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[000000] Package CoreUObject
[000001] Class CoreUObject.Object //size: 0x38
[000002] Package OnlineSubsystem
[000003] Class OnlineSubsystem.NamedInterfaces //size: 0x70, class UNamedInterfaces : public UObject {};
[UNamedInterfaces][TArray<FNamedInterface>] ArrayProperty OnlineSubsystem.NamedInterfaces.NamedInterfaces @ 0x38 size: 0x10
[UNamedInterfaces][TArray<FNamedInterfaceDef>] ArrayProperty OnlineSubsystem.NamedInterfaces.NamedInterfaceDefs @ 0x48 size: 0x10
[000004] Class CoreUObject.Interface //size: 0x38, class UInterface : public UObject {};
[000005] Class OnlineSubsystem.TurnBasedMatchInterface //size: 0x38, class UTurnBasedMatchInterface : public UInterface {};
[000006] Package DeveloperSettings
[000007] Class DeveloperSettings.DeveloperSettings //size: 0x48, class UDeveloperSettings : public UObject {};
[000008] Package LoadingScreen
[000009] Class LoadingScreen.LoadingScreenSettings //size: 0x578, class ULoadingScreenSettings : public UDeveloperSettings {};
[ULoadingScreenSettings][bool] BoolProperty LoadingScreen.LoadingScreenSettings.bShowFirstLoginVideo @ 0x48 size: 0x1
[ULoadingScreenSettings][FLoadingScreenDescription] StructProperty LoadingScreen.LoadingScreenSettings.SpinupScreen @ 0x50 size: 0xA0
[ULoadingScreenSettings][FLoadingScreenDescription] StructProperty LoadingScreen.LoadingScreenSettings.DefaultSpinupScreen @ 0xF0 size: 0xA0
[ULoadingScreenSettings][FLoadingScreenDescription] StructProperty LoadingScreen.LoadingScreenSettings.SeamlessTravelScreen @ 0x190 size: 0xA0
[ULoadingScreenSettings][FLoadingScreenDescription] StructProperty LoadingScreen.LoadingScreenSettings.TutorialLoadingScreen @ 0x230 size: 0xA0
[ULoadingScreenSettings][FLoadingScreenDescription] StructProperty LoadingScreen.LoadingScreenSettings.StationMapLoadingScreen @ 0x2D0 size: 0xA0
[ULoadingScreenSettings][FLoadingScreenDescription] StructProperty LoadingScreen.LoadingScreenSettings.FirstMapLoadingScreen @ 0x370 size: 0xA0
[ULoadingScreenSettings][FLoadingScreenDescription] StructProperty LoadingScreen.LoadingScreenSettings.SecondMapLoadingScreen @ 0x410 size: 0xA0
[ULoadingScreenSettings][FSlateFontInfo] StructProperty LoadingScreen.LoadingScreenSettings.TipFont @ 0x4B0 size: 0x58
[ULoadingScreenSettings][FSlateFontInfo] StructProperty LoadingScreen.LoadingScreenSettings.LoadingFont @ 0x508 size: 0x58
[ULoadingScreenSettings][float] FloatProperty LoadingScreen.LoadingScreenSettings.TipWrapAt @ 0x560 size: 0x4
[ULoadingScreenSettings][TArray<FText>] ArrayProperty LoadingScreen.LoadingScreenSettings.Tips @ 0x568 size: 0x10
[000010] Package Backend
[000011] Class Backend.YBackendInstance //size: 0x58, class UYBackendInstance : public UObject {};
[UYBackendInstance][UYPlayfabInstance*] ObjectProperty Backend.YBackendInstance.m_playfabInstance @ 0x38 size: 0x8
[000012] Class Backend.YInterfaceBackendInstanceRetrival //size: 0x38, class UYInterfaceBackendInstanceRetrival : public UInterface {};
[000013] Package YOnlineSubsystemUtilsPlugin
[000014] Class YOnlineSubsystemUtilsPlugin.YBackendAuthorizationSettings //size: 0xA0, class UYBackendAuthorizationSettings : public UDeveloperSettings {};
[UYBackendAuthorizationSettings][bool] BoolProperty YOnlineSubsystemUtilsPlugin.YBackendAuthorizationSettings.m_bUseAuth @ 0x48 size: 0x1
[UYBackendAuthorizationSettings][EYAuthorizationUsageType] EnumProperty YOnlineSubsystemUtilsPlugin.YBackendAuthorizationSettings.m_authType @ 0x49 size: 0x1
[UYBackendAuthorizationSettings][bool] BoolProperty YOnlineSubsystemUtilsPlugin.YBackendAuthorizationSettings.m_bBypassLoginScreen @ 0x4A size: 0x1
[UYBackendAuthorizationSettings][bool] BoolProperty YOnlineSubsystemUtilsPlugin.YBackendAuthorizationSettings.m_autoLogin @ 0x4B size: 0x1
[UYBackendAuthorizationSettings][FYLoginEntry] StructProperty YOnlineSubsystemUtilsPlugin.YBackendAuthorizationSettings.m_loginUser @ 0x50 size: 0x30
[UYBackendAuthorizationSettings][bool] BoolProperty YOnlineSubsystemUtilsPlugin.YBackendAuthorizationSettings.m_useDevAuthTool @ 0x80 size: 0x1
[UYBackendAuthorizationSettings][TArray<FString>] ArrayProperty YOnlineSubsystemUtilsPlugin.YBackendAuthorizationSettings.m_DevAuthToolCredentials @ 0x88 size: 0x10
[UYBackendAuthorizationSettings][bool] BoolProperty YOnlineSubsystemUtilsPlugin.YBackendAuthorizationSettings.m_enableBackendServer @ 0x98 size: 0x1
[000015] Class YOnlineSubsystemUtilsPlugin.YPlayfabSettings //size: 0xA8, class UYPlayfabSettings : public UDeveloperSettings {};
[UYPlayfabSettings][bool] BoolProperty YOnlineSubsystemUtilsPlugin.YPlayfabSettings.m_enabled @ 0x48 size: 0x1
[UYPlayfabSettings][FString] StrProperty YOnlineSubsystemUtilsPlugin.YPlayfabSettings.m_titleId @ 0x50 size: 0x10
[UYPlayfabSettings][FString] StrProperty YOnlineSubsystemUtilsPlugin.YPlayfabSettings.DeveloperSecretKey @ 0x60 size: 0x10
[UYPlayfabSettings][EYPlayfabLoginType] EnumProperty YOnlineSubsystemUtilsPlugin.YPlayfabSettings.m_playfabLoginType @ 0x70 size: 0x1
[UYPlayfabSettings][FString] StrProperty YOnlineSubsystemUtilsPlugin.YPlayfabSettings.m_username @ 0x78 size: 0x10
[UYPlayfabSettings][FString] StrProperty YOnlineSubsystemUtilsPlugin.YPlayfabSettings.m_password @ 0x88 size: 0x10
[UYPlayfabSettings][FString] StrProperty YOnlineSubsystemUtilsPlugin.YPlayfabSettings.m_email @ 0x98 size: 0x10
[000016] Class YOnlineSubsystemUtilsPlugin.YOnlineSubsystemExternalFunctions //size: 0x38, class UYOnlineSubsystemExternalFunctions : public UObject {};
[000017] Package Engine
[000018] Class Engine.BlueprintFunctionLibrary //size: 0x38, class UBlueprintFunctionLibrary : public UObject {};
[000019] Package OnlineSubsystemUtils
[000020] Class OnlineSubsystemUtils.AchievementBlueprintLibrary //size: 0x38, class UAchievementBlueprintLibrary : public UBlueprintFunctionLibrary {};
[000021] Class Engine.BlueprintAsyncActionBase //size: 0x40, class UBlueprintAsyncActionBase : public UObject {};
[000022] Class Engine.OnlineBlueprintCallProxyBase //size: 0x40, class UOnlineBlueprintCallProxyBase : public UBlueprintAsyncActionBase {};
[000023] Class OnlineSubsystemUtils.AchievementQueryCallbackProxy //size: 0x78, class UAchievementQueryCallbackProxy : public UOnlineBlueprintCallProxyBase {};
[UAchievementQueryCallbackProxy][FEmptyOnlineDelegate] MulticastInlineDelegateProperty OnlineSubsystemUtils.AchievementQueryCallbackProxy.onSuccess @ 0x40 size: 0x10
[UAchievementQueryCallbackProxy][FEmptyOnlineDelegate] MulticastInlineDelegateProperty OnlineSubsystemUtils.AchievementQueryCallbackProxy.onFailure @ 0x50 size: 0x10
[000024] Class OnlineSubsystemUtils.AchievementWriteCallbackProxy //size: 0x90, class UAchievementWriteCallbackProxy : public UOnlineBlueprintCallProxyBase {};
[UAchievementWriteCallbackProxy][FAchievementWriteDelegate] MulticastInlineDelegateProperty OnlineSubsystemUtils.AchievementWriteCallbackProxy.onSuccess @ 0x40 size: 0x10
[UAchievementWriteCallbackProxy][FAchievementWriteDelegate] MulticastInlineDelegateProperty OnlineSubsystemUtils.AchievementWriteCallbackProxy.onFailure @ 0x50 size: 0x10
[000025] Class OnlineSubsystemUtils.ConnectionCallbackProxy //size: 0x88, class UConnectionCallbackProxy : public UOnlineBlueprintCallProxyBase {};
[UConnectionCallbackProxy][FOnlineConnectionResult] MulticastInlineDelegateProperty OnlineSubsystemUtils.ConnectionCallbackProxy.onSuccess @ 0x40 size: 0x10
[UConnectionCallbackProxy][FOnlineConnectionResult] MulticastInlineDelegateProperty OnlineSubsystemUtils.ConnectionCallbackProxy.onFailure @ 0x50 size: 0x10
[000026] Class OnlineSubsystemUtils.CreateSessionCallbackProxy //size: 0xA8, class UCreateSessionCallbackProxy : public UOnlineBlueprintCallProxyBase {};
[UCreateSessionCallbackProxy][FEmptyOnlineDelegate] MulticastInlineDelegateProperty OnlineSubsystemUtils.CreateSessionCallbackProxy.onSuccess @ 0x40 size: 0x10
[UCreateSessionCallbackProxy][FEmptyOnlineDelegate] MulticastInlineDelegateProperty OnlineSubsystemUtils.CreateSessionCallbackProxy.onFailure @ 0x50 size: 0x10
[000027] Class OnlineSubsystemUtils.DestroySessionCallbackProxy //size: 0x88, class UDestroySessionCallbackProxy : public UOnlineBlueprintCallProxyBase {};
[UDestroySessionCallbackProxy][FEmptyOnlineDelegate] MulticastInlineDelegateProperty OnlineSubsystemUtils.DestroySessionCallbackProxy.onSuccess @ 0x40 size: 0x10
[UDestroySessionCallbackProxy][FEmptyOnlineDelegate] MulticastInlineDelegateProperty OnlineSubsystemUtils.DestroySessionCallbackProxy.onFailure @ 0x50 size: 0x10
[000028] Class OnlineSubsystemUtils.EndMatchCallbackProxy //size: 0x90, class UEndMatchCallbackProxy : public UOnlineBlueprintCallProxyBase {};
[UEndMatchCallbackProxy][FEmptyOnlineDelegate] MulticastInlineDelegateProperty OnlineSubsystemUtils.EndMatchCallbackProxy.onSuccess @ 0x40 size: 0x10
[UEndMatchCallbackProxy][FEmptyOnlineDelegate] MulticastInlineDelegateProperty OnlineSubsystemUtils.EndMatchCallbackProxy.onFailure @ 0x50 size: 0x10
[000029] Class OnlineSubsystemUtils.EndTurnCallbackProxy //size: 0x88, class UEndTurnCallbackProxy : public UOnlineBlueprintCallProxyBase {};
[UEndTurnCallbackProxy][FEmptyOnlineDelegate] MulticastInlineDelegateProperty OnlineSubsystemUtils.EndTurnCallbackProxy.onSuccess @ 0x40 size: 0x10
[UEndTurnCallbackProxy][FEmptyOnlineDelegate] MulticastInlineDelegateProperty OnlineSubsystemUtils.EndTurnCallbackProxy.onFailure @ 0x50 size: 0x10
[000030] Class OnlineSubsystemUtils.FindSessionsCallbackProxy //size: 0xA0, class UFindSessionsCallbackProxy : public UOnlineBlueprintCallProxyBase {};
[UFindSessionsCallbackProxy][FBlueprintFindSessionsResultDelegate] MulticastInlineDelegateProperty OnlineSubsystemUtils.FindSessionsCallbackProxy.onSuccess @ 0x40 size: 0x10
[UFindSessionsCallbackProxy][FBlueprintFindSessionsResultDelegate] MulticastInlineDelegateProperty OnlineSubsystemUtils.FindSessionsCallbackProxy.onFailure @ 0x50 size: 0x10
[000031] Class OnlineSubsystemUtils.FindTurnBasedMatchCallbackProxy //size: 0x98, class UFindTurnBasedMatchCallbackProxy : public UOnlineBlueprintCallProxyBase {};
[UFindTurnBasedMatchCallbackProxy][FOnlineTurnBasedMatchResult] MulticastInlineDelegateProperty OnlineSubsystemUtils.FindTurnBasedMatchCallbackProxy.onSuccess @ 0x40 size: 0x10
[UFindTurnBasedMatchCallbackProxy][FOnlineTurnBasedMatchResult] MulticastInlineDelegateProperty OnlineSubsystemUtils.FindTurnBasedMatchCallbackProxy.onFailure @ 0x50 size: 0x10
[000032] Class OnlineSubsystemUtils.InAppPurchaseCallbackProxy //size: 0x90, class UInAppPurchaseCallbackProxy : public UObject {};
[UInAppPurchaseCallbackProxy][FInAppPurchaseResult] MulticastInlineDelegateProperty OnlineSubsystemUtils.InAppPurchaseCallbackProxy.onSuccess @ 0x38 size: 0x10
[UInAppPurchaseCallbackProxy][FInAppPurchaseResult] MulticastInlineDelegateProperty OnlineSubsystemUtils.InAppPurchaseCallbackProxy.onFailure @ 0x48 size: 0x10
[000033] Class OnlineSubsystemUtils.InAppPurchaseCallbackProxy2 //size: 0xB8, class UInAppPurchaseCallbackProxy2 : public UObject {};
[UInAppPurchaseCallbackProxy2][FInAppPurchaseResult2] MulticastInlineDelegateProperty OnlineSubsystemUtils.InAppPurchaseCallbackProxy2.onSuccess @ 0x38 size: 0x10
[UInAppPurchaseCallbackProxy2][FInAppPurchaseResult2] MulticastInlineDelegateProperty OnlineSubsystemUtils.InAppPurchaseCallbackProxy2.onFailure @ 0x48 size: 0x10
[000034] Class OnlineSubsystemUtils.InAppPurchaseQueryCallbackProxy //size: 0xA0, class UInAppPurchaseQueryCallbackProxy : public UObject {};
[UInAppPurchaseQueryCallbackProxy][FInAppPurchaseQueryResult] MulticastInlineDelegateProperty OnlineSubsystemUtils.InAppPurchaseQueryCallbackProxy.onSuccess @ 0x38 size: 0x10
[UInAppPurchaseQueryCallbackProxy][FInAppPurchaseQueryResult] MulticastInlineDelegateProperty OnlineSubsystemUtils.InAppPurchaseQueryCallbackProxy.onFailure @ 0x48 size: 0x10
[000035] Class OnlineSubsystemUtils.InAppPurchaseQueryCallbackProxy2 //size: 0x78, class UInAppPurchaseQueryCallbackProxy2 : public UObject {};
[UInAppPurchaseQueryCallbackProxy2][FInAppPurchaseQuery2Result] MulticastInlineDelegateProperty OnlineSubsystemUtils.InAppPurchaseQueryCallbackProxy2.onSuccess @ 0x38 size: 0x10
[UInAppPurchaseQueryCallbackProxy2][FInAppPurchaseQuery2Result] MulticastInlineDelegateProperty OnlineSubsystemUtils.InAppPurchaseQueryCallbackProxy2.onFailure @ 0x48 size: 0x10
[000036] Class OnlineSubsystemUtils.InAppPurchaseRestoreCallbackProxy //size: 0xA0, class UInAppPurchaseRestoreCallbackProxy : public UObject {};
[UInAppPurchaseRestoreCallbackProxy][FInAppPurchaseRestoreResult] MulticastInlineDelegateProperty OnlineSubsystemUtils.InAppPurchaseRestoreCallbackProxy.onSuccess @ 0x38 size: 0x10
[UInAppPurchaseRestoreCallbackProxy][FInAppPurchaseRestoreResult] MulticastInlineDelegateProperty OnlineSubsystemUtils.InAppPurchaseRestoreCallbackProxy.onFailure @ 0x48 size: 0x10
[000037] Class OnlineSubsystemUtils.InAppPurchaseRestoreCallbackProxy2 //size: 0xB8, class UInAppPurchaseRestoreCallbackProxy2 : public UObject {};
[UInAppPurchaseRestoreCallbackProxy2][FInAppPurchaseRestoreResult2] MulticastInlineDelegateProperty OnlineSubsystemUtils.InAppPurchaseRestoreCallbackProxy2.onSuccess @ 0x38 size: 0x10
[UInAppPurchaseRestoreCallbackProxy2][FInAppPurchaseRestoreResult2] MulticastInlineDelegateProperty OnlineSubsystemUtils.InAppPurchaseRestoreCallbackProxy2.onFailure @ 0x48 size: 0x10
[000038] Class Engine.Player //size: 0x58, class UPlayer : public UObject {};
[UPlayer][APlayerController*] ObjectProperty Engine.Player.PlayerController @ 0x40 size: 0x8
[UPlayer][int32] IntProperty Engine.Player.CurrentNetSpeed @ 0x48 size: 0x4
[UPlayer][int32] IntProperty Engine.Player.ConfiguredInternetSpeed @ 0x4C size: 0x4
[UPlayer][int32] IntProperty Engine.Player.ConfiguredLanSpeed @ 0x50 size: 0x4
[000039] Class Engine.NetConnection //size: 0x1BB8, class UNetConnection : public UPlayer {};
[UNetConnection][TArray<UChildConnection*>] ArrayProperty Engine.NetConnection.Children @ 0x58 size: 0x10
[UNetConnection][UNetDriver*] ObjectProperty Engine.NetConnection.Driver @ 0x68 size: 0x8
[UNetConnection][TSubclassOf<UPackageMap> ] ClassProperty Engine.NetConnection.PackageMapClass @ 0x70 size: 0x8
[UNetConnection][UPackageMap*] ObjectProperty Engine.NetConnection.PackageMap @ 0x78 size: 0x8
[UNetConnection][TArray<UChannel*>] ArrayProperty Engine.NetConnection.OpenChannels @ 0x80 size: 0x10
[UNetConnection][TArray<AActor*>] ArrayProperty Engine.NetConnection.SentTemporaries @ 0x90 size: 0x10
[UNetConnection][AActor*] ObjectProperty Engine.NetConnection.ViewTarget @ 0xA0 size: 0x8
[UNetConnection][AActor*] ObjectProperty Engine.NetConnection.OwningActor @ 0xA8 size: 0x8
[UNetConnection][int32] IntProperty Engine.NetConnection.MaxPacket @ 0xB0 size: 0x4
[UNetConnection][uint8] BoolProperty Engine.NetConnection.InternalAck @ 0xB4 size: 0x1
[UNetConnection][FUniqueNetIdRepl] StructProperty Engine.NetConnection.PlayerId @ 0x170 size: 0x28
[UNetConnection][double] DoubleProperty Engine.NetConnection.LastReceiveTime @ 0x1E0 size: 0x8
[UNetConnection][TArray<UChannel*>] ArrayProperty Engine.NetConnection.ChannelsToTick @ 0x1520 size: 0x10
[000040] Class OnlineSubsystemUtils.IpConnection //size: 0x1C58, class UIpConnection : public UNetConnection {};
[UIpConnection][float] FloatProperty OnlineSubsystemUtils.IpConnection.SocketErrorDisconnectDelay @ 0x1C08 size: 0x4
[000041] Class Engine.NetDriver //size: 0x770, class UNetDriver : public UObject {};
[UNetDriver][FString] StrProperty Engine.NetDriver.NetConnectionClassName @ 0x40 size: 0x10
[UNetDriver][FString] StrProperty Engine.NetDriver.ReplicationDriverClassName @ 0x50 size: 0x10
[UNetDriver][int32] IntProperty Engine.NetDriver.MaxDownloadSize @ 0x60 size: 0x4
[UNetDriver][uint8] BoolProperty Engine.NetDriver.bClampListenServerTickRate @ 0x64 size: 0x1
[UNetDriver][int32] IntProperty Engine.NetDriver.NetServerMaxTickRate @ 0x68 size: 0x4
[UNetDriver][int32] IntProperty Engine.NetDriver.MaxNetTickRate @ 0x6C size: 0x4
[UNetDriver][int32] IntProperty Engine.NetDriver.MaxInternetClientRate @ 0x70 size: 0x4
[UNetDriver][int32] IntProperty Engine.NetDriver.MaxClientRate @ 0x74 size: 0x4
[UNetDriver][float] FloatProperty Engine.NetDriver.ServerTravelPause @ 0x78 size: 0x4
[UNetDriver][float] FloatProperty Engine.NetDriver.SpawnPrioritySeconds @ 0x7C size: 0x4
[UNetDriver][float] FloatProperty Engine.NetDriver.RelevantTimeout @ 0x80 size: 0x4
[UNetDriver][float] FloatProperty Engine.NetDriver.KeepAliveTime @ 0x84 size: 0x4
[UNetDriver][float] FloatProperty Engine.NetDriver.InitialConnectTimeout @ 0x88 size: 0x4
[UNetDriver][float] FloatProperty Engine.NetDriver.ConnectionTimeout @ 0x8C size: 0x4
[UNetDriver][float] FloatProperty Engine.NetDriver.TimeoutMultiplierForUnoptimizedBuilds @ 0x90 size: 0x4
[UNetDriver][bool] BoolProperty Engine.NetDriver.bNoTimeouts @ 0x94 size: 0x1
[UNetDriver][bool] BoolProperty Engine.NetDriver.bNeverApplyNetworkEmulationSettings @ 0x95 size: 0x1
[UNetDriver][UNetConnection*] ObjectProperty Engine.NetDriver.ServerConnection @ 0x98 size: 0x8
[UNetDriver][TArray<UNetConnection*>] ArrayProperty Engine.NetDriver.ClientConnections @ 0xA0 size: 0x10
[UNetDriver][int32] IntProperty Engine.NetDriver.RecentlyDisconnectedTrackingTime @ 0x110 size: 0x4
[UNetDriver][UWorld*] ObjectProperty Engine.NetDriver.World @ 0x150 size: 0x8
[UNetDriver][UPackage*] ObjectProperty Engine.NetDriver.WorldPackage @ 0x158 size: 0x8
[UNetDriver][UClass*] ClassProperty Engine.NetDriver.NetConnectionClass @ 0x180 size: 0x8
[UNetDriver][UClass*] ClassProperty Engine.NetDriver.ReplicationDriverClass @ 0x188 size: 0x8
[UNetDriver][FName] NameProperty Engine.NetDriver.NetDriverName @ 0x1A0 size: 0x8
[UNetDriver][TArray<FChannelDefinition>] ArrayProperty Engine.NetDriver.ChannelDefinitions @ 0x1A8 size: 0x10
[UNetDriver][TMap<FName,FChannelDefinition>] MapProperty Engine.NetDriver.ChannelDefinitionMap @ 0x1B8 size: 0x50
[UNetDriver][TArray<UChannel*>] ArrayProperty Engine.NetDriver.ActorChannelPool @ 0x208 size: 0x10
[UNetDriver][float] FloatProperty Engine.NetDriver.Time @ 0x220 size: 0x4
[UNetDriver][UReplicationDriver*] ObjectProperty Engine.NetDriver.ReplicationDriver @ 0x710 size: 0x8
[000042] Class OnlineSubsystemUtils.IpNetDriver //size: 0x7E0, class UIpNetDriver : public UNetDriver {};
[UIpNetDriver][uint8] BoolProperty OnlineSubsystemUtils.IpNetDriver.LogPortUnreach @ 0x770 size: 0x1
[UIpNetDriver][uint8] BoolProperty OnlineSubsystemUtils.IpNetDriver.AllowPlayerPortUnreach @ 0x770 size: 0x1
[UIpNetDriver][uint32] UInt32Property OnlineSubsystemUtils.IpNetDriver.MaxPortCountToTry @ 0x774 size: 0x4
[UIpNetDriver][uint32] UInt32Property OnlineSubsystemUtils.IpNetDriver.ServerDesiredSocketReceiveBufferBytes @ 0x784 size: 0x4
[UIpNetDriver][uint32] UInt32Property OnlineSubsystemUtils.IpNetDriver.ServerDesiredSocketSendBufferBytes @ 0x788 size: 0x4
[UIpNetDriver][uint32] UInt32Property OnlineSubsystemUtils.IpNetDriver.ClientDesiredSocketReceiveBufferBytes @ 0x78C size: 0x4
[UIpNetDriver][uint32] UInt32Property OnlineSubsystemUtils.IpNetDriver.ClientDesiredSocketSendBufferBytes @ 0x790 size: 0x4
[UIpNetDriver][double] DoubleProperty OnlineSubsystemUtils.IpNetDriver.MaxSecondsInReceive @ 0x798 size: 0x8
[UIpNetDriver][int32] IntProperty OnlineSubsystemUtils.IpNetDriver.NbPacketsBetweenReceiveTimeTest @ 0x7A0 size: 0x4
[UIpNetDriver][float] FloatProperty OnlineSubsystemUtils.IpNetDriver.ResolutionConnectionTimeout @ 0x7A4 size: 0x4
[000043] Class OnlineSubsystemUtils.JoinSessionCallbackProxy //size: 0x1A0, class UJoinSessionCallbackProxy : public UOnlineBlueprintCallProxyBase {};
[UJoinSessionCallbackProxy][FEmptyOnlineDelegate] MulticastInlineDelegateProperty OnlineSubsystemUtils.JoinSessionCallbackProxy.onSuccess @ 0x40 size: 0x10
[UJoinSessionCallbackProxy][FEmptyOnlineDelegate] MulticastInlineDelegateProperty OnlineSubsystemUtils.JoinSessionCallbackProxy.onFailure @ 0x50 size: 0x10
[000044] Class OnlineSubsystemUtils.LeaderboardBlueprintLibrary //size: 0x38, class ULeaderboardBlueprintLibrary : public UBlueprintFunctionLibrary {};
[000045] Class OnlineSubsystemUtils.LeaderboardFlushCallbackProxy //size: 0x78, class ULeaderboardFlushCallbackProxy : public UObject {};
[ULeaderboardFlushCallbackProxy][FOnLeaderboardFlushed] MulticastInlineDelegateProperty OnlineSubsystemUtils.LeaderboardFlushCallbackProxy.onSuccess @ 0x38 size: 0x10
[ULeaderboardFlushCallbackProxy][FOnLeaderboardFlushed] MulticastInlineDelegateProperty OnlineSubsystemUtils.LeaderboardFlushCallbackProxy.onFailure @ 0x48 size: 0x10
[000046] Class OnlineSubsystemUtils.LeaderboardQueryCallbackProxy //size: 0xA8, class ULeaderboardQueryCallbackProxy : public UObject {};
[ULeaderboardQueryCallbackProxy][FLeaderboardQueryResult] MulticastInlineDelegateProperty OnlineSubsystemUtils.LeaderboardQueryCallbackProxy.onSuccess @ 0x38 size: 0x10
[ULeaderboardQueryCallbackProxy][FLeaderboardQueryResult] MulticastInlineDelegateProperty OnlineSubsystemUtils.LeaderboardQueryCallbackProxy.onFailure @ 0x48 size: 0x10
[000047] Class OnlineSubsystemUtils.LogoutCallbackProxy //size: 0x78, class ULogoutCallbackProxy : public UBlueprintAsyncActionBase {};
[ULogoutCallbackProxy][FOnlineLogoutResult] MulticastInlineDelegateProperty OnlineSubsystemUtils.LogoutCallbackProxy.onSuccess @ 0x40 size: 0x10
[ULogoutCallbackProxy][FOnlineLogoutResult] MulticastInlineDelegateProperty OnlineSubsystemUtils.LogoutCallbackProxy.onFailure @ 0x50 size: 0x10
[000048] Class Engine.Actor //size: 0x258, class AActor : public UObject {};
[AActor][FActorTickFunction] StructProperty Engine.Actor.PrimaryActorTick @ 0x38 size: 0x30
[AActor][uint8] BoolProperty Engine.Actor.bShouldNeverSeamlessTravel @ 0x68 size: 0x1
[AActor][uint8] BoolProperty Engine.Actor.bNetTemporary @ 0x68 size: 0x1
[AActor][uint8] BoolProperty Engine.Actor.bNetStartup @ 0x68 size: 0x1
[AActor][uint8] BoolProperty Engine.Actor.bOnlyRelevantToOwner @ 0x68 size: 0x1
[AActor][uint8] BoolProperty Engine.Actor.bAlwaysRelevant @ 0x68 size: 0x1
[AActor][uint8] BoolProperty Engine.Actor.bReplicateMovement @ 0x68 size: 0x1
[AActor][uint8] BoolProperty Engine.Actor.bHidden @ 0x68 size: 0x1
[AActor][uint8] BoolProperty Engine.Actor.bTearOff @ 0x68 size: 0x1
[AActor][uint8] BoolProperty Engine.Actor.bForceNetAddressable @ 0x69 size: 0x1
[AActor][uint8] BoolProperty Engine.Actor.bExchangedRoles @ 0x69 size: 0x1
[AActor][uint8] BoolProperty Engine.Actor.bNetLoadOnClient @ 0x69 size: 0x1
[AActor][uint8] BoolProperty Engine.Actor.bNetUseOwnerRelevancy @ 0x69 size: 0x1
[AActor][uint8] BoolProperty Engine.Actor.bRelevantForNetworkReplays @ 0x69 size: 0x1
[AActor][uint8] BoolProperty Engine.Actor.bRelevantForLevelBounds @ 0x69 size: 0x1
[AActor][uint8] BoolProperty Engine.Actor.bReplayRewindable @ 0x69 size: 0x1
[AActor][uint8] BoolProperty Engine.Actor.bAllowTickBeforeBeginPlay @ 0x69 size: 0x1
[AActor][uint8] BoolProperty Engine.Actor.bAutoDestroyWhenFinished @ 0x6A size: 0x1
[AActor][uint8] BoolProperty Engine.Actor.bCanBeDamaged @ 0x6A size: 0x1
[AActor][uint8] BoolProperty Engine.Actor.bBlockInput @ 0x6A size: 0x1
[AActor][uint8] BoolProperty Engine.Actor.bCollideWhenPlacing @ 0x6A size: 0x1
[AActor][uint8] BoolProperty Engine.Actor.bFindCameraComponentWhenViewTarget @ 0x6A size: 0x1
[AActor][uint8] BoolProperty Engine.Actor.bGenerateOverlapEventsDuringLevelStreaming @ 0x6A size: 0x1
[AActor][uint8] BoolProperty Engine.Actor.bIgnoresOriginShifting @ 0x6A size: 0x1
[AActor][uint8] BoolProperty Engine.Actor.bEnableAutoLODGeneration @ 0x6A size: 0x1
[AActor][uint8] BoolProperty Engine.Actor.bIsEditorOnlyActor @ 0x6B size: 0x1
[AActor][uint8] BoolProperty Engine.Actor.bActorSeamlessTraveled @ 0x6B size: 0x1
[AActor][uint8] BoolProperty Engine.Actor.bReplicates @ 0x6B size: 0x1
[AActor][uint8] BoolProperty Engine.Actor.bCanBeInCluster @ 0x6B size: 0x1
[AActor][uint8] BoolProperty Engine.Actor.bAllowReceiveTickEventOnDedicatedServer @ 0x6B size: 0x1
[AActor][uint8] BoolProperty Engine.Actor.bActorEnableCollision @ 0x6C size: 0x1
[AActor][uint8] BoolProperty Engine.Actor.bActorIsBeingDestroyed @ 0x6C size: 0x1
[AActor][EActorUpdateOverlapsMethod] EnumProperty Engine.Actor.UpdateOverlapsMethodDuringLevelStreaming @ 0x6E size: 0x1
[AActor][EActorUpdateOverlapsMethod] EnumProperty Engine.Actor.DefaultUpdateOverlapsMethodDuringLevelStreaming @ 0x6F size: 0x1
[AActor][TEnumAsByte<ENetRole>] ByteProperty Engine.Actor.RemoteRole @ 0x70 size: 0x1
[AActor][FRepMovement] StructProperty Engine.Actor.ReplicatedMovement @ 0x74 size: 0x3C
[AActor][float] FloatProperty Engine.Actor.InitialLifeSpan @ 0xB0 size: 0x4
[AActor][float] FloatProperty Engine.Actor.CustomTimeDilation @ 0xB4 size: 0x4
[AActor][FRepAttachment] StructProperty Engine.Actor.AttachmentReplication @ 0xC0 size: 0x40
[AActor][AActor*] ObjectProperty Engine.Actor.Owner @ 0x100 size: 0x8
[AActor][FName] NameProperty Engine.Actor.NetDriverName @ 0x108 size: 0x8
[AActor][TEnumAsByte<ENetRole>] ByteProperty Engine.Actor.Role @ 0x110 size: 0x1
[AActor][TEnumAsByte<ENetDormancy>] ByteProperty Engine.Actor.NetDormancy @ 0x111 size: 0x1
[AActor][ESpawnActorCollisionHandlingMethod] EnumProperty Engine.Actor.SpawnCollisionHandlingMethod @ 0x112 size: 0x1
[AActor][TEnumAsByte<EAutoReceiveInput::Type>] ByteProperty Engine.Actor.AutoReceiveInput @ 0x113 size: 0x1
[AActor][int32] IntProperty Engine.Actor.InputPriority @ 0x114 size: 0x4
[AActor][UInputComponent*] ObjectProperty Engine.Actor.InputComponent @ 0x118 size: 0x8
[AActor][float] FloatProperty Engine.Actor.NetCullDistanceSquared @ 0x120 size: 0x4
[AActor][int32] IntProperty Engine.Actor.NetTag @ 0x124 size: 0x4
[AActor][float] FloatProperty Engine.Actor.m_safeForceNetUpdateFrequency @ 0x128 size: 0x4
[AActor][float] FloatProperty Engine.Actor.NetUpdateFrequency @ 0x130 size: 0x4
[AActor][float] FloatProperty Engine.Actor.MinNetUpdateFrequency @ 0x134 size: 0x4
[AActor][float] FloatProperty Engine.Actor.NetPriority @ 0x138 size: 0x4
[AActor][APawn*] ObjectProperty Engine.Actor.Instigator @ 0x148 size: 0x8
[AActor][TArray<AActor*>] ArrayProperty Engine.Actor.Children @ 0x150 size: 0x10
[AActor][USceneComponent*] ObjectProperty Engine.Actor.RootComponent @ 0x160 size: 0x8
[AActor][TArray<AMatineeActor*>] ArrayProperty Engine.Actor.ControllingMatineeActors @ 0x168 size: 0x10
[AActor][TArray<FName>] ArrayProperty Engine.Actor.Layers @ 0x180 size: 0x10
[AActor][TWeakObjectPtr<UChildActorComponent>] WeakObjectProperty Engine.Actor.ParentComponent @ 0x190 size: 0x8
[AActor][TArray<FName>] ArrayProperty Engine.Actor.Tags @ 0x1A0 size: 0x10
[AActor][uint8] BoolProperty Engine.Actor.m_shouldNeverUpdateNavigationTransform @ 0x1B0 size: 0x1
[AActor][FTakeAnyDamageSignature] MulticastSparseDelegateProperty Engine.Actor.OnTakeAnyDamage @ 0x1B1 size: 0x1
[AActor][FTakePointDamageSignature] MulticastSparseDelegateProperty Engine.Actor.OnTakePointDamage @ 0x1B2 size: 0x1
[AActor][FTakeRadialDamageSignature] MulticastSparseDelegateProperty Engine.Actor.OnTakeRadialDamage @ 0x1B3 size: 0x1
[AActor][FActorBeginOverlapSignature] MulticastSparseDelegateProperty Engine.Actor.OnActorBeginOverlap @ 0x1B4 size: 0x1
[AActor][FActorEndOverlapSignature] MulticastSparseDelegateProperty Engine.Actor.OnActorEndOverlap @ 0x1B5 size: 0x1
[AActor][FActorBeginCursorOverSignature] MulticastSparseDelegateProperty Engine.Actor.OnBeginCursorOver @ 0x1B6 size: 0x1
[AActor][FActorEndCursorOverSignature] MulticastSparseDelegateProperty Engine.Actor.OnEndCursorOver @ 0x1B7 size: 0x1
[AActor][FActorOnClickedSignature] MulticastSparseDelegateProperty Engine.Actor.OnClicked @ 0x1B8 size: 0x1
[AActor][FActorOnReleasedSignature] MulticastSparseDelegateProperty Engine.Actor.OnReleased @ 0x1B9 size: 0x1
[AActor][FActorOnInputTouchBeginSignature] MulticastSparseDelegateProperty Engine.Actor.OnInputTouchBegin @ 0x1BA size: 0x1
[AActor][FActorOnInputTouchEndSignature] MulticastSparseDelegateProperty Engine.Actor.OnInputTouchEnd @ 0x1BB size: 0x1
[AActor][FActorBeginTouchOverSignature] MulticastSparseDelegateProperty Engine.Actor.OnInputTouchEnter @ 0x1BC size: 0x1
[AActor][FActorEndTouchOverSignature] MulticastSparseDelegateProperty Engine.Actor.OnInputTouchLeave @ 0x1BD size: 0x1
[AActor][FActorHitSignature] MulticastSparseDelegateProperty Engine.Actor.OnActorHit @ 0x1BE size: 0x1
[AActor][FActorDestroyedSignature] MulticastSparseDelegateProperty Engine.Actor.OnDestroyed @ 0x1BF size: 0x1
[AActor][FActorEndPlaySignature] MulticastSparseDelegateProperty Engine.Actor.OnEndPlay @ 0x1C0 size: 0x1
[AActor][TArray<UActorComponent*>] ArrayProperty Engine.Actor.InstanceComponents @ 0x228 size: 0x10
[AActor][TArray<UActorComponent*>] ArrayProperty Engine.Actor.BlueprintCreatedComponents @ 0x238 size: 0x10
[000049] Class OnlineSubsystemUtils.OnlineBeacon //size: 0x288, class AOnlineBeacon : public AActor {};
[AOnlineBeacon][float] FloatProperty OnlineSubsystemUtils.OnlineBeacon.BeaconConnectionInitialTimeout @ 0x260 size: 0x4
[AOnlineBeacon][float] FloatProperty OnlineSubsystemUtils.OnlineBeacon.BeaconConnectionTimeout @ 0x264 size: 0x4
[AOnlineBeacon][UNetDriver*] ObjectProperty OnlineSubsystemUtils.OnlineBeacon.NetDriver @ 0x268 size: 0x8
[000050] Class OnlineSubsystemUtils.OnlineBeaconClient //size: 0x2E8, class AOnlineBeaconClient : public AOnlineBeacon {};
[AOnlineBeaconClient][AOnlineBeaconHostObject*] ObjectProperty OnlineSubsystemUtils.OnlineBeaconClient.BeaconOwner @ 0x288 size: 0x8
[AOnlineBeaconClient][UNetConnection*] ObjectProperty OnlineSubsystemUtils.OnlineBeaconClient.BeaconConnection @ 0x290 size: 0x8
[AOnlineBeaconClient][EBeaconConnectionState] EnumProperty OnlineSubsystemUtils.OnlineBeaconClient.ConnectionState @ 0x298 size: 0x1
[000051] Class OnlineSubsystemUtils.OnlineBeaconHost //size: 0x340, class AOnlineBeaconHost : public AOnlineBeacon {};
[AOnlineBeaconHost][int32] IntProperty OnlineSubsystemUtils.OnlineBeaconHost.ListenPort @ 0x288 size: 0x4
[AOnlineBeaconHost][TArray<AOnlineBeaconClient*>] ArrayProperty OnlineSubsystemUtils.OnlineBeaconHost.ClientActors @ 0x290 size: 0x10
[000052] Class OnlineSubsystemUtils.OnlineBeaconHostObject //size: 0x280, class AOnlineBeaconHostObject : public AActor {};
[AOnlineBeaconHostObject][FString] StrProperty OnlineSubsystemUtils.OnlineBeaconHostObject.BeaconTypeName @ 0x258 size: 0x10
[AOnlineBeaconHostObject][TSubclassOf<AOnlineBeaconClient> ] ClassProperty OnlineSubsystemUtils.OnlineBeaconHostObject.ClientBeaconActorClass @ 0x268 size: 0x8
[AOnlineBeaconHostObject][TArray<AOnlineBeaconClient*>] ArrayProperty OnlineSubsystemUtils.OnlineBeaconHostObject.ClientActors @ 0x270 size: 0x10
[000053] Class Engine.OnlineEngineInterface //size: 0x38, class UOnlineEngineInterface : public UObject {};
[000054] Class OnlineSubsystemUtils.OnlineEngineInterfaceImpl //size: 0x198, class UOnlineEngineInterfaceImpl : public UOnlineEngineInterface {};
[UOnlineEngineInterfaceImpl][TMap<FName,FName>] MapProperty OnlineSubsystemUtils.OnlineEngineInterfaceImpl.MappedUniqueNetIdTypes @ 0x38 size: 0x50
[UOnlineEngineInterfaceImpl][TArray<FName>] ArrayProperty OnlineSubsystemUtils.OnlineEngineInterfaceImpl.CompatibleUniqueNetIdTypes @ 0x88 size: 0x10
[UOnlineEngineInterfaceImpl][FName] NameProperty OnlineSubsystemUtils.OnlineEngineInterfaceImpl.VoiceSubsystemNameOverride @ 0x98 size: 0x8
[000055] Class OnlineSubsystemUtils.OnlinePIESettings //size: 0x60, class UOnlinePIESettings : public UDeveloperSettings {};
[UOnlinePIESettings][bool] BoolProperty OnlineSubsystemUtils.OnlinePIESettings.bOnlinePIEEnabled @ 0x48 size: 0x1
[UOnlinePIESettings][TArray<FPIELoginSettingsInternal>] ArrayProperty OnlineSubsystemUtils.OnlinePIESettings.Logins @ 0x50 size: 0x10
[000056] Class Engine.OnlineSession //size: 0x38, class UOnlineSession : public UObject {};
[000057] Class OnlineSubsystemUtils.OnlineSessionClient //size: 0x1E8, class UOnlineSessionClient : public UOnlineSession {};
[UOnlineSessionClient][bool] BoolProperty OnlineSubsystemUtils.OnlineSessionClient.bIsFromInvite @ 0x1E0 size: 0x1
[UOnlineSessionClient][bool] BoolProperty OnlineSubsystemUtils.OnlineSessionClient.bHandlingDisconnect @ 0x1E1 size: 0x1
[000058] Class OnlineSubsystemUtils.PartyBeaconClient //size: 0x3A8, class APartyBeaconClient : public AOnlineBeaconClient {};
[APartyBeaconClient][FString] StrProperty OnlineSubsystemUtils.PartyBeaconClient.DestSessionId @ 0x318 size: 0x10
[APartyBeaconClient][FPartyReservation] StructProperty OnlineSubsystemUtils.PartyBeaconClient.PendingReservation @ 0x328 size: 0x50
[APartyBeaconClient][EClientRequestType] EnumProperty OnlineSubsystemUtils.PartyBeaconClient.RequestType @ 0x378 size: 0x1
[APartyBeaconClient][bool] BoolProperty OnlineSubsystemUtils.PartyBeaconClient.bPendingReservationSent @ 0x379 size: 0x1
[APartyBeaconClient][bool] BoolProperty OnlineSubsystemUtils.PartyBeaconClient.bCancelReservation @ 0x37A size: 0x1
[000059] Class OnlineSubsystemUtils.PartyBeaconHost //size: 0x2F8, class APartyBeaconHost : public AOnlineBeaconHostObject {};
[APartyBeaconHost][UPartyBeaconState*] ObjectProperty OnlineSubsystemUtils.PartyBeaconHost.State @ 0x280 size: 0x8
[APartyBeaconHost][bool] BoolProperty OnlineSubsystemUtils.PartyBeaconHost.bLogoutOnSessionTimeout @ 0x2E8 size: 0x1
[APartyBeaconHost][float] FloatProperty OnlineSubsystemUtils.PartyBeaconHost.SessionTimeoutSecs @ 0x2EC size: 0x4
[APartyBeaconHost][float] FloatProperty OnlineSubsystemUtils.PartyBeaconHost.TravelSessionTimeoutSecs @ 0x2F0 size: 0x4
[000060] Class OnlineSubsystemUtils.PartyBeaconState //size: 0xB0, class UPartyBeaconState : public UObject {};
[UPartyBeaconState][FName] NameProperty OnlineSubsystemUtils.PartyBeaconState.SessionName @ 0x38 size: 0x8
[UPartyBeaconState][int32] IntProperty OnlineSubsystemUtils.PartyBeaconState.NumConsumedReservations @ 0x40 size: 0x4
[UPartyBeaconState][int32] IntProperty OnlineSubsystemUtils.PartyBeaconState.MaxReservations @ 0x44 size: 0x4
[UPartyBeaconState][int32] IntProperty OnlineSubsystemUtils.PartyBeaconState.NumTeams @ 0x48 size: 0x4
[UPartyBeaconState][int32] IntProperty OnlineSubsystemUtils.PartyBeaconState.NumPlayersPerTeam @ 0x4C size: 0x4
[UPartyBeaconState][FName] NameProperty OnlineSubsystemUtils.PartyBeaconState.TeamAssignmentMethod @ 0x50 size: 0x8
[UPartyBeaconState][int32] IntProperty OnlineSubsystemUtils.PartyBeaconState.ReservedHostTeamNum @ 0x58 size: 0x4
[UPartyBeaconState][int32] IntProperty OnlineSubsystemUtils.PartyBeaconState.ForceTeamNum @ 0x5C size: 0x4
[UPartyBeaconState][bool] BoolProperty OnlineSubsystemUtils.PartyBeaconState.bRestrictCrossConsole @ 0x60 size: 0x1
[UPartyBeaconState][TArray<FString>] ArrayProperty OnlineSubsystemUtils.PartyBeaconState.PlatformCrossplayRestrictions @ 0x68 size: 0x10
[UPartyBeaconState][TArray<FPartyBeaconCrossplayPlatformMapping>] ArrayProperty OnlineSubsystemUtils.PartyBeaconState.PlatformTypeMapping @ 0x78 size: 0x10
[UPartyBeaconState][bool] BoolProperty OnlineSubsystemUtils.PartyBeaconState.bEnableRemovalRequests @ 0x88 size: 0x1
[UPartyBeaconState][TArray<FPartyReservation>] ArrayProperty OnlineSubsystemUtils.PartyBeaconState.Reservations @ 0x90 size: 0x10
[000061] Class OnlineSubsystemUtils.QuitMatchCallbackProxy //size: 0x88, class UQuitMatchCallbackProxy : public UOnlineBlueprintCallProxyBase {};
[UQuitMatchCallbackProxy][FEmptyOnlineDelegate] MulticastInlineDelegateProperty OnlineSubsystemUtils.QuitMatchCallbackProxy.onSuccess @ 0x40 size: 0x10
[UQuitMatchCallbackProxy][FEmptyOnlineDelegate] MulticastInlineDelegateProperty OnlineSubsystemUtils.QuitMatchCallbackProxy.onFailure @ 0x50 size: 0x10
[000062] Class OnlineSubsystemUtils.ShowLoginUICallbackProxy //size: 0x70, class UShowLoginUICallbackProxy : public UBlueprintAsyncActionBase {};
[UShowLoginUICallbackProxy][FOnlineShowLoginUIResult] MulticastInlineDelegateProperty OnlineSubsystemUtils.ShowLoginUICallbackProxy.onSuccess @ 0x40 size: 0x10
[UShowLoginUICallbackProxy][FOnlineShowLoginUIResult] MulticastInlineDelegateProperty OnlineSubsystemUtils.ShowLoginUICallbackProxy.onFailure @ 0x50 size: 0x10
[000063] Class OnlineSubsystemUtils.SpectatorBeaconClient //size: 0x3D0, class ASpectatorBeaconClient : public AOnlineBeaconClient {};
[ASpectatorBeaconClient][FString] StrProperty OnlineSubsystemUtils.SpectatorBeaconClient.DestSessionId @ 0x318 size: 0x10
[ASpectatorBeaconClient][FSpectatorReservation] StructProperty OnlineSubsystemUtils.SpectatorBeaconClient.PendingReservation @ 0x328 size: 0x78
[ASpectatorBeaconClient][ESpectatorClientRequestType] EnumProperty OnlineSubsystemUtils.SpectatorBeaconClient.RequestType @ 0x3A0 size: 0x1
[ASpectatorBeaconClient][bool] BoolProperty OnlineSubsystemUtils.SpectatorBeaconClient.bPendingReservationSent @ 0x3A1 size: 0x1
[ASpectatorBeaconClient][bool] BoolProperty OnlineSubsystemUtils.SpectatorBeaconClient.bCancelReservation @ 0x3A2 size: 0x1
[000064] Class OnlineSubsystemUtils.SpectatorBeaconHost //size: 0x2F8, class ASpectatorBeaconHost : public AOnlineBeaconHostObject {};
[ASpectatorBeaconHost][USpectatorBeaconState*] ObjectProperty OnlineSubsystemUtils.SpectatorBeaconHost.State @ 0x280 size: 0x8
[ASpectatorBeaconHost][bool] BoolProperty OnlineSubsystemUtils.SpectatorBeaconHost.bLogoutOnSessionTimeout @ 0x2E8 size: 0x1
[ASpectatorBeaconHost][float] FloatProperty OnlineSubsystemUtils.SpectatorBeaconHost.SessionTimeoutSecs @ 0x2EC size: 0x4
[ASpectatorBeaconHost][float] FloatProperty OnlineSubsystemUtils.SpectatorBeaconHost.TravelSessionTimeoutSecs @ 0x2F0 size: 0x4
[000065] Class OnlineSubsystemUtils.SpectatorBeaconState //size: 0x70, class USpectatorBeaconState : public UObject {};
[USpectatorBeaconState][FName] NameProperty OnlineSubsystemUtils.SpectatorBeaconState.SessionName @ 0x38 size: 0x8
[USpectatorBeaconState][int32] IntProperty OnlineSubsystemUtils.SpectatorBeaconState.NumConsumedReservations @ 0x40 size: 0x4
[USpectatorBeaconState][int32] IntProperty OnlineSubsystemUtils.SpectatorBeaconState.MaxReservations @ 0x44 size: 0x4
[USpectatorBeaconState][bool] BoolProperty OnlineSubsystemUtils.SpectatorBeaconState.bRestrictCrossConsole @ 0x48 size: 0x1
[USpectatorBeaconState][TArray<FSpectatorReservation>] ArrayProperty OnlineSubsystemUtils.SpectatorBeaconState.Reservations @ 0x50 size: 0x10
[000066] Class OnlineSubsystemUtils.TestBeaconClient //size: 0x2E8, class ATestBeaconClient : public AOnlineBeaconClient {};
[000067] Class OnlineSubsystemUtils.TestBeaconHost //size: 0x280, class ATestBeaconHost : public AOnlineBeaconHostObject {};
[000068] Class OnlineSubsystemUtils.TurnBasedBlueprintLibrary //size: 0x38, class UTurnBasedBlueprintLibrary : public UBlueprintFunctionLibrary {};
[000069] Class Engine.ActorComponent //size: 0xC0, class UActorComponent : public UObject {};
[UActorComponent][FActorComponentTickFunction] StructProperty Engine.ActorComponent.PrimaryComponentTick @ 0x40 size: 0x30
[UActorComponent][TArray<FName>] ArrayProperty Engine.ActorComponent.ComponentTags @ 0x70 size: 0x10
[UActorComponent][TArray<UAssetUserData*>] ArrayProperty Engine.ActorComponent.AssetUserData @ 0x80 size: 0x10
[UActorComponent][int32] IntProperty Engine.ActorComponent.UCSSerializationIndex @ 0x94 size: 0x4
[UActorComponent][uint8] BoolProperty Engine.ActorComponent.bNetAddressable @ 0x98 size: 0x1
[UActorComponent][uint8] BoolProperty Engine.ActorComponent.bReplicates @ 0x98 size: 0x1
[UActorComponent][uint8] BoolProperty Engine.ActorComponent.bAutoActivate @ 0x99 size: 0x1
[UActorComponent][uint8] BoolProperty Engine.ActorComponent.bIsActive @ 0x9A size: 0x1
[UActorComponent][uint8] BoolProperty Engine.ActorComponent.bEditableWhenInherited @ 0x9A size: 0x1
[UActorComponent][uint8] BoolProperty Engine.ActorComponent.bCanEverAffectNavigation @ 0x9A size: 0x1
[UActorComponent][uint8] BoolProperty Engine.ActorComponent.bIsEditorOnly @ 0x9A size: 0x1
[UActorComponent][EComponentCreationMethod] EnumProperty Engine.ActorComponent.CreationMethod @ 0x9C size: 0x1
[UActorComponent][FActorComponentActivatedSignature] MulticastSparseDelegateProperty Engine.ActorComponent.OnComponentActivated @ 0x9D size: 0x1
[UActorComponent][FActorComponentDeactivateSignature] MulticastSparseDelegateProperty Engine.ActorComponent.OnComponentDeactivated @ 0x9E size: 0x1
[UActorComponent][TArray<FSimpleMemberReference>] ArrayProperty Engine.ActorComponent.UCSModifiedProperties @ 0xA0 size: 0x10
[000070] Class Engine.SceneComponent //size: 0x210, class USceneComponent : public UActorComponent {};
[USceneComponent][TWeakObjectPtr<APhysicsVolume>] WeakObjectProperty Engine.SceneComponent.PhysicsVolume @ 0xC8 size: 0x8
[USceneComponent][USceneComponent*] ObjectProperty Engine.SceneComponent.AttachParent @ 0xD0 size: 0x8
[USceneComponent][FName] NameProperty Engine.SceneComponent.AttachSocketName @ 0xD8 size: 0x8
[USceneComponent][TArray<USceneComponent*>] ArrayProperty Engine.SceneComponent.AttachChildren @ 0xE0 size: 0x10
[USceneComponent][TArray<USceneComponent*>] ArrayProperty Engine.SceneComponent.ClientAttachedChildren @ 0xF0 size: 0x10
[USceneComponent][FVector] StructProperty Engine.SceneComponent.RelativeLocation @ 0x12C size: 0xC
[USceneComponent][FRotator] StructProperty Engine.SceneComponent.RelativeRotation @ 0x138 size: 0xC
[USceneComponent][FVector] StructProperty Engine.SceneComponent.RelativeScale3D @ 0x144 size: 0xC
[USceneComponent][FVector] StructProperty Engine.SceneComponent.ComponentVelocity @ 0x150 size: 0xC
[USceneComponent][uint8] BoolProperty Engine.SceneComponent.bComponentToWorldUpdated @ 0x15C size: 0x1
[USceneComponent][uint8] BoolProperty Engine.SceneComponent.bAbsoluteLocation @ 0x15C size: 0x1
[USceneComponent][uint8] BoolProperty Engine.SceneComponent.bAbsoluteRotation @ 0x15C size: 0x1
[USceneComponent][uint8] BoolProperty Engine.SceneComponent.bAbsoluteScale @ 0x15C size: 0x1
[USceneComponent][uint8] BoolProperty Engine.SceneComponent.bVisible @ 0x15C size: 0x1
[USceneComponent][uint8] BoolProperty Engine.SceneComponent.bShouldBeAttached @ 0x15C size: 0x1
[USceneComponent][uint8] BoolProperty Engine.SceneComponent.bShouldSnapLocationWhenAttached @ 0x15C size: 0x1
[USceneComponent][uint8] BoolProperty Engine.SceneComponent.bShouldSnapRotationWhenAttached @ 0x15D size: 0x1
[USceneComponent][uint8] BoolProperty Engine.SceneComponent.bShouldUpdatePhysicsVolume @ 0x15D size: 0x1
[USceneComponent][uint8] BoolProperty Engine.SceneComponent.bHiddenInGame @ 0x15D size: 0x1
[USceneComponent][uint8] BoolProperty Engine.SceneComponent.bBoundsChangeTriggersStreamingDataRebuild @ 0x15D size: 0x1
[USceneComponent][uint8] BoolProperty Engine.SceneComponent.bUseAttachParentBound @ 0x15D size: 0x1
[USceneComponent][TEnumAsByte<EComponentMobility::Type>] ByteProperty Engine.SceneComponent.Mobility @ 0x15F size: 0x1
[USceneComponent][TEnumAsByte<EDetailMode>] ByteProperty Engine.SceneComponent.DetailMode @ 0x160 size: 0x1
[USceneComponent][FPhysicsVolumeChanged] MulticastSparseDelegateProperty Engine.SceneComponent.PhysicsVolumeChangedDelegate @ 0x161 size: 0x1
[000071] Package AudioMixer
[000072] Class AudioMixer.SynthComponent //size: 0x6D0, class USynthComponent : public USceneComponent {};
[USynthComponent][uint8] BoolProperty AudioMixer.SynthComponent.bAutoDestroy @ 0x208 size: 0x1
[USynthComponent][uint8] BoolProperty AudioMixer.SynthComponent.bStopWhenOwnerDestroyed @ 0x208 size: 0x1
[USynthComponent][uint8] BoolProperty AudioMixer.SynthComponent.bAllowSpatialization @ 0x208 size: 0x1
[USynthComponent][uint8] BoolProperty AudioMixer.SynthComponent.bOverrideAttenuation @ 0x208 size: 0x1
[USynthComponent][uint8] BoolProperty AudioMixer.SynthComponent.bEnableBusSends @ 0x20C size: 0x1
[USynthComponent][uint8] BoolProperty AudioMixer.SynthComponent.bEnableBaseSubmix @ 0x20C size: 0x1
[USynthComponent][uint8] BoolProperty AudioMixer.SynthComponent.bEnableSubmixSends @ 0x20C size: 0x1
[USynthComponent][USoundAttenuation*] ObjectProperty AudioMixer.SynthComponent.AttenuationSettings @ 0x210 size: 0x8
[USynthComponent][FSoundAttenuationSettings] StructProperty AudioMixer.SynthComponent.AttenuationOverrides @ 0x218 size: 0x3A0
[USynthComponent][USoundConcurrency*] ObjectProperty AudioMixer.SynthComponent.ConcurrencySettings @ 0x5B8 size: 0x8
[USynthComponent][TSet<USoundConcurrency*>] SetProperty AudioMixer.SynthComponent.ConcurrencySet @ 0x5C0 size: 0x50
[USynthComponent][USoundClass*] ObjectProperty AudioMixer.SynthComponent.SoundClass @ 0x610 size: 0x8
[USynthComponent][USoundEffectSourcePresetChain*] ObjectProperty AudioMixer.SynthComponent.SourceEffectChain @ 0x618 size: 0x8
[USynthComponent][USoundSubmixBase*] ObjectProperty AudioMixer.SynthComponent.SoundSubmix @ 0x620 size: 0x8
[USynthComponent][TArray<FSoundSubmixSendInfo>] ArrayProperty AudioMixer.SynthComponent.SoundSubmixSends @ 0x628 size: 0x10
[USynthComponent][TArray<FSoundSourceBusSendInfo>] ArrayProperty AudioMixer.SynthComponent.BusSends @ 0x638 size: 0x10
[USynthComponent][TArray<FSoundSourceBusSendInfo>] ArrayProperty AudioMixer.SynthComponent.PreEffectBusSends @ 0x648 size: 0x10
[USynthComponent][uint8] BoolProperty AudioMixer.SynthComponent.bIsUISound @ 0x658 size: 0x1
[USynthComponent][uint8] BoolProperty AudioMixer.SynthComponent.bIsPreviewSound @ 0x658 size: 0x1
[USynthComponent][int32] IntProperty AudioMixer.SynthComponent.EnvelopeFollowerAttackTime @ 0x65C size: 0x4
[USynthComponent][int32] IntProperty AudioMixer.SynthComponent.EnvelopeFollowerReleaseTime @ 0x660 size: 0x4
[USynthComponent][FOnSynthEnvelopeValue] MulticastInlineDelegateProperty AudioMixer.SynthComponent.OnAudioEnvelopeValue @ 0x668 size: 0x10
[USynthComponent][USynthSound*] ObjectProperty AudioMixer.SynthComponent.Synth @ 0x698 size: 0x8
[USynthComponent][UAudioComponent*] ObjectProperty AudioMixer.SynthComponent.AudioComponent @ 0x6A0 size: 0x8
[000073] Class OnlineSubsystemUtils.VoipListenerSynthComponent //size: 0x730, class UVoipListenerSynthComponent : public USynthComponent {};
[000074] Package YFileSender
[000075] Class YFileSender.YFileSenderHandler //size: 0x38, class UYFileSenderHandler : public UObject {};
[000076] Class YFileSender.YFileSenderHelperFunctions //size: 0x38, class UYFileSenderHelperFunctions : public UObject {};
[000077] Class YFileSender.YFileSenderManager //size: 0x68, class UYFileSenderManager : public UObject {};
[000078] Package DaedalicAmazonAWSPlugin
[000079] Class DaedalicAmazonAWSPlugin.DaeAmazonAWS //size: 0x38, class UDaeAmazonAWS : public UBlueprintFunctionLibrary {};
[000080] Class DaedalicAmazonAWSPlugin.DaeAmazonAWSHelper //size: 0x38, class UDaeAmazonAWSHelper : public UBlueprintFunctionLibrary {};
[000081] Package YTools
[000082] Class YTools.YToolsBPLibrary //size: 0x38, class UYToolsBPLibrary : public UBlueprintFunctionLibrary {};
[000083] Package YSocialCompatibilityPlugin
[000084] Class YSocialCompatibilityPlugin.YSocialCompatibilityFunctions //size: 0x38, class UYSocialCompatibilityFunctions : public UObject {};
[000085] Class YSocialCompatibilityPlugin.YSocialCompatibilityManager //size: 0x148, class UYSocialCompatibilityManager : public UObject {};
[UYSocialCompatibilityManager][FYOnRequestCompatabilitySignature] MulticastInlineDelegateProperty YSocialCompatibilityPlugin.YSocialCompatibilityManager.OnSuccessfulSocialProfileRequestDelegate @ 0x38 size: 0x10
[UYSocialCompatibilityManager][FYOnRequestSocialProfilesSignature] MulticastInlineDelegateProperty YSocialCompatibilityPlugin.YSocialCompatibilityManager.OnRequestSocialProfilesDelegate @ 0x48 size: 0x10
[000086] Class YSocialCompatibilityPlugin.YInterfaceSocialCompatibilityInterface //size: 0x38, class UYInterfaceSocialCompatibilityInterface : public UInterface {};
[000087] Package BackendModels
[000088] Class BackendModels.YBackendCommonFunctions //size: 0x38, class UYBackendCommonFunctions : public UObject {};
[000089] Package YPlayfab
[000090] Class YPlayfab.YPlayfabInstance //size: 0x2B0, class UYPlayfabInstance : public UObject {};
[UYPlayfabInstance][FYPlayfabAuthenticationContext] StructProperty YPlayfab.YPlayfabInstance.m_authContext @ 0xB0 size: 0x70
[UYPlayfabInstance][TArray<FYPlayfabMessage>] ArrayProperty YPlayfab.YPlayfabInstance.m_completedMessages @ 0x120 size: 0x10
[UYPlayfabInstance][TArray<FYPlayfabMessage>] ArrayProperty YPlayfab.YPlayfabInstance.m_notifyMessages @ 0x130 size: 0x10
[UYPlayfabInstance][TMap<int32,FYPendingPlayfabMessage>] MapProperty YPlayfab.YPlayfabInstance.m_pendingMessages @ 0x140 size: 0x50
[UYPlayfabInstance][FYOnLoginCompleted] MulticastInlineDelegateProperty YPlayfab.YPlayfabInstance.OnLoginCompleted @ 0x190 size: 0x10
[UYPlayfabInstance][TMap<FString,UYPlayfabService*>] MapProperty YPlayfab.YPlayfabInstance.m_serviceToExchange @ 0x1C0 size: 0x50
[000091] Class YPlayfab.YPlayfabAdminInstance //size: 0x2B0, class UYPlayfabAdminInstance : public UYPlayfabInstance {};
[000092] Class YPlayfab.YPlayfabClientInstance //size: 0x2B8, class UYPlayfabClientInstance : public UYPlayfabInstance {};
[000093] Class YPlayfab.YPlayfabServerInstance //size: 0x348, class UYPlayfabServerInstance : public UYPlayfabInstance {};
[000094] Package YPlayfabServices
[000095] Class YPlayfabServices.YPlayfabService //size: 0x78, class UYPlayfabService : public UObject {};
[000096] Class YPlayfabServices.YPlayfabServiceAccountManagement //size: 0x78, class UYPlayfabServiceAccountManagement : public UYPlayfabService {};
[000097] Class YPlayfabServices.YPlayfabServiceInventory //size: 0x398, class UYPlayfabServiceInventory : public UYPlayfabService {};
[000098] Class YPlayfabServices.YPlayfabServicesCommonFunctions //size: 0x38, class UYPlayfabServicesCommonFunctions : public UObject {};
[000099] Class YPlayfabServices.YPlayfabServicesMessageManager //size: 0x38, class UYPlayfabServicesMessageManager : public UObject {};
[000100] Class YPlayfabServices.YPlayfabServiceVivox //size: 0xF8, class UYPlayfabServiceVivox : public UYPlayfabService {};
[000101] Package PlayFab
[000102] Class PlayFab.PlayFabAdminAPI //size: 0x810, class UPlayFabAdminAPI : public UOnlineBlueprintCallProxyBase {};
[UPlayFabAdminAPI][FOnPlayFabAdminRequestCompleted] MulticastInlineDelegateProperty PlayFab.PlayFabAdminAPI.OnPlayFabResponse @ 0x40 size: 0x10
[UPlayFabAdminAPI][UPlayFabAuthenticationContext*] ObjectProperty PlayFab.PlayFabAdminAPI.CallAuthenticationContext @ 0x7A8 size: 0x8
[UPlayFabAdminAPI][UPlayFabJsonObject*] ObjectProperty PlayFab.PlayFabAdminAPI.RequestJsonObj @ 0x7B0 size: 0x8
[UPlayFabAdminAPI][UPlayFabJsonObject*] ObjectProperty PlayFab.PlayFabAdminAPI.ResponseJsonObj @ 0x7B8 size: 0x8
[000103] Class PlayFab.PlayFabAdminModelDecoder //size: 0x38, class UPlayFabAdminModelDecoder : public UBlueprintFunctionLibrary {};
[000104] Class PlayFab.PlayFabAuthenticationAPI //size: 0x120, class UPlayFabAuthenticationAPI : public UOnlineBlueprintCallProxyBase {};
[UPlayFabAuthenticationAPI][FOnPlayFabAuthenticationRequestCompleted] MulticastInlineDelegateProperty PlayFab.PlayFabAuthenticationAPI.OnPlayFabResponse @ 0x40 size: 0x10
[UPlayFabAuthenticationAPI][UPlayFabAuthenticationContext*] ObjectProperty PlayFab.PlayFabAuthenticationAPI.CallAuthenticationContext @ 0xB8 size: 0x8
[UPlayFabAuthenticationAPI][UPlayFabJsonObject*] ObjectProperty PlayFab.PlayFabAuthenticationAPI.RequestJsonObj @ 0xC0 size: 0x8
[UPlayFabAuthenticationAPI][UPlayFabJsonObject*] ObjectProperty PlayFab.PlayFabAuthenticationAPI.ResponseJsonObj @ 0xC8 size: 0x8
[000105] Class PlayFab.PlayFabAuthenticationModelDecoder //size: 0x38, class UPlayFabAuthenticationModelDecoder : public UBlueprintFunctionLibrary {};
[000106] Class PlayFab.PlayFabClientAPI //size: 0xB50, class UPlayFabClientAPI : public UOnlineBlueprintCallProxyBase {};
[UPlayFabClientAPI][FOnPlayFabClientRequestCompleted] MulticastInlineDelegateProperty PlayFab.PlayFabClientAPI.OnPlayFabResponse @ 0x40 size: 0x10
[UPlayFabClientAPI][UPlayFabAuthenticationContext*] ObjectProperty PlayFab.PlayFabClientAPI.CallAuthenticationContext @ 0xAE8 size: 0x8
[UPlayFabClientAPI][UPlayFabJsonObject*] ObjectProperty PlayFab.PlayFabClientAPI.RequestJsonObj @ 0xAF0 size: 0x8
[UPlayFabClientAPI][UPlayFabJsonObject*] ObjectProperty PlayFab.PlayFabClientAPI.ResponseJsonObj @ 0xAF8 size: 0x8
[000107] Class PlayFab.PlayFabClientModelDecoder //size: 0x38, class UPlayFabClientModelDecoder : public UBlueprintFunctionLibrary {};
[000108] Class PlayFab.PlayFabCloudScriptAPI //size: 0x1D0, class UPlayFabCloudScriptAPI : public UOnlineBlueprintCallProxyBase {};
[UPlayFabCloudScriptAPI][FOnPlayFabCloudScriptRequestCompleted] MulticastInlineDelegateProperty PlayFab.PlayFabCloudScriptAPI.OnPlayFabResponse @ 0x40 size: 0x10
[UPlayFabCloudScriptAPI][UPlayFabAuthenticationContext*] ObjectProperty PlayFab.PlayFabCloudScriptAPI.CallAuthenticationContext @ 0x168 size: 0x8
[UPlayFabCloudScriptAPI][UPlayFabJsonObject*] ObjectProperty PlayFab.PlayFabCloudScriptAPI.RequestJsonObj @ 0x170 size: 0x8
[UPlayFabCloudScriptAPI][UPlayFabJsonObject*] ObjectProperty PlayFab.PlayFabCloudScriptAPI.ResponseJsonObj @ 0x178 size: 0x8
[000109] Class PlayFab.PlayFabCloudScriptModelDecoder //size: 0x38, class UPlayFabCloudScriptModelDecoder : public UBlueprintFunctionLibrary {};
[000110] Class PlayFab.PlayFabDataAPI //size: 0x170, class UPlayFabDataAPI : public UOnlineBlueprintCallProxyBase {};
[UPlayFabDataAPI][FOnPlayFabDataRequestCompleted] MulticastInlineDelegateProperty PlayFab.PlayFabDataAPI.OnPlayFabResponse @ 0x40 size: 0x10
[UPlayFabDataAPI][UPlayFabAuthenticationContext*] ObjectProperty PlayFab.PlayFabDataAPI.CallAuthenticationContext @ 0x108 size: 0x8
[UPlayFabDataAPI][UPlayFabJsonObject*] ObjectProperty PlayFab.PlayFabDataAPI.RequestJsonObj @ 0x110 size: 0x8
[UPlayFabDataAPI][UPlayFabJsonObject*] ObjectProperty PlayFab.PlayFabDataAPI.ResponseJsonObj @ 0x118 size: 0x8
[000111] Class PlayFab.PlayFabDataModelDecoder //size: 0x38, class UPlayFabDataModelDecoder : public UBlueprintFunctionLibrary {};
[000112] Class PlayFab.PlayFabEventsAPI //size: 0x120, class UPlayFabEventsAPI : public UOnlineBlueprintCallProxyBase {};
[UPlayFabEventsAPI][FOnPlayFabEventsRequestCompleted] MulticastInlineDelegateProperty PlayFab.PlayFabEventsAPI.OnPlayFabResponse @ 0x40 size: 0x10
[UPlayFabEventsAPI][UPlayFabAuthenticationContext*] ObjectProperty PlayFab.PlayFabEventsAPI.CallAuthenticationContext @ 0xB8 size: 0x8
[UPlayFabEventsAPI][UPlayFabJsonObject*] ObjectProperty PlayFab.PlayFabEventsAPI.RequestJsonObj @ 0xC0 size: 0x8
[UPlayFabEventsAPI][UPlayFabJsonObject*] ObjectProperty PlayFab.PlayFabEventsAPI.ResponseJsonObj @ 0xC8 size: 0x8
[000113] Class PlayFab.PlayFabEventsModelDecoder //size: 0x38, class UPlayFabEventsModelDecoder : public UBlueprintFunctionLibrary {};
[000114] Class PlayFab.PlayFabExperimentationAPI //size: 0x180, class UPlayFabExperimentationAPI : public UOnlineBlueprintCallProxyBase {};
[UPlayFabExperimentationAPI][FOnPlayFabExperimentationRequestCompleted] MulticastInlineDelegateProperty PlayFab.PlayFabExperimentationAPI.OnPlayFabResponse @ 0x40 size: 0x10
[UPlayFabExperimentationAPI][UPlayFabAuthenticationContext*] ObjectProperty PlayFab.PlayFabExperimentationAPI.CallAuthenticationContext @ 0x118 size: 0x8
[UPlayFabExperimentationAPI][UPlayFabJsonObject*] ObjectProperty PlayFab.PlayFabExperimentationAPI.RequestJsonObj @ 0x120 size: 0x8
[UPlayFabExperimentationAPI][UPlayFabJsonObject*] ObjectProperty PlayFab.PlayFabExperimentationAPI.ResponseJsonObj @ 0x128 size: 0x8
[000115] Class PlayFab.PlayFabExperimentationModelDecoder //size: 0x38, class UPlayFabExperimentationModelDecoder : public UBlueprintFunctionLibrary {};
[000116] Class PlayFab.PlayFabGroupsAPI //size: 0x290, class UPlayFabGroupsAPI : public UOnlineBlueprintCallProxyBase {};
[UPlayFabGroupsAPI][FOnPlayFabGroupsRequestCompleted] MulticastInlineDelegateProperty PlayFab.PlayFabGroupsAPI.OnPlayFabResponse @ 0x40 size: 0x10
[UPlayFabGroupsAPI][UPlayFabAuthenticationContext*] ObjectProperty PlayFab.PlayFabGroupsAPI.CallAuthenticationContext @ 0x228 size: 0x8
[UPlayFabGroupsAPI][UPlayFabJsonObject*] ObjectProperty PlayFab.PlayFabGroupsAPI.RequestJsonObj @ 0x230 size: 0x8
[UPlayFabGroupsAPI][UPlayFabJsonObject*] ObjectProperty PlayFab.PlayFabGroupsAPI.ResponseJsonObj @ 0x238 size: 0x8
[000117] Class PlayFab.PlayFabGroupsModelDecoder //size: 0x38, class UPlayFabGroupsModelDecoder : public UBlueprintFunctionLibrary {};
[000118] Class PlayFab.PlayFabInsightsAPI //size: 0x160, class UPlayFabInsightsAPI : public UOnlineBlueprintCallProxyBase {};
[UPlayFabInsightsAPI][FOnPlayFabInsightsRequestCompleted] MulticastInlineDelegateProperty PlayFab.PlayFabInsightsAPI.OnPlayFabResponse @ 0x40 size: 0x10
[UPlayFabInsightsAPI][UPlayFabAuthenticationContext*] ObjectProperty PlayFab.PlayFabInsightsAPI.CallAuthenticationContext @ 0xF8 size: 0x8
[UPlayFabInsightsAPI][UPlayFabJsonObject*] ObjectProperty PlayFab.PlayFabInsightsAPI.RequestJsonObj @ 0x100 size: 0x8
[UPlayFabInsightsAPI][UPlayFabJsonObject*] ObjectProperty PlayFab.PlayFabInsightsAPI.ResponseJsonObj @ 0x108 size: 0x8
[000119] Class PlayFab.PlayFabInsightsModelDecoder //size: 0x38, class UPlayFabInsightsModelDecoder : public UBlueprintFunctionLibrary {};
[000120] Class PlayFab.PlayFabJsonObject //size: 0x48, class UPlayFabJsonObject : public UObject {};
[000121] Class PlayFab.PlayFabJsonValue //size: 0x48, class UPlayFabJsonValue : public UObject {};
[000122] Class PlayFab.PlayFabLocalizationAPI //size: 0x110, class UPlayFabLocalizationAPI : public UOnlineBlueprintCallProxyBase {};
[UPlayFabLocalizationAPI][FOnPlayFabLocalizationRequestCompleted] MulticastInlineDelegateProperty PlayFab.PlayFabLocalizationAPI.OnPlayFabResponse @ 0x40 size: 0x10
[UPlayFabLocalizationAPI][UPlayFabAuthenticationContext*] ObjectProperty PlayFab.PlayFabLocalizationAPI.CallAuthenticationContext @ 0xA8 size: 0x8
[UPlayFabLocalizationAPI][UPlayFabJsonObject*] ObjectProperty PlayFab.PlayFabLocalizationAPI.RequestJsonObj @ 0xB0 size: 0x8
[UPlayFabLocalizationAPI][UPlayFabJsonObject*] ObjectProperty PlayFab.PlayFabLocalizationAPI.ResponseJsonObj @ 0xB8 size: 0x8
[000123] Class PlayFab.PlayFabLocalizationModelDecoder //size: 0x38, class UPlayFabLocalizationModelDecoder : public UBlueprintFunctionLibrary {};
[000124] Class PlayFab.PlayFabMatchmakerAPI //size: 0x150, class UPlayFabMatchmakerAPI : public UOnlineBlueprintCallProxyBase {};
[UPlayFabMatchmakerAPI][FOnPlayFabMatchmakerRequestCompleted] MulticastInlineDelegateProperty PlayFab.PlayFabMatchmakerAPI.OnPlayFabResponse @ 0x40 size: 0x10
[UPlayFabMatchmakerAPI][UPlayFabAuthenticationContext*] ObjectProperty PlayFab.PlayFabMatchmakerAPI.CallAuthenticationContext @ 0xE8 size: 0x8
[UPlayFabMatchmakerAPI][UPlayFabJsonObject*] ObjectProperty PlayFab.PlayFabMatchmakerAPI.RequestJsonObj @ 0xF0 size: 0x8
[UPlayFabMatchmakerAPI][UPlayFabJsonObject*] ObjectProperty PlayFab.PlayFabMatchmakerAPI.ResponseJsonObj @ 0xF8 size: 0x8
[000125] Class PlayFab.PlayFabMatchmakerModelDecoder //size: 0x38, class UPlayFabMatchmakerModelDecoder : public UBlueprintFunctionLibrary {};
[000126] Class PlayFab.PlayFabMultiplayerAPI //size: 0x480, class UPlayFabMultiplayerAPI : public UOnlineBlueprintCallProxyBase {};
[UPlayFabMultiplayerAPI][FOnPlayFabMultiplayerRequestCompleted] MulticastInlineDelegateProperty PlayFab.PlayFabMultiplayerAPI.OnPlayFabResponse @ 0x40 size: 0x10
[UPlayFabMultiplayerAPI][UPlayFabAuthenticationContext*] ObjectProperty PlayFab.PlayFabMultiplayerAPI.CallAuthenticationContext @ 0x418 size: 0x8
[UPlayFabMultiplayerAPI][UPlayFabJsonObject*] ObjectProperty PlayFab.PlayFabMultiplayerAPI.RequestJsonObj @ 0x420 size: 0x8
[UPlayFabMultiplayerAPI][UPlayFabJsonObject*] ObjectProperty PlayFab.PlayFabMultiplayerAPI.ResponseJsonObj @ 0x428 size: 0x8
[000127] Class PlayFab.PlayFabMultiplayerModelDecoder //size: 0x38, class UPlayFabMultiplayerModelDecoder : public UBlueprintFunctionLibrary {};
[000128] Class PlayFab.PlayFabProfilesAPI //size: 0x170, class UPlayFabProfilesAPI : public UOnlineBlueprintCallProxyBase {};
[UPlayFabProfilesAPI][FOnPlayFabProfilesRequestCompleted] MulticastInlineDelegateProperty PlayFab.PlayFabProfilesAPI.OnPlayFabResponse @ 0x40 size: 0x10
[UPlayFabProfilesAPI][UPlayFabAuthenticationContext*] ObjectProperty PlayFab.PlayFabProfilesAPI.CallAuthenticationContext @ 0x108 size: 0x8
[UPlayFabProfilesAPI][UPlayFabJsonObject*] ObjectProperty PlayFab.PlayFabProfilesAPI.RequestJsonObj @ 0x110 size: 0x8
[UPlayFabProfilesAPI][UPlayFabJsonObject*] ObjectProperty PlayFab.PlayFabProfilesAPI.ResponseJsonObj @ 0x118 size: 0x8
[000129] Class PlayFab.PlayFabProfilesModelDecoder //size: 0x38, class UPlayFabProfilesModelDecoder : public UBlueprintFunctionLibrary {};
[000130] Class PlayFab.PlayFabServerAPI //size: 0x940, class UPlayFabServerAPI : public UOnlineBlueprintCallProxyBase {};
[UPlayFabServerAPI][FOnPlayFabServerRequestCompleted] MulticastInlineDelegateProperty PlayFab.PlayFabServerAPI.OnPlayFabResponse @ 0x40 size: 0x10
[UPlayFabServerAPI][UPlayFabAuthenticationContext*] ObjectProperty PlayFab.PlayFabServerAPI.CallAuthenticationContext @ 0x8D8 size: 0x8
[UPlayFabServerAPI][UPlayFabJsonObject*] ObjectProperty PlayFab.PlayFabServerAPI.RequestJsonObj @ 0x8E0 size: 0x8
[UPlayFabServerAPI][UPlayFabJsonObject*] ObjectProperty PlayFab.PlayFabServerAPI.ResponseJsonObj @ 0x8E8 size: 0x8
[000131] Class PlayFab.PlayFabServerModelDecoder //size: 0x38, class UPlayFabServerModelDecoder : public UBlueprintFunctionLibrary {};
[000132] Class PlayFab.PlayFabUtilities //size: 0x38, class UPlayFabUtilities : public UBlueprintFunctionLibrary {};
[000133] Package PlayFabCommon
[000134] Class PlayFabCommon.PlayFabAuthenticationContext //size: 0x78, class UPlayFabAuthenticationContext : public UObject {};
[UPlayFabAuthenticationContext][FString] StrProperty PlayFabCommon.PlayFabAuthenticationContext.ClientSessionTicket @ 0x38 size: 0x10
[UPlayFabAuthenticationContext][FString] StrProperty PlayFabCommon.PlayFabAuthenticationContext.EntityToken @ 0x48 size: 0x10
[UPlayFabAuthenticationContext][FString] StrProperty PlayFabCommon.PlayFabAuthenticationContext.DeveloperSecretKey @ 0x58 size: 0x10
[UPlayFabAuthenticationContext][FString] StrProperty PlayFabCommon.PlayFabAuthenticationContext.PlayFabId @ 0x68 size: 0x10
[000135] Class PlayFabCommon.PlayFabRuntimeSettings //size: 0x68, class UPlayFabRuntimeSettings : public UObject {};
[UPlayFabRuntimeSettings][FString] StrProperty PlayFabCommon.PlayFabRuntimeSettings.ProductionEnvironmentURL @ 0x38 size: 0x10
[UPlayFabRuntimeSettings][FString] StrProperty PlayFabCommon.PlayFabRuntimeSettings.TitleId @ 0x48 size: 0x10
[UPlayFabRuntimeSettings][FString] StrProperty PlayFabCommon.PlayFabRuntimeSettings.DeveloperSecretKey @ 0x58 size: 0x10
[000136] Package SignalR
[000137] Class SignalR.YSignalRInstance //size: 0x98, class UYSignalRInstance : public UObject {};
[000138] Class SignalR.YSignalInstance //size: 0xA8, class UYSignalInstance : public UYSignalRInstance {};
[UYSignalInstance][EYSignlarState] EnumProperty SignalR.YSignalInstance.m_state @ 0x98 size: 0x1
[000139] Class SignalR.YInterfaceSignalRRetrievalInterface //size: 0x38, class UYInterfaceSignalRRetrievalInterface : public UInterface {};
[000140] Package YAzureFunctionsUtils
[000141] Class YAzureFunctionsUtils.YAzureExternalFunctions //size: 0x38, class UYAzureExternalFunctions : public UBlueprintFunctionLibrary {};
[000142] Class YAzureFunctionsUtils.YAzureFunctionsManager //size: 0xB8, class UYAzureFunctionsManager : public UObject {};
[000143] Class YAzureFunctionsUtils.YInterfaceAzureFunctionsRetrivalInterface //size: 0x38, class UYInterfaceAzureFunctionsRetrivalInterface : public UInterface {};
[000144] Class YAzureFunctionsUtils.YPlayfabCommonRequestsManager //size: 0x88, class UYPlayfabCommonRequestsManager : public UBlueprintFunctionLibrary {};
[000145] Package OnlineSubsystemPlayfab
[000146] Class OnlineSubsystemPlayfab.OnlinePlayFabInterfaceBase //size: 0x48, class UOnlinePlayFabInterfaceBase : public UObject {};
