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VALORANT-Win64-Shipping 06.01.00.820493 Offsets & Functions
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[000000] Package CoreUObject
[000001] Class CoreUObject.Object //size: 0x30
[000002] Package Engine
[000003] Class Engine.Actor //size: 0x3D0, class AActor : public UObject {};
[AActor] StructProperty Engine.Actor.PrimaryActorTick @ 0x30 size: 0x30 0000021ea381b140
[AActor] BoolProperty Engine.Actor.bLocallyHidden @ 0x60 size: 0x1 0000021ea381b1e0
[AActor] MulticastInlineDelegateProperty Engine.Actor.OnActorHiddenChanged @ 0x68 size: 0x10 0000021ea381b280
[AActor] BoolProperty Engine.Actor.bNetTemporary @ 0x11C size: 0x1 0000021ea381b320
[AActor] BoolProperty Engine.Actor.bNetStartup @ 0x11C size: 0x1 0000021ea381b3c0
[AActor] BoolProperty Engine.Actor.bOnlyRelevantToOwner @ 0x11C size: 0x1 0000021ea381b460
[AActor] BoolProperty Engine.Actor.bAlwaysRelevant @ 0x11C size: 0x1 0000021ea381b500
[AActor] BoolProperty Engine.Actor.bReplicateMovement @ 0x11C size: 0x1 0000021ea381b5a0
[AActor] BoolProperty Engine.Actor.bHidden @ 0x11C size: 0x1 0000021ea381b640
[AActor] BoolProperty Engine.Actor.bTearOff @ 0x11C size: 0x1 0000021ea381b6e0
[AActor] BoolProperty Engine.Actor.bExchangedRoles @ 0x11C size: 0x1 0000021ea381b780
[AActor] BoolProperty Engine.Actor.bNetLoadOnClient @ 0x11D size: 0x1 0000021ea381b820
[AActor] BoolProperty Engine.Actor.bNetUseOwnerRelevancy @ 0x11D size: 0x1 0000021ea381b8c0
[AActor] BoolProperty Engine.Actor.bRelevantForNetworkReplays @ 0x11D size: 0x1 0000021ea381b960
[AActor] BoolProperty Engine.Actor.bRelevantForLevelBounds @ 0x11D size: 0x1 0000021ea38190c0
[AActor] BoolProperty Engine.Actor.bReplayRewindable @ 0x11D size: 0x1 0000021ea3819160
[AActor] BoolProperty Engine.Actor.bAllowTickBeforeBeginPlay @ 0x11D size: 0x1 0000021ea3819200
[AActor] BoolProperty Engine.Actor.bAutoDestroyWhenFinished @ 0x11D size: 0x1 0000021ea38192a0
[AActor] BoolProperty Engine.Actor.bCanBeDamaged @ 0x11D size: 0x1 0000021ea3819340
[AActor] BoolProperty Engine.Actor.bBlockInput @ 0x11E size: 0x1 0000021ea38193e0
[AActor] BoolProperty Engine.Actor.bCollideWhenPlacing @ 0x11E size: 0x1 0000021ea3819480
[AActor] BoolProperty Engine.Actor.bFindCameraComponentWhenViewTarget @ 0x11E size: 0x1 0000021ea3819520
[AActor] BoolProperty Engine.Actor.bGenerateOverlapEventsDuringLevelStreaming @ 0x11E size: 0x1 0000021ea38195c0
[AActor] BoolProperty Engine.Actor.bIgnoresOriginShifting @ 0x11E size: 0x1 0000021ea3819660
[AActor] BoolProperty Engine.Actor.bEnableAutoLODGeneration @ 0x11E size: 0x1 0000021ea3819700
[AActor] BoolProperty Engine.Actor.bIsEditorOnlyActor @ 0x11E size: 0x1 0000021ea38197a0
[AActor] BoolProperty Engine.Actor.bActorSeamlessTraveled @ 0x11E size: 0x1 0000021ea3819840
[AActor] BoolProperty Engine.Actor.bReplicates @ 0x11F size: 0x1 0000021ea38198e0
[AActor] BoolProperty Engine.Actor.bCanBeInCluster @ 0x11F size: 0x1 0000021ea3819980
[AActor] BoolProperty Engine.Actor.bAllowReceiveTickEventOnDedicatedServer @ 0x11F size: 0x1 0000021ea3819a20
[AActor] BoolProperty Engine.Actor.bActorEnableCollision @ 0x120 size: 0x1 0000021ea3819ac0
[AActor] BoolProperty Engine.Actor.bActorIsBeingDestroyed @ 0x120 size: 0x1 0000021ea3819b60
[AActor] EnumProperty Engine.Actor.UpdateOverlapsMethodDuringLevelStreaming @ 0x121 size: 0x1 0000021ea3819ca0
[AActor] EnumProperty Engine.Actor.DefaultUpdateOverlapsMethodDuringLevelStreaming @ 0x122 size: 0x1 0000021ea3819de0
[AActor] ByteProperty Engine.Actor.RemoteRole @ 0x123 size: 0x1 0000021ea3819e80
[AActor] StructProperty Engine.Actor.ReplicatedMovement @ 0x124 size: 0x48 0000021ea3817fe0
[AActor] FloatProperty Engine.Actor.InitialLifeSpan @ 0x16C size: 0x4 0000021ea37f5000
[AActor] FloatProperty Engine.Actor.CustomTimeDilation @ 0x170 size: 0x4 0000021ea37f5080
[AActor] StructProperty Engine.Actor.AttachmentReplication @ 0x178 size: 0x40 0000021ea38183a0
[AActor] ObjectProperty Engine.Actor.Owner @ 0x1B8 size: 0x8 0000021ea3818440
[AActor] NameProperty Engine.Actor.NetDriverName @ 0x1C0 size: 0xC 0000021ea37f5180
[AActor] ByteProperty Engine.Actor.Role @ 0x1CC size: 0x1 0000021ea38184e0
[AActor] ByteProperty Engine.Actor.NetDormancy @ 0x1CD size: 0x1 0000021ea3818580
[AActor] EnumProperty Engine.Actor.SpawnCollisionHandlingMethod @ 0x1CE size: 0x1 0000021ea38186c0
[AActor] ByteProperty Engine.Actor.AutoReceiveInput @ 0x1CF size: 0x1 0000021ea3818760
[AActor] IntProperty Engine.Actor.InputPriority @ 0x1D0 size: 0x4 0000021ea37f5200
[AActor] ObjectProperty Engine.Actor.InputComponent @ 0x1D8 size: 0x8 0000021ea3818800
[AActor] FloatProperty Engine.Actor.NetCullDistanceSquared @ 0x1E0 size: 0x4 0000021ea37f5280
[AActor] IntProperty Engine.Actor.NetTag @ 0x1E4 size: 0x4 0000021ea37f3200
[AActor] FloatProperty Engine.Actor.NetUpdateFrequency @ 0x1E8 size: 0x4 0000021ea37f3280
[AActor] FloatProperty Engine.Actor.MinNetUpdateFrequency @ 0x1EC size: 0x4 0000021ea37f3300
[AActor] FloatProperty Engine.Actor.NetPriority @ 0x1F0 size: 0x4 0000021ea37f3380
[AActor] ObjectProperty Engine.Actor.Instigator @ 0x218 size: 0x8 0000021ea38188a0
[AActor] ArrayProperty Engine.Actor.Children @ 0x220 size: 0x10 0000021ea38189e0
[AActor] ObjectProperty Engine.Actor.RootComponent @ 0x230 size: 0x8 0000021ea3818a80
[AActor] ArrayProperty Engine.Actor.ControllingMatineeActors @ 0x238 size: 0x10 0000021ea3818bc0
[AActor] ArrayProperty Engine.Actor.Layers @ 0x250 size: 0x10 0000021ea3818c60
[AActor] WeakObjectProperty Engine.Actor.ParentComponent @ 0x260 size: 0x8 0000021ea3818d00
[AActor] ArrayProperty Engine.Actor.Tags @ 0x270 size: 0x10 0000021ea3818da0
[AActor] MulticastSparseDelegateProperty Engine.Actor.OnTakeAnyDamage @ 0x280 size: 0x1 0000021ea3818e40
[AActor] MulticastSparseDelegateProperty Engine.Actor.OnTakePointDamage @ 0x281 size: 0x1 0000021ea3818ee0
[AActor] MulticastSparseDelegateProperty Engine.Actor.OnTakeRadialDamage @ 0x282 size: 0x1 0000021ea3818f80
[AActor] MulticastSparseDelegateProperty Engine.Actor.OnActorBeginOverlap @ 0x283 size: 0x1 0000021ea3819020
[AActor] MulticastSparseDelegateProperty Engine.Actor.OnActorEndOverlap @ 0x284 size: 0x1 0000021ea3816780
[AActor] MulticastSparseDelegateProperty Engine.Actor.OnBeginCursorOver @ 0x285 size: 0x1 0000021ea3816820
[AActor] MulticastSparseDelegateProperty Engine.Actor.OnEndCursorOver @ 0x286 size: 0x1 0000021ea38168c0
[AActor] MulticastSparseDelegateProperty Engine.Actor.OnClicked @ 0x287 size: 0x1 0000021ea3816960
[AActor] MulticastSparseDelegateProperty Engine.Actor.OnReleased @ 0x288 size: 0x1 0000021ea3816a00
[AActor] MulticastSparseDelegateProperty Engine.Actor.OnInputTouchBegin @ 0x289 size: 0x1 0000021ea3816aa0
[AActor] MulticastSparseDelegateProperty Engine.Actor.OnInputTouchEnd @ 0x28A size: 0x1 0000021ea3816b40
[AActor] MulticastSparseDelegateProperty Engine.Actor.OnInputTouchEnter @ 0x28B size: 0x1 0000021ea3816be0
[AActor] MulticastSparseDelegateProperty Engine.Actor.OnInputTouchLeave @ 0x28C size: 0x1 0000021ea3816c80
[AActor] MulticastSparseDelegateProperty Engine.Actor.OnActorHit @ 0x28D size: 0x1 0000021ea3816d20
[AActor] MulticastInlineDelegateProperty Engine.Actor.PostActorBeginPlay @ 0x290 size: 0x10 0000021ea3816dc0
[AActor] MulticastSparseDelegateProperty Engine.Actor.OnDestroyed @ 0x2A0 size: 0x1 0000021ea3816e60
[AActor] MulticastSparseDelegateProperty Engine.Actor.OnEndPlay @ 0x2A1 size: 0x1 0000021ea3816f00
[AActor] MulticastInlineDelegateProperty Engine.Actor.OnForceNetUpdate @ 0x2A8 size: 0x10 0000021ea3816fa0
[AActor] MulticastInlineDelegateProperty Engine.Actor.OnClientRoleChanged @ 0x2B8 size: 0x10 0000021ea3817040
[AActor] ArrayProperty Engine.Actor.InstanceComponents @ 0x3A0 size: 0x10 0000021ea3817180
[AActor] ArrayProperty Engine.Actor.BlueprintCreatedComponents @ 0x3B0 size: 0x10 0000021ea38172c0
[000004] Package ApexDestruction
[000005] Class ApexDestruction.DestructibleActor //size: 0x3E8, class ADestructibleActor : public AActor {};
[ADestructibleActor] ObjectProperty ApexDestruction.DestructibleActor.DestructibleComponent @ 0x3D0 size: 0x8 0000021ea38cb1e0
[ADestructibleActor] MulticastInlineDelegateProperty ApexDestruction.DestructibleActor.OnActorFracture @ 0x3D8 size: 0x10 0000021ea38cb320
[000006] Class Engine.ActorComponent //size: 0xE8, class UActorComponent : public UObject {};
[UActorComponent] StructProperty Engine.ActorComponent.PrimaryComponentTick @ 0x48 size: 0x30 0000021e86d26960
[UActorComponent] ArrayProperty Engine.ActorComponent.ComponentTags @ 0x78 size: 0x10 0000021e86d26a00
[UActorComponent] ArrayProperty Engine.ActorComponent.AssetUserData @ 0x88 size: 0x10 0000021e86d26b40
[UActorComponent] IntProperty Engine.ActorComponent.UCSSerializationIndex @ 0x9C size: 0x4 0000021e891b1080
[UActorComponent] BoolProperty Engine.ActorComponent.bNetAddressable @ 0xA0 size: 0x1 0000021e86d26be0
[UActorComponent] BoolProperty Engine.ActorComponent.bReplicates @ 0xA0 size: 0x1 0000021e86d26c80
[UActorComponent] UInt64Property Engine.ActorComponent.TickTimingsAccumulatedTotal @ 0xA8 size: 0x8 0000021ea2a0f800
[UActorComponent] UInt64Property Engine.ActorComponent.TickTimingsAccumulatedBP @ 0xB0 size: 0x8 0000021ea2a0f880
[UActorComponent] UInt64Property Engine.ActorComponent.TickTimingsStart @ 0xB8 size: 0x8 0000021ea2a0f900
[UActorComponent] BoolProperty Engine.ActorComponent.bAutoActivate @ 0xC1 size: 0x1 0000021e86d26d20
[UActorComponent] BoolProperty Engine.ActorComponent.bIsActive @ 0xC1 size: 0x1 0000021e86d26dc0
[UActorComponent] BoolProperty Engine.ActorComponent.bEditableWhenInherited @ 0xC1 size: 0x1 0000021e86d26e60
[UActorComponent] BoolProperty Engine.ActorComponent.bCanEverAffectNavigation @ 0xC1 size: 0x1 0000021e86d26f00
[UActorComponent] BoolProperty Engine.ActorComponent.bIsEditorOnly @ 0xC2 size: 0x1 0000021e86d26fa0
[UActorComponent] EnumProperty Engine.ActorComponent.CreationMethod @ 0xC4 size: 0x1 0000021e86d270e0
[UActorComponent] MulticastSparseDelegateProperty Engine.ActorComponent.OnComponentActivated @ 0xC5 size: 0x1 0000021e86d27180
[UActorComponent] MulticastSparseDelegateProperty Engine.ActorComponent.OnComponentDeactivated @ 0xC6 size: 0x1 0000021e86d27220
[UActorComponent] ArrayProperty Engine.ActorComponent.UCSModifiedProperties @ 0xC8 size: 0x10 0000021e86d274a0
[000007] Class Engine.SceneComponent //size: 0x290, class USceneComponent : public UActorComponent {};
[USceneComponent] WeakObjectProperty Engine.SceneComponent.PhysicsVolume @ 0xF0 size: 0x8 0000021ea33df560
[USceneComponent] ObjectProperty Engine.SceneComponent.AttachParent @ 0xF8 size: 0x8 0000021ea33df600
[USceneComponent] NameProperty Engine.SceneComponent.AttachSocketName @ 0x100 size: 0xC 0000021ea33b5280
[USceneComponent] ArrayProperty Engine.SceneComponent.AttachChildren @ 0x110 size: 0x10 0000021ea33df740
[USceneComponent] ArrayProperty Engine.SceneComponent.ClientAttachedChildren @ 0x120 size: 0x10 0000021ea33dcf40
[USceneComponent] StructProperty Engine.SceneComponent.RelativeLocation @ 0x164 size: 0xC 0000021ea33dcfe0
[USceneComponent] StructProperty Engine.SceneComponent.RelativeRotation @ 0x170 size: 0xC 0000021ea33dd080
[USceneComponent] StructProperty Engine.SceneComponent.RelativeScale3D @ 0x17C size: 0xC 0000021ea33dd120
[USceneComponent] StructProperty Engine.SceneComponent.ComponentVelocity @ 0x188 size: 0xC 0000021ea33dd1c0
[USceneComponent] BoolProperty Engine.SceneComponent.bComponentToWorldUpdated @ 0x194 size: 0x1 0000021ea33dd260
[USceneComponent] BoolProperty Engine.SceneComponent.bAbsoluteLocation @ 0x194 size: 0x1 0000021ea33dd300
[USceneComponent] BoolProperty Engine.SceneComponent.bAbsoluteRotation @ 0x194 size: 0x1 0000021ea33dd3a0
[USceneComponent] BoolProperty Engine.SceneComponent.bAbsoluteScale @ 0x194 size: 0x1 0000021ea33dd440
[USceneComponent] BoolProperty Engine.SceneComponent.bVisible @ 0x194 size: 0x1 0000021ea33dd4e0
[USceneComponent] BoolProperty Engine.SceneComponent.bRenderInTargetViewMode @ 0x1E0 size: 0x1 0000021ea33dd580
[USceneComponent] BoolProperty Engine.SceneComponent.bSkipChildTransformPropagation @ 0x1E0 size: 0x1 0000021ea33dd620
[USceneComponent] BoolProperty Engine.SceneComponent.bForceSkipUpdateOverlaps @ 0x1E0 size: 0x1 0000021ea33dd6c0
[USceneComponent] BoolProperty Engine.SceneComponent.bIgnoreTransformUpdatesFromParent @ 0x1E0 size: 0x1 0000021ea33dd760
[USceneComponent] BoolProperty Engine.SceneComponent.bShouldBeAttached @ 0x1E0 size: 0x1 0000021ea33dd800
[USceneComponent] BoolProperty Engine.SceneComponent.bShouldSnapLocationWhenAttached @ 0x1E0 size: 0x1 0000021ea33dd8a0
[USceneComponent] BoolProperty Engine.SceneComponent.bShouldSnapRotationWhenAttached @ 0x1E0 size: 0x1 0000021ea33dd940
[USceneComponent] BoolProperty Engine.SceneComponent.bShouldUpdatePhysicsVolume @ 0x1E0 size: 0x1 0000021ea33dd9e0
[USceneComponent] BoolProperty Engine.SceneComponent.bHiddenInGame @ 0x1E1 size: 0x1 0000021ea33dda80
[USceneComponent] BoolProperty Engine.SceneComponent.bBoundsChangeTriggersStreamingDataRebuild @ 0x1E1 size: 0x1 0000021ea33ddb20
[USceneComponent] BoolProperty Engine.SceneComponent.bUseAttachParentBound @ 0x1E1 size: 0x1 0000021ea33ddbc0
[USceneComponent] ByteProperty Engine.SceneComponent.Mobility @ 0x1E2 size: 0x1 0000021ea33ddc60
[USceneComponent] ByteProperty Engine.SceneComponent.DetailMode @ 0x1E3 size: 0x1 0000021ea33ddd00
[USceneComponent] MulticastSparseDelegateProperty Engine.SceneComponent.PhysicsVolumeChangedDelegate @ 0x1E4 size: 0x1 0000021ea33ddda0
[000008] Class Engine.PrimitiveComponent //size: 0x550, class UPrimitiveComponent : public USceneComponent {};
[UPrimitiveComponent] ByteProperty Engine.PrimitiveComponent.UmbraCullingMode @ 0x290 size: 0x1 0000021ea3611b40
[UPrimitiveComponent] ByteProperty Engine.PrimitiveComponent.PrepassCullMode @ 0x291 size: 0x1 0000021ea3611be0
[UPrimitiveComponent] FloatProperty Engine.PrimitiveComponent.MinDrawDistance @ 0x294 size: 0x4 0000021ea33b9800
[UPrimitiveComponent] FloatProperty Engine.PrimitiveComponent.LDMaxDrawDistance @ 0x298 size: 0x4 0000021ea33b9880
[UPrimitiveComponent] FloatProperty Engine.PrimitiveComponent.CachedMaxDrawDistance @ 0x29C size: 0x4 0000021ea33b9900
[UPrimitiveComponent] FloatProperty Engine.PrimitiveComponent.CachedVertexFogIntensityFromVolumes @ 0x2A0 size: 0x4 0000021ea33b9980
[UPrimitiveComponent] ByteProperty Engine.PrimitiveComponent.DepthPriorityGroup @ 0x2A4 size: 0x1 0000021ea3611c80
[UPrimitiveComponent] ByteProperty Engine.PrimitiveComponent.ViewOwnerDepthPriorityGroup @ 0x2A5 size: 0x1 0000021ea3611d20
[UPrimitiveComponent] ByteProperty Engine.PrimitiveComponent.IndirectLightingCacheQuality @ 0x2A6 size: 0x1 0000021ea3611dc0
[UPrimitiveComponent] EnumProperty Engine.PrimitiveComponent.LightmapType @ 0x2A7 size: 0x1 0000021ea3611f00
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bUseMaxLODAsImposter @ 0x2A8 size: 0x1 0000021ea3611fa0
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bBatchImpostersAsInstances @ 0x2A8 size: 0x1 0000021ea3612040
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bIsFirstPerson @ 0x2AC size: 0x1 0000021ea36120e0
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bIgnoreFOVChanges @ 0x2AC size: 0x1 0000021ea3612180
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bNeverDistanceCull @ 0x2B0 size: 0x1 0000021ea3612220
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bAlwaysCreatePhysicsState @ 0x2C8 size: 0x1 0000021ea36122c0
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bGenerateOverlapEvents @ 0x2C8 size: 0x1 0000021ea3612360
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bMultiBodyOverlap @ 0x2C8 size: 0x1 0000021ea3612400
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bTraceComplexOnMove @ 0x2C8 size: 0x1 0000021ea36124a0
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bReturnMaterialOnMove @ 0x2C8 size: 0x1 0000021ea3612540
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bUseViewOwnerDepthPriorityGroup @ 0x2C8 size: 0x1 0000021ea36125e0
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bAllowCullDistanceVolume @ 0x2C8 size: 0x1 0000021ea3612680
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bHasMotionBlurVelocityMeshes @ 0x2C8 size: 0x1 0000021ea3612720
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bVisibleInReflectionCaptures @ 0x2C9 size: 0x1 0000021ea36127c0
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bVisibleInRealTimeSkyCaptures @ 0x2C9 size: 0x1 0000021ea3612860
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bVisibleInRayTracing @ 0x2C9 size: 0x1 0000021ea3612900
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bRenderInMainPass @ 0x2C9 size: 0x1 0000021ea3610060
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bRenderInDepthPass @ 0x2C9 size: 0x1 0000021ea3610100
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bReceivesDecals @ 0x2C9 size: 0x1 0000021ea36101a0
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bReceivesFloorOnlyDecals @ 0x2C9 size: 0x1 0000021ea3610240
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bDisableRGBAWrite @ 0x2C9 size: 0x1 0000021ea36102e0
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bEnableAlphaWrite @ 0x2CA size: 0x1 0000021ea3610380
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bOwnerNoSee @ 0x2CA size: 0x1 0000021ea3610420
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bOnlyOwnerSee @ 0x2CA size: 0x1 0000021ea36104c0
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bTreatAsBackgroundForOcclusion @ 0x2CA size: 0x1 0000021ea3610560
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bUseAsOccluder @ 0x2CA size: 0x1 0000021ea3610600
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bSelectable @ 0x2CA size: 0x1 0000021ea36106a0
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bForceMipStreaming @ 0x2CA size: 0x1 0000021ea3610740
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bHasPerInstanceHitProxies @ 0x2CA size: 0x1 0000021ea36107e0
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.CastShadow @ 0x2CB size: 0x1 0000021ea3610880
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bAffectDynamicIndirectLighting @ 0x2CB size: 0x1 0000021ea3610920
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bAffectDistanceFieldLighting @ 0x2CB size: 0x1 0000021ea36109c0
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bCastDynamicShadow @ 0x2CB size: 0x1 0000021ea3610a60
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bCastStaticShadow @ 0x2CB size: 0x1 0000021ea3610b00
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bCastVolumetricTranslucentShadow @ 0x2CB size: 0x1 0000021ea3610ba0
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bCastContactShadow @ 0x2CB size: 0x1 0000021ea3610c40
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bSelfShadowOnly @ 0x2CB size: 0x1 0000021ea3610ce0
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bCastFarShadow @ 0x2CC size: 0x1 0000021ea3610d80
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bCastInsetShadow @ 0x2CC size: 0x1 0000021ea3610e20
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bCastCinematicShadow @ 0x2CC size: 0x1 0000021ea3610ec0
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bCastHiddenShadow @ 0x2CC size: 0x1 0000021ea3610f60
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bCastShadowAsTwoSided @ 0x2CC size: 0x1 0000021ea3611000
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bLightAsIfStatic @ 0x2CC size: 0x1 0000021ea36110a0
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bLightAttachmentsAsGroup @ 0x2CC size: 0x1 0000021ea3611140
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bExcludeFromLightAttachmentGroup @ 0x2CC size: 0x1 0000021ea36111e0
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bReceiveMobileCSMShadows @ 0x2CD size: 0x1 0000021ea3611280
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bSingleSampleShadowFromStationaryLights @ 0x2CD size: 0x1 0000021ea3611320
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bIgnoreRadialImpulse @ 0x2CD size: 0x1 0000021ea36113c0
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bIgnoreRadialForce @ 0x2CD size: 0x1 0000021ea3611460
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bApplyImpulseOnDamage @ 0x2CD size: 0x1 0000021ea34bf7e0
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bReplicatePhysicsToAutonomousProxy @ 0x2CD size: 0x1 0000021ea34bf880
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bFillCollisionUnderneathForNavmesh @ 0x2CD size: 0x1 0000021ea34bf920
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.AlwaysLoadOnClient @ 0x2CD size: 0x1 0000021ea34bf9c0
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.AlwaysLoadOnServer @ 0x2CE size: 0x1 0000021ea34bfa60
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bUseEditorCompositing @ 0x2CE size: 0x1 0000021ea34bfb00
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bRenderCustomDepth @ 0x2CE size: 0x1 0000021ea34bfba0
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bEarlyZPassAggregatedMesh @ 0x2D0 size: 0x1 0000021ea34bfc40
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bTranslucencyPreDecal @ 0x2D0 size: 0x1 0000021ea34bfce0
[UPrimitiveComponent] BoolProperty Engine.PrimitiveComponent.bOverrideCubemapSource @ 0x2D0 size: 0x1 0000021ea34bfd80
[UPrimitiveComponent] EnumProperty Engine.PrimitiveComponent.MirroringIgnoreType @ 0x300 size: 0x1 0000021ea34bfec0
[UPrimitiveComponent] ByteProperty Engine.PrimitiveComponent.bHasCustomNavigableGeometry @ 0x302 size: 0x1 0000021ea34bff60
[UPrimitiveComponent] ByteProperty Engine.PrimitiveComponent.CanCharacterStepUpOn @ 0x304 size: 0x1 0000021ea34be340
[UPrimitiveComponent] StructProperty Engine.PrimitiveComponent.LightingChannels @ 0x305 size: 0x1 0000021ea34be5c0
[UPrimitiveComponent] EnumProperty Engine.PrimitiveComponent.CustomDepthStencilWriteMask @ 0x306 size: 0x1 0000021ea34be700
[UPrimitiveComponent] IntProperty Engine.PrimitiveComponent.CustomDepthStencilValue @ 0x308 size: 0x4 0000021ea33b9a00
[UPrimitiveComponent] StructProperty Engine.PrimitiveComponent.CustomPrimitiveData @ 0x310 size: 0x10 0000021ea34be7a0
[UPrimitiveComponent] StructProperty Engine.PrimitiveComponent.CustomPrimitiveDataInternal @ 0x320 size: 0x10 0000021ea34be8e0
[UPrimitiveComponent] IntProperty Engine.PrimitiveComponent.TranslucencySortPriority @ 0x340 size: 0x4 0000021ea33b9b00
[UPrimitiveComponent] ByteProperty Engine.PrimitiveComponent.CubemapSourceOverride @ 0x348 size: 0x1 0000021ea34be980
[UPrimitiveComponent] IntProperty Engine.PrimitiveComponent.VisibilityId @ 0x34C size: 0x4 0000021ea33b9b80
[UPrimitiveComponent] ArrayProperty Engine.PrimitiveComponent.RuntimeVirtualTextures @ 0x350 size: 0x10 0000021ea34beac0
[UPrimitiveComponent] Int8Property Engine.PrimitiveComponent.VirtualTextureLodBias @ 0x360 size: 0x1 0000021ea33b9c00
[UPrimitiveComponent] Int8Property Engine.PrimitiveComponent.VirtualTextureCullMips @ 0x361 size: 0x1 0000021ea33b9c80
[UPrimitiveComponent] Int8Property Engine.PrimitiveComponent.VirtualTextureMinCoverage @ 0x362 size: 0x1 0000021ea33b9d00
[UPrimitiveComponent] EnumProperty Engine.PrimitiveComponent.VirtualTextureRenderPassType @ 0x363 size: 0x1 0000021ea34bec00
[UPrimitiveComponent] FloatProperty Engine.PrimitiveComponent.LpvBiasMultiplier @ 0x368 size: 0x4 0000021ea33b9d80
[UPrimitiveComponent] FloatProperty Engine.PrimitiveComponent.BoundsScale @ 0x374 size: 0x4 0000021ea33b9e00
[UPrimitiveComponent] ArrayProperty Engine.PrimitiveComponent.MoveIgnoreActors @ 0x388 size: 0x10 0000021ea34bed40
[UPrimitiveComponent] ArrayProperty Engine.PrimitiveComponent.MoveIgnoreComponents @ 0x398 size: 0x10 0000021ea34bee80
[UPrimitiveComponent] StructProperty Engine.PrimitiveComponent.BodyInstance @ 0x3B8 size: 0x160 0000021ea34bc900
[UPrimitiveComponent] MulticastSparseDelegateProperty Engine.PrimitiveComponent.OnComponentHit @ 0x518 size: 0x1 0000021ea34bc9a0
[UPrimitiveComponent] MulticastSparseDelegateProperty Engine.PrimitiveComponent.OnComponentBeginOverlap @ 0x519 size: 0x1 0000021ea34bca40
[UPrimitiveComponent] MulticastSparseDelegateProperty Engine.PrimitiveComponent.OnComponentEndOverlap @ 0x51A size: 0x1 0000021ea34bcae0
[UPrimitiveComponent] MulticastSparseDelegateProperty Engine.PrimitiveComponent.OnComponentWake @ 0x51B size: 0x1 0000021ea34bcb80
[UPrimitiveComponent] MulticastSparseDelegateProperty Engine.PrimitiveComponent.OnComponentSleep @ 0x51C size: 0x1 0000021ea34bcc20
[UPrimitiveComponent] MulticastSparseDelegateProperty Engine.PrimitiveComponent.OnBeginCursorOver @ 0x51E size: 0x1 0000021ea34bccc0
[UPrimitiveComponent] MulticastSparseDelegateProperty Engine.PrimitiveComponent.OnEndCursorOver @ 0x51F size: 0x1 0000021ea34bcd60
[UPrimitiveComponent] MulticastSparseDelegateProperty Engine.PrimitiveComponent.OnClicked @ 0x520 size: 0x1 0000021ea34bce00
[UPrimitiveComponent] MulticastSparseDelegateProperty Engine.PrimitiveComponent.OnReleased @ 0x521 size: 0x1 0000021ea34ba560
[UPrimitiveComponent] MulticastSparseDelegateProperty Engine.PrimitiveComponent.OnInputTouchBegin @ 0x522 size: 0x1 0000021ea34ba600
[UPrimitiveComponent] MulticastSparseDelegateProperty Engine.PrimitiveComponent.OnInputTouchEnd @ 0x523 size: 0x1 0000021ea34ba6a0
[UPrimitiveComponent] MulticastSparseDelegateProperty Engine.PrimitiveComponent.OnInputTouchEnter @ 0x524 size: 0x1 0000021ea34ba740
[UPrimitiveComponent] MulticastSparseDelegateProperty Engine.PrimitiveComponent.OnInputTouchLeave @ 0x525 size: 0x1 0000021ea34ba7e0
[UPrimitiveComponent] ObjectProperty Engine.PrimitiveComponent.LODParentPrimitive @ 0x540 size: 0x8 0000021ea34ba880
[000009] Class Engine.MeshComponent //size: 0x590, class UMeshComponent : public UPrimitiveComponent {};
[UMeshComponent] ArrayProperty Engine.MeshComponent.OverrideMaterials @ 0x548 size: 0x10 0000021ea3611500
[UMeshComponent] BoolProperty Engine.MeshComponent.bOverrideDisableOcclusionQuery @ 0x558 size: 0x1 0000021ea36115a0
[UMeshComponent] StructProperty Engine.MeshComponent.OverlayColor @ 0x55C size: 0x10 0000021ea3611640
[UMeshComponent] BoolProperty Engine.MeshComponent.bEnableMaterialParameterCaching @ 0x580 size: 0x1 0000021ea36116e0
[000010] Class Engine.SkinnedMeshComponent //size: 0x7B0, class USkinnedMeshComponent : public UMeshComponent {};
[USkinnedMeshComponent] ObjectProperty Engine.SkinnedMeshComponent.SkeletalMesh @ 0x590 size: 0x8 0000021ea38ccf40
[USkinnedMeshComponent] WeakObjectProperty Engine.SkinnedMeshComponent.MasterPoseComponent @ 0x598 size: 0x8 0000021ea38ccfe0
[USkinnedMeshComponent] ArrayProperty Engine.SkinnedMeshComponent.SkinCacheUsage @ 0x5A0 size: 0x10 0000021ea38cd1c0
[USkinnedMeshComponent] ArrayProperty Engine.SkinnedMeshComponent.VertexOffsetUsage @ 0x5B0 size: 0x10 0000021ea38cd300
[USkinnedMeshComponent] ObjectProperty Engine.SkinnedMeshComponent.PhysicsAssetOverride @ 0x6B8 size: 0x8 0000021ea38cd3a0
[USkinnedMeshComponent] IntProperty Engine.SkinnedMeshComponent.ForcedLodModel @ 0x6C0 size: 0x4 0000021ea38d5700
[USkinnedMeshComponent] IntProperty Engine.SkinnedMeshComponent.MinLodModel @ 0x6C4 size: 0x4 0000021ea38d5780
[USkinnedMeshComponent] FloatProperty Engine.SkinnedMeshComponent.StreamingDistanceMultiplier @ 0x6D4 size: 0x4 0000021ea38d5800
[USkinnedMeshComponent] ArrayProperty Engine.SkinnedMeshComponent.LODInfo @ 0x6E0 size: 0x10 0000021ea38cd4e0
[USkinnedMeshComponent] EnumProperty Engine.SkinnedMeshComponent.VisibilityBasedAnimTickOption @ 0x714 size: 0x1 0000021ea38cd620
[USkinnedMeshComponent] BoolProperty Engine.SkinnedMeshComponent.bOverrideMinLod @ 0x716 size: 0x1 0000021ea38cd6c0
[USkinnedMeshComponent] BoolProperty Engine.SkinnedMeshComponent.bUseBoundsFromMasterPoseComponent @ 0x716 size: 0x1 0000021ea38cd760
[USkinnedMeshComponent] BoolProperty Engine.SkinnedMeshComponent.bForceWireframe @ 0x716 size: 0x1 0000021ea38cd800
[USkinnedMeshComponent] BoolProperty Engine.SkinnedMeshComponent.bDisplayBones @ 0x716 size: 0x1 0000021ea38cd8a0
[USkinnedMeshComponent] BoolProperty Engine.SkinnedMeshComponent.bDisableMorphTarget @ 0x716 size: 0x1 0000021ea38cd940
[USkinnedMeshComponent] BoolProperty Engine.SkinnedMeshComponent.bHideSkin @ 0x717 size: 0x1 0000021ea38cd9e0
[USkinnedMeshComponent] BoolProperty Engine.SkinnedMeshComponent.bPerBoneMotionBlur @ 0x717 size: 0x1 0000021ea38cda80
[USkinnedMeshComponent] BoolProperty Engine.SkinnedMeshComponent.bComponentUseFixedSkelBounds @ 0x717 size: 0x1 0000021ea38cdb20
[USkinnedMeshComponent] BoolProperty Engine.SkinnedMeshComponent.bConsiderAllBodiesForBounds @ 0x717 size: 0x1 0000021ea38cdbc0
[USkinnedMeshComponent] BoolProperty Engine.SkinnedMeshComponent.bSyncAttachParentLOD @ 0x717 size: 0x1 0000021ea38cdc60
[USkinnedMeshComponent] BoolProperty Engine.SkinnedMeshComponent.bCanHighlightSelectedSections @ 0x717 size: 0x1 0000021ea38cdd00
[USkinnedMeshComponent] BoolProperty Engine.SkinnedMeshComponent.bRecentlyRendered @ 0x717 size: 0x1 0000021ea38cdda0
[USkinnedMeshComponent] BoolProperty Engine.SkinnedMeshComponent.bForceNonRenderedAnimUpdateRate @ 0x717 size: 0x1 0000021ea38cde40
[USkinnedMeshComponent] BoolProperty Engine.SkinnedMeshComponent.bCastCapsuleDirectShadow @ 0x718 size: 0x1 0000021ea38cdee0
[USkinnedMeshComponent] BoolProperty Engine.SkinnedMeshComponent.bCastCapsuleIndirectShadow @ 0x718 size: 0x1 0000021ea38cdf80
[USkinnedMeshComponent] BoolProperty Engine.SkinnedMeshComponent.bCPUSkinning @ 0x718 size: 0x1 0000021ea38ce020
[USkinnedMeshComponent] BoolProperty Engine.SkinnedMeshComponent.bEnableUpdateRateOptimizations @ 0x718 size: 0x1 0000021ea38ce0c0
[USkinnedMeshComponent] BoolProperty Engine.SkinnedMeshComponent.bDisplayDebugUpdateRateOptimizations @ 0x718 size: 0x1 0000021ea38ce160
[USkinnedMeshComponent] BoolProperty Engine.SkinnedMeshComponent.bRenderStatic @ 0x718 size: 0x1 0000021ea38ce200
[USkinnedMeshComponent] BoolProperty Engine.SkinnedMeshComponent.bIgnoreMasterPoseComponentLOD @ 0x718 size: 0x1 0000021ea38ce2a0
[USkinnedMeshComponent] BoolProperty Engine.SkinnedMeshComponent.bCachedLocalBoundsUpToDate @ 0x719 size: 0x1 0000021ea38cba00
[USkinnedMeshComponent] BoolProperty Engine.SkinnedMeshComponent.bForceMeshObjectUpdate @ 0x719 size: 0x1 0000021ea38cbaa0
[USkinnedMeshComponent] FloatProperty Engine.SkinnedMeshComponent.CapsuleIndirectShadowMinVisibility @ 0x71C size: 0x4 0000021ea38d4480
[USkinnedMeshComponent] StructProperty Engine.SkinnedMeshComponent.CachedWorldSpaceBounds @ 0x734 size: 0x1C 0000021ea38cbb40
[USkinnedMeshComponent] StructProperty Engine.SkinnedMeshComponent.CachedWorldToLocalTransform @ 0x750 size: 0x40 0000021ea38cbbe0
[USkinnedMeshComponent] EnumProperty Engine.SkinnedMeshComponent.DedicatedServerAnimationStatus @ 0x790 size: 0x1 0000021ea38cbd20
[000011] Class ApexDestruction.DestructibleComponent //size: 0x890, class UDestructibleComponent : public USkinnedMeshComponent {};
[UDestructibleComponent] BoolProperty ApexDestruction.DestructibleComponent.bFractureEffectOverride @ 0x7B8 size: 0x1 0000021ea38cf1a0
[UDestructibleComponent] ArrayProperty ApexDestruction.DestructibleComponent.FractureEffects @ 0x7C0 size: 0x10 0000021ea38cf2e0
[UDestructibleComponent] BoolProperty ApexDestruction.DestructibleComponent.bEnableHardSleeping @ 0x7D0 size: 0x1 0000021ea38cf380
[UDestructibleComponent] FloatProperty ApexDestruction.DestructibleComponent.LargeChunkThreshold @ 0x7D4 size: 0x4 0000021ea38d5380
[UDestructibleComponent] MulticastInlineDelegateProperty ApexDestruction.DestructibleComponent.OnComponentFracture @ 0x7E8 size: 0x10 0000021ea38cf420
[000012] Class ApexDestruction.DestructibleFractureSettings //size: 0xC0, class UDestructibleFractureSettings : public UObject {};
[UDestructibleFractureSettings] IntProperty ApexDestruction.DestructibleFractureSettings.CellSiteCount @ 0x30 size: 0x4 0000021ea38d7300
[UDestructibleFractureSettings] StructProperty ApexDestruction.DestructibleFractureSettings.FractureMaterialDesc @ 0x34 size: 0x24 0000021ea38ced40
[UDestructibleFractureSettings] IntProperty ApexDestruction.DestructibleFractureSettings.RandomSeed @ 0x58 size: 0x4 0000021ea38d7380
[UDestructibleFractureSettings] ArrayProperty ApexDestruction.DestructibleFractureSettings.VoronoiSites @ 0x60 size: 0x10 0000021ea38cee80
[UDestructibleFractureSettings] IntProperty ApexDestruction.DestructibleFractureSettings.OriginalSubmeshCount @ 0x70 size: 0x4 0000021ea38d5300
[UDestructibleFractureSettings] ArrayProperty ApexDestruction.DestructibleFractureSettings.Materials @ 0x78 size: 0x10 0000021ea38cefc0
[UDestructibleFractureSettings] ArrayProperty ApexDestruction.DestructibleFractureSettings.ChunkParameters @ 0x88 size: 0x10 0000021ea38cf100
[000013] Class Engine.StreamableRenderAsset //size: 0x68, class UStreamableRenderAsset : public UObject {};
[UStreamableRenderAsset] DoubleProperty Engine.StreamableRenderAsset.ForceMipLevelsToBeResidentTimestamp @ 0x48 size: 0x8 0000021ea38d7100
[UStreamableRenderAsset] IntProperty Engine.StreamableRenderAsset.NumCinematicMipLevels @ 0x50 size: 0x4 0000021ea38d7180
[UStreamableRenderAsset] IntProperty Engine.StreamableRenderAsset.StreamingIndex @ 0x54 size: 0x4 0000021ea38d7200
[UStreamableRenderAsset] IntProperty Engine.StreamableRenderAsset.CachedCombinedLODBias @ 0x58 size: 0x4 0000021ea38d7280
[UStreamableRenderAsset] BoolProperty Engine.StreamableRenderAsset.NeverStream @ 0x5C size: 0x1 0000021ea38ce980
[UStreamableRenderAsset] BoolProperty Engine.StreamableRenderAsset.bGlobalForceMipLevelsToBeResident @ 0x5C size: 0x1 0000021ea38cea20
[UStreamableRenderAsset] BoolProperty Engine.StreamableRenderAsset.bHasStreamingUpdatePending @ 0x5C size: 0x1 0000021ea38ceac0
[UStreamableRenderAsset] BoolProperty Engine.StreamableRenderAsset.bForceMiplevelsToBeResident @ 0x5C size: 0x1 0000021ea38ceb60
[UStreamableRenderAsset] BoolProperty Engine.StreamableRenderAsset.bIgnoreStreamingMipBias @ 0x5C size: 0x1 0000021ea38cec00
[UStreamableRenderAsset] BoolProperty Engine.StreamableRenderAsset.bUseCinematicMipLevels @ 0x5C size: 0x1 0000021ea38ceca0
[000014] Class Engine.SkeletalMesh //size: 0x3A8, class USkeletalMesh : public UStreamableRenderAsset {};
[USkeletalMesh] ObjectProperty Engine.SkeletalMesh.Skeleton @ 0x88 size: 0x8 0000021ea3940240
[USkeletalMesh] StructProperty Engine.SkeletalMesh.ImportedBounds @ 0x90 size: 0x1C 0000021ea39402e0
[USkeletalMesh] StructProperty Engine.SkeletalMesh.ExtendedBounds @ 0xAC size: 0x1C 0000021ea3940380
[USkeletalMesh] StructProperty Engine.SkeletalMesh.PositiveBoundsExtension @ 0xC8 size: 0xC 0000021ea3940420
[USkeletalMesh] StructProperty Engine.SkeletalMesh.NegativeBoundsExtension @ 0xD4 size: 0xC 0000021ea39404c0
[USkeletalMesh] ArrayProperty Engine.SkeletalMesh.Materials @ 0xE0 size: 0x10 0000021ea3940600
[USkeletalMesh] ArrayProperty Engine.SkeletalMesh.SkelMirrorTable @ 0xF0 size: 0x10 0000021ea3940740
[USkeletalMesh] ArrayProperty Engine.SkeletalMesh.LODInfo @ 0x100 size: 0x10 0000021ea3940880
[USkeletalMesh] StructProperty Engine.SkeletalMesh.MinLod @ 0x160 size: 0x4 0000021ea3940920
[USkeletalMesh] StructProperty Engine.SkeletalMesh.MaxLod @ 0x164 size: 0x4 0000021ea39409c0
[USkeletalMesh] StructProperty Engine.SkeletalMesh.DisableBelowMinLodStripping @ 0x168 size: 0x1 0000021ea3940a60
[USkeletalMesh] ByteProperty Engine.SkeletalMesh.SkelMirrorAxis @ 0x169 size: 0x1 0000021ea3940b00
[USkeletalMesh] ByteProperty Engine.SkeletalMesh.SkelMirrorFlipAxis @ 0x16A size: 0x1 0000021ea3940ba0
[USkeletalMesh] BoolProperty Engine.SkeletalMesh.bUseFullPrecisionUVs @ 0x16B size: 0x1 0000021ea3940c40
[USkeletalMesh] BoolProperty Engine.SkeletalMesh.bUseHighPrecisionTangentBasis @ 0x16B size: 0x1 0000021ea3940ce0
[USkeletalMesh] BoolProperty Engine.SkeletalMesh.bHasBeenSimplified @ 0x16B size: 0x1 0000021ea3940d80
[USkeletalMesh] BoolProperty Engine.SkeletalMesh.bHasVertexColors @ 0x16B size: 0x1 0000021ea3940e20
[USkeletalMesh] BoolProperty Engine.SkeletalMesh.bEnablePerPolyCollision @ 0x16B size: 0x1 0000021ea3940ec0
[USkeletalMesh] ObjectProperty Engine.SkeletalMesh.BodySetup @ 0x170 size: 0x8 0000021ea3940f60
[USkeletalMesh] ObjectProperty Engine.SkeletalMesh.PhysicsAsset @ 0x178 size: 0x8 0000021ea3941000
[USkeletalMesh] ObjectProperty Engine.SkeletalMesh.ShadowPhysicsAsset @ 0x180 size: 0x8 0000021ea39410a0
[USkeletalMesh] ArrayProperty Engine.SkeletalMesh.NodeMappingData @ 0x188 size: 0x10 0000021ea39411e0
[USkeletalMesh] ArrayProperty Engine.SkeletalMesh.MorphTargets @ 0x198 size: 0x10 0000021ea3941320
[USkeletalMesh] ClassProperty Engine.SkeletalMesh.PostProcessAnimBlueprint @ 0x320 size: 0x8 0000021ea39413c0
[USkeletalMesh] ArrayProperty Engine.SkeletalMesh.MeshClothingAssets @ 0x328 size: 0x10 0000021ea38cf7e0
[USkeletalMesh] StructProperty Engine.SkeletalMesh.SamplingInfo @ 0x338 size: 0x30 0000021ea38cf880
[USkeletalMesh] ArrayProperty Engine.SkeletalMesh.AssetUserData @ 0x368 size: 0x10 0000021ea38cf9c0
[USkeletalMesh] ArrayProperty Engine.SkeletalMesh.Sockets @ 0x378 size: 0x10 0000021ea38cfb00
[USkeletalMesh] ArrayProperty Engine.SkeletalMesh.SkinWeightProfiles @ 0x398 size: 0x10 0000021ea38cfc40
[000015] Class ApexDestruction.DestructibleMesh //size: 0x448, class UDestructibleMesh : public USkeletalMesh {};
[UDestructibleMesh] StructProperty ApexDestruction.DestructibleMesh.DefaultDestructibleParameters @ 0x3A8 size: 0x88 0000021ea3940060
[UDestructibleMesh] ArrayProperty ApexDestruction.DestructibleMesh.FractureEffects @ 0x430 size: 0x10 0000021ea39401a0
[000016] Class Engine.BlueprintFunctionLibrary //size: 0x30, class UBlueprintFunctionLibrary : public UObject {};
[000017] Package GameplayAbilities
[000018] Class GameplayAbilities.AbilitySystemBlueprintLibrary //size: 0x30, class UAbilitySystemBlueprintLibrary : public UBlueprintFunctionLibrary {};
[000019] Package GameplayTasks
[000020] Class GameplayTasks.GameplayTasksComponent //size: 0x158, class UGameplayTasksComponent : public UActorComponent {};
[UGameplayTasksComponent] BoolProperty GameplayTasks.GameplayTasksComponent.bIsNetDirty @ 0xF4 size: 0x1 0000021ea31e38a0
[UGameplayTasksComponent] ArrayProperty GameplayTasks.GameplayTasksComponent.SimulatedTasks @ 0xF8 size: 0x10 0000021ea31e39e0
[UGameplayTasksComponent] ArrayProperty GameplayTasks.GameplayTasksComponent.TaskPriorityQueue @ 0x108 size: 0x10 0000021ea31e3b20
[UGameplayTasksComponent] ArrayProperty GameplayTasks.GameplayTasksComponent.TickingTasks @ 0x128 size: 0x10 0000021ea31e3c60
[UGameplayTasksComponent] ArrayProperty GameplayTasks.GameplayTasksComponent.KnownTasks @ 0x138 size: 0x10 0000021ea31e3da0
[UGameplayTasksComponent] MulticastInlineDelegateProperty GameplayTasks.GameplayTasksComponent.OnClaimedResourcesChange @ 0x148 size: 0x10 0000021ea31e1500
[000021] Class GameplayAbilities.AbilitySystemComponent //size: 0x1340, class UAbilitySystemComponent : public UGameplayTasksComponent {};
[UAbilitySystemComponent] ArrayProperty GameplayAbilities.AbilitySystemComponent.DefaultStartingData @ 0x168 size: 0x10 0000021ea31ebe60
[UAbilitySystemComponent] ArrayProperty GameplayAbilities.AbilitySystemComponent.SpawnedAttributes @ 0x178 size: 0x10 0000021ea31ebfa0
[UAbilitySystemComponent] NameProperty GameplayAbilities.AbilitySystemComponent.AffectedAnimInstanceTag @ 0x188 size: 0xC 0000021e891be280
[UAbilitySystemComponent] FloatProperty GameplayAbilities.AbilitySystemComponent.OutgoingDuration @ 0x328 size: 0x4 0000021e891be300
[UAbilitySystemComponent] FloatProperty GameplayAbilities.AbilitySystemComponent.IncomingDuration @ 0x32C size: 0x4 0000021e891be380
[UAbilitySystemComponent] ArrayProperty GameplayAbilities.AbilitySystemComponent.ClientDebugStrings @ 0x350 size: 0x10 0000021ea31ec040
[UAbilitySystemComponent] ArrayProperty GameplayAbilities.AbilitySystemComponent.ServerDebugStrings @ 0x360 size: 0x10 0000021ea31ec0e0
[UAbilitySystemComponent] BoolProperty GameplayAbilities.AbilitySystemComponent.UserAbilityActivationInhibited @ 0x3C8 size: 0x1 0000021ea31ec180
[UAbilitySystemComponent] BoolProperty GameplayAbilities.AbilitySystemComponent.ReplicationProxyEnabled @ 0x3C9 size: 0x1 0000021ea31ec220
[UAbilitySystemComponent] BoolProperty GameplayAbilities.AbilitySystemComponent.bSuppressGrantAbility @ 0x3CA size: 0x1 0000021ea31ec2c0
[UAbilitySystemComponent] BoolProperty GameplayAbilities.AbilitySystemComponent.bSuppressGameplayCues @ 0x3CB size: 0x1 0000021ea31ec360
[UAbilitySystemComponent] ArrayProperty GameplayAbilities.AbilitySystemComponent.SpawnedTargetActors @ 0x3D0 size: 0x10 0000021ea31ec4a0
[UAbilitySystemComponent] ObjectProperty GameplayAbilities.AbilitySystemComponent.OwnerActor @ 0x408 size: 0x8 0000021ea31ec540
[UAbilitySystemComponent] ObjectProperty GameplayAbilities.AbilitySystemComponent.AvatarActor @ 0x410 size: 0x8 0000021ea31ec5e0
[UAbilitySystemComponent] StructProperty GameplayAbilities.AbilitySystemComponent.ActivatableAbilities @ 0x428 size: 0x120 0000021ea31ea880
[UAbilitySystemComponent] ArrayProperty GameplayAbilities.AbilitySystemComponent.AllReplicatedInstancedAbilities @ 0x578 size: 0x10 0000021ea31ea9c0
[UAbilitySystemComponent] StructProperty GameplayAbilities.AbilitySystemComponent.RepAnimMontageInfo @ 0x788 size: 0x30 0000021ea31eb000
[UAbilitySystemComponent] BoolProperty GameplayAbilities.AbilitySystemComponent.bCachedIsNetSimulated @ 0x7B8 size: 0x1 0000021ea31eb0a0
[UAbilitySystemComponent] BoolProperty GameplayAbilities.AbilitySystemComponent.bPendingMontageRep @ 0x7B9 size: 0x1 0000021ea31eb140
[UAbilitySystemComponent] StructProperty GameplayAbilities.AbilitySystemComponent.LocalAnimMontageInfo @ 0x7C0 size: 0x28 0000021ea31eb460
[UAbilitySystemComponent] StructProperty GameplayAbilities.AbilitySystemComponent.ActiveGameplayEffects @ 0x888 size: 0x478 0000021ea31eb780
[UAbilitySystemComponent] StructProperty GameplayAbilities.AbilitySystemComponent.ActiveGameplayCues @ 0xD00 size: 0x128 0000021ea31eb820
[UAbilitySystemComponent] StructProperty GameplayAbilities.AbilitySystemComponent.MinimalReplicationGameplayCues @ 0xE28 size: 0x128 0000021ea31e93e0
[UAbilitySystemComponent] ArrayProperty GameplayAbilities.AbilitySystemComponent.BlockedAbilityBindings @ 0x1078 size: 0x10 0000021ea31e9520
[UAbilitySystemComponent] StructProperty GameplayAbilities.AbilitySystemComponent.MinimalReplicationTags @ 0x11B0 size: 0x60 0000021ea31e9660
[UAbilitySystemComponent] StructProperty GameplayAbilities.AbilitySystemComponent.ReplicatedPredictionKeyMap @ 0x1228 size: 0x118 0000021ea31e9a20
[000022] Class Engine.HUD //size: 0x4D0, class AHUD : public AActor {};
[AHUD] ObjectProperty Engine.HUD.PlayerOwner @ 0x3D0 size: 0x8 0000021ea394bf00
[AHUD] BoolProperty Engine.HUD.bLostFocusPaused @ 0x3D8 size: 0x1 0000021ea394bfa0
[AHUD] BoolProperty Engine.HUD.bShowHUD @ 0x3D8 size: 0x1 0000021ea394c040
[AHUD] BoolProperty Engine.HUD.bShowDebugInfo @ 0x3D8 size: 0x1 0000021ea394c0e0
[AHUD] IntProperty Engine.HUD.CurrentTargetIndex @ 0x3DC size: 0x4 0000021ea38db380
[AHUD] BoolProperty Engine.HUD.bShowHitBoxDebugInfo @ 0x3E0 size: 0x1 0000021ea394c180
[AHUD] BoolProperty Engine.HUD.bShowOverlays @ 0x3E0 size: 0x1 0000021ea394c220
[AHUD] BoolProperty Engine.HUD.bEnableDebugTextShadow @ 0x3E0 size: 0x1 0000021ea394c2c0
[AHUD] ArrayProperty Engine.HUD.PostRenderedActors @ 0x3E8 size: 0x10 0000021ea394c400
[AHUD] ArrayProperty Engine.HUD.DebugDisplay @ 0x400 size: 0x10 0000021ea394c4a0
[AHUD] ArrayProperty Engine.HUD.ToggledDebugCategories @ 0x410 size: 0x10 0000021ea394c540
[AHUD] ArrayProperty Engine.HUD.DisabledInstanceNames @ 0x420 size: 0x10 0000021ea394c5e0
[AHUD] ObjectProperty Engine.HUD.Canvas @ 0x430 size: 0x8 0000021ea394c680
[AHUD] ObjectProperty Engine.HUD.DebugCanvas @ 0x438 size: 0x8 0000021ea394c720
[AHUD] ArrayProperty Engine.HUD.DebugTextList @ 0x440 size: 0x10 0000021ea394c860
[AHUD] ClassProperty Engine.HUD.ShowDebugTargetDesiredClass @ 0x450 size: 0x8 0000021ea394c900
[AHUD] ObjectProperty Engine.HUD.ShowDebugTargetActor @ 0x458 size: 0x8 0000021ea394c9a0
[000023] Class GameplayAbilities.AbilitySystemDebugHUD //size: 0x4D0, class AAbilitySystemDebugHUD : public AHUD {};
[000024] Class GameplayAbilities.AbilitySystemGlobals //size: 0x2F8, class UAbilitySystemGlobals : public UObject {};
[UAbilitySystemGlobals] StructProperty GameplayAbilities.AbilitySystemGlobals.AbilitySystemGlobalsClassName @ 0x30 size: 0x20 0000021ea394d760
[UAbilitySystemGlobals] StructProperty GameplayAbilities.AbilitySystemGlobals.ActivateFailIsDeadTag @ 0x78 size: 0xC 0000021ea394d800
[UAbilitySystemGlobals] NameProperty GameplayAbilities.AbilitySystemGlobals.ActivateFailIsDeadName @ 0x84 size: 0xC 0000021ea38dad80
[UAbilitySystemGlobals] StructProperty GameplayAbilities.AbilitySystemGlobals.ActivateFailCooldownTag @ 0x90 size: 0xC 0000021ea394d8a0
[UAbilitySystemGlobals] NameProperty GameplayAbilities.AbilitySystemGlobals.ActivateFailCooldownName @ 0x9C size: 0xC 0000021ea38dae00
[UAbilitySystemGlobals] StructProperty GameplayAbilities.AbilitySystemGlobals.ActivateFailCostTag @ 0xA8 size: 0xC 0000021ea394d940
[UAbilitySystemGlobals] NameProperty GameplayAbilities.AbilitySystemGlobals.ActivateFailCostName @ 0xB4 size: 0xC 0000021ea38dae80
[UAbilitySystemGlobals] StructProperty GameplayAbilities.AbilitySystemGlobals.ActivateFailTagsBlockedTag @ 0xC0 size: 0xC 0000021ea394d9e0
[UAbilitySystemGlobals] NameProperty GameplayAbilities.AbilitySystemGlobals.ActivateFailTagsBlockedName @ 0xCC size: 0xC 0000021ea38daf00
[UAbilitySystemGlobals] StructProperty GameplayAbilities.AbilitySystemGlobals.ActivateFailTagsMissingTag @ 0xD8 size: 0xC 0000021ea394da80
[UAbilitySystemGlobals] NameProperty GameplayAbilities.AbilitySystemGlobals.ActivateFailTagsMissingName @ 0xE4 size: 0xC 0000021ea38daf80
[UAbilitySystemGlobals] StructProperty GameplayAbilities.AbilitySystemGlobals.ActivateFailNetworkingTag @ 0xF0 size: 0xC 0000021ea394db20
[UAbilitySystemGlobals] NameProperty GameplayAbilities.AbilitySystemGlobals.ActivateFailNetworkingName @ 0xFC size: 0xC 0000021ea38db000
[UAbilitySystemGlobals] IntProperty GameplayAbilities.AbilitySystemGlobals.MinimalReplicationTagCountBits @ 0x108 size: 0x4 0000021ea38db080
[UAbilitySystemGlobals] StructProperty GameplayAbilities.AbilitySystemGlobals.TargetDataStructCache @ 0x110 size: 0x10 0000021ea394dbc0
[UAbilitySystemGlobals] BoolProperty GameplayAbilities.AbilitySystemGlobals.bAllowGameplayModEvaluationChannels @ 0x120 size: 0x1 0000021ea394dc60
[UAbilitySystemGlobals] EnumProperty GameplayAbilities.AbilitySystemGlobals.DefaultGameplayModEvaluationChannel @ 0x121 size: 0x1 0000021ea394dda0
[UAbilitySystemGlobals] NameProperty GameplayAbilities.AbilitySystemGlobals.GameplayModEvaluationChannelAliases @ 0x124 size: 0xC 0000021ea38db100
[UAbilitySystemGlobals] StructProperty GameplayAbilities.AbilitySystemGlobals.GlobalCurveTableName @ 0x1A0 size: 0x20 0000021ea394de40
[UAbilitySystemGlobals] ObjectProperty GameplayAbilities.AbilitySystemGlobals.GlobalCurveTable @ 0x1C0 size: 0x8 0000021ea394dee0
[UAbilitySystemGlobals] StructProperty GameplayAbilities.AbilitySystemGlobals.GlobalAttributeMetaDataTableName @ 0x1C8 size: 0x20 0000021ea394df80
[UAbilitySystemGlobals] ObjectProperty GameplayAbilities.AbilitySystemGlobals.GlobalAttributeMetaDataTable @ 0x1E8 size: 0x8 0000021ea394e020
[UAbilitySystemGlobals] StructProperty GameplayAbilities.AbilitySystemGlobals.GlobalAttributeSetDefaultsTableName @ 0x1F0 size: 0x20 0000021ea394e0c0
[UAbilitySystemGlobals] ArrayProperty GameplayAbilities.AbilitySystemGlobals.GlobalAttributeSetDefaultsTableNames @ 0x210 size: 0x10 0000021ea394e200
[UAbilitySystemGlobals] ArrayProperty GameplayAbilities.AbilitySystemGlobals.GlobalAttributeDefaultsTables @ 0x220 size: 0x10 0000021ea394ba00
[UAbilitySystemGlobals] StructProperty GameplayAbilities.AbilitySystemGlobals.GlobalGameplayCueManagerClass @ 0x230 size: 0x20 0000021ea394baa0
[UAbilitySystemGlobals] StructProperty GameplayAbilities.AbilitySystemGlobals.GlobalGameplayCueManagerName @ 0x250 size: 0x20 0000021ea394bb40
[UAbilitySystemGlobals] ArrayProperty GameplayAbilities.AbilitySystemGlobals.GameplayCueNotifyPaths @ 0x270 size: 0x10 0000021ea394bbe0
[UAbilitySystemGlobals] StructProperty GameplayAbilities.AbilitySystemGlobals.GameplayTagResponseTableName @ 0x280 size: 0x20 0000021ea394bc80
[UAbilitySystemGlobals] ObjectProperty GameplayAbilities.AbilitySystemGlobals.GameplayTagResponseTable @ 0x2A0 size: 0x8 0000021ea394bd20
[UAbilitySystemGlobals] BoolProperty GameplayAbilities.AbilitySystemGlobals.PredictTargetGameplayEffects @ 0x2A8 size: 0x1 0000021ea394bdc0
[UAbilitySystemGlobals] ObjectProperty GameplayAbilities.AbilitySystemGlobals.GlobalGameplayCueManager @ 0x2B0 size: 0x8 0000021ea394be60
[000025] Class CoreUObject.Interface //size: 0x30, class UInterface : public UObject {};
[000026] Class GameplayAbilities.AbilitySystemInterface //size: 0x30, class UAbilitySystemInterface : public UInterface {};
[000027] Class GameplayAbilities.AbilitySystemReplicationProxyInterface //size: 0x30, class UAbilitySystemReplicationProxyInterface : public UInterface {};
[000028] Class GameplayAbilities.AttributeSet //size: 0x38, class UAttributeSet : public UObject {};
[000029] Class GameplayAbilities.AbilitySystemTestAttributeSet //size: 0x78, class UAbilitySystemTestAttributeSet : public UAttributeSet {};
[UAbilitySystemTestAttributeSet] FloatProperty GameplayAbilities.AbilitySystemTestAttributeSet.MaxHealth @ 0x38 size: 0x4 0000021ea38da580
[UAbilitySystemTestAttributeSet] FloatProperty GameplayAbilities.AbilitySystemTestAttributeSet.Health @ 0x3C size: 0x4 0000021ea38da600
[UAbilitySystemTestAttributeSet] FloatProperty GameplayAbilities.AbilitySystemTestAttributeSet.Mana @ 0x40 size: 0x4 0000021ea38da680
[UAbilitySystemTestAttributeSet] FloatProperty GameplayAbilities.AbilitySystemTestAttributeSet.MaxMana @ 0x44 size: 0x4 0000021ea38da700
[UAbilitySystemTestAttributeSet] FloatProperty GameplayAbilities.AbilitySystemTestAttributeSet.Damage @ 0x48 size: 0x4 0000021ea38da780
[UAbilitySystemTestAttributeSet] FloatProperty GameplayAbilities.AbilitySystemTestAttributeSet.SpellDamage @ 0x4C size: 0x4 0000021ea38da800
[UAbilitySystemTestAttributeSet] FloatProperty GameplayAbilities.AbilitySystemTestAttributeSet.PhysicalDamage @ 0x50 size: 0x4 0000021ea38da880
[UAbilitySystemTestAttributeSet] FloatProperty GameplayAbilities.AbilitySystemTestAttributeSet.CritChance @ 0x54 size: 0x4 0000021ea38da900
[UAbilitySystemTestAttributeSet] FloatProperty GameplayAbilities.AbilitySystemTestAttributeSet.CritMultiplier @ 0x58 size: 0x4 0000021ea38da980
[UAbilitySystemTestAttributeSet] FloatProperty GameplayAbilities.AbilitySystemTestAttributeSet.ArmorDamageReduction @ 0x5C size: 0x4 0000021ea38daa00
[UAbilitySystemTestAttributeSet] FloatProperty GameplayAbilities.AbilitySystemTestAttributeSet.DodgeChance @ 0x60 size: 0x4 0000021ea38daa80
[UAbilitySystemTestAttributeSet] FloatProperty GameplayAbilities.AbilitySystemTestAttributeSet.LifeSteal @ 0x64 size: 0x4 0000021ea38dab00
[UAbilitySystemTestAttributeSet] FloatProperty GameplayAbilities.AbilitySystemTestAttributeSet.Strength @ 0x68 size: 0x4 0000021ea38dab80
[UAbilitySystemTestAttributeSet] FloatProperty GameplayAbilities.AbilitySystemTestAttributeSet.StackingAttribute1 @ 0x6C size: 0x4 0000021ea38dac00
[UAbilitySystemTestAttributeSet] FloatProperty GameplayAbilities.AbilitySystemTestAttributeSet.StackingAttribute2 @ 0x70 size: 0x4 0000021ea38dac80
[UAbilitySystemTestAttributeSet] FloatProperty GameplayAbilities.AbilitySystemTestAttributeSet.NoStackAttribute @ 0x74 size: 0x4 0000021ea38dad00
[000030] Class Engine.Pawn //size: 0x430, class APawn : public AActor {};
[APawn] BoolProperty Engine.Pawn.bUseControllerRotationPitch @ 0x3D8 size: 0x1 0000021ea394e520
[APawn] BoolProperty Engine.Pawn.bUseControllerRotationYaw @ 0x3D8 size: 0x1 0000021ea394e5c0
[APawn] BoolProperty Engine.Pawn.bUseControllerRotationRoll @ 0x3D8 size: 0x1 0000021ea394e660
[APawn] BoolProperty Engine.Pawn.bCanAffectNavigationGeneration @ 0x3D8 size: 0x1 0000021ea394e700
[APawn] FloatProperty Engine.Pawn.BaseEyeHeight @ 0x3DC size: 0x4 0000021ea38dc200
[APawn] ByteProperty Engine.Pawn.AutoPossessPlayer @ 0x3E0 size: 0x1 0000021ea394e7a0
[APawn] EnumProperty Engine.Pawn.AutoPossessAI @ 0x3E1 size: 0x1 0000021ea394e8e0
[APawn] UInt16Property Engine.Pawn.RemoteViewPitch @ 0x3E2 size: 0x2 0000021ea38dc280
[APawn] ClassProperty Engine.Pawn.AIControllerClass @ 0x3E8 size: 0x8 0000021ea394e980
[APawn] ObjectProperty Engine.Pawn.PlayerState @ 0x3F0 size: 0x8 0000021ea394ea20
[APawn] ObjectProperty Engine.Pawn.LastHitBy @ 0x400 size: 0x8 0000021ea394eac0
[APawn] ObjectProperty Engine.Pawn.Controller @ 0x408 size: 0x8 0000021ea394eb60
[APawn] StructProperty Engine.Pawn.ControlInputVector @ 0x414 size: 0xC 0000021ea394ec00
[APawn] StructProperty Engine.Pawn.LastControlInputVector @ 0x420 size: 0xC 0000021ea394eca0
[000031] Class Engine.DefaultPawn //size: 0x458, class ADefaultPawn : public APawn {};
[ADefaultPawn] FloatProperty Engine.DefaultPawn.BaseTurnRate @ 0x430 size: 0x4 0000021ea38dbe80
[ADefaultPawn] FloatProperty Engine.DefaultPawn.BaseLookUpRate @ 0x434 size: 0x4 0000021ea38dbf00
[ADefaultPawn] ObjectProperty Engine.DefaultPawn.MovementComponent @ 0x438 size: 0x8 0000021ea394ff60
[ADefaultPawn] ObjectProperty Engine.DefaultPawn.CollisionComponent @ 0x440 size: 0x8 0000021ea394e340
[ADefaultPawn] ObjectProperty Engine.DefaultPawn.MeshComponent @ 0x448 size: 0x8 0000021ea394e3e0
[ADefaultPawn] BoolProperty Engine.DefaultPawn.bAddDefaultMovementBindings @ 0x450 size: 0x1 0000021ea394e480
[000032] Class GameplayAbilities.AbilitySystemTestPawn //size: 0x478, class AAbilitySystemTestPawn : public ADefaultPawn {};
[AAbilitySystemTestPawn] ObjectProperty GameplayAbilities.AbilitySystemTestPawn.AbilitySystemComponent @ 0x470 size: 0x8 0000021ea394fec0
[000033] Class GameplayTasks.GameplayTask //size: 0x70, class UGameplayTask : public UObject {};
[UGameplayTask] NameProperty GameplayTasks.GameplayTask.InstanceName @ 0x38 size: 0xC 0000021e891bb980
[UGameplayTask] EnumProperty GameplayTasks.GameplayTask.ResourceOverlapPolicy @ 0x46 size: 0x1 0000021ea31e2180
[UGameplayTask] ObjectProperty GameplayTasks.GameplayTask.ChildTask @ 0x68 size: 0x8 0000021ea31e2220
[000034] Class GameplayAbilities.AbilityTask //size: 0x88, class UAbilityTask : public UGameplayTask {};
[UAbilityTask] ObjectProperty GameplayAbilities.AbilityTask.Ability @ 0x70 size: 0x8 0000021ea394fd80
[UAbilityTask] ObjectProperty GameplayAbilities.AbilityTask.AbilitySystemComponent @ 0x78 size: 0x8 0000021ea394fe20
[000035] Class GameplayAbilities.AbilityTask_ApplyRootMotion_Base //size: 0xC0, class UAbilityTask_ApplyRootMotion_Base : public UAbilityTask {};
[UAbilityTask_ApplyRootMotion_Base] NameProperty GameplayAbilities.AbilityTask_ApplyRootMotion_Base.ForceName @ 0x88 size: 0xC 0000021ea38dbd80
[UAbilityTask_ApplyRootMotion_Base] EnumProperty GameplayAbilities.AbilityTask_ApplyRootMotion_Base.FinishVelocityMode @ 0x94 size: 0x1 0000021ea394fba0
[UAbilityTask_ApplyRootMotion_Base] StructProperty GameplayAbilities.AbilityTask_ApplyRootMotion_Base.FinishSetVelocity @ 0x98 size: 0xC 0000021ea394fc40
[UAbilityTask_ApplyRootMotion_Base] FloatProperty GameplayAbilities.AbilityTask_ApplyRootMotion_Base.FinishClampVelocity @ 0xA4 size: 0x4 0000021ea38dbe00
[UAbilityTask_ApplyRootMotion_Base] ObjectProperty GameplayAbilities.AbilityTask_ApplyRootMotion_Base.MovementComponent @ 0xA8 size: 0x8 0000021ea394fce0
[000036] Class GameplayAbilities.AbilityTask_ApplyRootMotionConstantForce //size: 0xF8, class UAbilityTask_ApplyRootMotionConstantForce : public UAbilityTask_ApplyRootMotion_Base {};
[UAbilityTask_ApplyRootMotionConstantForce] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_ApplyRootMotionConstantForce.OnFinish @ 0xC0 size: 0x10 0000021ea3960f60
[UAbilityTask_ApplyRootMotionConstantForce] StructProperty GameplayAbilities.AbilityTask_ApplyRootMotionConstantForce.WorldDirection @ 0xD0 size: 0xC 0000021ea3961000
[UAbilityTask_ApplyRootMotionConstantForce] FloatProperty GameplayAbilities.AbilityTask_ApplyRootMotionConstantForce.Strength @ 0xDC size: 0x4 0000021ea38dba00
[UAbilityTask_ApplyRootMotionConstantForce] FloatProperty GameplayAbilities.AbilityTask_ApplyRootMotionConstantForce.Duration @ 0xE0 size: 0x4 0000021ea38dba80
[UAbilityTask_ApplyRootMotionConstantForce] BoolProperty GameplayAbilities.AbilityTask_ApplyRootMotionConstantForce.bIsAdditive @ 0xE4 size: 0x1 0000021ea39610a0
[UAbilityTask_ApplyRootMotionConstantForce] ObjectProperty GameplayAbilities.AbilityTask_ApplyRootMotionConstantForce.StrengthOverTime @ 0xE8 size: 0x8 0000021ea3961140
[UAbilityTask_ApplyRootMotionConstantForce] BoolProperty GameplayAbilities.AbilityTask_ApplyRootMotionConstantForce.bEnableGravity @ 0xF0 size: 0x1 0000021ea39611e0
[000037] Class GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce //size: 0x118, class UAbilityTask_ApplyRootMotionJumpForce : public UAbilityTask_ApplyRootMotion_Base {};
[UAbilityTask_ApplyRootMotionJumpForce] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce.OnFinish @ 0xC0 size: 0x10 0000021ea3960560
[UAbilityTask_ApplyRootMotionJumpForce] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce.OnLanded @ 0xD0 size: 0x10 0000021ea3960600
[UAbilityTask_ApplyRootMotionJumpForce] StructProperty GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce.Rotation @ 0xE0 size: 0xC 0000021ea39606a0
[UAbilityTask_ApplyRootMotionJumpForce] FloatProperty GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce.Distance @ 0xEC size: 0x4 0000021ea38dd580
[UAbilityTask_ApplyRootMotionJumpForce] FloatProperty GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce.Height @ 0xF0 size: 0x4 0000021ea38dd600
[UAbilityTask_ApplyRootMotionJumpForce] FloatProperty GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce.Duration @ 0xF4 size: 0x4 0000021ea38dd680
[UAbilityTask_ApplyRootMotionJumpForce] FloatProperty GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce.MinimumLandedTriggerTime @ 0xF8 size: 0x4 0000021ea38db600
[UAbilityTask_ApplyRootMotionJumpForce] BoolProperty GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce.bFinishOnLanded @ 0xFC size: 0x1 0000021ea3960740
[UAbilityTask_ApplyRootMotionJumpForce] ObjectProperty GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce.PathOffsetCurve @ 0x100 size: 0x8 0000021ea39607e0
[UAbilityTask_ApplyRootMotionJumpForce] ObjectProperty GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce.TimeMappingCurve @ 0x108 size: 0x8 0000021ea3960880
[000038] Class GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce //size: 0x138, class UAbilityTask_ApplyRootMotionMoveToActorForce : public UAbilityTask_ApplyRootMotion_Base {};
[UAbilityTask_ApplyRootMotionMoveToActorForce] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.OnFinished @ 0xC0 size: 0x10 0000021ea3963800
[UAbilityTask_ApplyRootMotionMoveToActorForce] StructProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.StartLocation @ 0xD8 size: 0xC 0000021ea39638a0
[UAbilityTask_ApplyRootMotionMoveToActorForce] StructProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.TargetLocation @ 0xE4 size: 0xC 0000021ea3963940
[UAbilityTask_ApplyRootMotionMoveToActorForce] ObjectProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.TargetActor @ 0xF0 size: 0x8 0000021ea39639e0
[UAbilityTask_ApplyRootMotionMoveToActorForce] StructProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.TargetLocationOffset @ 0xF8 size: 0xC 0000021ea3963a80
[UAbilityTask_ApplyRootMotionMoveToActorForce] EnumProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.OffsetAlignment @ 0x104 size: 0x1 0000021ea3963bc0
[UAbilityTask_ApplyRootMotionMoveToActorForce] FloatProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.Duration @ 0x108 size: 0x4 0000021ea38dd080
[UAbilityTask_ApplyRootMotionMoveToActorForce] BoolProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.bDisableDestinationReachedInterrupt @ 0x10C size: 0x1 0000021ea3963c60
[UAbilityTask_ApplyRootMotionMoveToActorForce] BoolProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.bSetNewMovementMode @ 0x10D size: 0x1 0000021ea3963d00
[UAbilityTask_ApplyRootMotionMoveToActorForce] ByteProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.NewMovementMode @ 0x10E size: 0x1 0000021ea3963da0
[UAbilityTask_ApplyRootMotionMoveToActorForce] BoolProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.bRestrictSpeedToExpected @ 0x10F size: 0x1 0000021ea3961500
[UAbilityTask_ApplyRootMotionMoveToActorForce] ObjectProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.PathOffsetCurve @ 0x110 size: 0x8 0000021ea39615a0
[UAbilityTask_ApplyRootMotionMoveToActorForce] ObjectProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.TimeMappingCurve @ 0x118 size: 0x8 0000021ea3961640
[UAbilityTask_ApplyRootMotionMoveToActorForce] ObjectProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.TargetLerpSpeedHorizontalCurve @ 0x120 size: 0x8 0000021ea39616e0
[UAbilityTask_ApplyRootMotionMoveToActorForce] ObjectProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.TargetLerpSpeedVerticalCurve @ 0x128 size: 0x8 0000021ea3961780
[000039] Class GameplayAbilities.AbilityTask_ApplyRootMotionMoveToForce //size: 0x110, class UAbilityTask_ApplyRootMotionMoveToForce : public UAbilityTask_ApplyRootMotion_Base {};
[UAbilityTask_ApplyRootMotionMoveToForce] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToForce.OnTimedOut @ 0xC0 size: 0x10 0000021ea3962cc0
[UAbilityTask_ApplyRootMotionMoveToForce] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToForce.OnTimedOutAndDestinationReached @ 0xD0 size: 0x10 0000021ea3962d60
[UAbilityTask_ApplyRootMotionMoveToForce] StructProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToForce.StartLocation @ 0xE0 size: 0xC 0000021ea3962e00
[UAbilityTask_ApplyRootMotionMoveToForce] StructProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToForce.TargetLocation @ 0xEC size: 0xC 0000021ea3962ea0
[UAbilityTask_ApplyRootMotionMoveToForce] FloatProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToForce.Duration @ 0xF8 size: 0x4 0000021ea38dce00
[UAbilityTask_ApplyRootMotionMoveToForce] BoolProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToForce.bSetNewMovementMode @ 0xFC size: 0x1 0000021ea3962f40
[UAbilityTask_ApplyRootMotionMoveToForce] ByteProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToForce.NewMovementMode @ 0xFD size: 0x1 0000021ea3962fe0
[UAbilityTask_ApplyRootMotionMoveToForce] BoolProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToForce.bRestrictSpeedToExpected @ 0xFE size: 0x1 0000021ea3963080
[UAbilityTask_ApplyRootMotionMoveToForce] ObjectProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToForce.PathOffsetCurve @ 0x100 size: 0x8 0000021ea3963120
[000040] Class GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce //size: 0x118, class UAbilityTask_ApplyRootMotionRadialForce : public UAbilityTask_ApplyRootMotion_Base {};
[UAbilityTask_ApplyRootMotionRadialForce] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce.OnFinish @ 0xC0 size: 0x10 0000021ea3964700
[UAbilityTask_ApplyRootMotionRadialForce] StructProperty GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce.Location @ 0xD0 size: 0xC 0000021ea39647a0
[UAbilityTask_ApplyRootMotionRadialForce] ObjectProperty GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce.LocationActor @ 0xE0 size: 0x8 0000021ea3964840
[UAbilityTask_ApplyRootMotionRadialForce] FloatProperty GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce.Strength @ 0xE8 size: 0x4 0000021ea38dc980
[UAbilityTask_ApplyRootMotionRadialForce] FloatProperty GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce.Duration @ 0xEC size: 0x4 0000021ea38dca00
[UAbilityTask_ApplyRootMotionRadialForce] FloatProperty GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce.Radius @ 0xF0 size: 0x4 0000021ea38dca80
[UAbilityTask_ApplyRootMotionRadialForce] BoolProperty GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce.bIsPush @ 0xF4 size: 0x1 0000021ea39648e0
[UAbilityTask_ApplyRootMotionRadialForce] BoolProperty GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce.bIsAdditive @ 0xF5 size: 0x1 0000021ea3964980
[UAbilityTask_ApplyRootMotionRadialForce] BoolProperty GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce.bNoZForce @ 0xF6 size: 0x1 0000021ea3964a20
[UAbilityTask_ApplyRootMotionRadialForce] ObjectProperty GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce.StrengthDistanceFalloff @ 0xF8 size: 0x8 0000021ea3964ac0
[UAbilityTask_ApplyRootMotionRadialForce] ObjectProperty GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce.StrengthOverTime @ 0x100 size: 0x8 0000021ea3964b60
[UAbilityTask_ApplyRootMotionRadialForce] BoolProperty GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce.bUseFixedWorldDirection @ 0x108 size: 0x1 0000021ea3964c00
[UAbilityTask_ApplyRootMotionRadialForce] StructProperty GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce.FixedWorldDirection @ 0x10C size: 0xC 0000021ea3964ca0
[000041] Class GameplayAbilities.AbilityTask_MoveToLocation //size: 0xD0, class UAbilityTask_MoveToLocation : public UAbilityTask {};
[UAbilityTask_MoveToLocation] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_MoveToLocation.OnTargetLocationReached @ 0x88 size: 0x10 0000021ea39640c0
[UAbilityTask_MoveToLocation] StructProperty GameplayAbilities.AbilityTask_MoveToLocation.StartLocation @ 0x9C size: 0xC 0000021ea3964160
[UAbilityTask_MoveToLocation] StructProperty GameplayAbilities.AbilityTask_MoveToLocation.TargetLocation @ 0xA8 size: 0xC 0000021ea3964200
[UAbilityTask_MoveToLocation] FloatProperty GameplayAbilities.AbilityTask_MoveToLocation.DurationOfMovement @ 0xB4 size: 0x4 0000021ea38dc780
[UAbilityTask_MoveToLocation] ObjectProperty GameplayAbilities.AbilityTask_MoveToLocation.LerpCurve @ 0xC0 size: 0x8 0000021ea39642a0
[UAbilityTask_MoveToLocation] ObjectProperty GameplayAbilities.AbilityTask_MoveToLocation.LerpCurveVector @ 0xC8 size: 0x8 0000021ea3964340
[000042] Class GameplayAbilities.AbilityTask_NetworkSyncPoint //size: 0xA0, class UAbilityTask_NetworkSyncPoint : public UAbilityTask {};
[UAbilityTask_NetworkSyncPoint] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_NetworkSyncPoint.OnSync @ 0x88 size: 0x10 0000021ea39666e0
[000043] Class GameplayAbilities.AbilityTask_PlayMontageAndWait //size: 0x118, class UAbilityTask_PlayMontageAndWait : public UAbilityTask {};
[UAbilityTask_PlayMontageAndWait] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_PlayMontageAndWait.OnCompleted @ 0x88 size: 0x10 0000021ea3965e20
[UAbilityTask_PlayMontageAndWait] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_PlayMontageAndWait.OnBlendOut @ 0x98 size: 0x10 0000021ea3965ec0
[UAbilityTask_PlayMontageAndWait] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_PlayMontageAndWait.OnInterrupted @ 0xA8 size: 0x10 0000021ea3965f60
[UAbilityTask_PlayMontageAndWait] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_PlayMontageAndWait.OnCancelled @ 0xB8 size: 0x10 0000021ea3966000
[UAbilityTask_PlayMontageAndWait] ObjectProperty GameplayAbilities.AbilityTask_PlayMontageAndWait.MontageToPlay @ 0xF0 size: 0x8 0000021ea39660a0
[UAbilityTask_PlayMontageAndWait] FloatProperty GameplayAbilities.AbilityTask_PlayMontageAndWait.Rate @ 0xF8 size: 0x4 0000021ea38de300
[UAbilityTask_PlayMontageAndWait] NameProperty GameplayAbilities.AbilityTask_PlayMontageAndWait.StartSection @ 0xFC size: 0xC 0000021ea38de380
[UAbilityTask_PlayMontageAndWait] FloatProperty GameplayAbilities.AbilityTask_PlayMontageAndWait.AnimRootMotionTranslationScale @ 0x108 size: 0x4 0000021ea38de400
[UAbilityTask_PlayMontageAndWait] FloatProperty GameplayAbilities.AbilityTask_PlayMontageAndWait.StartTimeSeconds @ 0x10C size: 0x4 0000021ea38de480
[UAbilityTask_PlayMontageAndWait] BoolProperty GameplayAbilities.AbilityTask_PlayMontageAndWait.bStopWhenAbilityEnds @ 0x110 size: 0x1 0000021ea3966140
[000044] Class GameplayAbilities.AbilityTask_Repeat //size: 0xC0, class UAbilityTask_Repeat : public UAbilityTask {};
[UAbilityTask_Repeat] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_Repeat.OnPerformAction @ 0x88 size: 0x10 0000021ea3965ba0
[UAbilityTask_Repeat] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_Repeat.OnFinished @ 0x98 size: 0x10 0000021ea3965c40
[000045] Class GameplayAbilities.AbilityTask_SpawnActor //size: 0xD0, class UAbilityTask_SpawnActor : public UAbilityTask {};
[UAbilityTask_SpawnActor] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_SpawnActor.Success @ 0x88 size: 0x10 0000021ea39652e0
[UAbilityTask_SpawnActor] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_SpawnActor.DidNotSpawn @ 0x98 size: 0x10 0000021ea3965380
[000046] Class GameplayAbilities.AbilityTask_StartAbilityState //size: 0xC0, class UAbilityTask_StartAbilityState : public UAbilityTask {};
[UAbilityTask_StartAbilityState] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_StartAbilityState.OnStateEnded @ 0x88 size: 0x10 0000021ea3967900
[UAbilityTask_StartAbilityState] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_StartAbilityState.OnStateInterrupted @ 0x98 size: 0x10 0000021ea39679a0
[000047] Class GameplayAbilities.AbilityTask_VisualizeTargeting //size: 0xB0, class UAbilityTask_VisualizeTargeting : public UAbilityTask {};
[UAbilityTask_VisualizeTargeting] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_VisualizeTargeting.TimeElapsed @ 0x88 size: 0x10 0000021ea39670e0
[000048] Class GameplayAbilities.AbilityTask_WaitAbilityActivate //size: 0x148, class UAbilityTask_WaitAbilityActivate : public UAbilityTask {};
[UAbilityTask_WaitAbilityActivate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitAbilityActivate.OnActivate @ 0x88 size: 0x10 0000021ea3968ee0
[000049] Class GameplayAbilities.AbilityTask_WaitAbilityCommit //size: 0x108, class UAbilityTask_WaitAbilityCommit : public UAbilityTask {};
[UAbilityTask_WaitAbilityCommit] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitAbilityCommit.OnCommit @ 0x88 size: 0x10 0000021ea3968800
[000050] Class GameplayAbilities.AbilityTask_WaitAttributeChange //size: 0x108, class UAbilityTask_WaitAttributeChange : public UAbilityTask {};
[UAbilityTask_WaitAttributeChange] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitAttributeChange.OnChange @ 0x88 size: 0x10 0000021ea3967d60
[UAbilityTask_WaitAttributeChange] ObjectProperty GameplayAbilities.AbilityTask_WaitAttributeChange.ExternalOwner @ 0x100 size: 0x8 0000021ea3967e00
[000051] Class GameplayAbilities.AbilityTask_WaitAttributeChangeRatioThreshold //size: 0x148, class UAbilityTask_WaitAttributeChangeRatioThreshold : public UAbilityTask {};
[UAbilityTask_WaitAttributeChangeRatioThreshold] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitAttributeChangeRatioThreshold.OnChange @ 0x88 size: 0x10 0000021ea396a100
[UAbilityTask_WaitAttributeChangeRatioThreshold] ObjectProperty GameplayAbilities.AbilityTask_WaitAttributeChangeRatioThreshold.ExternalOwner @ 0x140 size: 0x8 0000021ea396a1a0
[000052] Class GameplayAbilities.AbilityTask_WaitAttributeChangeThreshold //size: 0xF8, class UAbilityTask_WaitAttributeChangeThreshold : public UAbilityTask {};
[UAbilityTask_WaitAttributeChangeThreshold] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitAttributeChangeThreshold.OnChange @ 0x88 size: 0x10 0000021ea3969c00
[UAbilityTask_WaitAttributeChangeThreshold] ObjectProperty GameplayAbilities.AbilityTask_WaitAttributeChangeThreshold.ExternalOwner @ 0xF0 size: 0x8 0000021ea3969ca0
[000053] Class GameplayAbilities.AbilityTask_WaitCancel //size: 0xA0, class UAbilityTask_WaitCancel : public UAbilityTask {};
[UAbilityTask_WaitCancel] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitCancel.OnCancel @ 0x88 size: 0x10 0000021ea3969a20
[000054] Class GameplayAbilities.AbilityTask_WaitConfirm //size: 0xA8, class UAbilityTask_WaitConfirm : public UAbilityTask {};
[UAbilityTask_WaitConfirm] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitConfirm.OnConfirm @ 0x88 size: 0x10 0000021ea39697a0
[000055] Class GameplayAbilities.AbilityTask_WaitConfirmCancel //size: 0xB0, class UAbilityTask_WaitConfirmCancel : public UAbilityTask {};
[UAbilityTask_WaitConfirmCancel] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitConfirmCancel.OnConfirm @ 0x88 size: 0x10 0000021ea3969520
[UAbilityTask_WaitConfirmCancel] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitConfirmCancel.OnCancel @ 0x98 size: 0x10 0000021ea39695c0
[000056] Class GameplayAbilities.AbilityTask_WaitDelay //size: 0xA0, class UAbilityTask_WaitDelay : public UAbilityTask {};
[UAbilityTask_WaitDelay] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitDelay.OnFinish @ 0x88 size: 0x10 0000021ea3969340
[000057] Class GameplayAbilities.AbilityTask_WaitGameplayEffectApplied //size: 0x1C0, class UAbilityTask_WaitGameplayEffectApplied : public UAbilityTask {};
[UAbilityTask_WaitGameplayEffectApplied] ObjectProperty GameplayAbilities.AbilityTask_WaitGameplayEffectApplied.ExternalOwner @ 0x1B0 size: 0x8 0000021ea39690c0
[000058] Class GameplayAbilities.AbilityTask_WaitGameplayEffectApplied_Self //size: 0x1E0, class UAbilityTask_WaitGameplayEffectApplied_Self : public UAbilityTask_WaitGameplayEffectApplied {};
[UAbilityTask_WaitGameplayEffectApplied_Self] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitGameplayEffectApplied_Self.OnApplied @ 0x1C0 size: 0x10 0000021ea396af60
[000059] Class GameplayAbilities.AbilityTask_WaitGameplayEffectApplied_Target //size: 0x1E0, class UAbilityTask_WaitGameplayEffectApplied_Target : public UAbilityTask_WaitGameplayEffectApplied {};
[UAbilityTask_WaitGameplayEffectApplied_Target] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitGameplayEffectApplied_Target.OnApplied @ 0x1C0 size: 0x10 0000021ea396ce00
[000060] Class GameplayAbilities.AbilityTask_WaitGameplayEffectBlockedImmunity //size: 0x130, class UAbilityTask_WaitGameplayEffectBlockedImmunity : public UAbilityTask {};
[UAbilityTask_WaitGameplayEffectBlockedImmunity] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitGameplayEffectBlockedImmunity.Blocked @ 0x88 size: 0x10 0000021ea396c900
[UAbilityTask_WaitGameplayEffectBlockedImmunity] ObjectProperty GameplayAbilities.AbilityTask_WaitGameplayEffectBlockedImmunity.ExternalOwner @ 0x120 size: 0x8 0000021ea396c9a0
[000061] Class GameplayAbilities.AbilityTask_WaitGameplayEffectRemoved //size: 0xC8, class UAbilityTask_WaitGameplayEffectRemoved : public UAbilityTask {};
[UAbilityTask_WaitGameplayEffectRemoved] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitGameplayEffectRemoved.OnRemoved @ 0x88 size: 0x10 0000021ea396c540
[UAbilityTask_WaitGameplayEffectRemoved] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitGameplayEffectRemoved.InvalidHandle @ 0x98 size: 0x10 0000021ea396c5e0
[000062] Class GameplayAbilities.AbilityTask_WaitGameplayEffectStackChange //size: 0xC0, class UAbilityTask_WaitGameplayEffectStackChange : public UAbilityTask {};
[UAbilityTask_WaitGameplayEffectStackChange] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitGameplayEffectStackChange.OnChange @ 0x88 size: 0x10 0000021ea396c180
[UAbilityTask_WaitGameplayEffectStackChange] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitGameplayEffectStackChange.InvalidHandle @ 0x98 size: 0x10 0000021ea396c220
[000063] Class GameplayAbilities.AbilityTask_WaitGameplayEvent //size: 0xC0, class UAbilityTask_WaitGameplayEvent : public UAbilityTask {};
[UAbilityTask_WaitGameplayEvent] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitGameplayEvent.EventReceived @ 0x88 size: 0x10 0000021ea396bc80
[UAbilityTask_WaitGameplayEvent] ObjectProperty GameplayAbilities.AbilityTask_WaitGameplayEvent.OptionalExternalTarget @ 0xA8 size: 0x8 0000021ea396bd20
[000064] Class GameplayAbilities.AbilityTask_WaitGameplayTag //size: 0xB0, class UAbilityTask_WaitGameplayTag : public UAbilityTask {};
[UAbilityTask_WaitGameplayTag] ObjectProperty GameplayAbilities.AbilityTask_WaitGameplayTag.OptionalExternalTarget @ 0x98 size: 0x8 0000021ea396bb40
[000065] Class GameplayAbilities.AbilityTask_WaitGameplayTagAdded //size: 0xC0, class UAbilityTask_WaitGameplayTagAdded : public UAbilityTask_WaitGameplayTag {};
[UAbilityTask_WaitGameplayTagAdded] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitGameplayTagAdded.Added @ 0xB0 size: 0x10 0000021ea396e0c0
[000066] Class GameplayAbilities.AbilityTask_WaitGameplayTagRemoved //size: 0xC0, class UAbilityTask_WaitGameplayTagRemoved : public UAbilityTask_WaitGameplayTag {};
[UAbilityTask_WaitGameplayTagRemoved] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitGameplayTagRemoved.Removed @ 0xB0 size: 0x10 0000021ea396dd00
[000067] Class GameplayAbilities.AbilityTask_WaitInputPress //size: 0xA8, class UAbilityTask_WaitInputPress : public UAbilityTask {};
[UAbilityTask_WaitInputPress] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitInputPress.OnPress @ 0x88 size: 0x10 0000021ea396da80
[000068] Class GameplayAbilities.AbilityTask_WaitInputRelease //size: 0xA8, class UAbilityTask_WaitInputRelease : public UAbilityTask {};
[UAbilityTask_WaitInputRelease] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitInputRelease.OnRelease @ 0x88 size: 0x10 0000021ea396d800
[000069] Class GameplayAbilities.AbilityTask_WaitMovementModeChange //size: 0xA8, class UAbilityTask_WaitMovementModeChange : public UAbilityTask {};
[UAbilityTask_WaitMovementModeChange] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitMovementModeChange.OnChange @ 0x88 size: 0x10 0000021ea396d3a0
[000070] Class GameplayAbilities.AbilityTask_WaitOverlap //size: 0x98, class UAbilityTask_WaitOverlap : public UAbilityTask {};
[UAbilityTask_WaitOverlap] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitOverlap.OnOverlap @ 0x88 size: 0x10 0000021ea396cea0
[000071] Class GameplayAbilities.AbilityTask_WaitTargetData //size: 0xC8, class UAbilityTask_WaitTargetData : public UAbilityTask {};
[UAbilityTask_WaitTargetData] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitTargetData.ValidData @ 0x88 size: 0x10 0000021ea396ea20
[UAbilityTask_WaitTargetData] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitTargetData.Cancelled @ 0x98 size: 0x10 0000021ea396eac0
[UAbilityTask_WaitTargetData] ClassProperty GameplayAbilities.AbilityTask_WaitTargetData.TargetClass @ 0xA8 size: 0x8 0000021ea396eb60
[UAbilityTask_WaitTargetData] ObjectProperty GameplayAbilities.AbilityTask_WaitTargetData.TargetActor @ 0xB0 size: 0x8 0000021ea396ec00
[000072] Class GameplayAbilities.AbilityTask_WaitVelocityChange //size: 0xB0, class UAbilityTask_WaitVelocityChange : public UAbilityTask {};
[UAbilityTask_WaitVelocityChange] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitVelocityChange.OnVelocityChage @ 0x88 size: 0x10 0000021ea396e700
[UAbilityTask_WaitVelocityChange] ObjectProperty GameplayAbilities.AbilityTask_WaitVelocityChange.CachedMovementComponent @ 0x98 size: 0x8 0000021ea396e7a0
[000073] Class GameplayAbilities.GameplayAbility //size: 0x3C0, class UGameplayAbility : public UObject {};
[UGameplayAbility] StructProperty GameplayAbilities.GameplayAbility.AbilityTags @ 0xB0 size: 0x20 0000021ea39738a0
[UGameplayAbility] BoolProperty GameplayAbilities.GameplayAbility.bReplicateInputDirectly @ 0xD0 size: 0x1 0000021ea3973940
[UGameplayAbility] BoolProperty GameplayAbilities.GameplayAbility.RemoteInstanceEnded @ 0xD1 size: 0x1 0000021ea39739e0
[UGameplayAbility] ByteProperty GameplayAbilities.GameplayAbility.ReplicationPolicy @ 0xD6 size: 0x1 0000021ea3973a80
[UGameplayAbility] ByteProperty GameplayAbilities.GameplayAbility.InstancingPolicy @ 0xD7 size: 0x1 0000021ea3973b20
[UGameplayAbility] BoolProperty GameplayAbilities.GameplayAbility.bServerRespectsRemoteAbilityCancellation @ 0xD8 size: 0x1 0000021ea3973bc0
[UGameplayAbility] BoolProperty GameplayAbilities.GameplayAbility.bRetriggerInstancedAbility @ 0xD9 size: 0x1 0000021ea3973c60
[UGameplayAbility] StructProperty GameplayAbilities.GameplayAbility.CurrentActivationInfo @ 0xE0 size: 0x18 0000021ea3973d00
[UGameplayAbility] StructProperty GameplayAbilities.GameplayAbility.CurrentEventData @ 0xF8 size: 0xB8 0000021ea3973da0
[UGameplayAbility] ByteProperty GameplayAbilities.GameplayAbility.NetExecutionPolicy @ 0x1B0 size: 0x1 0000021ea3971500
[UGameplayAbility] ByteProperty GameplayAbilities.GameplayAbility.NetSecurityPolicy @ 0x1B1 size: 0x1 0000021ea39715a0
[UGameplayAbility] ClassProperty GameplayAbilities.GameplayAbility.CostGameplayEffectClass @ 0x1B8 size: 0x8 0000021ea3971640
[UGameplayAbility] ArrayProperty GameplayAbilities.GameplayAbility.AbilityTriggers @ 0x1C0 size: 0x10 0000021ea3971780
[UGameplayAbility] ClassProperty GameplayAbilities.GameplayAbility.CooldownGameplayEffectClass @ 0x1D0 size: 0x8 0000021ea3971820
[UGameplayAbility] StructProperty GameplayAbilities.GameplayAbility.CancelAbilitiesWithTag @ 0x1D8 size: 0x20 0000021ea39718c0
[UGameplayAbility] StructProperty GameplayAbilities.GameplayAbility.BlockAbilitiesWithTag @ 0x1F8 size: 0x20 0000021ea3971960
[UGameplayAbility] StructProperty GameplayAbilities.GameplayAbility.ActivationOwnedTags @ 0x218 size: 0x20 0000021ea3971a00
[UGameplayAbility] StructProperty GameplayAbilities.GameplayAbility.ActivationRequiredTags @ 0x238 size: 0x20 0000021ea3971aa0
[UGameplayAbility] StructProperty GameplayAbilities.GameplayAbility.ActivationBlockedTags @ 0x258 size: 0x20 0000021ea3971b40
[UGameplayAbility] StructProperty GameplayAbilities.GameplayAbility.SourceRequiredTags @ 0x278 size: 0x20 0000021ea3971be0
[UGameplayAbility] StructProperty GameplayAbilities.GameplayAbility.SourceBlockedTags @ 0x298 size: 0x20 0000021ea3971c80
[UGameplayAbility] StructProperty GameplayAbilities.GameplayAbility.TargetRequiredTags @ 0x2B8 size: 0x20 0000021ea3971d20
[UGameplayAbility] StructProperty GameplayAbilities.GameplayAbility.TargetBlockedTags @ 0x2D8 size: 0x20 0000021ea3971dc0
[UGameplayAbility] ArrayProperty GameplayAbilities.GameplayAbility.ActiveTasks @ 0x318 size: 0x10 0000021ea3971f00
[UGameplayAbility] ObjectProperty GameplayAbilities.GameplayAbility.CurrentMontage @ 0x338 size: 0x8 0000021ea3971fa0
[UGameplayAbility] BoolProperty GameplayAbilities.GameplayAbility.bIsActive @ 0x3A0 size: 0x1 0000021ea3972040
[UGameplayAbility] BoolProperty GameplayAbilities.GameplayAbility.bIsCancelable @ 0x3A1 size: 0x1 0000021ea39720e0
[UGameplayAbility] BoolProperty GameplayAbilities.GameplayAbility.bIsBlockingOtherAbilities @ 0x3A2 size: 0x1 0000021ea3972180
[UGameplayAbility] BoolProperty GameplayAbilities.GameplayAbility.bMarkPendingKillOnAbilityEnd @ 0x3B8 size: 0x1 0000021ea3972220
[000074] Class GameplayAbilities.GameplayAbility_CharacterJump //size: 0x3C0, class UGameplayAbility_CharacterJump : public UGameplayAbility {};
[000075] Class GameplayAbilities.GameplayAbility_Montage //size: 0x3F8, class UGameplayAbility_Montage : public UGameplayAbility {};
[UGameplayAbility_Montage] ObjectProperty GameplayAbilities.GameplayAbility_Montage.MontageToPlay @ 0x3C0 size: 0x8 0000021ea3973580
[UGameplayAbility_Montage] FloatProperty GameplayAbilities.GameplayAbility_Montage.PlayRate @ 0x3C8 size: 0x4 0000021ea38dff80
[UGameplayAbility_Montage] NameProperty GameplayAbilities.GameplayAbility_Montage.SectionName @ 0x3CC size: 0xC 0000021ea38dff00
[UGameplayAbility_Montage] ArrayProperty GameplayAbilities.GameplayAbility_Montage.GameplayEffectClassesWhileAnimating @ 0x3D8 size: 0x10 0000021ea39736c0
[UGameplayAbility_Montage] ArrayProperty GameplayAbilities.GameplayAbility_Montage.GameplayEffectsWhileAnimating @ 0x3E8 size: 0x10 0000021ea3973800
[000076] Class Engine.BlueprintCore //size: 0x58, class UBlueprintCore : public UObject {};
[UBlueprintCore] ClassProperty Engine.BlueprintCore.SkeletonGeneratedClass @ 0x30 size: 0x8 0000021ea3973300
[UBlueprintCore] ClassProperty Engine.BlueprintCore.GeneratedClass @ 0x38 size: 0x8 0000021ea39733a0
[UBlueprintCore] BoolProperty Engine.BlueprintCore.bLegacyNeedToPurgeSkelRefs @ 0x40 size: 0x1 0000021ea3973440
[UBlueprintCore] StructProperty Engine.BlueprintCore.BlueprintGuid @ 0x44 size: 0x10 0000021ea39734e0
[000077] Class Engine.Blueprint //size: 0xA8, class UBlueprint : public UBlueprintCore {};
[UBlueprint] ClassProperty Engine.Blueprint.ParentClass @ 0x58 size: 0x8 0000021ea3972ae0
[UBlueprint] ByteProperty Engine.Blueprint.BlueprintType @ 0x60 size: 0x1 0000021ea3972b80
[UBlueprint] BoolProperty Engine.Blueprint.bRecompileOnLoad @ 0x61 size: 0x1 0000021ea3972c20
[UBlueprint] BoolProperty Engine.Blueprint.bHasBeenRegenerated @ 0x61 size: 0x1 0000021ea3972cc0
[UBlueprint] BoolProperty Engine.Blueprint.bIsRegeneratingOnLoad @ 0x61 size: 0x1 0000021ea3972d60
[UBlueprint] IntProperty Engine.Blueprint.BlueprintSystemVersion @ 0x64 size: 0x4 0000021ea38dfb80
[UBlueprint] ObjectProperty Engine.Blueprint.SimpleConstructionScript @ 0x68 size: 0x8 0000021ea3972e00
[UBlueprint] ArrayProperty Engine.Blueprint.ComponentTemplates @ 0x70 size: 0x10 0000021ea3972f40
[UBlueprint] ArrayProperty Engine.Blueprint.Timelines @ 0x80 size: 0x10 0000021ea3973080
[UBlueprint] ArrayProperty Engine.Blueprint.ComponentClassOverrides @ 0x90 size: 0x10 0000021ea39731c0
[UBlueprint] ObjectProperty Engine.Blueprint.InheritableComponentHandler @ 0xA0 size: 0x8 0000021ea3973260
[000078] Class GameplayAbilities.GameplayAbilityBlueprint //size: 0xA8, class UGameplayAbilityBlueprint : public UBlueprint {};
[000079] Class Engine.DataAsset //size: 0x38, class UDataAsset : public UObject {};
[UDataAsset] ClassProperty Engine.DataAsset.NativeClass @ 0x30 size: 0x8 0000021ea3972a40
[000080] Class GameplayAbilities.GameplayAbilitySet //size: 0x48, class UGameplayAbilitySet : public UDataAsset {};
[UGameplayAbilitySet] ArrayProperty GameplayAbilities.GameplayAbilitySet.Abilities @ 0x38 size: 0x10 0000021ea39729a0
[000081] Class GameplayAbilities.GameplayAbilityTargetActor //size: 0x500, class AGameplayAbilityTargetActor : public AActor {};
[AGameplayAbilityTargetActor] BoolProperty GameplayAbilities.GameplayAbilityTargetActor.ShouldProduceTargetDataOnServer @ 0x3D0 size: 0x1 0000021ea3974b60
[AGameplayAbilityTargetActor] StructProperty GameplayAbilities.GameplayAbilityTargetActor.StartLocation @ 0x3E0 size: 0x80 0000021ea3974c00
[AGameplayAbilityTargetActor] ObjectProperty GameplayAbilities.GameplayAbilityTargetActor.MasterPC @ 0x490 size: 0x8 0000021ea3974ca0
[AGameplayAbilityTargetActor] ObjectProperty GameplayAbilities.GameplayAbilityTargetActor.OwningAbility @ 0x498 size: 0x8 0000021ea3974d40
[AGameplayAbilityTargetActor] BoolProperty GameplayAbilities.GameplayAbilityTargetActor.bDestroyOnConfirmation @ 0x4A0 size: 0x1 0000021ea3974de0
[AGameplayAbilityTargetActor] ObjectProperty GameplayAbilities.GameplayAbilityTargetActor.SourceActor @ 0x4A8 size: 0x8 0000021ea3974e80
[AGameplayAbilityTargetActor] StructProperty GameplayAbilities.GameplayAbilityTargetActor.ReticleParams @ 0x4B0 size: 0xC 0000021ea3974f20
[AGameplayAbilityTargetActor] ClassProperty GameplayAbilities.GameplayAbilityTargetActor.ReticleClass @ 0x4C0 size: 0x8 0000021ea3974fc0
[AGameplayAbilityTargetActor] StructProperty GameplayAbilities.GameplayAbilityTargetActor.Filter @ 0x4C8 size: 0x10 0000021ea3975060
[AGameplayAbilityTargetActor] BoolProperty GameplayAbilities.GameplayAbilityTargetActor.bDebug @ 0x4D8 size: 0x1 0000021ea3975100
[AGameplayAbilityTargetActor] ObjectProperty GameplayAbilities.GameplayAbilityTargetActor.GenericDelegateBoundASC @ 0x4F0 size: 0x8 0000021ea39751a0
[000082] Class GameplayAbilities.GameplayAbilityTargetActor_Trace //size: 0x520, class AGameplayAbilityTargetActor_Trace : public AGameplayAbilityTargetActor {};
[AGameplayAbilityTargetActor_Trace] FloatProperty GameplayAbilities.GameplayAbilityTargetActor_Trace.MaxRange @ 0x4F8 size: 0x4 0000021ea38dfa80
[AGameplayAbilityTargetActor_Trace] StructProperty GameplayAbilities.GameplayAbilityTargetActor_Trace.TraceProfile @ 0x4FC size: 0xC 0000021ea3974a20
[AGameplayAbilityTargetActor_Trace] BoolProperty GameplayAbilities.GameplayAbilityTargetActor_Trace.bTraceAffectsAimPitch @ 0x508 size: 0x1 0000021ea3974ac0
[000083] Class GameplayAbilities.GameplayAbilityTargetActor_GroundTrace //size: 0x540, class AGameplayAbilityTargetActor_GroundTrace : public AGameplayAbilityTargetActor_Trace {};
[AGameplayAbilityTargetActor_GroundTrace] FloatProperty GameplayAbilities.GameplayAbilityTargetActor_GroundTrace.CollisionRadius @ 0x518 size: 0x4 0000021ea38df980
[AGameplayAbilityTargetActor_GroundTrace] FloatProperty GameplayAbilities.GameplayAbilityTargetActor_GroundTrace.CollisionHeight @ 0x51C size: 0x4 0000021ea38dfa00
[000084] Class GameplayAbilities.GameplayAbilityTargetActor_ActorPlacement //size: 0x550, class AGameplayAbilityTargetActor_ActorPlacement : public AGameplayAbilityTargetActor_GroundTrace {};
[AGameplayAbilityTargetActor_ActorPlacement] ClassProperty GameplayAbilities.GameplayAbilityTargetActor_ActorPlacement.PlacedActorClass @ 0x538 size: 0x8 0000021ea39748e0
[AGameplayAbilityTargetActor_ActorPlacement] ObjectProperty GameplayAbilities.GameplayAbilityTargetActor_ActorPlacement.PlacedActorMaterial @ 0x540 size: 0x8 0000021ea3974980
[000085] Class GameplayAbilities.GameplayAbilityTargetActor_Radius //size: 0x500, class AGameplayAbilityTargetActor_Radius : public AGameplayAbilityTargetActor {};
[AGameplayAbilityTargetActor_Radius] FloatProperty GameplayAbilities.GameplayAbilityTargetActor_Radius.Radius @ 0x4F8 size: 0x4 0000021ea38df900
[000086] Class GameplayAbilities.GameplayAbilityTargetActor_SingleLineTrace //size: 0x520, class AGameplayAbilityTargetActor_SingleLineTrace : public AGameplayAbilityTargetActor_Trace {};
[000087] Class GameplayAbilities.GameplayAbilityWorldReticle //size: 0x3F0, class AGameplayAbilityWorldReticle : public AActor {};
[AGameplayAbilityWorldReticle] StructProperty GameplayAbilities.GameplayAbilityWorldReticle.Parameters @ 0x3D0 size: 0xC 0000021ea3974200
[AGameplayAbilityWorldReticle] BoolProperty GameplayAbilities.GameplayAbilityWorldReticle.bFaceOwnerFlat @ 0x3DC size: 0x1 0000021ea39742a0
[AGameplayAbilityWorldReticle] BoolProperty GameplayAbilities.GameplayAbilityWorldReticle.bSnapToTargetedActor @ 0x3DD size: 0x1 0000021ea3974340
[AGameplayAbilityWorldReticle] BoolProperty GameplayAbilities.GameplayAbilityWorldReticle.bIsTargetValid @ 0x3DE size: 0x1 0000021ea39743e0
[AGameplayAbilityWorldReticle] BoolProperty GameplayAbilities.GameplayAbilityWorldReticle.bIsTargetAnActor @ 0x3DF size: 0x1 0000021ea3974480
[AGameplayAbilityWorldReticle] ObjectProperty GameplayAbilities.GameplayAbilityWorldReticle.MasterPC @ 0x3E0 size: 0x8 0000021ea3974520
[AGameplayAbilityWorldReticle] ObjectProperty GameplayAbilities.GameplayAbilityWorldReticle.TargetingActor @ 0x3E8 size: 0x8 0000021ea39745c0
[000088] Class GameplayAbilities.GameplayAbilityWorldReticle_ActorVisualization //size: 0x408, class AGameplayAbilityWorldReticle_ActorVisualization : public AGameplayAbilityWorldReticle {};
[AGameplayAbilityWorldReticle_ActorVisualization] ObjectProperty GameplayAbilities.GameplayAbilityWorldReticle_ActorVisualization.CollisionComponent @ 0x3F0 size: 0x8 0000021ea3974020
[AGameplayAbilityWorldReticle_ActorVisualization] ArrayProperty GameplayAbilities.GameplayAbilityWorldReticle_ActorVisualization.VisualizationComponents @ 0x3F8 size: 0x10 0000021ea3974160
[000089] Class GameplayAbilities.GameplayCueInterface //size: 0x30, class UGameplayCueInterface : public UInterface {};
[000090] Class GameplayAbilities.GameplayCueManager //size: 0x318, class UGameplayCueManager : public UDataAsset {};
[UGameplayCueManager] StructProperty GameplayAbilities.GameplayCueManager.RuntimeGameplayCueObjectLibrary @ 0x50 size: 0x50 0000021ea39761e0
[UGameplayCueManager] StructProperty GameplayAbilities.GameplayCueManager.EditorGameplayCueObjectLibrary @ 0xA0 size: 0x50 0000021ea3976280
[UGameplayCueManager] ArrayProperty GameplayAbilities.GameplayCueManager.LoadedGameplayCueNotifyClasses @ 0x2B8 size: 0x10 0000021ea39763c0
[UGameplayCueManager] ArrayProperty GameplayAbilities.GameplayCueManager.GameplayCueClassesForPreallocation @ 0x2C8 size: 0x10 0000021ea3976500
[UGameplayCueManager] ArrayProperty GameplayAbilities.GameplayCueManager.PendingExecuteCues @ 0x2D8 size: 0x10 0000021ea3976640
[UGameplayCueManager] IntProperty GameplayAbilities.GameplayCueManager.GameplayCueSendContextCount @ 0x2E8 size: 0x4 0000021ea3980f80
[UGameplayCueManager] ArrayProperty GameplayAbilities.GameplayCueManager.PreallocationInfoList_Internal @ 0x2F0 size: 0x10 0000021ea3973e40
[000091] Class GameplayAbilities.GameplayCueNotify_Actor //size: 0x438, class AGameplayCueNotify_Actor : public AActor {};
[AGameplayCueNotify_Actor] BoolProperty GameplayAbilities.GameplayCueNotify_Actor.bAutoDestroyOnRemove @ 0x3D0 size: 0x1 0000021ea3977ae0
[AGameplayCueNotify_Actor] FloatProperty GameplayAbilities.GameplayCueNotify_Actor.AutoDestroyDelay @ 0x3D4 size: 0x4 0000021ea3980e00
[AGameplayCueNotify_Actor] BoolProperty GameplayAbilities.GameplayCueNotify_Actor.WarnIfTimelineIsStillRunning @ 0x3D8 size: 0x1 0000021ea3977b80
[AGameplayCueNotify_Actor] BoolProperty GameplayAbilities.GameplayCueNotify_Actor.WarnIfLatentActionIsStillRunning @ 0x3D9 size: 0x1 0000021ea39752e0
[AGameplayCueNotify_Actor] StructProperty GameplayAbilities.GameplayCueNotify_Actor.GameplayCueTag @ 0x3DC size: 0xC 0000021ea3975380
[AGameplayCueNotify_Actor] NameProperty GameplayAbilities.GameplayCueNotify_Actor.GameplayCueName @ 0x3E8 size: 0xC 0000021ea3980e80
[AGameplayCueNotify_Actor] BoolProperty GameplayAbilities.GameplayCueNotify_Actor.bAutoAttachToOwner @ 0x3F4 size: 0x1 0000021ea3975420
[AGameplayCueNotify_Actor] BoolProperty GameplayAbilities.GameplayCueNotify_Actor.IsOverride @ 0x3F5 size: 0x1 0000021ea39754c0
[AGameplayCueNotify_Actor] BoolProperty GameplayAbilities.GameplayCueNotify_Actor.bUniqueInstancePerInstigator @ 0x3F6 size: 0x1 0000021ea3975560
[AGameplayCueNotify_Actor] BoolProperty GameplayAbilities.GameplayCueNotify_Actor.bUniqueInstancePerSourceObject @ 0x3F7 size: 0x1 0000021ea3975600
[AGameplayCueNotify_Actor] BoolProperty GameplayAbilities.GameplayCueNotify_Actor.bAllowMultipleOnActiveEvents @ 0x3F8 size: 0x1 0000021ea39756a0
[AGameplayCueNotify_Actor] BoolProperty GameplayAbilities.GameplayCueNotify_Actor.bAllowMultipleWhileActiveEvents @ 0x3F9 size: 0x1 0000021ea3975740
[AGameplayCueNotify_Actor] IntProperty GameplayAbilities.GameplayCueNotify_Actor.NumPreallocatedInstances @ 0x3FC size: 0x4 0000021ea3980f00
[000092] Class GameplayAbilities.GameplayCueNotify_Static //size: 0x50, class UGameplayCueNotify_Static : public UObject {};
[UGameplayCueNotify_Static] StructProperty GameplayAbilities.GameplayCueNotify_Static.GameplayCueTag @ 0x30 size: 0xC 0000021ea3977040
[UGameplayCueNotify_Static] NameProperty GameplayAbilities.GameplayCueNotify_Static.GameplayCueName @ 0x3C size: 0xC 0000021ea3980d80
[UGameplayCueNotify_Static] BoolProperty GameplayAbilities.GameplayCueNotify_Static.IsOverride @ 0x48 size: 0x1 0000021ea39770e0
[000093] Class GameplayAbilities.GameplayCueNotify_HitImpact //size: 0x60, class UGameplayCueNotify_HitImpact : public UGameplayCueNotify_Static {};
[UGameplayCueNotify_HitImpact] ObjectProperty GameplayAbilities.GameplayCueNotify_HitImpact.Sound @ 0x50 size: 0x8 0000021ea3976f00
[UGameplayCueNotify_HitImpact] ObjectProperty GameplayAbilities.GameplayCueNotify_HitImpact.ParticleSystem @ 0x58 size: 0x8 0000021ea3976fa0
[000094] Class GameplayAbilities.GameplayCueSet //size: 0x98, class UGameplayCueSet : public UDataAsset {};
[UGameplayCueSet] ArrayProperty GameplayAbilities.GameplayCueSet.GameplayCueData @ 0x38 size: 0x10 0000021ea3976e60
[000095] Class GameplayAbilities.GameplayCueTranslator //size: 0x30, class UGameplayCueTranslator : public UObject {};
[000096] Class GameplayAbilities.GameplayCueTranslator_Test //size: 0x30, class UGameplayCueTranslator_Test : public UGameplayCueTranslator {};
[000097] Class GameplayAbilities.GameplayEffect //size: 0x8B8, class UGameplayEffect : public UObject {};
[UGameplayEffect] EnumProperty GameplayAbilities.GameplayEffect.DurationPolicy @ 0x38 size: 0x1 0000021ea397a1a0
[UGameplayEffect] StructProperty GameplayAbilities.GameplayEffect.DurationMagnitude @ 0x40 size: 0x280 0000021ea397a240
[UGameplayEffect] StructProperty GameplayAbilities.GameplayEffect.Period @ 0x2C0 size: 0x28 0000021ea397a2e0
[UGameplayEffect] BoolProperty GameplayAbilities.GameplayEffect.bExecutePeriodicEffectOnApplication @ 0x2E8 size: 0x1 0000021ea397a380
[UGameplayEffect] EnumProperty GameplayAbilities.GameplayEffect.PeriodicInhibitionPolicy @ 0x2E9 size: 0x1 0000021ea397a4c0
[UGameplayEffect] ArrayProperty GameplayAbilities.GameplayEffect.Modifiers @ 0x2F0 size: 0x10 0000021ea3977cc0
[UGameplayEffect] ArrayProperty GameplayAbilities.GameplayEffect.Executions @ 0x300 size: 0x10 0000021ea3977e00
[UGameplayEffect] StructProperty GameplayAbilities.GameplayEffect.ChanceToApplyToTarget @ 0x310 size: 0x28 0000021ea3977ea0
[UGameplayEffect] ArrayProperty GameplayAbilities.GameplayEffect.ApplicationRequirements @ 0x338 size: 0x10 0000021ea3977fe0
[UGameplayEffect] ArrayProperty GameplayAbilities.GameplayEffect.TargetEffectClasses @ 0x348 size: 0x10 0000021ea3978120
[UGameplayEffect] ArrayProperty GameplayAbilities.GameplayEffect.ConditionalGameplayEffects @ 0x358 size: 0x10 0000021ea3978260
[UGameplayEffect] ArrayProperty GameplayAbilities.GameplayEffect.OverflowEffects @ 0x368 size: 0x10 0000021ea39783a0
[UGameplayEffect] BoolProperty GameplayAbilities.GameplayEffect.bDenyOverflowApplication @ 0x378 size: 0x1 0000021ea3978440
[UGameplayEffect] BoolProperty GameplayAbilities.GameplayEffect.bClearStackOnOverflow @ 0x379 size: 0x1 0000021ea39784e0
[UGameplayEffect] ArrayProperty GameplayAbilities.GameplayEffect.PrematureExpirationEffectClasses @ 0x380 size: 0x10 0000021ea3978620
[UGameplayEffect] ArrayProperty GameplayAbilities.GameplayEffect.RoutineExpirationEffectClasses @ 0x390 size: 0x10 0000021ea3978760
[UGameplayEffect] BoolProperty GameplayAbilities.GameplayEffect.bRequireModifierSuccessToTriggerCues @ 0x3A0 size: 0x1 0000021ea3978800
[UGameplayEffect] BoolProperty GameplayAbilities.GameplayEffect.bSuppressStackingCues @ 0x3A1 size: 0x1 0000021ea39788a0
[UGameplayEffect] ArrayProperty GameplayAbilities.GameplayEffect.GameplayCues @ 0x3A8 size: 0x10 0000021ea39789e0
[UGameplayEffect] ObjectProperty GameplayAbilities.GameplayEffect.UIData @ 0x3B8 size: 0x8 0000021ea3978a80
[UGameplayEffect] StructProperty GameplayAbilities.GameplayEffect.InheritableGameplayEffectTags @ 0x3C0 size: 0x60 0000021ea3978b20
[UGameplayEffect] StructProperty GameplayAbilities.GameplayEffect.InheritableOwnedTagsContainer @ 0x420 size: 0x60 0000021ea3978bc0
[UGameplayEffect] StructProperty GameplayAbilities.GameplayEffect.OngoingTagRequirements @ 0x480 size: 0x40 0000021ea3978c60
[UGameplayEffect] StructProperty GameplayAbilities.GameplayEffect.ApplicationTagRequirements @ 0x4C0 size: 0x40 0000021ea3978d00
[UGameplayEffect] StructProperty GameplayAbilities.GameplayEffect.RemovalTagRequirements @ 0x500 size: 0x40 0000021ea3978da0
[UGameplayEffect] StructProperty GameplayAbilities.GameplayEffect.RemoveGameplayEffectsWithTags @ 0x540 size: 0x60 0000021ea3978e40
[UGameplayEffect] StructProperty GameplayAbilities.GameplayEffect.GrantedApplicationImmunityTags @ 0x5A0 size: 0x40 0000021ea3978ee0
[UGameplayEffect] StructProperty GameplayAbilities.GameplayEffect.GrantedApplicationImmunityQuery @ 0x5E0 size: 0x158 0000021ea3978f80
[UGameplayEffect] StructProperty GameplayAbilities.GameplayEffect.RemoveGameplayEffectQuery @ 0x740 size: 0x158 0000021ea3979020
[UGameplayEffect] EnumProperty GameplayAbilities.GameplayEffect.StackingType @ 0x899 size: 0x1 0000021ea3976820
[UGameplayEffect] IntProperty GameplayAbilities.GameplayEffect.StackLimitCount @ 0x89C size: 0x4 0000021ea3980d00
[UGameplayEffect] EnumProperty GameplayAbilities.GameplayEffect.StackDurationRefreshPolicy @ 0x8A0 size: 0x1 0000021ea3976960
[UGameplayEffect] EnumProperty GameplayAbilities.GameplayEffect.StackPeriodResetPolicy @ 0x8A1 size: 0x1 0000021ea3976aa0
[UGameplayEffect] EnumProperty GameplayAbilities.GameplayEffect.StackExpirationPolicy @ 0x8A2 size: 0x1 0000021ea3976be0
[UGameplayEffect] ArrayProperty GameplayAbilities.GameplayEffect.GrantedAbilities @ 0x8A8 size: 0x10 0000021ea3976d20
[000098] Class GameplayAbilities.GameplayEffectCalculation //size: 0x40, class UGameplayEffectCalculation : public UObject {};
[UGameplayEffectCalculation] ArrayProperty GameplayAbilities.GameplayEffectCalculation.RelevantAttributesToCapture @ 0x30 size: 0x10 0000021ea397a060
[000099] Class GameplayAbilities.GameplayEffectCustomApplicationRequirement //size: 0x30, class UGameplayEffectCustomApplicationRequirement : public UObject {};
[000100] Class GameplayAbilities.GameplayEffectExecutionCalculation //size: 0x48, class UGameplayEffectExecutionCalculation : public UGameplayEffectCalculation {};
[UGameplayEffectExecutionCalculation] BoolProperty GameplayAbilities.GameplayEffectExecutionCalculation.bRequiresPassedInTags @ 0x40 size: 0x1 0000021ea3979b60
[000101] Class GameplayAbilities.GameplayEffectUIData //size: 0x30, class UGameplayEffectUIData : public UObject {};
[000102] Class GameplayAbilities.GameplayEffectUIData_TextOnly //size: 0x48, class UGameplayEffectUIData_TextOnly : public UGameplayEffectUIData {};
[UGameplayEffectUIData_TextOnly] TextProperty GameplayAbilities.GameplayEffectUIData_TextOnly.Description @ 0x30 size: 0x18 0000021ea3980b80
[000103] Class GameplayAbilities.GameplayModMagnitudeCalculation //size: 0x48, class UGameplayModMagnitudeCalculation : public UGameplayEffectCalculation {};
[UGameplayModMagnitudeCalculation] BoolProperty GameplayAbilities.GameplayModMagnitudeCalculation.bAllowNonNetAuthorityDependencyRegistration @ 0x40 size: 0x1 0000021ea3979a20
[000104] Class GameplayAbilities.GameplayTagReponseTable //size: 0x1F8, class UGameplayTagReponseTable : public UDataAsset {};
[UGameplayTagReponseTable] ArrayProperty GameplayAbilities.GameplayTagReponseTable.Entries @ 0x38 size: 0x10 0000021ea3979840
[000105] Class GameplayAbilities.TickableAttributeSetInterface //size: 0x30, class UTickableAttributeSetInterface : public UInterface {};
[000106] Package Gauntlet
[000107] Class Gauntlet.GauntletTestController //size: 0x38, class UGauntletTestController : public UObject {};
[000108] Class Gauntlet.GauntletTestControllerBootTest //size: 0x38, class UGauntletTestControllerBootTest : public UGauntletTestController {};
[000109] Class Gauntlet.GauntletTestControllerErrorTest //size: 0x58, class UGauntletTestControllerErrorTest : public UGauntletTestController {};
[000110] Package OnlineSubsystemUtils
[000111] Class OnlineSubsystemUtils.OnlineBeacon //size: 0x408, class AOnlineBeacon : public AActor {};
[AOnlineBeacon] FloatProperty OnlineSubsystemUtils.OnlineBeacon.BeaconConnectionInitialTimeout @ 0x3D8 size: 0x4 0000021ea3980800
[AOnlineBeacon] FloatProperty OnlineSubsystemUtils.OnlineBeacon.BeaconConnectionTimeout @ 0x3DC size: 0x4 0000021ea3980880
[AOnlineBeacon] ObjectProperty OnlineSubsystemUtils.OnlineBeacon.NetDriver @ 0x3E0 size: 0x8 0000021ea3979700
[000112] Class OnlineSubsystemUtils.OnlineBeaconClient //size: 0x468, class AOnlineBeaconClient : public AOnlineBeacon {};
[AOnlineBeaconClient] ObjectProperty OnlineSubsystemUtils.OnlineBeaconClient.BeaconOwner @ 0x408 size: 0x8 0000021ea3979480
[AOnlineBeaconClient] ObjectProperty OnlineSubsystemUtils.OnlineBeaconClient.BeaconConnection @ 0x410 size: 0x8 0000021ea3979520
[AOnlineBeaconClient] EnumProperty OnlineSubsystemUtils.OnlineBeaconClient.ConnectionState @ 0x418 size: 0x1 0000021ea3979660
[000113] Package Qos
[000114] Class Qos.QosBeaconClient //size: 0x4A0, class AQosBeaconClient : public AOnlineBeaconClient {};
[000115] Class OnlineSubsystemUtils.OnlineBeaconHostObject //size: 0x3F8, class AOnlineBeaconHostObject : public AActor {};
[AOnlineBeaconHostObject] StrProperty OnlineSubsystemUtils.OnlineBeaconHostObject.BeaconTypeName @ 0x3D0 size: 0x10 0000021ea3980600
[AOnlineBeaconHostObject] ClassProperty OnlineSubsystemUtils.OnlineBeaconHostObject.ClientBeaconActorClass @ 0x3E0 size: 0x8 0000021ea3979160
[AOnlineBeaconHostObject] ArrayProperty OnlineSubsystemUtils.OnlineBeaconHostObject.ClientActors @ 0x3E8 size: 0x10 0000021ea39792a0
[000116] Class Qos.QosBeaconHost //size: 0x408, class AQosBeaconHost : public AOnlineBeaconHostObject {};
[000117] Class Qos.QosEvaluator //size: 0x88, class UQosEvaluator : public UObject {};
[UQosEvaluator] BoolProperty Qos.QosEvaluator.bInProgress @ 0x50 size: 0x1 0000021ea397b820
[UQosEvaluator] BoolProperty Qos.QosEvaluator.bCancelOperation @ 0x51 size: 0x1 0000021ea397b8c0
[UQosEvaluator] ArrayProperty Qos.QosEvaluator.Datacenters @ 0x58 size: 0x10 0000021ea39790c0
[000118] Class Qos.QosRegionManager //size: 0xC8, class UQosRegionManager : public UObject {};
[UQosRegionManager] IntProperty Qos.QosRegionManager.NumTestsPerRegion @ 0x30 size: 0x4 0000021ea3980400
[UQosRegionManager] FloatProperty Qos.QosRegionManager.PingTimeout @ 0x34 size: 0x4 0000021ea3980480
[UQosRegionManager] ArrayProperty Qos.QosRegionManager.RegionDefinitions @ 0x38 size: 0x10 0000021ea397b1e0
[UQosRegionManager] ArrayProperty Qos.QosRegionManager.DatacenterDefinitions @ 0x48 size: 0x10 0000021ea397b320
[UQosRegionManager] StructProperty Qos.QosRegionManager.LastCheckTimestamp @ 0x58 size: 0x8 0000021ea397b3c0
[UQosRegionManager] ObjectProperty Qos.QosRegionManager.Evaluator @ 0x60 size: 0x8 0000021ea397b460
[UQosRegionManager] EnumProperty Qos.QosRegionManager.QosEvalResult @ 0x68 size: 0x1 0000021ea397b5a0
[UQosRegionManager] ArrayProperty Qos.QosRegionManager.RegionOptions @ 0x70 size: 0x10 0000021ea397b6e0
[UQosRegionManager] StrProperty Qos.QosRegionManager.ForceRegionId @ 0x80 size: 0x10 0000021ea3980500
[UQosRegionManager] BoolProperty Qos.QosRegionManager.bRegionForcedViaCommandline @ 0x90 size: 0x1 0000021ea397b780
[UQosRegionManager] StrProperty Qos.QosRegionManager.SelectedRegionId @ 0x98 size: 0x10 0000021ea3980580
[000119] Package Party
[000120] Class Party.Chatroom //size: 0x60, class UChatroom : public UObject {};
[UChatroom] StrProperty Party.Chatroom.CurrentChatRoomId @ 0x30 size: 0x10 0000021ea3980280
[UChatroom] IntProperty Party.Chatroom.MaxChatRoomRetries @ 0x40 size: 0x4 0000021ea3980300
[UChatroom] IntProperty Party.Chatroom.NumChatRoomRetries @ 0x44 size: 0x4 0000021ea3980380
[000121] Class Engine.GameInstance //size: 0x1B0, class UGameInstance : public UObject {};
[UGameInstance] ArrayProperty Engine.GameInstance.LocalPlayers @ 0x40 size: 0x10 0000021e86d2f740
[UGameInstance] ObjectProperty Engine.GameInstance.OnlineSession @ 0x50 size: 0x8 0000021e86d2cea0
[UGameInstance] ArrayProperty Engine.GameInstance.ReferencedObjects @ 0x58 size: 0x10 0000021e86d2cfe0
[UGameInstance] MulticastInlineDelegateProperty Engine.GameInstance.OnPawnControllerChangedDelegates @ 0x80 size: 0x10 0000021e86d2d080
[000122] Class Party.SocialManager //size: 0x1A8, class USocialManager : public UObject {};
[USocialManager] ArrayProperty Party.SocialManager.SocialToolkits @ 0x50 size: 0x10 0000021ea397a880
[USocialManager] ObjectProperty Party.SocialManager.SocialDebugTools @ 0x60 size: 0x8 0000021ea397a920
[000123] Class Party.SocialParty //size: 0x2D0, class USocialParty : public UObject {};
[USocialParty] ClassProperty Party.SocialParty.ReservationBeaconClientClass @ 0x60 size: 0x8 0000021ea397cb80
[USocialParty] ClassProperty Party.SocialParty.SpectatorBeaconClientClass @ 0x68 size: 0x8 0000021ea397cc20
[USocialParty] StructProperty Party.SocialParty.OwningLocalUserId @ 0x80 size: 0x28 0000021ea397ccc0
[USocialParty] StructProperty Party.SocialParty.CurrentLeaderId @ 0xA8 size: 0x28 0000021ea397cd60
[USocialParty] MapProperty Party.SocialParty.PartyMembersById @ 0xD0 size: 0x50 0000021ea3556880
[USocialParty] BoolProperty Party.SocialParty.bEnableAutomaticPartyRejoin @ 0x120 size: 0x1 0000021ea397a600
[USocialParty] ObjectProperty Party.SocialParty.ReservationBeaconClient @ 0x1A0 size: 0x8 0000021ea397a6a0
[USocialParty] ObjectProperty Party.SocialParty.SpectatorBeaconClient @ 0x1B8 size: 0x8 0000021ea397a740
[000124] Class Party.PartyMember //size: 0xF8, class UPartyMember : public UObject {};
[UPartyMember] ObjectProperty Party.PartyMember.SocialUser @ 0x70 size: 0x8 0000021ea397b0a0
[000125] Class Party.SocialToolkit //size: 0x200, class USocialToolkit : public UObject {};
[USocialToolkit] ObjectProperty Party.SocialToolkit.LocalUser @ 0x70 size: 0x8 0000021ea397c360
[USocialToolkit] ArrayProperty Party.SocialToolkit.AllUsers @ 0x78 size: 0x10 0000021ea397c4a0
[USocialToolkit] ObjectProperty Party.SocialToolkit.LocalPlayerOwner @ 0xD8 size: 0x8 0000021ea397c540
[USocialToolkit] ObjectProperty Party.SocialToolkit.SocialChatManager @ 0xE0 size: 0x8 0000021ea397c5e0
[000126] Class Party.SocialChatManager //size: 0x228, class USocialChatManager : public UObject {};
[USocialChatManager] MapProperty Party.SocialChatManager.DirectChannelsByTargetUser @ 0x80 size: 0x50 0000021ea3556940
[USocialChatManager] MapProperty Party.SocialChatManager.ChatRoomsById @ 0xD0 size: 0x50 0000021ea3556a00
[USocialChatManager] MapProperty Party.SocialChatManager.ReadOnlyChannelsByDisplayName @ 0x120 size: 0x50 0000021ea3556ac0
[USocialChatManager] BoolProperty Party.SocialChatManager.bEnableChatSlashCommands @ 0x170 size: 0x1 0000021ea397aec0
[USocialChatManager] MapProperty Party.SocialChatManager.GroupChannels @ 0x178 size: 0x50 0000021ea3556b80
[000127] Class Party.SocialChatChannel //size: 0xF0, class USocialChatChannel : public UObject {};
[000128] Class Party.SocialChatRoom //size: 0x100, class USocialChatRoom : public USocialChatChannel {};
[000129] Class Party.SocialDebugTools //size: 0x90, class USocialDebugTools : public UObject {};
[000130] Class Party.SocialGroupChannel //size: 0x98, class USocialGroupChannel : public UObject {};
[USocialGroupChannel] ObjectProperty Party.SocialGroupChannel.SocialUser @ 0x30 size: 0x8 0000021ea397a9c0
[USocialGroupChannel] StructProperty Party.SocialGroupChannel.GroupId @ 0x38 size: 0x28 0000021ea397aa60
[USocialGroupChannel] TextProperty Party.SocialGroupChannel.DisplayName @ 0x60 size: 0x18 0000021ea3980100
[USocialGroupChannel] ArrayProperty Party.SocialGroupChannel.Members @ 0x78 size: 0x10 0000021ea397aba0
[000131] Class Party.SocialPartyChatRoom //size: 0x100, class USocialPartyChatRoom : public USocialChatRoom {};
[000132] Class Party.SocialPrivateMessageChannel //size: 0xF8, class USocialPrivateMessageChannel : public USocialChatChannel {};
[USocialPrivateMessageChannel] ObjectProperty Party.SocialPrivateMessageChannel.TargetUser @ 0xF0 size: 0x8 0000021ea397cae0
[000133] Class Party.SocialReadOnlyChatChannel //size: 0xF0, class USocialReadOnlyChatChannel : public USocialChatChannel {};
[000134] Class Party.SocialSettings //size: 0x68, class USocialSettings : public UObject {};
[USocialSettings] ArrayProperty Party.SocialSettings.OssNamesWithEnvironmentIdPrefix @ 0x30 size: 0x10 0000021ea397c680
[USocialSettings] IntProperty Party.SocialSettings.DefaultMaxPartySize @ 0x40 size: 0x4 0000021ea3982000
[USocialSettings] BoolProperty Party.SocialSettings.bPreferPlatformInvites @ 0x44 size: 0x1 0000021ea397c720
[USocialSettings] BoolProperty Party.SocialSettings.bMustSendPrimaryInvites @ 0x45 size: 0x1 0000021ea397c7c0
[USocialSettings] BoolProperty Party.SocialSettings.bLeavePartyOnDisconnect @ 0x46 size: 0x1 0000021ea397c860
[USocialSettings] BoolProperty Party.SocialSettings.bSetDesiredPrivacyOnLocalPlayerBecomesLeader @ 0x47 size: 0x1 0000021ea397c900
[USocialSettings] FloatProperty Party.SocialSettings.UserListAutoUpdateRate @ 0x48 size: 0x4 0000021ea3982080
[USocialSettings] IntProperty Party.SocialSettings.MinNicknameLength @ 0x4C size: 0x4 0000021ea3982100
[USocialSettings] IntProperty Party.SocialSettings.MaxNicknameLength @ 0x50 size: 0x4 0000021ea3980080
[USocialSettings] ArrayProperty Party.SocialSettings.SocialPlatformDescriptions @ 0x58 size: 0x10 0000021ea397ca40
[000135] Class Party.SocialUser //size: 0x170, class USocialUser : public UObject {};
[000136] Package Lobby
[000137] Class Lobby.LobbyBeaconClient //size: 0x4F0, class ALobbyBeaconClient : public AOnlineBeaconClient {};
[ALobbyBeaconClient] ObjectProperty Lobby.LobbyBeaconClient.LobbyState @ 0x468 size: 0x8 0000021ea397bb40
[ALobbyBeaconClient] ObjectProperty Lobby.LobbyBeaconClient.PlayerState @ 0x470 size: 0x8 0000021ea397bbe0
[ALobbyBeaconClient] EnumProperty Lobby.LobbyBeaconClient.LobbyJoinServerState @ 0x479 size: 0x1 0000021ea397bd20
[000138] Class Lobby.LobbyBeaconHost //size: 0x440, class ALobbyBeaconHost : public AOnlineBeaconHostObject {};
[ALobbyBeaconHost] SoftClassProperty Lobby.LobbyBeaconHost.LobbyStateClass @ 0x408 size: 0x30 0000021ea397ba00
[ALobbyBeaconHost] ObjectProperty Lobby.LobbyBeaconHost.LobbyState @ 0x438 size: 0x8 0000021ea397baa0
[000139] Class Engine.Info //size: 0x3D0, class AInfo : public AActor {};
[000140] Class Lobby.LobbyBeaconPlayerState //size: 0x490, class ALobbyBeaconPlayerState : public AInfo {};
[ALobbyBeaconPlayerState] TextProperty Lobby.LobbyBeaconPlayerState.DisplayName @ 0x3D0 size: 0x18 0000021ea3981b80
[ALobbyBeaconPlayerState] StructProperty Lobby.LobbyBeaconPlayerState.UniqueId @ 0x3E8 size: 0x28 0000021ea397e0c0
[ALobbyBeaconPlayerState] StructProperty Lobby.LobbyBeaconPlayerState.PartyOwnerUniqueId @ 0x410 size: 0x28 0000021ea397e160
[ALobbyBeaconPlayerState] BoolProperty Lobby.LobbyBeaconPlayerState.bInLobby @ 0x438 size: 0x1 0000021ea397e200
[ALobbyBeaconPlayerState] ObjectProperty Lobby.LobbyBeaconPlayerState.ClientActor @ 0x440 size: 0x8 0000021ea397e2a0
[000141] Class Lobby.LobbyBeaconState //size: 0x578, class ALobbyBeaconState : public AInfo {};
[ALobbyBeaconState] IntProperty Lobby.LobbyBeaconState.MaxPlayers @ 0x3D0 size: 0x4 0000021ea3981a00
