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unity AI Planner log
InvalidOperationException: EntityManager cannot be used from this context job mode False != current mode True
Unity.Entities.EntityManager.GetCheckedEntityDataAccess () (at Library/PackageCache/com.unity.entities@0.10.0-preview.6/Unity.Entities/EntityManager.cs:67)
Unity.Entities.SystemState.Init (Unity.Entities.World world, System.Type managedType) (at Library/PackageCache/com.unity.entities@0.10.0-preview.6/Unity.Entities/ComponentSystemBase.cs:102)
Unity.Entities.ComponentSystemBase.CreateInstance (Unity.Entities.World world) (at Library/PackageCache/com.unity.entities@0.10.0-preview.6/Unity.Entities/ComponentSystemBase.cs:419)
Unity.Entities.World.AddSystem_OnCreate_Internal (Unity.Entities.ComponentSystemBase system) (at Library/PackageCache/com.unity.entities@0.10.0-preview.6/Unity.Entities/World.cs:417)
Unity.Entities.World.CreateSystemInternal (System.Type type) (at Library/PackageCache/com.unity.entities@0.10.0-preview.6/Unity.Entities/World.cs:357)
Unity.Entities.World.GetOrCreateSystem[T] () (at Library/PackageCache/com.unity.entities@0.10.0-preview.6/Unity.Entities/World.cs:468)
UnityEngine.AI.Planner.DomainLanguage.TraitBased.BaseTraitBasedPlanExecutor`10[TObject,TStateKey,TStateData,TStateDataContext,TActionScheduler,THeuristic,TTerminationEvaluator,TStateManager,TActionKey,TDestroyStatesScheduler].Initialize (UnityEngine.MonoBehaviour actor, UnityEngine.AI.Planner.DomainLanguage.TraitBased.PlanDefinition planDefinition, Unity.AI.Planner.Controller.IActionExecutionInfo[] actionExecutionInfos) (at Library/PackageCache/com.unity.ai.planner@0.2.3-preview.1/Runtime/Controller/BaseTraitBasedPlanExecutor.cs:113)
Generated.AI.Planner.Plans.Balancing.BalancingExecutor.Initialize (UnityEngine.MonoBehaviour actor, UnityEngine.AI.Planner.DomainLanguage.TraitBased.PlanDefinition planDefinition, Unity.AI.Planner.Controller.IActionExecutionInfo[] actionExecutionInfos) (at Packages/generated.ai.planner.plans/Generated.AI.Planner.Plans/Balancing/BalancingExecutor.cs:53)
UnityEngine.AI.Planner.Controller.DecisionController.Initialize () (at Library/PackageCache/com.unity.ai.planner@0.2.3-preview.1/Runtime/Controller/DecisionController.cs:176)
UnityEngine.AI.Planner.Controller.DecisionController.Start () (at Library/PackageCache/com.unity.ai.planner@0.2.3-preview.1/Runtime/Controller/DecisionController.cs:285)
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