[000147] Class OnlineSubsystemPlayfab.OnlineAccountManagementPlayFab //size: 0x48, class UOnlineAccountManagementPlayFab : public UOnlinePlayFabInterfaceBase {};
[000148] Class OnlineSubsystemPlayfab.YOnlineSubsystemPlayfabExternalFunctions //size: 0x40, class UYOnlineSubsystemPlayfabExternalFunctions : public UObject {};
[UYOnlineSubsystemPlayfabExternalFunctions][FYPlayfabCommonSettings] StructProperty OnlineSubsystemPlayfab.YOnlineSubsystemPlayfabExternalFunctions.m_commonSettings @ 0x38 size: 0x8
[000149] Package PacketHandler
[000150] Class PacketHandler.HandlerComponentFactory //size: 0x38, class UHandlerComponentFactory : public UObject {};
[000151] Package OnlineSubsystemSteam
[000152] Class OnlineSubsystemSteam.SteamAuthComponentModuleInterface //size: 0x38, class USteamAuthComponentModuleInterface : public UHandlerComponentFactory {};
[000153] Class OnlineSubsystemSteam.SteamNetConnection //size: 0x1C60, class USteamNetConnection : public UIpConnection {};
[USteamNetConnection][bool] BoolProperty OnlineSubsystemSteam.SteamNetConnection.bIsPassthrough @ 0x1C58 size: 0x1
[000154] Class OnlineSubsystemSteam.SteamNetDriver //size: 0x7E8, class USteamNetDriver : public UIpNetDriver {};
[000155] Package NetDBPlugin
[000156] Class NetDBPlugin.AsyncConnectToDatabase //size: 0x60, class UAsyncConnectToDatabase : public UBlueprintAsyncActionBase {};
[UAsyncConnectToDatabase][FNetDBAsyncConnect] MulticastInlineDelegateProperty NetDBPlugin.AsyncConnectToDatabase.onSuccess @ 0x40 size: 0x10
[UAsyncConnectToDatabase][FNetDBAsyncConnect] MulticastInlineDelegateProperty NetDBPlugin.AsyncConnectToDatabase.OnFail @ 0x50 size: 0x10
[000157] Class NetDBPlugin.AsyncExecutePreparedQuery //size: 0x60, class UAsyncExecutePreparedQuery : public UBlueprintAsyncActionBase {};
[UAsyncExecutePreparedQuery][FNetDBAsyncExecutePreparedQuery] MulticastInlineDelegateProperty NetDBPlugin.AsyncExecutePreparedQuery.onSuccess @ 0x40 size: 0x10
[UAsyncExecutePreparedQuery][FNetDBAsyncExecutePreparedQuery] MulticastInlineDelegateProperty NetDBPlugin.AsyncExecutePreparedQuery.OnFail @ 0x50 size: 0x10
[000158] Class NetDBPlugin.AsyncExecuteQuery //size: 0x60, class UAsyncExecuteQuery : public UBlueprintAsyncActionBase {};
[UAsyncExecuteQuery][FNetDBAsyncExecuteQuery] MulticastInlineDelegateProperty NetDBPlugin.AsyncExecuteQuery.onSuccess @ 0x40 size: 0x10
[UAsyncExecuteQuery][FNetDBAsyncExecuteQuery] MulticastInlineDelegateProperty NetDBPlugin.AsyncExecuteQuery.OnFail @ 0x50 size: 0x10
[000159] Class NetDBPlugin.DatabaseConnection //size: 0x78, class UDatabaseConnection : public UObject {};
[000160] Class NetDBPlugin.NetDBPluginBPLibrary //size: 0x38, class UNetDBPluginBPLibrary : public UBlueprintFunctionLibrary {};
[000161] Class NetDBPlugin.PreparedQuery //size: 0x58, class UPreparedQuery : public UObject {};
[000162] Class NetDBPlugin.DataObject //size: 0x58, class UDataObject : public UObject {};
[000163] Class NetDBPlugin.QueryRow //size: 0x48, class UQueryRow : public UObject {};
[000164] Package HorizonTween
[000165] Class HorizonTween.HorizonSpline //size: 0x260, class AHorizonSpline : public AActor {};
[AHorizonSpline][USplineComponent*] ObjectProperty HorizonTween.HorizonSpline.SplineComponent @ 0x258 size: 0x8
[000166] Class HorizonTween.HorizonTweenEvent //size: 0x140, class UHorizonTweenEvent : public UBlueprintAsyncActionBase {};
[UHorizonTweenEvent][FOnHorizonTweenEvent] MulticastInlineDelegateProperty HorizonTween.HorizonTweenEvent.OnTweenStart @ 0x40 size: 0x10
[UHorizonTweenEvent][FOnHorizonTweenEvent] MulticastInlineDelegateProperty HorizonTween.HorizonTweenEvent.OnTweenUpdate @ 0x50 size: 0x10
[UHorizonTweenEvent][FOnHorizonTweenEvent] MulticastInlineDelegateProperty HorizonTween.HorizonTweenEvent.OnTweenLoop @ 0x60 size: 0x10
[UHorizonTweenEvent][FOnHorizonTweenEvent] MulticastInlineDelegateProperty HorizonTween.HorizonTweenEvent.OnTweenFinished @ 0x70 size: 0x10
[000167] Class HorizonTween.HorizonTweenActorEvent //size: 0x140, class UHorizonTweenActorEvent : public UHorizonTweenEvent {};
[000168] Class HorizonTween.HorizonTweenActorMoveFromToEvent //size: 0x2A0, class UHorizonTweenActorMoveFromToEvent : public UHorizonTweenActorEvent {};
[000169] Class HorizonTween.HorizonTweenActorRotatorFromToEvent //size: 0x2B0, class UHorizonTweenActorRotatorFromToEvent : public UHorizonTweenActorEvent {};
[000170] Class HorizonTween.HorizonTweenActorScaleFromToEvent //size: 0x2A0, class UHorizonTweenActorScaleFromToEvent : public UHorizonTweenActorEvent {};
[000171] Class HorizonTween.HorizonTweenActorColorFromToEvent //size: 0x398, class UHorizonTweenActorColorFromToEvent : public UHorizonTweenActorEvent {};
[000172] Class HorizonTween.HorizonTweenActorMoveSplinePathEvent //size: 0x278, class UHorizonTweenActorMoveSplinePathEvent : public UHorizonTweenActorEvent {};
[000173] Class HorizonTween.HorizonTweenBaseTypeEvent //size: 0x140, class UHorizonTweenBaseTypeEvent : public UHorizonTweenEvent {};
[000174] Class HorizonTween.HorizonTweenFloatEvent //size: 0x1F8, class UHorizonTweenFloatEvent : public UHorizonTweenBaseTypeEvent {};
[000175] Class HorizonTween.HorizonTweenVectorEvent //size: 0x298, class UHorizonTweenVectorEvent : public UHorizonTweenBaseTypeEvent {};
[000176] Class HorizonTween.HorizonTweenVector2DEvent //size: 0x208, class UHorizonTweenVector2DEvent : public UHorizonTweenBaseTypeEvent {};
[000177] Class HorizonTween.HorizonTweenLinearColorEvent //size: 0x390, class UHorizonTweenLinearColorEvent : public UHorizonTweenBaseTypeEvent {};
[000178] Class HorizonTween.HorizonTweenRotatorEvent //size: 0x2A0, class UHorizonTweenRotatorEvent : public UHorizonTweenBaseTypeEvent {};
[000179] Class HorizonTween.HorizonTweenSplinePathEvent //size: 0x270, class UHorizonTweenSplinePathEvent : public UHorizonTweenActorEvent {};
[000180] Class HorizonTween.HorizonTweenFunctionLibrary //size: 0x38, class UHorizonTweenFunctionLibrary : public UBlueprintFunctionLibrary {};
[000181] Class HorizonTween.HorizonTweenSceneComponentEvent //size: 0x140, class UHorizonTweenSceneComponentEvent : public UHorizonTweenEvent {};
[000182] Class HorizonTween.HorizonTweenSceneComponentMoveFromToEvent //size: 0x2A0, class UHorizonTweenSceneComponentMoveFromToEvent : public UHorizonTweenSceneComponentEvent {};
[000183] Class HorizonTween.HorizonTweenSceneComponentRotatorFromToEvent //size: 0x2B0, class UHorizonTweenSceneComponentRotatorFromToEvent : public UHorizonTweenSceneComponentEvent {};
[000184] Class HorizonTween.HorizonTweenSceneComponentScaleFromToEvent //size: 0x2A0, class UHorizonTweenSceneComponentScaleFromToEvent : public UHorizonTweenSceneComponentEvent {};
[000185] Class HorizonTween.HorizonTweenSceneComponentColorFromToEvent //size: 0x398, class UHorizonTweenSceneComponentColorFromToEvent : public UHorizonTweenSceneComponentEvent {};
[000186] Class HorizonTween.HorizonTweenSceneComponentMoveSplinePathEvent //size: 0x278, class UHorizonTweenSceneComponentMoveSplinePathEvent : public UHorizonTweenSceneComponentEvent {};
[000187] Class Engine.Info //size: 0x258, class AInfo : public AActor {};
[000188] Class HorizonTween.HorizonTweenSystem //size: 0x2F0, class AHorizonTweenSystem : public AInfo {};
[AHorizonTweenSystem][FOnHorizonTweenEvent] MulticastInlineDelegateProperty HorizonTween.HorizonTweenSystem.OnAddTweenEvent @ 0x258 size: 0x10
[AHorizonTweenSystem][TMap<FName,UHorizonTweenEvent*>] MapProperty HorizonTween.HorizonTweenSystem.TweenEventMap @ 0x280 size: 0x50
[AHorizonTweenSystem][TArray<UHorizonTweenEvent*>] ArrayProperty HorizonTween.HorizonTweenSystem.PendingKillTweenEvenList @ 0x2D0 size: 0x10
[AHorizonTweenSystem][TArray<UHorizonTweenEvent*>] ArrayProperty HorizonTween.HorizonTweenSystem.PendingAddTweenEvenList @ 0x2E0 size: 0x10
[000189] Class HorizonTween.HorizonTweenSystemLibrary //size: 0x38, class UHorizonTweenSystemLibrary : public UBlueprintFunctionLibrary {};
[000190] Class HorizonTween.HorizonTweenSystemProxy //size: 0x40, class UHorizonTweenSystemProxy : public UBlueprintAsyncActionBase {};
[000191] Class HorizonTween.HorizonTweenWidgetEvent //size: 0x140, class UHorizonTweenWidgetEvent : public UHorizonTweenEvent {};
[000192] Class HorizonTween.HorizonTweenWidgetMoveFromToEvent //size: 0x210, class UHorizonTweenWidgetMoveFromToEvent : public UHorizonTweenWidgetEvent {};
[000193] Class HorizonTween.HorizonTweenWidgetRotatorFromToEvent //size: 0x208, class UHorizonTweenWidgetRotatorFromToEvent : public UHorizonTweenWidgetEvent {};
[000194] Class HorizonTween.HorizonTweenWidgetScaleFromToEvent //size: 0x210, class UHorizonTweenWidgetScaleFromToEvent : public UHorizonTweenWidgetEvent {};
[000195] Class HorizonTween.HorizonTweenWidgetSheerFromToEvent //size: 0x210, class UHorizonTweenWidgetSheerFromToEvent : public UHorizonTweenWidgetEvent {};
[000196] Class HorizonTween.HorizonTweenWidgetColorFromToEvent //size: 0x398, class UHorizonTweenWidgetColorFromToEvent : public UHorizonTweenWidgetEvent {};
[000197] Class HorizonTween.HorizonTweenWidgetMoveSplinePathEvent //size: 0x280, class UHorizonTweenWidgetMoveSplinePathEvent : public UHorizonTweenWidgetEvent {};
[000198] Package NiagaraCore
[000199] Class NiagaraCore.NiagaraMergeable //size: 0x38, class UNiagaraMergeable : public UObject {};
[000200] Class NiagaraCore.NiagaraDataInterfaceBase //size: 0x38, class UNiagaraDataInterfaceBase : public UNiagaraMergeable {};
[000201] Package MovieScene
[000202] Class MovieScene.MovieSceneSignedObject //size: 0x60, class UMovieSceneSignedObject : public UObject {};
[UMovieSceneSignedObject][FGuid] StructProperty MovieScene.MovieSceneSignedObject.Signature @ 0x38 size: 0x10
[000203] Class MovieScene.MovieSceneTrack //size: 0xA0, class UMovieSceneTrack : public UMovieSceneSignedObject {};
[UMovieSceneTrack][FMovieSceneTrackEvalOptions] StructProperty MovieScene.MovieSceneTrack.EvalOptions @ 0x60 size: 0x4
[UMovieSceneTrack][bool] BoolProperty MovieScene.MovieSceneTrack.bIsEvalDisabled @ 0x65 size: 0x1
[UMovieSceneTrack][TArray<int32>] ArrayProperty MovieScene.MovieSceneTrack.RowsDisabled @ 0x68 size: 0x10
[UMovieSceneTrack][FGuid] StructProperty MovieScene.MovieSceneTrack.EvaluationFieldGuid @ 0x7C size: 0x10
[UMovieSceneTrack][FMovieSceneTrackEvaluationField] StructProperty MovieScene.MovieSceneTrack.EvaluationField @ 0x90 size: 0x10
[000204] Class MovieScene.MovieSceneNameableTrack //size: 0xA0, class UMovieSceneNameableTrack : public UMovieSceneTrack {};
[000205] Package Niagara
[000206] Class Niagara.MovieSceneNiagaraTrack //size: 0xB0, class UMovieSceneNiagaraTrack : public UMovieSceneNameableTrack {};
[UMovieSceneNiagaraTrack][TArray<UMovieSceneSection*>] ArrayProperty Niagara.MovieSceneNiagaraTrack.Sections @ 0xA0 size: 0x10
[000207] Class Niagara.MovieSceneNiagaraParameterTrack //size: 0xD0, class UMovieSceneNiagaraParameterTrack : public UMovieSceneNiagaraTrack {};
[UMovieSceneNiagaraParameterTrack][FNiagaraVariable] StructProperty Niagara.MovieSceneNiagaraParameterTrack.Parameter @ 0xB0 size: 0x20
[000208] Class Niagara.MovieSceneNiagaraBoolParameterTrack //size: 0xD8, class UMovieSceneNiagaraBoolParameterTrack : public UMovieSceneNiagaraParameterTrack {};
[000209] Class Niagara.MovieSceneNiagaraColorParameterTrack //size: 0xD8, class UMovieSceneNiagaraColorParameterTrack : public UMovieSceneNiagaraParameterTrack {};
[000210] Class Niagara.MovieSceneNiagaraFloatParameterTrack //size: 0xD8, class UMovieSceneNiagaraFloatParameterTrack : public UMovieSceneNiagaraParameterTrack {};
[000211] Class Niagara.MovieSceneNiagaraIntegerParameterTrack //size: 0xD8, class UMovieSceneNiagaraIntegerParameterTrack : public UMovieSceneNiagaraParameterTrack {};
[000212] Class MovieScene.MovieSceneSection //size: 0xF8, class UMovieSceneSection : public UMovieSceneSignedObject {};
[UMovieSceneSection][FMovieSceneSectionEvalOptions] StructProperty MovieScene.MovieSceneSection.EvalOptions @ 0x60 size: 0x2
[UMovieSceneSection][FMovieSceneEasingSettings] StructProperty MovieScene.MovieSceneSection.Easing @ 0x68 size: 0x38
[UMovieSceneSection][FMovieSceneFrameRange] StructProperty MovieScene.MovieSceneSection.SectionRange @ 0xA0 size: 0x10
[UMovieSceneSection][FFrameNumber] StructProperty MovieScene.MovieSceneSection.PreRollFrames @ 0xB0 size: 0x4
[UMovieSceneSection][FFrameNumber] StructProperty MovieScene.MovieSceneSection.PostRollFrames @ 0xB4 size: 0x4
[UMovieSceneSection][int32] IntProperty MovieScene.MovieSceneSection.RowIndex @ 0xB8 size: 0x4
[UMovieSceneSection][int32] IntProperty MovieScene.MovieSceneSection.OverlapPriority @ 0xBC size: 0x4
[UMovieSceneSection][uint8] BoolProperty MovieScene.MovieSceneSection.bIsActive @ 0xC0 size: 0x1
[UMovieSceneSection][uint8] BoolProperty MovieScene.MovieSceneSection.bIsLocked @ 0xC0 size: 0x1
[UMovieSceneSection][float] FloatProperty MovieScene.MovieSceneSection.StartTime @ 0xC4 size: 0x4
[UMovieSceneSection][float] FloatProperty MovieScene.MovieSceneSection.EndTime @ 0xC8 size: 0x4
[UMovieSceneSection][float] FloatProperty MovieScene.MovieSceneSection.PrerollTime @ 0xCC size: 0x4
[UMovieSceneSection][float] FloatProperty MovieScene.MovieSceneSection.PostrollTime @ 0xD0 size: 0x4
[UMovieSceneSection][uint8] BoolProperty MovieScene.MovieSceneSection.bIsInfinite @ 0xD4 size: 0x1
[UMovieSceneSection][bool] BoolProperty MovieScene.MovieSceneSection.bSupportsInfiniteRange @ 0xD8 size: 0x1
[UMovieSceneSection][FOptionalMovieSceneBlendType] StructProperty MovieScene.MovieSceneSection.BlendType @ 0xD9 size: 0x2
[000213] Class Niagara.MovieSceneNiagaraSystemSpawnSection //size: 0x108, class UMovieSceneNiagaraSystemSpawnSection : public UMovieSceneSection {};
[UMovieSceneNiagaraSystemSpawnSection][ENiagaraSystemSpawnSectionStartBehavior] EnumProperty Niagara.MovieSceneNiagaraSystemSpawnSection.SectionStartBehavior @ 0xF8 size: 0x4
[UMovieSceneNiagaraSystemSpawnSection][ENiagaraSystemSpawnSectionEvaluateBehavior] EnumProperty Niagara.MovieSceneNiagaraSystemSpawnSection.SectionEvaluateBehavior @ 0xFC size: 0x4
[UMovieSceneNiagaraSystemSpawnSection][ENiagaraSystemSpawnSectionEndBehavior] EnumProperty Niagara.MovieSceneNiagaraSystemSpawnSection.SectionEndBehavior @ 0x100 size: 0x4
[UMovieSceneNiagaraSystemSpawnSection][ENiagaraAgeUpdateMode] EnumProperty Niagara.MovieSceneNiagaraSystemSpawnSection.AgeUpdateMode @ 0x104 size: 0x1
[000214] Class Niagara.MovieSceneNiagaraSystemTrack //size: 0xB8, class UMovieSceneNiagaraSystemTrack : public UMovieSceneNiagaraTrack {};
[000215] Class Niagara.MovieSceneNiagaraVectorParameterTrack //size: 0xE0, class UMovieSceneNiagaraVectorParameterTrack : public UMovieSceneNiagaraParameterTrack {};
[UMovieSceneNiagaraVectorParameterTrack][int32] IntProperty Niagara.MovieSceneNiagaraVectorParameterTrack.ChannelsUsed @ 0xD8 size: 0x4
[000216] Class Niagara.NiagaraActor //size: 0x268, class ANiagaraActor : public AActor {};
[ANiagaraActor][UNiagaraComponent*] ObjectProperty Niagara.NiagaraActor.NiagaraComponent @ 0x258 size: 0x8
[ANiagaraActor][uint8] BoolProperty Niagara.NiagaraActor.bDestroyOnSystemFinish @ 0x260 size: 0x1
[000217] Class Niagara.NiagaraBakerSettings //size: 0x128, class UNiagaraBakerSettings : public UObject {};
[UNiagaraBakerSettings][float] FloatProperty Niagara.NiagaraBakerSettings.StartSeconds @ 0x38 size: 0x4
[UNiagaraBakerSettings][float] FloatProperty Niagara.NiagaraBakerSettings.durationSeconds @ 0x3C size: 0x4
[UNiagaraBakerSettings][int32] IntProperty Niagara.NiagaraBakerSettings.FramesPerSecond @ 0x40 size: 0x4
[UNiagaraBakerSettings][uint8] BoolProperty Niagara.NiagaraBakerSettings.bPreviewLooping @ 0x44 size: 0x1
[UNiagaraBakerSettings][FIntPoint] StructProperty Niagara.NiagaraBakerSettings.FramesPerDimension @ 0x48 size: 0x8
[UNiagaraBakerSettings][TArray<FNiagaraBakerTextureSettings>] ArrayProperty Niagara.NiagaraBakerSettings.OutputTextures @ 0x50 size: 0x10
[UNiagaraBakerSettings][ENiagaraBakerViewMode] EnumProperty Niagara.NiagaraBakerSettings.CameraViewportMode @ 0x60 size: 0x4
[UNiagaraBakerSettings][FVector] StructProperty Niagara.NiagaraBakerSettings.CameraViewportLocation @ 0x64 size: 0xC
[UNiagaraBakerSettings][FRotator] StructProperty Niagara.NiagaraBakerSettings.CameraViewportRotation @ 0xB8 size: 0xC
[UNiagaraBakerSettings][float] FloatProperty Niagara.NiagaraBakerSettings.CameraOrbitDistance @ 0x10C size: 0x4
[UNiagaraBakerSettings][float] FloatProperty Niagara.NiagaraBakerSettings.CameraFOV @ 0x110 size: 0x4
[UNiagaraBakerSettings][float] FloatProperty Niagara.NiagaraBakerSettings.CameraOrthoWidth @ 0x114 size: 0x4
[UNiagaraBakerSettings][uint8] BoolProperty Niagara.NiagaraBakerSettings.bUseCameraAspectRatio @ 0x118 size: 0x1
[UNiagaraBakerSettings][float] FloatProperty Niagara.NiagaraBakerSettings.CameraAspectRatio @ 0x11C size: 0x4
[UNiagaraBakerSettings][uint8] BoolProperty Niagara.NiagaraBakerSettings.bRenderComponentOnly @ 0x120 size: 0x1
[000218] Class Engine.PrimitiveComponent //size: 0x460, class UPrimitiveComponent : public USceneComponent {};
[UPrimitiveComponent][float] FloatProperty Engine.PrimitiveComponent.MinDrawDistance @ 0x210 size: 0x4
[UPrimitiveComponent][float] FloatProperty Engine.PrimitiveComponent.LDMaxDrawDistance @ 0x214 size: 0x4
[UPrimitiveComponent][float] FloatProperty Engine.PrimitiveComponent.CachedMaxDrawDistance @ 0x218 size: 0x4
[UPrimitiveComponent][TEnumAsByte<ESceneDepthPriorityGroup>] ByteProperty Engine.PrimitiveComponent.DepthPriorityGroup @ 0x21C size: 0x1
[UPrimitiveComponent][TEnumAsByte<ESceneDepthPriorityGroup>] ByteProperty Engine.PrimitiveComponent.ViewOwnerDepthPriorityGroup @ 0x21D size: 0x1
[UPrimitiveComponent][TEnumAsByte<EIndirectLightingCacheQuality>] ByteProperty Engine.PrimitiveComponent.IndirectLightingCacheQuality @ 0x21E size: 0x1
[UPrimitiveComponent][ELightmapType] EnumProperty Engine.PrimitiveComponent.LightmapType @ 0x21F size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bUseMaxLODAsImposter @ 0x220 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bBatchImpostersAsInstances @ 0x220 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bNeverDistanceCull @ 0x220 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bAlwaysCreatePhysicsState @ 0x220 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bGenerateOverlapEvents @ 0x221 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bMultiBodyOverlap @ 0x221 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bTraceComplexOnMove @ 0x221 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bReturnMaterialOnMove @ 0x221 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bUseViewOwnerDepthPriorityGroup @ 0x221 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bAllowCullDistanceVolume @ 0x221 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bHasMotionBlurVelocityMeshes @ 0x221 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bVisibleInReflectionCaptures @ 0x221 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bVisibleInRealTimeSkyCaptures @ 0x222 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bVisibleInRayTracing @ 0x222 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bRenderInMainPass @ 0x222 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bRenderInDepthPass @ 0x222 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bReceivesDecals @ 0x222 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bOwnerNoSee @ 0x222 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bOnlyOwnerSee @ 0x222 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bTreatAsBackgroundForOcclusion @ 0x222 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bUseAsOccluder @ 0x223 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bSelectable @ 0x223 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bForceMipStreaming @ 0x223 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bHasPerInstanceHitProxies @ 0x223 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.CastShadow @ 0x223 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bAffectDynamicIndirectLighting @ 0x223 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bAffectDistanceFieldLighting @ 0x223 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bCastDynamicShadow @ 0x223 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bCastStaticShadow @ 0x224 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bCastVolumetricTranslucentShadow @ 0x224 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bCastContactShadow @ 0x224 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.m_forceContactShadows @ 0x224 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bSelfShadowOnly @ 0x224 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bCastFarShadow @ 0x224 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bCastInsetShadow @ 0x224 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bCastCinematicShadow @ 0x224 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bCastHiddenShadow @ 0x225 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bCastShadowAsTwoSided @ 0x225 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bLightAsIfStatic @ 0x225 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bLightAttachmentsAsGroup @ 0x225 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bExcludeFromLightAttachmentGroup @ 0x225 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bReceiveMobileCSMShadows @ 0x225 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bSingleSampleShadowFromStationaryLights @ 0x225 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bIgnoreRadialImpulse @ 0x225 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bIgnoreRadialForce @ 0x226 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bApplyImpulseOnDamage @ 0x226 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bReplicatePhysicsToAutonomousProxy @ 0x226 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bFillCollisionUnderneathForNavmesh @ 0x226 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.m_isDynamicNavigationGeometry @ 0x226 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.AlwaysLoadOnClient @ 0x226 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.AlwaysLoadOnServer @ 0x226 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bUseEditorCompositing @ 0x226 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bRenderCustomDepth @ 0x227 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bVisibleInSceneCaptureOnly @ 0x227 size: 0x1
[UPrimitiveComponent][uint8] BoolProperty Engine.PrimitiveComponent.bHiddenInSceneCapture @ 0x227 size: 0x1
[UPrimitiveComponent][TEnumAsByte<EHasCustomNavigableGeometry::Type>] ByteProperty Engine.PrimitiveComponent.bHasCustomNavigableGeometry @ 0x228 size: 0x1
[UPrimitiveComponent][TEnumAsByte<ECanBeCharacterBase>] ByteProperty Engine.PrimitiveComponent.CanCharacterStepUpOn @ 0x22A size: 0x1
[UPrimitiveComponent][FLightingChannels] StructProperty Engine.PrimitiveComponent.LightingChannels @ 0x22B size: 0x1
[UPrimitiveComponent][ERendererStencilMask] EnumProperty Engine.PrimitiveComponent.CustomDepthStencilWriteMask @ 0x22C size: 0x1
[UPrimitiveComponent][int32] IntProperty Engine.PrimitiveComponent.CustomDepthStencilValue @ 0x230 size: 0x4
[UPrimitiveComponent][FCustomPrimitiveData] StructProperty Engine.PrimitiveComponent.CustomPrimitiveData @ 0x238 size: 0x10
[UPrimitiveComponent][FCustomPrimitiveData] StructProperty Engine.PrimitiveComponent.CustomPrimitiveDataInternal @ 0x248 size: 0x10
[UPrimitiveComponent][int32] IntProperty Engine.PrimitiveComponent.TranslucencySortPriority @ 0x260 size: 0x4
[UPrimitiveComponent][float] FloatProperty Engine.PrimitiveComponent.TranslucencySortDistanceOffset @ 0x264 size: 0x4
[UPrimitiveComponent][int32] IntProperty Engine.PrimitiveComponent.VisibilityId @ 0x268 size: 0x4
[UPrimitiveComponent][TArray<URuntimeVirtualTexture*>] ArrayProperty Engine.PrimitiveComponent.RuntimeVirtualTextures @ 0x270 size: 0x10
[UPrimitiveComponent][int8] Int8Property Engine.PrimitiveComponent.VirtualTextureLodBias @ 0x280 size: 0x1
[UPrimitiveComponent][int8] Int8Property Engine.PrimitiveComponent.VirtualTextureCullMips @ 0x281 size: 0x1
[UPrimitiveComponent][int8] Int8Property Engine.PrimitiveComponent.VirtualTextureMinCoverage @ 0x282 size: 0x1
[UPrimitiveComponent][ERuntimeVirtualTextureMainPassType] EnumProperty Engine.PrimitiveComponent.VirtualTextureRenderPassType @ 0x283 size: 0x1
[UPrimitiveComponent][float] FloatProperty Engine.PrimitiveComponent.LpvBiasMultiplier @ 0x288 size: 0x4
[UPrimitiveComponent][float] FloatProperty Engine.PrimitiveComponent.BoundsScale @ 0x294 size: 0x4
[UPrimitiveComponent][TArray<AActor*>] ArrayProperty Engine.PrimitiveComponent.MoveIgnoreActors @ 0x2A8 size: 0x10
[UPrimitiveComponent][TArray<UPrimitiveComponent*>] ArrayProperty Engine.PrimitiveComponent.MoveIgnoreComponents @ 0x2B8 size: 0x10
[UPrimitiveComponent][FBodyInstance] StructProperty Engine.PrimitiveComponent.BodyInstance @ 0x2D8 size: 0x158
[UPrimitiveComponent][FComponentHitSignature] MulticastSparseDelegateProperty Engine.PrimitiveComponent.OnComponentHit @ 0x430 size: 0x1
[UPrimitiveComponent][FComponentBeginOverlapSignature] MulticastSparseDelegateProperty Engine.PrimitiveComponent.OnComponentBeginOverlap @ 0x431 size: 0x1
[UPrimitiveComponent][FComponentEndOverlapSignature] MulticastSparseDelegateProperty Engine.PrimitiveComponent.OnComponentEndOverlap @ 0x432 size: 0x1
[UPrimitiveComponent][FComponentWakeSignature] MulticastSparseDelegateProperty Engine.PrimitiveComponent.OnComponentWake @ 0x433 size: 0x1
[UPrimitiveComponent][FComponentSleepSignature] MulticastSparseDelegateProperty Engine.PrimitiveComponent.OnComponentSleep @ 0x434 size: 0x1
[UPrimitiveComponent][FComponentBeginCursorOverSignature] MulticastSparseDelegateProperty Engine.PrimitiveComponent.OnBeginCursorOver @ 0x436 size: 0x1
[UPrimitiveComponent][FComponentEndCursorOverSignature] MulticastSparseDelegateProperty Engine.PrimitiveComponent.OnEndCursorOver @ 0x437 size: 0x1
[UPrimitiveComponent][FComponentOnClickedSignature] MulticastSparseDelegateProperty Engine.PrimitiveComponent.OnClicked @ 0x438 size: 0x1
[UPrimitiveComponent][FComponentOnReleasedSignature] MulticastSparseDelegateProperty Engine.PrimitiveComponent.OnReleased @ 0x439 size: 0x1
[UPrimitiveComponent][FComponentOnInputTouchBeginSignature] MulticastSparseDelegateProperty Engine.PrimitiveComponent.OnInputTouchBegin @ 0x43A size: 0x1
[UPrimitiveComponent][FComponentOnInputTouchEndSignature] MulticastSparseDelegateProperty Engine.PrimitiveComponent.OnInputTouchEnd @ 0x43B size: 0x1
[UPrimitiveComponent][FComponentBeginTouchOverSignature] MulticastSparseDelegateProperty Engine.PrimitiveComponent.OnInputTouchEnter @ 0x43C size: 0x1
[UPrimitiveComponent][FComponentEndTouchOverSignature] MulticastSparseDelegateProperty Engine.PrimitiveComponent.OnInputTouchLeave @ 0x43D size: 0x1
[UPrimitiveComponent][UPrimitiveComponent*] ObjectProperty Engine.PrimitiveComponent.LODParentPrimitive @ 0x458 size: 0x8
[000219] Class Engine.FXSystemComponent //size: 0x460, class UFXSystemComponent : public UPrimitiveComponent {};
[000220] Class Niagara.NiagaraComponent //size: 0x610, class UNiagaraComponent : public UFXSystemComponent {};
[UNiagaraComponent][UNiagaraSystem*] ObjectProperty Niagara.NiagaraComponent.Asset @ 0x460 size: 0x8
[UNiagaraComponent][ENiagaraTickBehavior] EnumProperty Niagara.NiagaraComponent.TickBehavior @ 0x468 size: 0x1
[UNiagaraComponent][int32] IntProperty Niagara.NiagaraComponent.RandomSeedOffset @ 0x46C size: 0x4
[UNiagaraComponent][FNiagaraUserRedirectionParameterStore] StructProperty Niagara.NiagaraComponent.OverrideParameters @ 0x470 size: 0xC8
[UNiagaraComponent][uint8] BoolProperty Niagara.NiagaraComponent.bForceSolo @ 0x538 size: 0x1
[UNiagaraComponent][uint8] BoolProperty Niagara.NiagaraComponent.bEnableGpuComputeDebug @ 0x538 size: 0x1
[UNiagaraComponent][uint8] BoolProperty Niagara.NiagaraComponent.bAutoDestroy @ 0x568 size: 0x1
[UNiagaraComponent][uint8] BoolProperty Niagara.NiagaraComponent.bRenderingEnabled @ 0x568 size: 0x1
[UNiagaraComponent][uint8] BoolProperty Niagara.NiagaraComponent.bAutoManageAttachment @ 0x568 size: 0x1
[UNiagaraComponent][uint8] BoolProperty Niagara.NiagaraComponent.bAutoAttachWeldSimulatedBodies @ 0x568 size: 0x1
[UNiagaraComponent][float] FloatProperty Niagara.NiagaraComponent.MaxTimeBeforeForceUpdateTransform @ 0x56C size: 0x4
[UNiagaraComponent][TArray<FNiagaraMaterialOverride>] ArrayProperty Niagara.NiagaraComponent.EmitterMaterials @ 0x570 size: 0x10
[UNiagaraComponent][FOnNiagaraSystemFinished] MulticastInlineDelegateProperty Niagara.NiagaraComponent.OnSystemFinished @ 0x588 size: 0x10
[UNiagaraComponent][TWeakObjectPtr<USceneComponent>] WeakObjectProperty Niagara.NiagaraComponent.AutoAttachParent @ 0x598 size: 0x8
[UNiagaraComponent][FName] NameProperty Niagara.NiagaraComponent.AutoAttachSocketName @ 0x5A0 size: 0x8
[UNiagaraComponent][EAttachmentRule] EnumProperty Niagara.NiagaraComponent.AutoAttachLocationRule @ 0x5A8 size: 0x1
[UNiagaraComponent][EAttachmentRule] EnumProperty Niagara.NiagaraComponent.AutoAttachRotationRule @ 0x5A9 size: 0x1
[UNiagaraComponent][EAttachmentRule] EnumProperty Niagara.NiagaraComponent.AutoAttachScaleRule @ 0x5AA size: 0x1
[000221] Class Niagara.NiagaraComponentPool //size: 0x90, class UNiagaraComponentPool : public UObject {};
[UNiagaraComponentPool][TMap<UNiagaraSystem*,FNCPool>] MapProperty Niagara.NiagaraComponentPool.WorldParticleSystemPools @ 0x38 size: 0x50
[000222] Class Niagara.NiagaraRendererProperties //size: 0x88, class UNiagaraRendererProperties : public UNiagaraMergeable {};
[UNiagaraRendererProperties][FNiagaraPlatformSet] StructProperty Niagara.NiagaraRendererProperties.Platforms @ 0x38 size: 0x30
[UNiagaraRendererProperties][int32] IntProperty Niagara.NiagaraRendererProperties.SortOrderHint @ 0x68 size: 0x4
[UNiagaraRendererProperties][ENiagaraRendererMotionVectorSetting] EnumProperty Niagara.NiagaraRendererProperties.MotionVectorSetting @ 0x6C size: 0x4
[UNiagaraRendererProperties][bool] BoolProperty Niagara.NiagaraRendererProperties.bIsEnabled @ 0x70 size: 0x1
[UNiagaraRendererProperties][bool] BoolProperty Niagara.NiagaraRendererProperties.bMotionBlurEnabled @ 0x71 size: 0x1
[000223] Class Niagara.NiagaraComponentRendererProperties //size: 0x1C0, class UNiagaraComponentRendererProperties : public UNiagaraRendererProperties {};
[UNiagaraComponentRendererProperties][TSubclassOf<USceneComponent> ] ClassProperty Niagara.NiagaraComponentRendererProperties.ComponentType @ 0x88 size: 0x8
[UNiagaraComponentRendererProperties][uint32] UInt32Property Niagara.NiagaraComponentRendererProperties.ComponentCountLimit @ 0x90 size: 0x4
[UNiagaraComponentRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraComponentRendererProperties.EnabledBinding @ 0x98 size: 0x58
[UNiagaraComponentRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraComponentRendererProperties.RendererVisibilityTagBinding @ 0xF0 size: 0x58
[UNiagaraComponentRendererProperties][bool] BoolProperty Niagara.NiagaraComponentRendererProperties.bAssignComponentsOnParticleID @ 0x148 size: 0x1
[UNiagaraComponentRendererProperties][bool] BoolProperty Niagara.NiagaraComponentRendererProperties.bOnlyCreateComponentsOnParticleSpawn @ 0x149 size: 0x1
[UNiagaraComponentRendererProperties][int32] IntProperty Niagara.NiagaraComponentRendererProperties.RendererVisibility @ 0x14C size: 0x4
[UNiagaraComponentRendererProperties][USceneComponent*] ObjectProperty Niagara.NiagaraComponentRendererProperties.TemplateComponent @ 0x150 size: 0x8
[UNiagaraComponentRendererProperties][TArray<FNiagaraComponentPropertyBinding>] ArrayProperty Niagara.NiagaraComponentRendererProperties.PropertyBindings @ 0x158 size: 0x10
[000224] Class Niagara.NiagaraComponentSettings //size: 0x128, class UNiagaraComponentSettings : public UObject {};
[UNiagaraComponentSettings][TSet<FName>] SetProperty Niagara.NiagaraComponentSettings.SuppressActivationList @ 0x38 size: 0x50
[UNiagaraComponentSettings][TSet<FName>] SetProperty Niagara.NiagaraComponentSettings.ForceAutoPooolingList @ 0x88 size: 0x50
[UNiagaraComponentSettings][TSet<FNiagaraEmitterNameSettingsRef>] SetProperty Niagara.NiagaraComponentSettings.SuppressEmitterList @ 0xD8 size: 0x50
[000225] Class Niagara.NiagaraConvertInPlaceUtilityBase //size: 0x38, class UNiagaraConvertInPlaceUtilityBase : public UObject {};
[000226] Class Niagara.NiagaraDataInterface //size: 0x48, class UNiagaraDataInterface : public UNiagaraDataInterfaceBase {};
[000227] Class Niagara.NiagaraDataInterface2DArrayTexture //size: 0x60, class UNiagaraDataInterface2DArrayTexture : public UNiagaraDataInterface {};
[UNiagaraDataInterface2DArrayTexture][UTexture2DArray*] ObjectProperty Niagara.NiagaraDataInterface2DArrayTexture.Texture @ 0x48 size: 0x8
[000228] Class Niagara.NiagaraDataInterfaceArray //size: 0x60, class UNiagaraDataInterfaceArray : public UNiagaraDataInterface {};
[UNiagaraDataInterfaceArray][int32] IntProperty Niagara.NiagaraDataInterfaceArray.MaxElements @ 0x50 size: 0x4
[000229] Class Niagara.NiagaraDataInterfaceArrayFloat //size: 0x70, class UNiagaraDataInterfaceArrayFloat : public UNiagaraDataInterfaceArray {};
[UNiagaraDataInterfaceArrayFloat][TArray<float>] ArrayProperty Niagara.NiagaraDataInterfaceArrayFloat.FloatData @ 0x60 size: 0x10
[000230] Class Niagara.NiagaraDataInterfaceArrayFloat2 //size: 0x70, class UNiagaraDataInterfaceArrayFloat2 : public UNiagaraDataInterfaceArray {};
[UNiagaraDataInterfaceArrayFloat2][TArray<FVector2D>] ArrayProperty Niagara.NiagaraDataInterfaceArrayFloat2.FloatData @ 0x60 size: 0x10
[000231] Class Niagara.NiagaraDataInterfaceArrayFloat3 //size: 0x70, class UNiagaraDataInterfaceArrayFloat3 : public UNiagaraDataInterfaceArray {};
[UNiagaraDataInterfaceArrayFloat3][TArray<FVector>] ArrayProperty Niagara.NiagaraDataInterfaceArrayFloat3.FloatData @ 0x60 size: 0x10
[000232] Class Niagara.NiagaraDataInterfaceArrayFloat4 //size: 0x70, class UNiagaraDataInterfaceArrayFloat4 : public UNiagaraDataInterfaceArray {};
[UNiagaraDataInterfaceArrayFloat4][TArray<FVector4>] ArrayProperty Niagara.NiagaraDataInterfaceArrayFloat4.FloatData @ 0x60 size: 0x10
[000233] Class Niagara.NiagaraDataInterfaceArrayColor //size: 0x70, class UNiagaraDataInterfaceArrayColor : public UNiagaraDataInterfaceArray {};
[UNiagaraDataInterfaceArrayColor][TArray<FLinearColor>] ArrayProperty Niagara.NiagaraDataInterfaceArrayColor.ColorData @ 0x60 size: 0x10
[000234] Class Niagara.NiagaraDataInterfaceArrayQuat //size: 0x70, class UNiagaraDataInterfaceArrayQuat : public UNiagaraDataInterfaceArray {};
[UNiagaraDataInterfaceArrayQuat][TArray<FQuat>] ArrayProperty Niagara.NiagaraDataInterfaceArrayQuat.QuatData @ 0x60 size: 0x10
[000235] Class Niagara.NiagaraDataInterfaceArrayFunctionLibrary //size: 0x38, class UNiagaraDataInterfaceArrayFunctionLibrary : public UBlueprintFunctionLibrary {};
[000236] Class Niagara.NiagaraDataInterfaceArrayInt32 //size: 0x70, class UNiagaraDataInterfaceArrayInt32 : public UNiagaraDataInterfaceArray {};
[UNiagaraDataInterfaceArrayInt32][TArray<int32>] ArrayProperty Niagara.NiagaraDataInterfaceArrayInt32.IntData @ 0x60 size: 0x10
[000237] Class Niagara.NiagaraDataInterfaceArrayBool //size: 0x70, class UNiagaraDataInterfaceArrayBool : public UNiagaraDataInterfaceArray {};
[UNiagaraDataInterfaceArrayBool][TArray<bool>] ArrayProperty Niagara.NiagaraDataInterfaceArrayBool.BoolData @ 0x60 size: 0x10
[000238] Class Niagara.NiagaraDataInterfaceAudioSubmix //size: 0x50, class UNiagaraDataInterfaceAudioSubmix : public UNiagaraDataInterface {};
[UNiagaraDataInterfaceAudioSubmix][USoundSubmix*] ObjectProperty Niagara.NiagaraDataInterfaceAudioSubmix.Submix @ 0x48 size: 0x8
[000239] Class Niagara.NiagaraDataInterfaceAudioOscilloscope //size: 0x58, class UNiagaraDataInterfaceAudioOscilloscope : public UNiagaraDataInterface {};
[UNiagaraDataInterfaceAudioOscilloscope][USoundSubmix*] ObjectProperty Niagara.NiagaraDataInterfaceAudioOscilloscope.Submix @ 0x48 size: 0x8
[UNiagaraDataInterfaceAudioOscilloscope][int32] IntProperty Niagara.NiagaraDataInterfaceAudioOscilloscope.Resolution @ 0x50 size: 0x4
[UNiagaraDataInterfaceAudioOscilloscope][float] FloatProperty Niagara.NiagaraDataInterfaceAudioOscilloscope.ScopeInMilliseconds @ 0x54 size: 0x4
[000240] Class Niagara.NiagaraDataInterfaceAudioPlayer //size: 0x80, class UNiagaraDataInterfaceAudioPlayer : public UNiagaraDataInterface {};
[UNiagaraDataInterfaceAudioPlayer][USoundBase*] ObjectProperty Niagara.NiagaraDataInterfaceAudioPlayer.SoundToPlay @ 0x48 size: 0x8
[UNiagaraDataInterfaceAudioPlayer][USoundAttenuation*] ObjectProperty Niagara.NiagaraDataInterfaceAudioPlayer.Attenuation @ 0x50 size: 0x8
[UNiagaraDataInterfaceAudioPlayer][USoundConcurrency*] ObjectProperty Niagara.NiagaraDataInterfaceAudioPlayer.Concurrency @ 0x58 size: 0x8
[UNiagaraDataInterfaceAudioPlayer][TArray<FName>] ArrayProperty Niagara.NiagaraDataInterfaceAudioPlayer.ParameterNames @ 0x60 size: 0x10
[UNiagaraDataInterfaceAudioPlayer][bool] BoolProperty Niagara.NiagaraDataInterfaceAudioPlayer.bLimitPlaysPerTick @ 0x70 size: 0x1
[UNiagaraDataInterfaceAudioPlayer][int32] IntProperty Niagara.NiagaraDataInterfaceAudioPlayer.MaxPlaysPerTick @ 0x74 size: 0x4
[UNiagaraDataInterfaceAudioPlayer][bool] BoolProperty Niagara.NiagaraDataInterfaceAudioPlayer.bStopWhenComponentIsDestroyed @ 0x78 size: 0x1
[000241] Class Niagara.NiagaraDataInterfaceAudioSpectrum //size: 0x60, class UNiagaraDataInterfaceAudioSpectrum : public UNiagaraDataInterfaceAudioSubmix {};
[UNiagaraDataInterfaceAudioSpectrum][int32] IntProperty Niagara.NiagaraDataInterfaceAudioSpectrum.Resolution @ 0x50 size: 0x4
[UNiagaraDataInterfaceAudioSpectrum][float] FloatProperty Niagara.NiagaraDataInterfaceAudioSpectrum.MinimumFrequency @ 0x54 size: 0x4
[UNiagaraDataInterfaceAudioSpectrum][float] FloatProperty Niagara.NiagaraDataInterfaceAudioSpectrum.MaximumFrequency @ 0x58 size: 0x4
[UNiagaraDataInterfaceAudioSpectrum][float] FloatProperty Niagara.NiagaraDataInterfaceAudioSpectrum.NoiseFloorDb @ 0x5C size: 0x4
[000242] Class Niagara.NiagaraDataInterfaceCamera //size: 0x50, class UNiagaraDataInterfaceCamera : public UNiagaraDataInterface {};
[UNiagaraDataInterfaceCamera][int32] IntProperty Niagara.NiagaraDataInterfaceCamera.PlayerControllerIndex @ 0x48 size: 0x4
[UNiagaraDataInterfaceCamera][bool] BoolProperty Niagara.NiagaraDataInterfaceCamera.bRequireCurrentFrameData @ 0x4C size: 0x1
[000243] Class Niagara.NiagaraDataInterfaceCollisionQuery //size: 0x58, class UNiagaraDataInterfaceCollisionQuery : public UNiagaraDataInterface {};
[000244] Class Niagara.NiagaraDataInterfaceCurveBase //size: 0x80, class UNiagaraDataInterfaceCurveBase : public UNiagaraDataInterface {};
[UNiagaraDataInterfaceCurveBase][TArray<float>] ArrayProperty Niagara.NiagaraDataInterfaceCurveBase.ShaderLUT @ 0x48 size: 0x10
[UNiagaraDataInterfaceCurveBase][float] FloatProperty Niagara.NiagaraDataInterfaceCurveBase.LUTMinTime @ 0x58 size: 0x4
[UNiagaraDataInterfaceCurveBase][float] FloatProperty Niagara.NiagaraDataInterfaceCurveBase.LUTMaxTime @ 0x5C size: 0x4
[UNiagaraDataInterfaceCurveBase][float] FloatProperty Niagara.NiagaraDataInterfaceCurveBase.LUTInvTimeRange @ 0x60 size: 0x4
[UNiagaraDataInterfaceCurveBase][float] FloatProperty Niagara.NiagaraDataInterfaceCurveBase.LUTNumSamplesMinusOne @ 0x64 size: 0x4
[UNiagaraDataInterfaceCurveBase][uint8] BoolProperty Niagara.NiagaraDataInterfaceCurveBase.bUseLUT @ 0x68 size: 0x1
[UNiagaraDataInterfaceCurveBase][uint8] BoolProperty Niagara.NiagaraDataInterfaceCurveBase.bExposeCurve @ 0x68 size: 0x1
[UNiagaraDataInterfaceCurveBase][FName] NameProperty Niagara.NiagaraDataInterfaceCurveBase.ExposedName @ 0x6C size: 0x8
[UNiagaraDataInterfaceCurveBase][UTexture2D*] ObjectProperty Niagara.NiagaraDataInterfaceCurveBase.ExposedTexture @ 0x78 size: 0x8
[000245] Class Niagara.NiagaraDataInterfaceColorCurve //size: 0x280, class UNiagaraDataInterfaceColorCurve : public UNiagaraDataInterfaceCurveBase {};
[UNiagaraDataInterfaceColorCurve][FRichCurve] StructProperty Niagara.NiagaraDataInterfaceColorCurve.RedCurve @ 0x80 size: 0x80
[UNiagaraDataInterfaceColorCurve][FRichCurve] StructProperty Niagara.NiagaraDataInterfaceColorCurve.GreenCurve @ 0x100 size: 0x80
[UNiagaraDataInterfaceColorCurve][FRichCurve] StructProperty Niagara.NiagaraDataInterfaceColorCurve.BlueCurve @ 0x180 size: 0x80
[UNiagaraDataInterfaceColorCurve][FRichCurve] StructProperty Niagara.NiagaraDataInterfaceColorCurve.AlphaCurve @ 0x200 size: 0x80
[000246] Class Niagara.NiagaraDataInterfaceCubeTexture //size: 0x58, class UNiagaraDataInterfaceCubeTexture : public UNiagaraDataInterface {};
[UNiagaraDataInterfaceCubeTexture][UTextureCube*] ObjectProperty Niagara.NiagaraDataInterfaceCubeTexture.Texture @ 0x48 size: 0x8
[000247] Class Niagara.NiagaraDataInterfaceCurlNoise //size: 0x58, class UNiagaraDataInterfaceCurlNoise : public UNiagaraDataInterface {};
[UNiagaraDataInterfaceCurlNoise][uint32] UInt32Property Niagara.NiagaraDataInterfaceCurlNoise.Seed @ 0x48 size: 0x4
[000248] Class Niagara.NiagaraDataInterfaceCurve //size: 0x100, class UNiagaraDataInterfaceCurve : public UNiagaraDataInterfaceCurveBase {};
[UNiagaraDataInterfaceCurve][FRichCurve] StructProperty Niagara.NiagaraDataInterfaceCurve.Curve @ 0x80 size: 0x80
[000249] Class Niagara.NiagaraDataInterfaceDebugDraw //size: 0x48, class UNiagaraDataInterfaceDebugDraw : public UNiagaraDataInterface {};
[000250] Class Niagara.NiagaraParticleCallbackHandler //size: 0x38, class UNiagaraParticleCallbackHandler : public UInterface {};
[000251] Class Niagara.NiagaraDataInterfaceExport //size: 0x78, class UNiagaraDataInterfaceExport : public UNiagaraDataInterface {};
[UNiagaraDataInterfaceExport][FNiagaraUserParameterBinding] StructProperty Niagara.NiagaraDataInterfaceExport.CallbackHandlerParameter @ 0x48 size: 0x20
[UNiagaraDataInterfaceExport][ENDIExport_GPUAllocationMode] EnumProperty Niagara.NiagaraDataInterfaceExport.GPUAllocationMode @ 0x68 size: 0x1
[UNiagaraDataInterfaceExport][int32] IntProperty Niagara.NiagaraDataInterfaceExport.GPUAllocationFixedSize @ 0x6C size: 0x4
[UNiagaraDataInterfaceExport][float] FloatProperty Niagara.NiagaraDataInterfaceExport.GPUAllocationPerParticleSize @ 0x70 size: 0x4
[000252] Class Niagara.NiagaraDataInterfaceGBuffer //size: 0x48, class UNiagaraDataInterfaceGBuffer : public UNiagaraDataInterface {};
[000253] Class Niagara.NiagaraDataInterfaceRWBase //size: 0xE8, class UNiagaraDataInterfaceRWBase : public UNiagaraDataInterface {};
[UNiagaraDataInterfaceRWBase][TSet<int32>] SetProperty Niagara.NiagaraDataInterfaceRWBase.OutputShaderStages @ 0x48 size: 0x50
[UNiagaraDataInterfaceRWBase][TSet<int32>] SetProperty Niagara.NiagaraDataInterfaceRWBase.IterationShaderStages @ 0x98 size: 0x50
[000254] Class Niagara.NiagaraDataInterfaceGrid2D //size: 0x108, class UNiagaraDataInterfaceGrid2D : public UNiagaraDataInterfaceRWBase {};
[UNiagaraDataInterfaceGrid2D][int32] IntProperty Niagara.NiagaraDataInterfaceGrid2D.NumCellsX @ 0xE8 size: 0x4
[UNiagaraDataInterfaceGrid2D][int32] IntProperty Niagara.NiagaraDataInterfaceGrid2D.NumCellsY @ 0xEC size: 0x4
[UNiagaraDataInterfaceGrid2D][int32] IntProperty Niagara.NiagaraDataInterfaceGrid2D.NumCellsMaxAxis @ 0xF0 size: 0x4
[UNiagaraDataInterfaceGrid2D][int32] IntProperty Niagara.NiagaraDataInterfaceGrid2D.NumAttributes @ 0xF4 size: 0x4
[UNiagaraDataInterfaceGrid2D][bool] BoolProperty Niagara.NiagaraDataInterfaceGrid2D.SetGridFromMaxAxis @ 0xF8 size: 0x1
[UNiagaraDataInterfaceGrid2D][FVector2D] StructProperty Niagara.NiagaraDataInterfaceGrid2D.WorldBBoxSize @ 0xFC size: 0x8
[000255] Class Niagara.NiagaraDataInterfaceGrid2DCollection //size: 0x1D0, class UNiagaraDataInterfaceGrid2DCollection : public UNiagaraDataInterfaceGrid2D {};
[UNiagaraDataInterfaceGrid2DCollection][FNiagaraUserParameterBinding] StructProperty Niagara.NiagaraDataInterfaceGrid2DCollection.RenderTargetUserParameter @ 0x108 size: 0x20
[UNiagaraDataInterfaceGrid2DCollection][ENiagaraGpuBufferFormat] EnumProperty Niagara.NiagaraDataInterfaceGrid2DCollection.OverrideBufferFormat @ 0x128 size: 0x1
[UNiagaraDataInterfaceGrid2DCollection][uint8] BoolProperty Niagara.NiagaraDataInterfaceGrid2DCollection.bOverrideFormat @ 0x129 size: 0x1
[UNiagaraDataInterfaceGrid2DCollection][TMap<uint64,UTextureRenderTarget2DArray*>] MapProperty Niagara.NiagaraDataInterfaceGrid2DCollection.ManagedRenderTargets @ 0x180 size: 0x50
[000256] Class Niagara.NiagaraDataInterfaceGrid2DCollectionReader //size: 0x178, class UNiagaraDataInterfaceGrid2DCollectionReader : public UNiagaraDataInterfaceGrid2D {};
[UNiagaraDataInterfaceGrid2DCollectionReader][FString] StrProperty Niagara.NiagaraDataInterfaceGrid2DCollectionReader.EmitterName @ 0x108 size: 0x10
[UNiagaraDataInterfaceGrid2DCollectionReader][FString] StrProperty Niagara.NiagaraDataInterfaceGrid2DCollectionReader.DIName @ 0x118 size: 0x10
[000257] Class Niagara.NiagaraDataInterfaceGrid3D //size: 0x110, class UNiagaraDataInterfaceGrid3D : public UNiagaraDataInterfaceRWBase {};
[UNiagaraDataInterfaceGrid3D][FIntVector] StructProperty Niagara.NiagaraDataInterfaceGrid3D.NumCells @ 0xE8 size: 0xC
[UNiagaraDataInterfaceGrid3D][float] FloatProperty Niagara.NiagaraDataInterfaceGrid3D.CellSize @ 0xF4 size: 0x4
[UNiagaraDataInterfaceGrid3D][int32] IntProperty Niagara.NiagaraDataInterfaceGrid3D.NumCellsMaxAxis @ 0xF8 size: 0x4
[UNiagaraDataInterfaceGrid3D][ESetResolutionMethod] EnumProperty Niagara.NiagaraDataInterfaceGrid3D.SetResolutionMethod @ 0xFC size: 0x4
[UNiagaraDataInterfaceGrid3D][FVector] StructProperty Niagara.NiagaraDataInterfaceGrid3D.WorldBBoxSize @ 0x100 size: 0xC
[000258] Class Niagara.NiagaraDataInterfaceGrid3DCollection //size: 0x190, class UNiagaraDataInterfaceGrid3DCollection : public UNiagaraDataInterfaceGrid3D {};
[UNiagaraDataInterfaceGrid3DCollection][int32] IntProperty Niagara.NiagaraDataInterfaceGrid3DCollection.NumAttributes @ 0x110 size: 0x4
[UNiagaraDataInterfaceGrid3DCollection][FNiagaraUserParameterBinding] StructProperty Niagara.NiagaraDataInterfaceGrid3DCollection.RenderTargetUserParameter @ 0x118 size: 0x20
[UNiagaraDataInterfaceGrid3DCollection][ENiagaraGpuBufferFormat] EnumProperty Niagara.NiagaraDataInterfaceGrid3DCollection.OverrideBufferFormat @ 0x138 size: 0x1
[UNiagaraDataInterfaceGrid3DCollection][uint8] BoolProperty Niagara.NiagaraDataInterfaceGrid3DCollection.bOverrideFormat @ 0x139 size: 0x1
[000259] Class Niagara.NiagaraDataInterfaceIntRenderTarget2D //size: 0x160, class UNiagaraDataInterfaceIntRenderTarget2D : public UNiagaraDataInterfaceRWBase {};
[UNiagaraDataInterfaceIntRenderTarget2D][FIntPoint] StructProperty Niagara.NiagaraDataInterfaceIntRenderTarget2D.Size @ 0xE8 size: 0x8
[UNiagaraDataInterfaceIntRenderTarget2D][FNiagaraUserParameterBinding] StructProperty Niagara.NiagaraDataInterfaceIntRenderTarget2D.RenderTargetUserParameter @ 0xF0 size: 0x20
[UNiagaraDataInterfaceIntRenderTarget2D][TMap<uint64,UTextureRenderTarget2D*>] MapProperty Niagara.NiagaraDataInterfaceIntRenderTarget2D.ManagedRenderTargets @ 0x110 size: 0x50
[000260] Class Niagara.NiagaraDataInterfaceLandscape //size: 0x68, class UNiagaraDataInterfaceLandscape : public UNiagaraDataInterface {};
[UNiagaraDataInterfaceLandscape][AActor*] ObjectProperty Niagara.NiagaraDataInterfaceLandscape.SourceLandscape @ 0x48 size: 0x8
[UNiagaraDataInterfaceLandscape][ENDILandscape_SourceMode] EnumProperty Niagara.NiagaraDataInterfaceLandscape.SourceMode @ 0x50 size: 0x1
[UNiagaraDataInterfaceLandscape][TArray<UPhysicalMaterial*>] ArrayProperty Niagara.NiagaraDataInterfaceLandscape.PhysicalMaterials @ 0x58 size: 0x10
[000261] Class Niagara.NiagaraDataInterfaceMeshRendererInfo //size: 0x60, class UNiagaraDataInterfaceMeshRendererInfo : public UNiagaraDataInterface {};
[UNiagaraDataInterfaceMeshRendererInfo][UNiagaraMeshRendererProperties*] ObjectProperty Niagara.NiagaraDataInterfaceMeshRendererInfo.MeshRenderer @ 0x48 size: 0x8
[000262] Class Niagara.NiagaraDataInterfaceNeighborGrid3D //size: 0x118, class UNiagaraDataInterfaceNeighborGrid3D : public UNiagaraDataInterfaceGrid3D {};
[UNiagaraDataInterfaceNeighborGrid3D][uint32] UInt32Property Niagara.NiagaraDataInterfaceNeighborGrid3D.MaxNeighborsPerCell @ 0x110 size: 0x4
[000263] Class Niagara.NiagaraDataInterfaceOcclusion //size: 0x48, class UNiagaraDataInterfaceOcclusion : public UNiagaraDataInterface {};
[000264] Class Niagara.NiagaraDataInterfaceParticleRead //size: 0xF8, class UNiagaraDataInterfaceParticleRead : public UNiagaraDataInterfaceRWBase {};
[UNiagaraDataInterfaceParticleRead][FString] StrProperty Niagara.NiagaraDataInterfaceParticleRead.EmitterName @ 0xE8 size: 0x10
[000265] Class Niagara.NiagaraDataInterfacePlatformSet //size: 0x78, class UNiagaraDataInterfacePlatformSet : public UNiagaraDataInterface {};
[UNiagaraDataInterfacePlatformSet][FNiagaraPlatformSet] StructProperty Niagara.NiagaraDataInterfacePlatformSet.Platforms @ 0x48 size: 0x30
[000266] Class Niagara.NiagaraDataInterfaceRenderTarget2D //size: 0x1B8, class UNiagaraDataInterfaceRenderTarget2D : public UNiagaraDataInterfaceRWBase {};
[UNiagaraDataInterfaceRenderTarget2D][FIntPoint] StructProperty Niagara.NiagaraDataInterfaceRenderTarget2D.Size @ 0xE8 size: 0x8
[UNiagaraDataInterfaceRenderTarget2D][ENiagaraMipMapGeneration] EnumProperty Niagara.NiagaraDataInterfaceRenderTarget2D.MipMapGeneration @ 0xF0 size: 0x1
[UNiagaraDataInterfaceRenderTarget2D][TEnumAsByte<ETextureRenderTargetFormat>] ByteProperty Niagara.NiagaraDataInterfaceRenderTarget2D.OverrideRenderTargetFormat @ 0xF1 size: 0x1
[UNiagaraDataInterfaceRenderTarget2D][uint8] BoolProperty Niagara.NiagaraDataInterfaceRenderTarget2D.bInheritUserParameterSettings @ 0xF2 size: 0x1
[UNiagaraDataInterfaceRenderTarget2D][uint8] BoolProperty Niagara.NiagaraDataInterfaceRenderTarget2D.bOverrideFormat @ 0xF2 size: 0x1
[UNiagaraDataInterfaceRenderTarget2D][FNiagaraUserParameterBinding] StructProperty Niagara.NiagaraDataInterfaceRenderTarget2D.RenderTargetUserParameter @ 0xF8 size: 0x20
[UNiagaraDataInterfaceRenderTarget2D][TMap<uint64,UTextureRenderTarget2D*>] MapProperty Niagara.NiagaraDataInterfaceRenderTarget2D.ManagedRenderTargets @ 0x168 size: 0x50
[000267] Class Niagara.NiagaraDataInterfaceRenderTarget2DArray //size: 0x168, class UNiagaraDataInterfaceRenderTarget2DArray : public UNiagaraDataInterfaceRWBase {};
[UNiagaraDataInterfaceRenderTarget2DArray][FIntVector] StructProperty Niagara.NiagaraDataInterfaceRenderTarget2DArray.Size @ 0xE8 size: 0xC
[UNiagaraDataInterfaceRenderTarget2DArray][TEnumAsByte<ETextureRenderTargetFormat>] ByteProperty Niagara.NiagaraDataInterfaceRenderTarget2DArray.OverrideRenderTargetFormat @ 0xF4 size: 0x1
[UNiagaraDataInterfaceRenderTarget2DArray][uint8] BoolProperty Niagara.NiagaraDataInterfaceRenderTarget2DArray.bInheritUserParameterSettings @ 0xF5 size: 0x1
[UNiagaraDataInterfaceRenderTarget2DArray][uint8] BoolProperty Niagara.NiagaraDataInterfaceRenderTarget2DArray.bOverrideFormat @ 0xF5 size: 0x1
[UNiagaraDataInterfaceRenderTarget2DArray][FNiagaraUserParameterBinding] StructProperty Niagara.NiagaraDataInterfaceRenderTarget2DArray.RenderTargetUserParameter @ 0xF8 size: 0x20
[UNiagaraDataInterfaceRenderTarget2DArray][TMap<uint64,UTextureRenderTarget2DArray*>] MapProperty Niagara.NiagaraDataInterfaceRenderTarget2DArray.ManagedRenderTargets @ 0x118 size: 0x50
[000268] Class Niagara.NiagaraDataInterfaceRenderTargetCube //size: 0x160, class UNiagaraDataInterfaceRenderTargetCube : public UNiagaraDataInterfaceRWBase {};
[UNiagaraDataInterfaceRenderTargetCube][int32] IntProperty Niagara.NiagaraDataInterfaceRenderTargetCube.Size @ 0xE8 size: 0x4
[UNiagaraDataInterfaceRenderTargetCube][TEnumAsByte<ETextureRenderTargetFormat>] ByteProperty Niagara.NiagaraDataInterfaceRenderTargetCube.OverrideRenderTargetFormat @ 0xEC size: 0x1
[UNiagaraDataInterfaceRenderTargetCube][uint8] BoolProperty Niagara.NiagaraDataInterfaceRenderTargetCube.bInheritUserParameterSettings @ 0xED size: 0x1
[UNiagaraDataInterfaceRenderTargetCube][uint8] BoolProperty Niagara.NiagaraDataInterfaceRenderTargetCube.bOverrideFormat @ 0xED size: 0x1
[UNiagaraDataInterfaceRenderTargetCube][FNiagaraUserParameterBinding] StructProperty Niagara.NiagaraDataInterfaceRenderTargetCube.RenderTargetUserParameter @ 0xF0 size: 0x20
[UNiagaraDataInterfaceRenderTargetCube][TMap<uint64,UTextureRenderTargetCube*>] MapProperty Niagara.NiagaraDataInterfaceRenderTargetCube.ManagedRenderTargets @ 0x110 size: 0x50
[000269] Class Niagara.NiagaraDataInterfaceRenderTargetVolume //size: 0x168, class UNiagaraDataInterfaceRenderTargetVolume : public UNiagaraDataInterfaceRWBase {};
[UNiagaraDataInterfaceRenderTargetVolume][FIntVector] StructProperty Niagara.NiagaraDataInterfaceRenderTargetVolume.Size @ 0xE8 size: 0xC
[UNiagaraDataInterfaceRenderTargetVolume][TEnumAsByte<ETextureRenderTargetFormat>] ByteProperty Niagara.NiagaraDataInterfaceRenderTargetVolume.OverrideRenderTargetFormat @ 0xF4 size: 0x1
[UNiagaraDataInterfaceRenderTargetVolume][uint8] BoolProperty Niagara.NiagaraDataInterfaceRenderTargetVolume.bInheritUserParameterSettings @ 0xF5 size: 0x1
[UNiagaraDataInterfaceRenderTargetVolume][uint8] BoolProperty Niagara.NiagaraDataInterfaceRenderTargetVolume.bOverrideFormat @ 0xF5 size: 0x1
[UNiagaraDataInterfaceRenderTargetVolume][FNiagaraUserParameterBinding] StructProperty Niagara.NiagaraDataInterfaceRenderTargetVolume.RenderTargetUserParameter @ 0xF8 size: 0x20
[UNiagaraDataInterfaceRenderTargetVolume][TMap<uint64,UTextureRenderTargetVolume*>] MapProperty Niagara.NiagaraDataInterfaceRenderTargetVolume.ManagedRenderTargets @ 0x118 size: 0x50
[000270] Class Niagara.NiagaraDataInterfaceSimpleCounter //size: 0x48, class UNiagaraDataInterfaceSimpleCounter : public UNiagaraDataInterface {};
[000271] Class Niagara.NiagaraDataInterfaceSkeletalMesh //size: 0xD8, class UNiagaraDataInterfaceSkeletalMesh : public UNiagaraDataInterface {};
[UNiagaraDataInterfaceSkeletalMesh][ENDISkeletalMesh_SourceMode] EnumProperty Niagara.NiagaraDataInterfaceSkeletalMesh.SourceMode @ 0x48 size: 0x1
[UNiagaraDataInterfaceSkeletalMesh][AActor*] ObjectProperty Niagara.NiagaraDataInterfaceSkeletalMesh.Source @ 0x50 size: 0x8
[UNiagaraDataInterfaceSkeletalMesh][FNiagaraUserParameterBinding] StructProperty Niagara.NiagaraDataInterfaceSkeletalMesh.MeshUserParameter @ 0x58 size: 0x20
[UNiagaraDataInterfaceSkeletalMesh][USkeletalMeshComponent*] ObjectProperty Niagara.NiagaraDataInterfaceSkeletalMesh.SourceComponent @ 0x78 size: 0x8
[UNiagaraDataInterfaceSkeletalMesh][ENDISkeletalMesh_SkinningMode] EnumProperty Niagara.NiagaraDataInterfaceSkeletalMesh.SkinningMode @ 0x80 size: 0x1
[UNiagaraDataInterfaceSkeletalMesh][TArray<FName>] ArrayProperty Niagara.NiagaraDataInterfaceSkeletalMesh.SamplingRegions @ 0x88 size: 0x10
[UNiagaraDataInterfaceSkeletalMesh][int32] IntProperty Niagara.NiagaraDataInterfaceSkeletalMesh.WholeMeshLOD @ 0x98 size: 0x4
[UNiagaraDataInterfaceSkeletalMesh][TArray<FName>] ArrayProperty Niagara.NiagaraDataInterfaceSkeletalMesh.FilteredBones @ 0xA0 size: 0x10
[UNiagaraDataInterfaceSkeletalMesh][TArray<FName>] ArrayProperty Niagara.NiagaraDataInterfaceSkeletalMesh.FilteredSockets @ 0xB0 size: 0x10
[UNiagaraDataInterfaceSkeletalMesh][FName] NameProperty Niagara.NiagaraDataInterfaceSkeletalMesh.ExcludeBoneName @ 0xC0 size: 0x8
[UNiagaraDataInterfaceSkeletalMesh][uint8] BoolProperty Niagara.NiagaraDataInterfaceSkeletalMesh.bExcludeBone @ 0xC8 size: 0x1
[UNiagaraDataInterfaceSkeletalMesh][int32] IntProperty Niagara.NiagaraDataInterfaceSkeletalMesh.UvSetIndex @ 0xCC size: 0x4
[UNiagaraDataInterfaceSkeletalMesh][bool] BoolProperty Niagara.NiagaraDataInterfaceSkeletalMesh.bRequireCurrentFrameData @ 0xD0 size: 0x1
[000272] Class Niagara.NiagaraDataInterfaceSpline //size: 0x70, class UNiagaraDataInterfaceSpline : public UNiagaraDataInterface {};
[UNiagaraDataInterfaceSpline][AActor*] ObjectProperty Niagara.NiagaraDataInterfaceSpline.Source @ 0x48 size: 0x8
[UNiagaraDataInterfaceSpline][FNiagaraUserParameterBinding] StructProperty Niagara.NiagaraDataInterfaceSpline.SplineUserParameter @ 0x50 size: 0x20
[000273] Class Niagara.NiagaraDataInterfaceStaticMesh //size: 0x98, class UNiagaraDataInterfaceStaticMesh : public UNiagaraDataInterface {};
[UNiagaraDataInterfaceStaticMesh][ENDIStaticMesh_SourceMode] EnumProperty Niagara.NiagaraDataInterfaceStaticMesh.SourceMode @ 0x48 size: 0x1
[UNiagaraDataInterfaceStaticMesh][UStaticMesh*] ObjectProperty Niagara.NiagaraDataInterfaceStaticMesh.DefaultMesh @ 0x50 size: 0x8
[UNiagaraDataInterfaceStaticMesh][AActor*] ObjectProperty Niagara.NiagaraDataInterfaceStaticMesh.Source @ 0x58 size: 0x8
[UNiagaraDataInterfaceStaticMesh][UStaticMeshComponent*] ObjectProperty Niagara.NiagaraDataInterfaceStaticMesh.SourceComponent @ 0x60 size: 0x8
[UNiagaraDataInterfaceStaticMesh][FNDIStaticMeshSectionFilter] StructProperty Niagara.NiagaraDataInterfaceStaticMesh.SectionFilter @ 0x68 size: 0x10
[UNiagaraDataInterfaceStaticMesh][bool] BoolProperty Niagara.NiagaraDataInterfaceStaticMesh.bUsePhysicsBodyVelocity @ 0x78 size: 0x1
[UNiagaraDataInterfaceStaticMesh][TArray<FName>] ArrayProperty Niagara.NiagaraDataInterfaceStaticMesh.FilteredSockets @ 0x80 size: 0x10
[000274] Class Niagara.NiagaraDataInterfaceTexture //size: 0x58, class UNiagaraDataInterfaceTexture : public UNiagaraDataInterface {};
[UNiagaraDataInterfaceTexture][UTexture*] ObjectProperty Niagara.NiagaraDataInterfaceTexture.Texture @ 0x48 size: 0x8
[000275] Class Niagara.NiagaraDataInterfaceVector2DCurve //size: 0x180, class UNiagaraDataInterfaceVector2DCurve : public UNiagaraDataInterfaceCurveBase {};
[UNiagaraDataInterfaceVector2DCurve][FRichCurve] StructProperty Niagara.NiagaraDataInterfaceVector2DCurve.XCurve @ 0x80 size: 0x80
[UNiagaraDataInterfaceVector2DCurve][FRichCurve] StructProperty Niagara.NiagaraDataInterfaceVector2DCurve.YCurve @ 0x100 size: 0x80
[000276] Class Niagara.NiagaraDataInterfaceVector4Curve //size: 0x280, class UNiagaraDataInterfaceVector4Curve : public UNiagaraDataInterfaceCurveBase {};
[UNiagaraDataInterfaceVector4Curve][FRichCurve] StructProperty Niagara.NiagaraDataInterfaceVector4Curve.XCurve @ 0x80 size: 0x80
[UNiagaraDataInterfaceVector4Curve][FRichCurve] StructProperty Niagara.NiagaraDataInterfaceVector4Curve.YCurve @ 0x100 size: 0x80
[UNiagaraDataInterfaceVector4Curve][FRichCurve] StructProperty Niagara.NiagaraDataInterfaceVector4Curve.ZCurve @ 0x180 size: 0x80
[UNiagaraDataInterfaceVector4Curve][FRichCurve] StructProperty Niagara.NiagaraDataInterfaceVector4Curve.WCurve @ 0x200 size: 0x80
[000277] Class Niagara.NiagaraDataInterfaceVectorCurve //size: 0x200, class UNiagaraDataInterfaceVectorCurve : public UNiagaraDataInterfaceCurveBase {};
[UNiagaraDataInterfaceVectorCurve][FRichCurve] StructProperty Niagara.NiagaraDataInterfaceVectorCurve.XCurve @ 0x80 size: 0x80
[UNiagaraDataInterfaceVectorCurve][FRichCurve] StructProperty Niagara.NiagaraDataInterfaceVectorCurve.YCurve @ 0x100 size: 0x80
[UNiagaraDataInterfaceVectorCurve][FRichCurve] StructProperty Niagara.NiagaraDataInterfaceVectorCurve.ZCurve @ 0x180 size: 0x80
[000278] Class Niagara.NiagaraDataInterfaceVectorField //size: 0x58, class UNiagaraDataInterfaceVectorField : public UNiagaraDataInterface {};
[UNiagaraDataInterfaceVectorField][UVectorField*] ObjectProperty Niagara.NiagaraDataInterfaceVectorField.Field @ 0x48 size: 0x8
[UNiagaraDataInterfaceVectorField][bool] BoolProperty Niagara.NiagaraDataInterfaceVectorField.bTileX @ 0x50 size: 0x1
[UNiagaraDataInterfaceVectorField][bool] BoolProperty Niagara.NiagaraDataInterfaceVectorField.bTileY @ 0x51 size: 0x1
[UNiagaraDataInterfaceVectorField][bool] BoolProperty Niagara.NiagaraDataInterfaceVectorField.bTileZ @ 0x52 size: 0x1
[000279] Class Niagara.NiagaraDataInterfaceVolumeTexture //size: 0x60, class UNiagaraDataInterfaceVolumeTexture : public UNiagaraDataInterface {};
[UNiagaraDataInterfaceVolumeTexture][UVolumeTexture*] ObjectProperty Niagara.NiagaraDataInterfaceVolumeTexture.Texture @ 0x48 size: 0x8
[000280] Class Niagara.NiagaraDebugHUDSettings //size: 0x138, class UNiagaraDebugHUDSettings : public UObject {};
[UNiagaraDebugHUDSettings][FNiagaraDebugHUDSettingsData] StructProperty Niagara.NiagaraDebugHUDSettings.Data @ 0x58 size: 0xE0
[000281] Class Niagara.NiagaraEditorDataBase //size: 0x38, class UNiagaraEditorDataBase : public UObject {};
[000282] Class Niagara.NiagaraEditorParametersAdapterBase //size: 0x38, class UNiagaraEditorParametersAdapterBase : public UObject {};
[000283] Class Niagara.NiagaraSignificanceHandler //size: 0x38, class UNiagaraSignificanceHandler : public UObject {};
[000284] Class Niagara.NiagaraSignificanceHandlerDistance //size: 0x38, class UNiagaraSignificanceHandlerDistance : public UNiagaraSignificanceHandler {};
[000285] Class Niagara.NiagaraSignificanceHandlerAge //size: 0x38, class UNiagaraSignificanceHandlerAge : public UNiagaraSignificanceHandler {};
[000286] Class Niagara.NiagaraEffectType //size: 0xA8, class UNiagaraEffectType : public UObject {};
[UNiagaraEffectType][ENiagaraScalabilityUpdateFrequency] EnumProperty Niagara.NiagaraEffectType.UpdateFrequency @ 0x38 size: 0x4
[UNiagaraEffectType][ENiagaraCullReaction] EnumProperty Niagara.NiagaraEffectType.CullReaction @ 0x3C size: 0x4
[UNiagaraEffectType][UNiagaraSignificanceHandler*] ObjectProperty Niagara.NiagaraEffectType.SignificanceHandler @ 0x40 size: 0x8
[UNiagaraEffectType][TArray<FNiagaraSystemScalabilitySettings>] ArrayProperty Niagara.NiagaraEffectType.DetailLevelScalabilitySettings @ 0x48 size: 0x10
[UNiagaraEffectType][FNiagaraSystemScalabilitySettingsArray] StructProperty Niagara.NiagaraEffectType.SystemScalabilitySettings @ 0x58 size: 0x10
[UNiagaraEffectType][FNiagaraEmitterScalabilitySettingsArray] StructProperty Niagara.NiagaraEffectType.EmitterScalabilitySettings @ 0x68 size: 0x10
[UNiagaraEffectType][UNiagaraBaselineController*] ObjectProperty Niagara.NiagaraEffectType.PerformanceBaselineController @ 0x80 size: 0x8
[UNiagaraEffectType][FNiagaraPerfBaselineStats] StructProperty Niagara.NiagaraEffectType.PerfBaselineStats @ 0x88 size: 0x10
[UNiagaraEffectType][FGuid] StructProperty Niagara.NiagaraEffectType.PerfBaselineVersion @ 0x98 size: 0x10
[000287] Class Niagara.NiagaraEmitter //size: 0x2B0, class UNiagaraEmitter : public UObject {};
[UNiagaraEmitter][bool] BoolProperty Niagara.NiagaraEmitter.bLocalSpace @ 0x38 size: 0x1
[UNiagaraEmitter][bool] BoolProperty Niagara.NiagaraEmitter.bDeterminism @ 0x39 size: 0x1
[UNiagaraEmitter][int32] IntProperty Niagara.NiagaraEmitter.RandomSeed @ 0x3C size: 0x4
[UNiagaraEmitter][EParticleAllocationMode] EnumProperty Niagara.NiagaraEmitter.AllocationMode @ 0x40 size: 0x1
[UNiagaraEmitter][int32] IntProperty Niagara.NiagaraEmitter.PreAllocationCount @ 0x44 size: 0x4
[UNiagaraEmitter][FNiagaraEmitterScriptProperties] StructProperty Niagara.NiagaraEmitter.UpdateScriptProps @ 0x48 size: 0x28
[UNiagaraEmitter][FNiagaraEmitterScriptProperties] StructProperty Niagara.NiagaraEmitter.SpawnScriptProps @ 0x70 size: 0x28
[UNiagaraEmitter][ENiagaraSimTarget] EnumProperty Niagara.NiagaraEmitter.SimTarget @ 0x98 size: 0x1
[UNiagaraEmitter][FBox] StructProperty Niagara.NiagaraEmitter.FixedBounds @ 0x9C size: 0x1C
[UNiagaraEmitter][int32] IntProperty Niagara.NiagaraEmitter.MinDetailLevel @ 0xB8 size: 0x4
[UNiagaraEmitter][int32] IntProperty Niagara.NiagaraEmitter.MaxDetailLevel @ 0xBC size: 0x4
[UNiagaraEmitter][FNiagaraDetailsLevelScaleOverrides] StructProperty Niagara.NiagaraEmitter.GlobalSpawnCountScaleOverrides @ 0xC0 size: 0x14
[UNiagaraEmitter][FNiagaraPlatformSet] StructProperty Niagara.NiagaraEmitter.Platforms @ 0xD8 size: 0x30
[UNiagaraEmitter][FNiagaraEmitterScalabilityOverrides] StructProperty Niagara.NiagaraEmitter.ScalabilityOverrides @ 0x108 size: 0x10
[UNiagaraEmitter][uint8] BoolProperty Niagara.NiagaraEmitter.bInterpolatedSpawning @ 0x118 size: 0x1
[UNiagaraEmitter][uint8] BoolProperty Niagara.NiagaraEmitter.bFixedBounds @ 0x118 size: 0x1
[UNiagaraEmitter][uint8] BoolProperty Niagara.NiagaraEmitter.bUseMinDetailLevel @ 0x118 size: 0x1