[ALobbyBeaconState] ClassProperty Lobby.LobbyBeaconState.LobbyBeaconPlayerStateClass @ 0x3D8 size: 0x8 0000021ea397dee0
[ALobbyBeaconState] BoolProperty Lobby.LobbyBeaconState.bLobbyStarted @ 0x3E8 size: 0x1 0000021ea397df80
[ALobbyBeaconState] FloatProperty Lobby.LobbyBeaconState.WaitForPlayersTimeRemaining @ 0x3EC size: 0x4 0000021ea3981a80
[ALobbyBeaconState] StructProperty Lobby.LobbyBeaconState.Players @ 0x3F0 size: 0x120 0000021ea397e020
[000142] Package Hotfix
[000143] Class Hotfix.OnlineHotfixManager //size: 0x228, class UOnlineHotfixManager : public UObject {};
[UOnlineHotfixManager] StrProperty Hotfix.OnlineHotfixManager.OSSName @ 0x1E8 size: 0x10 0000021ea3981800
[UOnlineHotfixManager] StrProperty Hotfix.OnlineHotfixManager.HotfixManagerClassName @ 0x1F8 size: 0x10 0000021ea3981880
[UOnlineHotfixManager] StrProperty Hotfix.OnlineHotfixManager.DebugPrefix @ 0x208 size: 0x10 0000021ea3981900
[UOnlineHotfixManager] ArrayProperty Hotfix.OnlineHotfixManager.AssetsHotfixedFromIniFiles @ 0x218 size: 0x10 0000021ea397de40
[000144] Class Hotfix.UpdateManager //size: 0x120, class UUpdateManager : public UObject {};
[UUpdateManager] FloatProperty Hotfix.UpdateManager.HotfixCheckCompleteDelay @ 0x90 size: 0x4 0000021ea3981500
[UUpdateManager] FloatProperty Hotfix.UpdateManager.UpdateCheckCompleteDelay @ 0x94 size: 0x4 0000021ea3981580
[UUpdateManager] FloatProperty Hotfix.UpdateManager.HotfixAvailabilityCheckCompleteDelay @ 0x98 size: 0x4 0000021ea3981600
[UUpdateManager] FloatProperty Hotfix.UpdateManager.UpdateCheckAvailabilityCompleteDelay @ 0x9C size: 0x4 0000021ea3981680
[UUpdateManager] IntProperty Hotfix.UpdateManager.AppSuspendedUpdateCheckTimeSeconds @ 0xA4 size: 0x4 0000021ea3981700
[UUpdateManager] BoolProperty Hotfix.UpdateManager.bPlatformEnvironmentDetected @ 0xB0 size: 0x1 0000021ea397d620
[UUpdateManager] BoolProperty Hotfix.UpdateManager.bInitialUpdateFinished @ 0xB1 size: 0x1 0000021ea397d6c0
[UUpdateManager] BoolProperty Hotfix.UpdateManager.bCheckHotfixAvailabilityOnly @ 0xB2 size: 0x1 0000021ea397d760
[UUpdateManager] EnumProperty Hotfix.UpdateManager.CurrentUpdateState @ 0xB3 size: 0x1 0000021ea397d8a0
[UUpdateManager] IntProperty Hotfix.UpdateManager.WorstNumFilesPendingLoadViewed @ 0xB4 size: 0x4 0000021ea3981780
[UUpdateManager] EnumProperty Hotfix.UpdateManager.LastHotfixResult @ 0xBC size: 0x1 0000021ea397d9e0
[UUpdateManager] StructProperty Hotfix.UpdateManager.LastUpdateCheck @ 0xE8 size: 0x8 0000021ea397da80
[UUpdateManager] EnumProperty Hotfix.UpdateManager.LastCompletionResult @ 0xF8 size: 0x1 0000021ea397dbc0
[UUpdateManager] ObjectProperty Hotfix.UpdateManager.UpdateStateEnum @ 0x110 size: 0x8 0000021ea397dc60
[UUpdateManager] ObjectProperty Hotfix.UpdateManager.UpdateCompletionEnum @ 0x118 size: 0x8 0000021ea397dd00
[000145] Package Rejoin
[000146] Class Rejoin.RejoinCheck //size: 0x178, class URejoinCheck : public UObject {};
[URejoinCheck] EnumProperty Rejoin.RejoinCheck.LastKnownStatus @ 0x30 size: 0x1 0000021ea397d440
[URejoinCheck] BoolProperty Rejoin.RejoinCheck.bRejoinAfterCheck @ 0x31 size: 0x1 0000021ea397d4e0
[URejoinCheck] BoolProperty Rejoin.RejoinCheck.bAttemptingRejoin @ 0x32 size: 0x1 0000021ea397d580
[000147] Package OnlineSubsystem
[000148] Class OnlineSubsystem.NamedInterfaces //size: 0x68, class UNamedInterfaces : public UObject {};
[UNamedInterfaces] ArrayProperty OnlineSubsystem.NamedInterfaces.NamedInterfaces @ 0x30 size: 0x10 0000021ea397d1c0
[UNamedInterfaces] ArrayProperty OnlineSubsystem.NamedInterfaces.NamedInterfaceDefs @ 0x40 size: 0x10 0000021ea397d300
[000149] Class OnlineSubsystem.TurnBasedMatchInterface //size: 0x30, class UTurnBasedMatchInterface : public UInterface {};
[000150] Class OnlineSubsystemUtils.AchievementBlueprintLibrary //size: 0x30, class UAchievementBlueprintLibrary : public UBlueprintFunctionLibrary {};
[000151] Class Engine.BlueprintAsyncActionBase //size: 0x38, class UBlueprintAsyncActionBase : public UObject {};
[000152] Class Engine.OnlineBlueprintCallProxyBase //size: 0x38, class UOnlineBlueprintCallProxyBase : public UBlueprintAsyncActionBase {};
[000153] Class OnlineSubsystemUtils.AchievementQueryCallbackProxy //size: 0x70, class UAchievementQueryCallbackProxy : public UOnlineBlueprintCallProxyBase {};
[UAchievementQueryCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.AchievementQueryCallbackProxy.OnSuccess @ 0x38 size: 0x10 0000021ea397f060
[UAchievementQueryCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.AchievementQueryCallbackProxy.OnFailure @ 0x48 size: 0x10 0000021ea397f100
[000154] Class OnlineSubsystemUtils.AchievementWriteCallbackProxy //size: 0x90, class UAchievementWriteCallbackProxy : public UOnlineBlueprintCallProxyBase {};
[UAchievementWriteCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.AchievementWriteCallbackProxy.OnSuccess @ 0x38 size: 0x10 0000021ea397ed40
[UAchievementWriteCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.AchievementWriteCallbackProxy.OnFailure @ 0x48 size: 0x10 0000021ea397ede0
[000155] Class OnlineSubsystemUtils.ConnectionCallbackProxy //size: 0x80, class UConnectionCallbackProxy : public UOnlineBlueprintCallProxyBase {};
[UConnectionCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.ConnectionCallbackProxy.OnSuccess @ 0x38 size: 0x10 0000021ea397ea20
[UConnectionCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.ConnectionCallbackProxy.OnFailure @ 0x48 size: 0x10 0000021ea397eac0
[000156] Class OnlineSubsystemUtils.CreateSessionCallbackProxy //size: 0xA0, class UCreateSessionCallbackProxy : public UOnlineBlueprintCallProxyBase {};
[UCreateSessionCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.CreateSessionCallbackProxy.OnSuccess @ 0x38 size: 0x10 0000021ea397e660
[UCreateSessionCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.CreateSessionCallbackProxy.OnFailure @ 0x48 size: 0x10 0000021ea397e700
[000157] Class OnlineSubsystemUtils.DestroySessionCallbackProxy //size: 0x80, class UDestroySessionCallbackProxy : public UOnlineBlueprintCallProxyBase {};
[UDestroySessionCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.DestroySessionCallbackProxy.OnSuccess @ 0x38 size: 0x10 0000021ea397e340
[UDestroySessionCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.DestroySessionCallbackProxy.OnFailure @ 0x48 size: 0x10 0000021ea397e3e0
[000158] Class OnlineSubsystemUtils.EndMatchCallbackProxy //size: 0x88, class UEndMatchCallbackProxy : public UOnlineBlueprintCallProxyBase {};
[UEndMatchCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.EndMatchCallbackProxy.OnSuccess @ 0x38 size: 0x10 0000021ea397fb00
[UEndMatchCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.EndMatchCallbackProxy.OnFailure @ 0x48 size: 0x10 0000021ea397fba0
[000159] Class OnlineSubsystemUtils.EndTurnCallbackProxy //size: 0x80, class UEndTurnCallbackProxy : public UOnlineBlueprintCallProxyBase {};
[UEndTurnCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.EndTurnCallbackProxy.OnSuccess @ 0x38 size: 0x10 0000021ea39a1460
[UEndTurnCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.EndTurnCallbackProxy.OnFailure @ 0x48 size: 0x10 0000021ea397f7e0
[000160] Class OnlineSubsystemUtils.FindSessionsCallbackProxy //size: 0x98, class UFindSessionsCallbackProxy : public UOnlineBlueprintCallProxyBase {};
[UFindSessionsCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.FindSessionsCallbackProxy.OnSuccess @ 0x38 size: 0x10 0000021ea39a0e20
[UFindSessionsCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.FindSessionsCallbackProxy.OnFailure @ 0x48 size: 0x10 0000021ea39a0ec0
[000161] Class OnlineSubsystemUtils.FindTurnBasedMatchCallbackProxy //size: 0x90, class UFindTurnBasedMatchCallbackProxy : public UOnlineBlueprintCallProxyBase {};
[UFindTurnBasedMatchCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.FindTurnBasedMatchCallbackProxy.OnSuccess @ 0x38 size: 0x10 0000021ea39a09c0
[UFindTurnBasedMatchCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.FindTurnBasedMatchCallbackProxy.OnFailure @ 0x48 size: 0x10 0000021ea39a0a60
[000162] Class OnlineSubsystemUtils.InAppPurchaseCallbackProxy //size: 0x88, class UInAppPurchaseCallbackProxy : public UObject {};
[UInAppPurchaseCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.InAppPurchaseCallbackProxy.OnSuccess @ 0x30 size: 0x10 0000021ea39a06a0
[UInAppPurchaseCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.InAppPurchaseCallbackProxy.OnFailure @ 0x40 size: 0x10 0000021ea39a0740
[000163] Class OnlineSubsystemUtils.InAppPurchaseCallbackProxy2 //size: 0xB0, class UInAppPurchaseCallbackProxy2 : public UObject {};
[UInAppPurchaseCallbackProxy2] MulticastInlineDelegateProperty OnlineSubsystemUtils.InAppPurchaseCallbackProxy2.OnSuccess @ 0x30 size: 0x10 0000021ea39a0100
[UInAppPurchaseCallbackProxy2] MulticastInlineDelegateProperty OnlineSubsystemUtils.InAppPurchaseCallbackProxy2.OnFailure @ 0x40 size: 0x10 0000021ea39a01a0
[000164] Class OnlineSubsystemUtils.InAppPurchaseQueryCallbackProxy //size: 0x98, class UInAppPurchaseQueryCallbackProxy : public UObject {};
[UInAppPurchaseQueryCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.InAppPurchaseQueryCallbackProxy.OnSuccess @ 0x30 size: 0x10 0000021ea39a2720
[UInAppPurchaseQueryCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.InAppPurchaseQueryCallbackProxy.OnFailure @ 0x40 size: 0x10 0000021ea39a27c0
[000165] Class OnlineSubsystemUtils.InAppPurchaseQueryCallbackProxy2 //size: 0x70, class UInAppPurchaseQueryCallbackProxy2 : public UObject {};
[UInAppPurchaseQueryCallbackProxy2] MulticastInlineDelegateProperty OnlineSubsystemUtils.InAppPurchaseQueryCallbackProxy2.OnSuccess @ 0x30 size: 0x10 0000021ea39a2400
[UInAppPurchaseQueryCallbackProxy2] MulticastInlineDelegateProperty OnlineSubsystemUtils.InAppPurchaseQueryCallbackProxy2.OnFailure @ 0x40 size: 0x10 0000021ea39a24a0
[000166] Class OnlineSubsystemUtils.InAppPurchaseRestoreCallbackProxy //size: 0x98, class UInAppPurchaseRestoreCallbackProxy : public UObject {};
[UInAppPurchaseRestoreCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.InAppPurchaseRestoreCallbackProxy.OnSuccess @ 0x30 size: 0x10 0000021ea39a2040
[UInAppPurchaseRestoreCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.InAppPurchaseRestoreCallbackProxy.OnFailure @ 0x40 size: 0x10 0000021ea39a20e0
[000167] Class OnlineSubsystemUtils.InAppPurchaseRestoreCallbackProxy2 //size: 0xB0, class UInAppPurchaseRestoreCallbackProxy2 : public UObject {};
[UInAppPurchaseRestoreCallbackProxy2] MulticastInlineDelegateProperty OnlineSubsystemUtils.InAppPurchaseRestoreCallbackProxy2.OnSuccess @ 0x30 size: 0x10 0000021ea39a1c80
[UInAppPurchaseRestoreCallbackProxy2] MulticastInlineDelegateProperty OnlineSubsystemUtils.InAppPurchaseRestoreCallbackProxy2.OnFailure @ 0x40 size: 0x10 0000021ea39a1d20
[000168] Class Engine.Player //size: 0x50, class UPlayer : public UObject {};
[UPlayer] ObjectProperty Engine.Player.PlayerController @ 0x38 size: 0x8 0000021ea39a1be0
[UPlayer] IntProperty Engine.Player.CurrentNetSpeed @ 0x40 size: 0x4 0000021ea3984180
[UPlayer] IntProperty Engine.Player.ConfiguredInternetSpeed @ 0x44 size: 0x4 0000021ea3984200
[UPlayer] IntProperty Engine.Player.ConfiguredLanSpeed @ 0x48 size: 0x4 0000021ea3982180
[000169] Class Engine.NetConnection //size: 0x1B30, class UNetConnection : public UPlayer {};
[UNetConnection] ArrayProperty Engine.NetConnection.Children @ 0x50 size: 0x10 0000021ea39a3c60
[UNetConnection] ObjectProperty Engine.NetConnection.Driver @ 0x60 size: 0x8 0000021ea39a3d00
[UNetConnection] ClassProperty Engine.NetConnection.PackageMapClass @ 0x68 size: 0x8 0000021ea39a3da0
[UNetConnection] ObjectProperty Engine.NetConnection.PackageMap @ 0x70 size: 0x8 0000021ea39a1500
[UNetConnection] ArrayProperty Engine.NetConnection.OpenChannels @ 0x78 size: 0x10 0000021ea39a1640
[UNetConnection] ArrayProperty Engine.NetConnection.SentTemporaries @ 0x88 size: 0x10 0000021ea39a1780
[UNetConnection] ObjectProperty Engine.NetConnection.ViewTarget @ 0x98 size: 0x8 0000021ea39a1820
[UNetConnection] ObjectProperty Engine.NetConnection.OwningActor @ 0xA0 size: 0x8 0000021ea39a18c0
[UNetConnection] IntProperty Engine.NetConnection.MaxPacket @ 0xA8 size: 0x4 0000021ea3984080
[UNetConnection] BoolProperty Engine.NetConnection.InternalAck @ 0xAC size: 0x1 0000021ea39a1960
[UNetConnection] StructProperty Engine.NetConnection.PlayerId @ 0x168 size: 0x28 0000021ea39a1a00
[UNetConnection] DoubleProperty Engine.NetConnection.LastReceiveTime @ 0x1D8 size: 0x8 0000021ea3984100
[UNetConnection] ArrayProperty Engine.NetConnection.ChannelsToTick @ 0x1540 size: 0x10 0000021ea39a1b40
[000170] Class OnlineSubsystemUtils.IpConnection //size: 0x1BD0, class UIpConnection : public UNetConnection {};
[UIpConnection] FloatProperty OnlineSubsystemUtils.IpConnection.SocketErrorDisconnectDelay @ 0x1B80 size: 0x4 0000021ea3984000
[000171] Class Engine.NetDriver //size: 0x7E0, class UNetDriver : public UObject {};
[UNetDriver] StrProperty Engine.NetDriver.NetConnectionClassName @ 0x40 size: 0x10 0000021ea3983700
[UNetDriver] StrProperty Engine.NetDriver.ReplicationDriverClassName @ 0x50 size: 0x10 0000021ea3983780
[UNetDriver] IntProperty Engine.NetDriver.MaxDownloadSize @ 0x60 size: 0x4 0000021ea3983800
[UNetDriver] BoolProperty Engine.NetDriver.bClampListenServerTickRate @ 0x64 size: 0x1 0000021ea39a31c0
[UNetDriver] IntProperty Engine.NetDriver.NetServerMaxTickRate @ 0x68 size: 0x4 0000021ea3983880
[UNetDriver] IntProperty Engine.NetDriver.MaxNetTickRate @ 0x6C size: 0x4 0000021ea3983900
[UNetDriver] IntProperty Engine.NetDriver.MaxInternetClientRate @ 0x70 size: 0x4 0000021ea3983980
[UNetDriver] IntProperty Engine.NetDriver.MaxClientRate @ 0x74 size: 0x4 0000021ea3983a00
[UNetDriver] FloatProperty Engine.NetDriver.ServerTravelPause @ 0x78 size: 0x4 0000021ea3983a80
[UNetDriver] FloatProperty Engine.NetDriver.SpawnPrioritySeconds @ 0x7C size: 0x4 0000021ea3983b00
[UNetDriver] FloatProperty Engine.NetDriver.RelevantTimeout @ 0x80 size: 0x4 0000021ea3983b80
[UNetDriver] FloatProperty Engine.NetDriver.KeepAliveTime @ 0x84 size: 0x4 0000021ea3983c00
[UNetDriver] FloatProperty Engine.NetDriver.InitialConnectTimeout @ 0x88 size: 0x4 0000021ea3983c80
[UNetDriver] FloatProperty Engine.NetDriver.ConnectionTimeout @ 0x8C size: 0x4 0000021ea3983d00
[UNetDriver] FloatProperty Engine.NetDriver.TimeoutMultiplierForUnoptimizedBuilds @ 0x90 size: 0x4 0000021ea3983d80
[UNetDriver] BoolProperty Engine.NetDriver.bNoTimeouts @ 0x94 size: 0x1 0000021ea39a3260
[UNetDriver] BoolProperty Engine.NetDriver.bNeverApplyNetworkEmulationSettings @ 0x95 size: 0x1 0000021ea39a3300
[UNetDriver] ObjectProperty Engine.NetDriver.ServerConnection @ 0x98 size: 0x8 0000021ea39a33a0
[UNetDriver] ArrayProperty Engine.NetDriver.ClientConnections @ 0xA0 size: 0x10 0000021ea39a34e0
[UNetDriver] IntProperty Engine.NetDriver.RecentlyDisconnectedTrackingTime @ 0x110 size: 0x4 0000021ea3983e00
[UNetDriver] ObjectProperty Engine.NetDriver.World @ 0x150 size: 0x8 0000021ea39a3580
[UNetDriver] ObjectProperty Engine.NetDriver.WorldPackage @ 0x158 size: 0x8 0000021ea39a3620
[UNetDriver] ClassProperty Engine.NetDriver.NetConnectionClass @ 0x180 size: 0x8 0000021ea39a36c0
[UNetDriver] ClassProperty Engine.NetDriver.ReplicationDriverClass @ 0x188 size: 0x8 0000021ea39a3760
[UNetDriver] NameProperty Engine.NetDriver.NetDriverName @ 0x1A0 size: 0xC 0000021ea3983e80
[UNetDriver] ArrayProperty Engine.NetDriver.ChannelDefinitions @ 0x1B0 size: 0x10 0000021ea39a38a0
[UNetDriver] MapProperty Engine.NetDriver.ChannelDefinitionMap @ 0x1C0 size: 0x50 0000021ea35567c0
[UNetDriver] ArrayProperty Engine.NetDriver.ActorChannelPool @ 0x210 size: 0x10 0000021ea39a3a80
[UNetDriver] FloatProperty Engine.NetDriver.Time @ 0x228 size: 0x4 0000021ea3983f80
[UNetDriver] ObjectProperty Engine.NetDriver.ReplicationDriver @ 0x778 size: 0x8 0000021ea39a3b20
[000172] Class OnlineSubsystemUtils.IpNetDriver //size: 0x850, class UIpNetDriver : public UNetDriver {};
[UIpNetDriver] BoolProperty OnlineSubsystemUtils.IpNetDriver.LogPortUnreach @ 0x7E0 size: 0x1 0000021ea39a3080
[UIpNetDriver] BoolProperty OnlineSubsystemUtils.IpNetDriver.AllowPlayerPortUnreach @ 0x7E0 size: 0x1 0000021ea39a3120
[UIpNetDriver] UInt32Property OnlineSubsystemUtils.IpNetDriver.MaxPortCountToTry @ 0x7E4 size: 0x4 0000021ea3983300
[UIpNetDriver] UInt32Property OnlineSubsystemUtils.IpNetDriver.ServerDesiredSocketReceiveBufferBytes @ 0x7F4 size: 0x4 0000021ea3983380
[UIpNetDriver] UInt32Property OnlineSubsystemUtils.IpNetDriver.ServerDesiredSocketSendBufferBytes @ 0x7F8 size: 0x4 0000021ea3983400
[UIpNetDriver] UInt32Property OnlineSubsystemUtils.IpNetDriver.ClientDesiredSocketReceiveBufferBytes @ 0x7FC size: 0x4 0000021ea3983480
[UIpNetDriver] UInt32Property OnlineSubsystemUtils.IpNetDriver.ClientDesiredSocketSendBufferBytes @ 0x800 size: 0x4 0000021ea3983500
[UIpNetDriver] DoubleProperty OnlineSubsystemUtils.IpNetDriver.MaxSecondsInReceive @ 0x808 size: 0x8 0000021ea3983580
[UIpNetDriver] IntProperty OnlineSubsystemUtils.IpNetDriver.NbPacketsBetweenReceiveTimeTest @ 0x810 size: 0x4 0000021ea3983600
[UIpNetDriver] FloatProperty OnlineSubsystemUtils.IpNetDriver.ResolutionConnectionTimeout @ 0x814 size: 0x4 0000021ea3983680
[000173] Class OnlineSubsystemUtils.JoinSessionCallbackProxy //size: 0x188, class UJoinSessionCallbackProxy : public UOnlineBlueprintCallProxyBase {};
[UJoinSessionCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.JoinSessionCallbackProxy.OnSuccess @ 0x38 size: 0x10 0000021ea39a2cc0
[UJoinSessionCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.JoinSessionCallbackProxy.OnFailure @ 0x48 size: 0x10 0000021ea39a2d60
[000174] Class OnlineSubsystemUtils.LeaderboardBlueprintLibrary //size: 0x30, class ULeaderboardBlueprintLibrary : public UBlueprintFunctionLibrary {};
[000175] Class OnlineSubsystemUtils.LeaderboardFlushCallbackProxy //size: 0x70, class ULeaderboardFlushCallbackProxy : public UObject {};
[ULeaderboardFlushCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.LeaderboardFlushCallbackProxy.OnSuccess @ 0x30 size: 0x10 0000021ea39a5240
[ULeaderboardFlushCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.LeaderboardFlushCallbackProxy.OnFailure @ 0x40 size: 0x10 0000021ea39a29a0
[000176] Class OnlineSubsystemUtils.LeaderboardQueryCallbackProxy //size: 0xA0, class ULeaderboardQueryCallbackProxy : public UObject {};
[ULeaderboardQueryCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.LeaderboardQueryCallbackProxy.OnSuccess @ 0x30 size: 0x10 0000021ea39a4fc0
[ULeaderboardQueryCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.LeaderboardQueryCallbackProxy.OnFailure @ 0x40 size: 0x10 0000021ea39a5060
[000177] Class OnlineSubsystemUtils.LogoutCallbackProxy //size: 0x70, class ULogoutCallbackProxy : public UBlueprintAsyncActionBase {};
[ULogoutCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.LogoutCallbackProxy.OnSuccess @ 0x38 size: 0x10 0000021ea39a4ca0
[ULogoutCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.LogoutCallbackProxy.OnFailure @ 0x48 size: 0x10 0000021ea39a4d40
[000178] Class OnlineSubsystemUtils.OnlineBeaconHost //size: 0x4C0, class AOnlineBeaconHost : public AOnlineBeacon {};
[AOnlineBeaconHost] IntProperty OnlineSubsystemUtils.OnlineBeaconHost.ListenPort @ 0x408 size: 0x4 0000021ea3984f00
[AOnlineBeaconHost] ArrayProperty OnlineSubsystemUtils.OnlineBeaconHost.ClientActors @ 0x410 size: 0x10 0000021ea39a4c00
[000179] Class Engine.OnlineEngineInterface //size: 0x30, class UOnlineEngineInterface : public UObject {};
[000180] Class OnlineSubsystemUtils.OnlineEngineInterfaceImpl //size: 0x138, class UOnlineEngineInterfaceImpl : public UOnlineEngineInterface {};
[UOnlineEngineInterfaceImpl] NameProperty OnlineSubsystemUtils.OnlineEngineInterfaceImpl.VoiceSubsystemNameOverride @ 0x30 size: 0xC 0000021ea3984e80
[000181] Package DeveloperSettings
[000182] Class DeveloperSettings.DeveloperSettings //size: 0x48, class UDeveloperSettings : public UObject {};
[000183] Class OnlineSubsystemUtils.OnlinePIESettings //size: 0x60, class UOnlinePIESettings : public UDeveloperSettings {};
[UOnlinePIESettings] BoolProperty OnlineSubsystemUtils.OnlinePIESettings.bOnlinePIEEnabled @ 0x48 size: 0x1 0000021ea39a4980
[UOnlinePIESettings] ArrayProperty OnlineSubsystemUtils.OnlinePIESettings.Logins @ 0x50 size: 0x10 0000021ea39a4ac0
[000184] Class Engine.OnlineSession //size: 0x30, class UOnlineSession : public UObject {};
[000185] Class OnlineSubsystemUtils.OnlineSessionClient //size: 0x1E8, class UOnlineSessionClient : public UOnlineSession {};
[UOnlineSessionClient] BoolProperty OnlineSubsystemUtils.OnlineSessionClient.bIsFromInvite @ 0x1E0 size: 0x1 0000021ea39a4840
[UOnlineSessionClient] BoolProperty OnlineSubsystemUtils.OnlineSessionClient.bHandlingDisconnect @ 0x1E1 size: 0x1 0000021ea39a48e0
[000186] Class OnlineSubsystemUtils.PartyBeaconClient //size: 0x528, class APartyBeaconClient : public AOnlineBeaconClient {};
[APartyBeaconClient] StrProperty OnlineSubsystemUtils.PartyBeaconClient.DestSessionId @ 0x498 size: 0x10 0000021ea3984c00
[APartyBeaconClient] StructProperty OnlineSubsystemUtils.PartyBeaconClient.PendingReservation @ 0x4A8 size: 0x50 0000021ea39a4160
[APartyBeaconClient] EnumProperty OnlineSubsystemUtils.PartyBeaconClient.RequestType @ 0x4F8 size: 0x1 0000021ea39a42a0
[APartyBeaconClient] BoolProperty OnlineSubsystemUtils.PartyBeaconClient.bPendingReservationSent @ 0x4F9 size: 0x1 0000021ea39a4340
[APartyBeaconClient] BoolProperty OnlineSubsystemUtils.PartyBeaconClient.bCancelReservation @ 0x4FA size: 0x1 0000021ea39a43e0
[000187] Class OnlineSubsystemUtils.PartyBeaconHost //size: 0x470, class APartyBeaconHost : public AOnlineBeaconHostObject {};
[APartyBeaconHost] ObjectProperty OnlineSubsystemUtils.PartyBeaconHost.State @ 0x3F8 size: 0x8 0000021ea39a4020
[APartyBeaconHost] BoolProperty OnlineSubsystemUtils.PartyBeaconHost.bLogoutOnSessionTimeout @ 0x460 size: 0x1 0000021ea39a40c0
[APartyBeaconHost] FloatProperty OnlineSubsystemUtils.PartyBeaconHost.SessionTimeoutSecs @ 0x464 size: 0x4 0000021ea3984b00
[APartyBeaconHost] FloatProperty OnlineSubsystemUtils.PartyBeaconHost.TravelSessionTimeoutSecs @ 0x468 size: 0x4 0000021ea3984b80
[000188] Class OnlineSubsystemUtils.PartyBeaconState //size: 0x88, class UPartyBeaconState : public UObject {};
[UPartyBeaconState] NameProperty OnlineSubsystemUtils.PartyBeaconState.SessionName @ 0x30 size: 0xC 0000021ea3984700
[UPartyBeaconState] IntProperty OnlineSubsystemUtils.PartyBeaconState.NumConsumedReservations @ 0x3C size: 0x4 0000021ea3984780
[UPartyBeaconState] IntProperty OnlineSubsystemUtils.PartyBeaconState.MaxReservations @ 0x40 size: 0x4 0000021ea3984800
[UPartyBeaconState] IntProperty OnlineSubsystemUtils.PartyBeaconState.NumTeams @ 0x44 size: 0x4 0000021ea3984880
[UPartyBeaconState] IntProperty OnlineSubsystemUtils.PartyBeaconState.NumPlayersPerTeam @ 0x48 size: 0x4 0000021ea3984900
[UPartyBeaconState] NameProperty OnlineSubsystemUtils.PartyBeaconState.TeamAssignmentMethod @ 0x4C size: 0xC 0000021ea3984980
[UPartyBeaconState] IntProperty OnlineSubsystemUtils.PartyBeaconState.ReservedHostTeamNum @ 0x58 size: 0x4 0000021ea3984a00
[UPartyBeaconState] IntProperty OnlineSubsystemUtils.PartyBeaconState.ForceTeamNum @ 0x5C size: 0x4 0000021ea3984a80
[UPartyBeaconState] BoolProperty OnlineSubsystemUtils.PartyBeaconState.bRestrictCrossConsole @ 0x60 size: 0x1 0000021ea39a66e0
[UPartyBeaconState] BoolProperty OnlineSubsystemUtils.PartyBeaconState.bEnableRemovalRequests @ 0x61 size: 0x1 0000021ea39a3e40
[UPartyBeaconState] ArrayProperty OnlineSubsystemUtils.PartyBeaconState.Reservations @ 0x68 size: 0x10 0000021ea39a3f80
[000189] Class OnlineSubsystemUtils.QuitMatchCallbackProxy //size: 0x80, class UQuitMatchCallbackProxy : public UOnlineBlueprintCallProxyBase {};
[UQuitMatchCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.QuitMatchCallbackProxy.OnSuccess @ 0x38 size: 0x10 0000021ea39a6320
[UQuitMatchCallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.QuitMatchCallbackProxy.OnFailure @ 0x48 size: 0x10 0000021ea39a63c0
[000190] Class OnlineSubsystemUtils.ShowLoginUICallbackProxy //size: 0x68, class UShowLoginUICallbackProxy : public UBlueprintAsyncActionBase {};
[UShowLoginUICallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.ShowLoginUICallbackProxy.OnSuccess @ 0x38 size: 0x10 0000021ea39a6000
[UShowLoginUICallbackProxy] MulticastInlineDelegateProperty OnlineSubsystemUtils.ShowLoginUICallbackProxy.OnFailure @ 0x48 size: 0x10 0000021ea39a60a0
[000191] Class OnlineSubsystemUtils.SpectatorBeaconClient //size: 0x550, class ASpectatorBeaconClient : public AOnlineBeaconClient {};
[ASpectatorBeaconClient] StrProperty OnlineSubsystemUtils.SpectatorBeaconClient.DestSessionId @ 0x498 size: 0x10 0000021ea3984380
[ASpectatorBeaconClient] StructProperty OnlineSubsystemUtils.SpectatorBeaconClient.PendingReservation @ 0x4A8 size: 0x78 0000021ea39a5a60
[ASpectatorBeaconClient] EnumProperty OnlineSubsystemUtils.SpectatorBeaconClient.RequestType @ 0x520 size: 0x1 0000021ea39a5ba0
[ASpectatorBeaconClient] BoolProperty OnlineSubsystemUtils.SpectatorBeaconClient.bPendingReservationSent @ 0x521 size: 0x1 0000021ea39a5c40
[ASpectatorBeaconClient] BoolProperty OnlineSubsystemUtils.SpectatorBeaconClient.bCancelReservation @ 0x522 size: 0x1 0000021ea39a5ce0
[000192] Class OnlineSubsystemUtils.SpectatorBeaconHost //size: 0x470, class ASpectatorBeaconHost : public AOnlineBeaconHostObject {};
[ASpectatorBeaconHost] ObjectProperty OnlineSubsystemUtils.SpectatorBeaconHost.State @ 0x3F8 size: 0x8 0000021ea39a5920
[ASpectatorBeaconHost] BoolProperty OnlineSubsystemUtils.SpectatorBeaconHost.bLogoutOnSessionTimeout @ 0x460 size: 0x1 0000021ea39a59c0
[ASpectatorBeaconHost] FloatProperty OnlineSubsystemUtils.SpectatorBeaconHost.SessionTimeoutSecs @ 0x464 size: 0x4 0000021ea3984280
[ASpectatorBeaconHost] FloatProperty OnlineSubsystemUtils.SpectatorBeaconHost.TravelSessionTimeoutSecs @ 0x468 size: 0x4 0000021ea3984300
[000193] Class OnlineSubsystemUtils.SpectatorBeaconState //size: 0x68, class USpectatorBeaconState : public UObject {};
[USpectatorBeaconState] NameProperty OnlineSubsystemUtils.SpectatorBeaconState.SessionName @ 0x30 size: 0xC 0000021ea3986200
[USpectatorBeaconState] IntProperty OnlineSubsystemUtils.SpectatorBeaconState.NumConsumedReservations @ 0x3C size: 0x4 0000021ea3986280
[USpectatorBeaconState] IntProperty OnlineSubsystemUtils.SpectatorBeaconState.MaxReservations @ 0x40 size: 0x4 0000021ea3986300
[USpectatorBeaconState] BoolProperty OnlineSubsystemUtils.SpectatorBeaconState.bRestrictCrossConsole @ 0x44 size: 0x1 0000021ea39a5740
[USpectatorBeaconState] ArrayProperty OnlineSubsystemUtils.SpectatorBeaconState.Reservations @ 0x48 size: 0x10 0000021ea39a5880
[000194] Class OnlineSubsystemUtils.TestBeaconClient //size: 0x468, class ATestBeaconClient : public AOnlineBeaconClient {};
[000195] Class OnlineSubsystemUtils.TestBeaconHost //size: 0x3F8, class ATestBeaconHost : public AOnlineBeaconHostObject {};
[000196] Class OnlineSubsystemUtils.TurnBasedBlueprintLibrary //size: 0x30, class UTurnBasedBlueprintLibrary : public UBlueprintFunctionLibrary {};
[000197] Package AudioMixer
[000198] Class AudioMixer.SynthComponent //size: 0x760, class USynthComponent : public USceneComponent {};
[USynthComponent] BoolProperty AudioMixer.SynthComponent.bAutoDestroy @ 0x288 size: 0x1 0000021ea39a6960
[USynthComponent] BoolProperty AudioMixer.SynthComponent.bStopWhenOwnerDestroyed @ 0x288 size: 0x1 0000021ea39a6a00
[USynthComponent] BoolProperty AudioMixer.SynthComponent.bAllowSpatialization @ 0x288 size: 0x1 0000021ea39a6aa0
[USynthComponent] BoolProperty AudioMixer.SynthComponent.bOverrideAttenuation @ 0x288 size: 0x1 0000021ea39a6b40
[USynthComponent] BoolProperty AudioMixer.SynthComponent.bOutputToBusOnly @ 0x28C size: 0x1 0000021ea39a6be0
[USynthComponent] ObjectProperty AudioMixer.SynthComponent.AttenuationSettings @ 0x290 size: 0x8 0000021ea39a6c80
[USynthComponent] StructProperty AudioMixer.SynthComponent.AttenuationOverrides @ 0x298 size: 0x3A8 0000021ea39a6d20
[USynthComponent] ObjectProperty AudioMixer.SynthComponent.ConcurrencySettings @ 0x640 size: 0x8 0000021ea39a6dc0
[USynthComponent] SetProperty AudioMixer.SynthComponent.ConcurrencySet @ 0x648 size: 0x50 0000021ea39a6f00
[USynthComponent] ObjectProperty AudioMixer.SynthComponent.SoundClass @ 0x698 size: 0x8 0000021ea39a6fa0
[USynthComponent] ObjectProperty AudioMixer.SynthComponent.SourceEffectChain @ 0x6A0 size: 0x8 0000021ea39a7040
[USynthComponent] ObjectProperty AudioMixer.SynthComponent.SoundSubmix @ 0x6A8 size: 0x8 0000021ea39a70e0
[USynthComponent] ArrayProperty AudioMixer.SynthComponent.SoundSubmixSends @ 0x6B0 size: 0x10 0000021ea39a7220
[USynthComponent] ArrayProperty AudioMixer.SynthComponent.BusSends @ 0x6C0 size: 0x10 0000021ea39a7360
[USynthComponent] ArrayProperty AudioMixer.SynthComponent.PreEffectBusSends @ 0x6D0 size: 0x10 0000021ea39a74a0
[USynthComponent] BoolProperty AudioMixer.SynthComponent.bIsUISound @ 0x6E0 size: 0x1 0000021ea39a7540
[USynthComponent] BoolProperty AudioMixer.SynthComponent.bIsPreviewSound @ 0x6E0 size: 0x1 0000021ea39a75e0
[USynthComponent] IntProperty AudioMixer.SynthComponent.EnvelopeFollowerAttackTime @ 0x6E4 size: 0x4 0000021ea3985b80
[USynthComponent] IntProperty AudioMixer.SynthComponent.EnvelopeFollowerReleaseTime @ 0x6E8 size: 0x4 0000021ea3985d80
[USynthComponent] MulticastInlineDelegateProperty AudioMixer.SynthComponent.OnAudioEnvelopeValue @ 0x6F0 size: 0x10 0000021ea39a7680
[USynthComponent] ObjectProperty AudioMixer.SynthComponent.Synth @ 0x720 size: 0x8 0000021ea39a7720
[USynthComponent] ObjectProperty AudioMixer.SynthComponent.AudioComponent @ 0x728 size: 0x8 0000021ea39a77c0
[000199] Class OnlineSubsystemUtils.VoipListenerSynthComponent //size: 0x7C0, class UVoipListenerSynthComponent : public USynthComponent {};
[000200] Package MediaIOCore
[000201] Class MediaIOCore.MediaOutput //size: 0x38, class UMediaOutput : public UObject {};
[UMediaOutput] IntProperty MediaIOCore.MediaOutput.NumberOfTextureBuffers @ 0x30 size: 0x4 0000021ea3985980
[000202] Package RemoteSession
[000203] Class RemoteSession.RemoteSessionMediaOutput //size: 0x48, class URemoteSessionMediaOutput : public UMediaOutput {};
[000204] Class MediaIOCore.MediaCapture //size: 0x110, class UMediaCapture : public UObject {};
[UMediaCapture] MulticastInlineDelegateProperty MediaIOCore.MediaCapture.OnStateChanged @ 0x30 size: 0x10 0000021ea39a86c0
[UMediaCapture] ObjectProperty MediaIOCore.MediaCapture.MediaOutput @ 0x58 size: 0x8 0000021ea39a8760
[UMediaCapture] ObjectProperty MediaIOCore.MediaCapture.CapturingRenderTarget @ 0x80 size: 0x8 0000021ea39a8800
[000205] Class RemoteSession.RemoteSessionMediaCapture //size: 0x120, class URemoteSessionMediaCapture : public UMediaCapture {};
[000206] Class RemoteSession.RemoteSessionSettings //size: 0x70, class URemoteSessionSettings : public UObject {};
[URemoteSessionSettings] IntProperty RemoteSession.RemoteSessionSettings.HostPort @ 0x30 size: 0x4 0000021ea3985580
[URemoteSessionSettings] IntProperty RemoteSession.RemoteSessionSettings.ConnectionTimeout @ 0x34 size: 0x4 0000021ea3985600
[URemoteSessionSettings] IntProperty RemoteSession.RemoteSessionSettings.ConnectionTimeoutWhenDebugging @ 0x38 size: 0x4 0000021ea3985680
[URemoteSessionSettings] IntProperty RemoteSession.RemoteSessionSettings.PingTime @ 0x3C size: 0x4 0000021ea3985700
[URemoteSessionSettings] BoolProperty RemoteSession.RemoteSessionSettings.bAllowInShipping @ 0x40 size: 0x1 0000021ea39a83a0
[URemoteSessionSettings] BoolProperty RemoteSession.RemoteSessionSettings.bAutoHostWithPIE @ 0x41 size: 0x1 0000021ea39a8440
[URemoteSessionSettings] BoolProperty RemoteSession.RemoteSessionSettings.bAutoHostWithGame @ 0x42 size: 0x1 0000021ea39a84e0
[URemoteSessionSettings] IntProperty RemoteSession.RemoteSessionSettings.ImageQuality @ 0x44 size: 0x4 0000021ea3985780
[URemoteSessionSettings] IntProperty RemoteSession.RemoteSessionSettings.FrameRate @ 0x48 size: 0x4 0000021ea3985800
[URemoteSessionSettings] ArrayProperty RemoteSession.RemoteSessionSettings.WhitelistedChannels @ 0x50 size: 0x10 0000021ea39a8580
[URemoteSessionSettings] ArrayProperty RemoteSession.RemoteSessionSettings.BlacklistedChannels @ 0x60 size: 0x10 0000021ea39a8620
[000207] Package AppleImageUtils
[000208] Class AppleImageUtils.AppleImageUtilsBaseAsyncTaskBlueprintProxy //size: 0xA0, class UAppleImageUtilsBaseAsyncTaskBlueprintProxy : public UObject {};
[UAppleImageUtilsBaseAsyncTaskBlueprintProxy] MulticastInlineDelegateProperty AppleImageUtils.AppleImageUtilsBaseAsyncTaskBlueprintProxy.OnSuccess @ 0x48 size: 0x10 0000021ea39a9c00
[UAppleImageUtilsBaseAsyncTaskBlueprintProxy] MulticastInlineDelegateProperty AppleImageUtils.AppleImageUtilsBaseAsyncTaskBlueprintProxy.OnFailure @ 0x58 size: 0x10 0000021ea39a9ca0
[UAppleImageUtilsBaseAsyncTaskBlueprintProxy] StructProperty AppleImageUtils.AppleImageUtilsBaseAsyncTaskBlueprintProxy.ConversionResult @ 0x78 size: 0x20 0000021ea39a9d40
[000209] Class AppleImageUtils.AppleImageInterface //size: 0x30, class UAppleImageInterface : public UInterface {};
[000210] Class MediaIOCore.FileMediaCapture //size: 0x180, class UFileMediaCapture : public UMediaCapture {};
[000211] Class MediaIOCore.FileMediaOutput //size: 0xE0, class UFileMediaOutput : public UMediaOutput {};
[UFileMediaOutput] StructProperty MediaIOCore.FileMediaOutput.WriteOptions @ 0x40 size: 0x60 0000021ea39a9840
[UFileMediaOutput] StructProperty MediaIOCore.FileMediaOutput.FilePath @ 0xA0 size: 0x10 0000021ea39a98e0
[UFileMediaOutput] StrProperty MediaIOCore.FileMediaOutput.BaseFileName @ 0xB0 size: 0x10 0000021ea3987200
[UFileMediaOutput] BoolProperty MediaIOCore.FileMediaOutput.bOverrideDesiredSize @ 0xC0 size: 0x1 0000021ea39a9980
[UFileMediaOutput] StructProperty MediaIOCore.FileMediaOutput.DesiredSize @ 0xC4 size: 0x8 0000021ea39a9a20
[UFileMediaOutput] BoolProperty MediaIOCore.FileMediaOutput.bOverridePixelFormat @ 0xCC size: 0x1 0000021ea39a9ac0
[UFileMediaOutput] EnumProperty MediaIOCore.FileMediaOutput.DesiredPixelFormat @ 0xD0 size: 0x4 0000021ea39a9b60
[000212] Package PlatformUI
[000213] Class PlatformUI.BinaryAsset //size: 0x40, class UBinaryAsset : public UObject {};
[UBinaryAsset] ArrayProperty PlatformUI.BinaryAsset.Asset @ 0x30 size: 0x10 0000021ea39a97a0
[000214] Package UMG
[000215] Class UMG.Visual //size: 0x30, class UVisual : public UObject {};
[000216] Class UMG.Widget //size: 0x148, class UWidget : public UVisual {};
[UWidget] ObjectProperty UMG.Widget.Slot @ 0x30 size: 0x8 0000021ea325ace0
[UWidget] NameProperty UMG.Widget.TagOverride @ 0x38 size: 0xC 0000021ea3241600
[UWidget] NameProperty UMG.Widget.Tag @ 0x44 size: 0xC 0000021ea3241680
[UWidget] DelegateProperty UMG.Widget.bIsEnabledDelegate @ 0x50 size: 0x14 0000021ea325ad80
[UWidget] TextProperty UMG.Widget.ToolTipText @ 0x68 size: 0x18 0000021ea3241700
[UWidget] DelegateProperty UMG.Widget.ToolTipTextDelegate @ 0x80 size: 0x14 0000021ea325ae20
[UWidget] ObjectProperty UMG.Widget.ToolTipWidget @ 0x98 size: 0x8 0000021ea325aec0
[UWidget] DelegateProperty UMG.Widget.ToolTipWidgetDelegate @ 0xA0 size: 0x14 0000021ea325af60
[UWidget] DelegateProperty UMG.Widget.VisibilityDelegate @ 0xB4 size: 0x14 0000021ea325b000
[UWidget] StructProperty UMG.Widget.RenderTransform @ 0xC8 size: 0x1C 0000021ea325b0a0
[UWidget] StructProperty UMG.Widget.RenderTransformPivot @ 0xE4 size: 0x8 0000021ea325b140
[UWidget] BoolProperty UMG.Widget.bIsVariable @ 0xEC size: 0x1 0000021ea325b1e0
[UWidget] BoolProperty UMG.Widget.bCreatedByConstructionScript @ 0xEC size: 0x1 0000021ea325b280
[UWidget] BoolProperty UMG.Widget.bIsEnabled @ 0xEC size: 0x1 0000021ea325b320
[UWidget] BoolProperty UMG.Widget.bOverride_Cursor @ 0xEC size: 0x1 0000021ea325b3c0
[UWidget] ObjectProperty UMG.Widget.AccessibleWidgetData @ 0xF0 size: 0x8 0000021ea325b460
[UWidget] BoolProperty UMG.Widget.bIsVolatile @ 0xF8 size: 0x1 0000021ea325b500
[UWidget] ByteProperty UMG.Widget.Cursor @ 0xF9 size: 0x1 0000021ea325b5a0
[UWidget] EnumProperty UMG.Widget.Clipping @ 0xFA size: 0x1 0000021ea325b6e0
[UWidget] EnumProperty UMG.Widget.Visibility @ 0xFB size: 0x1 0000021ea325b820
[UWidget] EnumProperty UMG.Widget.Quality @ 0xFC size: 0x1 0000021ea325b960
[UWidget] FloatProperty UMG.Widget.RenderOpacity @ 0x100 size: 0x4 0000021ea3241780
[UWidget] ObjectProperty UMG.Widget.Navigation @ 0x108 size: 0x8 0000021ea32590c0
[UWidget] EnumProperty UMG.Widget.FlowDirectionPreference @ 0x110 size: 0x1 0000021ea3259200
[UWidget] ArrayProperty UMG.Widget.NativeBindings @ 0x138 size: 0x10 0000021ea3259340
[000217] Class UMG.UserWidget //size: 0x2C8, class UUserWidget : public UWidget {};
[UUserWidget] StructProperty UMG.UserWidget.ColorAndOpacity @ 0x150 size: 0x10 0000021ea33ae2a0
[UUserWidget] DelegateProperty UMG.UserWidget.ColorAndOpacityDelegate @ 0x160 size: 0x14 0000021ea33aba00
[UUserWidget] StructProperty UMG.UserWidget.ForegroundColor @ 0x178 size: 0x28 0000021ea33abaa0
[UUserWidget] DelegateProperty UMG.UserWidget.ForegroundColorDelegate @ 0x1A0 size: 0x14 0000021ea33abb40
[UUserWidget] MulticastInlineDelegateProperty UMG.UserWidget.OnVisibilityChanged @ 0x1B8 size: 0x10 0000021ea33abbe0
[UUserWidget] StructProperty UMG.UserWidget.Padding @ 0x1E0 size: 0x10 0000021ea33abc80
[UUserWidget] ArrayProperty UMG.UserWidget.ActiveSequencePlayers @ 0x1F0 size: 0x10 0000021ea33abdc0
[UUserWidget] ObjectProperty UMG.UserWidget.AnimationTickManager @ 0x200 size: 0x8 0000021ea33abe60
[UUserWidget] ArrayProperty UMG.UserWidget.StoppedSequencePlayers @ 0x208 size: 0x10 0000021ea33abfa0
[UUserWidget] ArrayProperty UMG.UserWidget.NamedSlotBindings @ 0x218 size: 0x10 0000021ea33ac180
[UUserWidget] ObjectProperty UMG.UserWidget.WidgetTree @ 0x228 size: 0x8 0000021ea33ac220
[UUserWidget] IntProperty UMG.UserWidget.Priority @ 0x230 size: 0x4 0000021ea33b2f80
[UUserWidget] BoolProperty UMG.UserWidget.bSupportsKeyboardFocus @ 0x234 size: 0x1 0000021ea33ac2c0
[UUserWidget] BoolProperty UMG.UserWidget.bIsFocusable @ 0x234 size: 0x1 0000021ea33ac360
[UUserWidget] BoolProperty UMG.UserWidget.bStopAction @ 0x234 size: 0x1 0000021ea33ac400
[UUserWidget] BoolProperty UMG.UserWidget.bHasScriptImplementedTick @ 0x234 size: 0x1 0000021ea33ac4a0
[UUserWidget] BoolProperty UMG.UserWidget.bHasScriptImplementedPaint @ 0x234 size: 0x1 0000021ea33ac540
[UUserWidget] EnumProperty UMG.UserWidget.TickFrequency @ 0x240 size: 0x1 0000021ea33ac680
[UUserWidget] ObjectProperty UMG.UserWidget.InputComponent @ 0x248 size: 0x8 0000021ea33ac720
[UUserWidget] ArrayProperty UMG.UserWidget.AnimationCallbacks @ 0x250 size: 0x10 0000021ea33acae0
[UUserWidget] BoolProperty UMG.UserWidget.bCreateWidgetOnInitAndKeepInMemory @ 0x2A8 size: 0x1 0000021ea33acb80
[000218] Class PlatformUI.PlatformUI //size: 0x320, class UPlatformUI : public UUserWidget {};
[UPlatformUI] StrProperty PlatformUI.PlatformUI.SdkInstanceId @ 0x2C8 size: 0x10 0000021ea3987180
[000219] Class PlatformUI.PlatformUIFRE //size: 0x448, class UPlatformUIFRE : public UPlatformUI {};
[UPlatformUIFRE] StructProperty PlatformUI.PlatformUIFRE.AccentColor @ 0x320 size: 0x10 0000021ea39a9160
[UPlatformUIFRE] StructProperty PlatformUI.PlatformUIFRE.AccentColor2 @ 0x330 size: 0x10 0000021ea39a9200
[UPlatformUIFRE] StructProperty PlatformUI.PlatformUIFRE.CardOpenGradientStartColor @ 0x340 size: 0x10 0000021ea39a92a0
[UPlatformUIFRE] StructProperty PlatformUI.PlatformUIFRE.CardOpenGradientEndColor @ 0x350 size: 0x10 0000021ea39a9340
[UPlatformUIFRE] StructProperty PlatformUI.PlatformUIFRE.LoadingFillGradientStartColor @ 0x360 size: 0x10 0000021ea39a93e0
[UPlatformUIFRE] StructProperty PlatformUI.PlatformUIFRE.LoadingFillGradientEndColor @ 0x370 size: 0x10 0000021ea39a9480
[UPlatformUIFRE] ObjectProperty PlatformUI.PlatformUIFRE.BackgroundTexture @ 0x380 size: 0x8 0000021ea39a9520
[UPlatformUIFRE] ObjectProperty PlatformUI.PlatformUIFRE.GameLogoBig @ 0x388 size: 0x8 0000021ea39a95c0
[UPlatformUIFRE] ObjectProperty PlatformUI.PlatformUIFRE.GameLogoSmall @ 0x390 size: 0x8 0000021ea39a9660
[UPlatformUIFRE] StrProperty PlatformUI.PlatformUIFRE.ProductName @ 0x398 size: 0x10 0000021ea3987100
[000220] Class Engine.PrimaryDataAsset //size: 0x38, class UPrimaryDataAsset : public UDataAsset {};
[000221] Class PlatformUI.PlatformUIPrimaryDataAsset //size: 0x88, class UPlatformUIPrimaryDataAsset : public UPrimaryDataAsset {};
[UPlatformUIPrimaryDataAsset] MapProperty PlatformUI.PlatformUIPrimaryDataAsset.Assets @ 0x38 size: 0x50 0000021ea3556700
[000222] Class PlatformUI.XamlAsset //size: 0x40, class UXamlAsset : public UObject {};
[UXamlAsset] StrProperty PlatformUI.XamlAsset.String @ 0x30 size: 0x10 0000021ea3987000
[000223] Package WebBrowserWidget
[000224] Class WebBrowserWidget.WebBrowser //size: 0x1A0, class UWebBrowser : public UWidget {};
[UWebBrowser] MulticastInlineDelegateProperty WebBrowserWidget.WebBrowser.OnUrlChanged @ 0x148 size: 0x10 0000021ea39ab640
[UWebBrowser] MulticastInlineDelegateProperty WebBrowserWidget.WebBrowser.OnBeforePopup @ 0x158 size: 0x10 0000021ea39ab6e0
[UWebBrowser] MulticastInlineDelegateProperty WebBrowserWidget.WebBrowser.OnLoadError @ 0x168 size: 0x10 0000021ea39ab780
[UWebBrowser] StrProperty WebBrowserWidget.WebBrowser.InitialURL @ 0x178 size: 0x10 0000021ea3986a80
[UWebBrowser] BoolProperty WebBrowserWidget.WebBrowser.bSupportsTransparency @ 0x188 size: 0x1 0000021ea39ab820
[000225] Class WebBrowserWidget.WebBrowserAssetManager //size: 0x90, class UWebBrowserAssetManager : public UObject {};
[UWebBrowserAssetManager] SoftObjectProperty WebBrowserWidget.WebBrowserAssetManager.DefaultMaterial @ 0x30 size: 0x30 0000021ea39ab5a0
[000226] Class Engine.Brush //size: 0x408, class ABrush : public AActor {};
[ABrush] ByteProperty Engine.Brush.BrushType @ 0x3D0 size: 0x1 0000021ea39aae20
[ABrush] StructProperty Engine.Brush.BrushColor @ 0x3D4 size: 0x4 0000021ea39aaec0
[ABrush] IntProperty Engine.Brush.PolyFlags @ 0x3D8 size: 0x4 0000021ea3986a00
[ABrush] BoolProperty Engine.Brush.bColored @ 0x3DC size: 0x1 0000021ea39aaf60
[ABrush] BoolProperty Engine.Brush.bSolidWhenSelected @ 0x3DC size: 0x1 0000021ea39ab000
[ABrush] BoolProperty Engine.Brush.bSolidAlways @ 0x3DC size: 0x1 0000021ea39ab0a0
[ABrush] BoolProperty Engine.Brush.bPlaceableFromClassBrowser @ 0x3DC size: 0x1 0000021ea39ab140
[ABrush] BoolProperty Engine.Brush.bNotForClientOrServer @ 0x3DC size: 0x1 0000021ea39ab1e0
[ABrush] ObjectProperty Engine.Brush.Brush @ 0x3E0 size: 0x8 0000021ea39ab280
[ABrush] ObjectProperty Engine.Brush.BrushComponent @ 0x3E8 size: 0x8 0000021ea39ab320
[ABrush] BoolProperty Engine.Brush.bInManipulation @ 0x3F0 size: 0x1 0000021ea39ab3c0
[ABrush] ArrayProperty Engine.Brush.SavedSelections @ 0x3F8 size: 0x10 0000021ea39ab500
[000227] Class Engine.Volume //size: 0x408, class AVolume : public ABrush {};
[000228] Package AkAudio
[000229] Class AkAudio.AkAcousticPortal //size: 0x498, class AAkAcousticPortal : public AVolume {};
[AAkAcousticPortal] EnumProperty AkAudio.AkAcousticPortal.InitialState @ 0x408 size: 0x1 0000021ea39aab00
[AAkAcousticPortal] FloatProperty AkAudio.AkAcousticPortal.ObstructionRefreshInterval @ 0x40C size: 0x4 0000021ea3986900
[AAkAcousticPortal] ByteProperty AkAudio.AkAcousticPortal.ObstructionCollisionChannel @ 0x410 size: 0x1 0000021ea39aaba0
[AAkAcousticPortal] BoolProperty AkAudio.AkAcousticPortal.bValidForOcclusionPaths @ 0x411 size: 0x1 0000021ea39aac40
[000230] Class AkAudio.AkPortalComponent //size: 0x290, class UAkPortalComponent : public USceneComponent {};
[000231] Class AkAudio.AkAudioType //size: 0x48, class UAkAudioType : public UObject {};
[UAkAudioType] UInt32Property AkAudio.AkAudioType.ShortID @ 0x30 size: 0x4 0000021ea3986880
[UAkAudioType] ArrayProperty AkAudio.AkAudioType.UserData @ 0x38 size: 0x10 0000021ea39aa9c0
[000232] Class AkAudio.AkAcousticTexture //size: 0x48, class UAkAcousticTexture : public UAkAudioType {};
[000233] Class AkAudio.AkAmbientSound //size: 0x410, class AAkAmbientSound : public AActor {};
[AAkAmbientSound] ObjectProperty AkAudio.AkAmbientSound.AkAudioEvent @ 0x3D0 size: 0x8 0000021ea39aa600
[AAkAmbientSound] ObjectProperty AkAudio.AkAmbientSound.AkComponent @ 0x3D8 size: 0x8 0000021ea39aa6a0
[AAkAmbientSound] BoolProperty AkAudio.AkAmbientSound.bDisableAkComponentTick @ 0x3E0 size: 0x1 0000021ea39aa740
[AAkAmbientSound] BoolProperty AkAudio.AkAmbientSound.StopWhenOwnerIsDestroyed @ 0x3E1 size: 0x1 0000021ea39aa7e0
[AAkAmbientSound] BoolProperty AkAudio.AkAmbientSound.AutoPost @ 0x3E2 size: 0x1 0000021ea39aa880
[000234] Class AkAudio.AkAndroidInitializationSettings //size: 0x100, class UAkAndroidInitializationSettings : public UObject {};
[UAkAndroidInitializationSettings] StructProperty AkAudio.AkAndroidInitializationSettings.CommonSettings @ 0x30 size: 0x68 0000021ea39accc0
[UAkAndroidInitializationSettings] StructProperty AkAudio.AkAndroidInitializationSettings.CommunicationSettings @ 0x98 size: 0x28 0000021ea39acd60
[UAkAndroidInitializationSettings] StructProperty AkAudio.AkAndroidInitializationSettings.AdvancedSettings @ 0xC0 size: 0x40 0000021ea39ace00
[000235] Class AkAudio.AkPlatformInfo //size: 0x78, class UAkPlatformInfo : public UObject {};
[000236] Class AkAudio.AkAndroidPlatformInfo //size: 0x78, class UAkAndroidPlatformInfo : public UAkPlatformInfo {};
[000237] Class AkAudio.AkAssetData //size: 0x78, class UAkAssetData : public UObject {};
[UAkAssetData] UInt32Property AkAudio.AkAssetData.CachedHash @ 0x30 size: 0x4 0000021ea3986700
[000238] Class AkAudio.AkAssetDataWithMedia //size: 0x98, class UAkAssetDataWithMedia : public UAkAssetData {};
[UAkAssetDataWithMedia] ArrayProperty AkAudio.AkAssetDataWithMedia.MediaList @ 0x78 size: 0x10 0000021ea39acc20
[000239] Class AkAudio.AkAssetPlatformData //size: 0x38, class UAkAssetPlatformData : public UObject {};
[UAkAssetPlatformData] ObjectProperty AkAudio.AkAssetPlatformData.CurrentAssetData @ 0x30 size: 0x8 0000021ea39acae0
[000240] Class AkAudio.AkAssetBase //size: 0x60, class UAkAssetBase : public UAkAudioType {};
[UAkAssetBase] ObjectProperty AkAudio.AkAssetBase.PlatformAssetData @ 0x48 size: 0x8 0000021ea39aca40
[000241] Class AkAudio.AkAudioBank //size: 0x140, class UAkAudioBank : public UAkAssetBase {};
[UAkAudioBank] BoolProperty AkAudio.AkAudioBank.AutoLoad @ 0x60 size: 0x1 0000021ea39ac5e0
[UAkAudioBank] ObjectProperty AkAudio.AkAudioBank.RequiredMediaBank @ 0x68 size: 0x8 0000021ea39ac680
[UAkAudioBank] ObjectProperty AkAudio.AkAudioBank.InitBank @ 0x70 size: 0x8 0000021ea39ac720
[UAkAudioBank] MapProperty AkAudio.AkAudioBank.LocalizedPlatformAssetDataMap @ 0x78 size: 0x50 0000021ea3556640
[UAkAudioBank] SetProperty AkAudio.AkAudioBank.LinkedAkEvents @ 0xC8 size: 0x50 0000021ea39ac900
[UAkAudioBank] ObjectProperty AkAudio.AkAudioBank.CurrentLocalizedPlatformAssetData @ 0x118 size: 0x8 0000021ea39ac9a0
[000242] Class AkAudio.AkAssetDataSwitchContainerData //size: 0x98, class UAkAssetDataSwitchContainerData : public UObject {};
[UAkAssetDataSwitchContainerData] SoftObjectProperty AkAudio.AkAssetDataSwitchContainerData.GroupValue @ 0x30 size: 0x30 0000021ea39ac220
[UAkAssetDataSwitchContainerData] ObjectProperty AkAudio.AkAssetDataSwitchContainerData.DefaultGroupValue @ 0x60 size: 0x8 0000021ea39ac2c0
[UAkAssetDataSwitchContainerData] ArrayProperty AkAudio.AkAssetDataSwitchContainerData.MediaList @ 0x68 size: 0x10 0000021ea39ac400
[UAkAssetDataSwitchContainerData] ArrayProperty AkAudio.AkAssetDataSwitchContainerData.Children @ 0x78 size: 0x10 0000021ea39ac540
[000243] Class AkAudio.AkAssetDataSwitchContainer //size: 0xC0, class UAkAssetDataSwitchContainer : public UAkAssetDataWithMedia {};
[UAkAssetDataSwitchContainer] ArrayProperty AkAudio.AkAssetDataSwitchContainer.SwitchContainers @ 0x98 size: 0x10 0000021ea39ac0e0
[UAkAssetDataSwitchContainer] ObjectProperty AkAudio.AkAssetDataSwitchContainer.DefaultGroupValue @ 0xA8 size: 0x8 0000021ea39ac180
[000244] Class AkAudio.AkAudioEventData //size: 0x290, class UAkAudioEventData : public UAkAssetDataSwitchContainer {};
[UAkAudioEventData] FloatProperty AkAudio.AkAudioEventData.MaxAttenuationRadius @ 0xC0 size: 0x4 0000021ea3986480
[UAkAudioEventData] BoolProperty AkAudio.AkAudioEventData.IsInfinite @ 0xC4 size: 0x1 0000021ea39ae200
[UAkAudioEventData] FloatProperty AkAudio.AkAudioEventData.MinimumDuration @ 0xC8 size: 0x4 0000021ea3986500
[UAkAudioEventData] FloatProperty AkAudio.AkAudioEventData.MaximumDuration @ 0xCC size: 0x4 0000021ea3986580
[UAkAudioEventData] EnumProperty AkAudio.AkAudioEventData.DurationType @ 0xD0 size: 0x1 0000021ea39aba00
[UAkAudioEventData] MapProperty AkAudio.AkAudioEventData.LocalizedMedia @ 0xD8 size: 0x50 0000021ea3556580
[UAkAudioEventData] SetProperty AkAudio.AkAudioEventData.PostedEvents @ 0x128 size: 0x50 0000021ea39abbe0
[UAkAudioEventData] SetProperty AkAudio.AkAudioEventData.UserDefinedSends @ 0x178 size: 0x50 0000021ea39abd20
[UAkAudioEventData] SetProperty AkAudio.AkAudioEventData.PostedTriggers @ 0x1C8 size: 0x50 0000021ea39abe60
[UAkAudioEventData] SetProperty AkAudio.AkAudioEventData.GroupValues @ 0x218 size: 0x50 0000021ea39abfa0
[000245] Class AkAudio.AkAudioEvent //size: 0xE0, class UAkAudioEvent : public UAkAssetBase {};
[UAkAudioEvent] MapProperty AkAudio.AkAudioEvent.LocalizedPlatformAssetDataMap @ 0x60 size: 0x50 0000021ea35564c0
[UAkAudioEvent] ObjectProperty AkAudio.AkAudioEvent.RequiredBank @ 0xB0 size: 0x8 0000021ea39ade40
[UAkAudioEvent] ObjectProperty AkAudio.AkAudioEvent.CurrentLocalizedPlatformData @ 0xC0 size: 0x8 0000021ea39adee0
[000246] Class AkAudio.AkGameObject //size: 0x2B0, class UAkGameObject : public USceneComponent {};
[UAkGameObject] ObjectProperty AkAudio.AkGameObject.AkAudioEvent @ 0x288 size: 0x8 0000021ea39ad120
[UAkGameObject] StrProperty AkAudio.AkGameObject.EventName @ 0x290 size: 0x10 0000021ea3988180
[UAkGameObject] BoolProperty AkAudio.AkGameObject.bIsPersistent @ 0x2A0 size: 0x1 0000021ea39ad1c0
[000247] Class AkAudio.AkComponent //size: 0x470, class UAkComponent : public UAkGameObject {};
[UAkComponent] BoolProperty AkAudio.AkComponent.bUseSpatialAudio @ 0x2A8 size: 0x1 0000021ea39aff60
[UAkComponent] ByteProperty AkAudio.AkComponent.OcclusionCollisionChannel @ 0x2B0 size: 0x1 0000021ea39ae340
[UAkComponent] BoolProperty AkAudio.AkComponent.EnableSpotReflectors @ 0x2B4 size: 0x1 0000021ea39ae3e0
[UAkComponent] ObjectProperty AkAudio.AkComponent.EarlyReflectionAuxBus @ 0x2B8 size: 0x8 0000021ea39ae480
[UAkComponent] StrProperty AkAudio.AkComponent.EarlyReflectionAuxBusName @ 0x2C0 size: 0x10 0000021ea3988d00
[UAkComponent] IntProperty AkAudio.AkComponent.EarlyReflectionOrder @ 0x2D0 size: 0x4 0000021ea3988d80
[UAkComponent] FloatProperty AkAudio.AkComponent.EarlyReflectionBusSendGain @ 0x2D4 size: 0x4 0000021ea3988e00
[UAkComponent] FloatProperty AkAudio.AkComponent.EarlyReflectionMaxPathLength @ 0x2D8 size: 0x4 0000021ea3988e80
[UAkComponent] FloatProperty AkAudio.AkComponent.roomReverbAuxBusGain @ 0x2DC size: 0x4 0000021ea3988f00
[UAkComponent] IntProperty AkAudio.AkComponent.diffractionMaxEdges @ 0x2E0 size: 0x4 0000021ea3988f80
[UAkComponent] IntProperty AkAudio.AkComponent.diffractionMaxPaths @ 0x2E4 size: 0x4 0000021ea3989000
[UAkComponent] FloatProperty AkAudio.AkComponent.diffractionMaxPathLength @ 0x2E8 size: 0x4 0000021ea3989080
[UAkComponent] BoolProperty AkAudio.AkComponent.DrawFirstOrderReflections @ 0x2EC size: 0x1 0000021ea39ae520
[UAkComponent] BoolProperty AkAudio.AkComponent.DrawSecondOrderReflections @ 0x2EC size: 0x1 0000021ea39ae5c0
[UAkComponent] BoolProperty AkAudio.AkComponent.DrawHigherOrderReflections @ 0x2EC size: 0x1 0000021ea39ae660
[UAkComponent] BoolProperty AkAudio.AkComponent.DrawDiffraction @ 0x2EC size: 0x1 0000021ea39ae700
[UAkComponent] BoolProperty AkAudio.AkComponent.StopWhenOwnerDestroyed @ 0x2F0 size: 0x1 0000021ea39ae7a0
[UAkComponent] FloatProperty AkAudio.AkComponent.AttenuationScalingFactor @ 0x2F4 size: 0x4 0000021ea3989100
[UAkComponent] FloatProperty AkAudio.AkComponent.OcclusionRefreshInterval @ 0x2F8 size: 0x4 0000021ea3989180
[UAkComponent] BoolProperty AkAudio.AkComponent.bUseReverbVolumes @ 0x2FC size: 0x1 0000021ea39ae840
[000248] Class AkAudio.AkAudioInputComponent //size: 0x480, class UAkAudioInputComponent : public UAkComponent {};
[000249] Class AkAudio.AkAuxBus //size: 0x68, class UAkAuxBus : public UAkAssetBase {};
[UAkAuxBus] ObjectProperty AkAudio.AkAuxBus.RequiredBank @ 0x60 size: 0x8 0000021ea39afec0
[000250] Class UMG.PanelWidget //size: 0x160, class UPanelWidget : public UWidget {};
[UPanelWidget] ArrayProperty UMG.PanelWidget.Slots @ 0x148 size: 0x10 0000021ea3289a20
[000251] Class UMG.ContentWidget //size: 0x160, class UContentWidget : public UPanelWidget {};
[000252] Class AkAudio.AkCheckBox //size: 0xBF0, class UAkCheckBox : public UContentWidget {};
[UAkCheckBox] EnumProperty AkAudio.AkCheckBox.CheckedState @ 0x520 size: 0x1 0000021ea39b1000
[UAkCheckBox] DelegateProperty AkAudio.AkCheckBox.CheckedStateDelegate @ 0x524 size: 0x14 0000021ea39b10a0
[UAkCheckBox] StructProperty AkAudio.AkCheckBox.WidgetStyle @ 0x538 size: 0x5E0 0000021ea39b1140
[UAkCheckBox] ByteProperty AkAudio.AkCheckBox.HorizontalAlignment @ 0xB18 size: 0x1 0000021ea39b11e0
[UAkCheckBox] BoolProperty AkAudio.AkCheckBox.IsFocusable @ 0xB19 size: 0x1 0000021ea39b1280
[UAkCheckBox] StructProperty AkAudio.AkCheckBox.ThePropertyToControl @ 0xB20 size: 0x10 0000021ea39b1320
[UAkCheckBox] StructProperty AkAudio.AkCheckBox.ItemToControl @ 0xB30 size: 0x40 0000021ea39b13c0
[UAkCheckBox] MulticastInlineDelegateProperty AkAudio.AkCheckBox.AkOnCheckStateChanged @ 0xB70 size: 0x10 0000021ea39b1460
[UAkCheckBox] MulticastInlineDelegateProperty AkAudio.AkCheckBox.OnItemDropped @ 0xB80 size: 0x10 0000021ea39af7e0
[UAkCheckBox] MulticastInlineDelegateProperty AkAudio.AkCheckBox.OnPropertyDropped @ 0xB90 size: 0x10 0000021ea39af880
[000253] Class AkAudio.AkChinookPlatformInfo //size: 0x78, class UAkChinookPlatformInfo : public UAkPlatformInfo {};
[000254] Class AkAudio.AkMPXPlatformInfo //size: 0x78, class UAkMPXPlatformInfo : public UAkChinookPlatformInfo {};
[000255] Class AkAudio.AkXSXPlatformInfo //size: 0x78, class UAkXSXPlatformInfo : public UAkChinookPlatformInfo {};
[000256] Class AkAudio.AkGameplayStatics //size: 0x30, class UAkGameplayStatics : public UBlueprintFunctionLibrary {};
[000257] Class AkAudio.AkCallbackInfo //size: 0x38, class UAkCallbackInfo : public UObject {};
[UAkCallbackInfo] ObjectProperty AkAudio.AkCallbackInfo.AkComponent @ 0x30 size: 0x8 0000021ea39b3300
[000258] Class AkAudio.AkEventCallbackInfo //size: 0x40, class UAkEventCallbackInfo : public UAkCallbackInfo {};
[UAkEventCallbackInfo] IntProperty AkAudio.AkEventCallbackInfo.PlayingID @ 0x38 size: 0x4 0000021ea3989a00
[UAkEventCallbackInfo] IntProperty AkAudio.AkEventCallbackInfo.EventID @ 0x3C size: 0x4 0000021ea3989a80
[000259] Class AkAudio.AkMIDIEventCallbackInfo //size: 0x48, class UAkMIDIEventCallbackInfo : public UAkEventCallbackInfo {};
[000260] Class AkAudio.AkMarkerCallbackInfo //size: 0x58, class UAkMarkerCallbackInfo : public UAkEventCallbackInfo {};
[UAkMarkerCallbackInfo] IntProperty AkAudio.AkMarkerCallbackInfo.Identifier @ 0x40 size: 0x4 0000021ea3989880
[UAkMarkerCallbackInfo] IntProperty AkAudio.AkMarkerCallbackInfo.Position @ 0x44 size: 0x4 0000021ea3989900
[UAkMarkerCallbackInfo] StrProperty AkAudio.AkMarkerCallbackInfo.Label @ 0x48 size: 0x10 0000021ea3989980
[000261] Class AkAudio.AkDurationCallbackInfo //size: 0x58, class UAkDurationCallbackInfo : public UAkEventCallbackInfo {};
[UAkDurationCallbackInfo] FloatProperty AkAudio.AkDurationCallbackInfo.Duration @ 0x40 size: 0x4 0000021ea3989680
[UAkDurationCallbackInfo] FloatProperty AkAudio.AkDurationCallbackInfo.EstimatedDuration @ 0x44 size: 0x4 0000021ea3989700
[UAkDurationCallbackInfo] IntProperty AkAudio.AkDurationCallbackInfo.AudioNodeID @ 0x48 size: 0x4 0000021ea3989780
[UAkDurationCallbackInfo] IntProperty AkAudio.AkDurationCallbackInfo.MediaID @ 0x4C size: 0x4 0000021ea3989800
[UAkDurationCallbackInfo] BoolProperty AkAudio.AkDurationCallbackInfo.bStreaming @ 0x50 size: 0x1 0000021ea39b4fc0
[000262] Class AkAudio.AkMusicSyncCallbackInfo //size: 0x78, class UAkMusicSyncCallbackInfo : public UAkCallbackInfo {};
[UAkMusicSyncCallbackInfo] IntProperty AkAudio.AkMusicSyncCallbackInfo.PlayingID @ 0x38 size: 0x4 0000021ea3989580
[UAkMusicSyncCallbackInfo] StructProperty AkAudio.AkMusicSyncCallbackInfo.SegmentInfo @ 0x3C size: 0x24 0000021ea39b4de0
[UAkMusicSyncCallbackInfo] EnumProperty AkAudio.AkMusicSyncCallbackInfo.MusicSyncType @ 0x60 size: 0x1 0000021ea39b4f20
[UAkMusicSyncCallbackInfo] StrProperty AkAudio.AkMusicSyncCallbackInfo.UserCueName @ 0x68 size: 0x10 0000021ea3989600
[000263] Class AkAudio.AkGeometryComponent //size: 0x3C0, class UAkGeometryComponent : public USceneComponent {};
[UAkGeometryComponent] EnumProperty AkAudio.AkGeometryComponent.MeshType @ 0x288 size: 0x1 0000021ea39b48e0
[UAkGeometryComponent] IntProperty AkAudio.AkGeometryComponent.LOD @ 0x28C size: 0x4 0000021ea398b500
[UAkGeometryComponent] FloatProperty AkAudio.AkGeometryComponent.WeldingThreshold @ 0x290 size: 0x4 0000021ea398b580
[UAkGeometryComponent] MapProperty AkAudio.AkGeometryComponent.StaticMeshSurfaceOverride @ 0x298 size: 0x50 0000021ea3556400
[UAkGeometryComponent] StructProperty AkAudio.AkGeometryComponent.CollisionMeshSurfaceOverride @ 0x2E8 size: 0x10 0000021ea39b4ac0
[UAkGeometryComponent] BoolProperty AkAudio.AkGeometryComponent.bEnableDiffraction @ 0x2F8 size: 0x1 0000021ea39b4b60
[UAkGeometryComponent] BoolProperty AkAudio.AkGeometryComponent.bEnableDiffractionOnBoundaryEdges @ 0x2F8 size: 0x1 0000021ea39b4c00
[UAkGeometryComponent] ObjectProperty AkAudio.AkGeometryComponent.AssociatedRoom @ 0x300 size: 0x8 0000021ea39b4ca0
[UAkGeometryComponent] StructProperty AkAudio.AkGeometryComponent.GeometryData @ 0x318 size: 0x50 0000021ea39b4d40
[000264] Class AkAudio.AkGroupValue //size: 0x60, class UAkGroupValue : public UAkAudioType {};
[UAkGroupValue] UInt32Property AkAudio.AkGroupValue.GroupShortID @ 0x48 size: 0x4 0000021ea398b480
[000265] Class AkAudio.AkHololensInitializationSettings //size: 0x100, class UAkHololensInitializationSettings : public UObject {};
[UAkHololensInitializationSettings] StructProperty AkAudio.AkHololensInitializationSettings.CommonSettings @ 0x30 size: 0x68 0000021ea39b45c0
[UAkHololensInitializationSettings] StructProperty AkAudio.AkHololensInitializationSettings.CommunicationSettings @ 0x98 size: 0x28 0000021ea39b4660
[UAkHololensInitializationSettings] StructProperty AkAudio.AkHololensInitializationSettings.AdvancedSettings @ 0xC0 size: 0x40 0000021ea39b4700
[000266] Class AkAudio.AkHololensPlatformInfo //size: 0x78, class UAkHololensPlatformInfo : public UAkPlatformInfo {};
[000267] Class AkAudio.AkInitBankAssetData //size: 0xA8, class UAkInitBankAssetData : public UAkAssetDataWithMedia {};
[UAkInitBankAssetData] ArrayProperty AkAudio.AkInitBankAssetData.PluginInfos @ 0x98 size: 0x10 0000021ea39b4520
[000268] Class AkAudio.AkInitBank //size: 0x80, class UAkInitBank : public UAkAssetBase {};
[UAkInitBank] ArrayProperty AkAudio.AkInitBank.AvailableAudioCultures @ 0x60 size: 0x10 0000021ea39b43e0
[UAkInitBank] StrProperty AkAudio.AkInitBank.DefaultLanguage @ 0x70 size: 0x10 0000021ea398b380
[000269] Class AkAudio.AkIOSInitializationSettings //size: 0x108, class UAkIOSInitializationSettings : public UObject {};
[UAkIOSInitializationSettings] StructProperty AkAudio.AkIOSInitializationSettings.CommonSettings @ 0x30 size: 0x68 0000021ea39b4160
[UAkIOSInitializationSettings] StructProperty AkAudio.AkIOSInitializationSettings.AudioSession @ 0x98 size: 0xC 0000021ea39b4200
[UAkIOSInitializationSettings] StructProperty AkAudio.AkIOSInitializationSettings.CommunicationSettings @ 0xA8 size: 0x28 0000021ea39b42a0
[UAkIOSInitializationSettings] StructProperty AkAudio.AkIOSInitializationSettings.AdvancedSettings @ 0xD0 size: 0x34 0000021ea39b4340
[000270] Class AkAudio.AkIOSPlatformInfo //size: 0x78, class UAkIOSPlatformInfo : public UAkPlatformInfo {};
[000271] Class AkAudio.AkItemBoolPropertiesConv //size: 0x30, class UAkItemBoolPropertiesConv : public UBlueprintFunctionLibrary {};
[000272] Class AkAudio.AkItemBoolProperties //size: 0x188, class UAkItemBoolProperties : public UWidget {};
[UAkItemBoolProperties] MulticastInlineDelegateProperty AkAudio.AkItemBoolProperties.OnSelectionChanged @ 0x148 size: 0x10 0000021ea39b3ee0
[UAkItemBoolProperties] MulticastInlineDelegateProperty AkAudio.AkItemBoolProperties.OnPropertyDragged @ 0x158 size: 0x10 0000021ea39b3f80
[000273] Class AkAudio.AkItemPropertiesConv //size: 0x30, class UAkItemPropertiesConv : public UBlueprintFunctionLibrary {};
[000274] Class AkAudio.AkItemProperties //size: 0x188, class UAkItemProperties : public UWidget {};
[UAkItemProperties] MulticastInlineDelegateProperty AkAudio.AkItemProperties.OnSelectionChanged @ 0x148 size: 0x10 0000021ea39b65a0
[UAkItemProperties] MulticastInlineDelegateProperty AkAudio.AkItemProperties.OnPropertyDragged @ 0x158 size: 0x10 0000021ea39b6640
[000275] Class AkAudio.AkLateReverbComponent //size: 0x2D0, class UAkLateReverbComponent : public USceneComponent {};
[UAkLateReverbComponent] BoolProperty AkAudio.AkLateReverbComponent.bEnable @ 0x288 size: 0x1 0000021ea39b63c0
[UAkLateReverbComponent] ObjectProperty AkAudio.AkLateReverbComponent.AuxBus @ 0x290 size: 0x8 0000021ea39b6460
[UAkLateReverbComponent] StrProperty AkAudio.AkLateReverbComponent.AuxBusName @ 0x298 size: 0x10 0000021ea398aa00
[UAkLateReverbComponent] FloatProperty AkAudio.AkLateReverbComponent.SendLevel @ 0x2A8 size: 0x4 0000021ea398aa80
[UAkLateReverbComponent] FloatProperty AkAudio.AkLateReverbComponent.FadeRate @ 0x2AC size: 0x4 0000021ea398ab00
[UAkLateReverbComponent] FloatProperty AkAudio.AkLateReverbComponent.Priority @ 0x2B0 size: 0x4 0000021ea398ab80
[UAkLateReverbComponent] ObjectProperty AkAudio.AkLateReverbComponent.NextLowerPriorityComponent @ 0x2B8 size: 0x8 0000021ea39b6500
[000276] Class AkAudio.AkLinuxInitializationSettings //size: 0xF8, class UAkLinuxInitializationSettings : public UObject {};
[UAkLinuxInitializationSettings] StructProperty AkAudio.AkLinuxInitializationSettings.CommonSettings @ 0x30 size: 0x68 0000021ea39b6140
[UAkLinuxInitializationSettings] StructProperty AkAudio.AkLinuxInitializationSettings.CommunicationSettings @ 0x98 size: 0x28 0000021ea39b61e0
[UAkLinuxInitializationSettings] StructProperty AkAudio.AkLinuxInitializationSettings.AdvancedSettings @ 0xC0 size: 0x38 0000021ea39b6280
[000277] Class AkAudio.AkLinuxPlatformInfo //size: 0x78, class UAkLinuxPlatformInfo : public UAkPlatformInfo {};
[000278] Class AkAudio.AkLuminInitializationSettings //size: 0xF8, class UAkLuminInitializationSettings : public UObject {};
[UAkLuminInitializationSettings] StructProperty AkAudio.AkLuminInitializationSettings.CommonSettings @ 0x30 size: 0x68 0000021ea39b5ec0
[UAkLuminInitializationSettings] StructProperty AkAudio.AkLuminInitializationSettings.CommunicationSettings @ 0x98 size: 0x28 0000021ea39b5f60
[UAkLuminInitializationSettings] StructProperty AkAudio.AkLuminInitializationSettings.AdvancedSettings @ 0xC0 size: 0x38 0000021ea39b6000
[000279] Class AkAudio.AkLuminPlatformInfo //size: 0x78, class UAkLuminPlatformInfo : public UAkPlatformInfo {};
[000280] Class AkAudio.AkMacInitializationSettings //size: 0xF8, class UAkMacInitializationSettings : public UObject {};
[UAkMacInitializationSettings] StructProperty AkAudio.AkMacInitializationSettings.CommonSettings @ 0x30 size: 0x68 0000021ea39b5c40
[UAkMacInitializationSettings] StructProperty AkAudio.AkMacInitializationSettings.CommunicationSettings @ 0x98 size: 0x28 0000021ea39b5ce0
[UAkMacInitializationSettings] StructProperty AkAudio.AkMacInitializationSettings.AdvancedSettings @ 0xC0 size: 0x38 0000021ea39b5d80
[000281] Class AkAudio.AkMacPlatformInfo //size: 0x78, class UAkMacPlatformInfo : public UAkPlatformInfo {};
[000282] Class AkAudio.AkMediaAssetData //size: 0x48, class UAkMediaAssetData : public UObject {};
[UAkMediaAssetData] BoolProperty AkAudio.AkMediaAssetData.IsStreamed @ 0x30 size: 0x1 0000021ea39b5b00
[UAkMediaAssetData] BoolProperty AkAudio.AkMediaAssetData.UseDeviceMemory @ 0x31 size: 0x1 0000021ea39b5ba0
[000283] Class AkAudio.AkMediaAsset //size: 0x60, class UAkMediaAsset : public UObject {};
[UAkMediaAsset] UInt32Property AkAudio.AkMediaAsset.Id @ 0x30 size: 0x4 0000021ea398a800
[UAkMediaAsset] ArrayProperty AkAudio.AkMediaAsset.UserData @ 0x38 size: 0x10 0000021ea39b59c0
[UAkMediaAsset] ObjectProperty AkAudio.AkMediaAsset.CurrentMediaAssetData @ 0x48 size: 0x8 0000021ea39b5a60
[000284] Class AkAudio.AkLocalizedMediaAsset //size: 0x60, class UAkLocalizedMediaAsset : public UAkMediaAsset {};
[000285] Class AkAudio.AkExternalMediaAsset //size: 0xC0, class UAkExternalMediaAsset : public UAkMediaAsset {};
[000286] Class AkAudio.AkPS4InitializationSettings //size: 0xF8, class UAkPS4InitializationSettings : public UObject {};
[UAkPS4InitializationSettings] StructProperty AkAudio.AkPS4InitializationSettings.CommonSettings @ 0x30 size: 0x60 0000021ea39b56a0
[UAkPS4InitializationSettings] StructProperty AkAudio.AkPS4InitializationSettings.CommunicationSettings @ 0x90 size: 0x28 0000021ea39b5740
[UAkPS4InitializationSettings] StructProperty AkAudio.AkPS4InitializationSettings.AdvancedSettings @ 0xB8 size: 0x40 0000021ea39b57e0
[000287] Class AkAudio.AkPS4PlatformInfo //size: 0x78, class UAkPS4PlatformInfo : public UAkPlatformInfo {};
[000288] Class AkAudio.AkReverbVolume //size: 0x440, class AAkReverbVolume : public AVolume {};
[AAkReverbVolume] BoolProperty AkAudio.AkReverbVolume.bEnabled @ 0x408 size: 0x1 0000021ea39b54c0
[AAkReverbVolume] ObjectProperty AkAudio.AkReverbVolume.AuxBus @ 0x410 size: 0x8 0000021ea39b5560
[AAkReverbVolume] StrProperty AkAudio.AkReverbVolume.AuxBusName @ 0x418 size: 0x10 0000021ea398a580
[AAkReverbVolume] FloatProperty AkAudio.AkReverbVolume.SendLevel @ 0x428 size: 0x4 0000021ea398a600
[AAkReverbVolume] FloatProperty AkAudio.AkReverbVolume.FadeRate @ 0x42C size: 0x4 0000021ea398a680
[AAkReverbVolume] FloatProperty AkAudio.AkReverbVolume.Priority @ 0x430 size: 0x4 0000021ea398a700
[AAkReverbVolume] ObjectProperty AkAudio.AkReverbVolume.LateReverbComponent @ 0x438 size: 0x8 0000021ea39b5600
[000289] Class AkAudio.AkRoomComponent //size: 0x2E0, class UAkRoomComponent : public UAkGameObject {};
[UAkRoomComponent] BoolProperty AkAudio.AkRoomComponent.bEnable @ 0x2A8 size: 0x1 0000021ea39b7b80
[UAkRoomComponent] ObjectProperty AkAudio.AkRoomComponent.NextLowerPriorityComponent @ 0x2B0 size: 0x8 0000021ea39b52e0
[UAkRoomComponent] FloatProperty AkAudio.AkRoomComponent.Priority @ 0x2B8 size: 0x4 0000021ea398c480
[UAkRoomComponent] FloatProperty AkAudio.AkRoomComponent.WallOcclusion @ 0x2BC size: 0x4 0000021ea398c500
[UAkRoomComponent] FloatProperty AkAudio.AkRoomComponent.AuxSendLevel @ 0x2C0 size: 0x4 0000021ea398c580
[UAkRoomComponent] BoolProperty AkAudio.AkRoomComponent.AutoPost @ 0x2C4 size: 0x1 0000021ea39b5380
[UAkRoomComponent] ObjectProperty AkAudio.AkRoomComponent.AmbientEvent @ 0x2C8 size: 0x8 0000021ea39b5420
[UAkRoomComponent] FloatProperty AkAudio.AkRoomComponent.AuxSendLevelToSelf @ 0x2D0 size: 0x4 0000021ea398c600
[000290] Class AkAudio.AkRtpc //size: 0x48, class UAkRtpc : public UAkAudioType {};
[000291] Class AkAudio.AkSettings //size: 0x190, class UAkSettings : public UObject {};
[UAkSettings] ByteProperty AkAudio.AkSettings.MaxSimultaneousReverbVolumes @ 0x30 size: 0x1 0000021ea39b6fa0
[UAkSettings] StructProperty AkAudio.AkSettings.WwiseProjectPath @ 0x38 size: 0x10 0000021ea39b7040
[UAkSettings] StructProperty AkAudio.AkSettings.TemporaryAudioFileStubPath @ 0x48 size: 0x10 0000021ea39b70e0
[UAkSettings] StructProperty AkAudio.AkSettings.ReportOutputPath @ 0x58 size: 0x10 0000021ea39b7180
[UAkSettings] StructProperty AkAudio.AkSettings.ReportIgnoreListPath @ 0x68 size: 0x10 0000021ea39b7220
[UAkSettings] StructProperty AkAudio.AkSettings.WwiseSoundDataFolder @ 0x78 size: 0x10 0000021ea39b72c0
[UAkSettings] BoolProperty AkAudio.AkSettings.bAutoConnectToWAAPI @ 0x88 size: 0x1 0000021ea39b7360
[UAkSettings] ByteProperty AkAudio.AkSettings.DefaultOcclusionCollisionChannel @ 0x89 size: 0x1 0000021ea39b7400
[UAkSettings] MapProperty AkAudio.AkSettings.AkGeometryMap @ 0x90 size: 0x50 0000021ea3559400
[UAkSettings] BoolProperty AkAudio.AkSettings.SplitSwitchContainerMedia @ 0xE0 size: 0x1 0000021ea39b75e0
[UAkSettings] BoolProperty AkAudio.AkSettings.UseEventBasedPackaging @ 0xE1 size: 0x1 0000021ea39b7680
[UAkSettings] BoolProperty AkAudio.AkSettings.EnableAutomaticAssetSynchronization @ 0xE2 size: 0x1 0000021ea39b7720
[UAkSettings] StrProperty AkAudio.AkSettings.CommandletCommitMessage @ 0xE8 size: 0x10 0000021ea398c300
[UAkSettings] MapProperty AkAudio.AkSettings.UnrealCultureToWwiseCulture @ 0xF8 size: 0x50 0000021ea3556340
[UAkSettings] BoolProperty AkAudio.AkSettings.AskedToUseNewAssetManagement @ 0x148 size: 0x1 0000021ea39b77c0
[UAkSettings] BoolProperty AkAudio.AkSettings.bEnableMultiCoreRendering @ 0x149 size: 0x1 0000021ea39b7860
[UAkSettings] BoolProperty AkAudio.AkSettings.MigratedEnableMultiCoreRendering @ 0x14A size: 0x1 0000021ea39b7900
[UAkSettings] BoolProperty AkAudio.AkSettings.FixupRedirectorsDuringMigration @ 0x14B size: 0x1 0000021ea39b79a0
[UAkSettings] StructProperty AkAudio.AkSettings.WwiseWindowsInstallationPath @ 0x150 size: 0x10 0000021ea39b7a40
[UAkSettings] StructProperty AkAudio.AkSettings.WwiseMacInstallationPath @ 0x160 size: 0x10 0000021ea39b7ae0
[000292] Class AkAudio.AkSettingsPerUser //size: 0x68, class UAkSettingsPerUser : public UObject {};
[UAkSettingsPerUser] StructProperty AkAudio.AkSettingsPerUser.WwiseWindowsInstallationPath @ 0x30 size: 0x10 0000021ea39b6c80
[UAkSettingsPerUser] StructProperty AkAudio.AkSettingsPerUser.WwiseMacInstallationPath @ 0x40 size: 0x10 0000021ea39b6d20
[UAkSettingsPerUser] StrProperty AkAudio.AkSettingsPerUser.WaapiIPAddress @ 0x50 size: 0x10 0000021ea398c200
[UAkSettingsPerUser] UInt32Property AkAudio.AkSettingsPerUser.WaapiPort @ 0x60 size: 0x4 0000021ea398c280
[UAkSettingsPerUser] BoolProperty AkAudio.AkSettingsPerUser.AutoSyncSelection @ 0x64 size: 0x1 0000021ea39b6dc0
[UAkSettingsPerUser] BoolProperty AkAudio.AkSettingsPerUser.SuppressWwiseProjectPathWarnings @ 0x65 size: 0x1 0000021ea39b6e60
[UAkSettingsPerUser] BoolProperty AkAudio.AkSettingsPerUser.SoundDataGenerationSkipLanguage @ 0x66 size: 0x1 0000021ea39b6f00
[000293] Class AkAudio.AkSlider //size: 0x5A0, class UAkSlider : public UWidget {};
[UAkSlider] FloatProperty AkAudio.AkSlider.Value @ 0x148 size: 0x4 0000021ea398be80
[UAkSlider] DelegateProperty AkAudio.AkSlider.ValueDelegate @ 0x14C size: 0x14 0000021ea39b89e0
[UAkSlider] StructProperty AkAudio.AkSlider.WidgetStyle @ 0x160 size: 0x370 0000021ea39b8a80
[UAkSlider] ByteProperty AkAudio.AkSlider.Orientation @ 0x4D0 size: 0x1 0000021ea39b8b20
[UAkSlider] StructProperty AkAudio.AkSlider.SliderBarColor @ 0x4D4 size: 0x10 0000021ea39b8bc0
[UAkSlider] StructProperty AkAudio.AkSlider.SliderHandleColor @ 0x4E4 size: 0x10 0000021ea39b8c60
[UAkSlider] BoolProperty AkAudio.AkSlider.IndentHandle @ 0x4F4 size: 0x1 0000021ea39b8d00
[UAkSlider] BoolProperty AkAudio.AkSlider.Locked @ 0x4F5 size: 0x1 0000021ea39b8da0
[UAkSlider] FloatProperty AkAudio.AkSlider.StepSize @ 0x4F8 size: 0x4 0000021ea398bf00
[UAkSlider] BoolProperty AkAudio.AkSlider.IsFocusable @ 0x4FC size: 0x1 0000021ea39b8e40
[UAkSlider] StructProperty AkAudio.AkSlider.ThePropertyToControl @ 0x500 size: 0x10 0000021ea39b8ee0
[UAkSlider] StructProperty AkAudio.AkSlider.ItemToControl @ 0x510 size: 0x40 0000021ea39b8f80
[UAkSlider] MulticastInlineDelegateProperty AkAudio.AkSlider.OnValueChanged @ 0x550 size: 0x10 0000021ea39b9020
[UAkSlider] MulticastInlineDelegateProperty AkAudio.AkSlider.OnItemDropped @ 0x560 size: 0x10 0000021ea39b6780
[UAkSlider] MulticastInlineDelegateProperty AkAudio.AkSlider.OnPropertyDropped @ 0x570 size: 0x10 0000021ea39b6820
[000294] Class AkAudio.AkSpatialAudioVolume //size: 0x418, class AAkSpatialAudioVolume : public AVolume {};
[AAkSpatialAudioVolume] ObjectProperty AkAudio.AkSpatialAudioVolume.LateReverb @ 0x408 size: 0x8 0000021ea39b88a0
[AAkSpatialAudioVolume] ObjectProperty AkAudio.AkSpatialAudioVolume.Room @ 0x410 size: 0x8 0000021ea39b8940
[000295] Class AkAudio.AkSpotReflector //size: 0x3F8, class AAkSpotReflector : public AActor {};
[AAkSpotReflector] ObjectProperty AkAudio.AkSpotReflector.EarlyReflectionAuxBus @ 0x3D0 size: 0x8 0000021ea39b8760
[AAkSpotReflector] StrProperty AkAudio.AkSpotReflector.EarlyReflectionAuxBusName @ 0x3D8 size: 0x10 0000021ea398bd00
[AAkSpotReflector] ObjectProperty AkAudio.AkSpotReflector.AcousticTexture @ 0x3E8 size: 0x8 0000021ea39b8800
[AAkSpotReflector] FloatProperty AkAudio.AkSpotReflector.DistanceScalingFactor @ 0x3F0 size: 0x4 0000021ea398bd80
[AAkSpotReflector] FloatProperty AkAudio.AkSpotReflector.Level @ 0x3F4 size: 0x4 0000021ea398be00
[000296] Class AkAudio.AkStateValue //size: 0x60, class UAkStateValue : public UAkGroupValue {};
[000297] Class AkAudio.AkSurfaceReflectorSetComponent //size: 0x2C0, class UAkSurfaceReflectorSetComponent : public USceneComponent {};
[UAkSurfaceReflectorSetComponent] BoolProperty AkAudio.AkSurfaceReflectorSetComponent.bEnableSurfaceReflectors @ 0x288 size: 0x1 0000021ea39b83a0
[UAkSurfaceReflectorSetComponent] ArrayProperty AkAudio.AkSurfaceReflectorSetComponent.AcousticPolys @ 0x290 size: 0x10 0000021ea39b84e0
[UAkSurfaceReflectorSetComponent] BoolProperty AkAudio.AkSurfaceReflectorSetComponent.bEnableDiffraction @ 0x2A0 size: 0x1 0000021ea39b8580
[UAkSurfaceReflectorSetComponent] BoolProperty AkAudio.AkSurfaceReflectorSetComponent.bEnableDiffractionOnBoundaryEdges @ 0x2A0 size: 0x1 0000021ea39b8620
[UAkSurfaceReflectorSetComponent] ObjectProperty AkAudio.AkSurfaceReflectorSetComponent.AssociatedRoom @ 0x2A8 size: 0x8 0000021ea39b86c0
[000298] Class AkAudio.AkSwitchInitializationSettings //size: 0xF8, class UAkSwitchInitializationSettings : public UObject {};
[UAkSwitchInitializationSettings] StructProperty AkAudio.AkSwitchInitializationSettings.CommonSettings @ 0x30 size: 0x68 0000021ea39b8120
[UAkSwitchInitializationSettings] StructProperty AkAudio.AkSwitchInitializationSettings.CommunicationSettings @ 0x98 size: 0x28 0000021ea39b81c0
[UAkSwitchInitializationSettings] StructProperty AkAudio.AkSwitchInitializationSettings.AdvancedSettings @ 0xC0 size: 0x38 0000021ea39b8260
[000299] Class AkAudio.AkSwitchPlatformInfo //size: 0x78, class UAkSwitchPlatformInfo : public UAkPlatformInfo {};
[000300] Class AkAudio.AkSwitchValue //size: 0x60, class UAkSwitchValue : public UAkGroupValue {};
[000301] Class AkAudio.AkTrigger //size: 0x48, class UAkTrigger : public UAkAudioType {};
[000302] Class AkAudio.AkTVOSInitializationSettings //size: 0x108, class UAkTVOSInitializationSettings : public UObject {};
[UAkTVOSInitializationSettings] StructProperty AkAudio.AkTVOSInitializationSettings.CommonSettings @ 0x30 size: 0x68 0000021ea39b7ea0
[UAkTVOSInitializationSettings] StructProperty AkAudio.AkTVOSInitializationSettings.AudioSession @ 0x98 size: 0xC 0000021ea39b7f40
[UAkTVOSInitializationSettings] StructProperty AkAudio.AkTVOSInitializationSettings.CommunicationSettings @ 0xA8 size: 0x28 0000021ea39b7fe0
[UAkTVOSInitializationSettings] StructProperty AkAudio.AkTVOSInitializationSettings.AdvancedSettings @ 0xD0 size: 0x34 0000021ea39b8080
[000303] Class AkAudio.AkTVOSPlatformInfo //size: 0x78, class UAkTVOSPlatformInfo : public UAkPlatformInfo {};
[000304] Class Engine.World //size: 0x870, class UWorld : public UObject {};
[UWorld] ObjectProperty Engine.World.PersistentLevel @ 0x38 size: 0x8 0000021ea464b1e0
[UWorld] ObjectProperty Engine.World.NetDriver @ 0x40 size: 0x8 0000021ea464b280
[UWorld] ObjectProperty Engine.World.LineBatcher @ 0x48 size: 0x8 0000021ea464b320
[UWorld] ObjectProperty Engine.World.PersistentLineBatcher @ 0x50 size: 0x8 0000021ea464b3c0
[UWorld] ObjectProperty Engine.World.ForegroundLineBatcher @ 0x58 size: 0x8 0000021ea464b460
[UWorld] ObjectProperty Engine.World.NetworkManager @ 0x60 size: 0x8 0000021ea464b500
[UWorld] ObjectProperty Engine.World.PhysicsCollisionHandler @ 0x68 size: 0x8 0000021ea464b5a0
[UWorld] ArrayProperty Engine.World.ExtraReferencedObjects @ 0x70 size: 0x10 0000021ea464b6e0
[UWorld] ArrayProperty Engine.World.PerModuleDataObjects @ 0x80 size: 0x10 0000021ea464b820
[UWorld] ArrayProperty Engine.World.StreamingLevels @ 0x90 size: 0x10 0000021ea464b960
[UWorld] StructProperty Engine.World.StreamingLevelsToConsider @ 0xA0 size: 0x28 0000021ea46490c0
[UWorld] StrProperty Engine.World.StreamingLevelsPrefix @ 0xC8 size: 0x10 0000021ea462c000
[UWorld] ObjectProperty Engine.World.CurrentLevelPendingVisibility @ 0xD8 size: 0x8 0000021ea4649160
[UWorld] ObjectProperty Engine.World.CurrentLevelPendingInvisibility @ 0xE0 size: 0x8 0000021ea4649200
[UWorld] ObjectProperty Engine.World.DemoNetDriver @ 0xE8 size: 0x8 0000021ea46492a0
[UWorld] ObjectProperty Engine.World.MyParticleEventManager @ 0xF0 size: 0x8 0000021ea4649340
[UWorld] BoolProperty Engine.World.bAresLevelIgnoresZPrepass @ 0xF8 size: 0x1 0000021ea46493e0
[UWorld] ObjectProperty Engine.World.AresZPrepassMesh @ 0x100 size: 0x8 0000021ea4649480
[UWorld] ObjectProperty Engine.World.DefaultPhysicsVolume @ 0x108 size: 0x8 0000021ea4649520
[UWorld] BoolProperty Engine.World.bAreConstraintsDirty @ 0x128 size: 0x1 0000021ea46495c0
[UWorld] ObjectProperty Engine.World.NavigationSystem @ 0x130 size: 0x8 0000021ea4649660
[UWorld] ObjectProperty Engine.World.AuthorityGameMode @ 0x138 size: 0x8 0000021ea4649700
[UWorld] ObjectProperty Engine.World.GameState @ 0x140 size: 0x8 0000021ea46497a0
[UWorld] ObjectProperty Engine.World.AISystem @ 0x148 size: 0x8 0000021ea4649840
[UWorld] ObjectProperty Engine.World.AvoidanceManager @ 0x150 size: 0x8 0000021ea46498e0
[UWorld] ArrayProperty Engine.World.Levels @ 0x158 size: 0x10 0000021ea4649a20
[UWorld] ArrayProperty Engine.World.LevelCollections @ 0x168 size: 0x10 0000021ea4649b60
[UWorld] ObjectProperty Engine.World.OwningGameInstance @ 0x1A0 size: 0x8 0000021ea4649c00
[UWorld] ArrayProperty Engine.World.ParameterCollectionInstances @ 0x1A8 size: 0x10 0000021ea4649d40
[UWorld] ObjectProperty Engine.World.CanvasForRenderingToTarget @ 0x1B8 size: 0x8 0000021ea4649de0
[UWorld] ObjectProperty Engine.World.CanvasForDrawMaterialToRenderTarget @ 0x1C0 size: 0x8 0000021ea4649e80
[UWorld] SetProperty Engine.World.ComponentsThatNeedPreEndOfFrameSync @ 0x230 size: 0x50 0000021ea4649fc0
[UWorld] ArrayProperty Engine.World.ComponentsThatNeedEndOfFrameUpdate @ 0x280 size: 0x10 0000021ea464a100
[UWorld] ArrayProperty Engine.World.ComponentsThatNeedEndOfFrameUpdate_OnGameThread @ 0x290 size: 0x10 0000021ea464a240
[UWorld] ObjectProperty Engine.World.WorldComposition @ 0x650 size: 0x8 0000021ea464a2e0
[UWorld] BoolProperty Engine.World.bFlushNetConnectionsAfterFirstActorTick @ 0x6E8 size: 0x1 0000021ea464a380
[UWorld] StructProperty Engine.World.PSCPool @ 0x6F0 size: 0x58 0000021ea464a420
[UWorld] StructProperty Engine.World.ParticleDecalManager @ 0x810 size: 0x60 0000021ea464a4c0
[000305] Class AkAudio.AkWaapiCalls //size: 0x30, class UAkWaapiCalls : public UBlueprintFunctionLibrary {};
[000306] Class AkAudio.SAkWaapiFieldNamesConv //size: 0x30, class USAkWaapiFieldNamesConv : public UBlueprintFunctionLibrary {};
[000307] Class AkAudio.AkWaapiJsonManager //size: 0x30, class UAkWaapiJsonManager : public UBlueprintFunctionLibrary {};
[000308] Class AkAudio.AkWaapiUriConv //size: 0x30, class UAkWaapiUriConv : public UBlueprintFunctionLibrary {};
[000309] Class AkAudio.AkWindowsInitializationSettings //size: 0x100, class UAkWindowsInitializationSettings : public UObject {};
[UAkWindowsInitializationSettings] StructProperty AkAudio.AkWindowsInitializationSettings.CommonSettings @ 0x30 size: 0x68 0000021ea39ba560
[UAkWindowsInitializationSettings] StructProperty AkAudio.AkWindowsInitializationSettings.CommunicationSettings @ 0x98 size: 0x28 0000021ea39ba600
[UAkWindowsInitializationSettings] StructProperty AkAudio.AkWindowsInitializationSettings.AdvancedSettings @ 0xC0 size: 0x40 0000021ea39ba6a0
[000310] Class AkAudio.AkWin32PlatformInfo //size: 0x78, class UAkWin32PlatformInfo : public UAkPlatformInfo {};
[000311] Class AkAudio.AkWin64PlatformInfo //size: 0x78, class UAkWin64PlatformInfo : public UAkPlatformInfo {};
[000312] Class AkAudio.AkWindowsPlatformInfo //size: 0x78, class UAkWindowsPlatformInfo : public UAkWin64PlatformInfo {};
[000313] Class AkAudio.AkWinGDKInitializationSettings //size: 0x100, class UAkWinGDKInitializationSettings : public UObject {};
[UAkWinGDKInitializationSettings] StructProperty AkAudio.AkWinGDKInitializationSettings.CommonSettings @ 0x30 size: 0x68 0000021ea39bcc20
[UAkWinGDKInitializationSettings] StructProperty AkAudio.AkWinGDKInitializationSettings.CommunicationSettings @ 0x98 size: 0x28 0000021ea39bccc0
[UAkWinGDKInitializationSettings] StructProperty AkAudio.AkWinGDKInitializationSettings.AdvancedSettings @ 0xC0 size: 0x40 0000021ea39bcd60
[000314] Class AkAudio.AkWinAnvilInitializationSettings //size: 0x100, class UAkWinAnvilInitializationSettings : public UAkWinGDKInitializationSettings {};
[000315] Class AkAudio.AkWinGDKPlatformInfo //size: 0x78, class UAkWinGDKPlatformInfo : public UAkPlatformInfo {};
[000316] Class AkAudio.AkWinAnvilPlatformInfo //size: 0x78, class UAkWinAnvilPlatformInfo : public UAkWinGDKPlatformInfo {};
[000317] Class AkAudio.AkWwiseTree //size: 0x188, class UAkWwiseTree : public UWidget {};
[UAkWwiseTree] MulticastInlineDelegateProperty AkAudio.AkWwiseTree.OnSelectionChanged @ 0x148 size: 0x10 0000021ea39bca40
[UAkWwiseTree] MulticastInlineDelegateProperty AkAudio.AkWwiseTree.OnItemDragged @ 0x158 size: 0x10 0000021ea39bcae0
[000318] Class AkAudio.AkWwiseTreeSelector //size: 0x1A8, class UAkWwiseTreeSelector : public UWidget {};
[UAkWwiseTreeSelector] MulticastInlineDelegateProperty AkAudio.AkWwiseTreeSelector.OnSelectionChanged @ 0x148 size: 0x10 0000021ea39bc900
[UAkWwiseTreeSelector] MulticastInlineDelegateProperty AkAudio.AkWwiseTreeSelector.OnItemDragged @ 0x158 size: 0x10 0000021ea39bc9a0
[000319] Class AkAudio.AkXboxOneGDKInitializationSettings //size: 0x100, class UAkXboxOneGDKInitializationSettings : public UObject {};
[UAkXboxOneGDKInitializationSettings] StructProperty AkAudio.AkXboxOneGDKInitializationSettings.CommonSettings @ 0x30 size: 0x60 0000021ea39bc5e0
[UAkXboxOneGDKInitializationSettings] StructProperty AkAudio.AkXboxOneGDKInitializationSettings.ApuHeapSettings @ 0x90 size: 0x8 0000021ea39bc680
[UAkXboxOneGDKInitializationSettings] StructProperty AkAudio.AkXboxOneGDKInitializationSettings.CommunicationSettings @ 0x98 size: 0x28 0000021ea39bc720
[UAkXboxOneGDKInitializationSettings] StructProperty AkAudio.AkXboxOneGDKInitializationSettings.AdvancedSettings @ 0xC0 size: 0x3C 0000021ea39bc7c0
[000320] Class AkAudio.AkXboxOneAnvilInitializationSettings //size: 0x100, class UAkXboxOneAnvilInitializationSettings : public UAkXboxOneGDKInitializationSettings {};
[000321] Class AkAudio.AkXboxOneGDKPlatformInfo //size: 0x78, class UAkXboxOneGDKPlatformInfo : public UAkPlatformInfo {};
[000322] Class AkAudio.AkXboxOneAnvilPlatformInfo //size: 0x78, class UAkXboxOneAnvilPlatformInfo : public UAkXboxOneGDKPlatformInfo {};
[000323] Class AkAudio.AkXboxOneInitializationSettings //size: 0x100, class UAkXboxOneInitializationSettings : public UObject {};
[UAkXboxOneInitializationSettings] StructProperty AkAudio.AkXboxOneInitializationSettings.CommonSettings @ 0x30 size: 0x60 0000021ea39bc2c0
[UAkXboxOneInitializationSettings] StructProperty AkAudio.AkXboxOneInitializationSettings.ApuHeapSettings @ 0x90 size: 0x8 0000021ea39bc360
[UAkXboxOneInitializationSettings] StructProperty AkAudio.AkXboxOneInitializationSettings.CommunicationSettings @ 0x98 size: 0x28 0000021ea39bc400
[UAkXboxOneInitializationSettings] StructProperty AkAudio.AkXboxOneInitializationSettings.AdvancedSettings @ 0xC0 size: 0x3C 0000021ea39bc4a0
[000324] Class AkAudio.AkXboxOnePlatformInfo //size: 0x78, class UAkXboxOnePlatformInfo : public UAkPlatformInfo {};
[000325] Class AkAudio.AkXSXInitializationSettings //size: 0x100, class UAkXSXInitializationSettings : public UObject {};
[UAkXSXInitializationSettings] StructProperty AkAudio.AkXSXInitializationSettings.CommonSettings @ 0x30 size: 0x60 0000021ea39bbfa0
[UAkXSXInitializationSettings] StructProperty AkAudio.AkXSXInitializationSettings.ApuHeapSettings @ 0x90 size: 0x8 0000021ea39bc040
[UAkXSXInitializationSettings] StructProperty AkAudio.AkXSXInitializationSettings.CommunicationSettings @ 0x98 size: 0x28 0000021ea39bc0e0
[UAkXSXInitializationSettings] StructProperty AkAudio.AkXSXInitializationSettings.AdvancedSettings @ 0xC0 size: 0x3C 0000021ea39bc180
[000326] Class AkAudio.AkMPXInitializationSettings //size: 0x100, class UAkMPXInitializationSettings : public UAkXSXInitializationSettings {};
[000327] Class Engine.InterpTrack //size: 0x78, class UInterpTrack : public UObject {};
[UInterpTrack] ArrayProperty Engine.InterpTrack.SubTracks @ 0x40 size: 0x10 0000021ea39be200
[UInterpTrack] ClassProperty Engine.InterpTrack.TrackInstClass @ 0x50 size: 0x8 0000021ea39be2a0
[UInterpTrack] ByteProperty Engine.InterpTrack.ActiveCondition @ 0x58 size: 0x1 0000021ea39bba00
[UInterpTrack] StrProperty Engine.InterpTrack.TrackTitle @ 0x60 size: 0x10 0000021ea398cf80
[UInterpTrack] BoolProperty Engine.InterpTrack.bOnePerGroup @ 0x70 size: 0x1 0000021ea39bbaa0
[UInterpTrack] BoolProperty Engine.InterpTrack.bDirGroupOnly @ 0x70 size: 0x1 0000021ea39bbb40
[UInterpTrack] BoolProperty Engine.InterpTrack.bDisableTrack @ 0x70 size: 0x1 0000021ea39bbbe0
[UInterpTrack] BoolProperty Engine.InterpTrack.bIsSelected @ 0x70 size: 0x1 0000021ea39bbc80
[UInterpTrack] BoolProperty Engine.InterpTrack.bIsAnimControlTrack @ 0x70 size: 0x1 0000021ea39bbd20
[UInterpTrack] BoolProperty Engine.InterpTrack.bSubTrackOnly @ 0x70 size: 0x1 0000021ea39bbdc0
[UInterpTrack] BoolProperty Engine.InterpTrack.bVisible @ 0x70 size: 0x1 0000021ea39bbe60
[UInterpTrack] BoolProperty Engine.InterpTrack.bIsRecording @ 0x70 size: 0x1 0000021ea39bbf00
[000328] Class Engine.InterpTrackVectorBase //size: 0x98, class UInterpTrackVectorBase : public UInterpTrack {};
[UInterpTrackVectorBase] StructProperty Engine.InterpTrackVectorBase.VectorTrack @ 0x78 size: 0x18 0000021ea39be0c0
[UInterpTrackVectorBase] FloatProperty Engine.InterpTrackVectorBase.CurveTension @ 0x90 size: 0x4 0000021ea398cf00
[000329] Class AkAudio.InterpTrackAkAudioEvent //size: 0xB0, class UInterpTrackAkAudioEvent : public UInterpTrackVectorBase {};
[UInterpTrackAkAudioEvent] ArrayProperty AkAudio.InterpTrackAkAudioEvent.Events @ 0x98 size: 0x10 0000021ea39bdf80
[UInterpTrackAkAudioEvent] BoolProperty AkAudio.InterpTrackAkAudioEvent.bContinueEventOnMatineeEnd @ 0xA8 size: 0x1 0000021ea39be020
[000330] Class Engine.InterpTrackFloatBase //size: 0x98, class UInterpTrackFloatBase : public UInterpTrack {};
[UInterpTrackFloatBase] StructProperty Engine.InterpTrackFloatBase.FloatTrack @ 0x78 size: 0x18 0000021ea39bde40
[UInterpTrackFloatBase] FloatProperty Engine.InterpTrackFloatBase.CurveTension @ 0x90 size: 0x4 0000021ea398ce80
[000331] Class AkAudio.InterpTrackAkAudioRTPC //size: 0xB0, class UInterpTrackAkAudioRTPC : public UInterpTrackFloatBase {};
[UInterpTrackAkAudioRTPC] StrProperty AkAudio.InterpTrackAkAudioRTPC.Param @ 0x98 size: 0x10 0000021ea398ce00
[UInterpTrackAkAudioRTPC] BoolProperty AkAudio.InterpTrackAkAudioRTPC.bPlayOnReverse @ 0xA8 size: 0x1 0000021ea39bdd00
[UInterpTrackAkAudioRTPC] BoolProperty AkAudio.InterpTrackAkAudioRTPC.bContinueRTPCOnMatineeEnd @ 0xA8 size: 0x1 0000021ea39bdda0
[000332] Class Engine.InterpTrackInst //size: 0x30, class UInterpTrackInst : public UObject {};
[000333] Class AkAudio.InterpTrackInstAkAudioEvent //size: 0x38, class UInterpTrackInstAkAudioEvent : public UInterpTrackInst {};
[UInterpTrackInstAkAudioEvent] FloatProperty AkAudio.InterpTrackInstAkAudioEvent.LastUpdatePosition @ 0x30 size: 0x4 0000021ea398cd80
[000334] Class AkAudio.InterpTrackInstAkAudioRTPC //size: 0x38, class UInterpTrackInstAkAudioRTPC : public UInterpTrackInst {};
[UInterpTrackInstAkAudioRTPC] FloatProperty AkAudio.InterpTrackInstAkAudioRTPC.LastUpdatePosition @ 0x30 size: 0x4 0000021ea398cd00
[000335] Package MovieScene
[000336] Class MovieScene.MovieSceneSignedObject //size: 0x58, class UMovieSceneSignedObject : public UObject {};
[UMovieSceneSignedObject] StructProperty MovieScene.MovieSceneSignedObject.Signature @ 0x30 size: 0x10 0000021ea39bdc60
[000337] Class MovieScene.MovieSceneSection //size: 0xF0, class UMovieSceneSection : public UMovieSceneSignedObject {};
[UMovieSceneSection] StructProperty MovieScene.MovieSceneSection.EvalOptions @ 0x58 size: 0x2 0000021ea39bcf40
[UMovieSceneSection] StructProperty MovieScene.MovieSceneSection.Easing @ 0x60 size: 0x38 0000021ea39bcfe0
[UMovieSceneSection] StructProperty MovieScene.MovieSceneSection.SectionRange @ 0x98 size: 0x10 0000021ea39bd080
[UMovieSceneSection] StructProperty MovieScene.MovieSceneSection.PreRollFrames @ 0xA8 size: 0x4 0000021ea39bd120
[UMovieSceneSection] StructProperty MovieScene.MovieSceneSection.PostRollFrames @ 0xAC size: 0x4 0000021ea39bd1c0
[UMovieSceneSection] IntProperty MovieScene.MovieSceneSection.RowIndex @ 0xB0 size: 0x4 0000021ea398e700
[UMovieSceneSection] IntProperty MovieScene.MovieSceneSection.OverlapPriority @ 0xB4 size: 0x4 0000021ea398c680
[UMovieSceneSection] BoolProperty MovieScene.MovieSceneSection.bIsActive @ 0xB8 size: 0x1 0000021ea39bd260
[UMovieSceneSection] BoolProperty MovieScene.MovieSceneSection.bIsLocked @ 0xB8 size: 0x1 0000021ea39bd300
[UMovieSceneSection] FloatProperty MovieScene.MovieSceneSection.StartTime @ 0xBC size: 0x4 0000021ea398c700
[UMovieSceneSection] FloatProperty MovieScene.MovieSceneSection.EndTime @ 0xC0 size: 0x4 0000021ea398c780
[UMovieSceneSection] FloatProperty MovieScene.MovieSceneSection.PreRollTime @ 0xC4 size: 0x4 0000021ea398c800
[UMovieSceneSection] FloatProperty MovieScene.MovieSceneSection.PostRollTime @ 0xC8 size: 0x4 0000021ea398c880
[UMovieSceneSection] BoolProperty MovieScene.MovieSceneSection.bIsInfinite @ 0xCC size: 0x1 0000021ea39bd3a0
[UMovieSceneSection] BoolProperty MovieScene.MovieSceneSection.bSupportsInfiniteRange @ 0xD0 size: 0x1 0000021ea39bd440
[UMovieSceneSection] StructProperty MovieScene.MovieSceneSection.BlendType @ 0xD1 size: 0x2 0000021ea39bd4e0
[000338] Class AkAudio.MovieSceneAkAudioEventSection //size: 0x1D8, class UMovieSceneAkAudioEventSection : public UMovieSceneSection {};
[UMovieSceneAkAudioEventSection] ObjectProperty AkAudio.MovieSceneAkAudioEventSection.Event @ 0x130 size: 0x8 0000021ea39bf6a0
[UMovieSceneAkAudioEventSection] BoolProperty AkAudio.MovieSceneAkAudioEventSection.RetriggerEvent @ 0x138 size: 0x1 0000021ea39bf740
[UMovieSceneAkAudioEventSection] IntProperty AkAudio.MovieSceneAkAudioEventSection.ScrubTailLengthMs @ 0x13C size: 0x4 0000021ea398e500
[UMovieSceneAkAudioEventSection] BoolProperty AkAudio.MovieSceneAkAudioEventSection.StopAtSectionEnd @ 0x140 size: 0x1 0000021ea39bcea0
[UMovieSceneAkAudioEventSection] StrProperty AkAudio.MovieSceneAkAudioEventSection.EventName @ 0x148 size: 0x10 0000021ea398e580
[UMovieSceneAkAudioEventSection] FloatProperty AkAudio.MovieSceneAkAudioEventSection.MaxSourceDuration @ 0x178 size: 0x4 0000021ea398e600
[UMovieSceneAkAudioEventSection] StrProperty AkAudio.MovieSceneAkAudioEventSection.MaxDurationSourceID @ 0x180 size: 0x10 0000021ea398e680
[000339] Class MovieScene.MovieSceneTrack //size: 0x80, class UMovieSceneTrack : public UMovieSceneSignedObject {};
[UMovieSceneTrack] StructProperty MovieScene.MovieSceneTrack.EvalOptions @ 0x58 size: 0x4 0000021ea39bf420
[UMovieSceneTrack] BoolProperty MovieScene.MovieSceneTrack.bIsEvalDisabled @ 0x5D size: 0x1 0000021ea39bf4c0
[UMovieSceneTrack] StructProperty MovieScene.MovieSceneTrack.EvaluationFieldGuid @ 0x60 size: 0x10 0000021ea39bf560
[UMovieSceneTrack] StructProperty MovieScene.MovieSceneTrack.EvaluationField @ 0x70 size: 0x10 0000021ea39bf600
[000340] Class AkAudio.MovieSceneAkTrack //size: 0x98, class UMovieSceneAkTrack : public UMovieSceneTrack {};
[UMovieSceneAkTrack] ArrayProperty AkAudio.MovieSceneAkTrack.Sections @ 0x80 size: 0x10 0000021ea39bf2e0
[UMovieSceneAkTrack] BoolProperty AkAudio.MovieSceneAkTrack.bIsAMasterTrack @ 0x90 size: 0x1 0000021ea39bf380
[000341] Class AkAudio.MovieSceneAkAudioEventTrack //size: 0x98, class UMovieSceneAkAudioEventTrack : public UMovieSceneAkTrack {};
[000342] Class AkAudio.MovieSceneAkAudioRTPCSection //size: 0x258, class UMovieSceneAkAudioRTPCSection : public UMovieSceneSection {};
[UMovieSceneAkAudioRTPCSection] ObjectProperty AkAudio.MovieSceneAkAudioRTPCSection.RTPC @ 0xF0 size: 0x8 0000021ea39befc0
[UMovieSceneAkAudioRTPCSection] StrProperty AkAudio.MovieSceneAkAudioRTPCSection.Name @ 0xF8 size: 0x10 0000021ea398e480
[UMovieSceneAkAudioRTPCSection] StructProperty AkAudio.MovieSceneAkAudioRTPCSection.FloatCurve @ 0x108 size: 0x80 0000021ea39bf060
[UMovieSceneAkAudioRTPCSection] StructProperty AkAudio.MovieSceneAkAudioRTPCSection.FloatChannelSerializationHelper @ 0x188 size: 0x30 0000021ea39bf100
[UMovieSceneAkAudioRTPCSection] StructProperty AkAudio.MovieSceneAkAudioRTPCSection.RTPCChannel @ 0x1B8 size: 0xA0 0000021ea39bf1a0
[000343] Class AkAudio.MovieSceneAkAudioRTPCTrack //size: 0x98, class UMovieSceneAkAudioRTPCTrack : public UMovieSceneAkTrack {};
[000344] Class AkAudio.PostEventAsync //size: 0xA8, class UPostEventAsync : public UBlueprintAsyncActionBase {};
[UPostEventAsync] MulticastInlineDelegateProperty AkAudio.PostEventAsync.Completed @ 0x38 size: 0x10 0000021ea39bea20
[000345] Class AkAudio.PostEventAtLocationAsync //size: 0x88, class UPostEventAtLocationAsync : public UBlueprintAsyncActionBase {};
[UPostEventAtLocationAsync] MulticastInlineDelegateProperty AkAudio.PostEventAtLocationAsync.Completed @ 0x38 size: 0x10 0000021ea39be660
[000346] Class MovieScene.MovieSceneSequence //size: 0x68, class UMovieSceneSequence : public UMovieSceneSignedObject {};
[UMovieSceneSequence] ObjectProperty MovieScene.MovieSceneSequence.CompiledData @ 0x58 size: 0x8 0000021ea39bfce0
[UMovieSceneSequence] EnumProperty MovieScene.MovieSceneSequence.DefaultCompletionMode @ 0x60 size: 0x1 0000021ea39bfe20
[UMovieSceneSequence] BoolProperty MovieScene.MovieSceneSequence.bParentContextsAreSignificant @ 0x61 size: 0x1 0000021ea39bfec0
[UMovieSceneSequence] BoolProperty MovieScene.MovieSceneSequence.bPlayableDirectly @ 0x62 size: 0x1 0000021ea39bff60
[UMovieSceneSequence] EnumProperty MovieScene.MovieSceneSequence.SequenceFlags @ 0x63 size: 0x1 0000021ea39be3e0
[000347] Package TemplateSequence
[000348] Class TemplateSequence.TemplateSequence //size: 0x120, class UTemplateSequence : public UMovieSceneSequence {};
[UTemplateSequence] ObjectProperty TemplateSequence.TemplateSequence.MovieScene @ 0x68 size: 0x8 0000021ea39bfa60
[UTemplateSequence] SoftClassProperty TemplateSequence.TemplateSequence.BoundActorClass @ 0x70 size: 0x30 0000021ea39bfb00
[UTemplateSequence] SoftObjectProperty TemplateSequence.TemplateSequence.BoundPreviewActor @ 0xA0 size: 0x30 0000021ea39bfba0
[UTemplateSequence] MapProperty TemplateSequence.TemplateSequence.BoundActorComponents @ 0xD0 size: 0x50 0000021ea3559340
[000349] Class TemplateSequence.CameraAnimationSequence //size: 0x120, class UCameraAnimationSequence : public UTemplateSequence {};
[000350] Class TemplateSequence.SequenceCameraShakeCameraStandIn //size: 0x70, class USequenceCameraShakeCameraStandIn : public UObject {};
[USequenceCameraShakeCameraStandIn] FloatProperty TemplateSequence.SequenceCameraShakeCameraStandIn.FieldOfView @ 0x38 size: 0x4 0000021ea398e080
[000351] Class Engine.CameraShakeBase //size: 0xB0, class UCameraShakeBase : public UObject {};
[UCameraShakeBase] BoolProperty Engine.CameraShakeBase.bSingleInstance @ 0x30 size: 0x1 0000021ea39bf920
[UCameraShakeBase] FloatProperty Engine.CameraShakeBase.ShakeScale @ 0x34 size: 0x4 0000021ea398e000
[UCameraShakeBase] ObjectProperty Engine.CameraShakeBase.CameraManager @ 0x38 size: 0x8 0000021ea39bf9c0
[000352] Class TemplateSequence.SequenceCameraShake //size: 0xE0, class USequenceCameraShake : public UCameraShakeBase {};
[USequenceCameraShake] ObjectProperty TemplateSequence.SequenceCameraShake.Sequence @ 0xA8 size: 0x8 0000021ea39e13c0
[USequenceCameraShake] FloatProperty TemplateSequence.SequenceCameraShake.PlayRate @ 0xB0 size: 0x4 0000021ea398dd80
[USequenceCameraShake] FloatProperty TemplateSequence.SequenceCameraShake.Scale @ 0xB4 size: 0x4 0000021ea398de00
[USequenceCameraShake] FloatProperty TemplateSequence.SequenceCameraShake.BlendInTime @ 0xB8 size: 0x4 0000021ea398de80
[USequenceCameraShake] FloatProperty TemplateSequence.SequenceCameraShake.BlendOutTime @ 0xBC size: 0x4 0000021ea398df00
[USequenceCameraShake] FloatProperty TemplateSequence.SequenceCameraShake.RandomSegmentDuration @ 0xC0 size: 0x4 0000021ea398df80
[USequenceCameraShake] BoolProperty TemplateSequence.SequenceCameraShake.bRandomSegment @ 0xC4 size: 0x1 0000021ea39e1460
[USequenceCameraShake] ObjectProperty TemplateSequence.SequenceCameraShake.Player @ 0xC8 size: 0x8 0000021ea39bf7e0
[USequenceCameraShake] ObjectProperty TemplateSequence.SequenceCameraShake.CameraStandIn @ 0xD0 size: 0x8 0000021ea39bf880
[000353] Class TemplateSequence.SequenceCameraShakeSequencePlayer //size: 0x5E0, class USequenceCameraShakeSequencePlayer : public UObject {};
[USequenceCameraShakeSequencePlayer] ObjectProperty TemplateSequence.SequenceCameraShakeSequencePlayer.BoundObjectOverride @ 0x488 size: 0x8 0000021ea39e11e0
[USequenceCameraShakeSequencePlayer] ObjectProperty TemplateSequence.SequenceCameraShakeSequencePlayer.Sequence @ 0x490 size: 0x8 0000021ea39e1280
[USequenceCameraShakeSequencePlayer] StructProperty TemplateSequence.SequenceCameraShakeSequencePlayer.RootTemplateInstance @ 0x498 size: 0xE8 0000021ea39e1320
[000354] Class TemplateSequence.TemplateSequenceActor //size: 0x428, class ATemplateSequenceActor : public AActor {};
[ATemplateSequenceActor] StructProperty TemplateSequence.TemplateSequenceActor.PlaybackSettings @ 0x3D8 size: 0x14 0000021ea39e0c40
[ATemplateSequenceActor] ObjectProperty TemplateSequence.TemplateSequenceActor.SequencePlayer @ 0x3F0 size: 0x8 0000021ea39e0ce0
[ATemplateSequenceActor] StructProperty TemplateSequence.TemplateSequenceActor.TemplateSequence @ 0x3F8 size: 0x20 0000021ea39e0d80
[ATemplateSequenceActor] StructProperty TemplateSequence.TemplateSequenceActor.BindingOverride @ 0x418 size: 0xC 0000021ea39e0e20
[000355] Class MovieScene.MovieSceneSequencePlayer //size: 0x688, class UMovieSceneSequencePlayer : public UObject {};
[UMovieSceneSequencePlayer] MulticastInlineDelegateProperty MovieScene.MovieSceneSequencePlayer.OnPlay @ 0x418 size: 0x10 0000021ea39e1aa0
[UMovieSceneSequencePlayer] MulticastInlineDelegateProperty MovieScene.MovieSceneSequencePlayer.OnPlayReverse @ 0x428 size: 0x10 0000021ea39e1b40
[UMovieSceneSequencePlayer] MulticastInlineDelegateProperty MovieScene.MovieSceneSequencePlayer.OnStop @ 0x438 size: 0x10 0000021ea39e1be0
[UMovieSceneSequencePlayer] MulticastInlineDelegateProperty MovieScene.MovieSceneSequencePlayer.OnPause @ 0x448 size: 0x10 0000021ea39e1c80
[UMovieSceneSequencePlayer] MulticastInlineDelegateProperty MovieScene.MovieSceneSequencePlayer.OnFinished @ 0x458 size: 0x10 0000021ea39e1d20
[UMovieSceneSequencePlayer] ByteProperty MovieScene.MovieSceneSequencePlayer.Status @ 0x468 size: 0x1 0000021ea39e1dc0
[UMovieSceneSequencePlayer] BoolProperty MovieScene.MovieSceneSequencePlayer.bReversePlayback @ 0x46C size: 0x1 0000021ea39e1e60
[UMovieSceneSequencePlayer] ObjectProperty MovieScene.MovieSceneSequencePlayer.Sequence @ 0x470 size: 0x8 0000021ea39e1f00
[UMovieSceneSequencePlayer] StructProperty MovieScene.MovieSceneSequencePlayer.StartTime @ 0x478 size: 0x4 0000021ea39e1fa0
[UMovieSceneSequencePlayer] IntProperty MovieScene.MovieSceneSequencePlayer.DurationFrames @ 0x47C size: 0x4 0000021ea398f480
[UMovieSceneSequencePlayer] FloatProperty MovieScene.MovieSceneSequencePlayer.DurationSubFrames @ 0x480 size: 0x4 0000021ea398f500
[UMovieSceneSequencePlayer] IntProperty MovieScene.MovieSceneSequencePlayer.CurrentNumLoops @ 0x484 size: 0x4 0000021ea398f580
[UMovieSceneSequencePlayer] StructProperty MovieScene.MovieSceneSequencePlayer.PlaybackSettings @ 0x488 size: 0x14 0000021ea39e2040
[UMovieSceneSequencePlayer] StructProperty MovieScene.MovieSceneSequencePlayer.RootTemplateInstance @ 0x4A0 size: 0xE8 0000021ea39e20e0
[UMovieSceneSequencePlayer] StructProperty MovieScene.MovieSceneSequencePlayer.NetSyncProps @ 0x5F0 size: 0x10 0000021ea39e2180
[UMovieSceneSequencePlayer] InterfaceProperty MovieScene.MovieSceneSequencePlayer.PlaybackClient @ 0x600 size: 0x10 0000021ea39e2220
[UMovieSceneSequencePlayer] ObjectProperty MovieScene.MovieSceneSequencePlayer.TickManager @ 0x610 size: 0x8 0000021ea39e22c0
[000356] Class TemplateSequence.TemplateSequencePlayer //size: 0x690, class UTemplateSequencePlayer : public UMovieSceneSequencePlayer {};
[000357] Class MovieScene.MovieSceneSubSection //size: 0x168, class UMovieSceneSubSection : public UMovieSceneSection {};
[UMovieSceneSubSection] StructProperty MovieScene.MovieSceneSubSection.Parameters @ 0xF0 size: 0x24 0000021ea39e3d00
[UMovieSceneSubSection] FloatProperty MovieScene.MovieSceneSubSection.StartOffset @ 0x114 size: 0x4 0000021ea398f180
[UMovieSceneSubSection] FloatProperty MovieScene.MovieSceneSubSection.TimeScale @ 0x118 size: 0x4 0000021ea398f200
[UMovieSceneSubSection] FloatProperty MovieScene.MovieSceneSubSection.PrerollTime @ 0x11C size: 0x4 0000021ea398f280
[UMovieSceneSubSection] ObjectProperty MovieScene.MovieSceneSubSection.SubSequence @ 0x120 size: 0x8 0000021ea39e3da0
[UMovieSceneSubSection] LazyObjectProperty MovieScene.MovieSceneSubSection.ActorToRecord @ 0x128 size: 0x1C 0000021ea39e1500
[UMovieSceneSubSection] StrProperty MovieScene.MovieSceneSubSection.TargetSequenceName @ 0x148 size: 0x10 0000021ea398f300
[UMovieSceneSubSection] StructProperty MovieScene.MovieSceneSubSection.TargetPathToRecordTo @ 0x158 size: 0x10 0000021ea39e15a0
[000358] Class TemplateSequence.TemplateSequenceSection //size: 0x170, class UTemplateSequenceSection : public UMovieSceneSubSection {};
[000359] Class MovieScene.MovieSceneEntitySystem //size: 0x48, class UMovieSceneEntitySystem : public UObject {};
[UMovieSceneEntitySystem] ObjectProperty MovieScene.MovieSceneEntitySystem.Linker @ 0x30 size: 0x8 0000021ea39e3c60
[000360] Class TemplateSequence.TemplateSequenceSystem //size: 0xB8, class UTemplateSequenceSystem : public UMovieSceneEntitySystem {};
[000361] Class MovieScene.MovieSceneNameableTrack //size: 0x80, class UMovieSceneNameableTrack : public UMovieSceneTrack {};
[000362] Class MovieScene.MovieSceneSubTrack //size: 0x90, class UMovieSceneSubTrack : public UMovieSceneNameableTrack {};
[UMovieSceneSubTrack] ArrayProperty MovieScene.MovieSceneSubTrack.Sections @ 0x80 size: 0x10 0000021ea39e3bc0
[000363] Class TemplateSequence.TemplateSequenceTrack //size: 0x90, class UTemplateSequenceTrack : public UMovieSceneSubTrack {};
[000364] Package HoudiniEngineRuntime
[000365] Class HoudiniEngineRuntime.HoudiniAsset //size: 0x58, class UHoudiniAsset : public UObject {};
[UHoudiniAsset] StrProperty HoudiniEngineRuntime.HoudiniAsset.AssetFileName @ 0x30 size: 0x10 0000021ea398f080
[UHoudiniAsset] ArrayProperty HoudiniEngineRuntime.HoudiniAsset.AssetBytes @ 0x40 size: 0x10 0000021ea39e38a0
[UHoudiniAsset] UInt32Property HoudiniEngineRuntime.HoudiniAsset.AssetBytesCount @ 0x50 size: 0x4 0000021ea398f100
[UHoudiniAsset] BoolProperty HoudiniEngineRuntime.HoudiniAsset.bAssetLimitedCommercial @ 0x54 size: 0x1 0000021ea39e3940
[UHoudiniAsset] BoolProperty HoudiniEngineRuntime.HoudiniAsset.bAssetNonCommercial @ 0x55 size: 0x1 0000021ea39e39e0
[UHoudiniAsset] BoolProperty HoudiniEngineRuntime.HoudiniAsset.bAssetExpanded @ 0x56 size: 0x1 0000021ea39e3a80
[000366] Class HoudiniEngineRuntime.HoudiniAssetActor //size: 0x3D8, class AHoudiniAssetActor : public AActor {};
[AHoudiniAssetActor] ObjectProperty HoudiniEngineRuntime.HoudiniAssetActor.HoudiniAssetComponent @ 0x3D0 size: 0x8 0000021ea39e3760
[000367] Class HoudiniEngineRuntime.HoudiniAssetComponent //size: 0x990, class UHoudiniAssetComponent : public UPrimitiveComponent {};
[UHoudiniAssetComponent] ObjectProperty HoudiniEngineRuntime.HoudiniAssetComponent.HoudiniAsset @ 0x550 size: 0x8 0000021ea39e6500
[UHoudiniAssetComponent] BoolProperty HoudiniEngineRuntime.HoudiniAssetComponent.bCookOnParameterChange @ 0x558 size: 0x1 0000021ea39e65a0
[UHoudiniAssetComponent] BoolProperty HoudiniEngineRuntime.HoudiniAssetComponent.bUploadTransformsToHoudiniEngine @ 0x559 size: 0x1 0000021ea39e6640
[UHoudiniAssetComponent] BoolProperty HoudiniEngineRuntime.HoudiniAssetComponent.bCookOnTransformChange @ 0x55A size: 0x1 0000021ea39e66e0
[UHoudiniAssetComponent] BoolProperty HoudiniEngineRuntime.HoudiniAssetComponent.bCookOnAssetInputCook @ 0x55B size: 0x1 0000021ea39e3e40
[UHoudiniAssetComponent] BoolProperty HoudiniEngineRuntime.HoudiniAssetComponent.bOutputless @ 0x55C size: 0x1 0000021ea39e3ee0
[UHoudiniAssetComponent] BoolProperty HoudiniEngineRuntime.HoudiniAssetComponent.bOutputTemplateGeos @ 0x55D size: 0x1 0000021ea39e3f80
[UHoudiniAssetComponent] StructProperty HoudiniEngineRuntime.HoudiniAssetComponent.TemporaryCookFolder @ 0x560 size: 0x10 0000021ea39e4020
[UHoudiniAssetComponent] StructProperty HoudiniEngineRuntime.HoudiniAssetComponent.BakeFolder @ 0x570 size: 0x10 0000021ea39e40c0
[UHoudiniAssetComponent] EnumProperty HoudiniEngineRuntime.HoudiniAssetComponent.StaticMeshMethod @ 0x580 size: 0x1 0000021ea39e4200
[UHoudiniAssetComponent] StructProperty HoudiniEngineRuntime.HoudiniAssetComponent.StaticMeshGenerationProperties @ 0x588 size: 0x1B0 0000021ea39e42a0
[UHoudiniAssetComponent] StructProperty HoudiniEngineRuntime.HoudiniAssetComponent.StaticMeshBuildSettings @ 0x738 size: 0x30 0000021ea39e4340
[UHoudiniAssetComponent] BoolProperty HoudiniEngineRuntime.HoudiniAssetComponent.bOverrideGlobalProxyStaticMeshSettings @ 0x768 size: 0x1 0000021ea39e43e0
[UHoudiniAssetComponent] BoolProperty HoudiniEngineRuntime.HoudiniAssetComponent.bEnableProxyStaticMeshOverride @ 0x769 size: 0x1 0000021ea39e4480
[UHoudiniAssetComponent] BoolProperty HoudiniEngineRuntime.HoudiniAssetComponent.bEnableProxyStaticMeshRefinementByTimerOverride @ 0x76A size: 0x1 0000021ea39e4520
[UHoudiniAssetComponent] FloatProperty HoudiniEngineRuntime.HoudiniAssetComponent.ProxyMeshAutoRefineTimeoutSecondsOverride @ 0x76C size: 0x4 0000021ea398ed00
[UHoudiniAssetComponent] BoolProperty HoudiniEngineRuntime.HoudiniAssetComponent.bEnableProxyStaticMeshRefinementOnPreSaveWorldOverride @ 0x770 size: 0x1 0000021ea39e45c0
[UHoudiniAssetComponent] BoolProperty HoudiniEngineRuntime.HoudiniAssetComponent.bEnableProxyStaticMeshRefinementOnPreBeginPIEOverride @ 0x771 size: 0x1 0000021ea39e4660
[UHoudiniAssetComponent] IntProperty HoudiniEngineRuntime.HoudiniAssetComponent.AssetId @ 0x774 size: 0x4 0000021ea398ed80
[UHoudiniAssetComponent] SetProperty HoudiniEngineRuntime.HoudiniAssetComponent.DownstreamHoudiniAssets @ 0x778 size: 0x50 0000021ea39e47a0
[UHoudiniAssetComponent] StructProperty HoudiniEngineRuntime.HoudiniAssetComponent.ComponentGUID @ 0x7C8 size: 0x10 0000021ea39e4840
[UHoudiniAssetComponent] StructProperty HoudiniEngineRuntime.HoudiniAssetComponent.HapiGUID @ 0x7D8 size: 0x10 0000021ea39e48e0
[UHoudiniAssetComponent] StrProperty HoudiniEngineRuntime.HoudiniAssetComponent.HapiAssetName @ 0x7E8 size: 0x10 0000021ea398ee00
[UHoudiniAssetComponent] EnumProperty HoudiniEngineRuntime.HoudiniAssetComponent.AssetState @ 0x7F8 size: 0x1 0000021ea39e4a20
[UHoudiniAssetComponent] EnumProperty HoudiniEngineRuntime.HoudiniAssetComponent.DebugLastAssetState @ 0x7F9 size: 0x1 0000021ea39e4b60
[UHoudiniAssetComponent] EnumProperty HoudiniEngineRuntime.HoudiniAssetComponent.AssetStateResult @ 0x7FA size: 0x1 0000021ea39e4ca0
[UHoudiniAssetComponent] UInt32Property HoudiniEngineRuntime.HoudiniAssetComponent.SubAssetIndex @ 0x7FC size: 0x4 0000021ea398ee80
[UHoudiniAssetComponent] IntProperty HoudiniEngineRuntime.HoudiniAssetComponent.AssetCookCount @ 0x800 size: 0x4 0000021ea398ef00
[UHoudiniAssetComponent] BoolProperty HoudiniEngineRuntime.HoudiniAssetComponent.bHasBeenLoaded @ 0x804 size: 0x1 0000021ea39e4d40
[UHoudiniAssetComponent] BoolProperty HoudiniEngineRuntime.HoudiniAssetComponent.bHasBeenDuplicated @ 0x805 size: 0x1 0000021ea39e4de0
[UHoudiniAssetComponent] BoolProperty HoudiniEngineRuntime.HoudiniAssetComponent.bPendingDelete @ 0x806 size: 0x1 0000021ea39e4e80
[UHoudiniAssetComponent] BoolProperty HoudiniEngineRuntime.HoudiniAssetComponent.bRecookRequested @ 0x807 size: 0x1 0000021ea39e4f20
[UHoudiniAssetComponent] BoolProperty HoudiniEngineRuntime.HoudiniAssetComponent.bRebuildRequested @ 0x808 size: 0x1 0000021ea39e4fc0
[UHoudiniAssetComponent] BoolProperty HoudiniEngineRuntime.HoudiniAssetComponent.bEnableCooking @ 0x809 size: 0x1 0000021ea39e5060
[UHoudiniAssetComponent] BoolProperty HoudiniEngineRuntime.HoudiniAssetComponent.bForceNeedUpdate @ 0x80A size: 0x1 0000021ea39e5100
[UHoudiniAssetComponent] BoolProperty HoudiniEngineRuntime.HoudiniAssetComponent.bLastCookSuccess @ 0x80B size: 0x1 0000021ea39e51a0
[UHoudiniAssetComponent] BoolProperty HoudiniEngineRuntime.HoudiniAssetComponent.bParameterDefinitionUpdateNeeded @ 0x80C size: 0x1 0000021ea39e5240
[UHoudiniAssetComponent] BoolProperty HoudiniEngineRuntime.HoudiniAssetComponent.bBlueprintStructureModified @ 0x80D size: 0x1 0000021ea39e29a0
[UHoudiniAssetComponent] BoolProperty HoudiniEngineRuntime.HoudiniAssetComponent.bBlueprintModified @ 0x80E size: 0x1 0000021ea39e2a40
[UHoudiniAssetComponent] ArrayProperty HoudiniEngineRuntime.HoudiniAssetComponent.Parameters @ 0x810 size: 0x10 0000021ea39e2b80
[UHoudiniAssetComponent] ArrayProperty HoudiniEngineRuntime.HoudiniAssetComponent.Inputs @ 0x820 size: 0x10 0000021ea39e2cc0
[UHoudiniAssetComponent] ArrayProperty HoudiniEngineRuntime.HoudiniAssetComponent.Outputs @ 0x830 size: 0x10 0000021ea39e2e00
[UHoudiniAssetComponent] ArrayProperty HoudiniEngineRuntime.HoudiniAssetComponent.BakedOutputs @ 0x840 size: 0x10 0000021ea39e2f40
[UHoudiniAssetComponent] ArrayProperty HoudiniEngineRuntime.HoudiniAssetComponent.UntrackedOutputs @ 0x850 size: 0x10 0000021ea39e3080
[UHoudiniAssetComponent] ArrayProperty HoudiniEngineRuntime.HoudiniAssetComponent.HandleComponents @ 0x860 size: 0x10 0000021ea39e31c0
[UHoudiniAssetComponent] BoolProperty HoudiniEngineRuntime.HoudiniAssetComponent.bHasComponentTransformChanged @ 0x870 size: 0x1 0000021ea39e3260
[UHoudiniAssetComponent] BoolProperty HoudiniEngineRuntime.HoudiniAssetComponent.bFullyLoaded @ 0x871 size: 0x1 0000021ea39e3300
[UHoudiniAssetComponent] ObjectProperty HoudiniEngineRuntime.HoudiniAssetComponent.PDGAssetLink @ 0x878 size: 0x8 0000021ea39e33a0
[UHoudiniAssetComponent] StructProperty HoudiniEngineRuntime.HoudiniAssetComponent.RefineMeshesTimer @ 0x880 size: 0x8 0000021ea39e3440
[UHoudiniAssetComponent] BoolProperty HoudiniEngineRuntime.HoudiniAssetComponent.bNoProxyMeshNextCookRequested @ 0x8A0 size: 0x1 0000021ea39e34e0
[UHoudiniAssetComponent] MapProperty HoudiniEngineRuntime.HoudiniAssetComponent.InputPresets @ 0x8A8 size: 0x50 0000021ea3559280
[UHoudiniAssetComponent] BoolProperty HoudiniEngineRuntime.HoudiniAssetComponent.bBakeAfterNextCook @ 0x8F8 size: 0x1 0000021ea39e3620
[UHoudiniAssetComponent] BoolProperty HoudiniEngineRuntime.HoudiniAssetComponent.bCachedIsPreview @ 0x958 size: 0x1 0000021ea39e36c0
[UHoudiniAssetComponent] DoubleProperty HoudiniEngineRuntime.HoudiniAssetComponent.LastTickTime @ 0x968 size: 0x8 0000021ea398f000
[000368] Class HoudiniEngineRuntime.HoudiniAssetBlueprintComponent //size: 0xA80, class UHoudiniAssetBlueprintComponent : public UHoudiniAssetComponent {};
[UHoudiniAssetBlueprintComponent] BoolProperty HoudiniEngineRuntime.HoudiniAssetBlueprintComponent.FauxBPProperty @ 0x9D0 size: 0x1 0000021ea39e5d80
[UHoudiniAssetBlueprintComponent] BoolProperty HoudiniEngineRuntime.HoudiniAssetBlueprintComponent.bHoudiniAssetChanged @ 0x9D1 size: 0x1 0000021ea39e5e20
[UHoudiniAssetBlueprintComponent] BoolProperty HoudiniEngineRuntime.HoudiniAssetBlueprintComponent.bUpdatedFromTemplate @ 0x9D2 size: 0x1 0000021ea39e5ec0
[UHoudiniAssetBlueprintComponent] BoolProperty HoudiniEngineRuntime.HoudiniAssetBlueprintComponent.bIsInBlueprintEditor @ 0x9D3 size: 0x1 0000021ea39e5f60
[UHoudiniAssetBlueprintComponent] BoolProperty HoudiniEngineRuntime.HoudiniAssetBlueprintComponent.bCanDeleteHoudiniNodes @ 0x9D4 size: 0x1 0000021ea39e6000
[UHoudiniAssetBlueprintComponent] BoolProperty HoudiniEngineRuntime.HoudiniAssetBlueprintComponent.bHasRegisteredComponentTemplate @ 0x9D5 size: 0x1 0000021ea39e60a0
[UHoudiniAssetBlueprintComponent] MapProperty HoudiniEngineRuntime.HoudiniAssetBlueprintComponent.CachedOutputNodes @ 0x9E0 size: 0x50 0000021ea3559100
[UHoudiniAssetBlueprintComponent] MapProperty HoudiniEngineRuntime.HoudiniAssetBlueprintComponent.CachedInputNodes @ 0xA30 size: 0x50 0000021ea35591c0
[000369] Class HoudiniEngineRuntime.HoudiniAssetParameter //size: 0x88, class UHoudiniAssetParameter : public UObject {};
[000370] Class HoudiniEngineRuntime.HoudiniAssetParameterButton //size: 0x88, class UHoudiniAssetParameterButton : public UHoudiniAssetParameter {};
[000371] Class HoudiniEngineRuntime.HoudiniAssetParameterChoice //size: 0xC0, class UHoudiniAssetParameterChoice : public UHoudiniAssetParameter {};
[000372] Class HoudiniEngineRuntime.HoudiniAssetParameterColor //size: 0x98, class UHoudiniAssetParameterColor : public UHoudiniAssetParameter {};