[UNiagaraEmitter][uint8] BoolProperty Niagara.NiagaraEmitter.bUseMaxDetailLevel @ 0x118 size: 0x1
[UNiagaraEmitter][uint8] BoolProperty Niagara.NiagaraEmitter.bOverrideGlobalSpawnCountScale @ 0x118 size: 0x1
[UNiagaraEmitter][uint8] BoolProperty Niagara.NiagaraEmitter.bRequiresPersistentIDs @ 0x118 size: 0x1
[UNiagaraEmitter][uint8] BoolProperty Niagara.NiagaraEmitter.bCombineEventSpawn @ 0x118 size: 0x1
[UNiagaraEmitter][float] FloatProperty Niagara.NiagaraEmitter.MaxDeltaTimePerTick @ 0x11C size: 0x4
[UNiagaraEmitter][uint32] UInt32Property Niagara.NiagaraEmitter.DefaultShaderStageIndex @ 0x120 size: 0x4
[UNiagaraEmitter][uint32] UInt32Property Niagara.NiagaraEmitter.MaxUpdateIterations @ 0x124 size: 0x4
[UNiagaraEmitter][TSet<uint32>] SetProperty Niagara.NiagaraEmitter.SpawnStages @ 0x128 size: 0x50
[UNiagaraEmitter][uint8] BoolProperty Niagara.NiagaraEmitter.bSimulationStagesEnabled @ 0x178 size: 0x1
[UNiagaraEmitter][uint8] BoolProperty Niagara.NiagaraEmitter.bDeprecatedShaderStagesEnabled @ 0x178 size: 0x1
[UNiagaraEmitter][uint8] BoolProperty Niagara.NiagaraEmitter.bLimitDeltaTime @ 0x178 size: 0x1
[UNiagaraEmitter][FString] StrProperty Niagara.NiagaraEmitter.UniqueEmitterName @ 0x180 size: 0x10
[UNiagaraEmitter][TArray<UNiagaraRendererProperties*>] ArrayProperty Niagara.NiagaraEmitter.RendererProperties @ 0x190 size: 0x10
[UNiagaraEmitter][TArray<FNiagaraEventScriptProperties>] ArrayProperty Niagara.NiagaraEmitter.EventHandlerScriptProps @ 0x1A0 size: 0x10
[UNiagaraEmitter][TArray<UNiagaraSimulationStageBase*>] ArrayProperty Niagara.NiagaraEmitter.SimulationStages @ 0x1B0 size: 0x10
[UNiagaraEmitter][UNiagaraScript*] ObjectProperty Niagara.NiagaraEmitter.GPUComputeScript @ 0x1C0 size: 0x8
[UNiagaraEmitter][TArray<FName>] ArrayProperty Niagara.NiagaraEmitter.SharedEventGeneratorIds @ 0x1C8 size: 0x10
[000288] Class Niagara.NiagaraEventReceiverEmitterAction //size: 0x38, class UNiagaraEventReceiverEmitterAction : public UObject {};
[000289] Class Niagara.NiagaraEventReceiverEmitterAction_SpawnParticles //size: 0x40, class UNiagaraEventReceiverEmitterAction_SpawnParticles : public UNiagaraEventReceiverEmitterAction {};
[UNiagaraEventReceiverEmitterAction_SpawnParticles][uint32] UInt32Property Niagara.NiagaraEventReceiverEmitterAction_SpawnParticles.NumParticles @ 0x38 size: 0x4
[000290] Class Niagara.NiagaraFunctionLibrary //size: 0x38, class UNiagaraFunctionLibrary : public UBlueprintFunctionLibrary {};
[000291] Class Niagara.NiagaraLightRendererProperties //size: 0x340, class UNiagaraLightRendererProperties : public UNiagaraRendererProperties {};
[UNiagaraLightRendererProperties][uint8] BoolProperty Niagara.NiagaraLightRendererProperties.bUseInverseSquaredFalloff @ 0x88 size: 0x1
[UNiagaraLightRendererProperties][uint8] BoolProperty Niagara.NiagaraLightRendererProperties.bAffectsTranslucency @ 0x88 size: 0x1
[UNiagaraLightRendererProperties][uint8] BoolProperty Niagara.NiagaraLightRendererProperties.bAlphaScalesBrightness @ 0x88 size: 0x1
[UNiagaraLightRendererProperties][float] FloatProperty Niagara.NiagaraLightRendererProperties.RadiusScale @ 0x8C size: 0x4
[UNiagaraLightRendererProperties][float] FloatProperty Niagara.NiagaraLightRendererProperties.DefaultExponent @ 0x90 size: 0x4
[UNiagaraLightRendererProperties][FVector] StructProperty Niagara.NiagaraLightRendererProperties.ColorAdd @ 0x94 size: 0xC
[UNiagaraLightRendererProperties][int32] IntProperty Niagara.NiagaraLightRendererProperties.RendererVisibility @ 0xA0 size: 0x4
[UNiagaraLightRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraLightRendererProperties.LightRenderingEnabledBinding @ 0xA8 size: 0x58
[UNiagaraLightRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraLightRendererProperties.LightExponentBinding @ 0x100 size: 0x58
[UNiagaraLightRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraLightRendererProperties.PositionBinding @ 0x158 size: 0x58
[UNiagaraLightRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraLightRendererProperties.ColorBinding @ 0x1B0 size: 0x58
[UNiagaraLightRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraLightRendererProperties.RadiusBinding @ 0x208 size: 0x58
[UNiagaraLightRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraLightRendererProperties.VolumetricScatteringBinding @ 0x260 size: 0x58
[UNiagaraLightRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraLightRendererProperties.RendererVisibilityTagBinding @ 0x2B8 size: 0x58
[000292] Class Niagara.NiagaraMeshRendererProperties //size: 0x8A8, class UNiagaraMeshRendererProperties : public UNiagaraRendererProperties {};
[UNiagaraMeshRendererProperties][TArray<FNiagaraMeshRendererMeshProperties>] ArrayProperty Niagara.NiagaraMeshRendererProperties.Meshes @ 0x88 size: 0x10
[UNiagaraMeshRendererProperties][ENiagaraRendererSourceDataMode] EnumProperty Niagara.NiagaraMeshRendererProperties.SourceMode @ 0x98 size: 0x1
[UNiagaraMeshRendererProperties][ENiagaraSortMode] EnumProperty Niagara.NiagaraMeshRendererProperties.SortMode @ 0x99 size: 0x1
[UNiagaraMeshRendererProperties][uint8] BoolProperty Niagara.NiagaraMeshRendererProperties.bOverrideMaterials @ 0x9C size: 0x1
[UNiagaraMeshRendererProperties][uint8] BoolProperty Niagara.NiagaraMeshRendererProperties.bSortOnlyWhenTranslucent @ 0x9C size: 0x1
[UNiagaraMeshRendererProperties][uint8] BoolProperty Niagara.NiagaraMeshRendererProperties.bGpuLowLatencyTranslucency @ 0x9C size: 0x1
[UNiagaraMeshRendererProperties][uint8] BoolProperty Niagara.NiagaraMeshRendererProperties.bSubImageBlend @ 0x9C size: 0x1
[UNiagaraMeshRendererProperties][uint8] BoolProperty Niagara.NiagaraMeshRendererProperties.bEnableFrustumCulling @ 0x9C size: 0x1
[UNiagaraMeshRendererProperties][uint8] BoolProperty Niagara.NiagaraMeshRendererProperties.bEnableCameraDistanceCulling @ 0x9C size: 0x1
[UNiagaraMeshRendererProperties][uint8] BoolProperty Niagara.NiagaraMeshRendererProperties.bEnableMeshFlipbook @ 0x9C size: 0x1
[UNiagaraMeshRendererProperties][TArray<FNiagaraMeshMaterialOverride>] ArrayProperty Niagara.NiagaraMeshRendererProperties.OverrideMaterials @ 0xA0 size: 0x10
[UNiagaraMeshRendererProperties][FVector2D] StructProperty Niagara.NiagaraMeshRendererProperties.SubImageSize @ 0xB0 size: 0x8
[UNiagaraMeshRendererProperties][ENiagaraMeshFacingMode] EnumProperty Niagara.NiagaraMeshRendererProperties.FacingMode @ 0xB8 size: 0x1
[UNiagaraMeshRendererProperties][uint8] BoolProperty Niagara.NiagaraMeshRendererProperties.bLockedAxisEnable @ 0xBC size: 0x1
[UNiagaraMeshRendererProperties][FVector] StructProperty Niagara.NiagaraMeshRendererProperties.LockedAxis @ 0xC0 size: 0xC
[UNiagaraMeshRendererProperties][ENiagaraMeshLockedAxisSpace] EnumProperty Niagara.NiagaraMeshRendererProperties.LockedAxisSpace @ 0xCC size: 0x1
[UNiagaraMeshRendererProperties][float] FloatProperty Niagara.NiagaraMeshRendererProperties.MinCameraDistance @ 0xD0 size: 0x4
[UNiagaraMeshRendererProperties][float] FloatProperty Niagara.NiagaraMeshRendererProperties.MaxCameraDistance @ 0xD4 size: 0x4
[UNiagaraMeshRendererProperties][uint32] UInt32Property Niagara.NiagaraMeshRendererProperties.RendererVisibility @ 0xD8 size: 0x4
[UNiagaraMeshRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraMeshRendererProperties.PositionBinding @ 0xE0 size: 0x58
[UNiagaraMeshRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraMeshRendererProperties.ColorBinding @ 0x138 size: 0x58
[UNiagaraMeshRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraMeshRendererProperties.VelocityBinding @ 0x190 size: 0x58
[UNiagaraMeshRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraMeshRendererProperties.MeshOrientationBinding @ 0x1E8 size: 0x58
[UNiagaraMeshRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraMeshRendererProperties.ScaleBinding @ 0x240 size: 0x58
[UNiagaraMeshRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraMeshRendererProperties.SubImageIndexBinding @ 0x298 size: 0x58
[UNiagaraMeshRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraMeshRendererProperties.DynamicMaterialBinding @ 0x2F0 size: 0x58
[UNiagaraMeshRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraMeshRendererProperties.DynamicMaterial1Binding @ 0x348 size: 0x58
[UNiagaraMeshRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraMeshRendererProperties.DynamicMaterial2Binding @ 0x3A0 size: 0x58
[UNiagaraMeshRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraMeshRendererProperties.DynamicMaterial3Binding @ 0x3F8 size: 0x58
[UNiagaraMeshRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraMeshRendererProperties.MaterialRandomBinding @ 0x450 size: 0x58
[UNiagaraMeshRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraMeshRendererProperties.CustomSortingBinding @ 0x4A8 size: 0x58
[UNiagaraMeshRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraMeshRendererProperties.NormalizedAgeBinding @ 0x500 size: 0x58
[UNiagaraMeshRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraMeshRendererProperties.CameraOffsetBinding @ 0x558 size: 0x58
[UNiagaraMeshRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraMeshRendererProperties.RendererVisibilityTagBinding @ 0x5B0 size: 0x58
[UNiagaraMeshRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraMeshRendererProperties.MeshIndexBinding @ 0x608 size: 0x58
[UNiagaraMeshRendererProperties][TArray<FNiagaraMaterialAttributeBinding>] ArrayProperty Niagara.NiagaraMeshRendererProperties.MaterialParameterBindings @ 0x660 size: 0x10
[UNiagaraMeshRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraMeshRendererProperties.PrevPositionBinding @ 0x670 size: 0x58
[UNiagaraMeshRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraMeshRendererProperties.PrevScaleBinding @ 0x6C8 size: 0x58
[UNiagaraMeshRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraMeshRendererProperties.PrevMeshOrientationBinding @ 0x720 size: 0x58
[UNiagaraMeshRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraMeshRendererProperties.PrevCameraOffsetBinding @ 0x778 size: 0x58
[UNiagaraMeshRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraMeshRendererProperties.PrevVelocityBinding @ 0x7D0 size: 0x58
[UNiagaraMeshRendererProperties][UStaticMesh*] ObjectProperty Niagara.NiagaraMeshRendererProperties.ParticleMesh @ 0x890 size: 0x8
[UNiagaraMeshRendererProperties][FVector] StructProperty Niagara.NiagaraMeshRendererProperties.PivotOffset @ 0x898 size: 0xC
[UNiagaraMeshRendererProperties][ENiagaraMeshPivotOffsetSpace] EnumProperty Niagara.NiagaraMeshRendererProperties.PivotOffsetSpace @ 0x8A4 size: 0x1
[000293] Class Niagara.NiagaraMessageDataBase //size: 0x38, class UNiagaraMessageDataBase : public UObject {};
[000294] Class Niagara.NiagaraParameterCollectionInstance //size: 0xF0, class UNiagaraParameterCollectionInstance : public UObject {};
[UNiagaraParameterCollectionInstance][UNiagaraParameterCollection*] ObjectProperty Niagara.NiagaraParameterCollectionInstance.Collection @ 0x38 size: 0x8
[UNiagaraParameterCollectionInstance][TArray<FNiagaraVariable>] ArrayProperty Niagara.NiagaraParameterCollectionInstance.OverridenParameters @ 0x40 size: 0x10
[UNiagaraParameterCollectionInstance][FNiagaraParameterStore] StructProperty Niagara.NiagaraParameterCollectionInstance.ParameterStorage @ 0x50 size: 0x78
[000295] Class Niagara.NiagaraParameterCollection //size: 0x70, class UNiagaraParameterCollection : public UObject {};
[UNiagaraParameterCollection][FName] NameProperty Niagara.NiagaraParameterCollection.Namespace @ 0x38 size: 0x8
[UNiagaraParameterCollection][TArray<FNiagaraVariable>] ArrayProperty Niagara.NiagaraParameterCollection.Parameters @ 0x40 size: 0x10
[UNiagaraParameterCollection][UMaterialParameterCollection*] ObjectProperty Niagara.NiagaraParameterCollection.SourceMaterialCollection @ 0x50 size: 0x8
[UNiagaraParameterCollection][UNiagaraParameterCollectionInstance*] ObjectProperty Niagara.NiagaraParameterCollection.DefaultInstance @ 0x58 size: 0x8
[UNiagaraParameterCollection][FGuid] StructProperty Niagara.NiagaraParameterCollection.CompileId @ 0x60 size: 0x10
[000296] Class Niagara.NiagaraParameterDefinitionsBase //size: 0x38, class UNiagaraParameterDefinitionsBase : public UObject {};
[000297] Class Niagara.NiagaraBaselineController //size: 0x78, class UNiagaraBaselineController : public UObject {};
[UNiagaraBaselineController][float] FloatProperty Niagara.NiagaraBaselineController.TestDuration @ 0x38 size: 0x4
[UNiagaraBaselineController][UNiagaraEffectType*] ObjectProperty Niagara.NiagaraBaselineController.EffectType @ 0x40 size: 0x8
[UNiagaraBaselineController][ANiagaraPerfBaselineActor*] ObjectProperty Niagara.NiagaraBaselineController.Owner @ 0x48 size: 0x8
[UNiagaraBaselineController][TSoftObjectPtr<UNiagaraSystem>] SoftObjectProperty Niagara.NiagaraBaselineController.System @ 0x50 size: 0x28
[000298] Class Niagara.NiagaraBaselineController_Basic //size: 0x90, class UNiagaraBaselineController_Basic : public UNiagaraBaselineController {};
[UNiagaraBaselineController_Basic][int32] IntProperty Niagara.NiagaraBaselineController_Basic.NumInstances @ 0x78 size: 0x4
[UNiagaraBaselineController_Basic][TArray<UNiagaraComponent*>] ArrayProperty Niagara.NiagaraBaselineController_Basic.SpawnedComponents @ 0x80 size: 0x10
[000299] Class Niagara.NiagaraPerfBaselineActor //size: 0x268, class ANiagaraPerfBaselineActor : public AActor {};
[ANiagaraPerfBaselineActor][UNiagaraBaselineController*] ObjectProperty Niagara.NiagaraPerfBaselineActor.Controller @ 0x258 size: 0x8
[ANiagaraPerfBaselineActor][UTextRenderComponent*] ObjectProperty Niagara.NiagaraPerfBaselineActor.Label @ 0x260 size: 0x8
[000300] Class Niagara.NiagaraPrecompileContainer //size: 0x50, class UNiagaraPrecompileContainer : public UObject {};
[UNiagaraPrecompileContainer][TArray<UNiagaraScript*>] ArrayProperty Niagara.NiagaraPrecompileContainer.Scripts @ 0x38 size: 0x10
[UNiagaraPrecompileContainer][UNiagaraSystem*] ObjectProperty Niagara.NiagaraPrecompileContainer.System @ 0x48 size: 0x8
[000301] Class Niagara.NiagaraPreviewBase //size: 0x258, class ANiagaraPreviewBase : public AActor {};
[000302] Class Niagara.NiagaraPreviewAxis //size: 0x38, class UNiagaraPreviewAxis : public UObject {};
[000303] Class Niagara.NiagaraPreviewAxis_InterpParamBase //size: 0x48, class UNiagaraPreviewAxis_InterpParamBase : public UNiagaraPreviewAxis {};
[UNiagaraPreviewAxis_InterpParamBase][FName] NameProperty Niagara.NiagaraPreviewAxis_InterpParamBase.Param @ 0x38 size: 0x8
[UNiagaraPreviewAxis_InterpParamBase][int32] IntProperty Niagara.NiagaraPreviewAxis_InterpParamBase.Count @ 0x40 size: 0x4
[000304] Class Niagara.NiagaraPreviewAxis_InterpParamInt32 //size: 0x50, class UNiagaraPreviewAxis_InterpParamInt32 : public UNiagaraPreviewAxis_InterpParamBase {};
[UNiagaraPreviewAxis_InterpParamInt32][int32] IntProperty Niagara.NiagaraPreviewAxis_InterpParamInt32.Min @ 0x48 size: 0x4
[UNiagaraPreviewAxis_InterpParamInt32][int32] IntProperty Niagara.NiagaraPreviewAxis_InterpParamInt32.Max @ 0x4C size: 0x4
[000305] Class Niagara.NiagaraPreviewAxis_InterpParamFloat //size: 0x50, class UNiagaraPreviewAxis_InterpParamFloat : public UNiagaraPreviewAxis_InterpParamBase {};
[UNiagaraPreviewAxis_InterpParamFloat][float] FloatProperty Niagara.NiagaraPreviewAxis_InterpParamFloat.Min @ 0x48 size: 0x4
[UNiagaraPreviewAxis_InterpParamFloat][float] FloatProperty Niagara.NiagaraPreviewAxis_InterpParamFloat.Max @ 0x4C size: 0x4
[000306] Class Niagara.NiagaraPreviewAxis_InterpParamVector2D //size: 0x58, class UNiagaraPreviewAxis_InterpParamVector2D : public UNiagaraPreviewAxis_InterpParamBase {};
[UNiagaraPreviewAxis_InterpParamVector2D][FVector2D] StructProperty Niagara.NiagaraPreviewAxis_InterpParamVector2D.Min @ 0x48 size: 0x8
[UNiagaraPreviewAxis_InterpParamVector2D][FVector2D] StructProperty Niagara.NiagaraPreviewAxis_InterpParamVector2D.Max @ 0x50 size: 0x8
[000307] Class Niagara.NiagaraPreviewAxis_InterpParamVector //size: 0x60, class UNiagaraPreviewAxis_InterpParamVector : public UNiagaraPreviewAxis_InterpParamBase {};
[UNiagaraPreviewAxis_InterpParamVector][FVector] StructProperty Niagara.NiagaraPreviewAxis_InterpParamVector.Min @ 0x48 size: 0xC
[UNiagaraPreviewAxis_InterpParamVector][FVector] StructProperty Niagara.NiagaraPreviewAxis_InterpParamVector.Max @ 0x54 size: 0xC
[000308] Class Niagara.NiagaraPreviewAxis_InterpParamVector4 //size: 0x70, class UNiagaraPreviewAxis_InterpParamVector4 : public UNiagaraPreviewAxis_InterpParamBase {};
[UNiagaraPreviewAxis_InterpParamVector4][FVector4] StructProperty Niagara.NiagaraPreviewAxis_InterpParamVector4.Min @ 0x50 size: 0x10
[UNiagaraPreviewAxis_InterpParamVector4][FVector4] StructProperty Niagara.NiagaraPreviewAxis_InterpParamVector4.Max @ 0x60 size: 0x10
[000309] Class Niagara.NiagaraPreviewAxis_InterpParamLinearColor //size: 0x68, class UNiagaraPreviewAxis_InterpParamLinearColor : public UNiagaraPreviewAxis_InterpParamBase {};
[UNiagaraPreviewAxis_InterpParamLinearColor][FLinearColor] StructProperty Niagara.NiagaraPreviewAxis_InterpParamLinearColor.Min @ 0x48 size: 0x10
[UNiagaraPreviewAxis_InterpParamLinearColor][FLinearColor] StructProperty Niagara.NiagaraPreviewAxis_InterpParamLinearColor.Max @ 0x58 size: 0x10
[000310] Class Niagara.NiagaraPreviewGrid //size: 0x2A8, class ANiagaraPreviewGrid : public AActor {};
[ANiagaraPreviewGrid][UNiagaraSystem*] ObjectProperty Niagara.NiagaraPreviewGrid.System @ 0x258 size: 0x8
[ANiagaraPreviewGrid][ENiagaraPreviewGridResetMode] EnumProperty Niagara.NiagaraPreviewGrid.ResetMode @ 0x260 size: 0x1
[ANiagaraPreviewGrid][UNiagaraPreviewAxis*] ObjectProperty Niagara.NiagaraPreviewGrid.PreviewAxisX @ 0x268 size: 0x8
[ANiagaraPreviewGrid][UNiagaraPreviewAxis*] ObjectProperty Niagara.NiagaraPreviewGrid.PreviewAxisY @ 0x270 size: 0x8
[ANiagaraPreviewGrid][TSubclassOf<ANiagaraPreviewBase> ] ClassProperty Niagara.NiagaraPreviewGrid.PreviewClass @ 0x278 size: 0x8
[ANiagaraPreviewGrid][float] FloatProperty Niagara.NiagaraPreviewGrid.SpacingX @ 0x280 size: 0x4
[ANiagaraPreviewGrid][float] FloatProperty Niagara.NiagaraPreviewGrid.SpacingY @ 0x284 size: 0x4
[ANiagaraPreviewGrid][int32] IntProperty Niagara.NiagaraPreviewGrid.NumX @ 0x288 size: 0x4
[ANiagaraPreviewGrid][int32] IntProperty Niagara.NiagaraPreviewGrid.NumY @ 0x28C size: 0x4
[ANiagaraPreviewGrid][TArray<UChildActorComponent*>] ArrayProperty Niagara.NiagaraPreviewGrid.PreviewComponents @ 0x290 size: 0x10
[000311] Class Niagara.NiagaraRibbonRendererProperties //size: 0x870, class UNiagaraRibbonRendererProperties : public UNiagaraRendererProperties {};
[UNiagaraRibbonRendererProperties][UMaterialInterface*] ObjectProperty Niagara.NiagaraRibbonRendererProperties.Material @ 0x88 size: 0x8
[UNiagaraRibbonRendererProperties][FNiagaraUserParameterBinding] StructProperty Niagara.NiagaraRibbonRendererProperties.MaterialUserParamBinding @ 0x90 size: 0x20
[UNiagaraRibbonRendererProperties][ENiagaraRibbonFacingMode] EnumProperty Niagara.NiagaraRibbonRendererProperties.FacingMode @ 0xB0 size: 0x1
[UNiagaraRibbonRendererProperties][FNiagaraRibbonUVSettings] StructProperty Niagara.NiagaraRibbonRendererProperties.UV0Settings @ 0xB4 size: 0x24
[UNiagaraRibbonRendererProperties][FNiagaraRibbonUVSettings] StructProperty Niagara.NiagaraRibbonRendererProperties.UV1Settings @ 0xD8 size: 0x24
[UNiagaraRibbonRendererProperties][ENiagaraRibbonDrawDirection] EnumProperty Niagara.NiagaraRibbonRendererProperties.DrawDirection @ 0xFC size: 0x1
[UNiagaraRibbonRendererProperties][ENiagaraRibbonShapeMode] EnumProperty Niagara.NiagaraRibbonRendererProperties.Shape @ 0xFD size: 0x1
[UNiagaraRibbonRendererProperties][bool] BoolProperty Niagara.NiagaraRibbonRendererProperties.bEnableAccurateGeometry @ 0xFE size: 0x1
[UNiagaraRibbonRendererProperties][int32] IntProperty Niagara.NiagaraRibbonRendererProperties.WidthSegmentationCount @ 0x100 size: 0x4
[UNiagaraRibbonRendererProperties][int32] IntProperty Niagara.NiagaraRibbonRendererProperties.MultiPlaneCount @ 0x104 size: 0x4
[UNiagaraRibbonRendererProperties][int32] IntProperty Niagara.NiagaraRibbonRendererProperties.TubeSubdivisions @ 0x108 size: 0x4
[UNiagaraRibbonRendererProperties][TArray<FNiagaraRibbonShapeCustomVertex>] ArrayProperty Niagara.NiagaraRibbonRendererProperties.CustomVertices @ 0x110 size: 0x10
[UNiagaraRibbonRendererProperties][float] FloatProperty Niagara.NiagaraRibbonRendererProperties.CurveTension @ 0x120 size: 0x4
[UNiagaraRibbonRendererProperties][ENiagaraRibbonTessellationMode] EnumProperty Niagara.NiagaraRibbonRendererProperties.TessellationMode @ 0x124 size: 0x1
[UNiagaraRibbonRendererProperties][int32] IntProperty Niagara.NiagaraRibbonRendererProperties.TessellationFactor @ 0x128 size: 0x4
[UNiagaraRibbonRendererProperties][bool] BoolProperty Niagara.NiagaraRibbonRendererProperties.bUseConstantFactor @ 0x12C size: 0x1
[UNiagaraRibbonRendererProperties][float] FloatProperty Niagara.NiagaraRibbonRendererProperties.TessellationAngle @ 0x130 size: 0x4
[UNiagaraRibbonRendererProperties][bool] BoolProperty Niagara.NiagaraRibbonRendererProperties.bScreenSpaceTessellation @ 0x134 size: 0x1
[UNiagaraRibbonRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraRibbonRendererProperties.PositionBinding @ 0x138 size: 0x58
[UNiagaraRibbonRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraRibbonRendererProperties.ColorBinding @ 0x190 size: 0x58
[UNiagaraRibbonRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraRibbonRendererProperties.VelocityBinding @ 0x1E8 size: 0x58
[UNiagaraRibbonRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraRibbonRendererProperties.NormalizedAgeBinding @ 0x240 size: 0x58
[UNiagaraRibbonRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraRibbonRendererProperties.RibbonTwistBinding @ 0x298 size: 0x58
[UNiagaraRibbonRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraRibbonRendererProperties.RibbonWidthBinding @ 0x2F0 size: 0x58
[UNiagaraRibbonRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraRibbonRendererProperties.RibbonFacingBinding @ 0x348 size: 0x58
[UNiagaraRibbonRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraRibbonRendererProperties.RibbonIdBinding @ 0x3A0 size: 0x58
[UNiagaraRibbonRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraRibbonRendererProperties.RibbonLinkOrderBinding @ 0x3F8 size: 0x58
[UNiagaraRibbonRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraRibbonRendererProperties.MaterialRandomBinding @ 0x450 size: 0x58
[UNiagaraRibbonRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraRibbonRendererProperties.DynamicMaterialBinding @ 0x4A8 size: 0x58
[UNiagaraRibbonRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraRibbonRendererProperties.DynamicMaterial1Binding @ 0x500 size: 0x58
[UNiagaraRibbonRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraRibbonRendererProperties.DynamicMaterial2Binding @ 0x558 size: 0x58
[UNiagaraRibbonRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraRibbonRendererProperties.DynamicMaterial3Binding @ 0x5B0 size: 0x58
[UNiagaraRibbonRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraRibbonRendererProperties.RibbonUVDistance @ 0x608 size: 0x58
[UNiagaraRibbonRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraRibbonRendererProperties.U0OverrideBinding @ 0x660 size: 0x58
[UNiagaraRibbonRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraRibbonRendererProperties.V0RangeOverrideBinding @ 0x6B8 size: 0x58
[UNiagaraRibbonRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraRibbonRendererProperties.U1OverrideBinding @ 0x710 size: 0x58
[UNiagaraRibbonRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraRibbonRendererProperties.V1RangeOverrideBinding @ 0x768 size: 0x58
[UNiagaraRibbonRendererProperties][TArray<FNiagaraMaterialAttributeBinding>] ArrayProperty Niagara.NiagaraRibbonRendererProperties.MaterialParameterBindings @ 0x7C0 size: 0x10
[000312] Package NiagaraShader
[000313] Class NiagaraShader.NiagaraScriptBase //size: 0x38, class UNiagaraScriptBase : public UObject {};
[000314] Class Niagara.NiagaraScript //size: 0x2F0, class UNiagaraScript : public UNiagaraScriptBase {};
[UNiagaraScript][ENiagaraScriptUsage] EnumProperty Niagara.NiagaraScript.Usage @ 0x38 size: 0x1
[UNiagaraScript][FGuid] StructProperty Niagara.NiagaraScript.UsageId @ 0x3C size: 0x10
[UNiagaraScript][FNiagaraParameterStore] StructProperty Niagara.NiagaraScript.RapidIterationParameters @ 0x50 size: 0x78
[UNiagaraScript][FNiagaraScriptExecutionParameterStore] StructProperty Niagara.NiagaraScript.ScriptExecutionParamStore @ 0xC8 size: 0x98
[UNiagaraScript][TArray<FNiagaraBoundParameter>] ArrayProperty Niagara.NiagaraScript.ScriptExecutionBoundParameters @ 0x160 size: 0x10
[UNiagaraScript][FNiagaraVMExecutableDataId] StructProperty Niagara.NiagaraScript.CachedScriptVMId @ 0x170 size: 0x58
[UNiagaraScript][FNiagaraVMExecutableData] StructProperty Niagara.NiagaraScript.CachedScriptVM @ 0x1D8 size: 0xF0
[UNiagaraScript][TArray<UNiagaraParameterCollection*>] ArrayProperty Niagara.NiagaraScript.CachedParameterCollectionReferences @ 0x2C8 size: 0x10
[UNiagaraScript][TArray<FNiagaraScriptDataInterfaceInfo>] ArrayProperty Niagara.NiagaraScript.CachedDefaultDataInterfaces @ 0x2D8 size: 0x10
[000315] Class Niagara.NiagaraScriptSourceBase //size: 0x58, class UNiagaraScriptSourceBase : public UObject {};
[000316] Class Niagara.NiagaraSettings //size: 0xD8, class UNiagaraSettings : public UDeveloperSettings {};
[UNiagaraSettings][FSoftObjectPath] StructProperty Niagara.NiagaraSettings.DefaultEffectType @ 0x48 size: 0x18
[UNiagaraSettings][TArray<FText>] ArrayProperty Niagara.NiagaraSettings.QualityLevels @ 0x60 size: 0x10
[UNiagaraSettings][TMap<FString,FText>] MapProperty Niagara.NiagaraSettings.ComponentRendererWarningsPerClass @ 0x70 size: 0x50
[UNiagaraSettings][TEnumAsByte<ETextureRenderTargetFormat>] ByteProperty Niagara.NiagaraSettings.DefaultRenderTargetFormat @ 0xC0 size: 0x1
[UNiagaraSettings][ENiagaraGpuBufferFormat] EnumProperty Niagara.NiagaraSettings.DefaultGridFormat @ 0xC1 size: 0x1
[UNiagaraSettings][ENiagaraDefaultRendererMotionVectorSetting] EnumProperty Niagara.NiagaraSettings.DefaultRendererMotionVectorSetting @ 0xC4 size: 0x4
[UNiagaraSettings][TEnumAsByte<ENDISkelMesh_GpuMaxInfluences::Type>] ByteProperty Niagara.NiagaraSettings.NDISkelMesh_GpuMaxInfluences @ 0xC8 size: 0x1
[UNiagaraSettings][TEnumAsByte<ENDISkelMesh_GpuUniformSamplingFormat::Type>] ByteProperty Niagara.NiagaraSettings.NDISkelMesh_GpuUniformSamplingFormat @ 0xC9 size: 0x1
[UNiagaraSettings][TEnumAsByte<ENDISkelMesh_AdjacencyTriangleIndexFormat::Type>] ByteProperty Niagara.NiagaraSettings.NDISkelMesh_AdjacencyTriangleIndexFormat @ 0xCA size: 0x1
[UNiagaraSettings][UNiagaraEffectType*] ObjectProperty Niagara.NiagaraSettings.DefaultEffectTypePtr @ 0xD0 size: 0x8
[000317] Class Niagara.NiagaraSimulationStageBase //size: 0x50, class UNiagaraSimulationStageBase : public UNiagaraMergeable {};
[UNiagaraSimulationStageBase][UNiagaraScript*] ObjectProperty Niagara.NiagaraSimulationStageBase.Script @ 0x38 size: 0x8
[UNiagaraSimulationStageBase][FName] NameProperty Niagara.NiagaraSimulationStageBase.SimulationStageName @ 0x40 size: 0x8
[UNiagaraSimulationStageBase][uint8] BoolProperty Niagara.NiagaraSimulationStageBase.bEnabled @ 0x48 size: 0x1
[000318] Class Niagara.NiagaraSimulationStageGeneric //size: 0x80, class UNiagaraSimulationStageGeneric : public UNiagaraSimulationStageBase {};
[UNiagaraSimulationStageGeneric][ENiagaraIterationSource] EnumProperty Niagara.NiagaraSimulationStageGeneric.IterationSource @ 0x50 size: 0x1
[UNiagaraSimulationStageGeneric][int32] IntProperty Niagara.NiagaraSimulationStageGeneric.Iterations @ 0x54 size: 0x4
[UNiagaraSimulationStageGeneric][uint8] BoolProperty Niagara.NiagaraSimulationStageGeneric.bSpawnOnly @ 0x58 size: 0x1
[UNiagaraSimulationStageGeneric][uint8] BoolProperty Niagara.NiagaraSimulationStageGeneric.bDisablePartialParticleUpdate @ 0x58 size: 0x1
[UNiagaraSimulationStageGeneric][FNiagaraVariableDataInterfaceBinding] StructProperty Niagara.NiagaraSimulationStageGeneric.DataInterface @ 0x60 size: 0x20
[000319] Class Niagara.NiagaraSpriteRendererProperties //size: 0xAC0, class UNiagaraSpriteRendererProperties : public UNiagaraRendererProperties {};
[UNiagaraSpriteRendererProperties][UMaterialInterface*] ObjectProperty Niagara.NiagaraSpriteRendererProperties.Material @ 0x88 size: 0x8
[UNiagaraSpriteRendererProperties][ENiagaraRendererSourceDataMode] EnumProperty Niagara.NiagaraSpriteRendererProperties.SourceMode @ 0x90 size: 0x1
[UNiagaraSpriteRendererProperties][FNiagaraUserParameterBinding] StructProperty Niagara.NiagaraSpriteRendererProperties.MaterialUserParamBinding @ 0x98 size: 0x20
[UNiagaraSpriteRendererProperties][ENiagaraSpriteAlignment] EnumProperty Niagara.NiagaraSpriteRendererProperties.Alignment @ 0xB8 size: 0x1
[UNiagaraSpriteRendererProperties][ENiagaraSpriteFacingMode] EnumProperty Niagara.NiagaraSpriteRendererProperties.FacingMode @ 0xB9 size: 0x1
[UNiagaraSpriteRendererProperties][FVector2D] StructProperty Niagara.NiagaraSpriteRendererProperties.PivotInUVSpace @ 0xBC size: 0x8
[UNiagaraSpriteRendererProperties][ENiagaraSortMode] EnumProperty Niagara.NiagaraSpriteRendererProperties.SortMode @ 0xC4 size: 0x1
[UNiagaraSpriteRendererProperties][FVector2D] StructProperty Niagara.NiagaraSpriteRendererProperties.SubImageSize @ 0xC8 size: 0x8
[UNiagaraSpriteRendererProperties][uint8] BoolProperty Niagara.NiagaraSpriteRendererProperties.bSubImageBlend @ 0xD0 size: 0x1
[UNiagaraSpriteRendererProperties][uint8] BoolProperty Niagara.NiagaraSpriteRendererProperties.bRemoveHMDRollInVR @ 0xD0 size: 0x1
[UNiagaraSpriteRendererProperties][uint8] BoolProperty Niagara.NiagaraSpriteRendererProperties.bSortOnlyWhenTranslucent @ 0xD0 size: 0x1
[UNiagaraSpriteRendererProperties][uint8] BoolProperty Niagara.NiagaraSpriteRendererProperties.bGpuLowLatencyTranslucency @ 0xD0 size: 0x1
[UNiagaraSpriteRendererProperties][float] FloatProperty Niagara.NiagaraSpriteRendererProperties.MinFacingCameraBlendDistance @ 0xD4 size: 0x4
[UNiagaraSpriteRendererProperties][float] FloatProperty Niagara.NiagaraSpriteRendererProperties.MaxFacingCameraBlendDistance @ 0xD8 size: 0x4
[UNiagaraSpriteRendererProperties][uint8] BoolProperty Niagara.NiagaraSpriteRendererProperties.bEnableCameraDistanceCulling @ 0xDC size: 0x1
[UNiagaraSpriteRendererProperties][float] FloatProperty Niagara.NiagaraSpriteRendererProperties.MinCameraDistance @ 0xE0 size: 0x4
[UNiagaraSpriteRendererProperties][float] FloatProperty Niagara.NiagaraSpriteRendererProperties.MaxCameraDistance @ 0xE4 size: 0x4
[UNiagaraSpriteRendererProperties][uint32] UInt32Property Niagara.NiagaraSpriteRendererProperties.RendererVisibility @ 0xE8 size: 0x4
[UNiagaraSpriteRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraSpriteRendererProperties.PositionBinding @ 0xF0 size: 0x58
[UNiagaraSpriteRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraSpriteRendererProperties.ColorBinding @ 0x148 size: 0x58
[UNiagaraSpriteRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraSpriteRendererProperties.VelocityBinding @ 0x1A0 size: 0x58
[UNiagaraSpriteRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraSpriteRendererProperties.SpriteRotationBinding @ 0x1F8 size: 0x58
[UNiagaraSpriteRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraSpriteRendererProperties.SpriteSizeBinding @ 0x250 size: 0x58
[UNiagaraSpriteRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraSpriteRendererProperties.SpriteFacingBinding @ 0x2A8 size: 0x58
[UNiagaraSpriteRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraSpriteRendererProperties.SpriteAlignmentBinding @ 0x300 size: 0x58
[UNiagaraSpriteRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraSpriteRendererProperties.SubImageIndexBinding @ 0x358 size: 0x58
[UNiagaraSpriteRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraSpriteRendererProperties.DynamicMaterialBinding @ 0x3B0 size: 0x58
[UNiagaraSpriteRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraSpriteRendererProperties.DynamicMaterial1Binding @ 0x408 size: 0x58
[UNiagaraSpriteRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraSpriteRendererProperties.DynamicMaterial2Binding @ 0x460 size: 0x58
[UNiagaraSpriteRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraSpriteRendererProperties.DynamicMaterial3Binding @ 0x4B8 size: 0x58
[UNiagaraSpriteRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraSpriteRendererProperties.CameraOffsetBinding @ 0x510 size: 0x58
[UNiagaraSpriteRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraSpriteRendererProperties.UVScaleBinding @ 0x568 size: 0x58
[UNiagaraSpriteRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraSpriteRendererProperties.PivotOffsetBinding @ 0x5C0 size: 0x58
[UNiagaraSpriteRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraSpriteRendererProperties.MaterialRandomBinding @ 0x618 size: 0x58
[UNiagaraSpriteRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraSpriteRendererProperties.CustomSortingBinding @ 0x670 size: 0x58
[UNiagaraSpriteRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraSpriteRendererProperties.NormalizedAgeBinding @ 0x6C8 size: 0x58
[UNiagaraSpriteRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraSpriteRendererProperties.RendererVisibilityTagBinding @ 0x720 size: 0x58
[UNiagaraSpriteRendererProperties][TArray<FNiagaraMaterialAttributeBinding>] ArrayProperty Niagara.NiagaraSpriteRendererProperties.MaterialParameterBindings @ 0x778 size: 0x10
[UNiagaraSpriteRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraSpriteRendererProperties.PrevPositionBinding @ 0x788 size: 0x58
[UNiagaraSpriteRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraSpriteRendererProperties.PrevVelocityBinding @ 0x7E0 size: 0x58
[UNiagaraSpriteRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraSpriteRendererProperties.PrevSpriteRotationBinding @ 0x838 size: 0x58
[UNiagaraSpriteRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraSpriteRendererProperties.PrevSpriteSizeBinding @ 0x890 size: 0x58
[UNiagaraSpriteRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraSpriteRendererProperties.PrevSpriteFacingBinding @ 0x8E8 size: 0x58
[UNiagaraSpriteRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraSpriteRendererProperties.PrevSpriteAlignmentBinding @ 0x940 size: 0x58
[UNiagaraSpriteRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraSpriteRendererProperties.PrevCameraOffsetBinding @ 0x998 size: 0x58
[UNiagaraSpriteRendererProperties][FNiagaraVariableAttributeBinding] StructProperty Niagara.NiagaraSpriteRendererProperties.PrevPivotOffsetBinding @ 0x9F0 size: 0x58
[000320] Class Engine.FXSystemAsset //size: 0x40, class UFXSystemAsset : public UObject {};
[UFXSystemAsset][uint32] UInt32Property Engine.FXSystemAsset.MaxPoolSize @ 0x38 size: 0x4
[UFXSystemAsset][uint32] UInt32Property Engine.FXSystemAsset.PoolPrimeSize @ 0x3C size: 0x4
[000321] Class Niagara.NiagaraSystem //size: 0x4A8, class UNiagaraSystem : public UFXSystemAsset {};
[UNiagaraSystem][bool] BoolProperty Niagara.NiagaraSystem.bDumpDebugSystemInfo @ 0x40 size: 0x1
[UNiagaraSystem][bool] BoolProperty Niagara.NiagaraSystem.bDumpDebugEmitterInfo @ 0x41 size: 0x1
[UNiagaraSystem][bool] BoolProperty Niagara.NiagaraSystem.bRequireCurrentFrameData @ 0x43 size: 0x1
[UNiagaraSystem][uint8] BoolProperty Niagara.NiagaraSystem.bFixedBounds @ 0x44 size: 0x1
[UNiagaraSystem][UNiagaraEffectType*] ObjectProperty Niagara.NiagaraSystem.EffectType @ 0x48 size: 0x8
[UNiagaraSystem][bool] BoolProperty Niagara.NiagaraSystem.bOverrideScalabilitySettings @ 0x50 size: 0x1
[UNiagaraSystem][TArray<FNiagaraSystemScalabilityOverride>] ArrayProperty Niagara.NiagaraSystem.ScalabilityOverrides @ 0x58 size: 0x10
[UNiagaraSystem][FNiagaraSystemScalabilityOverrides] StructProperty Niagara.NiagaraSystem.SystemScalabilityOverrides @ 0x68 size: 0x10
[UNiagaraSystem][TArray<FNiagaraEmitterHandle>] ArrayProperty Niagara.NiagaraSystem.EmitterHandles @ 0x78 size: 0x10
[UNiagaraSystem][TArray<UNiagaraParameterCollectionInstance*>] ArrayProperty Niagara.NiagaraSystem.ParameterCollectionOverrides @ 0x88 size: 0x10
[UNiagaraSystem][UNiagaraScript*] ObjectProperty Niagara.NiagaraSystem.SystemSpawnScript @ 0x98 size: 0x8
[UNiagaraSystem][UNiagaraScript*] ObjectProperty Niagara.NiagaraSystem.SystemUpdateScript @ 0xA0 size: 0x8
[UNiagaraSystem][FNiagaraSystemCompiledData] StructProperty Niagara.NiagaraSystem.SystemCompiledData @ 0xB8 size: 0x218
[UNiagaraSystem][FNiagaraUserRedirectionParameterStore] StructProperty Niagara.NiagaraSystem.ExposedParameters @ 0x2D0 size: 0xC8
[UNiagaraSystem][FBox] StructProperty Niagara.NiagaraSystem.FixedBounds @ 0x398 size: 0x1C
[UNiagaraSystem][bool] BoolProperty Niagara.NiagaraSystem.bAutoDeactivate @ 0x3B4 size: 0x1
[UNiagaraSystem][float] FloatProperty Niagara.NiagaraSystem.WarmupTime @ 0x3B8 size: 0x4
[UNiagaraSystem][int32] IntProperty Niagara.NiagaraSystem.WarmupTickCount @ 0x3BC size: 0x4
[UNiagaraSystem][float] FloatProperty Niagara.NiagaraSystem.WarmupTickDelta @ 0x3C0 size: 0x4
[UNiagaraSystem][bool] BoolProperty Niagara.NiagaraSystem.bHasSystemScriptDIsWithPerInstanceData @ 0x3C4 size: 0x1
[UNiagaraSystem][bool] BoolProperty Niagara.NiagaraSystem.bNeedsGPUContextInitForDataInterfaces @ 0x3C5 size: 0x1
[UNiagaraSystem][TArray<FName>] ArrayProperty Niagara.NiagaraSystem.UserDINamesReadInSystemScripts @ 0x3C8 size: 0x10
[000322] Class Engine.AnimNotify //size: 0x48, class UAnimNotify : public UObject {};
[000323] Package NiagaraAnimNotifies
[000324] Class NiagaraAnimNotifies.AnimNotify_PlayNiagaraEffect //size: 0xA0, class UAnimNotify_PlayNiagaraEffect : public UAnimNotify {};
[UAnimNotify_PlayNiagaraEffect][UNiagaraSystem*] ObjectProperty NiagaraAnimNotifies.AnimNotify_PlayNiagaraEffect.Template @ 0x48 size: 0x8
[UAnimNotify_PlayNiagaraEffect][FVector] StructProperty NiagaraAnimNotifies.AnimNotify_PlayNiagaraEffect.LocationOffset @ 0x50 size: 0xC
[UAnimNotify_PlayNiagaraEffect][FRotator] StructProperty NiagaraAnimNotifies.AnimNotify_PlayNiagaraEffect.RotationOffset @ 0x5C size: 0xC
[UAnimNotify_PlayNiagaraEffect][FVector] StructProperty NiagaraAnimNotifies.AnimNotify_PlayNiagaraEffect.Scale @ 0x68 size: 0xC
[UAnimNotify_PlayNiagaraEffect][bool] BoolProperty NiagaraAnimNotifies.AnimNotify_PlayNiagaraEffect.bAbsoluteScale @ 0x74 size: 0x1
[UAnimNotify_PlayNiagaraEffect][uint8] BoolProperty NiagaraAnimNotifies.AnimNotify_PlayNiagaraEffect.Attached @ 0x90 size: 0x1
[UAnimNotify_PlayNiagaraEffect][FName] NameProperty NiagaraAnimNotifies.AnimNotify_PlayNiagaraEffect.SocketName @ 0x94 size: 0x8
[000325] Class Engine.AnimNotifyState //size: 0x40, class UAnimNotifyState : public UObject {};
[000326] Class NiagaraAnimNotifies.AnimNotifyState_TimedNiagaraEffect //size: 0x70, class UAnimNotifyState_TimedNiagaraEffect : public UAnimNotifyState {};
[UAnimNotifyState_TimedNiagaraEffect][UNiagaraSystem*] ObjectProperty NiagaraAnimNotifies.AnimNotifyState_TimedNiagaraEffect.Template @ 0x40 size: 0x8
[UAnimNotifyState_TimedNiagaraEffect][FName] NameProperty NiagaraAnimNotifies.AnimNotifyState_TimedNiagaraEffect.SocketName @ 0x48 size: 0x8
[UAnimNotifyState_TimedNiagaraEffect][FVector] StructProperty NiagaraAnimNotifies.AnimNotifyState_TimedNiagaraEffect.LocationOffset @ 0x50 size: 0xC
[UAnimNotifyState_TimedNiagaraEffect][FRotator] StructProperty NiagaraAnimNotifies.AnimNotifyState_TimedNiagaraEffect.RotationOffset @ 0x5C size: 0xC
[UAnimNotifyState_TimedNiagaraEffect][bool] BoolProperty NiagaraAnimNotifies.AnimNotifyState_TimedNiagaraEffect.bDestroyAtEnd @ 0x68 size: 0x1
[000327] Class NiagaraAnimNotifies.AnimNotifyState_TimedNiagaraEffectAdvanced //size: 0xC0, class UAnimNotifyState_TimedNiagaraEffectAdvanced : public UAnimNotifyState_TimedNiagaraEffect {};
[000328] Package SignificanceManager
[000329] Class SignificanceManager.SignificanceManager //size: 0x130, class USignificanceManager : public UObject {};
[USignificanceManager][FSoftClassPath] StructProperty SignificanceManager.SignificanceManager.SignificanceManagerClassName @ 0x118 size: 0x18
[000330] Package Ping
[000331] Class Ping.PingIP //size: 0x68, class UPingIP : public UObject {};
[UPingIP][FOnPingComplete] MulticastInlineDelegateProperty Ping.PingIP.OnPingComplete @ 0x38 size: 0x10
[UPingIP][FOnPingFailure] MulticastInlineDelegateProperty Ping.PingIP.OnPingFailure @ 0x48 size: 0x10
[UPingIP][FString] StrProperty Ping.PingIP.TargetHost @ 0x58 size: 0x10
[000332] Package YSignificancePlugin
[000333] Class YSignificancePlugin.YSignificanceManager //size: 0x150, class UYSignificanceManager : public USignificanceManager {};
[000334] Package UMG
[000335] Class UMG.Visual //size: 0x38, class UVisual : public UObject {};
[000336] Class UMG.Widget //size: 0x120, class UWidget : public UVisual {};
[UWidget][UPanelSlot*] ObjectProperty UMG.Widget.Slot @ 0x38 size: 0x8
[UWidget][FGetBool] DelegateProperty UMG.Widget.bIsEnabledDelegate @ 0x40 size: 0x10
[UWidget][FText] TextProperty UMG.Widget.ToolTipText @ 0x50 size: 0x20
[UWidget][FGetText] DelegateProperty UMG.Widget.ToolTipTextDelegate @ 0x70 size: 0x10
[UWidget][UWidget*] ObjectProperty UMG.Widget.ToolTipWidget @ 0x80 size: 0x8
[UWidget][FGetWidget] DelegateProperty UMG.Widget.ToolTipWidgetDelegate @ 0x88 size: 0x10
[UWidget][FGetSlateVisibility] DelegateProperty UMG.Widget.VisibilityDelegate @ 0x98 size: 0x10
[UWidget][FWidgetTransform] StructProperty UMG.Widget.RenderTransform @ 0xA8 size: 0x1C
[UWidget][FVector2D] StructProperty UMG.Widget.RenderTransformPivot @ 0xC4 size: 0x8
[UWidget][uint8] BoolProperty UMG.Widget.bIsVariable @ 0xCC size: 0x1
[UWidget][uint8] BoolProperty UMG.Widget.bCreatedByConstructionScript @ 0xCC size: 0x1
[UWidget][uint8] BoolProperty UMG.Widget.bIsEnabled @ 0xCC size: 0x1
[UWidget][uint8] BoolProperty UMG.Widget.bOverride_Cursor @ 0xCC size: 0x1
[UWidget][USlateAccessibleWidgetData*] ObjectProperty UMG.Widget.AccessibleWidgetData @ 0xD0 size: 0x8
[UWidget][uint8] BoolProperty UMG.Widget.bIsVolatile @ 0xD8 size: 0x1
[UWidget][TEnumAsByte<EMouseCursor::Type>] ByteProperty UMG.Widget.Cursor @ 0xD9 size: 0x1
[UWidget][EWidgetClipping] EnumProperty UMG.Widget.Clipping @ 0xDA size: 0x1
[UWidget][ESlateVisibility] EnumProperty UMG.Widget.Visibility @ 0xDB size: 0x1
[UWidget][float] FloatProperty UMG.Widget.RenderOpacity @ 0xDC size: 0x4
[UWidget][UWidgetNavigation*] ObjectProperty UMG.Widget.Navigation @ 0xE0 size: 0x8
[UWidget][EFlowDirectionPreference] EnumProperty UMG.Widget.FlowDirectionPreference @ 0xE8 size: 0x1
[UWidget][TArray<UPropertyBinding*>] ArrayProperty UMG.Widget.NativeBindings @ 0x110 size: 0x10
[000337] Package WebBrowserWidget
[000338] Class WebBrowserWidget.WebBrowser //size: 0x168, class UWebBrowser : public UWidget {};
[UWebBrowser][FOnUrlChanged] MulticastInlineDelegateProperty WebBrowserWidget.WebBrowser.OnUrlChanged @ 0x120 size: 0x10
[UWebBrowser][FOnBeforePopup] MulticastInlineDelegateProperty WebBrowserWidget.WebBrowser.OnBeforePopup @ 0x130 size: 0x10
[UWebBrowser][FString] StrProperty WebBrowserWidget.WebBrowser.InitialURL @ 0x140 size: 0x10
[UWebBrowser][bool] BoolProperty WebBrowserWidget.WebBrowser.bSupportsTransparency @ 0x150 size: 0x1
[000339] Class WebBrowserWidget.WebBrowserAssetManager //size: 0x88, class UWebBrowserAssetManager : public UObject {};
[UWebBrowserAssetManager][TSoftObjectPtr<UMaterial>] SoftObjectProperty WebBrowserWidget.WebBrowserAssetManager.DefaultMaterial @ 0x38 size: 0x28
[000340] Package Synthesis
[000341] Class Synthesis.ModularSynthPresetBank //size: 0x48, class UModularSynthPresetBank : public UObject {};
[UModularSynthPresetBank][TArray<FModularSynthPresetBankEntry>] ArrayProperty Synthesis.ModularSynthPresetBank.Presets @ 0x38 size: 0x10
[000342] Class Synthesis.ModularSynthLibrary //size: 0x38, class UModularSynthLibrary : public UBlueprintFunctionLibrary {};
[000343] Class Synthesis.ModularSynthComponent //size: 0xD90, class UModularSynthComponent : public USynthComponent {};
[UModularSynthComponent][int32] IntProperty Synthesis.ModularSynthComponent.VoiceCount @ 0x6D0 size: 0x4
[000344] Class Engine.SoundEffectPreset //size: 0x78, class USoundEffectPreset : public UObject {};
[000345] Class Engine.SoundEffectSourcePreset //size: 0x78, class USoundEffectSourcePreset : public USoundEffectPreset {};
[000346] Class Synthesis.SourceEffectBitCrusherPreset //size: 0x100, class USourceEffectBitCrusherPreset : public USoundEffectSourcePreset {};
[USourceEffectBitCrusherPreset][FSourceEffectBitCrusherSettings] StructProperty Synthesis.SourceEffectBitCrusherPreset.Settings @ 0xD0 size: 0x30
[000347] Class Synthesis.SourceEffectChorusPreset //size: 0x190, class USourceEffectChorusPreset : public USoundEffectSourcePreset {};
[USourceEffectChorusPreset][FSourceEffectChorusSettings] StructProperty Synthesis.SourceEffectChorusPreset.Settings @ 0x118 size: 0x78
[000348] Class Synthesis.SourceEffectDynamicsProcessorPreset //size: 0xF0, class USourceEffectDynamicsProcessorPreset : public USoundEffectSourcePreset {};
[USourceEffectDynamicsProcessorPreset][FSourceEffectDynamicsProcessorSettings] StructProperty Synthesis.SourceEffectDynamicsProcessorPreset.Settings @ 0xC8 size: 0x28
[000349] Class Synthesis.EnvelopeFollowerListener //size: 0xE0, class UEnvelopeFollowerListener : public UActorComponent {};
[UEnvelopeFollowerListener][FOnEnvelopeFollowerUpdate] MulticastInlineDelegateProperty Synthesis.EnvelopeFollowerListener.OnEnvelopeFollowerUpdate @ 0xC0 size: 0x10
[000350] Class Synthesis.SourceEffectEnvelopeFollowerPreset //size: 0xB8, class USourceEffectEnvelopeFollowerPreset : public USoundEffectSourcePreset {};
[USourceEffectEnvelopeFollowerPreset][FSourceEffectEnvelopeFollowerSettings] StructProperty Synthesis.SourceEffectEnvelopeFollowerPreset.Settings @ 0xAC size: 0xC
[000351] Class Synthesis.SourceEffectEQPreset //size: 0xC0, class USourceEffectEQPreset : public USoundEffectSourcePreset {};
[USourceEffectEQPreset][FSourceEffectEQSettings] StructProperty Synthesis.SourceEffectEQPreset.Settings @ 0xB0 size: 0x10
[000352] Class Synthesis.SourceEffectFilterPreset //size: 0xE0, class USourceEffectFilterPreset : public USoundEffectSourcePreset {};
[USourceEffectFilterPreset][FSourceEffectFilterSettings] StructProperty Synthesis.SourceEffectFilterPreset.Settings @ 0xC0 size: 0x20
[000353] Class Synthesis.SourceEffectFoldbackDistortionPreset //size: 0xB8, class USourceEffectFoldbackDistortionPreset : public USoundEffectSourcePreset {};
[USourceEffectFoldbackDistortionPreset][FSourceEffectFoldbackDistortionSettings] StructProperty Synthesis.SourceEffectFoldbackDistortionPreset.Settings @ 0xAC size: 0xC
[000354] Class Synthesis.SourceEffectMidSideSpreaderPreset //size: 0xB0, class USourceEffectMidSideSpreaderPreset : public USoundEffectSourcePreset {};
[USourceEffectMidSideSpreaderPreset][FSourceEffectMidSideSpreaderSettings] StructProperty Synthesis.SourceEffectMidSideSpreaderPreset.Settings @ 0xA8 size: 0x8
[000355] Class Synthesis.SourceEffectPannerPreset //size: 0xB0, class USourceEffectPannerPreset : public USoundEffectSourcePreset {};
[USourceEffectPannerPreset][FSourceEffectPannerSettings] StructProperty Synthesis.SourceEffectPannerPreset.Settings @ 0xA8 size: 0x8
[000356] Class Synthesis.SourceEffectPhaserPreset //size: 0xC0, class USourceEffectPhaserPreset : public USoundEffectSourcePreset {};
[USourceEffectPhaserPreset][FSourceEffectPhaserSettings] StructProperty Synthesis.SourceEffectPhaserPreset.Settings @ 0xB0 size: 0x10
[000357] Class Synthesis.SourceEffectRingModulationPreset //size: 0xE0, class USourceEffectRingModulationPreset : public USoundEffectSourcePreset {};
[USourceEffectRingModulationPreset][FSourceEffectRingModulationSettings] StructProperty Synthesis.SourceEffectRingModulationPreset.Settings @ 0xC0 size: 0x20
[000358] Class Synthesis.SourceEffectSimpleDelayPreset //size: 0xD0, class USourceEffectSimpleDelayPreset : public USoundEffectSourcePreset {};
[USourceEffectSimpleDelayPreset][FSourceEffectSimpleDelaySettings] StructProperty Synthesis.SourceEffectSimpleDelayPreset.Settings @ 0xB8 size: 0x18
[000359] Class Synthesis.SourceEffectStereoDelayPreset //size: 0xE8, class USourceEffectStereoDelayPreset : public USoundEffectSourcePreset {};
[USourceEffectStereoDelayPreset][FSourceEffectStereoDelaySettings] StructProperty Synthesis.SourceEffectStereoDelayPreset.Settings @ 0xC4 size: 0x24
[000360] Class Synthesis.SourceEffectWaveShaperPreset //size: 0xB0, class USourceEffectWaveShaperPreset : public USoundEffectSourcePreset {};
[USourceEffectWaveShaperPreset][FSourceEffectWaveShaperSettings] StructProperty Synthesis.SourceEffectWaveShaperPreset.Settings @ 0xA8 size: 0x8
[000361] Class Synthesis.AudioImpulseResponse //size: 0x68, class UAudioImpulseResponse : public UObject {};
[UAudioImpulseResponse][TArray<float>] ArrayProperty Synthesis.AudioImpulseResponse.ImpulseResponse @ 0x38 size: 0x10
[UAudioImpulseResponse][int32] IntProperty Synthesis.AudioImpulseResponse.NumChannels @ 0x48 size: 0x4
[UAudioImpulseResponse][int32] IntProperty Synthesis.AudioImpulseResponse.SampleRate @ 0x4C size: 0x4
[UAudioImpulseResponse][float] FloatProperty Synthesis.AudioImpulseResponse.NormalizationVolumeDb @ 0x50 size: 0x4
[UAudioImpulseResponse][bool] BoolProperty Synthesis.AudioImpulseResponse.bTrueStereo @ 0x54 size: 0x1
[UAudioImpulseResponse][TArray<float>] ArrayProperty Synthesis.AudioImpulseResponse.IRData @ 0x58 size: 0x10
[000362] Class Engine.SoundEffectSubmixPreset //size: 0x78, class USoundEffectSubmixPreset : public USoundEffectPreset {};
[000363] Class Synthesis.SubmixEffectConvolutionReverbPreset //size: 0x100, class USubmixEffectConvolutionReverbPreset : public USoundEffectSubmixPreset {};
[USubmixEffectConvolutionReverbPreset][UAudioImpulseResponse*] ObjectProperty Synthesis.SubmixEffectConvolutionReverbPreset.ImpulseResponse @ 0x78 size: 0x8
[USubmixEffectConvolutionReverbPreset][FSubmixEffectConvolutionReverbSettings] StructProperty Synthesis.SubmixEffectConvolutionReverbPreset.Settings @ 0x80 size: 0x28
[USubmixEffectConvolutionReverbPreset][ESubmixEffectConvolutionReverbBlockSize] EnumProperty Synthesis.SubmixEffectConvolutionReverbPreset.BlockSize @ 0xA8 size: 0x1
[USubmixEffectConvolutionReverbPreset][bool] BoolProperty Synthesis.SubmixEffectConvolutionReverbPreset.bEnableHardwareAcceleration @ 0xA9 size: 0x1
[000364] Class Synthesis.SubmixEffectDelayPreset //size: 0xC8, class USubmixEffectDelayPreset : public USoundEffectSubmixPreset {};
[USubmixEffectDelayPreset][FSubmixEffectDelaySettings] StructProperty Synthesis.SubmixEffectDelayPreset.Settings @ 0xAC size: 0xC
[USubmixEffectDelayPreset][FSubmixEffectDelaySettings] StructProperty Synthesis.SubmixEffectDelayPreset.DynamicSettings @ 0xB8 size: 0xC
[000365] Class Synthesis.SubmixEffectFilterPreset //size: 0xB8, class USubmixEffectFilterPreset : public USoundEffectSubmixPreset {};
[USubmixEffectFilterPreset][FSubmixEffectFilterSettings] StructProperty Synthesis.SubmixEffectFilterPreset.Settings @ 0xAC size: 0xC
[000366] Class Synthesis.SubmixEffectFlexiverbPreset //size: 0xC0, class USubmixEffectFlexiverbPreset : public USoundEffectSubmixPreset {};
[USubmixEffectFlexiverbPreset][FSubmixEffectFlexiverbSettings] StructProperty Synthesis.SubmixEffectFlexiverbPreset.Settings @ 0xB0 size: 0x10
[000367] Class Synthesis.SubmixEffectMultibandCompressorPreset //size: 0xE0, class USubmixEffectMultibandCompressorPreset : public USoundEffectSubmixPreset {};
[USubmixEffectMultibandCompressorPreset][FSubmixEffectMultibandCompressorSettings] StructProperty Synthesis.SubmixEffectMultibandCompressorPreset.Settings @ 0xC0 size: 0x20
[000368] Class Synthesis.SubmixEffectStereoDelayPreset //size: 0xE8, class USubmixEffectStereoDelayPreset : public USoundEffectSubmixPreset {};
[USubmixEffectStereoDelayPreset][FSubmixEffectStereoDelaySettings] StructProperty Synthesis.SubmixEffectStereoDelayPreset.Settings @ 0xC4 size: 0x24
[000369] Class Synthesis.SubmixEffectTapDelayPreset //size: 0xE8, class USubmixEffectTapDelayPreset : public USoundEffectSubmixPreset {};
[USubmixEffectTapDelayPreset][FSubmixEffectTapDelaySettings] StructProperty Synthesis.SubmixEffectTapDelayPreset.Settings @ 0xB8 size: 0x18
[000370] Class Synthesis.Synth2DSlider //size: 0x490, class USynth2DSlider : public UWidget {};
[USynth2DSlider][float] FloatProperty Synthesis.Synth2DSlider.ValueX @ 0x120 size: 0x4
[USynth2DSlider][float] FloatProperty Synthesis.Synth2DSlider.ValueY @ 0x124 size: 0x4
[USynth2DSlider][FGetFloat] DelegateProperty Synthesis.Synth2DSlider.ValueXDelegate @ 0x128 size: 0x10
[USynth2DSlider][FGetFloat] DelegateProperty Synthesis.Synth2DSlider.ValueYDelegate @ 0x138 size: 0x10
[USynth2DSlider][FSynth2DSliderStyle] StructProperty Synthesis.Synth2DSlider.WidgetStyle @ 0x148 size: 0x2B8
[USynth2DSlider][FLinearColor] StructProperty Synthesis.Synth2DSlider.SliderHandleColor @ 0x400 size: 0x10
[USynth2DSlider][bool] BoolProperty Synthesis.Synth2DSlider.IndentHandle @ 0x410 size: 0x1
[USynth2DSlider][bool] BoolProperty Synthesis.Synth2DSlider.Locked @ 0x411 size: 0x1
[USynth2DSlider][float] FloatProperty Synthesis.Synth2DSlider.StepSize @ 0x414 size: 0x4
[USynth2DSlider][bool] BoolProperty Synthesis.Synth2DSlider.IsFocusable @ 0x418 size: 0x1
[USynth2DSlider][FOnMouseCaptureBeginEventSynth2D] MulticastInlineDelegateProperty Synthesis.Synth2DSlider.OnMouseCaptureBegin @ 0x420 size: 0x10
[USynth2DSlider][FOnMouseCaptureEndEventSynth2D] MulticastInlineDelegateProperty Synthesis.Synth2DSlider.OnMouseCaptureEnd @ 0x430 size: 0x10
[USynth2DSlider][FOnControllerCaptureBeginEventSynth2D] MulticastInlineDelegateProperty Synthesis.Synth2DSlider.OnControllerCaptureBegin @ 0x440 size: 0x10
[USynth2DSlider][FOnControllerCaptureEndEventSynth2D] MulticastInlineDelegateProperty Synthesis.Synth2DSlider.OnControllerCaptureEnd @ 0x450 size: 0x10
[USynth2DSlider][FOnFloatValueChangedEventSynth2D] MulticastInlineDelegateProperty Synthesis.Synth2DSlider.OnValueChangedX @ 0x460 size: 0x10
[USynth2DSlider][FOnFloatValueChangedEventSynth2D] MulticastInlineDelegateProperty Synthesis.Synth2DSlider.OnValueChangedY @ 0x470 size: 0x10
[000371] Class Synthesis.GranularSynth //size: 0xA90, class UGranularSynth : public USynthComponent {};
[UGranularSynth][USoundWave*] ObjectProperty Synthesis.GranularSynth.GranulatedSoundWave @ 0x6D0 size: 0x8
[000372] Class Synthesis.MonoWaveTableSynthPreset //size: 0x180, class UMonoWaveTableSynthPreset : public UObject {};
[UMonoWaveTableSynthPreset][FString] StrProperty Synthesis.MonoWaveTableSynthPreset.PresetName @ 0x38 size: 0x10
[UMonoWaveTableSynthPreset][uint8] BoolProperty Synthesis.MonoWaveTableSynthPreset.bLockKeyframesToGridBool @ 0x48 size: 0x1
[UMonoWaveTableSynthPreset][int32] IntProperty Synthesis.MonoWaveTableSynthPreset.LockKeyframesToGrid @ 0x4C size: 0x4
[UMonoWaveTableSynthPreset][int32] IntProperty Synthesis.MonoWaveTableSynthPreset.WaveTableResolution @ 0x50 size: 0x4
[UMonoWaveTableSynthPreset][TArray<FRuntimeFloatCurve>] ArrayProperty Synthesis.MonoWaveTableSynthPreset.WaveTable @ 0x58 size: 0x10
[UMonoWaveTableSynthPreset][uint8] BoolProperty Synthesis.MonoWaveTableSynthPreset.bNormalizeWaveTables @ 0x68 size: 0x1
[000373] Class Synthesis.SynthComponentMonoWaveTable //size: 0xE10, class USynthComponentMonoWaveTable : public USynthComponent {};
[USynthComponentMonoWaveTable][FOnTableAltered] MulticastInlineDelegateProperty Synthesis.SynthComponentMonoWaveTable.OnTableAltered @ 0x6D0 size: 0x10
[USynthComponentMonoWaveTable][FNumTablesChanged] MulticastInlineDelegateProperty Synthesis.SynthComponentMonoWaveTable.OnNumTablesChanged @ 0x6E0 size: 0x10
[USynthComponentMonoWaveTable][UMonoWaveTableSynthPreset*] ObjectProperty Synthesis.SynthComponentMonoWaveTable.CurrentPreset @ 0x6F0 size: 0x8
[000374] Class Synthesis.SynthComponentToneGenerator //size: 0x6F0, class USynthComponentToneGenerator : public USynthComponent {};
[USynthComponentToneGenerator][float] FloatProperty Synthesis.SynthComponentToneGenerator.Frequency @ 0x6D0 size: 0x4
[USynthComponentToneGenerator][float] FloatProperty Synthesis.SynthComponentToneGenerator.Volume @ 0x6D4 size: 0x4
[000375] Class Synthesis.SynthSamplePlayer //size: 0x800, class USynthSamplePlayer : public USynthComponent {};
[USynthSamplePlayer][USoundWave*] ObjectProperty Synthesis.SynthSamplePlayer.SoundWave @ 0x6D0 size: 0x8
[USynthSamplePlayer][FOnSampleLoaded] MulticastInlineDelegateProperty Synthesis.SynthSamplePlayer.OnSampleLoaded @ 0x6D8 size: 0x10
[USynthSamplePlayer][FOnSamplePlaybackProgress] MulticastInlineDelegateProperty Synthesis.SynthSamplePlayer.OnSamplePlaybackProgress @ 0x6E8 size: 0x10
[000376] Class Synthesis.SynthesisUtilitiesBlueprintFunctionLibrary //size: 0x38, class USynthesisUtilitiesBlueprintFunctionLibrary : public UBlueprintFunctionLibrary {};
[000377] Class Synthesis.SynthKnob //size: 0x428, class USynthKnob : public UWidget {};
[USynthKnob][float] FloatProperty Synthesis.SynthKnob.Value @ 0x120 size: 0x4
[USynthKnob][float] FloatProperty Synthesis.SynthKnob.StepSize @ 0x124 size: 0x4
[USynthKnob][float] FloatProperty Synthesis.SynthKnob.MouseSpeed @ 0x128 size: 0x4
[USynthKnob][float] FloatProperty Synthesis.SynthKnob.MouseFineTuneSpeed @ 0x12C size: 0x4
[USynthKnob][uint8] BoolProperty Synthesis.SynthKnob.ShowTooltipInfo @ 0x130 size: 0x1
[USynthKnob][FText] TextProperty Synthesis.SynthKnob.ParameterName @ 0x138 size: 0x20
[USynthKnob][FText] TextProperty Synthesis.SynthKnob.ParameterUnits @ 0x158 size: 0x20
[USynthKnob][FGetFloat] DelegateProperty Synthesis.SynthKnob.ValueDelegate @ 0x178 size: 0x10
[USynthKnob][FSynthKnobStyle] StructProperty Synthesis.SynthKnob.WidgetStyle @ 0x188 size: 0x238
[USynthKnob][bool] BoolProperty Synthesis.SynthKnob.Locked @ 0x3C0 size: 0x1
[USynthKnob][bool] BoolProperty Synthesis.SynthKnob.IsFocusable @ 0x3C1 size: 0x1
[USynthKnob][FOnMouseCaptureBeginEvent] MulticastInlineDelegateProperty Synthesis.SynthKnob.OnMouseCaptureBegin @ 0x3C8 size: 0x10
[USynthKnob][FOnMouseCaptureEndEvent] MulticastInlineDelegateProperty Synthesis.SynthKnob.OnMouseCaptureEnd @ 0x3D8 size: 0x10
[USynthKnob][FOnControllerCaptureBeginEvent] MulticastInlineDelegateProperty Synthesis.SynthKnob.OnControllerCaptureBegin @ 0x3E8 size: 0x10
[USynthKnob][FOnControllerCaptureEndEvent] MulticastInlineDelegateProperty Synthesis.SynthKnob.OnControllerCaptureEnd @ 0x3F8 size: 0x10
[USynthKnob][FOnFloatValueChangedEvent] MulticastInlineDelegateProperty Synthesis.SynthKnob.OnValueChanged @ 0x408 size: 0x10
[000378] Package AudioAnalyzer
[000379] Class AudioAnalyzer.AudioAnalyzerAsset //size: 0x38, class UAudioAnalyzerAsset : public UObject {};
[000380] Class AudioAnalyzer.AudioAnalyzerNRTSettings //size: 0x38, class UAudioAnalyzerNRTSettings : public UAudioAnalyzerAsset {};
[000381] Package AudioSynesthesia
[000382] Class AudioSynesthesia.AudioSynesthesiaNRTSettings //size: 0x38, class UAudioSynesthesiaNRTSettings : public UAudioAnalyzerNRTSettings {};
[000383] Class AudioAnalyzer.AudioAnalyzerNRT //size: 0x88, class UAudioAnalyzerNRT : public UAudioAnalyzerAsset {};
[UAudioAnalyzerNRT][USoundWave*] ObjectProperty AudioAnalyzer.AudioAnalyzerNRT.Sound @ 0x38 size: 0x8
[UAudioAnalyzerNRT][float] FloatProperty AudioAnalyzer.AudioAnalyzerNRT.DurationInSeconds @ 0x40 size: 0x4
[000384] Class AudioSynesthesia.AudioSynesthesiaNRT //size: 0x88, class UAudioSynesthesiaNRT : public UAudioAnalyzerNRT {};
[000385] Class AudioSynesthesia.ConstantQNRTSettings //size: 0x58, class UConstantQNRTSettings : public UAudioSynesthesiaNRTSettings {};
[UConstantQNRTSettings][float] FloatProperty AudioSynesthesia.ConstantQNRTSettings.StartingFrequency @ 0x38 size: 0x4
[UConstantQNRTSettings][int32] IntProperty AudioSynesthesia.ConstantQNRTSettings.NumBands @ 0x3C size: 0x4
[UConstantQNRTSettings][float] FloatProperty AudioSynesthesia.ConstantQNRTSettings.NumBandsPerOctave @ 0x40 size: 0x4
[UConstantQNRTSettings][float] FloatProperty AudioSynesthesia.ConstantQNRTSettings.AnalysisPeriod @ 0x44 size: 0x4
[UConstantQNRTSettings][bool] BoolProperty AudioSynesthesia.ConstantQNRTSettings.bDownmixToMono @ 0x48 size: 0x1
[UConstantQNRTSettings][EConstantQFFTSizeEnum] EnumProperty AudioSynesthesia.ConstantQNRTSettings.FFTSize @ 0x49 size: 0x1
[UConstantQNRTSettings][EFFTWindowType] EnumProperty AudioSynesthesia.ConstantQNRTSettings.WindowType @ 0x4A size: 0x1
[UConstantQNRTSettings][EAudioSpectrumType] EnumProperty AudioSynesthesia.ConstantQNRTSettings.SpectrumType @ 0x4B size: 0x1
[UConstantQNRTSettings][float] FloatProperty AudioSynesthesia.ConstantQNRTSettings.BandWidthStretch @ 0x4C size: 0x4
[UConstantQNRTSettings][EConstantQNormalizationEnum] EnumProperty AudioSynesthesia.ConstantQNRTSettings.CQTNormalization @ 0x50 size: 0x1
[UConstantQNRTSettings][float] FloatProperty AudioSynesthesia.ConstantQNRTSettings.NoiseFloorDb @ 0x54 size: 0x4
[000386] Class AudioSynesthesia.ConstantQNRT //size: 0x90, class UConstantQNRT : public UAudioSynesthesiaNRT {};
[UConstantQNRT][UConstantQNRTSettings*] ObjectProperty AudioSynesthesia.ConstantQNRT.Settings @ 0x88 size: 0x8
[000387] Class AudioSynesthesia.LoudnessNRTSettings //size: 0x50, class ULoudnessNRTSettings : public UAudioSynesthesiaNRTSettings {};
[ULoudnessNRTSettings][float] FloatProperty AudioSynesthesia.LoudnessNRTSettings.AnalysisPeriod @ 0x38 size: 0x4
[ULoudnessNRTSettings][float] FloatProperty AudioSynesthesia.LoudnessNRTSettings.MinimumFrequency @ 0x3C size: 0x4
[ULoudnessNRTSettings][float] FloatProperty AudioSynesthesia.LoudnessNRTSettings.MaximumFrequency @ 0x40 size: 0x4
[ULoudnessNRTSettings][ELoudnessNRTCurveTypeEnum] EnumProperty AudioSynesthesia.LoudnessNRTSettings.CurveType @ 0x44 size: 0x1
[ULoudnessNRTSettings][float] FloatProperty AudioSynesthesia.LoudnessNRTSettings.NoiseFloorDb @ 0x48 size: 0x4
[000388] Class AudioSynesthesia.LoudnessNRT //size: 0x90, class ULoudnessNRT : public UAudioSynesthesiaNRT {};
[ULoudnessNRT][ULoudnessNRTSettings*] ObjectProperty AudioSynesthesia.LoudnessNRT.Settings @ 0x88 size: 0x8
[000389] Class AudioSynesthesia.OnsetNRTSettings //size: 0x50, class UOnsetNRTSettings : public UAudioSynesthesiaNRTSettings {};
[UOnsetNRTSettings][bool] BoolProperty AudioSynesthesia.OnsetNRTSettings.bDownmixToMono @ 0x38 size: 0x1
[UOnsetNRTSettings][float] FloatProperty AudioSynesthesia.OnsetNRTSettings.GranularityInSeconds @ 0x3C size: 0x4
[UOnsetNRTSettings][float] FloatProperty AudioSynesthesia.OnsetNRTSettings.sensitivity @ 0x40 size: 0x4
[UOnsetNRTSettings][float] FloatProperty AudioSynesthesia.OnsetNRTSettings.MinimumFrequency @ 0x44 size: 0x4
[UOnsetNRTSettings][float] FloatProperty AudioSynesthesia.OnsetNRTSettings.MaximumFrequency @ 0x48 size: 0x4
[000390] Class AudioSynesthesia.OnsetNRT //size: 0x90, class UOnsetNRT : public UAudioSynesthesiaNRT {};
[UOnsetNRT][UOnsetNRTSettings*] ObjectProperty AudioSynesthesia.OnsetNRT.Settings @ 0x88 size: 0x8
[000391] Class Engine.SoundBase //size: 0x180, class USoundBase : public UObject {};
[USoundBase][USoundClass*] ObjectProperty Engine.SoundBase.SoundClassObject @ 0x40 size: 0x8
[USoundBase][uint8] BoolProperty Engine.SoundBase.bDebug @ 0x48 size: 0x1
[USoundBase][uint8] BoolProperty Engine.SoundBase.bOverrideConcurrency @ 0x48 size: 0x1
[USoundBase][uint8] BoolProperty Engine.SoundBase.bEnableBusSends @ 0x48 size: 0x1
[USoundBase][uint8] BoolProperty Engine.SoundBase.bEnableBaseSubmix @ 0x48 size: 0x1
[USoundBase][uint8] BoolProperty Engine.SoundBase.bEnableSubmixSends @ 0x48 size: 0x1
[USoundBase][uint8] BoolProperty Engine.SoundBase.bHasDelayNode @ 0x48 size: 0x1
[USoundBase][uint8] BoolProperty Engine.SoundBase.bHasConcatenatorNode @ 0x48 size: 0x1
[USoundBase][uint8] BoolProperty Engine.SoundBase.bBypassVolumeScaleForPriority @ 0x48 size: 0x1
[USoundBase][EVirtualizationMode] EnumProperty Engine.SoundBase.VirtualizationMode @ 0x49 size: 0x1
[USoundBase][TSet<USoundConcurrency*>] SetProperty Engine.SoundBase.ConcurrencySet @ 0xA0 size: 0x50
[USoundBase][FSoundConcurrencySettings] StructProperty Engine.SoundBase.ConcurrencyOverrides @ 0xF0 size: 0x28
[USoundBase][float] FloatProperty Engine.SoundBase.Duration @ 0x118 size: 0x4
[USoundBase][float] FloatProperty Engine.SoundBase.MaxDistance @ 0x11C size: 0x4
[USoundBase][float] FloatProperty Engine.SoundBase.TotalSamples @ 0x120 size: 0x4
[USoundBase][float] FloatProperty Engine.SoundBase.Priority @ 0x124 size: 0x4
[USoundBase][USoundAttenuation*] ObjectProperty Engine.SoundBase.AttenuationSettings @ 0x128 size: 0x8
[USoundBase][USoundSubmixBase*] ObjectProperty Engine.SoundBase.SoundSubmixObject @ 0x130 size: 0x8
[USoundBase][TArray<FSoundSubmixSendInfo>] ArrayProperty Engine.SoundBase.SoundSubmixSends @ 0x138 size: 0x10
[USoundBase][USoundEffectSourcePresetChain*] ObjectProperty Engine.SoundBase.SourceEffectChain @ 0x148 size: 0x8
[USoundBase][TArray<FSoundSourceBusSendInfo>] ArrayProperty Engine.SoundBase.BusSends @ 0x150 size: 0x10
[USoundBase][TArray<FSoundSourceBusSendInfo>] ArrayProperty Engine.SoundBase.PreEffectBusSends @ 0x160 size: 0x10
[USoundBase][TArray<UAssetUserData*>] ArrayProperty Engine.SoundBase.AssetUserData @ 0x170 size: 0x10
[000392] Package SoundUtilities
[000393] Class SoundUtilities.SoundSimple //size: 0x198, class USoundSimple : public USoundBase {};
[USoundSimple][TArray<FSoundVariation>] ArrayProperty SoundUtilities.SoundSimple.Variations @ 0x180 size: 0x10
[USoundSimple][USoundWave*] ObjectProperty SoundUtilities.SoundSimple.SoundWave @ 0x190 size: 0x8
[000394] Class SoundUtilities.SoundUtilitiesBPFunctionLibrary //size: 0x38, class USoundUtilitiesBPFunctionLibrary : public UBlueprintFunctionLibrary {};
[000395] Package TimeSynth
[000396] Class TimeSynth.TimeSynthVolumeGroup //size: 0x40, class UTimeSynthVolumeGroup : public UObject {};
[UTimeSynthVolumeGroup][float] FloatProperty TimeSynth.TimeSynthVolumeGroup.DefaultVolume @ 0x38 size: 0x4
[000397] Class TimeSynth.TimeSynthClip //size: 0x78, class UTimeSynthClip : public UObject {};
[UTimeSynthClip][TArray<FTimeSynthClipSound>] ArrayProperty TimeSynth.TimeSynthClip.Sounds @ 0x38 size: 0x10
[UTimeSynthClip][FVector2D] StructProperty TimeSynth.TimeSynthClip.VolumeScaleDb @ 0x48 size: 0x8
[UTimeSynthClip][FVector2D] StructProperty TimeSynth.TimeSynthClip.PitchScaleSemitones @ 0x50 size: 0x8
[UTimeSynthClip][FTimeSynthTimeDef] StructProperty TimeSynth.TimeSynthClip.FadeInTime @ 0x58 size: 0x8
[UTimeSynthClip][bool] BoolProperty TimeSynth.TimeSynthClip.bApplyFadeOut @ 0x60 size: 0x1
[UTimeSynthClip][FTimeSynthTimeDef] StructProperty TimeSynth.TimeSynthClip.FadeOutTime @ 0x64 size: 0x8
[UTimeSynthClip][FTimeSynthTimeDef] StructProperty TimeSynth.TimeSynthClip.ClipDuration @ 0x6C size: 0x8
[UTimeSynthClip][ETimeSynthEventClipQuantization] EnumProperty TimeSynth.TimeSynthClip.ClipQuantization @ 0x74 size: 0x1
[000398] Class TimeSynth.TimeSynthComponent //size: 0x1120, class UTimeSynthComponent : public USynthComponent {};
[UTimeSynthComponent][FTimeSynthQuantizationSettings] StructProperty TimeSynth.TimeSynthComponent.QuantizationSettings @ 0x6D0 size: 0x14
[UTimeSynthComponent][uint8] BoolProperty TimeSynth.TimeSynthComponent.bEnableSpectralAnalysis @ 0x6E4 size: 0x1
[UTimeSynthComponent][TArray<float>] ArrayProperty TimeSynth.TimeSynthComponent.FrequenciesToAnalyze @ 0x6E8 size: 0x10
[UTimeSynthComponent][ETimeSynthFFTSize] EnumProperty TimeSynth.TimeSynthComponent.FFTSize @ 0x6F8 size: 0x1
[UTimeSynthComponent][FOnTimeSynthPlaybackTime] MulticastInlineDelegateProperty TimeSynth.TimeSynthComponent.OnPlaybackTime @ 0x700 size: 0x10
[UTimeSynthComponent][uint8] BoolProperty TimeSynth.TimeSynthComponent.bIsFilterAEnabled @ 0x710 size: 0x1
[UTimeSynthComponent][uint8] BoolProperty TimeSynth.TimeSynthComponent.bIsFilterBEnabled @ 0x710 size: 0x1
[UTimeSynthComponent][FTimeSynthFilterSettings] StructProperty TimeSynth.TimeSynthComponent.FilterASettings @ 0x714 size: 0xC
[UTimeSynthComponent][FTimeSynthFilterSettings] StructProperty TimeSynth.TimeSynthComponent.FilterBSettings @ 0x720 size: 0xC
[UTimeSynthComponent][uint8] BoolProperty TimeSynth.TimeSynthComponent.bIsEnvelopeFollowerEnabled @ 0x72C size: 0x1
[UTimeSynthComponent][FTimeSynthEnvelopeFollowerSettings] StructProperty TimeSynth.TimeSynthComponent.EnvelopeFollowerSettings @ 0x730 size: 0xC
[UTimeSynthComponent][int32] IntProperty TimeSynth.TimeSynthComponent.MaxPoolSize @ 0x73C size: 0x4
[000399] Package YEzProfile
[000400] Class YEzProfile.YEZProfileManager //size: 0x118, class UYEZProfileManager : public UObject {};
[UYEZProfileManager][FString] StrProperty YEzProfile.YEZProfileManager.m_uploadShare @ 0x50 size: 0x10
[UYEZProfileManager][FYEzProfileInitializationData] StructProperty YEzProfile.YEZProfileManager.m_initializationData @ 0x60 size: 0x18
[UYEZProfileManager][FYEzProfileRuntimeData] StructProperty YEzProfile.YEZProfileManager.m_runtimeData @ 0x78 size: 0x80
[UYEZProfileManager][float] FloatProperty YEzProfile.YEZProfileManager.m_defaultEZProfileTime @ 0xF8 size: 0x4
[UYEZProfileManager][float] FloatProperty YEzProfile.YEZProfileManager.m_defaultEZNetProfileTime @ 0xFC size: 0x4
[000401] Package DirectLinkTest
[000402] Class DirectLinkTest.DirectLinkTestLibrary //size: 0x38, class UDirectLinkTestLibrary : public UBlueprintFunctionLibrary {};
[000403] Package DatasmithContent
[000404] Class DatasmithContent.DatasmithObjectTemplate //size: 0x40, class UDatasmithObjectTemplate : public UObject {};
[000405] Class DatasmithContent.DatasmithActorTemplate //size: 0xE0, class UDatasmithActorTemplate : public UDatasmithObjectTemplate {};
[UDatasmithActorTemplate][TSet<FName>] SetProperty DatasmithContent.DatasmithActorTemplate.Layers @ 0x40 size: 0x50
[UDatasmithActorTemplate][TSet<FName>] SetProperty DatasmithContent.DatasmithActorTemplate.Tags @ 0x90 size: 0x50
[000406] Class DatasmithContent.DatasmithAdditionalData //size: 0x38, class UDatasmithAdditionalData : public UObject {};
[000407] Class DatasmithContent.DatasmithAreaLightActor //size: 0x2B0, class ADatasmithAreaLightActor : public AActor {};
[ADatasmithAreaLightActor][TEnumAsByte<EComponentMobility::Type>] ByteProperty DatasmithContent.DatasmithAreaLightActor.Mobility @ 0x258 size: 0x1
[ADatasmithAreaLightActor][EDatasmithAreaLightActorType] EnumProperty DatasmithContent.DatasmithAreaLightActor.LightType @ 0x259 size: 0x1
[ADatasmithAreaLightActor][EDatasmithAreaLightActorShape] EnumProperty DatasmithContent.DatasmithAreaLightActor.LightShape @ 0x25A size: 0x1
[ADatasmithAreaLightActor][FVector2D] StructProperty DatasmithContent.DatasmithAreaLightActor.Dimensions @ 0x25C size: 0x8
[ADatasmithAreaLightActor][float] FloatProperty DatasmithContent.DatasmithAreaLightActor.Intensity @ 0x264 size: 0x4
[ADatasmithAreaLightActor][ELightUnits] EnumProperty DatasmithContent.DatasmithAreaLightActor.IntensityUnits @ 0x268 size: 0x1
[ADatasmithAreaLightActor][FLinearColor] StructProperty DatasmithContent.DatasmithAreaLightActor.Color @ 0x26C size: 0x10
[ADatasmithAreaLightActor][float] FloatProperty DatasmithContent.DatasmithAreaLightActor.Temperature @ 0x27C size: 0x4
[ADatasmithAreaLightActor][UTextureLightProfile*] ObjectProperty DatasmithContent.DatasmithAreaLightActor.IESTexture @ 0x280 size: 0x8
[ADatasmithAreaLightActor][bool] BoolProperty DatasmithContent.DatasmithAreaLightActor.bUseIESBrightness @ 0x288 size: 0x1
[ADatasmithAreaLightActor][float] FloatProperty DatasmithContent.DatasmithAreaLightActor.IESBrightnessScale @ 0x28C size: 0x4
[ADatasmithAreaLightActor][FRotator] StructProperty DatasmithContent.DatasmithAreaLightActor.Rotation @ 0x290 size: 0xC
[ADatasmithAreaLightActor][float] FloatProperty DatasmithContent.DatasmithAreaLightActor.SourceRadius @ 0x29C size: 0x4
[ADatasmithAreaLightActor][float] FloatProperty DatasmithContent.DatasmithAreaLightActor.SourceLength @ 0x2A0 size: 0x4
[ADatasmithAreaLightActor][float] FloatProperty DatasmithContent.DatasmithAreaLightActor.AttenuationRadius @ 0x2A4 size: 0x4
[ADatasmithAreaLightActor][float] FloatProperty DatasmithContent.DatasmithAreaLightActor.SpotlightInnerAngle @ 0x2A8 size: 0x4
[ADatasmithAreaLightActor][float] FloatProperty DatasmithContent.DatasmithAreaLightActor.SpotlightOuterAngle @ 0x2AC size: 0x4
[000408] Class DatasmithContent.DatasmithAreaLightActorTemplate //size: 0xB0, class UDatasmithAreaLightActorTemplate : public UDatasmithObjectTemplate {};
[UDatasmithAreaLightActorTemplate][EDatasmithAreaLightActorType] EnumProperty DatasmithContent.DatasmithAreaLightActorTemplate.LightType @ 0x40 size: 0x1
[UDatasmithAreaLightActorTemplate][EDatasmithAreaLightActorShape] EnumProperty DatasmithContent.DatasmithAreaLightActorTemplate.LightShape @ 0x41 size: 0x1
[UDatasmithAreaLightActorTemplate][FVector2D] StructProperty DatasmithContent.DatasmithAreaLightActorTemplate.Dimensions @ 0x44 size: 0x8
[UDatasmithAreaLightActorTemplate][FLinearColor] StructProperty DatasmithContent.DatasmithAreaLightActorTemplate.Color @ 0x4C size: 0x10
[UDatasmithAreaLightActorTemplate][float] FloatProperty DatasmithContent.DatasmithAreaLightActorTemplate.Intensity @ 0x5C size: 0x4
[UDatasmithAreaLightActorTemplate][ELightUnits] EnumProperty DatasmithContent.DatasmithAreaLightActorTemplate.IntensityUnits @ 0x60 size: 0x1
[UDatasmithAreaLightActorTemplate][float] FloatProperty DatasmithContent.DatasmithAreaLightActorTemplate.Temperature @ 0x64 size: 0x4
[UDatasmithAreaLightActorTemplate][TSoftObjectPtr<UTextureLightProfile>] SoftObjectProperty DatasmithContent.DatasmithAreaLightActorTemplate.IESTexture @ 0x68 size: 0x28
[UDatasmithAreaLightActorTemplate][bool] BoolProperty DatasmithContent.DatasmithAreaLightActorTemplate.bUseIESBrightness @ 0x90 size: 0x1
[UDatasmithAreaLightActorTemplate][float] FloatProperty DatasmithContent.DatasmithAreaLightActorTemplate.IESBrightnessScale @ 0x94 size: 0x4
[UDatasmithAreaLightActorTemplate][FRotator] StructProperty DatasmithContent.DatasmithAreaLightActorTemplate.Rotation @ 0x98 size: 0xC
[UDatasmithAreaLightActorTemplate][float] FloatProperty DatasmithContent.DatasmithAreaLightActorTemplate.SourceRadius @ 0xA4 size: 0x4
[UDatasmithAreaLightActorTemplate][float] FloatProperty DatasmithContent.DatasmithAreaLightActorTemplate.SourceLength @ 0xA8 size: 0x4
[UDatasmithAreaLightActorTemplate][float] FloatProperty DatasmithContent.DatasmithAreaLightActorTemplate.AttenuationRadius @ 0xAC size: 0x4
[000409] Class Engine.AssetImportData //size: 0x38, class UAssetImportData : public UObject {};
[000410] Class DatasmithContent.DatasmithAssetImportData //size: 0x38, class UDatasmithAssetImportData : public UAssetImportData {};
[000411] Class DatasmithContent.DatasmithStaticMeshImportData //size: 0x38, class UDatasmithStaticMeshImportData : public UDatasmithAssetImportData {};
[000412] Class DatasmithContent.DatasmithStaticMeshCADImportData //size: 0x38, class UDatasmithStaticMeshCADImportData : public UDatasmithStaticMeshImportData {};
[000413] Class DatasmithContent.DatasmithSceneImportData //size: 0x38, class UDatasmithSceneImportData : public UAssetImportData {};
[000414] Class DatasmithContent.DatasmithTranslatedSceneImportData //size: 0x38, class UDatasmithTranslatedSceneImportData : public UDatasmithSceneImportData {};
[000415] Class DatasmithContent.DatasmithCADImportSceneData //size: 0x38, class UDatasmithCADImportSceneData : public UDatasmithSceneImportData {};
[000416] Class DatasmithContent.DatasmithMDLSceneImportData //size: 0x38, class UDatasmithMDLSceneImportData : public UDatasmithSceneImportData {};
[000417] Class DatasmithContent.DatasmithGLTFSceneImportData //size: 0x80, class UDatasmithGLTFSceneImportData : public UDatasmithSceneImportData {};
[UDatasmithGLTFSceneImportData][FString] StrProperty DatasmithContent.DatasmithGLTFSceneImportData.Generator @ 0x38 size: 0x10
[UDatasmithGLTFSceneImportData][float] FloatProperty DatasmithContent.DatasmithGLTFSceneImportData.Version @ 0x48 size: 0x4
[UDatasmithGLTFSceneImportData][FString] StrProperty DatasmithContent.DatasmithGLTFSceneImportData.Author @ 0x50 size: 0x10
[UDatasmithGLTFSceneImportData][FString] StrProperty DatasmithContent.DatasmithGLTFSceneImportData.License @ 0x60 size: 0x10
[UDatasmithGLTFSceneImportData][FString] StrProperty DatasmithContent.DatasmithGLTFSceneImportData.Source @ 0x70 size: 0x10
[000418] Class DatasmithContent.DatasmithStaticMeshGLTFImportData //size: 0x48, class UDatasmithStaticMeshGLTFImportData : public UDatasmithStaticMeshImportData {};
[UDatasmithStaticMeshGLTFImportData][FString] StrProperty DatasmithContent.DatasmithStaticMeshGLTFImportData.SourceMeshName @ 0x38 size: 0x10
[000419] Class DatasmithContent.DatasmithFBXSceneImportData //size: 0x58, class UDatasmithFBXSceneImportData : public UDatasmithSceneImportData {};
[UDatasmithFBXSceneImportData][bool] BoolProperty DatasmithContent.DatasmithFBXSceneImportData.bGenerateLightmapUVs @ 0x38 size: 0x1
[UDatasmithFBXSceneImportData][FString] StrProperty DatasmithContent.DatasmithFBXSceneImportData.TexturesDir @ 0x40 size: 0x10
[UDatasmithFBXSceneImportData][uint8] ByteProperty DatasmithContent.DatasmithFBXSceneImportData.IntermediateSerialization @ 0x50 size: 0x1
[UDatasmithFBXSceneImportData][bool] BoolProperty DatasmithContent.DatasmithFBXSceneImportData.bColorizeMaterials @ 0x51 size: 0x1
[000420] Class DatasmithContent.DatasmithDeltaGenAssetImportData //size: 0x38, class UDatasmithDeltaGenAssetImportData : public UDatasmithAssetImportData {};
[000421] Class DatasmithContent.DatasmithDeltaGenSceneImportData //size: 0xA0, class UDatasmithDeltaGenSceneImportData : public UDatasmithFBXSceneImportData {};
[UDatasmithDeltaGenSceneImportData][bool] BoolProperty DatasmithContent.DatasmithDeltaGenSceneImportData.bMergeNodes @ 0x58 size: 0x1
[UDatasmithDeltaGenSceneImportData][bool] BoolProperty DatasmithContent.DatasmithDeltaGenSceneImportData.bOptimizeDuplicatedNodes @ 0x59 size: 0x1
[UDatasmithDeltaGenSceneImportData][bool] BoolProperty DatasmithContent.DatasmithDeltaGenSceneImportData.bRemoveInvisibleNodes @ 0x5A size: 0x1
[UDatasmithDeltaGenSceneImportData][bool] BoolProperty DatasmithContent.DatasmithDeltaGenSceneImportData.bSimplifyNodeHierarchy @ 0x5B size: 0x1
[UDatasmithDeltaGenSceneImportData][bool] BoolProperty DatasmithContent.DatasmithDeltaGenSceneImportData.bImportVar @ 0x5C size: 0x1
[UDatasmithDeltaGenSceneImportData][FString] StrProperty DatasmithContent.DatasmithDeltaGenSceneImportData.VarPath @ 0x60 size: 0x10
[UDatasmithDeltaGenSceneImportData][bool] BoolProperty DatasmithContent.DatasmithDeltaGenSceneImportData.bImportPos @ 0x70 size: 0x1
[UDatasmithDeltaGenSceneImportData][FString] StrProperty DatasmithContent.DatasmithDeltaGenSceneImportData.PosPath @ 0x78 size: 0x10
[UDatasmithDeltaGenSceneImportData][bool] BoolProperty DatasmithContent.DatasmithDeltaGenSceneImportData.bImportTml @ 0x88 size: 0x1
[UDatasmithDeltaGenSceneImportData][FString] StrProperty DatasmithContent.DatasmithDeltaGenSceneImportData.TmlPath @ 0x90 size: 0x10
[000422] Class DatasmithContent.DatasmithVREDAssetImportData //size: 0x38, class UDatasmithVREDAssetImportData : public UDatasmithAssetImportData {};
[000423] Class DatasmithContent.DatasmithVREDSceneImportData //size: 0xB8, class UDatasmithVREDSceneImportData : public UDatasmithFBXSceneImportData {};
[UDatasmithVREDSceneImportData][bool] BoolProperty DatasmithContent.DatasmithVREDSceneImportData.bMergeNodes @ 0x58 size: 0x1
[UDatasmithVREDSceneImportData][bool] BoolProperty DatasmithContent.DatasmithVREDSceneImportData.bOptimizeDuplicatedNodes @ 0x59 size: 0x1
[UDatasmithVREDSceneImportData][bool] BoolProperty DatasmithContent.DatasmithVREDSceneImportData.bImportMats @ 0x5A size: 0x1
[UDatasmithVREDSceneImportData][FString] StrProperty DatasmithContent.DatasmithVREDSceneImportData.MatsPath @ 0x60 size: 0x10
[UDatasmithVREDSceneImportData][bool] BoolProperty DatasmithContent.DatasmithVREDSceneImportData.bImportVar @ 0x70 size: 0x1
[UDatasmithVREDSceneImportData][bool] BoolProperty DatasmithContent.DatasmithVREDSceneImportData.bCleanVar @ 0x71 size: 0x1
[UDatasmithVREDSceneImportData][FString] StrProperty DatasmithContent.DatasmithVREDSceneImportData.VarPath @ 0x78 size: 0x10
[UDatasmithVREDSceneImportData][bool] BoolProperty DatasmithContent.DatasmithVREDSceneImportData.bImportLightInfo @ 0x88 size: 0x1
[UDatasmithVREDSceneImportData][FString] StrProperty DatasmithContent.DatasmithVREDSceneImportData.LightInfoPath @ 0x90 size: 0x10
[UDatasmithVREDSceneImportData][bool] BoolProperty DatasmithContent.DatasmithVREDSceneImportData.bImportClipInfo @ 0xA0 size: 0x1
[UDatasmithVREDSceneImportData][FString] StrProperty DatasmithContent.DatasmithVREDSceneImportData.ClipInfoPath @ 0xA8 size: 0x10
[000424] Class DatasmithContent.DatasmithIFCSceneImportData //size: 0x38, class UDatasmithIFCSceneImportData : public UDatasmithSceneImportData {};
[000425] Class DatasmithContent.DatasmithStaticMeshIFCImportData //size: 0x48, class UDatasmithStaticMeshIFCImportData : public UDatasmithStaticMeshImportData {};
[UDatasmithStaticMeshIFCImportData][FString] StrProperty DatasmithContent.DatasmithStaticMeshIFCImportData.SourceGlobalId @ 0x38 size: 0x10
[000426] Class Engine.AssetUserData //size: 0x38, class UAssetUserData : public UObject {};
[000427] Class DatasmithContent.DatasmithAssetUserData //size: 0x88, class UDatasmithAssetUserData : public UAssetUserData {};
[UDatasmithAssetUserData][TMap<FName,FString>] MapProperty DatasmithContent.DatasmithAssetUserData.MetaData @ 0x38 size: 0x50
[000428] Class DatasmithContent.DatasmithCineCameraActorTemplate //size: 0x70, class UDatasmithCineCameraActorTemplate : public UDatasmithObjectTemplate {};
[UDatasmithCineCameraActorTemplate][FDatasmithCameraLookatTrackingSettingsTemplate] StructProperty DatasmithContent.DatasmithCineCameraActorTemplate.LookatTrackingSettings @ 0x40 size: 0x30
[000429] Class DatasmithContent.DatasmithCineCameraComponentTemplate //size: 0xA0, class UDatasmithCineCameraComponentTemplate : public UDatasmithObjectTemplate {};
[UDatasmithCineCameraComponentTemplate][FDatasmithCameraFilmbackSettingsTemplate] StructProperty DatasmithContent.DatasmithCineCameraComponentTemplate.FilmbackSettings @ 0x40 size: 0x8
[UDatasmithCineCameraComponentTemplate][FDatasmithCameraLensSettingsTemplate] StructProperty DatasmithContent.DatasmithCineCameraComponentTemplate.LensSettings @ 0x48 size: 0x4
[UDatasmithCineCameraComponentTemplate][FDatasmithCameraFocusSettingsTemplate] StructProperty DatasmithContent.DatasmithCineCameraComponentTemplate.FocusSettings @ 0x4C size: 0x8
[UDatasmithCineCameraComponentTemplate][float] FloatProperty DatasmithContent.DatasmithCineCameraComponentTemplate.CurrentFocalLength @ 0x54 size: 0x4
[UDatasmithCineCameraComponentTemplate][float] FloatProperty DatasmithContent.DatasmithCineCameraComponentTemplate.CurrentAperture @ 0x58 size: 0x4
[UDatasmithCineCameraComponentTemplate][FDatasmithPostProcessSettingsTemplate] StructProperty DatasmithContent.DatasmithCineCameraComponentTemplate.PostProcessSettings @ 0x60 size: 0x40
[000430] Class DatasmithContent.DatasmithContentBlueprintLibrary //size: 0x38, class UDatasmithContentBlueprintLibrary : public UBlueprintFunctionLibrary {};
[000431] Class DatasmithContent.DatasmithCustomActionBase //size: 0x40, class UDatasmithCustomActionBase : public UObject {};
[000432] Class DatasmithContent.DatasmithDecalComponentTemplate //size: 0x58, class UDatasmithDecalComponentTemplate : public UDatasmithObjectTemplate {};
[UDatasmithDecalComponentTemplate][int32] IntProperty DatasmithContent.DatasmithDecalComponentTemplate.SortOrder @ 0x40 size: 0x4
[UDatasmithDecalComponentTemplate][FVector] StructProperty DatasmithContent.DatasmithDecalComponentTemplate.DecalSize @ 0x44 size: 0xC
[UDatasmithDecalComponentTemplate][UMaterialInterface*] ObjectProperty DatasmithContent.DatasmithDecalComponentTemplate.Material @ 0x50 size: 0x8
[000433] Class DatasmithContent.DatasmithImportedSequencesActor //size: 0x268, class ADatasmithImportedSequencesActor : public AActor {};
[ADatasmithImportedSequencesActor][TArray<ULevelSequence*>] ArrayProperty DatasmithContent.DatasmithImportedSequencesActor.ImportedSequences @ 0x258 size: 0x10
[000434] Class DatasmithContent.DatasmithOptionsBase //size: 0x38, class UDatasmithOptionsBase : public UObject {};
[000435] Class DatasmithContent.DatasmithCommonTessellationOptions //size: 0x48, class UDatasmithCommonTessellationOptions : public UDatasmithOptionsBase {};
[UDatasmithCommonTessellationOptions][FDatasmithTessellationOptions] StructProperty DatasmithContent.DatasmithCommonTessellationOptions.Options @ 0x38 size: 0x10
[000436] Class DatasmithContent.DatasmithImportOptions //size: 0x80, class UDatasmithImportOptions : public UDatasmithOptionsBase {};
[UDatasmithImportOptions][EDatasmithImportSearchPackagePolicy] EnumProperty DatasmithContent.DatasmithImportOptions.SearchPackagePolicy @ 0x38 size: 0x1
[UDatasmithImportOptions][EDatasmithImportAssetConflictPolicy] EnumProperty DatasmithContent.DatasmithImportOptions.MaterialConflictPolicy @ 0x39 size: 0x1
[UDatasmithImportOptions][EDatasmithImportAssetConflictPolicy] EnumProperty DatasmithContent.DatasmithImportOptions.TextureConflictPolicy @ 0x3A size: 0x1
[UDatasmithImportOptions][EDatasmithImportActorPolicy] EnumProperty DatasmithContent.DatasmithImportOptions.StaticMeshActorImportPolicy @ 0x3B size: 0x1
[UDatasmithImportOptions][EDatasmithImportActorPolicy] EnumProperty DatasmithContent.DatasmithImportOptions.LightImportPolicy @ 0x3C size: 0x1
[UDatasmithImportOptions][EDatasmithImportActorPolicy] EnumProperty DatasmithContent.DatasmithImportOptions.CameraImportPolicy @ 0x3D size: 0x1
[UDatasmithImportOptions][EDatasmithImportActorPolicy] EnumProperty DatasmithContent.DatasmithImportOptions.OtherActorImportPolicy @ 0x3E size: 0x1
[UDatasmithImportOptions][EDatasmithImportMaterialQuality] EnumProperty DatasmithContent.DatasmithImportOptions.MaterialQuality @ 0x3F size: 0x1
[UDatasmithImportOptions][FDatasmithImportBaseOptions] StructProperty DatasmithContent.DatasmithImportOptions.BaseOptions @ 0x40 size: 0x14
[UDatasmithImportOptions][FDatasmithReimportOptions] StructProperty DatasmithContent.DatasmithImportOptions.ReimportOptions @ 0x54 size: 0x2
[UDatasmithImportOptions][FString] StrProperty DatasmithContent.DatasmithImportOptions.Filename @ 0x58 size: 0x10
[UDatasmithImportOptions][FString] StrProperty DatasmithContent.DatasmithImportOptions.FilePath @ 0x68 size: 0x10
[000437] Class DatasmithContent.DatasmithLandscapeTemplate //size: 0x50, class UDatasmithLandscapeTemplate : public UDatasmithObjectTemplate {};
[UDatasmithLandscapeTemplate][UMaterialInterface*] ObjectProperty DatasmithContent.DatasmithLandscapeTemplate.LandscapeMaterial @ 0x40 size: 0x8
[UDatasmithLandscapeTemplate][int32] IntProperty DatasmithContent.DatasmithLandscapeTemplate.StaticLightingLOD @ 0x48 size: 0x4
[000438] Class DatasmithContent.DatasmithLightComponentTemplate //size: 0x78, class UDatasmithLightComponentTemplate : public UDatasmithObjectTemplate {};
[UDatasmithLightComponentTemplate][uint8] BoolProperty DatasmithContent.DatasmithLightComponentTemplate.bVisible @ 0x40 size: 0x1
[UDatasmithLightComponentTemplate][uint8] BoolProperty DatasmithContent.DatasmithLightComponentTemplate.CastShadows @ 0x44 size: 0x1
[UDatasmithLightComponentTemplate][uint8] BoolProperty DatasmithContent.DatasmithLightComponentTemplate.bUseTemperature @ 0x44 size: 0x1
[UDatasmithLightComponentTemplate][uint8] BoolProperty DatasmithContent.DatasmithLightComponentTemplate.bUseIESBrightness @ 0x44 size: 0x1
[UDatasmithLightComponentTemplate][float] FloatProperty DatasmithContent.DatasmithLightComponentTemplate.Intensity @ 0x48 size: 0x4
[UDatasmithLightComponentTemplate][float] FloatProperty DatasmithContent.DatasmithLightComponentTemplate.Temperature @ 0x4C size: 0x4
[UDatasmithLightComponentTemplate][float] FloatProperty DatasmithContent.DatasmithLightComponentTemplate.IESBrightnessScale @ 0x50 size: 0x4
[UDatasmithLightComponentTemplate][FLinearColor] StructProperty DatasmithContent.DatasmithLightComponentTemplate.LightColor @ 0x54 size: 0x10
[UDatasmithLightComponentTemplate][UMaterialInterface*] ObjectProperty DatasmithContent.DatasmithLightComponentTemplate.LightFunctionMaterial @ 0x68 size: 0x8
[UDatasmithLightComponentTemplate][UTextureLightProfile*] ObjectProperty DatasmithContent.DatasmithLightComponentTemplate.IESTexture @ 0x70 size: 0x8
[000439] Class DatasmithContent.DatasmithMaterialInstanceTemplate //size: 0x1A8, class UDatasmithMaterialInstanceTemplate : public UDatasmithObjectTemplate {};
[UDatasmithMaterialInstanceTemplate][TSoftObjectPtr<UMaterialInterface>] SoftObjectProperty DatasmithContent.DatasmithMaterialInstanceTemplate.ParentMaterial @ 0x40 size: 0x28
[UDatasmithMaterialInstanceTemplate][TMap<FName,float>] MapProperty DatasmithContent.DatasmithMaterialInstanceTemplate.ScalarParameterValues @ 0x68 size: 0x50
[UDatasmithMaterialInstanceTemplate][TMap<FName,FLinearColor>] MapProperty DatasmithContent.DatasmithMaterialInstanceTemplate.VectorParameterValues @ 0xB8 size: 0x50
[UDatasmithMaterialInstanceTemplate][TMap<FName,TSoftObjectPtr<UTexture> >] MapProperty DatasmithContent.DatasmithMaterialInstanceTemplate.TextureParameterValues @ 0x108 size: 0x50
[UDatasmithMaterialInstanceTemplate][FDatasmithStaticParameterSetTemplate] StructProperty DatasmithContent.DatasmithMaterialInstanceTemplate.StaticParameters @ 0x158 size: 0x50
[000440] Class DatasmithContent.DatasmithPointLightComponentTemplate //size: 0x50, class UDatasmithPointLightComponentTemplate : public UDatasmithObjectTemplate {};
[UDatasmithPointLightComponentTemplate][ELightUnits] EnumProperty DatasmithContent.DatasmithPointLightComponentTemplate.IntensityUnits @ 0x40 size: 0x1
[UDatasmithPointLightComponentTemplate][float] FloatProperty DatasmithContent.DatasmithPointLightComponentTemplate.SourceRadius @ 0x44 size: 0x4
[UDatasmithPointLightComponentTemplate][float] FloatProperty DatasmithContent.DatasmithPointLightComponentTemplate.SourceLength @ 0x48 size: 0x4
[UDatasmithPointLightComponentTemplate][float] FloatProperty DatasmithContent.DatasmithPointLightComponentTemplate.AttenuationRadius @ 0x4C size: 0x4
[000441] Class DatasmithContent.DatasmithPostProcessVolumeTemplate //size: 0x90, class UDatasmithPostProcessVolumeTemplate : public UDatasmithObjectTemplate {};
[UDatasmithPostProcessVolumeTemplate][FDatasmithPostProcessSettingsTemplate] StructProperty DatasmithContent.DatasmithPostProcessVolumeTemplate.Settings @ 0x40 size: 0x40
[UDatasmithPostProcessVolumeTemplate][uint8] BoolProperty DatasmithContent.DatasmithPostProcessVolumeTemplate.bEnabled @ 0x80 size: 0x1
[UDatasmithPostProcessVolumeTemplate][uint8] BoolProperty DatasmithContent.DatasmithPostProcessVolumeTemplate.bUnbound @ 0x80 size: 0x1
[000442] Class DatasmithContent.DatasmithScene //size: 0x40, class UDatasmithScene : public UObject {};
[000443] Class DatasmithContent.DatasmithSceneActor //size: 0x2B0, class ADatasmithSceneActor : public AActor {};
[ADatasmithSceneActor][UDatasmithScene*] ObjectProperty DatasmithContent.DatasmithSceneActor.Scene @ 0x258 size: 0x8
[ADatasmithSceneActor][TMap<FName,TSoftObjectPtr<AActor> >] MapProperty DatasmithContent.DatasmithSceneActor.RelatedActors @ 0x260 size: 0x50
[000444] Class DatasmithContent.DatasmithSceneComponentTemplate //size: 0x100, class UDatasmithSceneComponentTemplate : public UDatasmithObjectTemplate {};
[UDatasmithSceneComponentTemplate][FTransform] StructProperty DatasmithContent.DatasmithSceneComponentTemplate.RelativeTransform @ 0x40 size: 0x30
[UDatasmithSceneComponentTemplate][TEnumAsByte<EComponentMobility::Type>] ByteProperty DatasmithContent.DatasmithSceneComponentTemplate.Mobility @ 0x70 size: 0x1
[UDatasmithSceneComponentTemplate][TSoftObjectPtr<USceneComponent>] SoftObjectProperty DatasmithContent.DatasmithSceneComponentTemplate.AttachParent @ 0x78 size: 0x28
[UDatasmithSceneComponentTemplate][bool] BoolProperty DatasmithContent.DatasmithSceneComponentTemplate.bVisible @ 0xA0 size: 0x1
[UDatasmithSceneComponentTemplate][TSet<FName>] SetProperty DatasmithContent.DatasmithSceneComponentTemplate.Tags @ 0xA8 size: 0x50
[000445] Class DatasmithContent.DatasmithSkyLightComponentTemplate //size: 0x50, class UDatasmithSkyLightComponentTemplate : public UDatasmithObjectTemplate {};
[UDatasmithSkyLightComponentTemplate][TEnumAsByte<ESkyLightSourceType>] ByteProperty DatasmithContent.DatasmithSkyLightComponentTemplate.SourceType @ 0x40 size: 0x1
[UDatasmithSkyLightComponentTemplate][int32] IntProperty DatasmithContent.DatasmithSkyLightComponentTemplate.CubemapResolution @ 0x44 size: 0x4
[UDatasmithSkyLightComponentTemplate][UTextureCube*] ObjectProperty DatasmithContent.DatasmithSkyLightComponentTemplate.Cubemap @ 0x48 size: 0x8
[000446] Class DatasmithContent.DatasmithSpotLightComponentTemplate //size: 0x48, class UDatasmithSpotLightComponentTemplate : public UDatasmithObjectTemplate {};
[UDatasmithSpotLightComponentTemplate][float] FloatProperty DatasmithContent.DatasmithSpotLightComponentTemplate.InnerConeAngle @ 0x40 size: 0x4
[UDatasmithSpotLightComponentTemplate][float] FloatProperty DatasmithContent.DatasmithSpotLightComponentTemplate.OuterConeAngle @ 0x44 size: 0x4
[000447] Class DatasmithContent.DatasmithStaticMeshComponentTemplate //size: 0x58, class UDatasmithStaticMeshComponentTemplate : public UDatasmithObjectTemplate {};
[UDatasmithStaticMeshComponentTemplate][UStaticMesh*] ObjectProperty DatasmithContent.DatasmithStaticMeshComponentTemplate.StaticMesh @ 0x40 size: 0x8
[UDatasmithStaticMeshComponentTemplate][TArray<UMaterialInterface*>] ArrayProperty DatasmithContent.DatasmithStaticMeshComponentTemplate.OverrideMaterials @ 0x48 size: 0x10
[000448] Class DatasmithContent.DatasmithStaticMeshTemplate //size: 0xB8, class UDatasmithStaticMeshTemplate : public UDatasmithObjectTemplate {};
[UDatasmithStaticMeshTemplate][FDatasmithMeshSectionInfoMapTemplate] StructProperty DatasmithContent.DatasmithStaticMeshTemplate.SectionInfoMap @ 0x40 size: 0x50
[UDatasmithStaticMeshTemplate][int32] IntProperty DatasmithContent.DatasmithStaticMeshTemplate.LightMapCoordinateIndex @ 0x90 size: 0x4
[UDatasmithStaticMeshTemplate][int32] IntProperty DatasmithContent.DatasmithStaticMeshTemplate.LightMapResolution @ 0x94 size: 0x4
[UDatasmithStaticMeshTemplate][TArray<FDatasmithMeshBuildSettingsTemplate>] ArrayProperty DatasmithContent.DatasmithStaticMeshTemplate.BuildSettings @ 0x98 size: 0x10
[UDatasmithStaticMeshTemplate][TArray<FDatasmithStaticMaterialTemplate>] ArrayProperty DatasmithContent.DatasmithStaticMeshTemplate.StaticMaterials @ 0xA8 size: 0x10
[000449] Package VariantManagerContent
[000450] Class VariantManagerContent.LevelVariantSets //size: 0xA0, class ULevelVariantSets : public UObject {};
[ULevelVariantSets][UClass*] ClassProperty VariantManagerContent.LevelVariantSets.DirectorClass @ 0x38 size: 0x8
[ULevelVariantSets][TArray<UVariantSet*>] ArrayProperty VariantManagerContent.LevelVariantSets.VariantSets @ 0x40 size: 0x10
[000451] Class VariantManagerContent.LevelVariantSetsActor //size: 0x2C0, class ALevelVariantSetsActor : public AActor {};
[ALevelVariantSetsActor][FSoftObjectPath] StructProperty VariantManagerContent.LevelVariantSetsActor.LevelVariantSets @ 0x258 size: 0x18
[ALevelVariantSetsActor][TMap<UClass*,ULevelVariantSetsFunctionDirector*>] MapProperty VariantManagerContent.LevelVariantSetsActor.DirectorInstances @ 0x270 size: 0x50
[000452] Class VariantManagerContent.LevelVariantSetsFunctionDirector //size: 0x50, class ULevelVariantSetsFunctionDirector : public UObject {};
[000453] Class VariantManagerContent.PropertyValue //size: 0x1D0, class UPropertyValue : public UObject {};
[UPropertyValue][TArray<TFieldPath<FProperty> >] ArrayProperty VariantManagerContent.PropertyValue.Properties @ 0x98 size: 0x10
[UPropertyValue][TArray<int32>] ArrayProperty VariantManagerContent.PropertyValue.PropertyIndices @ 0xA8 size: 0x10
[UPropertyValue][TArray<FCapturedPropSegment>] ArrayProperty VariantManagerContent.PropertyValue.CapturedPropSegments @ 0xB8 size: 0x10
[UPropertyValue][FString] StrProperty VariantManagerContent.PropertyValue.FullDisplayString @ 0xC8 size: 0x10
[UPropertyValue][FName] NameProperty VariantManagerContent.PropertyValue.PropertySetterName @ 0xD8 size: 0x8
[UPropertyValue][TMap<FString,FString>] MapProperty VariantManagerContent.PropertyValue.PropertySetterParameterDefaults @ 0xE0 size: 0x50
[UPropertyValue][bool] BoolProperty VariantManagerContent.PropertyValue.bHasRecordedData @ 0x130 size: 0x1
[UPropertyValue][UClass*] ClassProperty VariantManagerContent.PropertyValue.LeafPropertyClass @ 0x138 size: 0x8
[UPropertyValue][TArray<uint8>] ArrayProperty VariantManagerContent.PropertyValue.ValueBytes @ 0x148 size: 0x10
[UPropertyValue][EPropertyValueCategory] EnumProperty VariantManagerContent.PropertyValue.PropCategory @ 0x158 size: 0x1
[000454] Class VariantManagerContent.PropertyValueTransform //size: 0x1D0, class UPropertyValueTransform : public UPropertyValue {};
[000455] Class VariantManagerContent.PropertyValueVisibility //size: 0x1D0, class UPropertyValueVisibility : public UPropertyValue {};
[000456] Class VariantManagerContent.PropertyValueColor //size: 0x1D0, class UPropertyValueColor : public UPropertyValue {};
[000457] Class VariantManagerContent.PropertyValueMaterial //size: 0x1D0, class UPropertyValueMaterial : public UPropertyValue {};
[000458] Class VariantManagerContent.PropertyValueOption //size: 0x1D0, class UPropertyValueOption : public UPropertyValue {};
[000459] Class VariantManagerContent.PropertyValueSoftObject //size: 0x1D0, class UPropertyValueSoftObject : public UPropertyValue {};
[000460] Class VariantManagerContent.SwitchActor //size: 0x280, class ASwitchActor : public AActor {};
[ASwitchActor][USceneComponent*] ObjectProperty VariantManagerContent.SwitchActor.SceneComponent @ 0x270 size: 0x8
[ASwitchActor][int32] IntProperty VariantManagerContent.SwitchActor.LastSelectedOption @ 0x278 size: 0x4
[000461] Class VariantManagerContent.Variant //size: 0xA0, class UVariant : public UObject {};
[UVariant][TArray<FVariantDependency>] ArrayProperty VariantManagerContent.Variant.Dependencies @ 0x38 size: 0x10
[UVariant][FText] TextProperty VariantManagerContent.Variant.DisplayText @ 0x48 size: 0x20
[UVariant][TArray<UVariantObjectBinding*>] ArrayProperty VariantManagerContent.Variant.ObjectBindings @ 0x88 size: 0x10
[UVariant][UTexture2D*] ObjectProperty VariantManagerContent.Variant.Thumbnail @ 0x98 size: 0x8
[000462] Class VariantManagerContent.VariantObjectBinding //size: 0xA0, class UVariantObjectBinding : public UObject {};
[UVariantObjectBinding][FString] StrProperty VariantManagerContent.VariantObjectBinding.CachedActorLabel @ 0x38 size: 0x10
[UVariantObjectBinding][FSoftObjectPath] StructProperty VariantManagerContent.VariantObjectBinding.ObjectPtr @ 0x48 size: 0x18
[UVariantObjectBinding][TLazyObjectPtr<UObject>] LazyObjectProperty VariantManagerContent.VariantObjectBinding.LazyObjectPtr @ 0x60 size: 0x1C
[UVariantObjectBinding][TArray<UPropertyValue*>] ArrayProperty VariantManagerContent.VariantObjectBinding.CapturedProperties @ 0x80 size: 0x10
[UVariantObjectBinding][TArray<FFunctionCaller>] ArrayProperty VariantManagerContent.VariantObjectBinding.FunctionCallers @ 0x90 size: 0x10
[000463] Class VariantManagerContent.VariantSet //size: 0x98, class UVariantSet : public UObject {};
[UVariantSet][FText] TextProperty VariantManagerContent.VariantSet.DisplayText @ 0x38 size: 0x20
[UVariantSet][bool] BoolProperty VariantManagerContent.VariantSet.bExpanded @ 0x78 size: 0x1
[UVariantSet][TArray<UVariant*>] ArrayProperty VariantManagerContent.VariantSet.Variants @ 0x80 size: 0x10
[UVariantSet][UTexture2D*] ObjectProperty VariantManagerContent.VariantSet.Thumbnail @ 0x90 size: 0x8
[000464] Package EditableMesh
[000465] Class EditableMesh.EditableMeshAdapter //size: 0x38, class UEditableMeshAdapter : public UObject {};
[000466] Class EditableMesh.EditableGeometryCollectionAdapter //size: 0xE8, class UEditableGeometryCollectionAdapter : public UEditableMeshAdapter {};
[UEditableGeometryCollectionAdapter][UGeometryCollection*] ObjectProperty EditableMesh.EditableGeometryCollectionAdapter.GeometryCollection @ 0x38 size: 0x8
[UEditableGeometryCollectionAdapter][UGeometryCollection*] ObjectProperty EditableMesh.EditableGeometryCollectionAdapter.OriginalGeometryCollection @ 0x40 size: 0x8
[UEditableGeometryCollectionAdapter][int32] IntProperty EditableMesh.EditableGeometryCollectionAdapter.GeometryCollectionLODIndex @ 0x48 size: 0x4
[000467] Class EditableMesh.EditableMesh //size: 0x718, class UEditableMesh : public UObject {};
[UEditableMesh][TArray<UEditableMeshAdapter*>] ArrayProperty EditableMesh.EditableMesh.Adapters @ 0x3C8 size: 0x10
[UEditableMesh][int32] IntProperty EditableMesh.EditableMesh.TextureCoordinateCount @ 0x3E0 size: 0x4
[UEditableMesh][int32] IntProperty EditableMesh.EditableMesh.PendingCompactCounter @ 0x52C size: 0x4
[UEditableMesh][int32] IntProperty EditableMesh.EditableMesh.SubdivisionCount @ 0x530 size: 0x4
[000468] Class EditableMesh.EditableMeshFactory //size: 0x38, class UEditableMeshFactory : public UObject {};
[000469] Class EditableMesh.EditableStaticMeshAdapter //size: 0xF0, class UEditableStaticMeshAdapter : public UEditableMeshAdapter {};
[UEditableStaticMeshAdapter][UStaticMesh*] ObjectProperty EditableMesh.EditableStaticMeshAdapter.StaticMesh @ 0x38 size: 0x8
[UEditableStaticMeshAdapter][UStaticMesh*] ObjectProperty EditableMesh.EditableStaticMeshAdapter.OriginalStaticMesh @ 0x40 size: 0x8
[UEditableStaticMeshAdapter][int32] IntProperty EditableMesh.EditableStaticMeshAdapter.StaticMeshLODIndex @ 0x48 size: 0x4
[000470] Package GeometryCollectionTracks
[000471] Class GeometryCollectionTracks.MovieSceneGeometryCollectionSection //size: 0x128, class UMovieSceneGeometryCollectionSection : public UMovieSceneSection {};
[UMovieSceneGeometryCollectionSection][FMovieSceneGeometryCollectionParams] StructProperty GeometryCollectionTracks.MovieSceneGeometryCollectionSection.Params @ 0xF8 size: 0x30
[000472] Class GeometryCollectionTracks.MovieSceneGeometryCollectionTrack //size: 0xB8, class UMovieSceneGeometryCollectionTrack : public UMovieSceneNameableTrack {};
[UMovieSceneGeometryCollectionTrack][TArray<UMovieSceneSection*>] ArrayProperty GeometryCollectionTracks.MovieSceneGeometryCollectionTrack.AnimationSections @ 0xA8 size: 0x10
[000473] Package ProceduralMeshComponent
[000474] Class ProceduralMeshComponent.KismetProceduralMeshLibrary //size: 0x38, class UKismetProceduralMeshLibrary : public UBlueprintFunctionLibrary {};
[000475] Class Engine.MeshComponent //size: 0x490, class UMeshComponent : public UPrimitiveComponent {};
[UMeshComponent][TArray<UMaterialInterface*>] ArrayProperty Engine.MeshComponent.OverrideMaterials @ 0x460 size: 0x10
[UMeshComponent][uint8] BoolProperty Engine.MeshComponent.bEnableMaterialParameterCaching @ 0x480 size: 0x1
[000476] Class ProceduralMeshComponent.ProceduralMeshComponent //size: 0x4F0, class UProceduralMeshComponent : public UMeshComponent {};
[UProceduralMeshComponent][bool] BoolProperty ProceduralMeshComponent.ProceduralMeshComponent.bUseComplexAsSimpleCollision @ 0x490 size: 0x1
[UProceduralMeshComponent][bool] BoolProperty ProceduralMeshComponent.ProceduralMeshComponent.bUseAsyncCooking @ 0x491 size: 0x1
[UProceduralMeshComponent][UBodySetup*] ObjectProperty ProceduralMeshComponent.ProceduralMeshComponent.ProcMeshBodySetup @ 0x498 size: 0x8
[UProceduralMeshComponent][TArray<FProcMeshSection>] ArrayProperty ProceduralMeshComponent.ProceduralMeshComponent.ProcMeshSections @ 0x4A0 size: 0x10
[UProceduralMeshComponent][TArray<FKConvexElem>] ArrayProperty ProceduralMeshComponent.ProceduralMeshComponent.CollisionConvexElems @ 0x4B0 size: 0x10
[UProceduralMeshComponent][FBoxSphereBounds] StructProperty ProceduralMeshComponent.ProceduralMeshComponent.LocalBounds @ 0x4C0 size: 0x1C
[UProceduralMeshComponent][TArray<UBodySetup*>] ArrayProperty ProceduralMeshComponent.ProceduralMeshComponent.AsyncBodySetupQueue @ 0x4E0 size: 0x10
[000477] Package ControlRig
[000478] Class ControlRig.ControlRig //size: 0x660, class UControlRig : public UObject {};
[UControlRig][ERigExecutionType] EnumProperty ControlRig.ControlRig.ExecutionType @ 0x55 size: 0x1
[UControlRig][URigVM*] ObjectProperty ControlRig.ControlRig.VM @ 0x58 size: 0x8
[UControlRig][FRigHierarchyContainer] StructProperty ControlRig.ControlRig.Hierarchy @ 0x60 size: 0x368
[UControlRig][TSoftObjectPtr<UControlRigGizmoLibrary>] SoftObjectProperty ControlRig.ControlRig.GizmoLibrary @ 0x3C8 size: 0x28
[UControlRig][TMap<FName,FCachedPropertyPath>] MapProperty ControlRig.ControlRig.InputProperties @ 0x400 size: 0x50
[UControlRig][TMap<FName,FCachedPropertyPath>] MapProperty ControlRig.ControlRig.OutputProperties @ 0x450 size: 0x50
[UControlRig][FControlRigDrawContainer] StructProperty ControlRig.ControlRig.DrawContainer @ 0x4A0 size: 0x18
[UControlRig][UAnimationDataSourceRegistry*] ObjectProperty ControlRig.ControlRig.DataSourceRegistry @ 0x4D0 size: 0x8
[UControlRig][TArray<FName>] ArrayProperty ControlRig.ControlRig.EventQueue @ 0x4D8 size: 0x10
[UControlRig][FRigInfluenceMapPerEvent] StructProperty ControlRig.ControlRig.Influences @ 0x560 size: 0x60
[UControlRig][UControlRig*] ObjectProperty ControlRig.ControlRig.InteractionRig @ 0x5C0 size: 0x8
[UControlRig][TSubclassOf<UControlRig> ] ClassProperty ControlRig.ControlRig.InteractionRigClass @ 0x5C8 size: 0x8
[UControlRig][TArray<UAssetUserData*>] ArrayProperty ControlRig.ControlRig.AssetUserData @ 0x5D0 size: 0x10
[000479] Class ControlRig.AdditiveControlRig //size: 0x670, class UAdditiveControlRig : public UControlRig {};
[000480] Class Engine.SkinnedMeshComponent //size: 0x6B0, class USkinnedMeshComponent : public UMeshComponent {};
[USkinnedMeshComponent][USkeletalMesh*] ObjectProperty Engine.SkinnedMeshComponent.SkeletalMesh @ 0x490 size: 0x8
[USkinnedMeshComponent][TWeakObjectPtr<USkinnedMeshComponent>] WeakObjectProperty Engine.SkinnedMeshComponent.MasterPoseComponent @ 0x498 size: 0x8
[USkinnedMeshComponent][TArray<ESkinCacheUsage>] ArrayProperty Engine.SkinnedMeshComponent.SkinCacheUsage @ 0x4A0 size: 0x10
[USkinnedMeshComponent][TArray<FVertexOffsetUsage>] ArrayProperty Engine.SkinnedMeshComponent.VertexOffsetUsage @ 0x4B0 size: 0x10
[USkinnedMeshComponent][UPhysicsAsset*] ObjectProperty Engine.SkinnedMeshComponent.PhysicsAssetOverride @ 0x5B8 size: 0x8
[USkinnedMeshComponent][int32] IntProperty Engine.SkinnedMeshComponent.ForcedLodModel @ 0x5C0 size: 0x4
[USkinnedMeshComponent][int32] IntProperty Engine.SkinnedMeshComponent.MinLodModel @ 0x5C4 size: 0x4
[USkinnedMeshComponent][float] FloatProperty Engine.SkinnedMeshComponent.StreamingDistanceMultiplier @ 0x5D0 size: 0x4
[USkinnedMeshComponent][TArray<FSkelMeshComponentLODInfo>] ArrayProperty Engine.SkinnedMeshComponent.LODInfo @ 0x5E0 size: 0x10
[USkinnedMeshComponent][EVisibilityBasedAnimTickOption] EnumProperty Engine.SkinnedMeshComponent.VisibilityBasedAnimTickOption @ 0x614 size: 0x1
[USkinnedMeshComponent][uint8] BoolProperty Engine.SkinnedMeshComponent.bOverrideMinLod @ 0x616 size: 0x1
[USkinnedMeshComponent][uint8] BoolProperty Engine.SkinnedMeshComponent.bUseBoundsFromMasterPoseComponent @ 0x616 size: 0x1
[USkinnedMeshComponent][uint8] BoolProperty Engine.SkinnedMeshComponent.bForceWireframe @ 0x616 size: 0x1
[USkinnedMeshComponent][uint8] BoolProperty Engine.SkinnedMeshComponent.bDisplayBones @ 0x616 size: 0x1
[USkinnedMeshComponent][uint8] BoolProperty Engine.SkinnedMeshComponent.bDisableMorphTarget @ 0x616 size: 0x1
[USkinnedMeshComponent][uint8] BoolProperty Engine.SkinnedMeshComponent.bHideSkin @ 0x617 size: 0x1
[USkinnedMeshComponent][uint8] BoolProperty Engine.SkinnedMeshComponent.bPerBoneMotionBlur @ 0x617 size: 0x1
[USkinnedMeshComponent][uint8] BoolProperty Engine.SkinnedMeshComponent.bComponentUseFixedSkelBounds @ 0x617 size: 0x1
[USkinnedMeshComponent][uint8] BoolProperty Engine.SkinnedMeshComponent.bConsiderAllBodiesForBounds @ 0x617 size: 0x1
[USkinnedMeshComponent][uint8] BoolProperty Engine.SkinnedMeshComponent.bSyncAttachParentLOD @ 0x617 size: 0x1
[USkinnedMeshComponent][uint8] BoolProperty Engine.SkinnedMeshComponent.bCanHighlightSelectedSections @ 0x617 size: 0x1
[USkinnedMeshComponent][uint8] BoolProperty Engine.SkinnedMeshComponent.bRecentlyRendered @ 0x617 size: 0x1
[USkinnedMeshComponent][uint8] BoolProperty Engine.SkinnedMeshComponent.bCastCapsuleDirectShadow @ 0x617 size: 0x1
[USkinnedMeshComponent][uint8] BoolProperty Engine.SkinnedMeshComponent.bCastCapsuleIndirectShadow @ 0x618 size: 0x1
[USkinnedMeshComponent][uint8] BoolProperty Engine.SkinnedMeshComponent.bCPUSkinning @ 0x618 size: 0x1
[USkinnedMeshComponent][uint8] BoolProperty Engine.SkinnedMeshComponent.bEnableUpdateRateOptimizations @ 0x618 size: 0x1
[USkinnedMeshComponent][uint8] BoolProperty Engine.SkinnedMeshComponent.bDisplayDebugUpdateRateOptimizations @ 0x618 size: 0x1
[USkinnedMeshComponent][uint8] BoolProperty Engine.SkinnedMeshComponent.bRenderStatic @ 0x618 size: 0x1
[USkinnedMeshComponent][uint8] BoolProperty Engine.SkinnedMeshComponent.bIgnoreMasterPoseComponentLOD @ 0x618 size: 0x1
[USkinnedMeshComponent][uint8] BoolProperty Engine.SkinnedMeshComponent.bCachedLocalBoundsUpToDate @ 0x619 size: 0x1
[USkinnedMeshComponent][uint8] BoolProperty Engine.SkinnedMeshComponent.bForceMeshObjectUpdate @ 0x619 size: 0x1
[USkinnedMeshComponent][float] FloatProperty Engine.SkinnedMeshComponent.CapsuleIndirectShadowMinVisibility @ 0x61C size: 0x4
[USkinnedMeshComponent][FBoxSphereBounds] StructProperty Engine.SkinnedMeshComponent.CachedWorldSpaceBounds @ 0x630 size: 0x1C
[USkinnedMeshComponent][FMatrix] StructProperty Engine.SkinnedMeshComponent.CachedWorldToLocalTransform @ 0x650 size: 0x40
[000481] Class Engine.SkeletalMeshComponent //size: 0xEE0, class USkeletalMeshComponent : public USkinnedMeshComponent {};
[USkeletalMeshComponent][UClass*] ClassProperty Engine.SkeletalMeshComponent.AnimBlueprintGeneratedClass @ 0x6B0 size: 0x8
[USkeletalMeshComponent][TSubclassOf<UAnimInstance> ] ClassProperty Engine.SkeletalMeshComponent.AnimClass @ 0x6B8 size: 0x8
[USkeletalMeshComponent][UAnimInstance*] ObjectProperty Engine.SkeletalMeshComponent.AnimScriptInstance @ 0x6C0 size: 0x8
[USkeletalMeshComponent][UAnimInstance*] ObjectProperty Engine.SkeletalMeshComponent.PostProcessAnimInstance @ 0x6C8 size: 0x8
[USkeletalMeshComponent][FSingleAnimationPlayData] StructProperty Engine.SkeletalMeshComponent.AnimationData @ 0x6D0 size: 0x18
[USkeletalMeshComponent][FVector] StructProperty Engine.SkeletalMeshComponent.RootBoneTranslation @ 0x6F8 size: 0xC
[USkeletalMeshComponent][FVector] StructProperty Engine.SkeletalMeshComponent.LineCheckBoundsScale @ 0x704 size: 0xC
[USkeletalMeshComponent][TArray<UAnimInstance*>] ArrayProperty Engine.SkeletalMeshComponent.LinkedInstances @ 0x740 size: 0x10
[USkeletalMeshComponent][TArray<FTransform>] ArrayProperty Engine.SkeletalMeshComponent.CachedBoneSpaceTransforms @ 0x750 size: 0x10
[USkeletalMeshComponent][TArray<FTransform>] ArrayProperty Engine.SkeletalMeshComponent.CachedComponentSpaceTransforms @ 0x760 size: 0x10
[USkeletalMeshComponent][float] FloatProperty Engine.SkeletalMeshComponent.GlobalAnimRateScale @ 0x8C0 size: 0x4
[USkeletalMeshComponent][TEnumAsByte<EKinematicBonesUpdateToPhysics::Type>] ByteProperty Engine.SkeletalMeshComponent.KinematicBonesUpdateType @ 0x8C4 size: 0x1
[USkeletalMeshComponent][TEnumAsByte<EPhysicsTransformUpdateMode::Type>] ByteProperty Engine.SkeletalMeshComponent.PhysicsTransformUpdateMode @ 0x8C5 size: 0x1
[USkeletalMeshComponent][TEnumAsByte<EAnimationMode::Type>] ByteProperty Engine.SkeletalMeshComponent.AnimationMode @ 0x8C7 size: 0x1
[USkeletalMeshComponent][uint8] BoolProperty Engine.SkeletalMeshComponent.bDisablePostProcessBlueprint @ 0x8C9 size: 0x1
[USkeletalMeshComponent][uint8] BoolProperty Engine.SkeletalMeshComponent.bUpdateOverlapsOnAnimationFinalize @ 0x8C9 size: 0x1
[USkeletalMeshComponent][uint8] BoolProperty Engine.SkeletalMeshComponent.bHasValidBodies @ 0x8C9 size: 0x1
[USkeletalMeshComponent][uint8] BoolProperty Engine.SkeletalMeshComponent.bBlendPhysics @ 0x8C9 size: 0x1
[USkeletalMeshComponent][uint8] BoolProperty Engine.SkeletalMeshComponent.bEnablePhysicsOnDedicatedServer @ 0x8C9 size: 0x1
[USkeletalMeshComponent][uint8] BoolProperty Engine.SkeletalMeshComponent.bUpdateJointsFromAnimation @ 0x8C9 size: 0x1
[USkeletalMeshComponent][uint8] BoolProperty Engine.SkeletalMeshComponent.bDisableClothSimulation @ 0x8CA size: 0x1
[USkeletalMeshComponent][uint8] BoolProperty Engine.SkeletalMeshComponent.bDisableRigidBodyAnimNode @ 0x8D0 size: 0x1
[USkeletalMeshComponent][uint8] BoolProperty Engine.SkeletalMeshComponent.bAllowAnimCurveEvaluation @ 0x8D0 size: 0x1
[USkeletalMeshComponent][uint8] BoolProperty Engine.SkeletalMeshComponent.bDisableAnimCurves @ 0x8D0 size: 0x1
[USkeletalMeshComponent][uint8] BoolProperty Engine.SkeletalMeshComponent.bCollideWithEnvironment @ 0x8D0 size: 0x1
[USkeletalMeshComponent][uint8] BoolProperty Engine.SkeletalMeshComponent.bCollideWithAttachedChildren @ 0x8D1 size: 0x1
[USkeletalMeshComponent][uint8] BoolProperty Engine.SkeletalMeshComponent.bLocalSpaceSimulation @ 0x8D1 size: 0x1
[USkeletalMeshComponent][uint8] BoolProperty Engine.SkeletalMeshComponent.bResetAfterTeleport @ 0x8D1 size: 0x1
[USkeletalMeshComponent][uint8] BoolProperty Engine.SkeletalMeshComponent.bDeferKinematicBoneUpdate @ 0x8D1 size: 0x1
[USkeletalMeshComponent][uint8] BoolProperty Engine.SkeletalMeshComponent.bNoSkeletonUpdate @ 0x8D1 size: 0x1
[USkeletalMeshComponent][uint8] BoolProperty Engine.SkeletalMeshComponent.bPauseAnims @ 0x8D1 size: 0x1
[USkeletalMeshComponent][uint8] BoolProperty Engine.SkeletalMeshComponent.bUseRefPoseOnInitAnim @ 0x8D1 size: 0x1
[USkeletalMeshComponent][uint8] BoolProperty Engine.SkeletalMeshComponent.bEnablePerPolyCollision @ 0x8D2 size: 0x1
[USkeletalMeshComponent][uint8] BoolProperty Engine.SkeletalMeshComponent.bForceRefpose @ 0x8D2 size: 0x1
[USkeletalMeshComponent][uint8] BoolProperty Engine.SkeletalMeshComponent.bOnlyAllowAutonomousTickPose @ 0x8D2 size: 0x1
[USkeletalMeshComponent][uint8] BoolProperty Engine.SkeletalMeshComponent.bIsAutonomousTickPose @ 0x8D2 size: 0x1
[USkeletalMeshComponent][uint8] BoolProperty Engine.SkeletalMeshComponent.bOldForceRefPose @ 0x8D2 size: 0x1
[USkeletalMeshComponent][uint8] BoolProperty Engine.SkeletalMeshComponent.bShowPrePhysBones @ 0x8D2 size: 0x1
[USkeletalMeshComponent][uint8] BoolProperty Engine.SkeletalMeshComponent.bRequiredBonesUpToDate @ 0x8D2 size: 0x1
[USkeletalMeshComponent][uint8] BoolProperty Engine.SkeletalMeshComponent.bAnimTreeInitialised @ 0x8D2 size: 0x1
[USkeletalMeshComponent][uint8] BoolProperty Engine.SkeletalMeshComponent.bIncludeComponentLocationIntoBounds @ 0x8D3 size: 0x1
[USkeletalMeshComponent][uint8] BoolProperty Engine.SkeletalMeshComponent.bEnableLineCheckWithBounds @ 0x8D3 size: 0x1
[USkeletalMeshComponent][uint8] BoolProperty Engine.SkeletalMeshComponent.bPropagateCurvesToSlaves @ 0x8D3 size: 0x1
[USkeletalMeshComponent][uint8] BoolProperty Engine.SkeletalMeshComponent.bSkipKinematicUpdateWhenInterpolating @ 0x8D3 size: 0x1
[USkeletalMeshComponent][uint8] BoolProperty Engine.SkeletalMeshComponent.bSkipBoundsUpdateWhenInterpolating @ 0x8D3 size: 0x1
[USkeletalMeshComponent][uint8] BoolProperty Engine.SkeletalMeshComponent.bNeedsQueuedAnimEventsDispatched @ 0x8D3 size: 0x1
[USkeletalMeshComponent][uint16] UInt16Property Engine.SkeletalMeshComponent.CachedAnimCurveUidVersion @ 0x8D6 size: 0x2
[USkeletalMeshComponent][float] FloatProperty Engine.SkeletalMeshComponent.ClothBlendWeight @ 0x8D8 size: 0x4
[USkeletalMeshComponent][bool] BoolProperty Engine.SkeletalMeshComponent.bWaitForParallelClothTask @ 0x8DC size: 0x1
[USkeletalMeshComponent][TArray<FName>] ArrayProperty Engine.SkeletalMeshComponent.DisallowedAnimCurves @ 0x8E0 size: 0x10
[USkeletalMeshComponent][UBodySetup*] ObjectProperty Engine.SkeletalMeshComponent.BodySetup @ 0x8F0 size: 0x8
[USkeletalMeshComponent][FConstraintBrokenSignature] MulticastInlineDelegateProperty Engine.SkeletalMeshComponent.OnConstraintBroken @ 0x900 size: 0x10
[USkeletalMeshComponent][TSubclassOf<UClothingSimulationFactory> ] ClassProperty Engine.SkeletalMeshComponent.ClothingSimulationFactory @ 0x910 size: 0x8
[USkeletalMeshComponent][float] FloatProperty Engine.SkeletalMeshComponent.TeleportDistanceThreshold @ 0x9E8 size: 0x4
[USkeletalMeshComponent][float] FloatProperty Engine.SkeletalMeshComponent.TeleportRotationThreshold @ 0x9EC size: 0x4
[USkeletalMeshComponent][uint32] UInt32Property Engine.SkeletalMeshComponent.LastPoseTickFrame @ 0x9F8 size: 0x4
[USkeletalMeshComponent][UClothingSimulationInteractor*] ObjectProperty Engine.SkeletalMeshComponent.ClothingInteractor @ 0xA50 size: 0x8
[USkeletalMeshComponent][FOnAnimInitialized] MulticastInlineDelegateProperty Engine.SkeletalMeshComponent.OnAnimInitialized @ 0xB20 size: 0x10
[000482] Class Engine.AnimInstance //size: 0x2D0, class UAnimInstance : public UObject {};
[UAnimInstance][USkeleton*] ObjectProperty Engine.AnimInstance.CurrentSkeleton @ 0x38 size: 0x8
[UAnimInstance][TEnumAsByte<ERootMotionMode::Type>] ByteProperty Engine.AnimInstance.RootMotionMode @ 0x40 size: 0x1
[UAnimInstance][uint8] BoolProperty Engine.AnimInstance.bUseMultiThreadedAnimationUpdate @ 0x41 size: 0x1
[UAnimInstance][uint8] BoolProperty Engine.AnimInstance.bUsingCopyPoseFromMesh @ 0x41 size: 0x1
[UAnimInstance][uint8] BoolProperty Engine.AnimInstance.bReceiveNotifiesFromLinkedInstances @ 0x41 size: 0x1
[UAnimInstance][uint8] BoolProperty Engine.AnimInstance.bPropagateNotifiesToLinkedInstances @ 0x41 size: 0x1
[UAnimInstance][uint8] BoolProperty Engine.AnimInstance.bQueueMontageEvents @ 0x41 size: 0x1
[UAnimInstance][FOnMontageBlendingOutStartedMCDelegate] MulticastInlineDelegateProperty Engine.AnimInstance.OnMontageBlendingOut @ 0x48 size: 0x10
[UAnimInstance][FOnMontageStartedMCDelegate] MulticastInlineDelegateProperty Engine.AnimInstance.OnMontageStarted @ 0x58 size: 0x10
[UAnimInstance][FOnMontageEndedMCDelegate] MulticastInlineDelegateProperty Engine.AnimInstance.OnMontageEnded @ 0x68 size: 0x10
[UAnimInstance][FOnAllMontageInstancesEndedMCDelegate] MulticastInlineDelegateProperty Engine.AnimInstance.OnAllMontageInstancesEnded @ 0x78 size: 0x10
[UAnimInstance][FAnimNotifyQueue] StructProperty Engine.AnimInstance.NotifyQueue @ 0x110 size: 0x70
[UAnimInstance][TArray<FAnimNotifyEvent>] ArrayProperty Engine.AnimInstance.ActiveAnimNotifyState @ 0x180 size: 0x10
[000483] Class ControlRig.ControlRigAnimInstance //size: 0x2D0, class UControlRigAnimInstance : public UAnimInstance {};
[000484] Class CoreUObject.Package //size: 0xB0, class UPackage : public UObject {};
[000485] Class CoreUObject.Field //size: 0x40, class UField : public UObject {};
[000486] Class CoreUObject.Struct //size: 0xD0, class UStruct : public UField {};
[000487] Class CoreUObject.Class //size: 0x250, class UClass : public UStruct {};
[000488] Class Engine.BlueprintGeneratedClass //size: 0x348, class UBlueprintGeneratedClass : public UClass {};
[UBlueprintGeneratedClass][int32] IntProperty Engine.BlueprintGeneratedClass.NumReplicatedProperties @ 0x250 size: 0x4
[UBlueprintGeneratedClass][uint8] BoolProperty Engine.BlueprintGeneratedClass.bHasNativizedParent @ 0x254 size: 0x1
[UBlueprintGeneratedClass][uint8] BoolProperty Engine.BlueprintGeneratedClass.bHasCookedComponentInstancingData @ 0x254 size: 0x1
[UBlueprintGeneratedClass][TArray<UDynamicBlueprintBinding*>] ArrayProperty Engine.BlueprintGeneratedClass.DynamicBindingObjects @ 0x258 size: 0x10
[UBlueprintGeneratedClass][TArray<UActorComponent*>] ArrayProperty Engine.BlueprintGeneratedClass.ComponentTemplates @ 0x268 size: 0x10
[UBlueprintGeneratedClass][TArray<UTimelineTemplate*>] ArrayProperty Engine.BlueprintGeneratedClass.Timelines @ 0x278 size: 0x10
[UBlueprintGeneratedClass][TArray<FBPComponentClassOverride>] ArrayProperty Engine.BlueprintGeneratedClass.ComponentClassOverrides @ 0x288 size: 0x10
[UBlueprintGeneratedClass][USimpleConstructionScript*] ObjectProperty Engine.BlueprintGeneratedClass.SimpleConstructionScript @ 0x298 size: 0x8
[UBlueprintGeneratedClass][UInheritableComponentHandler*] ObjectProperty Engine.BlueprintGeneratedClass.InheritableComponentHandler @ 0x2A0 size: 0x8
[UBlueprintGeneratedClass][UStructProperty*] ObjectProperty Engine.BlueprintGeneratedClass.UberGraphFramePointerProperty @ 0x2A8 size: 0x8
[UBlueprintGeneratedClass][UFunction*] ObjectProperty Engine.BlueprintGeneratedClass.UberGraphFunction @ 0x2B8 size: 0x8
[UBlueprintGeneratedClass][TMap<FName,FBlueprintCookedComponentInstancingData>] MapProperty Engine.BlueprintGeneratedClass.CookedComponentInstancingData @ 0x2C0 size: 0x50
[000489] Class ControlRig.ControlRigBlueprintGeneratedClass //size: 0x348, class UControlRigBlueprintGeneratedClass : public UBlueprintGeneratedClass {};
[000490] Class ControlRig.ControlRigComponent //size: 0x540, class UControlRigComponent : public UPrimitiveComponent {};
[UControlRigComponent][TSubclassOf<UControlRig> ] ClassProperty ControlRig.ControlRigComponent.ControlRigClass @ 0x460 size: 0x8
[UControlRigComponent][FControlRigComponentDelegate] MulticastInlineDelegateProperty ControlRig.ControlRigComponent.OnPostInitializeDelegate @ 0x468 size: 0x10
[UControlRigComponent][FControlRigComponentDelegate] MulticastInlineDelegateProperty ControlRig.ControlRigComponent.OnPreSetupDelegate @ 0x478 size: 0x10
[UControlRigComponent][FControlRigComponentDelegate] MulticastInlineDelegateProperty ControlRig.ControlRigComponent.OnPostSetupDelegate @ 0x488 size: 0x10
[UControlRigComponent][FControlRigComponentDelegate] MulticastInlineDelegateProperty ControlRig.ControlRigComponent.OnPreUpdateDelegate @ 0x498 size: 0x10
[UControlRigComponent][FControlRigComponentDelegate] MulticastInlineDelegateProperty ControlRig.ControlRigComponent.OnPostUpdateDelegate @ 0x4A8 size: 0x10
[UControlRigComponent][TArray<FControlRigComponentMappedElement>] ArrayProperty ControlRig.ControlRigComponent.MappedElements @ 0x4B8 size: 0x10
[UControlRigComponent][bool] BoolProperty ControlRig.ControlRigComponent.bResetTransformBeforeTick @ 0x4C8 size: 0x1
[UControlRigComponent][bool] BoolProperty ControlRig.ControlRigComponent.bResetInitialsBeforeSetup @ 0x4C9 size: 0x1
[UControlRigComponent][bool] BoolProperty ControlRig.ControlRigComponent.bUpdateRigOnTick @ 0x4CA size: 0x1
[UControlRigComponent][bool] BoolProperty ControlRig.ControlRigComponent.bUpdateInEditor @ 0x4CB size: 0x1
[UControlRigComponent][bool] BoolProperty ControlRig.ControlRigComponent.bDrawBones @ 0x4CC size: 0x1
[UControlRigComponent][bool] BoolProperty ControlRig.ControlRigComponent.bShowDebugDrawing @ 0x4CD size: 0x1
[UControlRigComponent][UControlRig*] ObjectProperty ControlRig.ControlRigComponent.ControlRig @ 0x4D0 size: 0x8
[000491] Class ControlRig.ControlRigControlActor //size: 0x2F0, class AControlRigControlActor : public AActor {};
[AControlRigControlActor][AActor*] ObjectProperty ControlRig.ControlRigControlActor.ActorToTrack @ 0x258 size: 0x8
[AControlRigControlActor][TSubclassOf<UControlRig> ] ClassProperty ControlRig.ControlRigControlActor.ControlRigClass @ 0x260 size: 0x8
[AControlRigControlActor][bool] BoolProperty ControlRig.ControlRigControlActor.bRefreshOnTick @ 0x268 size: 0x1
[AControlRigControlActor][bool] BoolProperty ControlRig.ControlRigControlActor.bIsSelectable @ 0x269 size: 0x1
[AControlRigControlActor][UMaterialInterface*] ObjectProperty ControlRig.ControlRigControlActor.MaterialOverride @ 0x270 size: 0x8
[AControlRigControlActor][FString] StrProperty ControlRig.ControlRigControlActor.ColorParameter @ 0x278 size: 0x10
[AControlRigControlActor][bool] BoolProperty ControlRig.ControlRigControlActor.bCastShadows @ 0x288 size: 0x1
[AControlRigControlActor][USceneComponent*] ObjectProperty ControlRig.ControlRigControlActor.ActorRootComponent @ 0x290 size: 0x8
[AControlRigControlActor][UControlRig*] ObjectProperty ControlRig.ControlRigControlActor.ControlRig @ 0x298 size: 0x8
[AControlRigControlActor][TArray<FName>] ArrayProperty ControlRig.ControlRigControlActor.ControlNames @ 0x2A0 size: 0x10
[AControlRigControlActor][TArray<FTransform>] ArrayProperty ControlRig.ControlRigControlActor.GizmoTransforms @ 0x2B0 size: 0x10
[AControlRigControlActor][TArray<UStaticMeshComponent*>] ArrayProperty ControlRig.ControlRigControlActor.Components @ 0x2C0 size: 0x10
[AControlRigControlActor][TArray<UMaterialInstanceDynamic*>] ArrayProperty ControlRig.ControlRigControlActor.Materials @ 0x2D0 size: 0x10
[AControlRigControlActor][FName] NameProperty ControlRig.ControlRigControlActor.ColorParameterName @ 0x2E0 size: 0x8
[000492] Class ControlRig.ControlRigGizmoActor //size: 0x280, class AControlRigGizmoActor : public AActor {};
[AControlRigGizmoActor][USceneComponent*] ObjectProperty ControlRig.ControlRigGizmoActor.ActorRootComponent @ 0x258 size: 0x8
[AControlRigGizmoActor][UStaticMeshComponent*] ObjectProperty ControlRig.ControlRigGizmoActor.StaticMeshComponent @ 0x260 size: 0x8
[AControlRigGizmoActor][uint32] UInt32Property ControlRig.ControlRigGizmoActor.ControlRigIndex @ 0x268 size: 0x4
[AControlRigGizmoActor][FName] NameProperty ControlRig.ControlRigGizmoActor.ControlName @ 0x26C size: 0x8
[AControlRigGizmoActor][FName] NameProperty ControlRig.ControlRigGizmoActor.ColorParameterName @ 0x274 size: 0x8
[AControlRigGizmoActor][uint8] BoolProperty ControlRig.ControlRigGizmoActor.bEnabled @ 0x27C size: 0x1
[AControlRigGizmoActor][uint8] BoolProperty ControlRig.ControlRigGizmoActor.bSelected @ 0x27C size: 0x1
[AControlRigGizmoActor][uint8] BoolProperty ControlRig.ControlRigGizmoActor.bSelectable @ 0x27C size: 0x1
[AControlRigGizmoActor][uint8] BoolProperty ControlRig.ControlRigGizmoActor.bHovered @ 0x27C size: 0x1
[000493] Class ControlRig.ControlRigGizmoLibrary //size: 0xF0, class UControlRigGizmoLibrary : public UObject {};
[UControlRigGizmoLibrary][FControlRigGizmoDefinition] StructProperty ControlRig.ControlRigGizmoLibrary.DefaultGizmo @ 0x40 size: 0x60
[UControlRigGizmoLibrary][TSoftObjectPtr<UMaterial>] SoftObjectProperty ControlRig.ControlRigGizmoLibrary.DefaultMaterial @ 0xA0 size: 0x28
[UControlRigGizmoLibrary][FName] NameProperty ControlRig.ControlRigGizmoLibrary.MaterialColorParameter @ 0xC8 size: 0x8
[UControlRigGizmoLibrary][TArray<FControlRigGizmoDefinition>] ArrayProperty ControlRig.ControlRigGizmoLibrary.Gizmos @ 0xD0 size: 0x10
[000494] Class ControlRig.ControlRigLayerInstance //size: 0x2D0, class UControlRigLayerInstance : public UAnimInstance {};
[000495] Class ControlRig.ControlRigValidationPass //size: 0x38, class UControlRigValidationPass : public UObject {};
[000496] Class ControlRig.ControlRigNumericalValidationPass //size: 0x70, class UControlRigNumericalValidationPass : public UControlRigValidationPass {};
[UControlRigNumericalValidationPass][bool] BoolProperty ControlRig.ControlRigNumericalValidationPass.bCheckControls @ 0x38 size: 0x1
[UControlRigNumericalValidationPass][bool] BoolProperty ControlRig.ControlRigNumericalValidationPass.bCheckBones @ 0x39 size: 0x1
[UControlRigNumericalValidationPass][bool] BoolProperty ControlRig.ControlRigNumericalValidationPass.bCheckCurves @ 0x3A size: 0x1
[UControlRigNumericalValidationPass][float] FloatProperty ControlRig.ControlRigNumericalValidationPass.TranslationPrecision @ 0x3C size: 0x4
[UControlRigNumericalValidationPass][float] FloatProperty ControlRig.ControlRigNumericalValidationPass.RotationPrecision @ 0x40 size: 0x4
[UControlRigNumericalValidationPass][float] FloatProperty ControlRig.ControlRigNumericalValidationPass.ScalePrecision @ 0x44 size: 0x4
[UControlRigNumericalValidationPass][float] FloatProperty ControlRig.ControlRigNumericalValidationPass.CurvePrecision @ 0x48 size: 0x4