[000373] Class HoudiniEngineRuntime.HoudiniAssetParameterFile //size: 0xB0, class UHoudiniAssetParameterFile : public UHoudiniAssetParameter {};
[000374] Class HoudiniEngineRuntime.HoudiniAssetParameterFloat //size: 0xC0, class UHoudiniAssetParameterFloat : public UHoudiniAssetParameter {};
[000375] Class HoudiniEngineRuntime.HoudiniAssetParameterFolder //size: 0x88, class UHoudiniAssetParameterFolder : public UHoudiniAssetParameter {};
[000376] Class HoudiniEngineRuntime.HoudiniAssetParameterFolderList //size: 0x88, class UHoudiniAssetParameterFolderList : public UHoudiniAssetParameter {};
[000377] Class HoudiniEngineRuntime.HoudiniAssetParameterInt //size: 0xB8, class UHoudiniAssetParameterInt : public UHoudiniAssetParameter {};
[000378] Class HoudiniEngineRuntime.HoudiniAssetParameterLabel //size: 0x88, class UHoudiniAssetParameterLabel : public UHoudiniAssetParameter {};
[000379] Class HoudiniEngineRuntime.HoudiniAssetParameterMultiparm //size: 0x90, class UHoudiniAssetParameterMultiparm : public UHoudiniAssetParameter {};
[000380] Class HoudiniEngineRuntime.HoudiniAssetParameterRamp //size: 0xA0, class UHoudiniAssetParameterRamp : public UHoudiniAssetParameter {};
[000381] Class HoudiniEngineRuntime.HoudiniAssetParameterSeparator //size: 0x88, class UHoudiniAssetParameterSeparator : public UHoudiniAssetParameter {};
[000382] Class HoudiniEngineRuntime.HoudiniAssetParameterString //size: 0x98, class UHoudiniAssetParameterString : public UHoudiniAssetParameter {};
[000383] Class HoudiniEngineRuntime.HoudiniAssetParameterToggle //size: 0x98, class UHoudiniAssetParameterToggle : public UHoudiniAssetParameter {};
[000384] Class HoudiniEngineRuntime.HoudiniAssetComponentMaterials_V1 //size: 0xD0, class UHoudiniAssetComponentMaterials_V1 : public UObject {};
[000385] Class HoudiniEngineRuntime.HoudiniHandleComponent_V1 //size: 0x320, class UHoudiniHandleComponent_V1 : public USceneComponent {};
[000386] Class HoudiniEngineRuntime.HoudiniSplineComponent_V1 //size: 0x380, class UHoudiniSplineComponent_V1 : public USceneComponent {};
[000387] Class HoudiniEngineRuntime.HoudiniAssetInput //size: 0x1B0, class UHoudiniAssetInput : public UHoudiniAssetParameter {};
[000388] Class HoudiniEngineRuntime.HoudiniAssetInstanceInput //size: 0x170, class UHoudiniAssetInstanceInput : public UHoudiniAssetParameter {};
[000389] Class HoudiniEngineRuntime.HoudiniAssetInstanceInputField //size: 0x190, class UHoudiniAssetInstanceInputField : public UObject {};
[000390] Class HoudiniEngineRuntime.HoudiniAssetComponent_V1 //size: 0xA70, class UHoudiniAssetComponent_V1 : public UPrimitiveComponent {};
[UHoudiniAssetComponent_V1] BoolProperty HoudiniEngineRuntime.HoudiniAssetComponent_V1.bGeneratedDoubleSidedGeometry @ 0x548 size: 0x1 0000021ea39e57e0
[UHoudiniAssetComponent_V1] ObjectProperty HoudiniEngineRuntime.HoudiniAssetComponent_V1.GeneratedPhysMaterial @ 0x550 size: 0x8 0000021ea39e5880
[UHoudiniAssetComponent_V1] StructProperty HoudiniEngineRuntime.HoudiniAssetComponent_V1.DefaultBodyInstance @ 0x558 size: 0x160 0000021ea39e5920
[UHoudiniAssetComponent_V1] ByteProperty HoudiniEngineRuntime.HoudiniAssetComponent_V1.GeneratedCollisionTraceFlag @ 0x6B8 size: 0x1 0000021ea39e59c0
[UHoudiniAssetComponent_V1] IntProperty HoudiniEngineRuntime.HoudiniAssetComponent_V1.GeneratedLightMapResolution @ 0x6BC size: 0x4 0000021ea398fe80
[UHoudiniAssetComponent_V1] FloatProperty HoudiniEngineRuntime.HoudiniAssetComponent_V1.GeneratedLpvBiasMultiplier @ 0x6C0 size: 0x4 0000021ea398ff00
[UHoudiniAssetComponent_V1] FloatProperty HoudiniEngineRuntime.HoudiniAssetComponent_V1.GeneratedDistanceFieldResolutionScale @ 0x6C4 size: 0x4 0000021ea398ff80
[UHoudiniAssetComponent_V1] StructProperty HoudiniEngineRuntime.HoudiniAssetComponent_V1.GeneratedWalkableSlopeOverride @ 0x6C8 size: 0x10 0000021ea39e5a60
[UHoudiniAssetComponent_V1] IntProperty HoudiniEngineRuntime.HoudiniAssetComponent_V1.GeneratedLightMapCoordinateIndex @ 0x6D8 size: 0x4 0000021ea398e780
[UHoudiniAssetComponent_V1] BoolProperty HoudiniEngineRuntime.HoudiniAssetComponent_V1.bGeneratedUseMaximumStreamingTexelRatio @ 0x6DC size: 0x1 0000021ea39e5b00
[UHoudiniAssetComponent_V1] FloatProperty HoudiniEngineRuntime.HoudiniAssetComponent_V1.GeneratedStreamingDistanceMultiplier @ 0x6E0 size: 0x4 0000021ea398e800
[UHoudiniAssetComponent_V1] ObjectProperty HoudiniEngineRuntime.HoudiniAssetComponent_V1.GeneratedFoliageDefaultSettings @ 0x6E8 size: 0x8 0000021ea39e5ba0
[UHoudiniAssetComponent_V1] ArrayProperty HoudiniEngineRuntime.HoudiniAssetComponent_V1.GeneratedAssetUserData @ 0x6F0 size: 0x10 0000021ea39e5ce0
[UHoudiniAssetComponent_V1] TextProperty HoudiniEngineRuntime.HoudiniAssetComponent_V1.BakeFolder @ 0x700 size: 0x18 0000021ea398e880
[UHoudiniAssetComponent_V1] TextProperty HoudiniEngineRuntime.HoudiniAssetComponent_V1.TempCookFolder @ 0x718 size: 0x18 0000021ea398e900
[000391] Class HoudiniEngineRuntime.HoudiniInstancedActorComponent_V1 //size: 0x2A0, class UHoudiniInstancedActorComponent_V1 : public USceneComponent {};
[000392] Class HoudiniEngineRuntime.HoudiniMeshSplitInstancerComponent_V1 //size: 0x2B0, class UHoudiniMeshSplitInstancerComponent_V1 : public USceneComponent {};
[000393] Class HoudiniEngineRuntime.HoudiniEngineCopyPropertiesInterface //size: 0x30, class UHoudiniEngineCopyPropertiesInterface : public UInterface {};
[000394] Class HoudiniEngineRuntime.HoudiniHandleParameter //size: 0x40, class UHoudiniHandleParameter : public UObject {};
[UHoudiniHandleParameter] ObjectProperty HoudiniEngineRuntime.HoudiniHandleParameter.AssetParameter @ 0x30 size: 0x8 0000021ea39e5740
[UHoudiniHandleParameter] IntProperty HoudiniEngineRuntime.HoudiniHandleParameter.TupleIndex @ 0x38 size: 0x4 0000021ea398fe00
[000395] Class HoudiniEngineRuntime.HoudiniHandleComponent //size: 0x2C0, class UHoudiniHandleComponent : public USceneComponent {};
[UHoudiniHandleComponent] ArrayProperty HoudiniEngineRuntime.HoudiniHandleComponent.XformParms @ 0x288 size: 0x10 0000021ea39e5420
[UHoudiniHandleComponent] ObjectProperty HoudiniEngineRuntime.HoudiniHandleComponent.RSTParm @ 0x298 size: 0x8 0000021ea39e54c0
[UHoudiniHandleComponent] ObjectProperty HoudiniEngineRuntime.HoudiniHandleComponent.RotOrderParm @ 0x2A0 size: 0x8 0000021ea39e5560
[UHoudiniHandleComponent] EnumProperty HoudiniEngineRuntime.HoudiniHandleComponent.HandleType @ 0x2A8 size: 0x1 0000021ea39e56a0
[UHoudiniHandleComponent] StrProperty HoudiniEngineRuntime.HoudiniHandleComponent.HandleName @ 0x2B0 size: 0x10 0000021ea398fd80
[000396] Class HoudiniEngineRuntime.HoudiniInput //size: 0x160, class UHoudiniInput : public UObject {};
[UHoudiniInput] StrProperty HoudiniEngineRuntime.HoudiniInput.Name @ 0x30 size: 0x10 0000021ea398f880
[UHoudiniInput] StrProperty HoudiniEngineRuntime.HoudiniInput.Label @ 0x40 size: 0x10 0000021ea398f900
[UHoudiniInput] EnumProperty HoudiniEngineRuntime.HoudiniInput.Type @ 0x50 size: 0x1 0000021ea39e8760
[UHoudiniInput] EnumProperty HoudiniEngineRuntime.HoudiniInput.PreviousType @ 0x51 size: 0x1 0000021ea39e88a0
[UHoudiniInput] IntProperty HoudiniEngineRuntime.HoudiniInput.AssetNodeId @ 0x54 size: 0x4 0000021ea398f980
[UHoudiniInput] IntProperty HoudiniEngineRuntime.HoudiniInput.InputNodeId @ 0x58 size: 0x4 0000021ea398fa00
[UHoudiniInput] IntProperty HoudiniEngineRuntime.HoudiniInput.InputIndex @ 0x5C size: 0x4 0000021ea398fa80
[UHoudiniInput] IntProperty HoudiniEngineRuntime.HoudiniInput.ParmId @ 0x60 size: 0x4 0000021ea398fb00
[UHoudiniInput] BoolProperty HoudiniEngineRuntime.HoudiniInput.bIsObjectPathParameter @ 0x64 size: 0x1 0000021ea39e8940
[UHoudiniInput] ArrayProperty HoudiniEngineRuntime.HoudiniInput.CreatedDataNodeIds @ 0x68 size: 0x10 0000021ea39e89e0
[UHoudiniInput] BoolProperty HoudiniEngineRuntime.HoudiniInput.bHasChanged @ 0x78 size: 0x1 0000021ea39e8a80
[UHoudiniInput] BoolProperty HoudiniEngineRuntime.HoudiniInput.bNeedsToTriggerUpdate @ 0x79 size: 0x1 0000021ea39e8b20
[UHoudiniInput] StrProperty HoudiniEngineRuntime.HoudiniInput.Help @ 0x80 size: 0x10 0000021ea398fc00
[UHoudiniInput] EnumProperty HoudiniEngineRuntime.HoudiniInput.KeepWorldTransform @ 0x90 size: 0x1 0000021ea39e8c60
[UHoudiniInput] BoolProperty HoudiniEngineRuntime.HoudiniInput.bPackBeforeMerge @ 0x91 size: 0x1 0000021ea39e8d00
[UHoudiniInput] BoolProperty HoudiniEngineRuntime.HoudiniInput.bImportAsReference @ 0x92 size: 0x1 0000021ea39e8da0
[UHoudiniInput] BoolProperty HoudiniEngineRuntime.HoudiniInput.bExportLODs @ 0x93 size: 0x1 0000021ea39e8e40
[UHoudiniInput] BoolProperty HoudiniEngineRuntime.HoudiniInput.bExportSockets @ 0x94 size: 0x1 0000021ea39e8ee0
[UHoudiniInput] BoolProperty HoudiniEngineRuntime.HoudiniInput.bExportColliders @ 0x95 size: 0x1 0000021ea39e8f80
[UHoudiniInput] BoolProperty HoudiniEngineRuntime.HoudiniInput.bCookOnCurveChanged @ 0x96 size: 0x1 0000021ea39e9020
[UHoudiniInput] ArrayProperty HoudiniEngineRuntime.HoudiniInput.GeometryInputObjects @ 0x98 size: 0x10 0000021ea39e6820
[UHoudiniInput] BoolProperty HoudiniEngineRuntime.HoudiniInput.bStaticMeshChanged @ 0xA8 size: 0x1 0000021ea39e68c0
[UHoudiniInput] ArrayProperty HoudiniEngineRuntime.HoudiniInput.AssetInputObjects @ 0xB0 size: 0x10 0000021ea39e6a00
[UHoudiniInput] BoolProperty HoudiniEngineRuntime.HoudiniInput.bInputAssetConnectedInHoudini @ 0xC0 size: 0x1 0000021ea39e6aa0
[UHoudiniInput] ArrayProperty HoudiniEngineRuntime.HoudiniInput.CurveInputObjects @ 0xC8 size: 0x10 0000021ea39e6be0
[UHoudiniInput] FloatProperty HoudiniEngineRuntime.HoudiniInput.DefaultCurveOffset @ 0xD8 size: 0x4 0000021ea398fc80
[UHoudiniInput] BoolProperty HoudiniEngineRuntime.HoudiniInput.bAddRotAndScaleAttributesOnCurves @ 0xDC size: 0x1 0000021ea39e6c80
[UHoudiniInput] ArrayProperty HoudiniEngineRuntime.HoudiniInput.LandscapeInputObjects @ 0xE0 size: 0x10 0000021ea39e6dc0
[UHoudiniInput] BoolProperty HoudiniEngineRuntime.HoudiniInput.bLandscapeHasExportTypeChanged @ 0xF0 size: 0x1 0000021ea39e6e60
[UHoudiniInput] ArrayProperty HoudiniEngineRuntime.HoudiniInput.WorldInputObjects @ 0xF8 size: 0x10 0000021ea39e6fa0
[UHoudiniInput] ArrayProperty HoudiniEngineRuntime.HoudiniInput.WorldInputBoundSelectorObjects @ 0x108 size: 0x10 0000021ea39e70e0
[UHoudiniInput] BoolProperty HoudiniEngineRuntime.HoudiniInput.bIsWorldInputBoundSelector @ 0x118 size: 0x1 0000021ea39e7180
[UHoudiniInput] BoolProperty HoudiniEngineRuntime.HoudiniInput.bWorldInputBoundSelectorAutoUpdate @ 0x119 size: 0x1 0000021ea39e7220
[UHoudiniInput] FloatProperty HoudiniEngineRuntime.HoudiniInput.UnrealSplineResolution @ 0x11C size: 0x4 0000021ea398fd00
[UHoudiniInput] ArrayProperty HoudiniEngineRuntime.HoudiniInput.SkeletalInputObjects @ 0x120 size: 0x10 0000021ea39e7360
[UHoudiniInput] ArrayProperty HoudiniEngineRuntime.HoudiniInput.LastInsertedInputs @ 0x130 size: 0x10 0000021ea39e74a0
[UHoudiniInput] ArrayProperty HoudiniEngineRuntime.HoudiniInput.LastUndoDeletedInputs @ 0x140 size: 0x10 0000021ea39e75e0
[UHoudiniInput] BoolProperty HoudiniEngineRuntime.HoudiniInput.bUpdateInputLandscape @ 0x150 size: 0x1 0000021ea39e7680
[UHoudiniInput] EnumProperty HoudiniEngineRuntime.HoudiniInput.LandscapeExportType @ 0x151 size: 0x1 0000021ea39e77c0
[UHoudiniInput] BoolProperty HoudiniEngineRuntime.HoudiniInput.bLandscapeExportSelectionOnly @ 0x152 size: 0x1 0000021ea39e7860
[UHoudiniInput] BoolProperty HoudiniEngineRuntime.HoudiniInput.bLandscapeAutoSelectComponent @ 0x153 size: 0x1 0000021ea39e7900
[UHoudiniInput] BoolProperty HoudiniEngineRuntime.HoudiniInput.bLandscapeExportMaterials @ 0x154 size: 0x1 0000021ea39e79a0
[UHoudiniInput] BoolProperty HoudiniEngineRuntime.HoudiniInput.bLandscapeExportLighting @ 0x155 size: 0x1 0000021ea39e7a40
[UHoudiniInput] BoolProperty HoudiniEngineRuntime.HoudiniInput.bLandscapeExportNormalizedUVs @ 0x156 size: 0x1 0000021ea39e7ae0
[UHoudiniInput] BoolProperty HoudiniEngineRuntime.HoudiniInput.bLandscapeExportTileUVs @ 0x157 size: 0x1 0000021ea39e7b80
[UHoudiniInput] BoolProperty HoudiniEngineRuntime.HoudiniInput.bCanDeleteHoudiniNodes @ 0x158 size: 0x1 0000021ea39e52e0
[000397] Class HoudiniEngineRuntime.HoudiniInputObject //size: 0xC0, class UHoudiniInputObject : public UObject {};
[UHoudiniInputObject] SoftObjectProperty HoudiniEngineRuntime.HoudiniInputObject.InputObject @ 0x30 size: 0x30 0000021ea39e8080
[UHoudiniInputObject] StructProperty HoudiniEngineRuntime.HoudiniInputObject.Transform @ 0x60 size: 0x30 0000021ea39e8120
[UHoudiniInputObject] EnumProperty HoudiniEngineRuntime.HoudiniInputObject.Type @ 0x90 size: 0x1 0000021ea39e8260
[UHoudiniInputObject] IntProperty HoudiniEngineRuntime.HoudiniInputObject.InputNodeId @ 0x94 size: 0x4 0000021ea39f1080
[UHoudiniInputObject] IntProperty HoudiniEngineRuntime.HoudiniInputObject.InputObjectNodeId @ 0x98 size: 0x4 0000021ea398f800
[UHoudiniInputObject] StructProperty HoudiniEngineRuntime.HoudiniInputObject.Guid @ 0x9C size: 0x10 0000021ea39e8300
[UHoudiniInputObject] BoolProperty HoudiniEngineRuntime.HoudiniInputObject.bHasChanged @ 0xAC size: 0x1 0000021ea39e83a0
[UHoudiniInputObject] BoolProperty HoudiniEngineRuntime.HoudiniInputObject.bNeedsToTriggerUpdate @ 0xAD size: 0x1 0000021ea39e8440
[UHoudiniInputObject] BoolProperty HoudiniEngineRuntime.HoudiniInputObject.bTransformChanged @ 0xAE size: 0x1 0000021ea39e84e0
[UHoudiniInputObject] BoolProperty HoudiniEngineRuntime.HoudiniInputObject.bImportAsReference @ 0xAF size: 0x1 0000021ea39e8580
[UHoudiniInputObject] BoolProperty HoudiniEngineRuntime.HoudiniInputObject.bCanDeleteHoudiniNodes @ 0xB0 size: 0x1 0000021ea39e8620
[000398] Class HoudiniEngineRuntime.HoudiniInputStaticMesh //size: 0xD0, class UHoudiniInputStaticMesh : public UHoudiniInputObject {};
[UHoudiniInputStaticMesh] ArrayProperty HoudiniEngineRuntime.HoudiniInputStaticMesh.BlueprintStaticMeshes @ 0xB8 size: 0x10 0000021ea39e7fe0
[000399] Class HoudiniEngineRuntime.HoudiniInputSkeletalMesh //size: 0xC0, class UHoudiniInputSkeletalMesh : public UHoudiniInputObject {};
[000400] Class HoudiniEngineRuntime.HoudiniInputSceneComponent //size: 0xF0, class UHoudiniInputSceneComponent : public UHoudiniInputObject {};
[UHoudiniInputSceneComponent] StructProperty HoudiniEngineRuntime.HoudiniInputSceneComponent.ActorTransform @ 0xC0 size: 0x30 0000021ea39e7ea0
[000401] Class HoudiniEngineRuntime.HoudiniInputMeshComponent //size: 0x130, class UHoudiniInputMeshComponent : public UHoudiniInputSceneComponent {};
[UHoudiniInputMeshComponent] SoftObjectProperty HoudiniEngineRuntime.HoudiniInputMeshComponent.StaticMesh @ 0xF0 size: 0x30 0000021ea39e7d60
[UHoudiniInputMeshComponent] ArrayProperty HoudiniEngineRuntime.HoudiniInputMeshComponent.MeshComponentsMaterials @ 0x120 size: 0x10 0000021ea39e7e00
[000402] Class HoudiniEngineRuntime.HoudiniInputInstancedMeshComponent //size: 0x140, class UHoudiniInputInstancedMeshComponent : public UHoudiniInputMeshComponent {};
[UHoudiniInputInstancedMeshComponent] ArrayProperty HoudiniEngineRuntime.HoudiniInputInstancedMeshComponent.InstanceTransforms @ 0x130 size: 0x10 0000021ea39e7cc0
[000403] Class HoudiniEngineRuntime.HoudiniInputSplineComponent //size: 0x110, class UHoudiniInputSplineComponent : public UHoudiniInputSceneComponent {};
[UHoudiniInputSplineComponent] IntProperty HoudiniEngineRuntime.HoudiniInputSplineComponent.NumberOfSplineControlPoints @ 0xF0 size: 0x4 0000021ea39f0e80
[UHoudiniInputSplineComponent] FloatProperty HoudiniEngineRuntime.HoudiniInputSplineComponent.SplineLength @ 0xF4 size: 0x4 0000021ea39f0f00
[UHoudiniInputSplineComponent] FloatProperty HoudiniEngineRuntime.HoudiniInputSplineComponent.SplineResolution @ 0xF8 size: 0x4 0000021ea39f0f80
[UHoudiniInputSplineComponent] BoolProperty HoudiniEngineRuntime.HoudiniInputSplineComponent.SplineClosed @ 0xFC size: 0x1 0000021ea39ea380
[UHoudiniInputSplineComponent] ArrayProperty HoudiniEngineRuntime.HoudiniInputSplineComponent.SplineControlPoints @ 0x100 size: 0x10 0000021ea39ea4c0
[000404] Class HoudiniEngineRuntime.HoudiniInputHoudiniSplineComponent //size: 0xD0, class UHoudiniInputHoudiniSplineComponent : public UHoudiniInputObject {};
[UHoudiniInputHoudiniSplineComponent] EnumProperty HoudiniEngineRuntime.HoudiniInputHoudiniSplineComponent.CurveType @ 0xB8 size: 0x1 0000021ea39ea100
[UHoudiniInputHoudiniSplineComponent] EnumProperty HoudiniEngineRuntime.HoudiniInputHoudiniSplineComponent.CurveMethod @ 0xB9 size: 0x1 0000021ea39ea1a0
[UHoudiniInputHoudiniSplineComponent] BoolProperty HoudiniEngineRuntime.HoudiniInputHoudiniSplineComponent.Reversed @ 0xBA size: 0x1 0000021ea39ea240
[UHoudiniInputHoudiniSplineComponent] ObjectProperty HoudiniEngineRuntime.HoudiniInputHoudiniSplineComponent.CachedComponent @ 0xC0 size: 0x8 0000021ea39ea2e0
[000405] Class HoudiniEngineRuntime.HoudiniInputCameraComponent //size: 0x110, class UHoudiniInputCameraComponent : public UHoudiniInputSceneComponent {};
[UHoudiniInputCameraComponent] FloatProperty HoudiniEngineRuntime.HoudiniInputCameraComponent.FOV @ 0xF0 size: 0x4 0000021ea39f0b00
[UHoudiniInputCameraComponent] FloatProperty HoudiniEngineRuntime.HoudiniInputCameraComponent.AspectRatio @ 0xF4 size: 0x4 0000021ea39f0b80
[UHoudiniInputCameraComponent] BoolProperty HoudiniEngineRuntime.HoudiniInputCameraComponent.bIsOrthographic @ 0xF8 size: 0x1 0000021ea39ea060
[UHoudiniInputCameraComponent] FloatProperty HoudiniEngineRuntime.HoudiniInputCameraComponent.OrthoWidth @ 0xFC size: 0x4 0000021ea39f0c00
[UHoudiniInputCameraComponent] FloatProperty HoudiniEngineRuntime.HoudiniInputCameraComponent.OrthoNearClipPlane @ 0x100 size: 0x4 0000021ea39f0c80
[UHoudiniInputCameraComponent] FloatProperty HoudiniEngineRuntime.HoudiniInputCameraComponent.OrthoFarClipPlane @ 0x104 size: 0x4 0000021ea39f0d00
[000406] Class HoudiniEngineRuntime.HoudiniInputHoudiniAsset //size: 0xC0, class UHoudiniInputHoudiniAsset : public UHoudiniInputObject {};
[UHoudiniInputHoudiniAsset] IntProperty HoudiniEngineRuntime.HoudiniInputHoudiniAsset.AssetOutputIndex @ 0xB8 size: 0x4 0000021ea39f0a80
[000407] Class HoudiniEngineRuntime.HoudiniInputActor //size: 0x120, class UHoudiniInputActor : public UHoudiniInputObject {};
[UHoudiniInputActor] ArrayProperty HoudiniEngineRuntime.HoudiniInputActor.ActorComponents @ 0xB8 size: 0x10 0000021ea39e9e80
[UHoudiniInputActor] SetProperty HoudiniEngineRuntime.HoudiniInputActor.ActorSceneComponents @ 0xC8 size: 0x50 0000021ea39e9fc0
[UHoudiniInputActor] IntProperty HoudiniEngineRuntime.HoudiniInputActor.LastUpdateNumComponentsAdded @ 0x118 size: 0x4 0000021ea39f0980
[UHoudiniInputActor] IntProperty HoudiniEngineRuntime.HoudiniInputActor.LastUpdateNumComponentsRemoved @ 0x11C size: 0x4 0000021ea39f0a00
[000408] Class HoudiniEngineRuntime.HoudiniInputLandscape //size: 0x150, class UHoudiniInputLandscape : public UHoudiniInputActor {};
[UHoudiniInputLandscape] StructProperty HoudiniEngineRuntime.HoudiniInputLandscape.CachedInputLandscapeTraqnsform @ 0x120 size: 0x30 0000021ea39e9d40
[000409] Class HoudiniEngineRuntime.HoudiniInputBrush //size: 0x140, class UHoudiniInputBrush : public UHoudiniInputActor {};
[UHoudiniInputBrush] ArrayProperty HoudiniEngineRuntime.HoudiniInputBrush.BrushesInfo @ 0x120 size: 0x10 0000021ea39e9ac0
[UHoudiniInputBrush] ObjectProperty HoudiniEngineRuntime.HoudiniInputBrush.CombinedModel @ 0x130 size: 0x8 0000021ea39e9b60
[UHoudiniInputBrush] BoolProperty HoudiniEngineRuntime.HoudiniInputBrush.bIgnoreInputObject @ 0x138 size: 0x1 0000021ea39e9c00
[UHoudiniInputBrush] ByteProperty HoudiniEngineRuntime.HoudiniInputBrush.CachedInputBrushType @ 0x139 size: 0x1 0000021ea39e9ca0
[000410] Class HoudiniEngineRuntime.HoudiniInputDataTable //size: 0xC0, class UHoudiniInputDataTable : public UHoudiniInputObject {};
[000411] Class HoudiniEngineRuntime.HoudiniInputFoliageType_InstancedStaticMesh //size: 0xD0, class UHoudiniInputFoliageType_InstancedStaticMesh : public UHoudiniInputStaticMesh {};
[000412] Class HoudiniEngineRuntime.HoudiniInstancedActorComponent //size: 0x2A0, class UHoudiniInstancedActorComponent : public USceneComponent {};
[UHoudiniInstancedActorComponent] ObjectProperty HoudiniEngineRuntime.HoudiniInstancedActorComponent.InstancedObject @ 0x288 size: 0x8 0000021ea39e9840
[UHoudiniInstancedActorComponent] ArrayProperty HoudiniEngineRuntime.HoudiniInstancedActorComponent.InstancedActors @ 0x290 size: 0x10 0000021ea39e9980
[000413] Class HoudiniEngineRuntime.HoudiniMeshSplitInstancerComponent //size: 0x2B0, class UHoudiniMeshSplitInstancerComponent : public USceneComponent {};
[UHoudiniMeshSplitInstancerComponent] ArrayProperty HoudiniEngineRuntime.HoudiniMeshSplitInstancerComponent.Instances @ 0x288 size: 0x10 0000021ea39e95c0
[UHoudiniMeshSplitInstancerComponent] ArrayProperty HoudiniEngineRuntime.HoudiniMeshSplitInstancerComponent.OverrideMaterials @ 0x298 size: 0x10 0000021ea39e9700
[UHoudiniMeshSplitInstancerComponent] ObjectProperty HoudiniEngineRuntime.HoudiniMeshSplitInstancerComponent.InstancedMesh @ 0x2A8 size: 0x8 0000021ea39e97a0
[000414] Class HoudiniEngineRuntime.HoudiniLandscapePtr //size: 0x68, class UHoudiniLandscapePtr : public UObject {};
[UHoudiniLandscapePtr] SoftObjectProperty HoudiniEngineRuntime.HoudiniLandscapePtr.LandscapeSoftPtr @ 0x30 size: 0x30 0000021ea39e9340
[UHoudiniLandscapePtr] EnumProperty HoudiniEngineRuntime.HoudiniLandscapePtr.BakeType @ 0x60 size: 0x1 0000021ea39e9480
[000415] Class HoudiniEngineRuntime.HoudiniLandscapeEditLayer //size: 0x70, class UHoudiniLandscapeEditLayer : public UObject {};
[UHoudiniLandscapeEditLayer] SoftObjectProperty HoudiniEngineRuntime.HoudiniLandscapeEditLayer.LandscapeSoftPtr @ 0x30 size: 0x30 0000021ea39e92a0
[UHoudiniLandscapeEditLayer] StrProperty HoudiniEngineRuntime.HoudiniLandscapeEditLayer.LayerName @ 0x60 size: 0x10 0000021ea39f0900
[000416] Class HoudiniEngineRuntime.HoudiniOutput //size: 0x1B8, class UHoudiniOutput : public UObject {};
[UHoudiniOutput] EnumProperty HoudiniEngineRuntime.HoudiniOutput.Type @ 0x30 size: 0x1 0000021ea39eb0a0
[UHoudiniOutput] ArrayProperty HoudiniEngineRuntime.HoudiniOutput.HoudiniGeoPartObjects @ 0x38 size: 0x10 0000021ea39eb1e0
[UHoudiniOutput] MapProperty HoudiniEngineRuntime.HoudiniOutput.OutputObjects @ 0x48 size: 0x50 0000021ea3558e00
[UHoudiniOutput] MapProperty HoudiniEngineRuntime.HoudiniOutput.InstancedOutputs @ 0x98 size: 0x50 0000021ea3558ec0
[UHoudiniOutput] MapProperty HoudiniEngineRuntime.HoudiniOutput.AssignementMaterials @ 0xE8 size: 0x50 0000021ea3558f80
[UHoudiniOutput] MapProperty HoudiniEngineRuntime.HoudiniOutput.ReplacementMaterials @ 0x138 size: 0x50 0000021ea3559040
[UHoudiniOutput] BoolProperty HoudiniEngineRuntime.HoudiniOutput.bLandscapeWorldComposition @ 0x18C size: 0x1 0000021ea39eb640
[UHoudiniOutput] ArrayProperty HoudiniEngineRuntime.HoudiniOutput.HoudiniCreatedSocketActors @ 0x190 size: 0x10 0000021ea39eb780
[UHoudiniOutput] ArrayProperty HoudiniEngineRuntime.HoudiniOutput.HoudiniAttachedSocketActors @ 0x1A0 size: 0x10 0000021ea39eb8c0
[UHoudiniOutput] BoolProperty HoudiniEngineRuntime.HoudiniOutput.bIsEditableNode @ 0x1B0 size: 0x1 0000021ea39eb960
[UHoudiniOutput] BoolProperty HoudiniEngineRuntime.HoudiniOutput.bHasEditableNodeBuilt @ 0x1B1 size: 0x1 0000021ea39e90c0
[UHoudiniOutput] BoolProperty HoudiniEngineRuntime.HoudiniOutput.bIsUpdating @ 0x1B2 size: 0x1 0000021ea39e9160
[UHoudiniOutput] BoolProperty HoudiniEngineRuntime.HoudiniOutput.bCanDeleteHoudiniNodes @ 0x1B3 size: 0x1 0000021ea39e9200
[000417] Class HoudiniEngineRuntime.HoudiniParameter //size: 0x110, class UHoudiniParameter : public UObject {};
[UHoudiniParameter] StrProperty HoudiniEngineRuntime.HoudiniParameter.Name @ 0x30 size: 0x10 0000021ea39f0100
[UHoudiniParameter] StrProperty HoudiniEngineRuntime.HoudiniParameter.Label @ 0x40 size: 0x10 0000021ea39f0180
[UHoudiniParameter] EnumProperty HoudiniEngineRuntime.HoudiniParameter.ParmType @ 0x50 size: 0x1 0000021ea39ea6a0
[UHoudiniParameter] UInt32Property HoudiniEngineRuntime.HoudiniParameter.TupleSize @ 0x54 size: 0x4 0000021ea39f0200
[UHoudiniParameter] IntProperty HoudiniEngineRuntime.HoudiniParameter.NodeId @ 0x58 size: 0x4 0000021ea39f0280
[UHoudiniParameter] IntProperty HoudiniEngineRuntime.HoudiniParameter.ParmId @ 0x5C size: 0x4 0000021ea39f0300
[UHoudiniParameter] IntProperty HoudiniEngineRuntime.HoudiniParameter.ParentParmId @ 0x60 size: 0x4 0000021ea39f0380
[UHoudiniParameter] IntProperty HoudiniEngineRuntime.HoudiniParameter.ChildIndex @ 0x64 size: 0x4 0000021ea39f0400
[UHoudiniParameter] BoolProperty HoudiniEngineRuntime.HoudiniParameter.bIsVisible @ 0x68 size: 0x1 0000021ea39ea740
[UHoudiniParameter] BoolProperty HoudiniEngineRuntime.HoudiniParameter.bIsDisabled @ 0x69 size: 0x1 0000021ea39ea7e0
[UHoudiniParameter] BoolProperty HoudiniEngineRuntime.HoudiniParameter.bHasChanged @ 0x6A size: 0x1 0000021ea39ea880
[UHoudiniParameter] BoolProperty HoudiniEngineRuntime.HoudiniParameter.bNeedsToTriggerUpdate @ 0x6B size: 0x1 0000021ea39ea920
[UHoudiniParameter] BoolProperty HoudiniEngineRuntime.HoudiniParameter.bIsDefault @ 0x6C size: 0x1 0000021ea39ea9c0
[UHoudiniParameter] BoolProperty HoudiniEngineRuntime.HoudiniParameter.bIsSpare @ 0x6D size: 0x1 0000021ea39eaa60
[UHoudiniParameter] BoolProperty HoudiniEngineRuntime.HoudiniParameter.bJoinNext @ 0x6E size: 0x1 0000021ea39eab00
[UHoudiniParameter] BoolProperty HoudiniEngineRuntime.HoudiniParameter.bIsChildOfMultiParm @ 0x6F size: 0x1 0000021ea39eaba0
[UHoudiniParameter] BoolProperty HoudiniEngineRuntime.HoudiniParameter.bIsDirectChildOfMultiParm @ 0x70 size: 0x1 0000021ea39eac40
[UHoudiniParameter] BoolProperty HoudiniEngineRuntime.HoudiniParameter.bPendingRevertToDefault @ 0x71 size: 0x1 0000021ea39eace0
[UHoudiniParameter] ArrayProperty HoudiniEngineRuntime.HoudiniParameter.TuplePendingRevertToDefault @ 0x78 size: 0x10 0000021ea39ead80
[UHoudiniParameter] StrProperty HoudiniEngineRuntime.HoudiniParameter.Help @ 0x88 size: 0x10 0000021ea39f0500
[UHoudiniParameter] UInt32Property HoudiniEngineRuntime.HoudiniParameter.TagCount @ 0x98 size: 0x4 0000021ea39f0580
[UHoudiniParameter] IntProperty HoudiniEngineRuntime.HoudiniParameter.ValueIndex @ 0x9C size: 0x4 0000021ea39f0600
[UHoudiniParameter] BoolProperty HoudiniEngineRuntime.HoudiniParameter.bHasExpression @ 0xA0 size: 0x1 0000021ea39eae20
[UHoudiniParameter] BoolProperty HoudiniEngineRuntime.HoudiniParameter.bShowExpression @ 0xA1 size: 0x1 0000021ea39eaec0
[UHoudiniParameter] StrProperty HoudiniEngineRuntime.HoudiniParameter.ParamExpression @ 0xA8 size: 0x10 0000021ea39f0680
[UHoudiniParameter] MapProperty HoudiniEngineRuntime.HoudiniParameter.Tags @ 0xB8 size: 0x50 0000021ea3558d40
[UHoudiniParameter] BoolProperty HoudiniEngineRuntime.HoudiniParameter.bAutoUpdate @ 0x108 size: 0x1 0000021ea39eaf60
[000418] Class HoudiniEngineRuntime.HoudiniParameterButton //size: 0x110, class UHoudiniParameterButton : public UHoudiniParameter {};
[000419] Class HoudiniEngineRuntime.HoudiniParameterButtonStrip //size: 0x138, class UHoudiniParameterButtonStrip : public UHoudiniParameter {};
[UHoudiniParameterButtonStrip] IntProperty HoudiniEngineRuntime.HoudiniParameterButtonStrip.Count @ 0x110 size: 0x4 0000021ea39f2080
[UHoudiniParameterButtonStrip] ArrayProperty HoudiniEngineRuntime.HoudiniParameterButtonStrip.Labels @ 0x118 size: 0x10 0000021ea39ece00
[UHoudiniParameterButtonStrip] ArrayProperty HoudiniEngineRuntime.HoudiniParameterButtonStrip.Values @ 0x128 size: 0x10 0000021ea39ea560
[000420] Class HoudiniEngineRuntime.HoudiniParameterChoice //size: 0x170, class UHoudiniParameterChoice : public UHoudiniParameter {};
[UHoudiniParameterChoice] IntProperty HoudiniEngineRuntime.HoudiniParameterChoice.IntValue @ 0x110 size: 0x4 0000021ea39f1d80
[UHoudiniParameterChoice] IntProperty HoudiniEngineRuntime.HoudiniParameterChoice.DefaultIntValue @ 0x114 size: 0x4 0000021ea39f1e00
[UHoudiniParameterChoice] StrProperty HoudiniEngineRuntime.HoudiniParameterChoice.StringValue @ 0x118 size: 0x10 0000021ea39f1e80
[UHoudiniParameterChoice] StrProperty HoudiniEngineRuntime.HoudiniParameterChoice.DefaultStringValue @ 0x128 size: 0x10 0000021ea39f1f00
[UHoudiniParameterChoice] ArrayProperty HoudiniEngineRuntime.HoudiniParameterChoice.StringChoiceValues @ 0x138 size: 0x10 0000021ea39ecc20
[UHoudiniParameterChoice] ArrayProperty HoudiniEngineRuntime.HoudiniParameterChoice.StringChoiceLabels @ 0x148 size: 0x10 0000021ea39eccc0
[UHoudiniParameterChoice] BoolProperty HoudiniEngineRuntime.HoudiniParameterChoice.bIsChildOfRamp @ 0x168 size: 0x1 0000021ea39ecd60
[000421] Class HoudiniEngineRuntime.HoudiniParameterColor //size: 0x138, class UHoudiniParameterColor : public UHoudiniParameter {};
[UHoudiniParameterColor] StructProperty HoudiniEngineRuntime.HoudiniParameterColor.Color @ 0x110 size: 0x10 0000021ea39eca40
[UHoudiniParameterColor] StructProperty HoudiniEngineRuntime.HoudiniParameterColor.DefaultColor @ 0x120 size: 0x10 0000021ea39ecae0
[UHoudiniParameterColor] BoolProperty HoudiniEngineRuntime.HoudiniParameterColor.bIsChildOfRamp @ 0x130 size: 0x1 0000021ea39ecb80
[000422] Class HoudiniEngineRuntime.HoudiniParameterFile //size: 0x148, class UHoudiniParameterFile : public UHoudiniParameter {};
[UHoudiniParameterFile] ArrayProperty HoudiniEngineRuntime.HoudiniParameterFile.Values @ 0x110 size: 0x10 0000021ea39ec860
[UHoudiniParameterFile] ArrayProperty HoudiniEngineRuntime.HoudiniParameterFile.DefaultValues @ 0x120 size: 0x10 0000021ea39ec900
[UHoudiniParameterFile] StrProperty HoudiniEngineRuntime.HoudiniParameterFile.Filters @ 0x130 size: 0x10 0000021ea39f1d00
[UHoudiniParameterFile] BoolProperty HoudiniEngineRuntime.HoudiniParameterFile.bIsReadOnly @ 0x140 size: 0x1 0000021ea39ec9a0
[000423] Class HoudiniEngineRuntime.HoudiniParameterFloat //size: 0x160, class UHoudiniParameterFloat : public UHoudiniParameter {};
[UHoudiniParameterFloat] ArrayProperty HoudiniEngineRuntime.HoudiniParameterFloat.Values @ 0x110 size: 0x10 0000021ea39ec2c0
[UHoudiniParameterFloat] ArrayProperty HoudiniEngineRuntime.HoudiniParameterFloat.DefaultValues @ 0x120 size: 0x10 0000021ea39ec360
[UHoudiniParameterFloat] StrProperty HoudiniEngineRuntime.HoudiniParameterFloat.Unit @ 0x130 size: 0x10 0000021ea39f1980
[UHoudiniParameterFloat] BoolProperty HoudiniEngineRuntime.HoudiniParameterFloat.bNoSwap @ 0x140 size: 0x1 0000021ea39ec400
[UHoudiniParameterFloat] BoolProperty HoudiniEngineRuntime.HoudiniParameterFloat.bHasMin @ 0x141 size: 0x1 0000021ea39ec4a0
[UHoudiniParameterFloat] BoolProperty HoudiniEngineRuntime.HoudiniParameterFloat.bHasMax @ 0x142 size: 0x1 0000021ea39ec540
[UHoudiniParameterFloat] BoolProperty HoudiniEngineRuntime.HoudiniParameterFloat.bHasUIMin @ 0x143 size: 0x1 0000021ea39ec5e0
[UHoudiniParameterFloat] BoolProperty HoudiniEngineRuntime.HoudiniParameterFloat.bHasUIMax @ 0x144 size: 0x1 0000021ea39ec680
[UHoudiniParameterFloat] BoolProperty HoudiniEngineRuntime.HoudiniParameterFloat.bIsLogarithmic @ 0x145 size: 0x1 0000021ea39ec720
[UHoudiniParameterFloat] FloatProperty HoudiniEngineRuntime.HoudiniParameterFloat.Min @ 0x148 size: 0x4 0000021ea39f1a00
[UHoudiniParameterFloat] FloatProperty HoudiniEngineRuntime.HoudiniParameterFloat.Max @ 0x14C size: 0x4 0000021ea39f1a80
[UHoudiniParameterFloat] FloatProperty HoudiniEngineRuntime.HoudiniParameterFloat.UIMin @ 0x150 size: 0x4 0000021ea39f1b00
[UHoudiniParameterFloat] FloatProperty HoudiniEngineRuntime.HoudiniParameterFloat.UIMax @ 0x154 size: 0x4 0000021ea39f1b80
[UHoudiniParameterFloat] BoolProperty HoudiniEngineRuntime.HoudiniParameterFloat.bIsChildOfRamp @ 0x158 size: 0x1 0000021ea39ec7c0
[000424] Class HoudiniEngineRuntime.HoudiniParameterFolder //size: 0x120, class UHoudiniParameterFolder : public UHoudiniParameter {};
[UHoudiniParameterFolder] EnumProperty HoudiniEngineRuntime.HoudiniParameterFolder.FolderType @ 0x110 size: 0x1 0000021ea39ec040
[UHoudiniParameterFolder] BoolProperty HoudiniEngineRuntime.HoudiniParameterFolder.bExpanded @ 0x111 size: 0x1 0000021ea39ec0e0
[UHoudiniParameterFolder] BoolProperty HoudiniEngineRuntime.HoudiniParameterFolder.bChosen @ 0x112 size: 0x1 0000021ea39ec180
[UHoudiniParameterFolder] IntProperty HoudiniEngineRuntime.HoudiniParameterFolder.ChildCounter @ 0x114 size: 0x4 0000021ea39f1800
[UHoudiniParameterFolder] BoolProperty HoudiniEngineRuntime.HoudiniParameterFolder.bIsContentShown @ 0x118 size: 0x1 0000021ea39ec220
[000425] Class HoudiniEngineRuntime.HoudiniParameterFolderList //size: 0x128, class UHoudiniParameterFolderList : public UHoudiniParameter {};
[UHoudiniParameterFolderList] BoolProperty HoudiniEngineRuntime.HoudiniParameterFolderList.bIsTabMenu @ 0x110 size: 0x1 0000021ea39ebd20
[UHoudiniParameterFolderList] BoolProperty HoudiniEngineRuntime.HoudiniParameterFolderList.bIsTabsShown @ 0x111 size: 0x1 0000021ea39ebdc0
[UHoudiniParameterFolderList] ArrayProperty HoudiniEngineRuntime.HoudiniParameterFolderList.TabFolders @ 0x118 size: 0x10 0000021ea39ebf00
[000426] Class HoudiniEngineRuntime.HoudiniParameterInt //size: 0x158, class UHoudiniParameterInt : public UHoudiniParameter {};
[UHoudiniParameterInt] ArrayProperty HoudiniEngineRuntime.HoudiniParameterInt.Values @ 0x110 size: 0x10 0000021ea39ee200
[UHoudiniParameterInt] ArrayProperty HoudiniEngineRuntime.HoudiniParameterInt.DefaultValues @ 0x120 size: 0x10 0000021ea39ee2a0
[UHoudiniParameterInt] StrProperty HoudiniEngineRuntime.HoudiniParameterInt.Unit @ 0x130 size: 0x10 0000021ea39f1580
[UHoudiniParameterInt] BoolProperty HoudiniEngineRuntime.HoudiniParameterInt.bHasMin @ 0x140 size: 0x1 0000021ea39eba00
[UHoudiniParameterInt] BoolProperty HoudiniEngineRuntime.HoudiniParameterInt.bHasMax @ 0x141 size: 0x1 0000021ea39ebaa0
[UHoudiniParameterInt] BoolProperty HoudiniEngineRuntime.HoudiniParameterInt.bHasUIMin @ 0x142 size: 0x1 0000021ea39ebb40
[UHoudiniParameterInt] BoolProperty HoudiniEngineRuntime.HoudiniParameterInt.bHasUIMax @ 0x143 size: 0x1 0000021ea39ebbe0
[UHoudiniParameterInt] BoolProperty HoudiniEngineRuntime.HoudiniParameterInt.bIsLogarithmic @ 0x144 size: 0x1 0000021ea39ebc80
[UHoudiniParameterInt] IntProperty HoudiniEngineRuntime.HoudiniParameterInt.Min @ 0x148 size: 0x4 0000021ea39f1600
[UHoudiniParameterInt] IntProperty HoudiniEngineRuntime.HoudiniParameterInt.Max @ 0x14C size: 0x4 0000021ea39f1680
[UHoudiniParameterInt] IntProperty HoudiniEngineRuntime.HoudiniParameterInt.UIMin @ 0x150 size: 0x4 0000021ea39f1700
[UHoudiniParameterInt] IntProperty HoudiniEngineRuntime.HoudiniParameterInt.UIMax @ 0x154 size: 0x4 0000021ea39f1780
[000427] Class HoudiniEngineRuntime.HoudiniParameterLabel //size: 0x120, class UHoudiniParameterLabel : public UHoudiniParameter {};
[UHoudiniParameterLabel] ArrayProperty HoudiniEngineRuntime.HoudiniParameterLabel.LabelStrings @ 0x110 size: 0x10 0000021ea39ee160
[000428] Class HoudiniEngineRuntime.HoudiniParameterMultiParm //size: 0x158, class UHoudiniParameterMultiParm : public UHoudiniParameter {};
[UHoudiniParameterMultiParm] BoolProperty HoudiniEngineRuntime.HoudiniParameterMultiParm.bIsShown @ 0x110 size: 0x1 0000021ea39edee0
[UHoudiniParameterMultiParm] IntProperty HoudiniEngineRuntime.HoudiniParameterMultiParm.Value @ 0x114 size: 0x4 0000021ea39f3100
[UHoudiniParameterMultiParm] StrProperty HoudiniEngineRuntime.HoudiniParameterMultiParm.TemplateName @ 0x118 size: 0x10 0000021ea39f3180
[UHoudiniParameterMultiParm] IntProperty HoudiniEngineRuntime.HoudiniParameterMultiParm.MultiparmValue @ 0x128 size: 0x4 0000021ea39f1100
[UHoudiniParameterMultiParm] UInt32Property HoudiniEngineRuntime.HoudiniParameterMultiParm.MultiParmInstanceNum @ 0x12C size: 0x4 0000021ea39f1180
[UHoudiniParameterMultiParm] UInt32Property HoudiniEngineRuntime.HoudiniParameterMultiParm.MultiParmInstanceLength @ 0x130 size: 0x4 0000021ea39f1200
[UHoudiniParameterMultiParm] UInt32Property HoudiniEngineRuntime.HoudiniParameterMultiParm.MultiParmInstanceCount @ 0x134 size: 0x4 0000021ea39f1280
[UHoudiniParameterMultiParm] UInt32Property HoudiniEngineRuntime.HoudiniParameterMultiParm.InstanceStartOffset @ 0x138 size: 0x4 0000021ea39f1300
[UHoudiniParameterMultiParm] ArrayProperty HoudiniEngineRuntime.HoudiniParameterMultiParm.MultiParmInstanceLastModifyArray @ 0x140 size: 0x10 0000021ea39ee0c0
[UHoudiniParameterMultiParm] IntProperty HoudiniEngineRuntime.HoudiniParameterMultiParm.DefaultInstanceCount @ 0x150 size: 0x4 0000021ea39f1380
[000429] Class HoudiniEngineRuntime.HoudiniParameterOperatorPath //size: 0x118, class UHoudiniParameterOperatorPath : public UHoudiniParameter {};
[UHoudiniParameterOperatorPath] WeakObjectProperty HoudiniEngineRuntime.HoudiniParameterOperatorPath.HoudiniInput @ 0x110 size: 0x8 0000021ea39ede40
[000430] Class HoudiniEngineRuntime.HoudiniParameterRampModificationEvent //size: 0x58, class UHoudiniParameterRampModificationEvent : public UObject {};
[UHoudiniParameterRampModificationEvent] BoolProperty HoudiniEngineRuntime.HoudiniParameterRampModificationEvent.bIsInsertEvent @ 0x30 size: 0x1 0000021ea39edbc0
[UHoudiniParameterRampModificationEvent] BoolProperty HoudiniEngineRuntime.HoudiniParameterRampModificationEvent.bIsFloatRamp @ 0x31 size: 0x1 0000021ea39edc60
[UHoudiniParameterRampModificationEvent] IntProperty HoudiniEngineRuntime.HoudiniParameterRampModificationEvent.DeleteInstanceIndex @ 0x34 size: 0x4 0000021ea39f2f00
[UHoudiniParameterRampModificationEvent] FloatProperty HoudiniEngineRuntime.HoudiniParameterRampModificationEvent.InsertPosition @ 0x38 size: 0x4 0000021ea39f2f80
[UHoudiniParameterRampModificationEvent] FloatProperty HoudiniEngineRuntime.HoudiniParameterRampModificationEvent.InsertFloat @ 0x3C size: 0x4 0000021ea39f3000
[UHoudiniParameterRampModificationEvent] StructProperty HoudiniEngineRuntime.HoudiniParameterRampModificationEvent.InsertColor @ 0x40 size: 0x10 0000021ea39edd00
[UHoudiniParameterRampModificationEvent] EnumProperty HoudiniEngineRuntime.HoudiniParameterRampModificationEvent.InsertInterpolation @ 0x50 size: 0x1 0000021ea39edda0
[000431] Class HoudiniEngineRuntime.HoudiniParameterRampFloatPoint //size: 0x58, class UHoudiniParameterRampFloatPoint : public UObject {};
[UHoudiniParameterRampFloatPoint] FloatProperty HoudiniEngineRuntime.HoudiniParameterRampFloatPoint.Position @ 0x30 size: 0x4 0000021ea39f2d00
[UHoudiniParameterRampFloatPoint] FloatProperty HoudiniEngineRuntime.HoudiniParameterRampFloatPoint.Value @ 0x34 size: 0x4 0000021ea39f2d80
[UHoudiniParameterRampFloatPoint] EnumProperty HoudiniEngineRuntime.HoudiniParameterRampFloatPoint.Interpolation @ 0x38 size: 0x1 0000021ea39ed940
[UHoudiniParameterRampFloatPoint] IntProperty HoudiniEngineRuntime.HoudiniParameterRampFloatPoint.InstanceIndex @ 0x3C size: 0x4 0000021ea39f2e80
[UHoudiniParameterRampFloatPoint] ObjectProperty HoudiniEngineRuntime.HoudiniParameterRampFloatPoint.PositionParentParm @ 0x40 size: 0x8 0000021ea39ed9e0
[UHoudiniParameterRampFloatPoint] ObjectProperty HoudiniEngineRuntime.HoudiniParameterRampFloatPoint.ValueParentParm @ 0x48 size: 0x8 0000021ea39eda80
[UHoudiniParameterRampFloatPoint] ObjectProperty HoudiniEngineRuntime.HoudiniParameterRampFloatPoint.InterpolationParentParm @ 0x50 size: 0x8 0000021ea39edb20
[000432] Class HoudiniEngineRuntime.HoudiniParameterRampColorPoint //size: 0x68, class UHoudiniParameterRampColorPoint : public UObject {};
[UHoudiniParameterRampColorPoint] FloatProperty HoudiniEngineRuntime.HoudiniParameterRampColorPoint.Position @ 0x30 size: 0x4 0000021ea39f2b80
[UHoudiniParameterRampColorPoint] StructProperty HoudiniEngineRuntime.HoudiniParameterRampColorPoint.Value @ 0x34 size: 0x10 0000021ea39ed620
[UHoudiniParameterRampColorPoint] EnumProperty HoudiniEngineRuntime.HoudiniParameterRampColorPoint.Interpolation @ 0x44 size: 0x1 0000021ea39ed6c0
[UHoudiniParameterRampColorPoint] IntProperty HoudiniEngineRuntime.HoudiniParameterRampColorPoint.InstanceIndex @ 0x48 size: 0x4 0000021ea39f2c80
[UHoudiniParameterRampColorPoint] ObjectProperty HoudiniEngineRuntime.HoudiniParameterRampColorPoint.PositionParentParm @ 0x50 size: 0x8 0000021ea39ed760
[UHoudiniParameterRampColorPoint] ObjectProperty HoudiniEngineRuntime.HoudiniParameterRampColorPoint.ValueParentParm @ 0x58 size: 0x8 0000021ea39ed800
[UHoudiniParameterRampColorPoint] ObjectProperty HoudiniEngineRuntime.HoudiniParameterRampColorPoint.InterpolationParentParm @ 0x60 size: 0x8 0000021ea39ed8a0
[000433] Class HoudiniEngineRuntime.HoudiniParameterRampFloat //size: 0x1C0, class UHoudiniParameterRampFloat : public UHoudiniParameterMultiParm {};
[UHoudiniParameterRampFloat] ArrayProperty HoudiniEngineRuntime.HoudiniParameterRampFloat.Points @ 0x158 size: 0x10 0000021ea39ed080
[UHoudiniParameterRampFloat] ArrayProperty HoudiniEngineRuntime.HoudiniParameterRampFloat.CachedPoints @ 0x168 size: 0x10 0000021ea39ed1c0
[UHoudiniParameterRampFloat] ArrayProperty HoudiniEngineRuntime.HoudiniParameterRampFloat.DefaultPositions @ 0x178 size: 0x10 0000021ea39ed260
[UHoudiniParameterRampFloat] ArrayProperty HoudiniEngineRuntime.HoudiniParameterRampFloat.DefaultValues @ 0x188 size: 0x10 0000021ea39ed300
[UHoudiniParameterRampFloat] ArrayProperty HoudiniEngineRuntime.HoudiniParameterRampFloat.DefaultChoices @ 0x198 size: 0x10 0000021ea39ed3a0
[UHoudiniParameterRampFloat] IntProperty HoudiniEngineRuntime.HoudiniParameterRampFloat.NumDefaultPoints @ 0x1A8 size: 0x4 0000021ea39f2b00
[UHoudiniParameterRampFloat] BoolProperty HoudiniEngineRuntime.HoudiniParameterRampFloat.bCaching @ 0x1AC size: 0x1 0000021ea39ed440
[UHoudiniParameterRampFloat] ArrayProperty HoudiniEngineRuntime.HoudiniParameterRampFloat.ModificationEvents @ 0x1B0 size: 0x10 0000021ea39ed580
[000434] Class HoudiniEngineRuntime.HoudiniParameterRampColor //size: 0x1C8, class UHoudiniParameterRampColor : public UHoudiniParameterMultiParm {};
[UHoudiniParameterRampColor] ArrayProperty HoudiniEngineRuntime.HoudiniParameterRampColor.Points @ 0x158 size: 0x10 0000021ea39ef2e0
[UHoudiniParameterRampColor] BoolProperty HoudiniEngineRuntime.HoudiniParameterRampColor.bCaching @ 0x168 size: 0x1 0000021ea39ef380
[UHoudiniParameterRampColor] ArrayProperty HoudiniEngineRuntime.HoudiniParameterRampColor.CachedPoints @ 0x170 size: 0x10 0000021ea39ef4c0
[UHoudiniParameterRampColor] ArrayProperty HoudiniEngineRuntime.HoudiniParameterRampColor.DefaultPositions @ 0x180 size: 0x10 0000021ea39ef560
[UHoudiniParameterRampColor] ArrayProperty HoudiniEngineRuntime.HoudiniParameterRampColor.DefaultValues @ 0x190 size: 0x10 0000021ea39ef6a0
[UHoudiniParameterRampColor] ArrayProperty HoudiniEngineRuntime.HoudiniParameterRampColor.DefaultChoices @ 0x1A0 size: 0x10 0000021ea39ef740
[UHoudiniParameterRampColor] IntProperty HoudiniEngineRuntime.HoudiniParameterRampColor.NumDefaultPoints @ 0x1B0 size: 0x4 0000021ea39f2900
[UHoudiniParameterRampColor] ArrayProperty HoudiniEngineRuntime.HoudiniParameterRampColor.ModificationEvents @ 0x1B8 size: 0x10 0000021ea39ecf40
[000435] Class HoudiniEngineRuntime.HoudiniParameterSeparator //size: 0x110, class UHoudiniParameterSeparator : public UHoudiniParameter {};
[000436] Class HoudiniEngineRuntime.HoudiniParameterString //size: 0x148, class UHoudiniParameterString : public UHoudiniParameter {};
[UHoudiniParameterString] ArrayProperty HoudiniEngineRuntime.HoudiniParameterString.Values @ 0x110 size: 0x10 0000021ea39eef20
[UHoudiniParameterString] ArrayProperty HoudiniEngineRuntime.HoudiniParameterString.DefaultValues @ 0x120 size: 0x10 0000021ea39eefc0
[UHoudiniParameterString] ArrayProperty HoudiniEngineRuntime.HoudiniParameterString.ChosenAssets @ 0x130 size: 0x10 0000021ea39ef100
[UHoudiniParameterString] BoolProperty HoudiniEngineRuntime.HoudiniParameterString.bIsAssetRef @ 0x140 size: 0x1 0000021ea39ef1a0
[000437] Class HoudiniEngineRuntime.HoudiniParameterToggle //size: 0x130, class UHoudiniParameterToggle : public UHoudiniParameter {};
[UHoudiniParameterToggle] ArrayProperty HoudiniEngineRuntime.HoudiniParameterToggle.Values @ 0x110 size: 0x10 0000021ea39eede0
[UHoudiniParameterToggle] ArrayProperty HoudiniEngineRuntime.HoudiniParameterToggle.DefaultValues @ 0x120 size: 0x10 0000021ea39eee80
[000438] Class HoudiniEngineRuntime.TOPNode //size: 0x430, class UTOPNode : public UObject {};
[UTOPNode] IntProperty HoudiniEngineRuntime.TOPNode.NodeId @ 0x30 size: 0x4 0000021ea39f2300
[UTOPNode] StrProperty HoudiniEngineRuntime.TOPNode.NodeName @ 0x38 size: 0x10 0000021ea39f2380
[UTOPNode] StrProperty HoudiniEngineRuntime.TOPNode.NodePath @ 0x48 size: 0x10 0000021ea39f2400
[UTOPNode] StrProperty HoudiniEngineRuntime.TOPNode.ParentName @ 0x58 size: 0x10 0000021ea39f2480
[UTOPNode] ObjectProperty HoudiniEngineRuntime.TOPNode.WorkResultParent @ 0x68 size: 0x8 0000021ea39ee340
[UTOPNode] ArrayProperty HoudiniEngineRuntime.TOPNode.WorkResult @ 0x70 size: 0x10 0000021ea39ee480
[UTOPNode] BoolProperty HoudiniEngineRuntime.TOPNode.bHidden @ 0x80 size: 0x1 0000021ea39ee520
[UTOPNode] BoolProperty HoudiniEngineRuntime.TOPNode.bAutoLoad @ 0x81 size: 0x1 0000021ea39ee5c0
[UTOPNode] EnumProperty HoudiniEngineRuntime.TOPNode.NodeState @ 0x82 size: 0x1 0000021ea39ee700
[UTOPNode] BoolProperty HoudiniEngineRuntime.TOPNode.bCachedHaveNotLoadedWorkResults @ 0x83 size: 0x1 0000021ea39ee7a0
[UTOPNode] BoolProperty HoudiniEngineRuntime.TOPNode.bCachedHaveLoadedWorkResults @ 0x84 size: 0x1 0000021ea39ee840
[UTOPNode] BoolProperty HoudiniEngineRuntime.TOPNode.bHasChildNodes @ 0x85 size: 0x1 0000021ea39ee8e0
[UTOPNode] SetProperty HoudiniEngineRuntime.TOPNode.ClearedLandscapeLayers @ 0x88 size: 0x50 0000021ea39ee980
[UTOPNode] BoolProperty HoudiniEngineRuntime.TOPNode.bShow @ 0x160 size: 0x1 0000021ea39eea20
[UTOPNode] MapProperty HoudiniEngineRuntime.TOPNode.BakedWorkResultObjectOutputs @ 0x168 size: 0x50 0000021ea3558c80
[UTOPNode] StructProperty HoudiniEngineRuntime.TOPNode.WorkItemTally @ 0x1B8 size: 0x238 0000021ea39eeb60
[UTOPNode] StructProperty HoudiniEngineRuntime.TOPNode.AggregatedWorkItemTally @ 0x3F0 size: 0x28 0000021ea39eec00
[UTOPNode] BoolProperty HoudiniEngineRuntime.TOPNode.bHasReceivedCookCompleteEvent @ 0x418 size: 0x1 0000021ea39eeca0
[UTOPNode] StructProperty HoudiniEngineRuntime.TOPNode.OutputActorOwner @ 0x420 size: 0x10 0000021ea39eed40
[000439] Class HoudiniEngineRuntime.TOPNetwork //size: 0xA0, class UTOPNetwork : public UObject {};
[UTOPNetwork] IntProperty HoudiniEngineRuntime.TOPNetwork.NodeId @ 0x30 size: 0x4 0000021ea39f4180
[UTOPNetwork] StrProperty HoudiniEngineRuntime.TOPNetwork.NodeName @ 0x38 size: 0x10 0000021ea39f4200
[UTOPNetwork] StrProperty HoudiniEngineRuntime.TOPNetwork.NodePath @ 0x48 size: 0x10 0000021ea39f2180
[UTOPNetwork] ArrayProperty HoudiniEngineRuntime.TOPNetwork.AllTOPNodes @ 0x58 size: 0x10 0000021ea39efe20
[UTOPNetwork] IntProperty HoudiniEngineRuntime.TOPNetwork.SelectedTOPIndex @ 0x68 size: 0x4 0000021ea39f2200
[UTOPNetwork] StrProperty HoudiniEngineRuntime.TOPNetwork.ParentName @ 0x70 size: 0x10 0000021ea39f2280
[UTOPNetwork] BoolProperty HoudiniEngineRuntime.TOPNetwork.bShowResults @ 0x80 size: 0x1 0000021ea39efec0
[UTOPNetwork] BoolProperty HoudiniEngineRuntime.TOPNetwork.bAutoLoadResults @ 0x81 size: 0x1 0000021ea39eff60
[000440] Class HoudiniEngineRuntime.HoudiniPDGAssetLink //size: 0x138, class UHoudiniPDGAssetLink : public UObject {};
[UHoudiniPDGAssetLink] StrProperty HoudiniEngineRuntime.HoudiniPDGAssetLink.AssetName @ 0x30 size: 0x10 0000021ea39f3d80
[UHoudiniPDGAssetLink] StrProperty HoudiniEngineRuntime.HoudiniPDGAssetLink.AssetNodePath @ 0x40 size: 0x10 0000021ea39f3e00
[UHoudiniPDGAssetLink] IntProperty HoudiniEngineRuntime.HoudiniPDGAssetLink.AssetID @ 0x50 size: 0x4 0000021ea39f3e80
[UHoudiniPDGAssetLink] ArrayProperty HoudiniEngineRuntime.HoudiniPDGAssetLink.AllTOPNetworks @ 0x58 size: 0x10 0000021ea3a01460
[UHoudiniPDGAssetLink] IntProperty HoudiniEngineRuntime.HoudiniPDGAssetLink.SelectedTOPNetworkIndex @ 0x68 size: 0x4 0000021ea39f3f00
[UHoudiniPDGAssetLink] EnumProperty HoudiniEngineRuntime.HoudiniPDGAssetLink.LinkState @ 0x6C size: 0x1 0000021ea39ef880
[UHoudiniPDGAssetLink] BoolProperty HoudiniEngineRuntime.HoudiniPDGAssetLink.bAutoCook @ 0x6D size: 0x1 0000021ea39ef920
[UHoudiniPDGAssetLink] BoolProperty HoudiniEngineRuntime.HoudiniPDGAssetLink.bUseTOPNodeFilter @ 0x6E size: 0x1 0000021ea39ef9c0
[UHoudiniPDGAssetLink] BoolProperty HoudiniEngineRuntime.HoudiniPDGAssetLink.bUseTOPOutputFilter @ 0x6F size: 0x1 0000021ea39efa60
[UHoudiniPDGAssetLink] StrProperty HoudiniEngineRuntime.HoudiniPDGAssetLink.TOPNodeFilter @ 0x70 size: 0x10 0000021ea39f3f80
[UHoudiniPDGAssetLink] StrProperty HoudiniEngineRuntime.HoudiniPDGAssetLink.TOPOutputFilter @ 0x80 size: 0x10 0000021ea39f4000
[UHoudiniPDGAssetLink] IntProperty HoudiniEngineRuntime.HoudiniPDGAssetLink.NumWorkitems @ 0x90 size: 0x4 0000021ea39f4080
[UHoudiniPDGAssetLink] StructProperty HoudiniEngineRuntime.HoudiniPDGAssetLink.WorkItemTally @ 0x98 size: 0x28 0000021ea39efb00
[UHoudiniPDGAssetLink] StrProperty HoudiniEngineRuntime.HoudiniPDGAssetLink.OutputCachePath @ 0xC0 size: 0x10 0000021ea39f4100
[UHoudiniPDGAssetLink] BoolProperty HoudiniEngineRuntime.HoudiniPDGAssetLink.bNeedsUIRefresh @ 0xD0 size: 0x1 0000021ea39efba0
[UHoudiniPDGAssetLink] ObjectProperty HoudiniEngineRuntime.HoudiniPDGAssetLink.OutputParentActor @ 0xD8 size: 0x8 0000021ea39efc40
[UHoudiniPDGAssetLink] StructProperty HoudiniEngineRuntime.HoudiniPDGAssetLink.BakeFolder @ 0xE0 size: 0x10 0000021ea39efce0
[000441] Class HoudiniEngineRuntime.HoudiniRuntimeSettings //size: 0x300, class UHoudiniRuntimeSettings : public UObject {};
[UHoudiniRuntimeSettings] ByteProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.SessionType @ 0x30 size: 0x1 0000021ea3a02040
[UHoudiniRuntimeSettings] StrProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.ServerHost @ 0x38 size: 0x10 0000021ea39f5200
[UHoudiniRuntimeSettings] IntProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.ServerPort @ 0x48 size: 0x4 0000021ea39f5280
[UHoudiniRuntimeSettings] StrProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.ServerPipeName @ 0x50 size: 0x10 0000021ea39f3200
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.bStartAutomaticServer @ 0x60 size: 0x1 0000021ea3a020e0
[UHoudiniRuntimeSettings] FloatProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.AutomaticServerTimeout @ 0x64 size: 0x4 0000021ea39f3280
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.bSyncWithHoudiniCook @ 0x68 size: 0x1 0000021ea3a02180
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.bCookUsingHoudiniTime @ 0x69 size: 0x1 0000021ea3a02220
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.bSyncViewport @ 0x6A size: 0x1 0000021ea3a022c0
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.bSyncHoudiniViewport @ 0x6B size: 0x1 0000021ea3a02360
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.bSyncUnrealViewport @ 0x6C size: 0x1 0000021ea3a02400
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.bShowMultiAssetDialog @ 0x6D size: 0x1 0000021ea3a024a0
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.bPreferHdaMemoryCopyOverHdaSourceFile @ 0x6E size: 0x1 0000021ea3a02540
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.bPauseCookingOnStart @ 0x6F size: 0x1 0000021ea3a025e0
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.bDisplaySlateCookingNotifications @ 0x70 size: 0x1 0000021ea3a02680
[UHoudiniRuntimeSettings] StrProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.DefaultTemporaryCookFolder @ 0x78 size: 0x10 0000021ea39f3300
[UHoudiniRuntimeSettings] StrProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.DefaultBakeFolder @ 0x88 size: 0x10 0000021ea39f3380
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.MarshallingLandscapesUseDefaultUnrealScaling @ 0x98 size: 0x1 0000021ea3a02720
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.MarshallingLandscapesUseFullResolution @ 0x99 size: 0x1 0000021ea3a027c0
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.MarshallingLandscapesForceMinMaxValues @ 0x9A size: 0x1 0000021ea3a02860
[UHoudiniRuntimeSettings] FloatProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.MarshallingLandscapesForcedMinValue @ 0x9C size: 0x4 0000021ea39f3400
[UHoudiniRuntimeSettings] FloatProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.MarshallingLandscapesForcedMaxValue @ 0xA0 size: 0x4 0000021ea39f3480
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.bAddRotAndScaleAttributesOnCurves @ 0xA4 size: 0x1 0000021ea3a02900
[UHoudiniRuntimeSettings] FloatProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.MarshallingSplineResolution @ 0xA8 size: 0x4 0000021ea39f3500
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.bEnableProxyStaticMesh @ 0xAC size: 0x1 0000021ea3a00060
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.bShowDefaultMesh @ 0xAD size: 0x1 0000021ea3a00100
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.bEnableProxyStaticMeshRefinementByTimer @ 0xAE size: 0x1 0000021ea3a001a0
[UHoudiniRuntimeSettings] FloatProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.ProxyMeshAutoRefineTimeoutSeconds @ 0xB0 size: 0x4 0000021ea39f3580
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.bEnableProxyStaticMeshRefinementOnPreSaveWorld @ 0xB4 size: 0x1 0000021ea3a00240
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.bEnableProxyStaticMeshRefinementOnPreBeginPIE @ 0xB5 size: 0x1 0000021ea3a002e0
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.bDoubleSidedGeometry @ 0xB8 size: 0x1 0000021ea3a00380
[UHoudiniRuntimeSettings] ObjectProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.PhysMaterial @ 0xC0 size: 0x8 0000021ea3a00420
[UHoudiniRuntimeSettings] StructProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.DefaultBodyInstance @ 0xC8 size: 0x160 0000021ea3a004c0
[UHoudiniRuntimeSettings] ByteProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.CollisionTraceFlag @ 0x228 size: 0x1 0000021ea3a00560
[UHoudiniRuntimeSettings] IntProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.LightMapResolution @ 0x22C size: 0x4 0000021ea39f3600
[UHoudiniRuntimeSettings] FloatProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.LpvBiasMultiplier @ 0x230 size: 0x4 0000021ea39f3680
[UHoudiniRuntimeSettings] FloatProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.GeneratedDistanceFieldResolutionScale @ 0x234 size: 0x4 0000021ea39f3700
[UHoudiniRuntimeSettings] StructProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.WalkableSlopeOverride @ 0x238 size: 0x10 0000021ea3a00600
[UHoudiniRuntimeSettings] IntProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.LightMapCoordinateIndex @ 0x248 size: 0x4 0000021ea39f3780
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.bUseMaximumStreamingTexelRatio @ 0x24C size: 0x1 0000021ea3a006a0
[UHoudiniRuntimeSettings] FloatProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.StreamingDistanceMultiplier @ 0x250 size: 0x4 0000021ea39f3800
[UHoudiniRuntimeSettings] ObjectProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.FoliageDefaultSettings @ 0x258 size: 0x8 0000021ea3a00740
[UHoudiniRuntimeSettings] ArrayProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.AssetUserData @ 0x260 size: 0x10 0000021ea3a00880
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.bUseFullPrecisionUVs @ 0x270 size: 0x1 0000021ea3a00920
[UHoudiniRuntimeSettings] IntProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.SrcLightmapIndex @ 0x274 size: 0x4 0000021ea39f3880
[UHoudiniRuntimeSettings] IntProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.DstLightmapIndex @ 0x278 size: 0x4 0000021ea39f3900
[UHoudiniRuntimeSettings] IntProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.MinLightmapResolution @ 0x27C size: 0x4 0000021ea39f3980
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.bRemoveDegenerates @ 0x280 size: 0x1 0000021ea3a009c0
[UHoudiniRuntimeSettings] ByteProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.GenerateLightmapUVsFlag @ 0x281 size: 0x1 0000021ea3a00a60
[UHoudiniRuntimeSettings] ByteProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.RecomputeNormalsFlag @ 0x282 size: 0x1 0000021ea3a00b00
[UHoudiniRuntimeSettings] ByteProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.RecomputeTangentsFlag @ 0x283 size: 0x1 0000021ea3a00ba0
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.bUseMikkTSpace @ 0x284 size: 0x1 0000021ea3a00c40
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.bBuildAdjacencyBuffer @ 0x285 size: 0x1 0000021ea3a00ce0
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.bComputeWeightedNormals @ 0x286 size: 0x1 0000021ea3a00d80
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.bBuildReversedIndexBuffer @ 0x286 size: 0x1 0000021ea3a00e20
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.bUseHighPrecisionTangentBasis @ 0x286 size: 0x1 0000021ea3a00ec0
[UHoudiniRuntimeSettings] FloatProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.DistanceFieldResolutionScale @ 0x288 size: 0x4 0000021ea39f3a00
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.bGenerateDistanceFieldAsIfTwoSided @ 0x28C size: 0x1 0000021ea3a00f60
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.bSupportFaceRemap @ 0x28C size: 0x1 0000021ea3a01000
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.bPDGAsyncCommandletImportEnabled @ 0x28D size: 0x1 0000021ea3a010a0
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.bEnableBackwardCompatibility @ 0x28E size: 0x1 0000021ea3a01140
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.bAutomaticLegacyHDARebuild @ 0x28F size: 0x1 0000021ea3a011e0
[UHoudiniRuntimeSettings] BoolProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.bUseCustomHoudiniLocation @ 0x290 size: 0x1 0000021ea3a01280
[UHoudiniRuntimeSettings] StructProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.CustomHoudiniLocation @ 0x298 size: 0x10 0000021ea3a01320
[UHoudiniRuntimeSettings] IntProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.CookingThreadStackSize @ 0x2A8 size: 0x4 0000021ea39f3a80
[UHoudiniRuntimeSettings] StrProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.HoudiniEnvironmentFiles @ 0x2B0 size: 0x10 0000021ea39f3b00
[UHoudiniRuntimeSettings] StrProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.OtlSearchPath @ 0x2C0 size: 0x10 0000021ea39f3b80
[UHoudiniRuntimeSettings] StrProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.DsoSearchPath @ 0x2D0 size: 0x10 0000021ea39f3c00
[UHoudiniRuntimeSettings] StrProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.ImageDsoSearchPath @ 0x2E0 size: 0x10 0000021ea39f3c80
[UHoudiniRuntimeSettings] StrProperty HoudiniEngineRuntime.HoudiniRuntimeSettings.AudioDsoSearchPath @ 0x2F0 size: 0x10 0000021ea39f3d00
[000442] Class HoudiniEngineRuntime.HoudiniSplineComponent //size: 0x520, class UHoudiniSplineComponent : public USceneComponent {};
[UHoudiniSplineComponent] ArrayProperty HoudiniEngineRuntime.HoudiniSplineComponent.CurvePoints @ 0x290 size: 0x10 0000021ea3a016e0
[UHoudiniSplineComponent] ArrayProperty HoudiniEngineRuntime.HoudiniSplineComponent.DisplayPoints @ 0x2A0 size: 0x10 0000021ea3a01820
[UHoudiniSplineComponent] ArrayProperty HoudiniEngineRuntime.HoudiniSplineComponent.DisplayPointIndexDivider @ 0x2B0 size: 0x10 0000021ea3a018c0
[UHoudiniSplineComponent] StrProperty HoudiniEngineRuntime.HoudiniSplineComponent.HoudiniSplineName @ 0x2C0 size: 0x10 0000021ea39f4f80
[UHoudiniSplineComponent] BoolProperty HoudiniEngineRuntime.HoudiniSplineComponent.bClosed @ 0x2D0 size: 0x1 0000021ea3a01960
[UHoudiniSplineComponent] BoolProperty HoudiniEngineRuntime.HoudiniSplineComponent.bReversed @ 0x2D1 size: 0x1 0000021ea3a01a00
[UHoudiniSplineComponent] BoolProperty HoudiniEngineRuntime.HoudiniSplineComponent.bIsHoudiniSplineVisible @ 0x2D2 size: 0x1 0000021ea3a01aa0
[UHoudiniSplineComponent] EnumProperty HoudiniEngineRuntime.HoudiniSplineComponent.CurveType @ 0x2D3 size: 0x1 0000021ea3a01b40
[UHoudiniSplineComponent] EnumProperty HoudiniEngineRuntime.HoudiniSplineComponent.CurveMethod @ 0x2D4 size: 0x1 0000021ea3a01be0
[UHoudiniSplineComponent] BoolProperty HoudiniEngineRuntime.HoudiniSplineComponent.bIsOutputCurve @ 0x2D5 size: 0x1 0000021ea3a01c80
[UHoudiniSplineComponent] BoolProperty HoudiniEngineRuntime.HoudiniSplineComponent.bCookOnCurveChanged @ 0x2D6 size: 0x1 0000021ea3a01d20
[UHoudiniSplineComponent] BoolProperty HoudiniEngineRuntime.HoudiniSplineComponent.bHasChanged @ 0x500 size: 0x1 0000021ea3a01dc0
[UHoudiniSplineComponent] BoolProperty HoudiniEngineRuntime.HoudiniSplineComponent.bNeedsToTriggerUpdate @ 0x501 size: 0x1 0000021ea3a01e60
[UHoudiniSplineComponent] BoolProperty HoudiniEngineRuntime.HoudiniSplineComponent.bIsInputCurve @ 0x502 size: 0x1 0000021ea3a01f00
[UHoudiniSplineComponent] BoolProperty HoudiniEngineRuntime.HoudiniSplineComponent.bIsEditableOutputCurve @ 0x503 size: 0x1 0000021ea3a01fa0
[UHoudiniSplineComponent] IntProperty HoudiniEngineRuntime.HoudiniSplineComponent.NodeId @ 0x504 size: 0x4 0000021ea39f5100
[UHoudiniSplineComponent] StrProperty HoudiniEngineRuntime.HoudiniSplineComponent.PartName @ 0x508 size: 0x10 0000021ea39f5180
[000443] Class HoudiniEngineRuntime.HoudiniStaticMesh //size: 0xD0, class UHoudiniStaticMesh : public UObject {};
[UHoudiniStaticMesh] BoolProperty HoudiniEngineRuntime.HoudiniStaticMesh.bHasNormals @ 0x30 size: 0x1 0000021ea3a066e0
[UHoudiniStaticMesh] BoolProperty HoudiniEngineRuntime.HoudiniStaticMesh.bHasTangents @ 0x31 size: 0x1 0000021ea3a03e40
[UHoudiniStaticMesh] BoolProperty HoudiniEngineRuntime.HoudiniStaticMesh.bHasColors @ 0x32 size: 0x1 0000021ea3a03ee0
[UHoudiniStaticMesh] UInt32Property HoudiniEngineRuntime.HoudiniStaticMesh.NumUVLayers @ 0x34 size: 0x4 0000021ea39f6100
[UHoudiniStaticMesh] BoolProperty HoudiniEngineRuntime.HoudiniStaticMesh.bHasPerFaceMaterials @ 0x38 size: 0x1 0000021ea3a03f80
[UHoudiniStaticMesh] ArrayProperty HoudiniEngineRuntime.HoudiniStaticMesh.VertexPositions @ 0x40 size: 0x10 0000021ea3a040c0
[UHoudiniStaticMesh] ArrayProperty HoudiniEngineRuntime.HoudiniStaticMesh.TriangleIndices @ 0x50 size: 0x10 0000021ea3a04200
[UHoudiniStaticMesh] ArrayProperty HoudiniEngineRuntime.HoudiniStaticMesh.VertexInstanceColors @ 0x60 size: 0x10 0000021ea3a04340
[UHoudiniStaticMesh] ArrayProperty HoudiniEngineRuntime.HoudiniStaticMesh.VertexInstanceNormals @ 0x70 size: 0x10 0000021ea3a04480
[UHoudiniStaticMesh] ArrayProperty HoudiniEngineRuntime.HoudiniStaticMesh.VertexInstanceUTangents @ 0x80 size: 0x10 0000021ea3a045c0
[UHoudiniStaticMesh] ArrayProperty HoudiniEngineRuntime.HoudiniStaticMesh.VertexInstanceVTangents @ 0x90 size: 0x10 0000021ea3a04700
[UHoudiniStaticMesh] ArrayProperty HoudiniEngineRuntime.HoudiniStaticMesh.VertexInstanceUVs @ 0xA0 size: 0x10 0000021ea3a04840
[UHoudiniStaticMesh] ArrayProperty HoudiniEngineRuntime.HoudiniStaticMesh.MaterialIDsPerTriangle @ 0xB0 size: 0x10 0000021ea3a048e0
[UHoudiniStaticMesh] ArrayProperty HoudiniEngineRuntime.HoudiniStaticMesh.StaticMaterials @ 0xC0 size: 0x10 0000021ea3a04a20
[000444] Class HoudiniEngineRuntime.HoudiniStaticMeshComponent //size: 0x5B0, class UHoudiniStaticMeshComponent : public UMeshComponent {};
[UHoudiniStaticMeshComponent] ObjectProperty HoudiniEngineRuntime.HoudiniStaticMeshComponent.Mesh @ 0x588 size: 0x8 0000021ea3a06280
[UHoudiniStaticMeshComponent] StructProperty HoudiniEngineRuntime.HoudiniStaticMeshComponent.LocalBounds @ 0x590 size: 0x1C 0000021ea3a06320
[UHoudiniStaticMeshComponent] BoolProperty HoudiniEngineRuntime.HoudiniStaticMeshComponent.bHoudiniIconVisible @ 0x5AC size: 0x1 0000021ea3a063c0
[000445] Class HoudiniEngineRuntime.HoudiniAssetStateEvents //size: 0x30, class UHoudiniAssetStateEvents : public UInterface {};
[000446] Package ShooterGame
[000447] Class ShooterGame.BaseGameDataEventReceiver //size: 0x30, class UBaseGameDataEventReceiver : public UObject {};
[000448] Package EsportsEvents
[000449] Class EsportsEvents.EsportsGameDataEventReceiver //size: 0x158, class UEsportsGameDataEventReceiver : public UBaseGameDataEventReceiver {};
[UEsportsGameDataEventReceiver] ObjectProperty EsportsEvents.EsportsGameDataEventReceiver.GameDataExporter @ 0x148 size: 0x8 0000021ea3a061e0
[000450] Package ProvisionerEvents
[000451] Class ProvisionerEvents.ProvisionerGameDataEventReceiver //size: 0x50, class UProvisionerGameDataEventReceiver : public UBaseGameDataEventReceiver {};
[UProvisionerGameDataEventReceiver] ObjectProperty ProvisionerEvents.ProvisionerGameDataEventReceiver.GameDataExporter @ 0x40 size: 0x8 0000021ea3a06140
[000452] Class Engine.MaterialExpression //size: 0x48, class UMaterialExpression : public UObject {};
[UMaterialExpression] ObjectProperty Engine.MaterialExpression.Material @ 0x30 size: 0x8 0000021ea3a05f60
[UMaterialExpression] ObjectProperty Engine.MaterialExpression.Function @ 0x38 size: 0x8 0000021ea3a06000
[UMaterialExpression] BoolProperty Engine.MaterialExpression.bIsParameterExpression @ 0x40 size: 0x1 0000021ea3a060a0
[000453] Class Engine.MaterialExpressionTextureBase //size: 0x50, class UMaterialExpressionTextureBase : public UMaterialExpression {};
[UMaterialExpressionTextureBase] ObjectProperty Engine.MaterialExpressionTextureBase.Texture @ 0x48 size: 0x8 0000021ea3a05ec0
[000454] Class Engine.MaterialExpressionTextureSample //size: 0x70, class UMaterialExpressionTextureSample : public UMaterialExpressionTextureBase {};
[UMaterialExpressionTextureSample] StructProperty Engine.MaterialExpressionTextureSample.Coordinates @ 0x50 size: 0x10 0000021ea3a05e20
[000455] Class Engine.MaterialExpressionTextureSampleParameter //size: 0x98, class UMaterialExpressionTextureSampleParameter : public UMaterialExpressionTextureSample {};
[UMaterialExpressionTextureSampleParameter] NameProperty Engine.MaterialExpressionTextureSampleParameter.ParameterName @ 0x70 size: 0xC 0000021ea39f6000
[UMaterialExpressionTextureSampleParameter] StructProperty Engine.MaterialExpressionTextureSampleParameter.ExpressionGUID @ 0x7C size: 0x10 0000021ea3a05d80
[UMaterialExpressionTextureSampleParameter] NameProperty Engine.MaterialExpressionTextureSampleParameter.Group @ 0x8C size: 0xC 0000021ea39f6080
[000456] Class Engine.MaterialExpressionTextureSampleParameter2D //size: 0x98, class UMaterialExpressionTextureSampleParameter2D : public UMaterialExpressionTextureSampleParameter {};
[000457] Package Paper2D
[000458] Class Paper2D.MaterialExpressionSpriteTextureSampler //size: 0xB8, class UMaterialExpressionSpriteTextureSampler : public UMaterialExpressionTextureSampleParameter2D {};
[UMaterialExpressionSpriteTextureSampler] BoolProperty Paper2D.MaterialExpressionSpriteTextureSampler.bSampleAdditionalTextures @ 0x98 size: 0x1 0000021ea3a05ce0
[UMaterialExpressionSpriteTextureSampler] IntProperty Paper2D.MaterialExpressionSpriteTextureSampler.AdditionalSlotIndex @ 0x9C size: 0x4 0000021ea39f5f00
[UMaterialExpressionSpriteTextureSampler] TextProperty Paper2D.MaterialExpressionSpriteTextureSampler.SlotDisplayName @ 0xA0 size: 0x18 0000021ea39f5f80
[000459] Class Engine.Character //size: 0x670, class ACharacter : public APawn {};
[ACharacter] ObjectProperty Engine.Character.Mesh @ 0x430 size: 0x8 0000021ea3a08a80
[ACharacter] ObjectProperty Engine.Character.CharacterMovement @ 0x438 size: 0x8 0000021ea3a08b20
[ACharacter] ObjectProperty Engine.Character.CapsuleComponent @ 0x440 size: 0x8 0000021ea3a08bc0
[ACharacter] ObjectProperty Engine.Character.AnimInstanceReplicationComponent @ 0x448 size: 0x8 0000021ea3a08c60
[ACharacter] StructProperty Engine.Character.BasedMovement @ 0x450 size: 0x30 0000021ea3a08d00
[ACharacter] StructProperty Engine.Character.ReplicatedBasedMovement @ 0x480 size: 0x30 0000021ea3a08da0
[ACharacter] FloatProperty Engine.Character.AnimRootMotionTranslationScale @ 0x4B0 size: 0x4 0000021ea39f7300
[ACharacter] StructProperty Engine.Character.BaseTranslationOffset @ 0x4B4 size: 0xC 0000021ea3a08e40
[ACharacter] StructProperty Engine.Character.BaseRotationOffset @ 0x4C0 size: 0x10 0000021ea3a08ee0
[ACharacter] FloatProperty Engine.Character.ReplicatedServerLastTransformUpdateTimeStamp @ 0x4D0 size: 0x4 0000021ea39f7380
[ACharacter] FloatProperty Engine.Character.ReplayLastTransformUpdateTimeStamp @ 0x4D4 size: 0x4 0000021ea39f5300
[ACharacter] ByteProperty Engine.Character.ReplicatedMovementMode @ 0x4D8 size: 0x1 0000021ea3a08f80
[ACharacter] BoolProperty Engine.Character.bInBaseReplication @ 0x4D9 size: 0x1 0000021ea3a09020
[ACharacter] BoolProperty Engine.Character.bNetworkMovement @ 0x4DA size: 0x1 0000021ea3a06780
[ACharacter] FloatProperty Engine.Character.CrouchedEyeHeight @ 0x4DC size: 0x4 0000021ea39f5380
[ACharacter] BoolProperty Engine.Character.bProxyIsJumpForceApplied @ 0x4E0 size: 0x1 0000021ea3a06820
[ACharacter] BoolProperty Engine.Character.bPressedJump @ 0x4E0 size: 0x1 0000021ea3a068c0
[ACharacter] BoolProperty Engine.Character.bClientUpdating @ 0x4E0 size: 0x1 0000021ea3a06960
[ACharacter] BoolProperty Engine.Character.bClientWasFalling @ 0x4E0 size: 0x1 0000021ea3a06a00
[ACharacter] BoolProperty Engine.Character.bClientResimulateRootMotion @ 0x4E0 size: 0x1 0000021ea3a06aa0
[ACharacter] BoolProperty Engine.Character.bClientResimulateRootMotionSources @ 0x4E0 size: 0x1 0000021ea3a06b40
[ACharacter] BoolProperty Engine.Character.bSimGravityDisabled @ 0x4E0 size: 0x1 0000021ea3a06be0
[ACharacter] BoolProperty Engine.Character.bServerMoveIgnoreRootMotion @ 0x4E0 size: 0x1 0000021ea3a06c80
[ACharacter] BoolProperty Engine.Character.bWasJumping @ 0x4E1 size: 0x1 0000021ea3a06d20
[ACharacter] FloatProperty Engine.Character.JumpKeyHoldTime @ 0x4E4 size: 0x4 0000021ea39f5400
[ACharacter] FloatProperty Engine.Character.JumpForceTimeRemaining @ 0x4E8 size: 0x4 0000021ea39f5480
[ACharacter] FloatProperty Engine.Character.ProxyJumpForceStartedTime @ 0x4EC size: 0x4 0000021ea39f5500
[ACharacter] FloatProperty Engine.Character.JumpMaxHoldTime @ 0x4F0 size: 0x4 0000021ea39f5580
[ACharacter] IntProperty Engine.Character.JumpMaxCount @ 0x4F4 size: 0x4 0000021ea39f5600
[ACharacter] IntProperty Engine.Character.JumpCurrentCount @ 0x4F8 size: 0x4 0000021ea39f5680
[ACharacter] IntProperty Engine.Character.JumpCurrentCountPreJump @ 0x4FC size: 0x4 0000021ea39f5700
[ACharacter] MulticastInlineDelegateProperty Engine.Character.OnReachedJumpApex @ 0x508 size: 0x10 0000021ea3a06dc0
[ACharacter] MulticastInlineDelegateProperty Engine.Character.MovementModeChangedDelegate @ 0x528 size: 0x10 0000021ea3a06e60
[ACharacter] MulticastInlineDelegateProperty Engine.Character.OnCharacterMovementUpdated @ 0x538 size: 0x10 0000021ea3a06f00
[ACharacter] StructProperty Engine.Character.SavedRootMotion @ 0x548 size: 0x38 0000021ea3a06fa0
[ACharacter] StructProperty Engine.Character.ClientRootMotionParams @ 0x580 size: 0x40 0000021ea3a07040
[ACharacter] ArrayProperty Engine.Character.RootMotionRepMoves @ 0x5C0 size: 0x10 0000021ea3a07180
[ACharacter] StructProperty Engine.Character.RepRootMotion @ 0x5D0 size: 0x98 0000021ea3a07220
[000460] Class Paper2D.PaperCharacter //size: 0x670, class APaperCharacter : public ACharacter {};
[APaperCharacter] ObjectProperty Paper2D.PaperCharacter.Sprite @ 0x668 size: 0x8 0000021ea3a089e0
[000461] Class Paper2D.PaperFlipbook //size: 0x58, class UPaperFlipbook : public UObject {};
[UPaperFlipbook] FloatProperty Paper2D.PaperFlipbook.FramesPerSecond @ 0x30 size: 0x4 0000021ea39f6e80
[UPaperFlipbook] ArrayProperty Paper2D.PaperFlipbook.KeyFrames @ 0x38 size: 0x10 0000021ea3a084e0
[UPaperFlipbook] ObjectProperty Paper2D.PaperFlipbook.DefaultMaterial @ 0x48 size: 0x8 0000021ea3a08580
[UPaperFlipbook] ByteProperty Paper2D.PaperFlipbook.CollisionSource @ 0x50 size: 0x1 0000021ea3a08620
[000462] Class Paper2D.PaperFlipbookActor //size: 0x3D8, class APaperFlipbookActor : public AActor {};
[APaperFlipbookActor] ObjectProperty Paper2D.PaperFlipbookActor.RenderComponent @ 0x3D0 size: 0x8 0000021ea3a083a0
[000463] Class Paper2D.PaperFlipbookComponent //size: 0x5D0, class UPaperFlipbookComponent : public UMeshComponent {};
[UPaperFlipbookComponent] ObjectProperty Paper2D.PaperFlipbookComponent.SourceFlipbook @ 0x588 size: 0x8 0000021ea3a0a060
[UPaperFlipbookComponent] ObjectProperty Paper2D.PaperFlipbookComponent.Material @ 0x590 size: 0x8 0000021ea3a0a100
[UPaperFlipbookComponent] FloatProperty Paper2D.PaperFlipbookComponent.PlayRate @ 0x598 size: 0x4 0000021ea39f6700
[UPaperFlipbookComponent] BoolProperty Paper2D.PaperFlipbookComponent.bLooping @ 0x59C size: 0x1 0000021ea3a0a1a0
[UPaperFlipbookComponent] BoolProperty Paper2D.PaperFlipbookComponent.bReversePlayback @ 0x59C size: 0x1 0000021ea3a0a240
[UPaperFlipbookComponent] BoolProperty Paper2D.PaperFlipbookComponent.bPlaying @ 0x59C size: 0x1 0000021ea3a0a2e0
[UPaperFlipbookComponent] FloatProperty Paper2D.PaperFlipbookComponent.AccumulatedTime @ 0x5A0 size: 0x4 0000021ea39f6780
[UPaperFlipbookComponent] IntProperty Paper2D.PaperFlipbookComponent.CachedFrameIndex @ 0x5A4 size: 0x4 0000021ea39f6800
[UPaperFlipbookComponent] StructProperty Paper2D.PaperFlipbookComponent.SpriteColor @ 0x5A8 size: 0x10 0000021ea3a0a380
[UPaperFlipbookComponent] ObjectProperty Paper2D.PaperFlipbookComponent.CachedBodySetup @ 0x5B8 size: 0x8 0000021ea3a0a420
[UPaperFlipbookComponent] MulticastInlineDelegateProperty Paper2D.PaperFlipbookComponent.OnFinishedPlaying @ 0x5C0 size: 0x10 0000021ea3a0a4c0
[000464] Class Paper2D.PaperGroupedSpriteActor //size: 0x3D8, class APaperGroupedSpriteActor : public AActor {};
[APaperGroupedSpriteActor] ObjectProperty Paper2D.PaperGroupedSpriteActor.RenderComponent @ 0x3D0 size: 0x8 0000021ea3a09fc0
[000465] Class Paper2D.PaperGroupedSpriteComponent //size: 0x5C0, class UPaperGroupedSpriteComponent : public UMeshComponent {};
[UPaperGroupedSpriteComponent] ArrayProperty Paper2D.PaperGroupedSpriteComponent.InstanceMaterials @ 0x588 size: 0x10 0000021ea3a09340
[UPaperGroupedSpriteComponent] ArrayProperty Paper2D.PaperGroupedSpriteComponent.PerInstanceSpriteData @ 0x598 size: 0x10 0000021ea3a09480
[000466] Class Paper2D.PaperRuntimeSettings //size: 0x38, class UPaperRuntimeSettings : public UObject {};
[UPaperRuntimeSettings] BoolProperty Paper2D.PaperRuntimeSettings.bEnableSpriteAtlasGroups @ 0x30 size: 0x1 0000021ea3a090c0
[UPaperRuntimeSettings] BoolProperty Paper2D.PaperRuntimeSettings.bEnableTerrainSplineEditing @ 0x31 size: 0x1 0000021ea3a09160
[UPaperRuntimeSettings] BoolProperty Paper2D.PaperRuntimeSettings.bResizeSpriteDataToMatchTextures @ 0x32 size: 0x1 0000021ea3a09200
[000467] Class Paper2D.PaperSprite //size: 0xB0, class UPaperSprite : public UObject {};
[UPaperSprite] ArrayProperty Paper2D.PaperSprite.AdditionalSourceTextures @ 0x40 size: 0x10 0000021ea3a0b280
[UPaperSprite] StructProperty Paper2D.PaperSprite.BakedSourceUV @ 0x50 size: 0x8 0000021ea3a0b320
[UPaperSprite] StructProperty Paper2D.PaperSprite.BakedSourceDimension @ 0x58 size: 0x8 0000021ea3a0b3c0
[UPaperSprite] ObjectProperty Paper2D.PaperSprite.BakedSourceTexture @ 0x60 size: 0x8 0000021ea3a0b460
[UPaperSprite] ObjectProperty Paper2D.PaperSprite.DefaultMaterial @ 0x68 size: 0x8 0000021ea3a0b500
[UPaperSprite] ObjectProperty Paper2D.PaperSprite.AlternateMaterial @ 0x70 size: 0x8 0000021ea3a0b5a0
[UPaperSprite] ArrayProperty Paper2D.PaperSprite.Sockets @ 0x78 size: 0x10 0000021ea3a0b6e0
[UPaperSprite] ByteProperty Paper2D.PaperSprite.SpriteCollisionDomain @ 0x88 size: 0x1 0000021ea3a0b780
[UPaperSprite] FloatProperty Paper2D.PaperSprite.PixelsPerUnrealUnit @ 0x8C size: 0x4 0000021ea39f8400
[UPaperSprite] ObjectProperty Paper2D.PaperSprite.BodySetup @ 0x90 size: 0x8 0000021ea3a0b820
[UPaperSprite] IntProperty Paper2D.PaperSprite.AlternateMaterialSplitIndex @ 0x98 size: 0x4 0000021ea39f6380
[UPaperSprite] ArrayProperty Paper2D.PaperSprite.BakedRenderData @ 0xA0 size: 0x10 0000021ea3a0b960
[000468] Class Paper2D.PaperSpriteActor //size: 0x3D8, class APaperSpriteActor : public AActor {};
[APaperSpriteActor] ObjectProperty Paper2D.PaperSpriteActor.RenderComponent @ 0x3D0 size: 0x8 0000021ea3a0b140
[000469] Class Paper2D.PaperSpriteAtlas //size: 0x30, class UPaperSpriteAtlas : public UObject {};
[000470] Class Paper2D.PaperSpriteBlueprintLibrary //size: 0x30, class UPaperSpriteBlueprintLibrary : public UBlueprintFunctionLibrary {};
[000471] Class Paper2D.PaperSpriteComponent //size: 0x5B0, class UPaperSpriteComponent : public UMeshComponent {};
[UPaperSpriteComponent] ObjectProperty Paper2D.PaperSpriteComponent.SourceSprite @ 0x588 size: 0x8 0000021ea3a0aba0
[UPaperSpriteComponent] ObjectProperty Paper2D.PaperSpriteComponent.MaterialOverride @ 0x590 size: 0x8 0000021ea3a0ac40
[UPaperSpriteComponent] StructProperty Paper2D.PaperSpriteComponent.SpriteColor @ 0x598 size: 0x10 0000021ea3a0ace0
[000472] Class Paper2D.PaperTerrainActor //size: 0x3E8, class APaperTerrainActor : public AActor {};
[APaperTerrainActor] ObjectProperty Paper2D.PaperTerrainActor.DummyRoot @ 0x3D0 size: 0x8 0000021ea3a0a9c0
[APaperTerrainActor] ObjectProperty Paper2D.PaperTerrainActor.SplineComponent @ 0x3D8 size: 0x8 0000021ea3a0aa60
[APaperTerrainActor] ObjectProperty Paper2D.PaperTerrainActor.RenderComponent @ 0x3E0 size: 0x8 0000021ea3a0ab00
[000473] Class Paper2D.PaperTerrainComponent //size: 0x5A0, class UPaperTerrainComponent : public UPrimitiveComponent {};
[UPaperTerrainComponent] ObjectProperty Paper2D.PaperTerrainComponent.TerrainMaterial @ 0x548 size: 0x8 0000021ea3a0ce00
[UPaperTerrainComponent] BoolProperty Paper2D.PaperTerrainComponent.bClosedSpline @ 0x550 size: 0x1 0000021ea3a0a560
[UPaperTerrainComponent] BoolProperty Paper2D.PaperTerrainComponent.bFilledSpline @ 0x551 size: 0x1 0000021ea3a0a600
[UPaperTerrainComponent] ObjectProperty Paper2D.PaperTerrainComponent.AssociatedSpline @ 0x558 size: 0x8 0000021ea3a0a6a0
[UPaperTerrainComponent] IntProperty Paper2D.PaperTerrainComponent.RandomSeed @ 0x560 size: 0x4 0000021ea39f7f80
[UPaperTerrainComponent] FloatProperty Paper2D.PaperTerrainComponent.SegmentOverlapAmount @ 0x564 size: 0x4 0000021ea39f8000
[UPaperTerrainComponent] StructProperty Paper2D.PaperTerrainComponent.TerrainColor @ 0x568 size: 0x10 0000021ea3a0a740
[UPaperTerrainComponent] IntProperty Paper2D.PaperTerrainComponent.ReparamStepsPerSegment @ 0x578 size: 0x4 0000021ea39f8080
[UPaperTerrainComponent] ByteProperty Paper2D.PaperTerrainComponent.SpriteCollisionDomain @ 0x57C size: 0x1 0000021ea3a0a7e0
[UPaperTerrainComponent] FloatProperty Paper2D.PaperTerrainComponent.CollisionThickness @ 0x580 size: 0x4 0000021ea39f8100
[UPaperTerrainComponent] ObjectProperty Paper2D.PaperTerrainComponent.CachedBodySetup @ 0x588 size: 0x8 0000021ea3a0a880
[000474] Class Paper2D.PaperTerrainMaterial //size: 0x50, class UPaperTerrainMaterial : public UDataAsset {};
[UPaperTerrainMaterial] ArrayProperty Paper2D.PaperTerrainMaterial.Rules @ 0x38 size: 0x10 0000021ea3a0ccc0
[UPaperTerrainMaterial] ObjectProperty Paper2D.PaperTerrainMaterial.InteriorFill @ 0x48 size: 0x8 0000021ea3a0cd60
[000475] Class Engine.SplineComponent //size: 0x640, class USplineComponent : public UPrimitiveComponent {};
[USplineComponent] StructProperty Engine.SplineComponent.SplineCurves @ 0x548 size: 0x70 0000021ea3a32f40
[USplineComponent] StructProperty Engine.SplineComponent.SplineInfo @ 0x5B8 size: 0x18 0000021ea3a32fe0
[USplineComponent] StructProperty Engine.SplineComponent.SplineRotInfo @ 0x5D0 size: 0x18 0000021ea3a33080
[USplineComponent] StructProperty Engine.SplineComponent.SplineScaleInfo @ 0x5E8 size: 0x18 0000021ea3a33120
[USplineComponent] StructProperty Engine.SplineComponent.SplineReparamTable @ 0x600 size: 0x18 0000021ea3a331c0
[USplineComponent] BoolProperty Engine.SplineComponent.bAllowSplineEditingPerInstance @ 0x618 size: 0x1 0000021ea3a33260
[USplineComponent] IntProperty Engine.SplineComponent.ReparamStepsPerSegment @ 0x61C size: 0x4 0000021ea39f9580
[USplineComponent] FloatProperty Engine.SplineComponent.Duration @ 0x620 size: 0x4 0000021ea39f9600
[USplineComponent] BoolProperty Engine.SplineComponent.bStationaryEndpoints @ 0x624 size: 0x1 0000021ea3a33300
[USplineComponent] BoolProperty Engine.SplineComponent.bSplineHasBeenEdited @ 0x625 size: 0x1 0000021ea3a333a0
[USplineComponent] BoolProperty Engine.SplineComponent.bModifiedByConstructionScript @ 0x626 size: 0x1 0000021ea3a33440
[USplineComponent] BoolProperty Engine.SplineComponent.bInputSplinePointsToConstructionScript @ 0x627 size: 0x1 0000021ea3a334e0
[USplineComponent] BoolProperty Engine.SplineComponent.bDrawDebug @ 0x628 size: 0x1 0000021ea3a33580
[USplineComponent] BoolProperty Engine.SplineComponent.bClosedLoop @ 0x629 size: 0x1 0000021ea3a33620
[USplineComponent] BoolProperty Engine.SplineComponent.bLoopPositionOverride @ 0x62A size: 0x1 0000021ea3a336c0
[USplineComponent] FloatProperty Engine.SplineComponent.LoopPosition @ 0x62C size: 0x4 0000021ea39f9680
[USplineComponent] StructProperty Engine.SplineComponent.DefaultUpVector @ 0x630 size: 0xC 0000021ea3a33760
[000476] Class Paper2D.PaperTerrainSplineComponent //size: 0x650, class UPaperTerrainSplineComponent : public USplineComponent {};
[000477] Class Paper2D.PaperTileLayer //size: 0xA0, class UPaperTileLayer : public UObject {};
[UPaperTileLayer] TextProperty Paper2D.PaperTileLayer.LayerName @ 0x30 size: 0x18 0000021ea39fb280
[UPaperTileLayer] IntProperty Paper2D.PaperTileLayer.LayerWidth @ 0x48 size: 0x4 0000021ea39fb300
[UPaperTileLayer] IntProperty Paper2D.PaperTileLayer.LayerHeight @ 0x4C size: 0x4 0000021ea39fb380
[UPaperTileLayer] BoolProperty Paper2D.PaperTileLayer.bHiddenInGame @ 0x50 size: 0x1 0000021ea3a329a0
[UPaperTileLayer] BoolProperty Paper2D.PaperTileLayer.bLayerCollides @ 0x50 size: 0x1 0000021ea3a32a40
[UPaperTileLayer] BoolProperty Paper2D.PaperTileLayer.bOverrideCollisionThickness @ 0x50 size: 0x1 0000021ea3a32ae0
[UPaperTileLayer] BoolProperty Paper2D.PaperTileLayer.bOverrideCollisionOffset @ 0x50 size: 0x1 0000021ea3a32b80
[UPaperTileLayer] FloatProperty Paper2D.PaperTileLayer.CollisionThicknessOverride @ 0x54 size: 0x4 0000021ea39fb400
[UPaperTileLayer] FloatProperty Paper2D.PaperTileLayer.CollisionOffsetOverride @ 0x58 size: 0x4 0000021ea39fb480
[UPaperTileLayer] StructProperty Paper2D.PaperTileLayer.LayerColor @ 0x5C size: 0x10 0000021ea3a32c20
[UPaperTileLayer] IntProperty Paper2D.PaperTileLayer.AllocatedWidth @ 0x6C size: 0x4 0000021ea39fb500
[UPaperTileLayer] IntProperty Paper2D.PaperTileLayer.AllocatedHeight @ 0x70 size: 0x4 0000021ea39fb580
[UPaperTileLayer] ArrayProperty Paper2D.PaperTileLayer.AllocatedCells @ 0x78 size: 0x10 0000021ea3a32d60
[UPaperTileLayer] ObjectProperty Paper2D.PaperTileLayer.TileSet @ 0x88 size: 0x8 0000021ea3a32e00
[UPaperTileLayer] ArrayProperty Paper2D.PaperTileLayer.AllocatedGrid @ 0x90 size: 0x10 0000021ea3a32ea0
[000478] Class Paper2D.PaperTileMap //size: 0xB8, class UPaperTileMap : public UObject {};
[UPaperTileMap] IntProperty Paper2D.PaperTileMap.MapWidth @ 0x30 size: 0x4 0000021ea39fad00
[UPaperTileMap] IntProperty Paper2D.PaperTileMap.MapHeight @ 0x34 size: 0x4 0000021ea39fad80
[UPaperTileMap] IntProperty Paper2D.PaperTileMap.TileWidth @ 0x38 size: 0x4 0000021ea39fae00
[UPaperTileMap] IntProperty Paper2D.PaperTileMap.TileHeight @ 0x3C size: 0x4 0000021ea39fae80
[UPaperTileMap] FloatProperty Paper2D.PaperTileMap.PixelsPerUnrealUnit @ 0x40 size: 0x4 0000021ea39faf00
[UPaperTileMap] FloatProperty Paper2D.PaperTileMap.SeparationPerTileX @ 0x44 size: 0x4 0000021ea39faf80
[UPaperTileMap] FloatProperty Paper2D.PaperTileMap.SeparationPerTileY @ 0x48 size: 0x4 0000021ea39fb000
[UPaperTileMap] FloatProperty Paper2D.PaperTileMap.SeparationPerLayer @ 0x4C size: 0x4 0000021ea39fb080
[UPaperTileMap] SoftObjectProperty Paper2D.PaperTileMap.SelectedTileSet @ 0x50 size: 0x30 0000021ea3a34e80
[UPaperTileMap] ObjectProperty Paper2D.PaperTileMap.Material @ 0x80 size: 0x8 0000021ea3a34f20
[UPaperTileMap] ArrayProperty Paper2D.PaperTileMap.TileLayers @ 0x88 size: 0x10 0000021ea3a35060
[UPaperTileMap] FloatProperty Paper2D.PaperTileMap.CollisionThickness @ 0x98 size: 0x4 0000021ea39fb100
[UPaperTileMap] ByteProperty Paper2D.PaperTileMap.SpriteCollisionDomain @ 0x9C size: 0x1 0000021ea3a35100
[UPaperTileMap] ByteProperty Paper2D.PaperTileMap.ProjectionMode @ 0x9D size: 0x1 0000021ea3a351a0
[UPaperTileMap] IntProperty Paper2D.PaperTileMap.HexSideLength @ 0xA0 size: 0x4 0000021ea39fb180
[UPaperTileMap] ObjectProperty Paper2D.PaperTileMap.BodySetup @ 0xA8 size: 0x8 0000021ea3a35240
[UPaperTileMap] IntProperty Paper2D.PaperTileMap.LayerNameIndex @ 0xB0 size: 0x4 0000021ea39fb200
[000479] Class Paper2D.PaperTileMapActor //size: 0x3D8, class APaperTileMapActor : public AActor {};
[APaperTileMapActor] ObjectProperty Paper2D.PaperTileMapActor.RenderComponent @ 0x3D0 size: 0x8 0000021ea3a34de0
[000480] Class Paper2D.PaperTileMapComponent //size: 0x5E0, class UPaperTileMapComponent : public UMeshComponent {};
[UPaperTileMapComponent] IntProperty Paper2D.PaperTileMapComponent.MapWidth @ 0x588 size: 0x4 0000021ea39fbb00
[UPaperTileMapComponent] IntProperty Paper2D.PaperTileMapComponent.MapHeight @ 0x58C size: 0x4 0000021ea39fbb80
[UPaperTileMapComponent] IntProperty Paper2D.PaperTileMapComponent.TileWidth @ 0x590 size: 0x4 0000021ea39fbc00
[UPaperTileMapComponent] IntProperty Paper2D.PaperTileMapComponent.TileHeight @ 0x594 size: 0x4 0000021ea39fbc80
[UPaperTileMapComponent] ObjectProperty Paper2D.PaperTileMapComponent.DefaultLayerTileSet @ 0x598 size: 0x8 0000021ea3a36460
[UPaperTileMapComponent] ObjectProperty Paper2D.PaperTileMapComponent.Material @ 0x5A0 size: 0x8 0000021ea3a36500
[UPaperTileMapComponent] ArrayProperty Paper2D.PaperTileMapComponent.TileLayers @ 0x5A8 size: 0x10 0000021ea3a36640
[UPaperTileMapComponent] StructProperty Paper2D.PaperTileMapComponent.TileMapColor @ 0x5B8 size: 0x10 0000021ea3a366e0
[UPaperTileMapComponent] IntProperty Paper2D.PaperTileMapComponent.UseSingleLayerIndex @ 0x5C8 size: 0x4 0000021ea39fbd00
[UPaperTileMapComponent] BoolProperty Paper2D.PaperTileMapComponent.bUseSingleLayer @ 0x5CC size: 0x1 0000021ea3a33e40
[UPaperTileMapComponent] ObjectProperty Paper2D.PaperTileMapComponent.TileMap @ 0x5D0 size: 0x8 0000021ea3a33ee0
[000481] Class Paper2D.PaperTileSet //size: 0xB0, class UPaperTileSet : public UObject {};
[UPaperTileSet] StructProperty Paper2D.PaperTileSet.TileSize @ 0x30 size: 0x8 0000021ea3a35d80
[UPaperTileSet] ObjectProperty Paper2D.PaperTileSet.TileSheet @ 0x38 size: 0x8 0000021ea3a35e20
[UPaperTileSet] ArrayProperty Paper2D.PaperTileSet.AdditionalSourceTextures @ 0x40 size: 0x10 0000021ea3a35f60
[UPaperTileSet] StructProperty Paper2D.PaperTileSet.BorderMargin @ 0x50 size: 0x10 0000021ea3a36000
[UPaperTileSet] StructProperty Paper2D.PaperTileSet.PerTileSpacing @ 0x60 size: 0x8 0000021ea3a360a0
[UPaperTileSet] StructProperty Paper2D.PaperTileSet.DrawingOffset @ 0x68 size: 0x8 0000021ea3a36140
[UPaperTileSet] IntProperty Paper2D.PaperTileSet.WidthInTiles @ 0x70 size: 0x4 0000021ea39fb700
[UPaperTileSet] IntProperty Paper2D.PaperTileSet.HeightInTiles @ 0x74 size: 0x4 0000021ea39fb780
[UPaperTileSet] IntProperty Paper2D.PaperTileSet.AllocatedWidth @ 0x78 size: 0x4 0000021ea39fb800
[UPaperTileSet] IntProperty Paper2D.PaperTileSet.AllocatedHeight @ 0x7C size: 0x4 0000021ea39fb880
[UPaperTileSet] ArrayProperty Paper2D.PaperTileSet.PerTileData @ 0x80 size: 0x10 0000021ea3a36280
[UPaperTileSet] ArrayProperty Paper2D.PaperTileSet.Terrains @ 0x90 size: 0x10 0000021ea3a363c0
[UPaperTileSet] IntProperty Paper2D.PaperTileSet.TileWidth @ 0xA0 size: 0x4 0000021ea39fb900
[UPaperTileSet] IntProperty Paper2D.PaperTileSet.TileHeight @ 0xA4 size: 0x4 0000021ea39fb980
[UPaperTileSet] IntProperty Paper2D.PaperTileSet.Margin @ 0xA8 size: 0x4 0000021ea39fba00
[UPaperTileSet] IntProperty Paper2D.PaperTileSet.Spacing @ 0xAC size: 0x4 0000021ea39fba80
[000482] Class Paper2D.TileMapBlueprintLibrary //size: 0x30, class UTileMapBlueprintLibrary : public UBlueprintFunctionLibrary {};
[000483] Package ACLPlugin
[000484] Class ACLPlugin.AnimationCompressionLibraryDatabase //size: 0x140, class UAnimationCompressionLibraryDatabase : public UObject {};
[UAnimationCompressionLibraryDatabase] ArrayProperty ACLPlugin.AnimationCompressionLibraryDatabase.CookedCompressedBytes @ 0x30 size: 0x10 0000021ea3a37720
[UAnimationCompressionLibraryDatabase] ArrayProperty ACLPlugin.AnimationCompressionLibraryDatabase.CookedAnimSequenceMappings @ 0x40 size: 0x10 0000021ea3a377c0
[UAnimationCompressionLibraryDatabase] UInt32Property ACLPlugin.AnimationCompressionLibraryDatabase.MaxStreamRequestSizeKB @ 0x120 size: 0x4 0000021ea39fd500
[000485] Class Engine.AnimBoneCompressionCodec //size: 0x40, class UAnimBoneCompressionCodec : public UObject {};
[UAnimBoneCompressionCodec] StrProperty Engine.AnimBoneCompressionCodec.Description @ 0x30 size: 0x10 0000021ea39fd400
[000486] Class ACLPlugin.AnimBoneCompressionCodec_ACLBase //size: 0x40, class UAnimBoneCompressionCodec_ACLBase : public UAnimBoneCompressionCodec {};
[000487] Class ACLPlugin.AnimBoneCompressionCodec_ACL //size: 0x48, class UAnimBoneCompressionCodec_ACL : public UAnimBoneCompressionCodec_ACLBase {};
[UAnimBoneCompressionCodec_ACL] ObjectProperty ACLPlugin.AnimBoneCompressionCodec_ACL.SafetyFallbackCodec @ 0x40 size: 0x8 0000021ea3a375e0
[000488] Class ACLPlugin.AnimBoneCompressionCodec_ACLCustom //size: 0x40, class UAnimBoneCompressionCodec_ACLCustom : public UAnimBoneCompressionCodec_ACLBase {};
[000489] Class ACLPlugin.AnimBoneCompressionCodec_ACLDatabase //size: 0x48, class UAnimBoneCompressionCodec_ACLDatabase : public UAnimBoneCompressionCodec_ACLBase {};
[UAnimBoneCompressionCodec_ACLDatabase] ObjectProperty ACLPlugin.AnimBoneCompressionCodec_ACLDatabase.DatabaseAsset @ 0x40 size: 0x8 0000021ea3a37540
[000490] Class ACLPlugin.AnimBoneCompressionCodec_ACLSafe //size: 0x40, class UAnimBoneCompressionCodec_ACLSafe : public UAnimBoneCompressionCodec_ACLBase {};
[000491] Class Engine.AnimCurveCompressionCodec //size: 0x30, class UAnimCurveCompressionCodec : public UObject {};
[000492] Class ACLPlugin.AnimCurveCompressionCodec_ACL //size: 0x30, class UAnimCurveCompressionCodec_ACL : public UAnimCurveCompressionCodec {};
[000493] Package LightPropagationVolumeRuntime
[000494] Class LightPropagationVolumeRuntime.LightPropagationVolumeBlendable //size: 0x80, class ULightPropagationVolumeBlendable : public UObject {};
[ULightPropagationVolumeBlendable] StructProperty LightPropagationVolumeRuntime.LightPropagationVolumeBlendable.Settings @ 0x38 size: 0x40 0000021ea3a374a0
[ULightPropagationVolumeBlendable] FloatProperty LightPropagationVolumeRuntime.LightPropagationVolumeBlendable.BlendWeight @ 0x78 size: 0x4 0000021ea39fd380
[000495] Class Engine.SkeletalMeshComponent //size: 0x1010, class USkeletalMeshComponent : public USkinnedMeshComponent {};
[USkeletalMeshComponent] ClassProperty Engine.SkeletalMeshComponent.AnimBlueprintGeneratedClass @ 0x7B8 size: 0x8 0000021ea46179a0
[USkeletalMeshComponent] ClassProperty Engine.SkeletalMeshComponent.AnimClass @ 0x7C0 size: 0x8 0000021ea4617a40
[USkeletalMeshComponent] ObjectProperty Engine.SkeletalMeshComponent.AnimScriptInstance @ 0x7C8 size: 0x8 0000021ea4617ae0
[USkeletalMeshComponent] ObjectProperty Engine.SkeletalMeshComponent.PostProcessAnimInstance @ 0x7D0 size: 0x8 0000021ea4617b80
[USkeletalMeshComponent] StructProperty Engine.SkeletalMeshComponent.AnimationData @ 0x7D8 size: 0x18 0000021ea46152e0
[USkeletalMeshComponent] StructProperty Engine.SkeletalMeshComponent.RootBoneTranslation @ 0x800 size: 0xC 0000021ea4615380
[USkeletalMeshComponent] StructProperty Engine.SkeletalMeshComponent.LineCheckBoundsScale @ 0x80C size: 0xC 0000021ea4615420
[USkeletalMeshComponent] ArrayProperty Engine.SkeletalMeshComponent.LinkedInstances @ 0x848 size: 0x10 0000021ea4615560
[USkeletalMeshComponent] ArrayProperty Engine.SkeletalMeshComponent.CachedBoneSpaceTransforms @ 0x858 size: 0x10 0000021ea46156a0
[USkeletalMeshComponent] ArrayProperty Engine.SkeletalMeshComponent.CachedComponentSpaceTransforms @ 0x868 size: 0x10 0000021ea46157e0
[USkeletalMeshComponent] FloatProperty Engine.SkeletalMeshComponent.GlobalAnimRateScale @ 0x9C8 size: 0x4 0000021ea4623080
[USkeletalMeshComponent] ByteProperty Engine.SkeletalMeshComponent.KinematicBonesUpdateType @ 0x9CC size: 0x1 0000021ea4615880
[USkeletalMeshComponent] ByteProperty Engine.SkeletalMeshComponent.PhysicsTransformUpdateMode @ 0x9CD size: 0x1 0000021ea4615920
[USkeletalMeshComponent] ByteProperty Engine.SkeletalMeshComponent.AnimationMode @ 0x9CF size: 0x1 0000021ea46159c0
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bDisablePostProcessBlueprint @ 0x9D1 size: 0x1 0000021ea4615a60
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bUpdateOverlapsOnAnimationFinalize @ 0x9D1 size: 0x1 0000021ea4615b00
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bHasValidBodies @ 0x9D1 size: 0x1 0000021ea4615ba0
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bBlendPhysics @ 0x9D1 size: 0x1 0000021ea4615c40
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bEnablePhysicsOnDedicatedServer @ 0x9D1 size: 0x1 0000021ea4615ce0
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bUpdateJointsFromAnimation @ 0x9D1 size: 0x1 0000021ea4615d80
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bDisableClothSimulation @ 0x9D2 size: 0x1 0000021ea4615e20
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bDisableRigidBodyAnimNode @ 0x9D8 size: 0x1 0000021ea4615ec0
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bAllowAnimCurveEvaluation @ 0x9D8 size: 0x1 0000021ea4615f60
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bDisableAnimCurves @ 0x9D8 size: 0x1 0000021ea4616000
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bCollideWithEnvironment @ 0x9D8 size: 0x1 0000021ea46160a0
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bCollideWithAttachedChildren @ 0x9D9 size: 0x1 0000021ea4616140
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bLocalSpaceSimulation @ 0x9D9 size: 0x1 0000021ea46161e0
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bResetAfterTeleport @ 0x9D9 size: 0x1 0000021ea4616280
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bDeferKinematicBoneUpdate @ 0x9D9 size: 0x1 0000021ea4616320
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bNoSkeletonUpdate @ 0x9D9 size: 0x1 0000021ea46163c0
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bPauseAnims @ 0x9D9 size: 0x1 0000021ea4616460
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bUseRefPoseOnInitAnim @ 0x9D9 size: 0x1 0000021ea4616500
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bEnablePerPolyCollision @ 0x9DA size: 0x1 0000021ea46165a0
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bForceRefpose @ 0x9DA size: 0x1 0000021ea4616640
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bOnlyAllowAutonomousTickPose @ 0x9DA size: 0x1 0000021ea46166e0
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bIsAutonomousTickPose @ 0x9DA size: 0x1 0000021ea4613e40
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bOldForceRefPose @ 0x9DA size: 0x1 0000021ea4613ee0
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bShowPrePhysBones @ 0x9DA size: 0x1 0000021ea4613f80
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bRequiredBonesUpToDate @ 0x9DA size: 0x1 0000021ea4614020
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bAnimTreeInitialised @ 0x9DA size: 0x1 0000021ea46140c0
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bIncludeComponentLocationIntoBounds @ 0x9DB size: 0x1 0000021ea4614160
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bEnableLineCheckWithBounds @ 0x9DB size: 0x1 0000021ea4614200
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bUseBendingElements @ 0x9DB size: 0x1 0000021ea46142a0
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bUseTetrahedralConstraints @ 0x9DB size: 0x1 0000021ea4614340
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bUseThinShellVolumeConstraints @ 0x9DB size: 0x1 0000021ea46143e0
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bUseSelfCollisions @ 0x9DB size: 0x1 0000021ea4614480
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bUseContinuousCollisionDetection @ 0x9DB size: 0x1 0000021ea4614520
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bPropagateCurvesToSlaves @ 0x9DB size: 0x1 0000021ea46145c0
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bSkipKinematicUpdateWhenInterpolating @ 0x9DC size: 0x1 0000021ea4614660
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bSkipBoundsUpdateWhenInterpolating @ 0x9DC size: 0x1 0000021ea4614700
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bForceEvaluateAnimation @ 0x9DC size: 0x1 0000021ea46147a0
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bForceUpdateAnimation @ 0x9DC size: 0x1 0000021ea4614840
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bReplicated @ 0x9DC size: 0x1 0000021ea46148e0
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bNeedsQueuedAnimEventsDispatched @ 0x9DD size: 0x1 0000021ea4614980
[USkeletalMeshComponent] UInt16Property Engine.SkeletalMeshComponent.CachedAnimCurveUidVersion @ 0x9DE size: 0x2 0000021ea4623100
[USkeletalMeshComponent] EnumProperty Engine.SkeletalMeshComponent.MassMode @ 0x9E0 size: 0x1 0000021ea4614ac0
[USkeletalMeshComponent] FloatProperty Engine.SkeletalMeshComponent.UniformMass @ 0x9E4 size: 0x4 0000021ea4623180
[USkeletalMeshComponent] FloatProperty Engine.SkeletalMeshComponent.TotalMass @ 0x9E8 size: 0x4 0000021ea4621100
[USkeletalMeshComponent] FloatProperty Engine.SkeletalMeshComponent.Density @ 0x9EC size: 0x4 0000021ea4621180
[USkeletalMeshComponent] FloatProperty Engine.SkeletalMeshComponent.MinPerParticleMass @ 0x9F0 size: 0x4 0000021ea4621200
[USkeletalMeshComponent] FloatProperty Engine.SkeletalMeshComponent.ClothBlendWeight @ 0x9F4 size: 0x4 0000021ea4621280
[USkeletalMeshComponent] FloatProperty Engine.SkeletalMeshComponent.EdgeStiffness @ 0x9F8 size: 0x4 0000021ea4621300
[USkeletalMeshComponent] FloatProperty Engine.SkeletalMeshComponent.BendingStiffness @ 0x9FC size: 0x4 0000021ea4621380
[USkeletalMeshComponent] FloatProperty Engine.SkeletalMeshComponent.AreaStiffness @ 0xA00 size: 0x4 0000021ea4621400
[USkeletalMeshComponent] FloatProperty Engine.SkeletalMeshComponent.VolumeStiffness @ 0xA04 size: 0x4 0000021ea4621480
[USkeletalMeshComponent] FloatProperty Engine.SkeletalMeshComponent.StrainLimitingStiffness @ 0xA08 size: 0x4 0000021ea4621500
[USkeletalMeshComponent] FloatProperty Engine.SkeletalMeshComponent.ShapeTargetStiffness @ 0xA0C size: 0x4 0000021ea4621580
[USkeletalMeshComponent] BoolProperty Engine.SkeletalMeshComponent.bWaitForParallelClothTask @ 0xA10 size: 0x1 0000021ea4614b60
[USkeletalMeshComponent] ArrayProperty Engine.SkeletalMeshComponent.DisallowedAnimCurves @ 0xA18 size: 0x10 0000021ea4614c00
[USkeletalMeshComponent] ObjectProperty Engine.SkeletalMeshComponent.BodySetup @ 0xA28 size: 0x8 0000021ea4614ca0
[USkeletalMeshComponent] MulticastInlineDelegateProperty Engine.SkeletalMeshComponent.OnConstraintBroken @ 0xA38 size: 0x10 0000021ea4614d40
[USkeletalMeshComponent] ClassProperty Engine.SkeletalMeshComponent.ClothingSimulationFactory @ 0xA48 size: 0x8 0000021ea4614de0
[USkeletalMeshComponent] FloatProperty Engine.SkeletalMeshComponent.TeleportDistanceThreshold @ 0xB18 size: 0x4 0000021ea4621680
[USkeletalMeshComponent] FloatProperty Engine.SkeletalMeshComponent.TeleportRotationThreshold @ 0xB1C size: 0x4 0000021ea4621700
[USkeletalMeshComponent] UInt32Property Engine.SkeletalMeshComponent.LastPoseTickFrame @ 0xB28 size: 0x4 0000021ea4621780
[USkeletalMeshComponent] ObjectProperty Engine.SkeletalMeshComponent.ClothingInteractor @ 0xB80 size: 0x8 0000021ea4614e80
[USkeletalMeshComponent] MulticastInlineDelegateProperty Engine.SkeletalMeshComponent.OnAnimInitialized @ 0xC70 size: 0x10 0000021ea4614f20
[000496] Class Engine.AnimInstance //size: 0x300, class UAnimInstance : public UObject {};
[UAnimInstance] ObjectProperty Engine.AnimInstance.CurrentSkeleton @ 0x30 size: 0x8 0000021ea3a392a0
[UAnimInstance] ByteProperty Engine.AnimInstance.RootMotionMode @ 0x38 size: 0x1 0000021ea3a39340
[UAnimInstance] BoolProperty Engine.AnimInstance.bUseMultiThreadedAnimationUpdate @ 0x39 size: 0x1 0000021ea3a393e0
[UAnimInstance] BoolProperty Engine.AnimInstance.bUsingCopyPoseFromMesh @ 0x39 size: 0x1 0000021ea3a39480
[UAnimInstance] BoolProperty Engine.AnimInstance.bReceiveNotifiesFromLinkedInstances @ 0x39 size: 0x1 0000021ea3a39520
[UAnimInstance] BoolProperty Engine.AnimInstance.bPropagateNotifiesToLinkedInstances @ 0x39 size: 0x1 0000021ea3a395c0
[UAnimInstance] BoolProperty Engine.AnimInstance.bQueueMontageEvents @ 0x39 size: 0x1 0000021ea3a39660
[UAnimInstance] MulticastInlineDelegateProperty Engine.AnimInstance.OnMontageBlendingOut @ 0x40 size: 0x10 0000021ea3a39700
[UAnimInstance] MulticastInlineDelegateProperty Engine.AnimInstance.OnMontageStarted @ 0x50 size: 0x10 0000021ea3a397a0
[UAnimInstance] MulticastInlineDelegateProperty Engine.AnimInstance.OnMontageEnded @ 0x60 size: 0x10 0000021ea3a39840
[UAnimInstance] MulticastInlineDelegateProperty Engine.AnimInstance.OnAllMontageInstancesEnded @ 0x70 size: 0x10 0000021ea3a398e0
[UAnimInstance] StructProperty Engine.AnimInstance.NotifyQueue @ 0x108 size: 0x80 0000021ea3a39980
[UAnimInstance] ArrayProperty Engine.AnimInstance.ActiveAnimNotifyState @ 0x188 size: 0x10 0000021ea3a39ac0
[UAnimInstance] BoolProperty Engine.AnimInstance.bAccumulateRootMotion @ 0x248 size: 0x1 0000021ea3a39b60
[UAnimInstance] ObjectProperty Engine.AnimInstance.AnimInstanceReplicationComponent @ 0x2B8 size: 0x8 0000021ea3a39c00
[000497] Package AnimationSharing
[000498] Class AnimationSharing.AnimSharingStateInstance //size: 0x320, class UAnimSharingStateInstance : public UAnimInstance {};
[UAnimSharingStateInstance] ObjectProperty AnimationSharing.AnimSharingStateInstance.AnimationToPlay @ 0x300 size: 0x8 0000021ea3a3b8c0
[UAnimSharingStateInstance] FloatProperty AnimationSharing.AnimSharingStateInstance.PermutationTimeOffset @ 0x308 size: 0x4 0000021ea3a40d80
[UAnimSharingStateInstance] FloatProperty AnimationSharing.AnimSharingStateInstance.PlayRate @ 0x30C size: 0x4 0000021ea3a40e00
[UAnimSharingStateInstance] BoolProperty AnimationSharing.AnimSharingStateInstance.bStateBool @ 0x310 size: 0x1 0000021ea3a3b960
[UAnimSharingStateInstance] ObjectProperty AnimationSharing.AnimSharingStateInstance.Instance @ 0x318 size: 0x8 0000021ea3a390c0
[000499] Class AnimationSharing.AnimSharingTransitionInstance //size: 0x320, class UAnimSharingTransitionInstance : public UAnimInstance {};
[UAnimSharingTransitionInstance] WeakObjectProperty AnimationSharing.AnimSharingTransitionInstance.FromComponent @ 0x300 size: 0x8 0000021ea3a3b6e0
[UAnimSharingTransitionInstance] WeakObjectProperty AnimationSharing.AnimSharingTransitionInstance.ToComponent @ 0x308 size: 0x8 0000021ea3a3b780
[UAnimSharingTransitionInstance] FloatProperty AnimationSharing.AnimSharingTransitionInstance.BlendTime @ 0x310 size: 0x4 0000021ea3a40d00
[UAnimSharingTransitionInstance] BoolProperty AnimationSharing.AnimSharingTransitionInstance.bBlendBool @ 0x314 size: 0x1 0000021ea3a3b820
[000500] Class AnimationSharing.AnimSharingAdditiveInstance //size: 0x320, class UAnimSharingAdditiveInstance : public UAnimInstance {};
[UAnimSharingAdditiveInstance] WeakObjectProperty AnimationSharing.AnimSharingAdditiveInstance.BaseComponent @ 0x300 size: 0x8 0000021ea3a3b500
[UAnimSharingAdditiveInstance] WeakObjectProperty AnimationSharing.AnimSharingAdditiveInstance.AdditiveAnimation @ 0x308 size: 0x8 0000021ea3a3b5a0
[UAnimSharingAdditiveInstance] FloatProperty AnimationSharing.AnimSharingAdditiveInstance.Alpha @ 0x310 size: 0x4 0000021ea3a40c80
[UAnimSharingAdditiveInstance] BoolProperty AnimationSharing.AnimSharingAdditiveInstance.bStateBool @ 0x314 size: 0x1 0000021ea3a3b640
[000501] Class AnimationSharing.AnimSharingInstance //size: 0x120, class UAnimSharingInstance : public UObject {};
[UAnimSharingInstance] ArrayProperty AnimationSharing.AnimSharingInstance.RegisteredActors @ 0x30 size: 0x10 0000021ea3a3b140
[UAnimSharingInstance] ObjectProperty AnimationSharing.AnimSharingInstance.StateProcessor @ 0x90 size: 0x8 0000021ea3a3b1e0
[UAnimSharingInstance] ArrayProperty AnimationSharing.AnimSharingInstance.UsedAnimationSequences @ 0xD0 size: 0x10 0000021ea3a3b320
[UAnimSharingInstance] ObjectProperty AnimationSharing.AnimSharingInstance.StateEnum @ 0xF0 size: 0x8 0000021ea3a3b3c0
[UAnimSharingInstance] ObjectProperty AnimationSharing.AnimSharingInstance.SharingActor @ 0xF8 size: 0x8 0000021ea3a3b460
[000502] Class AnimationSharing.AnimationSharingManager //size: 0x90, class UAnimationSharingManager : public UObject {};
[UAnimationSharingManager] ArrayProperty AnimationSharing.AnimationSharingManager.Skeletons @ 0x30 size: 0x10 0000021ea3a3a9c0
[UAnimationSharingManager] ArrayProperty AnimationSharing.AnimationSharingManager.PerSkeletonData @ 0x40 size: 0x10 0000021ea3a3ab00
[000503] Class AnimationSharing.AnimationSharingSetup //size: 0x50, class UAnimationSharingSetup : public UObject {};
[UAnimationSharingSetup] ArrayProperty AnimationSharing.AnimationSharingSetup.SkeletonSetups @ 0x30 size: 0x10 0000021ea3a3a7e0
[UAnimationSharingSetup] StructProperty AnimationSharing.AnimationSharingSetup.ScalabilitySettings @ 0x40 size: 0x10 0000021ea3a3a880
[000504] Class AnimationSharing.AnimationSharingStateProcessor //size: 0x60, class UAnimationSharingStateProcessor : public UObject {};
[UAnimationSharingStateProcessor] SoftObjectProperty AnimationSharing.AnimationSharingStateProcessor.AnimationStateEnum @ 0x30 size: 0x30 0000021ea3a3ccc0
[000505] Package SignificanceManager
[000506] Class SignificanceManager.SignificanceManager //size: 0x130, class USignificanceManager : public UObject {};
[USignificanceManager] StructProperty SignificanceManager.SignificanceManager.SignificanceManagerClassName @ 0x110 size: 0x20 0000021ea3a3cc20
[000507] Package UObjectPlugin
[000508] Class UObjectPlugin.MyPluginObject //size: 0x40, class UMyPluginObject : public UObject {};
[UMyPluginObject] StructProperty UObjectPlugin.MyPluginObject.MyStruct @ 0x30 size: 0x10 0000021ea3a3cb80
[000509] Class Engine.AudioComponent //size: 0x910, class UAudioComponent : public USceneComponent {};
[UAudioComponent] ObjectProperty Engine.AudioComponent.Sound @ 0x288 size: 0x8 0000021ea3a3eca0
[UAudioComponent] ArrayProperty Engine.AudioComponent.InstanceParameters @ 0x290 size: 0x10 0000021ea3a3ede0
[UAudioComponent] ObjectProperty Engine.AudioComponent.SoundClassOverride @ 0x2A0 size: 0x8 0000021ea3a3ee80
[UAudioComponent] BoolProperty Engine.AudioComponent.bAutoDestroy @ 0x2A8 size: 0x1 0000021ea3a3ef20
[UAudioComponent] BoolProperty Engine.AudioComponent.bStopWhenOwnerDestroyed @ 0x2A8 size: 0x1 0000021ea3a3efc0
[UAudioComponent] BoolProperty Engine.AudioComponent.bShouldRemainActiveIfDropped @ 0x2A8 size: 0x1 0000021ea3a3f060
[UAudioComponent] BoolProperty Engine.AudioComponent.bAllowSpatialization @ 0x2A8 size: 0x1 0000021ea3a3f100
[UAudioComponent] BoolProperty Engine.AudioComponent.bOverrideAttenuation @ 0x2A8 size: 0x1 0000021ea3a3f1a0
[UAudioComponent] BoolProperty Engine.AudioComponent.bOverrideSubtitlePriority @ 0x2A8 size: 0x1 0000021ea3a3f240
[UAudioComponent] BoolProperty Engine.AudioComponent.bIsUISound @ 0x2A8 size: 0x1 0000021ea3a3f2e0
[UAudioComponent] BoolProperty Engine.AudioComponent.bEnableLowPassFilter @ 0x2A8 size: 0x1 0000021ea3a3f380
[UAudioComponent] BoolProperty Engine.AudioComponent.bOverridePriority @ 0x2A9 size: 0x1 0000021ea3a3f420
[UAudioComponent] BoolProperty Engine.AudioComponent.bSuppressSubtitles @ 0x2A9 size: 0x1 0000021ea3a3f4c0
[UAudioComponent] BoolProperty Engine.AudioComponent.bAutoManageAttachment @ 0x2AA size: 0x1 0000021ea3a3f560
[UAudioComponent] NameProperty Engine.AudioComponent.AudioComponentUserID @ 0x2B0 size: 0xC 0000021ea3a41680
[UAudioComponent] FloatProperty Engine.AudioComponent.PitchModulationMin @ 0x2BC size: 0x4 0000021ea3a41700
[UAudioComponent] FloatProperty Engine.AudioComponent.PitchModulationMax @ 0x2C0 size: 0x4 0000021ea3a41780
[UAudioComponent] FloatProperty Engine.AudioComponent.VolumeModulationMin @ 0x2C4 size: 0x4 0000021ea3a41800
[UAudioComponent] FloatProperty Engine.AudioComponent.VolumeModulationMax @ 0x2C8 size: 0x4 0000021ea3a41880
[UAudioComponent] FloatProperty Engine.AudioComponent.VolumeMultiplier @ 0x2CC size: 0x4 0000021ea3a41900
[UAudioComponent] IntProperty Engine.AudioComponent.EnvelopeFollowerAttackTime @ 0x2D0 size: 0x4 0000021ea3a41980
[UAudioComponent] IntProperty Engine.AudioComponent.EnvelopeFollowerReleaseTime @ 0x2D4 size: 0x4 0000021ea3a41a00
[UAudioComponent] FloatProperty Engine.AudioComponent.Priority @ 0x2D8 size: 0x4 0000021ea3a41a80
[UAudioComponent] FloatProperty Engine.AudioComponent.SubtitlePriority @ 0x2DC size: 0x4 0000021ea3a41b00
[UAudioComponent] ObjectProperty Engine.AudioComponent.SourceEffectChain @ 0x2E0 size: 0x8 0000021ea3a3f600
[UAudioComponent] FloatProperty Engine.AudioComponent.PitchMultiplier @ 0x2E8 size: 0x4 0000021ea3a41b80
[UAudioComponent] FloatProperty Engine.AudioComponent.LowPassFilterFrequency @ 0x2EC size: 0x4 0000021ea3a41c00
[UAudioComponent] ObjectProperty Engine.AudioComponent.AttenuationSettings @ 0x2F8 size: 0x8 0000021ea3a3f6a0
[UAudioComponent] StructProperty Engine.AudioComponent.AttenuationOverrides @ 0x300 size: 0x3A8 0000021ea3a3f740
[UAudioComponent] ObjectProperty Engine.AudioComponent.ConcurrencySettings @ 0x6A8 size: 0x8 0000021ea3a3cea0
[UAudioComponent] SetProperty Engine.AudioComponent.ConcurrencySet @ 0x6B0 size: 0x50 0000021ea3a3cfe0
[UAudioComponent] EnumProperty Engine.AudioComponent.AutoAttachLocationRule @ 0x70C size: 0x1 0000021ea3a3d120
[UAudioComponent] EnumProperty Engine.AudioComponent.AutoAttachRotationRule @ 0x70D size: 0x1 0000021ea3a3d260
[UAudioComponent] EnumProperty Engine.AudioComponent.AutoAttachScaleRule @ 0x70E size: 0x1 0000021ea3a3d3a0
[UAudioComponent] StructProperty Engine.AudioComponent.ModulationRouting @ 0x710 size: 0x48 0000021ea3a3d440
[UAudioComponent] MulticastInlineDelegateProperty Engine.AudioComponent.OnAudioPlayStateChanged @ 0x758 size: 0x10 0000021ea3a3d4e0
[UAudioComponent] MulticastInlineDelegateProperty Engine.AudioComponent.OnAudioVirtualizationChanged @ 0x780 size: 0x10 0000021ea3a3d580
[UAudioComponent] MulticastInlineDelegateProperty Engine.AudioComponent.OnAudioFinished @ 0x7A8 size: 0x10 0000021ea3a3d620
[UAudioComponent] MulticastInlineDelegateProperty Engine.AudioComponent.OnAudioPlaybackPercent @ 0x7D0 size: 0x10 0000021ea3a3d6c0
[UAudioComponent] MulticastInlineDelegateProperty Engine.AudioComponent.OnAudioSingleEnvelopeValue @ 0x7F8 size: 0x10 0000021ea3a3d760
[UAudioComponent] MulticastInlineDelegateProperty Engine.AudioComponent.OnAudioMultiEnvelopeValue @ 0x820 size: 0x10 0000021ea3a3d800
[UAudioComponent] DelegateProperty Engine.AudioComponent.OnQueueSubtitles @ 0x848 size: 0x14 0000021ea3a3d8a0
[UAudioComponent] WeakObjectProperty Engine.AudioComponent.AutoAttachParent @ 0x85C size: 0x8 0000021ea3a3d940
[UAudioComponent] NameProperty Engine.AudioComponent.AutoAttachSocketName @ 0x864 size: 0xC 0000021ea3a41c80
[000510] Package FacialAnimation
[000511] Class FacialAnimation.AudioCurveSourceComponent //size: 0x950, class UAudioCurveSourceComponent : public UAudioComponent {};
[UAudioCurveSourceComponent] NameProperty FacialAnimation.AudioCurveSourceComponent.CurveSourceBindingName @ 0x918 size: 0xC 0000021ea3a41580
[UAudioCurveSourceComponent] FloatProperty FacialAnimation.AudioCurveSourceComponent.CurveSyncOffset @ 0x924 size: 0x4 0000021ea3a41600
[000512] Package VariantManagerContent
[000513] Class VariantManagerContent.LevelVariantSets //size: 0x98, class ULevelVariantSets : public UObject {};
[ULevelVariantSets] ClassProperty VariantManagerContent.LevelVariantSets.DirectorClass @ 0x30 size: 0x8 0000021ea3a3e980
[ULevelVariantSets] ArrayProperty VariantManagerContent.LevelVariantSets.VariantSets @ 0x38 size: 0x10 0000021ea3a3eac0
[000514] Class VariantManagerContent.LevelVariantSetsActor //size: 0x3F0, class ALevelVariantSetsActor : public AActor {};
[ALevelVariantSetsActor] StructProperty VariantManagerContent.LevelVariantSetsActor.LevelVariantSets @ 0x3D0 size: 0x20 0000021ea3a3e5c0
[000515] Class VariantManagerContent.LevelVariantSetsFunctionDirector //size: 0x48, class ULevelVariantSetsFunctionDirector : public UObject {};
[000516] Class VariantManagerContent.PropertyValue //size: 0x1D8, class UPropertyValue : public UObject {};
[UPropertyValue] ArrayProperty VariantManagerContent.PropertyValue.Properties @ 0x90 size: 0x10 0000021ea3a3fba0
[UPropertyValue] ArrayProperty VariantManagerContent.PropertyValue.PropertyIndices @ 0xA0 size: 0x10 0000021ea3a3fc40
[UPropertyValue] ArrayProperty VariantManagerContent.PropertyValue.CapturedPropSegments @ 0xB0 size: 0x10 0000021ea3a3fd80
[UPropertyValue] StrProperty VariantManagerContent.PropertyValue.FullDisplayString @ 0xC0 size: 0x10 0000021ea3a42e80
[UPropertyValue] NameProperty VariantManagerContent.PropertyValue.PropertySetterName @ 0xD0 size: 0xC 0000021ea3a42f00
[UPropertyValue] MapProperty VariantManagerContent.PropertyValue.PropertySetterParameterDefaults @ 0xE0 size: 0x50 0000021ea3558bc0
[UPropertyValue] BoolProperty VariantManagerContent.PropertyValue.bHasRecordedData @ 0x130 size: 0x1 0000021ea3a3fe20
[UPropertyValue] ClassProperty VariantManagerContent.PropertyValue.LeafPropertyClass @ 0x138 size: 0x8 0000021ea3a3fec0
[UPropertyValue] ArrayProperty VariantManagerContent.PropertyValue.ValueBytes @ 0x148 size: 0x10 0000021ea3a3e340
[UPropertyValue] EnumProperty VariantManagerContent.PropertyValue.PropCategory @ 0x158 size: 0x1 0000021ea3a3e480
[000517] Class VariantManagerContent.PropertyValueTransform //size: 0x1D8, class UPropertyValueTransform : public UPropertyValue {};
[000518] Class VariantManagerContent.PropertyValueVisibility //size: 0x1D8, class UPropertyValueVisibility : public UPropertyValue {};
[000519] Class VariantManagerContent.PropertyValueColor //size: 0x1D8, class UPropertyValueColor : public UPropertyValue {};