[UControlRigNumericalValidationPass][FName] NameProperty ControlRig.ControlRigNumericalValidationPass.EventNameA @ 0x4C size: 0x8
[UControlRigNumericalValidationPass][FName] NameProperty ControlRig.ControlRigNumericalValidationPass.EventNameB @ 0x54 size: 0x8
[UControlRigNumericalValidationPass][FRigPose] StructProperty ControlRig.ControlRigNumericalValidationPass.pose @ 0x60 size: 0x10
[000497] Class ControlRig.ControlRigObjectHolder //size: 0x48, class UControlRigObjectHolder : public UObject {};
[UControlRigObjectHolder][TArray<UObject*>] ArrayProperty ControlRig.ControlRigObjectHolder.Objects @ 0x38 size: 0x10
[000498] Class MovieScene.MovieSceneSequence //size: 0x70, class UMovieSceneSequence : public UMovieSceneSignedObject {};
[UMovieSceneSequence][UMovieSceneCompiledData*] ObjectProperty MovieScene.MovieSceneSequence.CompiledData @ 0x60 size: 0x8
[UMovieSceneSequence][EMovieSceneCompletionMode] EnumProperty MovieScene.MovieSceneSequence.DefaultCompletionMode @ 0x68 size: 0x1
[UMovieSceneSequence][bool] BoolProperty MovieScene.MovieSceneSequence.bParentContextsAreSignificant @ 0x69 size: 0x1
[UMovieSceneSequence][bool] BoolProperty MovieScene.MovieSceneSequence.bPlayableDirectly @ 0x6A size: 0x1
[UMovieSceneSequence][EMovieSceneSequenceFlags] EnumProperty MovieScene.MovieSceneSequence.SequenceFlags @ 0x6B size: 0x1
[000499] Package LevelSequence
[000500] Object CoreUObject.Default__Object
[000501] Package CoreUObject.Default__Package
[000502] Class LevelSequence.LevelSequence //size: 0x1D8, class ULevelSequence : public UMovieSceneSequence {};
[ULevelSequence][UMovieScene*] ObjectProperty LevelSequence.LevelSequence.MovieScene @ 0x78 size: 0x8
[ULevelSequence][FLevelSequenceObjectReferenceMap] StructProperty LevelSequence.LevelSequence.ObjectReferences @ 0x80 size: 0x50
[ULevelSequence][FLevelSequenceBindingReferences] StructProperty LevelSequence.LevelSequence.BindingReferences @ 0xD0 size: 0xA0
[ULevelSequence][TMap<FString,FLevelSequenceObject>] MapProperty LevelSequence.LevelSequence.PossessedObjects @ 0x170 size: 0x50
[ULevelSequence][UClass*] ClassProperty LevelSequence.LevelSequence.DirectorClass @ 0x1C0 size: 0x8
[ULevelSequence][TArray<UAssetUserData*>] ArrayProperty LevelSequence.LevelSequence.AssetUserData @ 0x1C8 size: 0x10
[000503] Class ControlRig.ControlRigSequence //size: 0x230, class UControlRigSequence : public ULevelSequence {};
[UControlRigSequence][TSoftObjectPtr<UAnimSequence>] SoftObjectProperty ControlRig.ControlRigSequence.LastExportedToAnimationSequence @ 0x1D8 size: 0x28
[UControlRigSequence][TSoftObjectPtr<USkeletalMesh>] SoftObjectProperty ControlRig.ControlRigSequence.LastExportedUsingSkeletalMesh @ 0x200 size: 0x28
[UControlRigSequence][float] FloatProperty ControlRig.ControlRigSequence.LastExportedFrameRate @ 0x228 size: 0x4
[000504] Package AnimGraphRuntime
[000505] Class AnimGraphRuntime.AnimSequencerInstance //size: 0x2D0, class UAnimSequencerInstance : public UAnimInstance {};
[000506] Class ControlRig.ControlRigSequencerAnimInstance //size: 0x2E0, class UControlRigSequencerAnimInstance : public UAnimSequencerInstance {};
[000507] Class ControlRig.ControlRigSettings //size: 0x48, class UControlRigSettings : public UDeveloperSettings {};
[000508] Class ControlRig.ControlRigValidator //size: 0x78, class UControlRigValidator : public UObject {};
[UControlRigValidator][TArray<UControlRigValidationPass*>] ArrayProperty ControlRig.ControlRigValidator.Passes @ 0x38 size: 0x10
[000509] Class ControlRig.FKControlRig //size: 0x678, class UFKControlRig : public UControlRig {};
[UFKControlRig][TArray<bool>] ArrayProperty ControlRig.FKControlRig.IsControlActive @ 0x660 size: 0x10
[UFKControlRig][EControlRigFKRigExecuteMode] EnumProperty ControlRig.FKControlRig.ApplyMode @ 0x670 size: 0x1
[000510] Package MovieSceneTracks
[000511] Class MovieSceneTracks.MovieSceneParameterSection //size: 0x158, class UMovieSceneParameterSection : public UMovieSceneSection {};
[UMovieSceneParameterSection][TArray<FBoolParameterNameAndCurve>] ArrayProperty MovieSceneTracks.MovieSceneParameterSection.BoolParameterNamesAndCurves @ 0xF8 size: 0x10
[UMovieSceneParameterSection][TArray<FScalarParameterNameAndCurve>] ArrayProperty MovieSceneTracks.MovieSceneParameterSection.ScalarParameterNamesAndCurves @ 0x108 size: 0x10
[UMovieSceneParameterSection][TArray<FVector2DParameterNameAndCurves>] ArrayProperty MovieSceneTracks.MovieSceneParameterSection.Vector2DParameterNamesAndCurves @ 0x118 size: 0x10
[UMovieSceneParameterSection][TArray<FVectorParameterNameAndCurves>] ArrayProperty MovieSceneTracks.MovieSceneParameterSection.VectorParameterNamesAndCurves @ 0x128 size: 0x10
[UMovieSceneParameterSection][TArray<FColorParameterNameAndCurves>] ArrayProperty MovieSceneTracks.MovieSceneParameterSection.ColorParameterNamesAndCurves @ 0x138 size: 0x10
[UMovieSceneParameterSection][TArray<FTransformParameterNameAndCurves>] ArrayProperty MovieSceneTracks.MovieSceneParameterSection.TransformParameterNamesAndCurves @ 0x148 size: 0x10
[000512] Class ControlRig.MovieSceneControlRigParameterSection //size: 0x2F8, class UMovieSceneControlRigParameterSection : public UMovieSceneParameterSection {};
[UMovieSceneControlRigParameterSection][UControlRig*] ObjectProperty ControlRig.MovieSceneControlRigParameterSection.ControlRig @ 0x158 size: 0x8
[UMovieSceneControlRigParameterSection][TSubclassOf<UControlRig> ] ClassProperty ControlRig.MovieSceneControlRigParameterSection.ControlRigClass @ 0x160 size: 0x8
[UMovieSceneControlRigParameterSection][TArray<bool>] ArrayProperty ControlRig.MovieSceneControlRigParameterSection.ControlsMask @ 0x168 size: 0x10
[UMovieSceneControlRigParameterSection][FMovieSceneTransformMask] StructProperty ControlRig.MovieSceneControlRigParameterSection.TransformMask @ 0x178 size: 0x4
[UMovieSceneControlRigParameterSection][FMovieSceneFloatChannel] StructProperty ControlRig.MovieSceneControlRigParameterSection.weight @ 0x180 size: 0xA0
[UMovieSceneControlRigParameterSection][TMap<FName,FChannelMapInfo>] MapProperty ControlRig.MovieSceneControlRigParameterSection.ControlChannelMap @ 0x220 size: 0x50
[UMovieSceneControlRigParameterSection][TArray<FEnumParameterNameAndCurve>] ArrayProperty ControlRig.MovieSceneControlRigParameterSection.EnumParameterNamesAndCurves @ 0x270 size: 0x10
[UMovieSceneControlRigParameterSection][TArray<FIntegerParameterNameAndCurve>] ArrayProperty ControlRig.MovieSceneControlRigParameterSection.IntegerParameterNamesAndCurves @ 0x280 size: 0x10
[000513] Class ControlRig.MovieSceneControlRigParameterTrack //size: 0xD8, class UMovieSceneControlRigParameterTrack : public UMovieSceneNameableTrack {};
[UMovieSceneControlRigParameterTrack][UControlRig*] ObjectProperty ControlRig.MovieSceneControlRigParameterTrack.ControlRig @ 0xB0 size: 0x8
[UMovieSceneControlRigParameterTrack][UMovieSceneSection*] ObjectProperty ControlRig.MovieSceneControlRigParameterTrack.SectionToKey @ 0xB8 size: 0x8
[UMovieSceneControlRigParameterTrack][TArray<UMovieSceneSection*>] ArrayProperty ControlRig.MovieSceneControlRigParameterTrack.Sections @ 0xC0 size: 0x10
[UMovieSceneControlRigParameterTrack][FName] NameProperty ControlRig.MovieSceneControlRigParameterTrack.TrackName @ 0xD0 size: 0x8
[000514] Class Engine.ReplicationDriver //size: 0x38, class UReplicationDriver : public UObject {};
[000515] Package ReplicationGraph
[000516] Class ReplicationGraph.ReplicationGraph //size: 0x4C0, class UReplicationGraph : public UReplicationDriver {};
[UReplicationGraph][TSubclassOf<UNetReplicationGraphConnection> ] ClassProperty ReplicationGraph.ReplicationGraph.ReplicationConnectionManagerClass @ 0x38 size: 0x8
[UReplicationGraph][UNetDriver*] ObjectProperty ReplicationGraph.ReplicationGraph.NetDriver @ 0x40 size: 0x8
[UReplicationGraph][TArray<UNetReplicationGraphConnection*>] ArrayProperty ReplicationGraph.ReplicationGraph.Connections @ 0x48 size: 0x10
[UReplicationGraph][TArray<UNetReplicationGraphConnection*>] ArrayProperty ReplicationGraph.ReplicationGraph.PendingConnections @ 0x58 size: 0x10
[UReplicationGraph][TArray<UReplicationGraphNode*>] ArrayProperty ReplicationGraph.ReplicationGraph.GlobalGraphNodes @ 0xA8 size: 0x10
[UReplicationGraph][TArray<UReplicationGraphNode*>] ArrayProperty ReplicationGraph.ReplicationGraph.PrepareForReplicationNodes @ 0xB8 size: 0x10
[000517] Class ReplicationGraph.BasicReplicationGraph //size: 0x4F0, class UBasicReplicationGraph : public UReplicationGraph {};
[UBasicReplicationGraph][UReplicationGraphNode_GridSpatialization2D*] ObjectProperty ReplicationGraph.BasicReplicationGraph.GridNode @ 0x4B8 size: 0x8
[UBasicReplicationGraph][UReplicationGraphNode_ActorList*] ObjectProperty ReplicationGraph.BasicReplicationGraph.AlwaysRelevantNode @ 0x4C0 size: 0x8
[UBasicReplicationGraph][TArray<FConnectionAlwaysRelevantNodePair>] ArrayProperty ReplicationGraph.BasicReplicationGraph.AlwaysRelevantForConnectionList @ 0x4C8 size: 0x10
[UBasicReplicationGraph][TArray<AActor*>] ArrayProperty ReplicationGraph.BasicReplicationGraph.ActorsWithoutNetConnection @ 0x4D8 size: 0x10
[000518] Class ReplicationGraph.ReplicationGraphNode //size: 0x60, class UReplicationGraphNode : public UObject {};
[UReplicationGraphNode][TArray<UReplicationGraphNode*>] ArrayProperty ReplicationGraph.ReplicationGraphNode.AllChildNodes @ 0x38 size: 0x10
[000519] Class ReplicationGraph.ReplicationGraphNode_ActorList //size: 0xE0, class UReplicationGraphNode_ActorList : public UReplicationGraphNode {};
[000520] Class ReplicationGraph.ReplicationGraphNode_ActorListFrequencyBuckets //size: 0x118, class UReplicationGraphNode_ActorListFrequencyBuckets : public UReplicationGraphNode {};
[000521] Class ReplicationGraph.ReplicationGraphNode_DynamicSpatialFrequency //size: 0x110, class UReplicationGraphNode_DynamicSpatialFrequency : public UReplicationGraphNode_ActorList {};
[000522] Class ReplicationGraph.ReplicationGraphNode_ConnectionDormancyNode //size: 0x160, class UReplicationGraphNode_ConnectionDormancyNode : public UReplicationGraphNode_ActorList {};
[000523] Class ReplicationGraph.ReplicationGraphNode_DormancyNode //size: 0xF0, class UReplicationGraphNode_DormancyNode : public UReplicationGraphNode_ActorList {};
[000524] Class ReplicationGraph.ReplicationGraphNode_GridCell //size: 0x130, class UReplicationGraphNode_GridCell : public UReplicationGraphNode_ActorList {};
[UReplicationGraphNode_GridCell][UReplicationGraphNode*] ObjectProperty ReplicationGraph.ReplicationGraphNode_GridCell.DynamicNode @ 0x120 size: 0x8
[UReplicationGraphNode_GridCell][UReplicationGraphNode_DormancyNode*] ObjectProperty ReplicationGraph.ReplicationGraphNode_GridCell.DormancyNode @ 0x128 size: 0x8
[000525] Class ReplicationGraph.ReplicationGraphNode_GridSpatialization2D //size: 0x240, class UReplicationGraphNode_GridSpatialization2D : public UReplicationGraphNode {};
[000526] Class ReplicationGraph.ReplicationGraphNode_AlwaysRelevant //size: 0x78, class UReplicationGraphNode_AlwaysRelevant : public UReplicationGraphNode {};
[UReplicationGraphNode_AlwaysRelevant][UReplicationGraphNode*] ObjectProperty ReplicationGraph.ReplicationGraphNode_AlwaysRelevant.ChildNode @ 0x60 size: 0x8
[000527] Class ReplicationGraph.ReplicationGraphNode_AlwaysRelevant_ForConnection //size: 0x100, class UReplicationGraphNode_AlwaysRelevant_ForConnection : public UReplicationGraphNode_ActorList {};
[UReplicationGraphNode_AlwaysRelevant_ForConnection][TArray<FAlwaysRelevantActorInfo>] ArrayProperty ReplicationGraph.ReplicationGraphNode_AlwaysRelevant_ForConnection.PastRelevantActors @ 0xF0 size: 0x10
[000528] Class ReplicationGraph.ReplicationGraphNode_TearOff_ForConnection //size: 0x80, class UReplicationGraphNode_TearOff_ForConnection : public UReplicationGraphNode {};
[UReplicationGraphNode_TearOff_ForConnection][TArray<FTearOffActorInfo>] ArrayProperty ReplicationGraph.ReplicationGraphNode_TearOff_ForConnection.TearOffActors @ 0x60 size: 0x10
[000529] Class Engine.ReplicationConnectionDriver //size: 0x38, class UReplicationConnectionDriver : public UObject {};
[000530] Class ReplicationGraph.NetReplicationGraphConnection //size: 0x248, class UNetReplicationGraphConnection : public UReplicationConnectionDriver {};
[UNetReplicationGraphConnection][UNetConnection*] ObjectProperty ReplicationGraph.NetReplicationGraphConnection.NetConnection @ 0x38 size: 0x8
[UNetReplicationGraphConnection][AReplicationGraphDebugActor*] ObjectProperty ReplicationGraph.NetReplicationGraphConnection.DebugActor @ 0x180 size: 0x8
[UNetReplicationGraphConnection][TArray<FLastLocationGatherInfo>] ArrayProperty ReplicationGraph.NetReplicationGraphConnection.LastGatherLocations @ 0x198 size: 0x10
[UNetReplicationGraphConnection][TArray<UReplicationGraphNode*>] ArrayProperty ReplicationGraph.NetReplicationGraphConnection.ConnectionGraphNodes @ 0x1B0 size: 0x10
[UNetReplicationGraphConnection][UReplicationGraphNode_TearOff_ForConnection*] ObjectProperty ReplicationGraph.NetReplicationGraphConnection.TearOffNode @ 0x1C0 size: 0x8
[000531] Class ReplicationGraph.ReplicationGraphDebugActor //size: 0x268, class AReplicationGraphDebugActor : public AActor {};
[AReplicationGraphDebugActor][UReplicationGraph*] ObjectProperty ReplicationGraph.ReplicationGraphDebugActor.ReplicationGraph @ 0x258 size: 0x8
[AReplicationGraphDebugActor][UNetReplicationGraphConnection*] ObjectProperty ReplicationGraph.ReplicationGraphDebugActor.ConnectionManager @ 0x260 size: 0x8
[000532] Package ApexDestruction
[000533] Class ApexDestruction.DestructibleActor //size: 0x270, class ADestructibleActor : public AActor {};
[ADestructibleActor][UDestructibleComponent*] ObjectProperty ApexDestruction.DestructibleActor.DestructibleComponent @ 0x258 size: 0x8
[ADestructibleActor][FActorFractureSignature] MulticastInlineDelegateProperty ApexDestruction.DestructibleActor.OnActorFracture @ 0x260 size: 0x10
[000534] Class ApexDestruction.DestructibleComponent //size: 0x790, class UDestructibleComponent : public USkinnedMeshComponent {};
[UDestructibleComponent][bool] BoolProperty ApexDestruction.DestructibleComponent.m_allowApexPhysMaterialsSet @ 0x6B0 size: 0x1
[UDestructibleComponent][uint8] BoolProperty ApexDestruction.DestructibleComponent.bFractureEffectOverride @ 0x6B4 size: 0x1
[UDestructibleComponent][TArray<FFractureEffect>] ArrayProperty ApexDestruction.DestructibleComponent.FractureEffects @ 0x6B8 size: 0x10
[UDestructibleComponent][bool] BoolProperty ApexDestruction.DestructibleComponent.bEnableHardSleeping @ 0x6C8 size: 0x1
[UDestructibleComponent][float] FloatProperty ApexDestruction.DestructibleComponent.LargeChunkThreshold @ 0x6CC size: 0x4
[UDestructibleComponent][FComponentFractureSignature] MulticastInlineDelegateProperty ApexDestruction.DestructibleComponent.OnComponentFracture @ 0x6E0 size: 0x10
[000535] Class ApexDestruction.DestructibleFractureSettings //size: 0xC8, class UDestructibleFractureSettings : public UObject {};
[UDestructibleFractureSettings][int32] IntProperty ApexDestruction.DestructibleFractureSettings.CellSiteCount @ 0x38 size: 0x4
[UDestructibleFractureSettings][FFractureMaterial] StructProperty ApexDestruction.DestructibleFractureSettings.FractureMaterialDesc @ 0x3C size: 0x24
[UDestructibleFractureSettings][int32] IntProperty ApexDestruction.DestructibleFractureSettings.RandomSeed @ 0x60 size: 0x4
[UDestructibleFractureSettings][TArray<FVector>] ArrayProperty ApexDestruction.DestructibleFractureSettings.VoronoiSites @ 0x68 size: 0x10
[UDestructibleFractureSettings][int32] IntProperty ApexDestruction.DestructibleFractureSettings.OriginalSubmeshCount @ 0x78 size: 0x4
[UDestructibleFractureSettings][TArray<UMaterialInterface*>] ArrayProperty ApexDestruction.DestructibleFractureSettings.Materials @ 0x80 size: 0x10
[UDestructibleFractureSettings][TArray<FDestructibleChunkParameters>] ArrayProperty ApexDestruction.DestructibleFractureSettings.ChunkParameters @ 0x90 size: 0x10
[000536] Class Engine.StreamableRenderAsset //size: 0x70, class UStreamableRenderAsset : public UObject {};
[UStreamableRenderAsset][double] DoubleProperty Engine.StreamableRenderAsset.ForceMipLevelsToBeResidentTimestamp @ 0x50 size: 0x8
[UStreamableRenderAsset][int32] IntProperty Engine.StreamableRenderAsset.NumCinematicMipLevels @ 0x58 size: 0x4
[UStreamableRenderAsset][int32] IntProperty Engine.StreamableRenderAsset.StreamingIndex @ 0x5C size: 0x4
[UStreamableRenderAsset][int32] IntProperty Engine.StreamableRenderAsset.CachedCombinedLODBias @ 0x60 size: 0x4
[UStreamableRenderAsset][uint8] BoolProperty Engine.StreamableRenderAsset.NeverStream @ 0x64 size: 0x1
[UStreamableRenderAsset][uint8] BoolProperty Engine.StreamableRenderAsset.bGlobalForceMipLevelsToBeResident @ 0x64 size: 0x1
[UStreamableRenderAsset][uint8] BoolProperty Engine.StreamableRenderAsset.bHasStreamingUpdatePending @ 0x64 size: 0x1
[UStreamableRenderAsset][uint8] BoolProperty Engine.StreamableRenderAsset.bForceMiplevelsToBeResident @ 0x64 size: 0x1
[UStreamableRenderAsset][uint8] BoolProperty Engine.StreamableRenderAsset.bIgnoreStreamingMipBias @ 0x64 size: 0x1
[UStreamableRenderAsset][uint8] BoolProperty Engine.StreamableRenderAsset.bUseCinematicMipLevels @ 0x64 size: 0x1
[000537] Class Engine.SkeletalMesh //size: 0x3B0, class USkeletalMesh : public UStreamableRenderAsset {};
[USkeletalMesh][USkeleton*] ObjectProperty Engine.SkeletalMesh.Skeleton @ 0x90 size: 0x8
[USkeletalMesh][FBoxSphereBounds] StructProperty Engine.SkeletalMesh.ImportedBounds @ 0x98 size: 0x1C
[USkeletalMesh][FBoxSphereBounds] StructProperty Engine.SkeletalMesh.ExtendedBounds @ 0xB4 size: 0x1C
[USkeletalMesh][FVector] StructProperty Engine.SkeletalMesh.PositiveBoundsExtension @ 0xD0 size: 0xC
[USkeletalMesh][FVector] StructProperty Engine.SkeletalMesh.NegativeBoundsExtension @ 0xDC size: 0xC
[USkeletalMesh][TArray<FSkeletalMaterial>] ArrayProperty Engine.SkeletalMesh.Materials @ 0xE8 size: 0x10
[USkeletalMesh][TArray<FBoneMirrorInfo>] ArrayProperty Engine.SkeletalMesh.SkelMirrorTable @ 0xF8 size: 0x10
[USkeletalMesh][TArray<FSkeletalMeshLODInfo>] ArrayProperty Engine.SkeletalMesh.LODInfo @ 0x108 size: 0x10
[USkeletalMesh][FPerPlatformInt] StructProperty Engine.SkeletalMesh.MinLOD @ 0x168 size: 0x4
[USkeletalMesh][FPerPlatformBool] StructProperty Engine.SkeletalMesh.DisableBelowMinLodStripping @ 0x16C size: 0x1
[USkeletalMesh][TEnumAsByte<EAxis::Type>] ByteProperty Engine.SkeletalMesh.SkelMirrorAxis @ 0x16D size: 0x1
[USkeletalMesh][TEnumAsByte<EAxis::Type>] ByteProperty Engine.SkeletalMesh.SkelMirrorFlipAxis @ 0x16E size: 0x1
[USkeletalMesh][uint8] BoolProperty Engine.SkeletalMesh.bUseFullPrecisionUVs @ 0x16F size: 0x1
[USkeletalMesh][uint8] BoolProperty Engine.SkeletalMesh.bUseHighPrecisionTangentBasis @ 0x16F size: 0x1
[USkeletalMesh][uint8] BoolProperty Engine.SkeletalMesh.bHasBeenSimplified @ 0x16F size: 0x1
[USkeletalMesh][uint8] BoolProperty Engine.SkeletalMesh.bHasVertexColors @ 0x16F size: 0x1
[USkeletalMesh][uint8] BoolProperty Engine.SkeletalMesh.bEnablePerPolyCollision @ 0x16F size: 0x1
[USkeletalMesh][UBodySetup*] ObjectProperty Engine.SkeletalMesh.BodySetup @ 0x170 size: 0x8
[USkeletalMesh][UPhysicsAsset*] ObjectProperty Engine.SkeletalMesh.PhysicsAsset @ 0x178 size: 0x8
[USkeletalMesh][UPhysicsAsset*] ObjectProperty Engine.SkeletalMesh.ShadowPhysicsAsset @ 0x180 size: 0x8
[USkeletalMesh][TArray<UNodeMappingContainer*>] ArrayProperty Engine.SkeletalMesh.NodeMappingData @ 0x188 size: 0x10
[USkeletalMesh][uint8] BoolProperty Engine.SkeletalMesh.bSupportRayTracing @ 0x198 size: 0x1
[USkeletalMesh][TArray<UMorphTarget*>] ArrayProperty Engine.SkeletalMesh.MorphTargets @ 0x1A0 size: 0x10
[USkeletalMesh][TSubclassOf<UAnimInstance> ] ClassProperty Engine.SkeletalMesh.PostProcessAnimBlueprint @ 0x328 size: 0x8
[USkeletalMesh][TArray<UClothingAssetBase*>] ArrayProperty Engine.SkeletalMesh.MeshClothingAssets @ 0x330 size: 0x10
[USkeletalMesh][FSkeletalMeshSamplingInfo] StructProperty Engine.SkeletalMesh.SamplingInfo @ 0x340 size: 0x30
[USkeletalMesh][TArray<UAssetUserData*>] ArrayProperty Engine.SkeletalMesh.AssetUserData @ 0x370 size: 0x10
[USkeletalMesh][TArray<USkeletalMeshSocket*>] ArrayProperty Engine.SkeletalMesh.Sockets @ 0x380 size: 0x10
[USkeletalMesh][TArray<FSkinWeightProfileInfo>] ArrayProperty Engine.SkeletalMesh.SkinWeightProfiles @ 0x3A0 size: 0x10
[000538] Class ApexDestruction.DestructibleMesh //size: 0x450, class UDestructibleMesh : public USkeletalMesh {};
[UDestructibleMesh][FDestructibleParameters] StructProperty ApexDestruction.DestructibleMesh.DefaultDestructibleParameters @ 0x3B0 size: 0x88
[UDestructibleMesh][TArray<FFractureEffect>] ArrayProperty ApexDestruction.DestructibleMesh.FractureEffects @ 0x438 size: 0x10
[000539] Package Water
[000540] Class Water.BuoyancyComponent //size: 0x1E8, class UBuoyancyComponent : public UActorComponent {};
[UBuoyancyComponent][TArray<FSphericalPontoon>] ArrayProperty Water.BuoyancyComponent.Pontoons @ 0xC0 size: 0x10
[UBuoyancyComponent][FOnPontoonEnteredWater] MulticastInlineDelegateProperty Water.BuoyancyComponent.OnEnteredWaterDelegate @ 0xD0 size: 0x10
[UBuoyancyComponent][FOnPontoonExitedWater] MulticastInlineDelegateProperty Water.BuoyancyComponent.OnExitedWaterDelegate @ 0xE0 size: 0x10
[UBuoyancyComponent][FBuoyancyData] StructProperty Water.BuoyancyComponent.BuoyancyData @ 0xF0 size: 0x50
[UBuoyancyComponent][TArray<AWaterBody*>] ArrayProperty Water.BuoyancyComponent.CurrentWaterBodies @ 0x140 size: 0x10
[UBuoyancyComponent][UPrimitiveComponent*] ObjectProperty Water.BuoyancyComponent.SimulatingComponent @ 0x150 size: 0x8
[000541] Class Water.BuoyancyManager //size: 0x310, class ABuoyancyManager : public AActor {};
[ABuoyancyManager][TArray<UBuoyancyComponent*>] ArrayProperty Water.BuoyancyManager.BuoyancyComponents @ 0x2A8 size: 0x10
[000542] Class Engine.Commandlet //size: 0x90, class UCommandlet : public UObject {};
[UCommandlet][FString] StrProperty Engine.Commandlet.HelpDescription @ 0x38 size: 0x10
[UCommandlet][FString] StrProperty Engine.Commandlet.HelpUsage @ 0x48 size: 0x10
[UCommandlet][FString] StrProperty Engine.Commandlet.HelpWebLink @ 0x58 size: 0x10
[UCommandlet][TArray<FString>] ArrayProperty Engine.Commandlet.HelpParamNames @ 0x68 size: 0x10
[UCommandlet][TArray<FString>] ArrayProperty Engine.Commandlet.HelpParamDescriptions @ 0x78 size: 0x10
[UCommandlet][uint8] BoolProperty Engine.Commandlet.IsServer @ 0x88 size: 0x1
[UCommandlet][uint8] BoolProperty Engine.Commandlet.IsClient @ 0x88 size: 0x1
[UCommandlet][uint8] BoolProperty Engine.Commandlet.IsEditor @ 0x88 size: 0x1
[UCommandlet][uint8] BoolProperty Engine.Commandlet.LogToConsole @ 0x88 size: 0x1
[UCommandlet][uint8] BoolProperty Engine.Commandlet.ShowErrorCount @ 0x88 size: 0x1
[UCommandlet][uint8] BoolProperty Engine.Commandlet.ShowProgress @ 0x88 size: 0x1
[000543] Class Water.ConvertWaterBodyActorsCommandlet //size: 0x90, class UConvertWaterBodyActorsCommandlet : public UCommandlet {};
[000544] Package AIModule
[000545] Class AIModule.EnvQueryNode //size: 0x40, class UEnvQueryNode : public UObject {};
[UEnvQueryNode][int32] IntProperty AIModule.EnvQueryNode.VerNum @ 0x38 size: 0x4
[000546] Class AIModule.EnvQueryTest //size: 0x208, class UEnvQueryTest : public UEnvQueryNode {};
[UEnvQueryTest][int32] IntProperty AIModule.EnvQueryTest.TestOrder @ 0x40 size: 0x4
[UEnvQueryTest][TEnumAsByte<EEnvTestPurpose::Type>] ByteProperty AIModule.EnvQueryTest.TestPurpose @ 0x44 size: 0x1
[UEnvQueryTest][FString] StrProperty AIModule.EnvQueryTest.TestComment @ 0x48 size: 0x10
[UEnvQueryTest][TEnumAsByte<EEnvTestFilterOperator::Type>] ByteProperty AIModule.EnvQueryTest.MultipleContextFilterOp @ 0x58 size: 0x1
[UEnvQueryTest][TEnumAsByte<EEnvTestScoreOperator::Type>] ByteProperty AIModule.EnvQueryTest.MultipleContextScoreOp @ 0x59 size: 0x1
[UEnvQueryTest][TEnumAsByte<EEnvTestFilterType::Type>] ByteProperty AIModule.EnvQueryTest.FilterType @ 0x5A size: 0x1
[UEnvQueryTest][FAIDataProviderBoolValue] StructProperty AIModule.EnvQueryTest.BoolValue @ 0x60 size: 0x38
[UEnvQueryTest][FAIDataProviderFloatValue] StructProperty AIModule.EnvQueryTest.FloatValueMin @ 0x98 size: 0x38
[UEnvQueryTest][FAIDataProviderFloatValue] StructProperty AIModule.EnvQueryTest.FloatValueMax @ 0xD0 size: 0x38
[UEnvQueryTest][TEnumAsByte<EEnvTestScoreEquation::Type>] ByteProperty AIModule.EnvQueryTest.ScoringEquation @ 0x109 size: 0x1
[UEnvQueryTest][TEnumAsByte<EEnvQueryTestClamping::Type>] ByteProperty AIModule.EnvQueryTest.ClampMinType @ 0x10A size: 0x1
[UEnvQueryTest][TEnumAsByte<EEnvQueryTestClamping::Type>] ByteProperty AIModule.EnvQueryTest.ClampMaxType @ 0x10B size: 0x1
[UEnvQueryTest][EEQSNormalizationType] EnumProperty AIModule.EnvQueryTest.NormalizationType @ 0x10C size: 0x1
[UEnvQueryTest][FAIDataProviderFloatValue] StructProperty AIModule.EnvQueryTest.ScoreClampMin @ 0x110 size: 0x38
[UEnvQueryTest][FAIDataProviderFloatValue] StructProperty AIModule.EnvQueryTest.ScoreClampMax @ 0x148 size: 0x38
[UEnvQueryTest][FAIDataProviderFloatValue] StructProperty AIModule.EnvQueryTest.ScoringFactor @ 0x180 size: 0x38
[UEnvQueryTest][FAIDataProviderFloatValue] StructProperty AIModule.EnvQueryTest.ReferenceValue @ 0x1B8 size: 0x38
[UEnvQueryTest][bool] BoolProperty AIModule.EnvQueryTest.bDefineReferenceValue @ 0x1F0 size: 0x1
[UEnvQueryTest][uint8] BoolProperty AIModule.EnvQueryTest.bWorkOnFloatValues @ 0x200 size: 0x1
[000547] Class Water.EnvQueryTest_InsideWaterBody //size: 0x210, class UEnvQueryTest_InsideWaterBody : public UEnvQueryTest {};
[UEnvQueryTest_InsideWaterBody][bool] BoolProperty Water.EnvQueryTest_InsideWaterBody.bIncludeWaves @ 0x208 size: 0x1
[UEnvQueryTest_InsideWaterBody][bool] BoolProperty Water.EnvQueryTest_InsideWaterBody.bSimpleWaves @ 0x209 size: 0x1
[UEnvQueryTest_InsideWaterBody][bool] BoolProperty Water.EnvQueryTest_InsideWaterBody.bIgnoreExclusionVolumes @ 0x20A size: 0x1
[000548] Class Water.GerstnerWaterWaveGeneratorBase //size: 0x38, class UGerstnerWaterWaveGeneratorBase : public UObject {};
[000549] Class Water.GerstnerWaterWaveGeneratorSimple //size: 0x70, class UGerstnerWaterWaveGeneratorSimple : public UGerstnerWaterWaveGeneratorBase {};
[UGerstnerWaterWaveGeneratorSimple][int32] IntProperty Water.GerstnerWaterWaveGeneratorSimple.NumWaves @ 0x38 size: 0x4
[UGerstnerWaterWaveGeneratorSimple][int32] IntProperty Water.GerstnerWaterWaveGeneratorSimple.Seed @ 0x3C size: 0x4
[UGerstnerWaterWaveGeneratorSimple][float] FloatProperty Water.GerstnerWaterWaveGeneratorSimple.Randomness @ 0x40 size: 0x4
[UGerstnerWaterWaveGeneratorSimple][float] FloatProperty Water.GerstnerWaterWaveGeneratorSimple.MinWavelength @ 0x44 size: 0x4
[UGerstnerWaterWaveGeneratorSimple][float] FloatProperty Water.GerstnerWaterWaveGeneratorSimple.MaxWavelength @ 0x48 size: 0x4
[UGerstnerWaterWaveGeneratorSimple][float] FloatProperty Water.GerstnerWaterWaveGeneratorSimple.WavelengthFalloff @ 0x4C size: 0x4
[UGerstnerWaterWaveGeneratorSimple][float] FloatProperty Water.GerstnerWaterWaveGeneratorSimple.MinAmplitude @ 0x50 size: 0x4
[UGerstnerWaterWaveGeneratorSimple][float] FloatProperty Water.GerstnerWaterWaveGeneratorSimple.MaxAmplitude @ 0x54 size: 0x4
[UGerstnerWaterWaveGeneratorSimple][float] FloatProperty Water.GerstnerWaterWaveGeneratorSimple.AmplitudeFalloff @ 0x58 size: 0x4
[UGerstnerWaterWaveGeneratorSimple][float] FloatProperty Water.GerstnerWaterWaveGeneratorSimple.WindAngleDeg @ 0x5C size: 0x4
[UGerstnerWaterWaveGeneratorSimple][float] FloatProperty Water.GerstnerWaterWaveGeneratorSimple.DirectionAngularSpreadDeg @ 0x60 size: 0x4
[UGerstnerWaterWaveGeneratorSimple][float] FloatProperty Water.GerstnerWaterWaveGeneratorSimple.SmallWaveSteepness @ 0x64 size: 0x4
[UGerstnerWaterWaveGeneratorSimple][float] FloatProperty Water.GerstnerWaterWaveGeneratorSimple.LargeWaveSteepness @ 0x68 size: 0x4
[UGerstnerWaterWaveGeneratorSimple][float] FloatProperty Water.GerstnerWaterWaveGeneratorSimple.SteepnessFalloff @ 0x6C size: 0x4
[000550] Class Water.GerstnerWaterWaveGeneratorSpectrum //size: 0x50, class UGerstnerWaterWaveGeneratorSpectrum : public UGerstnerWaterWaveGeneratorBase {};
[UGerstnerWaterWaveGeneratorSpectrum][EWaveSpectrumType] EnumProperty Water.GerstnerWaterWaveGeneratorSpectrum.SpectrumType @ 0x38 size: 0x1
[UGerstnerWaterWaveGeneratorSpectrum][TArray<FGerstnerWaveOctave>] ArrayProperty Water.GerstnerWaterWaveGeneratorSpectrum.Octaves @ 0x40 size: 0x10
[000551] Class Water.WaterWavesBase //size: 0x38, class UWaterWavesBase : public UObject {};
[000552] Class Water.WaterWaves //size: 0x38, class UWaterWaves : public UWaterWavesBase {};
[000553] Class Water.GerstnerWaterWaves //size: 0x58, class UGerstnerWaterWaves : public UWaterWaves {};
[UGerstnerWaterWaves][UGerstnerWaterWaveGeneratorBase*] ObjectProperty Water.GerstnerWaterWaves.GerstnerWaveGenerator @ 0x38 size: 0x8
[UGerstnerWaterWaves][TArray<FGerstnerWave>] ArrayProperty Water.GerstnerWaterWaves.GerstnerWaves @ 0x40 size: 0x10
[UGerstnerWaterWaves][float] FloatProperty Water.GerstnerWaterWaves.MaxWaveHeight @ 0x50 size: 0x4
[000554] Class Engine.Subsystem //size: 0x40, class USubsystem : public UObject {};
[000555] Class Engine.DynamicSubsystem //size: 0x40, class UDynamicSubsystem : public USubsystem {};
[000556] Class Engine.EngineSubsystem //size: 0x40, class UEngineSubsystem : public UDynamicSubsystem {};
[000557] Class Water.GerstnerWaterWaveSubsystem //size: 0x58, class UGerstnerWaterWaveSubsystem : public UEngineSubsystem {};
[000558] Class Water.LakeCollisionComponent //size: 0x480, class ULakeCollisionComponent : public UPrimitiveComponent {};
[ULakeCollisionComponent][UBodySetup*] ObjectProperty Water.LakeCollisionComponent.CachedBodySetup @ 0x460 size: 0x8
[ULakeCollisionComponent][FVector] StructProperty Water.LakeCollisionComponent.BoxExtent @ 0x468 size: 0xC
[000559] Class Water.NiagaraDataInterfaceWater //size: 0x50, class UNiagaraDataInterfaceWater : public UNiagaraDataInterface {};
[UNiagaraDataInterfaceWater][AWaterBody*] ObjectProperty Water.NiagaraDataInterfaceWater.SourceBody @ 0x48 size: 0x8
[000560] Class Water.NiagaraWaterFunctionLibrary //size: 0x38, class UNiagaraWaterFunctionLibrary : public UBlueprintFunctionLibrary {};
[000561] Class Water.OceanCollisionComponent //size: 0x490, class UOceanCollisionComponent : public UPrimitiveComponent {};
[UOceanCollisionComponent][UBodySetup*] ObjectProperty Water.OceanCollisionComponent.CachedBodySetup @ 0x460 size: 0x8
[000562] Class Engine.ShapeComponent //size: 0x480, class UShapeComponent : public UPrimitiveComponent {};
[UShapeComponent][UBodySetup*] ObjectProperty Engine.ShapeComponent.ShapeBodySetup @ 0x460 size: 0x8
[UShapeComponent][TSubclassOf<UNavAreaBase> ] ClassProperty Engine.ShapeComponent.AreaClass @ 0x468 size: 0x8
[UShapeComponent][FColor] StructProperty Engine.ShapeComponent.ShapeColor @ 0x470 size: 0x4
[UShapeComponent][uint8] BoolProperty Engine.ShapeComponent.bDrawOnlyIfSelected @ 0x474 size: 0x1
[UShapeComponent][uint8] BoolProperty Engine.ShapeComponent.bShouldCollideWhenPlacing @ 0x474 size: 0x1
[UShapeComponent][uint8] BoolProperty Engine.ShapeComponent.bDynamicObstacle @ 0x474 size: 0x1
[000563] Class Engine.BoxComponent //size: 0x490, class UBoxComponent : public UShapeComponent {};
[UBoxComponent][FVector] StructProperty Engine.BoxComponent.BoxExtent @ 0x478 size: 0xC
[UBoxComponent][float] FloatProperty Engine.BoxComponent.LineThickness @ 0x484 size: 0x4
[000564] Class Water.OceanBoxCollisionComponent //size: 0x490, class UOceanBoxCollisionComponent : public UBoxComponent {};
[000565] Class Water.WaterBody //size: 0xD50, class AWaterBody : public AActor {};
[AWaterBody][UPhysicalMaterial*] ObjectProperty Water.WaterBody.PhysicalMaterial @ 0x268 size: 0x8
[AWaterBody][bool] BoolProperty Water.WaterBody.m_forceRefreshPhysicsGUID @ 0x270 size: 0x1
[AWaterBody][UPhysicalMaterial*] ObjectProperty Water.WaterBody.m_collisionPhysicsMaterial @ 0x278 size: 0x8
[AWaterBody][float] FloatProperty Water.WaterBody.TargetWaveMaskDepth @ 0x280 size: 0x4
[AWaterBody][float] FloatProperty Water.WaterBody.MaxWaveHeightOffset @ 0x284 size: 0x4
[AWaterBody][int32] IntProperty Water.WaterBody.WaterBodyIndex @ 0x288 size: 0x4
[AWaterBody][bool] BoolProperty Water.WaterBody.bFillCollisionUnderWaterBodiesForNavmesh @ 0x28C size: 0x1
[AWaterBody][FUnderwaterPostProcessSettings] StructProperty Water.WaterBody.UnderwaterPostProcessSettings @ 0x290 size: 0x510
[AWaterBody][EWaterBodyType] EnumProperty Water.WaterBody.WaterBodyType @ 0x7A0 size: 0x1
[AWaterBody][FWaterCurveSettings] StructProperty Water.WaterBody.CurveSettings @ 0x7A8 size: 0x20
[AWaterBody][UMaterialInterface*] ObjectProperty Water.WaterBody.WaterMaterial @ 0x7C8 size: 0x8
[AWaterBody][UMaterialInterface*] ObjectProperty Water.WaterBody.UnderwaterPostProcessMaterial @ 0x7D0 size: 0x8
[AWaterBody][bool] BoolProperty Water.WaterBody.bAffectsLandscape @ 0x7D8 size: 0x1
[AWaterBody][bool] BoolProperty Water.WaterBody.bGenerateCollisions @ 0x7D9 size: 0x1
[AWaterBody][bool] BoolProperty Water.WaterBody.bOverrideWaterMesh @ 0x7DA size: 0x1
[AWaterBody][UStaticMesh*] ObjectProperty Water.WaterBody.WaterMeshOverride @ 0x7E0 size: 0x8
[AWaterBody][int32] IntProperty Water.WaterBody.OverlapMaterialPriority @ 0x7E8 size: 0x4
[AWaterBody][FName] NameProperty Water.WaterBody.CollisionProfileName @ 0x7EC size: 0x8
[AWaterBody][UWaterSplineComponent*] ObjectProperty Water.WaterBody.SplineComp @ 0x7F8 size: 0x8
[AWaterBody][UWaterSplineMetadata*] ObjectProperty Water.WaterBody.WaterSplineMetadata @ 0x800 size: 0x8
[AWaterBody][UMaterialInstanceDynamic*] ObjectProperty Water.WaterBody.WaterMID @ 0x808 size: 0x8
[AWaterBody][UMaterialInstanceDynamic*] ObjectProperty Water.WaterBody.UnderwaterPostProcessMID @ 0x810 size: 0x8
[AWaterBody][TArray<TLazyObjectPtr<AWaterBodyIsland> >] ArrayProperty Water.WaterBody.Islands @ 0x818 size: 0x10
[AWaterBody][TArray<TLazyObjectPtr<AWaterBodyExclusionVolume> >] ArrayProperty Water.WaterBody.ExclusionVolumes @ 0x828 size: 0x10
[AWaterBody][TWeakObjectPtr<ALandscapeProxy>] WeakObjectProperty Water.WaterBody.Landscape @ 0x838 size: 0x8
[AWaterBody][FPostProcessSettings] StructProperty Water.WaterBody.CurrentPostProcessSettings @ 0x840 size: 0x4F0
[AWaterBody][bool] BoolProperty Water.WaterBody.bCanAffectNavigation @ 0xD30 size: 0x1
[AWaterBody][TSubclassOf<UNavAreaBase> ] ClassProperty Water.WaterBody.WaterNavAreaClass @ 0xD38 size: 0x8
[AWaterBody][UWaterWavesBase*] ObjectProperty Water.WaterBody.WaterWaves @ 0xD40 size: 0x8
[000566] Class Water.WaterBodyGenerator //size: 0x38, class UWaterBodyGenerator : public UObject {};
[000567] Class Water.CustomMeshGenerator //size: 0x40, class UCustomMeshGenerator : public UWaterBodyGenerator {};
[UCustomMeshGenerator][UStaticMeshComponent*] ObjectProperty Water.CustomMeshGenerator.MeshComp @ 0x38 size: 0x8
[000568] Class Water.WaterBodyCustom //size: 0xD50, class AWaterBodyCustom : public AWaterBody {};
[AWaterBodyCustom][UCustomMeshGenerator*] ObjectProperty Water.WaterBodyCustom.CustomGenerator @ 0xD48 size: 0x8
[000569] Class Engine.Brush //size: 0x290, class ABrush : public AActor {};
[ABrush][TEnumAsByte<EBrushType>] ByteProperty Engine.Brush.BrushType @ 0x258 size: 0x1
[ABrush][FColor] StructProperty Engine.Brush.BrushColor @ 0x25C size: 0x4
[ABrush][int32] IntProperty Engine.Brush.PolyFlags @ 0x260 size: 0x4
[ABrush][uint8] BoolProperty Engine.Brush.bColored @ 0x264 size: 0x1
[ABrush][uint8] BoolProperty Engine.Brush.bSolidWhenSelected @ 0x264 size: 0x1
[ABrush][uint8] BoolProperty Engine.Brush.bPlaceableFromClassBrowser @ 0x264 size: 0x1
[ABrush][uint8] BoolProperty Engine.Brush.bNotForClientOrServer @ 0x264 size: 0x1
[ABrush][UModel*] ObjectProperty Engine.Brush.Brush @ 0x268 size: 0x8
[ABrush][UBrushComponent*] ObjectProperty Engine.Brush.BrushComponent @ 0x270 size: 0x8
[ABrush][uint8] BoolProperty Engine.Brush.bInManipulation @ 0x278 size: 0x1
[ABrush][TArray<FGeomSelection>] ArrayProperty Engine.Brush.SavedSelections @ 0x280 size: 0x10
[000570] Class Engine.Volume //size: 0x290, class AVolume : public ABrush {};
[000571] Class Engine.PhysicsVolume //size: 0x2A0, class APhysicsVolume : public AVolume {};
[APhysicsVolume][float] FloatProperty Engine.PhysicsVolume.TerminalVelocity @ 0x290 size: 0x4
[APhysicsVolume][int32] IntProperty Engine.PhysicsVolume.Priority @ 0x294 size: 0x4
[APhysicsVolume][float] FloatProperty Engine.PhysicsVolume.FluidFriction @ 0x298 size: 0x4
[APhysicsVolume][uint8] BoolProperty Engine.PhysicsVolume.bWaterVolume @ 0x29C size: 0x1
[APhysicsVolume][uint8] BoolProperty Engine.PhysicsVolume.bPhysicsOnContact @ 0x29C size: 0x1
[000572] Class Water.WaterBodyExclusionVolume //size: 0x2B8, class AWaterBodyExclusionVolume : public APhysicsVolume {};
[AWaterBodyExclusionVolume][bool] BoolProperty Water.WaterBodyExclusionVolume.bIgnoreAllOverlappingWaterBodies @ 0x2A0 size: 0x1
[AWaterBodyExclusionVolume][TArray<AWaterBody*>] ArrayProperty Water.WaterBodyExclusionVolume.WaterBodiesToIgnore @ 0x2A8 size: 0x10
[000573] Class Water.WaterBodyIsland //size: 0x268, class AWaterBodyIsland : public AActor {};
[AWaterBodyIsland][UWaterSplineComponent*] ObjectProperty Water.WaterBodyIsland.SplineComp @ 0x260 size: 0x8
[000574] Class Water.LakeGenerator //size: 0x50, class ULakeGenerator : public UWaterBodyGenerator {};
[ULakeGenerator][UStaticMeshComponent*] ObjectProperty Water.LakeGenerator.LakeMeshComp @ 0x38 size: 0x8
[ULakeGenerator][UBoxComponent*] ObjectProperty Water.LakeGenerator.LakeCollisionComp @ 0x40 size: 0x8
[ULakeGenerator][ULakeCollisionComponent*] ObjectProperty Water.LakeGenerator.LakeCollision @ 0x48 size: 0x8
[000575] Class Water.WaterBodyLake //size: 0xD50, class AWaterBodyLake : public AWaterBody {};
[AWaterBodyLake][ULakeGenerator*] ObjectProperty Water.WaterBodyLake.LakeGenerator @ 0xD48 size: 0x8
[000576] Class Water.OceanGenerator //size: 0x58, class UOceanGenerator : public UWaterBodyGenerator {};
[UOceanGenerator][TArray<UOceanBoxCollisionComponent*>] ArrayProperty Water.OceanGenerator.CollisionBoxes @ 0x38 size: 0x10
[UOceanGenerator][TArray<UOceanCollisionComponent*>] ArrayProperty Water.OceanGenerator.CollisionHullSets @ 0x48 size: 0x10
[000577] Class Water.WaterBodyOcean //size: 0xD60, class AWaterBodyOcean : public AWaterBody {};
[AWaterBodyOcean][UOceanGenerator*] ObjectProperty Water.WaterBodyOcean.OceanGenerator @ 0xD48 size: 0x8
[AWaterBodyOcean][FVector] StructProperty Water.WaterBodyOcean.CollisionExtents @ 0xD50 size: 0xC
[AWaterBodyOcean][float] FloatProperty Water.WaterBodyOcean.HeightOffset @ 0xD5C size: 0x4
[000578] Class Water.RiverGenerator //size: 0x48, class URiverGenerator : public UWaterBodyGenerator {};
[URiverGenerator][TArray<USplineMeshComponent*>] ArrayProperty Water.RiverGenerator.SplineMeshComponents @ 0x38 size: 0x10
[000579] Class Water.WaterBodyRiver //size: 0xD70, class AWaterBodyRiver : public AWaterBody {};
[AWaterBodyRiver][URiverGenerator*] ObjectProperty Water.WaterBodyRiver.RiverGenerator @ 0xD48 size: 0x8
[AWaterBodyRiver][UMaterialInterface*] ObjectProperty Water.WaterBodyRiver.LakeTransitionMaterial @ 0xD50 size: 0x8
[AWaterBodyRiver][UMaterialInstanceDynamic*] ObjectProperty Water.WaterBodyRiver.LakeTransitionMID @ 0xD58 size: 0x8
[AWaterBodyRiver][UMaterialInterface*] ObjectProperty Water.WaterBodyRiver.OceanTransitionMaterial @ 0xD60 size: 0x8
[AWaterBodyRiver][UMaterialInstanceDynamic*] ObjectProperty Water.WaterBodyRiver.OceanTransitionMID @ 0xD68 size: 0x8
[000580] Class Water.WaterBrushActorInterface //size: 0x38, class UWaterBrushActorInterface : public UInterface {};
[000581] Class Water.WaterMeshActor //size: 0x268, class AWaterMeshActor : public AActor {};
[AWaterMeshActor][UTexture2D*] ObjectProperty Water.WaterMeshActor.WaterVelocityTexture @ 0x258 size: 0x8
[AWaterMeshActor][UWaterMeshComponent*] ObjectProperty Water.WaterMeshActor.WaterMesh @ 0x260 size: 0x8
[000582] Class Water.WaterMeshComponent //size: 0x5B0, class UWaterMeshComponent : public UMeshComponent {};
[UWaterMeshComponent][int32] IntProperty Water.WaterMeshComponent.ForceCollapseDensityLevel @ 0x488 size: 0x4
[UWaterMeshComponent][float] FloatProperty Water.WaterMeshComponent.TileSize @ 0x48C size: 0x4
[UWaterMeshComponent][FIntPoint] StructProperty Water.WaterMeshComponent.ExtentInTiles @ 0x490 size: 0x8
[UWaterMeshComponent][UMaterialInterface*] ObjectProperty Water.WaterMeshComponent.FarDistanceMaterial @ 0x498 size: 0x8
[UWaterMeshComponent][float] FloatProperty Water.WaterMeshComponent.FarDistanceMeshExtent @ 0x4A0 size: 0x4
[UWaterMeshComponent][FVector] StructProperty Water.WaterMeshComponent.RTWorldLocation @ 0x4A4 size: 0xC
[UWaterMeshComponent][FVector] StructProperty Water.WaterMeshComponent.RTWorldSizeVector @ 0x4B0 size: 0xC
[UWaterMeshComponent][TSet<UMaterialInterface*>] SetProperty Water.WaterMeshComponent.UsedMaterials @ 0x520 size: 0x50
[UWaterMeshComponent][int32] IntProperty Water.WaterMeshComponent.TessellationFactor @ 0x5A0 size: 0x4
[UWaterMeshComponent][float] FloatProperty Water.WaterMeshComponent.LODScale @ 0x5A4 size: 0x4
[000583] Class Water.WaterRuntimeSettings //size: 0x88, class UWaterRuntimeSettings : public UDeveloperSettings {};
[UWaterRuntimeSettings][TEnumAsByte<ECollisionChannel>] ByteProperty Water.WaterRuntimeSettings.CollisionChannelForWaterTraces @ 0x48 size: 0x1
[UWaterRuntimeSettings][TSoftObjectPtr<UMaterialParameterCollection>] SoftObjectProperty Water.WaterRuntimeSettings.MaterialParameterCollection @ 0x50 size: 0x28
[UWaterRuntimeSettings][float] FloatProperty Water.WaterRuntimeSettings.WaterBodyIconWorldSize @ 0x78 size: 0x4
[UWaterRuntimeSettings][float] FloatProperty Water.WaterRuntimeSettings.WaterBodyIconWorldZOffset @ 0x7C size: 0x4
[UWaterRuntimeSettings][FName] NameProperty Water.WaterRuntimeSettings.DefaultWaterCollisionProfileName @ 0x80 size: 0x8
[000584] Class Engine.SplineComponent //size: 0x560, class USplineComponent : public UPrimitiveComponent {};
[USplineComponent][FSplineCurves] StructProperty Engine.SplineComponent.SplineCurves @ 0x460 size: 0x70
[USplineComponent][FInterpCurveVector] StructProperty Engine.SplineComponent.SplineInfo @ 0x4D0 size: 0x18
[USplineComponent][FInterpCurveQuat] StructProperty Engine.SplineComponent.SplineRotInfo @ 0x4E8 size: 0x18
[USplineComponent][FInterpCurveVector] StructProperty Engine.SplineComponent.SplineScaleInfo @ 0x500 size: 0x18
[USplineComponent][FInterpCurveFloat] StructProperty Engine.SplineComponent.SplineReparamTable @ 0x518 size: 0x18
[USplineComponent][bool] BoolProperty Engine.SplineComponent.bAllowSplineEditingPerInstance @ 0x530 size: 0x1
[USplineComponent][int32] IntProperty Engine.SplineComponent.ReparamStepsPerSegment @ 0x534 size: 0x4
[USplineComponent][float] FloatProperty Engine.SplineComponent.Duration @ 0x538 size: 0x4
[USplineComponent][bool] BoolProperty Engine.SplineComponent.bStationaryEndpoints @ 0x53C size: 0x1
[USplineComponent][bool] BoolProperty Engine.SplineComponent.bSplineHasBeenEdited @ 0x53D size: 0x1
[USplineComponent][bool] BoolProperty Engine.SplineComponent.bModifiedByConstructionScript @ 0x53E size: 0x1
[USplineComponent][bool] BoolProperty Engine.SplineComponent.bInputSplinePointsToConstructionScript @ 0x53F size: 0x1
[USplineComponent][bool] BoolProperty Engine.SplineComponent.bDrawDebug @ 0x540 size: 0x1
[USplineComponent][bool] BoolProperty Engine.SplineComponent.bClosedLoop @ 0x541 size: 0x1
[USplineComponent][bool] BoolProperty Engine.SplineComponent.bLoopPositionOverride @ 0x542 size: 0x1
[USplineComponent][float] FloatProperty Engine.SplineComponent.LoopPosition @ 0x544 size: 0x4
[USplineComponent][FVector] StructProperty Engine.SplineComponent.DefaultUpVector @ 0x548 size: 0xC
[000585] Class Water.WaterSplineComponent //size: 0x580, class UWaterSplineComponent : public USplineComponent {};
[UWaterSplineComponent][FWaterSplineCurveDefaults] StructProperty Water.WaterSplineComponent.WaterSplineDefaults @ 0x558 size: 0x10
[UWaterSplineComponent][FWaterSplineCurveDefaults] StructProperty Water.WaterSplineComponent.PreviousWaterSplineDefaults @ 0x568 size: 0x10
[000586] Class Engine.SplineMetadata //size: 0x38, class USplineMetadata : public UObject {};
[000587] Class Water.WaterSplineMetadata //size: 0xB0, class UWaterSplineMetadata : public USplineMetadata {};
[UWaterSplineMetadata][FInterpCurveFloat] StructProperty Water.WaterSplineMetadata.Depth @ 0x38 size: 0x18
[UWaterSplineMetadata][FInterpCurveFloat] StructProperty Water.WaterSplineMetadata.WaterVelocityScalar @ 0x50 size: 0x18
[UWaterSplineMetadata][FInterpCurveFloat] StructProperty Water.WaterSplineMetadata.RiverWidth @ 0x68 size: 0x18
[UWaterSplineMetadata][FInterpCurveFloat] StructProperty Water.WaterSplineMetadata.AudioIntensity @ 0x80 size: 0x18
[UWaterSplineMetadata][FInterpCurveVector] StructProperty Water.WaterSplineMetadata.WaterVelocity @ 0x98 size: 0x18
[000588] Class Engine.WorldSubsystem //size: 0x40, class UWorldSubsystem : public USubsystem {};
[000589] Class Engine.TickableWorldSubsystem //size: 0x50, class UTickableWorldSubsystem : public UWorldSubsystem {};
[000590] Class Water.WaterSubsystem //size: 0x118, class UWaterSubsystem : public UTickableWorldSubsystem {};
[UWaterSubsystem][ABuoyancyManager*] ObjectProperty Water.WaterSubsystem.BuoyancyManager @ 0x88 size: 0x8
[UWaterSubsystem][FOnCameraUnderwaterStateChanged] MulticastInlineDelegateProperty Water.WaterSubsystem.OnCameraUnderwaterStateChanged @ 0x90 size: 0x10
[UWaterSubsystem][FOnWaterScalabilityChanged] MulticastInlineDelegateProperty Water.WaterSubsystem.OnWaterScalabilityChanged @ 0xA0 size: 0x10
[UWaterSubsystem][UStaticMesh*] ObjectProperty Water.WaterSubsystem.DefaultRiverMesh @ 0xB0 size: 0x8
[UWaterSubsystem][UStaticMesh*] ObjectProperty Water.WaterSubsystem.DefaultLakeMesh @ 0xB8 size: 0x8
[UWaterSubsystem][AWaterMeshActor*] ObjectProperty Water.WaterSubsystem.WaterMeshActor @ 0xC0 size: 0x8
[UWaterSubsystem][UMaterialParameterCollection*] ObjectProperty Water.WaterSubsystem.MaterialParameterCollection @ 0xF0 size: 0x8
[000591] Class Water.WaterWavesAsset //size: 0x40, class UWaterWavesAsset : public UObject {};
[UWaterWavesAsset][UWaterWaves*] ObjectProperty Water.WaterWavesAsset.WaterWaves @ 0x38 size: 0x8
[000592] Class Water.WaterWavesAssetReference //size: 0x40, class UWaterWavesAssetReference : public UWaterWavesBase {};
[UWaterWavesAssetReference][UWaterWavesAsset*] ObjectProperty Water.WaterWavesAssetReference.WaterWavesAsset @ 0x38 size: 0x8
[000593] Class Engine.DataAsset //size: 0x40, class UDataAsset : public UObject {};
[UDataAsset][TSubclassOf<UDataAsset> ] ClassProperty Engine.DataAsset.NativeClass @ 0x38 size: 0x8
[000594] Package YDataValidator
[000595] Class YDataValidator.YAssetCheckerDataAsset //size: 0xB8, class UYAssetCheckerDataAsset : public UDataAsset {};
[UYAssetCheckerDataAsset][TMap<UClass*,FYAssetValidatorEntry>] MapProperty YDataValidator.YAssetCheckerDataAsset.m_validationEntries @ 0x40 size: 0x50
[UYAssetCheckerDataAsset][TSoftObjectPtr<UDataAsset>] SoftObjectProperty YDataValidator.YAssetCheckerDataAsset.m_dataValidatorPath @ 0x90 size: 0x28
[000596] Class YDataValidator.YAssetCheckerFunctions //size: 0x38, class UYAssetCheckerFunctions : public UObject {};
[000597] Package YInitializationPlugin
[000598] Class YInitializationPlugin.YInitializationManager //size: 0x88, class UYInitializationManager : public UObject {};
[UYInitializationManager][TMap<int32,FYInitializationRequestEntry>] MapProperty YInitializationPlugin.YInitializationManager.m_requests @ 0x38 size: 0x50
[000599] Class YInitializationPlugin.YIInitializationRetrievalInterface //size: 0x38, class UYIInitializationRetrievalInterface : public UInterface {};
[000600] Package Strider
[000601] Class Strider.StriderMath //size: 0x38, class UStriderMath : public UBlueprintFunctionLibrary {};
[000602] Package DLSS
[000603] Class DLSS.DLSSOverrideSettings //size: 0x40, class UDLSSOverrideSettings : public UObject {};
[UDLSSOverrideSettings][EDLSSSettingOverride] EnumProperty DLSS.DLSSOverrideSettings.EnableDLSSInEditorViewportsOverride @ 0x38 size: 0x1
[UDLSSOverrideSettings][EDLSSSettingOverride] EnumProperty DLSS.DLSSOverrideSettings.EnableScreenpercentageManipulationInDLSSEditorViewportsOverride @ 0x39 size: 0x1
[UDLSSOverrideSettings][EDLSSSettingOverride] EnumProperty DLSS.DLSSOverrideSettings.EnableDLSSInPlayInEditorViewportsOverride @ 0x3A size: 0x1
[UDLSSOverrideSettings][bool] BoolProperty DLSS.DLSSOverrideSettings.bShowDLSSIncompatiblePluginsToolsWarnings @ 0x3B size: 0x1
[UDLSSOverrideSettings][EDLSSSettingOverride] EnumProperty DLSS.DLSSOverrideSettings.ShowDLSSSDebugOnScreenMessages @ 0x3C size: 0x1
[000604] Class DLSS.DLSSSettings //size: 0x70, class UDLSSSettings : public UObject {};
[UDLSSSettings][bool] BoolProperty DLSS.DLSSSettings.bEnableDLSSD3D12 @ 0x38 size: 0x1
[UDLSSSettings][bool] BoolProperty DLSS.DLSSSettings.bEnableDLSSD3D11 @ 0x39 size: 0x1
[UDLSSSettings][bool] BoolProperty DLSS.DLSSSettings.bEnableDLSSVulkan @ 0x3A size: 0x1
[UDLSSSettings][bool] BoolProperty DLSS.DLSSSettings.bEnableDLSSInEditorViewports @ 0x3B size: 0x1
[UDLSSSettings][bool] BoolProperty DLSS.DLSSSettings.bEnableScreenpercentageManipulationInDLSSEditorViewports @ 0x3C size: 0x1
[UDLSSSettings][bool] BoolProperty DLSS.DLSSSettings.bEnableDLSSInPlayInEditorViewports @ 0x3D size: 0x1
[UDLSSSettings][bool] BoolProperty DLSS.DLSSSettings.bShowDLSSSDebugOnScreenMessages @ 0x3E size: 0x1
[UDLSSSettings][FString] StrProperty DLSS.DLSSSettings.GenericDLSSBinaryPath @ 0x40 size: 0x10
[UDLSSSettings][bool] BoolProperty DLSS.DLSSSettings.bGenericDLSSBinaryExists @ 0x50 size: 0x1
[UDLSSSettings][uint32] UInt32Property DLSS.DLSSSettings.NVIDIANGXApplicationId @ 0x54 size: 0x4
[UDLSSSettings][FString] StrProperty DLSS.DLSSSettings.CustomDLSSBinaryPath @ 0x58 size: 0x10
[UDLSSSettings][bool] BoolProperty DLSS.DLSSSettings.bCustomDLSSBinaryExists @ 0x68 size: 0x1
[000605] Package DLSSBlueprint
[000606] Class DLSSBlueprint.DLSSLibrary //size: 0x38, class UDLSSLibrary : public UBlueprintFunctionLibrary {};
[000607] Package SteamAudio
[000608] Class SteamAudio.PhononGeometryComponent //size: 0x230, class UPhononGeometryComponent : public USceneComponent {};
[UPhononGeometryComponent][bool] BoolProperty SteamAudio.PhononGeometryComponent.ExportAllChildren @ 0x208 size: 0x1
[UPhononGeometryComponent][uint32] UInt32Property SteamAudio.PhononGeometryComponent.NumVertices @ 0x20C size: 0x4
[UPhononGeometryComponent][uint32] UInt32Property SteamAudio.PhononGeometryComponent.NumTriangles @ 0x210 size: 0x4
[000609] Class SteamAudio.PhononMaterialComponent //size: 0xE8, class UPhononMaterialComponent : public UActorComponent {};
[UPhononMaterialComponent][int32] IntProperty SteamAudio.PhononMaterialComponent.MaterialIndex @ 0xC0 size: 0x4
[UPhononMaterialComponent][EPhononMaterial] EnumProperty SteamAudio.PhononMaterialComponent.MaterialPreset @ 0xC4 size: 0x1
[UPhononMaterialComponent][float] FloatProperty SteamAudio.PhononMaterialComponent.LowFreqAbsorption @ 0xC8 size: 0x4
[UPhononMaterialComponent][float] FloatProperty SteamAudio.PhononMaterialComponent.MidFreqAbsorption @ 0xCC size: 0x4
[UPhononMaterialComponent][float] FloatProperty SteamAudio.PhononMaterialComponent.HighFreqAbsorption @ 0xD0 size: 0x4
[UPhononMaterialComponent][float] FloatProperty SteamAudio.PhononMaterialComponent.LowFreqTransmission @ 0xD4 size: 0x4
[UPhononMaterialComponent][float] FloatProperty SteamAudio.PhononMaterialComponent.MidFreqTransmission @ 0xD8 size: 0x4
[UPhononMaterialComponent][float] FloatProperty SteamAudio.PhononMaterialComponent.HighFreqTransmission @ 0xDC size: 0x4
[UPhononMaterialComponent][float] FloatProperty SteamAudio.PhononMaterialComponent.Scattering @ 0xE0 size: 0x4
[000610] Package AudioExtensions
[000611] Class AudioExtensions.OcclusionPluginSourceSettingsBase //size: 0x38, class UOcclusionPluginSourceSettingsBase : public UObject {};
[000612] Class SteamAudio.PhononOcclusionSourceSettings //size: 0x48, class UPhononOcclusionSourceSettings : public UOcclusionPluginSourceSettingsBase {};
[UPhononOcclusionSourceSettings][EIplDirectOcclusionMode] EnumProperty SteamAudio.PhononOcclusionSourceSettings.DirectOcclusionMode @ 0x38 size: 0x1
[UPhononOcclusionSourceSettings][EIplDirectOcclusionMethod] EnumProperty SteamAudio.PhononOcclusionSourceSettings.DirectOcclusionMethod @ 0x39 size: 0x1
[UPhononOcclusionSourceSettings][float] FloatProperty SteamAudio.PhononOcclusionSourceSettings.DirectOcclusionSourceRadius @ 0x3C size: 0x4
[UPhononOcclusionSourceSettings][bool] BoolProperty SteamAudio.PhononOcclusionSourceSettings.DirectAttenuation @ 0x40 size: 0x1
[UPhononOcclusionSourceSettings][bool] BoolProperty SteamAudio.PhononOcclusionSourceSettings.AirAbsorption @ 0x41 size: 0x1
[000613] Class SteamAudio.PhononProbeComponent //size: 0x240, class UPhononProbeComponent : public USceneComponent {};
[UPhononProbeComponent][TArray<FVector>] ArrayProperty SteamAudio.PhononProbeComponent.ProbeLocations @ 0x208 size: 0x10
[000614] Class SteamAudio.PhononProbeVolume //size: 0x2E0, class APhononProbeVolume : public AVolume {};
[APhononProbeVolume][EPhononProbePlacementStrategy] EnumProperty SteamAudio.PhononProbeVolume.PlacementStrategy @ 0x290 size: 0x1
[APhononProbeVolume][float] FloatProperty SteamAudio.PhononProbeVolume.HorizontalSpacing @ 0x294 size: 0x4
[APhononProbeVolume][float] FloatProperty SteamAudio.PhononProbeVolume.HeightAboveFloor @ 0x298 size: 0x4
[APhononProbeVolume][int32] IntProperty SteamAudio.PhononProbeVolume.NumProbes @ 0x29C size: 0x4
[APhononProbeVolume][int32] IntProperty SteamAudio.PhononProbeVolume.ProbeDataSize @ 0x2A0 size: 0x4
[APhononProbeVolume][TArray<FBakedDataInfo>] ArrayProperty SteamAudio.PhononProbeVolume.BakedDataInfo @ 0x2A8 size: 0x10
[APhononProbeVolume][UPhononProbeComponent*] ObjectProperty SteamAudio.PhononProbeVolume.PhononProbeComponent @ 0x2B8 size: 0x8
[APhononProbeVolume][FString] StrProperty SteamAudio.PhononProbeVolume.ProbeBoxFileName @ 0x2C0 size: 0x10
[APhononProbeVolume][FString] StrProperty SteamAudio.PhononProbeVolume.ProbeBatchFileName @ 0x2D0 size: 0x10
[000615] Class SteamAudio.SubmixEffectReverbPluginPreset //size: 0xA8, class USubmixEffectReverbPluginPreset : public USoundEffectSubmixPreset {};
[USubmixEffectReverbPluginPreset][FSubmixEffectReverbPluginSettings] StructProperty SteamAudio.SubmixEffectReverbPluginPreset.Settings @ 0xA1 size: 0x1
[000616] Class AudioExtensions.ReverbPluginSourceSettingsBase //size: 0x38, class UReverbPluginSourceSettingsBase : public UObject {};
[000617] Class SteamAudio.PhononReverbSourceSettings //size: 0x40, class UPhononReverbSourceSettings : public UReverbPluginSourceSettingsBase {};
[UPhononReverbSourceSettings][EIplSimulationType] EnumProperty SteamAudio.PhononReverbSourceSettings.SourceReverbSimulationType @ 0x38 size: 0x1
[UPhononReverbSourceSettings][float] FloatProperty SteamAudio.PhononReverbSourceSettings.SourceReverbContribution @ 0x3C size: 0x4
[000618] Class SteamAudio.PhononSourceComponent //size: 0x220, class UPhononSourceComponent : public USceneComponent {};
[UPhononSourceComponent][float] FloatProperty SteamAudio.PhononSourceComponent.BakingRadius @ 0x208 size: 0x4
[UPhononSourceComponent][FName] NameProperty SteamAudio.PhononSourceComponent.UniqueIdentifier @ 0x20C size: 0x8
[000619] Class AudioExtensions.SpatializationPluginSourceSettingsBase //size: 0x38, class USpatializationPluginSourceSettingsBase : public UObject {};
[000620] Class SteamAudio.PhononSpatializationSourceSettings //size: 0x40, class UPhononSpatializationSourceSettings : public USpatializationPluginSourceSettingsBase {};
[UPhononSpatializationSourceSettings][EIplSpatializationMethod] EnumProperty SteamAudio.PhononSpatializationSourceSettings.SpatializationMethod @ 0x38 size: 0x1
[UPhononSpatializationSourceSettings][EIplHrtfInterpolationMethod] EnumProperty SteamAudio.PhononSpatializationSourceSettings.HrtfInterpolationMethod @ 0x39 size: 0x1
[000621] Class SteamAudio.SteamAudioSettings //size: 0x118, class USteamAudioSettings : public UObject {};
[USteamAudioSettings][FSoftObjectPath] StructProperty SteamAudio.SteamAudioSettings.OutputSubmix @ 0x38 size: 0x18
[USteamAudioSettings][EIplAudioEngine] EnumProperty SteamAudio.SteamAudioSettings.AudioEngine @ 0x50 size: 0x1
[USteamAudioSettings][EIplRayTracerType] EnumProperty SteamAudio.SteamAudioSettings.RayTracer @ 0x51 size: 0x1
[USteamAudioSettings][EIplConvolutionType] EnumProperty SteamAudio.SteamAudioSettings.ConvolutionType @ 0x52 size: 0x1
[USteamAudioSettings][bool] BoolProperty SteamAudio.SteamAudioSettings.ExportBSPGeometry @ 0x53 size: 0x1
[USteamAudioSettings][bool] BoolProperty SteamAudio.SteamAudioSettings.ExportLandscapeGeometry @ 0x54 size: 0x1
[USteamAudioSettings][EPhononMaterial] EnumProperty SteamAudio.SteamAudioSettings.StaticMeshMaterialPreset @ 0x55 size: 0x1
[USteamAudioSettings][float] FloatProperty SteamAudio.SteamAudioSettings.StaticMeshLowFreqAbsorption @ 0x58 size: 0x4
[USteamAudioSettings][float] FloatProperty SteamAudio.SteamAudioSettings.StaticMeshMidFreqAbsorption @ 0x5C size: 0x4
[USteamAudioSettings][float] FloatProperty SteamAudio.SteamAudioSettings.StaticMeshHighFreqAbsorption @ 0x60 size: 0x4
[USteamAudioSettings][float] FloatProperty SteamAudio.SteamAudioSettings.StaticMeshLowFreqTransmission @ 0x64 size: 0x4
[USteamAudioSettings][float] FloatProperty SteamAudio.SteamAudioSettings.StaticMeshMidFreqTransmission @ 0x68 size: 0x4
[USteamAudioSettings][float] FloatProperty SteamAudio.SteamAudioSettings.StaticMeshHighFreqTransmission @ 0x6C size: 0x4
[USteamAudioSettings][float] FloatProperty SteamAudio.SteamAudioSettings.StaticMeshScattering @ 0x70 size: 0x4
[USteamAudioSettings][EPhononMaterial] EnumProperty SteamAudio.SteamAudioSettings.BSPMaterialPreset @ 0x74 size: 0x1
[USteamAudioSettings][float] FloatProperty SteamAudio.SteamAudioSettings.BSPLowFreqAbsorption @ 0x78 size: 0x4
[USteamAudioSettings][float] FloatProperty SteamAudio.SteamAudioSettings.BSPMidFreqAbsorption @ 0x7C size: 0x4
[USteamAudioSettings][float] FloatProperty SteamAudio.SteamAudioSettings.BSPHighFreqAbsorption @ 0x80 size: 0x4
[USteamAudioSettings][float] FloatProperty SteamAudio.SteamAudioSettings.BSPLowFreqTransmission @ 0x84 size: 0x4
[USteamAudioSettings][float] FloatProperty SteamAudio.SteamAudioSettings.BSPMidFreqTransmission @ 0x88 size: 0x4
[USteamAudioSettings][float] FloatProperty SteamAudio.SteamAudioSettings.BSPHighFreqTransmission @ 0x8C size: 0x4
[USteamAudioSettings][float] FloatProperty SteamAudio.SteamAudioSettings.BSPScattering @ 0x90 size: 0x4
[USteamAudioSettings][EPhononMaterial] EnumProperty SteamAudio.SteamAudioSettings.LandscapeMaterialPreset @ 0x94 size: 0x1
[USteamAudioSettings][float] FloatProperty SteamAudio.SteamAudioSettings.LandscapeLowFreqAbsorption @ 0x98 size: 0x4
[USteamAudioSettings][float] FloatProperty SteamAudio.SteamAudioSettings.LandscapeMidFreqAbsorption @ 0x9C size: 0x4
[USteamAudioSettings][float] FloatProperty SteamAudio.SteamAudioSettings.LandscapeHighFreqAbsorption @ 0xA0 size: 0x4
[USteamAudioSettings][float] FloatProperty SteamAudio.SteamAudioSettings.LandscapeLowFreqTransmission @ 0xA4 size: 0x4
[USteamAudioSettings][float] FloatProperty SteamAudio.SteamAudioSettings.LandscapeMidFreqTransmission @ 0xA8 size: 0x4
[USteamAudioSettings][float] FloatProperty SteamAudio.SteamAudioSettings.LandscapeHighFreqTransmission @ 0xAC size: 0x4
[USteamAudioSettings][float] FloatProperty SteamAudio.SteamAudioSettings.LandscapeScattering @ 0xB0 size: 0x4
[USteamAudioSettings][int32] IntProperty SteamAudio.SteamAudioSettings.OcclusionSampleCount @ 0xB4 size: 0x4
[USteamAudioSettings][EIplSimulationType] EnumProperty SteamAudio.SteamAudioSettings.ListenerReverbSimulationType @ 0xB8 size: 0x1
[USteamAudioSettings][float] FloatProperty SteamAudio.SteamAudioSettings.ListenerReverbContribution @ 0xBC size: 0x4
[USteamAudioSettings][int32] IntProperty SteamAudio.SteamAudioSettings.IndirectImpulseResponseOrder @ 0xC0 size: 0x4
[USteamAudioSettings][float] FloatProperty SteamAudio.SteamAudioSettings.IndirectImpulseResponseDuration @ 0xC4 size: 0x4
[USteamAudioSettings][EIplSpatializationMethod] EnumProperty SteamAudio.SteamAudioSettings.IndirectSpatializationMethod @ 0xC8 size: 0x1
[USteamAudioSettings][float] FloatProperty SteamAudio.SteamAudioSettings.IrradianceMinDistance @ 0xCC size: 0x4
[USteamAudioSettings][uint32] UInt32Property SteamAudio.SteamAudioSettings.MaxSources @ 0xD0 size: 0x4
[USteamAudioSettings][EQualitySettings] EnumProperty SteamAudio.SteamAudioSettings.RealtimeQualityPreset @ 0xD4 size: 0x1
[USteamAudioSettings][int32] IntProperty SteamAudio.SteamAudioSettings.RealTimeCPUCoresPercentage @ 0xD8 size: 0x4
[USteamAudioSettings][int32] IntProperty SteamAudio.SteamAudioSettings.RealtimeBounces @ 0xDC size: 0x4
[USteamAudioSettings][int32] IntProperty SteamAudio.SteamAudioSettings.RealtimeRays @ 0xE0 size: 0x4
[USteamAudioSettings][int32] IntProperty SteamAudio.SteamAudioSettings.RealtimeSecondaryRays @ 0xE4 size: 0x4
[USteamAudioSettings][EQualitySettings] EnumProperty SteamAudio.SteamAudioSettings.BakedQualityPreset @ 0xE8 size: 0x1
[USteamAudioSettings][int32] IntProperty SteamAudio.SteamAudioSettings.BakingCPUCoresPercentage @ 0xEC size: 0x4
[USteamAudioSettings][int32] IntProperty SteamAudio.SteamAudioSettings.BakedBounces @ 0xF0 size: 0x4
[USteamAudioSettings][int32] IntProperty SteamAudio.SteamAudioSettings.BakedRays @ 0xF4 size: 0x4
[USteamAudioSettings][int32] IntProperty SteamAudio.SteamAudioSettings.BakedSecondaryRays @ 0xF8 size: 0x4
[USteamAudioSettings][int32] IntProperty SteamAudio.SteamAudioSettings.MaxComputeUnits @ 0xFC size: 0x4
[USteamAudioSettings][float] FloatProperty SteamAudio.SteamAudioSettings.FractionComputeUnitsForIRUpdate @ 0x100 size: 0x4
[USteamAudioSettings][int32] IntProperty SteamAudio.SteamAudioSettings.TANIndirectImpulseResponseOrder @ 0x104 size: 0x4
[USteamAudioSettings][float] FloatProperty SteamAudio.SteamAudioSettings.TANIndirectImpulseResponseDuration @ 0x108 size: 0x4
[USteamAudioSettings][uint32] UInt32Property SteamAudio.SteamAudioSettings.TANMaxSources @ 0x10C size: 0x4
[USteamAudioSettings][int32] IntProperty SteamAudio.SteamAudioSettings.RadeonRaysBakingBatchSize @ 0x110 size: 0x4
[000622] Package Gauntlet
[000623] Class Gauntlet.GauntletTestController //size: 0x40, class UGauntletTestController : public UObject {};
[000624] Class Gauntlet.GauntletTestControllerBootTest //size: 0x40, class UGauntletTestControllerBootTest : public UGauntletTestController {};
[000625] Class Gauntlet.GauntletTestControllerErrorTest //size: 0x60, class UGauntletTestControllerErrorTest : public UGauntletTestController {};
[000626] Package YBattleEye
[000627] Class YBattleEye.YBattleEyeInstance //size: 0x40, class UYBattleEyeInstance : public UObject {};
[UYBattleEyeInstance][bool] BoolProperty YBattleEye.YBattleEyeInstance.m_dataSuccessfullyCreated @ 0x38 size: 0x1
[UYBattleEyeInstance][bool] BoolProperty YBattleEye.YBattleEyeInstance.m_isActive @ 0x39 size: 0x1
[UYBattleEyeInstance][bool] BoolProperty YBattleEye.YBattleEyeInstance.m_isKickActive @ 0x3A size: 0x1
[UYBattleEyeInstance][bool] BoolProperty YBattleEye.YBattleEyeInstance.m_isKickReasonChecksActive @ 0x3B size: 0x1
[000628] Class YBattleEye.YBattleEyeClientInstance //size: 0x78, class UYBattleEyeClientInstance : public UYBattleEyeInstance {};
[000629] Class YBattleEye.YBattleEyeControllerComponent //size: 0x120, class UYBattleEyeControllerComponent : public UActorComponent {};
[UYBattleEyeControllerComponent][FYBattleEyeMessageSendingStatsData] StructProperty YBattleEye.YBattleEyeControllerComponent.m_messageStats @ 0xD0 size: 0x10
[UYBattleEyeControllerComponent][bool] BoolProperty YBattleEye.YBattleEyeControllerComponent.m_isReadyInitialize @ 0xE0 size: 0x1
[UYBattleEyeControllerComponent][bool] BoolProperty YBattleEye.YBattleEyeControllerComponent.m_clientReadyInitialize @ 0xE1 size: 0x1