[000520] Class VariantManagerContent.PropertyValueMaterial //size: 0x1D8, class UPropertyValueMaterial : public UPropertyValue {};
[000521] Class VariantManagerContent.PropertyValueOption //size: 0x1D8, class UPropertyValueOption : public UPropertyValue {};
[000522] Class VariantManagerContent.PropertyValueSoftObject //size: 0x1D8, class UPropertyValueSoftObject : public UPropertyValue {};
[000523] Class VariantManagerContent.SwitchActor //size: 0x3F8, class ASwitchActor : public AActor {};
[ASwitchActor] ObjectProperty VariantManagerContent.SwitchActor.SceneComponent @ 0x3E8 size: 0x8 0000021ea3a3f920
[ASwitchActor] IntProperty VariantManagerContent.SwitchActor.LastSelectedOption @ 0x3F0 size: 0x4 0000021ea3a42c00
[000524] Class VariantManagerContent.Variant //size: 0x88, class UVariant : public UObject {};
[UVariant] ArrayProperty VariantManagerContent.Variant.Dependencies @ 0x30 size: 0x10 0000021ea3a50b00
[UVariant] TextProperty VariantManagerContent.Variant.DisplayText @ 0x40 size: 0x18 0000021ea3a42400
[UVariant] ArrayProperty VariantManagerContent.Variant.ObjectBindings @ 0x70 size: 0x10 0000021ea3a50c40
[UVariant] ObjectProperty VariantManagerContent.Variant.Thumbnail @ 0x80 size: 0x8 0000021ea3a50ce0
[000525] Class VariantManagerContent.VariantObjectBinding //size: 0xA0, class UVariantObjectBinding : public UObject {};
[UVariantObjectBinding] StrProperty VariantManagerContent.VariantObjectBinding.CachedActorLabel @ 0x30 size: 0x10 0000021ea3a42380
[UVariantObjectBinding] StructProperty VariantManagerContent.VariantObjectBinding.ObjectPtr @ 0x40 size: 0x20 0000021ea3a506a0
[UVariantObjectBinding] LazyObjectProperty VariantManagerContent.VariantObjectBinding.LazyObjectPtr @ 0x60 size: 0x1C 0000021ea3a50740
[UVariantObjectBinding] ArrayProperty VariantManagerContent.VariantObjectBinding.CapturedProperties @ 0x80 size: 0x10 0000021ea3a50880
[UVariantObjectBinding] ArrayProperty VariantManagerContent.VariantObjectBinding.FunctionCallers @ 0x90 size: 0x10 0000021ea3a509c0
[000526] Class VariantManagerContent.VariantSet //size: 0x80, class UVariantSet : public UObject {};
[UVariantSet] TextProperty VariantManagerContent.VariantSet.DisplayText @ 0x30 size: 0x18 0000021ea3a43f80
[UVariantSet] BoolProperty VariantManagerContent.VariantSet.bExpanded @ 0x60 size: 0x1 0000021ea3a52900
[UVariantSet] ArrayProperty VariantManagerContent.VariantSet.Variants @ 0x68 size: 0x10 0000021ea3a50100
[UVariantSet] ObjectProperty VariantManagerContent.VariantSet.Thumbnail @ 0x78 size: 0x8 0000021ea3a501a0
[000527] Package AutomationUtils
[000528] Class AutomationUtils.AutomationUtilsBlueprintLibrary //size: 0x30, class UAutomationUtilsBlueprintLibrary : public UBlueprintFunctionLibrary {};
[000529] Package ClothingSystemRuntimeInterface
[000530] Class ClothingSystemRuntimeInterface.ClothConfigBase //size: 0x30, class UClothConfigBase : public UObject {};
[000531] Package ClothingSystemRuntimeCommon
[000532] Class ClothingSystemRuntimeCommon.ClothConfigCommon //size: 0x30, class UClothConfigCommon : public UClothConfigBase {};
[000533] Package ChaosCloth
[000534] Class ChaosCloth.ChaosClothConfig //size: 0xB8, class UChaosClothConfig : public UClothConfigCommon {};
[UChaosClothConfig] EnumProperty ChaosCloth.ChaosClothConfig.MassMode @ 0x30 size: 0x1 0000021ea3a52040
[UChaosClothConfig] FloatProperty ChaosCloth.ChaosClothConfig.UniformMass @ 0x34 size: 0x4 0000021ea3a43300
[UChaosClothConfig] FloatProperty ChaosCloth.ChaosClothConfig.TotalMass @ 0x38 size: 0x4 0000021ea3a43380
[UChaosClothConfig] FloatProperty ChaosCloth.ChaosClothConfig.Density @ 0x3C size: 0x4 0000021ea3a43400
[UChaosClothConfig] FloatProperty ChaosCloth.ChaosClothConfig.MinPerParticleMass @ 0x40 size: 0x4 0000021ea3a43480
[UChaosClothConfig] FloatProperty ChaosCloth.ChaosClothConfig.EdgeStiffness @ 0x44 size: 0x4 0000021ea3a43500
[UChaosClothConfig] FloatProperty ChaosCloth.ChaosClothConfig.BendingStiffness @ 0x48 size: 0x4 0000021ea3a43580
[UChaosClothConfig] BoolProperty ChaosCloth.ChaosClothConfig.bUseBendingElements @ 0x4C size: 0x1 0000021ea3a520e0
[UChaosClothConfig] FloatProperty ChaosCloth.ChaosClothConfig.AreaStiffness @ 0x50 size: 0x4 0000021ea3a43600
[UChaosClothConfig] FloatProperty ChaosCloth.ChaosClothConfig.VolumeStiffness @ 0x54 size: 0x4 0000021ea3a43680
[UChaosClothConfig] FloatProperty ChaosCloth.ChaosClothConfig.StrainLimitingStiffness @ 0x58 size: 0x4 0000021ea3a43700
[UChaosClothConfig] FloatProperty ChaosCloth.ChaosClothConfig.LimitScale @ 0x5C size: 0x4 0000021ea3a43780
[UChaosClothConfig] EnumProperty ChaosCloth.ChaosClothConfig.TetherMode @ 0x60 size: 0x1 0000021ea3a52220
[UChaosClothConfig] BoolProperty ChaosCloth.ChaosClothConfig.bUseGeodesicDistance @ 0x61 size: 0x1 0000021ea3a522c0
[UChaosClothConfig] FloatProperty ChaosCloth.ChaosClothConfig.ShapeTargetStiffness @ 0x64 size: 0x4 0000021ea3a43800
[UChaosClothConfig] FloatProperty ChaosCloth.ChaosClothConfig.CollisionThickness @ 0x68 size: 0x4 0000021ea3a43880
[UChaosClothConfig] FloatProperty ChaosCloth.ChaosClothConfig.FrictionCoefficient @ 0x6C size: 0x4 0000021ea3a43900
[UChaosClothConfig] BoolProperty ChaosCloth.ChaosClothConfig.bUseSelfCollisions @ 0x70 size: 0x1 0000021ea3a52360
[UChaosClothConfig] FloatProperty ChaosCloth.ChaosClothConfig.SelfCollisionThickness @ 0x74 size: 0x4 0000021ea3a43980
[UChaosClothConfig] BoolProperty ChaosCloth.ChaosClothConfig.bUseLegacyBackstop @ 0x78 size: 0x1 0000021ea3a52400
[UChaosClothConfig] FloatProperty ChaosCloth.ChaosClothConfig.DampingCoefficient @ 0x7C size: 0x4 0000021ea3a43a00
[UChaosClothConfig] BoolProperty ChaosCloth.ChaosClothConfig.bUsePointBasedWindModel @ 0x80 size: 0x1 0000021ea3a524a0
[UChaosClothConfig] FloatProperty ChaosCloth.ChaosClothConfig.DragCoefficient @ 0x84 size: 0x4 0000021ea3a43a80
[UChaosClothConfig] FloatProperty ChaosCloth.ChaosClothConfig.LiftCoefficient @ 0x88 size: 0x4 0000021ea3a43b00
[UChaosClothConfig] BoolProperty ChaosCloth.ChaosClothConfig.bUseGravityOverride @ 0x8C size: 0x1 0000021ea3a52540
[UChaosClothConfig] FloatProperty ChaosCloth.ChaosClothConfig.GravityScale @ 0x90 size: 0x4 0000021ea3a43b80
[UChaosClothConfig] StructProperty ChaosCloth.ChaosClothConfig.Gravity @ 0x94 size: 0xC 0000021ea3a525e0
[UChaosClothConfig] FloatProperty ChaosCloth.ChaosClothConfig.AnimDriveSpringStiffness @ 0xA0 size: 0x4 0000021ea3a43c00
[UChaosClothConfig] StructProperty ChaosCloth.ChaosClothConfig.LinearVelocityScale @ 0xA4 size: 0xC 0000021ea3a52680
[UChaosClothConfig] FloatProperty ChaosCloth.ChaosClothConfig.AngularVelocityScale @ 0xB0 size: 0x4 0000021ea3a43c80
[UChaosClothConfig] BoolProperty ChaosCloth.ChaosClothConfig.bUseTetrahedralConstraints @ 0xB4 size: 0x1 0000021ea3a52720
[UChaosClothConfig] BoolProperty ChaosCloth.ChaosClothConfig.bUseThinShellVolumeConstraints @ 0xB5 size: 0x1 0000021ea3a527c0
[UChaosClothConfig] BoolProperty ChaosCloth.ChaosClothConfig.bUseContinuousCollisionDetection @ 0xB6 size: 0x1 0000021ea3a52860
[000535] Class ClothingSystemRuntimeCommon.ClothSharedConfigCommon //size: 0x30, class UClothSharedConfigCommon : public UClothConfigCommon {};
[000536] Class ChaosCloth.ChaosClothSharedSimConfig //size: 0x60, class UChaosClothSharedSimConfig : public UClothSharedConfigCommon {};
[UChaosClothSharedSimConfig] IntProperty ChaosCloth.ChaosClothSharedSimConfig.IterationCount @ 0x30 size: 0x4 0000021ea3a45100
[UChaosClothSharedSimConfig] IntProperty ChaosCloth.ChaosClothSharedSimConfig.SubdivisionCount @ 0x34 size: 0x4 0000021ea3a45180
[UChaosClothSharedSimConfig] FloatProperty ChaosCloth.ChaosClothSharedSimConfig.SelfCollisionThickness @ 0x38 size: 0x4 0000021ea3a45200
[UChaosClothSharedSimConfig] FloatProperty ChaosCloth.ChaosClothSharedSimConfig.CollisionThickness @ 0x3C size: 0x4 0000021ea3a45280
[UChaosClothSharedSimConfig] BoolProperty ChaosCloth.ChaosClothSharedSimConfig.bUseDampingOverride @ 0x40 size: 0x1 0000021ea3a51c80
[UChaosClothSharedSimConfig] FloatProperty ChaosCloth.ChaosClothSharedSimConfig.Damping @ 0x44 size: 0x4 0000021ea3a43200
[UChaosClothSharedSimConfig] BoolProperty ChaosCloth.ChaosClothSharedSimConfig.bUseGravityOverride @ 0x48 size: 0x1 0000021ea3a51d20
[UChaosClothSharedSimConfig] FloatProperty ChaosCloth.ChaosClothSharedSimConfig.GravityScale @ 0x4C size: 0x4 0000021ea3a43280
[UChaosClothSharedSimConfig] StructProperty ChaosCloth.ChaosClothSharedSimConfig.Gravity @ 0x50 size: 0xC 0000021ea3a51dc0
[UChaosClothSharedSimConfig] BoolProperty ChaosCloth.ChaosClothSharedSimConfig.bUseLocalSpaceSimulation @ 0x5C size: 0x1 0000021ea3a51e60
[UChaosClothSharedSimConfig] BoolProperty ChaosCloth.ChaosClothSharedSimConfig.bUseXPBDConstraints @ 0x5D size: 0x1 0000021ea3a51f00
[000537] Class ClothingSystemRuntimeInterface.ClothingSimulationFactory //size: 0x30, class UClothingSimulationFactory : public UObject {};
[000538] Class ChaosCloth.ChaosClothingSimulationFactory //size: 0x30, class UChaosClothingSimulationFactory : public UClothingSimulationFactory {};
[000539] Class ClothingSystemRuntimeInterface.ClothingSimulationInteractor //size: 0x38, class UClothingSimulationInteractor : public UObject {};
[000540] Class ChaosCloth.ChaosClothingSimulationInteractor //size: 0x60, class UChaosClothingSimulationInteractor : public UClothingSimulationInteractor {};
[000541] Package EditableMesh
[000542] Class EditableMesh.EditableMeshAdapter //size: 0x30, class UEditableMeshAdapter : public UObject {};
[000543] Class EditableMesh.EditableGeometryCollectionAdapter //size: 0xE0, class UEditableGeometryCollectionAdapter : public UEditableMeshAdapter {};
[UEditableGeometryCollectionAdapter] ObjectProperty EditableMesh.EditableGeometryCollectionAdapter.GeometryCollection @ 0x30 size: 0x8 0000021ea3a51aa0
[UEditableGeometryCollectionAdapter] ObjectProperty EditableMesh.EditableGeometryCollectionAdapter.OriginalGeometryCollection @ 0x38 size: 0x8 0000021ea3a51b40
[UEditableGeometryCollectionAdapter] IntProperty EditableMesh.EditableGeometryCollectionAdapter.GeometryCollectionLODIndex @ 0x40 size: 0x4 0000021ea3a44d00
[000544] Class EditableMesh.EditableMesh //size: 0x710, class UEditableMesh : public UObject {};
[UEditableMesh] ArrayProperty EditableMesh.EditableMesh.Adapters @ 0x3C0 size: 0x10 0000021ea3a5d1c0
[UEditableMesh] IntProperty EditableMesh.EditableMesh.TextureCoordinateCount @ 0x3D8 size: 0x4 0000021ea3a45780
[UEditableMesh] IntProperty EditableMesh.EditableMesh.PendingCompactCounter @ 0x524 size: 0x4 0000021ea3a45800
[UEditableMesh] IntProperty EditableMesh.EditableMesh.SubdivisionCount @ 0x528 size: 0x4 0000021ea3a45880
[000545] Class EditableMesh.EditableMeshFactory //size: 0x30, class UEditableMeshFactory : public UObject {};
[000546] Class EditableMesh.EditableStaticMeshAdapter //size: 0xE8, class UEditableStaticMeshAdapter : public UEditableMeshAdapter {};
[UEditableStaticMeshAdapter] ObjectProperty EditableMesh.EditableStaticMeshAdapter.StaticMesh @ 0x30 size: 0x8 0000021ea3a5cea0
[UEditableStaticMeshAdapter] ObjectProperty EditableMesh.EditableStaticMeshAdapter.OriginalStaticMesh @ 0x38 size: 0x8 0000021ea3a5cf40
[UEditableStaticMeshAdapter] IntProperty EditableMesh.EditableStaticMeshAdapter.StaticMeshLODIndex @ 0x40 size: 0x4 0000021ea3a45600
[000547] Package GeometryCollectionTracks
[000548] Class GeometryCollectionTracks.MovieSceneGeometryCollectionSection //size: 0x128, class UMovieSceneGeometryCollectionSection : public UMovieSceneSection {};
[UMovieSceneGeometryCollectionSection] StructProperty GeometryCollectionTracks.MovieSceneGeometryCollectionSection.Params @ 0xF0 size: 0x38 0000021ea3a5f740
[000549] Class GeometryCollectionTracks.MovieSceneGeometryCollectionTrack //size: 0x98, class UMovieSceneGeometryCollectionTrack : public UMovieSceneNameableTrack {};
[UMovieSceneGeometryCollectionTrack] ArrayProperty GeometryCollectionTracks.MovieSceneGeometryCollectionTrack.AnimationSections @ 0x88 size: 0x10 0000021ea3a5f6a0
[000550] Package ProceduralMeshComponent
[000551] Class ProceduralMeshComponent.KismetProceduralMeshLibrary //size: 0x30, class UKismetProceduralMeshLibrary : public UBlueprintFunctionLibrary {};
[000552] Class ProceduralMeshComponent.ProceduralMeshComponent //size: 0x5F0, class UProceduralMeshComponent : public UMeshComponent {};
[UProceduralMeshComponent] BoolProperty ProceduralMeshComponent.ProceduralMeshComponent.bUseComplexAsSimpleCollision @ 0x590 size: 0x1 0000021ea3a72e00
[UProceduralMeshComponent] BoolProperty ProceduralMeshComponent.ProceduralMeshComponent.bUseAsyncCooking @ 0x591 size: 0x1 0000021ea3a72ea0
[UProceduralMeshComponent] ObjectProperty ProceduralMeshComponent.ProceduralMeshComponent.ProcMeshBodySetup @ 0x598 size: 0x8 0000021ea3a72f40
[UProceduralMeshComponent] ArrayProperty ProceduralMeshComponent.ProceduralMeshComponent.ProcMeshSections @ 0x5A0 size: 0x10 0000021ea3a73080
[UProceduralMeshComponent] ArrayProperty ProceduralMeshComponent.ProceduralMeshComponent.CollisionConvexElems @ 0x5B0 size: 0x10 0000021ea3a731c0
[UProceduralMeshComponent] StructProperty ProceduralMeshComponent.ProceduralMeshComponent.LocalBounds @ 0x5C0 size: 0x1C 0000021ea3a73260
[UProceduralMeshComponent] ArrayProperty ProceduralMeshComponent.ProceduralMeshComponent.AsyncBodySetupQueue @ 0x5E0 size: 0x10 0000021ea3a733a0
[000553] Package MotoSynth
[000554] Class MotoSynth.MotoSynthPreset //size: 0x98, class UMotoSynthPreset : public UObject {};
[UMotoSynthPreset] StructProperty MotoSynth.MotoSynthPreset.Settings @ 0x30 size: 0x68 0000021ea3a72d60
[000555] Class MotoSynth.MotoSynthSource //size: 0x100, class UMotoSynthSource : public UObject {};
[UMotoSynthSource] BoolProperty MotoSynth.MotoSynthSource.bConvertTo8Bit @ 0x30 size: 0x1 0000021ea3a729a0
[UMotoSynthSource] FloatProperty MotoSynth.MotoSynthSource.DownSampleFactor @ 0x34 size: 0x4 0000021ea3a46400
[UMotoSynthSource] StructProperty MotoSynth.MotoSynthSource.RPMCurve @ 0x38 size: 0x88 0000021ea3a72a40
[UMotoSynthSource] ArrayProperty MotoSynth.MotoSynthSource.SourceData @ 0xC0 size: 0x10 0000021ea3a72ae0
[UMotoSynthSource] ArrayProperty MotoSynth.MotoSynthSource.SourceDataPCM @ 0xD0 size: 0x10 0000021ea3a72b80
[UMotoSynthSource] IntProperty MotoSynth.MotoSynthSource.SourceSampleRate @ 0xE0 size: 0x4 0000021ea3a46580
[UMotoSynthSource] ArrayProperty MotoSynth.MotoSynthSource.GrainTable @ 0xE8 size: 0x10 0000021ea3a72cc0
[000556] Class MotoSynth.SynthComponentMoto //size: 0x820, class USynthComponentMoto : public USynthComponent {};
[USynthComponentMoto] ObjectProperty MotoSynth.SynthComponentMoto.MotoSynthPreset @ 0x760 size: 0x8 0000021ea3a75100
[USynthComponentMoto] FloatProperty MotoSynth.SynthComponentMoto.RPM @ 0x768 size: 0x4 0000021ea3a48200
[000557] Package AvfMediaFactory
[000558] Class AvfMediaFactory.AvfMediaSettings //size: 0x38, class UAvfMediaSettings : public UObject {};
[UAvfMediaSettings] BoolProperty AvfMediaFactory.AvfMediaSettings.NativeAudioOut @ 0x30 size: 0x1 0000021ea3a75060
[000559] Package MediaAssets
[000560] Class MediaAssets.MediaSource //size: 0x88, class UMediaSource : public UObject {};
[000561] Class MediaAssets.BaseMediaSource //size: 0x98, class UBaseMediaSource : public UMediaSource {};
[UBaseMediaSource] NameProperty MediaAssets.BaseMediaSource.PlayerName @ 0x88 size: 0xC 0000021ea3a48100
[000562] Package ImgMedia
[000563] Class ImgMedia.ImgMediaSource //size: 0xC0, class UImgMediaSource : public UBaseMediaSource {};
[UImgMediaSource] StructProperty ImgMedia.ImgMediaSource.FrameRateOverride @ 0x98 size: 0x8 0000021ea3a74d40
[UImgMediaSource] StrProperty ImgMedia.ImgMediaSource.ProxyOverride @ 0xA0 size: 0x10 0000021ea3a47b00
[UImgMediaSource] StructProperty ImgMedia.ImgMediaSource.SequencePath @ 0xB0 size: 0x10 0000021ea3a74de0
[000564] Package ImgMediaFactory
[000565] Class ImgMediaFactory.ImgMediaSettings //size: 0x70, class UImgMediaSettings : public UObject {};
[UImgMediaSettings] StructProperty ImgMediaFactory.ImgMediaSettings.DefaultFrameRate @ 0x30 size: 0x8 0000021ea3a74b60
[UImgMediaSettings] FloatProperty ImgMediaFactory.ImgMediaSettings.CacheBehindPercentage @ 0x38 size: 0x4 0000021ea3a47780
[UImgMediaSettings] FloatProperty ImgMediaFactory.ImgMediaSettings.CacheSizeGB @ 0x3C size: 0x4 0000021ea3a47800
[UImgMediaSettings] IntProperty ImgMediaFactory.ImgMediaSettings.CacheThreads @ 0x40 size: 0x4 0000021ea3a47880
[UImgMediaSettings] IntProperty ImgMediaFactory.ImgMediaSettings.CacheThreadStackSizeKB @ 0x44 size: 0x4 0000021ea3a47900
[UImgMediaSettings] FloatProperty ImgMediaFactory.ImgMediaSettings.GlobalCacheSizeGB @ 0x48 size: 0x4 0000021ea3a47980
[UImgMediaSettings] BoolProperty ImgMediaFactory.ImgMediaSettings.UseGlobalCache @ 0x4C size: 0x1 0000021ea3a74c00
[UImgMediaSettings] UInt32Property ImgMediaFactory.ImgMediaSettings.ExrDecoderThreads @ 0x50 size: 0x4 0000021ea3a47a00
[UImgMediaSettings] StrProperty ImgMediaFactory.ImgMediaSettings.DefaultProxy @ 0x58 size: 0x10 0000021ea3a47a80
[UImgMediaSettings] BoolProperty ImgMediaFactory.ImgMediaSettings.UseDefaultProxy @ 0x68 size: 0x1 0000021ea3a74ca0
[000566] Package MediaCompositing
[000567] Class MediaCompositing.MovieSceneMediaPlayerPropertySection //size: 0x100, class UMovieSceneMediaPlayerPropertySection : public UMovieSceneSection {};
[UMovieSceneMediaPlayerPropertySection] ObjectProperty MediaCompositing.MovieSceneMediaPlayerPropertySection.MediaSource @ 0xF0 size: 0x8 0000021ea3a74a20
[UMovieSceneMediaPlayerPropertySection] BoolProperty MediaCompositing.MovieSceneMediaPlayerPropertySection.bLoop @ 0xF8 size: 0x1 0000021ea3a74ac0
[000568] Package MovieSceneTracks
[000569] Class MovieSceneTracks.MovieScenePropertyTrack //size: 0xB8, class UMovieScenePropertyTrack : public UMovieSceneNameableTrack {};
[UMovieScenePropertyTrack] ObjectProperty MovieSceneTracks.MovieScenePropertyTrack.SectionToKey @ 0x80 size: 0x8 0000021ea3a747a0
[UMovieScenePropertyTrack] StructProperty MovieSceneTracks.MovieScenePropertyTrack.PropertyBinding @ 0x88 size: 0x1C 0000021ea3a74840
[UMovieScenePropertyTrack] ArrayProperty MovieSceneTracks.MovieScenePropertyTrack.Sections @ 0xA8 size: 0x10 0000021ea3a74980
[000570] Class MediaCompositing.MovieSceneMediaPlayerPropertyTrack //size: 0xC0, class UMovieSceneMediaPlayerPropertyTrack : public UMovieScenePropertyTrack {};
[000571] Class MediaCompositing.MovieSceneMediaSection //size: 0x120, class UMovieSceneMediaSection : public UMovieSceneSection {};
[UMovieSceneMediaSection] ObjectProperty MediaCompositing.MovieSceneMediaSection.MediaSource @ 0xF0 size: 0x8 0000021ea3a74340
[UMovieSceneMediaSection] BoolProperty MediaCompositing.MovieSceneMediaSection.bLooping @ 0xF8 size: 0x1 0000021ea3a743e0
[UMovieSceneMediaSection] StructProperty MediaCompositing.MovieSceneMediaSection.StartFrameOffset @ 0xFC size: 0x4 0000021ea3a74480
[UMovieSceneMediaSection] ObjectProperty MediaCompositing.MovieSceneMediaSection.MediaTexture @ 0x100 size: 0x8 0000021ea3a74520
[UMovieSceneMediaSection] ObjectProperty MediaCompositing.MovieSceneMediaSection.MediaSoundComponent @ 0x108 size: 0x8 0000021ea3a745c0
[UMovieSceneMediaSection] BoolProperty MediaCompositing.MovieSceneMediaSection.bUseExternalMediaPlayer @ 0x110 size: 0x1 0000021ea3a74660
[UMovieSceneMediaSection] ObjectProperty MediaCompositing.MovieSceneMediaSection.ExternalMediaPlayer @ 0x118 size: 0x8 0000021ea3a74700
[000572] Class MediaCompositing.MovieSceneMediaTrack //size: 0x98, class UMovieSceneMediaTrack : public UMovieSceneNameableTrack {};
[UMovieSceneMediaTrack] ArrayProperty MediaCompositing.MovieSceneMediaTrack.MediaSections @ 0x88 size: 0x10 0000021ea3a742a0
[000573] Package WmfMediaFactory
[000574] Class WmfMediaFactory.WmfMediaSettings //size: 0x38, class UWmfMediaSettings : public UObject {};
[UWmfMediaSettings] BoolProperty WmfMediaFactory.WmfMediaSettings.AllowNonStandardCodecs @ 0x30 size: 0x1 0000021ea3a73f80
[UWmfMediaSettings] BoolProperty WmfMediaFactory.WmfMediaSettings.LowLatency @ 0x31 size: 0x1 0000021ea3a74020
[UWmfMediaSettings] BoolProperty WmfMediaFactory.WmfMediaSettings.NativeAudioOut @ 0x32 size: 0x1 0000021ea3a740c0
[UWmfMediaSettings] BoolProperty WmfMediaFactory.WmfMediaSettings.HardwareAcceleratedVideoDecoding @ 0x33 size: 0x1 0000021ea3a74160
[000575] Package TcpMessaging
[000576] Class TcpMessaging.TcpMessagingSettings //size: 0x60, class UTcpMessagingSettings : public UObject {};
[UTcpMessagingSettings] BoolProperty TcpMessaging.TcpMessagingSettings.EnableTransport @ 0x30 size: 0x1 0000021ea3a766e0
[UTcpMessagingSettings] StrProperty TcpMessaging.TcpMessagingSettings.ListenEndpoint @ 0x38 size: 0x10 0000021ea3a47600
[UTcpMessagingSettings] ArrayProperty TcpMessaging.TcpMessagingSettings.ConnectToEndpoints @ 0x48 size: 0x10 0000021ea3a73e40
[UTcpMessagingSettings] IntProperty TcpMessaging.TcpMessagingSettings.ConnectionRetryDelay @ 0x58 size: 0x4 0000021ea3a47700
[UTcpMessagingSettings] BoolProperty TcpMessaging.TcpMessagingSettings.bStopServiceWhenAppDeactivates @ 0x5C size: 0x1 0000021ea3a73ee0
[000577] Package UdpMessaging
[000578] Class UdpMessaging.UdpMessagingSettings //size: 0xA8, class UUdpMessagingSettings : public UObject {};
[UUdpMessagingSettings] BoolProperty UdpMessaging.UdpMessagingSettings.EnabledByDefault @ 0x30 size: 0x1 0000021ea3a760a0
[UUdpMessagingSettings] BoolProperty UdpMessaging.UdpMessagingSettings.EnableTransport @ 0x31 size: 0x1 0000021ea3a76140
[UUdpMessagingSettings] BoolProperty UdpMessaging.UdpMessagingSettings.bAutoRepair @ 0x32 size: 0x1 0000021ea3a761e0
[UUdpMessagingSettings] BoolProperty UdpMessaging.UdpMessagingSettings.bStopServiceWhenAppDeactivates @ 0x33 size: 0x1 0000021ea3a76280
[UUdpMessagingSettings] StrProperty UdpMessaging.UdpMessagingSettings.UnicastEndpoint @ 0x38 size: 0x10 0000021ea3a49400
[UUdpMessagingSettings] StrProperty UdpMessaging.UdpMessagingSettings.MulticastEndpoint @ 0x48 size: 0x10 0000021ea3a49480
[UUdpMessagingSettings] EnumProperty UdpMessaging.UdpMessagingSettings.MessageFormat @ 0x58 size: 0x1 0000021ea3a763c0
[UUdpMessagingSettings] ByteProperty UdpMessaging.UdpMessagingSettings.MulticastTimeToLive @ 0x59 size: 0x1 0000021ea3a76460
[UUdpMessagingSettings] ArrayProperty UdpMessaging.UdpMessagingSettings.StaticEndpoints @ 0x60 size: 0x10 0000021ea3a76500
[UUdpMessagingSettings] BoolProperty UdpMessaging.UdpMessagingSettings.EnableTunnel @ 0x70 size: 0x1 0000021ea3a765a0
[UUdpMessagingSettings] StrProperty UdpMessaging.UdpMessagingSettings.TunnelUnicastEndpoint @ 0x78 size: 0x10 0000021ea3a47480
[UUdpMessagingSettings] StrProperty UdpMessaging.UdpMessagingSettings.TunnelMulticastEndpoint @ 0x88 size: 0x10 0000021ea3a47500
[UUdpMessagingSettings] ArrayProperty UdpMessaging.UdpMessagingSettings.RemoteTunnelEndpoints @ 0x98 size: 0x10 0000021ea3a76640
[000579] Package ActorSequence
[000580] Class ActorSequence.ActorSequence //size: 0x90, class UActorSequence : public UMovieSceneSequence {};
[UActorSequence] ObjectProperty ActorSequence.ActorSequence.MovieScene @ 0x68 size: 0x8 0000021ea3a75f60
[UActorSequence] StructProperty ActorSequence.ActorSequence.ObjectReferences @ 0x70 size: 0x20 0000021ea3a76000
[000581] Class ActorSequence.ActorSequenceComponent //size: 0x110, class UActorSequenceComponent : public UActorComponent {};
[UActorSequenceComponent] StructProperty ActorSequence.ActorSequenceComponent.PlaybackSettings @ 0xE8 size: 0x14 0000021ea3a75d80
[UActorSequenceComponent] ObjectProperty ActorSequence.ActorSequenceComponent.Sequence @ 0x100 size: 0x8 0000021ea3a75e20
[UActorSequenceComponent] ObjectProperty ActorSequence.ActorSequenceComponent.SequencePlayer @ 0x108 size: 0x8 0000021ea3a75ec0
[000582] Class ActorSequence.ActorSequencePlayer //size: 0x688, class UActorSequencePlayer : public UMovieSceneSequencePlayer {};
[000583] Package PlayerFeedbackToolModule
[000584] Class PlayerFeedbackToolModule.PlayerFeedbackToolFunctionLibrary //size: 0x30, class UPlayerFeedbackToolFunctionLibrary : public UBlueprintFunctionLibrary {};
[000585] Class PlayerFeedbackToolModule.PlayerFeedbackToolManager //size: 0x110, class UPlayerFeedbackToolManager : public UObject {};
[UPlayerFeedbackToolManager] MulticastInlineDelegateProperty PlayerFeedbackToolModule.PlayerFeedbackToolManager.OnSurveyReceivedEvent @ 0x30 size: 0x10 0000021ea3a75920
[000586] Package RiotJiraSubmitter
[000587] Class RiotJiraSubmitter.RiotJiraSubmitterLibrary //size: 0x30, class URiotJiraSubmitterLibrary : public UBlueprintFunctionLibrary {};
[000588] Package ActorLayerUtilities
[000589] Class ActorLayerUtilities.LayersBlueprintLibrary //size: 0x30, class ULayersBlueprintLibrary : public UBlueprintFunctionLibrary {};
[000590] Package ArchVisCharacter
[000591] Class ArchVisCharacter.ArchVisCharacter //size: 0x6D0, class AArchVisCharacter : public ACharacter {};
[AArchVisCharacter] StrProperty ArchVisCharacter.ArchVisCharacter.LookUpAxisName @ 0x668 size: 0x10 0000021ea3a48780
[AArchVisCharacter] StrProperty ArchVisCharacter.ArchVisCharacter.LookUpAtRateAxisName @ 0x678 size: 0x10 0000021ea3a48800
[AArchVisCharacter] StrProperty ArchVisCharacter.ArchVisCharacter.TurnAxisName @ 0x688 size: 0x10 0000021ea3a48880
[AArchVisCharacter] StrProperty ArchVisCharacter.ArchVisCharacter.TurnAtRateAxisName @ 0x698 size: 0x10 0000021ea3a48900
[AArchVisCharacter] StrProperty ArchVisCharacter.ArchVisCharacter.MoveForwardAxisName @ 0x6A8 size: 0x10 0000021ea3a48980
[AArchVisCharacter] StrProperty ArchVisCharacter.ArchVisCharacter.MoveRightAxisName @ 0x6B8 size: 0x10 0000021ea3a48a00
[AArchVisCharacter] FloatProperty ArchVisCharacter.ArchVisCharacter.MouseSensitivityScale_Pitch @ 0x6C8 size: 0x4 0000021ea3a48a80
[AArchVisCharacter] FloatProperty ArchVisCharacter.ArchVisCharacter.MouseSensitivityScale_Yaw @ 0x6CC size: 0x4 0000021ea3a48b00
[000592] Class Engine.MovementComponent //size: 0x128, class UMovementComponent : public UActorComponent {};
[UMovementComponent] ObjectProperty Engine.MovementComponent.UpdatedComponent @ 0xE8 size: 0x8 0000021e86d2b0a0
[UMovementComponent] ObjectProperty Engine.MovementComponent.UpdatedPrimitive @ 0xF0 size: 0x8 0000021e86d2b140
[UMovementComponent] StructProperty Engine.MovementComponent.Velocity @ 0xFC size: 0xC 0000021e86d2b1e0
[UMovementComponent] StructProperty Engine.MovementComponent.PlaneConstraintNormal @ 0x108 size: 0xC 0000021e86d2b280
[UMovementComponent] StructProperty Engine.MovementComponent.PlaneConstraintOrigin @ 0x114 size: 0xC 0000021e86d2b320
[UMovementComponent] BoolProperty Engine.MovementComponent.bUpdateOnlyIfRendered @ 0x120 size: 0x1 0000021e86d2b3c0
[UMovementComponent] BoolProperty Engine.MovementComponent.bAutoUpdateTickRegistration @ 0x120 size: 0x1 0000021e86d2b460
[UMovementComponent] BoolProperty Engine.MovementComponent.bTickBeforeOwner @ 0x120 size: 0x1 0000021e86d2b500
[UMovementComponent] BoolProperty Engine.MovementComponent.bAutoRegisterUpdatedComponent @ 0x120 size: 0x1 0000021e86d2b5a0
[UMovementComponent] BoolProperty Engine.MovementComponent.bConstrainToPlane @ 0x120 size: 0x1 0000021e86d2b640
[UMovementComponent] BoolProperty Engine.MovementComponent.bSnapToPlaneAtStart @ 0x120 size: 0x1 0000021e86d2b6e0
[UMovementComponent] BoolProperty Engine.MovementComponent.bAutoRegisterPhysicsVolumeUpdates @ 0x120 size: 0x1 0000021e86d2b780
[UMovementComponent] BoolProperty Engine.MovementComponent.bComponentShouldUpdatePhysicsVolume @ 0x120 size: 0x1 0000021e86d2b820
[UMovementComponent] EnumProperty Engine.MovementComponent.PlaneConstraintAxisSetting @ 0x123 size: 0x1 0000021e86d2b960
[000593] Class Engine.NavMovementComponent //size: 0x170, class UNavMovementComponent : public UMovementComponent {};
[UNavMovementComponent] StructProperty Engine.NavMovementComponent.NavAgentProps @ 0x128 size: 0x38 0000021ea3a77360
[UNavMovementComponent] FloatProperty Engine.NavMovementComponent.FixedPathBrakingDistance @ 0x160 size: 0x4 0000021ea3a48700
[UNavMovementComponent] BoolProperty Engine.NavMovementComponent.bUpdateNavAgentWithOwnersCollision @ 0x164 size: 0x1 0000021ea3a77400
[UNavMovementComponent] BoolProperty Engine.NavMovementComponent.bUseAccelerationForPaths @ 0x164 size: 0x1 0000021ea3a774a0
[UNavMovementComponent] BoolProperty Engine.NavMovementComponent.bUseFixedBrakingDistanceForPaths @ 0x164 size: 0x1 0000021ea3a77540
[UNavMovementComponent] StructProperty Engine.NavMovementComponent.MovementState @ 0x165 size: 0x1 0000021ea3a775e0
[UNavMovementComponent] ObjectProperty Engine.NavMovementComponent.PathFollowingComp @ 0x168 size: 0x8 0000021ea3a77680
[000594] Class Engine.PawnMovementComponent //size: 0x178, class UPawnMovementComponent : public UNavMovementComponent {};
[UPawnMovementComponent] ObjectProperty Engine.PawnMovementComponent.PawnOwner @ 0x170 size: 0x8 0000021ea3a76dc0
[000595] Class Engine.CharacterMovementComponent //size: 0xBC0, class UCharacterMovementComponent : public UPawnMovementComponent {};
[UCharacterMovementComponent] ObjectProperty Engine.CharacterMovementComponent.CharacterOwner @ 0x188 size: 0x8 0000021ea3a7dda0
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.GravityScale @ 0x190 size: 0x4 0000021ea3a4d400
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.MaxStepHeight @ 0x194 size: 0x4 0000021ea3a4d480
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bBackOffDuringStep @ 0x198 size: 0x1 0000021ea3a7de40
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bStepUpWhenMovingVertically @ 0x199 size: 0x1 0000021ea3a7dee0
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.JumpZVelocity @ 0x19C size: 0x4 0000021ea3a4d500
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.JumpOffJumpZFactor @ 0x1A0 size: 0x4 0000021ea3a4d580
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.JumpStepUpUnits @ 0x1A4 size: 0x4 0000021ea3a4d600
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.WalkableFloorAngle @ 0x1A8 size: 0x4 0000021ea3a4d680
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.WalkableFloorZ @ 0x1AC size: 0x4 0000021ea3a4b600
[UCharacterMovementComponent] ByteProperty Engine.CharacterMovementComponent.MovementMode @ 0x1B0 size: 0x1 0000021ea3a7df80
[UCharacterMovementComponent] ByteProperty Engine.CharacterMovementComponent.CustomMovementMode @ 0x1B1 size: 0x1 0000021ea3a7e020
[UCharacterMovementComponent] EnumProperty Engine.CharacterMovementComponent.NetworkSmoothingMode @ 0x1B2 size: 0x1 0000021ea3a7e160
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.GroundFriction @ 0x1B4 size: 0x4 0000021ea3a4b680
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.MaxWalkSpeed @ 0x1DC size: 0x4 0000021ea3a4b700
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.MaxWalkSpeedCrouched @ 0x1E0 size: 0x4 0000021ea3a4b780
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.MaxSwimSpeed @ 0x1E4 size: 0x4 0000021ea3a4b800
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.MaxFlySpeed @ 0x1E8 size: 0x4 0000021ea3a4b880
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.MaxCustomMovementSpeed @ 0x1EC size: 0x4 0000021ea3a4b900
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.MaxAcceleration @ 0x1F0 size: 0x4 0000021ea3a4b980
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.MinAnalogWalkSpeed @ 0x1F4 size: 0x4 0000021ea3a4ba00
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.BrakingFrictionFactor @ 0x1F8 size: 0x4 0000021ea3a4ba80
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.BrakingFriction @ 0x1FC size: 0x4 0000021ea3a4bb00
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.BrakingSubStepTime @ 0x200 size: 0x4 0000021ea3a4bb80
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.BrakingDecelerationWalking @ 0x204 size: 0x4 0000021ea3a4bc00
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.BrakingDecelerationFalling @ 0x208 size: 0x4 0000021ea3a4bc80
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.BrakingDecelerationSwimming @ 0x20C size: 0x4 0000021ea3a4bd00
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.BrakingDecelerationFlying @ 0x210 size: 0x4 0000021ea3a4bd80
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.AirControl @ 0x214 size: 0x4 0000021ea3a4be00
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.AirControlBoostMultiplier @ 0x218 size: 0x4 0000021ea3a4be80
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.AirControlBoostVelocityThreshold @ 0x21C size: 0x4 0000021ea3a4bf00
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.FallingLateralFriction @ 0x220 size: 0x4 0000021ea3a4bf80
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.CrouchedHalfHeight @ 0x224 size: 0x4 0000021ea3a4c000
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.Buoyancy @ 0x228 size: 0x4 0000021ea3a4c080
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.PerchRadiusThreshold @ 0x22C size: 0x4 0000021ea3a4c100
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.PerchAdditionalHeight @ 0x230 size: 0x4 0000021ea3a4c180
[UCharacterMovementComponent] StructProperty Engine.CharacterMovementComponent.RotationRate @ 0x234 size: 0xC 0000021ea3a7e200
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bUseSeparateBrakingFriction @ 0x240 size: 0x1 0000021ea3a7e2a0
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bApplyGravityWhileJumping @ 0x240 size: 0x1 0000021ea3a7ba00
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bUseControllerDesiredRotation @ 0x240 size: 0x1 0000021ea3a7baa0
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bOrientRotationToMovement @ 0x240 size: 0x1 0000021ea3a7bb40
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bSweepWhileNavWalking @ 0x240 size: 0x1 0000021ea3a7bbe0
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bMovementInProgress @ 0x240 size: 0x1 0000021ea3a7bc80
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bEnableScopedMovementUpdates @ 0x240 size: 0x1 0000021ea3a7bd20
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bEnableServerDualMoveScopedMovementUpdates @ 0x241 size: 0x1 0000021ea3a7bdc0
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bForceMaxAccel @ 0x241 size: 0x1 0000021ea3a7be60
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bRunPhysicsWithNoController @ 0x241 size: 0x1 0000021ea3a7bf00
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bForceNextFloorCheck @ 0x241 size: 0x1 0000021ea3a7bfa0
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bShrinkProxyCapsule @ 0x241 size: 0x1 0000021ea3a7c040
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bCanWalkOffLedges @ 0x241 size: 0x1 0000021ea3a7c0e0
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bCanWalkOffLedgesWhenCrouching @ 0x241 size: 0x1 0000021ea3a7c180
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bNetworkSkipProxyPredictionOnNetUpdate @ 0x242 size: 0x1 0000021ea3a7c220
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bNetworkAlwaysReplicateTransformUpdateTimestamp @ 0x242 size: 0x1 0000021ea3a7c2c0
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bDeferUpdateMoveComponent @ 0x242 size: 0x1 0000021ea3a7c360
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bEnablePhysicsInteraction @ 0x242 size: 0x1 0000021ea3a7c400
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bTouchForceScaledToMass @ 0x242 size: 0x1 0000021ea3a7c4a0
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bPushForceScaledToMass @ 0x242 size: 0x1 0000021ea3a7c540
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bPushForceUsingZOffset @ 0x242 size: 0x1 0000021ea3a7c5e0
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bScalePushForceToVelocity @ 0x243 size: 0x1 0000021ea3a7c680
[UCharacterMovementComponent] ObjectProperty Engine.CharacterMovementComponent.DeferredUpdatedMoveComponent @ 0x248 size: 0x8 0000021ea3a7c720
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.MaxOutOfWaterStepHeight @ 0x250 size: 0x4 0000021ea3a4c200
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.OutofWaterZ @ 0x254 size: 0x4 0000021ea3a4c280
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.Mass @ 0x258 size: 0x4 0000021ea3a4c300
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.StandingDownwardForceScale @ 0x25C size: 0x4 0000021ea3a4c380
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.InitialPushForceFactor @ 0x260 size: 0x4 0000021ea3a4c400
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.PushForceFactor @ 0x264 size: 0x4 0000021ea3a4c480
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.PushForcePointZOffsetFactor @ 0x268 size: 0x4 0000021ea3a4c500
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.TouchForceFactor @ 0x26C size: 0x4 0000021ea3a4c580
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.MinTouchForce @ 0x270 size: 0x4 0000021ea3a4c600
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.MaxTouchForce @ 0x274 size: 0x4 0000021ea3a4a580
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.RepulsionForce @ 0x278 size: 0x4 0000021ea3a4a600
[UCharacterMovementComponent] StructProperty Engine.CharacterMovementComponent.Acceleration @ 0x27C size: 0xC 0000021ea3a7c7c0
[UCharacterMovementComponent] StructProperty Engine.CharacterMovementComponent.LastUpdateRotation @ 0x290 size: 0x10 0000021ea3a7c860
[UCharacterMovementComponent] StructProperty Engine.CharacterMovementComponent.LastUpdateLocation @ 0x2A0 size: 0xC 0000021ea3a7c900
[UCharacterMovementComponent] StructProperty Engine.CharacterMovementComponent.LastUpdateVelocity @ 0x2AC size: 0xC 0000021ea3a7c9a0
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.ServerLastTransformUpdateTimeStamp @ 0x2B8 size: 0x4 0000021ea3a4a680
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.ServerLastClientGoodMoveAckTime @ 0x2BC size: 0x4 0000021ea3a4a700
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.ServerLastClientAdjustmentTime @ 0x2C0 size: 0x4 0000021ea3a4a780
[UCharacterMovementComponent] StructProperty Engine.CharacterMovementComponent.PendingImpulseToApply @ 0x2C4 size: 0xC 0000021ea3a7ca40
[UCharacterMovementComponent] StructProperty Engine.CharacterMovementComponent.PendingForceToApply @ 0x2D0 size: 0xC 0000021ea3a7cae0
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.AnalogInputModifier @ 0x2DC size: 0x4 0000021ea3a4a800
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.MaxSimulationTimeStep @ 0x2EC size: 0x4 0000021ea3a4a880
[UCharacterMovementComponent] IntProperty Engine.CharacterMovementComponent.MaxSimulationIterations @ 0x2F0 size: 0x4 0000021ea3a4a900
[UCharacterMovementComponent] IntProperty Engine.CharacterMovementComponent.MaxJumpApexAttemptsPerSimulation @ 0x2F4 size: 0x4 0000021ea3a4a980
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.MaxDepenetrationWithGeometry @ 0x2F8 size: 0x4 0000021ea3a4aa00
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.MaxDepenetrationWithGeometryAsProxy @ 0x2FC size: 0x4 0000021ea3a4aa80
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.MaxDepenetrationWithPawn @ 0x300 size: 0x4 0000021ea3a4ab00
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.MaxDepenetrationWithPawnAsProxy @ 0x304 size: 0x4 0000021ea3a4ab80
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.NetworkSimulatedSmoothLocationTime @ 0x308 size: 0x4 0000021ea3a4ac00
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.NetworkSimulatedSmoothRotationTime @ 0x30C size: 0x4 0000021ea3a4ac80
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.ListenServerNetworkSimulatedSmoothLocationTime @ 0x310 size: 0x4 0000021ea3a4ad00
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.ListenServerNetworkSimulatedSmoothRotationTime @ 0x314 size: 0x4 0000021ea3a4ad80
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.NetProxyShrinkRadius @ 0x318 size: 0x4 0000021ea3a4ae00
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.NetProxyShrinkHalfHeight @ 0x31C size: 0x4 0000021ea3a4ae80
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.NetworkMaxSmoothUpdateDistance @ 0x320 size: 0x4 0000021ea3a4af00
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.NetworkNoSmoothUpdateDistance @ 0x324 size: 0x4 0000021ea3a4af80
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.NetworkMinTimeBetweenClientAckGoodMoves @ 0x328 size: 0x4 0000021ea3a4b000
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.NetworkMinTimeBetweenClientAdjustments @ 0x32C size: 0x4 0000021ea3a4b080
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.NetworkMinTimeBetweenClientAdjustmentsLargeCorrection @ 0x330 size: 0x4 0000021ea3a4b100
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.NetworkLargeClientCorrectionDistance @ 0x334 size: 0x4 0000021ea3a4b180
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.LedgeCheckThreshold @ 0x338 size: 0x4 0000021ea3a4b200
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.JumpOutOfWaterPitch @ 0x33C size: 0x4 0000021ea3a4b280
[UCharacterMovementComponent] StructProperty Engine.CharacterMovementComponent.CurrentFloor @ 0x340 size: 0xA0 0000021ea3a7cb80
[UCharacterMovementComponent] ByteProperty Engine.CharacterMovementComponent.DefaultLandMovementMode @ 0x3E0 size: 0x1 0000021ea3a7cc20
[UCharacterMovementComponent] ByteProperty Engine.CharacterMovementComponent.DefaultWaterMovementMode @ 0x3E1 size: 0x1 0000021ea3a7ccc0
[UCharacterMovementComponent] ByteProperty Engine.CharacterMovementComponent.GroundMovementMode @ 0x3E2 size: 0x1 0000021ea3a7cd60
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bMaintainHorizontalGroundVelocity @ 0x3E3 size: 0x1 0000021ea3a7ce00
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bImpartBaseVelocityX @ 0x3E3 size: 0x1 0000021ea3a7a560
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bImpartBaseVelocityY @ 0x3E3 size: 0x1 0000021ea3a7a600
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bImpartBaseVelocityZ @ 0x3E3 size: 0x1 0000021ea3a7a6a0
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bImpartBaseAngularVelocity @ 0x3E3 size: 0x1 0000021ea3a7a740
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bJustTeleported @ 0x3E3 size: 0x1 0000021ea3a7a7e0
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bIsSimGravityDisabled @ 0x3E4 size: 0x1 0000021ea3a7a880
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bNetworkUpdateReceived @ 0x3E8 size: 0x1 0000021ea3a7a920
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bNetworkMovementModeChanged @ 0x3E8 size: 0x1 0000021ea3a7a9c0
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bIgnoreClientMovementErrorChecksAndCorrection @ 0x3E8 size: 0x1 0000021ea3a7aa60
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bServerAcceptClientAuthoritativePosition @ 0x3E8 size: 0x1 0000021ea3a7ab00
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bNotifyApex @ 0x3E8 size: 0x1 0000021ea3a7aba0
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bCheatFlying @ 0x3E8 size: 0x1 0000021ea3a7ac40
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bCrouchMaintainsBaseLocation @ 0x3E8 size: 0x1 0000021ea3a7ace0
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bIgnoreBaseRotation @ 0x3E8 size: 0x1 0000021ea3a7ad80
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bFastAttachedMove @ 0x3E9 size: 0x1 0000021ea3a7ae20
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bAlwaysCheckFloor @ 0x3E9 size: 0x1 0000021ea3a7aec0
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bUseFlatBaseForFloorChecks @ 0x3E9 size: 0x1 0000021ea3a7af60
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bPerformingJumpOff @ 0x3E9 size: 0x1 0000021ea3a7b000
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bWantsToLeaveNavWalking @ 0x3E9 size: 0x1 0000021ea3a7b0a0
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bUseRVOAvoidance @ 0x3E9 size: 0x1 0000021ea3a7b140
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bRequestedMoveUseAcceleration @ 0x3E9 size: 0x1 0000021ea3a7b1e0
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bWasSimulatingRootMotion @ 0x3EA size: 0x1 0000021ea3a7b280
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bAllowPhysicsRotationDuringAnimRootMotion @ 0x3EA size: 0x1 0000021ea3a7b320
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bHasRequestedVelocity @ 0x3EA size: 0x1 0000021ea3a7b3c0
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bRequestedMoveWithMaxSpeed @ 0x3EA size: 0x1 0000021ea3a7b460
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bWasAvoidanceUpdated @ 0x3EA size: 0x1 0000021ea3a7b500
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bProjectNavMeshWalking @ 0x3EA size: 0x1 0000021ea3a7b5a0
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bProjectNavMeshOnBothWorldChannels @ 0x3EB size: 0x1 0000021ea3a7b640
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.AvoidanceConsiderationRadius @ 0x3FC size: 0x4 0000021ea3a4b300
[UCharacterMovementComponent] StructProperty Engine.CharacterMovementComponent.RequestedVelocity @ 0x400 size: 0xC 0000021ea3a7b6e0
[UCharacterMovementComponent] IntProperty Engine.CharacterMovementComponent.AvoidanceUID @ 0x40C size: 0x4 0000021ea3a4b380
[UCharacterMovementComponent] StructProperty Engine.CharacterMovementComponent.AvoidanceGroup @ 0x410 size: 0x4 0000021ea3a7b780
[UCharacterMovementComponent] StructProperty Engine.CharacterMovementComponent.GroupsToAvoid @ 0x414 size: 0x4 0000021ea3a7b820
[UCharacterMovementComponent] StructProperty Engine.CharacterMovementComponent.GroupsToIgnore @ 0x418 size: 0x4 0000021ea3a7b8c0
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.AvoidanceWeight @ 0x41C size: 0x4 0000021ea3a4b400
[UCharacterMovementComponent] StructProperty Engine.CharacterMovementComponent.PendingLaunchVelocity @ 0x420 size: 0xC 0000021ea3a7b960
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.NavMeshProjectionInterval @ 0x4DC size: 0x4 0000021ea3a4b480
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.NavMeshProjectionTimer @ 0x4E0 size: 0x4 0000021ea3a4b500
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.NavMeshProjectionInterpSpeed @ 0x4E4 size: 0x4 0000021ea3a4b580
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.NavMeshProjectionHeightScaleUp @ 0x4E8 size: 0x4 0000021ea3a49500
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.NavMeshProjectionHeightScaleDown @ 0x4EC size: 0x4 0000021ea3a49580
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.NavWalkingFloorDistTolerance @ 0x4F0 size: 0x4 0000021ea3a49600
[UCharacterMovementComponent] StructProperty Engine.CharacterMovementComponent.PostPhysicsTickFunction @ 0x4F8 size: 0x30 0000021ea3a790c0
[UCharacterMovementComponent] FloatProperty Engine.CharacterMovementComponent.MinTimeBetweenTimeStampResets @ 0x550 size: 0x4 0000021ea3a49680
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bAuthTeleportSinceLastMove @ 0xA48 size: 0x1 0000021ea3a79160
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bAuthTeleportSinceLastCorrectionSent @ 0xA49 size: 0x1 0000021ea3a79200
[UCharacterMovementComponent] BoolProperty Engine.CharacterMovementComponent.bReceivedTeleportCorrectionAsLastCorrection @ 0xA4A size: 0x1 0000021ea3a792a0
[UCharacterMovementComponent] StructProperty Engine.CharacterMovementComponent.CurrentRootMotion @ 0xA50 size: 0x38 0000021ea3a79340
[UCharacterMovementComponent] StructProperty Engine.CharacterMovementComponent.ServerCorrectionRootMotion @ 0xA88 size: 0x38 0000021ea3a793e0
[UCharacterMovementComponent] StructProperty Engine.CharacterMovementComponent.RootMotionParams @ 0xB50 size: 0x40 0000021ea3a79480
[UCharacterMovementComponent] StructProperty Engine.CharacterMovementComponent.AnimRootMotionVelocity @ 0xB90 size: 0xC 0000021ea3a79520
[000596] Class ArchVisCharacter.ArchVisCharMovementComponent //size: 0xC10, class UArchVisCharMovementComponent : public UCharacterMovementComponent {};
[UArchVisCharMovementComponent] StructProperty ArchVisCharacter.ArchVisCharMovementComponent.RotationalAcceleration @ 0xBC0 size: 0xC 0000021ea3a7dbc0
[UArchVisCharMovementComponent] StructProperty ArchVisCharacter.ArchVisCharMovementComponent.RotationalDeceleration @ 0xBCC size: 0xC 0000021ea3a7dc60
[UArchVisCharMovementComponent] StructProperty ArchVisCharacter.ArchVisCharMovementComponent.MaxRotationalVelocity @ 0xBD8 size: 0xC 0000021ea3a7dd00
[UArchVisCharMovementComponent] FloatProperty ArchVisCharacter.ArchVisCharMovementComponent.MinPitch @ 0xBE4 size: 0x4 0000021ea3a4d180
[UArchVisCharMovementComponent] FloatProperty ArchVisCharacter.ArchVisCharMovementComponent.MaxPitch @ 0xBE8 size: 0x4 0000021ea3a4d200
[UArchVisCharMovementComponent] FloatProperty ArchVisCharacter.ArchVisCharMovementComponent.WalkingFriction @ 0xBEC size: 0x4 0000021ea3a4d280
[UArchVisCharMovementComponent] FloatProperty ArchVisCharacter.ArchVisCharMovementComponent.WalkingSpeed @ 0xBF0 size: 0x4 0000021ea3a4d300
[UArchVisCharMovementComponent] FloatProperty ArchVisCharacter.ArchVisCharMovementComponent.WalkingAcceleration @ 0xBF4 size: 0x4 0000021ea3a4d380
[000597] Class Engine.Subsystem //size: 0x38, class USubsystem : public UObject {};
[000598] Class Engine.DynamicSubsystem //size: 0x38, class UDynamicSubsystem : public USubsystem {};
[000599] Class Engine.EngineSubsystem //size: 0x38, class UEngineSubsystem : public UDynamicSubsystem {};
[000600] Package AssetTags
[000601] Class AssetTags.AssetTagsSubsystem //size: 0x38, class UAssetTagsSubsystem : public UEngineSubsystem {};
[000602] Class AudioMixer.AudioGenerator //size: 0xB0, class UAudioGenerator : public UObject {};
[000603] Package AudioCapture
[000604] Class AudioCapture.AudioCapture //size: 0xB8, class UAudioCapture : public UAudioGenerator {};
[000605] Class AudioCapture.AudioCaptureFunctionLibrary //size: 0x30, class UAudioCaptureFunctionLibrary : public UBlueprintFunctionLibrary {};
[000606] Class AudioCapture.AudioCaptureComponent //size: 0x820, class UAudioCaptureComponent : public USynthComponent {};
[UAudioCaptureComponent] IntProperty AudioCapture.AudioCaptureComponent.JitterLatencyFrames @ 0x760 size: 0x4 0000021ea3a4cc80
[000607] Package CableComponent
[000608] Class CableComponent.CableActor //size: 0x3D8, class ACableActor : public AActor {};
[ACableActor] ObjectProperty CableComponent.CableActor.CableComponent @ 0x3D0 size: 0x8 0000021ea3a7d300
[000609] Class CableComponent.CableComponent //size: 0x630, class UCableComponent : public UMeshComponent {};
[UCableComponent] BoolProperty CableComponent.CableComponent.bAttachStart @ 0x588 size: 0x1 0000021ea3a7f240
[UCableComponent] BoolProperty CableComponent.CableComponent.bAttachEnd @ 0x589 size: 0x1 0000021ea3a7f2e0
[UCableComponent] StructProperty CableComponent.CableComponent.AttachEndTo @ 0x590 size: 0x30 0000021ea3a7f380
[UCableComponent] NameProperty CableComponent.CableComponent.AttachEndToSocketName @ 0x5C0 size: 0xC 0000021ea3a4e700
[UCableComponent] StructProperty CableComponent.CableComponent.EndLocation @ 0x5CC size: 0xC 0000021ea3a7f420
[UCableComponent] FloatProperty CableComponent.CableComponent.CableLength @ 0x5D8 size: 0x4 0000021ea3a4c680
[UCableComponent] IntProperty CableComponent.CableComponent.NumSegments @ 0x5DC size: 0x4 0000021ea3a4c700
[UCableComponent] FloatProperty CableComponent.CableComponent.SubstepTime @ 0x5E0 size: 0x4 0000021ea3a4c780
[UCableComponent] IntProperty CableComponent.CableComponent.SolverIterations @ 0x5E4 size: 0x4 0000021ea3a4c800
[UCableComponent] BoolProperty CableComponent.CableComponent.bEnableStiffness @ 0x5E8 size: 0x1 0000021ea3a7f4c0
[UCableComponent] BoolProperty CableComponent.CableComponent.bUseSubstepping @ 0x5E9 size: 0x1 0000021ea3a7f560
[UCableComponent] BoolProperty CableComponent.CableComponent.bSkipCableUpdateWhenNotVisible @ 0x5EA size: 0x1 0000021ea3a7f600
[UCableComponent] BoolProperty CableComponent.CableComponent.bSkipCableUpdateWhenNotOwnerRecentlyRendered @ 0x5EB size: 0x1 0000021ea3a7f6a0
[UCableComponent] BoolProperty CableComponent.CableComponent.bEnableCollision @ 0x5EC size: 0x1 0000021ea3a7f740
[UCableComponent] FloatProperty CableComponent.CableComponent.CollisionFriction @ 0x5F0 size: 0x4 0000021ea3a4c880
[UCableComponent] StructProperty CableComponent.CableComponent.CableForce @ 0x5F4 size: 0xC 0000021ea3a7cea0
[UCableComponent] FloatProperty CableComponent.CableComponent.CableGravityScale @ 0x600 size: 0x4 0000021ea3a4c900
[UCableComponent] FloatProperty CableComponent.CableComponent.CableWidth @ 0x604 size: 0x4 0000021ea3a4c980
[UCableComponent] IntProperty CableComponent.CableComponent.NumSides @ 0x608 size: 0x4 0000021ea3a4ca00
[UCableComponent] FloatProperty CableComponent.CableComponent.TileMaterial @ 0x60C size: 0x4 0000021ea3a4cc00
[000610] Package CustomMeshComponent
[000611] Class CustomMeshComponent.CustomMeshComponent //size: 0x5A0, class UCustomMeshComponent : public UMeshComponent {};
[000612] Package GooglePAD
[000613] Class GooglePAD.GooglePADFunctionLibrary //size: 0x30, class UGooglePADFunctionLibrary : public UBlueprintFunctionLibrary {};
[000614] Package AudioExtensions
[000615] Class AudioExtensions.SoundfieldEncodingSettingsBase //size: 0x30, class USoundfieldEncodingSettingsBase : public UObject {};
[000616] Package SoundFields
[000617] Class SoundFields.AmbisonicsEncodingSettings //size: 0x38, class UAmbisonicsEncodingSettings : public USoundfieldEncodingSettingsBase {};
[UAmbisonicsEncodingSettings] IntProperty SoundFields.AmbisonicsEncodingSettings.AmbisonicsOrder @ 0x30 size: 0x4 0000021ea3a4dd00
[000618] Package Synthesis
[000619] Class Synthesis.ModularSynthPresetBank //size: 0x40, class UModularSynthPresetBank : public UObject {};
[UModularSynthPresetBank] ArrayProperty Synthesis.ModularSynthPresetBank.Presets @ 0x30 size: 0x10 0000021ea3a7fba0
[000620] Class Synthesis.ModularSynthLibrary //size: 0x30, class UModularSynthLibrary : public UBlueprintFunctionLibrary {};
[000621] Class Synthesis.ModularSynthComponent //size: 0xE20, class UModularSynthComponent : public USynthComponent {};
[UModularSynthComponent] IntProperty Synthesis.ModularSynthComponent.VoiceCount @ 0x760 size: 0x4 0000021ea3a4f980
[000622] Class Engine.SoundEffectPreset //size: 0x70, class USoundEffectPreset : public UObject {};
[000623] Class Engine.SoundEffectSourcePreset //size: 0x70, class USoundEffectSourcePreset : public USoundEffectPreset {};
[000624] Class Synthesis.SourceEffectBitCrusherPreset //size: 0xF8, class USourceEffectBitCrusherPreset : public USoundEffectSourcePreset {};
[USourceEffectBitCrusherPreset] StructProperty Synthesis.SourceEffectBitCrusherPreset.Settings @ 0xC8 size: 0x30 0000021ea3a924a0
[000625] Class Synthesis.SourceEffectChorusPreset //size: 0x188, class USourceEffectChorusPreset : public USoundEffectSourcePreset {};
[USourceEffectChorusPreset] StructProperty Synthesis.SourceEffectChorusPreset.Settings @ 0x110 size: 0x78 0000021ea3a91f00
[000626] Class Synthesis.SourceEffectDynamicsProcessorPreset //size: 0xE8, class USourceEffectDynamicsProcessorPreset : public USoundEffectSourcePreset {};
[USourceEffectDynamicsProcessorPreset] StructProperty Synthesis.SourceEffectDynamicsProcessorPreset.Settings @ 0xC0 size: 0x28 0000021ea3a91dc0
[000627] Class Synthesis.EnvelopeFollowerListener //size: 0x108, class UEnvelopeFollowerListener : public UActorComponent {};
[UEnvelopeFollowerListener] MulticastInlineDelegateProperty Synthesis.EnvelopeFollowerListener.OnEnvelopeFollowerUpdate @ 0xE8 size: 0x10 0000021ea3a91d20
[000628] Class Synthesis.SourceEffectEnvelopeFollowerPreset //size: 0xB0, class USourceEffectEnvelopeFollowerPreset : public USoundEffectSourcePreset {};
[USourceEffectEnvelopeFollowerPreset] StructProperty Synthesis.SourceEffectEnvelopeFollowerPreset.Settings @ 0xA4 size: 0xC 0000021ea3a91aa0
[000629] Class Synthesis.SourceEffectEQPreset //size: 0xB8, class USourceEffectEQPreset : public USoundEffectSourcePreset {};
[USourceEffectEQPreset] StructProperty Synthesis.SourceEffectEQPreset.Settings @ 0xA8 size: 0x10 0000021ea3a91960
[000630] Class Synthesis.SourceEffectFilterPreset //size: 0xD8, class USourceEffectFilterPreset : public USoundEffectSourcePreset {};
[USourceEffectFilterPreset] StructProperty Synthesis.SourceEffectFilterPreset.Settings @ 0xB8 size: 0x20 0000021ea3a91820
[000631] Class Synthesis.SourceEffectFoldbackDistortionPreset //size: 0xB0, class USourceEffectFoldbackDistortionPreset : public USoundEffectSourcePreset {};
[USourceEffectFoldbackDistortionPreset] StructProperty Synthesis.SourceEffectFoldbackDistortionPreset.Settings @ 0xA4 size: 0xC 0000021ea3a916e0
[000632] Class Synthesis.SourceEffectMidSideSpreaderPreset //size: 0xA8, class USourceEffectMidSideSpreaderPreset : public USoundEffectSourcePreset {};
[USourceEffectMidSideSpreaderPreset] StructProperty Synthesis.SourceEffectMidSideSpreaderPreset.Settings @ 0xA0 size: 0x8 0000021ea3a915a0
[000633] Class Synthesis.SourceEffectPannerPreset //size: 0xA8, class USourceEffectPannerPreset : public USoundEffectSourcePreset {};
[USourceEffectPannerPreset] StructProperty Synthesis.SourceEffectPannerPreset.Settings @ 0xA0 size: 0x8 0000021ea3a93da0
[000634] Class Synthesis.SourceEffectPhaserPreset //size: 0xB8, class USourceEffectPhaserPreset : public USoundEffectSourcePreset {};
[USourceEffectPhaserPreset] StructProperty Synthesis.SourceEffectPhaserPreset.Settings @ 0xA8 size: 0x10 0000021ea3a93c60
[000635] Class Synthesis.SourceEffectRingModulationPreset //size: 0xD8, class USourceEffectRingModulationPreset : public USoundEffectSourcePreset {};
[USourceEffectRingModulationPreset] StructProperty Synthesis.SourceEffectRingModulationPreset.Settings @ 0xB8 size: 0x20 0000021ea3a93b20
[000636] Class Synthesis.SourceEffectSimpleDelayPreset //size: 0xC8, class USourceEffectSimpleDelayPreset : public USoundEffectSourcePreset {};
[USourceEffectSimpleDelayPreset] StructProperty Synthesis.SourceEffectSimpleDelayPreset.Settings @ 0xB0 size: 0x18 0000021ea3a939e0
[000637] Class Synthesis.SourceEffectStereoDelayPreset //size: 0xE0, class USourceEffectStereoDelayPreset : public USoundEffectSourcePreset {};
[USourceEffectStereoDelayPreset] StructProperty Synthesis.SourceEffectStereoDelayPreset.Settings @ 0xBC size: 0x24 0000021ea3a938a0
[000638] Class Synthesis.SourceEffectWaveShaperPreset //size: 0xA8, class USourceEffectWaveShaperPreset : public USoundEffectSourcePreset {};
[USourceEffectWaveShaperPreset] StructProperty Synthesis.SourceEffectWaveShaperPreset.Settings @ 0xA0 size: 0x8 0000021ea3a93760
[000639] Class Synthesis.AudioImpulseResponse //size: 0x60, class UAudioImpulseResponse : public UObject {};
[UAudioImpulseResponse] ArrayProperty Synthesis.AudioImpulseResponse.ImpulseResponse @ 0x30 size: 0x10 0000021ea3a93580
[UAudioImpulseResponse] IntProperty Synthesis.AudioImpulseResponse.NumChannels @ 0x40 size: 0x4 0000021ea3aa0680
[UAudioImpulseResponse] IntProperty Synthesis.AudioImpulseResponse.SampleRate @ 0x44 size: 0x4 0000021ea3aa0700
[UAudioImpulseResponse] FloatProperty Synthesis.AudioImpulseResponse.NormalizationVolumeDb @ 0x48 size: 0x4 0000021ea3aa0780
[UAudioImpulseResponse] BoolProperty Synthesis.AudioImpulseResponse.bTrueStereo @ 0x4C size: 0x1 0000021ea3a93620
[UAudioImpulseResponse] ArrayProperty Synthesis.AudioImpulseResponse.IRData @ 0x50 size: 0x10 0000021ea3a936c0
[000640] Class Engine.SoundEffectSubmixPreset //size: 0x70, class USoundEffectSubmixPreset : public USoundEffectPreset {};
[000641] Class Synthesis.SubmixEffectConvolutionReverbPreset //size: 0xF8, class USubmixEffectConvolutionReverbPreset : public USoundEffectSubmixPreset {};
[USubmixEffectConvolutionReverbPreset] ObjectProperty Synthesis.SubmixEffectConvolutionReverbPreset.ImpulseResponse @ 0x70 size: 0x8 0000021ea3a93120
[USubmixEffectConvolutionReverbPreset] StructProperty Synthesis.SubmixEffectConvolutionReverbPreset.Settings @ 0x78 size: 0x28 0000021ea3a931c0
[USubmixEffectConvolutionReverbPreset] EnumProperty Synthesis.SubmixEffectConvolutionReverbPreset.BlockSize @ 0xA0 size: 0x1 0000021ea3a93300
[USubmixEffectConvolutionReverbPreset] BoolProperty Synthesis.SubmixEffectConvolutionReverbPreset.bEnableHardwareAcceleration @ 0xA1 size: 0x1 0000021ea3a933a0
[000642] Class Synthesis.SubmixEffectDelayPreset //size: 0xC0, class USubmixEffectDelayPreset : public USoundEffectSubmixPreset {};
[USubmixEffectDelayPreset] StructProperty Synthesis.SubmixEffectDelayPreset.Settings @ 0xA4 size: 0xC 0000021ea3a92f40
[USubmixEffectDelayPreset] StructProperty Synthesis.SubmixEffectDelayPreset.DynamicSettings @ 0xB0 size: 0xC 0000021ea3a92fe0
[000643] Class Synthesis.SubmixEffectFilterPreset //size: 0xB0, class USubmixEffectFilterPreset : public USoundEffectSubmixPreset {};
[USubmixEffectFilterPreset] StructProperty Synthesis.SubmixEffectFilterPreset.Settings @ 0xA4 size: 0xC 0000021ea3a92b80
[000644] Class Synthesis.SubmixEffectFlexiverbPreset //size: 0xB8, class USubmixEffectFlexiverbPreset : public USoundEffectSubmixPreset {};
[USubmixEffectFlexiverbPreset] StructProperty Synthesis.SubmixEffectFlexiverbPreset.Settings @ 0xA8 size: 0x10 0000021ea3a92a40
[000645] Class Synthesis.SubmixEffectMultibandCompressorPreset //size: 0xD8, class USubmixEffectMultibandCompressorPreset : public USoundEffectSubmixPreset {};
[USubmixEffectMultibandCompressorPreset] StructProperty Synthesis.SubmixEffectMultibandCompressorPreset.Settings @ 0xB8 size: 0x20 0000021ea3a95240
[000646] Class Synthesis.SubmixEffectStereoDelayPreset //size: 0xE0, class USubmixEffectStereoDelayPreset : public USoundEffectSubmixPreset {};
[USubmixEffectStereoDelayPreset] StructProperty Synthesis.SubmixEffectStereoDelayPreset.Settings @ 0xBC size: 0x24 0000021ea3a95100
[000647] Class Synthesis.SubmixEffectTapDelayPreset //size: 0xE0, class USubmixEffectTapDelayPreset : public USoundEffectSubmixPreset {};
[USubmixEffectTapDelayPreset] StructProperty Synthesis.SubmixEffectTapDelayPreset.Settings @ 0xB0 size: 0x18 0000021ea3a94de0
[000648] Class Synthesis.Synth2DSlider //size: 0x4E8, class USynth2DSlider : public UWidget {};
[USynth2DSlider] FloatProperty Synthesis.Synth2DSlider.ValueX @ 0x148 size: 0x4 0000021ea3aa1b00
[USynth2DSlider] FloatProperty Synthesis.Synth2DSlider.ValueY @ 0x14C size: 0x4 0000021ea3aa1b80
[USynth2DSlider] DelegateProperty Synthesis.Synth2DSlider.ValueXDelegate @ 0x150 size: 0x14 0000021ea3a942a0
[USynth2DSlider] DelegateProperty Synthesis.Synth2DSlider.ValueYDelegate @ 0x164 size: 0x14 0000021ea3a94340
[USynth2DSlider] StructProperty Synthesis.Synth2DSlider.WidgetStyle @ 0x178 size: 0x2E0 0000021ea3a943e0
[USynth2DSlider] StructProperty Synthesis.Synth2DSlider.SliderHandleColor @ 0x458 size: 0x10 0000021ea3a94480
[USynth2DSlider] BoolProperty Synthesis.Synth2DSlider.IndentHandle @ 0x468 size: 0x1 0000021ea3a94520
[USynth2DSlider] BoolProperty Synthesis.Synth2DSlider.Locked @ 0x469 size: 0x1 0000021ea3a945c0
[USynth2DSlider] FloatProperty Synthesis.Synth2DSlider.StepSize @ 0x46C size: 0x4 0000021ea3aa1c80
[USynth2DSlider] BoolProperty Synthesis.Synth2DSlider.IsFocusable @ 0x470 size: 0x1 0000021ea3a94660
[USynth2DSlider] MulticastInlineDelegateProperty Synthesis.Synth2DSlider.OnMouseCaptureBegin @ 0x478 size: 0x10 0000021ea3a94700
[USynth2DSlider] MulticastInlineDelegateProperty Synthesis.Synth2DSlider.OnMouseCaptureEnd @ 0x488 size: 0x10 0000021ea3a947a0
[USynth2DSlider] MulticastInlineDelegateProperty Synthesis.Synth2DSlider.OnControllerCaptureBegin @ 0x498 size: 0x10 0000021ea3a94840
[USynth2DSlider] MulticastInlineDelegateProperty Synthesis.Synth2DSlider.OnControllerCaptureEnd @ 0x4A8 size: 0x10 0000021ea3a948e0
[USynth2DSlider] MulticastInlineDelegateProperty Synthesis.Synth2DSlider.OnValueChangedX @ 0x4B8 size: 0x10 0000021ea3a94980
[USynth2DSlider] MulticastInlineDelegateProperty Synthesis.Synth2DSlider.OnValueChangedY @ 0x4C8 size: 0x10 0000021ea3a94a20
[000649] Class Synthesis.GranularSynth //size: 0xB20, class UGranularSynth : public USynthComponent {};
[UGranularSynth] ObjectProperty Synthesis.GranularSynth.GranulatedSoundWave @ 0x760 size: 0x8 0000021ea3a963c0
[000650] Class Synthesis.MonoWaveTableSynthPreset //size: 0x178, class UMonoWaveTableSynthPreset : public UObject {};
[UMonoWaveTableSynthPreset] StrProperty Synthesis.MonoWaveTableSynthPreset.PresetName @ 0x30 size: 0x10 0000021ea3aa3000
[UMonoWaveTableSynthPreset] BoolProperty Synthesis.MonoWaveTableSynthPreset.bLockKeyframesToGridBool @ 0x40 size: 0x1 0000021ea3a96140
[UMonoWaveTableSynthPreset] IntProperty Synthesis.MonoWaveTableSynthPreset.LockKeyframesToGrid @ 0x44 size: 0x4 0000021ea3aa3080
[UMonoWaveTableSynthPreset] IntProperty Synthesis.MonoWaveTableSynthPreset.WaveTableResolution @ 0x48 size: 0x4 0000021ea3aa3100
[UMonoWaveTableSynthPreset] ArrayProperty Synthesis.MonoWaveTableSynthPreset.WaveTable @ 0x50 size: 0x10 0000021ea3a96280
[UMonoWaveTableSynthPreset] BoolProperty Synthesis.MonoWaveTableSynthPreset.bNormalizeWaveTables @ 0x60 size: 0x1 0000021ea3a96320
[000651] Class Synthesis.SynthComponentMonoWaveTable //size: 0xEA0, class USynthComponentMonoWaveTable : public USynthComponent {};
[USynthComponentMonoWaveTable] MulticastInlineDelegateProperty Synthesis.SynthComponentMonoWaveTable.OnTableAltered @ 0x760 size: 0x10 0000021ea3a95600
[USynthComponentMonoWaveTable] MulticastInlineDelegateProperty Synthesis.SynthComponentMonoWaveTable.OnNumTablesChanged @ 0x770 size: 0x10 0000021ea3a956a0
[USynthComponentMonoWaveTable] ObjectProperty Synthesis.SynthComponentMonoWaveTable.CurrentPreset @ 0x780 size: 0x8 0000021ea3a95740
[000652] Class Synthesis.SynthComponentToneGenerator //size: 0x780, class USynthComponentToneGenerator : public USynthComponent {};
[USynthComponentToneGenerator] FloatProperty Synthesis.SynthComponentToneGenerator.Frequency @ 0x760 size: 0x4 0000021ea3aa3900
[USynthComponentToneGenerator] FloatProperty Synthesis.SynthComponentToneGenerator.Volume @ 0x764 size: 0x4 0000021ea3aa3980
[000653] Class Synthesis.SynthSamplePlayer //size: 0x890, class USynthSamplePlayer : public USynthComponent {};
[USynthSamplePlayer] ObjectProperty Synthesis.SynthSamplePlayer.SoundWave @ 0x760 size: 0x8 0000021ea3a979a0
[USynthSamplePlayer] MulticastInlineDelegateProperty Synthesis.SynthSamplePlayer.OnSampleLoaded @ 0x768 size: 0x10 0000021ea3a97a40
[USynthSamplePlayer] MulticastInlineDelegateProperty Synthesis.SynthSamplePlayer.OnSamplePlaybackProgress @ 0x778 size: 0x10 0000021ea3a97ae0
[000654] Class Synthesis.SynthesisUtilitiesBlueprintFunctionLibrary //size: 0x30, class USynthesisUtilitiesBlueprintFunctionLibrary : public UBlueprintFunctionLibrary {};
[000655] Class Synthesis.SynthKnob //size: 0x468, class USynthKnob : public UWidget {};
[USynthKnob] FloatProperty Synthesis.SynthKnob.Value @ 0x148 size: 0x4 0000021ea3aa4b00
[USynthKnob] FloatProperty Synthesis.SynthKnob.StepSize @ 0x14C size: 0x4 0000021ea3aa4b80
[USynthKnob] FloatProperty Synthesis.SynthKnob.MouseSpeed @ 0x150 size: 0x4 0000021ea3aa4c00
[USynthKnob] FloatProperty Synthesis.SynthKnob.MouseFineTuneSpeed @ 0x154 size: 0x4 0000021ea3aa4c80
[USynthKnob] BoolProperty Synthesis.SynthKnob.ShowTooltipInfo @ 0x158 size: 0x1 0000021ea3a972c0
[USynthKnob] TextProperty Synthesis.SynthKnob.ParameterName @ 0x160 size: 0x18 0000021ea3aa4d00
[USynthKnob] TextProperty Synthesis.SynthKnob.ParameterUnits @ 0x178 size: 0x18 0000021ea3aa4d80
[USynthKnob] DelegateProperty Synthesis.SynthKnob.ValueDelegate @ 0x190 size: 0x14 0000021ea3a97360
[USynthKnob] StructProperty Synthesis.SynthKnob.WidgetStyle @ 0x1A8 size: 0x258 0000021ea3a97400
[USynthKnob] BoolProperty Synthesis.SynthKnob.Locked @ 0x400 size: 0x1 0000021ea3a974a0
[USynthKnob] BoolProperty Synthesis.SynthKnob.IsFocusable @ 0x401 size: 0x1 0000021ea3a97540
[USynthKnob] MulticastInlineDelegateProperty Synthesis.SynthKnob.OnMouseCaptureBegin @ 0x408 size: 0x10 0000021ea3a975e0
[USynthKnob] MulticastInlineDelegateProperty Synthesis.SynthKnob.OnMouseCaptureEnd @ 0x418 size: 0x10 0000021ea3a97680
[USynthKnob] MulticastInlineDelegateProperty Synthesis.SynthKnob.OnControllerCaptureBegin @ 0x428 size: 0x10 0000021ea3a97720
[USynthKnob] MulticastInlineDelegateProperty Synthesis.SynthKnob.OnControllerCaptureEnd @ 0x438 size: 0x10 0000021ea3a977c0
[USynthKnob] MulticastInlineDelegateProperty Synthesis.SynthKnob.OnValueChanged @ 0x448 size: 0x10 0000021ea3a97860
[000656] Package AudioAnalyzer
[000657] Class AudioAnalyzer.AudioAnalyzerAsset //size: 0x30, class UAudioAnalyzerAsset : public UObject {};
[000658] Class AudioAnalyzer.AudioAnalyzerNRTSettings //size: 0x30, class UAudioAnalyzerNRTSettings : public UAudioAnalyzerAsset {};
[000659] Package AudioSynesthesia
[000660] Class AudioSynesthesia.AudioSynesthesiaNRTSettings //size: 0x30, class UAudioSynesthesiaNRTSettings : public UAudioAnalyzerNRTSettings {};
[000661] Class AudioAnalyzer.AudioAnalyzerNRT //size: 0x80, class UAudioAnalyzerNRT : public UAudioAnalyzerAsset {};
[UAudioAnalyzerNRT] ObjectProperty AudioAnalyzer.AudioAnalyzerNRT.Sound @ 0x30 size: 0x8 0000021ea3a97220
[UAudioAnalyzerNRT] FloatProperty AudioAnalyzer.AudioAnalyzerNRT.DurationInSeconds @ 0x38 size: 0x4 0000021ea3aa4a80
[000662] Class AudioSynesthesia.AudioSynesthesiaNRT //size: 0x80, class UAudioSynesthesiaNRT : public UAudioAnalyzerNRT {};
[000663] Class AudioSynesthesia.ConstantQNRTSettings //size: 0x50, class UConstantQNRTSettings : public UAudioSynesthesiaNRTSettings {};
[UConstantQNRTSettings] FloatProperty AudioSynesthesia.ConstantQNRTSettings.StartingFrequency @ 0x30 size: 0x4 0000021ea3aa4780
[UConstantQNRTSettings] IntProperty AudioSynesthesia.ConstantQNRTSettings.NumBands @ 0x34 size: 0x4 0000021ea3aa4800
[UConstantQNRTSettings] FloatProperty AudioSynesthesia.ConstantQNRTSettings.NumBandsPerOctave @ 0x38 size: 0x4 0000021ea3aa4880
[UConstantQNRTSettings] FloatProperty AudioSynesthesia.ConstantQNRTSettings.AnalysisPeriod @ 0x3C size: 0x4 0000021ea3aa4900
[UConstantQNRTSettings] BoolProperty AudioSynesthesia.ConstantQNRTSettings.bDownmixToMono @ 0x40 size: 0x1 0000021ea3a96c80
[UConstantQNRTSettings] EnumProperty AudioSynesthesia.ConstantQNRTSettings.FFTSize @ 0x41 size: 0x1 0000021ea3a96dc0
[UConstantQNRTSettings] EnumProperty AudioSynesthesia.ConstantQNRTSettings.WindowType @ 0x42 size: 0x1 0000021ea3a96f00
[UConstantQNRTSettings] EnumProperty AudioSynesthesia.ConstantQNRTSettings.SpectrumType @ 0x43 size: 0x1 0000021ea3a97040
[UConstantQNRTSettings] FloatProperty AudioSynesthesia.ConstantQNRTSettings.BandWidthStretch @ 0x44 size: 0x4 0000021ea3aa4980
[UConstantQNRTSettings] EnumProperty AudioSynesthesia.ConstantQNRTSettings.CQTNormalization @ 0x48 size: 0x1 0000021ea3a97180
[UConstantQNRTSettings] FloatProperty AudioSynesthesia.ConstantQNRTSettings.NoiseFloorDb @ 0x4C size: 0x4 0000021ea3aa4a00
[000664] Class AudioSynesthesia.ConstantQNRT //size: 0x88, class UConstantQNRT : public UAudioSynesthesiaNRT {};
[UConstantQNRT] ObjectProperty AudioSynesthesia.ConstantQNRT.Settings @ 0x80 size: 0x8 0000021ea3a96aa0
[000665] Class AudioSynesthesia.LoudnessNRTSettings //size: 0x48, class ULoudnessNRTSettings : public UAudioSynesthesiaNRTSettings {};
[ULoudnessNRTSettings] FloatProperty AudioSynesthesia.LoudnessNRTSettings.AnalysisPeriod @ 0x30 size: 0x4 0000021ea3aa6300
[ULoudnessNRTSettings] FloatProperty AudioSynesthesia.LoudnessNRTSettings.MinimumFrequency @ 0x34 size: 0x4 0000021ea3aa4280
[ULoudnessNRTSettings] FloatProperty AudioSynesthesia.LoudnessNRTSettings.MaximumFrequency @ 0x38 size: 0x4 0000021ea3aa4300
[ULoudnessNRTSettings] EnumProperty AudioSynesthesia.LoudnessNRTSettings.CurveType @ 0x3C size: 0x1 0000021ea3a96a00
[ULoudnessNRTSettings] FloatProperty AudioSynesthesia.LoudnessNRTSettings.NoiseFloorDb @ 0x40 size: 0x4 0000021ea3aa4380
[000666] Class AudioSynesthesia.LoudnessNRT //size: 0x88, class ULoudnessNRT : public UAudioSynesthesiaNRT {};
[ULoudnessNRT] ObjectProperty AudioSynesthesia.LoudnessNRT.Settings @ 0x80 size: 0x8 0000021ea3a968c0
[000667] Class AudioSynesthesia.OnsetNRTSettings //size: 0x48, class UOnsetNRTSettings : public UAudioSynesthesiaNRTSettings {};
[UOnsetNRTSettings] BoolProperty AudioSynesthesia.OnsetNRTSettings.bDownmixToMono @ 0x30 size: 0x1 0000021ea3a96820
[UOnsetNRTSettings] FloatProperty AudioSynesthesia.OnsetNRTSettings.GranularityInSeconds @ 0x34 size: 0x4 0000021ea3aa5b80
[UOnsetNRTSettings] FloatProperty AudioSynesthesia.OnsetNRTSettings.Sensitivity @ 0x38 size: 0x4 0000021ea3aa5c00
[UOnsetNRTSettings] FloatProperty AudioSynesthesia.OnsetNRTSettings.MinimumFrequency @ 0x3C size: 0x4 0000021ea3aa5c80
[UOnsetNRTSettings] FloatProperty AudioSynesthesia.OnsetNRTSettings.MaximumFrequency @ 0x40 size: 0x4 0000021ea3aa5d00
[000668] Class AudioSynesthesia.OnsetNRT //size: 0x88, class UOnsetNRT : public UAudioSynesthesiaNRT {};
[UOnsetNRT] ObjectProperty AudioSynesthesia.OnsetNRT.Settings @ 0x80 size: 0x8 0000021ea3a98e40
[000669] Class Engine.AssetUserData //size: 0x30, class UAssetUserData : public UObject {};
[000670] Package UmbraCulling
[000671] Class UmbraCulling.UmbraPrecomputedData //size: 0x40, class UUmbraPrecomputedData : public UAssetUserData {};
[UUmbraPrecomputedData] ArrayProperty UmbraCulling.UmbraPrecomputedData.Data @ 0x30 size: 0x10 0000021ea3a98da0
[000672] Class ShooterGame.AbilityRechargeComponent //size: 0x108, class UAbilityRechargeComponent : public UActorComponent {};
[UAbilityRechargeComponent] IntProperty ShooterGame.AbilityRechargeComponent.MaxCharges @ 0xE8 size: 0x4 0000021ea3aa5300
[UAbilityRechargeComponent] MulticastInlineDelegateProperty ShooterGame.AbilityRechargeComponent.AuthOnAbilityRecharged @ 0xF0 size: 0x10 0000021ea3a98d00
[UAbilityRechargeComponent] IntProperty ShooterGame.AbilityRechargeComponent.CurrentCharges @ 0x100 size: 0x4 0000021ea3aa5380
[000673] Class ShooterGame.ResourceComponent //size: 0x128, class UResourceComponent : public UActorComponent {};
[UResourceComponent] MulticastInlineDelegateProperty ShooterGame.ResourceComponent.OnResourceChanged @ 0xE8 size: 0x10 0000021ea3a98940
[UResourceComponent] IntProperty ShooterGame.ResourceComponent.PredictedResourceAmount @ 0x10C size: 0x4 0000021ea3aa7000
[UResourceComponent] IntProperty ShooterGame.ResourceComponent.AuthResourceAmount @ 0x110 size: 0x4 0000021ea3aa7080
[UResourceComponent] ObjectProperty ShooterGame.ResourceComponent.ClientPredictedValueDisagreementTimer @ 0x118 size: 0x8 0000021ea3a989e0
[UResourceComponent] ClassProperty ShooterGame.ResourceComponent.CurrentStateDisagreementTimerClassOverride @ 0x120 size: 0x8 0000021ea3a98a80
[000674] Class ShooterGame.AbilityResourceComponent //size: 0x148, class UAbilityResourceComponent : public UResourceComponent {};
[UAbilityResourceComponent] ObjectProperty ShooterGame.AbilityResourceComponent.PurchasedItemComponent @ 0x128 size: 0x8 0000021ea3a97d60
[UAbilityResourceComponent] ObjectProperty ShooterGame.AbilityResourceComponent.ShopImage @ 0x130 size: 0x8 0000021ea3a97e00
[UAbilityResourceComponent] IntProperty ShooterGame.AbilityResourceComponent.PipCost @ 0x138 size: 0x4 0000021ea3aa6b00
[UAbilityResourceComponent] IntProperty ShooterGame.AbilityResourceComponent.ChargesToGrantOnPipCast @ 0x13C size: 0x4 0000021ea3aa6b80
[000675] Class ShooterGame.AbilityStatisticsDelegateComponent //size: 0xF8, class UAbilityStatisticsDelegateComponent : public UActorComponent {};
[UAbilityStatisticsDelegateComponent] IntProperty ShooterGame.AbilityStatisticsDelegateComponent.AuthCastIndex @ 0xE8 size: 0x4 0000021ea3aa6a00
[UAbilityStatisticsDelegateComponent] ObjectProperty ShooterGame.AbilityStatisticsDelegateComponent.AuthGameStatisticsComponent @ 0xF0 size: 0x8 0000021ea3a9a060
[000676] Class ShooterGame.AbilityTrackingComponent //size: 0x138, class UAbilityTrackingComponent : public UActorComponent {};
[UAbilityTrackingComponent] SetProperty ShooterGame.AbilityTrackingComponent.TrackedSubobjects @ 0xE8 size: 0x50 0000021ea3a99e80
[000677] Class ShooterGame.AbilityTrackingDelegateComponent //size: 0xF0, class UAbilityTrackingDelegateComponent : public UActorComponent {};
[UAbilityTrackingDelegateComponent] ObjectProperty ShooterGame.AbilityTrackingDelegateComponent.AbilityTrackingComponent @ 0xE8 size: 0x8 0000021ea3a99d40
[000678] Class ShooterGame.AbilityUpgradeComponent //size: 0x120, class UAbilityUpgradeComponent : public UActorComponent {};
[UAbilityUpgradeComponent] ArrayProperty ShooterGame.AbilityUpgradeComponent.RankCost @ 0xE8 size: 0x10 0000021ea3a99840
[UAbilityUpgradeComponent] EnumProperty ShooterGame.AbilityUpgradeComponent.CostType @ 0xF8 size: 0x1 0000021ea3a99980
[UAbilityUpgradeComponent] ObjectProperty ShooterGame.AbilityUpgradeComponent.ShopImage @ 0x100 size: 0x8 0000021ea3a99a20
[UAbilityUpgradeComponent] MulticastInlineDelegateProperty ShooterGame.AbilityUpgradeComponent.OnRankChanged @ 0x108 size: 0x10 0000021ea3a99ac0
[UAbilityUpgradeComponent] IntProperty ShooterGame.AbilityUpgradeComponent.CurrentRank @ 0x118 size: 0x4 0000021ea3aa6800
[000679] Class ShooterGame.InitSystem //size: 0x80, class UInitSystem : public UObject {};
[UInitSystem] SetProperty ShooterGame.InitSystem.Dependencies @ 0x30 size: 0x50 0000021ea3a997a0
[000680] Class ShooterGame.AccountXPManager //size: 0x108, class UAccountXPManager : public UInitSystem {};
[UAccountXPManager] MulticastInlineDelegateProperty ShooterGame.AccountXPManager.OnAccountXPPlayerUpdated @ 0x80 size: 0x10 0000021ea3a9b960
[UAccountXPManager] ObjectProperty ShooterGame.AccountXPManager.ConfigManager @ 0x90 size: 0x8 0000021ea3a990c0
[UAccountXPManager] ObjectProperty ShooterGame.AccountXPManager.RSOManager @ 0x98 size: 0x8 0000021ea3a99160
[UAccountXPManager] ObjectProperty ShooterGame.AccountXPManager.ContentIndex @ 0xA0 size: 0x8 0000021ea3a99200
[UAccountXPManager] ObjectProperty ShooterGame.AccountXPManager.RMSManager @ 0xA8 size: 0x8 0000021ea3a992a0
[UAccountXPManager] ObjectProperty ShooterGame.AccountXPManager.AccountXPService @ 0xB0 size: 0x8 0000021ea3a99340
[UAccountXPManager] ObjectProperty ShooterGame.AccountXPManager.ViewModel @ 0xB8 size: 0x8 0000021ea3a993e0
[UAccountXPManager] IntProperty ShooterGame.AccountXPManager.LevelCheatOverride @ 0xC0 size: 0x4 0000021ea3aa6580
[000681] Class ShooterGame.AccountXPService //size: 0x38, class UAccountXPService : public UObject {};
[UAccountXPService] ObjectProperty ShooterGame.AccountXPService.ConfigManager @ 0x30 size: 0x8 0000021ea3a9b8c0
[000682] Class ShooterGame.AccountXPViewModel //size: 0x90, class UAccountXPViewModel : public UObject {};
[UAccountXPViewModel] MulticastInlineDelegateProperty ShooterGame.AccountXPViewModel.OnAccountXPLevelChanged @ 0x30 size: 0x10 0000021ea3a9b000
[UAccountXPViewModel] MulticastInlineDelegateProperty ShooterGame.AccountXPViewModel.OnAccountXPXPChanged @ 0x40 size: 0x10 0000021ea3a9b0a0
[UAccountXPViewModel] MulticastInlineDelegateProperty ShooterGame.AccountXPViewModel.OnNextTimeFirstWinAvailableChanged @ 0x50 size: 0x10 0000021ea3a9b140
[UAccountXPViewModel] MulticastInlineDelegateProperty ShooterGame.AccountXPViewModel.OnHistoryChanged @ 0x60 size: 0x10 0000021ea3a9b1e0
[UAccountXPViewModel] IntProperty ShooterGame.AccountXPViewModel.Level @ 0x70 size: 0x4 0000021ea3aa8280
[UAccountXPViewModel] IntProperty ShooterGame.AccountXPViewModel.XP @ 0x74 size: 0x4 0000021ea3aa8300
[UAccountXPViewModel] StructProperty ShooterGame.AccountXPViewModel.NextTimeFirstWinAvailable @ 0x78 size: 0x8 0000021ea3a9b280
[UAccountXPViewModel] ArrayProperty ShooterGame.AccountXPViewModel.History @ 0x80 size: 0x10 0000021ea3a9b3c0
[000683] Class ShooterGame.GamepadPresetDataAsset //size: 0xC8, class UGamepadPresetDataAsset : public UDataAsset {};
[UGamepadPresetDataAsset] TextProperty ShooterGame.GamepadPresetDataAsset.PresetMapName @ 0x38 size: 0x18 0000021ea3aa8100
[UGamepadPresetDataAsset] TextProperty ShooterGame.GamepadPresetDataAsset.PresetMapDescription @ 0x50 size: 0x18 0000021ea3aa8180
[UGamepadPresetDataAsset] ArrayProperty ShooterGame.GamepadPresetDataAsset.KeyMappings @ 0x68 size: 0x10 0000021ea3a9aec0
[UGamepadPresetDataAsset] MapProperty ShooterGame.GamepadPresetDataAsset.AlternateActionMappings @ 0x78 size: 0x50 0000021ea3558b00
[000684] Class ShooterGame.GamepadPresetListAsset //size: 0x48, class UGamepadPresetListAsset : public UDataAsset {};
[UGamepadPresetListAsset] ArrayProperty ShooterGame.GamepadPresetListAsset.KeyMappings @ 0x38 size: 0x10 0000021ea3a9ad80
[000685] Class ShooterGame.ActionBindingsManager //size: 0x390, class UActionBindingsManager : public UInitSystem {};
[UActionBindingsManager] MulticastInlineDelegateProperty ShooterGame.ActionBindingsManager.ActionBindingChanged @ 0x80 size: 0x10 0000021ea3a9e200
[UActionBindingsManager] MulticastInlineDelegateProperty ShooterGame.ActionBindingsManager.AttemptAlternateBoundAction @ 0x120 size: 0x10 0000021ea3a9e2a0
[UActionBindingsManager] MapProperty ShooterGame.ActionBindingsManager.Actions @ 0x220 size: 0x50 0000021ea3558a40
[UActionBindingsManager] ObjectProperty ShooterGame.ActionBindingsManager.ActionTraitsManager @ 0x270 size: 0x8 0000021ea3a9bb40
[UActionBindingsManager] ObjectProperty ShooterGame.ActionBindingsManager.PlayerSettingsTelemetry @ 0x278 size: 0x8 0000021ea3a9bbe0
[UActionBindingsManager] ObjectProperty ShooterGame.ActionBindingsManager.ContentIndex @ 0x280 size: 0x8 0000021ea3a9bc80
[UActionBindingsManager] MulticastInlineDelegateProperty ShooterGame.ActionBindingsManager.OnConflictStatesUpdated @ 0x2E0 size: 0x10 0000021ea3a9bd20
[000686] Class ShooterGame.ActionBindSet //size: 0x198, class UActionBindSet : public UObject {};
[UActionBindSet] MulticastInlineDelegateProperty ShooterGame.ActionBindSet.ActionBindingChanged @ 0x30 size: 0x10 0000021ea3ae0d80
[UActionBindSet] MulticastInlineDelegateProperty ShooterGame.ActionBindSet.ActionBindConflictStateUpdated @ 0x40 size: 0x10 0000021ea3ae0e20
[UActionBindSet] ObjectProperty ShooterGame.ActionBindSet.Traits @ 0x60 size: 0x8 0000021ea3ae0ec0
[UActionBindSet] ObjectProperty ShooterGame.ActionBindSet.ActionBindingsManager @ 0x68 size: 0x8 0000021ea3ae0f60
[UActionBindSet] ObjectProperty ShooterGame.ActionBindSet.PlayerSettingsTelemetry @ 0x70 size: 0x8 0000021ea3ae1000
[000687] Class ShooterGame.ActionTraits //size: 0x50, class UActionTraits : public UObject {};
[UActionTraits] NameProperty ShooterGame.ActionTraits.ActionName @ 0x30 size: 0xC 0000021ea3aa8780
[UActionTraits] EnumProperty ShooterGame.ActionTraits.SettingsContext @ 0x3C size: 0x1 0000021ea3ae0b00
[UActionTraits] EnumProperty ShooterGame.ActionTraits.BindRestriction @ 0x3D size: 0x1 0000021ea3ae0c40
[UActionTraits] ArrayProperty ShooterGame.ActionTraits.SharedInputCategories @ 0x40 size: 0x10 0000021ea3ae0ce0
[000688] Class ShooterGame.ActionTraitsManager //size: 0x90, class UActionTraitsManager : public UObject {};
[UActionTraitsManager] ArrayProperty ShooterGame.ActionTraitsManager.ActionTraitClasses @ 0x30 size: 0x10 0000021ea3ae0920
[000689] Class ShooterGame.StateComponent //size: 0xF8, class UStateComponent : public UActorComponent {};
[UStateComponent] BoolProperty ShooterGame.StateComponent.bAutoAddToStateMachine @ 0xE8 size: 0x1 0000021ea3ae0600
[UStateComponent] ObjectProperty ShooterGame.StateComponent.OwningStateMachineComponent @ 0xF0 size: 0x8 0000021ea3ae06a0
[000690] Class ShooterGame.EquippableStateComponent //size: 0x1E0, class UEquippableStateComponent : public UStateComponent {};
[UEquippableStateComponent] BoolProperty ShooterGame.EquippableStateComponent.bEquippableUsedState @ 0xF8 size: 0x1 0000021ea3ae1f00
[UEquippableStateComponent] BoolProperty ShooterGame.EquippableStateComponent.bRequiresTick @ 0xF9 size: 0x1 0000021ea3ae1fa0
[UEquippableStateComponent] BoolProperty ShooterGame.EquippableStateComponent.bRequiresReplication @ 0xFA size: 0x1 0000021ea3ae2040
[UEquippableStateComponent] StructProperty ShooterGame.EquippableStateComponent.EquipBlocking @ 0x100 size: 0x18 0000021ea3ae20e0
[UEquippableStateComponent] StructProperty ShooterGame.EquippableStateComponent.ActivationInputBlocking @ 0x118 size: 0x18 0000021ea3ae2180
[UEquippableStateComponent] EnumProperty ShooterGame.EquippableStateComponent.UnequipBehavior @ 0x130 size: 0x1 0000021ea3ae22c0
[UEquippableStateComponent] ClassProperty ShooterGame.EquippableStateComponent.ClientPredictedValueDisagreementTimerClassOverride @ 0x138 size: 0x8 0000021ea3ae2360
[UEquippableStateComponent] ObjectProperty ShooterGame.EquippableStateComponent.ClientPredictedValueDisagreementTimer @ 0x140 size: 0x8 0000021ea3ae2400
[UEquippableStateComponent] BoolProperty ShooterGame.EquippableStateComponent.bOverrideFogOfWarWhileInState @ 0x148 size: 0x1 0000021ea3ae24a0
[UEquippableStateComponent] FloatProperty ShooterGame.EquippableStateComponent.FogOfWarAudibleDistance @ 0x14C size: 0x4 0000021ea3aa8480
[UEquippableStateComponent] FloatProperty ShooterGame.EquippableStateComponent.FogOfWarOutroTime @ 0x150 size: 0x4 0000021ea3aa8500
[UEquippableStateComponent] FloatProperty ShooterGame.EquippableStateComponent.FogOfWarMaxStateDuration @ 0x154 size: 0x4 0000021ea3aa8580
[000691] Class ShooterGame.ScriptStateComponent //size: 0x2C8, class UScriptStateComponent : public UEquippableStateComponent {};
[UScriptStateComponent] ArrayProperty ShooterGame.ScriptStateComponent.StateBuffs @ 0x1E8 size: 0x10 0000021ea3ae3620
[UScriptStateComponent] MulticastInlineDelegateProperty ShooterGame.ScriptStateComponent.OnStateEnter @ 0x1F8 size: 0x10 0000021ea3ae36c0
[UScriptStateComponent] MulticastInlineDelegateProperty ShooterGame.ScriptStateComponent.OnStateExit @ 0x208 size: 0x10 0000021ea3ae3760
[UScriptStateComponent] MulticastInlineDelegateProperty ShooterGame.ScriptStateComponent.OnStateTick @ 0x218 size: 0x10 0000021ea3ae3800
[UScriptStateComponent] ArrayProperty ShooterGame.ScriptStateComponent.StateEffects @ 0x228 size: 0x10 0000021ea3ae3940
[UScriptStateComponent] ObjectProperty ShooterGame.ScriptStateComponent.ScriptNextState @ 0x238 size: 0x8 0000021ea3ae39e0
[UScriptStateComponent] ObjectProperty ShooterGame.ScriptStateComponent.ScriptSuppressedState @ 0x240 size: 0x8 0000021ea3ae3a80
[UScriptStateComponent] WeakObjectProperty ShooterGame.ScriptStateComponent.CustomContext @ 0x24C size: 0x8 0000021ea3ae3b20
[UScriptStateComponent] ArrayProperty ShooterGame.ScriptStateComponent.ActiveStateEffects @ 0x258 size: 0x10 0000021ea3ae3c60
[UScriptStateComponent] ArrayProperty ShooterGame.ScriptStateComponent.InterruptableStateEffects @ 0x268 size: 0x10 0000021ea3ae3da0
[UScriptStateComponent] StructProperty ShooterGame.ScriptStateComponent.QueuedStateTransition @ 0x278 size: 0x38 0000021ea3ae1500
[UScriptStateComponent] MulticastInlineDelegateProperty ShooterGame.ScriptStateComponent.OnStateHandleInputAction @ 0x2B0 size: 0x10 0000021ea3ae15a0
[UScriptStateComponent] ObjectProperty ShooterGame.ScriptStateComponent.CurrentContext @ 0x2C0 size: 0x8 0000021ea3ae1640
[000692] Class ShooterGame.RespondToEventStateComponent //size: 0x368, class URespondToEventStateComponent : public UScriptStateComponent {};
[URespondToEventStateComponent] MulticastInlineDelegateProperty ShooterGame.RespondToEventStateComponent.OnIgnoredResponseOutOfGameplay @ 0x2C8 size: 0x10 0000021ea3ae59c0
[URespondToEventStateComponent] ArrayProperty ShooterGame.RespondToEventStateComponent.StateChangeInputs @ 0x2D8 size: 0x10 0000021ea3ae5b00
[URespondToEventStateComponent] ArrayProperty ShooterGame.RespondToEventStateComponent.TriggerEventInputs @ 0x2E8 size: 0x10 0000021ea3ae5c40
[URespondToEventStateComponent] StructProperty ShooterGame.RespondToEventStateComponent.StateChangeActorEvent @ 0x2F8 size: 0x30 0000021ea3ae5ce0
[URespondToEventStateComponent] ArrayProperty ShooterGame.RespondToEventStateComponent.StateChangesInventoryEvent @ 0x328 size: 0x10 0000021ea3ae5e20
[URespondToEventStateComponent] StructProperty ShooterGame.RespondToEventStateComponent.StateChangeResourceAvailable @ 0x338 size: 0x10 0000021ea3ae5ec0
[000693] Class ShooterGame.ActorLockonStateComponent //size: 0x398, class UActorLockonStateComponent : public URespondToEventStateComponent {};
[UActorLockonStateComponent] FloatProperty ShooterGame.ActorLockonStateComponent.Radius @ 0x368 size: 0x4 0000021ea3aa9f00
[UActorLockonStateComponent] FloatProperty ShooterGame.ActorLockonStateComponent.ConeAngle @ 0x36C size: 0x4 0000021ea3aa9f80
[UActorLockonStateComponent] FloatProperty ShooterGame.ActorLockonStateComponent.ConePullBack @ 0x370 size: 0x4 0000021ea3aaa000
[UActorLockonStateComponent] BoolProperty ShooterGame.ActorLockonStateComponent.bTwoDimensionalCone @ 0x374 size: 0x1 0000021ea3ae5560
[UActorLockonStateComponent] BoolProperty ShooterGame.ActorLockonStateComponent.bCheckLineOfSight @ 0x375 size: 0x1 0000021ea3ae5600
[UActorLockonStateComponent] ByteProperty ShooterGame.ActorLockonStateComponent.LineOfSightCollision @ 0x376 size: 0x1 0000021ea3ae56a0
[UActorLockonStateComponent] FloatProperty ShooterGame.ActorLockonStateComponent.LockGracePeriod @ 0x378 size: 0x4 0000021ea3aaa080
[UActorLockonStateComponent] ObjectProperty ShooterGame.ActorLockonStateComponent.LockedOnTarget @ 0x380 size: 0x8 0000021ea3ae5740
[UActorLockonStateComponent] ObjectProperty ShooterGame.ActorLockonStateComponent.LockLostState @ 0x388 size: 0x8 0000021ea3ae57e0
[000694] Class ShooterGame.MinimapDisplayComponentDeprecated //size: 0x290, class UMinimapDisplayComponentDeprecated : public USceneComponent {};
[000695] Class ShooterGame.ActorMinimapDisplayComponentDeprecated //size: 0x290, class UActorMinimapDisplayComponentDeprecated : public UMinimapDisplayComponentDeprecated {};
[000696] Class ShooterGame.ActorTargetingStateComponent //size: 0x430, class UActorTargetingStateComponent : public URespondToEventStateComponent {};
[UActorTargetingStateComponent] MulticastInlineDelegateProperty ShooterGame.ActorTargetingStateComponent.OnActorSelected @ 0x368 size: 0x10 0000021ea3ae6fa0
[UActorTargetingStateComponent] MulticastInlineDelegateProperty ShooterGame.ActorTargetingStateComponent.OnInvalidActor @ 0x378 size: 0x10 0000021ea3ae7040
[UActorTargetingStateComponent] MulticastInlineDelegateProperty ShooterGame.ActorTargetingStateComponent.OnActorTargetedLocally @ 0x388 size: 0x10 0000021ea3ae70e0
[UActorTargetingStateComponent] StructProperty ShooterGame.ActorTargetingStateComponent.ActorFilter @ 0x398 size: 0x50 0000021ea3ae7180
[UActorTargetingStateComponent] ByteProperty ShooterGame.ActorTargetingStateComponent.TeamFilter @ 0x3E8 size: 0x1 0000021ea3ae7220
[UActorTargetingStateComponent] BoolProperty ShooterGame.ActorTargetingStateComponent.bPawnsOnly @ 0x3E9 size: 0x1 0000021ea3ae72c0
[UActorTargetingStateComponent] FloatProperty ShooterGame.ActorTargetingStateComponent.Radius @ 0x3EC size: 0x4 0000021ea3aa9a80
[UActorTargetingStateComponent] FloatProperty ShooterGame.ActorTargetingStateComponent.ConfirmationGraceAmount @ 0x3F0 size: 0x4 0000021ea3aa9b00
[UActorTargetingStateComponent] ByteProperty ShooterGame.ActorTargetingStateComponent.SearchCollision @ 0x3F4 size: 0x1 0000021ea3ae7360
[UActorTargetingStateComponent] FloatProperty ShooterGame.ActorTargetingStateComponent.ConeAngle @ 0x3F8 size: 0x4 0000021ea3aa9b80
[UActorTargetingStateComponent] FloatProperty ShooterGame.ActorTargetingStateComponent.ConeYawAngle @ 0x3FC size: 0x4 0000021ea3aa9c00
[UActorTargetingStateComponent] FloatProperty ShooterGame.ActorTargetingStateComponent.ConePitchAngle @ 0x400 size: 0x4 0000021ea3aa9c80
[UActorTargetingStateComponent] FloatProperty ShooterGame.ActorTargetingStateComponent.ConePullBack @ 0x404 size: 0x4 0000021ea3aa9d00
[UActorTargetingStateComponent] BoolProperty ShooterGame.ActorTargetingStateComponent.bTwoDimensionalCone @ 0x408 size: 0x1 0000021ea3ae7400
[UActorTargetingStateComponent] BoolProperty ShooterGame.ActorTargetingStateComponent.bCheckLineOfSight @ 0x409 size: 0x1 0000021ea3ae74a0
[UActorTargetingStateComponent] ByteProperty ShooterGame.ActorTargetingStateComponent.LineOfSightCollision @ 0x40A size: 0x1 0000021ea3ae7540
[UActorTargetingStateComponent] BoolProperty ShooterGame.ActorTargetingStateComponent.bTargetOnRemoteClients @ 0x40B size: 0x1 0000021ea3ae75e0
[UActorTargetingStateComponent] ObjectProperty ShooterGame.ActorTargetingStateComponent.CurrentActorTarget @ 0x410 size: 0x8 0000021ea3ae7680
[UActorTargetingStateComponent] BoolProperty ShooterGame.ActorTargetingStateComponent.bDrawDebugTargeting @ 0x418 size: 0x1 0000021ea3ae7720
[000697] Class ShooterGame.VisibilityComponent //size: 0x180, class UVisibilityComponent : public UActorComponent {};
[UVisibilityComponent] MulticastInlineDelegateProperty ShooterGame.VisibilityComponent.OnOwnerEnteredTeamSight @ 0xF0 size: 0x10 0000021ea3ae8c60
[UVisibilityComponent] MulticastInlineDelegateProperty ShooterGame.VisibilityComponent.OnOwnerExitedTeamSight @ 0x100 size: 0x10 0000021ea3ae8d00
[UVisibilityComponent] BoolProperty ShooterGame.VisibilityComponent.bSeenByResult @ 0x110 size: 0x1 0000021ea3ae8da0
[UVisibilityComponent] EnumProperty ShooterGame.VisibilityComponent.EnemyVisibility @ 0x111 size: 0x1 0000021ea3ae8ee0
[UVisibilityComponent] MulticastInlineDelegateProperty ShooterGame.VisibilityComponent.CanBeSeenByCharacterOverride @ 0x118 size: 0x10 0000021ea3ae8f80
[UVisibilityComponent] FloatProperty ShooterGame.VisibilityComponent.VisibilityLostTime @ 0x148 size: 0x4 0000021ea3aa9900
[UVisibilityComponent] ArrayProperty ShooterGame.VisibilityComponent.CharactersWithVisibility @ 0x150 size: 0x10 0000021ea3ae6780
[UVisibilityComponent] StructProperty ShooterGame.VisibilityComponent.ExitVisibilityTimerHandle @ 0x160 size: 0x8 0000021ea3ae6820
[000698] Class ShooterGame.ActorVisibilityComponent //size: 0x180, class UActorVisibilityComponent : public UVisibilityComponent {};
[000699] Class ShooterGame.ActorVisualizationComponent //size: 0x1A8, class UActorVisualizationComponent : public UActorComponent {};
[UActorVisualizationComponent] BoolProperty ShooterGame.ActorVisualizationComponent.bPawnsOnly @ 0xF0 size: 0x1 0000021ea3ae8580
[UActorVisualizationComponent] StructProperty ShooterGame.ActorVisualizationComponent.ActorFilter @ 0xF8 size: 0x50 0000021ea3ae8620
[UActorVisualizationComponent] ByteProperty ShooterGame.ActorVisualizationComponent.TeamFilter @ 0x148 size: 0x1 0000021ea3ae86c0
[UActorVisualizationComponent] StructProperty ShooterGame.ActorVisualizationComponent.VisualizationEffect @ 0x150 size: 0x30 0000021ea3ae8760
[UActorVisualizationComponent] BoolProperty ShooterGame.ActorVisualizationComponent.bVisualizationActiveInitially @ 0x180 size: 0x1 0000021ea3ae8800
[UActorVisualizationComponent] ArrayProperty ShooterGame.ActorVisualizationComponent.PendingVisualizedActors @ 0x198 size: 0x10 0000021ea3ae8940
[000700] Class ShooterGame.AresBasePrimaryDataAsset //size: 0x50, class UAresBasePrimaryDataAsset : public UPrimaryDataAsset {};
[UAresBasePrimaryDataAsset] StructProperty ShooterGame.AresBasePrimaryDataAsset.Uuid @ 0x38 size: 0x10 0000021ea3ae8260
[UAresBasePrimaryDataAsset] BoolProperty ShooterGame.AresBasePrimaryDataAsset.bHideIfNotOwned @ 0x48 size: 0x1 0000021ea3ae8300
[UAresBasePrimaryDataAsset] BoolProperty ShooterGame.AresBasePrimaryDataAsset.bBaseContent @ 0x49 size: 0x1 0000021ea3ae83a0
[000701] Class ShooterGame.ActRankBorderDataAsset //size: 0x80, class UActRankBorderDataAsset : public UAresBasePrimaryDataAsset {};
[UActRankBorderDataAsset] SoftClassProperty ShooterGame.ActRankBorderDataAsset.UIData @ 0x50 size: 0x30 0000021ea3ae81c0
[000702] Class ShooterGame.BaseContentUIData //size: 0x90, class UBaseContentUIData : public UObject {};
[UBaseContentUIData] TextProperty ShooterGame.BaseContentUIData.DisplayName @ 0x30 size: 0x18 0000021ea3aa9600
[UBaseContentUIData] TextProperty ShooterGame.BaseContentUIData.DisplayNameAllCaps @ 0x48 size: 0x18 0000021ea3aa9680
[UBaseContentUIData] ObjectProperty ShooterGame.BaseContentUIData.DisplayIcon @ 0x60 size: 0x8 0000021ea3ae7d60
[UBaseContentUIData] StructProperty ShooterGame.BaseContentUIData.IconTransform @ 0x68 size: 0x1C 0000021ea3ae7e00
[UBaseContentUIData] WeakObjectProperty ShooterGame.BaseContentUIData.WorldContext @ 0x84 size: 0x8 0000021ea3ae7ea0
[000703] Class ShooterGame.ActRankBorderUIData //size: 0x98, class UActRankBorderUIData : public UBaseContentUIData {};
[UActRankBorderUIData] ObjectProperty ShooterGame.ActRankBorderUIData.SmallIcon @ 0x90 size: 0x8 0000021ea3ae7cc0
[000704] Class ShooterGame.AFKDetectionComponent //size: 0x160, class UAFKDetectionComponent : public UActorComponent {};
[UAFKDetectionComponent] MulticastInlineDelegateProperty ShooterGame.AFKDetectionComponent.OnAFKStatusChanged @ 0xE8 size: 0x10 0000021ea3ae97a0
[UAFKDetectionComponent] MulticastInlineDelegateProperty ShooterGame.AFKDetectionComponent.OnAwayPenaltyStateChanged @ 0xF8 size: 0x10 0000021ea3ae9840
[UAFKDetectionComponent] MulticastInlineDelegateProperty ShooterGame.AFKDetectionComponent.OnDidLeaveSpawnChanged @ 0x108 size: 0x10 0000021ea3ae98e0
[UAFKDetectionComponent] StructProperty ShooterGame.AFKDetectionComponent.AuthLastPlayerInputTimestamp @ 0x118 size: 0xC 0000021ea3ae9980
[UAFKDetectionComponent] StructProperty ShooterGame.AFKDetectionComponent.AuthDisconnectedSinceTimestamp @ 0x124 size: 0xC 0000021ea3ae9a20
[UAFKDetectionComponent] StructProperty ShooterGame.AFKDetectionComponent.AuthLastPlayerChangedRegionTimestamp @ 0x130 size: 0xC 0000021ea3ae9ac0
[UAFKDetectionComponent] BoolProperty ShooterGame.AFKDetectionComponent.bIsPenalizedForBeingAway @ 0x13C size: 0x1 0000021ea3ae9b60
[UAFKDetectionComponent] BoolProperty ShooterGame.AFKDetectionComponent.bIsAFK @ 0x13D size: 0x1 0000021ea3ae9c00
[UAFKDetectionComponent] BoolProperty ShooterGame.AFKDetectionComponent.bDidLeaveSpawn @ 0x13E size: 0x1 0000021ea3ae9ca0
[UAFKDetectionComponent] ObjectProperty ShooterGame.AFKDetectionComponent.OwningShooterPlayer @ 0x140 size: 0x8 0000021ea3ae9d40
[UAFKDetectionComponent] ObjectProperty ShooterGame.AFKDetectionComponent.GameState @ 0x148 size: 0x8 0000021ea3ae9de0
[000705] Class ShooterGame.IdleTimeAFKDetectionComponent //size: 0x168, class UIdleTimeAFKDetectionComponent : public UAFKDetectionComponent {};
[UIdleTimeAFKDetectionComponent] FloatProperty ShooterGame.IdleTimeAFKDetectionComponent.PlayerAFKInactivityThreshold @ 0x160 size: 0x4 0000021ea3aab580
[000706] Class ShooterGame.RoundBasedAFKDetectionComponent //size: 0x178, class URoundBasedAFKDetectionComponent : public UAFKDetectionComponent {};
[URoundBasedAFKDetectionComponent] IntProperty ShooterGame.RoundBasedAFKDetectionComponent.RoundsAFKThreshold @ 0x160 size: 0x4 0000021ea3aab500
[000707] Class ShooterGame.EquippableListAsset //size: 0x48, class UEquippableListAsset : public UDataAsset {};
[UEquippableListAsset] ArrayProperty ShooterGame.EquippableListAsset.Equippables @ 0x38 size: 0x10 0000021ea3ae9700
[000708] Class ShooterGame.AimToolsTuningComponent //size: 0x1B8, class UAimToolsTuningComponent : public UActorComponent {};
[UAimToolsTuningComponent] ObjectProperty ShooterGame.AimToolsTuningComponent.MagnetDistanceCurve @ 0xE8 size: 0x8 0000021ea3aeb3c0
[UAimToolsTuningComponent] ObjectProperty ShooterGame.AimToolsTuningComponent.MagnetVelocityCurve @ 0xF0 size: 0x8 0000021ea3aeb460
[UAimToolsTuningComponent] ObjectProperty ShooterGame.AimToolsTuningComponent.MagnetRampUpCurve @ 0xF8 size: 0x8 0000021ea3aeb500
[UAimToolsTuningComponent] ObjectProperty ShooterGame.AimToolsTuningComponent.SnapDistanceCurveHorizontal @ 0x100 size: 0x8 0000021ea3aeb5a0
[UAimToolsTuningComponent] ObjectProperty ShooterGame.AimToolsTuningComponent.SnapDistanceCurveVertical @ 0x108 size: 0x8 0000021ea3aeb640
[UAimToolsTuningComponent] ObjectProperty ShooterGame.AimToolsTuningComponent.SnapAngleCurveHorizontal @ 0x110 size: 0x8 0000021ea3aeb6e0
[UAimToolsTuningComponent] ObjectProperty ShooterGame.AimToolsTuningComponent.SnapAngleCurveVertical @ 0x118 size: 0x8 0000021ea3aeb780
[UAimToolsTuningComponent] ObjectProperty ShooterGame.AimToolsTuningComponent.HeadshotSnapDistanceCurve @ 0x120 size: 0x8 0000021ea3aeb820
[UAimToolsTuningComponent] ObjectProperty ShooterGame.AimToolsTuningComponent.HeadshotSnapAngleCurve @ 0x128 size: 0x8 0000021ea3aeb8c0
[UAimToolsTuningComponent] ObjectProperty ShooterGame.AimToolsTuningComponent.MagnetizedAbilities @ 0x130 size: 0x8 0000021ea3aeb960
[UAimToolsTuningComponent] ObjectProperty ShooterGame.AimToolsTuningComponent.AimSnapExcludedWeapons @ 0x138 size: 0x8 0000021ea3ae90c0
[UAimToolsTuningComponent] ObjectProperty ShooterGame.AimToolsTuningComponent.AimSnapExcludedWhileZoomedWeapons @ 0x140 size: 0x8 0000021ea3ae9160
[UAimToolsTuningComponent] ObjectProperty ShooterGame.AimToolsTuningComponent.AimSnapIncludedAbilities @ 0x148 size: 0x8 0000021ea3ae9200
[UAimToolsTuningComponent] ObjectProperty ShooterGame.AimToolsTuningComponent.DeployablesSnapAngleScaleCurve @ 0x150 size: 0x8 0000021ea3ae92a0
[UAimToolsTuningComponent] MapProperty ShooterGame.AimToolsTuningComponent.TargetTypeMap @ 0x158 size: 0x50 0000021ea3558980
[UAimToolsTuningComponent] ArrayProperty ShooterGame.AimToolsTuningComponent.BaseScalingClasses @ 0x1A8 size: 0x10 0000021ea3ae9520
[000709] Class ShooterGame.AITargetData //size: 0xF0, class UAITargetData : public UActorComponent {};
[UAITargetData] BoolProperty ShooterGame.AITargetData.bIsPriorityTarget @ 0xE8 size: 0x1 0000021ea3aeb280
[UAITargetData] BoolProperty ShooterGame.AITargetData.bIsShootableFlash @ 0xE9 size: 0x1 0000021ea3aeb320
[000710] Class ShooterGame.AllPawnsTargetingStateComponent //size: 0x2C8, class UAllPawnsTargetingStateComponent : public UScriptStateComponent {};
[000711] Class ShooterGame.DesignableUserWidget //size: 0x2C8, class UDesignableUserWidget : public UUserWidget {};
[000712] Class ShooterGame.CoordinatedHUDElement //size: 0x2D8, class UCoordinatedHUDElement : public UDesignableUserWidget {};
[UCoordinatedHUDElement] BoolProperty ShooterGame.CoordinatedHUDElement.bShowMouseWhenVisible @ 0x2C8 size: 0x1 0000021ea3aeaec0
[UCoordinatedHUDElement] BoolProperty ShooterGame.CoordinatedHUDElement.bCaptureMouseWhenVisible @ 0x2C9 size: 0x1 0000021ea3aeaf60
[UCoordinatedHUDElement] IntProperty ShooterGame.CoordinatedHUDElement.AllowedGameInputWhileVisible @ 0x2CC size: 0x4 0000021ea3aab280
[UCoordinatedHUDElement] IntProperty ShooterGame.CoordinatedHUDElement.AllowedGameInputWhileShowingMouse @ 0x2D0 size: 0x4 0000021ea3aab300
[UCoordinatedHUDElement] BoolProperty ShooterGame.CoordinatedHUDElement.bNeedsFocus @ 0x2D4 size: 0x1 0000021ea3aeb000
[000713] Class ShooterGame.AllyEdgeIndicatorHUD //size: 0x348, class UAllyEdgeIndicatorHUD : public UCoordinatedHUDElement {};
[UAllyEdgeIndicatorHUD] MulticastInlineDelegateProperty ShooterGame.AllyEdgeIndicatorHUD.OnAllyEnterRange @ 0x2F0 size: 0x10 0000021ea3aece00
[UAllyEdgeIndicatorHUD] MulticastInlineDelegateProperty ShooterGame.AllyEdgeIndicatorHUD.OnAllyExitRange @ 0x300 size: 0x10 0000021ea3aea560
[UAllyEdgeIndicatorHUD] MulticastInlineDelegateProperty ShooterGame.AllyEdgeIndicatorHUD.OnAllyDeath @ 0x310 size: 0x10 0000021ea3aea600
[UAllyEdgeIndicatorHUD] FloatProperty ShooterGame.AllyEdgeIndicatorHUD.RelevantRangeModifier @ 0x320 size: 0x4 0000021ea3aab200
[UAllyEdgeIndicatorHUD] ArrayProperty ShooterGame.AllyEdgeIndicatorHUD.TrackedHUDPlayerModelsList @ 0x328 size: 0x10 0000021ea3aea740
[UAllyEdgeIndicatorHUD] ObjectProperty ShooterGame.AllyEdgeIndicatorHUD.HUDModel @ 0x338 size: 0x8 0000021ea3aea7e0
[UAllyEdgeIndicatorHUD] ObjectProperty ShooterGame.AllyEdgeIndicatorHUD.CurrentlyTrackedPlayerState @ 0x340 size: 0x8 0000021ea3aea880
[000714] Class ShooterGame.AmmoComponent //size: 0x148, class UAmmoComponent : public UResourceComponent {};
[UAmmoComponent] BoolProperty ShooterGame.AmmoComponent.bInfiniteReserveAmmo @ 0x128 size: 0x1 0000021ea3aec9a0
[UAmmoComponent] IntProperty ShooterGame.AmmoComponent.Ammo @ 0x12C size: 0x4 0000021ea3aaae80
[UAmmoComponent] IntProperty ShooterGame.AmmoComponent.MaxAmmo @ 0x130 size: 0x4 0000021ea3aaaf00
[UAmmoComponent] ObjectProperty ShooterGame.AmmoComponent.ReserveComponent @ 0x138 size: 0x8 0000021ea3aeca40
[UAmmoComponent] BoolProperty ShooterGame.AmmoComponent.bInBeginPlay @ 0x140 size: 0x1 0000021ea3aecae0
[000715] Class ShooterGame.AnimatableUserWidget //size: 0x2E0, class UAnimatableUserWidget : public UDesignableUserWidget {};
[UAnimatableUserWidget] MulticastInlineDelegateProperty ShooterGame.AnimatableUserWidget.OnScopedCueEvent @ 0x2D0 size: 0x10 0000021ea3aec860
[000716] Class ShooterGame.ZoomComponent //size: 0x528, class UZoomComponent : public UActorComponent {};
[UZoomComponent] MulticastInlineDelegateProperty ShooterGame.ZoomComponent.OnZoomInStarted @ 0xF0 size: 0x10 0000021ea3aee020
[UZoomComponent] MulticastInlineDelegateProperty ShooterGame.ZoomComponent.OnZoomInCompleted @ 0x100 size: 0x10 0000021ea3aee0c0
[UZoomComponent] MulticastInlineDelegateProperty ShooterGame.ZoomComponent.OnUnZoomStarted @ 0x110 size: 0x10 0000021ea3aee160
[UZoomComponent] MulticastInlineDelegateProperty ShooterGame.ZoomComponent.OnUnZoomCompleted @ 0x120 size: 0x10 0000021ea3aee200
[UZoomComponent] MulticastInlineDelegateProperty ShooterGame.ZoomComponent.OnZoomTransitionStatusChanged @ 0x130 size: 0x10 0000021ea3aee2a0
[UZoomComponent] MulticastInlineDelegateProperty ShooterGame.ZoomComponent.OnCosmeticZoomInPercent @ 0x140 size: 0x10 0000021ea3aeba00
[UZoomComponent] MulticastInlineDelegateProperty ShooterGame.ZoomComponent.OnZoomCooldownCompleted @ 0x150 size: 0x10 0000021ea3aebaa0
[UZoomComponent] StructProperty ShooterGame.ZoomComponent.ZoomTransitionSettings @ 0x160 size: 0x14 0000021ea3aebb40
[UZoomComponent] ObjectProperty ShooterGame.ZoomComponent.ZoomInCurve @ 0x178 size: 0x8 0000021ea3aebbe0
[UZoomComponent] ObjectProperty ShooterGame.ZoomComponent.ZoomOutCurve @ 0x180 size: 0x8 0000021ea3aebc80
[UZoomComponent] StructProperty ShooterGame.ZoomComponent.FoVInitialZoomInCurve @ 0x188 size: 0x88 0000021ea3aebd20
[UZoomComponent] StructProperty ShooterGame.ZoomComponent.FoVSubsequentZoomInCurve @ 0x210 size: 0x88 0000021ea3aebdc0
[UZoomComponent] StructProperty ShooterGame.ZoomComponent.FoVZoomOutCurve @ 0x298 size: 0x88 0000021ea3aebe60
[UZoomComponent] StructProperty ShooterGame.ZoomComponent.FoV1PInitialZoomInCurve @ 0x320 size: 0x88 0000021ea3aebf00
[UZoomComponent] StructProperty ShooterGame.ZoomComponent.FoV1PSubsequentZoomInCurve @ 0x3A8 size: 0x88 0000021ea3aebfa0
[UZoomComponent] StructProperty ShooterGame.ZoomComponent.FoV1PZoomOutCurve @ 0x430 size: 0x88 0000021ea3aec040
[UZoomComponent] ArrayProperty ShooterGame.ZoomComponent.ZoomLevelInfo @ 0x4B8 size: 0x10 0000021ea3aec180
[UZoomComponent] StructProperty ShooterGame.ZoomComponent.AuthZoomTransition @ 0x4C8 size: 0x24 0000021ea3aec220
[UZoomComponent] StructProperty ShooterGame.ZoomComponent.ClientPredictedZoomTransition @ 0x4EC size: 0x24 0000021ea3aec2c0
[UZoomComponent] StructProperty ShooterGame.ZoomComponent.ZoomTimer @ 0x510 size: 0x8 0000021ea3aec360
[000717] Class ShooterGame.AnimatedZoomComponent //size: 0x538, class UAnimatedZoomComponent : public UZoomComponent {};
[UAnimatedZoomComponent] FloatProperty ShooterGame.AnimatedZoomComponent.WorldFOVMin @ 0x528 size: 0x4 0000021ea3aaa780
[UAnimatedZoomComponent] FloatProperty ShooterGame.AnimatedZoomComponent.WorldFOVMax @ 0x52C size: 0x4 0000021ea3aaa800
[UAnimatedZoomComponent] FloatProperty ShooterGame.AnimatedZoomComponent.Mesh1PFOVMin @ 0x530 size: 0x4 0000021ea3aaa880
[UAnimatedZoomComponent] FloatProperty ShooterGame.AnimatedZoomComponent.Mesh1PFOVMax @ 0x534 size: 0x4 0000021ea3aaa900
[000718] Class ShooterGame.ProgressModel //size: 0x30, class UProgressModel : public UInterface {};
[000719] Class ShooterGame.AnimationConductorNode //size: 0x30, class UAnimationConductorNode : public UProgressModel {};
[000720] Class ShooterGame.ProgressModelBase //size: 0x58, class UProgressModelBase : public UObject {};
[000721] Class ShooterGame.NumericProgressModelBase //size: 0x70, class UNumericProgressModelBase : public UProgressModelBase {};
[000722] Class ShooterGame.ManualNumericProgressModelBase //size: 0x88, class UManualNumericProgressModelBase : public UNumericProgressModelBase {};
[000723] Class ShooterGame.AnimationConductorNodeBase //size: 0xA8, class UAnimationConductorNodeBase : public UManualNumericProgressModelBase {};
[000724] Class ShooterGame.AnimationConductorNodeBlueprintLibrary //size: 0x30, class UAnimationConductorNodeBlueprintLibrary : public UBlueprintFunctionLibrary {};
[000725] Class ShooterGame.AnimationCueSource //size: 0x30, class UAnimationCueSource : public UInterface {};
[000726] Class ShooterGame.AnimationCueSourceBlueprintLibrary //size: 0x30, class UAnimationCueSourceBlueprintLibrary : public UBlueprintFunctionLibrary {};
[000727] Class ShooterGame.AnimationStateComponent //size: 0xB70, class UAnimationStateComponent : public UActorComponent {};
[UAnimationStateComponent] StructProperty ShooterGame.AnimationStateComponent.AnimationStateParams @ 0x100 size: 0x1D0 0000021ea3af0c40
[UAnimationStateComponent] StructProperty ShooterGame.AnimationStateComponent.AnimationAssetsGun1P @ 0x2D0 size: 0x48 0000021ea3af0ce0
[UAnimationStateComponent] StructProperty ShooterGame.AnimationStateComponent.CosmeticAnimationAssetsGun1P @ 0x318 size: 0x48 0000021ea3af0d80
[UAnimationStateComponent] StructProperty ShooterGame.AnimationStateComponent.BoneTransformAim3P @ 0x360 size: 0x74 0000021ea3af0e20
[UAnimationStateComponent] BoolProperty ShooterGame.AnimationStateComponent.bIsOnRope @ 0x3D5 size: 0x1 0000021ea3af0ec0
[UAnimationStateComponent] BoolProperty ShooterGame.AnimationStateComponent.bGlideActive @ 0x3D6 size: 0x1 0000021ea3af0f60
[UAnimationStateComponent] BoolProperty ShooterGame.AnimationStateComponent.bIsMeleeAttacking @ 0x3D7 size: 0x1 0000021ea3af1000
[UAnimationStateComponent] BoolProperty ShooterGame.AnimationStateComponent.bForceAnimSlot1PNoBlend @ 0x3D8 size: 0x1 0000021ea3af10a0
[UAnimationStateComponent] BoolProperty ShooterGame.AnimationStateComponent.bForceAnimSlotUpperBody3PNoBlend @ 0x3D9 size: 0x1 0000021ea3af1140
[UAnimationStateComponent] BoolProperty ShooterGame.AnimationStateComponent.bForceAnimSlotLowerBody3PNoBlend @ 0x3DA size: 0x1 0000021ea3af11e0
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.MaxErrorDegrees @ 0x3DC size: 0x4 0000021ea3aac880
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.ErrorAnimationInterpolationRate @ 0x3E4 size: 0x4 0000021ea3aac900
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.WeaponInaccuracySpring1PStiffness @ 0x3E8 size: 0x4 0000021ea3aac980
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.WeaponInaccuracySpring1PDampening @ 0x3EC size: 0x4 0000021ea3aaca00
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.DefaultHitReactionBlendTime @ 0x3F0 size: 0x4 0000021ea3aaca80
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.HitReactionAlpha @ 0x3F4 size: 0x4 0000021ea3aacb00
[UAnimationStateComponent] BoolProperty ShooterGame.AnimationStateComponent.bHitReactionTriggeredThisFrame @ 0x3F8 size: 0x1 0000021ea3af1280
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.CrouchLowerBodyMontageAlpha @ 0x3FC size: 0x4 0000021ea3aacb80
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.CrouchSplitterTranslationScale @ 0x400 size: 0x4 0000021ea3aacc00
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.RopeSpineBlendWeightScale @ 0x404 size: 0x4 0000021ea3aacc80
[UAnimationStateComponent] BoolProperty ShooterGame.AnimationStateComponent.bDisableSplitBodyRotation @ 0x408 size: 0x1 0000021ea3af1320
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.AnimDynamicsBlendTime @ 0x44C size: 0x4 0000021ea3aacd00
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.AimModeBlendTime @ 0x450 size: 0x4 0000021ea3aacd80
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.IkBlendTime @ 0x454 size: 0x4 0000021ea3aace00
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.FootIKMaxActorPullDownDistance @ 0x458 size: 0x4 0000021ea3aace80
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.FootIKActorPullDownInterpRate @ 0x45C size: 0x4 0000021ea3aacf00
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.FootIKRootScalar @ 0x460 size: 0x4 0000021ea3aacf80
[UAnimationStateComponent] ObjectProperty ShooterGame.AnimationStateComponent.FootIKEnableCurve @ 0x468 size: 0x8 0000021ea3af13c0
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.AnimSlotBlendTime @ 0x470 size: 0x4 0000021ea3aad000
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.Idle1PBlendTime @ 0x474 size: 0x4 0000021ea3aad080
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.Run1PBlendTime @ 0x478 size: 0x4 0000021ea3aad100
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.Walk1PBlendTime @ 0x47C size: 0x4 0000021ea3aad180
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.Crouch1PBlendTime @ 0x480 size: 0x4 0000021ea3aad200
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.CrouchIdle1PBlendTime @ 0x484 size: 0x4 0000021ea3aad280
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.CrouchWalk1PBlendTime @ 0x488 size: 0x4 0000021ea3aad300
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.StandUp1PBlendTime @ 0x48C size: 0x4 0000021ea3aad380
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.Jump1PBlendTime @ 0x490 size: 0x4 0000021ea3aad400
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.JumpLand1PBlendTime @ 0x494 size: 0x4 0000021ea3aad480
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.BoneTransformAimPitchAngleLimit @ 0x498 size: 0x4 0000021ea3aad500
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.BoneTransformAimPitchMultiplier @ 0x49C size: 0x4 0000021ea3aad580
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.BoneTransformAimYawMultiplier @ 0x4A0 size: 0x4 0000021ea3aad600
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.Spine1AimRotationScale @ 0x4A4 size: 0x4 0000021ea3aad680
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.Spine2AimRotationScale @ 0x4A8 size: 0x4 0000021ea3aab600
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.Spine3AimRotationScale @ 0x4AC size: 0x4 0000021ea3aab680
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.Spine4AimRotationScale @ 0x4B0 size: 0x4 0000021ea3aab700
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.NeckAimRotationScale @ 0x4B4 size: 0x4 0000021ea3aab780
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.HeadAimRotationScale @ 0x4B8 size: 0x4 0000021ea3aab800
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.LeftClavicleAimRotationScale @ 0x4BC size: 0x4 0000021ea3aab880
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.RightClavicleAimRotationScale @ 0x4C0 size: 0x4 0000021ea3aab900
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.AimSpring1PTargetRotationScale @ 0x4C4 size: 0x4 0000021ea3aab980
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.RecentlyFiredTime @ 0x4C8 size: 0x4 0000021ea3aaba00
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.MinCounterStrafeAngle @ 0x4CC size: 0x4 0000021ea3aaba80
[UAnimationStateComponent] BoolProperty ShooterGame.AnimationStateComponent.bCanGlide @ 0x4D0 size: 0x1 0000021ea3af1460
[UAnimationStateComponent] MapProperty ShooterGame.AnimationStateComponent.Anims1P @ 0x4D8 size: 0x50 0000021ea3558200
[UAnimationStateComponent] MapProperty ShooterGame.AnimationStateComponent.AnimsUpperBody3P @ 0x528 size: 0x50 0000021ea35582c0
[UAnimationStateComponent] MapProperty ShooterGame.AnimationStateComponent.AnimsLowerBody3P @ 0x578 size: 0x50 0000021ea3558380
[UAnimationStateComponent] MapProperty ShooterGame.AnimationStateComponent.OverrideAnims1P @ 0x5C8 size: 0x50 0000021ea3558440
[UAnimationStateComponent] MapProperty ShooterGame.AnimationStateComponent.OverrideAnimsUpperBody3P @ 0x618 size: 0x50 0000021ea3558500
[UAnimationStateComponent] MapProperty ShooterGame.AnimationStateComponent.OverrideAnimsLowerBody3P @ 0x668 size: 0x50 0000021ea35585c0
[UAnimationStateComponent] ArrayProperty ShooterGame.AnimationStateComponent.HeadHitReactions3P @ 0x6B8 size: 0x10 0000021ea3aee340
[UAnimationStateComponent] ArrayProperty ShooterGame.AnimationStateComponent.BodyHitReactions3P @ 0x6C8 size: 0x10 0000021ea3aee480
[UAnimationStateComponent] ArrayProperty ShooterGame.AnimationStateComponent.LegHitReactions3P @ 0x6D8 size: 0x10 0000021ea3aee5c0
[UAnimationStateComponent] MapProperty ShooterGame.AnimationStateComponent.AnimsFace3P @ 0x6E8 size: 0x50 0000021ea3558680
[UAnimationStateComponent] ArrayProperty ShooterGame.AnimationStateComponent.FaceFidgets3P @ 0x738 size: 0x10 0000021ea3aee840
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.FaceFidgetDelayMin @ 0x748 size: 0x4 0000021ea3aabb00
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.FaceFidgetDelayMax @ 0x74C size: 0x4 0000021ea3aabb80
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.FaceFidgetDelayLength @ 0x750 size: 0x4 0000021ea3aabc00
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.FaceFidgetDelayTimer @ 0x754 size: 0x4 0000021ea3aabc80
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.FaceFidgetPlayLength @ 0x758 size: 0x4 0000021ea3aabd00
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.FaceFidgetPlayTimer @ 0x75C size: 0x4 0000021ea3aabd80
[UAnimationStateComponent] StructProperty ShooterGame.AnimationStateComponent.ZoomedModeAlphaBlend @ 0x760 size: 0x30 0000021ea3aee8e0
[UAnimationStateComponent] BoolProperty ShooterGame.AnimationStateComponent.bDisabled @ 0x790 size: 0x1 0000021ea3aee980
[UAnimationStateComponent] StructProperty ShooterGame.AnimationStateComponent.GunToScopeTransform @ 0x7A0 size: 0x30 0000021ea3aeea20
[UAnimationStateComponent] ObjectProperty ShooterGame.AnimationStateComponent.ADSWeaponRecoveryCurve @ 0x7D0 size: 0x8 0000021ea3aeeac0
[UAnimationStateComponent] MapProperty ShooterGame.AnimationStateComponent.Arms1PAnimations @ 0x7D8 size: 0x50 0000021ea3558740
[UAnimationStateComponent] MapProperty ShooterGame.AnimationStateComponent.LowerBody3PAnimations @ 0x828 size: 0x50 0000021ea3558800
[UAnimationStateComponent] MapProperty ShooterGame.AnimationStateComponent.UpperBody3PAnimations @ 0x878 size: 0x50 0000021ea35588c0
[UAnimationStateComponent] StructProperty ShooterGame.AnimationStateComponent.UpperBodyAimOffsets @ 0x8C8 size: 0x18 0000021ea3aeef20
[UAnimationStateComponent] StructProperty ShooterGame.AnimationStateComponent.LowerBodyAimOffsets @ 0x8E0 size: 0x18 0000021ea3aeefc0
[UAnimationStateComponent] StructProperty ShooterGame.AnimationStateComponent.HitReactionAnimations @ 0x8F8 size: 0x18 0000021ea3aef060
[UAnimationStateComponent] ObjectProperty ShooterGame.AnimationStateComponent.FaceFidgetAnimation @ 0x910 size: 0x8 0000021ea3aef100
[UAnimationStateComponent] StructProperty ShooterGame.AnimationStateComponent.ReticlePosition @ 0x918 size: 0xC 0000021ea3aef1a0
[UAnimationStateComponent] BoolProperty ShooterGame.AnimationStateComponent.bHasReticlePosition @ 0x924 size: 0x1 0000021ea3aef240
[UAnimationStateComponent] NameProperty ShooterGame.AnimationStateComponent.ADSIdleRefBoneName @ 0x928 size: 0xC 0000021ea3aabe00
[UAnimationStateComponent] ObjectProperty ShooterGame.AnimationStateComponent.LastEquippable @ 0x9D0 size: 0x8 0000021ea3aef2e0
[UAnimationStateComponent] ObjectProperty ShooterGame.AnimationStateComponent.MovementStateMachine @ 0x9E0 size: 0x8 0000021ea3aef380
[UAnimationStateComponent] BoolProperty ShooterGame.AnimationStateComponent.bLastFirstPerson @ 0x9E8 size: 0x1 0000021ea3aef420
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.LastActorYaw @ 0x9EC size: 0x4 0000021ea3aabe80
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.LastTimeFired @ 0x9F0 size: 0x4 0000021ea3aabf00
[UAnimationStateComponent] IntProperty ShooterGame.AnimationStateComponent.UpdateRateLimitingDisable3PRefCount @ 0x9F4 size: 0x4 0000021ea3aabf80
[UAnimationStateComponent] BoolProperty ShooterGame.AnimationStateComponent.bCachedEnableUpdateRateOptimizations @ 0x9F8 size: 0x1 0000021ea3aef4c0
[UAnimationStateComponent] IntProperty ShooterGame.AnimationStateComponent.FaceLayerDisableRefCount @ 0x9FC size: 0x4 0000021ea3aac000
[UAnimationStateComponent] IntProperty ShooterGame.AnimationStateComponent.CharacterIsFiringRefCount @ 0xA00 size: 0x4 0000021ea3aac080
[UAnimationStateComponent] ObjectProperty ShooterGame.AnimationStateComponent.NetworkedRandomNumberGeneratorComponent @ 0xA08 size: 0x8 0000021ea3aef560
[UAnimationStateComponent] FloatProperty ShooterGame.AnimationStateComponent.ADSKickBackDistance @ 0xA10 size: 0x4 0000021ea3aac100
[UAnimationStateComponent] StructProperty ShooterGame.AnimationStateComponent.ADSIdleRefTransform @ 0xA20 size: 0x30 0000021ea3aef600
[UAnimationStateComponent] BoolProperty ShooterGame.AnimationStateComponent.bEnteredClientRelevancy @ 0xA50 size: 0x1 0000021ea3aef6a0
[UAnimationStateComponent] BoolProperty ShooterGame.AnimationStateComponent.bJustRespawned @ 0xA51 size: 0x1 0000021ea3aef740
[000728] Class ShooterGame.AnimDynamicStateInfo //size: 0x30, class UAnimDynamicStateInfo : public UInterface {};
[000729] Class ShooterGame.AnimMovementStateMachine //size: 0xE8, class UAnimMovementStateMachine : public UObject {};
[000730] Class Engine.AnimNotifyState //size: 0x38, class UAnimNotifyState : public UObject {};
[000731] Class ShooterGame.AnimNotifyState_AnimDynamic //size: 0x38, class UAnimNotifyState_AnimDynamic : public UAnimNotifyState {};
[000732] Class ShooterGame.AnimNotifyState_BoneTransformAim //size: 0x50, class UAnimNotifyState_BoneTransformAim : public UAnimNotifyState {};
[UAnimNotifyState_BoneTransformAim] StructProperty ShooterGame.AnimNotifyState_BoneTransformAim.ConstraintBone @ 0x38 size: 0x14 0000021ea3af0600
[000733] Class ShooterGame.AnimNotifyState_CanInterruptDeathReaction //size: 0x38, class UAnimNotifyState_CanInterruptDeathReaction : public UAnimNotifyState {};
[000734] Class ShooterGame.AnimNotifyState_CanTransition //size: 0x40, class UAnimNotifyState_CanTransition : public UAnimNotifyState {};
[UAnimNotifyState_CanTransition] EnumProperty ShooterGame.AnimNotifyState_CanTransition.FromState @ 0x38 size: 0x1 0000021ea3af0560
[000735] Class ShooterGame.AnimNotifyState_CharacterIsFiring //size: 0x38, class UAnimNotifyState_CharacterIsFiring : public UAnimNotifyState {};
[000736] Class ShooterGame.AnimNotifyState_DisableAnimUpdateRateOptimizations //size: 0x40, class UAnimNotifyState_DisableAnimUpdateRateOptimizations : public UAnimNotifyState {};
[UAnimNotifyState_DisableAnimUpdateRateOptimizations] BoolProperty ShooterGame.AnimNotifyState_DisableAnimUpdateRateOptimizations.Disabled @ 0x38 size: 0x1 0000021ea3af0420
[000737] Class ShooterGame.AnimNotifyState_DisableFaceLayer //size: 0x38, class UAnimNotifyState_DisableFaceLayer : public UAnimNotifyState {};
[000738] Class ShooterGame.AnimNotifyState_EquippableCharacterAltAnims //size: 0x38, class UAnimNotifyState_EquippableCharacterAltAnims : public UAnimNotifyState {};
[000739] Class ShooterGame.AnimNotifyState_IKEnabled //size: 0x50, class UAnimNotifyState_IKEnabled : public UAnimNotifyState {};
[UAnimNotifyState_IKEnabled] StructProperty ShooterGame.AnimNotifyState_IKEnabled.Bone @ 0x38 size: 0x14 0000021ea3af02e0
[UAnimNotifyState_IKEnabled] BoolProperty ShooterGame.AnimNotifyState_IKEnabled.Enabled @ 0x4C size: 0x1 0000021ea3af0380
[000740] Class ShooterGame.AnimSlot //size: 0x38, class UAnimSlot : public UDataAsset {};
[000741] Class ShooterGame.AnimSlot1P //size: 0x38, class UAnimSlot1P : public UAnimSlot {};
[000742] Class ShooterGame.AnimSlotFace3P //size: 0x38, class UAnimSlotFace3P : public UAnimSlot {};
[000743] Class ShooterGame.AnimSlotGun1P //size: 0x38, class UAnimSlotGun1P : public UAnimSlot {};
[000744] Class ShooterGame.AnimSlotLowerBody3P //size: 0x38, class UAnimSlotLowerBody3P : public UAnimSlot {};
[000745] Class ShooterGame.AnimSlotUpperBody3P //size: 0x38, class UAnimSlotUpperBody3P : public UAnimSlot {};
[000746] Class ShooterGame.StateTransitionContext //size: 0x30, class UStateTransitionContext : public UObject {};
[000747] Class ShooterGame.AnimTriggeredStateContinueTransitionContext //size: 0x30, class UAnimTriggeredStateContinueTransitionContext : public UStateTransitionContext {};
[000748] Class ShooterGame.AnimTriggeredStateComponent //size: 0x388, class UAnimTriggeredStateComponent : public URespondToEventStateComponent {};
[UAnimTriggeredStateComponent] ObjectProperty ShooterGame.AnimTriggeredStateComponent.TriggeringAnimation @ 0x368 size: 0x8 0000021ea3af25e0
[UAnimTriggeredStateComponent] ArrayProperty ShooterGame.AnimTriggeredStateComponent.NotifyTriggers @ 0x370 size: 0x10 0000021ea3af2720
[000749] Class ShooterGame.AntiAddictionManager //size: 0x110, class UAntiAddictionManager : public UInitSystem {};
[UAntiAddictionManager] MulticastInlineDelegateProperty ShooterGame.AntiAddictionManager.OnAntiAddictionWarningNotification @ 0x80 size: 0x10 0000021ea3af2040
[UAntiAddictionManager] ObjectProperty ShooterGame.AntiAddictionManager.AntiAddictionService @ 0xB8 size: 0x8 0000021ea3af20e0
[UAntiAddictionManager] ObjectProperty ShooterGame.AntiAddictionManager.NotificationManager @ 0xC0 size: 0x8 0000021ea3af2180
[UAntiAddictionManager] ObjectProperty ShooterGame.AntiAddictionManager.ConfigManager @ 0xC8 size: 0x8 0000021ea3af2220
[UAntiAddictionManager] ObjectProperty ShooterGame.AntiAddictionManager.RMSManager @ 0xD0 size: 0x8 0000021ea3af22c0
[UAntiAddictionManager] TextProperty ShooterGame.AntiAddictionManager.ShutdownText @ 0xD8 size: 0x18 0000021ea3aae400
[000750] Class ShooterGame.AntiAddictionService //size: 0xB0, class UAntiAddictionService : public UObject {};
[UAntiAddictionService] ObjectProperty ShooterGame.AntiAddictionService.RiotGamesApiClient @ 0x30 size: 0x8 0000021ea3af1f00
[UAntiAddictionService] ObjectProperty ShooterGame.AntiAddictionService.ConfigManager @ 0x38 size: 0x8 0000021ea3af1fa0
[UAntiAddictionService] StrProperty ShooterGame.AntiAddictionService.AntiAddictionShutdownResource @ 0x40 size: 0x10 0000021ea3aae080
[UAntiAddictionService] StrProperty ShooterGame.AntiAddictionService.AntiAddictionPlayTimeResource @ 0x50 size: 0x10 0000021ea3aae100
[UAntiAddictionService] StrProperty ShooterGame.AntiAddictionService.AntiAddictionWarningResource @ 0x60 size: 0x10 0000021ea3aae180
[UAntiAddictionService] StrProperty ShooterGame.AntiAddictionService.AntiAddictionDisableMatchmakingResource @ 0x70 size: 0x10 0000021ea3aae200
[UAntiAddictionService] StrProperty ShooterGame.AntiAddictionService.AntiAddictionHopeHeartbeatResource @ 0x80 size: 0x10 0000021ea3aae280
[UAntiAddictionService] StrProperty ShooterGame.AntiAddictionService.AntiAddictionHopeWarningResource @ 0x90 size: 0x10 0000021ea3aae300
[UAntiAddictionService] StrProperty ShooterGame.AntiAddictionService.AntiAddictionHopeShutdownResource @ 0xA0 size: 0x10 0000021ea3aae380
[000751] Class ShooterGame.AntiAddictionSessionManager //size: 0x38, class UAntiAddictionSessionManager : public UObject {};
[UAntiAddictionSessionManager] ObjectProperty ShooterGame.AntiAddictionSessionManager.PlatformSessionManager @ 0x30 size: 0x8 0000021ea3af1dc0
[000752] Class ShooterGame.ApplicationRepairManager //size: 0xA0, class UApplicationRepairManager : public UInitSystem {};
[UApplicationRepairManager] ObjectProperty ShooterGame.ApplicationRepairManager.ApplicationRepairService @ 0x80 size: 0x8 0000021ea3af1d20
[000753] Class ShooterGame.ApplicationRepairService //size: 0x38, class UApplicationRepairService : public UObject {};
[UApplicationRepairService] ObjectProperty ShooterGame.ApplicationRepairService.RiotGamesApiClient @ 0x30 size: 0x8 0000021ea3af1c80
[000754] Class ShooterGame.BaseProjectileEffectComponent //size: 0xF8, class UBaseProjectileEffectComponent : public UActorComponent {};
[UBaseProjectileEffectComponent] EnumProperty ShooterGame.BaseProjectileEffectComponent.TriggeringEvent @ 0xF0 size: 0x1 0000021ea3af1960
[UBaseProjectileEffectComponent] BoolProperty ShooterGame.BaseProjectileEffectComponent.bCanBeDisarmed @ 0xF1 size: 0x1 0000021ea3af1a00
[000755] Class ShooterGame.ApplyBuffHitScanEffectComponent //size: 0x118, class UApplyBuffHitScanEffectComponent : public UBaseProjectileEffectComponent {};
[UApplyBuffHitScanEffectComponent] StructProperty ShooterGame.ApplyBuffHitScanEffectComponent.BuffInfo @ 0xF8 size: 0x20 0000021ea3af1820
[000756] Class ShooterGame.TimedStateComponent //size: 0x3A0, class UTimedStateComponent : public URespondToEventStateComponent {};
[UTimedStateComponent] FloatProperty ShooterGame.TimedStateComponent.TimerLength @ 0x368 size: 0x4 0000021ea3aadf00
[UTimedStateComponent] ArrayProperty ShooterGame.TimedStateComponent.TimerModifingAttributes @ 0x370 size: 0x10 0000021ea3af1640
[UTimedStateComponent] BoolProperty ShooterGame.TimedStateComponent.bMovementSyncedTimer @ 0x380 size: 0x1 0000021ea3af16e0
[000757] Class ShooterGame.ApplyBuffStateComponent //size: 0x3B0, class UApplyBuffStateComponent : public UTimedStateComponent {};
[UApplyBuffStateComponent] ClassProperty ShooterGame.ApplyBuffStateComponent.BuffClass @ 0x3A0 size: 0x8 0000021ea3af3da0
[UApplyBuffStateComponent] FloatProperty ShooterGame.ApplyBuffStateComponent.BuffLevel @ 0x3A8 size: 0x4 0000021ea3aadd80
[UApplyBuffStateComponent] BoolProperty ShooterGame.ApplyBuffStateComponent.bRemoveBuffOnStateEnd @ 0x3AC size: 0x1 0000021ea3af1500
[000758] Class ShooterGame.ApplyBuffToTargetsStateComponent //size: 0x2D8, class UApplyBuffToTargetsStateComponent : public UScriptStateComponent {};
[UApplyBuffToTargetsStateComponent] ClassProperty ShooterGame.ApplyBuffToTargetsStateComponent.BuffClass @ 0x2C8 size: 0x8 0000021ea3af3d00
[UApplyBuffToTargetsStateComponent] FloatProperty ShooterGame.ApplyBuffToTargetsStateComponent.BuffLevel @ 0x2D0 size: 0x4 0000021ea3aadd00
[000759] Class ShooterGame.ApplyBuffWhileOverlappingComponent //size: 0x108, class UApplyBuffWhileOverlappingComponent : public UActorComponent {};
[UApplyBuffWhileOverlappingComponent] ClassProperty ShooterGame.ApplyBuffWhileOverlappingComponent.BuffClass @ 0xE8 size: 0x8 0000021ea3af3760
[UApplyBuffWhileOverlappingComponent] FloatProperty ShooterGame.ApplyBuffWhileOverlappingComponent.BuffLevel @ 0xF0 size: 0x4 0000021ea3aadc00
[UApplyBuffWhileOverlappingComponent] EnumProperty ShooterGame.ApplyBuffWhileOverlappingComponent.ApplyBuffTarget @ 0xF4 size: 0x1 0000021ea3af38a0
[UApplyBuffWhileOverlappingComponent] ObjectProperty ShooterGame.ApplyBuffWhileOverlappingComponent.OtherActor @ 0x100 size: 0x8 0000021ea3af3940
[000760] Class ShooterGame.ApplyContinuousForceModuleToTargetStateComponent //size: 0x2E8, class UApplyContinuousForceModuleToTargetStateComponent : public UScriptStateComponent {};
[UApplyContinuousForceModuleToTargetStateComponent] ClassProperty ShooterGame.ApplyContinuousForceModuleToTargetStateComponent.ForceModule @ 0x2C8 size: 0x8 0000021ea3af3440
[UApplyContinuousForceModuleToTargetStateComponent] FloatProperty ShooterGame.ApplyContinuousForceModuleToTargetStateComponent.Duration @ 0x2D0 size: 0x4 0000021ea3aadb00
[UApplyContinuousForceModuleToTargetStateComponent] ObjectProperty ShooterGame.ApplyContinuousForceModuleToTargetStateComponent.TargetForceManager @ 0x2D8 size: 0x8 0000021ea3af34e0
[UApplyContinuousForceModuleToTargetStateComponent] StructProperty ShooterGame.ApplyContinuousForceModuleToTargetStateComponent.ModuleHandle @ 0x2E0 size: 0x8 0000021ea3af3580
[000761] Class ShooterGame.ApplyForceModuleStateComponent //size: 0x3C0, class UApplyForceModuleStateComponent : public UTimedStateComponent {};
[UApplyForceModuleStateComponent] ClassProperty ShooterGame.ApplyForceModuleStateComponent.Module @ 0x3A0 size: 0x8 0000021ea3af2f40
[UApplyForceModuleStateComponent] ObjectProperty ShooterGame.ApplyForceModuleStateComponent.SourceActor @ 0x3A8 size: 0x8 0000021ea3af2fe0
[UApplyForceModuleStateComponent] ObjectProperty ShooterGame.ApplyForceModuleStateComponent.TargetForceManager @ 0x3B8 size: 0x8 0000021ea3af3080
[000762] Class ShooterGame.ApplyForceToTargetsStateComponent //size: 0x2D8, class UApplyForceToTargetsStateComponent : public UScriptStateComponent {};
[UApplyForceToTargetsStateComponent] ClassProperty ShooterGame.ApplyForceToTargetsStateComponent.ForceModule @ 0x2C8 size: 0x8 0000021ea3af2ea0
[UApplyForceToTargetsStateComponent] FloatProperty ShooterGame.ApplyForceToTargetsStateComponent.Duration @ 0x2D0 size: 0x4 0000021ea3aada80
[000763] Class ShooterGame.ArchiveUIData //size: 0xA8, class UArchiveUIData : public UBaseContentUIData {};
[UArchiveUIData] TextProperty ShooterGame.ArchiveUIData.Description @ 0x90 size: 0x18 0000021ea3aada00
[000764] Class ShooterGame.ArchiveDataAsset //size: 0x90, class UArchiveDataAsset : public UAresBasePrimaryDataAsset {};
[UArchiveDataAsset] SoftClassProperty ShooterGame.ArchiveDataAsset.UIData @ 0x50 size: 0x30 0000021ea3af2cc0
[UArchiveDataAsset] ArrayProperty ShooterGame.ArchiveDataAsset.AccordContracts @ 0x80 size: 0x10 0000021ea3af2e00
[000765] Class ShooterGame.AresAbilitySystemComponent //size: 0x1540, class UAresAbilitySystemComponent : public UAbilitySystemComponent {};
[UAresAbilitySystemComponent] ArrayProperty ShooterGame.AresAbilitySystemComponent.TrackedAttributes @ 0x1398 size: 0x10 0000021ea3af5f60
[UAresAbilitySystemComponent] MapProperty ShooterGame.AresAbilitySystemComponent.AttributeChangedTimeMap @ 0x13A8 size: 0x50 0000021ea3557f00
[UAresAbilitySystemComponent] MapProperty ShooterGame.AresAbilitySystemComponent.AttributeChangedEvents @ 0x13F8 size: 0x50 0000021ea3557fc0
[UAresAbilitySystemComponent] ObjectProperty ShooterGame.AresAbilitySystemComponent.CachedAttributeSet @ 0x1448 size: 0x8 0000021ea3af61e0
[UAresAbilitySystemComponent] ArrayProperty ShooterGame.AresAbilitySystemComponent.TrackedTags @ 0x1450 size: 0x10 0000021ea3af6320
[UAresAbilitySystemComponent] MapProperty ShooterGame.AresAbilitySystemComponent.TagChangedTimeMap @ 0x1460 size: 0x50 0000021ea3558080
[UAresAbilitySystemComponent] MapProperty ShooterGame.AresAbilitySystemComponent.TagChangedEvents @ 0x14B0 size: 0x50 0000021ea3558140
[UAresAbilitySystemComponent] ArrayProperty ShooterGame.AresAbilitySystemComponent.DeferredTagChangedEventsToRemove @ 0x1500 size: 0x10 0000021ea3af6640
[UAresAbilitySystemComponent] StructProperty ShooterGame.AresAbilitySystemComponent.AnyTagChangedEvents @ 0x1510 size: 0x18 0000021ea3af66e0
[UAresAbilitySystemComponent] ArrayProperty ShooterGame.AresAbilitySystemComponent.DeferredAnyTagChangedEvents @ 0x1528 size: 0x10 0000021ea3af3ee0
[000766] Class ShooterGame.AresTouchWidget //size: 0x960, class UAresTouchWidget : public UUserWidget {};
[UAresTouchWidget] UInt32Property ShooterGame.AresTouchWidget.SwipeOptions @ 0x2D0 size: 0x4 0000021ea3aaf000
[UAresTouchWidget] MulticastInlineDelegateProperty ShooterGame.AresTouchWidget.OnSwipe @ 0x2D8 size: 0x10 0000021ea3afac40
[UAresTouchWidget] StructProperty ShooterGame.AresTouchWidget.HoldGestureProperties @ 0x2E8 size: 0xC 0000021ea3aface0
[UAresTouchWidget] BoolProperty ShooterGame.AresTouchWidget.bUseDoubleTap @ 0x2F4 size: 0x1 0000021ea3afad80
[UAresTouchWidget] StructProperty ShooterGame.AresTouchWidget.DoubleTapGestureProperties @ 0x2F8 size: 0x14 0000021ea3afae20
[UAresTouchWidget] BoolProperty ShooterGame.AresTouchWidget.bVisibilityCustomizable @ 0x30C size: 0x1 0000021ea3afaec0
[UAresTouchWidget] MulticastInlineDelegateProperty ShooterGame.AresTouchWidget.OnSelectStateChanged @ 0x310 size: 0x10 0000021ea3afaf60
[UAresTouchWidget] MulticastInlineDelegateProperty ShooterGame.AresTouchWidget.OnWidgetMoved @ 0x320 size: 0x10 0000021ea3afb000
[UAresTouchWidget] MulticastInlineDelegateProperty ShooterGame.AresTouchWidget.OnWidgetEditPressed @ 0x330 size: 0x10 0000021ea3afb0a0
[UAresTouchWidget] MulticastInlineDelegateProperty ShooterGame.AresTouchWidget.OnWidgetEditReleased @ 0x340 size: 0x10 0000021ea3afb140
[UAresTouchWidget] MulticastInlineDelegateProperty ShooterGame.AresTouchWidget.OnWidgetScaleChanged @ 0x350 size: 0x10 0000021ea3afb1e0
[UAresTouchWidget] MulticastInlineDelegateProperty ShooterGame.AresTouchWidget.OnWidgetOpacityChanged @ 0x360 size: 0x10 0000021ea3afb280
[UAresTouchWidget] ObjectProperty ShooterGame.AresTouchWidget.TouchBounds @ 0x370 size: 0x8 0000021ea3afb320
[UAresTouchWidget] ObjectProperty ShooterGame.AresTouchWidget.EditOutline @ 0x378 size: 0x8 0000021ea3afb3c0
[UAresTouchWidget] ObjectProperty ShooterGame.AresTouchWidget.UserDefinedScaleBox @ 0x380 size: 0x8 0000021ea3afb460
[UAresTouchWidget] BoolProperty ShooterGame.AresTouchWidget.bIsDirty @ 0x388 size: 0x1 0000021ea3afb500
[UAresTouchWidget] BoolProperty ShooterGame.AresTouchWidget.bHiddenByGameFeatureToggle @ 0x389 size: 0x1 0000021ea3afb5a0
[UAresTouchWidget] ByteProperty ShooterGame.AresTouchWidget.ForwardingInputChannel @ 0x38A size: 0x1 0000021ea3afb640
[UAresTouchWidget] ByteProperty ShooterGame.AresTouchWidget.ReceivingForwardedInputChannel @ 0x38B size: 0x1 0000021ea3afb6e0
[UAresTouchWidget] BoolProperty ShooterGame.AresTouchWidget.bCheckBoundsForForwardedTouchScreenPresses @ 0x38C size: 0x1 0000021ea3afb780
[UAresTouchWidget] BoolProperty ShooterGame.AresTouchWidget.bActivateTouchOnTouchEnter @ 0x38D size: 0x1 0000021ea3afb820
[UAresTouchWidget] BoolProperty ShooterGame.AresTouchWidget.bReleaseOnTouchLeave @ 0x38E size: 0x1 0000021ea3afb8c0
[UAresTouchWidget] StructProperty ShooterGame.AresTouchWidget.EditModeDisabledColor @ 0x398 size: 0x10 0000021ea3afb960
[UAresTouchWidget] WeakObjectProperty ShooterGame.AresTouchWidget.ParentTouchScreen @ 0x3A8 size: 0x8 0000021ea3af90c0
[UAresTouchWidget] ObjectProperty ShooterGame.AresTouchWidget.TouchComponent @ 0x3B0 size: 0x8 0000021ea3af9160
[UAresTouchWidget] BoolProperty ShooterGame.AresTouchWidget.bOverrideUserDefinedVisibility @ 0x5E0 size: 0x1 0000021ea3af9200
[UAresTouchWidget] EnumProperty ShooterGame.AresTouchWidget.InternalVisibilityState @ 0x5E1 size: 0x1 0000021ea3af9340
[UAresTouchWidget] EnumProperty ShooterGame.AresTouchWidget.InternalEnabledState @ 0x5E2 size: 0x1 0000021ea3af9480
[UAresTouchWidget] BoolProperty ShooterGame.AresTouchWidget.ForceVisible @ 0x640 size: 0x1 0000021ea3af9520
[UAresTouchWidget] ObjectProperty ShooterGame.AresTouchWidget.HoldGesture @ 0x648 size: 0x8 0000021ea3af95c0
[UAresTouchWidget] ObjectProperty ShooterGame.AresTouchWidget.DoubleTapGesture @ 0x650 size: 0x8 0000021ea3af9660
[UAresTouchWidget] BoolProperty ShooterGame.AresTouchWidget.bRefreshOnTouchModeChanged @ 0x658 size: 0x1 0000021ea3af9700
[UAresTouchWidget] BoolProperty ShooterGame.AresTouchWidget.bSelectedForEdit @ 0x659 size: 0x1 0000021ea3af97a0
[UAresTouchWidget] EnumProperty ShooterGame.AresTouchWidget.DisabledInputMode @ 0x65A size: 0x1 0000021ea3af98e0
[UAresTouchWidget] ByteProperty ShooterGame.AresTouchWidget.EditTouchMode @ 0x65B size: 0x1 0000021ea3af9980
[UAresTouchWidget] EnumProperty ShooterGame.AresTouchWidget.TouchTrackingMode @ 0x65C size: 0x1 0000021ea3af9ac0
[UAresTouchWidget] StructProperty ShooterGame.AresTouchWidget.TouchWidgetDefaultProperties @ 0x660 size: 0x2D0 0000021ea3af9b60
[UAresTouchWidget] ObjectProperty ShooterGame.AresTouchWidget.TouchWidgetProperties @ 0x930 size: 0x8 0000021ea3af9c00
[000767] Class ShooterGame.AresActionButton //size: 0xA10, class UAresActionButton : public UAresTouchWidget {};
[UAresActionButton] MulticastInlineDelegateProperty ShooterGame.AresActionButton.OnEngage @ 0x960 size: 0x10 0000021ea3afc7c0
[UAresActionButton] MulticastInlineDelegateProperty ShooterGame.AresActionButton.OnDisengage @ 0x970 size: 0x10 0000021ea3afc860
[UAresActionButton] MulticastInlineDelegateProperty ShooterGame.AresActionButton.OnClick @ 0x980 size: 0x10 0000021ea3afc900
[UAresActionButton] MulticastInlineDelegateProperty ShooterGame.AresActionButton.OnButtonPressed @ 0x990 size: 0x10 0000021ea3afc9a0
[UAresActionButton] MulticastInlineDelegateProperty ShooterGame.AresActionButton.OnButtonReleased @ 0x9A0 size: 0x10 0000021ea3afca40
[UAresActionButton] MulticastInlineDelegateProperty ShooterGame.AresActionButton.OnButtonEntered @ 0x9B0 size: 0x10 0000021ea3afcae0
[UAresActionButton] MulticastInlineDelegateProperty ShooterGame.AresActionButton.OnButtonExited @ 0x9C0 size: 0x10 0000021ea3afcb80
[UAresActionButton] MulticastInlineDelegateProperty ShooterGame.AresActionButton.OnButtonMoved @ 0x9D0 size: 0x10 0000021ea3afcc20
[UAresActionButton] MulticastInlineDelegateProperty ShooterGame.AresActionButton.OnButtonReset @ 0x9E0 size: 0x10 0000021ea3afccc0
[UAresActionButton] BoolProperty ShooterGame.AresActionButton.bEngaged @ 0x9F0 size: 0x1 0000021ea3afcd60
[UAresActionButton] NameProperty ShooterGame.AresActionButton.ActionMappingName @ 0x9F4 size: 0xC 0000021ea3aaef80
[UAresActionButton] BoolProperty ShooterGame.AresActionButton.bFireOnRelease @ 0xA00 size: 0x1 0000021ea3afce00
[UAresActionButton] ByteProperty ShooterGame.AresActionButton.ActivationMode @ 0xA01 size: 0x1 0000021ea3afa560
[UAresActionButton] ByteProperty ShooterGame.AresActionButton.StateTransitionMethod @ 0xA02 size: 0x1 0000021ea3afa600
[000768] Class ShooterGame.AresActorSoundPool //size: 0x3E0, class AAresActorSoundPool : public AActor {};
[AAresActorSoundPool] ArrayProperty ShooterGame.AresActorSoundPool.RecycledAudioComponents @ 0x3D0 size: 0x10 0000021ea3afc720
[000769] Package PMAimTooling
[000770] Class PMAimTooling.PMAimToolingTracker //size: 0xF8, class UPMAimToolingTracker : public UActorComponent {};
[000771] Class ShooterGame.AresAimToolingTracker //size: 0xF8, class UAresAimToolingTracker : public UPMAimToolingTracker {};
[000772] Class ShooterGame.AresAimToolingTuningAsset //size: 0x360, class UAresAimToolingTuningAsset : public UDataAsset {};
[UAresAimToolingTuningAsset] BoolProperty ShooterGame.AresAimToolingTuningAsset.bAimToolingModule @ 0x38 size: 0x1 0000021ea3afdda0
[UAresAimToolingTuningAsset] FloatProperty ShooterGame.AresAimToolingTuningAsset.AimToolingTargetManagementOuterRadius @ 0x3C size: 0x4 0000021ea3aafa80
[UAresAimToolingTuningAsset] FloatProperty ShooterGame.AresAimToolingTuningAsset.AimToolingTargetManagementOuterRadiusMinScalePct @ 0x40 size: 0x4 0000021ea3aafb00
[UAresAimToolingTuningAsset] FloatProperty ShooterGame.AresAimToolingTuningAsset.AimToolingTargetManagementOuterRadiusMaxScalePct @ 0x44 size: 0x4 0000021ea3aafb80
[UAresAimToolingTuningAsset] FloatProperty ShooterGame.AresAimToolingTuningAsset.AimToolingTargetManagementMinDistance @ 0x48 size: 0x4 0000021ea3aafc00
[UAresAimToolingTuningAsset] FloatProperty ShooterGame.AresAimToolingTuningAsset.AimToolingTargetManagementMaxDistance @ 0x4C size: 0x4 0000021ea3aafc80
[UAresAimToolingTuningAsset] FloatProperty ShooterGame.AresAimToolingTuningAsset.AimToolingTargetManagementPreviousTargetDecay @ 0x50 size: 0x4 0000021ea3aafd00
[UAresAimToolingTuningAsset] FloatProperty ShooterGame.AresAimToolingTuningAsset.AimToolingMoveErrorMax @ 0x54 size: 0x4 0000021ea3aafd80
[UAresAimToolingTuningAsset] FloatProperty ShooterGame.AresAimToolingTuningAsset.AimToolingMoveErrorExponent @ 0x58 size: 0x4 0000021ea3aafe00
[UAresAimToolingTuningAsset] BoolProperty ShooterGame.AresAimToolingTuningAsset.bAimToolingBending @ 0x5C size: 0x1 0000021ea3afde40
[UAresAimToolingTuningAsset] StructProperty ShooterGame.AresAimToolingTuningAsset.BendingFeatureTuningSet @ 0x60 size: 0x18 0000021ea3afdee0
[UAresAimToolingTuningAsset] StructProperty ShooterGame.AresAimToolingTuningAsset.BendingFeatureTuningSetADS @ 0x78 size: 0x18 0000021ea3afdf80
[UAresAimToolingTuningAsset] MapProperty ShooterGame.AresAimToolingTuningAsset.BendingWeaponTuningSets @ 0x90 size: 0x50 0000021ea355acc0
[UAresAimToolingTuningAsset] BoolProperty ShooterGame.AresAimToolingTuningAsset.bAimToolingPullToCenter @ 0xE0 size: 0x1 0000021ea3afe0c0
[UAresAimToolingTuningAsset] StructProperty ShooterGame.AresAimToolingTuningAsset.PullToCenterFeatureTuningSet @ 0xE8 size: 0x50 0000021ea3afe160
[UAresAimToolingTuningAsset] StructProperty ShooterGame.AresAimToolingTuningAsset.PullToCenterFeatureTuningSetADS @ 0x138 size: 0x50 0000021ea3afe200
[UAresAimToolingTuningAsset] MapProperty ShooterGame.AresAimToolingTuningAsset.PullToCenterWeaponTuningSets @ 0x188 size: 0x50 0000021ea3557c00
[UAresAimToolingTuningAsset] BoolProperty ShooterGame.AresAimToolingTuningAsset.bAimToolingTargetFriction @ 0x1D8 size: 0x1 0000021ea3afba00
[UAresAimToolingTuningAsset] StructProperty ShooterGame.AresAimToolingTuningAsset.TargetFrictionFeatureTuningSet @ 0x1DC size: 0x8 0000021ea3afbaa0
[UAresAimToolingTuningAsset] StructProperty ShooterGame.AresAimToolingTuningAsset.TargetFrictionFeatureTuningSetADS @ 0x1E4 size: 0x8 0000021ea3afbb40
[UAresAimToolingTuningAsset] MapProperty ShooterGame.AresAimToolingTuningAsset.TargetFrictionWeaponTuningSets @ 0x1F0 size: 0x50 0000021ea3557cc0
[UAresAimToolingTuningAsset] BoolProperty ShooterGame.AresAimToolingTuningAsset.bAimToolingAimAccelerationDelay @ 0x240 size: 0x1 0000021ea3afbc80
[UAresAimToolingTuningAsset] FloatProperty ShooterGame.AresAimToolingTuningAsset.AimToolingAimAccelerationDelayScaleDecayRate @ 0x244 size: 0x4 0000021ea3aae780
[UAresAimToolingTuningAsset] FloatProperty ShooterGame.AresAimToolingTuningAsset.AimToolingAimAccelerationDelayMinOverTargetPct @ 0x248 size: 0x4 0000021ea3aae800
[UAresAimToolingTuningAsset] BoolProperty ShooterGame.AresAimToolingTuningAsset.bAimToolingDeceleration @ 0x24C size: 0x1 0000021ea3afbd20
[UAresAimToolingTuningAsset] FloatProperty ShooterGame.AresAimToolingTuningAsset.AimToolingDecelerationTime @ 0x250 size: 0x4 0000021ea3aae880
[UAresAimToolingTuningAsset] FloatProperty ShooterGame.AresAimToolingTuningAsset.AimToolingDecelerationAverageWindow @ 0x254 size: 0x4 0000021ea3aae900
[UAresAimToolingTuningAsset] FloatProperty ShooterGame.AresAimToolingTuningAsset.AimToolingDecelerationExponent @ 0x258 size: 0x4 0000021ea3aae980
[UAresAimToolingTuningAsset] FloatProperty ShooterGame.AresAimToolingTuningAsset.AimToolingDecelerationHalfAngle @ 0x25C size: 0x4 0000021ea3aaea00
[UAresAimToolingTuningAsset] FloatProperty ShooterGame.AresAimToolingTuningAsset.AimToolingDecelerationMaxShift @ 0x260 size: 0x4 0000021ea3aaea80
[UAresAimToolingTuningAsset] FloatProperty ShooterGame.AresAimToolingTuningAsset.AimToolingDecelerationStartThreshold @ 0x264 size: 0x4 0000021ea3aaeb00
[UAresAimToolingTuningAsset] BoolProperty ShooterGame.AresAimToolingTuningAsset.bAimToolingStrafeAssist @ 0x268 size: 0x1 0000021ea3afbdc0
[UAresAimToolingTuningAsset] StructProperty ShooterGame.AresAimToolingTuningAsset.StrafeAssistFeatureTuningSet @ 0x26C size: 0x8 0000021ea3afbe60
[UAresAimToolingTuningAsset] StructProperty ShooterGame.AresAimToolingTuningAsset.StrafeAssistFeatureTuningSetADS @ 0x274 size: 0x8 0000021ea3afbf00
[UAresAimToolingTuningAsset] MapProperty ShooterGame.AresAimToolingTuningAsset.StrafeAssistWeaponTuningSets @ 0x280 size: 0x50 0000021ea3557d80
[UAresAimToolingTuningAsset] BoolProperty ShooterGame.AresAimToolingTuningAsset.bAimToolingFrameOfReference @ 0x2D0 size: 0x1 0000021ea3afc040
[UAresAimToolingTuningAsset] StructProperty ShooterGame.AresAimToolingTuningAsset.FrameOfReferenceFeatureTuningSet @ 0x2D4 size: 0x10 0000021ea3afc0e0
[UAresAimToolingTuningAsset] StructProperty ShooterGame.AresAimToolingTuningAsset.FrameOfReferenceFeatureTuningSetADS @ 0x2E4 size: 0x10 0000021ea3afc180
[UAresAimToolingTuningAsset] MapProperty ShooterGame.AresAimToolingTuningAsset.FrameOfReferenceWeaponTuningSets @ 0x2F8 size: 0x50 0000021ea3557e40
[UAresAimToolingTuningAsset] BoolProperty ShooterGame.AresAimToolingTuningAsset.bAimToolingFlashTurning @ 0x348 size: 0x1 0000021ea3afc2c0
[UAresAimToolingTuningAsset] FloatProperty ShooterGame.AresAimToolingTuningAsset.AimToolingFlashTurningAimAccelerationScale @ 0x34C size: 0x4 0000021ea3aaec80
[UAresAimToolingTuningAsset] FloatProperty ShooterGame.AresAimToolingTuningAsset.AimToolingFlashTurningPitchSensitivityScale @ 0x350 size: 0x4 0000021ea3aaed00
[UAresAimToolingTuningAsset] FloatProperty ShooterGame.AresAimToolingTuningAsset.AimToolingFlashTurningYawSensitivityScale @ 0x354 size: 0x4 0000021ea3aaed80
[UAresAimToolingTuningAsset] FloatProperty ShooterGame.AresAimToolingTuningAsset.AimToolingNoTargetFalloffTime @ 0x358 size: 0x4 0000021ea3aaee00
[000773] Class ShooterGame.AresAimToolingTuningComponent //size: 0x118, class UAresAimToolingTuningComponent : public UActorComponent {};
[UAresAimToolingTuningComponent] IntProperty ShooterGame.AresAimToolingTuningComponent.CurrentTuningMode @ 0xE8 size: 0x4 0000021ea3aaf880
[UAresAimToolingTuningComponent] ArrayProperty ShooterGame.AresAimToolingTuningComponent.TuningModeAssetPaths @ 0xF0 size: 0x10 0000021ea3afd940
[UAresAimToolingTuningComponent] ObjectProperty ShooterGame.AresAimToolingTuningComponent.CurrentTuningAsset @ 0x100 size: 0x8 0000021ea3afd9e0
[000774] Package AIModule
[000775] Class AIModule.AIPerceptionComponent //size: 0x1D0, class UAIPerceptionComponent : public UActorComponent {};
[UAIPerceptionComponent] ArrayProperty AIModule.AIPerceptionComponent.SensesConfig @ 0xE8 size: 0x10 0000021ea3afef20
[UAIPerceptionComponent] ClassProperty AIModule.AIPerceptionComponent.DominantSense @ 0xF8 size: 0x8 0000021ea3afefc0
[UAIPerceptionComponent] ObjectProperty AIModule.AIPerceptionComponent.AIOwner @ 0x110 size: 0x8 0000021ea3aff060
[UAIPerceptionComponent] MulticastInlineDelegateProperty AIModule.AIPerceptionComponent.OnPerceptionUpdated @ 0x198 size: 0x10 0000021ea3aff100
[UAIPerceptionComponent] MulticastInlineDelegateProperty AIModule.AIPerceptionComponent.OnTargetPerceptionUpdated @ 0x1A8 size: 0x10 0000021ea3aff1a0
[UAIPerceptionComponent] MulticastInlineDelegateProperty AIModule.AIPerceptionComponent.OnTargetPerceptionInfoUpdated @ 0x1B8 size: 0x10 0000021ea3aff240
[UAIPerceptionComponent] EnumProperty AIModule.AIPerceptionComponent.MinPerceivableSize @ 0x1C8 size: 0x1 0000021ea3aff380
[000776] Class ShooterGame.AresAIPerceptionComponent //size: 0x1D8, class UAresAIPerceptionComponent : public UAIPerceptionComponent {};
[UAresAIPerceptionComponent] FloatProperty ShooterGame.AresAIPerceptionComponent.ReactionTime @ 0x1D0 size: 0x4 0000021ea3aaf800
[000777] Class AIModule.AISubsystem //size: 0x50, class UAISubsystem : public UObject {};
[UAISubsystem] ObjectProperty AIModule.AISubsystem.AISystem @ 0x48 size: 0x8 0000021ea3afe840
[000778] Class AIModule.AIPerceptionSystem //size: 0x148, class UAIPerceptionSystem : public UAISubsystem {};
[UAIPerceptionSystem] ArrayProperty AIModule.AIPerceptionSystem.Senses @ 0xA0 size: 0x10 0000021ea3affce0
[UAIPerceptionSystem] FloatProperty AIModule.AIPerceptionSystem.PerceptionAgingRate @ 0xB0 size: 0x4 0000021ea3b11000
[000779] Class ShooterGame.AresAIPerceptionSystem //size: 0x148, class UAresAIPerceptionSystem : public UAIPerceptionSystem {};
[000780] Class Engine.AISystemBase //size: 0x70, class UAISystemBase : public UObject {};
[UAISystemBase] StructProperty Engine.AISystemBase.AISystemClassName @ 0x30 size: 0x20 0000021ea3affb00
[UAISystemBase] NameProperty Engine.AISystemBase.AISystemModuleName @ 0x50 size: 0xC 0000021ea3b10f80
[UAISystemBase] BoolProperty Engine.AISystemBase.bInstantiateAISystemOnClient @ 0x68 size: 0x1 0000021ea3affba0
[000781] Class AIModule.AISystem //size: 0x158, class UAISystem : public UAISystemBase {};
[UAISystem] StructProperty AIModule.AISystem.PerceptionSystemClassName @ 0x70 size: 0x20 0000021ea3b20ce0
[UAISystem] StructProperty AIModule.AISystem.HotSpotManagerClassName @ 0x90 size: 0x20 0000021ea3b20d80
[UAISystem] FloatProperty AIModule.AISystem.AcceptanceRadius @ 0xB0 size: 0x4 0000021ea3b10d80
[UAISystem] FloatProperty AIModule.AISystem.PathfollowingRegularPathPointAcceptanceRadius @ 0xB4 size: 0x4 0000021ea3b10e00
[UAISystem] FloatProperty AIModule.AISystem.PathfollowingNavLinkAcceptanceRadius @ 0xB8 size: 0x4 0000021ea3b10e80
[UAISystem] BoolProperty AIModule.AISystem.bFinishMoveOnGoalOverlap @ 0xBC size: 0x1 0000021ea3b20e20
[UAISystem] BoolProperty AIModule.AISystem.bAcceptPartialPaths @ 0xBD size: 0x1 0000021ea3b20ec0
[UAISystem] BoolProperty AIModule.AISystem.bAllowStrafing @ 0xBE size: 0x1 0000021ea3b20f60
[UAISystem] BoolProperty AIModule.AISystem.bEnableBTAITasks @ 0xBF size: 0x1 0000021ea3b21000
[UAISystem] BoolProperty AIModule.AISystem.bAllowControllersAsEQSQuerier @ 0xC0 size: 0x1 0000021ea3b210a0
[UAISystem] BoolProperty AIModule.AISystem.bEnableDebuggerPlugin @ 0xC1 size: 0x1 0000021ea3b21140
[UAISystem] BoolProperty AIModule.AISystem.bForgetStaleActors @ 0xC2 size: 0x1 0000021ea3b211e0
[UAISystem] BoolProperty AIModule.AISystem.bAddBlackboardSelfKey @ 0xC3 size: 0x1 0000021ea3b21280
[UAISystem] ByteProperty AIModule.AISystem.DefaultSightCollisionChannel @ 0xC4 size: 0x1 0000021ea3b21320
[UAISystem] ObjectProperty AIModule.AISystem.BehaviorTreeManager @ 0xC8 size: 0x8 0000021ea3b213c0
[UAISystem] ObjectProperty AIModule.AISystem.EnvironmentQueryManager @ 0xD0 size: 0x8 0000021ea3b21460
[UAISystem] ObjectProperty AIModule.AISystem.PerceptionSystem @ 0xD8 size: 0x8 0000021ea3aff7e0
[UAISystem] ArrayProperty AIModule.AISystem.AllProxyObjects @ 0xE0 size: 0x10 0000021ea3aff920
[UAISystem] ObjectProperty AIModule.AISystem.HotSpotManager @ 0xF0 size: 0x8 0000021ea3aff9c0
[UAISystem] ObjectProperty AIModule.AISystem.NavLocalGrids @ 0xF8 size: 0x8 0000021ea3affa60
[000782] Class ShooterGame.AresAISystem //size: 0x158, class UAresAISystem : public UAISystem {};
[000783] Class ShooterGame.GamepadTuningDataAsset //size: 0x80, class UGamepadTuningDataAsset : public UDataAsset {};
[UGamepadTuningDataAsset] FloatProperty ShooterGame.GamepadTuningDataAsset.AnalogRoundness @ 0x38 size: 0x4 0000021ea3b10900
[UGamepadTuningDataAsset] ArrayProperty ShooterGame.GamepadTuningDataAsset.AimCurves @ 0x40 size: 0x10 0000021ea3b20b00
[UGamepadTuningDataAsset] ArrayProperty ShooterGame.GamepadTuningDataAsset.TriggerSwapEquippables @ 0x50 size: 0x10 0000021ea3b20c40
[UGamepadTuningDataAsset] FloatProperty ShooterGame.GamepadTuningDataAsset.WeaponSwapTapHoldThreshold @ 0x60 size: 0x4 0000021ea3b10980
[UGamepadTuningDataAsset] FloatProperty ShooterGame.GamepadTuningDataAsset.DropItemsTapHoldThreshold @ 0x64 size: 0x4 0000021ea3b10a00
[UGamepadTuningDataAsset] FloatProperty ShooterGame.GamepadTuningDataAsset.ReloadShopTapHoldThreshold @ 0x68 size: 0x4 0000021ea3b10a80
[UGamepadTuningDataAsset] FloatProperty ShooterGame.GamepadTuningDataAsset.UseTapHoldThreshold @ 0x6C size: 0x4 0000021ea3b10b00
[UGamepadTuningDataAsset] FloatProperty ShooterGame.GamepadTuningDataAsset.MapScoreboardTapHoldThreshold @ 0x70 size: 0x4 0000021ea3b10b80
[UGamepadTuningDataAsset] FloatProperty ShooterGame.GamepadTuningDataAsset.InspectSprayTapHoldThreshold @ 0x74 size: 0x4 0000021ea3b10c00
[UGamepadTuningDataAsset] FloatProperty ShooterGame.GamepadTuningDataAsset.QuickAbilityMaxHoldTime @ 0x78 size: 0x4 0000021ea3b10c80
[UGamepadTuningDataAsset] FloatProperty ShooterGame.GamepadTuningDataAsset.UltInputSeparationTime @ 0x7C size: 0x4 0000021ea3b10d00
[000784] Class Engine.AssetManager //size: 0x460, class UAssetManager : public UObject {};
[UAssetManager] ArrayProperty Engine.AssetManager.ObjectReferenceList @ 0x2C8 size: 0x10 0000021ea3b20240
[UAssetManager] BoolProperty Engine.AssetManager.bIsGlobalAsyncScanEnvironment @ 0x2D8 size: 0x1 0000021ea3b202e0
[UAssetManager] BoolProperty Engine.AssetManager.bShouldGuessTypeAndName @ 0x2D9 size: 0x1 0000021ea3b20380
[UAssetManager] BoolProperty Engine.AssetManager.bShouldUseSynchronousLoad @ 0x2DA size: 0x1 0000021ea3b20420
[UAssetManager] BoolProperty Engine.AssetManager.bIsLoadingFromPakFiles @ 0x2DB size: 0x1 0000021ea3b204c0
[UAssetManager] BoolProperty Engine.AssetManager.bShouldAcquireMissingChunksOnLoad @ 0x2DC size: 0x1 0000021ea3b20560
[UAssetManager] BoolProperty Engine.AssetManager.bOnlyCookProductionAssets @ 0x2DD size: 0x1 0000021ea3b20600
[UAssetManager] BoolProperty Engine.AssetManager.bIsBulkScanning @ 0x2DE size: 0x1 0000021ea3b206a0
[UAssetManager] BoolProperty Engine.AssetManager.bIsPrimaryAssetDirectoryCurrent @ 0x2DF size: 0x1 0000021ea3b20740
[UAssetManager] BoolProperty Engine.AssetManager.bIsManagementDatabaseCurrent @ 0x2E0 size: 0x1 0000021ea3b207e0
[UAssetManager] BoolProperty Engine.AssetManager.bUpdateManagementDatabaseAfterScan @ 0x2E1 size: 0x1 0000021ea3b20880
[UAssetManager] BoolProperty Engine.AssetManager.bIncludeOnlyOnDiskAssets @ 0x2E2 size: 0x1 0000021ea3b20920
[UAssetManager] BoolProperty Engine.AssetManager.bHasCompletedInitialScan @ 0x2E3 size: 0x1 0000021ea3b209c0
[UAssetManager] IntProperty Engine.AssetManager.NumberOfSpawnedNotifications @ 0x2E4 size: 0x4 0000021ea3b10880
[000785] Class ShooterGame.AresAssetManager //size: 0x4B8, class UAresAssetManager : public UAssetManager {};
[000786] Class ShooterGame.AresAttachmentSocket //size: 0x40, class UAresAttachmentSocket : public UObject {};
[UAresAttachmentSocket] NameProperty ShooterGame.AresAttachmentSocket.SocketName @ 0x30 size: 0xC 0000021ea3b10800
[000787] Class ShooterGame.GameplayModMagnitudeCalculationLevelAsCurve //size: 0x50, class UGameplayModMagnitudeCalculationLevelAsCurve : public UGameplayModMagnitudeCalculation {};
[UGameplayModMagnitudeCalculationLevelAsCurve] ObjectProperty ShooterGame.GameplayModMagnitudeCalculationLevelAsCurve.AttributeLevelCurve @ 0x48 size: 0x8 0000021ea3b20100
[000788] Class ShooterGame.AresGameplayModMagnitudeCalculation //size: 0x48, class UAresGameplayModMagnitudeCalculation : public UGameplayModMagnitudeCalculation {};
[000789] Class ShooterGame.AresAttributeSet //size: 0x778, class UAresAttributeSet : public UAttributeSet {};
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.AllowFiringWhileUsing @ 0x38 size: 0x10 0000021ea3b259c0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.Blinded @ 0x48 size: 0x10 0000021ea3b25a60
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.BonusDamage @ 0x58 size: 0x10 0000021ea3b25b00
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.CanSeeOthersHealth @ 0x68 size: 0x10 0000021ea3b25ba0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.DamageReduction @ 0x78 size: 0x10 0000021ea3b25c40
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.DefensiveDetectionDuration @ 0x88 size: 0x10 0000021ea3b25ce0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.DescendingGravityModifier @ 0x98 size: 0x10 0000021ea3b25d80
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.DetectionDelay @ 0xA8 size: 0x10 0000021ea3b25e20
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.DetectionDisabled @ 0xB8 size: 0x10 0000021ea3b25ec0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.EquippableMovementModifier @ 0xC8 size: 0x10 0000021ea3b25f60
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.HealingEffectiveness @ 0xD8 size: 0x10 0000021ea3b26000
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.ShieldRestoreEffectiveness @ 0xE8 size: 0x10 0000021ea3b260a0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.FiringErrorModifier @ 0xF8 size: 0x10 0000021ea3b26140
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.FiringRateModifier @ 0x108 size: 0x10 0000021ea3b261e0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.StabilityMovementModifier @ 0x118 size: 0x10 0000021ea3b26280
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.GravityModifier @ 0x128 size: 0x10 0000021ea3b26320
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.FootstepVolumeReduction @ 0x138 size: 0x10 0000021ea3b263c0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.ForceCrouch @ 0x148 size: 0x10 0000021ea3b26460
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.Frozen @ 0x158 size: 0x10 0000021ea3b26500
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.HeavyWeaponsDisabled @ 0x168 size: 0x10 0000021ea3b265a0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.Hide1P @ 0x178 size: 0x10 0000021ea3b26640
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.HideCrosshair @ 0x188 size: 0x10 0000021ea3b266e0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.HudVisibleToAll @ 0x198 size: 0x10 0000021ea3b23e40
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.HudVisibleToInstigator @ 0x1A8 size: 0x10 0000021ea3b23ee0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.InDanger @ 0x1B8 size: 0x10 0000021ea3b23f80
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.Intangible @ 0x1C8 size: 0x10 0000021ea3b24020
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.Invisible @ 0x1D8 size: 0x10 0000021ea3b240c0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.InvisibleEquippables @ 0x1E8 size: 0x10 0000021ea3b24160
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.InvisibleToEnemies @ 0x1F8 size: 0x10 0000021ea3b24200
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.InvisibleToOwner @ 0x208 size: 0x10 0000021ea3b242a0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.Invulnerable @ 0x218 size: 0x10 0000021ea3b24340
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.JumpForceModifier @ 0x228 size: 0x10 0000021ea3b243e0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.JumpMovementSlow @ 0x238 size: 0x10 0000021ea3b24480
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.MinimapBlinded @ 0x248 size: 0x10 0000021ea3b24520
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.MinimumAboveMaxSpeedDecayRateReduction @ 0x258 size: 0x10 0000021ea3b245c0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.FallDamageReduction @ 0x268 size: 0x10 0000021ea3b24660
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.LockMovement @ 0x278 size: 0x10 0000021ea3b24700
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.MagazineBonus @ 0x288 size: 0x10 0000021ea3b247a0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.MapVisibleToAll @ 0x298 size: 0x10 0000021ea3b24840
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.MaxHealthModifier @ 0x2A8 size: 0x10 0000021ea3b248e0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.MaxShieldModifier @ 0x2B8 size: 0x10 0000021ea3b24980
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.MaxTurnRate @ 0x2C8 size: 0x10 0000021ea3b24a20
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.MinError @ 0x2D8 size: 0x10 0000021ea3b24ac0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.MinimapDetectionDelay @ 0x2E8 size: 0x10 0000021ea3b24b60
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.MinimapDisabled @ 0x2F8 size: 0x10 0000021ea3b24c00
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.MinimapInvisible @ 0x308 size: 0x10 0000021ea3b24ca0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.MinimapViewDistance @ 0x318 size: 0x10 0000021ea3b24d40
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.MaxVisionDistance @ 0x328 size: 0x10 0000021ea3b24de0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.MoneyKillRewardModifier @ 0x338 size: 0x10 0000021ea3b24e80
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.MovementBonus @ 0x348 size: 0x10 0000021ea3b24f20
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.MovementBonusCrouch @ 0x358 size: 0x10 0000021ea3b24fc0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.MovementBonusFlying @ 0x368 size: 0x10 0000021ea3b25060
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.MovementBonusJump @ 0x378 size: 0x10 0000021ea3b25100
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.MovementBonusRun @ 0x388 size: 0x10 0000021ea3b251a0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.MovementBonusWalk @ 0x398 size: 0x10 0000021ea3b25240
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.MovementErrorModifier @ 0x3A8 size: 0x10 0000021ea3b229a0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.MovementSlow @ 0x3B8 size: 0x10 0000021ea3b22a40
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.OffensiveDetectionDuration @ 0x3C8 size: 0x10 0000021ea3b22ae0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.PickupAmmoBonus @ 0x3D8 size: 0x10 0000021ea3b22b80
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.PreventAbilities @ 0x3E8 size: 0x10 0000021ea3b22c20
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.PreventCrouch @ 0x3F8 size: 0x10 0000021ea3b22cc0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.PreventDroppingEquippables @ 0x408 size: 0x10 0000021ea3b22d60
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.PreventJump @ 0x418 size: 0x10 0000021ea3b22e00
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.PreventFiring @ 0x428 size: 0x10 0000021ea3b22ea0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.PreventMeleeAttacking @ 0x438 size: 0x10 0000021ea3b22f40
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.PreventMovementInput @ 0x448 size: 0x10 0000021ea3b22fe0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.PreventReloading @ 0x458 size: 0x10 0000021ea3b23080
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.PreventSwitchingEquippables @ 0x468 size: 0x10 0000021ea3b23120
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.PreventUseCancelling @ 0x478 size: 0x10 0000021ea3b231c0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.PreventUsing @ 0x488 size: 0x10 0000021ea3b23260
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.PreventPickup @ 0x498 size: 0x10 0000021ea3b23300
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.PrimarySlotDisabled @ 0x4A8 size: 0x10 0000021ea3b233a0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.ReduceAbilityMovementPenalty @ 0x4B8 size: 0x10 0000021ea3b23440
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.ReduceTaggingMovementPenalty @ 0x4C8 size: 0x10 0000021ea3b234e0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.ReloadTimeModifier @ 0x4D8 size: 0x10 0000021ea3b23580
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.SpreadRecoveryModifier @ 0x4E8 size: 0x10 0000021ea3b23620
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.Stealthed @ 0x4F8 size: 0x10 0000021ea3b236c0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.RecoilModifier @ 0x508 size: 0x10 0000021ea3b23760
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.ThirdPerson @ 0x518 size: 0x10 0000021ea3b23800
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.TurnRatePenalty @ 0x528 size: 0x10 0000021ea3b238a0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.UltimatePointsDeathModifier @ 0x538 size: 0x10 0000021ea3b23940
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.UltimatePointsDefuseModifier @ 0x548 size: 0x10 0000021ea3b239e0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.UltimatePointsKillModifier @ 0x558 size: 0x10 0000021ea3b23a80
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.UltimatePointsPickUpModifier @ 0x568 size: 0x10 0000021ea3b23b20
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.UltimatePointsPlantModifier @ 0x578 size: 0x10 0000021ea3b23bc0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.UsingTimeModifier @ 0x588 size: 0x10 0000021ea3b23c60
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.WallPenetrationDistanceModifier @ 0x598 size: 0x10 0000021ea3b23d00
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.WeaponDrawTimeModifier @ 0x5A8 size: 0x10 0000021ea3b23da0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.WeaponsDisabled @ 0x5B8 size: 0x10 0000021ea3b21500
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.WeaponsLowered @ 0x5C8 size: 0x10 0000021ea3b215a0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.Disarmed @ 0x5D8 size: 0x10 0000021ea3b21640
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.GrenadeDisabled @ 0x5E8 size: 0x10 0000021ea3b216e0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.QDisabled @ 0x5F8 size: 0x10 0000021ea3b21780
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.EDisabled @ 0x608 size: 0x10 0000021ea3b21820
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.UltimateDisabled @ 0x618 size: 0x10 0000021ea3b218c0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.ZoomDisabled @ 0x628 size: 0x10 0000021ea3b21960
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.EquipmentDisabled @ 0x638 size: 0x10 0000021ea3b21a00
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.TemporaryDamage @ 0x648 size: 0x10 0000021ea3b21aa0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.IncomingDamageShieldPenetrationModifier @ 0x658 size: 0x10 0000021ea3b21b40
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.IncomingAllyDamageModifier @ 0x668 size: 0x10 0000021ea3b21be0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.PreventDeathFromDamage @ 0x678 size: 0x10 0000021ea3b21c80
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.BlindImmune @ 0x688 size: 0x10 0000021ea3b21d20
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.PreventUsingAbilities @ 0x698 size: 0x10 0000021ea3b21dc0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.PreventUsingAscenders @ 0x6A8 size: 0x10 0000021ea3b21e60
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.PreventUsingLoreItems @ 0x6B8 size: 0x10 0000021ea3b21f00
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.OverrideEquippableBaseMovement @ 0x6C8 size: 0x10 0000021ea3b21fa0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.DisableRegionalDamageMultipliers @ 0x6D8 size: 0x10 0000021ea3b22040
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.DisableIncomingDamageCombatTracking @ 0x6E8 size: 0x10 0000021ea3b220e0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.HealsFromAllyFlames @ 0x6F8 size: 0x10 0000021ea3b22180
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.Marked @ 0x708 size: 0x10 0000021ea3b22220
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.Suppressed @ 0x718 size: 0x10 0000021ea3b222c0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.PreventDowned @ 0x728 size: 0x10 0000021ea3b22360
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.PreventPlanting @ 0x738 size: 0x10 0000021ea3b22400
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.PreventDefusing @ 0x748 size: 0x10 0000021ea3b224a0
[UAresAttributeSet] StructProperty ShooterGame.AresAttributeSet.PreventFollowing @ 0x758 size: 0x10 0000021ea3b22540
[UAresAttributeSet] FloatProperty ShooterGame.AresAttributeSet.Healing @ 0x768 size: 0x4 0000021ea3b10580
[UAresAttributeSet] FloatProperty ShooterGame.AresAttributeSet.Damage @ 0x76C size: 0x4 0000021ea3b10600
[UAresAttributeSet] FloatProperty ShooterGame.AresAttributeSet.Shield @ 0x770 size: 0x4 0000021ea3b10680
[000790] Class ShooterGame.AresAudioBankLoader //size: 0x50, class UAresAudioBankLoader : public UObject {};
[UAresAudioBankLoader] ArrayProperty ShooterGame.AresAudioBankLoader.AudioBanks @ 0x30 size: 0x10 0000021ea3b257e0
[UAresAudioBankLoader] ArrayProperty ShooterGame.AresAudioBankLoader.ReferencedAudioEvents @ 0x40 size: 0x10 0000021ea3b25920
[000791] Class ShooterGame.AresAudioBlueprintLibrary //size: 0x30, class UAresAudioBlueprintLibrary : public UBlueprintFunctionLibrary {};
[000792] Class ShooterGame.AresAudioComponent //size: 0x560, class UAresAudioComponent : public UAkComponent {};
[UAresAudioComponent] BoolProperty ShooterGame.AresAudioComponent.bEnableDopplerRTPC @ 0x470 size: 0x1 0000021ea3b27cc0
[UAresAudioComponent] BoolProperty ShooterGame.AresAudioComponent.bEnableOcclusion @ 0x471 size: 0x1 0000021ea3b27d60
[UAresAudioComponent] BoolProperty ShooterGame.AresAudioComponent.bSimpleOcclusion @ 0x472 size: 0x1 0000021ea3b27e00
[UAresAudioComponent] BoolProperty ShooterGame.AresAudioComponent.bContinuousOcclusion @ 0x473 size: 0x1 0000021ea3b27ea0
[UAresAudioComponent] FloatProperty ShooterGame.AresAudioComponent.OcclusionUpdateInterval @ 0x474 size: 0x4 0000021ea3b11800
[UAresAudioComponent] ArrayProperty ShooterGame.AresAudioComponent.OcclusionIgnoredActors @ 0x478 size: 0x10 0000021ea3b27fe0
[UAresAudioComponent] BoolProperty ShooterGame.AresAudioComponent.bAllowActorRecycling @ 0x499 size: 0x1 0000021ea3b28080
[000793] Class ShooterGame.AresAudioComponentManagerComponent //size: 0x140, class UAresAudioComponentManagerComponent : public UActorComponent {};
[UAresAudioComponentManagerComponent] MapProperty ShooterGame.AresAudioComponentManagerComponent.AudioComponentPools @ 0xF0 size: 0x50 0000021ea355ac00
[000794] Class ShooterGame.AresAudioSettings //size: 0xA8, class UAresAudioSettings : public UDeveloperSettings {};
[UAresAudioSettings] FloatProperty ShooterGame.AresAudioSettings.BasicOcclusion @ 0x48 size: 0x4 0000021ea3b11480
[UAresAudioSettings] FloatProperty ShooterGame.AresAudioSettings.HeavyOcclusion @ 0x4C size: 0x4 0000021ea3b11500
[UAresAudioSettings] FloatProperty ShooterGame.AresAudioSettings.SoundBlockerOcclusion @ 0x50 size: 0x4 0000021ea3b11580
[UAresAudioSettings] FloatProperty ShooterGame.AresAudioSettings.NoOcclusionPathOcclusion @ 0x54 size: 0x4 0000021ea3b11600
[UAresAudioSettings] StructProperty ShooterGame.AresAudioSettings.HeavyOcclusionMaterial @ 0x58 size: 0x20 0000021ea3b29ca0
[UAresAudioSettings] StructProperty ShooterGame.AresAudioSettings.SoundBlockerMaterial @ 0x78 size: 0x20 0000021ea3b29d40
[UAresAudioSettings] FloatProperty ShooterGame.AresAudioSettings.InterpolationTimeMs @ 0x98 size: 0x4 0000021ea3b11680
[UAresAudioSettings] FloatProperty ShooterGame.AresAudioSettings.TracePadding @ 0x9C size: 0x4 0000021ea3b11780
[UAresAudioSettings] ByteProperty ShooterGame.AresAudioSettings.DirectLineToSoundCollision @ 0xA0 size: 0x1 0000021ea3b29de0
[UAresAudioSettings] ByteProperty ShooterGame.AresAudioSettings.DetectBlockersCollision @ 0xA1 size: 0x1 0000021ea3b29e80
[000795] Class ShooterGame.AutocompleteSuggestionBase //size: 0x2F8, class UAutocompleteSuggestionBase : public UUserWidget {};
[UAutocompleteSuggestionBase] StrProperty ShooterGame.AutocompleteSuggestionBase.Suggestion @ 0x2C8 size: 0x10 0000021ea3b11380
[UAutocompleteSuggestionBase] MulticastInlineDelegateProperty ShooterGame.AutocompleteSuggestionBase.OnClick @ 0x2D8 size: 0x10 0000021ea3b29ac0
[UAutocompleteSuggestionBase] MulticastInlineDelegateProperty ShooterGame.AutocompleteSuggestionBase.OnHover @ 0x2E8 size: 0x10 0000021ea3b29b60
[000796] Class ShooterGame.AutocompleteProvider //size: 0x30, class UAutocompleteProvider : public UInterface {};
[000797] Class ShooterGame.AresAutocompleteTextBox //size: 0x328, class UAresAutocompleteTextBox : public UUserWidget {};
[UAresAutocompleteTextBox] ObjectProperty ShooterGame.AresAutocompleteTextBox.RawTextBox @ 0x2C8 size: 0x8 0000021ea3b2b8c0
[UAresAutocompleteTextBox] IntProperty ShooterGame.AresAutocompleteTextBox.MaxSuggestions @ 0x2D0 size: 0x4 0000021ea3b12f00
[UAresAutocompleteTextBox] BoolProperty ShooterGame.AresAutocompleteTextBox.ShouldSplitInputOnSpace @ 0x2D4 size: 0x1 0000021ea3b2b960
[UAresAutocompleteTextBox] StrProperty ShooterGame.AresAutocompleteTextBox.LastToken @ 0x2D8 size: 0x10 0000021ea3b12f80
[UAresAutocompleteTextBox] BoolProperty ShooterGame.AresAutocompleteTextBox.bAutoFill @ 0x2E8 size: 0x1 0000021ea3b290c0
[UAresAutocompleteTextBox] ClassProperty ShooterGame.AresAutocompleteTextBox.CurrentSuggestionWidgetClass @ 0x2F0 size: 0x8 0000021ea3b29160
[UAresAutocompleteTextBox] ArrayProperty ShooterGame.AresAutocompleteTextBox.CurrentSuggestions @ 0x2F8 size: 0x10 0000021ea3b29200
[UAresAutocompleteTextBox] BoolProperty ShooterGame.AresAutocompleteTextBox.bApplyingSuggestion @ 0x308 size: 0x1 0000021ea3b292a0
[UAresAutocompleteTextBox] ArrayProperty ShooterGame.AresAutocompleteTextBox.Providers @ 0x310 size: 0x10 0000021ea3b293e0
[UAresAutocompleteTextBox] ObjectProperty ShooterGame.AresAutocompleteTextBox.EmojiMapping @ 0x320 size: 0x8 0000021ea3b29480
[000798] Class ShooterGame.AresBaseGameInstance //size: 0x40, class UAresBaseGameInstance : public UObject {};
[UAresBaseGameInstance] ObjectProperty ShooterGame.AresBaseGameInstance.TelemetryManagerInstance @ 0x30 size: 0x8 0000021ea3b2b780
[UAresBaseGameInstance] ObjectProperty ShooterGame.AresBaseGameInstance.TelemetrySamplerInstance @ 0x38 size: 0x8 0000021ea3b2b820
[000799] Class Engine.Controller //size: 0x458, class AController : public AActor {};
[AController] ObjectProperty Engine.Controller.PlayerState @ 0x3D8 size: 0x8 0000021ea3b2ca40
[AController] MulticastInlineDelegateProperty Engine.Controller.OnInstigatedAnyDamage @ 0x3E8 size: 0x10 0000021ea3b2cae0
[AController] NameProperty Engine.Controller.StateName @ 0x3F8 size: 0xC 0000021ea3b12d00
[AController] ObjectProperty Engine.Controller.Pawn @ 0x408 size: 0x8 0000021ea3b2cb80
[AController] ObjectProperty Engine.Controller.Character @ 0x418 size: 0x8 0000021ea3b2cc20
[AController] ObjectProperty Engine.Controller.TransformComponent @ 0x420 size: 0x8 0000021ea3b2ccc0
[AController] StructProperty Engine.Controller.ControlRotation @ 0x440 size: 0xC 0000021ea3b2cd60
[AController] BoolProperty Engine.Controller.bAttachToPawn @ 0x44C size: 0x1 0000021ea3b2ce00
[000800] Class AIModule.AIController //size: 0x4F0, class AAIController : public AController {};
[AAIController] BoolProperty AIModule.AIController.bStartAILogicOnPossess @ 0x490 size: 0x1 0000021ea3b2cf40
[AAIController] BoolProperty AIModule.AIController.bStopAILogicOnUnposses @ 0x490 size: 0x1 0000021ea3b2cfe0
[AAIController] ObjectProperty AIModule.AIController.PathFollowingComponent @ 0x498 size: 0x8 0000021ea3b2d080
[AAIController] BoolProperty AIModule.AIController.bLOSflag @ 0x4A0 size: 0x1 0000021ea3b2d120
[AAIController] BoolProperty AIModule.AIController.bSkipExtraLOSChecks @ 0x4A0 size: 0x1 0000021ea3b2d1c0
[AAIController] BoolProperty AIModule.AIController.bAllowStrafe @ 0x4A0 size: 0x1 0000021ea3b2d260
[AAIController] BoolProperty AIModule.AIController.bWantsPlayerState @ 0x4A0 size: 0x1 0000021ea3b2d300
[AAIController] BoolProperty AIModule.AIController.bSetControlRotationFromPawnOrientation @ 0x4A0 size: 0x1 0000021ea3b2d3a0
[AAIController] ObjectProperty AIModule.AIController.BrainComponent @ 0x4A8 size: 0x8 0000021ea3b2d440
[AAIController] ObjectProperty AIModule.AIController.PerceptionComponent @ 0x4B0 size: 0x8 0000021ea3b2d4e0
[AAIController] ObjectProperty AIModule.AIController.ActionsComp @ 0x4B8 size: 0x8 0000021ea3b2d580
[AAIController] ObjectProperty AIModule.AIController.Blackboard @ 0x4C0 size: 0x8 0000021ea3b2d620
[AAIController] ObjectProperty AIModule.AIController.CachedGameplayTasksComponent @ 0x4C8 size: 0x8 0000021ea3b2d6c0
[AAIController] ClassProperty AIModule.AIController.DefaultNavigationFilterClass @ 0x4D0 size: 0x8 0000021ea3b2d760
[AAIController] MulticastInlineDelegateProperty AIModule.AIController.ReceiveMoveCompleted @ 0x4D8 size: 0x10 0000021ea3b2d800
[AAIController] BoolProperty AIModule.AIController.bPitchWithoutPawnTarget @ 0x4E8 size: 0x1 0000021ea3b2d8a0
[000801] Class ShooterGame.ShooterAIController //size: 0x518, class AShooterAIController : public AAIController {};
[AShooterAIController] ObjectProperty ShooterGame.ShooterAIController.Persistence @ 0x4F0 size: 0x8 0000021ea3b2f6a0
[AShooterAIController] BoolProperty ShooterGame.ShooterAIController.bTurretAiming @ 0x4F8 size: 0x1 0000021ea3b2f740
[AShooterAIController] NameProperty ShooterGame.ShooterAIController.ShooterCharacterFocalPointBone @ 0x508 size: 0xC 0000021ea3b12980
[000802] Class ShooterGame.AresBotController //size: 0x538, class AAresBotController : public AShooterAIController {};
[AAresBotController] BoolProperty ShooterGame.AresBotController.bAutoSetClass @ 0x518 size: 0x1 0000021ea3b2f4c0
[AAresBotController] BoolProperty ShooterGame.AresBotController.bRandomizeShootingSkillMultiplier @ 0x519 size: 0x1 0000021ea3b2f560
[AAresBotController] FloatProperty ShooterGame.AresBotController.MinShootingSkillMultiplier @ 0x51C size: 0x4 0000021ea3b12800
[AAresBotController] FloatProperty ShooterGame.AresBotController.MaxShootingSkillMultiplier @ 0x520 size: 0x4 0000021ea3b12880
[AAresBotController] NameProperty ShooterGame.AresBotController.ShootingSkillMultiplierKeyName @ 0x524 size: 0xC 0000021ea3b12900
[AAresBotController] BoolProperty ShooterGame.AresBotController.bCanPickupBombEquippable @ 0x530 size: 0x1 0000021ea3b2f600
[000803] Class ShooterGame.AresCalloutRegion //size: 0x410, class AAresCalloutRegion : public AActor {};
[AAresCalloutRegion] TextProperty ShooterGame.AresCalloutRegion.RegionName @ 0x3D0 size: 0x18 0000021ea3b12680
[AAresCalloutRegion] EnumProperty ShooterGame.AresCalloutRegion.SuperRegion @ 0x3E8 size: 0x1 0000021ea3b2ef20
[AAresCalloutRegion] IntProperty ShooterGame.AresCalloutRegion.Priority @ 0x3EC size: 0x4 0000021ea3b12700
[AAresCalloutRegion] ArrayProperty ShooterGame.AresCalloutRegion.Subregions @ 0x3F0 size: 0x10 0000021ea3b2f060
[AAresCalloutRegion] ObjectProperty ShooterGame.AresCalloutRegion.EditorNameText @ 0x400 size: 0x8 0000021ea3b2f100
[000804] Class Engine.StaticMeshComponent //size: 0x600, class UStaticMeshComponent : public UMeshComponent {};
[UStaticMeshComponent] IntProperty Engine.StaticMeshComponent.ForcedLodModel @ 0x588 size: 0x4 0000021ea3b12180
[UStaticMeshComponent] IntProperty Engine.StaticMeshComponent.MinLOD @ 0x58C size: 0x4 0000021ea3b12200
[UStaticMeshComponent] IntProperty Engine.StaticMeshComponent.MaxLOD @ 0x590 size: 0x4 0000021ea3b12280
[UStaticMeshComponent] IntProperty Engine.StaticMeshComponent.SubDivisionStepSize @ 0x594 size: 0x4 0000021ea3b12300
[UStaticMeshComponent] ObjectProperty Engine.StaticMeshComponent.StaticMesh @ 0x598 size: 0x8 0000021ea3b2f9c0
[UStaticMeshComponent] StructProperty Engine.StaticMeshComponent.WireframeColorOverride @ 0x5A0 size: 0x4 0000021ea3b2fa60
[UStaticMeshComponent] BoolProperty Engine.StaticMeshComponent.bEvaluateWorldPositionOffset @ 0x5A4 size: 0x1 0000021ea3b2fb00
[UStaticMeshComponent] BoolProperty Engine.StaticMeshComponent.bOverrideWireframeColor @ 0x5A4 size: 0x1 0000021ea3b2fba0
[UStaticMeshComponent] BoolProperty Engine.StaticMeshComponent.bOverrideMinLOD @ 0x5A4 size: 0x1 0000021ea3b2fc40
[UStaticMeshComponent] BoolProperty Engine.StaticMeshComponent.bOverrideMaxLOD @ 0x5A4 size: 0x1 0000021ea3b2fce0
[UStaticMeshComponent] BoolProperty Engine.StaticMeshComponent.bOverrideNavigationExport @ 0x5A4 size: 0x1 0000021ea3b2fd80
[UStaticMeshComponent] BoolProperty Engine.StaticMeshComponent.bForceNavigationObstacle @ 0x5A4 size: 0x1 0000021ea3b2fe20
[UStaticMeshComponent] BoolProperty Engine.StaticMeshComponent.bDisallowMeshPaintPerInstance @ 0x5A4 size: 0x1 0000021ea3b2fec0
[UStaticMeshComponent] BoolProperty Engine.StaticMeshComponent.bIgnoreInstanceForTextureStreaming @ 0x5A4 size: 0x1 0000021ea3b2ff60
[UStaticMeshComponent] BoolProperty Engine.StaticMeshComponent.bOverrideLightMapRes @ 0x5A5 size: 0x1 0000021ea3b2e340
[UStaticMeshComponent] BoolProperty Engine.StaticMeshComponent.bCastDistanceFieldIndirectShadow @ 0x5A5 size: 0x1 0000021ea3b2e3e0
[UStaticMeshComponent] BoolProperty Engine.StaticMeshComponent.bOverrideDistanceFieldSelfShadowBias @ 0x5A5 size: 0x1 0000021ea3b2e480
[UStaticMeshComponent] BoolProperty Engine.StaticMeshComponent.bUseSubDivisions @ 0x5A5 size: 0x1 0000021ea3b2e520
[UStaticMeshComponent] BoolProperty Engine.StaticMeshComponent.bUseDefaultCollision @ 0x5A5 size: 0x1 0000021ea3b2e5c0
[UStaticMeshComponent] BoolProperty Engine.StaticMeshComponent.bReverseCulling @ 0x5A5 size: 0x1 0000021ea3b2e660
[UStaticMeshComponent] IntProperty Engine.StaticMeshComponent.OverriddenLightMapRes @ 0x5A8 size: 0x4 0000021ea3b12380
[UStaticMeshComponent] FloatProperty Engine.StaticMeshComponent.DistanceFieldIndirectShadowMinVisibility @ 0x5AC size: 0x4 0000021ea3b12400
[UStaticMeshComponent] FloatProperty Engine.StaticMeshComponent.DistanceFieldSelfShadowBias @ 0x5B0 size: 0x4 0000021ea3b12480
[UStaticMeshComponent] FloatProperty Engine.StaticMeshComponent.StreamingDistanceMultiplier @ 0x5B4 size: 0x4 0000021ea3b12600
[UStaticMeshComponent] ArrayProperty Engine.StaticMeshComponent.LODData @ 0x5B8 size: 0x10 0000021ea3b2e7a0
[UStaticMeshComponent] ArrayProperty Engine.StaticMeshComponent.StreamingTextureData @ 0x5C8 size: 0x10 0000021ea3b2e8e0
[UStaticMeshComponent] StructProperty Engine.StaticMeshComponent.LightmassSettings @ 0x5D8 size: 0x1C 0000021ea3b2e980
[000805] Class ShooterGame.AresCalloutSubregionComponent //size: 0x600, class UAresCalloutSubregionComponent : public UStaticMeshComponent {};
[000806] Class ShooterGame.CalloutRegionTrackingComponent //size: 0x110, class UCalloutRegionTrackingComponent : public UActorComponent {};
[UCalloutRegionTrackingComponent] MulticastInlineDelegateProperty ShooterGame.CalloutRegionTrackingComponent.OnCalloutRegionChanged @ 0xE8 size: 0x10 0000021ea3b51140
[UCalloutRegionTrackingComponent] ArrayProperty ShooterGame.CalloutRegionTrackingComponent.OverlappingRegions @ 0xF8 size: 0x10 0000021ea3b51280
[UCalloutRegionTrackingComponent] ObjectProperty ShooterGame.CalloutRegionTrackingComponent.CurrentRegion @ 0x108 size: 0x8 0000021ea3b51320
[000807] Class ShooterGame.AresCalloutVolume //size: 0x410, class AAresCalloutVolume : public AActor {};
[AAresCalloutVolume] ObjectProperty ShooterGame.AresCalloutVolume.VolumeMesh @ 0x3D0 size: 0x8 0000021ea3b50d80
[AAresCalloutVolume] ObjectProperty ShooterGame.AresCalloutVolume.OverlapBox @ 0x3D8 size: 0x8 0000021ea3b50e20
[AAresCalloutVolume] StrProperty ShooterGame.AresCalloutVolume.CalloutRegion @ 0x3E0 size: 0x10 0000021ea3b13e00
[AAresCalloutVolume] StrProperty ShooterGame.AresCalloutVolume.CalloutSubRegion @ 0x3F0 size: 0x10 0000021ea3b13e80
[000808] Class ShooterGame.AresCeremony //size: 0x3D0, class AAresCeremony : public AInfo {};
[000809] Class ShooterGame.AresCeremonyComponent //size: 0x138, class UAresCeremonyComponent : public UActorComponent {};
[UAresCeremonyComponent] ArrayProperty ShooterGame.AresCeremonyComponent.RegisteredCeremonies @ 0xE8 size: 0x10 0000021ea3b52720
[UAresCeremonyComponent] ArrayProperty ShooterGame.AresCeremonyComponent.PrioritySortedCeremonies @ 0xF8 size: 0x10 0000021ea3b52860
[UAresCeremonyComponent] ArrayProperty ShooterGame.AresCeremonyComponent.CeremonyTriggerEvents @ 0x108 size: 0x10 0000021ea3b50060
[000810] Class ShooterGame.CharacterAbilityUIData //size: 0xA8, class UCharacterAbilityUIData : public UBaseContentUIData {};
[UCharacterAbilityUIData] TextProperty ShooterGame.CharacterAbilityUIData.Description @ 0x90 size: 0x18 0000021ea3b13c80
[000811] Class ShooterGame.CharacterRoleUIData //size: 0xA8, class UCharacterRoleUIData : public UBaseContentUIData {};
[UCharacterRoleUIData] TextProperty ShooterGame.CharacterRoleUIData.Description @ 0x90 size: 0x18 0000021ea3b13c00
[000812] Class ShooterGame.CharacterRoleDataAsset //size: 0x80, class UCharacterRoleDataAsset : public UAresBasePrimaryDataAsset {};
[UCharacterRoleDataAsset] SoftClassProperty ShooterGame.CharacterRoleDataAsset.UIData @ 0x50 size: 0x30 0000021ea3b525e0
[000813] Class ShooterGame.CharacterUIData //size: 0x198, class UCharacterUIData : public UBaseContentUIData {};
[UCharacterUIData] TextProperty ShooterGame.CharacterUIData.Description @ 0x90 size: 0x18 0000021ea3b13a80
[UCharacterUIData] ObjectProperty ShooterGame.CharacterUIData.DisplayIconSmall @ 0xA8 size: 0x8 0000021ea3b51dc0
[UCharacterUIData] ObjectProperty ShooterGame.CharacterUIData.KillfeedPortrait @ 0xB0 size: 0x8 0000021ea3b51e60
[UCharacterUIData] ObjectProperty ShooterGame.CharacterUIData.TopHUDPortrait @ 0xB8 size: 0x8 0000021ea3b51f00
[UCharacterUIData] StructProperty ShooterGame.CharacterUIData.PortraitRenderTransform @ 0xC0 size: 0x1C 0000021ea3b51fa0
[UCharacterUIData] MapProperty ShooterGame.CharacterUIData.Abilities @ 0xE0 size: 0x50 0000021ea355ab40
[UCharacterUIData] ArrayProperty ShooterGame.CharacterUIData.CharacterTags @ 0x130 size: 0x10 0000021ea3b52220
[UCharacterUIData] NameProperty ShooterGame.CharacterUIData.WwiseStateName @ 0x140 size: 0xC 0000021ea3b13b80
[UCharacterUIData] ObjectProperty ShooterGame.CharacterUIData.PickMeVOEvent @ 0x150 size: 0x8 0000021ea3b522c0
[UCharacterUIData] StructProperty ShooterGame.CharacterUIData.BackgroundGradientColor1 @ 0x158 size: 0x10 0000021ea3b52360
[UCharacterUIData] StructProperty ShooterGame.CharacterUIData.BackgroundGradientColor2 @ 0x168 size: 0x10 0000021ea3b52400
[UCharacterUIData] StructProperty ShooterGame.CharacterUIData.BackgroundGradientColor3 @ 0x178 size: 0x10 0000021ea3b524a0
[UCharacterUIData] StructProperty ShooterGame.CharacterUIData.BackgroundGradientColor4 @ 0x188 size: 0x10 0000021ea3b52540
[000814] Class ShooterGame.CharacterDataAsset //size: 0x198, class UCharacterDataAsset : public UAresBasePrimaryDataAsset {};
[UCharacterDataAsset] SoftClassProperty ShooterGame.CharacterDataAsset.Character @ 0x50 size: 0x30 0000021ea3b51820
[UCharacterDataAsset] SoftClassProperty ShooterGame.CharacterDataAsset.UIData @ 0x80 size: 0x30 0000021ea3b518c0
[UCharacterDataAsset] SoftClassProperty ShooterGame.CharacterDataAsset.Role @ 0xB0 size: 0x30 0000021ea3b51960
[UCharacterDataAsset] SoftObjectProperty ShooterGame.CharacterDataAsset.FullPortrait @ 0xE0 size: 0x30 0000021ea3b51a00
[UCharacterDataAsset] SoftObjectProperty ShooterGame.CharacterDataAsset.CharacterBackground @ 0x110 size: 0x30 0000021ea3b51aa0
[UCharacterDataAsset] BoolProperty ShooterGame.CharacterDataAsset.FullPortraitRightFacing @ 0x140 size: 0x1 0000021ea3b51b40
[UCharacterDataAsset] SoftClassProperty ShooterGame.CharacterDataAsset.CharacterSelectFXC @ 0x148 size: 0x30 0000021ea3b51be0
[UCharacterDataAsset] NameProperty ShooterGame.CharacterDataAsset.DeveloperName @ 0x178 size: 0xC 0000021ea3b13980
[UCharacterDataAsset] NameProperty ShooterGame.CharacterDataAsset.ShippingName @ 0x184 size: 0xC 0000021ea3b13a00
[UCharacterDataAsset] BoolProperty ShooterGame.CharacterDataAsset.bIsPlayableCharacter @ 0x190 size: 0x1 0000021ea3b51c80
[UCharacterDataAsset] BoolProperty ShooterGame.CharacterDataAsset.bAvailableForTest @ 0x191 size: 0x1 0000021ea3b51d20
[000815] Class ShooterGame.AresTouchPad //size: 0x9F0, class UAresTouchPad : public UAresTouchWidget {};
[UAresTouchPad] MulticastInlineDelegateProperty ShooterGame.AresTouchPad.OnPadPressed @ 0x960 size: 0x10 0000021ea3b53580
[UAresTouchPad] MulticastInlineDelegateProperty ShooterGame.AresTouchPad.OnPadReleased @ 0x970 size: 0x10 0000021ea3b53620
[UAresTouchPad] MulticastInlineDelegateProperty ShooterGame.AresTouchPad.OnPadMoved @ 0x980 size: 0x10 0000021ea3b536c0
[UAresTouchPad] MulticastInlineDelegateProperty ShooterGame.AresTouchPad.OnPadIndexPressed @ 0x990 size: 0x10 0000021ea3b53760
[UAresTouchPad] MulticastInlineDelegateProperty ShooterGame.AresTouchPad.OnPadIndexReleased @ 0x9A0 size: 0x10 0000021ea3b53800
[UAresTouchPad] MulticastInlineDelegateProperty ShooterGame.AresTouchPad.OnPadIndexMoved @ 0x9B0 size: 0x10 0000021ea3b538a0
[UAresTouchPad] MulticastInlineDelegateProperty ShooterGame.AresTouchPad.OnPadXLocationChanged @ 0x9C0 size: 0x10 0000021ea3b53940
[UAresTouchPad] MulticastInlineDelegateProperty ShooterGame.AresTouchPad.OnPadYLocationChanged @ 0x9D0 size: 0x10 0000021ea3b539e0
[UAresTouchPad] WeakObjectProperty ShooterGame.AresTouchPad.TouchPadComponent @ 0x9E0 size: 0x8 0000021ea3b53a80
[UAresTouchPad] IntProperty ShooterGame.AresTouchPad.MaxTouchesAllowed @ 0x9E8 size: 0x4 0000021ea3b13900
[000816] Class ShooterGame.AresCharacterAimingTouchPad //size: 0xA08, class UAresCharacterAimingTouchPad : public UAresTouchPad {};
[UAresCharacterAimingTouchPad] ArrayProperty ShooterGame.AresCharacterAimingTouchPad.DebugHudElementClasses @ 0x9F8 size: 0x10 0000021ea3b534e0
[000817] Class ShooterGame.AresCharacterHUDMobile //size: 0x370, class UAresCharacterHUDMobile : public UUserWidget {};
[UAresCharacterHUDMobile] MapProperty ShooterGame.AresCharacterHUDMobile.AnimationMap @ 0x2C8 size: 0x50 0000021ea355a9c0
[UAresCharacterHUDMobile] MapProperty ShooterGame.AresCharacterHUDMobile.SlotNameToWidgetInstance @ 0x318 size: 0x50 0000021ea355aa80
[UAresCharacterHUDMobile] ObjectProperty ShooterGame.AresCharacterHUDMobile.ParentTouchScreen @ 0x368 size: 0x8 0000021ea3b52ea0
[000818] Class ShooterGame.AresCheatAutoCompletePopulator //size: 0x50, class UAresCheatAutoCompletePopulator : public UObject {};
[UAresCheatAutoCompletePopulator] StructProperty ShooterGame.AresCheatAutoCompletePopulator.DevOnlyGunNamesToEquippableDataAssetsDataTable @ 0x30 size: 0x20 0000021ea3b52a40
[000819] Class Engine.PlayerController //size: 0x738, class APlayerController : public AController {};
[APlayerController] ObjectProperty Engine.PlayerController.Player @ 0x458 size: 0x8 0000021ea3c18620
[APlayerController] ObjectProperty Engine.PlayerController.AcknowledgedPawn @ 0x460 size: 0x8 0000021ea3c186c0
[APlayerController] ObjectProperty Engine.PlayerController.ControllingDirTrackInst @ 0x468 size: 0x8 0000021ea3c18760
[APlayerController] ObjectProperty Engine.PlayerController.MyHUD @ 0x470 size: 0x8 0000021ea3c18800
[APlayerController] ObjectProperty Engine.PlayerController.PlayerCameraManager @ 0x478 size: 0x8 0000021ea3c188a0
[APlayerController] ClassProperty Engine.PlayerController.PlayerCameraManagerClass @ 0x480 size: 0x8 0000021ea3c18940
[APlayerController] BoolProperty Engine.PlayerController.bAutoManageActiveCameraTarget @ 0x488 size: 0x1 0000021ea3c189e0
[APlayerController] ArrayProperty Engine.PlayerController.HiddenActors @ 0x490 size: 0x10 0000021ea3c18b20
[APlayerController] ArrayProperty Engine.PlayerController.HiddenPrimitiveComponents @ 0x4A0 size: 0x10 0000021ea3c18c60
[APlayerController] FloatProperty Engine.PlayerController.LastSpectatorStateSynchTime @ 0x4B4 size: 0x4 0000021ea3bc8200
[APlayerController] StructProperty Engine.PlayerController.LastSpectatorSyncLocation @ 0x4B8 size: 0xC 0000021ea3c18d00
[APlayerController] StructProperty Engine.PlayerController.LastSpectatorSyncRotation @ 0x4C4 size: 0xC 0000021ea3c18da0
[APlayerController] IntProperty Engine.PlayerController.ClientCap @ 0x4D0 size: 0x4 0000021ea3bc8280
[APlayerController] ObjectProperty Engine.PlayerController.CheatManager @ 0x4D8 size: 0x8 0000021ea3c18e40
[APlayerController] ClassProperty Engine.PlayerController.CheatClass @ 0x4E0 size: 0x8 0000021ea3c18ee0
[APlayerController] ObjectProperty Engine.PlayerController.PlayerInput @ 0x4E8 size: 0x8 0000021ea3c18f80
[APlayerController] ArrayProperty Engine.PlayerController.ActiveForceFeedbackEffects @ 0x4F0 size: 0x10 0000021ea3c16780
[APlayerController] MulticastInlineDelegateProperty Engine.PlayerController.OnCinematicModeUpdated @ 0x578 size: 0x10 0000021ea3c16820
[APlayerController] BoolProperty Engine.PlayerController.bPlayerIsWaiting @ 0x588 size: 0x1 0000021ea3c168c0
[APlayerController] ByteProperty Engine.PlayerController.NetPlayerIndex @ 0x58C size: 0x1 0000021ea3c16960
[APlayerController] ObjectProperty Engine.PlayerController.PendingSwapConnection @ 0x5C8 size: 0x8 0000021ea3c16a00
[APlayerController] ObjectProperty Engine.PlayerController.NetConnection @ 0x5D0 size: 0x8 0000021ea3c16aa0
[APlayerController] FloatProperty Engine.PlayerController.InputYawScale @ 0x5E4 size: 0x4 0000021ea3bc8300
[APlayerController] FloatProperty Engine.PlayerController.InputPitchScale @ 0x5E8 size: 0x4 0000021ea3bc8380
[APlayerController] FloatProperty Engine.PlayerController.InputRollScale @ 0x5EC size: 0x4 0000021ea3bc8400
[APlayerController] BoolProperty Engine.PlayerController.bShowMouseCursor @ 0x5F0 size: 0x1 0000021ea3c16b40
[APlayerController] BoolProperty Engine.PlayerController.bEnableClickEvents @ 0x5F0 size: 0x1 0000021ea3c16be0
[APlayerController] BoolProperty Engine.PlayerController.bEnableTouchEvents @ 0x5F0 size: 0x1 0000021ea3c16c80
[APlayerController] BoolProperty Engine.PlayerController.bEnableMouseOverEvents @ 0x5F0 size: 0x1 0000021ea3c16d20
[APlayerController] BoolProperty Engine.PlayerController.bEnableTouchOverEvents @ 0x5F0 size: 0x1 0000021ea3c16dc0
[APlayerController] BoolProperty Engine.PlayerController.bForceFeedbackEnabled @ 0x5F0 size: 0x1 0000021ea3c16e60
[APlayerController] FloatProperty Engine.PlayerController.ForceFeedbackScale @ 0x5F4 size: 0x4 0000021ea3bc6380
[APlayerController] ArrayProperty Engine.PlayerController.ClickEventKeys @ 0x5F8 size: 0x10 0000021ea3c16fa0
[APlayerController] ByteProperty Engine.PlayerController.DefaultMouseCursor @ 0x608 size: 0x1 0000021ea3c17040
[APlayerController] ByteProperty Engine.PlayerController.CurrentMouseCursor @ 0x609 size: 0x1 0000021ea3c170e0
[APlayerController] ByteProperty Engine.PlayerController.DefaultClickTraceChannel @ 0x60A size: 0x1 0000021ea3c17180
[APlayerController] ByteProperty Engine.PlayerController.CurrentClickTraceChannel @ 0x60B size: 0x1 0000021ea3c17220
[APlayerController] FloatProperty Engine.PlayerController.HitResultTraceDistance @ 0x60C size: 0x4 0000021ea3bc6400
[APlayerController] UInt16Property Engine.PlayerController.SeamlessTravelCount @ 0x610 size: 0x2 0000021ea3bc6480
[APlayerController] UInt16Property Engine.PlayerController.LastCompletedSeamlessTravelCount @ 0x612 size: 0x2 0000021ea3bc6500
[APlayerController] ObjectProperty Engine.PlayerController.InactiveStateInputComponent @ 0x688 size: 0x8 0000021ea3c172c0
[APlayerController] BoolProperty Engine.PlayerController.bShouldPerformFullTickWhenPaused @ 0x690 size: 0x1 0000021ea3c17360
[APlayerController] ObjectProperty Engine.PlayerController.CurrentTouchInterface @ 0x6A8 size: 0x8 0000021ea3c17400
[APlayerController] ObjectProperty Engine.PlayerController.SpectatorPawn @ 0x700 size: 0x8 0000021ea3c174a0
[APlayerController] BoolProperty Engine.PlayerController.bIsLocalPlayerController @ 0x70C size: 0x1 0000021ea3c17540
[APlayerController] StructProperty Engine.PlayerController.SpawnLocation @ 0x710 size: 0xC 0000021ea3c175e0
[000820] Class ShooterGame.BasePlayerController //size: 0x738, class ABasePlayerController : public APlayerController {};
[000821] Class ShooterGame.AresPlayerController //size: 0x990, class AAresPlayerController : public ABasePlayerController {};
[AAresPlayerController] MulticastInlineDelegateProperty ShooterGame.AresPlayerController.OnScreenTransitionUpdated @ 0x748 size: 0x10 0000021ea3c1f380
[AAresPlayerController] MulticastInlineDelegateProperty ShooterGame.AresPlayerController.OnScoreboardVisibleUpdated @ 0x758 size: 0x10 0000021ea3c1f420
[AAresPlayerController] MulticastInlineDelegateProperty ShooterGame.AresPlayerController.OnAresPlayerStateChanged @ 0x770 size: 0x10 0000021ea3c1f4c0
[AAresPlayerController] MulticastInlineDelegateProperty ShooterGame.AresPlayerController.OnPlayerViewTargetModeChanged @ 0x800 size: 0x10 0000021ea3c1f560
[AAresPlayerController] MulticastInlineDelegateProperty ShooterGame.AresPlayerController.OnPlayerViewTargetChanged @ 0x810 size: 0x10 0000021ea3c1f600
[AAresPlayerController] EnumProperty ShooterGame.AresPlayerController.PreviousAnalogPlayerState @ 0x820 size: 0x1 0000021ea3c1f740
[AAresPlayerController] ByteProperty ShooterGame.AresPlayerController.LastKnownTargetID @ 0x821 size: 0x1 0000021ea3c1cea0
[AAresPlayerController] MulticastInlineDelegateProperty ShooterGame.AresPlayerController.OnInputModeChanged @ 0x828 size: 0x10 0000021ea3c1cf40
[AAresPlayerController] ObjectProperty ShooterGame.AresPlayerController.UIManager @ 0x850 size: 0x8 0000021ea3c1cfe0
[AAresPlayerController] ObjectProperty ShooterGame.AresPlayerController.UIDirector @ 0x858 size: 0x8 0000021ea3c1d080
[AAresPlayerController] BoolProperty ShooterGame.AresPlayerController.bCreateUIInstancesFromGlobals @ 0x860 size: 0x1 0000021ea3c1d120
[AAresPlayerController] ObjectProperty ShooterGame.AresPlayerController.UICoordinator @ 0x868 size: 0x8 0000021ea3c1d1c0
[AAresPlayerController] ObjectProperty ShooterGame.AresPlayerController.MinimapManager @ 0x870 size: 0x8 0000021ea3c1d260
[AAresPlayerController] ObjectProperty ShooterGame.AresPlayerController.CachedShooterCharacter @ 0x880 size: 0x8 0000021ea3c1d300
[AAresPlayerController] ObjectProperty ShooterGame.AresPlayerController.CachedShooterCamera @ 0x888 size: 0x8 0000021ea3c1d3a0
[AAresPlayerController] ObjectProperty ShooterGame.AresPlayerController.ScreenTransitionComponent @ 0x890 size: 0x8 0000021ea3c1d440
[AAresPlayerController] ObjectProperty ShooterGame.AresPlayerController.ViewTargetComponent @ 0x898 size: 0x8 0000021ea3c1d4e0
[AAresPlayerController] ObjectProperty ShooterGame.AresPlayerController.GamepadInputComponent @ 0x8A0 size: 0x8 0000021ea3c1d580
[AAresPlayerController] ObjectProperty ShooterGame.AresPlayerController.SpectateInOrderActionComponent @ 0x8A8 size: 0x8 0000021ea3c1d620
[AAresPlayerController] ObjectProperty ShooterGame.AresPlayerController.SpectateSpecificActionComponent @ 0x8B0 size: 0x8 0000021ea3c1d6c0
[AAresPlayerController] ClassProperty ShooterGame.AresPlayerController.MapSpectateKeybindComponentClass @ 0x8B8 size: 0x8 0000021ea3c1d760
[AAresPlayerController] StructProperty ShooterGame.AresPlayerController.SpectateRequestRateLimiter @ 0x8C0 size: 0x30 0000021ea3c1d800
[AAresPlayerController] StrProperty ShooterGame.AresPlayerController.MatchID @ 0x918 size: 0x10 0000021ea3bc8a00
[AAresPlayerController] ObjectProperty ShooterGame.AresPlayerController.AimToolingComponent @ 0x930 size: 0x8 0000021ea3c1d8a0
[AAresPlayerController] ObjectProperty ShooterGame.AresPlayerController.MovementToolingComponent @ 0x938 size: 0x8 0000021ea3c1d940
[AAresPlayerController] ObjectProperty ShooterGame.AresPlayerController.RemoteClientMovementComponent @ 0x978 size: 0x8 0000021ea3c1d9e0
[000822] Class Engine.CheatManager //size: 0x80, class UCheatManager : public UObject {};
[UCheatManager] ObjectProperty Engine.CheatManager.DebugCameraControllerRef @ 0x30 size: 0x8 0000021ea3b54de0
[UCheatManager] ClassProperty Engine.CheatManager.DebugCameraControllerClass @ 0x38 size: 0x8 0000021ea3b54e80
[000823] Class ShooterGame.AresCheatManagerBase //size: 0x80, class UAresCheatManagerBase : public UCheatManager {};
[000824] Class ShooterGame.AresCheatManager //size: 0xF8, class UAresCheatManager : public UAresCheatManagerBase {};
[UAresCheatManager] ObjectProperty ShooterGame.AresCheatManager.GreenScreenMaterial @ 0x80 size: 0x8 0000021ea3b54840
[UAresCheatManager] StructProperty ShooterGame.AresCheatManager.GreenScreenMaterialName @ 0x88 size: 0x20 0000021ea3b548e0
[UAresCheatManager] MapProperty ShooterGame.AresCheatManager.StaticMeshToOriginalMaterialsMap @ 0xA8 size: 0x50 0000021ea355a900
[000825] Class ShooterGame.AresClientEvents //size: 0x68, class UAresClientEvents : public UObject {};
[UAresClientEvents] MulticastInlineDelegateProperty ShooterGame.AresClientEvents.OnBugCommandDelegate @ 0x30 size: 0x10 0000021ea3b54660
[UAresClientEvents] MulticastInlineDelegateProperty ShooterGame.AresClientEvents.OnPlatformUnhealthy @ 0x40 size: 0x10 0000021ea3b54700
[UAresClientEvents] MulticastInlineDelegateProperty ShooterGame.AresClientEvents.OnInitScreenComplete @ 0x50 size: 0x10 0000021ea3b547a0
[000826] Class ShooterGame.AresClientGameInstance //size: 0x6C0, class UAresClientGameInstance : public UAresBaseGameInstance {};
[UAresClientGameInstance] StrProperty ShooterGame.AresClientGameInstance.ErrorMessage @ 0x58 size: 0x10 0000021ea3b16100
[UAresClientGameInstance] MulticastInlineDelegateProperty ShooterGame.AresClientGameInstance.ClientGameInstanceInitStatusChanged @ 0x68 size: 0x10 0000021ea3b5f920
[UAresClientGameInstance] EnumProperty ShooterGame.AresClientGameInstance.InitStatus @ 0x78 size: 0x1 0000021ea3b5fa60
[UAresClientGameInstance] MulticastInlineDelegateProperty ShooterGame.AresClientGameInstance.OnPatchContentUpToDate @ 0x80 size: 0x10 0000021ea3b5fb00
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.LatencyService @ 0x90 size: 0x8 0000021ea3b5fba0
[UAresClientGameInstance] MulticastInlineDelegateProperty ShooterGame.AresClientGameInstance.OnQuitGameInstance @ 0x98 size: 0x10 0000021ea3b5fc40
[UAresClientGameInstance] MulticastInlineDelegateProperty ShooterGame.AresClientGameInstance.OnRequestDestroyWindow @ 0xA8 size: 0x10 0000021ea3b5fce0
[UAresClientGameInstance] BoolProperty ShooterGame.AresClientGameInstance.bDidPlayIntroCinematic @ 0xB8 size: 0x1 0000021ea3b5fd80
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.ConfigManager @ 0xC0 size: 0x8 0000021ea3b5fe20
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.RSOManager @ 0xC8 size: 0x8 0000021ea3b5fec0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.SessionManager @ 0xD0 size: 0x8 0000021ea3b5ff60
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.RMSManager @ 0xD8 size: 0x8 0000021ea3b5e340
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.PersonalizationManagerV2 @ 0xE0 size: 0x8 0000021ea3b5e3e0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.PartyManager @ 0xE8 size: 0x8 0000021ea3b5e480
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.PlayerReportManager @ 0xF0 size: 0x8 0000021ea3b5e520
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.GlobalAudioManager @ 0xF8 size: 0x8 0000021ea3b5e5c0
[UAresClientGameInstance] IntProperty ShooterGame.AresClientGameInstance.PlaytimeWidgetZOrder @ 0x100 size: 0x4 0000021ea3b16180
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.PlaytimeManagerWidget @ 0x108 size: 0x8 0000021ea3b5e660
[UAresClientGameInstance] SoftClassProperty ShooterGame.AresClientGameInstance.GlobalAudioManagerAssetClass @ 0x110 size: 0x30 0000021ea3b5e700
[UAresClientGameInstance] SoftClassProperty ShooterGame.AresClientGameInstance.PlaytimeManagerWidgetAssetClass @ 0x140 size: 0x30 0000021ea3b5e7a0
[UAresClientGameInstance] SoftClassProperty ShooterGame.AresClientGameInstance.LeaveMatchConfirmationClass @ 0x170 size: 0x30 0000021ea3b5e840
[UAresClientGameInstance] ClassProperty ShooterGame.AresClientGameInstance.AresSettingsManagerClass @ 0x1A0 size: 0x8 0000021ea3b5e8e0
[UAresClientGameInstance] ClassProperty ShooterGame.AresClientGameInstance.ActionTraitsManagerClass @ 0x1A8 size: 0x8 0000021ea3b5e980
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.LeaveMatchConfirmationWidget @ 0x1B0 size: 0x8 0000021ea3b5ea20
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.TelemetryPersistence @ 0x1B8 size: 0x8 0000021ea3b5eac0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.PlatformInitializer @ 0x1C0 size: 0x8 0000021ea3b5eb60
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.RiotGamesApiClient @ 0x1C8 size: 0x8 0000021ea3b5ec00
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.WidgetRegistry @ 0x1D0 size: 0x8 0000021ea3b5eca0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.MyGameInstance @ 0x1D8 size: 0x8 0000021ea3b5ed40
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.ContentIndexManager @ 0x1E0 size: 0x8 0000021ea3b5ede0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.InventoryInitManager @ 0x1E8 size: 0x8 0000021ea3b5ee80
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.AntiAddictionManager @ 0x1F0 size: 0x8 0000021ea3b5ef20
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.AntiAddictionSessionManager @ 0x1F8 size: 0x8 0000021ea3b5efc0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.VoiceManager @ 0x200 size: 0x8 0000021ea3b5f060
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.ChatFriendsMetadataManager @ 0x208 size: 0x8 0000021ea3b5f100
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.PresenceManager @ 0x210 size: 0x8 0000021ea3b5f1a0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.PresenceUpdater @ 0x218 size: 0x8 0000021ea3b5f240
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.TextChatManagerV2 @ 0x220 size: 0x8 0000021ea3b5f2e0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.MutedPatternsManager @ 0x228 size: 0x8 0000021ea3b5f380
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.ThreadedChatManager @ 0x230 size: 0x8 0000021ea3b5f420
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.FriendsManager @ 0x238 size: 0x8 0000021ea3b5f4c0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.DisplayNameManager @ 0x240 size: 0x8 0000021ea3b5f560
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.PlatformInitSettingsManager @ 0x248 size: 0x8 0000021ea3b5f600
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.RiotProductManager @ 0x250 size: 0x8 0000021ea3b5f6a0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.AresSettingsManager @ 0x258 size: 0x8 0000021ea3b5f740
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.RoamingSettingsManager @ 0x260 size: 0x8 0000021ea3b5cea0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.CustomGameManager @ 0x268 size: 0x8 0000021ea3b5cf40
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.CoreGameManager @ 0x270 size: 0x8 0000021ea3b5cfe0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.VoiceRoomManager @ 0x278 size: 0x8 0000021ea3b5d080
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.MatchDetailsManager @ 0x280 size: 0x8 0000021ea3b5d120
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.MMRManager @ 0x288 size: 0x8 0000021ea3b5d1c0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.ContentManager @ 0x290 size: 0x8 0000021ea3b5d260
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.GameFlowStateManager @ 0x298 size: 0x8 0000021ea3b5d300
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.GameFlowPredictionManager @ 0x2A0 size: 0x8 0000021ea3b5d3a0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.ServiceTickerManager @ 0x2A8 size: 0x8 0000021ea3b5d440
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.MatchHistoryManager @ 0x2B0 size: 0x8 0000021ea3b5d4e0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.MatchHistoryViewController @ 0x2B8 size: 0x8 0000021ea3b5d580
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.TravelManager @ 0x2C0 size: 0x8 0000021ea3b5d620
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.PreloadManager @ 0x2C8 size: 0x8 0000021ea3b5d6c0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.PlayerFeedbackToolPluginManager @ 0x2D0 size: 0x8 0000021ea3b5d760
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.PartyModel @ 0x2D8 size: 0x8 0000021ea3b5d800
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.PlatformPlayerManager @ 0x2E0 size: 0x8 0000021ea3b5d8a0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.PartyViewController @ 0x2E8 size: 0x8 0000021ea3b5d940
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.SocialViewController @ 0x2F0 size: 0x8 0000021ea3b5d9e0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.PatchNotesManager @ 0x2F8 size: 0x8 0000021ea3b5da80
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.WatermarkManager @ 0x300 size: 0x8 0000021ea3b5db20
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.InventoryManager @ 0x308 size: 0x8 0000021ea3b5dbc0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.PlayerListingManager @ 0x310 size: 0x8 0000021ea3b5dc60
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.WhisperChatManager @ 0x318 size: 0x8 0000021ea3b5dd00
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.NotificationManager @ 0x320 size: 0x8 0000021ea3b5dda0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.DebugNotificationEmitter @ 0x328 size: 0x8 0000021ea3b5de40
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.PartyNotificationManager @ 0x330 size: 0x8 0000021ea3b5dee0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.FriendNotificationManager @ 0x338 size: 0x8 0000021ea3b5df80
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.PlayerReportNotificationManager @ 0x340 size: 0x8 0000021ea3b5e020
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.VoiceModel @ 0x348 size: 0x8 0000021ea3b5e0c0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.VoicePreferencesManager @ 0x350 size: 0x8 0000021ea3b5e160
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.VoiceViewController @ 0x358 size: 0x8 0000021ea3b5e200
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.MatchmakingManager @ 0x360 size: 0x8 0000021ea3b5e2a0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.PregameManager @ 0x368 size: 0x8 0000021ea3b5ba00
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.ContractsManager @ 0x370 size: 0x8 0000021ea3b5baa0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.ContractDefinitionsManager @ 0x378 size: 0x8 0000021ea3b5bb40
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.ContractsViewController @ 0x380 size: 0x8 0000021ea3b5bbe0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.CrosshairManager @ 0x388 size: 0x8 0000021ea3b5bc80
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.RewardGrantModelFactory @ 0x390 size: 0x8 0000021ea3b5bd20
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.VanguardManager @ 0x398 size: 0x8 0000021ea3b5bdc0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.DropInLoadingManager @ 0x3A0 size: 0x8 0000021ea3b5be60
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.ChatSessionManager @ 0x3A8 size: 0x8 0000021ea3b5bf00
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.PurchaseManager @ 0x3B0 size: 0x8 0000021ea3b5bfa0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.StoreManager @ 0x3B8 size: 0x8 0000021ea3b5c040
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.StoreUITelemetryManager @ 0x3C0 size: 0x8 0000021ea3b5c0e0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.StoreViewController @ 0x3C8 size: 0x8 0000021ea3b5c180
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.PlayerFeedbackToolViewController @ 0x3D0 size: 0x8 0000021ea3b5c220
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.AresClientEvents @ 0x3D8 size: 0x8 0000021ea3b5c2c0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.CompetitiveTierUpdater @ 0x3E0 size: 0x8 0000021ea3b5c360
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.PlayerIdentityUpdater @ 0x3E8 size: 0x8 0000021ea3b5c400
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.ProvisioningErrorNotificationManager @ 0x3F0 size: 0x8 0000021ea3b5c4a0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.LegalInfoManager @ 0x3F8 size: 0x8 0000021ea3b5c540
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.MapLoadModel @ 0x400 size: 0x8 0000021ea3b5c5e0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.MenuStackManager @ 0x408 size: 0x8 0000021ea3b5c680
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.ModalManager @ 0x410 size: 0x8 0000021ea3b5c720
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.PlayerAliasManager @ 0x418 size: 0x8 0000021ea3b5c7c0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.PaymentsManager @ 0x420 size: 0x8 0000021ea3b5c860
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.PingManager @ 0x428 size: 0x8 0000021ea3b5c900
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.OnlineIdentityManager @ 0x430 size: 0x8 0000021ea3b5c9a0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.PlayerSettingsTelemetry @ 0x438 size: 0x8 0000021ea3b5ca40
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.UITelemetryManager @ 0x440 size: 0x8 0000021ea3b5cae0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.ActionTraitsManager @ 0x448 size: 0x8 0000021ea3b5cb80
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.ActionBindingsManager @ 0x450 size: 0x8 0000021ea3b5cc20
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.PlayerFacingPerfManager @ 0x458 size: 0x8 0000021ea3b5ccc0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.ApplicationRepairManager @ 0x460 size: 0x8 0000021ea3b5cd60
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.ArsenalViewController @ 0x468 size: 0x8 0000021ea3b5ce00
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.PlayerAffinityManager @ 0x470 size: 0x8 0000021ea3b5a560
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.PatchAvailabilityManager @ 0x478 size: 0x8 0000021ea3b5a600
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.PatchManager @ 0x480 size: 0x8 0000021ea3b5a6a0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.RiotClientConfigManager @ 0x488 size: 0x8 0000021ea3b5a740
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.NPELoader @ 0x490 size: 0x8 0000021ea3b5a7e0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.TransitionModelManager @ 0x498 size: 0x8 0000021ea3b5a880
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.TutorialManager @ 0x4A0 size: 0x8 0000021ea3b5a920
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.LoginQueueManager @ 0x4A8 size: 0x8 0000021ea3b5a9c0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.RiotClientHeartbeatManager @ 0x4B0 size: 0x8 0000021ea3b5aa60
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.LocalePreferenceManager @ 0x4B8 size: 0x8 0000021ea3b5ab00
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.VNGManager @ 0x4C0 size: 0x8 0000021ea3b5aba0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.MassRewardsManager @ 0x4C8 size: 0x8 0000021ea3b5ac40
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.RestrictionsManager @ 0x4D0 size: 0x8 0000021ea3b5ace0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.AccountXPManager @ 0x4D8 size: 0x8 0000021ea3b5ad80
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.ReporterFeedbackManager @ 0x4E0 size: 0x8 0000021ea3b5ae20
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.RiotWarningManager @ 0x4E8 size: 0x8 0000021ea3b5aec0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.RosterManager @ 0x4F0 size: 0x8 0000021ea3b5af60
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.RosterViewController @ 0x4F8 size: 0x8 0000021ea3b5b000
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.TournamentsManager @ 0x500 size: 0x8 0000021ea3b5b0a0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.PremierManager @ 0x508 size: 0x8 0000021ea3b5b140
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.PremierRosterViewController @ 0x510 size: 0x8 0000021ea3b5b1e0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.MainMenuTelemetryManager @ 0x518 size: 0x8 0000021ea3b5b280
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.HovercardCacheManager @ 0x520 size: 0x8 0000021ea3b5b320
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.EULAManager @ 0x528 size: 0x8 0000021ea3b5b3c0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.AVSManager @ 0x530 size: 0x8 0000021ea3b5b460
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.DailyTicketManager @ 0x538 size: 0x8 0000021ea3b5b500
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.JuiceScreenViewController @ 0x540 size: 0x8 0000021ea3b5b5a0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.FavoritesManager @ 0x548 size: 0x8 0000021ea3b5b640
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.ContentFilterViewController @ 0x550 size: 0x8 0000021ea3b5b6e0
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.ContentFilterUITelemetryManager @ 0x558 size: 0x8 0000021ea3b5b780
[UAresClientGameInstance] BoolProperty ShooterGame.AresClientGameInstance.RiotLoggedIn @ 0x560 size: 0x1 0000021ea3b5b820
[UAresClientGameInstance] BoolProperty ShooterGame.AresClientGameInstance.bPatchFiles @ 0x561 size: 0x1 0000021ea3b5b8c0
[UAresClientGameInstance] BoolProperty ShooterGame.AresClientGameInstance.bNoRiotClient @ 0x562 size: 0x1 0000021ea3b5b960
[UAresClientGameInstance] BoolProperty ShooterGame.AresClientGameInstance.bPendingLogoutOnExit @ 0x563 size: 0x1 0000021ea3b590c0
[UAresClientGameInstance] BoolProperty ShooterGame.AresClientGameInstance.UserPatchConfirmed @ 0x564 size: 0x1 0000021ea3b59160
[UAresClientGameInstance] ObjectProperty ShooterGame.AresClientGameInstance.UserInfoNotificationManager @ 0x568 size: 0x8 0000021ea3b59200
[UAresClientGameInstance] StructProperty ShooterGame.AresClientGameInstance.ClientInstanceInfo @ 0x578 size: 0x148 0000021ea3b592a0
[000827] Class ShooterGame.AresClientGameInstance_NativePlatform //size: 0x738, class UAresClientGameInstance_NativePlatform : public UAresClientGameInstance {};
[UAresClientGameInstance_NativePlatform] ObjectProperty ShooterGame.AresClientGameInstance_NativePlatform.GameInstance @ 0x6C8 size: 0x8 0000021ea3b81280
[UAresClientGameInstance_NativePlatform] ObjectProperty ShooterGame.AresClientGameInstance_NativePlatform.NativePlatformFriendsManager @ 0x6D0 size: 0x8 0000021ea3b81320
[000828] Class ShooterGame.AresClientGameInstance_Touch //size: 0x740, class UAresClientGameInstance_Touch : public UAresClientGameInstance {};
[UAresClientGameInstance_Touch] StrProperty ShooterGame.AresClientGameInstance_Touch.TouchAimToolsTuningComponentClass @ 0x6C0 size: 0x10 0000021ea3b15e00
[UAresClientGameInstance_Touch] MulticastInlineDelegateProperty ShooterGame.AresClientGameInstance_Touch.OnConnectionInfoUpdatedDelegate @ 0x6D0 size: 0x10 0000021ea3b804c0
[UAresClientGameInstance_Touch] MulticastInlineDelegateProperty ShooterGame.AresClientGameInstance_Touch.OnThermalStateChangedDelegate @ 0x6E0 size: 0x10 0000021ea3b80560
[UAresClientGameInstance_Touch] ObjectProperty ShooterGame.AresClientGameInstance_Touch.WidgetLayoutManager @ 0x6F8 size: 0x8 0000021ea3b80600
[UAresClientGameInstance_Touch] ObjectProperty ShooterGame.AresClientGameInstance_Touch.AresTouchManager @ 0x700 size: 0x8 0000021ea3b806a0
[UAresClientGameInstance_Touch] ObjectProperty ShooterGame.AresClientGameInstance_Touch.PushNotificationsManager @ 0x708 size: 0x8 0000021ea3b80740
[UAresClientGameInstance_Touch] ObjectProperty ShooterGame.AresClientGameInstance_Touch.MobileOverlayViewController @ 0x710 size: 0x8 0000021ea3b807e0
[UAresClientGameInstance_Touch] ObjectProperty ShooterGame.AresClientGameInstance_Touch.TextChatPanelViewController @ 0x718 size: 0x8 0000021ea3b80880
[UAresClientGameInstance_Touch] ArrayProperty ShooterGame.AresClientGameInstance_Touch.PersistentBlueprintObjects @ 0x720 size: 0x10 0000021ea3b809c0
[000829] Class UMG.ComboBoxString //size: 0xF08, class UComboBoxString : public UWidget {};
[UComboBoxString] ArrayProperty UMG.ComboBoxString.DefaultOptions @ 0x148 size: 0x10 0000021ea3283440
[UComboBoxString] StrProperty UMG.ComboBoxString.SelectedOption @ 0x158 size: 0x10 0000021ea3242780
[UComboBoxString] StructProperty UMG.ComboBoxString.WidgetStyle @ 0x168 size: 0x440 0000021ea32816e0
[UComboBoxString] StructProperty UMG.ComboBoxString.ItemStyle @ 0x5A8 size: 0x838 0000021ea3282180
[UComboBoxString] StructProperty UMG.ComboBoxString.ContentPadding @ 0xDE0 size: 0x10 0000021ea3282220
[UComboBoxString] FloatProperty UMG.ComboBoxString.MaxListHeight @ 0xDF0 size: 0x4 0000021ea3242800
[UComboBoxString] BoolProperty UMG.ComboBoxString.HasDownArrow @ 0xDF4 size: 0x1 0000021ea32822c0
[UComboBoxString] BoolProperty UMG.ComboBoxString.EnableGamepadNavigationMode @ 0xDF5 size: 0x1 0000021ea3282360
[UComboBoxString] StructProperty UMG.ComboBoxString.Font @ 0xDF8 size: 0x60 0000021ea3282860
[UComboBoxString] StructProperty UMG.ComboBoxString.ForegroundColor @ 0xE58 size: 0x28 0000021ea3282900
[UComboBoxString] BoolProperty UMG.ComboBoxString.bIsFocusable @ 0xE80 size: 0x1 0000021ea3280060
[UComboBoxString] DelegateProperty UMG.ComboBoxString.OnGenerateWidgetEvent @ 0xE84 size: 0x14 0000021ea3280100
[UComboBoxString] MulticastInlineDelegateProperty UMG.ComboBoxString.OnSelectionChanged @ 0xE98 size: 0x10 0000021ea32801a0
[UComboBoxString] MulticastInlineDelegateProperty UMG.ComboBoxString.OnOpening @ 0xEA8 size: 0x10 0000021ea3280240
[000830] Class ShooterGame.AresComboBox //size: 0xF20, class UAresComboBox : public UComboBoxString {};
[UAresComboBox] DelegateProperty ShooterGame.AresComboBox.OnGenerateButtonContentWidgetEvent @ 0xF08 size: 0x14 0000021ea3b80380
[000831] Class ShooterGame.AresContextMenuActionBaseWidget //size: 0x2F0, class UAresContextMenuActionBaseWidget : public UUserWidget {};
[UAresContextMenuActionBaseWidget] MulticastInlineDelegateProperty ShooterGame.AresContextMenuActionBaseWidget.OnActionTriggered @ 0x2E0 size: 0x10 0000021ea3b801a0
[000832] Class ShooterGame.AresContextMenuBaseWidget //size: 0x2E0, class UAresContextMenuBaseWidget : public UUserWidget {};
[UAresContextMenuBaseWidget] ClassProperty ShooterGame.AresContextMenuBaseWidget.ActionWidgetClass @ 0x2C8 size: 0x8 0000021ea3b82540
[UAresContextMenuBaseWidget] MulticastInlineDelegateProperty ShooterGame.AresContextMenuBaseWidget.OnAnyActionTriggered @ 0x2D0 size: 0x10 0000021ea3b825e0
[000833] Class UMG.MenuAnchor //size: 0x1B8, class UMenuAnchor : public UContentWidget {};
[UMenuAnchor] ClassProperty UMG.MenuAnchor.MenuClass @ 0x160 size: 0x8 0000021ea328b5a0
[UMenuAnchor] DelegateProperty UMG.MenuAnchor.OnGetMenuContentEvent @ 0x168 size: 0x14 0000021ea328b640
[UMenuAnchor] DelegateProperty UMG.MenuAnchor.OnGetUserMenuContentEvent @ 0x17C size: 0x14 0000021ea328b6e0
[UMenuAnchor] ByteProperty UMG.MenuAnchor.Placement @ 0x190 size: 0x1 0000021ea328b780
[UMenuAnchor] BoolProperty UMG.MenuAnchor.bFitInWindow @ 0x191 size: 0x1 0000021ea328b820
[UMenuAnchor] BoolProperty UMG.MenuAnchor.ShouldDeferPaintingAfterWindowContent @ 0x192 size: 0x1 0000021ea328b8c0
[UMenuAnchor] BoolProperty UMG.MenuAnchor.UseApplicationMenuStack @ 0x193 size: 0x1 0000021ea328b960
[UMenuAnchor] MulticastInlineDelegateProperty UMG.MenuAnchor.OnMenuOpenChanged @ 0x198 size: 0x10 0000021ea32890c0
[000834] Class ShooterGame.AresMenuAnchor //size: 0x1D8, class UAresMenuAnchor : public UMenuAnchor {};
[UAresMenuAnchor] StructProperty ShooterGame.AresMenuAnchor.MenuPosition @ 0x1B8 size: 0x8 0000021ea3b82360
[UAresMenuAnchor] StructProperty ShooterGame.AresMenuAnchor.ActionPadding @ 0x1C0 size: 0x10 0000021ea3b82400
[UAresMenuAnchor] BoolProperty ShooterGame.AresMenuAnchor.AnchorOnMouse @ 0x1D0 size: 0x1 0000021ea3b824a0
[000835] Class ShooterGame.EffectContainer //size: 0x530, class AEffectContainer : public AActor {};
[AEffectContainer] ObjectProperty ShooterGame.EffectContainer.Pool @ 0x3E0 size: 0x8 0000021ea3b833a0
[AEffectContainer] StructProperty ShooterGame.EffectContainer.EffectID @ 0x3E8 size: 0x20 0000021ea3b83440
[AEffectContainer] StructProperty ShooterGame.EffectContainer.EffectData @ 0x408 size: 0x58 0000021ea3b834e0
[AEffectContainer] MulticastInlineDelegateProperty ShooterGame.EffectContainer.OnStartEffect @ 0x460 size: 0x10 0000021ea3b83580
[AEffectContainer] MulticastInlineDelegateProperty ShooterGame.EffectContainer.OnUpdateEffectPerspective @ 0x470 size: 0x10 0000021ea3b83620
[AEffectContainer] MulticastInlineDelegateProperty ShooterGame.EffectContainer.OnEffectDataUpdated @ 0x480 size: 0x10 0000021ea3b836c0
[AEffectContainer] MulticastInlineDelegateProperty ShooterGame.EffectContainer.OnStopEffect @ 0x490 size: 0x10 0000021ea3b83760
[AEffectContainer] MulticastInlineDelegateProperty ShooterGame.EffectContainer.OnResetEffect @ 0x4A0 size: 0x10 0000021ea3b83800
[AEffectContainer] EnumProperty ShooterGame.EffectContainer.AttachType @ 0x4B0 size: 0x1 0000021ea3b83940
[AEffectContainer] BoolProperty ShooterGame.EffectContainer.bObeyOwnerHidden @ 0x4B1 size: 0x1 0000021ea3b839e0
[AEffectContainer] EnumProperty ShooterGame.EffectContainer.MovementSyncType @ 0x4B2 size: 0x1 0000021ea3b83b20
[AEffectContainer] BoolProperty ShooterGame.EffectContainer.bPureEffect @ 0x4B3 size: 0x1 0000021ea3b83bc0
[AEffectContainer] EnumProperty ShooterGame.EffectContainer.SpawnType @ 0x4B4 size: 0x1 0000021ea3b83d00
[AEffectContainer] BoolProperty ShooterGame.EffectContainer.bCosmeticEffect @ 0x4B5 size: 0x1 0000021ea3b83da0
[AEffectContainer] BoolProperty ShooterGame.EffectContainer.bForceOneShotEffect @ 0x4B6 size: 0x1 0000021ea3b81500
[AEffectContainer] FloatProperty ShooterGame.EffectContainer.ReplayEffectOffsetTime @ 0x4B8 size: 0x4 0000021ea3b15600
[AEffectContainer] BoolProperty ShooterGame.EffectContainer.bCurrentPerspectiveIsFirstPerson @ 0x4BD size: 0x1 0000021ea3b815a0
[AEffectContainer] FloatProperty ShooterGame.EffectContainer.EffectTailTime @ 0x4C0 size: 0x4 0000021ea3b15680
[AEffectContainer] ObjectProperty ShooterGame.EffectContainer.PureEffectInstance @ 0x518 size: 0x8 0000021ea3b81640
[AEffectContainer] ObjectProperty ShooterGame.EffectContainer.OwningManager @ 0x520 size: 0x8 0000021ea3b816e0
[AEffectContainer] ObjectProperty ShooterGame.EffectContainer.OriginalTarget @ 0x528 size: 0x8 0000021ea3b81780
[000836] Class ShooterGame.AresTracerInterface //size: 0x620, class AAresTracerInterface : public AEffectContainer {};
[AAresTracerInterface] StructProperty ShooterGame.AresTracerInterface.AdjustedStartLocation @ 0x530 size: 0xC 0000021ea3b82c20
[AAresTracerInterface] StructProperty ShooterGame.AresTracerInterface.BeamDirectionNormalized @ 0x53C size: 0xC 0000021ea3b82cc0
[AAresTracerInterface] NameProperty ShooterGame.AresTracerInterface.TracerBeamIntensityParameterName @ 0x548 size: 0xC 0000021ea3b17180
[AAresTracerInterface] ObjectProperty ShooterGame.AresTracerInterface.BeamComponent @ 0x558 size: 0x8 0000021ea3b82d60