[UYBattleEyeControllerComponent][FYPlayerBattleEyePlayerInformation] StructProperty YBattleEye.YBattleEyeControllerComponent.m_cachedPlayerInformation @ 0xE8 size: 0x28
[UYBattleEyeControllerComponent][float] FloatProperty YBattleEye.YBattleEyeControllerComponent.m_lastEmptyBattleyeQueueTime @ 0x114 size: 0x4
[UYBattleEyeControllerComponent][float] FloatProperty YBattleEye.YBattleEyeControllerComponent.m_lastEmptyNetworkMessageQueueTime @ 0x118 size: 0x4
[000630] Class YBattleEye.YBattleEyeFunctions //size: 0x38, class UYBattleEyeFunctions : public UObject {};
[000631] Class YBattleEye.YInterfaceBattleEyeRetrivalInterface //size: 0x38, class UYInterfaceBattleEyeRetrivalInterface : public UInterface {};
[000632] Class YBattleEye.YBattleEyeNullInstance //size: 0x40, class UYBattleEyeNullInstance : public UYBattleEyeInstance {};
[000633] Class YBattleEye.YBattleEyeServerInstance //size: 0x90, class UYBattleEyeServerInstance : public UYBattleEyeInstance {};
[000634] Package GameplayAbilities
[000635] Class GameplayAbilities.AbilityAsync //size: 0x48, class UAbilityAsync : public UBlueprintAsyncActionBase {};
[000636] Class GameplayAbilities.AbilityAsync_WaitGameplayEffectApplied //size: 0x108, class UAbilityAsync_WaitGameplayEffectApplied : public UAbilityAsync {};
[UAbilityAsync_WaitGameplayEffectApplied][FOnAppliedDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityAsync_WaitGameplayEffectApplied.OnApplied @ 0x48 size: 0x10
[000637] Class GameplayAbilities.AbilityAsync_WaitGameplayEvent //size: 0x70, class UAbilityAsync_WaitGameplayEvent : public UAbilityAsync {};
[UAbilityAsync_WaitGameplayEvent][FEventReceivedDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityAsync_WaitGameplayEvent.EventReceived @ 0x48 size: 0x10
[000638] Class GameplayAbilities.AbilityAsync_WaitGameplayTag //size: 0x60, class UAbilityAsync_WaitGameplayTag : public UAbilityAsync {};
[000639] Class GameplayAbilities.AbilityAsync_WaitGameplayTagAdded //size: 0x70, class UAbilityAsync_WaitGameplayTagAdded : public UAbilityAsync_WaitGameplayTag {};
[UAbilityAsync_WaitGameplayTagAdded][FAsyncWaitGameplayTagDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityAsync_WaitGameplayTagAdded.added @ 0x60 size: 0x10
[000640] Class GameplayAbilities.AbilityAsync_WaitGameplayTagRemoved //size: 0x70, class UAbilityAsync_WaitGameplayTagRemoved : public UAbilityAsync_WaitGameplayTag {};
[UAbilityAsync_WaitGameplayTagRemoved][FAsyncWaitGameplayTagDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityAsync_WaitGameplayTagRemoved.Removed @ 0x60 size: 0x10
[000641] Class GameplayAbilities.AbilitySystemBlueprintLibrary //size: 0x38, class UAbilitySystemBlueprintLibrary : public UBlueprintFunctionLibrary {};
[000642] Package GameplayTasks
[000643] Class GameplayTasks.GameplayTasksComponent //size: 0x130, class UGameplayTasksComponent : public UActorComponent {};
[UGameplayTasksComponent][uint8] BoolProperty GameplayTasks.GameplayTasksComponent.bIsNetDirty @ 0xCC size: 0x1
[UGameplayTasksComponent][TArray<UGameplayTask*>] ArrayProperty GameplayTasks.GameplayTasksComponent.SimulatedTasks @ 0xD0 size: 0x10
[UGameplayTasksComponent][TArray<UGameplayTask*>] ArrayProperty GameplayTasks.GameplayTasksComponent.TaskPriorityQueue @ 0xE0 size: 0x10
[UGameplayTasksComponent][TArray<UGameplayTask*>] ArrayProperty GameplayTasks.GameplayTasksComponent.TickingTasks @ 0x100 size: 0x10
[UGameplayTasksComponent][TArray<UGameplayTask*>] ArrayProperty GameplayTasks.GameplayTasksComponent.KnownTasks @ 0x110 size: 0x10
[UGameplayTasksComponent][FOnClaimedResourcesChangeSignature] MulticastInlineDelegateProperty GameplayTasks.GameplayTasksComponent.OnClaimedResourcesChange @ 0x120 size: 0x10
[000644] Class GameplayAbilities.AbilitySystemComponent //size: 0x1318, class UAbilitySystemComponent : public UGameplayTasksComponent {};
[UAbilitySystemComponent][TArray<FAttributeDefaults>] ArrayProperty GameplayAbilities.AbilitySystemComponent.DefaultStartingData @ 0x140 size: 0x10
[UAbilitySystemComponent][TArray<UAttributeSet*>] ArrayProperty GameplayAbilities.AbilitySystemComponent.SpawnedAttributes @ 0x150 size: 0x10
[UAbilitySystemComponent][FName] NameProperty GameplayAbilities.AbilitySystemComponent.AffectedAnimInstanceTag @ 0x160 size: 0x8
[UAbilitySystemComponent][float] FloatProperty GameplayAbilities.AbilitySystemComponent.OutgoingDuration @ 0x300 size: 0x4
[UAbilitySystemComponent][float] FloatProperty GameplayAbilities.AbilitySystemComponent.IncomingDuration @ 0x304 size: 0x4
[UAbilitySystemComponent][TArray<FString>] ArrayProperty GameplayAbilities.AbilitySystemComponent.ClientDebugStrings @ 0x328 size: 0x10
[UAbilitySystemComponent][TArray<FString>] ArrayProperty GameplayAbilities.AbilitySystemComponent.ServerDebugStrings @ 0x338 size: 0x10
[UAbilitySystemComponent][bool] BoolProperty GameplayAbilities.AbilitySystemComponent.UserAbilityActivationInhibited @ 0x3A0 size: 0x1
[UAbilitySystemComponent][bool] BoolProperty GameplayAbilities.AbilitySystemComponent.ReplicationProxyEnabled @ 0x3A1 size: 0x1
[UAbilitySystemComponent][bool] BoolProperty GameplayAbilities.AbilitySystemComponent.bSuppressGrantAbility @ 0x3A2 size: 0x1
[UAbilitySystemComponent][bool] BoolProperty GameplayAbilities.AbilitySystemComponent.bSuppressGameplayCues @ 0x3A3 size: 0x1
[UAbilitySystemComponent][TArray<AGameplayAbilityTargetActor*>] ArrayProperty GameplayAbilities.AbilitySystemComponent.SpawnedTargetActors @ 0x3A8 size: 0x10
[UAbilitySystemComponent][AActor*] ObjectProperty GameplayAbilities.AbilitySystemComponent.OwnerActor @ 0x3E0 size: 0x8
[UAbilitySystemComponent][AActor*] ObjectProperty GameplayAbilities.AbilitySystemComponent.AvatarActor @ 0x3E8 size: 0x8
[UAbilitySystemComponent][FGameplayAbilitySpecContainer] StructProperty GameplayAbilities.AbilitySystemComponent.ActivatableAbilities @ 0x400 size: 0x120
[UAbilitySystemComponent][TArray<UGameplayAbility*>] ArrayProperty GameplayAbilities.AbilitySystemComponent.AllReplicatedInstancedAbilities @ 0x550 size: 0x10
[UAbilitySystemComponent][FGameplayAbilityRepAnimMontage] StructProperty GameplayAbilities.AbilitySystemComponent.RepAnimMontageInfo @ 0x760 size: 0x30
[UAbilitySystemComponent][bool] BoolProperty GameplayAbilities.AbilitySystemComponent.bCachedIsNetSimulated @ 0x790 size: 0x1
[UAbilitySystemComponent][bool] BoolProperty GameplayAbilities.AbilitySystemComponent.bPendingMontageRep @ 0x791 size: 0x1
[UAbilitySystemComponent][FGameplayAbilityLocalAnimMontage] StructProperty GameplayAbilities.AbilitySystemComponent.LocalAnimMontageInfo @ 0x798 size: 0x28
[UAbilitySystemComponent][FActiveGameplayEffectsContainer] StructProperty GameplayAbilities.AbilitySystemComponent.ActiveGameplayEffects @ 0x860 size: 0x478
[UAbilitySystemComponent][FActiveGameplayCueContainer] StructProperty GameplayAbilities.AbilitySystemComponent.ActiveGameplayCues @ 0xCD8 size: 0x128
[UAbilitySystemComponent][FActiveGameplayCueContainer] StructProperty GameplayAbilities.AbilitySystemComponent.MinimalReplicationGameplayCues @ 0xE00 size: 0x128
[UAbilitySystemComponent][TArray<uint8>] ArrayProperty GameplayAbilities.AbilitySystemComponent.BlockedAbilityBindings @ 0x1050 size: 0x10
[UAbilitySystemComponent][FMinimalReplicationTagCountMap] StructProperty GameplayAbilities.AbilitySystemComponent.MinimalReplicationTags @ 0x1188 size: 0x60
[UAbilitySystemComponent][FReplicatedPredictionKeyMap] StructProperty GameplayAbilities.AbilitySystemComponent.ReplicatedPredictionKeyMap @ 0x1200 size: 0x118
[000645] Class Engine.HUD //size: 0x348, class AHUD : public AActor {};
[AHUD][APlayerController*] ObjectProperty Engine.HUD.PlayerOwner @ 0x258 size: 0x8
[AHUD][uint8] BoolProperty Engine.HUD.bLostFocusPaused @ 0x260 size: 0x1
[AHUD][uint8] BoolProperty Engine.HUD.bShowHUD @ 0x260 size: 0x1
[AHUD][uint8] BoolProperty Engine.HUD.bShowDebugInfo @ 0x260 size: 0x1
[AHUD][int32] IntProperty Engine.HUD.CurrentTargetIndex @ 0x264 size: 0x4
[AHUD][uint8] BoolProperty Engine.HUD.bShowHitBoxDebugInfo @ 0x268 size: 0x1
[AHUD][uint8] BoolProperty Engine.HUD.bShowOverlays @ 0x268 size: 0x1
[AHUD][uint8] BoolProperty Engine.HUD.bEnableDebugTextShadow @ 0x268 size: 0x1
[AHUD][TArray<AActor*>] ArrayProperty Engine.HUD.PostRenderedActors @ 0x270 size: 0x10
[AHUD][TArray<FName>] ArrayProperty Engine.HUD.DebugDisplay @ 0x288 size: 0x10
[AHUD][TArray<FName>] ArrayProperty Engine.HUD.ToggledDebugCategories @ 0x298 size: 0x10
[AHUD][UCanvas*] ObjectProperty Engine.HUD.Canvas @ 0x2A8 size: 0x8
[AHUD][UCanvas*] ObjectProperty Engine.HUD.DebugCanvas @ 0x2B0 size: 0x8
[AHUD][TArray<FDebugTextInfo>] ArrayProperty Engine.HUD.DebugTextList @ 0x2B8 size: 0x10
[AHUD][TSubclassOf<AActor> ] ClassProperty Engine.HUD.ShowDebugTargetDesiredClass @ 0x2C8 size: 0x8
[AHUD][AActor*] ObjectProperty Engine.HUD.ShowDebugTargetActor @ 0x2D0 size: 0x8
[000646] Class GameplayAbilities.AbilitySystemDebugHUD //size: 0x348, class AAbilitySystemDebugHUD : public AHUD {};
[000647] Class GameplayAbilities.AbilitySystemGlobals //size: 0x270, class UAbilitySystemGlobals : public UObject {};
[UAbilitySystemGlobals][FSoftClassPath] StructProperty GameplayAbilities.AbilitySystemGlobals.AbilitySystemGlobalsClassName @ 0x38 size: 0x18
[UAbilitySystemGlobals][FGameplayTag] StructProperty GameplayAbilities.AbilitySystemGlobals.ActivateFailIsDeadTag @ 0x78 size: 0x8
[UAbilitySystemGlobals][FName] NameProperty GameplayAbilities.AbilitySystemGlobals.ActivateFailIsDeadName @ 0x80 size: 0x8
[UAbilitySystemGlobals][FGameplayTag] StructProperty GameplayAbilities.AbilitySystemGlobals.ActivateFailCooldownTag @ 0x88 size: 0x8
[UAbilitySystemGlobals][FName] NameProperty GameplayAbilities.AbilitySystemGlobals.ActivateFailCooldownName @ 0x90 size: 0x8
[UAbilitySystemGlobals][FGameplayTag] StructProperty GameplayAbilities.AbilitySystemGlobals.ActivateFailCostTag @ 0x98 size: 0x8
[UAbilitySystemGlobals][FName] NameProperty GameplayAbilities.AbilitySystemGlobals.ActivateFailCostName @ 0xA0 size: 0x8
[UAbilitySystemGlobals][FGameplayTag] StructProperty GameplayAbilities.AbilitySystemGlobals.ActivateFailTagsBlockedTag @ 0xA8 size: 0x8
[UAbilitySystemGlobals][FName] NameProperty GameplayAbilities.AbilitySystemGlobals.ActivateFailTagsBlockedName @ 0xB0 size: 0x8
[UAbilitySystemGlobals][FGameplayTag] StructProperty GameplayAbilities.AbilitySystemGlobals.ActivateFailTagsMissingTag @ 0xB8 size: 0x8
[UAbilitySystemGlobals][FName] NameProperty GameplayAbilities.AbilitySystemGlobals.ActivateFailTagsMissingName @ 0xC0 size: 0x8
[UAbilitySystemGlobals][FGameplayTag] StructProperty GameplayAbilities.AbilitySystemGlobals.ActivateFailNetworkingTag @ 0xC8 size: 0x8
[UAbilitySystemGlobals][FName] NameProperty GameplayAbilities.AbilitySystemGlobals.ActivateFailNetworkingName @ 0xD0 size: 0x8
[UAbilitySystemGlobals][int32] IntProperty GameplayAbilities.AbilitySystemGlobals.MinimalReplicationTagCountBits @ 0xD8 size: 0x4
[UAbilitySystemGlobals][FNetSerializeScriptStructCache] StructProperty GameplayAbilities.AbilitySystemGlobals.TargetDataStructCache @ 0xE0 size: 0x10
[UAbilitySystemGlobals][bool] BoolProperty GameplayAbilities.AbilitySystemGlobals.bAllowGameplayModEvaluationChannels @ 0xF0 size: 0x1
[UAbilitySystemGlobals][EGameplayModEvaluationChannel] EnumProperty GameplayAbilities.AbilitySystemGlobals.DefaultGameplayModEvaluationChannel @ 0xF1 size: 0x1
[UAbilitySystemGlobals][FName] NameProperty GameplayAbilities.AbilitySystemGlobals.GameplayModEvaluationChannelAliases @ 0xF4 size: 0x8
[UAbilitySystemGlobals][FSoftObjectPath] StructProperty GameplayAbilities.AbilitySystemGlobals.GlobalCurveTableName @ 0x148 size: 0x18
[UAbilitySystemGlobals][UCurveTable*] ObjectProperty GameplayAbilities.AbilitySystemGlobals.GlobalCurveTable @ 0x160 size: 0x8
[UAbilitySystemGlobals][FSoftObjectPath] StructProperty GameplayAbilities.AbilitySystemGlobals.GlobalAttributeMetaDataTableName @ 0x168 size: 0x18
[UAbilitySystemGlobals][UDataTable*] ObjectProperty GameplayAbilities.AbilitySystemGlobals.GlobalAttributeMetaDataTable @ 0x180 size: 0x8
[UAbilitySystemGlobals][FSoftObjectPath] StructProperty GameplayAbilities.AbilitySystemGlobals.GlobalAttributeSetDefaultsTableName @ 0x188 size: 0x18
[UAbilitySystemGlobals][TArray<FSoftObjectPath>] ArrayProperty GameplayAbilities.AbilitySystemGlobals.GlobalAttributeSetDefaultsTableNames @ 0x1A0 size: 0x10
[UAbilitySystemGlobals][TArray<UCurveTable*>] ArrayProperty GameplayAbilities.AbilitySystemGlobals.GlobalAttributeDefaultsTables @ 0x1B0 size: 0x10
[UAbilitySystemGlobals][FSoftObjectPath] StructProperty GameplayAbilities.AbilitySystemGlobals.GlobalGameplayCueManagerClass @ 0x1C0 size: 0x18
[UAbilitySystemGlobals][FSoftObjectPath] StructProperty GameplayAbilities.AbilitySystemGlobals.GlobalGameplayCueManagerName @ 0x1D8 size: 0x18
[UAbilitySystemGlobals][TArray<FString>] ArrayProperty GameplayAbilities.AbilitySystemGlobals.GameplayCueNotifyPaths @ 0x1F0 size: 0x10
[UAbilitySystemGlobals][FSoftObjectPath] StructProperty GameplayAbilities.AbilitySystemGlobals.GameplayTagResponseTableName @ 0x200 size: 0x18
[UAbilitySystemGlobals][UGameplayTagReponseTable*] ObjectProperty GameplayAbilities.AbilitySystemGlobals.GameplayTagResponseTable @ 0x218 size: 0x8
[UAbilitySystemGlobals][bool] BoolProperty GameplayAbilities.AbilitySystemGlobals.PredictTargetGameplayEffects @ 0x220 size: 0x1
[UAbilitySystemGlobals][UGameplayCueManager*] ObjectProperty GameplayAbilities.AbilitySystemGlobals.GlobalGameplayCueManager @ 0x228 size: 0x8
[000648] Class GameplayAbilities.AbilitySystemInterface //size: 0x38, class UAbilitySystemInterface : public UInterface {};
[000649] Class GameplayAbilities.AbilitySystemReplicationProxyInterface //size: 0x38, class UAbilitySystemReplicationProxyInterface : public UInterface {};
[000650] Class GameplayAbilities.AttributeSet //size: 0x40, class UAttributeSet : public UObject {};
[000651] Class GameplayAbilities.AbilitySystemTestAttributeSet //size: 0x80, class UAbilitySystemTestAttributeSet : public UAttributeSet {};
[UAbilitySystemTestAttributeSet][float] FloatProperty GameplayAbilities.AbilitySystemTestAttributeSet.MaxHealth @ 0x40 size: 0x4
[UAbilitySystemTestAttributeSet][float] FloatProperty GameplayAbilities.AbilitySystemTestAttributeSet.Health @ 0x44 size: 0x4
[UAbilitySystemTestAttributeSet][float] FloatProperty GameplayAbilities.AbilitySystemTestAttributeSet.Mana @ 0x48 size: 0x4
[UAbilitySystemTestAttributeSet][float] FloatProperty GameplayAbilities.AbilitySystemTestAttributeSet.MaxMana @ 0x4C size: 0x4
[UAbilitySystemTestAttributeSet][float] FloatProperty GameplayAbilities.AbilitySystemTestAttributeSet.Damage @ 0x50 size: 0x4
[UAbilitySystemTestAttributeSet][float] FloatProperty GameplayAbilities.AbilitySystemTestAttributeSet.SpellDamage @ 0x54 size: 0x4
[UAbilitySystemTestAttributeSet][float] FloatProperty GameplayAbilities.AbilitySystemTestAttributeSet.PhysicalDamage @ 0x58 size: 0x4
[UAbilitySystemTestAttributeSet][float] FloatProperty GameplayAbilities.AbilitySystemTestAttributeSet.CritChance @ 0x5C size: 0x4
[UAbilitySystemTestAttributeSet][float] FloatProperty GameplayAbilities.AbilitySystemTestAttributeSet.CritMultiplier @ 0x60 size: 0x4
[UAbilitySystemTestAttributeSet][float] FloatProperty GameplayAbilities.AbilitySystemTestAttributeSet.ArmorDamageReduction @ 0x64 size: 0x4
[UAbilitySystemTestAttributeSet][float] FloatProperty GameplayAbilities.AbilitySystemTestAttributeSet.DodgeChance @ 0x68 size: 0x4
[UAbilitySystemTestAttributeSet][float] FloatProperty GameplayAbilities.AbilitySystemTestAttributeSet.LifeSteal @ 0x6C size: 0x4
[UAbilitySystemTestAttributeSet][float] FloatProperty GameplayAbilities.AbilitySystemTestAttributeSet.Strength @ 0x70 size: 0x4
[UAbilitySystemTestAttributeSet][float] FloatProperty GameplayAbilities.AbilitySystemTestAttributeSet.StackingAttribute1 @ 0x74 size: 0x4
[UAbilitySystemTestAttributeSet][float] FloatProperty GameplayAbilities.AbilitySystemTestAttributeSet.StackingAttribute2 @ 0x78 size: 0x4
[UAbilitySystemTestAttributeSet][float] FloatProperty GameplayAbilities.AbilitySystemTestAttributeSet.NoStackAttribute @ 0x7C size: 0x4
[000652] Class Engine.Pawn //size: 0x2B8, class APawn : public AActor {};
[APawn][uint8] BoolProperty Engine.Pawn.bUseControllerRotationPitch @ 0x260 size: 0x1
[APawn][uint8] BoolProperty Engine.Pawn.bUseControllerRotationYaw @ 0x260 size: 0x1
[APawn][uint8] BoolProperty Engine.Pawn.bUseControllerRotationRoll @ 0x260 size: 0x1
[APawn][uint8] BoolProperty Engine.Pawn.bCanAffectNavigationGeneration @ 0x260 size: 0x1
[APawn][float] FloatProperty Engine.Pawn.BaseEyeHeight @ 0x264 size: 0x4
[APawn][TEnumAsByte<EAutoReceiveInput::Type>] ByteProperty Engine.Pawn.AutoPossessPlayer @ 0x268 size: 0x1
[APawn][EAutoPossessAI] EnumProperty Engine.Pawn.AutoPossessAI @ 0x269 size: 0x1
[APawn][uint8] ByteProperty Engine.Pawn.RemoteViewPitch @ 0x26A size: 0x1
[APawn][TSubclassOf<AController> ] ClassProperty Engine.Pawn.AIControllerClass @ 0x270 size: 0x8
[APawn][APlayerState*] ObjectProperty Engine.Pawn.PlayerState @ 0x278 size: 0x8
[APawn][AController*] ObjectProperty Engine.Pawn.LastHitBy @ 0x288 size: 0x8
[APawn][AController*] ObjectProperty Engine.Pawn.Controller @ 0x290 size: 0x8
[APawn][FVector] StructProperty Engine.Pawn.ControlInputVector @ 0x29C size: 0xC
[APawn][FVector] StructProperty Engine.Pawn.LastControlInputVector @ 0x2A8 size: 0xC
[000653] Class Engine.DefaultPawn //size: 0x2E0, class ADefaultPawn : public APawn {};
[ADefaultPawn][float] FloatProperty Engine.DefaultPawn.BaseTurnRate @ 0x2B8 size: 0x4
[ADefaultPawn][float] FloatProperty Engine.DefaultPawn.BaseLookUpRate @ 0x2BC size: 0x4
[ADefaultPawn][UPawnMovementComponent*] ObjectProperty Engine.DefaultPawn.MovementComponent @ 0x2C0 size: 0x8
[ADefaultPawn][USphereComponent*] ObjectProperty Engine.DefaultPawn.CollisionComponent @ 0x2C8 size: 0x8
[ADefaultPawn][UStaticMeshComponent*] ObjectProperty Engine.DefaultPawn.MeshComponent @ 0x2D0 size: 0x8
[ADefaultPawn][uint8] BoolProperty Engine.DefaultPawn.bAddDefaultMovementBindings @ 0x2D8 size: 0x1
[000654] Class GameplayAbilities.AbilitySystemTestPawn //size: 0x300, class AAbilitySystemTestPawn : public ADefaultPawn {};
[AAbilitySystemTestPawn][UAbilitySystemComponent*] ObjectProperty GameplayAbilities.AbilitySystemTestPawn.AbilitySystemComponent @ 0x2F8 size: 0x8
[000655] Class GameplayTasks.GameplayTask //size: 0x78, class UGameplayTask : public UObject {};
[UGameplayTask][FName] NameProperty GameplayTasks.GameplayTask.InstanceName @ 0x40 size: 0x8
[UGameplayTask][ETaskResourceOverlapPolicy] EnumProperty GameplayTasks.GameplayTask.ResourceOverlapPolicy @ 0x4A size: 0x1
[UGameplayTask][UGameplayTask*] ObjectProperty GameplayTasks.GameplayTask.ChildTask @ 0x70 size: 0x8
[000656] Class GameplayAbilities.AbilityTask //size: 0x90, class UAbilityTask : public UGameplayTask {};
[UAbilityTask][UGameplayAbility*] ObjectProperty GameplayAbilities.AbilityTask.Ability @ 0x78 size: 0x8
[UAbilityTask][UAbilitySystemComponent*] ObjectProperty GameplayAbilities.AbilityTask.AbilitySystemComponent @ 0x80 size: 0x8
[000657] Class GameplayAbilities.AbilityTask_ApplyRootMotion_Base //size: 0xC8, class UAbilityTask_ApplyRootMotion_Base : public UAbilityTask {};
[UAbilityTask_ApplyRootMotion_Base][FName] NameProperty GameplayAbilities.AbilityTask_ApplyRootMotion_Base.ForceName @ 0x90 size: 0x8
[UAbilityTask_ApplyRootMotion_Base][ERootMotionFinishVelocityMode] EnumProperty GameplayAbilities.AbilityTask_ApplyRootMotion_Base.FinishVelocityMode @ 0x98 size: 0x1
[UAbilityTask_ApplyRootMotion_Base][FVector] StructProperty GameplayAbilities.AbilityTask_ApplyRootMotion_Base.FinishSetVelocity @ 0x9C size: 0xC
[UAbilityTask_ApplyRootMotion_Base][float] FloatProperty GameplayAbilities.AbilityTask_ApplyRootMotion_Base.FinishClampVelocity @ 0xA8 size: 0x4
[UAbilityTask_ApplyRootMotion_Base][UCharacterMovementComponent*] ObjectProperty GameplayAbilities.AbilityTask_ApplyRootMotion_Base.MovementComponent @ 0xB0 size: 0x8
[000658] Class GameplayAbilities.AbilityTask_ApplyRootMotionConstantForce //size: 0x100, class UAbilityTask_ApplyRootMotionConstantForce : public UAbilityTask_ApplyRootMotion_Base {};
[UAbilityTask_ApplyRootMotionConstantForce][FApplyRootMotionConstantForceDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_ApplyRootMotionConstantForce.OnFinish @ 0xC8 size: 0x10
[UAbilityTask_ApplyRootMotionConstantForce][FVector] StructProperty GameplayAbilities.AbilityTask_ApplyRootMotionConstantForce.WorldDirection @ 0xD8 size: 0xC
[UAbilityTask_ApplyRootMotionConstantForce][float] FloatProperty GameplayAbilities.AbilityTask_ApplyRootMotionConstantForce.Strength @ 0xE4 size: 0x4
[UAbilityTask_ApplyRootMotionConstantForce][float] FloatProperty GameplayAbilities.AbilityTask_ApplyRootMotionConstantForce.Duration @ 0xE8 size: 0x4
[UAbilityTask_ApplyRootMotionConstantForce][bool] BoolProperty GameplayAbilities.AbilityTask_ApplyRootMotionConstantForce.bIsAdditive @ 0xEC size: 0x1
[UAbilityTask_ApplyRootMotionConstantForce][UCurveFloat*] ObjectProperty GameplayAbilities.AbilityTask_ApplyRootMotionConstantForce.StrengthOverTime @ 0xF0 size: 0x8
[UAbilityTask_ApplyRootMotionConstantForce][bool] BoolProperty GameplayAbilities.AbilityTask_ApplyRootMotionConstantForce.bEnableGravity @ 0xF8 size: 0x1
[000659] Class GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce //size: 0x120, class UAbilityTask_ApplyRootMotionJumpForce : public UAbilityTask_ApplyRootMotion_Base {};
[UAbilityTask_ApplyRootMotionJumpForce][FApplyRootMotionJumpForceDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce.OnFinish @ 0xC8 size: 0x10
[UAbilityTask_ApplyRootMotionJumpForce][FApplyRootMotionJumpForceDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce.OnLanded @ 0xD8 size: 0x10
[UAbilityTask_ApplyRootMotionJumpForce][FRotator] StructProperty GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce.Rotation @ 0xE8 size: 0xC
[UAbilityTask_ApplyRootMotionJumpForce][float] FloatProperty GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce.Distance @ 0xF4 size: 0x4
[UAbilityTask_ApplyRootMotionJumpForce][float] FloatProperty GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce.Height @ 0xF8 size: 0x4
[UAbilityTask_ApplyRootMotionJumpForce][float] FloatProperty GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce.Duration @ 0xFC size: 0x4
[UAbilityTask_ApplyRootMotionJumpForce][float] FloatProperty GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce.MinimumLandedTriggerTime @ 0x100 size: 0x4
[UAbilityTask_ApplyRootMotionJumpForce][bool] BoolProperty GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce.bFinishOnLanded @ 0x104 size: 0x1
[UAbilityTask_ApplyRootMotionJumpForce][UCurveVector*] ObjectProperty GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce.PathOffsetCurve @ 0x108 size: 0x8
[UAbilityTask_ApplyRootMotionJumpForce][UCurveFloat*] ObjectProperty GameplayAbilities.AbilityTask_ApplyRootMotionJumpForce.TimeMappingCurve @ 0x110 size: 0x8
[000660] Class GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce //size: 0x140, class UAbilityTask_ApplyRootMotionMoveToActorForce : public UAbilityTask_ApplyRootMotion_Base {};
[UAbilityTask_ApplyRootMotionMoveToActorForce][FApplyRootMotionMoveToActorForceDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.OnFinished @ 0xC8 size: 0x10
[UAbilityTask_ApplyRootMotionMoveToActorForce][FVector] StructProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.StartLocation @ 0xE0 size: 0xC
[UAbilityTask_ApplyRootMotionMoveToActorForce][FVector] StructProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.TargetLocation @ 0xEC size: 0xC
[UAbilityTask_ApplyRootMotionMoveToActorForce][AActor*] ObjectProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.TargetActor @ 0xF8 size: 0x8
[UAbilityTask_ApplyRootMotionMoveToActorForce][FVector] StructProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.TargetLocationOffset @ 0x100 size: 0xC
[UAbilityTask_ApplyRootMotionMoveToActorForce][ERootMotionMoveToActorTargetOffsetType] EnumProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.OffsetAlignment @ 0x10C size: 0x1
[UAbilityTask_ApplyRootMotionMoveToActorForce][float] FloatProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.Duration @ 0x110 size: 0x4
[UAbilityTask_ApplyRootMotionMoveToActorForce][bool] BoolProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.bDisableDestinationReachedInterrupt @ 0x114 size: 0x1
[UAbilityTask_ApplyRootMotionMoveToActorForce][bool] BoolProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.bSetNewMovementMode @ 0x115 size: 0x1
[UAbilityTask_ApplyRootMotionMoveToActorForce][TEnumAsByte<EMovementMode>] ByteProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.NewMovementMode @ 0x116 size: 0x1
[UAbilityTask_ApplyRootMotionMoveToActorForce][bool] BoolProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.bRestrictSpeedToExpected @ 0x117 size: 0x1
[UAbilityTask_ApplyRootMotionMoveToActorForce][UCurveVector*] ObjectProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.PathOffsetCurve @ 0x118 size: 0x8
[UAbilityTask_ApplyRootMotionMoveToActorForce][UCurveFloat*] ObjectProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.TimeMappingCurve @ 0x120 size: 0x8
[UAbilityTask_ApplyRootMotionMoveToActorForce][UCurveFloat*] ObjectProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.TargetLerpSpeedHorizontalCurve @ 0x128 size: 0x8
[UAbilityTask_ApplyRootMotionMoveToActorForce][UCurveFloat*] ObjectProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToActorForce.TargetLerpSpeedVerticalCurve @ 0x130 size: 0x8
[000661] Class GameplayAbilities.AbilityTask_ApplyRootMotionMoveToForce //size: 0x118, class UAbilityTask_ApplyRootMotionMoveToForce : public UAbilityTask_ApplyRootMotion_Base {};
[UAbilityTask_ApplyRootMotionMoveToForce][FApplyRootMotionMoveToForceDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToForce.OnTimedOut @ 0xC8 size: 0x10
[UAbilityTask_ApplyRootMotionMoveToForce][FApplyRootMotionMoveToForceDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToForce.OnTimedOutAndDestinationReached @ 0xD8 size: 0x10
[UAbilityTask_ApplyRootMotionMoveToForce][FVector] StructProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToForce.StartLocation @ 0xE8 size: 0xC
[UAbilityTask_ApplyRootMotionMoveToForce][FVector] StructProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToForce.TargetLocation @ 0xF4 size: 0xC
[UAbilityTask_ApplyRootMotionMoveToForce][float] FloatProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToForce.Duration @ 0x100 size: 0x4
[UAbilityTask_ApplyRootMotionMoveToForce][bool] BoolProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToForce.bSetNewMovementMode @ 0x104 size: 0x1
[UAbilityTask_ApplyRootMotionMoveToForce][TEnumAsByte<EMovementMode>] ByteProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToForce.NewMovementMode @ 0x105 size: 0x1
[UAbilityTask_ApplyRootMotionMoveToForce][bool] BoolProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToForce.bRestrictSpeedToExpected @ 0x106 size: 0x1
[UAbilityTask_ApplyRootMotionMoveToForce][UCurveVector*] ObjectProperty GameplayAbilities.AbilityTask_ApplyRootMotionMoveToForce.PathOffsetCurve @ 0x108 size: 0x8
[000662] Class GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce //size: 0x120, class UAbilityTask_ApplyRootMotionRadialForce : public UAbilityTask_ApplyRootMotion_Base {};
[UAbilityTask_ApplyRootMotionRadialForce][FApplyRootMotionRadialForceDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce.OnFinish @ 0xC8 size: 0x10
[UAbilityTask_ApplyRootMotionRadialForce][FVector] StructProperty GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce.Location @ 0xD8 size: 0xC
[UAbilityTask_ApplyRootMotionRadialForce][AActor*] ObjectProperty GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce.LocationActor @ 0xE8 size: 0x8
[UAbilityTask_ApplyRootMotionRadialForce][float] FloatProperty GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce.Strength @ 0xF0 size: 0x4
[UAbilityTask_ApplyRootMotionRadialForce][float] FloatProperty GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce.Duration @ 0xF4 size: 0x4
[UAbilityTask_ApplyRootMotionRadialForce][float] FloatProperty GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce.Radius @ 0xF8 size: 0x4
[UAbilityTask_ApplyRootMotionRadialForce][bool] BoolProperty GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce.bIsPush @ 0xFC size: 0x1
[UAbilityTask_ApplyRootMotionRadialForce][bool] BoolProperty GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce.bIsAdditive @ 0xFD size: 0x1
[UAbilityTask_ApplyRootMotionRadialForce][bool] BoolProperty GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce.bNoZForce @ 0xFE size: 0x1
[UAbilityTask_ApplyRootMotionRadialForce][UCurveFloat*] ObjectProperty GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce.StrengthDistanceFalloff @ 0x100 size: 0x8
[UAbilityTask_ApplyRootMotionRadialForce][UCurveFloat*] ObjectProperty GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce.StrengthOverTime @ 0x108 size: 0x8
[UAbilityTask_ApplyRootMotionRadialForce][bool] BoolProperty GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce.bUseFixedWorldDirection @ 0x110 size: 0x1
[UAbilityTask_ApplyRootMotionRadialForce][FRotator] StructProperty GameplayAbilities.AbilityTask_ApplyRootMotionRadialForce.FixedWorldDirection @ 0x114 size: 0xC
[000663] Class GameplayAbilities.AbilityTask_MoveToLocation //size: 0xD8, class UAbilityTask_MoveToLocation : public UAbilityTask {};
[UAbilityTask_MoveToLocation][FMoveToLocationDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_MoveToLocation.OnTargetLocationReached @ 0x90 size: 0x10
[UAbilityTask_MoveToLocation][FVector] StructProperty GameplayAbilities.AbilityTask_MoveToLocation.StartLocation @ 0xA4 size: 0xC
[UAbilityTask_MoveToLocation][FVector] StructProperty GameplayAbilities.AbilityTask_MoveToLocation.TargetLocation @ 0xB0 size: 0xC
[UAbilityTask_MoveToLocation][float] FloatProperty GameplayAbilities.AbilityTask_MoveToLocation.DurationOfMovement @ 0xBC size: 0x4
[UAbilityTask_MoveToLocation][UCurveFloat*] ObjectProperty GameplayAbilities.AbilityTask_MoveToLocation.LerpCurve @ 0xC8 size: 0x8
[UAbilityTask_MoveToLocation][UCurveVector*] ObjectProperty GameplayAbilities.AbilityTask_MoveToLocation.LerpCurveVector @ 0xD0 size: 0x8
[000664] Class GameplayAbilities.AbilityTask_NetworkSyncPoint //size: 0xA8, class UAbilityTask_NetworkSyncPoint : public UAbilityTask {};
[UAbilityTask_NetworkSyncPoint][FNetworkSyncDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_NetworkSyncPoint.OnSync @ 0x90 size: 0x10
[000665] Class GameplayAbilities.AbilityTask_PlayMontageAndWait //size: 0x118, class UAbilityTask_PlayMontageAndWait : public UAbilityTask {};
[UAbilityTask_PlayMontageAndWait][FMontageWaitSimpleDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_PlayMontageAndWait.OnCompleted @ 0x90 size: 0x10
[UAbilityTask_PlayMontageAndWait][FMontageWaitSimpleDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_PlayMontageAndWait.OnBlendOut @ 0xA0 size: 0x10
[UAbilityTask_PlayMontageAndWait][FMontageWaitSimpleDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_PlayMontageAndWait.OnInterrupted @ 0xB0 size: 0x10
[UAbilityTask_PlayMontageAndWait][FMontageWaitSimpleDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_PlayMontageAndWait.OnCancelled @ 0xC0 size: 0x10
[UAbilityTask_PlayMontageAndWait][UAnimMontage*] ObjectProperty GameplayAbilities.AbilityTask_PlayMontageAndWait.MontageToPlay @ 0xF8 size: 0x8
[UAbilityTask_PlayMontageAndWait][float] FloatProperty GameplayAbilities.AbilityTask_PlayMontageAndWait.Rate @ 0x100 size: 0x4
[UAbilityTask_PlayMontageAndWait][FName] NameProperty GameplayAbilities.AbilityTask_PlayMontageAndWait.StartSection @ 0x104 size: 0x8
[UAbilityTask_PlayMontageAndWait][float] FloatProperty GameplayAbilities.AbilityTask_PlayMontageAndWait.AnimRootMotionTranslationScale @ 0x10C size: 0x4
[UAbilityTask_PlayMontageAndWait][float] FloatProperty GameplayAbilities.AbilityTask_PlayMontageAndWait.StartTimeSeconds @ 0x110 size: 0x4
[UAbilityTask_PlayMontageAndWait][bool] BoolProperty GameplayAbilities.AbilityTask_PlayMontageAndWait.bStopWhenAbilityEnds @ 0x114 size: 0x1
[000666] Class GameplayAbilities.AbilityTask_Repeat //size: 0xC8, class UAbilityTask_Repeat : public UAbilityTask {};
[UAbilityTask_Repeat][FRepeatedActionDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_Repeat.OnPerformAction @ 0x90 size: 0x10
[UAbilityTask_Repeat][FRepeatedActionDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_Repeat.OnFinished @ 0xA0 size: 0x10
[000667] Class GameplayAbilities.AbilityTask_SpawnActor //size: 0xD8, class UAbilityTask_SpawnActor : public UAbilityTask {};
[UAbilityTask_SpawnActor][FSpawnActorDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_SpawnActor.success @ 0x90 size: 0x10
[UAbilityTask_SpawnActor][FSpawnActorDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_SpawnActor.DidNotSpawn @ 0xA0 size: 0x10
[000668] Class GameplayAbilities.AbilityTask_StartAbilityState //size: 0xC8, class UAbilityTask_StartAbilityState : public UAbilityTask {};
[UAbilityTask_StartAbilityState][FAbilityStateDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_StartAbilityState.OnStateEnded @ 0x90 size: 0x10
[UAbilityTask_StartAbilityState][FAbilityStateDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_StartAbilityState.OnStateInterrupted @ 0xA0 size: 0x10
[000669] Class GameplayAbilities.AbilityTask_VisualizeTargeting //size: 0xB8, class UAbilityTask_VisualizeTargeting : public UAbilityTask {};
[UAbilityTask_VisualizeTargeting][FVisualizeTargetingDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_VisualizeTargeting.TimeElapsed @ 0x90 size: 0x10
[000670] Class GameplayAbilities.AbilityTask_WaitAbilityActivate //size: 0x148, class UAbilityTask_WaitAbilityActivate : public UAbilityTask {};
[UAbilityTask_WaitAbilityActivate][FWaitAbilityActivateDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitAbilityActivate.OnActivate @ 0x90 size: 0x10
[000671] Class GameplayAbilities.AbilityTask_WaitAbilityCommit //size: 0x108, class UAbilityTask_WaitAbilityCommit : public UAbilityTask {};
[UAbilityTask_WaitAbilityCommit][FWaitAbilityCommitDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitAbilityCommit.OnCommit @ 0x90 size: 0x10
[000672] Class GameplayAbilities.AbilityTask_WaitAttributeChange //size: 0x108, class UAbilityTask_WaitAttributeChange : public UAbilityTask {};
[UAbilityTask_WaitAttributeChange][FWaitAttributeChangeDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitAttributeChange.OnChange @ 0x90 size: 0x10
[UAbilityTask_WaitAttributeChange][UAbilitySystemComponent*] ObjectProperty GameplayAbilities.AbilityTask_WaitAttributeChange.ExternalOwner @ 0x100 size: 0x8
[000673] Class GameplayAbilities.AbilityTask_WaitAttributeChangeRatioThreshold //size: 0x150, class UAbilityTask_WaitAttributeChangeRatioThreshold : public UAbilityTask {};
[UAbilityTask_WaitAttributeChangeRatioThreshold][FWaitAttributeChangeRatioThresholdDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitAttributeChangeRatioThreshold.OnChange @ 0x90 size: 0x10
[UAbilityTask_WaitAttributeChangeRatioThreshold][UAbilitySystemComponent*] ObjectProperty GameplayAbilities.AbilityTask_WaitAttributeChangeRatioThreshold.ExternalOwner @ 0x148 size: 0x8
[000674] Class GameplayAbilities.AbilityTask_WaitAttributeChangeThreshold //size: 0x100, class UAbilityTask_WaitAttributeChangeThreshold : public UAbilityTask {};
[UAbilityTask_WaitAttributeChangeThreshold][FWaitAttributeChangeThresholdDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitAttributeChangeThreshold.OnChange @ 0x90 size: 0x10
[UAbilityTask_WaitAttributeChangeThreshold][UAbilitySystemComponent*] ObjectProperty GameplayAbilities.AbilityTask_WaitAttributeChangeThreshold.ExternalOwner @ 0xF8 size: 0x8
[000675] Class GameplayAbilities.AbilityTask_WaitCancel //size: 0xA8, class UAbilityTask_WaitCancel : public UAbilityTask {};
[UAbilityTask_WaitCancel][FWaitCancelDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitCancel.OnCancel @ 0x90 size: 0x10
[000676] Class GameplayAbilities.AbilityTask_WaitConfirm //size: 0xB0, class UAbilityTask_WaitConfirm : public UAbilityTask {};
[UAbilityTask_WaitConfirm][FGenericGameplayTaskDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitConfirm.OnConfirm @ 0x90 size: 0x10
[000677] Class GameplayAbilities.AbilityTask_WaitConfirmCancel //size: 0xB8, class UAbilityTask_WaitConfirmCancel : public UAbilityTask {};
[UAbilityTask_WaitConfirmCancel][FWaitConfirmCancelDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitConfirmCancel.OnConfirm @ 0x90 size: 0x10
[UAbilityTask_WaitConfirmCancel][FWaitConfirmCancelDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitConfirmCancel.OnCancel @ 0xA0 size: 0x10
[000678] Class GameplayAbilities.AbilityTask_WaitDelay //size: 0xA8, class UAbilityTask_WaitDelay : public UAbilityTask {};
[UAbilityTask_WaitDelay][FWaitDelayDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitDelay.OnFinish @ 0x90 size: 0x10
[000679] Class GameplayAbilities.AbilityTask_WaitGameplayEffectApplied //size: 0x1C8, class UAbilityTask_WaitGameplayEffectApplied : public UAbilityTask {};
[UAbilityTask_WaitGameplayEffectApplied][UAbilitySystemComponent*] ObjectProperty GameplayAbilities.AbilityTask_WaitGameplayEffectApplied.ExternalOwner @ 0x1B8 size: 0x8
[000680] Class GameplayAbilities.AbilityTask_WaitGameplayEffectApplied_Self //size: 0x1E8, class UAbilityTask_WaitGameplayEffectApplied_Self : public UAbilityTask_WaitGameplayEffectApplied {};
[UAbilityTask_WaitGameplayEffectApplied_Self][FGameplayEffectAppliedSelfDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitGameplayEffectApplied_Self.OnApplied @ 0x1C8 size: 0x10
[000681] Class GameplayAbilities.AbilityTask_WaitGameplayEffectApplied_Target //size: 0x1E8, class UAbilityTask_WaitGameplayEffectApplied_Target : public UAbilityTask_WaitGameplayEffectApplied {};
[UAbilityTask_WaitGameplayEffectApplied_Target][FGameplayEffectAppliedTargetDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitGameplayEffectApplied_Target.OnApplied @ 0x1C8 size: 0x10
[000682] Class GameplayAbilities.AbilityTask_WaitGameplayEffectBlockedImmunity //size: 0x138, class UAbilityTask_WaitGameplayEffectBlockedImmunity : public UAbilityTask {};
[UAbilityTask_WaitGameplayEffectBlockedImmunity][FGameplayEffectBlockedDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitGameplayEffectBlockedImmunity.bLocked @ 0x90 size: 0x10
[UAbilityTask_WaitGameplayEffectBlockedImmunity][UAbilitySystemComponent*] ObjectProperty GameplayAbilities.AbilityTask_WaitGameplayEffectBlockedImmunity.ExternalOwner @ 0x128 size: 0x8
[000683] Class GameplayAbilities.AbilityTask_WaitGameplayEffectRemoved //size: 0xD0, class UAbilityTask_WaitGameplayEffectRemoved : public UAbilityTask {};
[UAbilityTask_WaitGameplayEffectRemoved][FWaitGameplayEffectRemovedDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitGameplayEffectRemoved.OnRemoved @ 0x90 size: 0x10
[UAbilityTask_WaitGameplayEffectRemoved][FWaitGameplayEffectRemovedDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitGameplayEffectRemoved.InvalidHandle @ 0xA0 size: 0x10
[000684] Class GameplayAbilities.AbilityTask_WaitGameplayEffectStackChange //size: 0xC8, class UAbilityTask_WaitGameplayEffectStackChange : public UAbilityTask {};
[UAbilityTask_WaitGameplayEffectStackChange][FWaitGameplayEffectStackChangeDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitGameplayEffectStackChange.OnChange @ 0x90 size: 0x10
[UAbilityTask_WaitGameplayEffectStackChange][FWaitGameplayEffectStackChangeDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitGameplayEffectStackChange.InvalidHandle @ 0xA0 size: 0x10
[000685] Class GameplayAbilities.AbilityTask_WaitGameplayEvent //size: 0xC0, class UAbilityTask_WaitGameplayEvent : public UAbilityTask {};
[UAbilityTask_WaitGameplayEvent][FWaitGameplayEventDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitGameplayEvent.EventReceived @ 0x90 size: 0x10
[UAbilityTask_WaitGameplayEvent][UAbilitySystemComponent*] ObjectProperty GameplayAbilities.AbilityTask_WaitGameplayEvent.OptionalExternalTarget @ 0xA8 size: 0x8
[000686] Class GameplayAbilities.AbilityTask_WaitGameplayTag //size: 0xB8, class UAbilityTask_WaitGameplayTag : public UAbilityTask {};
[UAbilityTask_WaitGameplayTag][UAbilitySystemComponent*] ObjectProperty GameplayAbilities.AbilityTask_WaitGameplayTag.OptionalExternalTarget @ 0xA0 size: 0x8
[000687] Class GameplayAbilities.AbilityTask_WaitGameplayTagAdded //size: 0xC8, class UAbilityTask_WaitGameplayTagAdded : public UAbilityTask_WaitGameplayTag {};
[UAbilityTask_WaitGameplayTagAdded][FWaitGameplayTagDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitGameplayTagAdded.added @ 0xB8 size: 0x10
[000688] Class GameplayAbilities.AbilityTask_WaitGameplayTagRemoved //size: 0xC8, class UAbilityTask_WaitGameplayTagRemoved : public UAbilityTask_WaitGameplayTag {};
[UAbilityTask_WaitGameplayTagRemoved][FWaitGameplayTagDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitGameplayTagRemoved.Removed @ 0xB8 size: 0x10
[000689] Class GameplayAbilities.AbilityTask_WaitInputPress //size: 0xB0, class UAbilityTask_WaitInputPress : public UAbilityTask {};
[UAbilityTask_WaitInputPress][FInputPressDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitInputPress.OnPress @ 0x90 size: 0x10
[000690] Class GameplayAbilities.AbilityTask_WaitInputRelease //size: 0xB0, class UAbilityTask_WaitInputRelease : public UAbilityTask {};
[UAbilityTask_WaitInputRelease][FInputReleaseDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitInputRelease.OnRelease @ 0x90 size: 0x10
[000691] Class GameplayAbilities.AbilityTask_WaitMovementModeChange //size: 0xB0, class UAbilityTask_WaitMovementModeChange : public UAbilityTask {};
[UAbilityTask_WaitMovementModeChange][FMovementModeChangedDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitMovementModeChange.OnChange @ 0x90 size: 0x10
[000692] Class GameplayAbilities.AbilityTask_WaitOverlap //size: 0xA0, class UAbilityTask_WaitOverlap : public UAbilityTask {};
[UAbilityTask_WaitOverlap][FWaitOverlapDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitOverlap.OnOverlap @ 0x90 size: 0x10
[000693] Class GameplayAbilities.AbilityTask_WaitTargetData //size: 0xD0, class UAbilityTask_WaitTargetData : public UAbilityTask {};
[UAbilityTask_WaitTargetData][FWaitTargetDataDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitTargetData.ValidData @ 0x90 size: 0x10
[UAbilityTask_WaitTargetData][FWaitTargetDataDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitTargetData.cancelled @ 0xA0 size: 0x10
[UAbilityTask_WaitTargetData][TSubclassOf<AGameplayAbilityTargetActor> ] ClassProperty GameplayAbilities.AbilityTask_WaitTargetData.TargetClass @ 0xB0 size: 0x8
[UAbilityTask_WaitTargetData][AGameplayAbilityTargetActor*] ObjectProperty GameplayAbilities.AbilityTask_WaitTargetData.TargetActor @ 0xB8 size: 0x8
[000694] Class GameplayAbilities.AbilityTask_WaitVelocityChange //size: 0xB8, class UAbilityTask_WaitVelocityChange : public UAbilityTask {};
[UAbilityTask_WaitVelocityChange][FWaitVelocityChangeDelegate] MulticastInlineDelegateProperty GameplayAbilities.AbilityTask_WaitVelocityChange.OnVelocityChage @ 0x90 size: 0x10
[UAbilityTask_WaitVelocityChange][UMovementComponent*] ObjectProperty GameplayAbilities.AbilityTask_WaitVelocityChange.CachedMovementComponent @ 0xA0 size: 0x8
[000695] Class GameplayAbilities.GameplayAbility //size: 0x3C0, class UGameplayAbility : public UObject {};
[UGameplayAbility][FGameplayTagContainer] StructProperty GameplayAbilities.GameplayAbility.AbilityTags @ 0xB8 size: 0x20
[UGameplayAbility][bool] BoolProperty GameplayAbilities.GameplayAbility.bReplicateInputDirectly @ 0xD8 size: 0x1
[UGameplayAbility][bool] BoolProperty GameplayAbilities.GameplayAbility.RemoteInstanceEnded @ 0xD9 size: 0x1
[UGameplayAbility][TEnumAsByte<EGameplayAbilityReplicationPolicy::Type>] ByteProperty GameplayAbilities.GameplayAbility.ReplicationPolicy @ 0xDE size: 0x1
[UGameplayAbility][TEnumAsByte<EGameplayAbilityInstancingPolicy::Type>] ByteProperty GameplayAbilities.GameplayAbility.InstancingPolicy @ 0xDF size: 0x1
[UGameplayAbility][bool] BoolProperty GameplayAbilities.GameplayAbility.bServerRespectsRemoteAbilityCancellation @ 0xE0 size: 0x1
[UGameplayAbility][bool] BoolProperty GameplayAbilities.GameplayAbility.bRetriggerInstancedAbility @ 0xE1 size: 0x1
[UGameplayAbility][FGameplayAbilityActivationInfo] StructProperty GameplayAbilities.GameplayAbility.CurrentActivationInfo @ 0xE8 size: 0x18
[UGameplayAbility][FGameplayEventData] StructProperty GameplayAbilities.GameplayAbility.CurrentEventData @ 0x100 size: 0xB0
[UGameplayAbility][TEnumAsByte<EGameplayAbilityNetExecutionPolicy::Type>] ByteProperty GameplayAbilities.GameplayAbility.NetExecutionPolicy @ 0x1B0 size: 0x1
[UGameplayAbility][TEnumAsByte<EGameplayAbilityNetSecurityPolicy::Type>] ByteProperty GameplayAbilities.GameplayAbility.NetSecurityPolicy @ 0x1B1 size: 0x1
[UGameplayAbility][TSubclassOf<UGameplayEffect> ] ClassProperty GameplayAbilities.GameplayAbility.CostGameplayEffectClass @ 0x1B8 size: 0x8
[UGameplayAbility][TArray<FAbilityTriggerData>] ArrayProperty GameplayAbilities.GameplayAbility.AbilityTriggers @ 0x1C0 size: 0x10
[UGameplayAbility][TSubclassOf<UGameplayEffect> ] ClassProperty GameplayAbilities.GameplayAbility.CooldownGameplayEffectClass @ 0x1D0 size: 0x8
[UGameplayAbility][FGameplayTagContainer] StructProperty GameplayAbilities.GameplayAbility.CancelAbilitiesWithTag @ 0x1D8 size: 0x20
[UGameplayAbility][FGameplayTagContainer] StructProperty GameplayAbilities.GameplayAbility.BlockAbilitiesWithTag @ 0x1F8 size: 0x20
[UGameplayAbility][FGameplayTagContainer] StructProperty GameplayAbilities.GameplayAbility.ActivationOwnedTags @ 0x218 size: 0x20
[UGameplayAbility][FGameplayTagContainer] StructProperty GameplayAbilities.GameplayAbility.ActivationRequiredTags @ 0x238 size: 0x20
[UGameplayAbility][FGameplayTagContainer] StructProperty GameplayAbilities.GameplayAbility.ActivationBlockedTags @ 0x258 size: 0x20
[UGameplayAbility][FGameplayTagContainer] StructProperty GameplayAbilities.GameplayAbility.SourceRequiredTags @ 0x278 size: 0x20
[UGameplayAbility][FGameplayTagContainer] StructProperty GameplayAbilities.GameplayAbility.SourceBlockedTags @ 0x298 size: 0x20
[UGameplayAbility][FGameplayTagContainer] StructProperty GameplayAbilities.GameplayAbility.TargetRequiredTags @ 0x2B8 size: 0x20
[UGameplayAbility][FGameplayTagContainer] StructProperty GameplayAbilities.GameplayAbility.TargetBlockedTags @ 0x2D8 size: 0x20
[UGameplayAbility][TArray<UGameplayTask*>] ArrayProperty GameplayAbilities.GameplayAbility.ActiveTasks @ 0x318 size: 0x10
[UGameplayAbility][UAnimMontage*] ObjectProperty GameplayAbilities.GameplayAbility.CurrentMontage @ 0x338 size: 0x8
[UGameplayAbility][bool] BoolProperty GameplayAbilities.GameplayAbility.bIsActive @ 0x3A0 size: 0x1
[UGameplayAbility][bool] BoolProperty GameplayAbilities.GameplayAbility.bIsAbilityEnding @ 0x3A1 size: 0x1
[UGameplayAbility][bool] BoolProperty GameplayAbilities.GameplayAbility.bIsCancelable @ 0x3A2 size: 0x1
[UGameplayAbility][bool] BoolProperty GameplayAbilities.GameplayAbility.bIsBlockingOtherAbilities @ 0x3A3 size: 0x1
[UGameplayAbility][bool] BoolProperty GameplayAbilities.GameplayAbility.bMarkPendingKillOnAbilityEnd @ 0x3B8 size: 0x1
[000696] Class GameplayAbilities.GameplayAbility_CharacterJump //size: 0x3C0, class UGameplayAbility_CharacterJump : public UGameplayAbility {};
[000697] Class GameplayAbilities.GameplayAbility_Montage //size: 0x3F8, class UGameplayAbility_Montage : public UGameplayAbility {};
[UGameplayAbility_Montage][UAnimMontage*] ObjectProperty GameplayAbilities.GameplayAbility_Montage.MontageToPlay @ 0x3C0 size: 0x8
[UGameplayAbility_Montage][float] FloatProperty GameplayAbilities.GameplayAbility_Montage.PlayRate @ 0x3C8 size: 0x4
[UGameplayAbility_Montage][FName] NameProperty GameplayAbilities.GameplayAbility_Montage.SectionName @ 0x3CC size: 0x8
[UGameplayAbility_Montage][TArray<TSubclassOf<UGameplayEffect> >] ArrayProperty GameplayAbilities.GameplayAbility_Montage.GameplayEffectClassesWhileAnimating @ 0x3D8 size: 0x10
[UGameplayAbility_Montage][TArray<UGameplayEffect*>] ArrayProperty GameplayAbilities.GameplayAbility_Montage.GameplayEffectsWhileAnimating @ 0x3E8 size: 0x10
[000698] Class Engine.BlueprintCore //size: 0x60, class UBlueprintCore : public UObject {};
[UBlueprintCore][TSubclassOf<UObject> ] ClassProperty Engine.BlueprintCore.SkeletonGeneratedClass @ 0x38 size: 0x8
[UBlueprintCore][TSubclassOf<UObject> ] ClassProperty Engine.BlueprintCore.GeneratedClass @ 0x40 size: 0x8
[UBlueprintCore][bool] BoolProperty Engine.BlueprintCore.bLegacyNeedToPurgeSkelRefs @ 0x48 size: 0x1
[UBlueprintCore][FGuid] StructProperty Engine.BlueprintCore.BlueprintGuid @ 0x4C size: 0x10
[000699] Class Engine.Blueprint //size: 0xB0, class UBlueprint : public UBlueprintCore {};
[UBlueprint][TSubclassOf<UObject> ] ClassProperty Engine.Blueprint.ParentClass @ 0x60 size: 0x8
[UBlueprint][TEnumAsByte<EBlueprintType>] ByteProperty Engine.Blueprint.BlueprintType @ 0x68 size: 0x1
[UBlueprint][uint8] BoolProperty Engine.Blueprint.bRecompileOnLoad @ 0x69 size: 0x1
[UBlueprint][uint8] BoolProperty Engine.Blueprint.bHasBeenRegenerated @ 0x69 size: 0x1
[UBlueprint][uint8] BoolProperty Engine.Blueprint.bIsRegeneratingOnLoad @ 0x69 size: 0x1
[UBlueprint][int32] IntProperty Engine.Blueprint.BlueprintSystemVersion @ 0x6C size: 0x4
[UBlueprint][USimpleConstructionScript*] ObjectProperty Engine.Blueprint.SimpleConstructionScript @ 0x70 size: 0x8
[UBlueprint][TArray<UActorComponent*>] ArrayProperty Engine.Blueprint.ComponentTemplates @ 0x78 size: 0x10
[UBlueprint][TArray<UTimelineTemplate*>] ArrayProperty Engine.Blueprint.Timelines @ 0x88 size: 0x10
[UBlueprint][TArray<FBPComponentClassOverride>] ArrayProperty Engine.Blueprint.ComponentClassOverrides @ 0x98 size: 0x10
[UBlueprint][UInheritableComponentHandler*] ObjectProperty Engine.Blueprint.InheritableComponentHandler @ 0xA8 size: 0x8
[000700] Class GameplayAbilities.GameplayAbilityBlueprint //size: 0xB0, class UGameplayAbilityBlueprint : public UBlueprint {};
[000701] Class GameplayAbilities.GameplayAbilitySet //size: 0x50, class UGameplayAbilitySet : public UDataAsset {};
[UGameplayAbilitySet][TArray<FGameplayAbilityBindInfo>] ArrayProperty GameplayAbilities.GameplayAbilitySet.Abilities @ 0x40 size: 0x10
[000702] Class GameplayAbilities.GameplayAbilityTargetActor //size: 0x370, class AGameplayAbilityTargetActor : public AActor {};
[AGameplayAbilityTargetActor][bool] BoolProperty GameplayAbilities.GameplayAbilityTargetActor.ShouldProduceTargetDataOnServer @ 0x258 size: 0x1
[AGameplayAbilityTargetActor][FGameplayAbilityTargetingLocationInfo] StructProperty GameplayAbilities.GameplayAbilityTargetActor.StartLocation @ 0x260 size: 0x70
[AGameplayAbilityTargetActor][APlayerController*] ObjectProperty GameplayAbilities.GameplayAbilityTargetActor.MasterPC @ 0x300 size: 0x8
[AGameplayAbilityTargetActor][UGameplayAbility*] ObjectProperty GameplayAbilities.GameplayAbilityTargetActor.OwningAbility @ 0x308 size: 0x8
[AGameplayAbilityTargetActor][bool] BoolProperty GameplayAbilities.GameplayAbilityTargetActor.bDestroyOnConfirmation @ 0x310 size: 0x1
[AGameplayAbilityTargetActor][AActor*] ObjectProperty GameplayAbilities.GameplayAbilityTargetActor.SourceActor @ 0x318 size: 0x8
[AGameplayAbilityTargetActor][FWorldReticleParameters] StructProperty GameplayAbilities.GameplayAbilityTargetActor.ReticleParams @ 0x320 size: 0xC
[AGameplayAbilityTargetActor][TSubclassOf<AGameplayAbilityWorldReticle> ] ClassProperty GameplayAbilities.GameplayAbilityTargetActor.ReticleClass @ 0x330 size: 0x8
[AGameplayAbilityTargetActor][FGameplayTargetDataFilterHandle] StructProperty GameplayAbilities.GameplayAbilityTargetActor.Filter @ 0x338 size: 0x10
[AGameplayAbilityTargetActor][bool] BoolProperty GameplayAbilities.GameplayAbilityTargetActor.bDebug @ 0x348 size: 0x1
[AGameplayAbilityTargetActor][UAbilitySystemComponent*] ObjectProperty GameplayAbilities.GameplayAbilityTargetActor.GenericDelegateBoundASC @ 0x360 size: 0x8
[000703] Class GameplayAbilities.GameplayAbilityTargetActor_Trace //size: 0x380, class AGameplayAbilityTargetActor_Trace : public AGameplayAbilityTargetActor {};
[AGameplayAbilityTargetActor_Trace][float] FloatProperty GameplayAbilities.GameplayAbilityTargetActor_Trace.MaxRange @ 0x368 size: 0x4
[AGameplayAbilityTargetActor_Trace][FCollisionProfileName] StructProperty GameplayAbilities.GameplayAbilityTargetActor_Trace.TraceProfile @ 0x36C size: 0x8
[AGameplayAbilityTargetActor_Trace][bool] BoolProperty GameplayAbilities.GameplayAbilityTargetActor_Trace.bTraceAffectsAimPitch @ 0x374 size: 0x1
[000704] Class GameplayAbilities.GameplayAbilityTargetActor_GroundTrace //size: 0x3A0, class AGameplayAbilityTargetActor_GroundTrace : public AGameplayAbilityTargetActor_Trace {};
[AGameplayAbilityTargetActor_GroundTrace][float] FloatProperty GameplayAbilities.GameplayAbilityTargetActor_GroundTrace.CollisionRadius @ 0x380 size: 0x4
[AGameplayAbilityTargetActor_GroundTrace][float] FloatProperty GameplayAbilities.GameplayAbilityTargetActor_GroundTrace.CollisionHeight @ 0x384 size: 0x4
[000705] Class GameplayAbilities.GameplayAbilityTargetActor_ActorPlacement //size: 0x3C0, class AGameplayAbilityTargetActor_ActorPlacement : public AGameplayAbilityTargetActor_GroundTrace {};
[AGameplayAbilityTargetActor_ActorPlacement][UClass*] ClassProperty GameplayAbilities.GameplayAbilityTargetActor_ActorPlacement.PlacedActorClass @ 0x3A0 size: 0x8
[AGameplayAbilityTargetActor_ActorPlacement][UMaterialInterface*] ObjectProperty GameplayAbilities.GameplayAbilityTargetActor_ActorPlacement.PlacedActorMaterial @ 0x3A8 size: 0x8
[000706] Class GameplayAbilities.GameplayAbilityTargetActor_Radius //size: 0x370, class AGameplayAbilityTargetActor_Radius : public AGameplayAbilityTargetActor {};
[AGameplayAbilityTargetActor_Radius][float] FloatProperty GameplayAbilities.GameplayAbilityTargetActor_Radius.Radius @ 0x368 size: 0x4
[000707] Class GameplayAbilities.GameplayAbilityTargetActor_SingleLineTrace //size: 0x380, class AGameplayAbilityTargetActor_SingleLineTrace : public AGameplayAbilityTargetActor_Trace {};
[000708] Class GameplayAbilities.GameplayAbilityWorldReticle //size: 0x278, class AGameplayAbilityWorldReticle : public AActor {};
[AGameplayAbilityWorldReticle][FWorldReticleParameters] StructProperty GameplayAbilities.GameplayAbilityWorldReticle.Parameters @ 0x258 size: 0xC
[AGameplayAbilityWorldReticle][bool] BoolProperty GameplayAbilities.GameplayAbilityWorldReticle.bFaceOwnerFlat @ 0x264 size: 0x1
[AGameplayAbilityWorldReticle][bool] BoolProperty GameplayAbilities.GameplayAbilityWorldReticle.bSnapToTargetedActor @ 0x265 size: 0x1
[AGameplayAbilityWorldReticle][bool] BoolProperty GameplayAbilities.GameplayAbilityWorldReticle.bIsTargetValid @ 0x266 size: 0x1
[AGameplayAbilityWorldReticle][bool] BoolProperty GameplayAbilities.GameplayAbilityWorldReticle.bIsTargetAnActor @ 0x267 size: 0x1
[AGameplayAbilityWorldReticle][APlayerController*] ObjectProperty GameplayAbilities.GameplayAbilityWorldReticle.MasterPC @ 0x268 size: 0x8
[AGameplayAbilityWorldReticle][AActor*] ObjectProperty GameplayAbilities.GameplayAbilityWorldReticle.TargetingActor @ 0x270 size: 0x8
[000709] Class GameplayAbilities.GameplayAbilityWorldReticle_ActorVisualization //size: 0x290, class AGameplayAbilityWorldReticle_ActorVisualization : public AGameplayAbilityWorldReticle {};
[AGameplayAbilityWorldReticle_ActorVisualization][UCapsuleComponent*] ObjectProperty GameplayAbilities.GameplayAbilityWorldReticle_ActorVisualization.CollisionComponent @ 0x278 size: 0x8
[AGameplayAbilityWorldReticle_ActorVisualization][TArray<UActorComponent*>] ArrayProperty GameplayAbilities.GameplayAbilityWorldReticle_ActorVisualization.VisualizationComponents @ 0x280 size: 0x10
[000710] Class GameplayAbilities.GameplayCueInterface //size: 0x38, class UGameplayCueInterface : public UInterface {};
[000711] Class GameplayAbilities.GameplayCueManager //size: 0x320, class UGameplayCueManager : public UDataAsset {};
[UGameplayCueManager][FGameplayCueObjectLibrary] StructProperty GameplayAbilities.GameplayCueManager.RuntimeGameplayCueObjectLibrary @ 0x58 size: 0x50
[UGameplayCueManager][FGameplayCueObjectLibrary] StructProperty GameplayAbilities.GameplayCueManager.EditorGameplayCueObjectLibrary @ 0xA8 size: 0x50
[UGameplayCueManager][TArray<UClass*>] ArrayProperty GameplayAbilities.GameplayCueManager.LoadedGameplayCueNotifyClasses @ 0x2C0 size: 0x10
[UGameplayCueManager][TArray<TSubclassOf<AGameplayCueNotify_Actor> >] ArrayProperty GameplayAbilities.GameplayCueManager.GameplayCueClassesForPreallocation @ 0x2D0 size: 0x10
[UGameplayCueManager][TArray<FGameplayCuePendingExecute>] ArrayProperty GameplayAbilities.GameplayCueManager.PendingExecuteCues @ 0x2E0 size: 0x10
[UGameplayCueManager][int32] IntProperty GameplayAbilities.GameplayCueManager.GameplayCueSendContextCount @ 0x2F0 size: 0x4
[UGameplayCueManager][TArray<FPreallocationInfo>] ArrayProperty GameplayAbilities.GameplayCueManager.PreallocationInfoList_Internal @ 0x2F8 size: 0x10
[000712] Class GameplayAbilities.GameplayCueNotify_Actor //size: 0x2B8, class AGameplayCueNotify_Actor : public AActor {};
[AGameplayCueNotify_Actor][bool] BoolProperty GameplayAbilities.GameplayCueNotify_Actor.bAutoDestroyOnRemove @ 0x258 size: 0x1
[AGameplayCueNotify_Actor][float] FloatProperty GameplayAbilities.GameplayCueNotify_Actor.AutoDestroyDelay @ 0x25C size: 0x4
[AGameplayCueNotify_Actor][bool] BoolProperty GameplayAbilities.GameplayCueNotify_Actor.WarnIfTimelineIsStillRunning @ 0x260 size: 0x1
[AGameplayCueNotify_Actor][bool] BoolProperty GameplayAbilities.GameplayCueNotify_Actor.WarnIfLatentActionIsStillRunning @ 0x261 size: 0x1
[AGameplayCueNotify_Actor][FGameplayTag] StructProperty GameplayAbilities.GameplayCueNotify_Actor.GameplayCueTag @ 0x264 size: 0x8
[AGameplayCueNotify_Actor][FName] NameProperty GameplayAbilities.GameplayCueNotify_Actor.GameplayCueName @ 0x26C size: 0x8
[AGameplayCueNotify_Actor][bool] BoolProperty GameplayAbilities.GameplayCueNotify_Actor.bAutoAttachToOwner @ 0x274 size: 0x1
[AGameplayCueNotify_Actor][bool] BoolProperty GameplayAbilities.GameplayCueNotify_Actor.IsOverride @ 0x275 size: 0x1
[AGameplayCueNotify_Actor][bool] BoolProperty GameplayAbilities.GameplayCueNotify_Actor.bUniqueInstancePerInstigator @ 0x276 size: 0x1
[AGameplayCueNotify_Actor][bool] BoolProperty GameplayAbilities.GameplayCueNotify_Actor.bUniqueInstancePerSourceObject @ 0x277 size: 0x1
[AGameplayCueNotify_Actor][bool] BoolProperty GameplayAbilities.GameplayCueNotify_Actor.bAllowMultipleOnActiveEvents @ 0x278 size: 0x1
[AGameplayCueNotify_Actor][bool] BoolProperty GameplayAbilities.GameplayCueNotify_Actor.bAllowMultipleWhileActiveEvents @ 0x279 size: 0x1
[AGameplayCueNotify_Actor][int32] IntProperty GameplayAbilities.GameplayCueNotify_Actor.NumPreallocatedInstances @ 0x27C size: 0x4
[000713] Class GameplayAbilities.GameplayCueNotify_Static //size: 0x50, class UGameplayCueNotify_Static : public UObject {};
[UGameplayCueNotify_Static][FGameplayTag] StructProperty GameplayAbilities.GameplayCueNotify_Static.GameplayCueTag @ 0x38 size: 0x8
[UGameplayCueNotify_Static][FName] NameProperty GameplayAbilities.GameplayCueNotify_Static.GameplayCueName @ 0x40 size: 0x8
[UGameplayCueNotify_Static][bool] BoolProperty GameplayAbilities.GameplayCueNotify_Static.IsOverride @ 0x48 size: 0x1
[000714] Class GameplayAbilities.GameplayCueNotify_HitImpact //size: 0x60, class UGameplayCueNotify_HitImpact : public UGameplayCueNotify_Static {};
[UGameplayCueNotify_HitImpact][USoundBase*] ObjectProperty GameplayAbilities.GameplayCueNotify_HitImpact.Sound @ 0x50 size: 0x8
[UGameplayCueNotify_HitImpact][UParticleSystem*] ObjectProperty GameplayAbilities.GameplayCueNotify_HitImpact.ParticleSystem @ 0x58 size: 0x8
[000715] Class GameplayAbilities.GameplayCueSet //size: 0xA0, class UGameplayCueSet : public UDataAsset {};
[UGameplayCueSet][TArray<FGameplayCueNotifyData>] ArrayProperty GameplayAbilities.GameplayCueSet.GameplayCueData @ 0x40 size: 0x10
[000716] Class GameplayAbilities.GameplayCueTranslator //size: 0x38, class UGameplayCueTranslator : public UObject {};
[000717] Class GameplayAbilities.GameplayCueTranslator_Test //size: 0x38, class UGameplayCueTranslator_Test : public UGameplayCueTranslator {};
[000718] Class GameplayAbilities.GameplayEffect //size: 0x810, class UGameplayEffect : public UObject {};
[UGameplayEffect][EGameplayEffectDurationType] EnumProperty GameplayAbilities.GameplayEffect.DurationPolicy @ 0x40 size: 0x1
[UGameplayEffect][FGameplayEffectModifierMagnitude] StructProperty GameplayAbilities.GameplayEffect.DurationMagnitude @ 0x48 size: 0x1E0
[UGameplayEffect][FScalableFloat] StructProperty GameplayAbilities.GameplayEffect.Period @ 0x228 size: 0x28
[UGameplayEffect][bool] BoolProperty GameplayAbilities.GameplayEffect.bExecutePeriodicEffectOnApplication @ 0x250 size: 0x1
[UGameplayEffect][EGameplayEffectPeriodInhibitionRemovedPolicy] EnumProperty GameplayAbilities.GameplayEffect.PeriodicInhibitionPolicy @ 0x251 size: 0x1
[UGameplayEffect][TArray<FGameplayModifierInfo>] ArrayProperty GameplayAbilities.GameplayEffect.Modifiers @ 0x258 size: 0x10
[UGameplayEffect][TArray<FGameplayEffectExecutionDefinition>] ArrayProperty GameplayAbilities.GameplayEffect.Executions @ 0x268 size: 0x10
[UGameplayEffect][FScalableFloat] StructProperty GameplayAbilities.GameplayEffect.ChanceToApplyToTarget @ 0x278 size: 0x28
[UGameplayEffect][TArray<TSubclassOf<UGameplayEffectCustomApplicationRequirement> >] ArrayProperty GameplayAbilities.GameplayEffect.ApplicationRequirements @ 0x2A0 size: 0x10
[UGameplayEffect][TArray<TSubclassOf<UGameplayEffect> >] ArrayProperty GameplayAbilities.GameplayEffect.TargetEffectClasses @ 0x2B0 size: 0x10
[UGameplayEffect][TArray<FConditionalGameplayEffect>] ArrayProperty GameplayAbilities.GameplayEffect.ConditionalGameplayEffects @ 0x2C0 size: 0x10
[UGameplayEffect][TArray<TSubclassOf<UGameplayEffect> >] ArrayProperty GameplayAbilities.GameplayEffect.OverflowEffects @ 0x2D0 size: 0x10
[UGameplayEffect][bool] BoolProperty GameplayAbilities.GameplayEffect.bDenyOverflowApplication @ 0x2E0 size: 0x1
[UGameplayEffect][bool] BoolProperty GameplayAbilities.GameplayEffect.bClearStackOnOverflow @ 0x2E1 size: 0x1
[UGameplayEffect][TArray<TSubclassOf<UGameplayEffect> >] ArrayProperty GameplayAbilities.GameplayEffect.PrematureExpirationEffectClasses @ 0x2E8 size: 0x10
[UGameplayEffect][TArray<TSubclassOf<UGameplayEffect> >] ArrayProperty GameplayAbilities.GameplayEffect.RoutineExpirationEffectClasses @ 0x2F8 size: 0x10
[UGameplayEffect][bool] BoolProperty GameplayAbilities.GameplayEffect.bRequireModifierSuccessToTriggerCues @ 0x308 size: 0x1
[UGameplayEffect][bool] BoolProperty GameplayAbilities.GameplayEffect.bSuppressStackingCues @ 0x309 size: 0x1
[UGameplayEffect][TArray<FGameplayEffectCue>] ArrayProperty GameplayAbilities.GameplayEffect.GameplayCues @ 0x310 size: 0x10
[UGameplayEffect][UGameplayEffectUIData*] ObjectProperty GameplayAbilities.GameplayEffect.uiData @ 0x320 size: 0x8
[UGameplayEffect][FInheritedTagContainer] StructProperty GameplayAbilities.GameplayEffect.InheritableGameplayEffectTags @ 0x328 size: 0x60
[UGameplayEffect][FInheritedTagContainer] StructProperty GameplayAbilities.GameplayEffect.InheritableOwnedTagsContainer @ 0x388 size: 0x60
[UGameplayEffect][FGameplayTagRequirements] StructProperty GameplayAbilities.GameplayEffect.OngoingTagRequirements @ 0x3E8 size: 0x40
[UGameplayEffect][FGameplayTagRequirements] StructProperty GameplayAbilities.GameplayEffect.ApplicationTagRequirements @ 0x428 size: 0x40
[UGameplayEffect][FGameplayTagRequirements] StructProperty GameplayAbilities.GameplayEffect.RemovalTagRequirements @ 0x468 size: 0x40