[AAresTracerInterface] ArrayProperty ShooterGame.AresTracerInterface.BeamEmitterIndices @ 0x560 size: 0x10 0000021ea3b82e00
[AAresTracerInterface] FloatProperty ShooterGame.AresTracerInterface.InitialSpeed @ 0x570 size: 0x4 0000021ea3b17280
[AAresTracerInterface] FloatProperty ShooterGame.AresTracerInterface.ImpactDistance @ 0x574 size: 0x4 0000021ea3b17300
[AAresTracerInterface] FloatProperty ShooterGame.AresTracerInterface.AdjustForwardDistance @ 0x578 size: 0x4 0000021ea3b17380
[AAresTracerInterface] FloatProperty ShooterGame.AresTracerInterface.PostImpactLife @ 0x57C size: 0x4 0000021ea3b15300
[AAresTracerInterface] BoolProperty ShooterGame.AresTracerInterface.bPlayImpactForHitCharacters @ 0x580 size: 0x1 0000021ea3b82ea0
[AAresTracerInterface] BoolProperty ShooterGame.AresTracerInterface.bCollapsed @ 0x581 size: 0x1 0000021ea3b82f40
[AAresTracerInterface] BoolProperty ShooterGame.AresTracerInterface.bAutoDisableCollisionOnImpact @ 0x582 size: 0x1 0000021ea3b82fe0
[AAresTracerInterface] StructProperty ShooterGame.AresTracerInterface.EndHitResult @ 0x584 size: 0x94 0000021ea3b83080
[000837] Class ShooterGame.AresContrailTracer //size: 0x620, class AAresContrailTracer : public AAresTracerInterface {};
[AAresContrailTracer] FloatProperty ShooterGame.AresContrailTracer.LastTickTime @ 0x618 size: 0x4 0000021ea3b17100
[000838] Class ShooterGame.AresPlatformDataAsset //size: 0x40, class UAresPlatformDataAsset : public UPrimaryDataAsset {};
[UAresPlatformDataAsset] IntProperty ShooterGame.AresPlatformDataAsset.Priority @ 0x38 size: 0x4 0000021ea3b17000
[UAresPlatformDataAsset] UInt32Property ShooterGame.AresPlatformDataAsset.Platforms @ 0x3C size: 0x4 0000021ea3b17080
[000839] Class ShooterGame.CoreGlobalsDataAsset //size: 0x58, class UCoreGlobalsDataAsset : public UAresPlatformDataAsset {};
[UCoreGlobalsDataAsset] ClassProperty ShooterGame.CoreGlobalsDataAsset.GameInstanceClass @ 0x40 size: 0x8 0000021ea3b82a40
[UCoreGlobalsDataAsset] ObjectProperty ShooterGame.CoreGlobalsDataAsset.ClientFramerateInstabilityThresholdCurve @ 0x48 size: 0x8 0000021ea3b82ae0
[UCoreGlobalsDataAsset] ObjectProperty ShooterGame.CoreGlobalsDataAsset.ClientFramerateInstabilityCriticalThresholdCurve @ 0x50 size: 0x8 0000021ea3b82b80
[000840] Class ShooterGame.AresCustomizationPackInterface //size: 0x30, class UAresCustomizationPackInterface : public UInterface {};
[000841] Class ShooterGame.DebugInformation //size: 0x30, class UDebugInformation : public UInterface {};
[000842] Class ShooterGame.AresDelegates //size: 0x30, class UAresDelegates : public UObject {};
[000843] Class ShooterGame.AresDetachedTracer //size: 0x630, class AAresDetachedTracer : public AAresTracerInterface {};
[AAresDetachedTracer] FloatProperty ShooterGame.AresDetachedTracer.BeamLength @ 0x618 size: 0x4 0000021ea3b16e80
[AAresDetachedTracer] FloatProperty ShooterGame.AresDetachedTracer.LastTickTime @ 0x61C size: 0x4 0000021ea3b16f00
[AAresDetachedTracer] BoolProperty ShooterGame.AresDetachedTracer.bImpacted @ 0x620 size: 0x1 0000021ea3b829a0
[AAresDetachedTracer] FloatProperty ShooterGame.AresDetachedTracer.EndDistance @ 0x624 size: 0x4 0000021ea3b16f80
[000844] Class ShooterGame.AresUIScreen //size: 0x78, class UAresUIScreen : public UObject {};
[UAresUIScreen] EnumProperty ShooterGame.AresUIScreen.Channel @ 0x48 size: 0x1 0000021ea3b84700
[UAresUIScreen] BoolProperty ShooterGame.AresUIScreen.bWidgetsCreated @ 0x49 size: 0x1 0000021ea3b847a0
[UAresUIScreen] IntProperty ShooterGame.AresUIScreen.ViewportZOrder @ 0x4C size: 0x4 0000021ea3b16e00
[UAresUIScreen] BoolProperty ShooterGame.AresUIScreen.bCreateWidgetDefaultOverlayContainer @ 0x70 size: 0x1 0000021ea3b84840
[UAresUIScreen] EnumProperty ShooterGame.AresUIScreen.Visibility @ 0x71 size: 0x1 0000021ea3b84980
[000845] Class ShooterGame.AresDeveloperMenuScreen //size: 0x78, class UAresDeveloperMenuScreen : public UAresUIScreen {};
[000846] Class ShooterGame.AresDeveloperSettings //size: 0x30, class UAresDeveloperSettings : public UObject {};
[000847] Class ShooterGame.GameObject //size: 0x400, class AGameObject : public AActor {};
[AGameObject] ObjectProperty ShooterGame.GameObject.Mesh @ 0x3D0 size: 0x8 0000021ea3b861e0
[AGameObject] ObjectProperty ShooterGame.GameObject.Persistence @ 0x3D8 size: 0x8 0000021ea3b86280
[AGameObject] BoolProperty ShooterGame.GameObject.Invulnerable @ 0x3E0 size: 0x1 0000021ea3b86320
[AGameObject] BoolProperty ShooterGame.GameObject.bIgnoreFriendlyFireModifiers @ 0x3E1 size: 0x1 0000021ea3b863c0
[AGameObject] BoolProperty ShooterGame.GameObject.bPlayImpactEffects @ 0x3E2 size: 0x1 0000021ea3b86460
[AGameObject] FloatProperty ShooterGame.GameObject.PostDeathLifespan @ 0x3E4 size: 0x4 0000021ea3b16a80
[AGameObject] ByteProperty ShooterGame.GameObject.CanBeTeleportedFilter @ 0x3E8 size: 0x1 0000021ea3b86500
[AGameObject] ObjectProperty ShooterGame.GameObject.DamageHandler @ 0x3F0 size: 0x8 0000021ea3b865a0
[AGameObject] ObjectProperty ShooterGame.GameObject.HealthSection @ 0x3F8 size: 0x8 0000021ea3b86640
[000848] Class ShooterGame.AresDoor //size: 0x428, class AAresDoor : public AGameObject {};
[AAresDoor] BoolProperty ShooterGame.AresDoor.bResetOnRound @ 0x400 size: 0x1 0000021ea3b85380
[AAresDoor] EnumProperty ShooterGame.AresDoor.InitialDoorState @ 0x401 size: 0x1 0000021ea3b854c0
[AAresDoor] FloatProperty ShooterGame.AresDoor.DoorSpeed @ 0x404 size: 0x4 0000021ea3b16380
[AAresDoor] FloatProperty ShooterGame.AresDoor.DoorOpenTime @ 0x408 size: 0x4 0000021ea3b16400
[AAresDoor] FloatProperty ShooterGame.AresDoor.DoorCloseTime @ 0x40C size: 0x4 0000021ea3b16480
[AAresDoor] FloatProperty ShooterGame.AresDoor.LocalDoorPos @ 0x410 size: 0x4 0000021ea3b16500
[AAresDoor] FloatProperty ShooterGame.AresDoor.PreviousLocalDoorPos @ 0x414 size: 0x4 0000021ea3b16580
[AAresDoor] StructProperty ShooterGame.AresDoor.DoorStatus @ 0x418 size: 0x2 0000021ea3b85560
[AAresDoor] FloatProperty ShooterGame.AresDoor.DoorOpenStartTime @ 0x41C size: 0x4 0000021ea3b16600
[AAresDoor] FloatProperty ShooterGame.AresDoor.DoorCloseStartTime @ 0x420 size: 0x4 0000021ea3b16680
[AAresDoor] BoolProperty ShooterGame.AresDoor.bMovementSynchronized @ 0x424 size: 0x1 0000021ea3b85600
[000849] Class Engine.DPICustomScalingRule //size: 0x30, class UDPICustomScalingRule : public UObject {};
[000850] Class ShooterGame.AresDPICustomScalingRule //size: 0x40, class UAresDPICustomScalingRule : public UDPICustomScalingRule {};
[UAresDPICustomScalingRule] IntProperty ShooterGame.AresDPICustomScalingRule.CustomReferenceScreenDensity @ 0x30 size: 0x4 0000021ea3b18400
[000851] Class ShooterGame.Projectile //size: 0x4F0, class AProjectile : public AActor {};
[AProjectile] MulticastInlineDelegateProperty ShooterGame.Projectile.OnTeleported @ 0x3D8 size: 0x10 0000021ea3b898e0
[AProjectile] BoolProperty ShooterGame.Projectile.bIsDisarmed @ 0x3E8 size: 0x1 0000021ea3b89980
[AProjectile] MulticastInlineDelegateProperty ShooterGame.Projectile.OnDisarmed @ 0x3F0 size: 0x10 0000021ea3b89a20
[AProjectile] MulticastInlineDelegateProperty ShooterGame.Projectile.OnEntranceHitEvent @ 0x400 size: 0x10 0000021ea3b89ac0
[AProjectile] MulticastInlineDelegateProperty ShooterGame.Projectile.OnExitHitEvent @ 0x410 size: 0x10 0000021ea3b89b60
[AProjectile] MulticastInlineDelegateProperty ShooterGame.Projectile.OnStopEvent @ 0x420 size: 0x10 0000021ea3b89c00
[AProjectile] MulticastInlineDelegateProperty ShooterGame.Projectile.OnMaximumRangeReachedEvent @ 0x460 size: 0x10 0000021ea3b89ca0
[AProjectile] BoolProperty ShooterGame.Projectile.bShouldAlwaysCollideWithAllies @ 0x470 size: 0x1 0000021ea3b89d40
[AProjectile] BoolProperty ShooterGame.Projectile.bIgnoreFriendlyFireModifiers @ 0x471 size: 0x1 0000021ea3b89de0
[AProjectile] BoolProperty ShooterGame.Projectile.bSimulation @ 0x472 size: 0x1 0000021ea3b89e80
[AProjectile] BoolProperty ShooterGame.Projectile.bIsReusable @ 0x473 size: 0x1 0000021ea3b89f20
[AProjectile] BoolProperty ShooterGame.Projectile.bUseProjectilePooling @ 0x474 size: 0x1 0000021ea3b89fc0
[AProjectile] BoolProperty ShooterGame.Projectile.bIsCleanedUpForReuse @ 0x475 size: 0x1 0000021ea3b8a060
[AProjectile] BoolProperty ShooterGame.Projectile.bIsBeingReused @ 0x476 size: 0x1 0000021ea3b8a100
[AProjectile] FloatProperty ShooterGame.Projectile.InitializedForUseTimestamp @ 0x478 size: 0x4 0000021ea3b17b80
[AProjectile] FloatProperty ShooterGame.Projectile.SpeedScale @ 0x47C size: 0x4 0000021ea3b17c00
[AProjectile] FloatProperty ShooterGame.Projectile.DefaultDestroyDelay @ 0x480 size: 0x4 0000021ea3b17c80
[AProjectile] EnumProperty ShooterGame.Projectile.ProjectileSimulationRule @ 0x484 size: 0x1 0000021ea3b8a240
[AProjectile] EnumProperty ShooterGame.Projectile.ProjectileStopAction @ 0x485 size: 0x1 0000021ea3b8a380
[AProjectile] FloatProperty ShooterGame.Projectile.DestroyDelay @ 0x488 size: 0x4 0000021ea3b17d00
[AProjectile] ObjectProperty ShooterGame.Projectile.CollisionComponent @ 0x498 size: 0x8 0000021ea3b8a420
[AProjectile] IntProperty ShooterGame.Projectile.CreationRandomSeed @ 0x4A0 size: 0x4 0000021ea3b17d80
[AProjectile] EnumProperty ShooterGame.Projectile.Perspective @ 0x4A4 size: 0x1 0000021ea3b87c20
[AProjectile] StructProperty ShooterGame.Projectile.CreationTransform @ 0x4B0 size: 0x30 0000021ea3b87cc0
[AProjectile] WeakObjectProperty ShooterGame.Projectile.InstigatorPlayerInfo @ 0x4E0 size: 0x8 0000021ea3b87d60
[000852] Class ShooterGame.AresDroppedEquippable //size: 0x500, class AAresDroppedEquippable : public AProjectile {};
[AAresDroppedEquippable] ObjectProperty ShooterGame.AresDroppedEquippable.MyEquippable @ 0x4E8 size: 0x8 0000021ea3b89480
[AAresDroppedEquippable] ObjectProperty ShooterGame.AresDroppedEquippable.LastOwner @ 0x4F0 size: 0x8 0000021ea3b89520
[000853] Class ShooterGame.AresEditControls //size: 0x318, class UAresEditControls : public UUserWidget {};
[UAresEditControls] MapProperty ShooterGame.AresEditControls.CustomWidgetPool @ 0x2C8 size: 0x50 0000021ea355a840
[000854] Class ShooterGame.AresEjectable //size: 0x520, class AAresEjectable : public AActor {};
[AAresEjectable] EnumProperty ShooterGame.AresEjectable.EjectableType @ 0x3D0 size: 0x1 0000021ea3b8a600
[AAresEjectable] FloatProperty ShooterGame.AresEjectable.MaxSpawnDistance @ 0x3D4 size: 0x4 0000021ea3b19300
[AAresEjectable] BoolProperty ShooterGame.AresEjectable.bUseSocketVelocityIn1P @ 0x3D8 size: 0x1 0000021ea3b8a6a0
[AAresEjectable] BoolProperty ShooterGame.AresEjectable.bUseSocketRotationalVelocityIn1P @ 0x3D9 size: 0x1 0000021ea3b8a740
[AAresEjectable] FloatProperty ShooterGame.AresEjectable.RotationalVelocityAxisSnapAmount @ 0x3DC size: 0x4 0000021ea3b19380
[AAresEjectable] IntProperty ShooterGame.AresEjectable.NumBounces @ 0x3E0 size: 0x4 0000021ea3b19400
[AAresEjectable] ObjectProperty ShooterGame.AresEjectable.ProjectileMovementComponent @ 0x3E8 size: 0x8 0000021ea3b8a7e0
[AAresEjectable] ObjectProperty ShooterGame.AresEjectable.CollisionComponent @ 0x3F0 size: 0x8 0000021ea3b8a880
[AAresEjectable] FloatProperty ShooterGame.AresEjectable.RandomMinEjectSpeed @ 0x3F8 size: 0x4 0000021ea3b19480
[AAresEjectable] FloatProperty ShooterGame.AresEjectable.RandomMaxEjectSpeed @ 0x3FC size: 0x4 0000021ea3b17400
[AAresEjectable] StructProperty ShooterGame.AresEjectable.RandomVelocityConeDirection @ 0x400 size: 0xC 0000021ea3b8a920
[AAresEjectable] FloatProperty ShooterGame.AresEjectable.RandomVelocityConeAngleHorizontal @ 0x40C size: 0x4 0000021ea3b17480
[AAresEjectable] FloatProperty ShooterGame.AresEjectable.RandomVelocityConeAngleVertical @ 0x410 size: 0x4 0000021ea3b17500
[AAresEjectable] FloatProperty ShooterGame.AresEjectable.RandomVelocitySpread @ 0x414 size: 0x4 0000021ea3b17580
[AAresEjectable] FloatProperty ShooterGame.AresEjectable.RotationalRandomness @ 0x418 size: 0x4 0000021ea3b17600
[AAresEjectable] IntProperty ShooterGame.AresEjectable.MaxBounces @ 0x41C size: 0x4 0000021ea3b17680
[AAresEjectable] FloatProperty ShooterGame.AresEjectable.PostProjectileStopIdleTime @ 0x420 size: 0x4 0000021ea3b17700
[AAresEjectable] FloatProperty ShooterGame.AresEjectable.FadeOutTime @ 0x424 size: 0x4 0000021ea3b17780
[AAresEjectable] ObjectProperty ShooterGame.AresEjectable.BounceEvent @ 0x428 size: 0x8 0000021ea3b8a9c0
[AAresEjectable] FloatProperty ShooterGame.AresEjectable.MinBounceSpeedToPlaySound @ 0x430 size: 0x4 0000021ea3b17800
[AAresEjectable] BoolProperty ShooterGame.AresEjectable.bStopPreviousBounceSound @ 0x4BC size: 0x1 0000021ea3b8aa60
[AAresEjectable] NameProperty ShooterGame.AresEjectable.NumBouncesParameterName @ 0x4C0 size: 0xC 0000021ea3b17880
[AAresEjectable] NameProperty ShooterGame.AresEjectable.BounceSpeedParameterName @ 0x4CC size: 0xC 0000021ea3b17900
[AAresEjectable] ArrayProperty ShooterGame.AresEjectable.RestNormals @ 0x4D8 size: 0x10 0000021ea3b8aba0
[AAresEjectable] BoolProperty ShooterGame.AresEjectable.bAlignToSurfaceOnFirstBounce @ 0x4E8 size: 0x1 0000021ea3b8ac40
[AAresEjectable] BoolProperty ShooterGame.AresEjectable.bAlignToSurfaceOnStop @ 0x4E9 size: 0x1 0000021ea3b8ace0
[AAresEjectable] ObjectProperty ShooterGame.AresEjectable.PreviousBounceSoundComponent @ 0x4F0 size: 0x8 0000021ea3b8ad80
[AAresEjectable] ObjectProperty ShooterGame.AresEjectable.EjectablePool @ 0x4F8 size: 0x8 0000021ea3b8ae20
[AAresEjectable] ObjectProperty ShooterGame.AresEjectable.CurrentOverrideMaterial1P @ 0x500 size: 0x8 0000021ea3b8aec0
[AAresEjectable] ObjectProperty ShooterGame.AresEjectable.CurrentOverrideMaterial3P @ 0x508 size: 0x8 0000021ea3b8af60
[AAresEjectable] ObjectProperty ShooterGame.AresEjectable.CurrentOverrideMesh1P @ 0x510 size: 0x8 0000021ea3b8b000
[AAresEjectable] ObjectProperty ShooterGame.AresEjectable.CurrentOverrideMesh3P @ 0x518 size: 0x8 0000021ea3b8b0a0
[000855] Class ShooterGame.AresEjectablePool //size: 0x78, class UAresEjectablePool : public UObject {};
[UAresEjectablePool] ArrayProperty ShooterGame.AresEjectablePool.FreeEjectables @ 0x48 size: 0x10 0000021ea3b8cb80
[UAresEjectablePool] ObjectProperty ShooterGame.AresEjectablePool.CurrentOverrideMaterial1P @ 0x58 size: 0x8 0000021ea3b8cc20
[UAresEjectablePool] ObjectProperty ShooterGame.AresEjectablePool.CurrentOverrideMaterial3P @ 0x60 size: 0x8 0000021ea3b8ccc0
[UAresEjectablePool] ObjectProperty ShooterGame.AresEjectablePool.CurrentOverrideMesh1P @ 0x68 size: 0x8 0000021ea3b8cd60
[UAresEjectablePool] ObjectProperty ShooterGame.AresEjectablePool.CurrentOverrideMesh3P @ 0x70 size: 0x8 0000021ea3b8ce00
[000856] Class ShooterGame.AresItem //size: 0x440, class AAresItem : public AActor {};
[AAresItem] IntProperty ShooterGame.AresItem.MaximumAmount @ 0x3D0 size: 0x4 0000021ea3b18c80
[AAresItem] MulticastInlineDelegateProperty ShooterGame.AresItem.AuthItemOnSetOwner @ 0x3D8 size: 0x10 0000021ea3b8df80
[AAresItem] MulticastInlineDelegateProperty ShooterGame.AresItem.ItemOnSetOwner @ 0x3E8 size: 0x10 0000021ea3b8e020
[AAresItem] ObjectProperty ShooterGame.AresItem.Persistence @ 0x3F8 size: 0x8 0000021ea3b8e0c0
[AAresItem] ObjectProperty ShooterGame.AresItem.ReplicationSleepComponent @ 0x400 size: 0x8 0000021ea3b8e160
[AAresItem] EnumProperty ShooterGame.AresItem.EquippableSlot @ 0x408 size: 0x1 0000021ea3b8e2a0
[AAresItem] BoolProperty ShooterGame.AresItem.bShouldShowInStore @ 0x409 size: 0x1 0000021ea3b8ba00
[AAresItem] ObjectProperty ShooterGame.AresItem.MyPawn @ 0x410 size: 0x8 0000021ea3b8baa0
[AAresItem] EnumProperty ShooterGame.AresItem.InInventory @ 0x418 size: 0x1 0000021ea3b8bbe0
[AAresItem] StrProperty ShooterGame.AresItem.AuthOriginalOwnerId @ 0x420 size: 0x10 0000021ea3b18d00
[AAresItem] WeakObjectProperty ShooterGame.AresItem.CachedDataAsset @ 0x430 size: 0x8 0000021ea3b8bc80
[AAresItem] WeakObjectProperty ShooterGame.AresItem.CachedUIData @ 0x438 size: 0x8 0000021ea3b8bd20
[000857] Class ShooterGame.AresEquippable //size: 0xEF0, class AAresEquippable : public AAresItem {};
[AAresEquippable] EnumProperty ShooterGame.AresEquippable.EquippableTickState @ 0x450 size: 0x1 0000021ea3ba8620
[AAresEquippable] ObjectProperty ShooterGame.AresEquippable.ObjectiveIcon @ 0x4F8 size: 0x8 0000021ea3ba86c0
[AAresEquippable] BoolProperty ShooterGame.AresEquippable.bUsingCharacterAlternateAnims @ 0x500 size: 0x1 0000021ea3ba8760
[AAresEquippable] MapProperty ShooterGame.AresEquippable.CharacterAnims1P @ 0x508 size: 0x50 0000021ea3559a00
[AAresEquippable] MapProperty ShooterGame.AresEquippable.CharacterAnimsAltmode1P @ 0x558 size: 0x50 0000021ea3559ac0
[AAresEquippable] MapProperty ShooterGame.AresEquippable.CharacterAnimsAltmode1POverride @ 0x5A8 size: 0x50 0000021ea3559b80
[AAresEquippable] MapProperty ShooterGame.AresEquippable.CharacterAnims1POverride @ 0x5F8 size: 0x50 0000021ea3559c40
[AAresEquippable] MapProperty ShooterGame.AresEquippable.GunAnims1POverride @ 0x648 size: 0x50 0000021ea3559d00
[AAresEquippable] MapProperty ShooterGame.AresEquippable.CosmeticGunAnims1POverride @ 0x698 size: 0x50 0000021ea3559dc0
[AAresEquippable] MapProperty ShooterGame.AresEquippable.CosmeticGunAnimsAltmode1POverride @ 0x6E8 size: 0x50 0000021ea3559e80
[AAresEquippable] MapProperty ShooterGame.AresEquippable.CharacterAnimsLowerBody3POverride @ 0x738 size: 0x50 0000021ea3559f40
[AAresEquippable] MapProperty ShooterGame.AresEquippable.CharacterAnimsUpperBody3POverride @ 0x788 size: 0x50 0000021ea355a000
[AAresEquippable] MapProperty ShooterGame.AresEquippable.GunAnims1P @ 0x7D8 size: 0x50 0000021ea355a0c0
[AAresEquippable] MapProperty ShooterGame.AresEquippable.CharacterAnimsUpperBody3P @ 0x828 size: 0x50 0000021ea355a180
[AAresEquippable] MapProperty ShooterGame.AresEquippable.CharacterAnimsAltModeUpperBody3P @ 0x878 size: 0x50 0000021ea355a240
[AAresEquippable] MapProperty ShooterGame.AresEquippable.CharacterAnimsLowerBody3P @ 0x8C8 size: 0x50 0000021ea355a300
[AAresEquippable] MapProperty ShooterGame.AresEquippable.CharacterAnimsAltModeLowerBody3P @ 0x918 size: 0x50 0000021ea355a3c0
[AAresEquippable] MapProperty ShooterGame.AresEquippable.CharacterAnimsFace3P @ 0x968 size: 0x50 0000021ea355a480
[AAresEquippable] MapProperty ShooterGame.AresEquippable.CharacterAnimsAltModeFace3P @ 0x9B8 size: 0x50 0000021ea355a540
[AAresEquippable] BoolProperty ShooterGame.AresEquippable.LeftHandIKEnabled @ 0xA08 size: 0x1 0000021ea3ba72c0
[AAresEquippable] BoolProperty ShooterGame.AresEquippable.RightHandIKEnabled @ 0xA09 size: 0x1 0000021ea3ba7360
[AAresEquippable] BoolProperty ShooterGame.AresEquippable.AltModeLeftHandIKEnabled @ 0xA0A size: 0x1 0000021ea3ba7400
[AAresEquippable] BoolProperty ShooterGame.AresEquippable.AltModeRightHandIKEnabled @ 0xA0B size: 0x1 0000021ea3ba74a0
[AAresEquippable] FloatProperty ShooterGame.AresEquippable.InaccuracyAnimationMultiplier @ 0xA0C size: 0x4 0000021ea3b19580
[AAresEquippable] FloatProperty ShooterGame.AresEquippable.AimOffsetDisableOnEquip @ 0xA10 size: 0x4 0000021ea3b19600
[AAresEquippable] FloatProperty ShooterGame.AresEquippable.PrimaryAimSpring1PStiffness @ 0xA14 size: 0x4 0000021ea3b19680
[AAresEquippable] FloatProperty ShooterGame.AresEquippable.PrimaryAimSpring1PDampening @ 0xA18 size: 0x4 0000021ea3b19700
[AAresEquippable] FloatProperty ShooterGame.AresEquippable.SecondaryAimSpring1PStiffness @ 0xA1C size: 0x4 0000021ea3b19780
[AAresEquippable] FloatProperty ShooterGame.AresEquippable.SecondaryAimSpring1PDampening @ 0xA20 size: 0x4 0000021ea3b19800
[AAresEquippable] ObjectProperty ShooterGame.AresEquippable.PickupSoundEvent @ 0xA28 size: 0x8 0000021ea3ba7540
[AAresEquippable] MulticastInlineDelegateProperty ShooterGame.AresEquippable.OnRejectedInput @ 0xA30 size: 0x10 0000021ea3ba75e0
[AAresEquippable] StructProperty ShooterGame.AresEquippable.AimToolingModifiers @ 0xA40 size: 0x28 0000021ea3ba7680
[AAresEquippable] MapProperty ShooterGame.AresEquippable.CachedCharacterAnimationAssetMap @ 0xA68 size: 0x50 0000021ea355a600
[AAresEquippable] MapProperty ShooterGame.AresEquippable.CachedGunAnimationAssetMap @ 0xAB8 size: 0x50 0000021ea355a6c0
[AAresEquippable] WeakObjectProperty ShooterGame.AresEquippable.AttributeOwner @ 0xB08 size: 0x8 0000021ea3ba79a0
[AAresEquippable] MulticastInlineDelegateProperty ShooterGame.AresEquippable.OnItemEquipped @ 0xB10 size: 0x10 0000021ea3ba7a40
[AAresEquippable] MulticastInlineDelegateProperty ShooterGame.AresEquippable.OnItemUnequipped @ 0xB20 size: 0x10 0000021ea3ba7ae0
[AAresEquippable] FloatProperty ShooterGame.AresEquippable.EquipQueueTime @ 0xB48 size: 0x4 0000021ea3b19880
[AAresEquippable] BoolProperty ShooterGame.AresEquippable.bCanBeAutoEquipped @ 0xB4C size: 0x1 0000021ea3ba7b80
[AAresEquippable] BoolProperty ShooterGame.AresEquippable.bCanBeAutoEquippedWithoutResources @ 0xB4D size: 0x1 0000021ea3ba52e0
[AAresEquippable] BoolProperty ShooterGame.AresEquippable.bCanBeEquippedOutsideGameplay @ 0xB4E size: 0x1 0000021ea3ba5380
[AAresEquippable] MulticastInlineDelegateProperty ShooterGame.AresEquippable.EquippableOnSetOwner @ 0xB50 size: 0x10 0000021ea3ba5420
[AAresEquippable] EnumProperty ShooterGame.AresEquippable.SuppressionBehavior @ 0xB60 size: 0x1 0000021ea3ba5560
[AAresEquippable] EnumProperty ShooterGame.AresEquippable.EquipBehavior @ 0xB61 size: 0x1 0000021ea3ba56a0
[AAresEquippable] BoolProperty ShooterGame.AresEquippable.OverrideHolstering @ 0xB62 size: 0x1 0000021ea3ba5740
[AAresEquippable] MulticastInlineDelegateProperty ShooterGame.AresEquippable.OnMeshVisibilityUpdated @ 0xB68 size: 0x10 0000021ea3ba57e0
[AAresEquippable] ArrayProperty ShooterGame.AresEquippable.PostInitErrors @ 0xB78 size: 0x10 0000021ea3ba5880
[AAresEquippable] MapProperty ShooterGame.AresEquippable.EffectOverrides @ 0xB88 size: 0x50 0000021ea355a780
[AAresEquippable] ObjectProperty ShooterGame.AresEquippable.ZoomManager @ 0xBD8 size: 0x8 0000021ea3ba5a60
[AAresEquippable] BoolProperty ShooterGame.AresEquippable.bAutoEquip @ 0xBE1 size: 0x1 0000021ea3ba5b00
[AAresEquippable] BoolProperty ShooterGame.AresEquippable.bAutoPickup @ 0xBE2 size: 0x1 0000021ea3ba5ba0
[AAresEquippable] FloatProperty ShooterGame.AresEquippable.AutoPickupDistance @ 0xBE4 size: 0x4 0000021ea3b19980
[AAresEquippable] FloatProperty ShooterGame.AresEquippable.PreventPickupDuration @ 0xBE8 size: 0x4 0000021ea3b19a00
[AAresEquippable] FloatProperty ShooterGame.AresEquippable.ScaleOnGround @ 0xBEC size: 0x4 0000021ea3b19a80
[AAresEquippable] ObjectProperty ShooterGame.AresEquippable.FootstepEvent @ 0xBF0 size: 0x8 0000021ea3ba5c40
[AAresEquippable] ObjectProperty ShooterGame.AresEquippable.JumpEvent @ 0xBF8 size: 0x8 0000021ea3ba5ce0
[AAresEquippable] ObjectProperty ShooterGame.AresEquippable.LandEvent @ 0xC00 size: 0x8 0000021ea3ba5d80
[AAresEquippable] ObjectProperty ShooterGame.AresEquippable.CooldownComponent @ 0xC08 size: 0x8 0000021ea3ba5e20
[AAresEquippable] MulticastInlineDelegateProperty ShooterGame.AresEquippable.OnDisabledInputRequested @ 0xC10 size: 0x10 0000021ea3ba5ec0
[AAresEquippable] MulticastInlineDelegateProperty ShooterGame.AresEquippable.OnEquippableDisabled @ 0xC20 size: 0x10 0000021ea3ba5f60
[AAresEquippable] BoolProperty ShooterGame.AresEquippable.bDestroyWhenDropped @ 0xC30 size: 0x1 0000021ea3ba6000
[AAresEquippable] MulticastInlineDelegateProperty ShooterGame.AresEquippable.OnDropped @ 0xC38 size: 0x10 0000021ea3ba60a0
[AAresEquippable] MulticastInlineDelegateProperty ShooterGame.AresEquippable.OnFiringVFXStateUpdated @ 0xC48 size: 0x10 0000021ea3ba6140
[AAresEquippable] MulticastInlineDelegateProperty ShooterGame.AresEquippable.OnEquippableVFXStateChanged @ 0xC58 size: 0x10 0000021ea3ba61e0
[AAresEquippable] MulticastInlineDelegateProperty ShooterGame.AresEquippable.OnEquippableZoomVFXStateChanged @ 0xC68 size: 0x10 0000021ea3ba6280
[AAresEquippable] BoolProperty ShooterGame.AresEquippable.bInPersistentData @ 0xC78 size: 0x1 0000021ea3ba6320
[AAresEquippable] BoolProperty ShooterGame.AresEquippable.bCanActivateWhenSlotDisabled @ 0xC79 size: 0x1 0000021ea3ba63c0
[AAresEquippable] BoolProperty ShooterGame.AresEquippable.bHideFirstPersonWhileZoomed @ 0xC7A size: 0x1 0000021ea3ba6460
[AAresEquippable] EnumProperty ShooterGame.AresEquippable.ZoomInHideOption @ 0xC7B size: 0x1 0000021ea3ba65a0
[AAresEquippable] EnumProperty ShooterGame.AresEquippable.ZoomOutShowOption @ 0xC7C size: 0x1 0000021ea3ba66e0
[AAresEquippable] FloatProperty ShooterGame.AresEquippable.ZoomedMovementRatio @ 0xC80 size: 0x4 0000021ea3b19b00
[AAresEquippable] FloatProperty ShooterGame.AresEquippable.AlwaysTurnRatio @ 0xC84 size: 0x4 0000021ea3b19b80
[AAresEquippable] FloatProperty ShooterGame.AresEquippable.AlwaysMovementRatio @ 0xC88 size: 0x4 0000021ea3b19c00
[AAresEquippable] NameProperty ShooterGame.AresEquippable.EquippableAttachPoint1P @ 0xC8C size: 0xC 0000021ea3b19c80
[AAresEquippable] NameProperty ShooterGame.AresEquippable.EquippableAttachPoint3P @ 0xC98 size: 0xC 0000021ea3b19d00
[AAresEquippable] ObjectProperty ShooterGame.AresEquippable.MySceneRoot @ 0xCA8 size: 0x8 0000021ea3ba3e40
[AAresEquippable] ObjectProperty ShooterGame.AresEquippable.MyRoot3P @ 0xCB0 size: 0x8 0000021ea3ba3ee0
[AAresEquippable] ObjectProperty ShooterGame.AresEquippable.Mesh1P @ 0xCB8 size: 0x8 0000021ea3ba3f80
[AAresEquippable] ObjectProperty ShooterGame.AresEquippable.OutlineComponent1P @ 0xCC0 size: 0x8 0000021ea3ba4020
[AAresEquippable] ObjectProperty ShooterGame.AresEquippable.Mesh3P @ 0xCC8 size: 0x8 0000021ea3ba40c0
[AAresEquippable] ObjectProperty ShooterGame.AresEquippable.OutlineComponent3P @ 0xCD0 size: 0x8 0000021ea3ba4160
[AAresEquippable] ObjectProperty ShooterGame.AresEquippable.EquippableStateMachine @ 0xCD8 size: 0x8 0000021ea3ba4200
[AAresEquippable] EnumProperty ShooterGame.AresEquippable.CurrentEquippableVFXState @ 0xCE0 size: 0x1 0000021ea3ba4340
[AAresEquippable] ObjectProperty ShooterGame.AresEquippable.EquippableFogOfWar @ 0xCE8 size: 0x8 0000021ea3ba43e0
[AAresEquippable] ObjectProperty ShooterGame.AresEquippable.EquippableEventComponent @ 0xCF0 size: 0x8 0000021ea3ba4480
[AAresEquippable] ObjectProperty ShooterGame.AresEquippable.EquippableCycleZoomState @ 0xCF8 size: 0x8 0000021ea3ba4520
[AAresEquippable] ArrayProperty ShooterGame.AresEquippable.EquippableStateMachines @ 0xD00 size: 0x10 0000021ea3ba4660
[AAresEquippable] ArrayProperty ShooterGame.AresEquippable.Meshes @ 0xD10 size: 0x10 0000021ea3ba47a0
[AAresEquippable] NameProperty ShooterGame.AresEquippable.InventoryAttachPoint @ 0xD20 size: 0xC 0000021ea3b19d80
[AAresEquippable] BoolProperty ShooterGame.AresEquippable.bCanBeDropped @ 0xD2C size: 0x1 0000021ea3ba4840
[AAresEquippable] BoolProperty ShooterGame.AresEquippable.bDropOnDeath @ 0xD2D size: 0x1 0000021ea3ba48e0
[AAresEquippable] EnumProperty ShooterGame.AresEquippable.DropOnDeathNew @ 0xD2E size: 0x1 0000021ea3ba4a20
[AAresEquippable] StructProperty ShooterGame.AresEquippable.DropOnDeathScatterMin @ 0xD30 size: 0xC 0000021ea3ba4ac0
[AAresEquippable] StructProperty ShooterGame.AresEquippable.DropOnDeathScatterMax @ 0xD3C size: 0xC 0000021ea3ba4b60
[AAresEquippable] BoolProperty ShooterGame.AresEquippable.bOnlyAlliesCanPickup @ 0xD48 size: 0x1 0000021ea3ba4c00
[AAresEquippable] EnumProperty ShooterGame.AresEquippable.PickupPriority @ 0xD49 size: 0x1 0000021ea3ba4d40
[AAresEquippable] FloatProperty ShooterGame.AresEquippable.PickupScoringBonus @ 0xD4C size: 0x4 0000021ea3b19e00
[AAresEquippable] NameProperty ShooterGame.AresEquippable.MuzzlePointSocketName @ 0xD50 size: 0xC 0000021ea3b19e80
[AAresEquippable] ClassProperty ShooterGame.AresEquippable.SkinKillBannerData @ 0xD98 size: 0x8 0000021ea3ba4de0
[AAresEquippable] ObjectProperty ShooterGame.AresEquippable.InventoryIcon @ 0xDA0 size: 0x8 0000021ea3ba4e80
[AAresEquippable] ObjectProperty ShooterGame.AresEquippable.SkinDataAsset @ 0xDA8 size: 0x8 0000021ea3ba4f20
[AAresEquippable] ObjectProperty ShooterGame.AresEquippable.SkinLevelDataAsset @ 0xDB0 size: 0x8 0000021ea3ba4fc0
[AAresEquippable] ArrayProperty ShooterGame.AresEquippable.AttachmentDataAssets @ 0xDB8 size: 0x10 0000021ea3ba5100
[AAresEquippable] ObjectProperty ShooterGame.AresEquippable.ChromaDataAsset @ 0xDC8 size: 0x8 0000021ea3ba51a0
[AAresEquippable] ObjectProperty ShooterGame.AresEquippable.CharmDataAsset @ 0xDD0 size: 0x8 0000021ea3ba5240
[AAresEquippable] ObjectProperty ShooterGame.AresEquippable.CharmLevelDataAsset @ 0xDD8 size: 0x8 0000021ea3ba29a0
[AAresEquippable] StructProperty ShooterGame.AresEquippable.SkinDataAssetId @ 0xDE0 size: 0x10 0000021ea3ba2a40
[AAresEquippable] StructProperty ShooterGame.AresEquippable.SkinLevelDataAssetId @ 0xDF0 size: 0x10 0000021ea3ba2ae0
[AAresEquippable] StructProperty ShooterGame.AresEquippable.CharmDataAssetId @ 0xE00 size: 0x10 0000021ea3ba2b80
[AAresEquippable] StructProperty ShooterGame.AresEquippable.CharmLevelDataAssetId @ 0xE10 size: 0x10 0000021ea3ba2c20
[AAresEquippable] ArrayProperty ShooterGame.AresEquippable.AttachmentDataAssetIds @ 0xE20 size: 0x10 0000021ea3ba2d60
[AAresEquippable] StructProperty ShooterGame.AresEquippable.ChromaDataAssetId @ 0xE30 size: 0x10 0000021ea3ba2e00
[AAresEquippable] ObjectProperty ShooterGame.AresEquippable.PreventPickupCharacter @ 0xE40 size: 0x8 0000021ea3ba2ea0
[AAresEquippable] IntProperty ShooterGame.AresEquippable.CosmeticRandomSeed @ 0xE48 size: 0x4 0000021ea3b19f00
[AAresEquippable] BoolProperty ShooterGame.AresEquippable.bInitialCooldownOnRoundStart @ 0xE58 size: 0x1 0000021ea3ba2f40
[AAresEquippable] BoolProperty ShooterGame.AresEquippable.bAuthIsGhostEquipped @ 0xE59 size: 0x1 0000021ea3ba2fe0
[AAresEquippable] SetProperty ShooterGame.AresEquippable.UnequippedInputs @ 0xE60 size: 0x50 0000021ea3ba31c0
[AAresEquippable] IntProperty ShooterGame.AresEquippable.MaxCharges @ 0xEB0 size: 0x4 0000021ea3b19f80
[AAresEquippable] IntProperty ShooterGame.AresEquippable.ChargesGainedEachRefresh @ 0xEB4 size: 0x4 0000021ea3b1a000
[AAresEquippable] FloatProperty ShooterGame.AresEquippable.AuthHitRegistrationSubTickMovementTimestamp @ 0xEB8 size: 0x4 0000021ea3b1a080
[AAresEquippable] FloatProperty ShooterGame.AresEquippable.AuthServerSnapshottedMovementTimestamp @ 0xEBC size: 0x4 0000021ea3b1a100
[AAresEquippable] BoolProperty ShooterGame.AresEquippable.bCanAddToStorageSlot @ 0xEC0 size: 0x1 0000021ea3ba3260
[AAresEquippable] ArrayProperty ShooterGame.AresEquippable.HolsterBlockingObjects @ 0xEC8 size: 0x10 0000021ea3ba33a0
[AAresEquippable] ObjectProperty ShooterGame.AresEquippable.LastFiringCharacter @ 0xED8 size: 0x8 0000021ea3ba3440
[AAresEquippable] BoolProperty ShooterGame.AresEquippable.bIsForced1PTextureStreamingEnabled @ 0xEE0 size: 0x1 0000021ea3ba34e0
[000858] Class ShooterGame.AresEquippableAnimInstance //size: 0x520, class UAresEquippableAnimInstance : public UAnimInstance {};
[UAresEquippableAnimInstance] StructProperty ShooterGame.AresEquippableAnimInstance.AnimationStateParams @ 0x300 size: 0x1D0 0000021ea3ba8440
[UAresEquippableAnimInstance] StructProperty ShooterGame.AresEquippableAnimInstance.CosmeticAnimationAssetsGun1P @ 0x4D0 size: 0x48 0000021ea3ba84e0
[000859] Class ShooterGame.AresEquippableDataTracker //size: 0xF0, class UAresEquippableDataTracker : public UActorComponent {};
[UAresEquippableDataTracker] ObjectProperty ShooterGame.AresEquippableDataTracker.OriginalBuyer @ 0xE8 size: 0x8 0000021ea3ba8300
[000860] Class ShooterGame.AresEquippableGlobals //size: 0x140, class UAresEquippableGlobals : public UObject {};
[UAresEquippableGlobals] ClassProperty ShooterGame.AresEquippableGlobals.DroppedEquippable @ 0x30 size: 0x8 0000021ea3ba7cc0
[UAresEquippableGlobals] ClassProperty ShooterGame.AresEquippableGlobals.OnGroundEquippable @ 0x38 size: 0x8 0000021ea3ba7d60
[UAresEquippableGlobals] ClassProperty ShooterGame.AresEquippableGlobals.EquippableSlots @ 0x40 size: 0x8 0000021ea3ba7e00
[UAresEquippableGlobals] ClassProperty ShooterGame.AresEquippableGlobals.InterruptFrameAnimNotifyClass @ 0xC0 size: 0x8 0000021ea3ba7ea0
[UAresEquippableGlobals] StructProperty ShooterGame.AresEquippableGlobals.DevOnlyPurchasableOverrideDataTable @ 0xC8 size: 0x20 0000021ea3ba7f40
[UAresEquippableGlobals] MapProperty ShooterGame.AresEquippableGlobals.PurchasableOverrideMap @ 0xE8 size: 0x50 0000021ea3559940
[000861] Class ShooterGame.AresEquippableSlot //size: 0x3E0, class AAresEquippableSlot : public AInfo {};
[AAresEquippableSlot] IntProperty ShooterGame.AresEquippableSlot.MaximumAmount @ 0x3D0 size: 0x4 0000021ea3b1b400
[AAresEquippableSlot] EnumProperty ShooterGame.AresEquippableSlot.bViewType @ 0x3D4 size: 0x1 0000021ea3baa2e0
[AAresEquippableSlot] EnumProperty ShooterGame.AresEquippableSlot.SlotType @ 0x3D5 size: 0x1 0000021ea3baa420
[AAresEquippableSlot] IntProperty ShooterGame.AresEquippableSlot.SortPriority @ 0x3D8 size: 0x4 0000021ea3b1b480
[AAresEquippableSlot] BoolProperty ShooterGame.AresEquippableSlot.bCanReplaceItems @ 0x3DC size: 0x1 0000021ea3baa4c0
[AAresEquippableSlot] BoolProperty ShooterGame.AresEquippableSlot.bCanRepurchaseSameItem @ 0x3DD size: 0x1 0000021ea3ba7c20
[000862] Class ShooterGame.FireCustomizationWeaponDataList //size: 0x48, class UFireCustomizationWeaponDataList : public UDataAsset {};
[UFireCustomizationWeaponDataList] ArrayProperty ShooterGame.FireCustomizationWeaponDataList.WeaponUIData @ 0x38 size: 0x10 0000021ea3baa1a0
[000863] Class ShooterGame.AresFireButtonCustomization //size: 0x2C8, class UAresFireButtonCustomization : public UUserWidget {};
[000864] Class ShooterGame.AresFireButtonCustomizationWeaponGrid //size: 0x2E0, class UAresFireButtonCustomizationWeaponGrid : public UUserWidget {};
[UAresFireButtonCustomizationWeaponGrid] StrProperty ShooterGame.AresFireButtonCustomizationWeaponGrid.WeaponUIDataAssetPath @ 0x2C8 size: 0x10 0000021ea3b1b300
[UAresFireButtonCustomizationWeaponGrid] ObjectProperty ShooterGame.AresFireButtonCustomizationWeaponGrid.WeaponUIDataAsset @ 0x2D8 size: 0x8 0000021ea3ba9fc0
[000865] Class ShooterGame.FrontendUIGlobalsDataAsset //size: 0x228, class UFrontendUIGlobalsDataAsset : public UAresPlatformDataAsset {};
[UFrontendUIGlobalsDataAsset] SoftClassProperty ShooterGame.FrontendUIGlobalsDataAsset.MainMenuAsset @ 0x40 size: 0x30 0000021ea3ba9200
[UFrontendUIGlobalsDataAsset] SoftClassProperty ShooterGame.FrontendUIGlobalsDataAsset.MainMenuViewControllerAsset @ 0x70 size: 0x30 0000021ea3ba92a0
[UFrontendUIGlobalsDataAsset] MapProperty ShooterGame.FrontendUIGlobalsDataAsset.MainMenuStateWidgets @ 0xA0 size: 0x50 0000021ea3559700
[UFrontendUIGlobalsDataAsset] SoftClassProperty ShooterGame.FrontendUIGlobalsDataAsset.PregameAsset @ 0xF0 size: 0x30 0000021ea3ba9520
[UFrontendUIGlobalsDataAsset] SoftClassProperty ShooterGame.FrontendUIGlobalsDataAsset.WelcomeAsset @ 0x120 size: 0x30 0000021ea3ba95c0
[UFrontendUIGlobalsDataAsset] SoftObjectProperty ShooterGame.FrontendUIGlobalsDataAsset.MainMenuDefaultBackgroundArt @ 0x150 size: 0x30 0000021ea3ba9660
[UFrontendUIGlobalsDataAsset] MapProperty ShooterGame.FrontendUIGlobalsDataAsset.MainMenuBackgroundArtOverride @ 0x180 size: 0x50 0000021ea35597c0
[UFrontendUIGlobalsDataAsset] MapProperty ShooterGame.FrontendUIGlobalsDataAsset.MainMenuBackgroundVideoOverride @ 0x1D0 size: 0x50 0000021ea3559880
[UFrontendUIGlobalsDataAsset] BoolProperty ShooterGame.FrontendUIGlobalsDataAsset.bUsingUpdatedNavBar @ 0x220 size: 0x1 0000021ea3ba9ac0
[000866] Class ShooterGame.AresFrontendUIGlobalsBlueprintFunctionLibrary //size: 0x30, class UAresFrontendUIGlobalsBlueprintFunctionLibrary : public UBlueprintFunctionLibrary {};
[000867] Class ShooterGame.AresGameAutomation //size: 0x3E0, class AAresGameAutomation : public AActor {};
[AAresGameAutomation] BoolProperty ShooterGame.AresGameAutomation.bStartTestInGameplayPhase @ 0x3D0 size: 0x1 0000021ea3bab5a0
[AAresGameAutomation] BoolProperty ShooterGame.AresGameAutomation.bStartWithPausedTimer @ 0x3D1 size: 0x1 0000021ea3bab640
[AAresGameAutomation] BoolProperty ShooterGame.AresGameAutomation.bWaitUntilAllPlayersLoadedAutomation @ 0x3D2 size: 0x1 0000021ea3bab6e0
[AAresGameAutomation] FloatProperty ShooterGame.AresGameAutomation.ReadyToTestDelay @ 0x3D4 size: 0x4 0000021ea3b1af80
[AAresGameAutomation] BoolProperty ShooterGame.AresGameAutomation.bReadyToTest @ 0x3D8 size: 0x1 0000021ea3bab780
[AAresGameAutomation] FloatProperty ShooterGame.AresGameAutomation.ReadyToTestDuration @ 0x3DC size: 0x4 0000021ea3b1b000
[000868] Class Engine.Engine //size: 0xF90, class UEngine : public UObject {};
[UEngine] ObjectProperty Engine.Engine.TinyFont @ 0x38 size: 0x8 0000021ea3bb2220
[UEngine] StructProperty Engine.Engine.TinyFontName @ 0x40 size: 0x20 0000021ea3bb22c0
[UEngine] ObjectProperty Engine.Engine.SmallFont @ 0x60 size: 0x8 0000021ea3bb2360
[UEngine] StructProperty Engine.Engine.SmallFontName @ 0x68 size: 0x20 0000021ea3bb2400
[UEngine] ObjectProperty Engine.Engine.MediumFont @ 0x88 size: 0x8 0000021ea3bb24a0
[UEngine] StructProperty Engine.Engine.MediumFontName @ 0x90 size: 0x20 0000021ea3bb2540
[UEngine] ObjectProperty Engine.Engine.LargeFont @ 0xB0 size: 0x8 0000021ea3bb25e0
[UEngine] StructProperty Engine.Engine.LargeFontName @ 0xB8 size: 0x20 0000021ea3bb2680
[UEngine] ObjectProperty Engine.Engine.SubtitleFont @ 0xD8 size: 0x8 0000021ea3bb2720
[UEngine] StructProperty Engine.Engine.SubtitleFontName @ 0xE0 size: 0x20 0000021ea3bb27c0
[UEngine] ArrayProperty Engine.Engine.AdditionalFonts @ 0x100 size: 0x10 0000021ea3bb2900
[UEngine] ArrayProperty Engine.Engine.AdditionalFontNames @ 0x110 size: 0x10 0000021ea3bb0060
[UEngine] ClassProperty Engine.Engine.ConsoleClass @ 0x120 size: 0x8 0000021ea3bb0100
[UEngine] StructProperty Engine.Engine.ConsoleClassName @ 0x128 size: 0x20 0000021ea3bb01a0
[UEngine] ClassProperty Engine.Engine.GameViewportClientClass @ 0x148 size: 0x8 0000021ea3bb0240
[UEngine] StructProperty Engine.Engine.GameViewportClientClassName @ 0x150 size: 0x20 0000021ea3bb02e0
[UEngine] ClassProperty Engine.Engine.LocalPlayerClass @ 0x170 size: 0x8 0000021ea3bb0380
[UEngine] StructProperty Engine.Engine.LocalPlayerClassName @ 0x178 size: 0x20 0000021ea3bb0420
[UEngine] ClassProperty Engine.Engine.WorldSettingsClass @ 0x198 size: 0x8 0000021ea3bb04c0
[UEngine] StructProperty Engine.Engine.WorldSettingsClassName @ 0x1A0 size: 0x20 0000021ea3bb0560
[UEngine] StructProperty Engine.Engine.NavigationSystemClassName @ 0x1C0 size: 0x20 0000021ea3bb0600
[UEngine] ClassProperty Engine.Engine.NavigationSystemClass @ 0x1E0 size: 0x8 0000021ea3bb06a0
[UEngine] StructProperty Engine.Engine.NavigationSystemConfigClassName @ 0x1E8 size: 0x20 0000021ea3bb0740
[UEngine] ClassProperty Engine.Engine.NavigationSystemConfigClass @ 0x208 size: 0x8 0000021ea3bb07e0
[UEngine] StructProperty Engine.Engine.AvoidanceManagerClassName @ 0x210 size: 0x20 0000021ea3bb0880
[UEngine] ClassProperty Engine.Engine.AvoidanceManagerClass @ 0x230 size: 0x8 0000021ea3bb0920
[UEngine] StructProperty Engine.Engine.AIControllerClassName @ 0x238 size: 0x20 0000021ea3bb09c0
[UEngine] ClassProperty Engine.Engine.PhysicsCollisionHandlerClass @ 0x258 size: 0x8 0000021ea3bb0a60
[UEngine] StructProperty Engine.Engine.PhysicsCollisionHandlerClassName @ 0x260 size: 0x20 0000021ea3bb0b00
[UEngine] StructProperty Engine.Engine.GameUserSettingsClassName @ 0x280 size: 0x20 0000021ea3bb0ba0
[UEngine] ClassProperty Engine.Engine.GameUserSettingsClass @ 0x2A0 size: 0x8 0000021ea3bb0c40
[UEngine] ObjectProperty Engine.Engine.GameUserSettings @ 0x2A8 size: 0x8 0000021ea3bb0ce0
[UEngine] ClassProperty Engine.Engine.LevelScriptActorClass @ 0x2B0 size: 0x8 0000021ea3bb0d80
[UEngine] StructProperty Engine.Engine.LevelScriptActorClassName @ 0x2B8 size: 0x20 0000021ea3bb0e20
[UEngine] StructProperty Engine.Engine.DefaultBlueprintBaseClassName @ 0x2D8 size: 0x20 0000021ea3bb0ec0
[UEngine] StructProperty Engine.Engine.GameSingletonClassName @ 0x2F8 size: 0x20 0000021ea3bb0f60
[UEngine] ObjectProperty Engine.Engine.GameSingleton @ 0x318 size: 0x8 0000021ea3bb1000
[UEngine] StructProperty Engine.Engine.AssetManagerClassName @ 0x320 size: 0x20 0000021ea3bb10a0
[UEngine] ObjectProperty Engine.Engine.AssetManager @ 0x340 size: 0x8 0000021ea3bb1140
[UEngine] ObjectProperty Engine.Engine.DefaultTexture @ 0x348 size: 0x8 0000021ea3bb11e0
[UEngine] StructProperty Engine.Engine.DefaultTextureName @ 0x350 size: 0x20 0000021ea3bb1280
[UEngine] ObjectProperty Engine.Engine.DefaultDiffuseTexture @ 0x370 size: 0x8 0000021ea3bb1320
[UEngine] StructProperty Engine.Engine.DefaultDiffuseTextureName @ 0x378 size: 0x20 0000021ea3bb13c0
[UEngine] ObjectProperty Engine.Engine.DefaultBSPVertexTexture @ 0x398 size: 0x8 0000021ea3bb1460
[UEngine] StructProperty Engine.Engine.DefaultBSPVertexTextureName @ 0x3A0 size: 0x20 0000021ea3baf7e0
[UEngine] ObjectProperty Engine.Engine.HighFrequencyNoiseTexture @ 0x3C0 size: 0x8 0000021ea3baf880
[UEngine] StructProperty Engine.Engine.HighFrequencyNoiseTextureName @ 0x3C8 size: 0x20 0000021ea3baf920
[UEngine] ObjectProperty Engine.Engine.DefaultBokehTexture @ 0x3E8 size: 0x8 0000021ea3baf9c0
[UEngine] StructProperty Engine.Engine.DefaultBokehTextureName @ 0x3F0 size: 0x20 0000021ea3bafa60
[UEngine] ObjectProperty Engine.Engine.DefaultBloomKernelTexture @ 0x410 size: 0x8 0000021ea3bafb00
[UEngine] StructProperty Engine.Engine.DefaultBloomKernelTextureName @ 0x418 size: 0x20 0000021ea3bafba0
[UEngine] ObjectProperty Engine.Engine.WireframeMaterial @ 0x438 size: 0x8 0000021ea3bafc40
[UEngine] StrProperty Engine.Engine.WireframeMaterialName @ 0x440 size: 0x10 0000021ea3b1b780
[UEngine] ObjectProperty Engine.Engine.DebugMeshMaterial @ 0x450 size: 0x8 0000021ea3bafce0
[UEngine] StructProperty Engine.Engine.DebugMeshMaterialName @ 0x458 size: 0x20 0000021ea3bafd80
[UEngine] ObjectProperty Engine.Engine.EmissiveMeshMaterial @ 0x478 size: 0x8 0000021ea3bafe20
[UEngine] StructProperty Engine.Engine.EmissiveMeshMaterialName @ 0x480 size: 0x20 0000021ea3bafec0
[UEngine] ObjectProperty Engine.Engine.LevelColorationLitMaterial @ 0x4A0 size: 0x8 0000021ea3baff60
[UEngine] StrProperty Engine.Engine.LevelColorationLitMaterialName @ 0x4A8 size: 0x10 0000021ea3b1b800
[UEngine] ObjectProperty Engine.Engine.LevelColorationUnlitMaterial @ 0x4B8 size: 0x8 0000021ea3bae340
[UEngine] StrProperty Engine.Engine.LevelColorationUnlitMaterialName @ 0x4C0 size: 0x10 0000021ea3b1b880
[UEngine] ObjectProperty Engine.Engine.LightingTexelDensityMaterial @ 0x4D0 size: 0x8 0000021ea3bae3e0
[UEngine] StrProperty Engine.Engine.LightingTexelDensityName @ 0x4D8 size: 0x10 0000021ea3b1b900
[UEngine] ObjectProperty Engine.Engine.ShadedLevelColorationLitMaterial @ 0x4E8 size: 0x8 0000021ea3bae480
[UEngine] StrProperty Engine.Engine.ShadedLevelColorationLitMaterialName @ 0x4F0 size: 0x10 0000021ea3b1b980
[UEngine] ObjectProperty Engine.Engine.ShadedLevelColorationUnlitMaterial @ 0x500 size: 0x8 0000021ea3bae520
[UEngine] StrProperty Engine.Engine.ShadedLevelColorationUnlitMaterialName @ 0x508 size: 0x10 0000021ea3b1ba00
[UEngine] ObjectProperty Engine.Engine.RemoveSurfaceMaterial @ 0x518 size: 0x8 0000021ea3bae5c0
[UEngine] StructProperty Engine.Engine.RemoveSurfaceMaterialName @ 0x520 size: 0x20 0000021ea3bae660
[UEngine] ObjectProperty Engine.Engine.VertexColorMaterial @ 0x540 size: 0x8 0000021ea3bae700
[UEngine] StrProperty Engine.Engine.VertexColorMaterialName @ 0x548 size: 0x10 0000021ea3b1ba80
[UEngine] ObjectProperty Engine.Engine.VertexColorViewModeMaterial_ColorOnly @ 0x558 size: 0x8 0000021ea3bae7a0
[UEngine] StrProperty Engine.Engine.VertexColorViewModeMaterialName_ColorOnly @ 0x560 size: 0x10 0000021ea3b1bb00
[UEngine] ObjectProperty Engine.Engine.VertexColorViewModeMaterial_AlphaAsColor @ 0x570 size: 0x8 0000021ea3bae840
[UEngine] StrProperty Engine.Engine.VertexColorViewModeMaterialName_AlphaAsColor @ 0x578 size: 0x10 0000021ea3b1bb80
[UEngine] ObjectProperty Engine.Engine.VertexColorViewModeMaterial_RedOnly @ 0x588 size: 0x8 0000021ea3bae8e0
[UEngine] StrProperty Engine.Engine.VertexColorViewModeMaterialName_RedOnly @ 0x590 size: 0x10 0000021ea3b1bc00
[UEngine] ObjectProperty Engine.Engine.VertexColorViewModeMaterial_GreenOnly @ 0x5A0 size: 0x8 0000021ea3bae980
[UEngine] StrProperty Engine.Engine.VertexColorViewModeMaterialName_GreenOnly @ 0x5A8 size: 0x10 0000021ea3b1bc80
[UEngine] ObjectProperty Engine.Engine.VertexColorViewModeMaterial_BlueOnly @ 0x5B8 size: 0x8 0000021ea3baea20
[UEngine] StrProperty Engine.Engine.VertexColorViewModeMaterialName_BlueOnly @ 0x5C0 size: 0x10 0000021ea3b1bd00
[UEngine] StructProperty Engine.Engine.DebugEditorMaterialName @ 0x5D0 size: 0x20 0000021ea3baeac0
[UEngine] ObjectProperty Engine.Engine.ConstraintLimitMaterial @ 0x5F0 size: 0x8 0000021ea3baeb60
[UEngine] ObjectProperty Engine.Engine.ConstraintLimitMaterialX @ 0x5F8 size: 0x8 0000021ea3baec00
[UEngine] ObjectProperty Engine.Engine.ConstraintLimitMaterialXAxis @ 0x600 size: 0x8 0000021ea3baeca0
[UEngine] ObjectProperty Engine.Engine.ConstraintLimitMaterialY @ 0x608 size: 0x8 0000021ea3baed40
[UEngine] ObjectProperty Engine.Engine.ConstraintLimitMaterialYAxis @ 0x610 size: 0x8 0000021ea3baede0
[UEngine] ObjectProperty Engine.Engine.ConstraintLimitMaterialZ @ 0x618 size: 0x8 0000021ea3baee80
[UEngine] ObjectProperty Engine.Engine.ConstraintLimitMaterialZAxis @ 0x620 size: 0x8 0000021ea3baef20
[UEngine] ObjectProperty Engine.Engine.ConstraintLimitMaterialPrismatic @ 0x628 size: 0x8 0000021ea3baefc0
[UEngine] ObjectProperty Engine.Engine.InvalidLightmapSettingsMaterial @ 0x630 size: 0x8 0000021ea3baf060
[UEngine] StructProperty Engine.Engine.InvalidLightmapSettingsMaterialName @ 0x638 size: 0x20 0000021ea3baf100
[UEngine] ObjectProperty Engine.Engine.PreviewShadowsIndicatorMaterial @ 0x658 size: 0x8 0000021ea3baf1a0
[UEngine] StructProperty Engine.Engine.PreviewShadowsIndicatorMaterialName @ 0x660 size: 0x20 0000021ea3baf240
[UEngine] ObjectProperty Engine.Engine.ArrowMaterial @ 0x680 size: 0x8 0000021ea3baf2e0
[UEngine] ObjectProperty Engine.Engine.ArrowMaterialYellow @ 0x688 size: 0x8 0000021ea3baf380
[UEngine] StructProperty Engine.Engine.ArrowMaterialName @ 0x690 size: 0x20 0000021ea3baf420
[UEngine] StructProperty Engine.Engine.LightingOnlyBrightness @ 0x6B0 size: 0x10 0000021ea3baf4c0
[UEngine] ArrayProperty Engine.Engine.ShaderComplexityColors @ 0x6C0 size: 0x10 0000021ea3baf600
[UEngine] ArrayProperty Engine.Engine.QuadComplexityColors @ 0x6D0 size: 0x10 0000021ea3baf740
[UEngine] ArrayProperty Engine.Engine.LightComplexityColors @ 0x6E0 size: 0x10 0000021ea3bacf40
[UEngine] ArrayProperty Engine.Engine.StationaryLightOverlapColors @ 0x6F0 size: 0x10 0000021ea3bad080
[UEngine] ArrayProperty Engine.Engine.LODColorationColors @ 0x700 size: 0x10 0000021ea3bad1c0
[UEngine] ArrayProperty Engine.Engine.HLODColorationColors @ 0x710 size: 0x10 0000021ea3bad300
[UEngine] ArrayProperty Engine.Engine.StreamingAccuracyColors @ 0x720 size: 0x10 0000021ea3bad440
[UEngine] FloatProperty Engine.Engine.MaxPixelShaderAdditiveComplexityCount @ 0x730 size: 0x4 0000021ea3b1bd80
[UEngine] FloatProperty Engine.Engine.MaxES3PixelShaderAdditiveComplexityCount @ 0x734 size: 0x4 0000021ea3b1be00
[UEngine] IntProperty Engine.Engine.MaxDrawCallComplexityCount @ 0x738 size: 0x4 0000021ea3b1be80
[UEngine] FloatProperty Engine.Engine.DebugViewModeSpecularScale @ 0x73C size: 0x4 0000021ea3b1bf00
[UEngine] FloatProperty Engine.Engine.MinLightMapDensity @ 0x740 size: 0x4 0000021ea3b1bf80
[UEngine] FloatProperty Engine.Engine.IdealLightMapDensity @ 0x744 size: 0x4 0000021ea3b1c000
[UEngine] FloatProperty Engine.Engine.MaxLightMapDensity @ 0x748 size: 0x4 0000021ea3b1c080
[UEngine] BoolProperty Engine.Engine.bRenderLightMapDensityGrayscale @ 0x74C size: 0x1 0000021ea3bad4e0
[UEngine] FloatProperty Engine.Engine.RenderLightMapDensityGrayscaleScale @ 0x750 size: 0x4 0000021ea3b1c100
[UEngine] FloatProperty Engine.Engine.RenderLightMapDensityColorScale @ 0x754 size: 0x4 0000021ea3b1c180
[UEngine] StructProperty Engine.Engine.LightMapDensityVertexMappedColor @ 0x758 size: 0x10 0000021ea3bad580
[UEngine] StructProperty Engine.Engine.LightMapDensitySelectedColor @ 0x768 size: 0x10 0000021ea3bad620
[UEngine] ArrayProperty Engine.Engine.StatColorMappings @ 0x778 size: 0x10 0000021ea3bad760
[UEngine] ObjectProperty Engine.Engine.DefaultPhysMaterial @ 0x788 size: 0x8 0000021ea3bad800
[UEngine] StructProperty Engine.Engine.DefaultPhysMaterialName @ 0x790 size: 0x20 0000021ea3bad8a0
[UEngine] ArrayProperty Engine.Engine.ActiveGameNameRedirects @ 0x7B0 size: 0x10 0000021ea3bad9e0
[UEngine] ArrayProperty Engine.Engine.ActiveClassRedirects @ 0x7C0 size: 0x10 0000021ea3badb20
[UEngine] ArrayProperty Engine.Engine.ActivePluginRedirects @ 0x7D0 size: 0x10 0000021ea3badc60
[UEngine] ArrayProperty Engine.Engine.ActiveStructRedirects @ 0x7E0 size: 0x10 0000021ea3badda0
[UEngine] ObjectProperty Engine.Engine.PreIntegratedSkinBRDFTexture @ 0x7F0 size: 0x8 0000021ea3bade40
[UEngine] StructProperty Engine.Engine.PreIntegratedSkinBRDFTextureName @ 0x7F8 size: 0x20 0000021ea3badee0
[UEngine] ObjectProperty Engine.Engine.BlueNoiseTexture @ 0x818 size: 0x8 0000021ea3badf80
[UEngine] StructProperty Engine.Engine.BlueNoiseTextureName @ 0x820 size: 0x20 0000021ea3bae020
[UEngine] ObjectProperty Engine.Engine.MiniFontTexture @ 0x840 size: 0x8 0000021ea3bae0c0
[UEngine] StructProperty Engine.Engine.MiniFontTextureName @ 0x848 size: 0x20 0000021ea3bae160
[UEngine] ObjectProperty Engine.Engine.WeightMapPlaceholderTexture @ 0x868 size: 0x8 0000021ea3bae200
[UEngine] StructProperty Engine.Engine.WeightMapPlaceholderTextureName @ 0x870 size: 0x20 0000021ea3bae2a0
[UEngine] ObjectProperty Engine.Engine.LightMapDensityTexture @ 0x890 size: 0x8 0000021ea3baba00
[UEngine] StructProperty Engine.Engine.LightMapDensityTextureName @ 0x898 size: 0x20 0000021ea3babaa0
[UEngine] ObjectProperty Engine.Engine.GameViewport @ 0x8C0 size: 0x8 0000021ea3babb40
[UEngine] ArrayProperty Engine.Engine.DeferredCommands @ 0x8C8 size: 0x10 0000021ea3babbe0
[UEngine] FloatProperty Engine.Engine.NearClipPlane @ 0x8D8 size: 0x4 0000021ea3b1c280
[UEngine] BoolProperty Engine.Engine.bSubtitlesEnabled @ 0x8DC size: 0x1 0000021ea3babc80
[UEngine] BoolProperty Engine.Engine.bSubtitlesForcedOff @ 0x8DC size: 0x1 0000021ea3babd20
[UEngine] IntProperty Engine.Engine.MaximumLoopIterationCount @ 0x8E0 size: 0x4 0000021ea3b1c300
[UEngine] BoolProperty Engine.Engine.bCanBlueprintsTickByDefault @ 0x8E4 size: 0x1 0000021ea3babdc0
[UEngine] BoolProperty Engine.Engine.bOptimizeAnimBlueprintMemberVariableAccess @ 0x8E4 size: 0x1 0000021ea3babe60
[UEngine] BoolProperty Engine.Engine.bAllowMultiThreadedAnimationUpdate @ 0x8E4 size: 0x1 0000021ea3babf00
[UEngine] BoolProperty Engine.Engine.bEnableEditorPSysRealtimeLOD @ 0x8E4 size: 0x1 0000021ea3babfa0
[UEngine] BoolProperty Engine.Engine.bSmoothFrameRate @ 0x8E4 size: 0x1 0000021ea3bac040
[UEngine] BoolProperty Engine.Engine.bUseFixedFrameRate @ 0x8E4 size: 0x1 0000021ea3bac0e0
[UEngine] FloatProperty Engine.Engine.FixedFrameRate @ 0x8E8 size: 0x4 0000021ea3b1c380
[UEngine] StructProperty Engine.Engine.SmoothedFrameRateRange @ 0x8EC size: 0x10 0000021ea3bac180
[UEngine] ObjectProperty Engine.Engine.CustomTimeStep @ 0x900 size: 0x8 0000021ea3bac220
[UEngine] StructProperty Engine.Engine.CustomTimeStepClassName @ 0x928 size: 0x20 0000021ea3bac2c0
[UEngine] ObjectProperty Engine.Engine.TimecodeProvider @ 0x948 size: 0x8 0000021ea3bac360
[UEngine] StructProperty Engine.Engine.TimecodeProviderClassName @ 0x970 size: 0x20 0000021ea3bac400
[UEngine] BoolProperty Engine.Engine.bGenerateDefaultTimecode @ 0x990 size: 0x1 0000021ea3bac4a0
[UEngine] StructProperty Engine.Engine.GenerateDefaultTimecodeFrameRate @ 0x994 size: 0x8 0000021ea3bac540
[UEngine] FloatProperty Engine.Engine.GenerateDefaultTimecodeFrameDelay @ 0x99C size: 0x4 0000021ea3b1c400
[UEngine] BoolProperty Engine.Engine.bCheckForMultiplePawnsSpawnedInAFrame @ 0x9A0 size: 0x1 0000021ea3bac5e0
[UEngine] IntProperty Engine.Engine.NumPawnsAllowedToBeSpawnedInAFrame @ 0x9A4 size: 0x4 0000021ea3b1c480
[UEngine] BoolProperty Engine.Engine.bShouldGenerateLowQualityLightmaps @ 0x9A8 size: 0x1 0000021ea3bac680
[UEngine] StructProperty Engine.Engine.C_WorldBox @ 0x9AC size: 0x4 0000021ea3bac720
[UEngine] StructProperty Engine.Engine.C_BrushWire @ 0x9B0 size: 0x4 0000021ea3bac7c0
[UEngine] StructProperty Engine.Engine.C_AddWire @ 0x9B4 size: 0x4 0000021ea3bac860
[UEngine] StructProperty Engine.Engine.C_SubtractWire @ 0x9B8 size: 0x4 0000021ea3bac900
[UEngine] StructProperty Engine.Engine.C_SemiSolidWire @ 0x9BC size: 0x4 0000021ea3bac9a0
[UEngine] StructProperty Engine.Engine.C_NonSolidWire @ 0x9C0 size: 0x4 0000021ea3baca40
[UEngine] StructProperty Engine.Engine.C_WireBackground @ 0x9C4 size: 0x4 0000021ea3bacae0
[UEngine] StructProperty Engine.Engine.C_ScaleBoxHi @ 0x9C8 size: 0x4 0000021ea3bacb80
[UEngine] StructProperty Engine.Engine.C_VolumeCollision @ 0x9CC size: 0x4 0000021ea3bacc20
[UEngine] StructProperty Engine.Engine.C_BSPCollision @ 0x9D0 size: 0x4 0000021ea3baccc0
[UEngine] StructProperty Engine.Engine.C_OrthoBackground @ 0x9D4 size: 0x4 0000021ea3bacd60
[UEngine] StructProperty Engine.Engine.C_Volume @ 0x9D8 size: 0x4 0000021ea3bace00
[UEngine] StructProperty Engine.Engine.C_BrushShape @ 0x9DC size: 0x4 0000021ea3baa560
[UEngine] FloatProperty Engine.Engine.StreamingDistanceFactor @ 0x9E0 size: 0x4 0000021ea3b1c500
[UEngine] StructProperty Engine.Engine.GameScreenshotSaveDirectory @ 0x9E8 size: 0x10 0000021ea3baa600
[UEngine] EnumProperty Engine.Engine.TransitionType @ 0x9F8 size: 0x1 0000021ea3baa740
[UEngine] StrProperty Engine.Engine.TransitionDescription @ 0xA00 size: 0x10 0000021ea3b1c580
[UEngine] StrProperty Engine.Engine.TransitionGameMode @ 0xA10 size: 0x10 0000021ea3b1c600
[UEngine] BoolProperty Engine.Engine.bAllowMatureLanguage @ 0xA20 size: 0x1 0000021ea3baa7e0
[UEngine] FloatProperty Engine.Engine.CameraRotationThreshold @ 0xA24 size: 0x4 0000021ea3b1a580
[UEngine] FloatProperty Engine.Engine.CameraTranslationThreshold @ 0xA28 size: 0x4 0000021ea3b1a600
[UEngine] FloatProperty Engine.Engine.PrimitiveProbablyVisibleTime @ 0xA2C size: 0x4 0000021ea3b1a680
[UEngine] FloatProperty Engine.Engine.MaxOcclusionPixelsFraction @ 0xA30 size: 0x4 0000021ea3b1a700
[UEngine] BoolProperty Engine.Engine.bPauseOnLossOfFocus @ 0xA34 size: 0x1 0000021ea3baa880
[UEngine] IntProperty Engine.Engine.MaxParticleResize @ 0xA38 size: 0x4 0000021ea3b1a780
[UEngine] IntProperty Engine.Engine.MaxParticleResizeWarn @ 0xA3C size: 0x4 0000021ea3b1a800
[UEngine] ArrayProperty Engine.Engine.PendingDroppedNotes @ 0xA40 size: 0x10 0000021ea3baa9c0
[UEngine] FloatProperty Engine.Engine.NetClientTicksPerSecond @ 0xA50 size: 0x4 0000021ea3b1a880
[UEngine] FloatProperty Engine.Engine.DisplayGamma @ 0xA54 size: 0x4 0000021ea3b1a900
[UEngine] FloatProperty Engine.Engine.MinDesiredFrameRate @ 0xA58 size: 0x4 0000021ea3b1a980
[UEngine] StructProperty Engine.Engine.DefaultSelectedMaterialColor @ 0xA5C size: 0x10 0000021ea3baaa60
[UEngine] StructProperty Engine.Engine.SelectedMaterialColor @ 0xA6C size: 0x10 0000021ea3baab00
[UEngine] StructProperty Engine.Engine.SelectionOutlineColor @ 0xA7C size: 0x10 0000021ea3baaba0
[UEngine] StructProperty Engine.Engine.SubduedSelectionOutlineColor @ 0xA8C size: 0x10 0000021ea3baac40
[UEngine] StructProperty Engine.Engine.SelectedMaterialColorOverride @ 0xA9C size: 0x10 0000021ea3baace0
[UEngine] BoolProperty Engine.Engine.bIsOverridingSelectedColor @ 0xAAC size: 0x1 0000021ea3baad80
[UEngine] BoolProperty Engine.Engine.bEnableOnScreenDebugMessages @ 0xAB0 size: 0x1 0000021ea3baae20
[UEngine] BoolProperty Engine.Engine.bEnableOnScreenDebugMessagesDisplay @ 0xAB0 size: 0x1 0000021ea3baaec0
[UEngine] BoolProperty Engine.Engine.bSuppressMapWarnings @ 0xAB0 size: 0x1 0000021ea3baaf60
[UEngine] BoolProperty Engine.Engine.bDisableAILogging @ 0xAB0 size: 0x1 0000021ea3bab000
[UEngine] UInt32Property Engine.Engine.bEnableVisualLogRecordingOnStart @ 0xAB4 size: 0x4 0000021ea3b1aa00
[UEngine] IntProperty Engine.Engine.ScreenSaverInhibitorSemaphore @ 0xAB8 size: 0x4 0000021ea3b1aa80
[UEngine] BoolProperty Engine.Engine.bLockReadOnlyLevels @ 0xABC size: 0x1 0000021ea3bab0a0
[UEngine] StrProperty Engine.Engine.ParticleEventManagerClassPath @ 0xAC0 size: 0x10 0000021ea3b1ab00
[UEngine] FloatProperty Engine.Engine.SelectionHighlightIntensity @ 0xAD0 size: 0x4 0000021ea3b1ab80
[UEngine] FloatProperty Engine.Engine.BSPSelectionHighlightIntensity @ 0xAD4 size: 0x4 0000021ea3b1ac00
[UEngine] FloatProperty Engine.Engine.SelectionHighlightIntensityBillboards @ 0xAD8 size: 0x4 0000021ea3b1ac80
[UEngine] ArrayProperty Engine.Engine.NetDriverDefinitions @ 0xD60 size: 0x10 0000021ea3bab1e0
[UEngine] ArrayProperty Engine.Engine.ServerActors @ 0xD70 size: 0x10 0000021ea3bab280
[UEngine] ArrayProperty Engine.Engine.RuntimeServerActors @ 0xD80 size: 0x10 0000021ea3bab320
[UEngine] FloatProperty Engine.Engine.NetErrorLogInterval @ 0xD90 size: 0x4 0000021ea3b1ae00
[UEngine] BoolProperty Engine.Engine.bStartedLoadMapMovie @ 0xD94 size: 0x1 0000021ea3bab3c0
[UEngine] IntProperty Engine.Engine.NextWorldContextHandle @ 0xDB0 size: 0x4 0000021ea3b1ae80
[UEngine] StructProperty Engine.Engine.RiotPlatformInitSettings @ 0xE80 size: 0x48 0000021ea3bab460
[000869] Class Engine.GameEngine //size: 0xFE0, class UGameEngine : public UEngine {};
[UGameEngine] FloatProperty Engine.GameEngine.MaxDeltaTime @ 0xF90 size: 0x4 0000021ea3b1b600
[UGameEngine] FloatProperty Engine.GameEngine.ServerFlushLogInterval @ 0xF94 size: 0x4 0000021ea3b1b680
[UGameEngine] ObjectProperty Engine.GameEngine.GameInstance @ 0xF98 size: 0x8 0000021ea3bb2180
[000870] Class ShooterGame.AresGameEngine //size: 0xFF0, class UAresGameEngine : public UGameEngine {};
[UAresGameEngine] ArrayProperty ShooterGame.AresGameEngine.AssetCategories @ 0xFE0 size: 0x10 0000021ea3bb20e0
[000871] Class ShooterGame.AresGameEventLog //size: 0x118, class UAresGameEventLog : public UActorComponent {};
[UAresGameEventLog] ObjectProperty ShooterGame.AresGameEventLog.TheWorld @ 0xF0 size: 0x8 0000021ea3bb1820
[UAresGameEventLog] ObjectProperty ShooterGame.AresGameEventLog.TelemetrySampler @ 0x100 size: 0x8 0000021ea3bb18c0
[UAresGameEventLog] ObjectProperty ShooterGame.AresGameEventLog.TelemetryManager @ 0x108 size: 0x8 0000021ea3bb1960
[UAresGameEventLog] BoolProperty ShooterGame.AresGameEventLog.bEventPostEnabled @ 0x110 size: 0x1 0000021ea3bb1a00
[000872] Class Engine.PlatformGameInstance //size: 0x280, class UPlatformGameInstance : public UGameInstance {};
[UPlatformGameInstance] MulticastInlineDelegateProperty Engine.PlatformGameInstance.ApplicationWillDeactivateDelegate @ 0x1B0 size: 0x10 0000021e86d2eac0
[UPlatformGameInstance] MulticastInlineDelegateProperty Engine.PlatformGameInstance.ApplicationHasReactivatedDelegate @ 0x1C0 size: 0x10 0000021e86d2eb60
[UPlatformGameInstance] MulticastInlineDelegateProperty Engine.PlatformGameInstance.ApplicationWillEnterBackgroundDelegate @ 0x1D0 size: 0x10 0000021e86d2ec00
[UPlatformGameInstance] MulticastInlineDelegateProperty Engine.PlatformGameInstance.ApplicationHasEnteredForegroundDelegate @ 0x1E0 size: 0x10 0000021e86d2eca0
[UPlatformGameInstance] MulticastInlineDelegateProperty Engine.PlatformGameInstance.ApplicationWillTerminateDelegate @ 0x1F0 size: 0x10 0000021e86d2ed40
[UPlatformGameInstance] MulticastInlineDelegateProperty Engine.PlatformGameInstance.ApplicationShouldUnloadResourcesDelegate @ 0x200 size: 0x10 0000021e86d2ede0
[UPlatformGameInstance] MulticastInlineDelegateProperty Engine.PlatformGameInstance.ApplicationReceivedStartupArgumentsDelegate @ 0x210 size: 0x10 0000021e86d2ef20
[UPlatformGameInstance] MulticastInlineDelegateProperty Engine.PlatformGameInstance.ApplicationRegisteredForRemoteNotificationsDelegate @ 0x220 size: 0x10 0000021e86d2f100
[UPlatformGameInstance] MulticastInlineDelegateProperty Engine.PlatformGameInstance.ApplicationRegisteredForUserNotificationsDelegate @ 0x230 size: 0x10 0000021e86d2f1a0
[UPlatformGameInstance] MulticastInlineDelegateProperty Engine.PlatformGameInstance.ApplicationFailedToRegisterForRemoteNotificationsDelegate @ 0x240 size: 0x10 0000021e86d2f240
[UPlatformGameInstance] MulticastInlineDelegateProperty Engine.PlatformGameInstance.ApplicationReceivedRemoteNotificationDelegate @ 0x250 size: 0x10 0000021e86d2f380
[UPlatformGameInstance] MulticastInlineDelegateProperty Engine.PlatformGameInstance.ApplicationReceivedLocalNotificationDelegate @ 0x260 size: 0x10 0000021e86d2f4c0
[UPlatformGameInstance] MulticastInlineDelegateProperty Engine.PlatformGameInstance.ApplicationReceivedScreenOrientationChangedNotificationDelegate @ 0x270 size: 0x10 0000021e86d2f600
[000873] Class ShooterGame.AresGameInstance //size: 0x2B0, class UAresGameInstance : public UPlatformGameInstance {};
[UAresGameInstance] ClassProperty ShooterGame.AresGameInstance.ServerGameInstanceClass @ 0x280 size: 0x8 0000021ea3bb3940
[UAresGameInstance] ObjectProperty ShooterGame.AresGameInstance.ClientGameInstance @ 0x288 size: 0x8 0000021ea3bb39e0
[UAresGameInstance] ObjectProperty ShooterGame.AresGameInstance.ServerGameInstance @ 0x290 size: 0x8 0000021ea3bb3a80
[UAresGameInstance] ObjectProperty ShooterGame.AresGameInstance.ContentIndexInstance @ 0x298 size: 0x8 0000021ea3bb3b20
[UAresGameInstance] ObjectProperty ShooterGame.AresGameInstance.RunningTestLogic @ 0x2A0 size: 0x8 0000021ea3bb3bc0
[000874] Class ShooterGame.GameModeDataAsset //size: 0x230, class UGameModeDataAsset : public UAresBasePrimaryDataAsset {};
[UGameModeDataAsset] StrProperty ShooterGame.GameModeDataAsset.DisplayName @ 0x50 size: 0x10 0000021ea3b1d080
[UGameModeDataAsset] ArrayProperty ShooterGame.GameModeDataAsset.TeamRoles @ 0x60 size: 0x10 0000021ea3bb2ae0
[UGameModeDataAsset] BoolProperty ShooterGame.GameModeDataAsset.bHidesMinimap @ 0x70 size: 0x1 0000021ea3bb2b80
[UGameModeDataAsset] BoolProperty ShooterGame.GameModeDataAsset.bAllowsTeamVoice @ 0x71 size: 0x1 0000021ea3bb2c20
[UGameModeDataAsset] BoolProperty ShooterGame.GameModeDataAsset.bAllowsMatchTimeouts @ 0x72 size: 0x1 0000021ea3bb2cc0
[UGameModeDataAsset] IntProperty ShooterGame.GameModeDataAsset.RoundsPerHalf @ 0x74 size: 0x4 0000021ea3b1d100
[UGameModeDataAsset] EnumProperty ShooterGame.GameModeDataAsset.EconomyType @ 0x78 size: 0x1 0000021ea3bb2e00
[UGameModeDataAsset] SoftClassProperty ShooterGame.GameModeDataAsset.GameMode @ 0x80 size: 0x30 0000021ea3bb2ea0
[UGameModeDataAsset] SoftClassProperty ShooterGame.GameModeDataAsset.UIData @ 0xB0 size: 0x30 0000021ea3bb2f40
[UGameModeDataAsset] MapProperty ShooterGame.GameModeDataAsset.GameFeatureToggleOverrides @ 0xE0 size: 0x50 0000021ea35594c0
[UGameModeDataAsset] MapProperty ShooterGame.GameModeDataAsset.GameFeatureFloatOverrides @ 0x130 size: 0x50 0000021ea3559580
[UGameModeDataAsset] MapProperty ShooterGame.GameModeDataAsset.GameRuleBoolOverrides @ 0x180 size: 0x50 0000021ea3559640
[UGameModeDataAsset] SetProperty ShooterGame.GameModeDataAsset.PlayerSettableGameRuleBools @ 0x1D0 size: 0x50 0000021ea3bb3620
[UGameModeDataAsset] ArrayProperty ShooterGame.GameModeDataAsset.MapToModeTags @ 0x220 size: 0x10 0000021ea3bb36c0
[000875] Class ShooterGame.GameModeUIData //size: 0xC8, class UGameModeUIData : public UBaseContentUIData {};
[UGameModeUIData] StructProperty ShooterGame.GameModeUIData.GameModeMatchDetailsConfig @ 0x90 size: 0x18 0000021ea3bb51a0
[UGameModeUIData] TextProperty ShooterGame.GameModeUIData.Duration @ 0xA8 size: 0x18 0000021ea3b1d000
[UGameModeUIData] ClassProperty ShooterGame.GameModeUIData.CharacterSelectOverride @ 0xC0 size: 0x8 0000021ea3bb5240
[000876] Class ShooterGame.AresGameplayBuff //size: 0x900, class UAresGameplayBuff : public UGameplayEffect {};
[UAresGameplayBuff] StructProperty ShooterGame.AresGameplayBuff.BuffEffect @ 0x8B8 size: 0x30 0000021ea3bb4980
[UAresGameplayBuff] EnumProperty ShooterGame.AresGameplayBuff.ContextObject @ 0x8E8 size: 0x1 0000021ea3bb4ac0
[UAresGameplayBuff] ClassProperty ShooterGame.AresGameplayBuff.DamageType @ 0x8F0 size: 0x8 0000021ea3bb4b60
[UAresGameplayBuff] BoolProperty ShooterGame.AresGameplayBuff.bIgnoreAlliedDamageDuringEnemyDamage @ 0x8F8 size: 0x1 0000021ea3bb4c00
[UAresGameplayBuff] BoolProperty ShooterGame.AresGameplayBuff.bOnlyAllowOneDamageEventPerTeam @ 0x8F9 size: 0x1 0000021ea3bb4ca0
[UAresGameplayBuff] ByteProperty ShooterGame.AresGameplayBuff.TeamTargeting @ 0x8FA size: 0x1 0000021ea3bb4d40
[000877] Class Engine.GameStateBase //size: 0x420, class AGameStateBase : public AInfo {};
[AGameStateBase] ClassProperty Engine.GameStateBase.GameModeClass @ 0x3D0 size: 0x8 0000021ea3bb42a0
[AGameStateBase] ObjectProperty Engine.GameStateBase.AuthorityGameMode @ 0x3D8 size: 0x8 0000021ea3bb4340
[AGameStateBase] ClassProperty Engine.GameStateBase.SpectatorClass @ 0x3E0 size: 0x8 0000021ea3bb43e0
[AGameStateBase] ArrayProperty Engine.GameStateBase.PlayerArray @ 0x3E8 size: 0x10 0000021ea3bb4520
[AGameStateBase] BoolProperty Engine.GameStateBase.bReplicatedHasBegunPlay @ 0x3F8 size: 0x1 0000021ea3bb45c0
[AGameStateBase] FloatProperty Engine.GameStateBase.ReplicatedWorldTimeSeconds @ 0x3FC size: 0x4 0000021ea3b1cc00
[AGameStateBase] FloatProperty Engine.GameStateBase.ServerWorldTimeSecondsDelta @ 0x400 size: 0x4 0000021ea3b1cc80
[AGameStateBase] FloatProperty Engine.GameStateBase.ServerWorldTimeSecondsUpdateFrequency @ 0x404 size: 0x4 0000021ea3b1ce00
[000878] Class Engine.GameState //size: 0x458, class AGameState : public AGameStateBase {};
[AGameState] NameProperty Engine.GameState.MatchState @ 0x420 size: 0xC 0000021ea3b1ca00
[AGameState] NameProperty Engine.GameState.PreviousMatchState @ 0x42C size: 0xC 0000021ea3b1ca80
[AGameState] ArrayProperty Engine.GameState.InactivePlayerArray @ 0x438 size: 0x10 0000021ea3bb4200
[AGameState] IntProperty Engine.GameState.ElapsedTime @ 0x448 size: 0x4 0000021ea3b1cb00
[000879] Class ShooterGame.AresGameStateBase //size: 0x5A8, class AAresGameStateBase : public AGameState {};
[AAresGameStateBase] ObjectProperty ShooterGame.AresGameStateBase.GlobalPostProcessVolume @ 0x4C0 size: 0x8 0000021ea3bb77c0
[AAresGameStateBase] ArrayProperty ShooterGame.AresGameStateBase.PlayerClassesInGame @ 0x4C8 size: 0x10 0000021ea3bb7900
[AAresGameStateBase] ArrayProperty ShooterGame.AresGameStateBase.PlayerUIDataInGame @ 0x4D8 size: 0x10 0000021ea3bb7a40
[AAresGameStateBase] ArrayProperty ShooterGame.AresGameStateBase.DesiredBotCharacters @ 0x4E8 size: 0x10 0000021ea3bb7b80
[AAresGameStateBase] BoolProperty ShooterGame.AresGameStateBase.bBotDesiredCharactersReady @ 0x4F8 size: 0x1 0000021ea3bb52e0
[AAresGameStateBase] ObjectProperty ShooterGame.AresGameStateBase.AresGameAutomation @ 0x500 size: 0x8 0000021ea3bb5380
[AAresGameStateBase] BoolProperty ShooterGame.AresGameStateBase.bShouldPerformanceInstabilityTrackingBeEnabled @ 0x528 size: 0x1 0000021ea3bb5420
[AAresGameStateBase] ArrayProperty ShooterGame.AresGameStateBase.LoadedClasses @ 0x530 size: 0x10 0000021ea3bb5560
[AAresGameStateBase] MapProperty ShooterGame.AresGameStateBase.ThrottledEvents @ 0x540 size: 0x50 0000021ea355c580
[000880] Class Engine.ScriptViewportClient //size: 0x40, class UScriptViewportClient : public UObject {};
[000881] Class Engine.GameViewportClient //size: 0x380, class UGameViewportClient : public UScriptViewportClient {};
[UGameViewportClient] ObjectProperty Engine.GameViewportClient.ViewportConsole @ 0x48 size: 0x8 0000021ea3bb74a0
[UGameViewportClient] ArrayProperty Engine.GameViewportClient.DebugProperties @ 0x50 size: 0x10 0000021ea3bb75e0
[UGameViewportClient] IntProperty Engine.GameViewportClient.MaxSplitscreenPlayers @ 0x70 size: 0x4 0000021ea3b1e700
[UGameViewportClient] ObjectProperty Engine.GameViewportClient.World @ 0x80 size: 0x8 0000021ea3bb7680
[UGameViewportClient] ObjectProperty Engine.GameViewportClient.GameInstance @ 0x88 size: 0x8 0000021ea3bb7720
[000882] Class ShooterGame.AresGameViewportClient //size: 0x388, class UAresGameViewportClient : public UGameViewportClient {};
[UAresGameViewportClient] ObjectProperty ShooterGame.AresGameViewportClient.ActiveWorldOverride @ 0x380 size: 0x8 0000021ea3bb7400
[000883] Class ShooterGame.AresGauntletControllerBase //size: 0x60, class UAresGauntletControllerBase : public UGauntletTestController {};
[000884] Class ShooterGame.AresGauntletTestResultsManager //size: 0x80, class UAresGauntletTestResultsManager : public UObject {};
[000885] Class ShooterGame.AresGlobalTransition //size: 0x428, class AAresGlobalTransition : public AGameObject {};
[AAresGlobalTransition] ObjectProperty ShooterGame.AresGlobalTransition.ReplaceMaterial @ 0x400 size: 0x8 0000021ea3bb7040
[AAresGlobalTransition] NameProperty ShooterGame.AresGlobalTransition.ExcludeTag @ 0x408 size: 0xC 0000021ea3b1e480
[AAresGlobalTransition] ArrayProperty ShooterGame.AresGlobalTransition.SavedMapping @ 0x418 size: 0x10 0000021ea3bb7180
[000886] Class ShooterGame.AresHitReactions //size: 0x48, class UAresHitReactions : public UObject {};
[UAresHitReactions] ArrayProperty ShooterGame.AresHitReactions.HitReactions @ 0x30 size: 0x10 0000021ea3bb8800
[UAresHitReactions] EnumProperty ShooterGame.AresHitReactions.DirectionFilter @ 0x40 size: 0x1 0000021ea3bb8940
[000887] Class ShooterGame.AresHudElement //size: 0x58, class UAresHudElement : public UObject {};
[UAresHudElement] ObjectProperty ShooterGame.AresHudElement.Canvas @ 0x30 size: 0x8 0000021ea3bb9e80
[UAresHudElement] BoolProperty ShooterGame.AresHudElement.bPixelAlignmentEnabled @ 0x38 size: 0x1 0000021ea3bb9f20
[UAresHudElement] FloatProperty ShooterGame.AresHudElement.GlobalAlpha @ 0x3C size: 0x4 0000021ea3b1e100
[UAresHudElement] StructProperty ShooterGame.AresHudElement.ElementRectangle @ 0x40 size: 0x14 0000021ea3bb9fc0
[UAresHudElement] BoolProperty ShooterGame.AresHudElement.bElementEnabled @ 0x54 size: 0x1 0000021ea3bba060
[000888] Class ShooterGame.HUDGlobalsDataAsset //size: 0x2C0, class UHUDGlobalsDataAsset : public UAresPlatformDataAsset {};
[UHUDGlobalsDataAsset] ArrayProperty ShooterGame.HUDGlobalsDataAsset.OptionsScreenAssets @ 0x40 size: 0x10 0000021ea3bb9660
[UHUDGlobalsDataAsset] SoftClassProperty ShooterGame.HUDGlobalsDataAsset.InformationalScreenAsset @ 0x50 size: 0x30 0000021ea3bb9700
[UHUDGlobalsDataAsset] StructProperty ShooterGame.HUDGlobalsDataAsset.ShopScreenAsset @ 0x80 size: 0xB0 0000021ea3bb97a0
[UHUDGlobalsDataAsset] SoftClassProperty ShooterGame.HUDGlobalsDataAsset.MegamapAsset @ 0x130 size: 0x30 0000021ea3bb9840
[UHUDGlobalsDataAsset] SoftClassProperty ShooterGame.HUDGlobalsDataAsset.ShootingRangeMissionAsset @ 0x160 size: 0x30 0000021ea3bb98e0
[UHUDGlobalsDataAsset] SoftClassProperty ShooterGame.HUDGlobalsDataAsset.MissionSettingsScreenCoordinatorAsset @ 0x190 size: 0x30 0000021ea3bb9980
[UHUDGlobalsDataAsset] SoftObjectProperty ShooterGame.HUDGlobalsDataAsset.CircularMinimapMaterialAsset @ 0x1C0 size: 0x30 0000021ea3bb9a20
[UHUDGlobalsDataAsset] SoftObjectProperty ShooterGame.HUDGlobalsDataAsset.CircularMinimapFogMaterialAsset @ 0x1F0 size: 0x30 0000021ea3bb9ac0
[UHUDGlobalsDataAsset] SoftObjectProperty ShooterGame.HUDGlobalsDataAsset.CircularMinimapVisionMaterialAsset @ 0x220 size: 0x30 0000021ea3bb9b60
[UHUDGlobalsDataAsset] SoftObjectProperty ShooterGame.HUDGlobalsDataAsset.CircularMinimapObserverVisionMaterialAsset @ 0x250 size: 0x30 0000021ea3bb9c00
[UHUDGlobalsDataAsset] SoftObjectProperty ShooterGame.HUDGlobalsDataAsset.CircularMinimapIconMaterialAsset @ 0x280 size: 0x30 0000021ea3bb9ca0
[UHUDGlobalsDataAsset] ArrayProperty ShooterGame.HUDGlobalsDataAsset.HUDElementAssets @ 0x2B0 size: 0x10 0000021ea3bb9de0
[000889] Class ShooterGame.AresHUDListener //size: 0xF0, class UAresHUDListener : public UActorComponent {};
[000890] Class ShooterGame.AresIconButton //size: 0xA18, class UAresIconButton : public UAresActionButton {};
[UAresIconButton] EnumProperty ShooterGame.AresIconButton.ButtonSize @ 0xA10 size: 0x1 0000021ea3bbb780
[UAresIconButton] EnumProperty ShooterGame.AresIconButton.ButtonState @ 0xA11 size: 0x1 0000021ea3bbb8c0
[000891] Class ShooterGame.AresWidgetPropertyComponent //size: 0x2D0, class UAresWidgetPropertyComponent : public UUserWidget {};
[000892] Class ShooterGame.AresTouchWidgetComponent //size: 0x338, class UAresTouchWidgetComponent : public UAresWidgetPropertyComponent {};
[UAresTouchWidgetComponent] BoolProperty ShooterGame.AresTouchWidgetComponent.bHandlesEnabledStateChange @ 0x2D8 size: 0x1 0000021ea3bbc9a0
[UAresTouchWidgetComponent] BoolProperty ShooterGame.AresTouchWidgetComponent.bHandlesSelectedForEditChange @ 0x2D9 size: 0x1 0000021ea3bbca40
[UAresTouchWidgetComponent] EnumProperty ShooterGame.AresTouchWidgetComponent.EnabledState @ 0x2DA size: 0x1 0000021ea3bbcb80
[UAresTouchWidgetComponent] BoolProperty ShooterGame.AresTouchWidgetComponent.bSelectedForEdit @ 0x2DB size: 0x1 0000021ea3bbcc20
[UAresTouchWidgetComponent] SoftObjectProperty ShooterGame.AresTouchWidgetComponent.ParentTouchWidgetSoftPtr @ 0x2E0 size: 0x30 0000021ea3bbccc0
[000893] Class ShooterGame.AresIconButtonComponent //size: 0x368, class UAresIconButtonComponent : public UAresTouchWidgetComponent {};
[UAresIconButtonComponent] BoolProperty ShooterGame.AresIconButtonComponent.bHandlesButtonStateChanged @ 0x338 size: 0x1 0000021ea3bbc220
[UAresIconButtonComponent] BoolProperty ShooterGame.AresIconButtonComponent.bHandlesCrossedOutChanged @ 0x339 size: 0x1 0000021ea3bbc2c0
[UAresIconButtonComponent] BoolProperty ShooterGame.AresIconButtonComponent.bOnlyVisibleWhenCrossedOut @ 0x33A size: 0x1 0000021ea3bbc360
[UAresIconButtonComponent] EnumProperty ShooterGame.AresIconButtonComponent.ButtonState @ 0x33B size: 0x1 0000021ea3bbc4a0
[UAresIconButtonComponent] BoolProperty ShooterGame.AresIconButtonComponent.bCrossedOut @ 0x33C size: 0x1 0000021ea3bbc540
[000894] Class ShooterGame.AresIconButtonStyleAsset //size: 0x60, class UAresIconButtonStyleAsset : public UDataAsset {};
[UAresIconButtonStyleAsset] StructProperty ShooterGame.AresIconButtonStyleAsset.ButtonStyle @ 0x38 size: 0x24 0000021ea3bbc180
[000895] Class ShooterGame.ImpactEffectInstance //size: 0x170, class UImpactEffectInstance : public UObject {};
[UImpactEffectInstance] ObjectProperty ShooterGame.ImpactEffectInstance.PureInstance @ 0x30 size: 0x8 0000021ea3bbba00
[UImpactEffectInstance] ObjectProperty ShooterGame.ImpactEffectInstance.World @ 0x38 size: 0x8 0000021ea3bbbaa0
[UImpactEffectInstance] BoolProperty ShooterGame.ImpactEffectInstance.bIsAlive @ 0x40 size: 0x1 0000021ea3bbbb40
[UImpactEffectInstance] BoolProperty ShooterGame.ImpactEffectInstance.bInitialized @ 0x41 size: 0x1 0000021ea3bbbbe0
[UImpactEffectInstance] FloatProperty ShooterGame.ImpactEffectInstance.StartTime @ 0x44 size: 0x4 0000021ea3b1eb80
[UImpactEffectInstance] FloatProperty ShooterGame.ImpactEffectInstance.MinLifespan @ 0x48 size: 0x4 0000021ea3b1ec00
[UImpactEffectInstance] BoolProperty ShooterGame.ImpactEffectInstance.bVisibleOnStart @ 0x4C size: 0x1 0000021ea3bbbc80
[UImpactEffectInstance] StructProperty ShooterGame.ImpactEffectInstance.HitResult @ 0x50 size: 0x94 0000021ea3bbbd20
[UImpactEffectInstance] ObjectProperty ShooterGame.ImpactEffectInstance.ParticleSystemComponent @ 0xE8 size: 0x8 0000021ea3bbbdc0
[UImpactEffectInstance] ObjectProperty ShooterGame.ImpactEffectInstance.ParticleSystem @ 0xF0 size: 0x8 0000021ea3bbbe60
[UImpactEffectInstance] StructProperty ShooterGame.ImpactEffectInstance.ParticleRotation @ 0xF8 size: 0xC 0000021ea3bbbf00
[UImpactEffectInstance] FloatProperty ShooterGame.ImpactEffectInstance.ParticleScale @ 0x104 size: 0x4 0000021ea3b1ec80
[UImpactEffectInstance] ObjectProperty ShooterGame.ImpactEffectInstance.EffectContext @ 0x108 size: 0x8 0000021ea3bbbfa0
[UImpactEffectInstance] StructProperty ShooterGame.ImpactEffectInstance.AudioInfo @ 0x110 size: 0x18 0000021ea3bbc040
[UImpactEffectInstance] StructProperty ShooterGame.ImpactEffectInstance.DecalInfo @ 0x128 size: 0x48 0000021ea3bbc0e0
[000896] Class ShooterGame.ImpactEffectStaticMeshInstance //size: 0x178, class UImpactEffectStaticMeshInstance : public UImpactEffectInstance {};
[UImpactEffectStaticMeshInstance] ObjectProperty ShooterGame.ImpactEffectStaticMeshInstance.StaticMeshComponent @ 0x170 size: 0x8 0000021ea3bbe2a0
[000897] Class ShooterGame.AresImpactEffectComponent //size: 0x290, class UAresImpactEffectComponent : public USceneComponent {};
[000898] Class ShooterGame.AresImpactEffect //size: 0x660, class AAresImpactEffect : public AEffectContainer {};
[AAresImpactEffect] ClassProperty ShooterGame.AresImpactEffect.InstanceClass @ 0x530 size: 0x8 0000021ea3bbd8a0
[AAresImpactEffect] MapProperty ShooterGame.AresImpactEffect.ImpactParticleMap @ 0x538 size: 0x50 0000021ea355c400
[AAresImpactEffect] MapProperty ShooterGame.AresImpactEffect.ImpactDecalMap @ 0x588 size: 0x50 0000021ea355c4c0
[AAresImpactEffect] StructProperty ShooterGame.AresImpactEffect.ValidHitActorClassFilter @ 0x5D8 size: 0x50 0000021ea3bbdd00
[AAresImpactEffect] ClassProperty ShooterGame.AresImpactEffect.CharacterClass @ 0x628 size: 0x8 0000021ea3bbdda0
[AAresImpactEffect] ObjectProperty ShooterGame.AresImpactEffect.FleshPhysicalMaterial @ 0x630 size: 0x8 0000021ea3bbde40
[AAresImpactEffect] ObjectProperty ShooterGame.AresImpactEffect.ImpactEffectAudioEvent @ 0x638 size: 0x8 0000021ea3bbdee0
[AAresImpactEffect] FloatProperty ShooterGame.AresImpactEffect.MaxImpactEffectAudioDistance @ 0x640 size: 0x4 0000021ea3b1ea00
[AAresImpactEffect] NameProperty ShooterGame.AresImpactEffect.AudioExclusionTag @ 0x644 size: 0xC 0000021ea3b1ea80
[AAresImpactEffect] ArrayProperty ShooterGame.AresImpactEffect.ImpactEffectComponents @ 0x650 size: 0x10 0000021ea3bbe020
[000899] Class ShooterGame.ImpactEffectRemap //size: 0x88, class UImpactEffectRemap : public UDataAsset {};
[UImpactEffectRemap] MapProperty ShooterGame.ImpactEffectRemap.ClassRemaps @ 0x38 size: 0x50 0000021ea355c340
[000900] Class ShooterGame.AresInitGauntletController //size: 0x68, class UAresInitGauntletController : public UAresGauntletControllerBase {};
[000901] Class Engine.InputComponent //size: 0x180, class UInputComponent : public UActorComponent {};
[UInputComponent] ArrayProperty Engine.InputComponent.CachedKeyToActionInfo @ 0x168 size: 0x10 0000021ea3bbcf40
[000902] Class ShooterGame.AresInputComponent //size: 0x16D0, class UAresInputComponent : public UInputComponent {};
[UAresInputComponent] ObjectProperty ShooterGame.AresInputComponent.ShooterCharacterOwner @ 0x180 size: 0x8 0000021ea3bbf100
[UAresInputComponent] StructProperty ShooterGame.AresInputComponent.CurrentFrameInputStream @ 0x188 size: 0x438 0000021ea3bbf1a0
[UAresInputComponent] StructProperty ShooterGame.AresInputComponent.RawSubFrameKeyInputStream @ 0x5C0 size: 0x438 0000021ea3bbf240
[UAresInputComponent] StructProperty ShooterGame.AresInputComponent.OrderedSubFrameInputStream @ 0x9F8 size: 0x438 0000021ea3bbf2e0
[UAresInputComponent] StructProperty ShooterGame.AresInputComponent.UnusedSubFrameInputs @ 0xE30 size: 0x438 0000021ea3bbf380
[UAresInputComponent] ArrayProperty ShooterGame.AresInputComponent.SubFrameMousePositionXDeltas @ 0x1268 size: 0x10 0000021ea3bbf420
[UAresInputComponent] ArrayProperty ShooterGame.AresInputComponent.SubFrameMousePositionYDeltas @ 0x1278 size: 0x10 0000021ea3bbf4c0
[UAresInputComponent] StructProperty ShooterGame.AresInputComponent.AccumulatedInputStream @ 0x1288 size: 0x438 0000021ea3bbf560
[000903] Class ShooterGame.AresInputMotionComponent //size: 0x120, class UAresInputMotionComponent : public UActorComponent {};
[UAresInputMotionComponent] EnumProperty ShooterGame.AresInputMotionComponent.GyroEnableSetting @ 0x118 size: 0x1 0000021ea3bbec00
[000904] Class ShooterGame.AresInputMotionAimingComponent //size: 0x1D0, class UAresInputMotionAimingComponent : public UAresInputMotionComponent {};
[UAresInputMotionAimingComponent] FloatProperty ShooterGame.AresInputMotionAimingComponent.GyroAimSensitivityScalarX @ 0x120 size: 0x4 0000021ea3bc1000
[UAresInputMotionAimingComponent] FloatProperty ShooterGame.AresInputMotionAimingComponent.GyroAimSensitivityScalarY @ 0x124 size: 0x4 0000021ea3bc1080
[UAresInputMotionAimingComponent] NameProperty ShooterGame.AresInputMotionAimingComponent.WalkAction @ 0x128 size: 0xC 0000021ea3b1fa00
[UAresInputMotionAimingComponent] MulticastInlineDelegateProperty ShooterGame.AresInputMotionAimingComponent.OnGyroMove @ 0x138 size: 0x10 0000021ea3bbfec0
[UAresInputMotionAimingComponent] MulticastInlineDelegateProperty ShooterGame.AresInputMotionAimingComponent.OnGyroStop @ 0x148 size: 0x10 0000021ea3bbff60
[UAresInputMotionAimingComponent] MulticastInlineDelegateProperty ShooterGame.AresInputMotionAimingComponent.OnGyroShotDeadzonePassed @ 0x158 size: 0x10 0000021ea3bbe340
[UAresInputMotionAimingComponent] MulticastInlineDelegateProperty ShooterGame.AresInputMotionAimingComponent.OnGyroShotMove @ 0x168 size: 0x10 0000021ea3bbe3e0
[000905] Class ShooterGame.AresInputDebugHistory //size: 0x4E0, class UAresInputDebugHistory : public UObject {};
[000906] Class ShooterGame.AresInputStateComponent //size: 0xB08, class UAresInputStateComponent : public UActorComponent {};
[UAresInputStateComponent] MulticastInlineDelegateProperty ShooterGame.AresInputStateComponent.OnInputStateChanged @ 0x100 size: 0x10 0000021ea3bd0ba0
[UAresInputStateComponent] BoolProperty ShooterGame.AresInputStateComponent.bInputAimVectorIsValid @ 0x138 size: 0x1 0000021ea3bd0c40
[UAresInputStateComponent] ObjectProperty ShooterGame.AresInputStateComponent.ShooterCharacterOwner @ 0x158 size: 0x8 0000021ea3bd0ce0
[UAresInputStateComponent] StructProperty ShooterGame.AresInputStateComponent.CurrentInputAimVector @ 0x200 size: 0xC 0000021ea3bd0d80
[UAresInputStateComponent] ObjectProperty ShooterGame.AresInputStateComponent.CurrentEquippableTarget @ 0x210 size: 0x8 0000021ea3bd0e20
[UAresInputStateComponent] ObjectProperty ShooterGame.AresInputStateComponent.LastClientPredictedEquippable @ 0x218 size: 0x8 0000021ea3bd0ec0
[UAresInputStateComponent] IntProperty ShooterGame.AresInputStateComponent.ClientAcknowledgedCorrectionIndex @ 0x220 size: 0x4 0000021ea3bc0d00
[UAresInputStateComponent] EnumProperty ShooterGame.AresInputStateComponent.CurrentEquippableInputStates @ 0x224 size: 0x1 0000021ea3bd1000
[UAresInputStateComponent] EnumProperty ShooterGame.AresInputStateComponent.CurrentActivationInputStates @ 0x233 size: 0x1 0000021ea3bd1140
[UAresInputStateComponent] EnumProperty ShooterGame.AresInputStateComponent.CurrentMovementInputStates @ 0x243 size: 0x1 0000021ea3bd1280
[UAresInputStateComponent] EnumProperty ShooterGame.AresInputStateComponent.CurrentInteractableUseStates @ 0x244 size: 0x1 0000021ea3bd13c0
[UAresInputStateComponent] FloatProperty ShooterGame.AresInputStateComponent.LastStartInteractableUseInputTime @ 0x248 size: 0x4 0000021ea3bc0d80
[UAresInputStateComponent] FloatProperty ShooterGame.AresInputStateComponent.ViewRotationAbsPitchLimitDegrees @ 0x250 size: 0x4 0000021ea3bc0e00
[UAresInputStateComponent] StructProperty ShooterGame.AresInputStateComponent.InputStreamPendingLocalProcessing @ 0x270 size: 0x438 0000021ea3bd1460
[UAresInputStateComponent] StructProperty ShooterGame.AresInputStateComponent.InputStreamPendingSerialize @ 0x6A8 size: 0x438 0000021ea3bbf7e0
[UAresInputStateComponent] ObjectProperty ShooterGame.AresInputStateComponent.DebugHistory @ 0xAF0 size: 0x8 0000021ea3bbf880
[000907] Class ShooterGame.AresInventory //size: 0x300, class UAresInventory : public UActorComponent {};
[UAresInventory] StructProperty ShooterGame.AresInventory.DropOffset @ 0xF0 size: 0xC 0000021ea3bdca40
[UAresInventory] MulticastInlineDelegateProperty ShooterGame.AresInventory.AuthOnInventoryTransaction @ 0x100 size: 0x10 0000021ea3bdcae0
[UAresInventory] MulticastInlineDelegateProperty ShooterGame.AresInventory.OnEquippableEquipped @ 0x110 size: 0x10 0000021ea3bdcb80
[UAresInventory] MulticastInlineDelegateProperty ShooterGame.AresInventory.OnEquippableUnequipped @ 0x120 size: 0x10 0000021ea3bdcc20
[UAresInventory] MulticastInlineDelegateProperty ShooterGame.AresInventory.OnEquippableChanged @ 0x130 size: 0x10 0000021ea3bdccc0
[UAresInventory] MulticastInlineDelegateProperty ShooterGame.AresInventory.OnEquippableRestrictionError @ 0x140 size: 0x10 0000021ea3bdcd60
[UAresInventory] MulticastInlineDelegateProperty ShooterGame.AresInventory.OnItemsChanged @ 0x150 size: 0x10 0000021ea3bdce00
[UAresInventory] MulticastInlineDelegateProperty ShooterGame.AresInventory.OnAuthTryPickup @ 0x160 size: 0x10 0000021ea3bda560
[UAresInventory] ObjectProperty ShooterGame.AresInventory.ItemSlots @ 0x188 size: 0x8 0000021ea3bda600
[UAresInventory] ArrayProperty ShooterGame.AresInventory.ItemsTrashedThisRound @ 0x208 size: 0x10 0000021ea3bda740
[UAresInventory] ArrayProperty ShooterGame.AresInventory.LastEquippables @ 0x218 size: 0x10 0000021ea3bda880
[UAresInventory] EnumProperty ShooterGame.AresInventory.LatestDesiredEquippableSlot @ 0x228 size: 0x1 0000021ea3bda9c0
[UAresInventory] ObjectProperty ShooterGame.AresInventory.DesiredEquippable @ 0x230 size: 0x8 0000021ea3bdaa60
[UAresInventory] ObjectProperty ShooterGame.AresInventory.CurrentEquippable @ 0x238 size: 0x8 0000021ea3bdab00
[UAresInventory] BoolProperty ShooterGame.AresInventory.bInitialEquippableChanged @ 0x240 size: 0x1 0000021ea3bdaba0
[UAresInventory] StructProperty ShooterGame.AresInventory.EquippableChange @ 0x258 size: 0x18 0000021ea3bdac40
[UAresInventory] ArrayProperty ShooterGame.AresInventory.PendingEquippableChanges @ 0x270 size: 0x10 0000021ea3bdad80
[UAresInventory] FloatProperty ShooterGame.AresInventory.DesiredEquippableStartTime @ 0x280 size: 0x4 0000021ea3bc0300
[UAresInventory] FloatProperty ShooterGame.AresInventory.LastCycleEquippableTimestamp @ 0x284 size: 0x4 0000021ea3bc0380
[UAresInventory] ArrayProperty ShooterGame.AresInventory.SlotModifiers @ 0x288 size: 0x10 0000021ea3bdaec0
[UAresInventory] ObjectProperty ShooterGame.AresInventory.ShooterCharacterOwner @ 0x298 size: 0x8 0000021ea3bdaf60
[UAresInventory] IntProperty ShooterGame.AresInventory.OwningClientCurrentCorrectionIndex @ 0x2A0 size: 0x4 0000021ea3bc0400
[UAresInventory] EnumProperty ShooterGame.AresInventory.AuthCorrectionState @ 0x2A4 size: 0x1 0000021ea3bdb0a0
[UAresInventory] FloatProperty ShooterGame.AresInventory.DisagreementTimeStamp @ 0x2A8 size: 0x4 0000021ea3bc0480
[UAresInventory] FloatProperty ShooterGame.AresInventory.LastPendingReplicationWarning @ 0x2AC size: 0x4 0000021ea3bc0500
[UAresInventory] FloatProperty ShooterGame.AresInventory.DisagreementGracePeriodDuration @ 0x2B0 size: 0x4 0000021ea3bc0580
[UAresInventory] BoolProperty ShooterGame.AresInventory.bInitialServerCorrectionSent @ 0x2B4 size: 0x1 0000021ea3bdb140
[UAresInventory] BoolProperty ShooterGame.AresInventory.bInitialServerCorrectionProcessed @ 0x2B5 size: 0x1 0000021ea3bdb1e0
[UAresInventory] FloatProperty ShooterGame.AresInventory.bNeedsEquipWeaponAfterRespawn @ 0x2B8 size: 0x4 0000021ea3bc0600
[UAresInventory] BoolProperty ShooterGame.AresInventory.bIsReplacingEquippableWithPickup @ 0x2BC size: 0x1 0000021ea3bdb280
[UAresInventory] StructProperty ShooterGame.AresInventory.AuthServerCorrectRepVariables @ 0x2C8 size: 0x10 0000021ea3bdb320
[UAresInventory] ArrayProperty ShooterGame.AresInventory.EquipDebugRecordHistory @ 0x2D8 size: 0x10 0000021ea3bdb460
[UAresInventory] ArrayProperty ShooterGame.AresInventory.DroppedItems @ 0x2E8 size: 0x10 0000021ea3bdb5a0
[UAresInventory] EnumProperty ShooterGame.AresInventory.CycleEquippableSlotOverride @ 0x2F8 size: 0x1 0000021ea3bdb6e0
[UAresInventory] BoolProperty ShooterGame.AresInventory.bIsSuppressible @ 0x2F9 size: 0x1 0000021ea3bdb780
[UAresInventory] EnumProperty ShooterGame.AresInventory.SuppressedUnequipSpeed @ 0x2FA size: 0x1 0000021ea3bdb8c0
[UAresInventory] EnumProperty ShooterGame.AresInventory.StorageClashBehavior @ 0x2FB size: 0x1 0000021ea3bd90c0
[000908] Class ShooterGame.AresJoinGameGauntletControllerBase //size: 0x130, class UAresJoinGameGauntletControllerBase : public UAresGauntletControllerBase {};
[UAresJoinGameGauntletControllerBase] ObjectProperty ShooterGame.AresJoinGameGauntletControllerBase.MemoryReportStatsReport @ 0x60 size: 0x8 0000021ea3bdc5e0
[000909] Class ShooterGame.AresJoinGameGauntletController //size: 0x130, class UAresJoinGameGauntletController : public UAresJoinGameGauntletControllerBase {};
[000910] Class UMG.TableViewBase //size: 0x148, class UTableViewBase : public UWidget {};
[000911] Class ShooterGame.AresListView //size: 0x6F0, class UAresListView : public UTableViewBase {};
[UAresListView] FloatProperty ShooterGame.AresListView.ItemHeight @ 0x148 size: 0x4 0000021ea3bc0180
[UAresListView] ArrayProperty ShooterGame.AresListView.Items @ 0x150 size: 0x10 0000021ea3bdbd20
[UAresListView] ByteProperty ShooterGame.AresListView.SelectionMode @ 0x160 size: 0x1 0000021ea3bdbdc0
[UAresListView] DelegateProperty ShooterGame.AresListView.OnGenerateRowEvent @ 0x164 size: 0x14 0000021ea3bdbe60
[UAresListView] StructProperty ShooterGame.AresListView.WidgetBarStyle @ 0x178 size: 0x518 0000021ea3bdbf00
[UAresListView] EnumProperty ShooterGame.AresListView.ScrollBarVisibility @ 0x690 size: 0x1 0000021ea3bdc040
[UAresListView] StructProperty ShooterGame.AresListView.ScrollbarThickness @ 0x694 size: 0x8 0000021ea3bdc0e0
[UAresListView] BoolProperty ShooterGame.AresListView.AlwaysShowScrollbar @ 0x69C size: 0x1 0000021ea3bdc180
[UAresListView] StructProperty ShooterGame.AresListView.HeaderSpacerSize @ 0x6A0 size: 0x8 0000021ea3bdc220
[UAresListView] StructProperty ShooterGame.AresListView.FooterSpacerSize @ 0x6A8 size: 0x8 0000021ea3bdc2c0
[000912] Class ShooterGame.AresLocalizationBlueprintLibrary //size: 0x30, class UAresLocalizationBlueprintLibrary : public UBlueprintFunctionLibrary {};
[000913] Class ShooterGame.AresManifestExportInterface //size: 0x30, class UAresManifestExportInterface : public UInterface {};
[000914] Class ShooterGame.MapUIData //size: 0xC0, class UMapUIData : public UBaseContentUIData {};
[UMapUIData] FloatProperty ShooterGame.MapUIData.XScalarToAdd @ 0x90 size: 0x4 0000021ea3bc1380
[UMapUIData] FloatProperty ShooterGame.MapUIData.XMultiplier @ 0x94 size: 0x4 0000021ea3bc1400
[UMapUIData] FloatProperty ShooterGame.MapUIData.YScalarToAdd @ 0x98 size: 0x4 0000021ea3bc1480
[UMapUIData] FloatProperty ShooterGame.MapUIData.YMultiplier @ 0x9C size: 0x4 0000021ea3bc1500
[UMapUIData] ObjectProperty ShooterGame.MapUIData.ListViewIcon @ 0xA0 size: 0x8 0000021ea3bdd120
[UMapUIData] TextProperty ShooterGame.MapUIData.Coordinates @ 0xA8 size: 0x18 0000021ea3bc1580
[000915] Class ShooterGame.MapDataAsset //size: 0xD0, class UMapDataAsset : public UAresBasePrimaryDataAsset {};
[UMapDataAsset] StrProperty ShooterGame.MapDataAsset.MapURL @ 0x50 size: 0x10 0000021ea3bc1280
[UMapDataAsset] SoftClassProperty ShooterGame.MapDataAsset.UIData @ 0x60 size: 0x30 0000021ea3bdcf40
[UMapDataAsset] SoftObjectProperty ShooterGame.MapDataAsset.LevelSplashScreen @ 0x90 size: 0x30 0000021ea3bdcfe0
[UMapDataAsset] ArrayProperty ShooterGame.MapDataAsset.MapToModeTags @ 0xC0 size: 0x10 0000021ea3bdd080
[000916] Class ShooterGame.AresMarker //size: 0x3D8, class AAresMarker : public AActor {};
[AAresMarker] EnumProperty ShooterGame.AresMarker.Team @ 0x3D0 size: 0x1 0000021ea3bdcea0
[000917] Class ShooterGame.AresMenuTouchWidget //size: 0x960, class UAresMenuTouchWidget : public UAresTouchWidget {};
[000918] Class Engine.SceneCapture //size: 0x3E0, class ASceneCapture : public AActor {};
[ASceneCapture] ObjectProperty Engine.SceneCapture.MeshComp @ 0x3D0 size: 0x8 0000021ea3bdf600
[ASceneCapture] ObjectProperty Engine.SceneCapture.SceneComponent @ 0x3D8 size: 0x8 0000021ea3bdf6a0
[000919] Class Engine.SceneCapture2D //size: 0x3E8, class ASceneCapture2D : public ASceneCapture {};
[ASceneCapture2D] ObjectProperty Engine.SceneCapture2D.CaptureComponent2D @ 0x3E0 size: 0x8 0000021ea3bdf4c0
[000920] Class ShooterGame.AresMinimapCamera //size: 0x3F0, class AAresMinimapCamera : public ASceneCapture2D {};
[AAresMinimapCamera] BoolProperty ShooterGame.AresMinimapCamera.bOnlyCaptureActorsWithMinimapShowTag @ 0x3E8 size: 0x1 0000021ea3bdf420
[AAresMinimapCamera] IntProperty ShooterGame.AresMinimapCamera.DefaultRenderClearMethod @ 0x3EC size: 0x4 0000021ea3bc1180
[000921] Class ShooterGame.AresMinimapComponent //size: 0x500, class UAresMinimapComponent : public USceneComponent {};
[UAresMinimapComponent] BoolProperty ShooterGame.AresMinimapComponent.bUpdateWidgetEveryUpdate @ 0x290 size: 0x1 0000021ea3bf18c0
[UAresMinimapComponent] BoolProperty ShooterGame.AresMinimapComponent.bUpdateComponentEveryUpdate @ 0x291 size: 0x1 0000021ea3bf1960
[UAresMinimapComponent] BoolProperty ShooterGame.AresMinimapComponent.bForceUpdateNextTick @ 0x292 size: 0x1 0000021ea3bf1a00
[UAresMinimapComponent] EnumProperty ShooterGame.AresMinimapComponent.PositionSource @ 0x293 size: 0x1 0000021ea3bf1b40
[UAresMinimapComponent] EnumProperty ShooterGame.AresMinimapComponent.RotationSource @ 0x294 size: 0x1 0000021ea3bf1c80
[UAresMinimapComponent] StructProperty ShooterGame.AresMinimapComponent.WidgetLocation @ 0x298 size: 0xC 0000021ea3bf1d20
[UAresMinimapComponent] FloatProperty ShooterGame.AresMinimapComponent.Rotation @ 0x2A4 size: 0x4 0000021ea3bc3080
[UAresMinimapComponent] BoolProperty ShooterGame.AresMinimapComponent.bPositioningPresetOverrides @ 0x2A8 size: 0x1 0000021ea3bf1dc0
[UAresMinimapComponent] BoolProperty ShooterGame.AresMinimapComponent.bMoves @ 0x2A9 size: 0x1 0000021ea3bf1e60
[UAresMinimapComponent] BoolProperty ShooterGame.AresMinimapComponent.bRotates @ 0x2AA size: 0x1 0000021ea3bf1f00
[UAresMinimapComponent] EnumProperty ShooterGame.AresMinimapComponent.PositionSpace @ 0x2AB size: 0x1 0000021ea3bf2040
[UAresMinimapComponent] EnumProperty ShooterGame.AresMinimapComponent.RotationSpace @ 0x2AC size: 0x1 0000021ea3bf2180
[UAresMinimapComponent] BoolProperty ShooterGame.AresMinimapComponent.bDriveWidgetSizing @ 0x2AD size: 0x1 0000021ea3bf2220
[UAresMinimapComponent] StructProperty ShooterGame.AresMinimapComponent.WidgetSize @ 0x2B0 size: 0xC 0000021ea3bf22c0
[UAresMinimapComponent] EnumProperty ShooterGame.AresMinimapComponent.SizeSpace @ 0x2BC size: 0x1 0000021ea3bf2400
[UAresMinimapComponent] BoolProperty ShooterGame.AresMinimapComponent.bDriveWidgetAttributes @ 0x2BD size: 0x1 0000021ea3bf24a0
[UAresMinimapComponent] EnumProperty ShooterGame.AresMinimapComponent.Layer @ 0x2BE size: 0x1 0000021ea3bf25e0
[UAresMinimapComponent] StructProperty ShooterGame.AresMinimapComponent.Alignment @ 0x2C0 size: 0x8 0000021ea3bf2680
[UAresMinimapComponent] BoolProperty ShooterGame.AresMinimapComponent.bDrawOffMap @ 0x2C8 size: 0x1 0000021ea3bf2720
[UAresMinimapComponent] StructProperty ShooterGame.AresMinimapComponent.EdgeSize @ 0x2CC size: 0xC 0000021ea3bf27c0
[UAresMinimapComponent] EnumProperty ShooterGame.AresMinimapComponent.EdgeSizeSpace @ 0x2D8 size: 0x1 0000021ea3bf2900
[UAresMinimapComponent] EnumProperty ShooterGame.AresMinimapComponent.EdgeRotationSpace @ 0x2D9 size: 0x1 0000021ea3bf0100
[UAresMinimapComponent] BoolProperty ShooterGame.AresMinimapComponent.bDriveWidgetAppearance @ 0x2DA size: 0x1 0000021ea3bf01a0
[UAresMinimapComponent] StructProperty ShooterGame.AresMinimapComponent.WidgetColor @ 0x2DC size: 0x10 0000021ea3bf0240
[UAresMinimapComponent] StructProperty ShooterGame.AresMinimapComponent.WidgetBrush @ 0x2F0 size: 0x90 0000021ea3bf02e0
[UAresMinimapComponent] StructProperty ShooterGame.AresMinimapComponent.WidgetBrushTint @ 0x380 size: 0x10 0000021ea3bf0380
[UAresMinimapComponent] BoolProperty ShooterGame.AresMinimapComponent.bUsingMaskingMaterial @ 0x390 size: 0x1 0000021ea3bf0420
[UAresMinimapComponent] ArrayProperty ShooterGame.AresMinimapComponent.RegisterOnMaps @ 0x398 size: 0x10 0000021ea3bf0600
[UAresMinimapComponent] MapProperty ShooterGame.AresMinimapComponent.Widgets @ 0x3A8 size: 0x50 0000021ea355bf80
[UAresMinimapComponent] MapProperty ShooterGame.AresMinimapComponent.VisibilityMap @ 0x3F8 size: 0x50 0000021ea355c040
[UAresMinimapComponent] ClassProperty ShooterGame.AresMinimapComponent.WidgetClass @ 0x448 size: 0x8 0000021ea3bf0920
[UAresMinimapComponent] ClassProperty ShooterGame.AresMinimapComponent.EdgeWidgetClass @ 0x450 size: 0x8 0000021ea3bf09c0
[UAresMinimapComponent] BoolProperty ShooterGame.AresMinimapComponent.bProblematic @ 0x468 size: 0x1 0000021ea3bf0a60
[UAresMinimapComponent] MapProperty ShooterGame.AresMinimapComponent.RecycledWidgets @ 0x470 size: 0x50 0000021ea355c100
[UAresMinimapComponent] ObjectProperty ShooterGame.AresMinimapComponent.MinimapManager @ 0x4C0 size: 0x8 0000021ea3bf0c40
[000922] Class ShooterGame.AresMinimapManager //size: 0x390, class UAresMinimapManager : public UActorComponent {};
[UAresMinimapManager] MulticastInlineDelegateProperty ShooterGame.AresMinimapManager.WorldToMinimapUpdated @ 0xE8 size: 0x10 0000021ea3bf38a0
[UAresMinimapManager] SetProperty ShooterGame.AresMinimapManager.MinimapComponents @ 0x138 size: 0x50 0000021ea3bf39e0
[UAresMinimapManager] SetProperty ShooterGame.AresMinimapManager.ActiveMinimapComponents @ 0x188 size: 0x50 0000021ea3bf3b20
[UAresMinimapManager] SetProperty ShooterGame.AresMinimapManager.RecentlyUpdatedMinimapComponents @ 0x1D8 size: 0x50 0000021ea3bf3c60
[UAresMinimapManager] SetProperty ShooterGame.AresMinimapManager.ProblematicMinimapComponents @ 0x2E0 size: 0x50 0000021ea3bf3da0
[UAresMinimapManager] ObjectProperty ShooterGame.AresMinimapManager.MinimapCamera @ 0x340 size: 0x8 0000021ea3bf1500
[UAresMinimapManager] StructProperty ShooterGame.AresMinimapManager.WorldToMinimap @ 0x350 size: 0x40 0000021ea3bf15a0
[000923] Class ShooterGame.AresMinimapPanel //size: 0x370, class UAresMinimapPanel : public UPanelWidget {};
[UAresMinimapPanel] BoolProperty ShooterGame.AresMinimapPanel.bRotateMinimap @ 0x163 size: 0x1 0000021ea3bf5c40
[UAresMinimapPanel] FloatProperty ShooterGame.AresMinimapPanel.FixedMinimapRotation @ 0x164 size: 0x4 0000021ea3bc2800
[UAresMinimapPanel] BoolProperty ShooterGame.AresMinimapPanel.bKeepPlayerCentered @ 0x168 size: 0x1 0000021ea3bf5ce0
[UAresMinimapPanel] FloatProperty ShooterGame.AresMinimapPanel.Zoom @ 0x16C size: 0x4 0000021ea3bc2880
[UAresMinimapPanel] EnumProperty ShooterGame.AresMinimapPanel.MapIdentifier @ 0x170 size: 0x1 0000021ea3bf5e20
[UAresMinimapPanel] ObjectProperty ShooterGame.AresMinimapPanel.Controller @ 0x178 size: 0x8 0000021ea3bf5ec0
[UAresMinimapPanel] StructProperty ShooterGame.AresMinimapPanel.WorldToMinimap @ 0x180 size: 0x40 0000021ea3bf5f60
[UAresMinimapPanel] StructProperty ShooterGame.AresMinimapPanel.MinimapToWidget @ 0x1C0 size: 0x40 0000021ea3bf6000
[UAresMinimapPanel] StructProperty ShooterGame.AresMinimapPanel.WidgetToMinimap @ 0x200 size: 0x40 0000021ea3bf60a0
[UAresMinimapPanel] StructProperty ShooterGame.AresMinimapPanel.MinimapToWorld @ 0x240 size: 0x40 0000021ea3bf6140
[UAresMinimapPanel] StructProperty ShooterGame.AresMinimapPanel.WidgetToWorld @ 0x280 size: 0x40 0000021ea3bf61e0
[UAresMinimapPanel] StructProperty ShooterGame.AresMinimapPanel.MinimapCenter @ 0x2C0 size: 0x8 0000021ea3bf6280
[UAresMinimapPanel] StructProperty ShooterGame.AresMinimapPanel.MinimapTransformOffset @ 0x2C8 size: 0x8 0000021ea3bf6320
[UAresMinimapPanel] FloatProperty ShooterGame.AresMinimapPanel.MinimapRotation @ 0x2D0 size: 0x4 0000021ea3bc2900
[UAresMinimapPanel] IntProperty ShooterGame.AresMinimapPanel.VisibleLayers @ 0x2D4 size: 0x4 0000021ea3bc2980
[UAresMinimapPanel] BoolProperty ShooterGame.AresMinimapPanel.bDrawEdgeWidgets @ 0x2D8 size: 0x1 0000021ea3bf63c0
[UAresMinimapPanel] MapProperty ShooterGame.AresMinimapPanel.ComponentWidgetMap @ 0x2E0 size: 0x50 0000021ea355bec0
[UAresMinimapPanel] MulticastInlineDelegateProperty ShooterGame.AresMinimapPanel.OnMinimapWidgetAdded @ 0x330 size: 0x10 0000021ea3bf65a0
[UAresMinimapPanel] MulticastInlineDelegateProperty ShooterGame.AresMinimapPanel.OnMinimapWidgetRemoved @ 0x340 size: 0x10 0000021ea3bf6640
[UAresMinimapPanel] ObjectProperty ShooterGame.AresMinimapPanel.MinimapTexture @ 0x360 size: 0x8 0000021ea3bf66e0
[000924] Class UMG.PanelSlot //size: 0x40, class UPanelSlot : public UVisual {};
[UPanelSlot] ObjectProperty UMG.PanelSlot.Parent @ 0x30 size: 0x8 0000021ea3bf5b00
[UPanelSlot] ObjectProperty UMG.PanelSlot.Content @ 0x38 size: 0x8 0000021ea3bf5ba0
[000925] Class ShooterGame.AresMinimapPanelSlot //size: 0xA8, class UAresMinimapPanelSlot : public UPanelSlot {};
[UAresMinimapPanelSlot] EnumProperty ShooterGame.AresMinimapPanelSlot.Layer @ 0x40 size: 0x1 0000021ea3bf8a80
[UAresMinimapPanelSlot] StructProperty ShooterGame.AresMinimapPanelSlot.Position @ 0x44 size: 0xC 0000021ea3bf8b20
[UAresMinimapPanelSlot] EnumProperty ShooterGame.AresMinimapPanelSlot.PositionSpace @ 0x50 size: 0x1 0000021ea3bf8c60
[UAresMinimapPanelSlot] StructProperty ShooterGame.AresMinimapPanelSlot.Size @ 0x54 size: 0xC 0000021ea3bf8d00
[UAresMinimapPanelSlot] EnumProperty ShooterGame.AresMinimapPanelSlot.SizeSpace @ 0x60 size: 0x1 0000021ea3bf8e40
[UAresMinimapPanelSlot] StructProperty ShooterGame.AresMinimapPanelSlot.Aim @ 0x64 size: 0xC 0000021ea3bf8ee0
[UAresMinimapPanelSlot] FloatProperty ShooterGame.AresMinimapPanelSlot.Rotation @ 0x70 size: 0x4 0000021ea3bc2580
[UAresMinimapPanelSlot] EnumProperty ShooterGame.AresMinimapPanelSlot.RotationSpace @ 0x74 size: 0x1 0000021ea3bf9020
[UAresMinimapPanelSlot] StructProperty ShooterGame.AresMinimapPanelSlot.Alignment @ 0x78 size: 0x8 0000021ea3bf6780
[UAresMinimapPanelSlot] BoolProperty ShooterGame.AresMinimapPanelSlot.bDrawOffMap @ 0x80 size: 0x1 0000021ea3bf6820
[UAresMinimapPanelSlot] ObjectProperty ShooterGame.AresMinimapPanelSlot.EdgeWidget @ 0x88 size: 0x8 0000021ea3bf68c0
[UAresMinimapPanelSlot] StructProperty ShooterGame.AresMinimapPanelSlot.EdgeSize @ 0x90 size: 0xC 0000021ea3bf6960
[UAresMinimapPanelSlot] EnumProperty ShooterGame.AresMinimapPanelSlot.EdgeSizeSpace @ 0x9C size: 0x1 0000021ea3bf6aa0
[UAresMinimapPanelSlot] EnumProperty ShooterGame.AresMinimapPanelSlot.EdgeRotationSpace @ 0x9D size: 0x1 0000021ea3bf6be0
[000926] Class ShooterGame.AresMinimapWidget //size: 0x2E0, class UAresMinimapWidget : public UUserWidget {};
[UAresMinimapWidget] ObjectProperty ShooterGame.AresMinimapWidget.MinimapIcon @ 0x2C8 size: 0x8 0000021ea3bf8760
[UAresMinimapWidget] BoolProperty ShooterGame.AresMinimapWidget.bMinimapDebug @ 0x2D0 size: 0x1 0000021ea3bf8800
[UAresMinimapWidget] ObjectProperty ShooterGame.AresMinimapWidget.MinimapComponent @ 0x2D8 size: 0x8 0000021ea3bf88a0
[000927] Class ShooterGame.MissionDataAsset //size: 0x130, class UMissionDataAsset : public UAresBasePrimaryDataAsset {};
[UMissionDataAsset] EnumProperty ShooterGame.MissionDataAsset.Type @ 0x50 size: 0x1 0000021ea3bf81c0
[UMissionDataAsset] ArrayProperty ShooterGame.MissionDataAsset.Tags @ 0x58 size: 0x10 0000021ea3bf83a0
[UMissionDataAsset] StructProperty ShooterGame.MissionDataAsset.ExpirationDate @ 0x68 size: 0x8 0000021ea3bf8440
[UMissionDataAsset] StructProperty ShooterGame.MissionDataAsset.ActivationDate @ 0x70 size: 0x8 0000021ea3bf84e0
[UMissionDataAsset] IntProperty ShooterGame.MissionDataAsset.XPGrant @ 0x78 size: 0x4 0000021ea3bc2400
[UMissionDataAsset] SoftClassProperty ShooterGame.MissionDataAsset.Mission @ 0x80 size: 0x30 0000021ea3bf8580
[UMissionDataAsset] MapProperty ShooterGame.MissionDataAsset.Objectives @ 0xB0 size: 0x50 0000021ea355be00
[UMissionDataAsset] SoftClassProperty ShooterGame.MissionDataAsset.UIData @ 0x100 size: 0x30 0000021ea3bf86c0
[000928] Class ShooterGame.AccordMissionDataAsset //size: 0x190, class UAccordMissionDataAsset : public UMissionDataAsset {};
[UAccordMissionDataAsset] SoftClassProperty ShooterGame.AccordMissionDataAsset.AccordAgent @ 0x130 size: 0x30 0000021ea3bf7fe0
[UAccordMissionDataAsset] SoftClassProperty ShooterGame.AccordMissionDataAsset.AccordContract @ 0x160 size: 0x30 0000021ea3bf8080
[000929] Class ShooterGame.MissionUIData //size: 0xA8, class UMissionUIData : public UBaseContentUIData {};
[UMissionUIData] TextProperty ShooterGame.MissionUIData.Title @ 0x90 size: 0x18 0000021ea3bc2380
[000930] Class ShooterGame.ObjectiveUIData //size: 0xA8, class UObjectiveUIData : public UBaseContentUIData {};
[UObjectiveUIData] TextProperty ShooterGame.ObjectiveUIData.Directive @ 0x90 size: 0x18 0000021ea3bc2300
[000931] Class ShooterGame.ObjectiveDataAsset //size: 0xB0, class UObjectiveDataAsset : public UAresBasePrimaryDataAsset {};
[UObjectiveDataAsset] SoftClassProperty ShooterGame.ObjectiveDataAsset.ObjectiveComponent @ 0x50 size: 0x30 0000021ea3bf7ea0
[UObjectiveDataAsset] SoftClassProperty ShooterGame.ObjectiveDataAsset.UIData @ 0x80 size: 0x30 0000021ea3bf7f40
[000932] Class ShooterGame.AresMovementToolingTuningAsset //size: 0x80, class UAresMovementToolingTuningAsset : public UDataAsset {};
[UAresMovementToolingTuningAsset] BoolProperty ShooterGame.AresMovementToolingTuningAsset.bMovementToolingModule @ 0x38 size: 0x1 0000021ea3bfa380
[UAresMovementToolingTuningAsset] BoolProperty ShooterGame.AresMovementToolingTuningAsset.bMovementToolingShotRooting @ 0x39 size: 0x1 0000021ea3bfa420
[UAresMovementToolingTuningAsset] FloatProperty ShooterGame.AresMovementToolingTuningAsset.MovementToolingShotRootingDeadzone @ 0x3C size: 0x4 0000021ea3bc3d80
[UAresMovementToolingTuningAsset] FloatProperty ShooterGame.AresMovementToolingTuningAsset.MovementToolingShotRootingDuration @ 0x40 size: 0x4 0000021ea3bc3e00
[UAresMovementToolingTuningAsset] FloatProperty ShooterGame.AresMovementToolingTuningAsset.MovementToolingShotRootingFalloffSeconds @ 0x44 size: 0x4 0000021ea3bc3e80
[UAresMovementToolingTuningAsset] FloatProperty ShooterGame.AresMovementToolingTuningAsset.MovementToolingShotRootingFalloffExponent @ 0x48 size: 0x4 0000021ea3bc3f00
[UAresMovementToolingTuningAsset] BoolProperty ShooterGame.AresMovementToolingTuningAsset.bMovementToolingFastStrafing @ 0x4C size: 0x1 0000021ea3bfa4c0
[UAresMovementToolingTuningAsset] FloatProperty ShooterGame.AresMovementToolingTuningAsset.MovementToolingFastStrafingStickDeltaInitialThreshold @ 0x50 size: 0x4 0000021ea3bc3f80
[UAresMovementToolingTuningAsset] FloatProperty ShooterGame.AresMovementToolingTuningAsset.MovementToolingFastStrafingStickDeltaReleaseThreshold @ 0x54 size: 0x4 0000021ea3bc4000
[UAresMovementToolingTuningAsset] FloatProperty ShooterGame.AresMovementToolingTuningAsset.MovementToolingFastStrafingYInitialThreshold @ 0x58 size: 0x4 0000021ea3bc4080
[UAresMovementToolingTuningAsset] FloatProperty ShooterGame.AresMovementToolingTuningAsset.MovementToolingFastStrafingYReleaseThreshold @ 0x5C size: 0x4 0000021ea3bc4100
[UAresMovementToolingTuningAsset] FloatProperty ShooterGame.AresMovementToolingTuningAsset.MovementToolingFastStrafingCounterStrafeMinSpeed @ 0x60 size: 0x4 0000021ea3bc4180
[UAresMovementToolingTuningAsset] FloatProperty ShooterGame.AresMovementToolingTuningAsset.MovementToolingInitialFastStrafingStickDeltaThreshold @ 0x64 size: 0x4 0000021ea3bc4200
[UAresMovementToolingTuningAsset] FloatProperty ShooterGame.AresMovementToolingTuningAsset.MovementToolingInitialFastStrafingPlayerSpeedCutoff @ 0x68 size: 0x4 0000021ea3bc2180
[UAresMovementToolingTuningAsset] BoolProperty ShooterGame.AresMovementToolingTuningAsset.bMovementToolingFastRelease @ 0x6C size: 0x1 0000021ea3bf7c20
[UAresMovementToolingTuningAsset] FloatProperty ShooterGame.AresMovementToolingTuningAsset.MovementToolingFastReleasePower @ 0x70 size: 0x4 0000021ea3bc2200
[UAresMovementToolingTuningAsset] FloatProperty ShooterGame.AresMovementToolingTuningAsset.MovementToolingFastReleaseMinSpeed @ 0x74 size: 0x4 0000021ea3bc2280
[UAresMovementToolingTuningAsset] BoolProperty ShooterGame.AresMovementToolingTuningAsset.bMovementToolingAngularDeadzones @ 0x78 size: 0x1 0000021ea3bf7cc0
[UAresMovementToolingTuningAsset] BoolProperty ShooterGame.AresMovementToolingTuningAsset.bMovementToolingRadialDeadzones @ 0x79 size: 0x1 0000021ea3bf7d60
[UAresMovementToolingTuningAsset] BoolProperty ShooterGame.AresMovementToolingTuningAsset.bMovementToolingAxialDeadzones @ 0x7A size: 0x1 0000021ea3bf7e00
[000933] Class ShooterGame.AresMovementToolingTuningComponent //size: 0x118, class UAresMovementToolingTuningComponent : public UActorComponent {};
[UAresMovementToolingTuningComponent] IntProperty ShooterGame.AresMovementToolingTuningComponent.CurrentTuningMode @ 0xE8 size: 0x4 0000021ea3bc3b80
[UAresMovementToolingTuningComponent] ArrayProperty ShooterGame.AresMovementToolingTuningComponent.TuningModeAssetPaths @ 0xF0 size: 0x10 0000021ea3bf9f20
[UAresMovementToolingTuningComponent] ObjectProperty ShooterGame.AresMovementToolingTuningComponent.CurrentTuningAsset @ 0x100 size: 0x8 0000021ea3bf9fc0
[000934] Class ShooterGame.AresNetConnection //size: 0x1C28, class UAresNetConnection : public UIpConnection {};
[000935] Class ShooterGame.AresNetDriver //size: 0xAA8, class UAresNetDriver : public UIpNetDriver {};
[UAresNetDriver] FloatProperty ShooterGame.AresNetDriver.SoftDisconnectTimeout @ 0x884 size: 0x4 0000021ea3bc3a80
[UAresNetDriver] StructProperty ShooterGame.AresNetDriver.SimulatedNetworkDegradation @ 0x8D8 size: 0x3C 0000021ea3bf9d40
[UAresNetDriver] BoolProperty ShooterGame.AresNetDriver.bWasSimulatingBurstLossLastFrame @ 0x914 size: 0x1 0000021ea3bf9de0
[UAresNetDriver] SetProperty ShooterGame.AresNetDriver.PlayersExperiencingBurstLoss @ 0x918 size: 0x50 0000021ea3bf9e80
[000936] Class ShooterGame.AresNetworkingGlobals //size: 0x48, class UAresNetworkingGlobals : public UObject {};
[UAresNetworkingGlobals] FloatProperty ShooterGame.AresNetworkingGlobals.TimeBetweenUnreliablePingUpdates @ 0x30 size: 0x4 0000021ea3bc3900
[UAresNetworkingGlobals] FloatProperty ShooterGame.AresNetworkingGlobals.UnreliablePingAckGiveupTime @ 0x34 size: 0x4 0000021ea3bc3980
[UAresNetworkingGlobals] IntProperty ShooterGame.AresNetworkingGlobals.NumUnreliablePingSamples @ 0x38 size: 0x4 0000021ea3bc3a00
[UAresNetworkingGlobals] ClassProperty ShooterGame.AresNetworkingGlobals.DefaultValueDisagreementTimerClass @ 0x40 size: 0x8 0000021ea3bf9ca0
[000937] Class ShooterGame.AresOnGroundEquippable //size: 0x418, class AAresOnGroundEquippable : public AGameObject {};
[AAresOnGroundEquippable] ObjectProperty ShooterGame.AresOnGroundEquippable.Collision @ 0x400 size: 0x8 0000021ea3bf9700
[AAresOnGroundEquippable] ObjectProperty ShooterGame.AresOnGroundEquippable.MyEquippable @ 0x408 size: 0x8 0000021ea3bf97a0
[AAresOnGroundEquippable] ObjectProperty ShooterGame.AresOnGroundEquippable.LastOwner @ 0x410 size: 0x8 0000021ea3bf9840
[000938] Class ShooterGame.AresOutlineComponent //size: 0x2C0, class UAresOutlineComponent : public USceneComponent {};
[UAresOutlineComponent] ObjectProperty ShooterGame.AresOutlineComponent.LastLocalPlayerState @ 0x290 size: 0x8 0000021ea3bfcc20
[UAresOutlineComponent] ObjectProperty ShooterGame.AresOutlineComponent.ShooterCharacterOwner @ 0x298 size: 0x8 0000021ea3bfccc0
[UAresOutlineComponent] EnumProperty ShooterGame.AresOutlineComponent.AllyOutline @ 0x2B0 size: 0x1 0000021ea3bfce00
[UAresOutlineComponent] EnumProperty ShooterGame.AresOutlineComponent.EnemyOutline @ 0x2B1 size: 0x1 0000021ea3bfa600
[UAresOutlineComponent] EnumProperty ShooterGame.AresOutlineComponent.NeutralOutline @ 0x2B2 size: 0x1 0000021ea3bfa740
[UAresOutlineComponent] EnumProperty ShooterGame.AresOutlineComponent.DeadAllyOutline @ 0x2B3 size: 0x1 0000021ea3bfa880
[UAresOutlineComponent] EnumProperty ShooterGame.AresOutlineComponent.DeadEnemyOutline @ 0x2B4 size: 0x1 0000021ea3bfa9c0
[UAresOutlineComponent] FloatProperty ShooterGame.AresOutlineComponent.DeathFadeDuration @ 0x2B8 size: 0x4 0000021ea3bc3700
[UAresOutlineComponent] BoolProperty ShooterGame.AresOutlineComponent.bAffectChildren @ 0x2BC size: 0x1 0000021ea3bfaa60
[000939] Class Engine.ParticleModule //size: 0x38, class UParticleModule : public UObject {};
[UParticleModule] BoolProperty Engine.ParticleModule.bSpawnModule @ 0x30 size: 0x1 0000021ea3bfc400
[UParticleModule] BoolProperty Engine.ParticleModule.bUpdateModule @ 0x30 size: 0x1 0000021ea3bfc4a0
[UParticleModule] BoolProperty Engine.ParticleModule.bFinalUpdateModule @ 0x30 size: 0x1 0000021ea3bfc540
[UParticleModule] BoolProperty Engine.ParticleModule.bUpdateForGPUEmitter @ 0x30 size: 0x1 0000021ea3bfc5e0
[UParticleModule] BoolProperty Engine.ParticleModule.bCurvesAsColor @ 0x30 size: 0x1 0000021ea3bfc680
[UParticleModule] BoolProperty Engine.ParticleModule.b3DDrawMode @ 0x30 size: 0x1 0000021ea3bfc720
[UParticleModule] BoolProperty Engine.ParticleModule.bSupported3DDrawMode @ 0x30 size: 0x1 0000021ea3bfc7c0
[UParticleModule] BoolProperty Engine.ParticleModule.bEnabled @ 0x30 size: 0x1 0000021ea3bfc860
[UParticleModule] BoolProperty Engine.ParticleModule.bEditable @ 0x31 size: 0x1 0000021ea3bfc900
[UParticleModule] BoolProperty Engine.ParticleModule.LODDuplicate @ 0x31 size: 0x1 0000021ea3bfc9a0
[UParticleModule] BoolProperty Engine.ParticleModule.bSupportsRandomSeed @ 0x31 size: 0x1 0000021ea3bfca40
[UParticleModule] BoolProperty Engine.ParticleModule.bRequiresLoopingNotification @ 0x31 size: 0x1 0000021ea3bfcae0
[UParticleModule] ByteProperty Engine.ParticleModule.LODValidity @ 0x32 size: 0x1 0000021ea3bfcb80
[000940] Class Engine.ParticleModuleCustomColor //size: 0x38, class UParticleModuleCustomColor : public UParticleModule {};
[000941] Class ShooterGame.ParticleModuleTeamColor //size: 0xE8, class UParticleModuleTeamColor : public UParticleModuleCustomColor {};
[UParticleModuleTeamColor] NameProperty ShooterGame.ParticleModuleTeamColor.MaterialParameter @ 0x38 size: 0xC 0000021ea3bc3680
[UParticleModuleTeamColor] StructProperty ShooterGame.ParticleModuleTeamColor.BaseColor @ 0x44 size: 0x10 0000021ea3bfbd20
[UParticleModuleTeamColor] StructProperty ShooterGame.ParticleModuleTeamColor.DefaultEnemyColor @ 0x54 size: 0x10 0000021ea3bfbdc0
[UParticleModuleTeamColor] StructProperty ShooterGame.ParticleModuleTeamColor.TritanopiaEnemyColor @ 0x64 size: 0x10 0000021ea3bfbe60
[UParticleModuleTeamColor] StructProperty ShooterGame.ParticleModuleTeamColor.DeuteranopiaEnemyColor @ 0x74 size: 0x10 0000021ea3bfbf00
[UParticleModuleTeamColor] StructProperty ShooterGame.ParticleModuleTeamColor.ProtanopiaEnemyColor @ 0x84 size: 0x10 0000021ea3bfbfa0