[UGameplayEffect][FInheritedTagContainer] StructProperty GameplayAbilities.GameplayEffect.RemoveGameplayEffectsWithTags @ 0x4A8 size: 0x60
[UGameplayEffect][FGameplayTagRequirements] StructProperty GameplayAbilities.GameplayEffect.GrantedApplicationImmunityTags @ 0x508 size: 0x40
[UGameplayEffect][FGameplayEffectQuery] StructProperty GameplayAbilities.GameplayEffect.GrantedApplicationImmunityQuery @ 0x548 size: 0x150
[UGameplayEffect][FGameplayEffectQuery] StructProperty GameplayAbilities.GameplayEffect.RemoveGameplayEffectQuery @ 0x6A0 size: 0x150
[UGameplayEffect][EGameplayEffectStackingType] EnumProperty GameplayAbilities.GameplayEffect.StackingType @ 0x7F1 size: 0x1
[UGameplayEffect][int32] IntProperty GameplayAbilities.GameplayEffect.StackLimitCount @ 0x7F4 size: 0x4
[UGameplayEffect][EGameplayEffectStackingDurationPolicy] EnumProperty GameplayAbilities.GameplayEffect.StackDurationRefreshPolicy @ 0x7F8 size: 0x1
[UGameplayEffect][EGameplayEffectStackingPeriodPolicy] EnumProperty GameplayAbilities.GameplayEffect.StackPeriodResetPolicy @ 0x7F9 size: 0x1
[UGameplayEffect][EGameplayEffectStackingExpirationPolicy] EnumProperty GameplayAbilities.GameplayEffect.StackExpirationPolicy @ 0x7FA size: 0x1
[UGameplayEffect][TArray<FGameplayAbilitySpecDef>] ArrayProperty GameplayAbilities.GameplayEffect.GrantedAbilities @ 0x800 size: 0x10
[000719] Class GameplayAbilities.GameplayEffectCalculation //size: 0x48, class UGameplayEffectCalculation : public UObject {};
[UGameplayEffectCalculation][TArray<FGameplayEffectAttributeCaptureDefinition>] ArrayProperty GameplayAbilities.GameplayEffectCalculation.RelevantAttributesToCapture @ 0x38 size: 0x10
[000720] Class GameplayAbilities.GameplayEffectCustomApplicationRequirement //size: 0x38, class UGameplayEffectCustomApplicationRequirement : public UObject {};
[000721] Class GameplayAbilities.GameplayEffectExecutionCalculation //size: 0x50, class UGameplayEffectExecutionCalculation : public UGameplayEffectCalculation {};
[UGameplayEffectExecutionCalculation][bool] BoolProperty GameplayAbilities.GameplayEffectExecutionCalculation.bRequiresPassedInTags @ 0x48 size: 0x1
[000722] Class GameplayAbilities.GameplayEffectUIData //size: 0x38, class UGameplayEffectUIData : public UObject {};
[000723] Class GameplayAbilities.GameplayEffectUIData_TextOnly //size: 0x58, class UGameplayEffectUIData_TextOnly : public UGameplayEffectUIData {};
[UGameplayEffectUIData_TextOnly][FText] TextProperty GameplayAbilities.GameplayEffectUIData_TextOnly.Description @ 0x38 size: 0x20
[000724] Class GameplayAbilities.GameplayModMagnitudeCalculation //size: 0x50, class UGameplayModMagnitudeCalculation : public UGameplayEffectCalculation {};
[UGameplayModMagnitudeCalculation][bool] BoolProperty GameplayAbilities.GameplayModMagnitudeCalculation.bAllowNonNetAuthorityDependencyRegistration @ 0x48 size: 0x1
[000725] Class GameplayAbilities.GameplayTagReponseTable //size: 0x1F8, class UGameplayTagReponseTable : public UDataAsset {};
[UGameplayTagReponseTable][TArray<FGameplayTagResponseTableEntry>] ArrayProperty GameplayAbilities.GameplayTagReponseTable.entries @ 0x40 size: 0x10
[000726] Class MovieScene.MovieSceneHookSection //size: 0x110, class UMovieSceneHookSection : public UMovieSceneSection {};
[UMovieSceneHookSection][uint8] BoolProperty MovieScene.MovieSceneHookSection.bRequiresRangedHook @ 0x108 size: 0x1
[UMovieSceneHookSection][uint8] BoolProperty MovieScene.MovieSceneHookSection.bRequiresTriggerHooks @ 0x108 size: 0x1
[000727] Class GameplayAbilities.MovieSceneGameplayCueTriggerSection //size: 0x198, class UMovieSceneGameplayCueTriggerSection : public UMovieSceneHookSection {};
[UMovieSceneGameplayCueTriggerSection][FMovieSceneGameplayCueChannel] StructProperty GameplayAbilities.MovieSceneGameplayCueTriggerSection.Channel @ 0x110 size: 0x88
[000728] Class GameplayAbilities.MovieSceneGameplayCueSection //size: 0x188, class UMovieSceneGameplayCueSection : public UMovieSceneHookSection {};
[UMovieSceneGameplayCueSection][FMovieSceneGameplayCueKey] StructProperty GameplayAbilities.MovieSceneGameplayCueSection.Cue @ 0x110 size: 0x78
[000729] Class GameplayAbilities.MovieSceneGameplayCueTrack //size: 0xB0, class UMovieSceneGameplayCueTrack : public UMovieSceneNameableTrack {};
[UMovieSceneGameplayCueTrack][TArray<UMovieSceneSection*>] ArrayProperty GameplayAbilities.MovieSceneGameplayCueTrack.Sections @ 0xA0 size: 0x10
[000730] Class GameplayAbilities.TickableAttributeSetInterface //size: 0x38, class UTickableAttributeSetInterface : public UInterface {};
[000731] Package DataRegistry
[000732] Class DataRegistry.DataRegistry //size: 0xD0, class UDataRegistry : public UObject {};
[UDataRegistry][FName] NameProperty DataRegistry.DataRegistry.RegistryType @ 0x38 size: 0x8
[UDataRegistry][FDataRegistryIdFormat] StructProperty DataRegistry.DataRegistry.IdFormat @ 0x40 size: 0x8
[UDataRegistry][UScriptStruct*] ObjectProperty DataRegistry.DataRegistry.ItemStruct @ 0x48 size: 0x8
[UDataRegistry][TArray<UDataRegistrySource*>] ArrayProperty DataRegistry.DataRegistry.DataSources @ 0x50 size: 0x10
[UDataRegistry][TArray<UDataRegistrySource*>] ArrayProperty DataRegistry.DataRegistry.RuntimeSources @ 0x60 size: 0x10
[UDataRegistry][float] FloatProperty DataRegistry.DataRegistry.TimerUpdateFrequency @ 0x70 size: 0x4
[UDataRegistry][FDataRegistryCachePolicy] StructProperty DataRegistry.DataRegistry.DefaultCachePolicy @ 0x74 size: 0x14
[000733] Class DataRegistry.DataRegistrySettings //size: 0x60, class UDataRegistrySettings : public UDeveloperSettings {};
[UDataRegistrySettings][TArray<FDirectoryPath>] ArrayProperty DataRegistry.DataRegistrySettings.DirectoriesToScan @ 0x48 size: 0x10
[UDataRegistrySettings][bool] BoolProperty DataRegistry.DataRegistrySettings.bInitializeAllLoadedRegistries @ 0x58 size: 0x1
[UDataRegistrySettings][bool] BoolProperty DataRegistry.DataRegistrySettings.bIgnoreMissingCookedAssetRegistryData @ 0x59 size: 0x1
[000734] Class DataRegistry.DataRegistrySource //size: 0x48, class UDataRegistrySource : public UObject {};
[UDataRegistrySource][UDataRegistrySource*] ObjectProperty DataRegistry.DataRegistrySource.ParentSource @ 0x40 size: 0x8
[000735] Class DataRegistry.MetaDataRegistrySource //size: 0x118, class UMetaDataRegistrySource : public UDataRegistrySource {};
[UMetaDataRegistrySource][EMetaDataRegistrySourceAssetUsage] EnumProperty DataRegistry.MetaDataRegistrySource.AssetUsage @ 0x48 size: 0x1
[UMetaDataRegistrySource][FAssetManagerSearchRules] StructProperty DataRegistry.MetaDataRegistrySource.SearchRules @ 0x50 size: 0x50
[UMetaDataRegistrySource][TMap<FName,UDataRegistrySource*>] MapProperty DataRegistry.MetaDataRegistrySource.RuntimeChildren @ 0xA0 size: 0x50
[000736] Class DataRegistry.DataRegistrySource_CurveTable //size: 0xB0, class UDataRegistrySource_CurveTable : public UDataRegistrySource {};
[UDataRegistrySource_CurveTable][TSoftObjectPtr<UCurveTable>] SoftObjectProperty DataRegistry.DataRegistrySource_CurveTable.SourceTable @ 0x48 size: 0x28
[UDataRegistrySource_CurveTable][FDataRegistrySource_DataTableRules] StructProperty DataRegistry.DataRegistrySource_CurveTable.TableRules @ 0x70 size: 0x8
[UDataRegistrySource_CurveTable][UCurveTable*] ObjectProperty DataRegistry.DataRegistrySource_CurveTable.CachedTable @ 0x78 size: 0x8
[UDataRegistrySource_CurveTable][UCurveTable*] ObjectProperty DataRegistry.DataRegistrySource_CurveTable.PreloadTable @ 0x80 size: 0x8
[000737] Class DataRegistry.MetaDataRegistrySource_CurveTable //size: 0x128, class UMetaDataRegistrySource_CurveTable : public UMetaDataRegistrySource {};
[UMetaDataRegistrySource_CurveTable][TSubclassOf<UDataRegistrySource_CurveTable> ] ClassProperty DataRegistry.MetaDataRegistrySource_CurveTable.CreatedSource @ 0x118 size: 0x8
[UMetaDataRegistrySource_CurveTable][FDataRegistrySource_DataTableRules] StructProperty DataRegistry.MetaDataRegistrySource_CurveTable.TableRules @ 0x120 size: 0x8
[000738] Class DataRegistry.DataRegistrySource_DataTable //size: 0xB0, class UDataRegistrySource_DataTable : public UDataRegistrySource {};
[UDataRegistrySource_DataTable][TSoftObjectPtr<UDataTable>] SoftObjectProperty DataRegistry.DataRegistrySource_DataTable.SourceTable @ 0x48 size: 0x28
[UDataRegistrySource_DataTable][FDataRegistrySource_DataTableRules] StructProperty DataRegistry.DataRegistrySource_DataTable.TableRules @ 0x70 size: 0x8
[UDataRegistrySource_DataTable][UDataTable*] ObjectProperty DataRegistry.DataRegistrySource_DataTable.CachedTable @ 0x78 size: 0x8
[UDataRegistrySource_DataTable][UDataTable*] ObjectProperty DataRegistry.DataRegistrySource_DataTable.PreloadTable @ 0x80 size: 0x8
[000739] Class DataRegistry.MetaDataRegistrySource_DataTable //size: 0x128, class UMetaDataRegistrySource_DataTable : public UMetaDataRegistrySource {};
[UMetaDataRegistrySource_DataTable][TSubclassOf<UDataRegistrySource_DataTable> ] ClassProperty DataRegistry.MetaDataRegistrySource_DataTable.CreatedSource @ 0x118 size: 0x8
[UMetaDataRegistrySource_DataTable][FDataRegistrySource_DataTableRules] StructProperty DataRegistry.MetaDataRegistrySource_DataTable.TableRules @ 0x120 size: 0x8
[000740] Class DataRegistry.DataRegistrySubsystem //size: 0xD8, class UDataRegistrySubsystem : public UEngineSubsystem {};
[000741] Class UMG.UserWidget //size: 0x278, class UUserWidget : public UWidget {};
[UUserWidget][FLinearColor] StructProperty UMG.UserWidget.ColorAndOpacity @ 0x128 size: 0x10
[UUserWidget][FGetLinearColor] DelegateProperty UMG.UserWidget.ColorAndOpacityDelegate @ 0x138 size: 0x10
[UUserWidget][FSlateColor] StructProperty UMG.UserWidget.ForegroundColor @ 0x148 size: 0x28
[UUserWidget][FGetSlateColor] DelegateProperty UMG.UserWidget.ForegroundColorDelegate @ 0x170 size: 0x10
[UUserWidget][FOnVisibilityChangedEvent] MulticastInlineDelegateProperty UMG.UserWidget.OnVisibilityChanged @ 0x180 size: 0x10
[UUserWidget][FMargin] StructProperty UMG.UserWidget.Padding @ 0x1A8 size: 0x10
[UUserWidget][TArray<UUMGSequencePlayer*>] ArrayProperty UMG.UserWidget.ActiveSequencePlayers @ 0x1B8 size: 0x10
[UUserWidget][UUMGSequenceTickManager*] ObjectProperty UMG.UserWidget.AnimationTickManager @ 0x1C8 size: 0x8
[UUserWidget][TArray<UUMGSequencePlayer*>] ArrayProperty UMG.UserWidget.StoppedSequencePlayers @ 0x1D0 size: 0x10
[UUserWidget][TArray<FNamedSlotBinding>] ArrayProperty UMG.UserWidget.NamedSlotBindings @ 0x1E0 size: 0x10
[UUserWidget][UWidgetTree*] ObjectProperty UMG.UserWidget.WidgetTree @ 0x1F0 size: 0x8
[UUserWidget][int32] IntProperty UMG.UserWidget.Priority @ 0x1F8 size: 0x4
[UUserWidget][uint8] BoolProperty UMG.UserWidget.bSupportsKeyboardFocus @ 0x1FC size: 0x1
[UUserWidget][uint8] BoolProperty UMG.UserWidget.bIsFocusable @ 0x1FC size: 0x1
[UUserWidget][uint8] BoolProperty UMG.UserWidget.bStopAction @ 0x1FC size: 0x1
[UUserWidget][uint8] BoolProperty UMG.UserWidget.bHasScriptImplementedTick @ 0x1FC size: 0x1
[UUserWidget][uint8] BoolProperty UMG.UserWidget.bHasScriptImplementedPaint @ 0x1FC size: 0x1
[UUserWidget][EWidgetTickFrequency] EnumProperty UMG.UserWidget.TickFrequency @ 0x208 size: 0x1
[UUserWidget][UInputComponent*] ObjectProperty UMG.UserWidget.InputComponent @ 0x210 size: 0x8
[UUserWidget][TArray<FAnimationEventBinding>] ArrayProperty UMG.UserWidget.AnimationCallbacks @ 0x218 size: 0x10
[000742] Package ScreenSystem
[000743] Class ScreenSystem.YWidget //size: 0x2D8, class UYWidget : public UUserWidget {};
[UYWidget][TSubclassOf<UYWidgetController> ] ClassProperty ScreenSystem.YWidget.m_controllerClass @ 0x2A8 size: 0x8
[UYWidget][ESlateVisibility] EnumProperty ScreenSystem.YWidget.m_shownVisibility @ 0x2B0 size: 0x1
[UYWidget][ESlateVisibility] EnumProperty ScreenSystem.YWidget.m_hiddenVisibility @ 0x2B1 size: 0x1
[UYWidget][bool] BoolProperty ScreenSystem.YWidget.m_shouldOverrideRootZLayer @ 0x2B2 size: 0x1
[UYWidget][EYRootZLayer] EnumProperty ScreenSystem.YWidget.m_rootZLayerOverride @ 0x2B3 size: 0x1
[UYWidget][UYWidgetController*] ObjectProperty ScreenSystem.YWidget.m_controller @ 0x2B8 size: 0x8
[UYWidget][UYScreenSystemRoot*] ObjectProperty ScreenSystem.YWidget.m_screenSystemRoot @ 0x2C8 size: 0x8
[UYWidget][bool] BoolProperty ScreenSystem.YWidget.m_shouldHandleInput @ 0x2D0 size: 0x1
[000744] Class ScreenSystem.YDialogContainerBase //size: 0x2E0, class UYDialogContainerBase : public UYWidget {};
[UYDialogContainerBase][UYWidget_ModalDialogOkCancel*] ObjectProperty ScreenSystem.YDialogContainerBase.m_modalDialogOkCancel @ 0x2D8 size: 0x8
[000745] Class ScreenSystem.YLevelActorContainer //size: 0x38, class UYLevelActorContainer : public UObject {};
[000746] Package YStateMachineModule
[000747] Class YStateMachineModule.YHierarchicalStateBase //size: 0x80, class UYHierarchicalStateBase : public UObject {};
[UYHierarchicalStateBase][FRequestStateChangeSignature] MulticastInlineDelegateProperty YStateMachineModule.YHierarchicalStateBase.RequestStateChangeDelegate @ 0x38 size: 0x10
[UYHierarchicalStateBase][FRequestStatePopSignature] MulticastInlineDelegateProperty YStateMachineModule.YHierarchicalStateBase.RequestStatePopDelegate @ 0x48 size: 0x10
[UYHierarchicalStateBase][FStateExitTransitionDoneSignature] MulticastInlineDelegateProperty YStateMachineModule.YHierarchicalStateBase.StateExitedDelegate @ 0x58 size: 0x10
[UYHierarchicalStateBase][FStateEnterTransitionDoneSignature] MulticastInlineDelegateProperty YStateMachineModule.YHierarchicalStateBase.StateEnteredDelegate @ 0x68 size: 0x10
[UYHierarchicalStateBase][bool] BoolProperty YStateMachineModule.YHierarchicalStateBase.m_pushOnStack @ 0x78 size: 0x1
[UYHierarchicalStateBase][bool] BoolProperty YStateMachineModule.YHierarchicalStateBase.m_currentlyActive @ 0x79 size: 0x1
[000748] Class ScreenSystem.YScreenBase //size: 0xC0, class UYScreenBase : public UYHierarchicalStateBase {};
[UYScreenBase][TSubclassOf<UYWidget> ] ClassProperty ScreenSystem.YScreenBase.m_screenWidgetClass @ 0x80 size: 0x8
[UYScreenBase][TSubclassOf<UYWidget> ] ClassProperty ScreenSystem.YScreenBase.m_alternativeWidgetClass @ 0x88 size: 0x8
[UYScreenBase][UYWidget*] ObjectProperty ScreenSystem.YScreenBase.m_screenWidgetInstance @ 0x90 size: 0x8
[UYScreenBase][UYScreenSystemRoot*] ObjectProperty ScreenSystem.YScreenBase.m_screenSystemRoot @ 0x98 size: 0x8
[UYScreenBase][bool] BoolProperty ScreenSystem.YScreenBase.m_isSubScreen @ 0xA0 size: 0x1
[UYScreenBase][bool] BoolProperty ScreenSystem.YScreenBase.m_clearWidgetOnExit @ 0xA1 size: 0x1
[UYScreenBase][EYScreenType] EnumProperty ScreenSystem.YScreenBase.m_screenType @ 0xA2 size: 0x1
[000749] Class ScreenSystem.YScreenCommand //size: 0x38, class UYScreenCommand : public UObject {};
[000750] Class ScreenSystem.YScreenExternalFunctions //size: 0x38, class UYScreenExternalFunctions : public UObject {};
[000751] Class ScreenSystem.YScreenManager //size: 0x88, class UYScreenManager : public UObject {};
[UYScreenManager][TMap<TSubclassOf<UYScreenBase> ,UYScreenBase*>] MapProperty ScreenSystem.YScreenManager.m_activeScreens @ 0x38 size: 0x50
[000752] Class ScreenSystem.YScreenSystemRoot //size: 0xA8, class UYScreenSystemRoot : public UObject {};
[UYScreenSystemRoot][FYOnLevelActorContainerSet] MulticastInlineDelegateProperty ScreenSystem.YScreenSystemRoot.OnLevelActorContainerSet @ 0x38 size: 0x10
[UYScreenSystemRoot][UYWidgetManager*] ObjectProperty ScreenSystem.YScreenSystemRoot.m_widgetManager @ 0x78 size: 0x8
[UYScreenSystemRoot][UYScreenManager*] ObjectProperty ScreenSystem.YScreenSystemRoot.m_screenManager @ 0x80 size: 0x8
[UYScreenSystemRoot][UYHierarchicalStateMachine*] ObjectProperty ScreenSystem.YScreenSystemRoot.m_stateMachine @ 0x88 size: 0x8
[UYScreenSystemRoot][UYWidgetRootContainer*] ObjectProperty ScreenSystem.YScreenSystemRoot.m_widgetRootContainer @ 0x90 size: 0x8
[UYScreenSystemRoot][UYDialogContainerBase*] ObjectProperty ScreenSystem.YScreenSystemRoot.m_dialogContainer @ 0x98 size: 0x8
[UYScreenSystemRoot][UYLevelActorContainer*] ObjectProperty ScreenSystem.YScreenSystemRoot.m_levelActorContainer @ 0xA0 size: 0x8
[000753] Class ScreenSystem.YWidget_ModalDialogOkCancel //size: 0x350, class UYWidget_ModalDialogOkCancel : public UYWidget {};
[UYWidget_ModalDialogOkCancel][UTextBlock*] ObjectProperty ScreenSystem.YWidget_ModalDialogOkCancel.m_msgHeadline @ 0x2F8 size: 0x8
[UYWidget_ModalDialogOkCancel][URichTextBlock*] ObjectProperty ScreenSystem.YWidget_ModalDialogOkCancel.m_msgRichText @ 0x300 size: 0x8
[UYWidget_ModalDialogOkCancel][UTextBlock*] ObjectProperty ScreenSystem.YWidget_ModalDialogOkCancel.m_okButtonText @ 0x308 size: 0x8
[UYWidget_ModalDialogOkCancel][UTextBlock*] ObjectProperty ScreenSystem.YWidget_ModalDialogOkCancel.m_cancelButtonText @ 0x310 size: 0x8
[UYWidget_ModalDialogOkCancel][UButton*] ObjectProperty ScreenSystem.YWidget_ModalDialogOkCancel.m_okButton @ 0x318 size: 0x8
[UYWidget_ModalDialogOkCancel][UButton*] ObjectProperty ScreenSystem.YWidget_ModalDialogOkCancel.m_cancelButton @ 0x320 size: 0x8
[UYWidget_ModalDialogOkCancel][FDataTableRowHandle] StructProperty ScreenSystem.YWidget_ModalDialogOkCancel.m_audioAnimateIn @ 0x328 size: 0x10
[UYWidget_ModalDialogOkCancel][FDataTableRowHandle] StructProperty ScreenSystem.YWidget_ModalDialogOkCancel.m_audioAnimateOut @ 0x338 size: 0x10
[000754] Class ScreenSystem.YWidgetController //size: 0x40, class UYWidgetController : public UObject {};
[UYWidgetController][UYWidget*] ObjectProperty ScreenSystem.YWidgetController.m_ownerWidget @ 0x38 size: 0x8
[000755] Class ScreenSystem.YWidgetManager //size: 0x38, class UYWidgetManager : public UObject {};
[000756] Class ScreenSystem.YWidgetRootContainer //size: 0x2F0, class UYWidgetRootContainer : public UYWidget {};
[UYWidgetRootContainer][UCanvasPanel*] ObjectProperty ScreenSystem.YWidgetRootContainer.m_rootPanel @ 0x2D8 size: 0x8
[UYWidgetRootContainer][UCanvasPanel*] ObjectProperty ScreenSystem.YWidgetRootContainer.m_backgroundPanel @ 0x2E0 size: 0x8
[UYWidgetRootContainer][TWeakObjectPtr<UCanvasPanel>] WeakObjectProperty ScreenSystem.YWidgetRootContainer.m_subScreenPanel @ 0x2E8 size: 0x8
[000757] Class YStateMachineModule.YHierarchicalStateMachine //size: 0x48, class UYHierarchicalStateMachine : public UObject {};
[UYHierarchicalStateMachine][TArray<UYHierarchicalStateBase*>] ArrayProperty YStateMachineModule.YHierarchicalStateMachine.m_stateStack @ 0x38 size: 0x10
[000758] Class YStateMachineModule.YTestStateBase //size: 0x80, class UYTestStateBase : public UYHierarchicalStateBase {};
[000759] Class YStateMachineModule.YTestStateBerlin //size: 0x80, class UYTestStateBerlin : public UYTestStateBase {};
[000760] Class YStateMachineModule.YTestStateBerlinWedding //size: 0x80, class UYTestStateBerlinWedding : public UYTestStateBerlin {};
[000761] Class YStateMachineModule.YTestStateBerlinKreuzberg //size: 0x80, class UYTestStateBerlinKreuzberg : public UYTestStateBerlin {};
[000762] Class YStateMachineModule.YTestStateCostaDelSol //size: 0x80, class UYTestStateCostaDelSol : public UYTestStateBase {};
[000763] Package YChatFilteringPlugin
[000764] Class YChatFilteringPlugin.YChatFilterDataObject //size: 0x58, class UYChatFilterDataObject : public UObject {};
[UYChatFilterDataObject][TArray<FYFilterWordEntry>] ArrayProperty YChatFilteringPlugin.YChatFilterDataObject.m_cachedWords @ 0x38 size: 0x10
[UYChatFilterDataObject][TArray<FYFilterWordEntry>] ArrayProperty YChatFilteringPlugin.YChatFilterDataObject.m_regexWords @ 0x48 size: 0x10
[000765] Class YChatFilteringPlugin.YChatFilterExternalFunctions //size: 0x38, class UYChatFilterExternalFunctions : public UObject {};
[000766] Class Engine.Character //size: 0x4F0, class ACharacter : public APawn {};
[ACharacter][USkeletalMeshComponent*] ObjectProperty Engine.Character.Mesh @ 0x2B8 size: 0x8
[ACharacter][UCharacterMovementComponent*] ObjectProperty Engine.Character.CharacterMovement @ 0x2C0 size: 0x8
[ACharacter][UCapsuleComponent*] ObjectProperty Engine.Character.CapsuleComponent @ 0x2C8 size: 0x8
[ACharacter][FBasedMovementInfo] StructProperty Engine.Character.BasedMovement @ 0x2D0 size: 0x30
[ACharacter][FBasedMovementInfo] StructProperty Engine.Character.ReplicatedBasedMovement @ 0x300 size: 0x30
[ACharacter][float] FloatProperty Engine.Character.AnimRootMotionTranslationScale @ 0x330 size: 0x4
[ACharacter][FVector] StructProperty Engine.Character.BaseTranslationOffset @ 0x334 size: 0xC
[ACharacter][FQuat] StructProperty Engine.Character.BaseRotationOffset @ 0x340 size: 0x10
[ACharacter][float] FloatProperty Engine.Character.ReplicatedServerLastTransformUpdateTimeStamp @ 0x350 size: 0x4
[ACharacter][float] FloatProperty Engine.Character.ReplayLastTransformUpdateTimeStamp @ 0x354 size: 0x4
[ACharacter][uint8] ByteProperty Engine.Character.ReplicatedMovementMode @ 0x358 size: 0x1
[ACharacter][bool] BoolProperty Engine.Character.bInBaseReplication @ 0x359 size: 0x1
[ACharacter][float] FloatProperty Engine.Character.CrouchedEyeHeight @ 0x35C size: 0x4
[ACharacter][uint8] BoolProperty Engine.Character.bIsCrouched @ 0x360 size: 0x1
[ACharacter][uint8] BoolProperty Engine.Character.bProxyIsJumpForceApplied @ 0x360 size: 0x1
[ACharacter][uint8] BoolProperty Engine.Character.bPressedJump @ 0x360 size: 0x1
[ACharacter][uint8] BoolProperty Engine.Character.bClientUpdating @ 0x360 size: 0x1
[ACharacter][uint8] BoolProperty Engine.Character.bClientWasFalling @ 0x360 size: 0x1
[ACharacter][uint8] BoolProperty Engine.Character.bClientResimulateRootMotion @ 0x360 size: 0x1
[ACharacter][uint8] BoolProperty Engine.Character.bClientResimulateRootMotionSources @ 0x360 size: 0x1
[ACharacter][uint8] BoolProperty Engine.Character.bSimGravityDisabled @ 0x360 size: 0x1
[ACharacter][uint8] BoolProperty Engine.Character.bClientCheckEncroachmentOnNetUpdate @ 0x361 size: 0x1
[ACharacter][uint8] BoolProperty Engine.Character.bServerMoveIgnoreRootMotion @ 0x361 size: 0x1
[ACharacter][uint8] BoolProperty Engine.Character.bWasJumping @ 0x361 size: 0x1
[ACharacter][float] FloatProperty Engine.Character.JumpKeyHoldTime @ 0x364 size: 0x4
[ACharacter][float] FloatProperty Engine.Character.JumpForceTimeRemaining @ 0x368 size: 0x4
[ACharacter][float] FloatProperty Engine.Character.ProxyJumpForceStartedTime @ 0x36C size: 0x4
[ACharacter][float] FloatProperty Engine.Character.JumpMaxHoldTime @ 0x370 size: 0x4
[ACharacter][int32] IntProperty Engine.Character.JumpMaxCount @ 0x374 size: 0x4
[ACharacter][int32] IntProperty Engine.Character.JumpCurrentCount @ 0x378 size: 0x4
[ACharacter][int32] IntProperty Engine.Character.JumpCurrentCountPreJump @ 0x37C size: 0x4
[ACharacter][FCharacterReachedApexSignature] MulticastInlineDelegateProperty Engine.Character.OnReachedJumpApex @ 0x388 size: 0x10
[ACharacter][FMovementModeChangedSignature] MulticastInlineDelegateProperty Engine.Character.MovementModeChangedDelegate @ 0x3A8 size: 0x10
[ACharacter][FCharacterMovementUpdatedSignature] MulticastInlineDelegateProperty Engine.Character.OnCharacterMovementUpdated @ 0x3B8 size: 0x10
[ACharacter][FRootMotionSourceGroup] StructProperty Engine.Character.SavedRootMotion @ 0x3C8 size: 0x38
[ACharacter][FRootMotionMovementParams] StructProperty Engine.Character.ClientRootMotionParams @ 0x400 size: 0x40
[ACharacter][TArray<FSimulatedRootMotionReplicatedMove>] ArrayProperty Engine.Character.RootMotionRepMoves @ 0x440 size: 0x10
[ACharacter][FRepRootMotionMontage] StructProperty Engine.Character.RepRootMotion @ 0x450 size: 0x98
[ACharacter][float] FloatProperty Engine.Character.m_rootMotionRotationScale @ 0x4E8 size: 0x4
[ACharacter][bool] BoolProperty Engine.Character.m_isRootMotionRotationScalingEnabled @ 0x4EC size: 0x1
[000767] Package YConventionPlugin
[000768] Class YConventionPlugin.YTCCodeConventionActor //size: 0x500, class AYTCCodeConventionActor : public ACharacter {};
[AYTCCodeConventionActor][USkeletalMeshComponent*] ObjectProperty YConventionPlugin.YTCCodeConventionActor.AdditionalMesh @ 0x4F0 size: 0x8
[000769] Class YConventionPlugin.YTCCodeConventionComponent //size: 0x230, class UYTCCodeConventionComponent : public USceneComponent {};
[UYTCCodeConventionComponent][UYTCCodeConventionComponent*] ObjectProperty YConventionPlugin.YTCCodeConventionComponent.MyInstance @ 0x208 size: 0x8
[UYTCCodeConventionComponent][FYCodeConventionBlueprintVarGroup] StructProperty YConventionPlugin.YTCCodeConventionComponent.BlueprintGroup @ 0x210 size: 0xC
[000770] Class YConventionPlugin.YTCCodeConventionFunctions //size: 0x38, class UYTCCodeConventionFunctions : public UObject {};
[000771] Package YExcelDataConverter
[000772] Class YExcelDataConverter.YExcelConverterFunctions //size: 0x38, class UYExcelConverterFunctions : public UObject {};
[000773] Class YExcelDataConverter.YExcelConverterDataAsset //size: 0xB8, class UYExcelConverterDataAsset : public UDataAsset {};
[UYExcelConverterDataAsset][TMap<EYMetaConverterTypes,FYCSVMetaDataEntry>] MapProperty YExcelDataConverter.YExcelConverterDataAsset.m_data @ 0x40 size: 0x50
[UYExcelConverterDataAsset][TSoftObjectPtr<UDataAsset>] SoftObjectProperty YExcelDataConverter.YExcelConverterDataAsset.m_excelDataConverterPath @ 0x90 size: 0x28
[000774] Package YGameAnalytics
[000775] Class YGameAnalytics.YAnalyticsSender //size: 0x118, class UYAnalyticsSender : public UObject {};
[UYAnalyticsSender][bool] BoolProperty YGameAnalytics.YAnalyticsSender.m_isShutdownInitiated @ 0x114 size: 0x1
[000776] Package YPlatformUtils
[000777] Class YPlatformUtils.YAccountLinkingManager //size: 0xF0, class UYAccountLinkingManager : public UObject {};
[UYAccountLinkingManager][FOnAccountLinkingResult] MulticastInlineDelegateProperty YPlatformUtils.YAccountLinkingManager.OnAccountLinkingResult @ 0x38 size: 0x10
[UYAccountLinkingManager][FOnAccountLinkingResultAfterTimeout] MulticastInlineDelegateProperty YPlatformUtils.YAccountLinkingManager.OnAccountLinkingResultAfterTimeout @ 0x48 size: 0x10
[UYAccountLinkingManager][FOnAccountLinkingResultBI] MulticastInlineDelegateProperty YPlatformUtils.YAccountLinkingManager.OnAccountLinkingResultBI @ 0x58 size: 0x10
[UYAccountLinkingManager][FOnAccountLinkingProcessUpdate] MulticastInlineDelegateProperty YPlatformUtils.YAccountLinkingManager.OnAccountLinkingProcessUpdate @ 0x68 size: 0x10
[UYAccountLinkingManager][FName] NameProperty YPlatformUtils.YAccountLinkingManager.m_targetSubsystemName @ 0xA0 size: 0x8
[UYAccountLinkingManager][FString] StrProperty YPlatformUtils.YAccountLinkingManager.m_targetPlatformName @ 0xA8 size: 0x10
[UYAccountLinkingManager][FString] StrProperty YPlatformUtils.YAccountLinkingManager.m_targetPlatformUserId @ 0xB8 size: 0x10
[UYAccountLinkingManager][FString] StrProperty YPlatformUtils.YAccountLinkingManager.m_targetUserIdPlayFabMaster @ 0xC8 size: 0x10
[UYAccountLinkingManager][FString] StrProperty YPlatformUtils.YAccountLinkingManager.m_sessionToken @ 0xD8 size: 0x10
[000778] Class YPlatformUtils.YFriendsImportManager //size: 0x48, class UYFriendsImportManager : public UObject {};
[UYFriendsImportManager][FOnFriendsImportResult] MulticastInlineDelegateProperty YPlatformUtils.YFriendsImportManager.OnFriendsImportResult @ 0x38 size: 0x10
[000779] Class YPlatformUtils.YLegalAgreementsManager //size: 0x50, class UYLegalAgreementsManager : public UObject {};
[UYLegalAgreementsManager][TArray<FYLocallyAcceptedLegalAgreements>] ArrayProperty YPlatformUtils.YLegalAgreementsManager.m_locallyAcceptedLegalAgreements @ 0x40 size: 0x10
[000780] Class YPlatformUtils.YPlatformFunctions //size: 0x38, class UYPlatformFunctions : public UObject {};
[000781] Class YPlatformUtils.YPlatformUtilsRetrievalInterface //size: 0x38, class UYPlatformUtilsRetrievalInterface : public UInterface {};
[000782] Class YPlatformUtils.YPlatformUtilsSettings //size: 0x50, class UYPlatformUtilsSettings : public UDeveloperSettings {};
[UYPlatformUtilsSettings][bool] BoolProperty YPlatformUtils.YPlatformUtilsSettings.m_enableLegalAgreementsInPIE @ 0x48 size: 0x1
[000783] Class Engine.MaterialExpression //size: 0x50, class UMaterialExpression : public UObject {};
[UMaterialExpression][UMaterial*] ObjectProperty Engine.MaterialExpression.Material @ 0x38 size: 0x8
[UMaterialExpression][UMaterialFunction*] ObjectProperty Engine.MaterialExpression.Function @ 0x40 size: 0x8
[UMaterialExpression][uint8] BoolProperty Engine.MaterialExpression.bIsParameterExpression @ 0x48 size: 0x1
[000784] Class Engine.MaterialExpressionTextureBase //size: 0x58, class UMaterialExpressionTextureBase : public UMaterialExpression {};
[UMaterialExpressionTextureBase][UTexture*] ObjectProperty Engine.MaterialExpressionTextureBase.Texture @ 0x50 size: 0x8
[000785] Class Engine.MaterialExpressionTextureSample //size: 0x70, class UMaterialExpressionTextureSample : public UMaterialExpressionTextureBase {};
[UMaterialExpressionTextureSample][FExpressionInput] StructProperty Engine.MaterialExpressionTextureSample.Coordinates @ 0x58 size: 0x14
[000786] Class Engine.MaterialExpressionTextureSampleParameter //size: 0x90, class UMaterialExpressionTextureSampleParameter : public UMaterialExpressionTextureSample {};
[UMaterialExpressionTextureSampleParameter][FName] NameProperty Engine.MaterialExpressionTextureSampleParameter.ParameterName @ 0x70 size: 0x8
[UMaterialExpressionTextureSampleParameter][FGuid] StructProperty Engine.MaterialExpressionTextureSampleParameter.ExpressionGUID @ 0x78 size: 0x10
[UMaterialExpressionTextureSampleParameter][FName] NameProperty Engine.MaterialExpressionTextureSampleParameter.Group @ 0x88 size: 0x8
[000787] Class Engine.MaterialExpressionTextureSampleParameter2D //size: 0x90, class UMaterialExpressionTextureSampleParameter2D : public UMaterialExpressionTextureSampleParameter {};
[000788] Package Paper2D
[000789] Class Paper2D.MaterialExpressionSpriteTextureSampler //size: 0xB8, class UMaterialExpressionSpriteTextureSampler : public UMaterialExpressionTextureSampleParameter2D {};
[UMaterialExpressionSpriteTextureSampler][bool] BoolProperty Paper2D.MaterialExpressionSpriteTextureSampler.bSampleAdditionalTextures @ 0x90 size: 0x1
[UMaterialExpressionSpriteTextureSampler][int32] IntProperty Paper2D.MaterialExpressionSpriteTextureSampler.AdditionalSlotIndex @ 0x94 size: 0x4
[UMaterialExpressionSpriteTextureSampler][FText] TextProperty Paper2D.MaterialExpressionSpriteTextureSampler.SlotDisplayName @ 0x98 size: 0x20
[000790] Class Paper2D.PaperCharacter //size: 0x500, class APaperCharacter : public ACharacter {};
[APaperCharacter][UPaperFlipbookComponent*] ObjectProperty Paper2D.PaperCharacter.Sprite @ 0x4F0 size: 0x8
[000791] Class Paper2D.PaperFlipbook //size: 0x60, class UPaperFlipbook : public UObject {};
[UPaperFlipbook][float] FloatProperty Paper2D.PaperFlipbook.FramesPerSecond @ 0x38 size: 0x4
[UPaperFlipbook][TArray<FPaperFlipbookKeyFrame>] ArrayProperty Paper2D.PaperFlipbook.KeyFrames @ 0x40 size: 0x10
[UPaperFlipbook][UMaterialInterface*] ObjectProperty Paper2D.PaperFlipbook.DefaultMaterial @ 0x50 size: 0x8
[UPaperFlipbook][TEnumAsByte<EFlipbookCollisionMode::Type>] ByteProperty Paper2D.PaperFlipbook.CollisionSource @ 0x58 size: 0x1
[000792] Class Paper2D.PaperFlipbookActor //size: 0x260, class APaperFlipbookActor : public AActor {};
[APaperFlipbookActor][UPaperFlipbookComponent*] ObjectProperty Paper2D.PaperFlipbookActor.RenderComponent @ 0x258 size: 0x8
[000793] Class Paper2D.PaperFlipbookComponent //size: 0x4D0, class UPaperFlipbookComponent : public UMeshComponent {};
[UPaperFlipbookComponent][UPaperFlipbook*] ObjectProperty Paper2D.PaperFlipbookComponent.SourceFlipbook @ 0x488 size: 0x8
[UPaperFlipbookComponent][UMaterialInterface*] ObjectProperty Paper2D.PaperFlipbookComponent.Material @ 0x490 size: 0x8
[UPaperFlipbookComponent][float] FloatProperty Paper2D.PaperFlipbookComponent.PlayRate @ 0x498 size: 0x4
[UPaperFlipbookComponent][uint8] BoolProperty Paper2D.PaperFlipbookComponent.bLooping @ 0x49C size: 0x1
[UPaperFlipbookComponent][uint8] BoolProperty Paper2D.PaperFlipbookComponent.bReversePlayback @ 0x49C size: 0x1
[UPaperFlipbookComponent][uint8] BoolProperty Paper2D.PaperFlipbookComponent.bPlaying @ 0x49C size: 0x1
[UPaperFlipbookComponent][float] FloatProperty Paper2D.PaperFlipbookComponent.AccumulatedTime @ 0x4A0 size: 0x4
[UPaperFlipbookComponent][int32] IntProperty Paper2D.PaperFlipbookComponent.CachedFrameIndex @ 0x4A4 size: 0x4
[UPaperFlipbookComponent][FLinearColor] StructProperty Paper2D.PaperFlipbookComponent.SpriteColor @ 0x4A8 size: 0x10
[UPaperFlipbookComponent][UBodySetup*] ObjectProperty Paper2D.PaperFlipbookComponent.CachedBodySetup @ 0x4B8 size: 0x8
[UPaperFlipbookComponent][FFlipbookFinishedPlaySignature] MulticastInlineDelegateProperty Paper2D.PaperFlipbookComponent.OnFinishedPlaying @ 0x4C0 size: 0x10
[000794] Class Paper2D.PaperGroupedSpriteActor //size: 0x260, class APaperGroupedSpriteActor : public AActor {};
[APaperGroupedSpriteActor][UPaperGroupedSpriteComponent*] ObjectProperty Paper2D.PaperGroupedSpriteActor.RenderComponent @ 0x258 size: 0x8
[000795] Class Paper2D.PaperGroupedSpriteComponent //size: 0x4C0, class UPaperGroupedSpriteComponent : public UMeshComponent {};
[UPaperGroupedSpriteComponent][TArray<UMaterialInterface*>] ArrayProperty Paper2D.PaperGroupedSpriteComponent.InstanceMaterials @ 0x488 size: 0x10
[UPaperGroupedSpriteComponent][TArray<FSpriteInstanceData>] ArrayProperty Paper2D.PaperGroupedSpriteComponent.PerInstanceSpriteData @ 0x498 size: 0x10
[000796] Class Paper2D.PaperRuntimeSettings //size: 0x40, class UPaperRuntimeSettings : public UObject {};
[UPaperRuntimeSettings][bool] BoolProperty Paper2D.PaperRuntimeSettings.bEnableSpriteAtlasGroups @ 0x38 size: 0x1
[UPaperRuntimeSettings][bool] BoolProperty Paper2D.PaperRuntimeSettings.bEnableTerrainSplineEditing @ 0x39 size: 0x1
[UPaperRuntimeSettings][bool] BoolProperty Paper2D.PaperRuntimeSettings.bResizeSpriteDataToMatchTextures @ 0x3A size: 0x1
[000797] Class Paper2D.PaperSprite //size: 0xB8, class UPaperSprite : public UObject {};
[UPaperSprite][TArray<UTexture*>] ArrayProperty Paper2D.PaperSprite.AdditionalSourceTextures @ 0x48 size: 0x10
[UPaperSprite][FVector2D] StructProperty Paper2D.PaperSprite.BakedSourceUV @ 0x58 size: 0x8
[UPaperSprite][FVector2D] StructProperty Paper2D.PaperSprite.BakedSourceDimension @ 0x60 size: 0x8
[UPaperSprite][UTexture2D*] ObjectProperty Paper2D.PaperSprite.BakedSourceTexture @ 0x68 size: 0x8
[UPaperSprite][UMaterialInterface*] ObjectProperty Paper2D.PaperSprite.DefaultMaterial @ 0x70 size: 0x8
[UPaperSprite][UMaterialInterface*] ObjectProperty Paper2D.PaperSprite.AlternateMaterial @ 0x78 size: 0x8
[UPaperSprite][TArray<FPaperSpriteSocket>] ArrayProperty Paper2D.PaperSprite.Sockets @ 0x80 size: 0x10
[UPaperSprite][TEnumAsByte<ESpriteCollisionMode::Type>] ByteProperty Paper2D.PaperSprite.SpriteCollisionDomain @ 0x90 size: 0x1
[UPaperSprite][float] FloatProperty Paper2D.PaperSprite.PixelsPerUnrealUnit @ 0x94 size: 0x4
[UPaperSprite][UBodySetup*] ObjectProperty Paper2D.PaperSprite.BodySetup @ 0x98 size: 0x8
[UPaperSprite][int32] IntProperty Paper2D.PaperSprite.AlternateMaterialSplitIndex @ 0xA0 size: 0x4
[UPaperSprite][TArray<FVector4>] ArrayProperty Paper2D.PaperSprite.BakedRenderData @ 0xA8 size: 0x10
[000798] Class Paper2D.PaperSpriteActor //size: 0x260, class APaperSpriteActor : public AActor {};
[APaperSpriteActor][UPaperSpriteComponent*] ObjectProperty Paper2D.PaperSpriteActor.RenderComponent @ 0x258 size: 0x8
[000799] Class Paper2D.PaperSpriteAtlas //size: 0x38, class UPaperSpriteAtlas : public UObject {};
[000800] Class Paper2D.PaperSpriteBlueprintLibrary //size: 0x38, class UPaperSpriteBlueprintLibrary : public UBlueprintFunctionLibrary {};
[000801] Class Paper2D.PaperSpriteComponent //size: 0x4B0, class UPaperSpriteComponent : public UMeshComponent {};
[UPaperSpriteComponent][UPaperSprite*] ObjectProperty Paper2D.PaperSpriteComponent.SourceSprite @ 0x488 size: 0x8
[UPaperSpriteComponent][UMaterialInterface*] ObjectProperty Paper2D.PaperSpriteComponent.MaterialOverride @ 0x490 size: 0x8
[UPaperSpriteComponent][FLinearColor] StructProperty Paper2D.PaperSpriteComponent.SpriteColor @ 0x498 size: 0x10
[000802] Class Paper2D.PaperTerrainActor //size: 0x270, class APaperTerrainActor : public AActor {};
[APaperTerrainActor][USceneComponent*] ObjectProperty Paper2D.PaperTerrainActor.DummyRoot @ 0x258 size: 0x8
[APaperTerrainActor][UPaperTerrainSplineComponent*] ObjectProperty Paper2D.PaperTerrainActor.SplineComponent @ 0x260 size: 0x8
[APaperTerrainActor][UPaperTerrainComponent*] ObjectProperty Paper2D.PaperTerrainActor.RenderComponent @ 0x268 size: 0x8
[000803] Class Paper2D.PaperTerrainComponent //size: 0x4C0, class UPaperTerrainComponent : public UPrimitiveComponent {};
[UPaperTerrainComponent][UPaperTerrainMaterial*] ObjectProperty Paper2D.PaperTerrainComponent.TerrainMaterial @ 0x460 size: 0x8
[UPaperTerrainComponent][bool] BoolProperty Paper2D.PaperTerrainComponent.bClosedSpline @ 0x468 size: 0x1
[UPaperTerrainComponent][bool] BoolProperty Paper2D.PaperTerrainComponent.bFilledSpline @ 0x469 size: 0x1
[UPaperTerrainComponent][UPaperTerrainSplineComponent*] ObjectProperty Paper2D.PaperTerrainComponent.AssociatedSpline @ 0x470 size: 0x8
[UPaperTerrainComponent][int32] IntProperty Paper2D.PaperTerrainComponent.RandomSeed @ 0x478 size: 0x4
[UPaperTerrainComponent][float] FloatProperty Paper2D.PaperTerrainComponent.SegmentOverlapAmount @ 0x47C size: 0x4
[UPaperTerrainComponent][FLinearColor] StructProperty Paper2D.PaperTerrainComponent.TerrainColor @ 0x480 size: 0x10
[UPaperTerrainComponent][int32] IntProperty Paper2D.PaperTerrainComponent.ReparamStepsPerSegment @ 0x490 size: 0x4
[UPaperTerrainComponent][TEnumAsByte<ESpriteCollisionMode::Type>] ByteProperty Paper2D.PaperTerrainComponent.SpriteCollisionDomain @ 0x494 size: 0x1
[UPaperTerrainComponent][float] FloatProperty Paper2D.PaperTerrainComponent.CollisionThickness @ 0x498 size: 0x4
[UPaperTerrainComponent][UBodySetup*] ObjectProperty Paper2D.PaperTerrainComponent.CachedBodySetup @ 0x4A0 size: 0x8
[000804] Class Paper2D.PaperTerrainMaterial //size: 0x58, class UPaperTerrainMaterial : public UDataAsset {};
[UPaperTerrainMaterial][TArray<FPaperTerrainMaterialRule>] ArrayProperty Paper2D.PaperTerrainMaterial.Rules @ 0x40 size: 0x10
[UPaperTerrainMaterial][UPaperSprite*] ObjectProperty Paper2D.PaperTerrainMaterial.InteriorFill @ 0x50 size: 0x8
[000805] Class Paper2D.PaperTerrainSplineComponent //size: 0x570, class UPaperTerrainSplineComponent : public USplineComponent {};
[000806] Class Paper2D.PaperTileLayer //size: 0xB0, class UPaperTileLayer : public UObject {};
[UPaperTileLayer][FText] TextProperty Paper2D.PaperTileLayer.LayerName @ 0x38 size: 0x20
[UPaperTileLayer][int32] IntProperty Paper2D.PaperTileLayer.LayerWidth @ 0x58 size: 0x4
[UPaperTileLayer][int32] IntProperty Paper2D.PaperTileLayer.LayerHeight @ 0x5C size: 0x4
[UPaperTileLayer][uint8] BoolProperty Paper2D.PaperTileLayer.bHiddenInGame @ 0x60 size: 0x1
[UPaperTileLayer][uint8] BoolProperty Paper2D.PaperTileLayer.bLayerCollides @ 0x60 size: 0x1
[UPaperTileLayer][uint8] BoolProperty Paper2D.PaperTileLayer.bOverrideCollisionThickness @ 0x60 size: 0x1
[UPaperTileLayer][uint8] BoolProperty Paper2D.PaperTileLayer.bOverrideCollisionOffset @ 0x60 size: 0x1
[UPaperTileLayer][float] FloatProperty Paper2D.PaperTileLayer.CollisionThicknessOverride @ 0x64 size: 0x4
[UPaperTileLayer][float] FloatProperty Paper2D.PaperTileLayer.CollisionOffsetOverride @ 0x68 size: 0x4
[UPaperTileLayer][FLinearColor] StructProperty Paper2D.PaperTileLayer.LayerColor @ 0x6C size: 0x10
[UPaperTileLayer][int32] IntProperty Paper2D.PaperTileLayer.AllocatedWidth @ 0x7C size: 0x4
[UPaperTileLayer][int32] IntProperty Paper2D.PaperTileLayer.AllocatedHeight @ 0x80 size: 0x4
[UPaperTileLayer][TArray<FPaperTileInfo>] ArrayProperty Paper2D.PaperTileLayer.AllocatedCells @ 0x88 size: 0x10
[UPaperTileLayer][UPaperTileSet*] ObjectProperty Paper2D.PaperTileLayer.TileSet @ 0x98 size: 0x8
[UPaperTileLayer][TArray<int32>] ArrayProperty Paper2D.PaperTileLayer.AllocatedGrid @ 0xA0 size: 0x10
[000807] Class Paper2D.PaperTileMap //size: 0xB8, class UPaperTileMap : public UObject {};
[UPaperTileMap][int32] IntProperty Paper2D.PaperTileMap.MapWidth @ 0x38 size: 0x4
[UPaperTileMap][int32] IntProperty Paper2D.PaperTileMap.MapHeight @ 0x3C size: 0x4
[UPaperTileMap][int32] IntProperty Paper2D.PaperTileMap.TileWidth @ 0x40 size: 0x4
[UPaperTileMap][int32] IntProperty Paper2D.PaperTileMap.TileHeight @ 0x44 size: 0x4
[UPaperTileMap][float] FloatProperty Paper2D.PaperTileMap.PixelsPerUnrealUnit @ 0x48 size: 0x4
[UPaperTileMap][float] FloatProperty Paper2D.PaperTileMap.SeparationPerTileX @ 0x4C size: 0x4
[UPaperTileMap][float] FloatProperty Paper2D.PaperTileMap.SeparationPerTileY @ 0x50 size: 0x4
[UPaperTileMap][float] FloatProperty Paper2D.PaperTileMap.SeparationPerLayer @ 0x54 size: 0x4
[UPaperTileMap][TSoftObjectPtr<UPaperTileSet>] SoftObjectProperty Paper2D.PaperTileMap.SelectedTileSet @ 0x58 size: 0x28
[UPaperTileMap][UMaterialInterface*] ObjectProperty Paper2D.PaperTileMap.Material @ 0x80 size: 0x8
[UPaperTileMap][TArray<UPaperTileLayer*>] ArrayProperty Paper2D.PaperTileMap.TileLayers @ 0x88 size: 0x10
[UPaperTileMap][float] FloatProperty Paper2D.PaperTileMap.CollisionThickness @ 0x98 size: 0x4
[UPaperTileMap][TEnumAsByte<ESpriteCollisionMode::Type>] ByteProperty Paper2D.PaperTileMap.SpriteCollisionDomain @ 0x9C size: 0x1
[UPaperTileMap][TEnumAsByte<ETileMapProjectionMode::Type>] ByteProperty Paper2D.PaperTileMap.ProjectionMode @ 0x9D size: 0x1
[UPaperTileMap][int32] IntProperty Paper2D.PaperTileMap.HexSideLength @ 0xA0 size: 0x4
[UPaperTileMap][UBodySetup*] ObjectProperty Paper2D.PaperTileMap.BodySetup @ 0xA8 size: 0x8
[UPaperTileMap][int32] IntProperty Paper2D.PaperTileMap.LayerNameIndex @ 0xB0 size: 0x4
[000808] Class Paper2D.PaperTileMapActor //size: 0x260, class APaperTileMapActor : public AActor {};
[APaperTileMapActor][UPaperTileMapComponent*] ObjectProperty Paper2D.PaperTileMapActor.RenderComponent @ 0x258 size: 0x8
[000809] Class Paper2D.PaperTileMapComponent //size: 0x4E0, class UPaperTileMapComponent : public UMeshComponent {};
[UPaperTileMapComponent][int32] IntProperty Paper2D.PaperTileMapComponent.MapWidth @ 0x488 size: 0x4
[UPaperTileMapComponent][int32] IntProperty Paper2D.PaperTileMapComponent.MapHeight @ 0x48C size: 0x4
[UPaperTileMapComponent][int32] IntProperty Paper2D.PaperTileMapComponent.TileWidth @ 0x490 size: 0x4
[UPaperTileMapComponent][int32] IntProperty Paper2D.PaperTileMapComponent.TileHeight @ 0x494 size: 0x4
[UPaperTileMapComponent][UPaperTileSet*] ObjectProperty Paper2D.PaperTileMapComponent.DefaultLayerTileSet @ 0x498 size: 0x8
[UPaperTileMapComponent][UMaterialInterface*] ObjectProperty Paper2D.PaperTileMapComponent.Material @ 0x4A0 size: 0x8
[UPaperTileMapComponent][TArray<UPaperTileLayer*>] ArrayProperty Paper2D.PaperTileMapComponent.TileLayers @ 0x4A8 size: 0x10
[UPaperTileMapComponent][FLinearColor] StructProperty Paper2D.PaperTileMapComponent.TileMapColor @ 0x4B8 size: 0x10
[UPaperTileMapComponent][int32] IntProperty Paper2D.PaperTileMapComponent.UseSingleLayerIndex @ 0x4C8 size: 0x4
[UPaperTileMapComponent][bool] BoolProperty Paper2D.PaperTileMapComponent.bUseSingleLayer @ 0x4CC size: 0x1
[UPaperTileMapComponent][UPaperTileMap*] ObjectProperty Paper2D.PaperTileMapComponent.TileMap @ 0x4D0 size: 0x8
[000810] Class Paper2D.PaperTileSet //size: 0xB8, class UPaperTileSet : public UObject {};
[UPaperTileSet][FIntPoint] StructProperty Paper2D.PaperTileSet.TileSize @ 0x38 size: 0x8
[UPaperTileSet][UTexture2D*] ObjectProperty Paper2D.PaperTileSet.TileSheet @ 0x40 size: 0x8
[UPaperTileSet][TArray<UTexture*>] ArrayProperty Paper2D.PaperTileSet.AdditionalSourceTextures @ 0x48 size: 0x10
[UPaperTileSet][FIntMargin] StructProperty Paper2D.PaperTileSet.BorderMargin @ 0x58 size: 0x10
[UPaperTileSet][FIntPoint] StructProperty Paper2D.PaperTileSet.PerTileSpacing @ 0x68 size: 0x8
[UPaperTileSet][FIntPoint] StructProperty Paper2D.PaperTileSet.DrawingOffset @ 0x70 size: 0x8
[UPaperTileSet][int32] IntProperty Paper2D.PaperTileSet.WidthInTiles @ 0x78 size: 0x4
[UPaperTileSet][int32] IntProperty Paper2D.PaperTileSet.HeightInTiles @ 0x7C size: 0x4
[UPaperTileSet][int32] IntProperty Paper2D.PaperTileSet.AllocatedWidth @ 0x80 size: 0x4
[UPaperTileSet][int32] IntProperty Paper2D.PaperTileSet.AllocatedHeight @ 0x84 size: 0x4
[UPaperTileSet][TArray<FPaperTileMetadata>] ArrayProperty Paper2D.PaperTileSet.PerTileData @ 0x88 size: 0x10
[UPaperTileSet][TArray<FPaperTileSetTerrain>] ArrayProperty Paper2D.PaperTileSet.Terrains @ 0x98 size: 0x10
[UPaperTileSet][int32] IntProperty Paper2D.PaperTileSet.TileWidth @ 0xA8 size: 0x4
[UPaperTileSet][int32] IntProperty Paper2D.PaperTileSet.TileHeight @ 0xAC size: 0x4
[UPaperTileSet][int32] IntProperty Paper2D.PaperTileSet.Margin @ 0xB0 size: 0x4
[UPaperTileSet][int32] IntProperty Paper2D.PaperTileSet.Spacing @ 0xB4 size: 0x4
[000811] Class Paper2D.TileMapBlueprintLibrary //size: 0x38, class UTileMapBlueprintLibrary : public UBlueprintFunctionLibrary {};
[000812] Class Engine.CameraShakeBase //size: 0xC0, class UCameraShakeBase : public UObject {};
[UCameraShakeBase][bool] BoolProperty Engine.CameraShakeBase.bSingleInstance @ 0x38 size: 0x1
[UCameraShakeBase][float] FloatProperty Engine.CameraShakeBase.ShakeScale @ 0x3C size: 0x4
[UCameraShakeBase][UCameraShakePattern*] ObjectProperty Engine.CameraShakeBase.RootShakePattern @ 0x40 size: 0x8
[UCameraShakeBase][APlayerCameraManager*] ObjectProperty Engine.CameraShakeBase.CameraManager @ 0x48 size: 0x8
[000813] Package GameplayCameras
[000814] Class GameplayCameras.TestCameraShake //size: 0xC0, class UTestCameraShake : public UCameraShakeBase {};
[000815] Class Engine.CameraShakePattern //size: 0x38, class UCameraShakePattern : public UObject {};
[000816] Class GameplayCameras.SimpleCameraShakePattern //size: 0x48, class USimpleCameraShakePattern : public UCameraShakePattern {};
[USimpleCameraShakePattern][float] FloatProperty GameplayCameras.SimpleCameraShakePattern.Duration @ 0x38 size: 0x4
[USimpleCameraShakePattern][float] FloatProperty GameplayCameras.SimpleCameraShakePattern.BlendInTime @ 0x3C size: 0x4
[USimpleCameraShakePattern][float] FloatProperty GameplayCameras.SimpleCameraShakePattern.BlendOutTime @ 0x40 size: 0x4
[000817] Class GameplayCameras.ConstantCameraShakePattern //size: 0x60, class UConstantCameraShakePattern : public USimpleCameraShakePattern {};
[UConstantCameraShakePattern][FVector] StructProperty GameplayCameras.ConstantCameraShakePattern.LocationOffset @ 0x48 size: 0xC
[UConstantCameraShakePattern][FRotator] StructProperty GameplayCameras.ConstantCameraShakePattern.RotationOffset @ 0x54 size: 0xC
[000818] Class GameplayCameras.CompositeCameraShakePattern //size: 0x58, class UCompositeCameraShakePattern : public UCameraShakePattern {};
[UCompositeCameraShakePattern][TArray<UCameraShakePattern*>] ArrayProperty GameplayCameras.CompositeCameraShakePattern.ChildPatterns @ 0x38 size: 0x10
[000819] Class GameplayCameras.DefaultCameraShakeBase //size: 0xC0, class UDefaultCameraShakeBase : public UCameraShakeBase {};
[000820] Class GameplayCameras.MatineeCameraShake //size: 0x1C0, class UMatineeCameraShake : public UCameraShakeBase {};
[UMatineeCameraShake][float] FloatProperty GameplayCameras.MatineeCameraShake.OscillationDuration @ 0xB8 size: 0x4
[UMatineeCameraShake][float] FloatProperty GameplayCameras.MatineeCameraShake.OscillationBlendInTime @ 0xBC size: 0x4
[UMatineeCameraShake][float] FloatProperty GameplayCameras.MatineeCameraShake.OscillationBlendOutTime @ 0xC0 size: 0x4
[UMatineeCameraShake][FROscillator] StructProperty GameplayCameras.MatineeCameraShake.RotOscillation @ 0xC4 size: 0x24
[UMatineeCameraShake][FVOscillator] StructProperty GameplayCameras.MatineeCameraShake.LocOscillation @ 0xE8 size: 0x24
[UMatineeCameraShake][FFOscillator] StructProperty GameplayCameras.MatineeCameraShake.FOVOscillation @ 0x10C size: 0xC
[UMatineeCameraShake][float] FloatProperty GameplayCameras.MatineeCameraShake.AnimPlayRate @ 0x118 size: 0x4
[UMatineeCameraShake][float] FloatProperty GameplayCameras.MatineeCameraShake.AnimScale @ 0x11C size: 0x4
[UMatineeCameraShake][float] FloatProperty GameplayCameras.MatineeCameraShake.AnimBlendInTime @ 0x120 size: 0x4
[UMatineeCameraShake][float] FloatProperty GameplayCameras.MatineeCameraShake.AnimBlendOutTime @ 0x124 size: 0x4
[UMatineeCameraShake][float] FloatProperty GameplayCameras.MatineeCameraShake.RandomAnimSegmentDuration @ 0x128 size: 0x4
[UMatineeCameraShake][UCameraAnim*] ObjectProperty GameplayCameras.MatineeCameraShake.Anim @ 0x130 size: 0x8
[UMatineeCameraShake][UCameraAnimationSequence*] ObjectProperty GameplayCameras.MatineeCameraShake.AnimSequence @ 0x138 size: 0x8
[UMatineeCameraShake][uint8] BoolProperty GameplayCameras.MatineeCameraShake.bRandomAnimSegment @ 0x140 size: 0x1
[UMatineeCameraShake][float] FloatProperty GameplayCameras.MatineeCameraShake.OscillatorTimeRemaining @ 0x144 size: 0x4
[UMatineeCameraShake][UCameraAnimInst*] ObjectProperty GameplayCameras.MatineeCameraShake.AnimInst @ 0x148 size: 0x8
[UMatineeCameraShake][USequenceCameraShakePattern*] ObjectProperty GameplayCameras.MatineeCameraShake.SequenceShakePattern @ 0x190 size: 0x8
[000821] Class GameplayCameras.MatineeCameraShakePattern //size: 0x38, class UMatineeCameraShakePattern : public UCameraShakePattern {};
[000822] Class MovieSceneTracks.MovieSceneCameraShakeEvaluator //size: 0x38, class UMovieSceneCameraShakeEvaluator : public UObject {};
[000823] Class GameplayCameras.MovieSceneMatineeCameraShakeEvaluator //size: 0x38, class UMovieSceneMatineeCameraShakeEvaluator : public UMovieSceneCameraShakeEvaluator {};
[000824] Class GameplayCameras.MatineeCameraShakeFunctionLibrary //size: 0x38, class UMatineeCameraShakeFunctionLibrary : public UBlueprintFunctionLibrary {};
[000825] Class GameplayCameras.PerlinNoiseCameraShakePattern //size: 0xC8, class UPerlinNoiseCameraShakePattern : public USimpleCameraShakePattern {};
[UPerlinNoiseCameraShakePattern][float] FloatProperty GameplayCameras.PerlinNoiseCameraShakePattern.LocationAmplitudeMultiplier @ 0x48 size: 0x4
[UPerlinNoiseCameraShakePattern][float] FloatProperty GameplayCameras.PerlinNoiseCameraShakePattern.LocationFrequencyMultiplier @ 0x4C size: 0x4
[UPerlinNoiseCameraShakePattern][FPerlinNoiseShaker] StructProperty GameplayCameras.PerlinNoiseCameraShakePattern.X @ 0x50 size: 0x8
[UPerlinNoiseCameraShakePattern][FPerlinNoiseShaker] StructProperty GameplayCameras.PerlinNoiseCameraShakePattern.Y @ 0x58 size: 0x8
[UPerlinNoiseCameraShakePattern][FPerlinNoiseShaker] StructProperty GameplayCameras.PerlinNoiseCameraShakePattern.Z @ 0x60 size: 0x8
[UPerlinNoiseCameraShakePattern][float] FloatProperty GameplayCameras.PerlinNoiseCameraShakePattern.RotationAmplitudeMultiplier @ 0x68 size: 0x4
[UPerlinNoiseCameraShakePattern][float] FloatProperty GameplayCameras.PerlinNoiseCameraShakePattern.RotationFrequencyMultiplier @ 0x6C size: 0x4
[UPerlinNoiseCameraShakePattern][FPerlinNoiseShaker] StructProperty GameplayCameras.PerlinNoiseCameraShakePattern.Pitch @ 0x70 size: 0x8
[UPerlinNoiseCameraShakePattern][FPerlinNoiseShaker] StructProperty GameplayCameras.PerlinNoiseCameraShakePattern.Yaw @ 0x78 size: 0x8
[UPerlinNoiseCameraShakePattern][FPerlinNoiseShaker] StructProperty GameplayCameras.PerlinNoiseCameraShakePattern.Roll @ 0x80 size: 0x8
[UPerlinNoiseCameraShakePattern][FPerlinNoiseShaker] StructProperty GameplayCameras.PerlinNoiseCameraShakePattern.FOV @ 0x88 size: 0x8
[000826] Class GameplayCameras.WaveOscillatorCameraShakePattern //size: 0xE8, class UWaveOscillatorCameraShakePattern : public USimpleCameraShakePattern {};
[UWaveOscillatorCameraShakePattern][float] FloatProperty GameplayCameras.WaveOscillatorCameraShakePattern.LocationAmplitudeMultiplier @ 0x48 size: 0x4
[UWaveOscillatorCameraShakePattern][float] FloatProperty GameplayCameras.WaveOscillatorCameraShakePattern.LocationFrequencyMultiplier @ 0x4C size: 0x4
[UWaveOscillatorCameraShakePattern][FWaveOscillator] StructProperty GameplayCameras.WaveOscillatorCameraShakePattern.X @ 0x50 size: 0xC
[UWaveOscillatorCameraShakePattern][FWaveOscillator] StructProperty GameplayCameras.WaveOscillatorCameraShakePattern.Y @ 0x5C size: 0xC
[UWaveOscillatorCameraShakePattern][FWaveOscillator] StructProperty GameplayCameras.WaveOscillatorCameraShakePattern.Z @ 0x68 size: 0xC
[UWaveOscillatorCameraShakePattern][float] FloatProperty GameplayCameras.WaveOscillatorCameraShakePattern.RotationAmplitudeMultiplier @ 0x74 size: 0x4
[UWaveOscillatorCameraShakePattern][float] FloatProperty GameplayCameras.WaveOscillatorCameraShakePattern.RotationFrequencyMultiplier @ 0x78 size: 0x4
[UWaveOscillatorCameraShakePattern][FWaveOscillator] StructProperty GameplayCameras.WaveOscillatorCameraShakePattern.Pitch @ 0x7C size: 0xC
[UWaveOscillatorCameraShakePattern][FWaveOscillator] StructProperty GameplayCameras.WaveOscillatorCameraShakePattern.Yaw @ 0x88 size: 0xC
[UWaveOscillatorCameraShakePattern][FWaveOscillator] StructProperty GameplayCameras.WaveOscillatorCameraShakePattern.Roll @ 0x94 size: 0xC
[UWaveOscillatorCameraShakePattern][FWaveOscillator] StructProperty GameplayCameras.WaveOscillatorCameraShakePattern.FOV @ 0xA0 size: 0xC
[000827] Package TemplateSequence
[000828] Class TemplateSequence.TemplateSequence //size: 0x118, class UTemplateSequence : public UMovieSceneSequence {};
[UTemplateSequence][UMovieScene*] ObjectProperty TemplateSequence.TemplateSequence.MovieScene @ 0x70 size: 0x8
[UTemplateSequence][TSoftClassPtr<AActor> ] SoftClassProperty TemplateSequence.TemplateSequence.BoundActorClass @ 0x78 size: 0x28
[UTemplateSequence][TSoftObjectPtr<AActor>] SoftObjectProperty TemplateSequence.TemplateSequence.BoundPreviewActor @ 0xA0 size: 0x28
[UTemplateSequence][TMap<FGuid,FName>] MapProperty TemplateSequence.TemplateSequence.BoundActorComponents @ 0xC8 size: 0x50
[000829] Class TemplateSequence.CameraAnimationSequence //size: 0x118, class UCameraAnimationSequence : public UTemplateSequence {};
[000830] Class TemplateSequence.SequenceCameraShakeCameraStandIn //size: 0x610, class USequenceCameraShakeCameraStandIn : public UObject {};
[USequenceCameraShakeCameraStandIn][float] FloatProperty TemplateSequence.SequenceCameraShakeCameraStandIn.FieldOfView @ 0x40 size: 0x4
[USequenceCameraShakeCameraStandIn][uint8] BoolProperty TemplateSequence.SequenceCameraShakeCameraStandIn.bConstrainAspectRatio @ 0x44 size: 0x1
[USequenceCameraShakeCameraStandIn][float] FloatProperty TemplateSequence.SequenceCameraShakeCameraStandIn.AspectRatio @ 0x48 size: 0x4
[USequenceCameraShakeCameraStandIn][FPostProcessSettings] StructProperty TemplateSequence.SequenceCameraShakeCameraStandIn.PostProcessSettings @ 0x50 size: 0x4F0
[USequenceCameraShakeCameraStandIn][float] FloatProperty TemplateSequence.SequenceCameraShakeCameraStandIn.PostProcessBlendWeight @ 0x540 size: 0x4
[USequenceCameraShakeCameraStandIn][FCameraFilmbackSettings] StructProperty TemplateSequence.SequenceCameraShakeCameraStandIn.Filmback @ 0x544 size: 0xC
[USequenceCameraShakeCameraStandIn][FCameraLensSettings] StructProperty TemplateSequence.SequenceCameraShakeCameraStandIn.LensSettings @ 0x550 size: 0x18
[USequenceCameraShakeCameraStandIn][FCameraFocusSettings] StructProperty TemplateSequence.SequenceCameraShakeCameraStandIn.FocusSettings @ 0x568 size: 0x58
[USequenceCameraShakeCameraStandIn][float] FloatProperty TemplateSequence.SequenceCameraShakeCameraStandIn.CurrentFocalLength @ 0x5C0 size: 0x4
[USequenceCameraShakeCameraStandIn][float] FloatProperty TemplateSequence.SequenceCameraShakeCameraStandIn.CurrentAperture @ 0x5C4 size: 0x4
[USequenceCameraShakeCameraStandIn][float] FloatProperty TemplateSequence.SequenceCameraShakeCameraStandIn.CurrentFocusDistance @ 0x5C8 size: 0x4
[000831] Class TemplateSequence.SequenceCameraShakePattern //size: 0x68, class USequenceCameraShakePattern : public UCameraShakePattern {};
[USequenceCameraShakePattern][UCameraAnimationSequence*] ObjectProperty TemplateSequence.SequenceCameraShakePattern.Sequence @ 0x38 size: 0x8
[USequenceCameraShakePattern][float] FloatProperty TemplateSequence.SequenceCameraShakePattern.PlayRate @ 0x40 size: 0x4
[USequenceCameraShakePattern][float] FloatProperty TemplateSequence.SequenceCameraShakePattern.Scale @ 0x44 size: 0x4
[USequenceCameraShakePattern][float] FloatProperty TemplateSequence.SequenceCameraShakePattern.BlendInTime @ 0x48 size: 0x4
[USequenceCameraShakePattern][float] FloatProperty TemplateSequence.SequenceCameraShakePattern.BlendOutTime @ 0x4C size: 0x4
[USequenceCameraShakePattern][float] FloatProperty TemplateSequence.SequenceCameraShakePattern.RandomSegmentDuration @ 0x50 size: 0x4
[USequenceCameraShakePattern][bool] BoolProperty TemplateSequence.SequenceCameraShakePattern.bRandomSegment @ 0x54 size: 0x1
[USequenceCameraShakePattern][USequenceCameraShakeSequencePlayer*] ObjectProperty TemplateSequence.SequenceCameraShakePattern.Player @ 0x58 size: 0x8
[USequenceCameraShakePattern][USequenceCameraShakeCameraStandIn*] ObjectProperty TemplateSequence.SequenceCameraShakePattern.CameraStandIn @ 0x60 size: 0x8
[000832] Class TemplateSequence.SequenceCameraShakeSequencePlayer //size: 0x438, class USequenceCameraShakeSequencePlayer : public UObject {};
[USequenceCameraShakeSequencePlayer][UObject*] ObjectProperty TemplateSequence.SequenceCameraShakeSequencePlayer.BoundObjectOverride @ 0x2E0 size: 0x8
[USequenceCameraShakeSequencePlayer][UMovieSceneSequence*] ObjectProperty TemplateSequence.SequenceCameraShakeSequencePlayer.Sequence @ 0x2E8 size: 0x8
[USequenceCameraShakeSequencePlayer][FMovieSceneRootEvaluationTemplateInstance] StructProperty TemplateSequence.SequenceCameraShakeSequencePlayer.RootTemplateInstance @ 0x2F0 size: 0xE8
[000833] Class TemplateSequence.TemplateSequenceActor //size: 0x2B0, class ATemplateSequenceActor : public AActor {};
[ATemplateSequenceActor][FMovieSceneSequencePlaybackSettings] StructProperty TemplateSequence.TemplateSequenceActor.PlaybackSettings @ 0x268 size: 0x14
[ATemplateSequenceActor][UTemplateSequencePlayer*] ObjectProperty TemplateSequence.TemplateSequenceActor.SequencePlayer @ 0x280 size: 0x8
[ATemplateSequenceActor][FSoftObjectPath] StructProperty TemplateSequence.TemplateSequenceActor.TemplateSequence @ 0x288 size: 0x18
[ATemplateSequenceActor][FTemplateSequenceBindingOverrideData] StructProperty TemplateSequence.TemplateSequenceActor.BindingOverride @ 0x2A0 size: 0xC
[000834] Class MovieScene.MovieSceneSequencePlayer //size: 0x4F8, class UMovieSceneSequencePlayer : public UObject {};
[UMovieSceneSequencePlayer][FOnMovieSceneSequencePlayerEvent] MulticastInlineDelegateProperty MovieScene.MovieSceneSequencePlayer.OnPlay @ 0x270 size: 0x10
[UMovieSceneSequencePlayer][FOnMovieSceneSequencePlayerEvent] MulticastInlineDelegateProperty MovieScene.MovieSceneSequencePlayer.OnPlayReverse @ 0x280 size: 0x10
[UMovieSceneSequencePlayer][FOnMovieSceneSequencePlayerEvent] MulticastInlineDelegateProperty MovieScene.MovieSceneSequencePlayer.OnStop @ 0x290 size: 0x10
[UMovieSceneSequencePlayer][FOnMovieSceneSequencePlayerEvent] MulticastInlineDelegateProperty MovieScene.MovieSceneSequencePlayer.OnPause @ 0x2A0 size: 0x10
[UMovieSceneSequencePlayer][FOnMovieSceneSequencePlayerEvent] MulticastInlineDelegateProperty MovieScene.MovieSceneSequencePlayer.OnFinished @ 0x2B0 size: 0x10
[UMovieSceneSequencePlayer][TEnumAsByte<EMovieScenePlayerStatus::Type>] ByteProperty MovieScene.MovieSceneSequencePlayer.Status @ 0x2C0 size: 0x1
[UMovieSceneSequencePlayer][uint8] BoolProperty MovieScene.MovieSceneSequencePlayer.bReversePlayback @ 0x2C4 size: 0x1
[UMovieSceneSequencePlayer][UMovieSceneSequence*] ObjectProperty MovieScene.MovieSceneSequencePlayer.Sequence @ 0x2C8 size: 0x8
[UMovieSceneSequencePlayer][FFrameNumber] StructProperty MovieScene.MovieSceneSequencePlayer.StartTime @ 0x2D0 size: 0x4
[UMovieSceneSequencePlayer][int32] IntProperty MovieScene.MovieSceneSequencePlayer.DurationFrames @ 0x2D4 size: 0x4
[UMovieSceneSequencePlayer][float] FloatProperty MovieScene.MovieSceneSequencePlayer.DurationSubFrames @ 0x2D8 size: 0x4
[UMovieSceneSequencePlayer][int32] IntProperty MovieScene.MovieSceneSequencePlayer.CurrentNumLoops @ 0x2DC size: 0x4
[UMovieSceneSequencePlayer][FMovieSceneSequencePlaybackSettings] StructProperty MovieScene.MovieSceneSequencePlayer.PlaybackSettings @ 0x2E0 size: 0x14
[UMovieSceneSequencePlayer][FMovieSceneRootEvaluationTemplateInstance] StructProperty MovieScene.MovieSceneSequencePlayer.RootTemplateInstance @ 0x2F8 size: 0xE8
[UMovieSceneSequencePlayer][FMovieSceneSequenceReplProperties] StructProperty MovieScene.MovieSceneSequencePlayer.NetSyncProps @ 0x448 size: 0x10
[UMovieSceneSequencePlayer][TScriptInterface<IMovieScenePlaybackClient>] InterfaceProperty MovieScene.MovieSceneSequencePlayer.PlaybackClient @ 0x458 size: 0x10
[UMovieSceneSequencePlayer][UMovieSceneSequenceTickManager*] ObjectProperty MovieScene.MovieSceneSequencePlayer.TickManager @ 0x468 size: 0x8
[000835] Class TemplateSequence.TemplateSequencePlayer //size: 0x500, class UTemplateSequencePlayer : public UMovieSceneSequencePlayer {};
[000836] Class MovieScene.MovieSceneSubSection //size: 0x178, class UMovieSceneSubSection : public UMovieSceneSection {};
[UMovieSceneSubSection][FMovieSceneSectionParameters] StructProperty MovieScene.MovieSceneSubSection.Parameters @ 0xF8 size: 0x24
[UMovieSceneSubSection][float] FloatProperty MovieScene.MovieSceneSubSection.StartOffset @ 0x11C size: 0x4
[UMovieSceneSubSection][float] FloatProperty MovieScene.MovieSceneSubSection.TimeScale @ 0x120 size: 0x4
[UMovieSceneSubSection][float] FloatProperty MovieScene.MovieSceneSubSection.PrerollTime @ 0x124 size: 0x4
[UMovieSceneSubSection][uint8] ByteProperty MovieScene.MovieSceneSubSection.NetworkMask @ 0x128 size: 0x1
[UMovieSceneSubSection][UMovieSceneSequence*] ObjectProperty MovieScene.MovieSceneSubSection.SubSequence @ 0x130 size: 0x8
[UMovieSceneSubSection][TLazyObjectPtr<AActor>] LazyObjectProperty MovieScene.MovieSceneSubSection.ActorToRecord @ 0x138 size: 0x1C
[UMovieSceneSubSection][FString] StrProperty MovieScene.MovieSceneSubSection.TargetSequenceName @ 0x158 size: 0x10
[UMovieSceneSubSection][FDirectoryPath] StructProperty MovieScene.MovieSceneSubSection.TargetPathToRecordTo @ 0x168 size: 0x10
[000837] Class TemplateSequence.TemplateSequenceSection //size: 0x190, class UTemplateSequenceSection : public UMovieSceneSubSection {};
[UTemplateSequenceSection][TArray<FTemplateSectionPropertyScale>] ArrayProperty TemplateSequence.TemplateSequenceSection.PropertyScales @ 0x180 size: 0x10
[000838] Class MovieScene.MovieSceneEntitySystem //size: 0x50, class UMovieSceneEntitySystem : public UObject {};
[UMovieSceneEntitySystem][UMovieSceneEntitySystemLinker*] ObjectProperty MovieScene.MovieSceneEntitySystem.Linker @ 0x38 size: 0x8
[000839] Class TemplateSequence.TemplateSequenceSystem //size: 0xC0, class UTemplateSequenceSystem : public UMovieSceneEntitySystem {};
[000840] Class TemplateSequence.TemplateSequencePropertyScalingInstantiatorSystem //size: 0xA8, class UTemplateSequencePropertyScalingInstantiatorSystem : public UMovieSceneEntitySystem {};
[000841] Class TemplateSequence.TemplateSequencePropertyScalingEvaluatorSystem //size: 0xA0, class UTemplateSequencePropertyScalingEvaluatorSystem : public UMovieSceneEntitySystem {};
[000842] Class MovieScene.MovieSceneSubTrack //size: 0xB0, class UMovieSceneSubTrack : public UMovieSceneNameableTrack {};
[UMovieSceneSubTrack][TArray<UMovieSceneSection*>] ArrayProperty MovieScene.MovieSceneSubTrack.Sections @ 0xA0 size: 0x10
[000843] Class TemplateSequence.TemplateSequenceTrack //size: 0xB0, class UTemplateSequenceTrack : public UMovieSceneSubTrack {};
[000844] Package OodleNetworkHandlerComponent
[000845] Class OodleNetworkHandlerComponent.OodleNetworkTrainerCommandlet //size: 0xB0, class UOodleNetworkTrainerCommandlet : public UCommandlet {};