[UParticleModuleTeamColor] StructProperty ShooterGame.ParticleModuleTeamColor.DefenderColor @ 0x94 size: 0x10 0000021ea3bfc040
[UParticleModuleTeamColor] StructProperty ShooterGame.ParticleModuleTeamColor.ExampleCustomColor @ 0xA4 size: 0x10 0000021ea3bfc0e0
[UParticleModuleTeamColor] StructProperty ShooterGame.ParticleModuleTeamColor.MinInputCustomColor @ 0xB4 size: 0xC 0000021ea3bfc180
[UParticleModuleTeamColor] StructProperty ShooterGame.ParticleModuleTeamColor.MaxInputCustomColor @ 0xC0 size: 0xC 0000021ea3bfc220
[UParticleModuleTeamColor] StructProperty ShooterGame.ParticleModuleTeamColor.MinOutputCustomColor @ 0xCC size: 0xC 0000021ea3bfc2c0
[UParticleModuleTeamColor] StructProperty ShooterGame.ParticleModuleTeamColor.MaxOutputCustomColor @ 0xD8 size: 0xC 0000021ea3bfc360
[000942] Class Engine.ParticleModuleCustomOutline //size: 0x38, class UParticleModuleCustomOutline : public UParticleModule {};
[000943] Class ShooterGame.ParticleModuleOutlineMode //size: 0x40, class UParticleModuleOutlineMode : public UParticleModuleCustomOutline {};
[UParticleModuleOutlineMode] EnumProperty ShooterGame.ParticleModuleOutlineMode.AllyOutline @ 0x38 size: 0x1 0000021ea3bfba00
[UParticleModuleOutlineMode] EnumProperty ShooterGame.ParticleModuleOutlineMode.EnemyOutline @ 0x39 size: 0x1 0000021ea3bfbb40
[UParticleModuleOutlineMode] EnumProperty ShooterGame.ParticleModuleOutlineMode.NeutralOutline @ 0x3A size: 0x1 0000021ea3bfbc80
[000944] Class ShooterGame.AresPeakMemoryUsageGauntletController //size: 0x130, class UAresPeakMemoryUsageGauntletController : public UAresJoinGameGauntletControllerBase {};
[000945] Class ShooterGame.PlatformSpecializedUIGlobalsDataAsset //size: 0x90, class UPlatformSpecializedUIGlobalsDataAsset : public UAresPlatformDataAsset {};
[UPlatformSpecializedUIGlobalsDataAsset] MapProperty ShooterGame.PlatformSpecializedUIGlobalsDataAsset.PlatformSpecializedWidgetFamilies @ 0x40 size: 0x50 0000021ea355bd40
[000946] Class ShooterGame.PlatformSpecializedWidgetFamily //size: 0xD8, class UPlatformSpecializedWidgetFamily : public UDataAsset {};
[UPlatformSpecializedWidgetFamily] MapProperty ShooterGame.PlatformSpecializedWidgetFamily.WidgetBlueprints @ 0x38 size: 0x50 0000021ea355bbc0
[UPlatformSpecializedWidgetFamily] MapProperty ShooterGame.PlatformSpecializedWidgetFamily.CachedWidgetBlueprints @ 0x88 size: 0x50 0000021ea355bc80
[000947] Class ShooterGame.PlatformSpecializedUIBlueprintFunctionLibrary //size: 0x30, class UPlatformSpecializedUIBlueprintFunctionLibrary : public UBlueprintFunctionLibrary {};
[000948] Class ShooterGame.AresPlatformBlueprintFunctionLibrary //size: 0x30, class UAresPlatformBlueprintFunctionLibrary : public UBlueprintFunctionLibrary {};
[000949] Class ShooterGame.AresPlayerAutomation //size: 0x3E8, class AAresPlayerAutomation : public AActor {};
[AAresPlayerAutomation] ObjectProperty ShooterGame.AresPlayerAutomation.PlayerState @ 0x3D0 size: 0x8 0000021ea3bfe480
[AAresPlayerAutomation] BoolProperty ShooterGame.AresPlayerAutomation.bReadyToTestFired @ 0x3E0 size: 0x1 0000021ea3bfe520
[AAresPlayerAutomation] BoolProperty ShooterGame.AresPlayerAutomation.bIsComplete @ 0x3E1 size: 0x1 0000021ea3bfe5c0
[AAresPlayerAutomation] BoolProperty ShooterGame.AresPlayerAutomation.bWaitForGameAutomation @ 0x3E2 size: 0x1 0000021ea3bfe660
[AAresPlayerAutomation] BoolProperty ShooterGame.AresPlayerAutomation.bWaitForShooterCharacter @ 0x3E3 size: 0x1 0000021ea3bfe700
[000950] Class ShooterGame.OwnerExclusivePlayerInfo //size: 0x5E8, class AOwnerExclusivePlayerInfo : public AInfo {};
[AOwnerExclusivePlayerInfo] MulticastInlineDelegateProperty ShooterGame.OwnerExclusivePlayerInfo.OnAuthLoadoutFinalized @ 0x3D0 size: 0x10 0000021ea3c42900
[AOwnerExclusivePlayerInfo] MulticastInlineDelegateProperty ShooterGame.OwnerExclusivePlayerInfo.OnRequestFulfilled @ 0x3E0 size: 0x10 0000021ea3c40060
[AOwnerExclusivePlayerInfo] MulticastInlineDelegateProperty ShooterGame.OwnerExclusivePlayerInfo.OnRequestRefunded @ 0x3F0 size: 0x10 0000021ea3c40100
[AOwnerExclusivePlayerInfo] StructProperty ShooterGame.OwnerExclusivePlayerInfo.RoundPersistentData @ 0x400 size: 0x10 0000021ea3c401a0
[AOwnerExclusivePlayerInfo] MulticastInlineDelegateProperty ShooterGame.OwnerExclusivePlayerInfo.OnPreviousRoundRewardsFinalized @ 0x410 size: 0x10 0000021ea3c40240
[AOwnerExclusivePlayerInfo] MulticastInlineDelegateProperty ShooterGame.OwnerExclusivePlayerInfo.OnAuthLoadoutReset @ 0x430 size: 0x10 0000021ea3c402e0
[AOwnerExclusivePlayerInfo] ObjectProperty ShooterGame.OwnerExclusivePlayerInfo.AresController @ 0x440 size: 0x8 0000021ea3c40380
[AOwnerExclusivePlayerInfo] ArrayProperty ShooterGame.OwnerExclusivePlayerInfo.CurrentResources @ 0x448 size: 0x10 0000021ea3c40420
[AOwnerExclusivePlayerInfo] IntProperty ShooterGame.OwnerExclusivePlayerInfo.NumDeathStreak @ 0x458 size: 0x4 0000021ea3bc9a80
[AOwnerExclusivePlayerInfo] IntProperty ShooterGame.OwnerExclusivePlayerInfo.StartOfRoundMoneyCache @ 0x45C size: 0x4 0000021ea3bc9b00
[AOwnerExclusivePlayerInfo] IntProperty ShooterGame.OwnerExclusivePlayerInfo.StartOfRoundLoadoutValueCache @ 0x460 size: 0x4 0000021ea3bc9b80
[AOwnerExclusivePlayerInfo] ArrayProperty ShooterGame.OwnerExclusivePlayerInfo.TrackedRewards @ 0x468 size: 0x10 0000021ea3c40560
[AOwnerExclusivePlayerInfo] IntProperty ShooterGame.OwnerExclusivePlayerInfo.EndOfRoundBeforeRewardsMoney @ 0x478 size: 0x4 0000021ea3bc9c00
[AOwnerExclusivePlayerInfo] BoolProperty ShooterGame.OwnerExclusivePlayerInfo.bLoadoutFinalized @ 0x47C size: 0x1 0000021ea3c40600
[AOwnerExclusivePlayerInfo] ClassProperty ShooterGame.OwnerExclusivePlayerInfo.CombatReportComponentType @ 0x480 size: 0x8 0000021ea3c406a0
[AOwnerExclusivePlayerInfo] ObjectProperty ShooterGame.OwnerExclusivePlayerInfo.CombatReportComponent @ 0x488 size: 0x8 0000021ea3c40740
[AOwnerExclusivePlayerInfo] ObjectProperty ShooterGame.OwnerExclusivePlayerInfo.KillStreakComponent @ 0x490 size: 0x8 0000021ea3c407e0
[AOwnerExclusivePlayerInfo] ObjectProperty ShooterGame.OwnerExclusivePlayerInfo.PlayerTimelineDebugComponent @ 0x498 size: 0x8 0000021ea3c40880
[AOwnerExclusivePlayerInfo] ObjectProperty ShooterGame.OwnerExclusivePlayerInfo.PlayerPurchaseablesComponent @ 0x4A0 size: 0x8 0000021ea3c40920
[AOwnerExclusivePlayerInfo] ArrayProperty ShooterGame.OwnerExclusivePlayerInfo.RoundInfos @ 0x4A8 size: 0x10 0000021ea3c40a60
[AOwnerExclusivePlayerInfo] EnumProperty ShooterGame.OwnerExclusivePlayerInfo.DebugFlags @ 0x4B8 size: 0x1 0000021ea3c40ba0
[AOwnerExclusivePlayerInfo] ObjectProperty ShooterGame.OwnerExclusivePlayerInfo.PersonalizationComponent @ 0x4C0 size: 0x8 0000021ea3c40c40
[AOwnerExclusivePlayerInfo] ObjectProperty ShooterGame.OwnerExclusivePlayerInfo.SprayLoadoutComponent @ 0x4C8 size: 0x8 0000021ea3c40ce0
[AOwnerExclusivePlayerInfo] ArrayProperty ShooterGame.OwnerExclusivePlayerInfo.AllPlayersObfuscatedPlayerInformation @ 0x4D0 size: 0x10 0000021ea3c40e20
[000951] Class Engine.PlayerInput //size: 0x3E0, class UPlayerInput : public UObject {};
[UPlayerInput] ArrayProperty Engine.PlayerInput.DebugExecBindings @ 0x128 size: 0x10 0000021ea3c42720
[UPlayerInput] ArrayProperty Engine.PlayerInput.InvertedAxis @ 0x168 size: 0x10 0000021ea3c427c0
[000952] Class ShooterGame.AresPlayerInput //size: 0x410, class UAresPlayerInput : public UPlayerInput {};
[000953] Class Engine.PlayerState //size: 0x4D8, class APlayerState : public AInfo {};
[APlayerState] IntProperty Engine.PlayerState.PlayerId @ 0x3D0 size: 0x4 0000021ea3bcb580
[APlayerState] UInt16Property Engine.PlayerState.Ping @ 0x3D4 size: 0x2 0000021ea3bc9500
[APlayerState] BoolProperty Engine.PlayerState.bShouldUpdateReplicatedPing @ 0x3D7 size: 0x1 0000021ea3c41fa0
[APlayerState] BoolProperty Engine.PlayerState.bIsSpectator @ 0x3D7 size: 0x1 0000021ea3c42040
[APlayerState] BoolProperty Engine.PlayerState.bOnlySpectator @ 0x3D7 size: 0x1 0000021ea3c420e0
[APlayerState] BoolProperty Engine.PlayerState.bIsABot @ 0x3D7 size: 0x1 0000021ea3c42180
[APlayerState] BoolProperty Engine.PlayerState.bIsInactive @ 0x3D7 size: 0x1 0000021ea3c42220
[APlayerState] BoolProperty Engine.PlayerState.bFromPreviousLevel @ 0x3D7 size: 0x1 0000021ea3c422c0
[APlayerState] IntProperty Engine.PlayerState.StartTime @ 0x3D8 size: 0x4 0000021ea3bc9580
[APlayerState] ClassProperty Engine.PlayerState.EngineMessageClass @ 0x3E0 size: 0x8 0000021ea3c42360
[APlayerState] StrProperty Engine.PlayerState.SavedNetworkAddress @ 0x3F0 size: 0x10 0000021ea3bc9600
[APlayerState] StructProperty Engine.PlayerState.UniqueId @ 0x400 size: 0x28 0000021ea3c42400
[APlayerState] ObjectProperty Engine.PlayerState.PawnPrivate @ 0x438 size: 0x8 0000021ea3c424a0
[APlayerState] StrProperty Engine.PlayerState.PlayerNamePrivate @ 0x4B8 size: 0x10 0000021ea3bc9680
[000954] Class ShooterGame.AresPlayerStateBase //size: 0x670, class AAresPlayerStateBase : public APlayerState {};
[AAresPlayerStateBase] EnumProperty ShooterGame.AresPlayerStateBase.ConnectionStatus @ 0x5DC size: 0x1 0000021ea3c433a0
[AAresPlayerStateBase] BoolProperty ShooterGame.AresPlayerStateBase.bHasEverConnected @ 0x5DD size: 0x1 0000021ea3c43440
[AAresPlayerStateBase] MulticastInlineDelegateProperty ShooterGame.AresPlayerStateBase.OnPlayersSpectatingUpdated @ 0x5E0 size: 0x10 0000021ea3c434e0
[AAresPlayerStateBase] MulticastInlineDelegateProperty ShooterGame.AresPlayerStateBase.ConnectionStatusChangedDelegate @ 0x5F0 size: 0x10 0000021ea3c43580
[AAresPlayerStateBase] BoolProperty ShooterGame.AresPlayerStateBase.bPendingDisassociate @ 0x608 size: 0x1 0000021ea3c43620
[AAresPlayerStateBase] IntProperty ShooterGame.AresPlayerStateBase.CompetitiveTier @ 0x60C size: 0x4 0000021ea3bcb000
[AAresPlayerStateBase] StructProperty ShooterGame.AresPlayerStateBase.PlatformParticipantInfo @ 0x610 size: 0x10 0000021ea3c436c0
[AAresPlayerStateBase] ObjectProperty ShooterGame.AresPlayerStateBase.PlatformPlayer @ 0x620 size: 0x8 0000021ea3c43760
[AAresPlayerStateBase] ObjectProperty ShooterGame.AresPlayerStateBase.TeamComponent @ 0x628 size: 0x8 0000021ea3c43800
[AAresPlayerStateBase] ObjectProperty ShooterGame.AresPlayerStateBase.SpectatedPlayer @ 0x630 size: 0x8 0000021ea3c438a0
[AAresPlayerStateBase] ObjectProperty ShooterGame.AresPlayerStateBase.PlayerAutomation @ 0x638 size: 0x8 0000021ea3c43940
[AAresPlayerStateBase] BoolProperty ShooterGame.AresPlayerStateBase.bHasEverBegunConnecting @ 0x640 size: 0x1 0000021ea3c439e0
[AAresPlayerStateBase] StrProperty ShooterGame.AresPlayerStateBase.AuthMegapacketGameName @ 0x650 size: 0x10 0000021ea3bcb080
[AAresPlayerStateBase] StrProperty ShooterGame.AresPlayerStateBase.AuthMegapacketTagLine @ 0x660 size: 0x10 0000021ea3bcb100
[000955] Class ShooterGame.DamageResponse //size: 0xC0, class UDamageResponse : public UObject {};
[UDamageResponse] ObjectProperty ShooterGame.DamageResponse.DamagedActor @ 0x38 size: 0x8 0000021ea3c45240
[UDamageResponse] StructProperty ShooterGame.DamageResponse.DamageResponseData @ 0x40 size: 0x80 0000021ea3c429a0
[000956] Class ShooterGame.AresPointDamageResponse //size: 0x1A8, class UAresPointDamageResponse : public UDamageResponse {};
[UAresPointDamageResponse] StructProperty ShooterGame.AresPointDamageResponse.PointDamageResponseData @ 0xD8 size: 0xD0 0000021ea3c44fc0
[000957] Class ShooterGame.AresPrespawnedEquippableCacheComponent //size: 0x148, class UAresPrespawnedEquippableCacheComponent : public UActorComponent {};
[UAresPrespawnedEquippableCacheComponent] MapProperty ShooterGame.AresPrespawnedEquippableCacheComponent.InstanceCache @ 0xE8 size: 0x50 0000021ea355bb00
[UAresPrespawnedEquippableCacheComponent] ArrayProperty ShooterGame.AresPrespawnedEquippableCacheComponent.PrespawnedArrayForReplicationOnly @ 0x138 size: 0x10 0000021ea3c44ac0
[000958] Class ShooterGame.AresPurchasable //size: 0x98, class UAresPurchasable : public UObject {};
[UAresPurchasable] ObjectProperty ShooterGame.AresPurchasable.NewShopImage @ 0x30 size: 0x8 0000021ea3c43f80
[UAresPurchasable] ByteProperty ShooterGame.AresPurchasable.CostType @ 0x38 size: 0x1 0000021ea3c44020
[UAresPurchasable] IntProperty ShooterGame.AresPurchasable.Cost @ 0x3C size: 0x4 0000021ea3bca900
[UAresPurchasable] EnumProperty ShooterGame.AresPurchasable.PurchasableType @ 0x40 size: 0x1 0000021ea3c44160
[UAresPurchasable] ArrayProperty ShooterGame.AresPurchasable.PrerequisitePurchasables @ 0x48 size: 0x10 0000021ea3c442a0
[UAresPurchasable] NameProperty ShooterGame.AresPurchasable.ShopCategory @ 0x58 size: 0xC 0000021ea3bca980
[UAresPurchasable] NameProperty ShooterGame.AresPurchasable.ShopSubcategory @ 0x64 size: 0xC 0000021ea3bcaa00
[UAresPurchasable] TextProperty ShooterGame.AresPurchasable.ShopCategoryText @ 0x70 size: 0x18 0000021ea3bcaa80
[UAresPurchasable] StructProperty ShooterGame.AresPurchasable.ShopGridPosition @ 0x88 size: 0x8 0000021ea3c44340
[UAresPurchasable] BoolProperty ShooterGame.AresPurchasable.bCostCountsTowardsLoadout @ 0x90 size: 0x1 0000021ea3c443e0
[UAresPurchasable] BoolProperty ShooterGame.AresPurchasable.bCanBeTrashed @ 0x91 size: 0x1 0000021ea3c44480
[000959] Class ShooterGame.AresPurchasableEquippable //size: 0xA8, class UAresPurchasableEquippable : public UAresPurchasable {};
[UAresPurchasableEquippable] BoolProperty ShooterGame.AresPurchasableEquippable.bCanAddToStorageSlot @ 0x99 size: 0x1 0000021ea3c466e0
[UAresPurchasableEquippable] ClassProperty ShooterGame.AresPurchasableEquippable.EquippableClass @ 0xA0 size: 0x8 0000021ea3c43e40
[000960] Class ShooterGame.AresPurchasableAdvancement //size: 0xB0, class UAresPurchasableAdvancement : public UAresPurchasableEquippable {};
[UAresPurchasableAdvancement] IntProperty ShooterGame.AresPurchasableAdvancement.ExperiencePurchased @ 0xA8 size: 0x4 0000021ea3bca800
[000961] Class ShooterGame.AresPurchasableCharge //size: 0xB0, class UAresPurchasableCharge : public UAresPurchasableEquippable {};
[UAresPurchasableCharge] IntProperty ShooterGame.AresPurchasableCharge.ChargesAdded @ 0xA8 size: 0x4 0000021ea3bca780
[000962] Class ShooterGame.AresPurchasableEnergy //size: 0xA8, class UAresPurchasableEnergy : public UAresPurchasableEquippable {};
[000963] Class ShooterGame.AresPurchasablePackage //size: 0x3E8, class AAresPurchasablePackage : public AInfo {};
[AAresPurchasablePackage] ClassProperty ShooterGame.AresPurchasablePackage.AssociatedEquipable @ 0x3D0 size: 0x8 0000021ea3c46500
[AAresPurchasablePackage] ObjectProperty ShooterGame.AresPurchasablePackage.Material @ 0x3D8 size: 0x8 0000021ea3c465a0
[AAresPurchasablePackage] ObjectProperty ShooterGame.AresPurchasablePackage.SkeletalMesh @ 0x3E0 size: 0x8 0000021ea3c46640
[000964] Class ShooterGame.AresPurchasableRank //size: 0xB8, class UAresPurchasableRank : public UAresPurchasableEquippable {};
[UAresPurchasableRank] ArrayProperty ShooterGame.AresPurchasableRank.RankCost @ 0xA8 size: 0x10 0000021ea3c46460
[000965] Class ShooterGame.AresPurchasableUlt //size: 0xA8, class UAresPurchasableUlt : public UAresPurchasableEquippable {};
[000966] Class ShooterGame.AresRadialDamageResponse //size: 0x1C0, class UAresRadialDamageResponse : public UDamageResponse {};
[UAresRadialDamageResponse] StructProperty ShooterGame.AresRadialDamageResponse.RadialDamageResponseData @ 0xC8 size: 0xF8 0000021ea3c463c0
[000967] Class ShooterGame.AresRepairModeGameInstance //size: 0x1E0, class UAresRepairModeGameInstance : public UGameInstance {};
[UAresRepairModeGameInstance] ObjectProperty ShooterGame.AresRepairModeGameInstance.AresClientEvents @ 0x1B0 size: 0x8 0000021ea3c45d80
[UAresRepairModeGameInstance] ObjectProperty ShooterGame.AresRepairModeGameInstance.RiotGamesApiClient @ 0x1B8 size: 0x8 0000021ea3c45e20
[UAresRepairModeGameInstance] ObjectProperty ShooterGame.AresRepairModeGameInstance.PlatformInitSettingsManager @ 0x1C0 size: 0x8 0000021ea3c45ec0
[UAresRepairModeGameInstance] ObjectProperty ShooterGame.AresRepairModeGameInstance.RiotProductManager @ 0x1C8 size: 0x8 0000021ea3c45f60
[UAresRepairModeGameInstance] ObjectProperty ShooterGame.AresRepairModeGameInstance.ApplicationRepairManager @ 0x1D0 size: 0x8 0000021ea3c46000
[UAresRepairModeGameInstance] ObjectProperty ShooterGame.AresRepairModeGameInstance.PlatformInitializer @ 0x1D8 size: 0x8 0000021ea3c460a0
[000968] Class ShooterGame.AresRespawnManager //size: 0x3D0, class AAresRespawnManager : public AInfo {};
[000969] Class UMG.ScrollBox //size: 0x928, class UScrollBox : public UPanelWidget {};
[UScrollBox] StructProperty UMG.ScrollBox.WidgetStyle @ 0x160 size: 0x248 0000021ea3c46f00
[UScrollBox] StructProperty UMG.ScrollBox.WidgetBarStyle @ 0x3A8 size: 0x518 0000021ea3c46fa0
[UScrollBox] ObjectProperty UMG.ScrollBox.Style @ 0x8C0 size: 0x8 0000021ea3c47040
[UScrollBox] ObjectProperty UMG.ScrollBox.BarStyle @ 0x8C8 size: 0x8 0000021ea3c470e0
[UScrollBox] ByteProperty UMG.ScrollBox.Orientation @ 0x8D0 size: 0x1 0000021ea3c47180
[UScrollBox] EnumProperty UMG.ScrollBox.ScrollBarVisibility @ 0x8D1 size: 0x1 0000021ea3c472c0
[UScrollBox] EnumProperty UMG.ScrollBox.ConsumeMouseWheel @ 0x8D2 size: 0x1 0000021ea3c47400
[UScrollBox] StructProperty UMG.ScrollBox.ScrollbarThickness @ 0x8D4 size: 0x8 0000021ea3c474a0
[UScrollBox] StructProperty UMG.ScrollBox.ScrollbarPadding @ 0x8DC size: 0x10 0000021ea3c47540
[UScrollBox] BoolProperty UMG.ScrollBox.AlwaysShowScrollbar @ 0x8EC size: 0x1 0000021ea3c475e0
[UScrollBox] BoolProperty UMG.ScrollBox.AlwaysShowScrollbarTrack @ 0x8ED size: 0x1 0000021ea3c47680
[UScrollBox] BoolProperty UMG.ScrollBox.AllowOverscroll @ 0x8EE size: 0x1 0000021ea3c47720
[UScrollBox] BoolProperty UMG.ScrollBox.bAnimateWheelScrolling @ 0x8EF size: 0x1 0000021ea3c477c0
[UScrollBox] EnumProperty UMG.ScrollBox.NavigationDestination @ 0x8F0 size: 0x1 0000021ea3c47900
[UScrollBox] FloatProperty UMG.ScrollBox.NavigationScrollPadding @ 0x8F4 size: 0x4 0000021ea3bcc300
[UScrollBox] EnumProperty UMG.ScrollBox.ScrollWhenFocusChanges @ 0x8F8 size: 0x1 0000021ea3c47a40
[UScrollBox] BoolProperty UMG.ScrollBox.bAllowRightClickDragScrolling @ 0x8F9 size: 0x1 0000021ea3c47ae0
[UScrollBox] FloatProperty UMG.ScrollBox.WheelScrollMultiplier @ 0x8FC size: 0x4 0000021ea3bcc380
[UScrollBox] MulticastInlineDelegateProperty UMG.ScrollBox.OnUserScrolled @ 0x900 size: 0x10 0000021ea3c47b80
[000970] Class ShooterGame.AresScrollBox //size: 0x930, class UAresScrollBox : public UScrollBox {};
[UAresScrollBox] BoolProperty ShooterGame.AresScrollBox.InvertScrolling @ 0x928 size: 0x1 0000021ea3c46e60
[000971] Class ShooterGame.AresServerGameInstance //size: 0x50, class UAresServerGameInstance : public UAresBaseGameInstance {};
[UAresServerGameInstance] ClassProperty ShooterGame.AresServerGameInstance.ReflectedPlayerSettingsManagerClass @ 0x40 size: 0x8 0000021ea3c46b40
[UAresServerGameInstance] ObjectProperty ShooterGame.AresServerGameInstance.ReflectedPlayerSettingsManager @ 0x48 size: 0x8 0000021ea3c46be0
[000972] Class ShooterGame.AresSettingsManager //size: 0x430, class UAresSettingsManager : public UObject {};
[UAresSettingsManager] MulticastInlineDelegateProperty ShooterGame.AresSettingsManager.OnSettingsInitialized @ 0x30 size: 0x10 0000021ea3c4f420
[UAresSettingsManager] DelegateProperty ShooterGame.AresSettingsManager.OnAnyFloatSettingChangedEvent @ 0x40 size: 0x14 0000021ea3c4f4c0
[UAresSettingsManager] DelegateProperty ShooterGame.AresSettingsManager.OnAnyIntSettingChangedEvent @ 0x54 size: 0x14 0000021ea3c4f560
[UAresSettingsManager] DelegateProperty ShooterGame.AresSettingsManager.OnAnyBoolSettingChangedEvent @ 0x68 size: 0x14 0000021ea3c4f600
[UAresSettingsManager] DelegateProperty ShooterGame.AresSettingsManager.OnAnyStringSettingChangedEvent @ 0x7C size: 0x14 0000021ea3c4f6a0
[UAresSettingsManager] MapProperty ShooterGame.AresSettingsManager.FloatSettings @ 0x90 size: 0x50 0000021ea355b380
[UAresSettingsManager] MapProperty ShooterGame.AresSettingsManager.IntSettings @ 0xE0 size: 0x50 0000021ea355b440
[UAresSettingsManager] MapProperty ShooterGame.AresSettingsManager.BoolSettings @ 0x130 size: 0x50 0000021ea355b500
[UAresSettingsManager] MapProperty ShooterGame.AresSettingsManager.StringSettings @ 0x180 size: 0x50 0000021ea355b5c0
[UAresSettingsManager] MapProperty ShooterGame.AresSettingsManager.VoidSettings @ 0x1D0 size: 0x50 0000021ea355b680
[UAresSettingsManager] MapProperty ShooterGame.AresSettingsManager.FloatSettingChangedEvents @ 0x220 size: 0x50 0000021ea355b740
[UAresSettingsManager] MapProperty ShooterGame.AresSettingsManager.IntSettingChangedEvents @ 0x270 size: 0x50 0000021ea355b800
[UAresSettingsManager] MapProperty ShooterGame.AresSettingsManager.BoolSettingChangedEvents @ 0x2C0 size: 0x50 0000021ea355b8c0
[UAresSettingsManager] MapProperty ShooterGame.AresSettingsManager.StringSettingChangedEvents @ 0x310 size: 0x50 0000021ea355b980
[UAresSettingsManager] ArrayProperty ShooterGame.AresSettingsManager.ReflectedFloatSettings @ 0x360 size: 0x10 0000021ea3c4d4e0
[UAresSettingsManager] ArrayProperty ShooterGame.AresSettingsManager.ReflectedIntSettings @ 0x370 size: 0x10 0000021ea3c4d6c0
[UAresSettingsManager] ArrayProperty ShooterGame.AresSettingsManager.ReflectedBoolSettings @ 0x380 size: 0x10 0000021ea3c4d8a0
[UAresSettingsManager] MapProperty ShooterGame.AresSettingsManager.StringListSettingModels @ 0x390 size: 0x50 0000021ea355ba40
[UAresSettingsManager] ClassProperty ShooterGame.AresSettingsManager.SharedSettingOverrides @ 0x3E0 size: 0x8 0000021ea3c4db20
[UAresSettingsManager] ClassProperty ShooterGame.AresSettingsManager.PlatformSettingOverrides @ 0x3E8 size: 0x8 0000021ea3c4dbc0
[UAresSettingsManager] ClassProperty ShooterGame.AresSettingsManager.GamepadSettingOverrides @ 0x3F0 size: 0x8 0000021ea3c4dc60
[UAresSettingsManager] ObjectProperty ShooterGame.AresSettingsManager.NativePlatformSaveSystem @ 0x400 size: 0x8 0000021ea3c4dd00
[UAresSettingsManager] MulticastInlineDelegateProperty ShooterGame.AresSettingsManager.OnAresCrosshairSettingsChanged @ 0x408 size: 0x10 0000021ea3c4dda0
[UAresSettingsManager] StructProperty ShooterGame.AresSettingsManager.CachedCrosshairProfileData @ 0x418 size: 0x18 0000021ea3c4de40
[000973] Class ShooterGame.AresSettingTypes //size: 0x30, class UAresSettingTypes : public UObject {};
[000974] Class ShooterGame.AresSettingsOverrides //size: 0x170, class UAresSettingsOverrides : public UObject {};
[UAresSettingsOverrides] MapProperty ShooterGame.AresSettingsOverrides.FloatSettingsOverrides @ 0x30 size: 0x50 0000021ea355b080
[UAresSettingsOverrides] MapProperty ShooterGame.AresSettingsOverrides.IntSettingsOverrides @ 0x80 size: 0x50 0000021ea355b140
[UAresSettingsOverrides] MapProperty ShooterGame.AresSettingsOverrides.BoolSettingsOverrides @ 0xD0 size: 0x50 0000021ea355b200
[UAresSettingsOverrides] MapProperty ShooterGame.AresSettingsOverrides.StringSettingsOverrides @ 0x120 size: 0x50 0000021ea355b2c0
[000975] Class ShooterGame.AresSettingsPresetsDataAsset //size: 0x48, class UAresSettingsPresetsDataAsset : public UDataAsset {};
[UAresSettingsPresetsDataAsset] ArrayProperty ShooterGame.AresSettingsPresetsDataAsset.PresetOptions @ 0x38 size: 0x10 0000021ea3c4eca0
[000976] Class ShooterGame.AresSkinCatalog //size: 0x460, class AAresSkinCatalog : public AInfo {};
[AAresSkinCatalog] SoftClassProperty ShooterGame.AresSkinCatalog.GunSkinComponentBase @ 0x3D0 size: 0x30 0000021ea3c4ea20
[AAresSkinCatalog] SoftClassProperty ShooterGame.AresSkinCatalog.GunSkinChromaComponentBase @ 0x400 size: 0x30 0000021ea3c4eac0
[AAresSkinCatalog] SoftClassProperty ShooterGame.AresSkinCatalog.MeleeSkinComponentBase @ 0x430 size: 0x30 0000021ea3c4eb60
[000977] Class ShooterGame.AresSlashCommands //size: 0x30, class UAresSlashCommands : public UObject {};
[000978] Class ShooterGame.AresSlateGlobals //size: 0x300, class UAresSlateGlobals : public UObject {};
[UAresSlateGlobals] StructProperty ShooterGame.AresSlateGlobals.RedBrush @ 0x30 size: 0x90 0000021ea3c4e700
[UAresSlateGlobals] StructProperty ShooterGame.AresSlateGlobals.GreenBrush @ 0xC0 size: 0x90 0000021ea3c4e7a0
[UAresSlateGlobals] StructProperty ShooterGame.AresSlateGlobals.BlueBrush @ 0x150 size: 0x90 0000021ea3c4e840
[UAresSlateGlobals] StructProperty ShooterGame.AresSlateGlobals.BlackBrush @ 0x1E0 size: 0x90 0000021ea3c4e8e0
[UAresSlateGlobals] StructProperty ShooterGame.AresSlateGlobals.WhiteBrush @ 0x270 size: 0x90 0000021ea3c4e980
[000979] Class ShooterGame.AresSoundHandler //size: 0x430, class AAresSoundHandler : public AActor {};
[AAresSoundHandler] ObjectProperty ShooterGame.AresSoundHandler.Reusable2DAudioComponent @ 0x3D0 size: 0x8 0000021ea3c64a20
[AAresSoundHandler] ObjectProperty ShooterGame.AresSoundHandler.TemporaryReusableAudioComponent @ 0x3D8 size: 0x8 0000021ea3c64ac0
[000980] Class ShooterGame.AresSoundActor //size: 0x430, class AAresSoundActor : public AAresSoundHandler {};
[000981] Class ShooterGame.AresSpray //size: 0x488, class AAresSpray : public AActor {};
[AAresSpray] SetProperty ShooterGame.AresSpray.Sockets @ 0x3D0 size: 0x50 0000021ea3c666e0
[AAresSpray] ArrayProperty ShooterGame.AresSpray.SprayEffects @ 0x420 size: 0x10 0000021ea3c63ee0
[AAresSpray] StructProperty ShooterGame.AresSpray.CommonSprayEffectData @ 0x430 size: 0x58 0000021ea3c63f80
[000982] Class ShooterGame.AresStore //size: 0xB0, class UAresStore : public UObject {};
[UAresStore] ArrayProperty ShooterGame.AresStore.PurchasableAssets @ 0x30 size: 0x10 0000021ea3c66280
[UAresStore] StructProperty ShooterGame.AresStore.PurchasableAssetsDevOnlyDataTable @ 0x40 size: 0x20 0000021ea3c66320
[UAresStore] FloatProperty ShooterGame.AresStore.SellbackPercent @ 0x60 size: 0x4 0000021ea3bce500
[UAresStore] UInt32Property ShooterGame.AresStore.ArmorSellPriceRoundingValue @ 0x64 size: 0x4 0000021ea3bce580
[UAresStore] StructProperty ShooterGame.AresStore.CachedPurchasables @ 0x68 size: 0x10 0000021ea3c663c0
[UAresStore] StructProperty ShooterGame.AresStore.CachedCombinedPurchasables @ 0x78 size: 0x10 0000021ea3c66460
[000983] Class ShooterGame.AresStringListSettingModel //size: 0x30, class UAresStringListSettingModel : public UInterface {};
[000984] Class ShooterGame.AresTestGlobals //size: 0x40, class UAresTestGlobals : public UObject {};
[UAresTestGlobals] ArrayProperty ShooterGame.AresTestGlobals.BlueprintAutomatedTests @ 0x30 size: 0x10 0000021ea3c65ce0
[000985] Class ShooterGame.TestGlobalsDataAsset //size: 0x78, class UTestGlobalsDataAsset : public UPrimaryDataAsset {};
[UTestGlobalsDataAsset] SoftClassProperty ShooterGame.TestGlobalsDataAsset.AresTestGlobals @ 0x38 size: 0x30 0000021ea3c65a60
[UTestGlobalsDataAsset] ArrayProperty ShooterGame.TestGlobalsDataAsset.BlueprintsToIncludeInRemoting @ 0x68 size: 0x10 0000021ea3c65ba0
[000986] Class ShooterGame.AresTestLogic //size: 0xD0, class UAresTestLogic : public UObject {};
[UAresTestLogic] BoolProperty ShooterGame.AresTestLogic.bReadyToTest @ 0x48 size: 0x1 0000021ea3c66e60
[UAresTestLogic] EnumProperty ShooterGame.AresTestLogic.CurrentGameFlowStateType @ 0x49 size: 0x1 0000021ea3c66fa0
[UAresTestLogic] StrProperty ShooterGame.AresTestLogic.CurrentMatchID @ 0x50 size: 0x10 0000021ea3bcda00
[UAresTestLogic] ArrayProperty ShooterGame.AresTestLogic.Events @ 0x78 size: 0x10 0000021ea3c670e0
[UAresTestLogic] ArrayProperty ShooterGame.AresTestLogic.Logs @ 0x88 size: 0x10 0000021ea3c67180
[UAresTestLogic] StrProperty ShooterGame.AresTestLogic.FailureReason @ 0x98 size: 0x10 0000021ea3bcdb00
[UAresTestLogic] EnumProperty ShooterGame.AresTestLogic.Status @ 0xA8 size: 0x1 0000021ea3c672c0
[UAresTestLogic] ByteProperty ShooterGame.AresTestLogic.ClientId @ 0xA9 size: 0x1 0000021ea3c67360
[UAresTestLogic] BoolProperty ShooterGame.AresTestLogic.bIsServer @ 0xAA size: 0x1 0000021ea3c67400
[UAresTestLogic] BoolProperty ShooterGame.AresTestLogic.bCrashOnVoteFail @ 0xAB size: 0x1 0000021ea3c674a0
[UAresTestLogic] StrProperty ShooterGame.AresTestLogic.TestCategory @ 0xB0 size: 0x10 0000021ea3bcdb80
[000987] Class UMG.TextLayoutWidget //size: 0x168, class UTextLayoutWidget : public UWidget {};
[UTextLayoutWidget] StructProperty UMG.TextLayoutWidget.ShapedTextOptions @ 0x148 size: 0x3 0000021ea328b140
[UTextLayoutWidget] ByteProperty UMG.TextLayoutWidget.Justification @ 0x14B size: 0x1 0000021ea328b1e0
[UTextLayoutWidget] EnumProperty UMG.TextLayoutWidget.WrappingPolicy @ 0x14C size: 0x1 0000021ea328b320
[UTextLayoutWidget] BoolProperty UMG.TextLayoutWidget.AutoWrapText @ 0x14D size: 0x1 0000021ea328b3c0
[UTextLayoutWidget] FloatProperty UMG.TextLayoutWidget.WrapTextAt @ 0x150 size: 0x4 0000021ea3243700
[UTextLayoutWidget] StructProperty UMG.TextLayoutWidget.Margin @ 0x154 size: 0x10 0000021ea328b460
[UTextLayoutWidget] FloatProperty UMG.TextLayoutWidget.LineHeightPercentage @ 0x164 size: 0x4 0000021ea3243780
[000988] Class UMG.TextBlock //size: 0x310, class UTextBlock : public UTextLayoutWidget {};
[UTextBlock] TextProperty UMG.TextBlock.Text @ 0x168 size: 0x18 0000021ea3bcf780
[UTextBlock] DelegateProperty UMG.TextBlock.TextDelegate @ 0x180 size: 0x14 0000021ea3c68940
[UTextBlock] StructProperty UMG.TextBlock.ColorAndOpacity @ 0x198 size: 0x28 0000021ea3c689e0
[UTextBlock] DelegateProperty UMG.TextBlock.ColorAndOpacityDelegate @ 0x1C0 size: 0x14 0000021ea3c68a80
[UTextBlock] StructProperty UMG.TextBlock.Font @ 0x1D8 size: 0x60 0000021ea3c68b20
[UTextBlock] StructProperty UMG.TextBlock.StrikeBrush @ 0x238 size: 0x90 0000021ea3c68bc0
[UTextBlock] StructProperty UMG.TextBlock.ShadowOffset @ 0x2C8 size: 0x8 0000021ea3c68c60
[UTextBlock] StructProperty UMG.TextBlock.ShadowColorAndOpacity @ 0x2D0 size: 0x10 0000021ea3c68d00
[UTextBlock] DelegateProperty UMG.TextBlock.ShadowColorAndOpacityDelegate @ 0x2E0 size: 0x14 0000021ea3c68da0
[UTextBlock] FloatProperty UMG.TextBlock.MinDesiredWidth @ 0x2F4 size: 0x4 0000021ea3bcd700
[UTextBlock] BoolProperty UMG.TextBlock.bWrapWithInvalidationPanel @ 0x2F8 size: 0x1 0000021ea3c68e40
[UTextBlock] BoolProperty UMG.TextBlock.bAutoWrapText @ 0x2F9 size: 0x1 0000021ea3c68ee0
[UTextBlock] EnumProperty UMG.TextBlock.TextTransformPolicy @ 0x2FA size: 0x1 0000021ea3c69020
[UTextBlock] BoolProperty UMG.TextBlock.bSimpleTextMode @ 0x2FB size: 0x1 0000021ea3c66780
[000989] Class ShooterGame.AresTextBlock //size: 0x388, class UAresTextBlock : public UTextBlock {};
[UAresTextBlock] BoolProperty ShooterGame.AresTextBlock.bOverride_FontStyle @ 0x310 size: 0x1 0000021ea3c68580
[UAresTextBlock] ObjectProperty ShooterGame.AresTextBlock.FontStyle @ 0x318 size: 0x8 0000021ea3c68620
[UAresTextBlock] StructProperty ShooterGame.AresTextBlock.FontStyleOverride @ 0x320 size: 0x68 0000021ea3c686c0
[000990] Class Engine.TextRenderComponent //size: 0x5A0, class UTextRenderComponent : public UPrimitiveComponent {};
[UTextRenderComponent] TextProperty Engine.TextRenderComponent.Text @ 0x548 size: 0x18 0000021ea3bcf000
[UTextRenderComponent] ObjectProperty Engine.TextRenderComponent.TextMaterial @ 0x560 size: 0x8 0000021ea3c67d60
[UTextRenderComponent] ObjectProperty Engine.TextRenderComponent.Font @ 0x568 size: 0x8 0000021ea3c67e00
[UTextRenderComponent] ByteProperty Engine.TextRenderComponent.HorizontalAlignment @ 0x570 size: 0x1 0000021ea3c67ea0
[UTextRenderComponent] ByteProperty Engine.TextRenderComponent.VerticalAlignment @ 0x571 size: 0x1 0000021ea3c67f40
[UTextRenderComponent] StructProperty Engine.TextRenderComponent.TextRenderColor @ 0x574 size: 0x4 0000021ea3c67fe0
[UTextRenderComponent] FloatProperty Engine.TextRenderComponent.XScale @ 0x578 size: 0x4 0000021ea3bcf080
[UTextRenderComponent] FloatProperty Engine.TextRenderComponent.YScale @ 0x57C size: 0x4 0000021ea3bcf100
[UTextRenderComponent] FloatProperty Engine.TextRenderComponent.WorldSize @ 0x580 size: 0x4 0000021ea3bcf180
[UTextRenderComponent] FloatProperty Engine.TextRenderComponent.InvDefaultSize @ 0x584 size: 0x4 0000021ea3bcf200
[UTextRenderComponent] FloatProperty Engine.TextRenderComponent.HorizSpacingAdjust @ 0x588 size: 0x4 0000021ea3bcf280
[UTextRenderComponent] FloatProperty Engine.TextRenderComponent.VertSpacingAdjust @ 0x58C size: 0x4 0000021ea3bcf300
[UTextRenderComponent] BoolProperty Engine.TextRenderComponent.bAlwaysRenderAsText @ 0x590 size: 0x1 0000021ea3c68080
[000991] Class ShooterGame.AresTextRenderComponent //size: 0x5A0, class UAresTextRenderComponent : public UTextRenderComponent {};
[000992] Class ShooterGame.AresTouchAnimationComponent //size: 0x48, class UAresTouchAnimationComponent : public UObject {};
[UAresTouchAnimationComponent] StructProperty ShooterGame.AresTouchAnimationComponent.RenderTickTimer @ 0x30 size: 0x8 0000021ea3c6a240
[000993] Class ShooterGame.AresTouchBounds //size: 0x160, class UAresTouchBounds : public UWidget {};
[UAresTouchBounds] EnumProperty ShooterGame.AresTouchBounds.BoundsShape @ 0x148 size: 0x1 0000021ea3c69f20
[000994] Class ShooterGame.AresTouchComponent //size: 0x140, class UAresTouchComponent : public UObject {};
[UAresTouchComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchComponent.OnTouchPress @ 0x70 size: 0x10 0000021ea3c69700
[UAresTouchComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchComponent.OnTouchMove @ 0x80 size: 0x10 0000021ea3c697a0
[UAresTouchComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchComponent.OnTouchRelease @ 0x90 size: 0x10 0000021ea3c69840
[UAresTouchComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchComponent.OnTouchEnter @ 0xA0 size: 0x10 0000021ea3c698e0
[UAresTouchComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchComponent.OnTouchExit @ 0xB0 size: 0x10 0000021ea3c69980
[UAresTouchComponent] SetProperty ShooterGame.AresTouchComponent.Gestures @ 0xF0 size: 0x50 0000021ea3c69ac0
[000995] Class ShooterGame.AresTouchButtonComponent //size: 0x1A0, class UAresTouchButtonComponent : public UAresTouchComponent {};
[UAresTouchButtonComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchButtonComponent.OnTouchPressed @ 0x140 size: 0x10 0000021ea3c69340
[UAresTouchButtonComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchButtonComponent.OnTouchReleased @ 0x150 size: 0x10 0000021ea3c693e0
[UAresTouchButtonComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchButtonComponent.OnTouchEntered @ 0x160 size: 0x10 0000021ea3c69480
[UAresTouchButtonComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchButtonComponent.OnTouchExited @ 0x170 size: 0x10 0000021ea3c69520
[UAresTouchButtonComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchButtonComponent.OnTouchMoved @ 0x180 size: 0x10 0000021ea3c695c0
[UAresTouchButtonComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchButtonComponent.OnTouchReset @ 0x190 size: 0x10 0000021ea3c69660
[000996] Class ShooterGame.AresTouchBoundsDebugWidget //size: 0x2E0, class UAresTouchBoundsDebugWidget : public UUserWidget {};
[000997] Class ShooterGame.AresTouchJoystickDebugWidget //size: 0x2F8, class UAresTouchJoystickDebugWidget : public UAresTouchBoundsDebugWidget {};
[000998] Class ShooterGame.AresTouchTrackPadDebugWidget //size: 0x2F8, class UAresTouchTrackPadDebugWidget : public UAresTouchBoundsDebugWidget {};
[000999] Class ShooterGame.AresTouchSwipeDebugWidget //size: 0x300, class UAresTouchSwipeDebugWidget : public UAresTouchBoundsDebugWidget {};
[001000] Class ShooterGame.AresTouchDoubleTapFilter //size: 0x70, class UAresTouchDoubleTapFilter : public UObject {};
[UAresTouchDoubleTapFilter] MulticastInlineDelegateProperty ShooterGame.AresTouchDoubleTapFilter.OnDoubleTap @ 0x30 size: 0x10 0000021ea3c6b6e0
[UAresTouchDoubleTapFilter] MulticastInlineDelegateProperty ShooterGame.AresTouchDoubleTapFilter.OnDoubleTapAtLocation @ 0x40 size: 0x10 0000021ea3c6b780
[001001] Class ShooterGame.AresTouchGesture //size: 0x30, class UAresTouchGesture : public UObject {};
[001002] Class ShooterGame.AresTouchDoubleTapGesture //size: 0x1D0, class UAresTouchDoubleTapGesture : public UAresTouchGesture {};
[UAresTouchDoubleTapGesture] MulticastInlineDelegateProperty ShooterGame.AresTouchDoubleTapGesture.OnDoubleTapStart @ 0x30 size: 0x10 0000021ea3c6b0a0
[UAresTouchDoubleTapGesture] MulticastInlineDelegateProperty ShooterGame.AresTouchDoubleTapGesture.OnDoubleTapHoldStart @ 0x40 size: 0x10 0000021ea3c6b140
[UAresTouchDoubleTapGesture] MulticastInlineDelegateProperty ShooterGame.AresTouchDoubleTapGesture.OnDoubleTapHoldChargeInterrupted @ 0x50 size: 0x10 0000021ea3c6b1e0
[UAresTouchDoubleTapGesture] MulticastInlineDelegateProperty ShooterGame.AresTouchDoubleTapGesture.OnDoubleTapEnd @ 0x60 size: 0x10 0000021ea3c6b280
[UAresTouchDoubleTapGesture] FloatProperty ShooterGame.AresTouchDoubleTapGesture.MaxTimeBetweenTaps @ 0x70 size: 0x4 0000021ea3bcff00
[UAresTouchDoubleTapGesture] FloatProperty ShooterGame.AresTouchDoubleTapGesture.MaxDistanceBetweenTapsInInches @ 0x74 size: 0x4 0000021ea3bcff80
[UAresTouchDoubleTapGesture] StructProperty ShooterGame.AresTouchDoubleTapGesture.InitialHoldProperties @ 0x78 size: 0xC 0000021ea3c6b320
[UAresTouchDoubleTapGesture] ObjectProperty ShooterGame.AresTouchDoubleTapGesture.HoldGesture @ 0x88 size: 0x8 0000021ea3c6b3c0
[001003] Class ShooterGame.AresTouchGesturesBase //size: 0x960, class UAresTouchGesturesBase : public UAresTouchWidget {};
[001004] Class ShooterGame.AresTouchHoldGesture //size: 0xC0, class UAresTouchHoldGesture : public UAresTouchGesture {};
[UAresTouchHoldGesture] MulticastInlineDelegateProperty ShooterGame.AresTouchHoldGesture.OnHoldStart @ 0x30 size: 0x10 0000021ea3c6aba0
[UAresTouchHoldGesture] MulticastInlineDelegateProperty ShooterGame.AresTouchHoldGesture.OnHoldEnd @ 0x40 size: 0x10 0000021ea3c6ac40
[UAresTouchHoldGesture] MulticastInlineDelegateProperty ShooterGame.AresTouchHoldGesture.OnHoldChargeInterrupted @ 0x50 size: 0x10 0000021ea3c6ace0
[UAresTouchHoldGesture] FloatProperty ShooterGame.AresTouchHoldGesture.MinimumTimeToHold @ 0x60 size: 0x4 0000021ea3bcfc00
[UAresTouchHoldGesture] FloatProperty ShooterGame.AresTouchHoldGesture.MaximumMoveDistanceInInches @ 0x64 size: 0x4 0000021ea3bcfc80
[UAresTouchHoldGesture] ByteProperty ShooterGame.AresTouchHoldGesture.MaxTouchesTracked @ 0x68 size: 0x1 0000021ea3c6ad80
[UAresTouchHoldGesture] BoolProperty ShooterGame.AresTouchHoldGesture.bRestartChargeOnInterrupt @ 0x69 size: 0x1 0000021ea3c6ae20
[001005] Class ShooterGame.AresTouchJoystick //size: 0x9D8, class UAresTouchJoystick : public UAresTouchWidget {};
[UAresTouchJoystick] MulticastInlineDelegateProperty ShooterGame.AresTouchJoystick.OnJoystickPressed @ 0x960 size: 0x10 0000021ea3c6ca40
[UAresTouchJoystick] MulticastInlineDelegateProperty ShooterGame.AresTouchJoystick.OnThumbstickLocationChanged @ 0x970 size: 0x10 0000021ea3c6cae0
[UAresTouchJoystick] MulticastInlineDelegateProperty ShooterGame.AresTouchJoystick.OnJoystickPressLocationNormalized @ 0x980 size: 0x10 0000021ea3c6cb80
[UAresTouchJoystick] MulticastInlineDelegateProperty ShooterGame.AresTouchJoystick.OnJoystickReleased @ 0x990 size: 0x10 0000021ea3c6cc20
[UAresTouchJoystick] MulticastInlineDelegateProperty ShooterGame.AresTouchJoystick.OnJoystickIndexPressed @ 0x9A0 size: 0x10 0000021ea3c6ccc0
[UAresTouchJoystick] MulticastInlineDelegateProperty ShooterGame.AresTouchJoystick.OnJoystickIndexMoved @ 0x9B0 size: 0x10 0000021ea3c6cd60
[UAresTouchJoystick] MulticastInlineDelegateProperty ShooterGame.AresTouchJoystick.OnJoystickIndexReleased @ 0x9C0 size: 0x10 0000021ea3c6ce00
[UAresTouchJoystick] WeakObjectProperty ShooterGame.AresTouchJoystick.TouchJoystickComponent @ 0x9D0 size: 0x8 0000021ea3c6a560
[001006] Class ShooterGame.AresTouchJoystickComponent //size: 0x258, class UAresTouchJoystickComponent : public UAresTouchComponent {};
[UAresTouchJoystickComponent] FloatProperty ShooterGame.AresTouchJoystickComponent.JoystickSize @ 0x140 size: 0x4 0000021ea3bcf900
[UAresTouchJoystickComponent] FloatProperty ShooterGame.AresTouchJoystickComponent.RecenteringSpeed @ 0x144 size: 0x4 0000021ea3bcf980
[UAresTouchJoystickComponent] BoolProperty ShooterGame.AresTouchJoystickComponent.bUseGyroDeadzone @ 0x148 size: 0x1 0000021ea3c6c040
[UAresTouchJoystickComponent] EnumProperty ShooterGame.AresTouchJoystickComponent.JoystickStyle @ 0x149 size: 0x1 0000021ea3c6c180
[UAresTouchJoystickComponent] FloatProperty ShooterGame.AresTouchJoystickComponent.DPIScaleDownFactor @ 0x14C size: 0x4 0000021ea3bcfa00
[UAresTouchJoystickComponent] StructProperty ShooterGame.AresTouchJoystickComponent.JoystickLocation @ 0x150 size: 0x8 0000021ea3c6c220
[UAresTouchJoystickComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchJoystickComponent.OnXAxisChanged @ 0x158 size: 0x10 0000021ea3c6c2c0
[UAresTouchJoystickComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchJoystickComponent.OnYAxisChanged @ 0x168 size: 0x10 0000021ea3c6c360
[UAresTouchJoystickComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchJoystickComponent.OnAxesChanged @ 0x178 size: 0x10 0000021ea3c6c400
[UAresTouchJoystickComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchJoystickComponent.OnJoystickPressed @ 0x188 size: 0x10 0000021ea3c6c4a0
[UAresTouchJoystickComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchJoystickComponent.OnJoystickReleased @ 0x198 size: 0x10 0000021ea3c6c540
[UAresTouchJoystickComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchJoystickComponent.OnThumbstickLocation @ 0x1A8 size: 0x10 0000021ea3c6c5e0
[UAresTouchJoystickComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchJoystickComponent.OnThumbstickAbsoluteLocation @ 0x1B8 size: 0x10 0000021ea3c6c680
[UAresTouchJoystickComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchJoystickComponent.OnPressLocationNormalized @ 0x1C8 size: 0x10 0000021ea3c6c720
[UAresTouchJoystickComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchJoystickComponent.OnThumbstickNeutral @ 0x1D8 size: 0x10 0000021ea3c6c7c0
[UAresTouchJoystickComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchJoystickComponent.OnEnterSprintZone @ 0x1E8 size: 0x10 0000021ea3c6c860
[UAresTouchJoystickComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchJoystickComponent.OnExitSprintZone @ 0x1F8 size: 0x10 0000021ea3c6c900
[001007] Class ShooterGame.AresTouchLongPressFilter //size: 0x80, class UAresTouchLongPressFilter : public UObject {};
[UAresTouchLongPressFilter] MulticastInlineDelegateProperty ShooterGame.AresTouchLongPressFilter.OnLongPress @ 0x30 size: 0x10 0000021ea3c6bb40
[UAresTouchLongPressFilter] MulticastInlineDelegateProperty ShooterGame.AresTouchLongPressFilter.OnLongPressCancelled @ 0x40 size: 0x10 0000021ea3c6bbe0
[UAresTouchLongPressFilter] FloatProperty ShooterGame.AresTouchLongPressFilter.MinimumTimeToHold @ 0x50 size: 0x4 0000021ea3c70e80
[UAresTouchLongPressFilter] FloatProperty ShooterGame.AresTouchLongPressFilter.MaximumMoveDistanceInInches @ 0x54 size: 0x4 0000021ea3c70f00
[UAresTouchLongPressFilter] BoolProperty ShooterGame.AresTouchLongPressFilter.bMovementCancelsLongPressTimer @ 0x58 size: 0x1 0000021ea3c6bc80
[001008] Class ShooterGame.AresTouchWidgetIndicatorInterface //size: 0x30, class UAresTouchWidgetIndicatorInterface : public UInterface {};
[001009] Class ShooterGame.AresTouchManager //size: 0x170, class UAresTouchManager : public UInitSystem {};
[UAresTouchManager] MulticastInlineDelegateProperty ShooterGame.AresTouchManager.OnTouchModeChanged @ 0x80 size: 0x10 0000021ea3c6cfe0
[UAresTouchManager] MulticastInlineDelegateProperty ShooterGame.AresTouchManager.OnTouchPressed @ 0x90 size: 0x10 0000021ea3c6d080
[UAresTouchManager] MulticastInlineDelegateProperty ShooterGame.AresTouchManager.OnTouchReleased @ 0xA0 size: 0x10 0000021ea3c6d120
[UAresTouchManager] MulticastInlineDelegateProperty ShooterGame.AresTouchManager.OnTouchMoved @ 0xB0 size: 0x10 0000021ea3c6d1c0
[UAresTouchManager] MulticastInlineDelegateProperty ShooterGame.AresTouchManager.OnForwardedTouchPressed @ 0xC0 size: 0x10 0000021ea3c6d260
[UAresTouchManager] MulticastInlineDelegateProperty ShooterGame.AresTouchManager.OnForwardedTouchReleased @ 0xD0 size: 0x10 0000021ea3c6d300
[UAresTouchManager] MulticastInlineDelegateProperty ShooterGame.AresTouchManager.OnForwardedTouchMoved @ 0xE0 size: 0x10 0000021ea3c6d3a0
[UAresTouchManager] ByteProperty ShooterGame.AresTouchManager.TouchMode @ 0xF0 size: 0x1 0000021ea3c6d440
[UAresTouchManager] ClassProperty ShooterGame.AresTouchManager.TouchIndicatorClass @ 0x118 size: 0x8 0000021ea3c6d4e0
[UAresTouchManager] MapProperty ShooterGame.AresTouchManager.TouchIndicatorMap @ 0x120 size: 0x50 0000021ea355afc0
[001010] Class ShooterGame.AresTouchScreenChildInterface //size: 0x30, class UAresTouchScreenChildInterface : public UInterface {};
[001011] Class ShooterGame.AresTouchScreen //size: 0x2E8, class UAresTouchScreen : public UCoordinatedHUDElement {};
[UAresTouchScreen] DoubleProperty ShooterGame.AresTouchScreen.TouchSwipeAverageSpeed @ 0x2D8 size: 0x8 0000021ea3c70c00
[UAresTouchScreen] DoubleProperty ShooterGame.AresTouchScreen.TouchSwipeTimeToMaintainInSeconds @ 0x2E0 size: 0x8 0000021ea3c70c80
[001012] Class ShooterGame.AresTouchSettingsNormalizationInterface //size: 0x30, class UAresTouchSettingsNormalizationInterface : public UInterface {};
[001013] Class ShooterGame.AresTouchSettingsList //size: 0x2C8, class UAresTouchSettingsList : public UUserWidget {};
[001014] Class ShooterGame.AresTouchSwipeComponent //size: 0x190, class UAresTouchSwipeComponent : public UAresTouchComponent {};
[UAresTouchSwipeComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchSwipeComponent.OnSwipeGesture @ 0x140 size: 0x10 0000021ea3c6f060
[UAresTouchSwipeComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchSwipeComponent.OnSwipeDirection @ 0x150 size: 0x10 0000021ea3c6f100
[UAresTouchSwipeComponent] FloatProperty ShooterGame.AresTouchSwipeComponent.ConstraintAngle @ 0x160 size: 0x4 0000021ea3c70980
[UAresTouchSwipeComponent] FloatProperty ShooterGame.AresTouchSwipeComponent.ConstraintRange @ 0x164 size: 0x4 0000021ea3c70a00
[UAresTouchSwipeComponent] FloatProperty ShooterGame.AresTouchSwipeComponent.SwipeRadius @ 0x168 size: 0x4 0000021ea3c70a80
[001015] Class ShooterGame.AresTouchTrackPadComponent //size: 0x2B8, class UAresTouchTrackPadComponent : public UAresTouchComponent {};
[UAresTouchTrackPadComponent] ObjectProperty ShooterGame.AresTouchTrackPadComponent.AimingDeltaXScalingCurve @ 0x140 size: 0x8 0000021ea3c6fc40
[UAresTouchTrackPadComponent] ObjectProperty ShooterGame.AresTouchTrackPadComponent.AimingDeltaYScalingCurve @ 0x148 size: 0x8 0000021ea3c6fce0
[UAresTouchTrackPadComponent] ObjectProperty ShooterGame.AresTouchTrackPadComponent.AimingDeltaXScalingCurveADS @ 0x150 size: 0x8 0000021ea3c6fd80
[UAresTouchTrackPadComponent] ObjectProperty ShooterGame.AresTouchTrackPadComponent.AimingDeltaYScalingCurveADS @ 0x158 size: 0x8 0000021ea3c6fe20
[UAresTouchTrackPadComponent] ObjectProperty ShooterGame.AresTouchTrackPadComponent.AimingDeltaXScalingCurveSniper @ 0x160 size: 0x8 0000021ea3c6fec0
[UAresTouchTrackPadComponent] ObjectProperty ShooterGame.AresTouchTrackPadComponent.AimingDeltaYScalingCurveSniper @ 0x168 size: 0x8 0000021ea3c6ff60
[UAresTouchTrackPadComponent] FloatProperty ShooterGame.AresTouchTrackPadComponent.ScreenDensityInputAdjustment @ 0x170 size: 0x4 0000021ea3c70680
[UAresTouchTrackPadComponent] BoolProperty ShooterGame.AresTouchTrackPadComponent.bContinuesFilteringAfterRelease @ 0x174 size: 0x1 0000021ea3c6e340
[UAresTouchTrackPadComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchTrackPadComponent.OnDeltaXChanged @ 0x178 size: 0x10 0000021ea3c6e3e0
[UAresTouchTrackPadComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchTrackPadComponent.OnDeltaYChanged @ 0x188 size: 0x10 0000021ea3c6e480
[UAresTouchTrackPadComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchTrackPadComponent.OnPressed @ 0x198 size: 0x10 0000021ea3c6e520
[UAresTouchTrackPadComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchTrackPadComponent.OnReleased @ 0x1A8 size: 0x10 0000021ea3c6e5c0
[UAresTouchTrackPadComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchTrackPadComponent.OnMoved @ 0x1B8 size: 0x10 0000021ea3c6e660
[UAresTouchTrackPadComponent] ArrayProperty ShooterGame.AresTouchTrackPadComponent.AccelerationCurvesX @ 0x1C8 size: 0x10 0000021ea3c6e7a0
[UAresTouchTrackPadComponent] ArrayProperty ShooterGame.AresTouchTrackPadComponent.AccelerationCurvesY @ 0x1D8 size: 0x10 0000021ea3c6e8e0
[UAresTouchTrackPadComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchTrackPadComponent.OnMinCutOffChanged @ 0x1E8 size: 0x10 0000021ea3c6e980
[UAresTouchTrackPadComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchTrackPadComponent.OnDeltaCutOffChanged @ 0x1F8 size: 0x10 0000021ea3c6ea20
[UAresTouchTrackPadComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchTrackPadComponent.OnCutOffSlopeChanged @ 0x208 size: 0x10 0000021ea3c6eac0
[UAresTouchTrackPadComponent] BoolProperty ShooterGame.AresTouchTrackPadComponent.bSupportsTrackballMode @ 0x218 size: 0x1 0000021ea3c6eb60
[UAresTouchTrackPadComponent] ObjectProperty ShooterGame.AresTouchTrackPadComponent.TrackballDecelerationCurve @ 0x220 size: 0x8 0000021ea3c6ec00
[UAresTouchTrackPadComponent] FloatProperty ShooterGame.AresTouchTrackPadComponent.TrackballVerticalAngleClearZone @ 0x228 size: 0x4 0000021ea3c70700
[UAresTouchTrackPadComponent] BoolProperty ShooterGame.AresTouchTrackPadComponent.bTrackballModeXAxis @ 0x22C size: 0x1 0000021ea3c6eca0
[UAresTouchTrackPadComponent] BoolProperty ShooterGame.AresTouchTrackPadComponent.bTrackballModeYAxis @ 0x22D size: 0x1 0000021ea3c6ed40
[UAresTouchTrackPadComponent] FloatProperty ShooterGame.AresTouchTrackPadComponent.TrackballTimeActive @ 0x230 size: 0x4 0000021ea3c70780
[UAresTouchTrackPadComponent] StructProperty ShooterGame.AresTouchTrackPadComponent.TrackballVelocityDirection @ 0x234 size: 0x8 0000021ea3c6ede0
[UAresTouchTrackPadComponent] FloatProperty ShooterGame.AresTouchTrackPadComponent.TrackballVelocityMagnitude @ 0x23C size: 0x4 0000021ea3c70800
[UAresTouchTrackPadComponent] StructProperty ShooterGame.AresTouchTrackPadComponent.TrackballVelocityMagnitudeVector @ 0x240 size: 0x8 0000021ea3c6ee80
[UAresTouchTrackPadComponent] StructProperty ShooterGame.AresTouchTrackPadComponent.TrackballPhysicalMagnitudeVector @ 0x248 size: 0x8 0000021ea3c6ef20
[UAresTouchTrackPadComponent] StructProperty ShooterGame.AresTouchTrackPadComponent.TrackballInitialDirection @ 0x250 size: 0x8 0000021ea3c6efc0
[UAresTouchTrackPadComponent] FloatProperty ShooterGame.AresTouchTrackPadComponent.TimeSinceAccelerationStart @ 0x258 size: 0x4 0000021ea3c70880
[001016] Class ShooterGame.AresTouchWheelSegment //size: 0x60, class UAresTouchWheelSegment : public UObject {};
[UAresTouchWheelSegment] TextProperty ShooterGame.AresTouchWheelSegment.SegmentText @ 0x30 size: 0x18 0000021ea3c70580
[UAresTouchWheelSegment] ObjectProperty ShooterGame.AresTouchWheelSegment.SegmentIconTexture @ 0x48 size: 0x8 0000021ea3c6f9c0
[UAresTouchWheelSegment] ArrayProperty ShooterGame.AresTouchWheelSegment.SegmentSuboptions @ 0x50 size: 0x10 0000021ea3c6fb00
[001017] Class ShooterGame.AresTouchWheelMenu //size: 0x9D8, class UAresTouchWheelMenu : public UAresTouchWidget {};
[UAresTouchWheelMenu] WeakObjectProperty ShooterGame.AresTouchWheelMenu.TouchWheelComponent @ 0x960 size: 0x8 0000021ea3c80740
[UAresTouchWheelMenu] FloatProperty ShooterGame.AresTouchWheelMenu.TouchMoveScale @ 0x968 size: 0x4 0000021ea3c71900
[UAresTouchWheelMenu] FloatProperty ShooterGame.AresTouchWheelMenu.SelectionDeadzoneThreshold @ 0x96C size: 0x4 0000021ea3c71980
[UAresTouchWheelMenu] FloatProperty ShooterGame.AresTouchWheelMenu.SelectionInputBufferWidth @ 0x970 size: 0x4 0000021ea3c71a00
[UAresTouchWheelMenu] FloatProperty ShooterGame.AresTouchWheelMenu.SegmentWidth @ 0x974 size: 0x4 0000021ea3c71a80
[UAresTouchWheelMenu] FloatProperty ShooterGame.AresTouchWheelMenu.SelectionConfirmDelay @ 0x978 size: 0x4 0000021ea3c71b00
[UAresTouchWheelMenu] FloatProperty ShooterGame.AresTouchWheelMenu.SwitchSuboptionsDelay @ 0x97C size: 0x4 0000021ea3c71b80
[UAresTouchWheelMenu] FloatProperty ShooterGame.AresTouchWheelMenu.ResetSuboptionsOnNoSelectionDelay @ 0x980 size: 0x4 0000021ea3c71c00
[UAresTouchWheelMenu] BoolProperty ShooterGame.AresTouchWheelMenu.bDisableResetSuboptionsOnNoSelection @ 0x984 size: 0x1 0000021ea3c807e0
[UAresTouchWheelMenu] BoolProperty ShooterGame.AresTouchWheelMenu.bCanTapToSelectSegments @ 0x985 size: 0x1 0000021ea3c80880
[UAresTouchWheelMenu] FloatProperty ShooterGame.AresTouchWheelMenu.StaticSectionSize @ 0x988 size: 0x4 0000021ea3c71c80
[UAresTouchWheelMenu] ObjectProperty ShooterGame.AresTouchWheelMenu.SegmentDataTable @ 0x990 size: 0x8 0000021ea3c80920
[UAresTouchWheelMenu] ArrayProperty ShooterGame.AresTouchWheelMenu.StaticSegmentData @ 0x998 size: 0x10 0000021ea3c80a60
[UAresTouchWheelMenu] ArrayProperty ShooterGame.AresTouchWheelMenu.DynamicSegmentData @ 0x9A8 size: 0x10 0000021ea3c80ba0
[UAresTouchWheelMenu] IntProperty ShooterGame.AresTouchWheelMenu.SelectionIndex @ 0x9B8 size: 0x4 0000021ea3c71d00
[UAresTouchWheelMenu] IntProperty ShooterGame.AresTouchWheelMenu.SuboptionsParentIndex @ 0x9BC size: 0x4 0000021ea3c71d80
[001018] Class ShooterGame.AresTouchWheelMenuComponent //size: 0x250, class UAresTouchWheelMenuComponent : public UAresTouchComponent {};
[UAresTouchWheelMenuComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchWheelMenuComponent.OnWheelPressed @ 0x140 size: 0x10 0000021ea3c801a0
[UAresTouchWheelMenuComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchWheelMenuComponent.OnWheelReleased @ 0x150 size: 0x10 0000021ea3c80240
[UAresTouchWheelMenuComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchWheelMenuComponent.OnWheelLocation @ 0x160 size: 0x10 0000021ea3c802e0
[UAresTouchWheelMenuComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchWheelMenuComponent.OnInDeadzoneChanged @ 0x170 size: 0x10 0000021ea3c80380
[UAresTouchWheelMenuComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchWheelMenuComponent.OnWheelSelectionChanged @ 0x180 size: 0x10 0000021ea3c80420
[UAresTouchWheelMenuComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchWheelMenuComponent.OnWheelTapPress @ 0x190 size: 0x10 0000021ea3c804c0
[UAresTouchWheelMenuComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchWheelMenuComponent.OnWheelTapBoundsChange @ 0x1A0 size: 0x10 0000021ea3c80560
[UAresTouchWheelMenuComponent] MulticastInlineDelegateProperty ShooterGame.AresTouchWheelMenuComponent.OnWheelTapRelease @ 0x1B0 size: 0x10 0000021ea3c80600
[UAresTouchWheelMenuComponent] ObjectProperty ShooterGame.AresTouchWheelMenuComponent.VisualWheelMenu @ 0x1C0 size: 0x8 0000021ea3c806a0
[001019] Class ShooterGame.AresTouchWidgetComponentInterface //size: 0x30, class UAresTouchWidgetComponentInterface : public UInterface {};
[001020] Class ShooterGame.AresTouchWidgetCTAInterface //size: 0x30, class UAresTouchWidgetCTAInterface : public UInterface {};
[001021] Class ShooterGame.AresTracer //size: 0x630, class AAresTracer : public AAresTracerInterface {};
[AAresTracer] FloatProperty ShooterGame.AresTracer.BeamLength @ 0x618 size: 0x4 0000021ea3c71680
[AAresTracer] FloatProperty ShooterGame.AresTracer.LastTickTime @ 0x61C size: 0x4 0000021ea3c71700
[AAresTracer] BoolProperty ShooterGame.AresTracer.bImpacted @ 0x620 size: 0x1 0000021ea3c82720
[AAresTracer] FloatProperty ShooterGame.AresTracer.EndDistance @ 0x624 size: 0x4 0000021ea3c71780
[001022] Class ShooterGame.AresTrailComponent //size: 0x128, class UAresTrailComponent : public UActorComponent {};
[UAresTrailComponent] ObjectProperty ShooterGame.AresTrailComponent.TrailBeamParticleTemplate @ 0xE8 size: 0x8 0000021ea3c82400
[UAresTrailComponent] StructProperty ShooterGame.AresTrailComponent.TrailColor @ 0xF0 size: 0x10 0000021ea3c824a0
[UAresTrailComponent] FloatProperty ShooterGame.AresTrailComponent.MinimumSegmentLength @ 0x100 size: 0x4 0000021ea3c71500
[UAresTrailComponent] FloatProperty ShooterGame.AresTrailComponent.TrailFadeTime @ 0x104 size: 0x4 0000021ea3c71580
[UAresTrailComponent] EnumProperty ShooterGame.AresTrailComponent.DrawRule @ 0x108 size: 0x1 0000021ea3c825e0
[UAresTrailComponent] BoolProperty ShooterGame.AresTrailComponent.bDrawInLoS @ 0x109 size: 0x1 0000021ea3c82680
[UAresTrailComponent] FloatProperty ShooterGame.AresTrailComponent.MaxTrailDistance @ 0x10C size: 0x4 0000021ea3c71600
[001023] Class ShooterGame.AresUIDirector //size: 0x58, class UAresUIDirector : public UObject {};
[UAresUIDirector] BoolProperty ShooterGame.AresUIDirector.bUIStarted @ 0x48 size: 0x1 0000021ea3c822c0
[UAresUIDirector] ObjectProperty ShooterGame.AresUIDirector.UIManager @ 0x50 size: 0x8 0000021ea3c82360
[001024] Class ShooterGame.UIGlobalsDataAsset //size: 0x148, class UUIGlobalsDataAsset : public UAresPlatformDataAsset {};
[UUIGlobalsDataAsset] ObjectProperty ShooterGame.UIGlobalsDataAsset.DPICurve @ 0x40 size: 0x8 0000021ea3c81be0
[UUIGlobalsDataAsset] ClassProperty ShooterGame.UIGlobalsDataAsset.UIDirector @ 0x48 size: 0x8 0000021ea3c81c80
[UUIGlobalsDataAsset] ClassProperty ShooterGame.UIGlobalsDataAsset.UIManager @ 0x50 size: 0x8 0000021ea3c81d20
[UUIGlobalsDataAsset] ClassProperty ShooterGame.UIGlobalsDataAsset.DeveloperMenuScreen @ 0x58 size: 0x8 0000021ea3c81dc0
[UUIGlobalsDataAsset] SoftClassProperty ShooterGame.UIGlobalsDataAsset.SettingsScreenAsset @ 0x60 size: 0x30 0000021ea3c81e60
[UUIGlobalsDataAsset] SoftClassProperty ShooterGame.UIGlobalsDataAsset.ExitGameScreenAsset @ 0x90 size: 0x30 0000021ea3c81f00
[UUIGlobalsDataAsset] ArrayProperty ShooterGame.UIGlobalsDataAsset.AdditionalUserWidgets @ 0xC0 size: 0x10 0000021ea3c82040
[UUIGlobalsDataAsset] ArrayProperty ShooterGame.UIGlobalsDataAsset.AdditionalAssets @ 0xD0 size: 0x10 0000021ea3c82180
[UUIGlobalsDataAsset] StructProperty ShooterGame.UIGlobalsDataAsset.AresFontStyle @ 0xE0 size: 0x68 0000021ea3c82220
[001025] Class ShooterGame.AresUIManager //size: 0x70, class UAresUIManager : public UObject {};
[UAresUIManager] EnumProperty ShooterGame.AresUIManager.OldFocus @ 0x48 size: 0x1 0000021ea3c818c0
[UAresUIManager] EnumProperty ShooterGame.AresUIManager.OldMouseMode @ 0x49 size: 0x1 0000021ea3c81a00
[UAresUIManager] ObjectProperty ShooterGame.AresUIManager.Channels @ 0x50 size: 0x8 0000021ea3c81aa0
[UAresUIManager] ObjectProperty ShooterGame.AresUIManager.UICoordinator @ 0x68 size: 0x8 0000021ea3c81b40
[001026] Class ShooterGame.AresUIPropertyRegistry //size: 0x5D0, class UAresUIPropertyRegistry : public UObject {};
[001027] Class ShooterGame.AresUniversalButtonWidget //size: 0x320, class UAresUniversalButtonWidget : public UUserWidget {};
[UAresUniversalButtonWidget] MulticastInlineDelegateProperty ShooterGame.AresUniversalButtonWidget.OnClicked @ 0x2C8 size: 0x10 0000021ea3c865a0
[UAresUniversalButtonWidget] MulticastInlineDelegateProperty ShooterGame.AresUniversalButtonWidget.OnButtonPressed @ 0x2D8 size: 0x10 0000021ea3c86640
[UAresUniversalButtonWidget] MulticastInlineDelegateProperty ShooterGame.AresUniversalButtonWidget.OnButtonReleased @ 0x2E8 size: 0x10 0000021ea3c866e0
[UAresUniversalButtonWidget] MulticastInlineDelegateProperty ShooterGame.AresUniversalButtonWidget.OnButtonEntered @ 0x2F8 size: 0x10 0000021ea3c83e40
[UAresUniversalButtonWidget] MulticastInlineDelegateProperty ShooterGame.AresUniversalButtonWidget.OnButtonExited @ 0x308 size: 0x10 0000021ea3c83ee0
[UAresUniversalButtonWidget] BoolProperty ShooterGame.AresUniversalButtonWidget.bAnyMouseButtonCanTriggerClickEvent @ 0x318 size: 0x1 0000021ea3c83f80
[001028] Class ShooterGame.AresVisionConesWidget //size: 0x340, class UAresVisionConesWidget : public UUserWidget {};
[UAresVisionConesWidget] ObjectProperty ShooterGame.AresVisionConesWidget.Material @ 0x2C8 size: 0x8 0000021ea3c863c0
[UAresVisionConesWidget] ObjectProperty ShooterGame.AresVisionConesWidget.ObserverMaterial @ 0x2D0 size: 0x8 0000021ea3c86460
[UAresVisionConesWidget] ObjectProperty ShooterGame.AresVisionConesWidget.MaterialInstance @ 0x2D8 size: 0x8 0000021ea3c86500
[001029] Class ShooterGame.AresWallPenetration //size: 0x48, class UAresWallPenetration : public UObject {};
[UAresWallPenetration] FloatProperty ShooterGame.AresWallPenetration.EnergyReductionMultiplier @ 0x30 size: 0x4 0000021ea3c74780
[UAresWallPenetration] BoolProperty ShooterGame.AresWallPenetration.bParticipatesInAirDropoff @ 0x34 size: 0x1 0000021ea3c86280
[UAresWallPenetration] BoolProperty ShooterGame.AresWallPenetration.bShowsRicochet @ 0x35 size: 0x1 0000021ea3c86320
[UAresWallPenetration] StrProperty ShooterGame.AresWallPenetration.DebugWallPenetrationTypeName @ 0x38 size: 0x10 0000021ea3c74800
[001030] Class ShooterGame.AresWallPenetrationGlobals //size: 0x868, class UAresWallPenetrationGlobals : public UObject {};
[UAresWallPenetrationGlobals] BoolProperty ShooterGame.AresWallPenetrationGlobals.bShowWallPenHitConfirms @ 0x30 size: 0x1 0000021ea3c86000
[UAresWallPenetrationGlobals] SoftClassProperty ShooterGame.AresWallPenetrationGlobals.WallPenetrationType @ 0x38 size: 0x30 0000021ea3c860a0
[UAresWallPenetrationGlobals] ObjectProperty ShooterGame.AresWallPenetrationGlobals.WallPenetrationTypeCDOCached @ 0x6C8 size: 0x8 0000021ea3c86140
[UAresWallPenetrationGlobals] StructProperty ShooterGame.AresWallPenetrationGlobals.GlobalPenetrationCurve @ 0x7E0 size: 0x88 0000021ea3c861e0
[001031] Class ShooterGame.AresWatermarkManager //size: 0xE8, class UAresWatermarkManager : public UInitSystem {};
[UAresWatermarkManager] ObjectProperty ShooterGame.AresWatermarkManager.RSOManager @ 0x80 size: 0x8 0000021ea3c85920
[UAresWatermarkManager] ObjectProperty ShooterGame.AresWatermarkManager.ConfigManager @ 0x88 size: 0x8 0000021ea3c859c0
[UAresWatermarkManager] ObjectProperty ShooterGame.AresWatermarkManager.MaterialInstance @ 0x90 size: 0x8 0000021ea3c85a60
[UAresWatermarkManager] ObjectProperty ShooterGame.AresWatermarkManager.UIMaterialInstance @ 0x98 size: 0x8 0000021ea3c85b00
[UAresWatermarkManager] ObjectProperty ShooterGame.AresWatermarkManager.CanvasRenderTarget @ 0xA0 size: 0x8 0000021ea3c85ba0
[UAresWatermarkManager] StrProperty ShooterGame.AresWatermarkManager.WatermarkString @ 0xA8 size: 0x10 0000021ea3c74300
[UAresWatermarkManager] BoolProperty ShooterGame.AresWatermarkManager.bWatermarkEnabled @ 0xB8 size: 0x1 0000021ea3c85c40
[UAresWatermarkManager] FloatProperty ShooterGame.AresWatermarkManager.MinOpacity @ 0xBC size: 0x4 0000021ea3c74380
[UAresWatermarkManager] FloatProperty ShooterGame.AresWatermarkManager.MaxOpacity @ 0xC0 size: 0x4 0000021ea3c74400
[UAresWatermarkManager] FloatProperty ShooterGame.AresWatermarkManager.MinUIOpacity @ 0xC4 size: 0x4 0000021ea3c74480
[UAresWatermarkManager] FloatProperty ShooterGame.AresWatermarkManager.MaxUIOpacity @ 0xC8 size: 0x4 0000021ea3c74500
[UAresWatermarkManager] FloatProperty ShooterGame.AresWatermarkManager.TilingFactor @ 0xCC size: 0x4 0000021ea3c74580
[UAresWatermarkManager] BoolProperty ShooterGame.AresWatermarkManager.bInitialized @ 0xD0 size: 0x1 0000021ea3c85ce0
[001032] Class ShooterGame.AresWeaponAttachmentComponent //size: 0x118, class UAresWeaponAttachmentComponent : public UActorComponent {};
[UAresWeaponAttachmentComponent] IntProperty ShooterGame.AresWeaponAttachmentComponent.AttachmentCost @ 0xF0 size: 0x4 0000021ea3c76300
[UAresWeaponAttachmentComponent] ArrayProperty ShooterGame.AresWeaponAttachmentComponent.AddedMeshes @ 0xF8 size: 0x10 0000021ea3c87860
[UAresWeaponAttachmentComponent] ObjectProperty ShooterGame.AresWeaponAttachmentComponent.DataAsset @ 0x108 size: 0x8 0000021ea3c87900
[UAresWeaponAttachmentComponent] ObjectProperty ShooterGame.AresWeaponAttachmentComponent.UIModel @ 0x110 size: 0x8 0000021ea3c879a0
[001033] Class ShooterGame.AresWeaponSkinInterface //size: 0x30, class UAresWeaponSkinInterface : public UInterface {};
[001034] Class UMG.WidgetComponent //size: 0x6B0, class UWidgetComponent : public UMeshComponent {};
[UWidgetComponent] EnumProperty UMG.WidgetComponent.Space @ 0x588 size: 0x1 0000021ea3c89a20
[UWidgetComponent] EnumProperty UMG.WidgetComponent.TimingPolicy @ 0x589 size: 0x1 0000021ea3c89b60
[UWidgetComponent] ClassProperty UMG.WidgetComponent.WidgetClass @ 0x590 size: 0x8 0000021ea3c89c00
[UWidgetComponent] StructProperty UMG.WidgetComponent.DrawSize @ 0x598 size: 0x8 0000021ea3c89ca0
[UWidgetComponent] BoolProperty UMG.WidgetComponent.bManuallyRedraw @ 0x5A0 size: 0x1 0000021ea3c89d40
[UWidgetComponent] BoolProperty UMG.WidgetComponent.bRedrawRequested @ 0x5A1 size: 0x1 0000021ea3c89de0
[UWidgetComponent] FloatProperty UMG.WidgetComponent.RedrawTime @ 0x5A4 size: 0x4 0000021ea3c75c00
[UWidgetComponent] StructProperty UMG.WidgetComponent.CurrentDrawSize @ 0x5B0 size: 0x8 0000021ea3c89e80
[UWidgetComponent] BoolProperty UMG.WidgetComponent.bDrawAtDesiredSize @ 0x5B8 size: 0x1 0000021ea3c89f20
[UWidgetComponent] StructProperty UMG.WidgetComponent.Pivot @ 0x5BC size: 0x8 0000021ea3c89fc0
[UWidgetComponent] BoolProperty UMG.WidgetComponent.bReceiveHardwareInput @ 0x5C4 size: 0x1 0000021ea3c8a060
[UWidgetComponent] BoolProperty UMG.WidgetComponent.bWindowFocusable @ 0x5C5 size: 0x1 0000021ea3c8a100
[UWidgetComponent] EnumProperty UMG.WidgetComponent.WindowVisibility @ 0x5C6 size: 0x1 0000021ea3c8a240
[UWidgetComponent] BoolProperty UMG.WidgetComponent.bApplyGammaCorrection @ 0x5C7 size: 0x1 0000021ea3c8a2e0
[UWidgetComponent] ObjectProperty UMG.WidgetComponent.OwnerPlayer @ 0x5C8 size: 0x8 0000021ea3c8a380
[UWidgetComponent] StructProperty UMG.WidgetComponent.BackgroundColor @ 0x5D0 size: 0x10 0000021ea3c8a420
[UWidgetComponent] StructProperty UMG.WidgetComponent.TintColorAndOpacity @ 0x5E0 size: 0x10 0000021ea3c8a4c0
[UWidgetComponent] FloatProperty UMG.WidgetComponent.OpacityFromTexture @ 0x5F0 size: 0x4 0000021ea3c75c80
[UWidgetComponent] EnumProperty UMG.WidgetComponent.BlendMode @ 0x5F4 size: 0x1 0000021ea3c87cc0
[UWidgetComponent] BoolProperty UMG.WidgetComponent.bIsTwoSided @ 0x5F5 size: 0x1 0000021ea3c87d60
[UWidgetComponent] BoolProperty UMG.WidgetComponent.TickWhenOffscreen @ 0x5F6 size: 0x1 0000021ea3c87e00
[UWidgetComponent] ObjectProperty UMG.WidgetComponent.BodySetup @ 0x5F8 size: 0x8 0000021ea3c87ea0
[UWidgetComponent] ObjectProperty UMG.WidgetComponent.TranslucentMaterial @ 0x600 size: 0x8 0000021ea3c87f40
[UWidgetComponent] ObjectProperty UMG.WidgetComponent.TranslucentMaterial_OneSided @ 0x608 size: 0x8 0000021ea3c87fe0
[UWidgetComponent] ObjectProperty UMG.WidgetComponent.OpaqueMaterial @ 0x610 size: 0x8 0000021ea3c88080
[UWidgetComponent] ObjectProperty UMG.WidgetComponent.OpaqueMaterial_OneSided @ 0x618 size: 0x8 0000021ea3c88120
[UWidgetComponent] ObjectProperty UMG.WidgetComponent.MaskedMaterial @ 0x620 size: 0x8 0000021ea3c881c0
[UWidgetComponent] ObjectProperty UMG.WidgetComponent.MaskedMaterial_OneSided @ 0x628 size: 0x8 0000021ea3c88260
[UWidgetComponent] ObjectProperty UMG.WidgetComponent.RenderTarget @ 0x630 size: 0x8 0000021ea3c88300
[UWidgetComponent] ObjectProperty UMG.WidgetComponent.MaterialInstance @ 0x638 size: 0x8 0000021ea3c883a0
[UWidgetComponent] BoolProperty UMG.WidgetComponent.bAddedToScreen @ 0x640 size: 0x1 0000021ea3c88440
[UWidgetComponent] BoolProperty UMG.WidgetComponent.bEditTimeUsable @ 0x641 size: 0x1 0000021ea3c884e0
[UWidgetComponent] NameProperty UMG.WidgetComponent.SharedLayerName @ 0x644 size: 0xC 0000021ea3c75d00
[UWidgetComponent] IntProperty UMG.WidgetComponent.LayerZOrder @ 0x650 size: 0x4 0000021ea3c75d80
[UWidgetComponent] EnumProperty UMG.WidgetComponent.GeometryMode @ 0x654 size: 0x1 0000021ea3c88620
[UWidgetComponent] FloatProperty UMG.WidgetComponent.CylinderArcAngle @ 0x658 size: 0x4 0000021ea3c75e00
[UWidgetComponent] EnumProperty UMG.WidgetComponent.TickMode @ 0x65C size: 0x1 0000021ea3c88760
[UWidgetComponent] ObjectProperty UMG.WidgetComponent.Widget @ 0x680 size: 0x8 0000021ea3c88800
[001035] Class ShooterGame.AresWidgetComponent //size: 0x880, class UAresWidgetComponent : public UWidgetComponent {};
[UAresWidgetComponent] EnumProperty ShooterGame.AresWidgetComponent.PlayerVisibility @ 0x6B0 size: 0x1 0000021ea3c8b8c0
[UAresWidgetComponent] BoolProperty ShooterGame.AresWidgetComponent.bAliveOnly @ 0x6B1 size: 0x1 0000021ea3c8b960
[UAresWidgetComponent] StructProperty ShooterGame.AresWidgetComponent.VisibleScreenDistanceCheck @ 0x6B4 size: 0x8 0000021ea3c890c0
[UAresWidgetComponent] StructProperty ShooterGame.AresWidgetComponent.OpacityWorldDistanceCurve @ 0x6C0 size: 0x88 0000021ea3c89160
[UAresWidgetComponent] StructProperty ShooterGame.AresWidgetComponent.OpacityScreenDistanceCurve @ 0x748 size: 0x88 0000021ea3c89200
[UAresWidgetComponent] StructProperty ShooterGame.AresWidgetComponent.ScaleDistanceCurve @ 0x7D0 size: 0x88 0000021ea3c892a0
[UAresWidgetComponent] BoolProperty ShooterGame.AresWidgetComponent.bAllowTeamComponentCachingOptimization @ 0x863 size: 0x1 0000021ea3c89340
[UAresWidgetComponent] ObjectProperty ShooterGame.AresWidgetComponent.CachedOwnerTeamComponent @ 0x868 size: 0x8 0000021ea3c893e0
[UAresWidgetComponent] ObjectProperty ShooterGame.AresWidgetComponent.CachedLocalPlayerControllerTeamComponent @ 0x870 size: 0x8 0000021ea3c89480
[001036] Class ShooterGame.AresWidgetOwningCharacterInterface //size: 0x30, class UAresWidgetOwningCharacterInterface : public UInterface {};
[001037] Class ShooterGame.AresWidgetRegistry //size: 0x90, class UAresWidgetRegistry : public UObject {};
[UAresWidgetRegistry] MapProperty ShooterGame.AresWidgetRegistry.WidgetLookup @ 0x30 size: 0x50 0000021ea355af00
[UAresWidgetRegistry] NameProperty ShooterGame.AresWidgetRegistry.WorldContextHandle @ 0x80 size: 0xC 0000021ea3c75900
[001038] Class UMG.WidgetSwitcher //size: 0x178, class UWidgetSwitcher : public UPanelWidget {};
[UWidgetSwitcher] IntProperty UMG.WidgetSwitcher.ActiveWidgetIndex @ 0x160 size: 0x4 0000021ea3c75680
[001039] Class ShooterGame.AresWidgetSwitcher //size: 0x188, class UAresWidgetSwitcher : public UWidgetSwitcher {};
[001040] Class Engine.WorldSettings //size: 0x598, class AWorldSettings : public AInfo {};
[AWorldSettings] IntProperty Engine.WorldSettings.VisibilityCellSize @ 0x3D8 size: 0x4 0000021ea3c76a80
[AWorldSettings] ByteProperty Engine.WorldSettings.VisibilityAggressiveness @ 0x3DC size: 0x1 0000021ea3c8ba00
[AWorldSettings] BoolProperty Engine.WorldSettings.bPrecomputeVisibility @ 0x3DD size: 0x1 0000021ea3c8baa0
[AWorldSettings] BoolProperty Engine.WorldSettings.bPlaceCellsOnlyAlongCameraTracks @ 0x3DD size: 0x1 0000021ea3c8bb40
[AWorldSettings] BoolProperty Engine.WorldSettings.bEnableWorldBoundsChecks @ 0x3DD size: 0x1 0000021ea3c8bbe0
[AWorldSettings] BoolProperty Engine.WorldSettings.bEnableNavigationSystem @ 0x3DD size: 0x1 0000021ea3c8bc80
[AWorldSettings] BoolProperty Engine.WorldSettings.bEnableAISystem @ 0x3DD size: 0x1 0000021ea3c8bd20
[AWorldSettings] BoolProperty Engine.WorldSettings.bEnableWorldComposition @ 0x3DD size: 0x1 0000021ea3c8bdc0
[AWorldSettings] BoolProperty Engine.WorldSettings.bUseClientSideLevelStreamingVolumes @ 0x3DD size: 0x1 0000021ea3c8be60
[AWorldSettings] BoolProperty Engine.WorldSettings.bEnableWorldOriginRebasing @ 0x3DD size: 0x1 0000021ea3c8bf00
[AWorldSettings] BoolProperty Engine.WorldSettings.bWorldGravitySet @ 0x3DE size: 0x1 0000021ea3c8bfa0
[AWorldSettings] BoolProperty Engine.WorldSettings.bGlobalGravitySet @ 0x3DE size: 0x1 0000021ea3c8c040
[AWorldSettings] BoolProperty Engine.WorldSettings.bMinimizeBSPSections @ 0x3DE size: 0x1 0000021ea3c8c0e0
[AWorldSettings] BoolProperty Engine.WorldSettings.bForceNoPrecomputedLighting @ 0x3DE size: 0x1 0000021ea3c8c180
[AWorldSettings] BoolProperty Engine.WorldSettings.bHighPriorityLoading @ 0x3DE size: 0x1 0000021ea3c8c220
[AWorldSettings] BoolProperty Engine.WorldSettings.bHighPriorityLoadingLocal @ 0x3DE size: 0x1 0000021ea3c8c2c0
[AWorldSettings] BoolProperty Engine.WorldSettings.bOverrideDefaultBroadphaseSettings @ 0x3DE size: 0x1 0000021ea3c8c360
[AWorldSettings] ObjectProperty Engine.WorldSettings.NavigationSystemConfig @ 0x3E0 size: 0x8 0000021ea3c8c400
[AWorldSettings] ObjectProperty Engine.WorldSettings.NavigationSystemConfigOverride @ 0x3E8 size: 0x8 0000021ea3c8c4a0
[AWorldSettings] FloatProperty Engine.WorldSettings.WorldToMeters @ 0x3F0 size: 0x4 0000021ea3c76b00
[AWorldSettings] FloatProperty Engine.WorldSettings.KillZ @ 0x3F4 size: 0x4 0000021ea3c76b80
[AWorldSettings] ClassProperty Engine.WorldSettings.KillZDamageType @ 0x3F8 size: 0x8 0000021ea3c8c540
[AWorldSettings] FloatProperty Engine.WorldSettings.WorldGravityZ @ 0x400 size: 0x4 0000021ea3c76c00
[AWorldSettings] FloatProperty Engine.WorldSettings.GlobalGravityZ @ 0x404 size: 0x4 0000021ea3c76c80
[AWorldSettings] ClassProperty Engine.WorldSettings.DefaultPhysicsVolumeClass @ 0x408 size: 0x8 0000021ea3c8c5e0
[AWorldSettings] ClassProperty Engine.WorldSettings.PhysicsCollisionHandlerClass @ 0x410 size: 0x8 0000021ea3c8c680
[AWorldSettings] ClassProperty Engine.WorldSettings.DefaultGameMode @ 0x418 size: 0x8 0000021ea3c8c720
[AWorldSettings] ClassProperty Engine.WorldSettings.GameNetworkManagerClass @ 0x420 size: 0x8 0000021ea3c8c7c0
[AWorldSettings] IntProperty Engine.WorldSettings.PackedLightAndShadowMapTextureSize @ 0x428 size: 0x4 0000021ea3c76d00
[AWorldSettings] StructProperty Engine.WorldSettings.DefaultColorScale @ 0x42C size: 0xC 0000021ea3c8c860
[AWorldSettings] FloatProperty Engine.WorldSettings.DefaultMaxDistanceFieldOcclusionDistance @ 0x438 size: 0x4 0000021ea3c76d80
[AWorldSettings] FloatProperty Engine.WorldSettings.GlobalDistanceFieldViewDistance @ 0x43C size: 0x4 0000021ea3c76e00
[AWorldSettings] FloatProperty Engine.WorldSettings.DynamicIndirectShadowsSelfShadowingIntensity @ 0x440 size: 0x4 0000021ea3c76e80
[AWorldSettings] FloatProperty Engine.WorldSettings.SmallestOccluder @ 0x444 size: 0x4 0000021ea3c76f00
[AWorldSettings] FloatProperty Engine.WorldSettings.BackfaceLimit @ 0x448 size: 0x4 0000021ea3c76f80
[AWorldSettings] FloatProperty Engine.WorldSettings.SmallestHole @ 0x44C size: 0x4 0000021ea3c77000
[AWorldSettings] FloatProperty Engine.WorldSettings.CollisionRadius @ 0x450 size: 0x4 0000021ea3c77080
[AWorldSettings] StructProperty Engine.WorldSettings.DefaultReverbSettings @ 0x458 size: 0x20 0000021ea3c8c900
[AWorldSettings] StructProperty Engine.WorldSettings.DefaultAmbientZoneSettings @ 0x478 size: 0x24 0000021ea3c8c9a0
[AWorldSettings] FloatProperty Engine.WorldSettings.MonoCullingDistance @ 0x49C size: 0x4 0000021ea3c77100
[AWorldSettings] ObjectProperty Engine.WorldSettings.DefaultBaseSoundMix @ 0x4A0 size: 0x8 0000021ea3c8ca40
[AWorldSettings] FloatProperty Engine.WorldSettings.TimeDilation @ 0x4A8 size: 0x4 0000021ea3c77180
[AWorldSettings] FloatProperty Engine.WorldSettings.MatineeTimeDilation @ 0x4AC size: 0x4 0000021ea3c77200
[AWorldSettings] FloatProperty Engine.WorldSettings.DemoPlayTimeDilation @ 0x4B0 size: 0x4 0000021ea3c77280
[AWorldSettings] FloatProperty Engine.WorldSettings.MinGlobalTimeDilation @ 0x4B4 size: 0x4 0000021ea3c77300
[AWorldSettings] FloatProperty Engine.WorldSettings.MaxGlobalTimeDilation @ 0x4B8 size: 0x4 0000021ea3c77380
[AWorldSettings] FloatProperty Engine.WorldSettings.MinUndilatedFrameTime @ 0x4BC size: 0x4 0000021ea3c75300
[AWorldSettings] FloatProperty Engine.WorldSettings.MaxUndilatedFrameTime @ 0x4C0 size: 0x4 0000021ea3c75380
[AWorldSettings] StructProperty Engine.WorldSettings.BroadphaseSettings @ 0x4C4 size: 0x40 0000021ea3c8cae0
[AWorldSettings] ObjectProperty Engine.WorldSettings.AresAmbientReflection @ 0x508 size: 0x8 0000021ea3c8cb80
[AWorldSettings] ObjectProperty Engine.WorldSettings.AresAmbientEnvironmentReflection @ 0x510 size: 0x8 0000021ea3c8cc20
[AWorldSettings] ObjectProperty Engine.WorldSettings.AresAmbientEnvironmentAlternativeReflection @ 0x518 size: 0x8 0000021ea3c8ccc0
[AWorldSettings] BoolProperty Engine.WorldSettings.bAresLevelIgnoresZPrepass @ 0x520 size: 0x1 0000021ea3c8cd60
[AWorldSettings] ObjectProperty Engine.WorldSettings.AresZPrepassMesh @ 0x528 size: 0x8 0000021ea3c8ce00
[AWorldSettings] FloatProperty Engine.WorldSettings.ZPrepassBoundsCullRadius @ 0x530 size: 0x4 0000021ea3c75400
[AWorldSettings] FloatProperty Engine.WorldSettings.ZPrepassPercentTriangles @ 0x534 size: 0x4 0000021ea3c75480
[AWorldSettings] FloatProperty Engine.WorldSettings.ZPrepassMinimumTriangleArea @ 0x538 size: 0x4 0000021ea3c75500
[AWorldSettings] FloatProperty Engine.WorldSettings.ZPrepassMinimumMeshSurfaceArea @ 0x53C size: 0x4 0000021ea3c75580
[AWorldSettings] ObjectProperty Engine.WorldSettings.Pauser @ 0x540 size: 0x8 0000021ea3c8a560
[AWorldSettings] ArrayProperty Engine.WorldSettings.ReplicationViewers @ 0x548 size: 0x10 0000021ea3c8a6a0
[AWorldSettings] ArrayProperty Engine.WorldSettings.AssetUserData @ 0x558 size: 0x10 0000021ea3c8a7e0
[AWorldSettings] ObjectProperty Engine.WorldSettings.PauserPlayerState @ 0x568 size: 0x8 0000021ea3c8a880
[AWorldSettings] IntProperty Engine.WorldSettings.MaxNumberOfBookmarks @ 0x570 size: 0x4 0000021ea3c75600
[AWorldSettings] ClassProperty Engine.WorldSettings.DefaultBookmarkClass @ 0x578 size: 0x8 0000021ea3c8a920
[AWorldSettings] ArrayProperty Engine.WorldSettings.BookmarkArray @ 0x580 size: 0x10 0000021ea3c8aa60
[AWorldSettings] ClassProperty Engine.WorldSettings.LastBookmarkClass @ 0x590 size: 0x8 0000021ea3c8ab00
[001041] Class ShooterGame.AresWorldSettings //size: 0x6B8, class AAresWorldSettings : public AWorldSettings {};
[AAresWorldSettings] BoolProperty ShooterGame.AresWorldSettings.bDrawMinimapForThisLevel @ 0x598 size: 0x1 0000021ea3c8f740
[AAresWorldSettings] ObjectProperty ShooterGame.AresWorldSettings.MinimapOverlay @ 0x5A0 size: 0x8 0000021ea3c8cea0
[AAresWorldSettings] ObjectProperty ShooterGame.AresWorldSettings.MegamapOverlay @ 0x5A8 size: 0x8 0000021ea3c8cf40
[AAresWorldSettings] ObjectProperty ShooterGame.AresWorldSettings.MinimapVisionOverlay @ 0x5B0 size: 0x8 0000021ea3c8cfe0
[AAresWorldSettings] ObjectProperty ShooterGame.AresWorldSettings.MinimapDangerZoneOverlay @ 0x5B8 size: 0x8 0000021ea3c8d080
[AAresWorldSettings] ObjectProperty ShooterGame.AresWorldSettings.MinimapDangerZoneLUT @ 0x5C0 size: 0x8 0000021ea3c8d120
[AAresWorldSettings] ObjectProperty ShooterGame.AresWorldSettings.MinimapVisionOccluders @ 0x5C8 size: 0x8 0000021ea3c8d1c0
[AAresWorldSettings] FloatProperty ShooterGame.AresWorldSettings.DefaultMinimapRotation @ 0x5D0 size: 0x4 0000021ea3c76800
[AAresWorldSettings] FloatProperty ShooterGame.AresWorldSettings.DefaultTeamMinimapRotation @ 0x5D4 size: 0x4 0000021ea3c76880
[AAresWorldSettings] FloatProperty ShooterGame.AresWorldSettings.OtherTeamMinimapRotation @ 0x5D8 size: 0x4 0000021ea3c76900
[AAresWorldSettings] ArrayProperty ShooterGame.AresWorldSettings.VisionOccluderGroups @ 0x5E0 size: 0x10 0000021ea3c8d300
[AAresWorldSettings] BoolProperty ShooterGame.AresWorldSettings.bOverlayOverridesMinimap @ 0x5F0 size: 0x1 0000021ea3c8d3a0
[AAresWorldSettings] BoolProperty ShooterGame.AresWorldSettings.bProceduralOverlayOverridesMinimap @ 0x5F1 size: 0x1 0000021ea3c8d440
[AAresWorldSettings] MapProperty ShooterGame.AresWorldSettings.CalloutRegions @ 0x5F8 size: 0x50 0000021ea355ae40
[AAresWorldSettings] BoolProperty ShooterGame.AresWorldSettings.bDeathCamEnabledOnMap @ 0x648 size: 0x1 0000021ea3c8d580
[AAresWorldSettings] ArrayProperty ShooterGame.AresWorldSettings.GameModeSpecificSublevelsByKey @ 0x650 size: 0x10 0000021ea3c8d6c0
[AAresWorldSettings] ArrayProperty ShooterGame.AresWorldSettings.ClientOnlySublevels @ 0x660 size: 0x10 0000021ea3c8d800
[AAresWorldSettings] MulticastInlineDelegateProperty ShooterGame.AresWorldSettings.OnVisionOccludersGenerated @ 0x670 size: 0x10 0000021ea3c8d8a0
[AAresWorldSettings] StructProperty ShooterGame.AresWorldSettings.MaterialParamCollectionOverrides @ 0x680 size: 0x10 0000021ea3c8d940
[AAresWorldSettings] ObjectProperty ShooterGame.AresWorldSettings.RPCManager @ 0x690 size: 0x8 0000021ea3c8d9e0
[AAresWorldSettings] ObjectProperty ShooterGame.AresWorldSettings.GameFeatureTogglesComponent @ 0x698 size: 0x8 0000021ea3c8da80
[AAresWorldSettings] ObjectProperty ShooterGame.AresWorldSettings.LocalShooterHUD @ 0x6A0 size: 0x8 0000021ea3c8db20
[AAresWorldSettings] ArrayProperty ShooterGame.AresWorldSettings.OnShooterHUDCreatedCallbacks @ 0x6A8 size: 0x10 0000021ea3c8dc60
[001042] Class ShooterGame.ArmorUIData //size: 0xA8, class UArmorUIData : public UBaseContentUIData {};
[UArmorUIData] TextProperty ShooterGame.ArmorUIData.Description @ 0x90 size: 0x18 0000021ea3c76780
[001043] Class ShooterGame.ArmorDataAsset //size: 0xB0, class UArmorDataAsset : public UAresBasePrimaryDataAsset {};
[UArmorDataAsset] SoftClassProperty ShooterGame.ArmorDataAsset.Item @ 0x50 size: 0x30 0000021ea3c8f600
[UArmorDataAsset] SoftClassProperty ShooterGame.ArmorDataAsset.UIData @ 0x80 size: 0x30 0000021ea3c8f6a0
[001044] Class ShooterGame.OrderedListModelBase //size: 0x48, class UOrderedListModelBase : public UObject {};
[001045] Class ShooterGame.ArrayListModel //size: 0x68, class UArrayListModel : public UOrderedListModelBase {};
[UArrayListModel] ArrayProperty ShooterGame.ArrayListModel.Items @ 0x48 size: 0x10 0000021ea33ae520
[001046] Class ShooterGame.ArsenalViewController //size: 0xB0, class UArsenalViewController : public UInitSystem {};
[UArsenalViewController] ObjectProperty ShooterGame.ArsenalViewController.ViewModel @ 0x80 size: 0x8 0000021ea3c8e520
[UArsenalViewController] ObjectProperty ShooterGame.ArsenalViewController.InventoryManager @ 0x88 size: 0x8 0000021ea3c8e5c0
[UArsenalViewController] ObjectProperty ShooterGame.ArsenalViewController.PersonalizationManager @ 0x90 size: 0x8 0000021ea3c8e660
[UArsenalViewController] ArrayProperty ShooterGame.ArsenalViewController.GunModels @ 0x98 size: 0x10 0000021ea3c8e7a0
[UArsenalViewController] ObjectProperty ShooterGame.ArsenalViewController.ConfigManager @ 0xA8 size: 0x8 0000021ea3c8e840
[001047] Class ShooterGame.ArsenalViewModel //size: 0xB0, class UArsenalViewModel : public UObject {};
[UArsenalViewModel] MulticastInlineDelegateProperty ShooterGame.ArsenalViewModel.OnGunModelsChanged @ 0x30 size: 0x10 0000021ea3ca1460
[UArsenalViewModel] MulticastInlineDelegateProperty ShooterGame.ArsenalViewModel.OnEquippedPlayerCardChanged @ 0x40 size: 0x10 0000021ea3c8f7e0
[UArsenalViewModel] MulticastInlineDelegateProperty ShooterGame.ArsenalViewModel.OnEquippedPlayerTitleChanged @ 0x50 size: 0x10 0000021ea3c8f880
[UArsenalViewModel] MulticastInlineDelegateProperty ShooterGame.ArsenalViewModel.OnEquippedLevelBorderChanged @ 0x60 size: 0x10 0000021ea3c8f920
[UArsenalViewModel] MulticastInlineDelegateProperty ShooterGame.ArsenalViewModel.OnSkinUpgradesDisabledChanged @ 0x70 size: 0x10 0000021ea3c8f9c0
[UArsenalViewModel] ArrayProperty ShooterGame.ArsenalViewModel.GunModels @ 0x80 size: 0x10 0000021ea3c8fb00
[UArsenalViewModel] ObjectProperty ShooterGame.ArsenalViewModel.EquippedPlayerCard @ 0x90 size: 0x8 0000021ea3c8fba0
[UArsenalViewModel] ObjectProperty ShooterGame.ArsenalViewModel.EquippedPlayerTitle @ 0x98 size: 0x8 0000021ea3c8fc40
[UArsenalViewModel] ObjectProperty ShooterGame.ArsenalViewModel.EquippedLevelBorder @ 0xA0 size: 0x8 0000021ea3c8fce0
[UArsenalViewModel] BoolProperty ShooterGame.ArsenalViewModel.bAreSkinUpgradesDisabled @ 0xA8 size: 0x1 0000021ea3c8fd80
[001048] Class ShooterGame.AssistTrackingComponent //size: 0x238, class UAssistTrackingComponent : public UActorComponent {};
[UAssistTrackingComponent] FloatProperty ShooterGame.AssistTrackingComponent.DamageRequiredForAssist @ 0xF0 size: 0x4 0000021ea3c76580
[UAssistTrackingComponent] ArrayProperty ShooterGame.AssistTrackingComponent.BuffAssistTags @ 0xF8 size: 0x10 0000021ea3ca0b00
[UAssistTrackingComponent] ArrayProperty ShooterGame.AssistTrackingComponent.DebuffAssistTags @ 0x108 size: 0x10 0000021ea3ca0c40
[UAssistTrackingComponent] ArrayProperty ShooterGame.AssistTrackingComponent.DamagingAssistThresholds @ 0x118 size: 0x10 0000021ea3ca0d80
[UAssistTrackingComponent] StructProperty ShooterGame.AssistTrackingComponent.DevOnlyAssistDefinitionDataTable @ 0x128 size: 0x20 0000021ea3ca0e20
[UAssistTrackingComponent] MapProperty ShooterGame.AssistTrackingComponent.AssistDefinitions @ 0x148 size: 0x50 0000021ea355dd80
[UAssistTrackingComponent] MapProperty ShooterGame.AssistTrackingComponent.DamageTracking @ 0x198 size: 0x50 0000021ea355de40
[UAssistTrackingComponent] MapProperty ShooterGame.AssistTrackingComponent.TimedDamageTracking @ 0x1E8 size: 0x50 0000021ea355ad80
[001049] Class ShooterGame.DamageSectionComponent //size: 0x148, class UDamageSectionComponent : public UActorComponent {};
[UDamageSectionComponent] MulticastInlineDelegateProperty ShooterGame.DamageSectionComponent.AuthOnSectionDamaged @ 0xF0 size: 0x10 0000021ea3ca22c0
[UDamageSectionComponent] MulticastInlineDelegateProperty ShooterGame.DamageSectionComponent.AuthOnSectionDestroyed @ 0x100 size: 0x10 0000021ea3ca2360
[UDamageSectionComponent] MulticastInlineDelegateProperty ShooterGame.DamageSectionComponent.AuthOnSectionHealed @ 0x110 size: 0x10 0000021ea3ca2400
[UDamageSectionComponent] ObjectProperty ShooterGame.DamageSectionComponent.DamageOwner @ 0x120 size: 0x8 0000021ea3ca24a0
[UDamageSectionComponent] EnumProperty ShooterGame.DamageSectionComponent.Type @ 0x128 size: 0x1 0000021ea3ca25e0
[UDamageSectionComponent] BoolProperty ShooterGame.DamageSectionComponent.bCanBeDestroyed @ 0x129 size: 0x1 0000021ea3ca2680
[UDamageSectionComponent] UInt32Property ShooterGame.DamageSectionComponent.Priority @ 0x12C size: 0x4 0000021ea3c77e80
[UDamageSectionComponent] BoolProperty ShooterGame.DamageSectionComponent.bAlive @ 0x130 size: 0x1 0000021ea3ca2720
[UDamageSectionComponent] FloatProperty ShooterGame.DamageSectionComponent.Life @ 0x134 size: 0x4 0000021ea3c77f00
[UDamageSectionComponent] FloatProperty ShooterGame.DamageSectionComponent.MaximumLife @ 0x138 size: 0x4 0000021ea3c77f80
[UDamageSectionComponent] FloatProperty ShooterGame.DamageSectionComponent.DamageScale @ 0x13C size: 0x4 0000021ea3c78000
[UDamageSectionComponent] BoolProperty ShooterGame.DamageSectionComponent.bAllowDamagePenetration @ 0x140 size: 0x1 0000021ea3ca27c0
[UDamageSectionComponent] BoolProperty ShooterGame.DamageSectionComponent.bCanBeHealed @ 0x141 size: 0x1 0000021ea3ca2860
[001050] Class ShooterGame.AttachedDamageSectionComponent //size: 0x150, class UAttachedDamageSectionComponent : public UDamageSectionComponent {};
[UAttachedDamageSectionComponent] ObjectProperty ShooterGame.AttachedDamageSectionComponent.LastKnownDamageOwner @ 0x148 size: 0x8 0000021ea3ca2040
[001051] Class ShooterGame.AttachmentControllerComponent //size: 0x2C0, class UAttachmentControllerComponent : public USceneComponent {};
[UAttachmentControllerComponent] ArrayProperty ShooterGame.AttachmentControllerComponent.ManagedAttachments @ 0x288 size: 0x10 0000021ea3ca1b40
[UAttachmentControllerComponent] BoolProperty ShooterGame.AttachmentControllerComponent.bShowInFirstPerson @ 0x298 size: 0x1 0000021ea3ca1be0
[UAttachmentControllerComponent] StructProperty ShooterGame.AttachmentControllerComponent.FirstPersonSettings @ 0x29C size: 0xC 0000021ea3ca1c80
[UAttachmentControllerComponent] BoolProperty ShooterGame.AttachmentControllerComponent.bShowInThirdPerson @ 0x2A8 size: 0x1 0000021ea3ca1d20
[UAttachmentControllerComponent] StructProperty ShooterGame.AttachmentControllerComponent.ThirdPersonSettings @ 0x2AC size: 0xC 0000021ea3ca1dc0
[001052] Package PhysicsCore
[001053] Class PhysicsCore.PhysicalMaterial //size: 0x88, class UPhysicalMaterial : public UObject {};
[UPhysicalMaterial] FloatProperty PhysicsCore.PhysicalMaterial.Friction @ 0x30 size: 0x4 0000021ea3c77980
[UPhysicalMaterial] FloatProperty PhysicsCore.PhysicalMaterial.StaticFriction @ 0x34 size: 0x4 0000021ea3c77a00
[UPhysicalMaterial] ByteProperty PhysicsCore.PhysicalMaterial.FrictionCombineMode @ 0x38 size: 0x1 0000021ea3ca1640
[UPhysicalMaterial] BoolProperty PhysicsCore.PhysicalMaterial.bOverrideFrictionCombineMode @ 0x39 size: 0x1 0000021ea3ca16e0
[UPhysicalMaterial] FloatProperty PhysicsCore.PhysicalMaterial.Restitution @ 0x3C size: 0x4 0000021ea3c77a80
[UPhysicalMaterial] ByteProperty PhysicsCore.PhysicalMaterial.RestitutionCombineMode @ 0x40 size: 0x1 0000021ea3ca1780
[UPhysicalMaterial] BoolProperty PhysicsCore.PhysicalMaterial.bOverrideRestitutionCombineMode @ 0x41 size: 0x1 0000021ea3ca1820
[UPhysicalMaterial] FloatProperty PhysicsCore.PhysicalMaterial.Density @ 0x44 size: 0x4 0000021ea3c77b00
[UPhysicalMaterial] FloatProperty PhysicsCore.PhysicalMaterial.SleepLinearVelocityThreshold @ 0x48 size: 0x4 0000021ea3c77b80
[UPhysicalMaterial] FloatProperty PhysicsCore.PhysicalMaterial.SleepAngularVelocityThreshold @ 0x4C size: 0x4 0000021ea3c77c00
[UPhysicalMaterial] IntProperty PhysicsCore.PhysicalMaterial.SleepCounterThreshold @ 0x50 size: 0x4 0000021ea3c77c80
[UPhysicalMaterial] FloatProperty PhysicsCore.PhysicalMaterial.RaiseMassToPower @ 0x54 size: 0x4 0000021ea3c77d00
[UPhysicalMaterial] FloatProperty PhysicsCore.PhysicalMaterial.DestructibleDamageThresholdScale @ 0x58 size: 0x4 0000021ea3c77d80
[UPhysicalMaterial] ObjectProperty PhysicsCore.PhysicalMaterial.PhysicalMaterialProperty @ 0x60 size: 0x8 0000021ea3ca18c0
[UPhysicalMaterial] ByteProperty PhysicsCore.PhysicalMaterial.SurfaceType @ 0x68 size: 0x1 0000021ea3ca1960
[UPhysicalMaterial] ByteProperty PhysicsCore.PhysicalMaterial.AudioSurfaceType @ 0x69 size: 0x1 0000021ea3ca1a00
[001054] Class ShooterGame.AudioOccluderMaterial //size: 0x118, class UAudioOccluderMaterial : public UPhysicalMaterial {};
[UAudioOccluderMaterial] EnumProperty ShooterGame.AudioOccluderMaterial.OcclusionOperation @ 0x88 size: 0x1 0000021ea3ca3d00
[UAudioOccluderMaterial] EnumProperty ShooterGame.AudioOccluderMaterial.OcclusionType @ 0x89 size: 0x1 0000021ea3ca1500
[UAudioOccluderMaterial] FloatProperty ShooterGame.AudioOccluderMaterial.FixedOcclusionAmount @ 0x8C size: 0x4 0000021ea3c77900
[UAudioOccluderMaterial] StructProperty ShooterGame.AudioOccluderMaterial.DistanceToOcclusionCurve @ 0x90 size: 0x88 0000021ea3ca15a0
[001055] Class ShooterGame.AudioVisualizationDispatcherComponent //size: 0xF8, class UAudioVisualizationDispatcherComponent : public UActorComponent {};
[UAudioVisualizationDispatcherComponent] MulticastInlineDelegateProperty ShooterGame.AudioVisualizationDispatcherComponent.HandleAudioVisualization @ 0xE8 size: 0x10 0000021ea3ca3b20
[001056] Class ShooterGame.AudioVisualizerWidget //size: 0x2C8, class UAudioVisualizerWidget : public UUserWidget {};
[001057] Class ShooterGame.CountdownTimerComponent //size: 0x108, class UCountdownTimerComponent : public UActorComponent {};
[UCountdownTimerComponent] FloatProperty ShooterGame.CountdownTimerComponent.AuthTime @ 0xE8 size: 0x4 0000021ea3c79480
[UCountdownTimerComponent] FloatProperty ShooterGame.CountdownTimerComponent.AuthInitTime @ 0xEC size: 0x4 0000021ea3c77400
[UCountdownTimerComponent] StructProperty ShooterGame.CountdownTimerComponent.AuthTimerState @ 0xF0 size: 0x1 0000021ea3ca36c0
[UCountdownTimerComponent] FloatProperty ShooterGame.CountdownTimerComponent.ClientPredictedTime @ 0xF4 size: 0x4 0000021ea3c77480
[UCountdownTimerComponent] FloatProperty ShooterGame.CountdownTimerComponent.ClientInitTime @ 0xF8 size: 0x4 0000021ea3c77500
[UCountdownTimerComponent] StructProperty ShooterGame.CountdownTimerComponent.ClientTimerState @ 0xFC size: 0x1 0000021ea3ca3760
[UCountdownTimerComponent] FloatProperty ShooterGame.CountdownTimerComponent.AllowedClientPredictionTimeDrift @ 0x100 size: 0x4 0000021ea3c77580
[001058] Class ShooterGame.AutoCountdownTimerComponent //size: 0x108, class UAutoCountdownTimerComponent : public UCountdownTimerComponent {};
[001059] Class ShooterGame.AutoEquipTransitionContext //size: 0x38, class UAutoEquipTransitionContext : public UStateTransitionContext {};
[UAutoEquipTransitionContext] EnumProperty ShooterGame.AutoEquipTransitionContext.AutoEquipSpeed @ 0x30 size: 0x1 0000021ea3ca3120
[UAutoEquipTransitionContext] EnumProperty ShooterGame.AutoEquipTransitionContext.EquipSource @ 0x31 size: 0x1 0000021ea3ca3260
[001060] Class ShooterGame.AutomationHelpers //size: 0x30, class UAutomationHelpers : public UObject {};
[001061] Class ShooterGame.AutomationTestProgressModelWatcher //size: 0x80, class UAutomationTestProgressModelWatcher : public UObject {};
[UAutomationTestProgressModelWatcher] InterfaceProperty ShooterGame.AutomationTestProgressModelWatcher.ObservedObject @ 0x38 size: 0x10 0000021ea3ca2c20
[001062] Class ShooterGame.AutomationTestAnimationConductorNodeWatcher //size: 0x98, class UAutomationTestAnimationConductorNodeWatcher : public UAutomationTestProgressModelWatcher {};
[001063] Class ShooterGame.DebugListModelWatcherBase //size: 0x48, class UDebugListModelWatcherBase : public UObject {};
[UDebugListModelWatcherBase] InterfaceProperty ShooterGame.DebugListModelWatcherBase.ListModel @ 0x30 size: 0x10 0000021ea3ca5100
[001064] Class ShooterGame.AutomationTestDebugListModelWatcher //size: 0x70, class UAutomationTestDebugListModelWatcher : public UDebugListModelWatcherBase {};
[001065] Class ShooterGame.AutoResetAnimationConductorNode //size: 0xD8, class UAutoResetAnimationConductorNode : public UAnimationConductorNodeBase {};
[UAutoResetAnimationConductorNode] InterfaceProperty ShooterGame.AutoResetAnimationConductorNode.ChildNode @ 0xA8 size: 0x10 0000021ea3ca4a20
[UAutoResetAnimationConductorNode] StructProperty ShooterGame.AutoResetAnimationConductorNode.ChildNodeSettings @ 0xB8 size: 0x14 0000021ea3ca4ac0
[001066] Class ShooterGame.AVSManager //size: 0x108, class UAVSManager : public UInitSystem {};
[UAVSManager] MulticastInlineDelegateProperty ShooterGame.AVSManager.OnAVSStatusChanged @ 0x80 size: 0x10 0000021ea3ca43e0
[UAVSManager] ObjectProperty ShooterGame.AVSManager.ConfigManager @ 0x90 size: 0x8 0000021ea3ca4480
[UAVSManager] ObjectProperty ShooterGame.AVSManager.RSOManager @ 0x98 size: 0x8 0000021ea3ca4520
[UAVSManager] ObjectProperty ShooterGame.AVSManager.RMSManager @ 0xA0 size: 0x8 0000021ea3ca45c0
[UAVSManager] ObjectProperty ShooterGame.AVSManager.AVSService @ 0xA8 size: 0x8 0000021ea3ca4660
[UAVSManager] MapProperty ShooterGame.AVSManager.ActiveRequests @ 0xB0 size: 0x50 0000021ea355dcc0
[001067] Class ShooterGame.AVSScreenV1 //size: 0x2D0, class UAVSScreenV1 : public UUserWidget {};
[UAVSScreenV1] ObjectProperty ShooterGame.AVSScreenV1.AVSViewController @ 0x2C8 size: 0x8 0000021ea3ca4340
[001068] Class ShooterGame.AVSService //size: 0x38, class UAVSService : public UObject {};
[UAVSService] ObjectProperty ShooterGame.AVSService.ConfigManager @ 0x30 size: 0x8 0000021ea3ca42a0
[001069] Class ShooterGame.AVSViewController //size: 0x48, class UAVSViewController : public UObject {};
[UAVSViewController] MulticastInlineDelegateProperty ShooterGame.AVSViewController.OnVerificationStatusChanged @ 0x30 size: 0x10 0000021ea3ca61e0
[UAVSViewController] ObjectProperty ShooterGame.AVSViewController.AVSManager @ 0x40 size: 0x8 0000021ea3ca6280
[001070] Class ShooterGame.BaseActorTargetingStateComponent //size: 0x410, class UBaseActorTargetingStateComponent : public URespondToEventStateComponent {};
[UBaseActorTargetingStateComponent] MulticastInlineDelegateProperty ShooterGame.BaseActorTargetingStateComponent.OnActorSelected @ 0x368 size: 0x10 0000021ea3ca5380
[UBaseActorTargetingStateComponent] MulticastInlineDelegateProperty ShooterGame.BaseActorTargetingStateComponent.OnInvalidActor @ 0x378 size: 0x10 0000021ea3ca5420
[UBaseActorTargetingStateComponent] MulticastInlineDelegateProperty ShooterGame.BaseActorTargetingStateComponent.OnActorTargetedLocally @ 0x388 size: 0x10 0000021ea3ca54c0
[UBaseActorTargetingStateComponent] StructProperty ShooterGame.BaseActorTargetingStateComponent.ActorFilter @ 0x398 size: 0x50 0000021ea3ca5560
[UBaseActorTargetingStateComponent] ByteProperty ShooterGame.BaseActorTargetingStateComponent.TeamFilter @ 0x3E8 size: 0x1 0000021ea3ca5600
[UBaseActorTargetingStateComponent] BoolProperty ShooterGame.BaseActorTargetingStateComponent.bCheckLineOfSight @ 0x3E9 size: 0x1 0000021ea3ca56a0
[UBaseActorTargetingStateComponent] ByteProperty ShooterGame.BaseActorTargetingStateComponent.LineOfSightCollision @ 0x3EA size: 0x1 0000021ea3ca5740
[UBaseActorTargetingStateComponent] BoolProperty ShooterGame.BaseActorTargetingStateComponent.bTargetOnRemoteClients @ 0x3EB size: 0x1 0000021ea3ca57e0
[UBaseActorTargetingStateComponent] ObjectProperty ShooterGame.BaseActorTargetingStateComponent.CurrentActorTarget @ 0x3F0 size: 0x8 0000021ea3ca5880
[UBaseActorTargetingStateComponent] BoolProperty ShooterGame.BaseActorTargetingStateComponent.bDrawDebugTargeting @ 0x3F8 size: 0x1 0000021ea3ca5920
[001071] Class ShooterGame.BaseConcussComponent //size: 0xF0, class UBaseConcussComponent : public UActorComponent {};
[UBaseConcussComponent] BoolProperty ShooterGame.BaseConcussComponent.ConcussActive @ 0xE8 size: 0x1 0000021ea3ca52e0
[001072] Class ShooterGame.BaseCrosshairHudElement //size: 0x178, class UBaseCrosshairHudElement : public UAresHudElement {};
[UBaseCrosshairHudElement] FloatProperty ShooterGame.BaseCrosshairHudElement.MinAngleBetweenCrosshairPoints @ 0x5C size: 0x4 0000021ea3c78880
[UBaseCrosshairHudElement] BoolProperty ShooterGame.BaseCrosshairHudElement.bApplyAngleOvershootInterpolation @ 0x60 size: 0x1 0000021ea3ca7900
[UBaseCrosshairHudElement] FloatProperty ShooterGame.BaseCrosshairHudElement.OvershootPercentOfTimeToNextShot @ 0x64 size: 0x4 0000021ea3c78900
[UBaseCrosshairHudElement] FloatProperty ShooterGame.BaseCrosshairHudElement.OvershootMaxTimeSeconds @ 0x68 size: 0x4 0000021ea3c78980
[UBaseCrosshairHudElement] FloatProperty ShooterGame.BaseCrosshairHudElement.OvershootPercentOfAngle @ 0x6C size: 0x4 0000021ea3c78a00
[UBaseCrosshairHudElement] FloatProperty ShooterGame.BaseCrosshairHudElement.MinOvershootAngle @ 0x70 size: 0x4 0000021ea3c78a80
[UBaseCrosshairHudElement] FloatProperty ShooterGame.BaseCrosshairHudElement.FallbackPercentOfTimeToNextShot @ 0x74 size: 0x4 0000021ea3c78b00
[UBaseCrosshairHudElement] FloatProperty ShooterGame.BaseCrosshairHudElement.FallbackMaxTimeSeconds @ 0x78 size: 0x4 0000021ea3c78c00
[UBaseCrosshairHudElement] StructProperty ShooterGame.BaseCrosshairHudElement.HitConfirmTuning @ 0x80 size: 0x58 0000021ea3ca79a0
[UBaseCrosshairHudElement] StructProperty ShooterGame.BaseCrosshairHudElement.KillConfirmTuning @ 0xD8 size: 0x58 0000021ea3ca7a40
[UBaseCrosshairHudElement] ArrayProperty ShooterGame.BaseCrosshairHudElement.NewSystem_CrosshairShapes @ 0x148 size: 0x10 0000021ea3ca7b80
[001073] Class ShooterGame.BaseGameStateComponent //size: 0x170, class UBaseGameStateComponent : public UStateComponent {};
[UBaseGameStateComponent] BoolProperty ShooterGame.BaseGameStateComponent.bControlsGameModePhase @ 0xF8 size: 0x1 0000021ea3ca7180
[UBaseGameStateComponent] EnumProperty ShooterGame.BaseGameStateComponent.GamePhase @ 0xF9 size: 0x1 0000021ea3ca72c0
[UBaseGameStateComponent] BoolProperty ShooterGame.BaseGameStateComponent.bShouldPerformanceInstabilityTrackingBeEnabledInThisState @ 0xFA size: 0x1 0000021ea3ca7360
[UBaseGameStateComponent] StructProperty ShooterGame.BaseGameStateComponent.QueuedStateTransition @ 0x100 size: 0x38 0000021ea3ca7400
[UBaseGameStateComponent] MulticastInlineDelegateProperty ShooterGame.BaseGameStateComponent.OnStateEnter @ 0x138 size: 0x10 0000021ea3ca74a0
[UBaseGameStateComponent] MulticastInlineDelegateProperty ShooterGame.BaseGameStateComponent.OnStateExit @ 0x148 size: 0x10 0000021ea3ca7540
[UBaseGameStateComponent] MulticastInlineDelegateProperty ShooterGame.BaseGameStateComponent.OnStateTick @ 0x158 size: 0x10 0000021ea3ca75e0
[UBaseGameStateComponent] ClassProperty ShooterGame.BaseGameStateComponent.DefaultHUDConfig @ 0x168 size: 0x8 0000021ea3ca7680
[001074] Class ShooterGame.BaseHitScanEffectComponent //size: 0xE8, class UBaseHitScanEffectComponent : public UActorComponent {};
[001075] Class ShooterGame.BaseMainMenuPlayerController //size: 0x770, class ABaseMainMenuPlayerController : public ABasePlayerController {};
[ABaseMainMenuPlayerController] ObjectProperty ShooterGame.BaseMainMenuPlayerController.UIAutomation @ 0x738 size: 0x8 0000021ea3ca6aa0
[ABaseMainMenuPlayerController] MulticastInlineDelegateProperty ShooterGame.BaseMainMenuPlayerController.OnMainMenuViewControllerInitCompleted @ 0x740 size: 0x10 0000021ea3ca6b40
[ABaseMainMenuPlayerController] ObjectProperty ShooterGame.BaseMainMenuPlayerController.MainMenuParentWidget @ 0x750 size: 0x8 0000021ea3ca6be0
[ABaseMainMenuPlayerController] ObjectProperty ShooterGame.BaseMainMenuPlayerController.ViewModel @ 0x758 size: 0x8 0000021ea3ca6c80
[ABaseMainMenuPlayerController] ObjectProperty ShooterGame.BaseMainMenuPlayerController.ViewController @ 0x760 size: 0x8 0000021ea3ca6d20
[001076] Class ShooterGame.BasePerformanceMonitoringComponent //size: 0x118, class UBasePerformanceMonitoringComponent : public UActorComponent {};
[UBasePerformanceMonitoringComponent] ObjectProperty ShooterGame.BasePerformanceMonitoringComponent.LocalFrameRateInstability @ 0xE8 size: 0x8 0000021ea3ca6a00
[001077] Class ShooterGame.BasePlayerStateTelemetryComponent //size: 0x100, class UBasePlayerStateTelemetryComponent : public UActorComponent {};
[UBasePlayerStateTelemetryComponent] ObjectProperty ShooterGame.BasePlayerStateTelemetryComponent.TelemetrySampler @ 0xE8 size: 0x8 0000021ea3ca8e40
[UBasePlayerStateTelemetryComponent] ObjectProperty ShooterGame.BasePlayerStateTelemetryComponent.TelemetryManager @ 0xF0 size: 0x8 0000021ea3ca8ee0
[001078] Class ShooterGame.GameModifierComponent //size: 0x158, class UGameModifierComponent : public UActorComponent {};
[UGameModifierComponent] MulticastInlineDelegateProperty ShooterGame.GameModifierComponent.OnGameModifierAllowedChanged @ 0xE8 size: 0x10 0000021ea3ca8300
[UGameModifierComponent] IntProperty ShooterGame.GameModifierComponent.AllowedRoleConditions @ 0xF8 size: 0x4 0000021ea3c7a300
[UGameModifierComponent] IntProperty ShooterGame.GameModifierComponent.AllowedUseConditions @ 0xFC size: 0x4 0000021ea3c7a380
[UGameModifierComponent] SoftClassProperty ShooterGame.GameModifierComponent.DisplayWidgetClass @ 0x100 size: 0x30 0000021ea3ca83a0
[UGameModifierComponent] TextProperty ShooterGame.GameModifierComponent.ModifierName @ 0x130 size: 0x18 0000021ea3c7a400
[UGameModifierComponent] BoolProperty ShooterGame.GameModifierComponent.bIsUniquePerPlayer @ 0x148 size: 0x1 0000021ea3ca8440
[UGameModifierComponent] BoolProperty ShooterGame.GameModifierComponent.bIsAvailableToObservers @ 0x149 size: 0x1 0000021ea3ca84e0
[001079] Class ShooterGame.BaseScoreboardModifier //size: 0x158, class UBaseScoreboardModifier : public UGameModifierComponent {};
[001080] Class ShooterGame.BaseSettingsWidget //size: 0x2C8, class UBaseSettingsWidget : public UDesignableUserWidget {};
[001081] Class ShooterGame.BaseSettingsWidgetGamepad //size: 0x2E0, class UBaseSettingsWidgetGamepad : public UBaseSettingsWidget {};
[UBaseSettingsWidgetGamepad] MulticastInlineDelegateProperty ShooterGame.BaseSettingsWidgetGamepad.OnNavigation @ 0x2C8 size: 0x10 0000021ea3ca9fc0
[UBaseSettingsWidgetGamepad] ObjectProperty ShooterGame.BaseSettingsWidgetGamepad.NavigationWidget @ 0x2D8 size: 0x8 0000021ea3caa060
[001082] Class ShooterGame.BaseSpawnBarrier //size: 0x400, class ABaseSpawnBarrier : public AGameObject {};
[001083] Class ShooterGame.BaseTeamComponent //size: 0xF8, class UBaseTeamComponent : public UActorComponent {};
[UBaseTeamComponent] MulticastInlineDelegateProperty ShooterGame.BaseTeamComponent.OnTeamChanged @ 0xE8 size: 0x10 0000021ea3cacd60
[001084] Class ShooterGame.BasicCombatStatsComponent //size: 0x100, class UBasicCombatStatsComponent : public UActorComponent {};
[UBasicCombatStatsComponent] IntProperty ShooterGame.BasicCombatStatsComponent.AggregateKills @ 0xF0 size: 0x4 0000021ea3c79980
[UBasicCombatStatsComponent] IntProperty ShooterGame.BasicCombatStatsComponent.AggregateDeaths @ 0xF4 size: 0x4 0000021ea3c79a00
[UBasicCombatStatsComponent] IntProperty ShooterGame.BasicCombatStatsComponent.AggregateAssists @ 0xF8 size: 0x4 0000021ea3c79a80
[001085] Class ShooterGame.BehaviorScoreTracker //size: 0x450, class ABehaviorScoreTracker : public AInfo {};
[ABehaviorScoreTracker] StrProperty ShooterGame.BehaviorScoreTracker.FactorName @ 0x440 size: 0x10 0000021ea3c79700
[001086] Class ShooterGame.BehaviorScoreTrackerManagerComponent //size: 0x150, class UBehaviorScoreTrackerManagerComponent : public UActorComponent {};
[UBehaviorScoreTrackerManagerComponent] ArrayProperty ShooterGame.BehaviorScoreTrackerManagerComponent.ActiveTrackerClasses @ 0xE8 size: 0x10 0000021ea3cac5e0
[001087] Class ShooterGame.ProjectileCollisionResponseComponent //size: 0xF8, class UProjectileCollisionResponseComponent : public UActorComponent {};
[UProjectileCollisionResponseComponent] IntProperty ShooterGame.ProjectileCollisionResponseComponent.Priority @ 0xF0 size: 0x4 0000021ea3c79500
[001088] Class ShooterGame.BlueprintProjectileCollisionComponent //size: 0x108, class UBlueprintProjectileCollisionComponent : public UProjectileCollisionResponseComponent {};
[001089] Class ShooterGame.BlueprintResourceComponent //size: 0x148, class UBlueprintResourceComponent : public UAbilityResourceComponent {};
[001090] Class ShooterGame.BombMinimapComponent //size: 0x580, class UBombMinimapComponent : public UAresMinimapComponent {};
[UBombMinimapComponent] ClassProperty ShooterGame.BombMinimapComponent.MissingWidgetClass @ 0x4F8 size: 0x8 0000021ea3cade40
[UBombMinimapComponent] BoolProperty ShooterGame.BombMinimapComponent.bNeedsBombUpdate @ 0x500 size: 0x1 0000021ea3cadee0
[UBombMinimapComponent] FloatProperty ShooterGame.BombMinimapComponent.LastSeen @ 0x504 size: 0x4 0000021ea3c7b480
[UBombMinimapComponent] BoolProperty ShooterGame.BombMinimapComponent.bIsEnemy @ 0x508 size: 0x1 0000021ea3cadf80
[UBombMinimapComponent] BoolProperty ShooterGame.BombMinimapComponent.bOnGround @ 0x509 size: 0x1 0000021ea3cae020
[UBombMinimapComponent] ObjectProperty ShooterGame.BombMinimapComponent.VisibilityComponent @ 0x510 size: 0x8 0000021ea3cae0c0
[UBombMinimapComponent] ClassProperty ShooterGame.BombMinimapComponent.OriginalWidgetClass @ 0x518 size: 0x8 0000021ea3cae160
[UBombMinimapComponent] SetProperty ShooterGame.BombMinimapComponent.HoldingBombComponents @ 0x520 size: 0x50 0000021ea3cae2a0
[UBombMinimapComponent] BoolProperty ShooterGame.BombMinimapComponent.bBeingDestroyed @ 0x570 size: 0x1 0000021ea3caba00
[UBombMinimapComponent] BoolProperty ShooterGame.BombMinimapComponent.bInFogOfWar @ 0x571 size: 0x1 0000021ea3cabaa0
[UBombMinimapComponent] BoolProperty ShooterGame.BombMinimapComponent.bLocalObserver @ 0x572 size: 0x1 0000021ea3cabb40
[001091] Class ShooterGame.BombTeamComponent //size: 0x100, class UBombTeamComponent : public UBaseTeamComponent {};
[UBombTeamComponent] EnumProperty ShooterGame.BombTeamComponent.Team @ 0xF8 size: 0x1 0000021ea3cad8a0
[001092] Class ShooterGame.ListEntrySlotConfigurerFactoryBase //size: 0x38, class UListEntrySlotConfigurerFactoryBase : public UObject {};
[001093] Class ShooterGame.ListEntrySlotConfigurerBase //size: 0x50, class UListEntrySlotConfigurerBase : public UListEntrySlotConfigurerFactoryBase {};
[001094] Class ShooterGame.BoxSlotConfigurer //size: 0x70, class UBoxSlotConfigurer : public UListEntrySlotConfigurerBase {};
[UBoxSlotConfigurer] StructProperty ShooterGame.BoxSlotConfigurer.Padding @ 0x50 size: 0x10 0000021ea3cad300
[UBoxSlotConfigurer] StructProperty ShooterGame.BoxSlotConfigurer.Size @ 0x60 size: 0x8 0000021ea3cad3a0
[UBoxSlotConfigurer] ByteProperty ShooterGame.BoxSlotConfigurer.HorizontalAlignment @ 0x68 size: 0x1 0000021ea3cad440
[UBoxSlotConfigurer] ByteProperty ShooterGame.BoxSlotConfigurer.VerticalAlignment @ 0x69 size: 0x1 0000021ea3cad4e0
[001095] Class AIModule.BTNode //size: 0x60, class UBTNode : public UObject {};
[UBTNode] StrProperty AIModule.BTNode.NodeName @ 0x38 size: 0x10 0000021ea3c7b300
[UBTNode] ObjectProperty AIModule.BTNode.TreeAsset @ 0x48 size: 0x8 0000021ea3cad1c0
[UBTNode] ObjectProperty AIModule.BTNode.ParentNode @ 0x50 size: 0x8 0000021ea3cad260
[001096] Class AIModule.BTAuxiliaryNode //size: 0x68, class UBTAuxiliaryNode : public UBTNode {};
[001097] Class AIModule.BTDecorator //size: 0x70, class UBTDecorator : public UBTAuxiliaryNode {};
[UBTDecorator] BoolProperty AIModule.BTDecorator.bInverseCondition @ 0x68 size: 0x1 0000021ea3cad080
[UBTDecorator] ByteProperty AIModule.BTDecorator.FlowAbortMode @ 0x6C size: 0x1 0000021ea3cad120
[001098] Class ShooterGame.BTDecorator_NearNavMesh //size: 0xB8, class UBTDecorator_NearNavMesh : public UBTDecorator {};
[UBTDecorator_NearNavMesh] FloatProperty ShooterGame.BTDecorator_NearNavMesh.AbortTestTickRate @ 0x70 size: 0x4 0000021ea3c7b280
[UBTDecorator_NearNavMesh] StructProperty ShooterGame.BTDecorator_NearNavMesh.TestLocationKey @ 0x78 size: 0x30 0000021ea3cacf40
[UBTDecorator_NearNavMesh] StructProperty ShooterGame.BTDecorator_NearNavMesh.NavQueryExtents @ 0xA8 size: 0xC 0000021ea3cacfe0
[001099] Class AIModule.BTTaskNode //size: 0x78, class UBTTaskNode : public UBTNode {};
[UBTTaskNode] ArrayProperty AIModule.BTTaskNode.Services @ 0x60 size: 0x10 0000021ea3caf740
[UBTTaskNode] BoolProperty AIModule.BTTaskNode.bIgnoreRestartSelf @ 0x70 size: 0x1 0000021ea3cacea0
[001100] Class ShooterGame.BTTask_FollowCustomPath //size: 0xB8, class UBTTask_FollowCustomPath : public UBTTaskNode {};
[UBTTask_FollowCustomPath] FloatProperty ShooterGame.BTTask_FollowCustomPath.ReachedNodeAcceptDistXY @ 0x78 size: 0x4 0000021ea3c7b180
[UBTTask_FollowCustomPath] FloatProperty ShooterGame.BTTask_FollowCustomPath.ReachedNodeAcceptDistZ @ 0x7C size: 0x4 0000021ea3c7b200
[UBTTask_FollowCustomPath] EnumProperty ShooterGame.BTTask_FollowCustomPath.StartBehavior @ 0x80 size: 0x1 0000021ea3caf420
[UBTTask_FollowCustomPath] EnumProperty ShooterGame.BTTask_FollowCustomPath.MoveType @ 0x81 size: 0x1 0000021ea3caf560
[UBTTask_FollowCustomPath] StructProperty ShooterGame.BTTask_FollowCustomPath.CustomPath @ 0x88 size: 0x30 0000021ea3caf600
[001101] Class ShooterGame.ZoomLevelStateComponent //size: 0x3D0, class UZoomLevelStateComponent : public URespondToEventStateComponent {};
[UZoomLevelStateComponent] EnumProperty ShooterGame.ZoomLevelStateComponent.ZoomLevel @ 0x368 size: 0x1 0000021ea3cafa60
[UZoomLevelStateComponent] MulticastInlineDelegateProperty ShooterGame.ZoomLevelStateComponent.OnRejectZoomInvalidState @ 0x370 size: 0x10 0000021ea3cafb00
[UZoomLevelStateComponent] BoolProperty ShooterGame.ZoomLevelStateComponent.bCanInterruptTransitions @ 0x380 size: 0x1 0000021ea3cafba0
[UZoomLevelStateComponent] ObjectProperty ShooterGame.ZoomLevelStateComponent.PrimaryStateMachine @ 0x388 size: 0x8 0000021ea3cafc40
[UZoomLevelStateComponent] ObjectProperty ShooterGame.ZoomLevelStateComponent.ZoomDisabledState @ 0x390 size: 0x8 0000021ea3cafce0
[UZoomLevelStateComponent] ArrayProperty ShooterGame.ZoomLevelStateComponent.FiringStates @ 0x398 size: 0x10 0000021ea3cafe20
[UZoomLevelStateComponent] EnumProperty ShooterGame.ZoomLevelStateComponent.FiringBehavior @ 0x3A8 size: 0x1 0000021ea3caff60
[UZoomLevelStateComponent] ObjectProperty ShooterGame.ZoomLevelStateComponent.ZoomComponent @ 0x3B0 size: 0x8 0000021ea3cae340
[UZoomLevelStateComponent] ObjectProperty ShooterGame.ZoomLevelStateComponent.CurrentOwningCharacter @ 0x3B8 size: 0x8 0000021ea3cae3e0
[UZoomLevelStateComponent] ArrayProperty ShooterGame.ZoomLevelStateComponent.ValidStates @ 0x3C0 size: 0x10 0000021ea3cae520
[001102] Class ShooterGame.BufferedZoomLevelStateComponent //size: 0x3D8, class UBufferedZoomLevelStateComponent : public UZoomLevelStateComponent {};
[UBufferedZoomLevelStateComponent] ObjectProperty ShooterGame.BufferedZoomLevelStateComponent.PendingReturnState @ 0x3D0 size: 0x8 0000021ea3caf880
[001103] Class ShooterGame.BulletWhizByComponent //size: 0x120, class UBulletWhizByComponent : public UBaseProjectileEffectComponent {};
[UBulletWhizByComponent] ObjectProperty ShooterGame.BulletWhizByComponent.WhizByAudioEvent @ 0xF8 size: 0x8 0000021ea3d41460
[UBulletWhizByComponent] StructProperty ShooterGame.BulletWhizByComponent.WhizByTuning @ 0x100 size: 0x14 0000021ea3caf7e0
[UBulletWhizByComponent] NameProperty ShooterGame.BulletWhizByComponent.StartBoneName @ 0x114 size: 0xC 0000021ea3c7af00
[001104] Class ShooterGame.CanDisarmComponent //size: 0xE8, class UCanDisarmComponent : public UActorComponent {};
[001105] Class ShooterGame.CapConstants //size: 0x30, class UCapConstants : public UObject {};
[001106] Class ShooterGame.CausedDamageListener //size: 0x30, class UCausedDamageListener : public UInterface {};
[001107] Class ShooterGame.CellularPatch //size: 0x6B0, class ACellularPatch : public AActor {};
[ACellularPatch] ObjectProperty ShooterGame.CellularPatch.Persistence @ 0x3D0 size: 0x8 0000021ea3d41e60
[ACellularPatch] ObjectProperty ShooterGame.CellularPatch.SceneRoot @ 0x3D8 size: 0x8 0000021ea3d41f00
[ACellularPatch] ObjectProperty ShooterGame.CellularPatch.BoxOverlap @ 0x3E0 size: 0x8 0000021ea3d41fa0
[ACellularPatch] FloatProperty ShooterGame.CellularPatch.CellSize @ 0x3E8 size: 0x4 0000021ea3c7c500
[ACellularPatch] BoolProperty ShooterGame.CellularPatch.bAxisAligned @ 0x3EC size: 0x1 0000021ea3d42040
[ACellularPatch] IntProperty ShooterGame.CellularPatch.MaxNumberOfCells @ 0x3F0 size: 0x4 0000021ea3c7c580
[ACellularPatch] FloatProperty ShooterGame.CellularPatch.StepUp @ 0x3F8 size: 0x4 0000021ea3c7c600
[ACellularPatch] FloatProperty ShooterGame.CellularPatch.StepDown @ 0x3FC size: 0x4 0000021ea3c7a580
[ACellularPatch] FloatProperty ShooterGame.CellularPatch.InitialFloorSearchRadius @ 0x400 size: 0x4 0000021ea3c7a600
[ACellularPatch] ByteProperty ShooterGame.CellularPatch.CollisionChannel @ 0x404 size: 0x1 0000021ea3d420e0
[ACellularPatch] NameProperty ShooterGame.CellularPatch.IgnoreObjectsWithTag @ 0x408 size: 0xC 0000021ea3c7a680
[ACellularPatch] EnumProperty ShooterGame.CellularPatch.PatchType @ 0x414 size: 0x1 0000021ea3d42220
[ACellularPatch] BoolProperty ShooterGame.CellularPatch.bDilateHeights @ 0x415 size: 0x1 0000021ea3d422c0
[ACellularPatch] IntProperty ShooterGame.CellularPatch.MinimumValidVolume @ 0x418 size: 0x4 0000021ea3c7a700
[ACellularPatch] BoolProperty ShooterGame.CellularPatch.bExtendIntoWalls @ 0x41C size: 0x1 0000021ea3d42360
[ACellularPatch] BoolProperty ShooterGame.CellularPatch.bTrackPatchOverlaps @ 0x41D size: 0x1 0000021ea3d42400
[ACellularPatch] FloatProperty ShooterGame.CellularPatch.PatchOverlapExtent @ 0x420 size: 0x4 0000021ea3c7a780
[ACellularPatch] StructProperty ShooterGame.CellularPatch.OverlapFilter @ 0x428 size: 0x50 0000021ea3d424a0
[ACellularPatch] ArrayProperty ShooterGame.CellularPatch.OverlappingActors @ 0x480 size: 0x10 0000021ea3d425e0
[ACellularPatch] MapProperty ShooterGame.CellularPatch.NodeMap @ 0x490 size: 0x50 0000021ea355db40
[ACellularPatch] StructProperty ShooterGame.CellularPatch.ForwardVector @ 0x4E0 size: 0xC 0000021ea3d427c0
[ACellularPatch] StructProperty ShooterGame.CellularPatch.RightVector @ 0x4EC size: 0xC 0000021ea3d42860
[ACellularPatch] StructProperty ShooterGame.CellularPatch.GridTransform @ 0x500 size: 0x30 0000021ea3d42900
[ACellularPatch] StructProperty ShooterGame.CellularPatch.NodeGrid @ 0x530 size: 0x38 0000021ea3d40060
[ACellularPatch] FloatProperty ShooterGame.CellularPatch.OverlapHeight @ 0x568 size: 0x4 0000021ea3c7a800
[001108] Class ShooterGame.CeremonyUIData //size: 0x90, class UCeremonyUIData : public UBaseContentUIData {};
[001109] Class ShooterGame.CeremonyDataAsset //size: 0x80, class UCeremonyDataAsset : public UAresBasePrimaryDataAsset {};
[UCeremonyDataAsset] SoftClassProperty ShooterGame.CeremonyDataAsset.UIData @ 0x50 size: 0x30 0000021ea3d41dc0
[001110] Class ShooterGame.CharacterAbilityWidget //size: 0x358, class UCharacterAbilityWidget : public UAresTouchWidgetComponent {};
[UCharacterAbilityWidget] ObjectProperty ShooterGame.CharacterAbilityWidget.OwningCharacter @ 0x338 size: 0x8 0000021ea3d418c0
[UCharacterAbilityWidget] ObjectProperty ShooterGame.CharacterAbilityWidget.Equippable @ 0x340 size: 0x8 0000021ea3d41960
[001111] Class ShooterGame.CharacterAdvancementComponent //size: 0xF0, class UCharacterAdvancementComponent : public UActorComponent {};
[UCharacterAdvancementComponent] IntProperty ShooterGame.CharacterAdvancementComponent.MaxEnergyForAbilities @ 0xE8 size: 0x4 0000021ea3c7c280
[UCharacterAdvancementComponent] IntProperty ShooterGame.CharacterAdvancementComponent.MaxExperience @ 0xEC size: 0x4 0000021ea3c7c300
[001112] Class ShooterGame.CharacterHudComponent //size: 0x100, class UCharacterHudComponent : public UActorComponent {};
[UCharacterHudComponent] BoolProperty ShooterGame.CharacterHudComponent.bDisplayInHud @ 0xF8 size: 0x1 0000021ea3d416e0
[UCharacterHudComponent] UInt32Property ShooterGame.CharacterHudComponent.DisplayPriority @ 0xFC size: 0x4 0000021ea3c7c180
[001113] Class ShooterGame.CharacterHudManagerComponent //size: 0xF8, class UCharacterHudManagerComponent : public UActorComponent {};
[UCharacterHudManagerComponent] ArrayProperty ShooterGame.CharacterHudManagerComponent.RegisteredComponents @ 0xE8 size: 0x10 0000021ea3d41500
[001114] Class ShooterGame.AresCharacterHUDUIDataAsset //size: 0x88, class UAresCharacterHUDUIDataAsset : public UDataAsset {};
[UAresCharacterHUDUIDataAsset] MapProperty ShooterGame.AresCharacterHUDUIDataAsset.HUDData @ 0x38 size: 0x50 0000021ea355da80
[001115] Class ShooterGame.CharacterSelectScreen //size: 0x2C8, class UCharacterSelectScreen : public UDesignableUserWidget {};
[001116] Class ShooterGame.CharacterShopResponseComponent //size: 0xE8, class UCharacterShopResponseComponent : public UActorComponent {};
[001117] Class ShooterGame.CharacterSprayComponent //size: 0xF0, class UCharacterSprayComponent : public UActorComponent {};
[UCharacterSprayComponent] FloatProperty ShooterGame.CharacterSprayComponent.MaxSprayDistance @ 0xE8 size: 0x4 0000021ea3c7c000
[001118] Class ShooterGame.ChatFriendsMetadataManager //size: 0x128, class UChatFriendsMetadataManager : public UInitSystem {};
[UChatFriendsMetadataManager] MulticastInlineDelegateProperty ShooterGame.ChatFriendsMetadataManager.OnChatFriendsMetadataUpdated @ 0x80 size: 0x10 0000021ea3d42e00
[UChatFriendsMetadataManager] BoolProperty ShooterGame.ChatFriendsMetadataManager.bInitialized @ 0x90 size: 0x1 0000021ea3d42ea0
[UChatFriendsMetadataManager] ObjectProperty ShooterGame.ChatFriendsMetadataManager.ChatFriendsMetadataService @ 0x98 size: 0x8 0000021ea3d42f40
[UChatFriendsMetadataManager] ObjectProperty ShooterGame.ChatFriendsMetadataManager.ChatSessionManager @ 0xA0 size: 0x8 0000021ea3d42fe0
[UChatFriendsMetadataManager] MapProperty ShooterGame.ChatFriendsMetadataManager.FriendMetadataByPuuid @ 0xD8 size: 0x50 0000021ea355d9c0
[001119] Class ShooterGame.ChatFriendsMetadataService //size: 0x38, class UChatFriendsMetadataService : public UObject {};
[UChatFriendsMetadataService] ObjectProperty ShooterGame.ChatFriendsMetadataService.RiotGamesApiClient @ 0x30 size: 0x8 0000021ea3d42d60
[001120] Class ShooterGame.ChatSessionManager //size: 0x178, class UChatSessionManager : public UInitSystem {};
[UChatSessionManager] MulticastInlineDelegateProperty ShooterGame.ChatSessionManager.OnChatSessionConnected @ 0x80 size: 0x10 0000021ea3d451a0
[UChatSessionManager] MulticastInlineDelegateProperty ShooterGame.ChatSessionManager.OnChatSessionDisconnected @ 0x90 size: 0x10 0000021ea3d45240
[UChatSessionManager] MulticastInlineDelegateProperty ShooterGame.ChatSessionManager.OnChatSessionLoaded @ 0xA0 size: 0x10 0000021ea3d429a0
[UChatSessionManager] ObjectProperty ShooterGame.ChatSessionManager.ChatSessionService @ 0xD0 size: 0x8 0000021ea3d42a40
[001121] Class ShooterGame.ChatSessionService //size: 0x38, class UChatSessionService : public UObject {};
[UChatSessionService] ObjectProperty ShooterGame.ChatSessionService.RiotGamesApiClient @ 0x30 size: 0x8 0000021ea3d45100
[001122] Class ShooterGame.ChatUtils //size: 0x30, class UChatUtils : public UObject {};
[001123] Class ShooterGame.ResourceInteractionStateComponent //size: 0x2D0, class UResourceInteractionStateComponent : public UScriptStateComponent {};
[UResourceInteractionStateComponent] ObjectProperty ShooterGame.ResourceInteractionStateComponent.ExplicitResourceComponent @ 0x2C8 size: 0x8 0000021ea3d463c0
[001124] Class ShooterGame.CheckResourcesStateComponent //size: 0x2E0, class UCheckResourcesStateComponent : public UResourceInteractionStateComponent {};
[UCheckResourcesStateComponent] BoolProperty ShooterGame.CheckResourcesStateComponent.bReportErrorOnFailure @ 0x2D0 size: 0x1 0000021ea3d461e0
[UCheckResourcesStateComponent] ObjectProperty ShooterGame.CheckResourcesStateComponent.FailState @ 0x2D8 size: 0x8 0000021ea3d46280
[001125] Class ShooterGame.ChildDamageSectionComponent //size: 0x148, class UChildDamageSectionComponent : public UDamageSectionComponent {};
[001126] Class ShooterGame.ChildRegionDamageSectionComponent //size: 0x158, class UChildRegionDamageSectionComponent : public UChildDamageSectionComponent {};
[UChildRegionDamageSectionComponent] ArrayProperty ShooterGame.ChildRegionDamageSectionComponent.DamageRegions @ 0x148 size: 0x10 0000021ea3d45f60
[001127] Class ShooterGame.ChromaBase //size: 0x150, class UChromaBase : public UAresWeaponAttachmentComponent {};
[UChromaBase] StructProperty ShooterGame.ChromaBase.UIData @ 0x118 size: 0x38 0000021ea3d45e20
[001128] Class ShooterGame.ChromaMatConstants //size: 0x230, class UChromaMatConstants : public UChromaBase {};
[UChromaMatConstants] BoolProperty ShooterGame.ChromaMatConstants.bOverrideAlbedo @ 0x150 size: 0x1 0000021ea3d45920
[UChromaMatConstants] SoftClassProperty ShooterGame.ChromaMatConstants.Albedo @ 0x158 size: 0x30 0000021ea3d459c0
[UChromaMatConstants] BoolProperty ShooterGame.ChromaMatConstants.bOverrideMask @ 0x188 size: 0x1 0000021ea3d45a60
[UChromaMatConstants] SoftClassProperty ShooterGame.ChromaMatConstants.Mask @ 0x190 size: 0x30 0000021ea3d45b00
[UChromaMatConstants] BoolProperty ShooterGame.ChromaMatConstants.bOverrideMRAS @ 0x1C0 size: 0x1 0000021ea3d45ba0
[UChromaMatConstants] SoftClassProperty ShooterGame.ChromaMatConstants.MRAS @ 0x1C8 size: 0x30 0000021ea3d45c40
[UChromaMatConstants] BoolProperty ShooterGame.ChromaMatConstants.bOverrideNormal @ 0x1F8 size: 0x1 0000021ea3d45ce0
[UChromaMatConstants] SoftClassProperty ShooterGame.ChromaMatConstants.Normal @ 0x200 size: 0x30 0000021ea3d45d80
[001129] Class ShooterGame.ChromaMatOverride //size: 0x160, class UChromaMatOverride : public UChromaBase {};
[UChromaMatOverride] ArrayProperty ShooterGame.ChromaMatOverride.OverrideMaterials @ 0x150 size: 0x10 0000021ea3d45880
[001130] Class ShooterGame.ChromaSkinOverride //size: 0x150, class UChromaSkinOverride : public UChromaBase {};
[001131] Class Engine.CameraActor //size: 0xA00, class ACameraActor : public AActor {};
[ACameraActor] ByteProperty Engine.CameraActor.AutoActivateForPlayer @ 0x3D0 size: 0x1 0000021ea3d454c0
[ACameraActor] ObjectProperty Engine.CameraActor.CameraComponent @ 0x3D8 size: 0x8 0000021ea3d45560
[ACameraActor] ObjectProperty Engine.CameraActor.SceneComponent @ 0x3E0 size: 0x8 0000021ea3d45600
[ACameraActor] BoolProperty Engine.CameraActor.bConstrainAspectRatio @ 0x3F0 size: 0x1 0000021ea3d456a0
[ACameraActor] FloatProperty Engine.CameraActor.AspectRatio @ 0x3F4 size: 0x4 0000021ea3c7d180
[ACameraActor] FloatProperty Engine.CameraActor.FOVAngle @ 0x3F8 size: 0x4 0000021ea3c7d200
[ACameraActor] FloatProperty Engine.CameraActor.PostProcessBlendWeight @ 0x3FC size: 0x4 0000021ea3c7d280
[ACameraActor] StructProperty Engine.CameraActor.PostProcessSettings @ 0x400 size: 0x600 0000021ea3d45740
[001132] Class ShooterGame.CinematicCameraMarker //size: 0xA00, class ACinematicCameraMarker : public ACameraActor {};
[001133] Class ShooterGame.CinematicsDebugComponent //size: 0x108, class UCinematicsDebugComponent : public UActorComponent {};
[UCinematicsDebugComponent] ArrayProperty ShooterGame.CinematicsDebugComponent.DebugClientCinematicCameras @ 0xE8 size: 0x10 0000021ea3d479a0
[UCinematicsDebugComponent] ArrayProperty ShooterGame.CinematicsDebugComponent.DebugServerCinematicCameras @ 0xF8 size: 0x10 0000021ea3d47ae0
[001134] Class ShooterGame.CinematicsManagerComponent //size: 0x180, class UCinematicsManagerComponent : public UActorComponent {};
[UCinematicsManagerComponent] FloatProperty ShooterGame.CinematicsManagerComponent.DefaultViewBoxSize @ 0xF8 size: 0x4 0000021ea3c7ce80
[UCinematicsManagerComponent] FloatProperty ShooterGame.CinematicsManagerComponent.LookAheadTime @ 0xFC size: 0x4 0000021ea3c7cf00
[UCinematicsManagerComponent] FloatProperty ShooterGame.CinematicsManagerComponent.FieldOfViewDegreesMax @ 0x100 size: 0x4 0000021ea3c7cf80
[UCinematicsManagerComponent] ArrayProperty ShooterGame.CinematicsManagerComponent.CinematicCameras @ 0x108 size: 0x10 0000021ea3d47680
[001135] Class ShooterGame.CircleCrosshairHudElement //size: 0x180, class UCircleCrosshairHudElement : public UBaseCrosshairHudElement {};
[UCircleCrosshairHudElement] ObjectProperty ShooterGame.CircleCrosshairHudElement.CrosshairImage @ 0x178 size: 0x8 0000021ea3d47540
[001136] Class ShooterGame.ClientPerformanceMonitoringComponent //size: 0x1A0, class UClientPerformanceMonitoringComponent : public UBasePerformanceMonitoringComponent {};
[UClientPerformanceMonitoringComponent] MulticastInlineDelegateProperty ShooterGame.ClientPerformanceMonitoringComponent.OnWipeAllInstabilityData @ 0x118 size: 0x10 0000021ea3d46aa0
[UClientPerformanceMonitoringComponent] MulticastInlineDelegateProperty ShooterGame.ClientPerformanceMonitoringComponent.OnDeveloperItemRegistered @ 0x128 size: 0x10 0000021ea3d46b40
[UClientPerformanceMonitoringComponent] MulticastInlineDelegateProperty ShooterGame.ClientPerformanceMonitoringComponent.OnDeveloperItemUnregistered @ 0x138 size: 0x10 0000021ea3d46be0
[UClientPerformanceMonitoringComponent] MulticastInlineDelegateProperty ShooterGame.ClientPerformanceMonitoringComponent.OnPopulateDeveloperItems @ 0x148 size: 0x10 0000021ea3d46c80
[UClientPerformanceMonitoringComponent] MulticastInlineDelegateProperty ShooterGame.ClientPerformanceMonitoringComponent.OnClearDeveloperItems @ 0x158 size: 0x10 0000021ea3d46d20
[UClientPerformanceMonitoringComponent] ObjectProperty ShooterGame.ClientPerformanceMonitoringComponent.ServerFramerateInstability @ 0x168 size: 0x8 0000021ea3d46dc0
[UClientPerformanceMonitoringComponent] ObjectProperty ShooterGame.ClientPerformanceMonitoringComponent.AveragePing @ 0x170 size: 0x8 0000021ea3d46e60
[UClientPerformanceMonitoringComponent] ObjectProperty ShooterGame.ClientPerformanceMonitoringComponent.ServerResponsiveness @ 0x178 size: 0x8 0000021ea3d46f00
[UClientPerformanceMonitoringComponent] ObjectProperty ShooterGame.ClientPerformanceMonitoringComponent.RemoteClientPredicition @ 0x180 size: 0x8 0000021ea3d46fa0
[UClientPerformanceMonitoringComponent] ObjectProperty ShooterGame.ClientPerformanceMonitoringComponent.ClientLogInstability @ 0x188 size: 0x8 0000021ea3d47040
[UClientPerformanceMonitoringComponent] ObjectProperty ShooterGame.ClientPerformanceMonitoringComponent.ServerLogInstability @ 0x190 size: 0x8 0000021ea3d470e0
[001137] Class ShooterGame.ClientPerRoundTelemetryComponent //size: 0x208, class UClientPerRoundTelemetryComponent : public UActorComponent {};
[001138] Class ShooterGame.ClientPlayerStateTelemetryComponent //size: 0x290, class UClientPlayerStateTelemetryComponent : public UBasePlayerStateTelemetryComponent {};
[001139] Class ShooterGame.ClientTelemetryPersistence //size: 0x68, class UClientTelemetryPersistence : public UObject {};
[001140] Class ShooterGame.CloudMesh //size: 0x7E0, class UCloudMesh : public UProceduralMeshComponent {};
[UCloudMesh] FloatProperty ShooterGame.CloudMesh.CloudBottomOffset @ 0x5F8 size: 0x4 0000021ea3c7e700
[UCloudMesh] FloatProperty ShooterGame.CloudMesh.MinDistanceFromCenterClamp @ 0x5FC size: 0x4 0000021ea3c7c680
[UCloudMesh] FloatProperty ShooterGame.CloudMesh.ClientPercentTimePerTick @ 0x600 size: 0x4 0000021ea3c7c700
[UCloudMesh] FloatProperty ShooterGame.CloudMesh.ClientMaxTimePerTick @ 0x604 size: 0x4 0000021ea3c7c780
[UCloudMesh] FloatProperty ShooterGame.CloudMesh.ServerPerStepTime @ 0x608 size: 0x4 0000021ea3c7c800
[UCloudMesh] FloatProperty ShooterGame.CloudMesh.ClientTargetEdgeLength @ 0x60C size: 0x4 0000021ea3c7c880
[UCloudMesh] FloatProperty ShooterGame.CloudMesh.ServerTargetEdgeLength @ 0x610 size: 0x4 0000021ea3c7c900
[UCloudMesh] IntProperty ShooterGame.CloudMesh.ClientNumSmoothingSteps @ 0x614 size: 0x4 0000021ea3c7c980
[UCloudMesh] BoolProperty ShooterGame.CloudMesh.bClientGenerateCollision @ 0x618 size: 0x1 0000021ea3d48f80
[UCloudMesh] IntProperty ShooterGame.CloudMesh.ServerNumSmoothingSteps @ 0x61C size: 0x4 0000021ea3c7ca00
[UCloudMesh] BoolProperty ShooterGame.CloudMesh.bServerGenerateCollision @ 0x620 size: 0x1 0000021ea3d49020
[UCloudMesh] IntProperty ShooterGame.CloudMesh.ClientNumMeshes @ 0x624 size: 0x4 0000021ea3c7ca80
[UCloudMesh] MulticastInlineDelegateProperty ShooterGame.CloudMesh.OnCloudMeshGenerated @ 0x7C8 size: 0x10 0000021ea3d46780
[UCloudMesh] BoolProperty ShooterGame.CloudMesh.bForceFinish @ 0x7D8 size: 0x1 0000021ea3d46820
[001141] Class ShooterGame.CoachDebugComponent //size: 0x148, class UCoachDebugComponent : public UActorComponent {};
[UCoachDebugComponent] NameProperty ShooterGame.CoachDebugComponent.LastCoachTeamName @ 0x138 size: 0xC 0000021ea3c7e580
[001142] Class ShooterGame.ColorPickerWidget //size: 0x2C8, class UColorPickerWidget : public UBaseSettingsWidget {};
[001143] Class ShooterGame.CombatReportTrackingConfigComponent //size: 0xF8, class UCombatReportTrackingConfigComponent : public UActorComponent {};
[UCombatReportTrackingConfigComponent] BoolProperty ShooterGame.CombatReportTrackingConfigComponent.bTrackParticipantkHits @ 0xE8 size: 0x1 0000021ea3d486c0
[UCombatReportTrackingConfigComponent] BoolProperty ShooterGame.CombatReportTrackingConfigComponent.bTrackParticipantDamage @ 0xE9 size: 0x1 0000021ea3d48760
[UCombatReportTrackingConfigComponent] BoolProperty ShooterGame.CombatReportTrackingConfigComponent.bTrackInteractionHits @ 0xEA size: 0x1 0000021ea3d48800
[UCombatReportTrackingConfigComponent] BoolProperty ShooterGame.CombatReportTrackingConfigComponent.bTrackInteractionDamage @ 0xEB size: 0x1 0000021ea3d488a0
[UCombatReportTrackingConfigComponent] BoolProperty ShooterGame.CombatReportTrackingConfigComponent.bTrackDamagedRegionally @ 0xEC size: 0x1 0000021ea3d48940
[UCombatReportTrackingConfigComponent] BoolProperty ShooterGame.CombatReportTrackingConfigComponent.bTrackArmorBreaks @ 0xED size: 0x1 0000021ea3d489e0
[UCombatReportTrackingConfigComponent] ClassProperty ShooterGame.CombatReportTrackingConfigComponent.DamagedDisplayConfig @ 0xF0 size: 0x8 0000021ea3d48a80
[001144] Class ShooterGame.CombatReportComponent //size: 0x118, class UCombatReportComponent : public UActorComponent {};
[UCombatReportComponent] ArrayProperty ShooterGame.CombatReportComponent.Rounds @ 0x108 size: 0x10 0000021ea3d48580
[001145] Class ShooterGame.CombatReportDamagedDisplayConfig //size: 0x48, class UCombatReportDamagedDisplayConfig : public UObject {};
[UCombatReportDamagedDisplayConfig] StructProperty ShooterGame.CombatReportDamagedDisplayConfig.DamagedIcon @ 0x30 size: 0x8 0000021ea3d483a0
[UCombatReportDamagedDisplayConfig] StructProperty ShooterGame.CombatReportDamagedDisplayConfig.DamagedIconTint @ 0x38 size: 0x10 0000021ea3d48440
[001146] Class ShooterGame.CombatReportContentWidget //size: 0x2E8, class UCombatReportContentWidget : public UUserWidget {};
[UCombatReportContentWidget] ObjectProperty ShooterGame.CombatReportContentWidget.AbilityCastsReportWidget @ 0x2C8 size: 0x8 0000021ea3d48120
[UCombatReportContentWidget] ObjectProperty ShooterGame.CombatReportContentWidget.ColumnNamesOverlay @ 0x2D0 size: 0x8 0000021ea3d481c0
[UCombatReportContentWidget] ObjectProperty ShooterGame.CombatReportContentWidget.InteractionListBox @ 0x2D8 size: 0x8 0000021ea3d48260
[UCombatReportContentWidget] ObjectProperty ShooterGame.CombatReportContentWidget.KilledByWidget @ 0x2E0 size: 0x8 0000021ea3d48300
[001147] Class ShooterGame.CombatReportHUDElementBase //size: 0x2D0, class UCombatReportHUDElementBase : public UUserWidget {};
[UCombatReportHUDElementBase] ObjectProperty ShooterGame.CombatReportHUDElementBase.CombatReportContentWidget @ 0x2C8 size: 0x8 0000021ea3d48080
[001148] Class ShooterGame.CombatTracker //size: 0x30, class UCombatTracker : public UInterface {};
[001149] Class ShooterGame.CommsUtils //size: 0x30, class UCommsUtils : public UObject {};
[001150] Class ShooterGame.CompetitiveSeasonDataAsset //size: 0x230, class UCompetitiveSeasonDataAsset : public UAresBasePrimaryDataAsset {};
[UCompetitiveSeasonDataAsset] SoftClassProperty ShooterGame.CompetitiveSeasonDataAsset.UIData @ 0x50 size: 0x30 0000021ea3d49480
[UCompetitiveSeasonDataAsset] SoftClassProperty ShooterGame.CompetitiveSeasonDataAsset.Season @ 0x80 size: 0x30 0000021ea3d49520
[UCompetitiveSeasonDataAsset] ArrayProperty ShooterGame.CompetitiveSeasonDataAsset.IronRewards @ 0xB0 size: 0x10 0000021ea3d49660
[UCompetitiveSeasonDataAsset] ArrayProperty ShooterGame.CompetitiveSeasonDataAsset.BronzeRewards @ 0xC0 size: 0x10 0000021ea3d497a0
[UCompetitiveSeasonDataAsset] ArrayProperty ShooterGame.CompetitiveSeasonDataAsset.SilverRewards @ 0xD0 size: 0x10 0000021ea3d498e0
[UCompetitiveSeasonDataAsset] ArrayProperty ShooterGame.CompetitiveSeasonDataAsset.GoldRewards @ 0xE0 size: 0x10 0000021ea3d49a20
[UCompetitiveSeasonDataAsset] ArrayProperty ShooterGame.CompetitiveSeasonDataAsset.PlatinumRewards @ 0xF0 size: 0x10 0000021ea3d49b60
[UCompetitiveSeasonDataAsset] ArrayProperty ShooterGame.CompetitiveSeasonDataAsset.DiamondRewards @ 0x100 size: 0x10 0000021ea3d49ca0
[UCompetitiveSeasonDataAsset] ArrayProperty ShooterGame.CompetitiveSeasonDataAsset.AscendantRewards @ 0x110 size: 0x10 0000021ea3d49de0
[UCompetitiveSeasonDataAsset] ArrayProperty ShooterGame.CompetitiveSeasonDataAsset.ImmortalRewards @ 0x120 size: 0x10 0000021ea3d49f20
[UCompetitiveSeasonDataAsset] ArrayProperty ShooterGame.CompetitiveSeasonDataAsset.RadiantRewards @ 0x130 size: 0x10 0000021ea3d4a060
[UCompetitiveSeasonDataAsset] ArrayProperty ShooterGame.CompetitiveSeasonDataAsset.Borders @ 0x140 size: 0x10 0000021ea3d4a1a0
[UCompetitiveSeasonDataAsset] StructProperty ShooterGame.CompetitiveSeasonDataAsset.StartTime @ 0x150 size: 0x8 0000021ea3d4a240
[UCompetitiveSeasonDataAsset] StructProperty ShooterGame.CompetitiveSeasonDataAsset.EndTime @ 0x158 size: 0x8 0000021ea3d4a2e0
[UCompetitiveSeasonDataAsset] ObjectProperty ShooterGame.CompetitiveSeasonDataAsset.CompetitiveTierDataTable @ 0x160 size: 0x8 0000021ea3d4a380
[UCompetitiveSeasonDataAsset] StructProperty ShooterGame.CompetitiveSeasonDataAsset.Config @ 0x168 size: 0x78 0000021ea3d4a420
[UCompetitiveSeasonDataAsset] MapProperty ShooterGame.CompetitiveSeasonDataAsset.Archives @ 0x1E0 size: 0x50 0000021ea355d900
[001151] Class ShooterGame.CompetitiveSeasonUIData //size: 0x90, class UCompetitiveSeasonUIData : public UBaseContentUIData {};
[001152] Class ShooterGame.CompetitiveTierUpdater //size: 0x40, class UCompetitiveTierUpdater : public UObject {};
[UCompetitiveTierUpdater] ObjectProperty ShooterGame.CompetitiveTierUpdater.PartyManager @ 0x30 size: 0x8 0000021ea3d49340
[UCompetitiveTierUpdater] ObjectProperty ShooterGame.CompetitiveTierUpdater.MMRManager @ 0x38 size: 0x8 0000021ea3d493e0
[001153] Class ShooterGame.ConcatenatedListModel //size: 0x60, class UConcatenatedListModel : public UOrderedListModelBase {};
[UConcatenatedListModel] ArrayProperty ShooterGame.ConcatenatedListModel.ListModels @ 0x48 size: 0x10 0000021ea3d4b1e0
[001154] Class ShooterGame.ConditionalLoopAnimationConductorNode //size: 0xD0, class UConditionalLoopAnimationConductorNode : public UAnimationConductorNodeBase {};
[UConditionalLoopAnimationConductorNode] InterfaceProperty ShooterGame.ConditionalLoopAnimationConductorNode.ChildNode @ 0xA8 size: 0x10 0000021ea33a4fc0
[001155] Class ShooterGame.ConeActorTargetingStateComponent //size: 0x438, class UConeActorTargetingStateComponent : public UBaseActorTargetingStateComponent {};
[UConeActorTargetingStateComponent] BoolProperty ShooterGame.ConeActorTargetingStateComponent.bPawnsOnly @ 0x410 size: 0x1 0000021ea3d4af60
[UConeActorTargetingStateComponent] FloatProperty ShooterGame.ConeActorTargetingStateComponent.Radius @ 0x414 size: 0x4 0000021ea3c7f700
[UConeActorTargetingStateComponent] FloatProperty ShooterGame.ConeActorTargetingStateComponent.ConfirmationGraceAmount @ 0x418 size: 0x4 0000021ea3c7f780
[UConeActorTargetingStateComponent] ByteProperty ShooterGame.ConeActorTargetingStateComponent.SearchCollision @ 0x41C size: 0x1 0000021ea3d4b000
[UConeActorTargetingStateComponent] FloatProperty ShooterGame.ConeActorTargetingStateComponent.ConeAngle @ 0x420 size: 0x4 0000021ea3c7d700
[UConeActorTargetingStateComponent] FloatProperty ShooterGame.ConeActorTargetingStateComponent.ConeYawAngle @ 0x424 size: 0x4 0000021ea3c7d780
[UConeActorTargetingStateComponent] FloatProperty ShooterGame.ConeActorTargetingStateComponent.ConePitchAngle @ 0x428 size: 0x4 0000021ea3c7d800
[UConeActorTargetingStateComponent] FloatProperty ShooterGame.ConeActorTargetingStateComponent.ConePullBack @ 0x42C size: 0x4 0000021ea3c7d880
[UConeActorTargetingStateComponent] BoolProperty ShooterGame.ConeActorTargetingStateComponent.bTwoDimensionalCone @ 0x430 size: 0x1 0000021ea3d4b0a0
[001156] Class ShooterGame.ConfigManager //size: 0x208, class UConfigManager : public UInitSystem {};
[UConfigManager] MulticastInlineDelegateProperty ShooterGame.ConfigManager.OnAnyConfigUpdated @ 0x98 size: 0x10 0000021ea3d4a880
[UConfigManager] StrProperty ShooterGame.ConfigManager.ConfigEnvironment @ 0xB0 size: 0x10 0000021ea3c7eb80
[UConfigManager] StrProperty ShooterGame.ConfigManager.ServiceEndpoint @ 0xC0 size: 0x10 0000021ea3c7ec00
[UConfigManager] MapProperty ShooterGame.ConfigManager.Configuration @ 0xD0 size: 0x50 0000021ea355d780
[UConfigManager] MapProperty ShooterGame.ConfigManager.CheatConfiguration @ 0x120 size: 0x50 0000021ea355d840
[UConfigManager] StructProperty ShooterGame.ConfigManager.LastAttempt @ 0x1C0 size: 0x8 0000021ea3d4a920
[UConfigManager] ObjectProperty ShooterGame.ConfigManager.ConfigService @ 0x1C8 size: 0x8 0000021ea3d4a9c0
[UConfigManager] ObjectProperty ShooterGame.ConfigManager.PlatformInitSettingsManager @ 0x1D0 size: 0x8 0000021ea3d4aa60
[UConfigManager] ObjectProperty ShooterGame.ConfigManager.RSOManager @ 0x1D8 size: 0x8 0000021ea3d4ab00
[UConfigManager] ObjectProperty ShooterGame.ConfigManager.RiotClientConfigManager @ 0x1E0 size: 0x8 0000021ea3d4aba0
[UConfigManager] ObjectProperty ShooterGame.ConfigManager.PlayerAffinityManager @ 0x1E8 size: 0x8 0000021ea3d4ac40
[001157] Class ShooterGame.ConfigService //size: 0x58, class UConfigService : public UObject {};
[UConfigService] StrProperty ShooterGame.ConfigService.ConfigEndpoint @ 0x30 size: 0x10 0000021ea3c7ea80
[UConfigService] StrProperty ShooterGame.ConfigService.PlatformEnvironment @ 0x40 size: 0x10 0000021ea3c7eb00
[001158] Class ShooterGame.ConfigurationComponent //size: 0x108, class UConfigurationComponent : public UActorComponent {};
[UConfigurationComponent] ArrayProperty ShooterGame.ConfigurationComponent.Params @ 0xE8 size: 0x10 0000021ea3d4a6a0
[UConfigurationComponent] ArrayProperty ShooterGame.ConfigurationComponent.AttachmentsToAdd @ 0xF8 size: 0x10 0000021ea3d4a7e0
[001159] Class ShooterGame.ConnectionFogOfWarDebugComponent //size: 0x158, class UConnectionFogOfWarDebugComponent : public UActorComponent {};
[UConnectionFogOfWarDebugComponent] ArrayProperty ShooterGame.ConnectionFogOfWarDebugComponent.Database @ 0xE8 size: 0x10 0000021ea3d4a560
[001160] Class ShooterGame.ConsumeResourcesStateComponent //size: 0x2F0, class UConsumeResourcesStateComponent : public UResourceInteractionStateComponent {};
[UConsumeResourcesStateComponent] ObjectProperty ShooterGame.ConsumeResourcesStateComponent.FailState @ 0x2D0 size: 0x8 0000021ea3d4cb80
[UConsumeResourcesStateComponent] BoolProperty ShooterGame.ConsumeResourcesStateComponent.bShouldReportAbilityCast @ 0x2D8 size: 0x1 0000021ea3d4cc20
[UConsumeResourcesStateComponent] MulticastInlineDelegateProperty ShooterGame.ConsumeResourcesStateComponent.OnAbilityUsed @ 0x2E0 size: 0x10 0000021ea3d4ccc0
[001161] Class ShooterGame.ContentFilter //size: 0x88, class UContentFilter : public UObject {};
[UContentFilter] BoolProperty ShooterGame.ContentFilter.bIsMultiValued @ 0x30 size: 0x1 0000021ea3d4c400
[UContentFilter] TextProperty ShooterGame.ContentFilter.Name @ 0x38 size: 0x18 0000021ea3c7e780
[UContentFilter] ObjectProperty ShooterGame.ContentFilter.Icon @ 0x50 size: 0x8 0000021ea3d4c4a0
[UContentFilter] NameProperty ShooterGame.ContentFilter.ConfigFlagKey @ 0x58 size: 0xC 0000021ea3c7e800
[UContentFilter] BoolProperty ShooterGame.ContentFilter.ConfigFlagDefaultValue @ 0x64 size: 0x1 0000021ea3d4c540
[UContentFilter] StrProperty ShooterGame.ContentFilter.TelemetryName @ 0x68 size: 0x10 0000021ea3c7e880
[UContentFilter] ArrayProperty ShooterGame.ContentFilter.Criteria @ 0x78 size: 0x10 0000021ea3d4c680
[001162] Class ShooterGame.BaseContentFilterCriterion //size: 0x78, class UBaseContentFilterCriterion : public UObject {};
[UBaseContentFilterCriterion] TextProperty ShooterGame.BaseContentFilterCriterion.Name @ 0x30 size: 0x18 0000021ea3c7ff80
[UBaseContentFilterCriterion] ObjectProperty ShooterGame.BaseContentFilterCriterion.Icon @ 0x48 size: 0x8 0000021ea3d4bc80
[UBaseContentFilterCriterion] MulticastInlineDelegateProperty ShooterGame.BaseContentFilterCriterion.OnCriterionEnabled @ 0x50 size: 0x10 0000021ea3d4bd20
[UBaseContentFilterCriterion] MulticastInlineDelegateProperty ShooterGame.BaseContentFilterCriterion.OnCriterionChanged @ 0x60 size: 0x10 0000021ea3d4bdc0
[UBaseContentFilterCriterion] BoolProperty ShooterGame.BaseContentFilterCriterion.bEnabled @ 0x70 size: 0x1 0000021ea3d4be60
[UBaseContentFilterCriterion] BoolProperty ShooterGame.BaseContentFilterCriterion.bEnabledTransient @ 0x71 size: 0x1 0000021ea3d4bf00
[UBaseContentFilterCriterion] BoolProperty ShooterGame.BaseContentFilterCriterion.bHasTransientState @ 0x72 size: 0x1 0000021ea3d4bfa0
[001163] Class ShooterGame.ContentFilterFavoriteCriterion //size: 0x78, class UContentFilterFavoriteCriterion : public UBaseContentFilterCriterion {};
[001164] Class ShooterGame.ContentFilterNonFavoriteCriterion //size: 0x78, class UContentFilterNonFavoriteCriterion : public UBaseContentFilterCriterion {};
[001165] Class ShooterGame.SelectTierCriterion //size: 0x78, class USelectTierCriterion : public UBaseContentFilterCriterion {};
[001166] Class ShooterGame.DeluxeTierCriterion //size: 0x78, class UDeluxeTierCriterion : public UBaseContentFilterCriterion {};
[001167] Class ShooterGame.PremiumTierCriterion //size: 0x78, class UPremiumTierCriterion : public UBaseContentFilterCriterion {};
[001168] Class ShooterGame.UltraTierCriterion //size: 0x78, class UUltraTierCriterion : public UBaseContentFilterCriterion {};
[001169] Class ShooterGame.ExclusiveTierCriterion //size: 0x78, class UExclusiveTierCriterion : public UBaseContentFilterCriterion {};
[001170] Class ShooterGame.OwnedCriterion //size: 0x78, class UOwnedCriterion : public UBaseContentFilterCriterion {};
[001171] Class ShooterGame.NotOwnedCriterion //size: 0x78, class UNotOwnedCriterion : public UBaseContentFilterCriterion {};
[001172] Class ShooterGame.ContentFilterDialog //size: 0x2C8, class UContentFilterDialog : public UUserWidget {};
[001173] Class ShooterGame.ContentFilterUITelemetryManager //size: 0x60, class UContentFilterUITelemetryManager : public UObject {};
[UContentFilterUITelemetryManager] ObjectProperty ShooterGame.ContentFilterUITelemetryManager.RSOManager @ 0x40 size: 0x8 0000021ea3d4da80
[UContentFilterUITelemetryManager] ObjectProperty ShooterGame.ContentFilterUITelemetryManager.SessionManager @ 0x48 size: 0x8 0000021ea3d4db20
[UContentFilterUITelemetryManager] ObjectProperty ShooterGame.ContentFilterUITelemetryManager.TelemetryManager @ 0x50 size: 0x8 0000021ea3d4dbc0
[UContentFilterUITelemetryManager] ObjectProperty ShooterGame.ContentFilterUITelemetryManager.ConfigManager @ 0x58 size: 0x8 0000021ea3d4dc60
[001174] Class ShooterGame.ContentFilterViewController //size: 0x88, class UContentFilterViewController : public UObject {};
[UContentFilterViewController] MapProperty ShooterGame.ContentFilterViewController.ModelsById @ 0x30 size: 0x50 0000021ea355d6c0
[UContentFilterViewController] ObjectProperty ShooterGame.ContentFilterViewController.ConfigManager @ 0x80 size: 0x8 0000021ea3d4d760
[001175] Class ShooterGame.ContentFilterViewModel //size: 0x58, class UContentFilterViewModel : public UObject {};
[UContentFilterViewModel] ArrayProperty ShooterGame.ContentFilterViewModel.Filters @ 0x40 size: 0x10 0000021ea3d4cea0
[UContentFilterViewModel] BoolProperty ShooterGame.ContentFilterViewModel.bIsNew @ 0x50 size: 0x1 0000021ea3d4cf40
[001176] Class ShooterGame.ContentFilterWidget //size: 0x2C8, class UContentFilterWidget : public UUserWidget {};
[001177] Class ShooterGame.BaseHandle //size: 0x48, class UBaseHandle : public UObject {};
[UBaseHandle] ObjectProperty ShooterGame.BaseHandle.BaseDataAsset @ 0x30 size: 0x8 0000021ea3d4f560
[UBaseHandle] ObjectProperty ShooterGame.BaseHandle.BaseUIData @ 0x38 size: 0x8 0000021ea3d4f600
[UBaseHandle] ObjectProperty ShooterGame.BaseHandle.BaseInventoryModel @ 0x40 size: 0x8 0000021ea3d4f6a0
[001178] Class ShooterGame.EquippableSkinChromaHandle //size: 0x70, class UEquippableSkinChromaHandle : public UBaseHandle {};
[UEquippableSkinChromaHandle] ObjectProperty ShooterGame.EquippableSkinChromaHandle.DataAsset @ 0x48 size: 0x8 0000021ea3d4f240
[UEquippableSkinChromaHandle] ObjectProperty ShooterGame.EquippableSkinChromaHandle.UIData @ 0x50 size: 0x8 0000021ea3d4f2e0
[UEquippableSkinChromaHandle] ObjectProperty ShooterGame.EquippableSkinChromaHandle.InventoryModel @ 0x58 size: 0x8 0000021ea3d4f380
[UEquippableSkinChromaHandle] ObjectProperty ShooterGame.EquippableSkinChromaHandle.SidegradeModel @ 0x60 size: 0x8 0000021ea3d4f420
[UEquippableSkinChromaHandle] ObjectProperty ShooterGame.EquippableSkinChromaHandle.StreamedVideo @ 0x68 size: 0x8 0000021ea3d4f4c0
[001179] Class ShooterGame.EquippableSkinLevelHandle //size: 0x68, class UEquippableSkinLevelHandle : public UBaseHandle {};
[UEquippableSkinLevelHandle] ObjectProperty ShooterGame.EquippableSkinLevelHandle.DataAsset @ 0x48 size: 0x8 0000021ea3d4efc0
[UEquippableSkinLevelHandle] ObjectProperty ShooterGame.EquippableSkinLevelHandle.UIData @ 0x50 size: 0x8 0000021ea3d4f060
[UEquippableSkinLevelHandle] ObjectProperty ShooterGame.EquippableSkinLevelHandle.InventoryModel @ 0x58 size: 0x8 0000021ea3d4f100
[UEquippableSkinLevelHandle] ObjectProperty ShooterGame.EquippableSkinLevelHandle.StreamedVideo @ 0x60 size: 0x8 0000021ea3d4f1a0
[001180] Class ShooterGame.EquippableSkinHandle //size: 0x128, class UEquippableSkinHandle : public UBaseHandle {};
[UEquippableSkinHandle] ObjectProperty ShooterGame.EquippableSkinHandle.DataAsset @ 0x48 size: 0x8 0000021ea3d4e840
[UEquippableSkinHandle] ObjectProperty ShooterGame.EquippableSkinHandle.UIData @ 0x50 size: 0x8 0000021ea3d4e8e0
[UEquippableSkinHandle] ObjectProperty ShooterGame.EquippableSkinHandle.InventoryModel @ 0x58 size: 0x8 0000021ea3d4e980
[UEquippableSkinHandle] ObjectProperty ShooterGame.EquippableSkinHandle.EquippedChroma @ 0x60 size: 0x8 0000021ea3d4ea20
[UEquippableSkinHandle] ObjectProperty ShooterGame.EquippableSkinHandle.DefaultChroma @ 0x68 size: 0x8 0000021ea3d4eac0
[UEquippableSkinHandle] MapProperty ShooterGame.EquippableSkinHandle.Chromas @ 0x70 size: 0x50 0000021ea355d540
[UEquippableSkinHandle] MapProperty ShooterGame.EquippableSkinHandle.Levels @ 0xC0 size: 0x50 0000021ea355d600
[UEquippableSkinHandle] ObjectProperty ShooterGame.EquippableSkinHandle.Theme @ 0x110 size: 0x8 0000021ea3d4ede0
[UEquippableSkinHandle] ObjectProperty ShooterGame.EquippableSkinHandle.ContentTier @ 0x118 size: 0x8 0000021ea3d4ee80
[UEquippableSkinHandle] ObjectProperty ShooterGame.EquippableSkinHandle.Wallpaper @ 0x120 size: 0x8 0000021ea3d4ef20
[001181] Class ShooterGame.ThemeHandle //size: 0xA8, class UThemeHandle : public UBaseHandle {};
[UThemeHandle] ObjectProperty ShooterGame.ThemeHandle.DataAsset @ 0x48 size: 0x8 0000021ea3d4e5c0
[UThemeHandle] ObjectProperty ShooterGame.ThemeHandle.UIData @ 0x50 size: 0x8 0000021ea3d4e660
[UThemeHandle] MapProperty ShooterGame.ThemeHandle.Skins @ 0x58 size: 0x50 0000021ea355d480
[001182] Class ShooterGame.EquippableAttachmentHandle //size: 0x58, class UEquippableAttachmentHandle : public UBaseHandle {};
[UEquippableAttachmentHandle] ObjectProperty ShooterGame.EquippableAttachmentHandle.UIData @ 0x48 size: 0x8 0000021ea3d4e480
[UEquippableAttachmentHandle] ObjectProperty ShooterGame.EquippableAttachmentHandle.InventoryModel @ 0x50 size: 0x8 0000021ea3d4e520
[001183] Class ShooterGame.EquippableHandle //size: 0x110, class UEquippableHandle : public UBaseHandle {};
[UEquippableHandle] ObjectProperty ShooterGame.EquippableHandle.DataAsset @ 0x48 size: 0x8 0000021ea3d4fba0
[UEquippableHandle] ObjectProperty ShooterGame.EquippableHandle.UIData @ 0x50 size: 0x8 0000021ea3d4fc40
[UEquippableHandle] ObjectProperty ShooterGame.EquippableHandle.InventoryModel @ 0x58 size: 0x8 0000021ea3d4fce0
[UEquippableHandle] MapProperty ShooterGame.EquippableHandle.Attachments @ 0x60 size: 0x50 0000021ea355d300
[UEquippableHandle] MapProperty ShooterGame.EquippableHandle.Skins @ 0xB0 size: 0x50 0000021ea355d3c0
[UEquippableHandle] ObjectProperty ShooterGame.EquippableHandle.EquippedSkin @ 0x100 size: 0x8 0000021ea3d4e340
[UEquippableHandle] ObjectProperty ShooterGame.EquippableHandle.EquippedCharmInstance @ 0x108 size: 0x8 0000021ea3d4e3e0
[001184] Class ShooterGame.SprayLevelHandle //size: 0x68, class USprayLevelHandle : public UBaseHandle {};
[USprayLevelHandle] ObjectProperty ShooterGame.SprayLevelHandle.DataAsset @ 0x48 size: 0x8 0000021ea3d4f920
[USprayLevelHandle] ObjectProperty ShooterGame.SprayLevelHandle.UIData @ 0x50 size: 0x8 0000021ea3d4f9c0
[USprayLevelHandle] ObjectProperty ShooterGame.SprayLevelHandle.InventoryModel @ 0x58 size: 0x8 0000021ea3d4fa60
[USprayLevelHandle] ObjectProperty ShooterGame.SprayLevelHandle.SprayActor @ 0x60 size: 0x8 0000021ea3d4fb00
[001185] Class ShooterGame.SprayHandle //size: 0xB0, class USprayHandle : public UBaseHandle {};
[USprayHandle] ObjectProperty ShooterGame.SprayHandle.DataAsset @ 0x48 size: 0x8 0000021ea3d61320
[USprayHandle] ObjectProperty ShooterGame.SprayHandle.UIData @ 0x50 size: 0x8 0000021ea3d613c0
[USprayHandle] ObjectProperty ShooterGame.SprayHandle.InventoryModel @ 0x58 size: 0x8 0000021ea3d61460
[USprayHandle] MapProperty ShooterGame.SprayHandle.Levels @ 0x60 size: 0x50 0000021ea355d240
[001186] Class ShooterGame.SprayEquipSlotHandle //size: 0x68, class USprayEquipSlotHandle : public UBaseHandle {};
[USprayEquipSlotHandle] ObjectProperty ShooterGame.SprayEquipSlotHandle.DataAsset @ 0x48 size: 0x8 0000021ea3d610a0
[USprayEquipSlotHandle] ObjectProperty ShooterGame.SprayEquipSlotHandle.UIData @ 0x50 size: 0x8 0000021ea3d61140
[USprayEquipSlotHandle] ObjectProperty ShooterGame.SprayEquipSlotHandle.InventoryModel @ 0x58 size: 0x8 0000021ea3d611e0
[USprayEquipSlotHandle] ObjectProperty ShooterGame.SprayEquipSlotHandle.EquippedSpray @ 0x60 size: 0x8 0000021ea3d61280
[001187] Class ShooterGame.CharacterRoleHandle //size: 0x50, class UCharacterRoleHandle : public UBaseHandle {};
[UCharacterRoleHandle] ObjectProperty ShooterGame.CharacterRoleHandle.UIData @ 0x48 size: 0x8 0000021ea3d61000
[001188] Class ShooterGame.CharacterHandle //size: 0x80, class UCharacterHandle : public UBaseHandle {};
[UCharacterHandle] ObjectProperty ShooterGame.CharacterHandle.DataAsset @ 0x48 size: 0x8 0000021ea3d60ba0
[UCharacterHandle] ObjectProperty ShooterGame.CharacterHandle.UIData @ 0x50 size: 0x8 0000021ea3d60c40
[UCharacterHandle] ObjectProperty ShooterGame.CharacterHandle.Role @ 0x58 size: 0x8 0000021ea3d60ce0
[UCharacterHandle] ObjectProperty ShooterGame.CharacterHandle.Contract @ 0x60 size: 0x8 0000021ea3d60d80
[UCharacterHandle] ObjectProperty ShooterGame.CharacterHandle.FullPortrait @ 0x68 size: 0x8 0000021ea3d60e20
[UCharacterHandle] ObjectProperty ShooterGame.CharacterHandle.CharacterBackground @ 0x70 size: 0x8 0000021ea3d60ec0
[UCharacterHandle] ObjectProperty ShooterGame.CharacterHandle.InventoryModel @ 0x78 size: 0x8 0000021ea3d60f60
[001189] Class ShooterGame.CurrencyHandle //size: 0x60, class UCurrencyHandle : public UBaseHandle {};
[UCurrencyHandle] ObjectProperty ShooterGame.CurrencyHandle.DataAsset @ 0x48 size: 0x8 0000021ea3d609c0
[UCurrencyHandle] ObjectProperty ShooterGame.CurrencyHandle.UIData @ 0x50 size: 0x8 0000021ea3d60a60
[UCurrencyHandle] ObjectProperty ShooterGame.CurrencyHandle.InventoryModel @ 0x58 size: 0x8 0000021ea3d60b00
[001190] Class ShooterGame.JuiceBoxHandle //size: 0x60, class UJuiceBoxHandle : public UBaseHandle {};
[UJuiceBoxHandle] ObjectProperty ShooterGame.JuiceBoxHandle.DataAsset @ 0x48 size: 0x8 0000021ea3d607e0
[UJuiceBoxHandle] ObjectProperty ShooterGame.JuiceBoxHandle.UIData @ 0x50 size: 0x8 0000021ea3d60880
[UJuiceBoxHandle] ObjectProperty ShooterGame.JuiceBoxHandle.InventoryModel @ 0x58 size: 0x8 0000021ea3d60920
[001191] Class ShooterGame.MapHandle //size: 0x58, class UMapHandle : public UBaseHandle {};
[UMapHandle] ObjectProperty ShooterGame.MapHandle.DataAsset @ 0x48 size: 0x8 0000021ea3d606a0
[UMapHandle] ObjectProperty ShooterGame.MapHandle.UIData @ 0x50 size: 0x8 0000021ea3d60740
[001192] Class ShooterGame.GameModeHandle //size: 0x58, class UGameModeHandle : public UBaseHandle {};
[UGameModeHandle] ObjectProperty ShooterGame.GameModeHandle.DataAsset @ 0x48 size: 0x8 0000021ea3d60560
[UGameModeHandle] ObjectProperty ShooterGame.GameModeHandle.UIData @ 0x50 size: 0x8 0000021ea3d60600
[001193] Class ShooterGame.MatchmakingQueueHandle //size: 0x58, class UMatchmakingQueueHandle : public UBaseHandle {};
[UMatchmakingQueueHandle] ObjectProperty ShooterGame.MatchmakingQueueHandle.DataAsset @ 0x48 size: 0x8 0000021ea3d60420
[UMatchmakingQueueHandle] ObjectProperty ShooterGame.MatchmakingQueueHandle.UIData @ 0x50 size: 0x8 0000021ea3d604c0
[001194] Class ShooterGame.EquippableCharmHandle //size: 0xB0, class UEquippableCharmHandle : public UBaseHandle {};
[UEquippableCharmHandle] ObjectProperty ShooterGame.EquippableCharmHandle.DataAsset @ 0x48 size: 0x8 0000021ea3d60100
[UEquippableCharmHandle] ObjectProperty ShooterGame.EquippableCharmHandle.UIData @ 0x50 size: 0x8 0000021ea3d601a0
[UEquippableCharmHandle] ObjectProperty ShooterGame.EquippableCharmHandle.InventoryModel @ 0x58 size: 0x8 0000021ea3d60240
[UEquippableCharmHandle] MapProperty ShooterGame.EquippableCharmHandle.Levels @ 0x60 size: 0x50 0000021ea355d180
[001195] Class ShooterGame.EquippableCharmLevelHandle //size: 0x60, class UEquippableCharmLevelHandle : public UBaseHandle {};
[UEquippableCharmLevelHandle] ObjectProperty ShooterGame.EquippableCharmLevelHandle.DataAsset @ 0x48 size: 0x8 0000021ea3d62860
[UEquippableCharmLevelHandle] ObjectProperty ShooterGame.EquippableCharmLevelHandle.UIData @ 0x50 size: 0x8 0000021ea3d62900
[UEquippableCharmLevelHandle] ObjectProperty ShooterGame.EquippableCharmLevelHandle.InventoryModel @ 0x58 size: 0x8 0000021ea3d60060
[001196] Class ShooterGame.EquippableCharmInstanceHandle //size: 0x70, class UEquippableCharmInstanceHandle : public UBaseHandle {};
[UEquippableCharmInstanceHandle] StructProperty ShooterGame.EquippableCharmInstanceHandle.InstanceID @ 0x48 size: 0x10 0000021ea3d625e0
[UEquippableCharmInstanceHandle] ObjectProperty ShooterGame.EquippableCharmInstanceHandle.InventoryModel @ 0x58 size: 0x8 0000021ea3d62680
[UEquippableCharmInstanceHandle] ObjectProperty ShooterGame.EquippableCharmInstanceHandle.CharmHandle @ 0x60 size: 0x8 0000021ea3d62720
[UEquippableCharmInstanceHandle] ObjectProperty ShooterGame.EquippableCharmInstanceHandle.CurrentLevelHandle @ 0x68 size: 0x8 0000021ea3d627c0
[001197] Class ShooterGame.PlayerCardHandle //size: 0x90, class UPlayerCardHandle : public UBaseHandle {};
[UPlayerCardHandle] ObjectProperty ShooterGame.PlayerCardHandle.DataAsset @ 0x48 size: 0x8 0000021ea3d62040
[UPlayerCardHandle] ObjectProperty ShooterGame.PlayerCardHandle.UIData @ 0x50 size: 0x8 0000021ea3d620e0
[UPlayerCardHandle] ObjectProperty ShooterGame.PlayerCardHandle.InventoryModel @ 0x58 size: 0x8 0000021ea3d62180
[UPlayerCardHandle] ObjectProperty ShooterGame.PlayerCardHandle.LargeArt @ 0x60 size: 0x8 0000021ea3d62220
[UPlayerCardHandle] ObjectProperty ShooterGame.PlayerCardHandle.WideArt @ 0x68 size: 0x8 0000021ea3d622c0
[UPlayerCardHandle] ObjectProperty ShooterGame.PlayerCardHandle.SmallArt @ 0x70 size: 0x8 0000021ea3d62360
[UPlayerCardHandle] ObjectProperty ShooterGame.PlayerCardHandle.LargeMaterialInterface @ 0x78 size: 0x8 0000021ea3d62400
[UPlayerCardHandle] ObjectProperty ShooterGame.PlayerCardHandle.WideMaterialInterface @ 0x80 size: 0x8 0000021ea3d624a0
[UPlayerCardHandle] ObjectProperty ShooterGame.PlayerCardHandle.SmallMaterialInterface @ 0x88 size: 0x8 0000021ea3d62540
[001198] Class ShooterGame.StorefrontItemHandle //size: 0x58, class UStorefrontItemHandle : public UBaseHandle {};
[UStorefrontItemHandle] ObjectProperty ShooterGame.StorefrontItemHandle.DataAsset @ 0x48 size: 0x8 0000021ea3d61f00
[UStorefrontItemHandle] ObjectProperty ShooterGame.StorefrontItemHandle.UIData @ 0x50 size: 0x8 0000021ea3d61fa0
[001199] Class ShooterGame.ObjectiveHandle //size: 0x58, class UObjectiveHandle : public UBaseHandle {};
[UObjectiveHandle] ObjectProperty ShooterGame.ObjectiveHandle.DataAsset @ 0x48 size: 0x8 0000021ea3d61dc0
[UObjectiveHandle] ObjectProperty ShooterGame.ObjectiveHandle.UIData @ 0x50 size: 0x8 0000021ea3d61e60
[001200] Class ShooterGame.MissionHandle //size: 0xA8, class UMissionHandle : public UBaseHandle {};
[UMissionHandle] ObjectProperty ShooterGame.MissionHandle.DataAsset @ 0x48 size: 0x8 0000021ea3d61b40
[UMissionHandle] ObjectProperty ShooterGame.MissionHandle.UIData @ 0x50 size: 0x8 0000021ea3d61be0
[UMissionHandle] MapProperty ShooterGame.MissionHandle.Objectives @ 0x58 size: 0x50 0000021ea355d0c0
[001201] Class ShooterGame.ArmorHandle //size: 0x58, class UArmorHandle : public UBaseHandle {};
[UArmorHandle] ObjectProperty ShooterGame.ArmorHandle.DataAsset @ 0x48 size: 0x8 0000021ea3d61a00
[UArmorHandle] ObjectProperty ShooterGame.ArmorHandle.UIData @ 0x50 size: 0x8 0000021ea3d61aa0
[001202] Class ShooterGame.PlayerTitleHandle //size: 0x60, class UPlayerTitleHandle : public UBaseHandle {};
[UPlayerTitleHandle] ObjectProperty ShooterGame.PlayerTitleHandle.DataAsset @ 0x48 size: 0x8 0000021ea3d61820
[UPlayerTitleHandle] ObjectProperty ShooterGame.PlayerTitleHandle.UIData @ 0x50 size: 0x8 0000021ea3d618c0
[UPlayerTitleHandle] ObjectProperty ShooterGame.PlayerTitleHandle.InventoryModel @ 0x58 size: 0x8 0000021ea3d61960
[001203] Class ShooterGame.ContractV2Handle //size: 0x58, class UContractV2Handle : public UBaseHandle {};
[UContractV2Handle] ObjectProperty ShooterGame.ContractV2Handle.DataAsset @ 0x48 size: 0x8 0000021ea3d616e0
[UContractV2Handle] ObjectProperty ShooterGame.ContractV2Handle.UIData @ 0x50 size: 0x8 0000021ea3d61780
[001204] Class ShooterGame.ContentTierHandle //size: 0x58, class UContentTierHandle : public UBaseHandle {};
[UContentTierHandle] ObjectProperty ShooterGame.ContentTierHandle.DataAsset @ 0x48 size: 0x8 0000021ea3d615a0
[UContentTierHandle] ObjectProperty ShooterGame.ContentTierHandle.UIData @ 0x50 size: 0x8 0000021ea3d61640
[001205] Class ShooterGame.ActRankBorderHandle //size: 0x58, class UActRankBorderHandle : public UBaseHandle {};
[UActRankBorderHandle] ObjectProperty ShooterGame.ActRankBorderHandle.DataAsset @ 0x48 size: 0x8 0000021ea3d63da0
[UActRankBorderHandle] ObjectProperty ShooterGame.ActRankBorderHandle.UIData @ 0x50 size: 0x8 0000021ea3d61500
[001206] Class ShooterGame.SubscriptionHandle //size: 0x58, class USubscriptionHandle : public UBaseHandle {};
[USubscriptionHandle] ObjectProperty ShooterGame.SubscriptionHandle.DataAsset @ 0x48 size: 0x8 0000021ea3d63c60
[USubscriptionHandle] ObjectProperty ShooterGame.SubscriptionHandle.UIData @ 0x50 size: 0x8 0000021ea3d63d00
[001207] Class ShooterGame.SeasonHandle //size: 0x60, class USeasonHandle : public UBaseHandle {};
[USeasonHandle] ObjectProperty ShooterGame.SeasonHandle.DataAsset @ 0x48 size: 0x8 0000021ea3d63a80
[USeasonHandle] ObjectProperty ShooterGame.SeasonHandle.ParentSeasonHandle @ 0x50 size: 0x8 0000021ea3d63b20
[USeasonHandle] ObjectProperty ShooterGame.SeasonHandle.UIData @ 0x58 size: 0x8 0000021ea3d63bc0
[001208] Class ShooterGame.CompetitiveSeasonHandle //size: 0xB0, class UCompetitiveSeasonHandle : public UBaseHandle {};
[UCompetitiveSeasonHandle] ObjectProperty ShooterGame.CompetitiveSeasonHandle.DataAsset @ 0x48 size: 0x8 0000021ea3d63760
[UCompetitiveSeasonHandle] ObjectProperty ShooterGame.CompetitiveSeasonHandle.Season @ 0x50 size: 0x8 0000021ea3d63800
[UCompetitiveSeasonHandle] ObjectProperty ShooterGame.CompetitiveSeasonHandle.UIData @ 0x58 size: 0x8 0000021ea3d638a0
[UCompetitiveSeasonHandle] MapProperty ShooterGame.CompetitiveSeasonHandle.Borders @ 0x60 size: 0x50 0000021ea355d000
[001209] Class ShooterGame.PremierSeasonHandle //size: 0x68, class UPremierSeasonHandle : public UBaseHandle {};
[UPremierSeasonHandle] ObjectProperty ShooterGame.PremierSeasonHandle.DataAsset @ 0x48 size: 0x8 0000021ea3d634e0
[UPremierSeasonHandle] ObjectProperty ShooterGame.PremierSeasonHandle.CompetitiveSeason @ 0x50 size: 0x8 0000021ea3d63580
[UPremierSeasonHandle] ObjectProperty ShooterGame.PremierSeasonHandle.Season @ 0x58 size: 0x8 0000021ea3d63620
[UPremierSeasonHandle] ObjectProperty ShooterGame.PremierSeasonHandle.UIData @ 0x60 size: 0x8 0000021ea3d636c0
[001210] Class ShooterGame.LevelBorderHandle //size: 0x60, class ULevelBorderHandle : public UBaseHandle {};
[ULevelBorderHandle] ObjectProperty ShooterGame.LevelBorderHandle.DataAsset @ 0x48 size: 0x8 0000021ea3d63300
[ULevelBorderHandle] ObjectProperty ShooterGame.LevelBorderHandle.UIData @ 0x50 size: 0x8 0000021ea3d633a0
[ULevelBorderHandle] ObjectProperty ShooterGame.LevelBorderHandle.InventoryModel @ 0x58 size: 0x8 0000021ea3d63440
[001211] Class ShooterGame.EventHandle //size: 0x60, class UEventHandle : public UBaseHandle {};
[UEventHandle] ObjectProperty ShooterGame.EventHandle.DataAsset @ 0x48 size: 0x8 0000021ea3d63120
[UEventHandle] ObjectProperty ShooterGame.EventHandle.UIData @ 0x50 size: 0x8 0000021ea3d631c0
[UEventHandle] ObjectProperty ShooterGame.EventHandle.EventModel @ 0x58 size: 0x8 0000021ea3d63260
[001212] Class ShooterGame.TournamentsTeamIconHandle //size: 0x58, class UTournamentsTeamIconHandle : public UBaseHandle {};
[UTournamentsTeamIconHandle] ObjectProperty ShooterGame.TournamentsTeamIconHandle.DataAsset @ 0x48 size: 0x8 0000021ea3d62fe0
[UTournamentsTeamIconHandle] ObjectProperty ShooterGame.TournamentsTeamIconHandle.UIData @ 0x50 size: 0x8 0000021ea3d63080
[001213] Class ShooterGame.MassRewardsCeremonyHandle //size: 0x58, class UMassRewardsCeremonyHandle : public UBaseHandle {};
[UMassRewardsCeremonyHandle] ObjectProperty ShooterGame.MassRewardsCeremonyHandle.DataAsset @ 0x48 size: 0x8 0000021ea3d62ea0
[UMassRewardsCeremonyHandle] ObjectProperty ShooterGame.MassRewardsCeremonyHandle.UIData @ 0x50 size: 0x8 0000021ea3d62f40
[001214] Class ShooterGame.ContentIndex //size: 0xF10, class UContentIndex : public UActorComponent {};
[UContentIndex] BoolProperty ShooterGame.ContentIndex.bContentInitialized @ 0xE8 size: 0x1 0000021ea3d68a80
[UContentIndex] MapProperty ShooterGame.ContentIndex.Equippables @ 0xF0 size: 0x50 0000021ea355dfc0
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToEquippableSkin @ 0x140 size: 0x50 0000021ea355e080
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToEquippableSkinLevel @ 0x190 size: 0x50 0000021ea355e140
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToEquippableAttachment @ 0x1E0 size: 0x50 0000021ea355e200
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToEquippableSkinChroma @ 0x230 size: 0x50 0000021ea355e2c0
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToTheme @ 0x280 size: 0x50 0000021ea355e380
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToSocket @ 0x2D0 size: 0x50 0000021ea355e440
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToCharacter @ 0x320 size: 0x50 0000021ea355e500
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToCharacterRole @ 0x370 size: 0x50 0000021ea355e5c0
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToSpray @ 0x3C0 size: 0x50 0000021ea355e680
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToSprayLevel @ 0x410 size: 0x50 0000021ea355e740
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToSprayEquipSlot @ 0x460 size: 0x50 0000021ea355e800
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToMap @ 0x4B0 size: 0x50 0000021ea355e8c0
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToGameMode @ 0x500 size: 0x50 0000021ea355e980
[UContentIndex] MapProperty ShooterGame.ContentIndex.ShooterGameModeToGameModeData @ 0x550 size: 0x50 0000021ea355ea40
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToEquippableCharm @ 0x5A0 size: 0x50 0000021ea355eb00
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToEquippableCharmLevel @ 0x5F0 size: 0x50 0000021ea355ebc0
[UContentIndex] MapProperty ShooterGame.ContentIndex.CharacterDeveloperNameToServiceId @ 0x640 size: 0x50 0000021ea355ec80
[UContentIndex] MapProperty ShooterGame.ContentIndex.CharacterShippingNameToServiceId @ 0x690 size: 0x50 0000021ea355ed40
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToCurrency @ 0x6E0 size: 0x50 0000021ea355ee00
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToJuiceBox @ 0x730 size: 0x50 0000021ea355eec0
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToPlayerCard @ 0x780 size: 0x50 0000021ea355ef80
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToMission @ 0x7D0 size: 0x50 0000021ea355f040
[UContentIndex] MapProperty ShooterGame.ContentIndex.MissionActorToMission @ 0x820 size: 0x50 0000021ea355f100
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToObjective @ 0x870 size: 0x50 0000021ea355f1c0
[UContentIndex] MapProperty ShooterGame.ContentIndex.ObjectiveComponentToObjective @ 0x8C0 size: 0x50 0000021ea355f280
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToStorefrontItem @ 0x910 size: 0x50 0000021ea355f340
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToArmor @ 0x960 size: 0x50 0000021ea355f400
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToPlayerTitle @ 0x9B0 size: 0x50 0000021ea355f4c0
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToContractV2 @ 0xA00 size: 0x50 0000021ea355f580
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToContentTier @ 0xA50 size: 0x50 0000021ea355f640
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToSeason @ 0xAA0 size: 0x50 0000021ea355f700
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToCompetitiveSeason @ 0xAF0 size: 0x50 0000021ea355c640
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToPremierSeason @ 0xB40 size: 0x50 0000021ea355c700
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToActRankBorder @ 0xB90 size: 0x50 0000021ea355c7c0
[UContentIndex] ArrayProperty ShooterGame.ContentIndex.LevelToBorder @ 0xBE0 size: 0x10 0000021ea3d663c0
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToStreamedVideo @ 0xBF0 size: 0x50 0000021ea355c880
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToMatchmakingQueue @ 0xC40 size: 0x50 0000021ea355c940
[UContentIndex] MapProperty ShooterGame.ContentIndex.QueueIdToMatchmakingQueue @ 0xC90 size: 0x50 0000021ea355ca00
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToLevelBorder @ 0xCE0 size: 0x50 0000021ea355cac0
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToEvent @ 0xD30 size: 0x50 0000021ea355cb80
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToTournamentsTeamIcon @ 0xD80 size: 0x50 0000021ea355cc40
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToMassRewardsCeremony @ 0xDD0 size: 0x50 0000021ea355cd00
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToSubscription @ 0xE20 size: 0x50 0000021ea355cdc0
[UContentIndex] MapProperty ShooterGame.ContentIndex.ServiceIdToArchive @ 0xE70 size: 0x50 0000021ea355ce80
[UContentIndex] MapProperty ShooterGame.ContentIndex.EntitlementTypeIDToSubscription @ 0xEC0 size: 0x50 0000021ea355cf40
[001215] Class ShooterGame.ContentIndexManager //size: 0x88, class UContentIndexManager : public UInitSystem {};
[UContentIndexManager] ObjectProperty ShooterGame.ContentIndexManager.ContentIndex @ 0x80 size: 0x8 0000021ea3d68760
[001216] Class ShooterGame.ContentItemsView //size: 0x2E0, class UContentItemsView : public UDesignableUserWidget {};
[UContentItemsView] ClassProperty ShooterGame.ContentItemsView.EntryWidgetClass @ 0x2C8 size: 0x8 0000021ea3d68580
[UContentItemsView] ObjectProperty ShooterGame.ContentItemsView.MutableEntryTileView @ 0x2D0 size: 0x8 0000021ea3d68620
[UContentItemsView] ObjectProperty ShooterGame.ContentItemsView.ItemsViewOverlay @ 0x2D8 size: 0x8 0000021ea3d686c0
[001217] Class ShooterGame.ContentLibrary //size: 0x30, class UContentLibrary : public UBlueprintFunctionLibrary {};
[001218] Class ShooterGame.ContentManager //size: 0x298, class UContentManager : public UInitSystem {};
[UContentManager] MulticastInlineDelegateProperty ShooterGame.ContentManager.ContentUpdatedCallback @ 0x80 size: 0x10 0000021ea3d975e0
[UContentManager] ObjectProperty ShooterGame.ContentManager.RSOManager @ 0xC8 size: 0x8 0000021ea3d97680
[UContentManager] ObjectProperty ShooterGame.ContentManager.ContentService @ 0xD0 size: 0x8 0000021ea3d97720
[UContentManager] ObjectProperty ShooterGame.ContentManager.ConfigManager @ 0xD8 size: 0x8 0000021ea3d977c0
[UContentManager] ObjectProperty ShooterGame.ContentManager.ContentIndex @ 0xE0 size: 0x8 0000021ea3d97860
[UContentManager] ObjectProperty ShooterGame.ContentManager.PlatformSessionManager @ 0xE8 size: 0x8 0000021ea3d97900
[UContentManager] MapProperty ShooterGame.ContentManager.ActiveSeasons @ 0x180 size: 0x50 0000021ea355ff40
[UContentManager] MapProperty ShooterGame.ContentManager.SeasonEndTimes @ 0x1D0 size: 0x50 0000021ea355df00
[UContentManager] SetProperty ShooterGame.ContentManager.ActiveEvents @ 0x220 size: 0x50 0000021ea3d95420
[001219] Class ShooterGame.ContentService //size: 0x38, class UContentService : public UObject {};
[UContentService] ObjectProperty ShooterGame.ContentService.ConfigManager @ 0x30 size: 0x8 0000021ea3d97540
[001220] Class ShooterGame.ContentTierUIData //size: 0xD0, class UContentTierUIData : public UBaseContentUIData {};
[UContentTierUIData] StructProperty ShooterGame.ContentTierUIData.HighlightColor @ 0x90 size: 0x28 0000021ea3d974a0
[UContentTierUIData] TextProperty ShooterGame.ContentTierUIData.DisplayNameAbbreviatedAllCaps @ 0xB8 size: 0x18 0000021ea3d70b00
[001221] Class ShooterGame.ContentTierDataAsset //size: 0x90, class UContentTierDataAsset : public UAresBasePrimaryDataAsset {};
[UContentTierDataAsset] SoftClassProperty ShooterGame.ContentTierDataAsset.UIData @ 0x50 size: 0x30 0000021ea3d97400
[UContentTierDataAsset] IntProperty ShooterGame.ContentTierDataAsset.TierRank @ 0x80 size: 0x4 0000021ea3d70980
[UContentTierDataAsset] IntProperty ShooterGame.ContentTierDataAsset.JuiceValue @ 0x84 size: 0x4 0000021ea3d70a00
[UContentTierDataAsset] IntProperty ShooterGame.ContentTierDataAsset.JuiceCost @ 0x88 size: 0x4 0000021ea3d70a80
[001222] Class ShooterGame.ContractUIData //size: 0x90, class UContractUIData : public UBaseContentUIData {};
[001223] Class ShooterGame.ContractDataAssetV2Content //size: 0x30, class UContractDataAssetV2Content : public UObject {};
[001224] Class ShooterGame.ContractDataAssetV2ContentNPE //size: 0x40, class UContractDataAssetV2ContentNPE : public UContractDataAssetV2Content {};
[UContractDataAssetV2ContentNPE] ArrayProperty ShooterGame.ContractDataAssetV2ContentNPE.Chapters @ 0x30 size: 0x10 0000021ea3d97360
[001225] Class ShooterGame.ContractDataAssetV2ContentCharacter //size: 0x70, class UContractDataAssetV2ContentCharacter : public UContractDataAssetV2Content {};
[UContractDataAssetV2ContentCharacter] SoftClassProperty ShooterGame.ContractDataAssetV2ContentCharacter.RelatedCharacter @ 0x30 size: 0x30 0000021ea3d970e0
[UContractDataAssetV2ContentCharacter] ArrayProperty ShooterGame.ContractDataAssetV2ContentCharacter.Chapters @ 0x60 size: 0x10 0000021ea3d97220
[001226] Class ShooterGame.ContractDataAssetV2ContentBattlepass //size: 0x88, class UContractDataAssetV2ContentBattlepass : public UContractDataAssetV2Content {};
[UContractDataAssetV2ContentBattlepass] SoftClassProperty ShooterGame.ContractDataAssetV2ContentBattlepass.Season @ 0x30 size: 0x30 0000021ea3d96e60
[UContractDataAssetV2ContentBattlepass] StructProperty ShooterGame.ContractDataAssetV2ContentBattlepass.PremiumRewardScheduleID @ 0x60 size: 0x10 0000021ea3d96f00
[UContractDataAssetV2ContentBattlepass] UInt64Property ShooterGame.ContractDataAssetV2ContentBattlepass.PremiumVPCost @ 0x70 size: 0x8 0000021ea3d70900
[UContractDataAssetV2ContentBattlepass] ArrayProperty ShooterGame.ContractDataAssetV2ContentBattlepass.Chapters @ 0x78 size: 0x10 0000021ea3d97040
[001227] Class ShooterGame.ContractDataAssetV2ContentEventPass //size: 0x70, class UContractDataAssetV2ContentEventPass : public UContractDataAssetV2Content {};
[UContractDataAssetV2ContentEventPass] SoftClassProperty ShooterGame.ContractDataAssetV2ContentEventPass.Event @ 0x30 size: 0x30 0000021ea3d96c80
[UContractDataAssetV2ContentEventPass] ArrayProperty ShooterGame.ContractDataAssetV2ContentEventPass.Chapters @ 0x60 size: 0x10 0000021ea3d96dc0
[001228] Class ShooterGame.ContractDataAssetV2ContentAccord //size: 0x40, class UContractDataAssetV2ContentAccord : public UContractDataAssetV2Content {};
[UContractDataAssetV2ContentAccord] ArrayProperty ShooterGame.ContractDataAssetV2ContentAccord.MedalThresholds @ 0x30 size: 0x10 0000021ea3d96be0
[001229] Class ShooterGame.ContractDataAssetV2 //size: 0xD0, class UContractDataAssetV2 : public UAresBasePrimaryDataAsset {};
[UContractDataAssetV2] SoftClassProperty ShooterGame.ContractDataAssetV2.UIData @ 0x50 size: 0x30 0000021ea3d96780
[UContractDataAssetV2] BoolProperty ShooterGame.ContractDataAssetV2.bShipIt @ 0x80 size: 0x1 0000021ea3d96820
[UContractDataAssetV2] StructProperty ShooterGame.ContractDataAssetV2.FreeRewardScheduleID @ 0x84 size: 0x10 0000021ea3d968c0
[UContractDataAssetV2] ObjectProperty ShooterGame.ContractDataAssetV2.Content @ 0x98 size: 0x8 0000021ea3d96960
[UContractDataAssetV2] SoftClassProperty ShooterGame.ContractDataAssetV2.EOGWidget @ 0xA0 size: 0x30 0000021ea3d96a00
[001230] Class ShooterGame.ContractDefinitionsManager //size: 0xD8, class UContractDefinitionsManager : public UInitSystem {};
[UContractDefinitionsManager] BoolProperty ShooterGame.ContractDefinitionsManager.bInitialized @ 0x80 size: 0x1 0000021ea3d98580
[UContractDefinitionsManager] ObjectProperty ShooterGame.ContractDefinitionsManager.RSOManager @ 0x88 size: 0x8 0000021ea3d98620
[UContractDefinitionsManager] ObjectProperty ShooterGame.ContractDefinitionsManager.RewardGrantModelFactory @ 0x90 size: 0x8 0000021ea3d986c0
[UContractDefinitionsManager] ObjectProperty ShooterGame.ContractDefinitionsManager.ContractDefinitionsService @ 0x98 size: 0x8 0000021ea3d98760
[UContractDefinitionsManager] ObjectProperty ShooterGame.ContractDefinitionsManager.ContentIndex @ 0xA0 size: 0x8 0000021ea3d98800
[UContractDefinitionsManager] ObjectProperty ShooterGame.ContractDefinitionsManager.ContractDefinitionsModel @ 0xA8 size: 0x8 0000021ea3d988a0
[UContractDefinitionsManager] ObjectProperty ShooterGame.ContractDefinitionsManager.AresClientEvents @ 0xB0 size: 0x8 0000021ea3d98940
[UContractDefinitionsManager] ObjectProperty ShooterGame.ContractDefinitionsManager.ConfigManager @ 0xB8 size: 0x8 0000021ea3d989e0
[001231] Class ShooterGame.ItemProgressionDefinitionLevelModel //size: 0x50, class UItemProgressionDefinitionLevelModel : public UObject {};
[UItemProgressionDefinitionLevelModel] IntProperty ShooterGame.ItemProgressionDefinitionLevelModel.LevelNumber @ 0x30 size: 0x4 0000021ea3d70500
[UItemProgressionDefinitionLevelModel] StructProperty ShooterGame.ItemProgressionDefinitionLevelModel.UpgradeCurrencyID @ 0x34 size: 0x10 0000021ea3d98300
[UItemProgressionDefinitionLevelModel] IntProperty ShooterGame.ItemProgressionDefinitionLevelModel.Cost @ 0x44 size: 0x4 0000021ea3d70580
[UItemProgressionDefinitionLevelModel] ObjectProperty ShooterGame.ItemProgressionDefinitionLevelModel.Reward @ 0x48 size: 0x8 0000021ea3d983a0
[001232] Class ShooterGame.SidegradeModel //size: 0x80, class USidegradeModel : public UObject {};
[USidegradeModel] StructProperty ShooterGame.SidegradeModel.OptionID @ 0x30 size: 0x10 0000021ea3d9a2e0
[USidegradeModel] StructProperty ShooterGame.SidegradeModel.SidegradeID @ 0x40 size: 0x10 0000021ea3d9a380
[USidegradeModel] ArrayProperty ShooterGame.SidegradeModel.RequiredEntitlements @ 0x50 size: 0x10 0000021ea3d9a4c0
[USidegradeModel] StructProperty ShooterGame.SidegradeModel.Costs @ 0x60 size: 0x10 0000021ea3d97c20
[USidegradeModel] ObjectProperty ShooterGame.SidegradeModel.PurchaseCurrency @ 0x70 size: 0x8 0000021ea3d97cc0
[USidegradeModel] ObjectProperty ShooterGame.SidegradeModel.Reward @ 0x78 size: 0x8 0000021ea3d97d60
[001233] Class ShooterGame.ItemProgressionDefinitionModel //size: 0xA0, class UItemProgressionDefinitionModel : public UObject {};
[UItemProgressionDefinitionModel] StructProperty ShooterGame.ItemProgressionDefinitionModel.ID @ 0x30 size: 0x10 0000021ea3d998e0
[UItemProgressionDefinitionModel] StructProperty ShooterGame.ItemProgressionDefinitionModel.Item @ 0x40 size: 0x20 0000021ea3d99980
[UItemProgressionDefinitionModel] StructProperty ShooterGame.ItemProgressionDefinitionModel.RequiredEntitlement @ 0x60 size: 0x20 0000021ea3d99a20
[UItemProgressionDefinitionModel] ArrayProperty ShooterGame.ItemProgressionDefinitionModel.Levels @ 0x80 size: 0x10 0000021ea3d99b60
[UItemProgressionDefinitionModel] ArrayProperty ShooterGame.ItemProgressionDefinitionModel.Sidegrades @ 0x90 size: 0x10 0000021ea3d99ca0
[001234] Class ShooterGame.ContractDefinitionsModel //size: 0x40, class UContractDefinitionsModel : public UObject {};
[UContractDefinitionsModel] ArrayProperty ShooterGame.ContractDefinitionsModel.ItemProgressionDefinitionsV2 @ 0x30 size: 0x10 0000021ea3d99340
[001235] Class ShooterGame.ContractDefinitionsService //size: 0x38, class UContractDefinitionsService : public UObject {};
[UContractDefinitionsService] ObjectProperty ShooterGame.ContractDefinitionsService.ConfigManager @ 0x30 size: 0x8 0000021ea3d99200
[001236] Class ShooterGame.ContractsManager //size: 0x168, class UContractsManager : public UInitSystem {};
[UContractsManager] BoolProperty ShooterGame.ContractsManager.bInitialized @ 0x98 size: 0x1 0000021ea3d9e2a0
[UContractsManager] BoolProperty ShooterGame.ContractsManager.bContractsPopulated @ 0x99 size: 0x1 0000021ea3d9ba00
[UContractsManager] ObjectProperty ShooterGame.ContractsManager.RSOManager @ 0xA0 size: 0x8 0000021ea3d9baa0
[UContractsManager] ObjectProperty ShooterGame.ContractsManager.RMSManager @ 0xA8 size: 0x8 0000021ea3d9bb40
[UContractsManager] ObjectProperty ShooterGame.ContractsManager.ContentIndex @ 0xB0 size: 0x8 0000021ea3d9bbe0
[UContractsManager] ObjectProperty ShooterGame.ContractsManager.ContractsService @ 0xB8 size: 0x8 0000021ea3d9bc80
[UContractsManager] ObjectProperty ShooterGame.ContractsManager.ContractsModel @ 0xC0 size: 0x8 0000021ea3d9bd20
[UContractsManager] ObjectProperty ShooterGame.ContractsManager.RewardGrantModelFactory @ 0xC8 size: 0x8 0000021ea3d9bdc0
[UContractsManager] ObjectProperty ShooterGame.ContractsManager.ConfigManager @ 0xD0 size: 0x8 0000021ea3d9be60
[UContractsManager] ObjectProperty ShooterGame.ContractsManager.AresClientEvents @ 0xD8 size: 0x8 0000021ea3d9bf00
[UContractsManager] ObjectProperty ShooterGame.ContractsManager.StoreManager @ 0xE0 size: 0x8 0000021ea3d9bfa0
[UContractsManager] ObjectProperty ShooterGame.ContractsManager.SessionManager @ 0xE8 size: 0x8 0000021ea3d9c040
[001237] Class ShooterGame.ContractModel //size: 0x98, class UContractModel : public UObject {};
[UContractModel] StructProperty ShooterGame.ContractModel.ContractDefinitionID @ 0x78 size: 0x10 0000021ea3d9e160
[UContractModel] IntProperty ShooterGame.ContractModel.CurrentLevel @ 0x88 size: 0x4 0000021ea3d71880
[UContractModel] IntProperty ShooterGame.ContractModel.CurrentXPTowardsNextLevel @ 0x8C size: 0x4 0000021ea3d71900
[UContractModel] IntProperty ShooterGame.ContractModel.TotalXP @ 0x90 size: 0x4 0000021ea3d71980
[001238] Class ShooterGame.EventModel //size: 0x48, class UEventModel : public UObject {};
[UEventModel] ObjectProperty ShooterGame.EventModel.DataAsset @ 0x30 size: 0x8 0000021ea3d9de40
[UEventModel] StructProperty ShooterGame.EventModel.StartTime @ 0x38 size: 0x8 0000021ea3d9dee0
[UEventModel] StructProperty ShooterGame.EventModel.EndTime @ 0x40 size: 0x8 0000021ea3d9df80
[001239] Class ShooterGame.MissionModel //size: 0xE0, class UMissionModel : public UObject {};
[UMissionModel] ObjectProperty ShooterGame.MissionModel.DataAsset @ 0x78 size: 0x8 0000021ea3d9d9e0
[UMissionModel] MapProperty ShooterGame.MissionModel.Objectives @ 0x80 size: 0x50 0000021ea355fe80
[UMissionModel] StructProperty ShooterGame.MissionModel.ExpirationTime @ 0xD0 size: 0x8 0000021ea3d9db20
[UMissionModel] BoolProperty ShooterGame.MissionModel.bIsComplete @ 0xD8 size: 0x1 0000021ea3d9dbc0
[001240] Class ShooterGame.ObjectiveDeltaModel //size: 0x40, class UObjectiveDeltaModel : public UObject {};
[UObjectiveDeltaModel] ObjectProperty ShooterGame.ObjectiveDeltaModel.Objective @ 0x30 size: 0x8 0000021ea3d9d940
[UObjectiveDeltaModel] IntProperty ShooterGame.ObjectiveDeltaModel.ProgressBefore @ 0x38 size: 0x4 0000021ea3d71500
[UObjectiveDeltaModel] IntProperty ShooterGame.ObjectiveDeltaModel.ProgressAfter @ 0x3C size: 0x4 0000021ea3d71580
[001241] Class ShooterGame.MissionDeltaModel //size: 0x90, class UMissionDeltaModel : public UObject {};
[UMissionDeltaModel] StructProperty ShooterGame.MissionDeltaModel.MissionID @ 0x30 size: 0x10 0000021ea3d9d760
[UMissionDeltaModel] MapProperty ShooterGame.MissionDeltaModel.Objectives @ 0x40 size: 0x50 0000021ea355fdc0
[001242] Class ShooterGame.ContractDeltaModel //size: 0x38, class UContractDeltaModel : public UObject {};
[UContractDeltaModel] IntProperty ShooterGame.ContractDeltaModel.TotalXPBefore @ 0x30 size: 0x4 0000021ea3d71400
[UContractDeltaModel] IntProperty ShooterGame.ContractDeltaModel.TotalXPAfter @ 0x34 size: 0x4 0000021ea3d71480
[001243] Class ShooterGame.ContractMatchResultsModel //size: 0x1C8, class UContractMatchResultsModel : public UObject {};
[UContractMatchResultsModel] StructProperty ShooterGame.ContractMatchResultsModel.MatchID @ 0x30 size: 0x10 0000021ea3d9cf40
[UContractMatchResultsModel] MapProperty ShooterGame.ContractMatchResultsModel.MissionDeltas @ 0x40 size: 0x50 0000021ea355fac0
[UContractMatchResultsModel] MapProperty ShooterGame.ContractMatchResultsModel.ContractDeltas @ 0x90 size: 0x50 0000021ea355fb80
[UContractMatchResultsModel] BoolProperty ShooterGame.ContractMatchResultsModel.CouldProgressMissions @ 0xE0 size: 0x1 0000021ea3d9d260
[UContractMatchResultsModel] IntProperty ShooterGame.ContractMatchResultsModel.GamePlayedXP @ 0xE4 size: 0x4 0000021ea3d73080
[UContractMatchResultsModel] IntProperty ShooterGame.ContractMatchResultsModel.GameWonXP @ 0xE8 size: 0x4 0000021ea3d73100
[UContractMatchResultsModel] IntProperty ShooterGame.ContractMatchResultsModel.RoundPlayedXP @ 0xEC size: 0x4 0000021ea3d73180
[UContractMatchResultsModel] IntProperty ShooterGame.ContractMatchResultsModel.RoundWonXP @ 0xF0 size: 0x4 0000021ea3d71100
[UContractMatchResultsModel] ArrayProperty ShooterGame.ContractMatchResultsModel.Modifiers @ 0xF8 size: 0x10 0000021ea3d9d3a0
[UContractMatchResultsModel] IntProperty ShooterGame.ContractMatchResultsModel.GamePlayedActPoints @ 0x108 size: 0x4 0000021ea3d71180
[UContractMatchResultsModel] IntProperty ShooterGame.ContractMatchResultsModel.GameWonActPoints @ 0x10C size: 0x4 0000021ea3d71200
[UContractMatchResultsModel] IntProperty ShooterGame.ContractMatchResultsModel.RoundPlayedActPoints @ 0x110 size: 0x4 0000021ea3d71280
[UContractMatchResultsModel] IntProperty ShooterGame.ContractMatchResultsModel.RoundWonActPoints @ 0x114 size: 0x4 0000021ea3d71300
[UContractMatchResultsModel] ArrayProperty ShooterGame.ContractMatchResultsModel.ActPointsModifiers @ 0x118 size: 0x10 0000021ea3d9d4e0
[UContractMatchResultsModel] MapProperty ShooterGame.ContractMatchResultsModel.RewardGrants @ 0x128 size: 0x50 0000021ea355fc40
[UContractMatchResultsModel] MapProperty ShooterGame.ContractMatchResultsModel.MissionsXP @ 0x178 size: 0x50 0000021ea355fd00
[001244] Class ShooterGame.ContractsModel //size: 0x130, class UContractsModel : public UObject {};
[UContractsModel] ArrayProperty ShooterGame.ContractsModel.Contracts @ 0xF0 size: 0x10 0000021ea3d9e7a0
[UContractsModel] ArrayProperty ShooterGame.ContractsModel.Missions @ 0x100 size: 0x10 0000021ea3d9e8e0
[UContractsModel] ArrayProperty ShooterGame.ContractsModel.MatchResults @ 0x110 size: 0x10 0000021ea3d9ea20
[UContractsModel] ObjectProperty ShooterGame.ContractsModel.ActiveSpecialContract @ 0x120 size: 0x8 0000021ea3d9eac0
[UContractsModel] StructProperty ShooterGame.ContractsModel.WeeklyRefillTime @ 0x128 size: 0x8 0000021ea3d9eb60
[001245] Class ShooterGame.ContractsScreen //size: 0x2D8, class UContractsScreen : public UDesignableUserWidget {};
[UContractsScreen] ObjectProperty ShooterGame.ContractsScreen.ViewModel @ 0x2C8 size: 0x8 0000021ea3d9e480
[UContractsScreen] ObjectProperty ShooterGame.ContractsScreen.ViewController @ 0x2D0 size: 0x8 0000021ea3d9e520
[001246] Class ShooterGame.ContractsService //size: 0x38, class UContractsService : public UObject {};
[UContractsService] ObjectProperty ShooterGame.ContractsService.ConfigManager @ 0x30 size: 0x8 0000021ea3d9e3e0
[001247] Class ShooterGame.ContractsViewController //size: 0xC8, class UContractsViewController : public UInitSystem {};
[UContractsViewController] ObjectProperty ShooterGame.ContractsViewController.ContentIndex @ 0x80 size: 0x8 0000021ea3da0e20
[UContractsViewController] ObjectProperty ShooterGame.ContractsViewController.ContentManager @ 0x88 size: 0x8 0000021ea3da0ec0
[UContractsViewController] ObjectProperty ShooterGame.ContractsViewController.ContractsManager @ 0x90 size: 0x8 0000021ea3da0f60
[UContractsViewController] ObjectProperty ShooterGame.ContractsViewController.ConfigManager @ 0x98 size: 0x8 0000021ea3da1000
[UContractsViewController] ObjectProperty ShooterGame.ContractsViewController.MapLoadModel @ 0xA0 size: 0x8 0000021ea3da10a0
[UContractsViewController] ObjectProperty ShooterGame.ContractsViewController.ViewModel @ 0xA8 size: 0x8 0000021ea3da1140
[UContractsViewController] ObjectProperty ShooterGame.ContractsViewController.ContractsModel @ 0xB0 size: 0x8 0000021ea3da11e0
[UContractsViewController] ObjectProperty ShooterGame.ContractsViewController.InventoryManager @ 0xB8 size: 0x8 0000021ea3da1280
[UContractsViewController] BoolProperty ShooterGame.ContractsViewController.bInitializedViewModel @ 0xC0 size: 0x1 0000021ea3da1320
[001248] Class ShooterGame.XpModifierViewModel //size: 0x40, class UXpModifierViewModel : public UObject {};
[UXpModifierViewModel] EnumProperty ShooterGame.XpModifierViewModel.Name @ 0x30 size: 0x1 0000021ea3da0ce0
[UXpModifierViewModel] FloatProperty ShooterGame.XpModifierViewModel.Value @ 0x34 size: 0x4 0000021ea3d72f80
[UXpModifierViewModel] BoolProperty ShooterGame.XpModifierViewModel.BaseOnly @ 0x38 size: 0x1 0000021ea3da0d80
[001249] Class ShooterGame.PremiumContractDetailsViewModel //size: 0x68, class UPremiumContractDetailsViewModel : public UObject {};
[UPremiumContractDetailsViewModel] StructProperty ShooterGame.PremiumContractDetailsViewModel.EntitlementTypeID @ 0x30 size: 0x10 0000021ea3da0a60
[UPremiumContractDetailsViewModel] StructProperty ShooterGame.PremiumContractDetailsViewModel.EntitlementItemID @ 0x40 size: 0x10 0000021ea3da0b00
[UPremiumContractDetailsViewModel] StructProperty ShooterGame.PremiumContractDetailsViewModel.CurrencyID @ 0x50 size: 0x10 0000021ea3da0ba0
[UPremiumContractDetailsViewModel] IntProperty ShooterGame.PremiumContractDetailsViewModel.ExpectedCost @ 0x60 size: 0x4 0000021ea3d72f00
[001250] Class ShooterGame.ContractLevelViewModel //size: 0x70, class UContractLevelViewModel : public UObject {};
[UContractLevelViewModel] MulticastInlineDelegateProperty ShooterGame.ContractLevelViewModel.OnIsCurrentLevelChanged @ 0x30 size: 0x10 0000021ea3da0100
[UContractLevelViewModel] MulticastInlineDelegateProperty ShooterGame.ContractLevelViewModel.OnIsLevelCompletedChanged @ 0x40 size: 0x10 0000021ea3da01a0
[UContractLevelViewModel] IntProperty ShooterGame.ContractLevelViewModel.LevelNumber @ 0x50 size: 0x4 0000021ea3d72c00
[UContractLevelViewModel] IntProperty ShooterGame.ContractLevelViewModel.XPToComplete @ 0x54 size: 0x4 0000021ea3d72c80
[UContractLevelViewModel] ObjectProperty ShooterGame.ContractLevelViewModel.Reward @ 0x58 size: 0x8 0000021ea3da0240
[UContractLevelViewModel] BoolProperty ShooterGame.ContractLevelViewModel.bIsCurrentLevel @ 0x60 size: 0x1 0000021ea3da02e0
[UContractLevelViewModel] BoolProperty ShooterGame.ContractLevelViewModel.bIsLevelCompleted @ 0x61 size: 0x1 0000021ea3da0380
[UContractLevelViewModel] BoolProperty ShooterGame.ContractLevelViewModel.IsPurchasable @ 0x62 size: 0x1 0000021ea3da0420
[UContractLevelViewModel] IntProperty ShooterGame.ContractLevelViewModel.PurchaseCost @ 0x64 size: 0x4 0000021ea3d72d00
[UContractLevelViewModel] BoolProperty ShooterGame.ContractLevelViewModel.bIsRewardPremium @ 0x68 size: 0x1 0000021ea3da04c0
[001251] Class ShooterGame.ContractChapterViewModel //size: 0x50, class UContractChapterViewModel : public UObject {};
[UContractChapterViewModel] ObjectProperty ShooterGame.ContractChapterViewModel.FreeChapterRewards @ 0x30 size: 0x8 0000021ea3da2180
[UContractChapterViewModel] ArrayProperty ShooterGame.ContractChapterViewModel.Levels @ 0x38 size: 0x10 0000021ea3da22c0
[UContractChapterViewModel] BoolProperty ShooterGame.ContractChapterViewModel.bIsEpilogue @ 0x48 size: 0x1 0000021ea3da2360
[001252] Class ShooterGame.ContractViewModel //size: 0x130, class UContractViewModel : public UObject {};
[UContractViewModel] MulticastInlineDelegateProperty ShooterGame.ContractViewModel.OnOverallProgressChanged @ 0x30 size: 0x10 0000021ea3da4d40
[UContractViewModel] MulticastInlineDelegateProperty ShooterGame.ContractViewModel.OnCurrentLevelChanged @ 0x40 size: 0x10 0000021ea3da4de0
[UContractViewModel] MulticastInlineDelegateProperty ShooterGame.ContractViewModel.OnCurrentXPChanged @ 0x50 size: 0x10 0000021ea3da4e80
[UContractViewModel] MulticastInlineDelegateProperty ShooterGame.ContractViewModel.OnXPRequiredForNextLevelChanged @ 0x60 size: 0x10 0000021ea3da4f20
[UContractViewModel] MulticastInlineDelegateProperty ShooterGame.ContractViewModel.OnIsCompletedChanged @ 0x70 size: 0x10 0000021ea3da4fc0
[UContractViewModel] MulticastInlineDelegateProperty ShooterGame.ContractViewModel.OnIsActiveChanged @ 0x80 size: 0x10 0000021ea3da5060
[UContractViewModel] MulticastInlineDelegateProperty ShooterGame.ContractViewModel.OnIsPremiumOwnedChanged @ 0x90 size: 0x10 0000021ea3da5100
[UContractViewModel] ArrayProperty ShooterGame.ContractViewModel.HighlightedRewards @ 0xA0 size: 0x10 0000021ea3da5240
[UContractViewModel] StructProperty ShooterGame.ContractViewModel.ContractDefinitionID @ 0xB0 size: 0x10 0000021ea3da29a0
[UContractViewModel] ObjectProperty ShooterGame.ContractViewModel.ContractDataAssetV2 @ 0xC0 size: 0x8 0000021ea3da2a40
[UContractViewModel] ArrayProperty ShooterGame.ContractViewModel.Chapters @ 0xC8 size: 0x10 0000021ea3da2b80
[UContractViewModel] IntProperty ShooterGame.ContractViewModel.CurrentLevel @ 0xD8 size: 0x4 0000021ea3d73d80
[UContractViewModel] IntProperty ShooterGame.ContractViewModel.CurrentXP @ 0xDC size: 0x4 0000021ea3d73e00
[UContractViewModel] EnumProperty ShooterGame.ContractViewModel.ContractType @ 0xE0 size: 0x1 0000021ea3da2cc0
[UContractViewModel] IntProperty ShooterGame.ContractViewModel.XPRequiredForNextLevel @ 0xE4 size: 0x4 0000021ea3d73e80
[UContractViewModel] FloatProperty ShooterGame.ContractViewModel.OverallProgress @ 0xE8 size: 0x4 0000021ea3d73f00
[UContractViewModel] BoolProperty ShooterGame.ContractViewModel.bIsCompleted @ 0xEC size: 0x1 0000021ea3da2d60
[UContractViewModel] BoolProperty ShooterGame.ContractViewModel.bIsActive @ 0xED size: 0x1 0000021ea3da2e00
[UContractViewModel] ObjectProperty ShooterGame.ContractViewModel.PurchaseCurrency @ 0xF0 size: 0x8 0000021ea3da2ea0
[UContractViewModel] BoolProperty ShooterGame.ContractViewModel.bHasLockedCharacter @ 0xF8 size: 0x1 0000021ea3da2f40
[UContractViewModel] ObjectProperty ShooterGame.ContractViewModel.RelatedCharacter @ 0x100 size: 0x8 0000021ea3da2fe0
[UContractViewModel] BoolProperty ShooterGame.ContractViewModel.bIsPremiumOwned @ 0x108 size: 0x1 0000021ea3da3080
[UContractViewModel] ObjectProperty ShooterGame.ContractViewModel.PremiumContractDetailsViewModel @ 0x110 size: 0x8 0000021ea3da3120
[UContractViewModel] ObjectProperty ShooterGame.ContractViewModel.PremiumContractInventoryModel @ 0x118 size: 0x8 0000021ea3da31c0
[001253] Class ShooterGame.ObjectiveViewModel //size: 0x50, class UObjectiveViewModel : public UObject {};
[UObjectiveViewModel] MulticastInlineDelegateProperty ShooterGame.ObjectiveViewModel.OnProgressChanged @ 0x30 size: 0x10 0000021ea3da4ac0
[UObjectiveViewModel] ObjectProperty ShooterGame.ObjectiveViewModel.DataAsset @ 0x40 size: 0x8 0000021ea3da4b60
[UObjectiveViewModel] IntProperty ShooterGame.ObjectiveViewModel.Progress @ 0x48 size: 0x4 0000021ea3d73b00
[UObjectiveViewModel] IntProperty ShooterGame.ObjectiveViewModel.ProgressToComplete @ 0x4C size: 0x4 0000021ea3d73b80
[001254] Class ShooterGame.MissionViewModel //size: 0xB8, class UMissionViewModel : public UObject {};
[UMissionViewModel] MulticastInlineDelegateProperty ShooterGame.MissionViewModel.OnIsCompleteChanged @ 0x30 size: 0x10 0000021ea3da40c0
[UMissionViewModel] MulticastInlineDelegateProperty ShooterGame.MissionViewModel.OnExpirationTimeChanged @ 0x40 size: 0x10 0000021ea3da4160
[UMissionViewModel] ObjectProperty ShooterGame.MissionViewModel.DataAsset @ 0x50 size: 0x8 0000021ea3da4200
[UMissionViewModel] MapProperty ShooterGame.MissionViewModel.Objectives @ 0x58 size: 0x50 0000021ea355fa00
[UMissionViewModel] StructProperty ShooterGame.MissionViewModel.ExpirationTime @ 0xA8 size: 0x8 0000021ea3da43e0
[UMissionViewModel] BoolProperty ShooterGame.MissionViewModel.bIsComplete @ 0xB0 size: 0x1 0000021ea3da4480
[001255] Class ShooterGame.ObjectiveDeltaViewModel //size: 0x40, class UObjectiveDeltaViewModel : public UObject {};
[UObjectiveDeltaViewModel] ObjectProperty ShooterGame.ObjectiveDeltaViewModel.DataAsset @ 0x30 size: 0x8 0000021ea3da3ee0
[UObjectiveDeltaViewModel] IntProperty ShooterGame.ObjectiveDeltaViewModel.ProgressBefore @ 0x38 size: 0x4 0000021ea3d73880
[UObjectiveDeltaViewModel] IntProperty ShooterGame.ObjectiveDeltaViewModel.ProgressAfter @ 0x3C size: 0x4 0000021ea3d73900
[001256] Class ShooterGame.MissionDeltaViewModel //size: 0x98, class UMissionDeltaViewModel : public UObject {};
[UMissionDeltaViewModel] MulticastInlineDelegateProperty ShooterGame.MissionDeltaViewModel.OnIsCompleteChanged @ 0x30 size: 0x10 0000021ea3da63c0
[UMissionDeltaViewModel] ObjectProperty ShooterGame.MissionDeltaViewModel.DataAsset @ 0x40 size: 0x8 0000021ea3da6460
[UMissionDeltaViewModel] MapProperty ShooterGame.MissionDeltaViewModel.Objectives @ 0x48 size: 0x50 0000021ea355f940
[001257] Class ShooterGame.ContractDeltaViewModel //size: 0x38, class UContractDeltaViewModel : public UObject {};
[UContractDeltaViewModel] IntProperty ShooterGame.ContractDeltaViewModel.TotalXPBefore @ 0x30 size: 0x4 0000021ea3d73580
[UContractDeltaViewModel] IntProperty ShooterGame.ContractDeltaViewModel.TotalXPAfter @ 0x34 size: 0x4 0000021ea3d73600
[001258] Class ShooterGame.ContractMatchResultsViewModel //size: 0x1B0, class UContractMatchResultsViewModel : public UObject {};
[UContractMatchResultsViewModel] StructProperty ShooterGame.ContractMatchResultsViewModel.MatchID @ 0x30 size: 0x10 0000021ea3da5560
[UContractMatchResultsViewModel] IntProperty ShooterGame.ContractMatchResultsViewModel.GamePlayedXP @ 0x40 size: 0x4 0000021ea3d75f80
[UContractMatchResultsViewModel] IntProperty ShooterGame.ContractMatchResultsViewModel.GameWonXP @ 0x44 size: 0x4 0000021ea3d76000
[UContractMatchResultsViewModel] IntProperty ShooterGame.ContractMatchResultsViewModel.RoundPlayedXP @ 0x48 size: 0x4 0000021ea3d76080
[UContractMatchResultsViewModel] IntProperty ShooterGame.ContractMatchResultsViewModel.RoundWonXP @ 0x4C size: 0x4 0000021ea3d76100
[UContractMatchResultsViewModel] IntProperty ShooterGame.ContractMatchResultsViewModel.MissionsXP @ 0x50 size: 0x4 0000021ea3d76180
[UContractMatchResultsViewModel] FloatProperty ShooterGame.ContractMatchResultsViewModel.TotalModifierValue @ 0x54 size: 0x4 0000021ea3d76200
[UContractMatchResultsViewModel] MapProperty ShooterGame.ContractMatchResultsViewModel.Modifiers @ 0x58 size: 0x50 0000021ea3dc1780
[UContractMatchResultsViewModel] IntProperty ShooterGame.ContractMatchResultsViewModel.GamePlayedActPoints @ 0xA8 size: 0x4 0000021ea3d76280
[UContractMatchResultsViewModel] IntProperty ShooterGame.ContractMatchResultsViewModel.GameWonActPoints @ 0xAC size: 0x4 0000021ea3d76300
[UContractMatchResultsViewModel] IntProperty ShooterGame.ContractMatchResultsViewModel.RoundPlayedActPoints @ 0xB0 size: 0x4 0000021ea3d74280
[UContractMatchResultsViewModel] IntProperty ShooterGame.ContractMatchResultsViewModel.RoundWonActPoints @ 0xB4 size: 0x4 0000021ea3d74300
[UContractMatchResultsViewModel] MapProperty ShooterGame.ContractMatchResultsViewModel.ContractRewardGrants @ 0xB8 size: 0x50 0000021ea3dc1840
[UContractMatchResultsViewModel] MapProperty ShooterGame.ContractMatchResultsViewModel.Missions @ 0x108 size: 0x50 0000021ea355f7c0
[UContractMatchResultsViewModel] MapProperty ShooterGame.ContractMatchResultsViewModel.ContractDeltas @ 0x158 size: 0x50 0000021ea355f880
[UContractMatchResultsViewModel] BoolProperty ShooterGame.ContractMatchResultsViewModel.CouldProgressMissions @ 0x1A8 size: 0x1 0000021ea3da5ba0
[001259] Class ShooterGame.ContractsViewModel //size: 0x1B8, class UContractsViewModel : public UObject {};
[UContractsViewModel] MulticastInlineDelegateProperty ShooterGame.ContractsViewModel.OnContractAdded @ 0x30 size: 0x10 0000021ea3da8940
[UContractsViewModel] MulticastInlineDelegateProperty ShooterGame.ContractsViewModel.OnContractRemoved @ 0x40 size: 0x10 0000021ea3da89e0
[UContractsViewModel] MulticastInlineDelegateProperty ShooterGame.ContractsViewModel.OnMissionAdded @ 0x50 size: 0x10 0000021ea3da8a80
[UContractsViewModel] MulticastInlineDelegateProperty ShooterGame.ContractsViewModel.OnMissionRemoved @ 0x60 size: 0x10 0000021ea3da8b20
[UContractsViewModel] MulticastInlineDelegateProperty ShooterGame.ContractsViewModel.OnMatchAdded @ 0x70 size: 0x10 0000021ea3da8bc0
[UContractsViewModel] MulticastInlineDelegateProperty ShooterGame.ContractsViewModel.OnMatchRemoved @ 0x80 size: 0x10 0000021ea3da8c60
[UContractsViewModel] MulticastInlineDelegateProperty ShooterGame.ContractsViewModel.OnActiveSpecialContractChanged @ 0x90 size: 0x10 0000021ea3da8d00
[UContractsViewModel] MulticastInlineDelegateProperty ShooterGame.ContractsViewModel.OnActiveStoryContractChanged @ 0xA0 size: 0x10 0000021ea3da8da0
[UContractsViewModel] MulticastInlineDelegateProperty ShooterGame.ContractsViewModel.OnEventContractActivated @ 0xB0 size: 0x10 0000021ea3da8e40
[UContractsViewModel] MulticastInlineDelegateProperty ShooterGame.ContractsViewModel.OnEventContractDeactivated @ 0xC0 size: 0x10 0000021ea3da8ee0
[UContractsViewModel] MulticastInlineDelegateProperty ShooterGame.ContractsViewModel.OnWeeklyRefillTimeChanged @ 0xD0 size: 0x10 0000021ea3da8f80
[UContractsViewModel] ArrayProperty ShooterGame.ContractsViewModel.Contracts @ 0xE0 size: 0x10 0000021ea3da6780
[UContractsViewModel] ArrayProperty ShooterGame.ContractsViewModel.Missions @ 0xF0 size: 0x10 0000021ea3da68c0
[UContractsViewModel] StructProperty ShooterGame.ContractsViewModel.WeeklyRefillTime @ 0x100 size: 0x8 0000021ea3da6960
[UContractsViewModel] MapProperty ShooterGame.ContractsViewModel.MatchResults @ 0x108 size: 0x50 0000021ea3dc16c0
[UContractsViewModel] ObjectProperty ShooterGame.ContractsViewModel.ActiveSpecialContract @ 0x158 size: 0x8 0000021ea3da6b40
[UContractsViewModel] ObjectProperty ShooterGame.ContractsViewModel.ActiveStoryContract @ 0x160 size: 0x8 0000021ea3da6be0
[UContractsViewModel] SetProperty ShooterGame.ContractsViewModel.ActiveEventContracts @ 0x168 size: 0x50 0000021ea3da6d20
[001260] Class ShooterGame.ContractUpgradeButton //size: 0x2F8, class UContractUpgradeButton : public UUserWidget {};
[UContractUpgradeButton] MulticastInlineDelegateProperty ShooterGame.ContractUpgradeButton.OnWalletChanged @ 0x2C8 size: 0x10 0000021ea3da8580
[UContractUpgradeButton] StructProperty ShooterGame.ContractUpgradeButton.ContractDefinitionID @ 0x2D8 size: 0x10 0000021ea3da8620
[UContractUpgradeButton] EnumProperty ShooterGame.ContractUpgradeButton.UpgradeState @ 0x2E8 size: 0x1 0000021ea3da8760
[UContractUpgradeButton] IntProperty ShooterGame.ContractUpgradeButton.UpgradeCost @ 0x2EC size: 0x4 0000021ea3d75c80
[UContractUpgradeButton] ObjectProperty ShooterGame.ContractUpgradeButton.PurchaseCurrencyDataAsset @ 0x2F0 size: 0x8 0000021ea3da8800
[001261] Class ShooterGame.CooldownComponent //size: 0x108, class UCooldownComponent : public UAutoCountdownTimerComponent {};
[001262] Class ShooterGame.CopyCrosshairCommandComponent //size: 0xF8, class UCopyCrosshairCommandComponent : public UActorComponent {};
[UCopyCrosshairCommandComponent] ObjectProperty ShooterGame.CopyCrosshairCommandComponent.NotificationManager @ 0xF0 size: 0x8 0000021ea3da84e0
[001263] Class ShooterGame.CoreGameManager //size: 0x2F8, class UCoreGameManager : public UInitSystem {};
[UCoreGameManager] MulticastInlineDelegateProperty ShooterGame.CoreGameManager.OnCurrentMatchStateUpdated @ 0x98 size: 0x10 0000021ea3da9de0
[UCoreGameManager] MulticastInlineDelegateProperty ShooterGame.CoreGameManager.OnCurrentMatchUpdated @ 0xA8 size: 0x10 0000021ea3da9e80
[UCoreGameManager] MulticastInlineDelegateProperty ShooterGame.CoreGameManager.OnCurrentMatchTerminatedNotification @ 0xB8 size: 0x10 0000021ea3da9f20
[UCoreGameManager] MulticastInlineDelegateProperty ShooterGame.CoreGameManager.OnInstallStatsUpdated @ 0xC8 size: 0x10 0000021ea3da9fc0
[UCoreGameManager] ObjectProperty ShooterGame.CoreGameManager.ConfigManager @ 0x268 size: 0x8 0000021ea3daa060
[UCoreGameManager] ObjectProperty ShooterGame.CoreGameManager.SessionManager @ 0x270 size: 0x8 0000021ea3daa100
[UCoreGameManager] ObjectProperty ShooterGame.CoreGameManager.RMSManager @ 0x278 size: 0x8 0000021ea3daa1a0
[UCoreGameManager] ObjectProperty ShooterGame.CoreGameManager.RSOManager @ 0x280 size: 0x8 0000021ea3daa240
[UCoreGameManager] ObjectProperty ShooterGame.CoreGameManager.PlayerAffinityManager @ 0x288 size: 0x8 0000021ea3daa2e0
[UCoreGameManager] ObjectProperty ShooterGame.CoreGameManager.TextChatManager @ 0x290 size: 0x8 0000021ea3daa380
[UCoreGameManager] ObjectProperty ShooterGame.CoreGameManager.CoreGameService @ 0x298 size: 0x8 0000021ea3daa420
[UCoreGameManager] ObjectProperty ShooterGame.CoreGameManager.AresClientEvents @ 0x2A0 size: 0x8 0000021ea3daa4c0
[UCoreGameManager] StructProperty ShooterGame.CoreGameManager.InstallStats @ 0x2A8 size: 0x20 0000021ea3da7c20
[UCoreGameManager] BoolProperty ShooterGame.CoreGameManager.bWasSessionConsistent @ 0x2E8 size: 0x1 0000021ea3da7cc0
[001264] Class ShooterGame.CoreGameService //size: 0x38, class UCoreGameService : public UObject {};
[UCoreGameService] ObjectProperty ShooterGame.CoreGameService.ConfigManager @ 0x30 size: 0x8 0000021ea3da9d40
[001265] Class ShooterGame.CorpseExploitationComponent //size: 0x120, class UCorpseExploitationComponent : public UActorComponent {};
[UCorpseExploitationComponent] MulticastInlineDelegateProperty ShooterGame.CorpseExploitationComponent.OnBecomeExploitable @ 0xF0 size: 0x10 0000021ea3da9840
[UCorpseExploitationComponent] MulticastInlineDelegateProperty ShooterGame.CorpseExploitationComponent.OnExploited @ 0x100 size: 0x10 0000021ea3da98e0
[UCorpseExploitationComponent] FloatProperty ShooterGame.CorpseExploitationComponent.TimeOfDeath @ 0x110 size: 0x4 0000021ea3d75980
[UCorpseExploitationComponent] BoolProperty ShooterGame.CorpseExploitationComponent.bCanBeExploited @ 0x114 size: 0x1 0000021ea3da9980
[UCorpseExploitationComponent] ClassProperty ShooterGame.CorpseExploitationComponent.ExploitedCorpseDebuff @ 0x118 size: 0x8 0000021ea3da9a20
[001266] Class ShooterGame.CrosshairComponent //size: 0x110, class UCrosshairComponent : public UActorComponent {};
[UCrosshairComponent] ClassProperty ShooterGame.CrosshairComponent.Crosshair @ 0xE8 size: 0x8 0000021ea3da93e0
[UCrosshairComponent] BoolProperty ShooterGame.CrosshairComponent.bCanOverrideCrosshairWithPrimaryCustomCrosshair @ 0xF0 size: 0x1 0000021ea3da9480
[UCrosshairComponent] ClassProperty ShooterGame.CrosshairComponent.PrimaryCustomCrosshair @ 0xF8 size: 0x8 0000021ea3da9520
[UCrosshairComponent] BoolProperty ShooterGame.CrosshairComponent.bOverrideCrosshairIsValid @ 0x100 size: 0x1 0000021ea3da95c0
[UCrosshairComponent] ClassProperty ShooterGame.CrosshairComponent.OverrideCrosshair @ 0x108 size: 0x8 0000021ea3da9660
[001267] Class ShooterGame.CrosshairManager //size: 0x2C0, class UCrosshairManager : public UObject {};
[UCrosshairManager] MulticastInlineDelegateProperty ShooterGame.CrosshairManager.OnColorUpdated @ 0x30 size: 0x10 0000021ea3dab140
[UCrosshairManager] MulticastInlineDelegateProperty ShooterGame.CrosshairManager.OnSettingsReceived @ 0x40 size: 0x10 0000021ea3dab1e0
[UCrosshairManager] StructProperty ShooterGame.CrosshairManager.CrosshairSettings @ 0x58 size: 0x130 0000021ea3dab280
[UCrosshairManager] StructProperty ShooterGame.CrosshairManager.ColorAdjustedCrosshairSettings @ 0x188 size: 0x130 0000021ea3dab320
[UCrosshairManager] BoolProperty ShooterGame.CrosshairManager.bUseSpectatorCrosshair @ 0x2B8 size: 0x1 0000021ea3dab3c0
[001268] Class ShooterGame.CrosshairPreviewWidgetBase //size: 0x2E8, class UCrosshairPreviewWidgetBase : public UUserWidget {};
[UCrosshairPreviewWidgetBase] ClassProperty ShooterGame.CrosshairPreviewWidgetBase.CrosshairHUDElementClass @ 0x2C8 size: 0x8 0000021ea3daaec0
[UCrosshairPreviewWidgetBase] UInt32Property ShooterGame.CrosshairPreviewWidgetBase.MinErrorOffset @ 0x2D0 size: 0x4 0000021ea3d75680
[UCrosshairPreviewWidgetBase] UInt32Property ShooterGame.CrosshairPreviewWidgetBase.FiringErrorOffset @ 0x2D4 size: 0x4 0000021ea3d75700
[UCrosshairPreviewWidgetBase] UInt32Property ShooterGame.CrosshairPreviewWidgetBase.MoveErrorOffset @ 0x2D8 size: 0x4 0000021ea3d75780
[UCrosshairPreviewWidgetBase] ObjectProperty ShooterGame.CrosshairPreviewWidgetBase.CrosshairHUDElement @ 0x2E0 size: 0x8 0000021ea3daaf60
[001269] Class ShooterGame.CrossWorldUserWidget //size: 0x2C8, class UCrossWorldUserWidget : public UUserWidget {};
[001270] Class ShooterGame.CrouchAimLowerBody3P //size: 0x38, class UCrouchAimLowerBody3P : public UAnimSlotLowerBody3P {};
[001271] Class ShooterGame.CrouchAimUpperBody3P //size: 0x38, class UCrouchAimUpperBody3P : public UAnimSlotUpperBody3P {};
[001272] Class ShooterGame.CrouchAnimSlot1P //size: 0x38, class UCrouchAnimSlot1P : public UAnimSlot1P {};
[001273] Class ShooterGame.CrouchAnimSlotGun1P //size: 0x38, class UCrouchAnimSlotGun1P : public UAnimSlotGun1P {};
[001274] Class ShooterGame.CrouchLowerBody3P //size: 0x38, class UCrouchLowerBody3P : public UAnimSlotLowerBody3P {};
[001275] Class ShooterGame.CrouchUpperBody3P //size: 0x38, class UCrouchUpperBody3P : public UAnimSlotUpperBody3P {};
[001276] Class ShooterGame.CrouchFallUpperBody3P //size: 0x38, class UCrouchFallUpperBody3P : public UAnimSlotUpperBody3P {};
[001277] Class ShooterGame.CrouchIdleAnimSlot1P //size: 0x38, class UCrouchIdleAnimSlot1P : public UAnimSlot1P {};
[001278] Class ShooterGame.CrouchIdleAnimSlotGun1P //size: 0x38, class UCrouchIdleAnimSlotGun1P : public UAnimSlotGun1P {};
[001279] Class ShooterGame.CrouchTurnLeftLowerBody3P //size: 0x38, class UCrouchTurnLeftLowerBody3P : public UAnimSlotLowerBody3P {};
[001280] Class ShooterGame.CrouchTurnRightLowerBody3P //size: 0x38, class UCrouchTurnRightLowerBody3P : public UAnimSlotLowerBody3P {};
[001281] Class ShooterGame.CrouchWalkAnimSlot1P //size: 0x38, class UCrouchWalkAnimSlot1P : public UAnimSlot1P {};
[001282] Class ShooterGame.CrouchWalkAnimSlotGun1P //size: 0x38, class UCrouchWalkAnimSlotGun1P : public UAnimSlotGun1P {};
[001283] Class ShooterGame.CrouchWalkLowerBody3P //size: 0x38, class UCrouchWalkLowerBody3P : public UAnimSlotLowerBody3P {};
[001284] Class ShooterGame.CrouchWalkUpperBody3P //size: 0x38, class UCrouchWalkUpperBody3P : public UAnimSlotUpperBody3P {};
[001285] Class ShooterGame.CueHandlerAnimationConductorNode //size: 0x120, class UCueHandlerAnimationConductorNode : public UAnimationConductorNodeBase {};
[UCueHandlerAnimationConductorNode] InterfaceProperty ShooterGame.CueHandlerAnimationConductorNode.InitialNode @ 0xA8 size: 0x10 0000021ea3dace00
[UCueHandlerAnimationConductorNode] MapProperty ShooterGame.CueHandlerAnimationConductorNode.CueMap @ 0xB8 size: 0x50 0000021ea3dc1480
[UCueHandlerAnimationConductorNode] ArrayProperty ShooterGame.CueHandlerAnimationConductorNode.PendingNodes @ 0x108 size: 0x10 0000021ea3daa6a0
[001286] Class ShooterGame.CurrencyUIData //size: 0xC8, class UCurrencyUIData : public UBaseContentUIData {};
[UCurrencyUIData] TextProperty ShooterGame.CurrencyUIData.DisplayNameSingular @ 0x90 size: 0x18 0000021ea3d77080
[UCurrencyUIData] TextProperty ShooterGame.CurrencyUIData.DisplayNameSingularAllCaps @ 0xA8 size: 0x18 0000021ea3d77100
[UCurrencyUIData] ObjectProperty ShooterGame.CurrencyUIData.LargeIcon @ 0xC0 size: 0x8 0000021ea3dacd60
[001287] Class ShooterGame.CurrencyDataAsset //size: 0x80, class UCurrencyDataAsset : public UAresBasePrimaryDataAsset {};
[UCurrencyDataAsset] SoftClassProperty ShooterGame.CurrencyDataAsset.UIData @ 0x50 size: 0x30 0000021ea3daccc0
[001288] Class ShooterGame.CustomGameManager //size: 0x60, class UCustomGameManager : public UObject {};
[UCustomGameManager] MulticastInlineDelegateProperty ShooterGame.CustomGameManager.OnCustomGamesUpdated @ 0x30 size: 0x10 0000021ea3dad4e0
[UCustomGameManager] ObjectProperty ShooterGame.CustomGameManager.PartyService @ 0x40 size: 0x8 0000021ea3dad580
[UCustomGameManager] ObjectProperty ShooterGame.CustomGameManager.PartyManager @ 0x48 size: 0x8 0000021ea3dad620
[UCustomGameManager] ObjectProperty ShooterGame.CustomGameManager.ConfigManager @ 0x50 size: 0x8 0000021ea3dad6c0
[UCustomGameManager] ObjectProperty ShooterGame.CustomGameManager.RSOManager @ 0x58 size: 0x8 0000021ea3dad760
[001289] Class ShooterGame.CustomGameModel //size: 0x508, class UCustomGameModel : public UObject {};
[UCustomGameModel] MulticastInlineDelegateProperty ShooterGame.CustomGameModel.OnMapOptionAdded @ 0x30 size: 0x10 0000021ea3dae340
[UCustomGameModel] MulticastInlineDelegateProperty ShooterGame.CustomGameModel.OnMapOptionRemoved @ 0x40 size: 0x10 0000021ea3dae3e0
[UCustomGameModel] MulticastInlineDelegateProperty ShooterGame.CustomGameModel.OnMapChanged @ 0x50 size: 0x10 0000021ea3dae480
[UCustomGameModel] MulticastInlineDelegateProperty ShooterGame.CustomGameModel.OnModeOptionAdded @ 0x60 size: 0x10 0000021ea3dae520
[UCustomGameModel] MulticastInlineDelegateProperty ShooterGame.CustomGameModel.OnModeOptionRemoved @ 0x70 size: 0x10 0000021ea3dae5c0
[UCustomGameModel] MulticastInlineDelegateProperty ShooterGame.CustomGameModel.OnModeChanged @ 0x80 size: 0x10 0000021ea3dae660
[UCustomGameModel] MulticastInlineDelegateProperty ShooterGame.CustomGameModel.OnGamePodChanged @ 0x90 size: 0x10 0000021ea3dae700
[UCustomGameModel] MulticastInlineDelegateProperty ShooterGame.CustomGameModel.OnPlayerAddedToTeamOne @ 0xA0 size: 0x10 0000021ea3dae7a0
[UCustomGameModel] MulticastInlineDelegateProperty ShooterGame.CustomGameModel.OnPlayerRemovedFromTeamOne @ 0xB0 size: 0x10 0000021ea3dae840
[UCustomGameModel] MulticastInlineDelegateProperty ShooterGame.CustomGameModel.OnPlayerAddedToTeamTwo @ 0xC0 size: 0x10 0000021ea3dae8e0
[UCustomGameModel] MulticastInlineDelegateProperty ShooterGame.CustomGameModel.OnPlayerRemovedFromTeamTwo @ 0xD0 size: 0x10 0000021ea3dae980
[UCustomGameModel] MulticastInlineDelegateProperty ShooterGame.CustomGameModel.OnPlayerAddedToTeamSpectate @ 0xE0 size: 0x10 0000021ea3daea20
[UCustomGameModel] MulticastInlineDelegateProperty ShooterGame.CustomGameModel.OnPlayerRemovedFromTeamSpectate @ 0xF0 size: 0x10 0000021ea3daeac0
[UCustomGameModel] MulticastInlineDelegateProperty ShooterGame.CustomGameModel.OnPlayerAddedToTeamOneCoaches @ 0x100 size: 0x10 0000021ea3daeb60
[UCustomGameModel] MulticastInlineDelegateProperty ShooterGame.CustomGameModel.OnPlayerRemovedFromTeamOneCoaches @ 0x110 size: 0x10 0000021ea3daec00
[UCustomGameModel] MulticastInlineDelegateProperty ShooterGame.CustomGameModel.OnPlayerAddedToTeamTwoCoaches @ 0x120 size: 0x10 0000021ea3daeca0
[UCustomGameModel] MulticastInlineDelegateProperty ShooterGame.CustomGameModel.OnPlayerRemovedFromTeamTwoCoaches @ 0x130 size: 0x10 0000021ea3daed40
[UCustomGameModel] MulticastInlineDelegateProperty ShooterGame.CustomGameModel.OnMyTeamChanged @ 0x140 size: 0x10 0000021ea3daede0
[UCustomGameModel] MulticastInlineDelegateProperty ShooterGame.CustomGameModel.OnGamePodOverrideChanged @ 0x150 size: 0x10 0000021ea3daee80
[UCustomGameModel] MulticastInlineDelegateProperty ShooterGame.CustomGameModel.OnUseBotsChanged @ 0x160 size: 0x10 0000021ea3daef20
[UCustomGameModel] MapProperty ShooterGame.CustomGameModel.MapOptions_Backing @ 0x170 size: 0x50 0000021ea3dc0d00
[UCustomGameModel] StrProperty ShooterGame.CustomGameModel.Map @ 0x1E8 size: 0x10 0000021ea3d78100
[UCustomGameModel] MapProperty ShooterGame.CustomGameModel.ModeOptions_Backing @ 0x1F8 size: 0x50 0000021ea3dc0dc0
[UCustomGameModel] StrProperty ShooterGame.CustomGameModel.Mode @ 0x270 size: 0x10 0000021ea3d78200
[UCustomGameModel] StrProperty ShooterGame.CustomGameModel.GamePod @ 0x280 size: 0x10 0000021ea3d78280
[UCustomGameModel] BoolProperty ShooterGame.CustomGameModel.UseBots @ 0x290 size: 0x1 0000021ea3daf100
[UCustomGameModel] BoolProperty ShooterGame.CustomGameModel.AutobalanceEnabled @ 0x291 size: 0x1 0000021ea3daf1a0
[UCustomGameModel] IntProperty ShooterGame.CustomGameModel.AutobalanceMinPlayers @ 0x294 size: 0x4 0000021ea3d78300
[UCustomGameModel] StrProperty ShooterGame.CustomGameModel.GamePodOverride @ 0x298 size: 0x10 0000021ea3d78380
[UCustomGameModel] StructProperty ShooterGame.CustomGameModel.Teams_Backing @ 0x2A8 size: 0x50 0000021ea3daf240
[UCustomGameModel] EnumProperty ShooterGame.CustomGameModel.MyTeam @ 0x500 size: 0x1 0000021ea3daf380
[001290] Class ShooterGame.CustomKillBannerHud //size: 0x238, class UCustomKillBannerHud : public UActorComponent {};
[UCustomKillBannerHud] StructProperty ShooterGame.CustomKillBannerHud.KillImages @ 0xE8 size: 0x18 0000021ea3dafec0
[UCustomKillBannerHud] StructProperty ShooterGame.CustomKillBannerHud.HeadshotKillImages @ 0x190 size: 0x18 0000021ea3daff60
[001291] Class ShooterGame.CustomPath //size: 0x428, class ACustomPath : public AActor {};
[ACustomPath] MulticastInlineDelegateProperty ShooterGame.CustomPath.OnPointAdded @ 0x3D0 size: 0x10 0000021ea3de0b00
[ACustomPath] MulticastInlineDelegateProperty ShooterGame.CustomPath.OnInitialPointsAdded @ 0x3E0 size: 0x10 0000021ea3de0ba0
[ACustomPath] MulticastInlineDelegateProperty ShooterGame.CustomPath.OnPointMoved @ 0x3F0 size: 0x10 0000021ea3de0c40
[ACustomPath] MulticastInlineDelegateProperty ShooterGame.CustomPath.OnPathUpdated @ 0x400 size: 0x10 0000021ea3de0ce0
[ACustomPath] ArrayProperty ShooterGame.CustomPath.Points @ 0x410 size: 0x10 0000021ea3de0e20
[ACustomPath] ObjectProperty ShooterGame.CustomPath.AttachedEndPointActor @ 0x420 size: 0x8 0000021ea3de0ec0
[001292] Class ShooterGame.IgnoreWallPenetrationComponent //size: 0x138, class UIgnoreWallPenetrationComponent : public UActorComponent {};
[UIgnoreWallPenetrationComponent] StructProperty ShooterGame.IgnoreWallPenetrationComponent.ProjectileFilter @ 0xE8 size: 0x50 0000021ea3de0a60
[001293] Class ShooterGame.CustomWallPenetrationResponseComponent //size: 0x138, class UCustomWallPenetrationResponseComponent : public UIgnoreWallPenetrationComponent {};
[001294] Class ShooterGame.CustomWidgetLayoutData //size: 0xF0, class UCustomWidgetLayoutData : public UObject {};
[001295] Class ShooterGame.CycleModeRentryTransitionContext //size: 0x30, class UCycleModeRentryTransitionContext : public UStateTransitionContext {};
[001296] Class ShooterGame.CycleModeStateComponent //size: 0x2F0, class UCycleModeStateComponent : public UScriptStateComponent {};
[UCycleModeStateComponent] ArrayProperty ShooterGame.CycleModeStateComponent.CycleModeTriggerInputs @ 0x2C8 size: 0x10 0000021ea3de2040
[UCycleModeStateComponent] FloatProperty ShooterGame.CycleModeStateComponent.QueueTime @ 0x2D8 size: 0x4 0000021ea3d77900
[UCycleModeStateComponent] FloatProperty ShooterGame.CycleModeStateComponent.CycleCooldownTime @ 0x2DC size: 0x4 0000021ea3d77a00
[UCycleModeStateComponent] ObjectProperty ShooterGame.CycleModeStateComponent.RegisteredModeComponent @ 0x2E0 size: 0x8 0000021ea3de20e0
[UCycleModeStateComponent] ObjectProperty ShooterGame.CycleModeStateComponent.ScriptReturnState @ 0x2E8 size: 0x8 0000021ea3de2180
[001297] Class ShooterGame.InitialZoomLevelContext //size: 0x38, class UInitialZoomLevelContext : public UStateTransitionContext {};
[UInitialZoomLevelContext] IntProperty ShooterGame.InitialZoomLevelContext.ZoomLevel @ 0x30 size: 0x4 0000021ea3d77780
[001298] Class ShooterGame.CycleZoomState //size: 0x2E8, class UCycleZoomState : public UScriptStateComponent {};
[UCycleZoomState] ObjectProperty ShooterGame.CycleZoomState.ZoomManagerComponent @ 0x2C8 size: 0x8 0000021ea3de3da0
[UCycleZoomState] ArrayProperty ShooterGame.CycleZoomState.ZoomTriggerInputs @ 0x2D0 size: 0x10 0000021ea3de15a0
[UCycleZoomState] ObjectProperty ShooterGame.CycleZoomState.ZoomLevelContext @ 0x2E0 size: 0x8 0000021ea3de1640
[001299] Class ShooterGame.DailyTicketManager //size: 0x110, class UDailyTicketManager : public UInitSystem {};
[UDailyTicketManager] MulticastInlineDelegateProperty ShooterGame.DailyTicketManager.OnDailyTicketChanged @ 0x80 size: 0x10 0000021ea3de31c0
[UDailyTicketManager] MulticastInlineDelegateProperty ShooterGame.DailyTicketManager.OnDailyTicketRewardsRedeemed @ 0x90 size: 0x10 0000021ea3de3260
[UDailyTicketManager] MulticastInlineDelegateProperty ShooterGame.DailyTicketManager.OnDailyTicketRedeemedError @ 0xA0 size: 0x10 0000021ea3de3300
[UDailyTicketManager] MulticastInlineDelegateProperty ShooterGame.DailyTicketManager.OnDailyTicketUpdateError @ 0xB0 size: 0x10 0000021ea3de33a0
[UDailyTicketManager] ObjectProperty ShooterGame.DailyTicketManager.RSOManager @ 0xC0 size: 0x8 0000021ea3de3440
[UDailyTicketManager] ObjectProperty ShooterGame.DailyTicketManager.RMSManager @ 0xC8 size: 0x8 0000021ea3de34e0
[UDailyTicketManager] ObjectProperty ShooterGame.DailyTicketManager.PlatformSessionManager @ 0xD0 size: 0x8 0000021ea3de3580
[UDailyTicketManager] ObjectProperty ShooterGame.DailyTicketManager.DailyTicketService @ 0xD8 size: 0x8 0000021ea3de3620
[UDailyTicketManager] ObjectProperty ShooterGame.DailyTicketManager.DailyTicketModel @ 0xE0 size: 0x8 0000021ea3de36c0
[UDailyTicketManager] ObjectProperty ShooterGame.DailyTicketManager.ConfigManager @ 0xE8 size: 0x8 0000021ea3de3760
[001300] Class ShooterGame.DailyTicketRewardSlotModel //size: 0x48, class UDailyTicketRewardSlotModel : public UObject {};
[UDailyTicketRewardSlotModel] StructProperty ShooterGame.DailyTicketRewardSlotModel.ID @ 0x30 size: 0x10 0000021ea3de2f40
[UDailyTicketRewardSlotModel] BoolProperty ShooterGame.DailyTicketRewardSlotModel.IsRedeemed @ 0x40 size: 0x1 0000021ea3de2fe0
[001301] Class ShooterGame.DailyTicketModel //size: 0x90, class UDailyTicketModel : public UObject {};
[UDailyTicketModel] Int64Property ShooterGame.DailyTicketModel.Version @ 0x30 size: 0x8 0000021ea3d77580
[UDailyTicketModel] StructProperty ShooterGame.DailyTicketModel.ResetTime @ 0x38 size: 0x8 0000021ea3de4980
[UDailyTicketModel] StructProperty ShooterGame.DailyTicketModel.ID @ 0x40 size: 0x10 0000021ea3de4a20
[UDailyTicketModel] ArrayProperty ShooterGame.DailyTicketModel.RewardSlots @ 0x50 size: 0x10 0000021ea3de4b60
[UDailyTicketModel] StructProperty ShooterGame.DailyTicketModel.Resources @ 0x60 size: 0x3 0000021ea3de4c00
[UDailyTicketModel] ArrayProperty ShooterGame.DailyTicketModel.ProcessedMatches @ 0x68 size: 0x10 0000021ea3de4d40
[UDailyTicketModel] BoolProperty ShooterGame.DailyTicketModel.bShowDailyLoginModal @ 0x78 size: 0x1 0000021ea3de4de0
[UDailyTicketModel] BoolProperty ShooterGame.DailyTicketModel.bRequiresRefresh @ 0x79 size: 0x1 0000021ea3de4e80
[UDailyTicketModel] ArrayProperty ShooterGame.DailyTicketModel.FailedRedeemSlots @ 0x80 size: 0x10 0000021ea3de4fc0
[001302] Class ShooterGame.DailyTicketService //size: 0x38, class UDailyTicketService : public UObject {};
[UDailyTicketService] ObjectProperty ShooterGame.DailyTicketService.ConfigManager @ 0x30 size: 0x8 0000021ea3de48e0
[001303] Class ShooterGame.DamageableComponent //size: 0x200, class UDamageableComponent : public UActorComponent {};
[UDamageableComponent] MulticastInlineDelegateProperty ShooterGame.DamageableComponent.OnDamaged @ 0xF8 size: 0x10 0000021ea3de5380
[UDamageableComponent] MulticastInlineDelegateProperty ShooterGame.DamageableComponent.OnHealed @ 0x108 size: 0x10 0000021ea3de5420
[UDamageableComponent] MulticastInlineDelegateProperty ShooterGame.DamageableComponent.OnDeath @ 0x118 size: 0x10 0000021ea3de54c0
[UDamageableComponent] MulticastInlineDelegateProperty ShooterGame.DamageableComponent.OnPreDeath @ 0x128 size: 0x10 0000021ea3de5560
[UDamageableComponent] MulticastInlineDelegateProperty ShooterGame.DamageableComponent.OnRespawn @ 0x138 size: 0x10 0000021ea3de5600
[UDamageableComponent] MulticastInlineDelegateProperty ShooterGame.DamageableComponent.OnAliveStateChanged @ 0x148 size: 0x10 0000021ea3de56a0
[UDamageableComponent] MulticastInlineDelegateProperty ShooterGame.DamageableComponent.OnSectionDestroyed @ 0x158 size: 0x10 0000021ea3de5740
[UDamageableComponent] MulticastInlineDelegateProperty ShooterGame.DamageableComponent.OnSectionDirtied @ 0x168 size: 0x10 0000021ea3de57e0
[UDamageableComponent] ArrayProperty ShooterGame.DamageableComponent.DamageSections @ 0x198 size: 0x10 0000021ea3de5920
[UDamageableComponent] BoolProperty ShooterGame.DamageableComponent.bCanDie @ 0x1A8 size: 0x1 0000021ea3de59c0
[UDamageableComponent] BoolProperty ShooterGame.DamageableComponent.bAlive @ 0x1A9 size: 0x1 0000021ea3de5a60
[UDamageableComponent] ByteProperty ShooterGame.DamageableComponent.CachedLifeValid @ 0x1AA size: 0x1 0000021ea3de5b00
[UDamageableComponent] StructProperty ShooterGame.DamageableComponent.CachedLife @ 0x1B0 size: 0x8 0000021ea3de5ba0
[UDamageableComponent] ArrayProperty ShooterGame.DamageableComponent.InitialDamageSections @ 0x1D8 size: 0x10 0000021ea3de5ce0
[UDamageableComponent] ArrayProperty ShooterGame.DamageableComponent.PendingDamageEvents @ 0x1E8 size: 0x10 0000021ea3de5e20
[001304] Class ShooterGame.DamageForwardingActor //size: 0x3D0, class ADamageForwardingActor : public AActor {};
[001305] Class ShooterGame.DamageProjectileEffectComponent //size: 0x388, class UDamageProjectileEffectComponent : public UBaseProjectileEffectComponent {};
[UDamageProjectileEffectComponent] StructProperty ShooterGame.DamageProjectileEffectComponent.DamageTuning @ 0xF8 size: 0x228 0000021ea3de7860
[UDamageProjectileEffectComponent] EnumProperty ShooterGame.DamageProjectileEffectComponent.DamageCauser @ 0x320 size: 0x1 0000021ea3de79a0
[UDamageProjectileEffectComponent] SetProperty ShooterGame.DamageProjectileEffectComponent.DamagedTargets @ 0x328 size: 0x50 0000021ea3de7ae0
[UDamageProjectileEffectComponent] ArrayProperty ShooterGame.DamageProjectileEffectComponent.AppliedDamageEvents @ 0x378 size: 0x10 0000021ea3de52e0
[001306] Class ShooterGame.DamageSource //size: 0x3D0, class ADamageSource : public AActor {};
[001307] Class ShooterGame.DangerZonesManager //size: 0xE8, class UDangerZonesManager : public UActorComponent {};
[001308] Class ShooterGame.DealDamageToTargetsStateComponent //size: 0x2D8, class UDealDamageToTargetsStateComponent : public UScriptStateComponent {};
[UDealDamageToTargetsStateComponent] FloatProperty ShooterGame.DealDamageToTargetsStateComponent.PlayerDamage @ 0x2C8 size: 0x4 0000021ea3d79180
[UDealDamageToTargetsStateComponent] FloatProperty ShooterGame.DealDamageToTargetsStateComponent.NonPlayerDamage @ 0x2CC size: 0x4 0000021ea3d79200
[UDealDamageToTargetsStateComponent] ClassProperty ShooterGame.DealDamageToTargetsStateComponent.DamageType @ 0x2D0 size: 0x8 0000021ea3de7720
[001309] Class ShooterGame.DebugGraphHudElement //size: 0x58, class UDebugGraphHudElement : public UAresHudElement {};
[001310] Class ShooterGame.DebugCharacterMovementHudElement //size: 0x2B0, class UDebugCharacterMovementHudElement : public UDebugGraphHudElement {};
[UDebugCharacterMovementHudElement] StructProperty ShooterGame.DebugCharacterMovementHudElement.GraphStyleParams @ 0x68 size: 0x1A0 0000021ea3de74a0
[UDebugCharacterMovementHudElement] TextProperty ShooterGame.DebugCharacterMovementHudElement.GraphTitles @ 0x208 size: 0x18 0000021ea3d78f00
[UDebugCharacterMovementHudElement] StructProperty ShooterGame.DebugCharacterMovementHudElement.SingleGraphDrawOffset @ 0x280 size: 0x8 0000021ea3de7540
[UDebugCharacterMovementHudElement] StructProperty ShooterGame.DebugCharacterMovementHudElement.AxialGraphDrawOffset @ 0x288 size: 0x8 0000021ea3de75e0
[UDebugCharacterMovementHudElement] FloatProperty ShooterGame.DebugCharacterMovementHudElement.AxialGraphScale @ 0x290 size: 0x4 0000021ea3d78f80
[UDebugCharacterMovementHudElement] FloatProperty ShooterGame.DebugCharacterMovementHudElement.VelocityDisplayAboveMaxRunSpeedPercent @ 0x294 size: 0x4 0000021ea3d79000
[UDebugCharacterMovementHudElement] FloatProperty ShooterGame.DebugCharacterMovementHudElement.VerticalSpaceBetweenAxialGraphs @ 0x298 size: 0x4 0000021ea3d79080
[UDebugCharacterMovementHudElement] FloatProperty ShooterGame.DebugCharacterMovementHudElement.JumpCurveMaxHeight @ 0x29C size: 0x4 0000021ea3d79100
[UDebugCharacterMovementHudElement] StructProperty ShooterGame.DebugCharacterMovementHudElement.ServerCorrectionCurveColor @ 0x2A0 size: 0x10 0000021ea3de7680
[001311] Class ShooterGame.DebugDeathReactionActor //size: 0x458, class ADebugDeathReactionActor : public AActor {};
[001312] Class ShooterGame.DebugInputHudElement //size: 0x378, class UDebugInputHudElement : public UDebugGraphHudElement {};
[UDebugInputHudElement] StructProperty ShooterGame.DebugInputHudElement.GraphStyleParams @ 0x58 size: 0x1A0 0000021ea3de7040
[UDebugInputHudElement] StructProperty ShooterGame.DebugInputHudElement.GraphDrawOffset @ 0x1F8 size: 0x8 0000021ea3de70e0
[UDebugInputHudElement] FloatProperty ShooterGame.DebugInputHudElement.CurveTimeLength @ 0x200 size: 0x4 0000021ea3d78c80
[UD
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