[UOodleNetworkTrainerCommandlet][bool] BoolProperty OodleNetworkHandlerComponent.OodleNetworkTrainerCommandlet.bCompressionTest @ 0x90 size: 0x1
[UOodleNetworkTrainerCommandlet][int32] IntProperty OodleNetworkHandlerComponent.OodleNetworkTrainerCommandlet.HashTableSize @ 0x94 size: 0x4
[UOodleNetworkTrainerCommandlet][int32] IntProperty OodleNetworkHandlerComponent.OodleNetworkTrainerCommandlet.DictionarySize @ 0x98 size: 0x4
[UOodleNetworkTrainerCommandlet][int32] IntProperty OodleNetworkHandlerComponent.OodleNetworkTrainerCommandlet.DictionaryTrials @ 0x9C size: 0x4
[UOodleNetworkTrainerCommandlet][int32] IntProperty OodleNetworkHandlerComponent.OodleNetworkTrainerCommandlet.TrialRandomness @ 0xA0 size: 0x4
[UOodleNetworkTrainerCommandlet][int32] IntProperty OodleNetworkHandlerComponent.OodleNetworkTrainerCommandlet.TrialGenerations @ 0xA4 size: 0x4
[UOodleNetworkTrainerCommandlet][bool] BoolProperty OodleNetworkHandlerComponent.OodleNetworkTrainerCommandlet.bNoTrials @ 0xA8 size: 0x1
[000846] Package AnimationSharing
[000847] Class AnimationSharing.AnimSharingStateInstance //size: 0x2F0, class UAnimSharingStateInstance : public UAnimInstance {};
[UAnimSharingStateInstance][UAnimSequence*] ObjectProperty AnimationSharing.AnimSharingStateInstance.AnimationToPlay @ 0x2C8 size: 0x8
[UAnimSharingStateInstance][float] FloatProperty AnimationSharing.AnimSharingStateInstance.PermutationTimeOffset @ 0x2D0 size: 0x4
[UAnimSharingStateInstance][float] FloatProperty AnimationSharing.AnimSharingStateInstance.PlayRate @ 0x2D4 size: 0x4
[UAnimSharingStateInstance][bool] BoolProperty AnimationSharing.AnimSharingStateInstance.bStateBool @ 0x2D8 size: 0x1
[UAnimSharingStateInstance][UAnimSharingInstance*] ObjectProperty AnimationSharing.AnimSharingStateInstance.Instance @ 0x2E0 size: 0x8
[000848] Class AnimationSharing.AnimSharingTransitionInstance //size: 0x2E0, class UAnimSharingTransitionInstance : public UAnimInstance {};
[UAnimSharingTransitionInstance][TWeakObjectPtr<USkeletalMeshComponent>] WeakObjectProperty AnimationSharing.AnimSharingTransitionInstance.FromComponent @ 0x2C8 size: 0x8
[UAnimSharingTransitionInstance][TWeakObjectPtr<USkeletalMeshComponent>] WeakObjectProperty AnimationSharing.AnimSharingTransitionInstance.ToComponent @ 0x2D0 size: 0x8
[UAnimSharingTransitionInstance][float] FloatProperty AnimationSharing.AnimSharingTransitionInstance.BlendTime @ 0x2D8 size: 0x4
[UAnimSharingTransitionInstance][bool] BoolProperty AnimationSharing.AnimSharingTransitionInstance.bBlendBool @ 0x2DC size: 0x1
[000849] Class AnimationSharing.AnimSharingAdditiveInstance //size: 0x2E0, class UAnimSharingAdditiveInstance : public UAnimInstance {};
[UAnimSharingAdditiveInstance][TWeakObjectPtr<USkeletalMeshComponent>] WeakObjectProperty AnimationSharing.AnimSharingAdditiveInstance.BaseComponent @ 0x2C8 size: 0x8
[UAnimSharingAdditiveInstance][TWeakObjectPtr<UAnimSequence>] WeakObjectProperty AnimationSharing.AnimSharingAdditiveInstance.AdditiveAnimation @ 0x2D0 size: 0x8
[UAnimSharingAdditiveInstance][float] FloatProperty AnimationSharing.AnimSharingAdditiveInstance.Alpha @ 0x2D8 size: 0x4
[UAnimSharingAdditiveInstance][bool] BoolProperty AnimationSharing.AnimSharingAdditiveInstance.bStateBool @ 0x2DC size: 0x1
[000850] Class AnimationSharing.AnimSharingInstance //size: 0x128, class UAnimSharingInstance : public UObject {};
[UAnimSharingInstance][TArray<AActor*>] ArrayProperty AnimationSharing.AnimSharingInstance.RegisteredActors @ 0x38 size: 0x10
[UAnimSharingInstance][UAnimationSharingStateProcessor*] ObjectProperty AnimationSharing.AnimSharingInstance.StateProcessor @ 0x98 size: 0x8
[UAnimSharingInstance][TArray<UAnimSequence*>] ArrayProperty AnimationSharing.AnimSharingInstance.UsedAnimationSequences @ 0xD8 size: 0x10
[UAnimSharingInstance][UEnum*] ObjectProperty AnimationSharing.AnimSharingInstance.StateEnum @ 0xF8 size: 0x8
[UAnimSharingInstance][AActor*] ObjectProperty AnimationSharing.AnimSharingInstance.SharingActor @ 0x100 size: 0x8
[000851] Class AnimationSharing.AnimationSharingManager //size: 0x98, class UAnimationSharingManager : public UObject {};
[UAnimationSharingManager][TArray<USkeleton*>] ArrayProperty AnimationSharing.AnimationSharingManager.Skeletons @ 0x38 size: 0x10
[UAnimationSharingManager][TArray<UAnimSharingInstance*>] ArrayProperty AnimationSharing.AnimationSharingManager.PerSkeletonData @ 0x48 size: 0x10
[000852] Class AnimationSharing.AnimationSharingSetup //size: 0x58, class UAnimationSharingSetup : public UObject {};
[UAnimationSharingSetup][TArray<FPerSkeletonAnimationSharingSetup>] ArrayProperty AnimationSharing.AnimationSharingSetup.SkeletonSetups @ 0x38 size: 0x10
[UAnimationSharingSetup][FAnimationSharingScalability] StructProperty AnimationSharing.AnimationSharingSetup.ScalabilitySettings @ 0x48 size: 0x10
[000853] Class AnimationSharing.AnimationSharingStateProcessor //size: 0x60, class UAnimationSharingStateProcessor : public UObject {};
[UAnimationSharingStateProcessor][TSoftObjectPtr<UEnum>] SoftObjectProperty AnimationSharing.AnimationSharingStateProcessor.AnimationStateEnum @ 0x38 size: 0x28
[000854] Package UObjectPlugin
[000855] Class UObjectPlugin.MyPluginObject //size: 0x48, class UMyPluginObject : public UObject {};
[UMyPluginObject][FMyPluginStruct] StructProperty UObjectPlugin.MyPluginObject.MyStruct @ 0x38 size: 0x10
[000856] Package GeometryCache
[000857] Class GeometryCache.GeometryCache //size: 0x80, class UGeometryCache : public UObject {};
[UGeometryCache][TArray<UMaterialInterface*>] ArrayProperty GeometryCache.GeometryCache.Materials @ 0x40 size: 0x10
[UGeometryCache][TArray<UGeometryCacheTrack*>] ArrayProperty GeometryCache.GeometryCache.Tracks @ 0x50 size: 0x10
[UGeometryCache][int32] IntProperty GeometryCache.GeometryCache.StartFrame @ 0x70 size: 0x4
[UGeometryCache][int32] IntProperty GeometryCache.GeometryCache.EndFrame @ 0x74 size: 0x4
[UGeometryCache][uint64] UInt64Property GeometryCache.GeometryCache.Hash @ 0x78 size: 0x8
[000858] Class GeometryCache.GeometryCacheActor //size: 0x260, class AGeometryCacheActor : public AActor {};
[AGeometryCacheActor][UGeometryCacheComponent*] ObjectProperty GeometryCache.GeometryCacheActor.GeometryCacheComponent @ 0x258 size: 0x8
[000859] Class GeometryCache.GeometryCacheCodecBase //size: 0x48, class UGeometryCacheCodecBase : public UObject {};
[UGeometryCacheCodecBase][TArray<int32>] ArrayProperty GeometryCache.GeometryCacheCodecBase.TopologyRanges @ 0x38 size: 0x10
[000860] Class GeometryCache.GeometryCacheCodecRaw //size: 0x50, class UGeometryCacheCodecRaw : public UGeometryCacheCodecBase {};
[UGeometryCacheCodecRaw][int32] IntProperty GeometryCache.GeometryCacheCodecRaw.DummyProperty @ 0x48 size: 0x4
[000861] Class GeometryCache.GeometryCacheCodecV1 //size: 0x50, class UGeometryCacheCodecV1 : public UGeometryCacheCodecBase {};
[000862] Class GeometryCache.GeometryCacheComponent //size: 0x4F0, class UGeometryCacheComponent : public UMeshComponent {};
[UGeometryCacheComponent][UGeometryCache*] ObjectProperty GeometryCache.GeometryCacheComponent.GeometryCache @ 0x488 size: 0x8
[UGeometryCacheComponent][bool] BoolProperty GeometryCache.GeometryCacheComponent.bRunning @ 0x490 size: 0x1
[UGeometryCacheComponent][bool] BoolProperty GeometryCache.GeometryCacheComponent.bLooping @ 0x491 size: 0x1
[UGeometryCacheComponent][bool] BoolProperty GeometryCache.GeometryCacheComponent.bExtrapolateFrames @ 0x492 size: 0x1
[UGeometryCacheComponent][float] FloatProperty GeometryCache.GeometryCacheComponent.StartTimeOffset @ 0x494 size: 0x4
[UGeometryCacheComponent][float] FloatProperty GeometryCache.GeometryCacheComponent.PlaybackSpeed @ 0x498 size: 0x4
[UGeometryCacheComponent][float] FloatProperty GeometryCache.GeometryCacheComponent.MotionVectorScale @ 0x49C size: 0x4
[UGeometryCacheComponent][int32] IntProperty GeometryCache.GeometryCacheComponent.NumTracks @ 0x4A0 size: 0x4
[UGeometryCacheComponent][float] FloatProperty GeometryCache.GeometryCacheComponent.elapsedTime @ 0x4A4 size: 0x4
[UGeometryCacheComponent][float] FloatProperty GeometryCache.GeometryCacheComponent.Duration @ 0x4DC size: 0x4
[UGeometryCacheComponent][bool] BoolProperty GeometryCache.GeometryCacheComponent.bManualTick @ 0x4E0 size: 0x1
[000863] Class GeometryCache.GeometryCacheTrack //size: 0x68, class UGeometryCacheTrack : public UObject {};
[UGeometryCacheTrack][float] FloatProperty GeometryCache.GeometryCacheTrack.Duration @ 0x38 size: 0x4
[000864] Class GeometryCache.GeometryCacheTrack_FlipbookAnimation //size: 0x90, class UGeometryCacheTrack_FlipbookAnimation : public UGeometryCacheTrack {};
[UGeometryCacheTrack_FlipbookAnimation][uint32] UInt32Property GeometryCache.GeometryCacheTrack_FlipbookAnimation.NumMeshSamples @ 0x68 size: 0x4
[000865] Class GeometryCache.GeometryCacheTrackStreamable //size: 0xE8, class UGeometryCacheTrackStreamable : public UGeometryCacheTrack {};
[UGeometryCacheTrackStreamable][UGeometryCacheCodecBase*] ObjectProperty GeometryCache.GeometryCacheTrackStreamable.Codec @ 0x68 size: 0x8
[UGeometryCacheTrackStreamable][float] FloatProperty GeometryCache.GeometryCacheTrackStreamable.StartSampleTime @ 0xD8 size: 0x4
[000866] Class GeometryCache.GeometryCacheTrack_TransformAnimation //size: 0x118, class UGeometryCacheTrack_TransformAnimation : public UGeometryCacheTrack {};
[000867] Class GeometryCache.GeometryCacheTrack_TransformGroupAnimation //size: 0x118, class UGeometryCacheTrack_TransformGroupAnimation : public UGeometryCacheTrack {};
[000868] Package GeometryCacheTracks
[000869] Class GeometryCacheTracks.MovieSceneGeometryCacheSection //size: 0x138, class UMovieSceneGeometryCacheSection : public UMovieSceneSection {};
[UMovieSceneGeometryCacheSection][FMovieSceneGeometryCacheParams] StructProperty GeometryCacheTracks.MovieSceneGeometryCacheSection.Params @ 0xF8 size: 0x40
[000870] Class GeometryCacheTracks.MovieSceneGeometryCacheTrack //size: 0xB8, class UMovieSceneGeometryCacheTrack : public UMovieSceneNameableTrack {};
[UMovieSceneGeometryCacheTrack][TArray<UMovieSceneSection*>] ArrayProperty GeometryCacheTracks.MovieSceneGeometryCacheTrack.AnimationSections @ 0xA8 size: 0x10
[000871] Package AutomationUtils
[000872] Class AutomationUtils.AutomationUtilsBlueprintLibrary //size: 0x38, class UAutomationUtilsBlueprintLibrary : public UBlueprintFunctionLibrary {};
[000873] Package ClothingSystemRuntimeInterface
[000874] Class ClothingSystemRuntimeInterface.ClothConfigBase //size: 0x38, class UClothConfigBase : public UObject {};
[000875] Package ClothingSystemRuntimeCommon
[000876] Class ClothingSystemRuntimeCommon.ClothConfigCommon //size: 0x38, class UClothConfigCommon : public UClothConfigBase {};
[000877] Package ChaosCloth
[000878] Class ChaosCloth.ChaosClothConfig //size: 0xD8, class UChaosClothConfig : public UClothConfigCommon {};
[UChaosClothConfig][EClothMassMode] EnumProperty ChaosCloth.ChaosClothConfig.MassMode @ 0x38 size: 0x1
[UChaosClothConfig][float] FloatProperty ChaosCloth.ChaosClothConfig.UniformMass @ 0x3C size: 0x4
[UChaosClothConfig][float] FloatProperty ChaosCloth.ChaosClothConfig.TotalMass @ 0x40 size: 0x4
[UChaosClothConfig][float] FloatProperty ChaosCloth.ChaosClothConfig.Density @ 0x44 size: 0x4
[UChaosClothConfig][float] FloatProperty ChaosCloth.ChaosClothConfig.MinPerParticleMass @ 0x48 size: 0x4
[UChaosClothConfig][float] FloatProperty ChaosCloth.ChaosClothConfig.EdgeStiffness @ 0x4C size: 0x4
[UChaosClothConfig][float] FloatProperty ChaosCloth.ChaosClothConfig.BendingStiffness @ 0x50 size: 0x4
[UChaosClothConfig][bool] BoolProperty ChaosCloth.ChaosClothConfig.bUseBendingElements @ 0x54 size: 0x1
[UChaosClothConfig][float] FloatProperty ChaosCloth.ChaosClothConfig.AreaStiffness @ 0x58 size: 0x4
[UChaosClothConfig][float] FloatProperty ChaosCloth.ChaosClothConfig.VolumeStiffness @ 0x5C size: 0x4
[UChaosClothConfig][FChaosClothWeightedValue] StructProperty ChaosCloth.ChaosClothConfig.TetherStiffness @ 0x60 size: 0x8
[UChaosClothConfig][float] FloatProperty ChaosCloth.ChaosClothConfig.LimitScale @ 0x68 size: 0x4
[UChaosClothConfig][bool] BoolProperty ChaosCloth.ChaosClothConfig.bUseGeodesicDistance @ 0x6C size: 0x1
[UChaosClothConfig][float] FloatProperty ChaosCloth.ChaosClothConfig.ShapeTargetStiffness @ 0x70 size: 0x4
[UChaosClothConfig][float] FloatProperty ChaosCloth.ChaosClothConfig.CollisionThickness @ 0x74 size: 0x4
[UChaosClothConfig][float] FloatProperty ChaosCloth.ChaosClothConfig.FrictionCoefficient @ 0x78 size: 0x4
[UChaosClothConfig][bool] BoolProperty ChaosCloth.ChaosClothConfig.bUseCCD @ 0x7C size: 0x1
[UChaosClothConfig][bool] BoolProperty ChaosCloth.ChaosClothConfig.bUseSelfCollisions @ 0x7D size: 0x1
[UChaosClothConfig][float] FloatProperty ChaosCloth.ChaosClothConfig.SelfCollisionThickness @ 0x80 size: 0x4
[UChaosClothConfig][bool] BoolProperty ChaosCloth.ChaosClothConfig.bUseLegacyBackstop @ 0x84 size: 0x1
[UChaosClothConfig][float] FloatProperty ChaosCloth.ChaosClothConfig.DampingCoefficient @ 0x88 size: 0x4
[UChaosClothConfig][bool] BoolProperty ChaosCloth.ChaosClothConfig.bUsePointBasedWindModel @ 0x8C size: 0x1
[UChaosClothConfig][float] FloatProperty ChaosCloth.ChaosClothConfig.DragCoefficient @ 0x90 size: 0x4
[UChaosClothConfig][float] FloatProperty ChaosCloth.ChaosClothConfig.LiftCoefficient @ 0x94 size: 0x4
[UChaosClothConfig][bool] BoolProperty ChaosCloth.ChaosClothConfig.bUseGravityOverride @ 0x98 size: 0x1
[UChaosClothConfig][float] FloatProperty ChaosCloth.ChaosClothConfig.GravityScale @ 0x9C size: 0x4
[UChaosClothConfig][FVector] StructProperty ChaosCloth.ChaosClothConfig.Gravity @ 0xA0 size: 0xC
[UChaosClothConfig][FChaosClothWeightedValue] StructProperty ChaosCloth.ChaosClothConfig.AnimDriveStiffness @ 0xAC size: 0x8
[UChaosClothConfig][FChaosClothWeightedValue] StructProperty ChaosCloth.ChaosClothConfig.AnimDriveDamping @ 0xB4 size: 0x8
[UChaosClothConfig][FVector] StructProperty ChaosCloth.ChaosClothConfig.LinearVelocityScale @ 0xBC size: 0xC
[UChaosClothConfig][float] FloatProperty ChaosCloth.ChaosClothConfig.AngularVelocityScale @ 0xC8 size: 0x4
[UChaosClothConfig][float] FloatProperty ChaosCloth.ChaosClothConfig.FictitiousAngularScale @ 0xCC size: 0x4
[UChaosClothConfig][bool] BoolProperty ChaosCloth.ChaosClothConfig.bUseTetrahedralConstraints @ 0xD0 size: 0x1
[UChaosClothConfig][bool] BoolProperty ChaosCloth.ChaosClothConfig.bUseThinShellVolumeConstraints @ 0xD1 size: 0x1
[UChaosClothConfig][bool] BoolProperty ChaosCloth.ChaosClothConfig.bUseContinuousCollisionDetection @ 0xD2 size: 0x1
[000879] Class ClothingSystemRuntimeCommon.ClothSharedConfigCommon //size: 0x38, class UClothSharedConfigCommon : public UClothConfigCommon {};
[000880] Class ChaosCloth.ChaosClothSharedSimConfig //size: 0x48, class UChaosClothSharedSimConfig : public UClothSharedConfigCommon {};
[UChaosClothSharedSimConfig][int32] IntProperty ChaosCloth.ChaosClothSharedSimConfig.IterationCount @ 0x38 size: 0x4
[UChaosClothSharedSimConfig][int32] IntProperty ChaosCloth.ChaosClothSharedSimConfig.SubdivisionCount @ 0x3C size: 0x4
[UChaosClothSharedSimConfig][bool] BoolProperty ChaosCloth.ChaosClothSharedSimConfig.bUseLocalSpaceSimulation @ 0x40 size: 0x1
[UChaosClothSharedSimConfig][bool] BoolProperty ChaosCloth.ChaosClothSharedSimConfig.bUseXPBDConstraints @ 0x41 size: 0x1
[000881] Class ClothingSystemRuntimeInterface.ClothingSimulationFactory //size: 0x38, class UClothingSimulationFactory : public UObject {};
[000882] Class ChaosCloth.ChaosClothingSimulationFactory //size: 0x38, class UChaosClothingSimulationFactory : public UClothingSimulationFactory {};
[000883] Class ClothingSystemRuntimeInterface.ClothingInteractor //size: 0x40, class UClothingInteractor : public UObject {};
[000884] Class ChaosCloth.ChaosClothingInteractor //size: 0x50, class UChaosClothingInteractor : public UClothingInteractor {};
[000885] Class ClothingSystemRuntimeInterface.ClothingSimulationInteractor //size: 0xA0, class UClothingSimulationInteractor : public UObject {};
[UClothingSimulationInteractor][TMap<FName,UClothingInteractor*>] MapProperty ClothingSystemRuntimeInterface.ClothingSimulationInteractor.ClothingInteractors @ 0x38 size: 0x50
[000886] Class ChaosCloth.ChaosClothingSimulationInteractor //size: 0xB0, class UChaosClothingSimulationInteractor : public UClothingSimulationInteractor {};
[000887] Package ChaosNiagara
[000888] Class ChaosNiagara.NiagaraDataInterfaceChaosDestruction //size: 0x248, class UNiagaraDataInterfaceChaosDestruction : public UNiagaraDataInterface {};
[UNiagaraDataInterfaceChaosDestruction][TSet<AChaosSolverActor*>] SetProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.ChaosSolverActorSet @ 0x48 size: 0x50
[UNiagaraDataInterfaceChaosDestruction][EDataSourceTypeEnum] EnumProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.DataSourceType @ 0x98 size: 0x1
[UNiagaraDataInterfaceChaosDestruction][int32] IntProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.DataProcessFrequency @ 0x9C size: 0x4
[UNiagaraDataInterfaceChaosDestruction][int32] IntProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.MaxNumberOfDataEntriesToSpawn @ 0xA0 size: 0x4
[UNiagaraDataInterfaceChaosDestruction][bool] BoolProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.DoSpawn @ 0xA4 size: 0x1
[UNiagaraDataInterfaceChaosDestruction][FVector2D] StructProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.SpawnMultiplierMinMax @ 0xA8 size: 0x8
[UNiagaraDataInterfaceChaosDestruction][float] FloatProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.SpawnChance @ 0xB0 size: 0x4
[UNiagaraDataInterfaceChaosDestruction][FVector2D] StructProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.ImpulseToSpawnMinMax @ 0xB4 size: 0x8
[UNiagaraDataInterfaceChaosDestruction][FVector2D] StructProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.SpeedToSpawnMinMax @ 0xBC size: 0x8
[UNiagaraDataInterfaceChaosDestruction][FVector2D] StructProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.MassToSpawnMinMax @ 0xC4 size: 0x8
[UNiagaraDataInterfaceChaosDestruction][FVector2D] StructProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.ExtentMinToSpawnMinMax @ 0xCC size: 0x8
[UNiagaraDataInterfaceChaosDestruction][FVector2D] StructProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.ExtentMaxToSpawnMinMax @ 0xD4 size: 0x8
[UNiagaraDataInterfaceChaosDestruction][FVector2D] StructProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.VolumeToSpawnMinMax @ 0xDC size: 0x8
[UNiagaraDataInterfaceChaosDestruction][FVector2D] StructProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.SolverTimeToSpawnMinMax @ 0xE4 size: 0x8
[UNiagaraDataInterfaceChaosDestruction][int32] IntProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.SurfaceTypeToSpawn @ 0xEC size: 0x4
[UNiagaraDataInterfaceChaosDestruction][ELocationFilteringModeEnum] EnumProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.LocationFilteringMode @ 0xF0 size: 0x1
[UNiagaraDataInterfaceChaosDestruction][ELocationXToSpawnEnum] EnumProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.LocationXToSpawn @ 0xF1 size: 0x1
[UNiagaraDataInterfaceChaosDestruction][FVector2D] StructProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.LocationXToSpawnMinMax @ 0xF4 size: 0x8
[UNiagaraDataInterfaceChaosDestruction][ELocationYToSpawnEnum] EnumProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.LocationYToSpawn @ 0xFC size: 0x1
[UNiagaraDataInterfaceChaosDestruction][FVector2D] StructProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.LocationYToSpawnMinMax @ 0x100 size: 0x8
[UNiagaraDataInterfaceChaosDestruction][ELocationZToSpawnEnum] EnumProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.LocationZToSpawn @ 0x108 size: 0x1
[UNiagaraDataInterfaceChaosDestruction][FVector2D] StructProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.LocationZToSpawnMinMax @ 0x10C size: 0x8
[UNiagaraDataInterfaceChaosDestruction][EDataSortTypeEnum] EnumProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.DataSortingType @ 0x114 size: 0x1
[UNiagaraDataInterfaceChaosDestruction][bool] BoolProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.bGetExternalCollisionData @ 0x115 size: 0x1
[UNiagaraDataInterfaceChaosDestruction][bool] BoolProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.DoSpatialHash @ 0x116 size: 0x1
[UNiagaraDataInterfaceChaosDestruction][FVector] StructProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.SpatialHashVolumeMin @ 0x118 size: 0xC
[UNiagaraDataInterfaceChaosDestruction][FVector] StructProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.SpatialHashVolumeMax @ 0x124 size: 0xC
[UNiagaraDataInterfaceChaosDestruction][FVector] StructProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.SpatialHashVolumeCellSize @ 0x130 size: 0xC
[UNiagaraDataInterfaceChaosDestruction][int32] IntProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.MaxDataPerCell @ 0x13C size: 0x4
[UNiagaraDataInterfaceChaosDestruction][bool] BoolProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.bApplyMaterialsFilter @ 0x140 size: 0x1
[UNiagaraDataInterfaceChaosDestruction][TSet<UPhysicalMaterial*>] SetProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.ChaosBreakingMaterialSet @ 0x148 size: 0x50
[UNiagaraDataInterfaceChaosDestruction][bool] BoolProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.bGetExternalBreakingData @ 0x198 size: 0x1
[UNiagaraDataInterfaceChaosDestruction][bool] BoolProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.bGetExternalTrailingData @ 0x199 size: 0x1
[UNiagaraDataInterfaceChaosDestruction][FVector2D] StructProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.RandomPositionMagnitudeMinMax @ 0x19C size: 0x8
[UNiagaraDataInterfaceChaosDestruction][float] FloatProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.InheritedVelocityMultiplier @ 0x1A4 size: 0x4
[UNiagaraDataInterfaceChaosDestruction][ERandomVelocityGenerationTypeEnum] EnumProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.RandomVelocityGenerationType @ 0x1A8 size: 0x1
[UNiagaraDataInterfaceChaosDestruction][FVector2D] StructProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.RandomVelocityMagnitudeMinMax @ 0x1AC size: 0x8
[UNiagaraDataInterfaceChaosDestruction][float] FloatProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.SpreadAngleMax @ 0x1B4 size: 0x4
[UNiagaraDataInterfaceChaosDestruction][FVector] StructProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.VelocityOffsetMin @ 0x1B8 size: 0xC
[UNiagaraDataInterfaceChaosDestruction][FVector] StructProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.VelocityOffsetMax @ 0x1C4 size: 0xC
[UNiagaraDataInterfaceChaosDestruction][FVector2D] StructProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.FinalVelocityMagnitudeMinMax @ 0x1D0 size: 0x8
[UNiagaraDataInterfaceChaosDestruction][float] FloatProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.MaxLatency @ 0x1D8 size: 0x4
[UNiagaraDataInterfaceChaosDestruction][EDebugTypeEnum] EnumProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.DebugType @ 0x1DC size: 0x1
[UNiagaraDataInterfaceChaosDestruction][int32] IntProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.LastSpawnedPointID @ 0x1E0 size: 0x4
[UNiagaraDataInterfaceChaosDestruction][float] FloatProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.LastSpawnTime @ 0x1E4 size: 0x4
[UNiagaraDataInterfaceChaosDestruction][float] FloatProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.SolverTime @ 0x1F8 size: 0x4
[UNiagaraDataInterfaceChaosDestruction][float] FloatProperty ChaosNiagara.NiagaraDataInterfaceChaosDestruction.TimeStampOfLastProcessedData @ 0x1FC size: 0x4
[000889] Class ChaosNiagara.NiagaraDataInterfacePhysicsField //size: 0x48, class UNiagaraDataInterfacePhysicsField : public UNiagaraDataInterface {};
[000890] Package PrefabricatorRuntime
[000891] Class PrefabricatorRuntime.PrefabActor //size: 0x278, class APrefabActor : public AActor {};
[APrefabActor][UPrefabComponent*] ObjectProperty PrefabricatorRuntime.PrefabActor.PrefabComponent @ 0x258 size: 0x8
[APrefabActor][FGuid] StructProperty PrefabricatorRuntime.PrefabActor.LastUpdateID @ 0x260 size: 0x10
[APrefabActor][int32] IntProperty PrefabricatorRuntime.PrefabActor.Seed @ 0x270 size: 0x4
[000892] Class PrefabricatorRuntime.ReplicablePrefabActor //size: 0x278, class AReplicablePrefabActor : public APrefabActor {};
[000893] Class PrefabricatorRuntime.PrefabComponent //size: 0x230, class UPrefabComponent : public USceneComponent {};
[UPrefabComponent][TSoftObjectPtr<UPrefabricatorAssetInterface>] SoftObjectProperty PrefabricatorRuntime.PrefabComponent.PrefabAssetInterface @ 0x208 size: 0x28
[000894] Class PrefabricatorRuntime.PrefabDebugActor //size: 0x270, class APrefabDebugActor : public AActor {};
[APrefabDebugActor][AActor*] ObjectProperty PrefabricatorRuntime.PrefabDebugActor.Actor @ 0x258 size: 0x8
[APrefabDebugActor][TArray<uint8>] ArrayProperty PrefabricatorRuntime.PrefabDebugActor.ActorData @ 0x260 size: 0x10
[000895] Class PrefabricatorRuntime.PrefabRandomizer //size: 0x2A8, class APrefabRandomizer : public AActor {};
[APrefabRandomizer][bool] BoolProperty PrefabricatorRuntime.PrefabRandomizer.bRandomizeOnBeginPlay @ 0x258 size: 0x1
[APrefabRandomizer][int32] IntProperty PrefabricatorRuntime.PrefabRandomizer.SeedOffset @ 0x25C size: 0x4
[APrefabRandomizer][float] FloatProperty PrefabricatorRuntime.PrefabRandomizer.MaxBuildTimePerFrame @ 0x260 size: 0x4
[APrefabRandomizer][FPrefabRandomizerCompleteBindableEvent] MulticastInlineDelegateProperty PrefabricatorRuntime.PrefabRandomizer.OnRandomizationComplete @ 0x268 size: 0x10
[APrefabRandomizer][bool] BoolProperty PrefabricatorRuntime.PrefabRandomizer.bFastSyncBuild @ 0x278 size: 0x1
[APrefabRandomizer][TArray<APrefabActor*>] ArrayProperty PrefabricatorRuntime.PrefabRandomizer.ActorsToRandomize @ 0x280 size: 0x10
[000896] Class PrefabricatorRuntime.PrefabricatorProperty //size: 0x80, class UPrefabricatorProperty : public UObject {};
[UPrefabricatorProperty][FString] StrProperty PrefabricatorRuntime.PrefabricatorProperty.PropertyName @ 0x38 size: 0x10
[UPrefabricatorProperty][FString] StrProperty PrefabricatorRuntime.PrefabricatorProperty.ExportedValue @ 0x48 size: 0x10
[UPrefabricatorProperty][TArray<FPrefabricatorPropertyAssetMapping>] ArrayProperty PrefabricatorRuntime.PrefabricatorProperty.AssetSoftReferenceMappings @ 0x58 size: 0x10
[UPrefabricatorProperty][bool] BoolProperty PrefabricatorRuntime.PrefabricatorProperty.bIsCrossReferencedActor @ 0x68 size: 0x1
[UPrefabricatorProperty][FGuid] StructProperty PrefabricatorRuntime.PrefabricatorProperty.CrossReferencePrefabActorId @ 0x6C size: 0x10
[000897] Class PrefabricatorRuntime.PrefabricatorEventListener //size: 0x38, class UPrefabricatorEventListener : public UObject {};
[000898] Class PrefabricatorRuntime.PrefabricatorAssetInterface //size: 0x48, class UPrefabricatorAssetInterface : public UObject {};
[UPrefabricatorAssetInterface][TSubclassOf<UPrefabricatorEventListener> ] ClassProperty PrefabricatorRuntime.PrefabricatorAssetInterface.EventListener @ 0x38 size: 0x8
[UPrefabricatorAssetInterface][bool] BoolProperty PrefabricatorRuntime.PrefabricatorAssetInterface.bReplicates @ 0x40 size: 0x1
[000899] Class PrefabricatorRuntime.PrefabricatorAsset //size: 0x80, class UPrefabricatorAsset : public UPrefabricatorAssetInterface {};
[UPrefabricatorAsset][TArray<FPrefabricatorActorData>] ArrayProperty PrefabricatorRuntime.PrefabricatorAsset.ActorData @ 0x48 size: 0x10
[UPrefabricatorAsset][TEnumAsByte<EComponentMobility::Type>] ByteProperty PrefabricatorRuntime.PrefabricatorAsset.PrefabMobility @ 0x58 size: 0x1
[UPrefabricatorAsset][FGuid] StructProperty PrefabricatorRuntime.PrefabricatorAsset.LastUpdateID @ 0x5C size: 0x10
[UPrefabricatorAsset][UThumbnailInfo*] ObjectProperty PrefabricatorRuntime.PrefabricatorAsset.ThumbnailInfo @ 0x70 size: 0x8
[UPrefabricatorAsset][uint32] UInt32Property PrefabricatorRuntime.PrefabricatorAsset.Version @ 0x78 size: 0x4
[000900] Class PrefabricatorRuntime.PrefabricatorAssetCollection //size: 0x60, class UPrefabricatorAssetCollection : public UPrefabricatorAssetInterface {};
[UPrefabricatorAssetCollection][TArray<FPrefabricatorAssetCollectionItem>] ArrayProperty PrefabricatorRuntime.PrefabricatorAssetCollection.Prefabs @ 0x48 size: 0x10
[UPrefabricatorAssetCollection][uint32] UInt32Property PrefabricatorRuntime.PrefabricatorAssetCollection.Version @ 0x58 size: 0x4
[000901] Class PrefabricatorRuntime.PrefabricatorAssetUserData //size: 0x50, class UPrefabricatorAssetUserData : public UAssetUserData {};
[UPrefabricatorAssetUserData][TWeakObjectPtr<APrefabActor>] WeakObjectProperty PrefabricatorRuntime.PrefabricatorAssetUserData.PrefabActor @ 0x38 size: 0x8
[UPrefabricatorAssetUserData][FGuid] StructProperty PrefabricatorRuntime.PrefabricatorAssetUserData.ItemId @ 0x40 size: 0x10
[000902] Class PrefabricatorRuntime.PrefabricatorBlueprintLibrary //size: 0x38, class UPrefabricatorBlueprintLibrary : public UBlueprintFunctionLibrary {};
[000903] Class PrefabricatorRuntime.PrefabricatorSettings //size: 0xB0, class UPrefabricatorSettings : public UDeveloperSettings {};
[UPrefabricatorSettings][EPrefabricatorPivotPosition] EnumProperty PrefabricatorRuntime.PrefabricatorSettings.PivotPosition @ 0x48 size: 0x1
[UPrefabricatorSettings][bool] BoolProperty PrefabricatorRuntime.PrefabricatorSettings.bAllowDynamicUpdate @ 0x49 size: 0x1
[UPrefabricatorSettings][TSet<UClass*>] SetProperty PrefabricatorRuntime.PrefabricatorSettings.IgnoreBoundingBoxForObjects @ 0x50 size: 0x50
[UPrefabricatorSettings][float] FloatProperty PrefabricatorRuntime.PrefabricatorSettings.DefaultThumbnailPitch @ 0xA0 size: 0x4
[UPrefabricatorSettings][float] FloatProperty PrefabricatorRuntime.PrefabricatorSettings.DefaultThumbnailYaw @ 0xA4 size: 0x4
[UPrefabricatorSettings][float] FloatProperty PrefabricatorRuntime.PrefabricatorSettings.DefaultThumbnailZoom @ 0xA8 size: 0x4
[000904] Class PrefabricatorRuntime.PrefabSeedLinkerComponent //size: 0x210, class UPrefabSeedLinkerComponent : public USceneComponent {};
[000905] Class PrefabricatorRuntime.PrefabSeedLinker //size: 0x270, class APrefabSeedLinker : public AActor {};
[APrefabSeedLinker][TArray<TWeakObjectPtr<APrefabActor> >] ArrayProperty PrefabricatorRuntime.PrefabSeedLinker.LinkedActors @ 0x258 size: 0x10
[APrefabSeedLinker][UPrefabSeedLinkerComponent*] ObjectProperty PrefabricatorRuntime.PrefabSeedLinker.SeedLinkerComponent @ 0x268 size: 0x8
[000906] Package ConstructionSystemRuntime
[000907] Class ConstructionSystemRuntime.ConstructionSystemTool //size: 0x40, class UConstructionSystemTool : public UObject {};
[000908] Class ConstructionSystemRuntime.ConstructionSystemBuildTool //size: 0x178, class UConstructionSystemBuildTool : public UConstructionSystemTool {};
[UConstructionSystemBuildTool][float] FloatProperty ConstructionSystemRuntime.ConstructionSystemBuildTool.TraceDistance @ 0x40 size: 0x4
[UConstructionSystemBuildTool][float] FloatProperty ConstructionSystemRuntime.ConstructionSystemBuildTool.CursorRotationStepAngle @ 0x44 size: 0x4
[UConstructionSystemBuildTool][UConstructionSystemCursor*] ObjectProperty ConstructionSystemRuntime.ConstructionSystemBuildTool.Cursor @ 0x48 size: 0x8
[UConstructionSystemBuildTool][UPrefabricatorAssetInterface*] ObjectProperty ConstructionSystemRuntime.ConstructionSystemBuildTool.ActivePrefabAsset @ 0x50 size: 0x8
[000909] Class ConstructionSystemRuntime.ConstructionSystemComponent //size: 0x160, class UConstructionSystemComponent : public UActorComponent {};
[UConstructionSystemComponent][UMaterialInterface*] ObjectProperty ConstructionSystemRuntime.ConstructionSystemComponent.CursorMaterial @ 0xC0 size: 0x8
[UConstructionSystemComponent][UMaterialInterface*] ObjectProperty ConstructionSystemRuntime.ConstructionSystemComponent.CursorInvalidMaterial @ 0xC8 size: 0x8
[UConstructionSystemComponent][float] FloatProperty ConstructionSystemRuntime.ConstructionSystemComponent.TraceStartDistance @ 0xD0 size: 0x4
[UConstructionSystemComponent][float] FloatProperty ConstructionSystemRuntime.ConstructionSystemComponent.TraceSweepRadius @ 0xD4 size: 0x4
[UConstructionSystemComponent][AActor*] ObjectProperty ConstructionSystemRuntime.ConstructionSystemComponent.ConstructionCameraActor @ 0xD8 size: 0x8
[UConstructionSystemComponent][float] FloatProperty ConstructionSystemRuntime.ConstructionSystemComponent.ConstructionCameraTransitionTime @ 0xE0 size: 0x4
[UConstructionSystemComponent][float] FloatProperty ConstructionSystemRuntime.ConstructionSystemComponent.ConstructionCameraTransitionExp @ 0xE4 size: 0x4
[UConstructionSystemComponent][TSubclassOf<UUserWidget> ] ClassProperty ConstructionSystemRuntime.ConstructionSystemComponent.BuildMenuUI @ 0xE8 size: 0x8
[UConstructionSystemComponent][UConstructionSystemUIAsset*] ObjectProperty ConstructionSystemRuntime.ConstructionSystemComponent.BuildMenuData @ 0xF0 size: 0x8
[UConstructionSystemComponent][UUserWidget*] ObjectProperty ConstructionSystemRuntime.ConstructionSystemComponent.BuildMenuUIInstance @ 0xF8 size: 0x8
[UConstructionSystemComponent][EConstructionSystemToolType] EnumProperty ConstructionSystemRuntime.ConstructionSystemComponent.ActiveToolType @ 0x100 size: 0x1
[UConstructionSystemComponent][TMap<EConstructionSystemToolType,UConstructionSystemTool*>] MapProperty ConstructionSystemRuntime.ConstructionSystemComponent.Tools @ 0x108 size: 0x50
[000910] Class ConstructionSystemRuntime.ConstructionSystemItemUserData //size: 0x40, class UConstructionSystemItemUserData : public UAssetUserData {};
[UConstructionSystemItemUserData][int32] IntProperty ConstructionSystemRuntime.ConstructionSystemItemUserData.Seed @ 0x38 size: 0x4
[000911] Class ConstructionSystemRuntime.ConstructionSystemCursor //size: 0x70, class UConstructionSystemCursor : public UObject {};
[UConstructionSystemCursor][APrefabActor*] ObjectProperty ConstructionSystemRuntime.ConstructionSystemCursor.CursorGhostActor @ 0x38 size: 0x8
[UConstructionSystemCursor][int32] IntProperty ConstructionSystemRuntime.ConstructionSystemCursor.CursorSeed @ 0x40 size: 0x4
[UConstructionSystemCursor][UMaterialInterface*] ObjectProperty ConstructionSystemRuntime.ConstructionSystemCursor.CursorMaterial @ 0x48 size: 0x8
[UConstructionSystemCursor][UMaterialInterface*] ObjectProperty ConstructionSystemRuntime.ConstructionSystemCursor.CursorInvalidMaterial @ 0x50 size: 0x8
[UConstructionSystemCursor][TArray<UPrefabricatorConstructionSnapComponent*>] ArrayProperty ConstructionSystemRuntime.ConstructionSystemCursor.SnapComponents @ 0x58 size: 0x10
[UConstructionSystemCursor][int32] IntProperty ConstructionSystemRuntime.ConstructionSystemCursor.ActiveSnapComponentIndex @ 0x68 size: 0x4
[000912] Class ConstructionSystemRuntime.ConstructionSystemRemoveTool //size: 0xA0, class UConstructionSystemRemoveTool : public UConstructionSystemTool {};
[UConstructionSystemRemoveTool][float] FloatProperty ConstructionSystemRuntime.ConstructionSystemRemoveTool.TraceDistance @ 0x40 size: 0x4
[UConstructionSystemRemoveTool][TWeakObjectPtr<APrefabActor>] WeakObjectProperty ConstructionSystemRuntime.ConstructionSystemRemoveTool.FocusedActor @ 0x44 size: 0x8
[000913] Class Engine.SaveGame //size: 0x38, class USaveGame : public UObject {};
[000914] Class ConstructionSystemRuntime.ConstructionSystemSaveGame //size: 0xB0, class UConstructionSystemSaveGame : public USaveGame {};
[UConstructionSystemSaveGame][FString] StrProperty ConstructionSystemRuntime.ConstructionSystemSaveGame.SaveSlotName @ 0x38 size: 0x10
[UConstructionSystemSaveGame][uint32] UInt32Property ConstructionSystemRuntime.ConstructionSystemSaveGame.UserIndex @ 0x48 size: 0x4
[UConstructionSystemSaveGame][FConstructionSystemSavePlayerInfo] StructProperty ConstructionSystemRuntime.ConstructionSystemSaveGame.PlayerInfo @ 0x50 size: 0x50
[UConstructionSystemSaveGame][TArray<FConstructionSystemSaveConstructedItem>] ArrayProperty ConstructionSystemRuntime.ConstructionSystemSaveGame.ConstructedItems @ 0xA0 size: 0x10
[000915] Class ConstructionSystemRuntime.ConstructionSystemSaveSystem //size: 0x38, class UConstructionSystemSaveSystem : public UBlueprintFunctionLibrary {};
[000916] Class ConstructionSystemRuntime.PrefabricatorConstructionSnapComponent //size: 0x4A0, class UPrefabricatorConstructionSnapComponent : public UBoxComponent {};
[UPrefabricatorConstructionSnapComponent][EPrefabricatorConstructionSnapType] EnumProperty ConstructionSystemRuntime.PrefabricatorConstructionSnapComponent.SnapType @ 0x488 size: 0x1
[UPrefabricatorConstructionSnapComponent][FPCSnapConstraintFloor] StructProperty ConstructionSystemRuntime.PrefabricatorConstructionSnapComponent.FloorConstraint @ 0x489 size: 0x6
[UPrefabricatorConstructionSnapComponent][FPCSnapConstraintWall] StructProperty ConstructionSystemRuntime.PrefabricatorConstructionSnapComponent.WallConstraint @ 0x48F size: 0x4
[UPrefabricatorConstructionSnapComponent][bool] BoolProperty ConstructionSystemRuntime.PrefabricatorConstructionSnapComponent.bAlignToGroundSlope @ 0x493 size: 0x1
[UPrefabricatorConstructionSnapComponent][bool] BoolProperty ConstructionSystemRuntime.PrefabricatorConstructionSnapComponent.bUseMaxGroundSlopeConstraint @ 0x494 size: 0x1
[UPrefabricatorConstructionSnapComponent][float] FloatProperty ConstructionSystemRuntime.PrefabricatorConstructionSnapComponent.MaxGroundPlacementSlope @ 0x498 size: 0x4
[000917] Class ConstructionSystemRuntime.PrefabricatorConstructionSnap //size: 0x260, class APrefabricatorConstructionSnap : public AActor {};
[APrefabricatorConstructionSnap][UPrefabricatorConstructionSnapComponent*] ObjectProperty ConstructionSystemRuntime.PrefabricatorConstructionSnap.ConstructionSnapComponent @ 0x258 size: 0x8
[000918] Class ConstructionSystemRuntime.ConstructionSystemBuildUI //size: 0x38, class UConstructionSystemBuildUI : public UInterface {};
[000919] Class ConstructionSystemRuntime.ConstructionSystemUIAsset //size: 0x70, class UConstructionSystemUIAsset : public UDataAsset {};
[UConstructionSystemUIAsset][FText] TextProperty ConstructionSystemRuntime.ConstructionSystemUIAsset.MenuTitle @ 0x40 size: 0x20
[UConstructionSystemUIAsset][TArray<FConstructionSystemUICategory>] ArrayProperty ConstructionSystemRuntime.ConstructionSystemUIAsset.Categories @ 0x60 size: 0x10
[000920] Package MediaCompositing
[000921] Class MediaCompositing.MovieSceneMediaPlayerPropertySection //size: 0x108, class UMovieSceneMediaPlayerPropertySection : public UMovieSceneSection {};
[UMovieSceneMediaPlayerPropertySection][UMediaSource*] ObjectProperty MediaCompositing.MovieSceneMediaPlayerPropertySection.MediaSource @ 0xF8 size: 0x8
[UMovieSceneMediaPlayerPropertySection][bool] BoolProperty MediaCompositing.MovieSceneMediaPlayerPropertySection.bLoop @ 0x100 size: 0x1
[000922] Class MovieSceneTracks.MovieScenePropertyTrack //size: 0xD0, class UMovieScenePropertyTrack : public UMovieSceneNameableTrack {};
[UMovieScenePropertyTrack][UMovieSceneSection*] ObjectProperty MovieSceneTracks.MovieScenePropertyTrack.SectionToKey @ 0xA0 size: 0x8
[UMovieScenePropertyTrack][FMovieScenePropertyBinding] StructProperty MovieSceneTracks.MovieScenePropertyTrack.PropertyBinding @ 0xA8 size: 0x14
[UMovieScenePropertyTrack][TArray<UMovieSceneSection*>] ArrayProperty MovieSceneTracks.MovieScenePropertyTrack.Sections @ 0xC0 size: 0x10
[000923] Class MediaCompositing.MovieSceneMediaPlayerPropertyTrack //size: 0xD8, class UMovieSceneMediaPlayerPropertyTrack : public UMovieScenePropertyTrack {};
[000924] Class MediaCompositing.MovieSceneMediaSection //size: 0x128, class UMovieSceneMediaSection : public UMovieSceneSection {};
[UMovieSceneMediaSection][UMediaSource*] ObjectProperty MediaCompositing.MovieSceneMediaSection.MediaSource @ 0xF8 size: 0x8
[UMovieSceneMediaSection][bool] BoolProperty MediaCompositing.MovieSceneMediaSection.bLooping @ 0x100 size: 0x1
[UMovieSceneMediaSection][FFrameNumber] StructProperty MediaCompositing.MovieSceneMediaSection.StartFrameOffset @ 0x104 size: 0x4
[UMovieSceneMediaSection][UMediaTexture*] ObjectProperty MediaCompositing.MovieSceneMediaSection.MediaTexture @ 0x108 size: 0x8
[UMovieSceneMediaSection][UMediaSoundComponent*] ObjectProperty MediaCompositing.MovieSceneMediaSection.MediaSoundComponent @ 0x110 size: 0x8
[UMovieSceneMediaSection][bool] BoolProperty MediaCompositing.MovieSceneMediaSection.bUseExternalMediaPlayer @ 0x118 size: 0x1
[UMovieSceneMediaSection][UMediaPlayer*] ObjectProperty MediaCompositing.MovieSceneMediaSection.ExternalMediaPlayer @ 0x120 size: 0x8
[000925] Class MediaCompositing.MovieSceneMediaTrack //size: 0xB8, class UMovieSceneMediaTrack : public UMovieSceneNameableTrack {};
[UMovieSceneMediaTrack][TArray<UMovieSceneSection*>] ArrayProperty MediaCompositing.MovieSceneMediaTrack.MediaSections @ 0xA8 size: 0x10
[000926] Package WmfMediaFactory
[000927] Class WmfMediaFactory.WmfMediaSettings //size: 0x40, class UWmfMediaSettings : public UObject {};
[UWmfMediaSettings][bool] BoolProperty WmfMediaFactory.WmfMediaSettings.AllowNonStandardCodecs @ 0x38 size: 0x1
[UWmfMediaSettings][bool] BoolProperty WmfMediaFactory.WmfMediaSettings.LowLatency @ 0x39 size: 0x1
[UWmfMediaSettings][bool] BoolProperty WmfMediaFactory.WmfMediaSettings.NativeAudioOut @ 0x3A size: 0x1
[UWmfMediaSettings][bool] BoolProperty WmfMediaFactory.WmfMediaSettings.HardwareAcceleratedVideoDecoding @ 0x3B size: 0x1
[000928] Package TcpMessaging
[000929] Class TcpMessaging.TcpMessagingSettings //size: 0x68, class UTcpMessagingSettings : public UObject {};
[UTcpMessagingSettings][bool] BoolProperty TcpMessaging.TcpMessagingSettings.EnableTransport @ 0x38 size: 0x1
[UTcpMessagingSettings][FString] StrProperty TcpMessaging.TcpMessagingSettings.ListenEndpoint @ 0x40 size: 0x10
[UTcpMessagingSettings][TArray<FString>] ArrayProperty TcpMessaging.TcpMessagingSettings.ConnectToEndpoints @ 0x50 size: 0x10
[UTcpMessagingSettings][int32] IntProperty TcpMessaging.TcpMessagingSettings.ConnectionRetryDelay @ 0x60 size: 0x4
[UTcpMessagingSettings][bool] BoolProperty TcpMessaging.TcpMessagingSettings.bStopServiceWhenAppDeactivates @ 0x64 size: 0x1
[000930] Package UdpMessaging
[000931] Class UdpMessaging.UdpMessagingSettings //size: 0xB8, class UUdpMessagingSettings : public UObject {};
[UUdpMessagingSettings][bool] BoolProperty UdpMessaging.UdpMessagingSettings.EnabledByDefault @ 0x38 size: 0x1
[UUdpMessagingSettings][bool] BoolProperty UdpMessaging.UdpMessagingSettings.EnableTransport @ 0x39 size: 0x1
[UUdpMessagingSettings][bool] BoolProperty UdpMessaging.UdpMessagingSettings.bAutoRepair @ 0x3A size: 0x1
[UUdpMessagingSettings][float] FloatProperty UdpMessaging.UdpMessagingSettings.MaxSendRate @ 0x3C size: 0x4
[UUdpMessagingSettings][uint32] UInt32Property UdpMessaging.UdpMessagingSettings.AutoRepairAttemptLimit @ 0x40 size: 0x4
[UUdpMessagingSettings][bool] BoolProperty UdpMessaging.UdpMessagingSettings.bStopServiceWhenAppDeactivates @ 0x44 size: 0x1
[UUdpMessagingSettings][FString] StrProperty UdpMessaging.UdpMessagingSettings.UnicastEndpoint @ 0x48 size: 0x10
[UUdpMessagingSettings][FString] StrProperty UdpMessaging.UdpMessagingSettings.MulticastEndpoint @ 0x58 size: 0x10
[UUdpMessagingSettings][EUdpMessageFormat] EnumProperty UdpMessaging.UdpMessagingSettings.MessageFormat @ 0x68 size: 0x1
[UUdpMessagingSettings][uint8] ByteProperty UdpMessaging.UdpMessagingSettings.MulticastTimeToLive @ 0x69 size: 0x1
[UUdpMessagingSettings][TArray<FString>] ArrayProperty UdpMessaging.UdpMessagingSettings.StaticEndpoints @ 0x70 size: 0x10
[UUdpMessagingSettings][bool] BoolProperty UdpMessaging.UdpMessagingSettings.EnableTunnel @ 0x80 size: 0x1
[UUdpMessagingSettings][FString] StrProperty UdpMessaging.UdpMessagingSettings.TunnelUnicastEndpoint @ 0x88 size: 0x10
[UUdpMessagingSettings][FString] StrProperty UdpMessaging.UdpMessagingSettings.TunnelMulticastEndpoint @ 0x98 size: 0x10
[UUdpMessagingSettings][TArray<FString>] ArrayProperty UdpMessaging.UdpMessagingSettings.RemoteTunnelEndpoints @ 0xA8 size: 0x10
[000932] Package ActorSequence
[000933] Class ActorSequence.ActorSequence //size: 0x98, class UActorSequence : public UMovieSceneSequence {};
[UActorSequence][UMovieScene*] ObjectProperty ActorSequence.ActorSequence.MovieScene @ 0x70 size: 0x8
[UActorSequence][FActorSequenceObjectReferenceMap] StructProperty ActorSequence.ActorSequence.ObjectReferences @ 0x78 size: 0x20
[000934] Class ActorSequence.ActorSequenceComponent //size: 0xE8, class UActorSequenceComponent : public UActorComponent {};
[UActorSequenceComponent][FMovieSceneSequencePlaybackSettings] StructProperty ActorSequence.ActorSequenceComponent.PlaybackSettings @ 0xC0 size: 0x14
[UActorSequenceComponent][UActorSequence*] ObjectProperty ActorSequence.ActorSequenceComponent.Sequence @ 0xD8 size: 0x8
[UActorSequenceComponent][UActorSequencePlayer*] ObjectProperty ActorSequence.ActorSequenceComponent.SequencePlayer @ 0xE0 size: 0x8
[000935] Class ActorSequence.ActorSequencePlayer //size: 0x4F8, class UActorSequencePlayer : public UMovieSceneSequencePlayer {};
[000936] Package ActorLayerUtilities
[000937] Class ActorLayerUtilities.LayersBlueprintLibrary //size: 0x38, class ULayersBlueprintLibrary : public UBlueprintFunctionLibrary {};
[000938] Package AppleImageUtils
[000939] Class AppleImageUtils.AppleImageUtilsBaseAsyncTaskBlueprintProxy //size: 0x98, class UAppleImageUtilsBaseAsyncTaskBlueprintProxy : public UObject {};
[UAppleImageUtilsBaseAsyncTaskBlueprintProxy][FAppleImageConversionDelegate] MulticastInlineDelegateProperty AppleImageUtils.AppleImageUtilsBaseAsyncTaskBlueprintProxy.onSuccess @ 0x40 size: 0x10
[UAppleImageUtilsBaseAsyncTaskBlueprintProxy][FAppleImageConversionDelegate] MulticastInlineDelegateProperty AppleImageUtils.AppleImageUtilsBaseAsyncTaskBlueprintProxy.onFailure @ 0x50 size: 0x10
[UAppleImageUtilsBaseAsyncTaskBlueprintProxy][FAppleImageUtilsImageConversionResult] StructProperty AppleImageUtils.AppleImageUtilsBaseAsyncTaskBlueprintProxy.ConversionResult @ 0x70 size: 0x20
[000940] Class AppleImageUtils.AppleImageInterface //size: 0x38, class UAppleImageInterface : public UInterface {};
[000941] Package AssetTags
[000942] Class AssetTags.AssetTagsSubsystem //size: 0x40, class UAssetTagsSubsystem : public UEngineSubsystem {};
[000943] Class AudioMixer.AudioGenerator //size: 0xB8, class UAudioGenerator : public UObject {};
[000944] Package AudioCapture
[000945] Class AudioCapture.AudioCapture //size: 0xC0, class UAudioCapture : public UAudioGenerator {};
[000946] Class AudioCapture.AudioCaptureFunctionLibrary //size: 0x38, class UAudioCaptureFunctionLibrary : public UBlueprintFunctionLibrary {};
[000947] Class AudioCapture.AudioCaptureComponent //size: 0x790, class UAudioCaptureComponent : public USynthComponent {};
[UAudioCaptureComponent][int32] IntProperty AudioCapture.AudioCaptureComponent.JitterLatencyFrames @ 0x6D0 size: 0x4
[000948] Package CableComponent
[000949] Class CableComponent.CableActor //size: 0x260, class ACableActor : public AActor {};
[ACableActor][UCableComponent*] ObjectProperty CableComponent.CableActor.CableComponent @ 0x258 size: 0x8
[000950] Class CableComponent.CableComponent //size: 0x520, class UCableComponent : public UMeshComponent {};
[UCableComponent][bool] BoolProperty CableComponent.CableComponent.bAttachStart @ 0x488 size: 0x1
[UCableComponent][bool] BoolProperty CableComponent.CableComponent.bAttachEnd @ 0x489 size: 0x1
[UCableComponent][FComponentReference] StructProperty CableComponent.CableComponent.AttachEndTo @ 0x490 size: 0x28
[UCableComponent][FName] NameProperty CableComponent.CableComponent.AttachEndToSocketName @ 0x4B8 size: 0x8
[UCableComponent][FVector] StructProperty CableComponent.CableComponent.EndLocation @ 0x4C0 size: 0xC
[UCableComponent][float] FloatProperty CableComponent.CableComponent.CableLength @ 0x4CC size: 0x4
[UCableComponent][int32] IntProperty CableComponent.CableComponent.NumSegments @ 0x4D0 size: 0x4
[UCableComponent][float] FloatProperty CableComponent.CableComponent.SubstepTime @ 0x4D4 size: 0x4
[UCableComponent][int32] IntProperty CableComponent.CableComponent.SolverIterations @ 0x4D8 size: 0x4
[UCableComponent][bool] BoolProperty CableComponent.CableComponent.bEnableStiffness @ 0x4DC size: 0x1
[UCableComponent][bool] BoolProperty CableComponent.CableComponent.bUseSubstepping @ 0x4DD size: 0x1
[UCableComponent][bool] BoolProperty CableComponent.CableComponent.bSkipCableUpdateWhenNotVisible @ 0x4DE size: 0x1
[UCableComponent][bool] BoolProperty CableComponent.CableComponent.bSkipCableUpdateWhenNotOwnerRecentlyRendered @ 0x4DF size: 0x1
[UCableComponent][bool] BoolProperty CableComponent.CableComponent.bEnableCollision @ 0x4E0 size: 0x1
[UCableComponent][float] FloatProperty CableComponent.CableComponent.CollisionFriction @ 0x4E4 size: 0x4
[UCableComponent][FVector] StructProperty CableComponent.CableComponent.CableForce @ 0x4E8 size: 0xC
[UCableComponent][float] FloatProperty CableComponent.CableComponent.CableGravityScale @ 0x4F4 size: 0x4
[UCableComponent][float] FloatProperty CableComponent.CableComponent.CableWidth @ 0x4F8 size: 0x4
[UCableComponent][int32] IntProperty CableComponent.CableComponent.NumSides @ 0x4FC size: 0x4
[UCableComponent][float] FloatProperty CableComponent.CableComponent.TileMaterial @ 0x500 size: 0x4
[000951] Package CustomMeshComponent
[000952] Class CustomMeshComponent.CustomMeshComponent //size: 0x4A0, class UCustomMeshComponent : public UMeshComponent {};
[000953] Package LiveLinkInterface
[000954] Class LiveLinkInterface.LiveLinkSourceFactory //size: 0x38, class ULiveLinkSourceFactory : public UObject {};
[000955] Package OpenXRHandTracking
[000956] Class OpenXRHandTracking.LiveLinkOpenXRHandTrackingSourceFactory //size: 0x48, class ULiveLinkOpenXRHandTrackingSourceFactory : public ULiveLinkSourceFactory {};
[000957] Package LiveLink
[000958] Class LiveLink.LiveLinkRetargetAsset //size: 0x38, class ULiveLinkRetargetAsset : public UObject {};
[000959] Class OpenXRHandTracking.OpenXRHandTrackingLiveLinkRemapAsset //size: 0x90, class UOpenXRHandTrackingLiveLinkRemapAsset : public ULiveLinkRetargetAsset {};
[UOpenXRHandTrackingLiveLinkRemapAsset][bool] BoolProperty OpenXRHandTracking.OpenXRHandTrackingLiveLinkRemapAsset.bHasMetacarpals @ 0x38 size: 0x1
[UOpenXRHandTrackingLiveLinkRemapAsset][bool] BoolProperty OpenXRHandTracking.OpenXRHandTrackingLiveLinkRemapAsset.bRetargetRotationOnly @ 0x39 size: 0x1
[UOpenXRHandTrackingLiveLinkRemapAsset][EQuatSwizzleAxisB] EnumProperty OpenXRHandTracking.OpenXRHandTrackingLiveLinkRemapAsset.SwizzleX @ 0x3A size: 0x1
[UOpenXRHandTrackingLiveLinkRemapAsset][EQuatSwizzleAxisB] EnumProperty OpenXRHandTracking.OpenXRHandTrackingLiveLinkRemapAsset.SwizzleY @ 0x3B size: 0x1
[UOpenXRHandTrackingLiveLinkRemapAsset][EQuatSwizzleAxisB] EnumProperty OpenXRHandTracking.OpenXRHandTrackingLiveLinkRemapAsset.SwizzleZ @ 0x3C size: 0x1
[UOpenXRHandTrackingLiveLinkRemapAsset][EQuatSwizzleAxisB] EnumProperty OpenXRHandTracking.OpenXRHandTrackingLiveLinkRemapAsset.SwizzleW @ 0x3D size: 0x1
[UOpenXRHandTrackingLiveLinkRemapAsset][TMap<FName,FName>] MapProperty OpenXRHandTracking.OpenXRHandTrackingLiveLinkRemapAsset.HandTrackingBoneNameMap @ 0x40 size: 0x50
[000960] Class LiveLinkInterface.LiveLinkFrameInterpolationProcessor //size: 0x38, class ULiveLinkFrameInterpolationProcessor : public UObject {};
[000961] Class LiveLink.LiveLinkBasicFrameInterpolationProcessor //size: 0x50, class ULiveLinkBasicFrameInterpolationProcessor : public ULiveLinkFrameInterpolationProcessor {};
[ULiveLinkBasicFrameInterpolationProcessor][bool] BoolProperty LiveLink.LiveLinkBasicFrameInterpolationProcessor.bInterpolatePropertyValues @ 0x38 size: 0x1
[000962] Class LiveLink.LiveLinkAnimationFrameInterpolationProcessor //size: 0x60, class ULiveLinkAnimationFrameInterpolationProcessor : public ULiveLinkBasicFrameInterpolationProcessor {};
[000963] Class LiveLinkInterface.LiveLinkFrameTranslator //size: 0x38, class ULiveLinkFrameTranslator : public UObject {};
[000964] Class LiveLink.LiveLinkAnimationRoleToTransform //size: 0x50, class ULiveLinkAnimationRoleToTransform : public ULiveLinkFrameTranslator {};
[ULiveLinkAnimationRoleToTransform][FName] NameProperty LiveLink.LiveLinkAnimationRoleToTransform.BoneName @ 0x38 size: 0x8
[000965] Class LiveLinkInterface.LiveLinkVirtualSubject //size: 0x170, class ULiveLinkVirtualSubject : public UObject {};
[ULiveLinkVirtualSubject][TSubclassOf<ULiveLinkRole> ] ClassProperty LiveLinkInterface.LiveLinkVirtualSubject.Role @ 0x40 size: 0x8
[ULiveLinkVirtualSubject][TArray<FLiveLinkSubjectName>] ArrayProperty LiveLinkInterface.LiveLinkVirtualSubject.Subjects @ 0x48 size: 0x10
[ULiveLinkVirtualSubject][TArray<ULiveLinkFrameTranslator*>] ArrayProperty LiveLinkInterface.LiveLinkVirtualSubject.FrameTranslators @ 0x58 size: 0x10
[ULiveLinkVirtualSubject][bool] BoolProperty LiveLinkInterface.LiveLinkVirtualSubject.bRebroadcastSubject @ 0x68 size: 0x1
[000966] Class LiveLink.LiveLinkAnimationVirtualSubject //size: 0x178, class ULiveLinkAnimationVirtualSubject : public ULiveLinkVirtualSubject {};
[ULiveLinkAnimationVirtualSubject][bool] BoolProperty LiveLink.LiveLinkAnimationVirtualSubject.bAppendSubjectNameToBones @ 0x171 size: 0x1
[000967] Class LiveLinkInterface.LiveLinkFramePreProcessor //size: 0x38, class ULiveLinkFramePreProcessor : public UObject {};
[000968] Class LiveLink.LiveLinkTransformAxisSwitchPreProcessor //size: 0x68, class ULiveLinkTransformAxisSwitchPreProcessor : public ULiveLinkFramePreProcessor {};
[ULiveLinkTransformAxisSwitchPreProcessor][ELiveLinkAxis] EnumProperty LiveLink.LiveLinkTransformAxisSwitchPreProcessor.FrontAxis @ 0x38 size: 0x1
[ULiveLinkTransformAxisSwitchPreProcessor][ELiveLinkAxis] EnumProperty LiveLink.LiveLinkTransformAxisSwitchPreProcessor.RightAxis @ 0x39 size: 0x1
[ULiveLinkTransformAxisSwitchPreProcessor][ELiveLinkAxis] EnumProperty LiveLink.LiveLinkTransformAxisSwitchPreProcessor.UpAxis @ 0x3A size: 0x1
[ULiveLinkTransformAxisSwitchPreProcessor][bool] BoolProperty LiveLink.LiveLinkTransformAxisSwitchPreProcessor.bUseOffsetPosition @ 0x3B size: 0x1
[ULiveLinkTransformAxisSwitchPreProcessor][bool] BoolProperty LiveLink.LiveLinkTransformAxisSwitchPreProcessor.bUseOffsetOrientation @ 0x3C size: 0x1
[ULiveLinkTransformAxisSwitchPreProcessor][FVector] StructProperty LiveLink.LiveLinkTransformAxisSwitchPreProcessor.OffsetPosition @ 0x40 size: 0xC
[ULiveLinkTransformAxisSwitchPreProcessor][FRotator] StructProperty LiveLink.LiveLinkTransformAxisSwitchPreProcessor.OffsetOrientation @ 0x4C size: 0xC
[000969] Class LiveLink.LiveLinkAnimationAxisSwitchPreProcessor //size: 0x68, class ULiveLinkAnimationAxisSwitchPreProcessor : public ULiveLinkTransformAxisSwitchPreProcessor {};
[000970] Class LiveLink.LiveLinkBlueprintLibrary //size: 0x38, class ULiveLinkBlueprintLibrary : public UBlueprintFunctionLibrary {};
[000971] Class LiveLink.LiveLinkBlueprintVirtualSubject //size: 0x198, class ULiveLinkBlueprintVirtualSubject : public ULiveLinkVirtualSubject {};
[000972] Class LiveLink.LiveLinkComponent //size: 0xE0, class ULiveLinkComponent : public UActorComponent {};
[ULiveLinkComponent][FLiveLinkTickSignature] MulticastInlineDelegateProperty LiveLink.LiveLinkComponent.OnLiveLinkUpdated @ 0xC0 size: 0x10
[000973] Class LiveLink.LiveLinkDrivenComponent //size: 0xD8, class ULiveLinkDrivenComponent : public UActorComponent {};
[ULiveLinkDrivenComponent][FLiveLinkSubjectName] StructProperty LiveLink.LiveLinkDrivenComponent.SubjectName @ 0xC0 size: 0x8
[ULiveLinkDrivenComponent][FName] NameProperty LiveLink.LiveLinkDrivenComponent.ActorTransformBone @ 0xC8 size: 0x8
[ULiveLinkDrivenComponent][bool] BoolProperty LiveLink.LiveLinkDrivenComponent.bModifyActorTransform @ 0xD0 size: 0x1
[ULiveLinkDrivenComponent][bool] BoolProperty LiveLink.LiveLinkDrivenComponent.bSetRelativeLocation @ 0xD1 size: 0x1
[000974] Class LiveLink.LiveLinkInstance //size: 0x2D0, class ULiveLinkInstance : public UAnimInstance {};
[ULiveLinkInstance][ULiveLinkRetargetAsset*] ObjectProperty LiveLink.LiveLinkInstance.CurrentRetargetAsset @ 0x2C8 size: 0x8
[000975] Class LiveLink.LiveLinkMessageBusFinder //size: 0x90, class ULiveLinkMessageBusFinder : public UObject {};
[000976] Class LiveLink.LiveLinkMessageBusSourceFactory //size: 0x38, class ULiveLinkMessageBusSourceFactory : public ULiveLinkSourceFactory {};
[000977] Class LiveLinkInterface.LiveLinkSourceSettings //size: 0xB0, class ULiveLinkSourceSettings : public UObject {};
[ULiveLinkSourceSettings][ELiveLinkSourceMode] EnumProperty LiveLinkInterface.LiveLinkSourceSettings.Mode @ 0x38 size: 0x1
[ULiveLinkSourceSettings][FLiveLinkSourceBufferManagementSettings] StructProperty LiveLinkInterface.LiveLinkSourceSettings.BufferSettings @ 0x40 size: 0x58
[ULiveLinkSourceSettings][FString] StrProperty LiveLinkInterface.LiveLinkSourceSettings.ConnectionString @ 0x98 size: 0x10
[ULiveLinkSourceSettings][TSubclassOf<ULiveLinkSourceFactory> ] ClassProperty LiveLinkInterface.LiveLinkSourceSettings.Factory @ 0xA8 size: 0x8
[000978] Class LiveLink.LiveLinkMessageBusSourceSettings //size: 0xB0, class ULiveLinkMessageBusSourceSettings : public ULiveLinkSourceSettings {};
[000979] Class LiveLink.LiveLinkPreset //size: 0x58, class ULiveLinkPreset : public UObject {};
[ULiveLinkPreset][TArray<FLiveLinkSourcePreset>] ArrayProperty LiveLink.LiveLinkPreset.Sources @ 0x38 size: 0x10
[ULiveLinkPreset][TArray<FLiveLinkSubjectPreset>] ArrayProperty LiveLink.LiveLinkPreset.Subjects @ 0x48 size: 0x10
[000980] Class LiveLink.LiveLinkRemapAsset //size: 0xD8, class ULiveLinkRemapAsset : public ULiveLinkRetargetAsset {};
[000981] Class LiveLink.LiveLinkSettings //size: 0xE0, class ULiveLinkSettings : public UObject {};
[ULiveLinkSettings][TArray<FLiveLinkRoleProjectSetting>] ArrayProperty LiveLink.LiveLinkSettings.DefaultRoleSettings @ 0x38 size: 0x10
[ULiveLinkSettings][TSubclassOf<ULiveLinkFrameInterpolationProcessor> ] ClassProperty LiveLink.LiveLinkSettings.FrameInterpolationProcessor @ 0x48 size: 0x8
[ULiveLinkSettings][TSoftObjectPtr<ULiveLinkPreset>] SoftObjectProperty LiveLink.LiveLinkSettings.DefaultLiveLinkPreset @ 0x50 size: 0x28
[ULiveLinkSettings][FDirectoryPath] StructProperty LiveLink.LiveLinkSettings.PresetSaveDir @ 0x78 size: 0x10
[ULiveLinkSettings][float] FloatProperty LiveLink.LiveLinkSettings.ClockOffsetCorrectionStep @ 0x88 size: 0x4
[ULiveLinkSettings][ELiveLinkSourceMode] EnumProperty LiveLink.LiveLinkSettings.DefaultMessageBusSourceMode @ 0x8C size: 0x1
[ULiveLinkSettings][double] DoubleProperty LiveLink.LiveLinkSettings.MessageBusPingRequestFrequency @ 0x90 size: 0x8
[ULiveLinkSettings][double] DoubleProperty LiveLink.LiveLinkSettings.MessageBusHeartbeatFrequency @ 0x98 size: 0x8
[ULiveLinkSettings][double] DoubleProperty LiveLink.LiveLinkSettings.MessageBusHeartbeatTimeout @ 0xA0 size: 0x8
[ULiveLinkSettings][double] DoubleProperty LiveLink.LiveLinkSettings.MessageBusTimeBeforeRemovingInactiveSource @ 0xA8 size: 0x8
[ULiveLinkSettings][double] DoubleProperty LiveLink.LiveLinkSettings.TimeWithoutFrameToBeConsiderAsInvalid @ 0xB0 size: 0x8
[ULiveLinkSettings][FLinearColor] StructProperty LiveLink.LiveLinkSettings.ValidColor @ 0xB8 size: 0x10
[ULiveLinkSettings][FLinearColor] StructProperty LiveLink.LiveLinkSettings.InvalidColor @ 0xC8 size: 0x10
[ULiveLinkSettings][uint8] ByteProperty LiveLink.LiveLinkSettings.TextSizeSource @ 0xD8 size: 0x1
[ULiveLinkSettings][uint8] ByteProperty LiveLink.LiveLinkSettings.TextSizeSubject @ 0xD9 size: 0x1
[000982] Class Engine.TimecodeProvider //size: 0x40, class UTimecodeProvider : public UObject {};
[UTimecodeProvider][float] FloatProperty Engine.TimecodeProvider.FrameDelay @ 0x38 size: 0x4
[000983] Class LiveLink.LiveLinkTimecodeProvider //size: 0xD0, class ULiveLinkTimecodeProvider : public UTimecodeProvider {};
[ULiveLinkTimecodeProvider][FLiveLinkSubjectKey] StructProperty LiveLink.LiveLinkTimecodeProvider.SubjectKey @ 0x40 size: 0x18
[ULiveLinkTimecodeProvider][ELiveLinkTimecodeProviderEvaluationType] EnumProperty LiveLink.LiveLinkTimecodeProvider.Evaluation @ 0x58 size: 0x4
[ULiveLinkTimecodeProvider][bool] BoolProperty LiveLink.LiveLinkTimecodeProvider.bOverrideFrameRate @ 0x5C size: 0x1
[ULiveLinkTimecodeProvider][FFrameRate] StructProperty LiveLink.LiveLinkTimecodeProvider.OverrideFrameRate @ 0x60 size: 0x8
[ULiveLinkTimecodeProvider][int32] IntProperty LiveLink.LiveLinkTimecodeProvider.BufferSize @ 0x68 size: 0x4
[000984] Package TimeManagement
[000985] Class TimeManagement.TimeSynchronizationSource //size: 0x40, class UTimeSynchronizationSource : public UObject {};
[UTimeSynchronizationSource][bool] BoolProperty TimeManagement.TimeSynchronizationSource.bUseForSynchronization @ 0x38 size: 0x1
[UTimeSynchronizationSource][int32] IntProperty TimeManagement.TimeSynchronizationSource.FrameOffset @ 0x3C size: 0x4
[000986] Class LiveLink.LiveLinkTimeSynchronizationSource //size: 0x90, class ULiveLinkTimeSynchronizationSource : public UTimeSynchronizationSource {};
[ULiveLinkTimeSynchronizationSource][FLiveLinkSubjectName] StructProperty LiveLink.LiveLinkTimeSynchronizationSource.SubjectName @ 0x40 size: 0x8
[000987] Class LiveLink.LiveLinkVirtualSubjectSourceSettings //size: 0xB8, class ULiveLinkVirtualSubjectSourceSettings : public ULiveLinkSourceSettings {};
[ULiveLinkVirtualSubjectSourceSettings][FName] NameProperty LiveLink.LiveLinkVirtualSubjectSourceSettings.SourceName @ 0xB0 size: 0x8
[000988] Package LiveLinkComponents
[000989] Class LiveLinkComponents.LiveLinkComponentController //size: 0x168, class ULiveLinkComponentController : public UActorComponent {};
[ULiveLinkComponentController][FLiveLinkSubjectRepresentation] StructProperty LiveLinkComponents.LiveLinkComponentController.SubjectRepresentation @ 0xC0 size: 0x10
[ULiveLinkComponentController][TMap<TSubclassOf<ULiveLinkRole> ,ULiveLinkControllerBase*>] MapProperty LiveLinkComponents.LiveLinkComponentController.ControllerMap @ 0xD0 size: 0x50
[ULiveLinkComponentController][bool] BoolProperty LiveLinkComponents.LiveLinkComponentController.bUpdateInEditor @ 0x120 size: 0x1
[ULiveLinkComponentController][FLiveLinkTickDelegate] MulticastInlineDelegateProperty LiveLinkComponents.LiveLinkComponentController.OnLiveLinkUpdated @ 0x128 size: 0x10
[ULiveLinkComponentController][FComponentReference] StructProperty LiveLinkComponents.LiveLinkComponentController.ComponentToControl @ 0x138 size: 0x28
[ULiveLinkComponentController][bool] BoolProperty LiveLinkComponents.LiveLinkComponentController.bDisableEvaluateLiveLinkWhenSpawnable @ 0x160 size: 0x1
[ULiveLinkComponentController][bool] BoolProperty LiveLinkComponents.LiveLinkComponentController.bEvaluateLiveLink @ 0x161 size: 0x1
[000990] Class LiveLinkComponents.LiveLinkComponentSettings //size: 0x88, class ULiveLinkComponentSettings : public UObject {};
[ULiveLinkComponentSettings][TMap<TSubclassOf<ULiveLinkRole> ,TSubclassOf<ULiveLinkControllerBase> >] MapProperty LiveLinkComponents.LiveLinkComponentSettings.DefaultControllerForRole @ 0x38 size: 0x50
[000991] Class LiveLinkComponents.LiveLinkControllerBase //size: 0x50, class ULiveLinkControllerBase : public UObject {};
[000992] Class LiveLinkComponents.LiveLinkLightController //size: 0x50, class ULiveLinkLightController : public ULiveLinkControllerBase {};
[000993] Class LiveLinkComponents.LiveLinkTransformController //size: 0x58, class ULiveLinkTransformController : public ULiveLinkControllerBase {};
[ULiveLinkTransformController][FLiveLinkTransformControllerData] StructProperty LiveLinkComponents.LiveLinkTransformController.TransformData @ 0x50 size: 0x6
[000994] Package LiveLinkMovieScene
[000995] Class LiveLinkMovieScene.MovieSceneLiveLinkSection //size: 0x238, class UMovieSceneLiveLinkSection : public UMovieSceneSection {};
[UMovieSceneLiveLinkSection][FLiveLinkSubjectPreset] StructProperty LiveLinkMovieScene.MovieSceneLiveLinkSection.SubjectPreset @ 0xF8 size: 0x38
[UMovieSceneLiveLinkSection][TArray<bool>] ArrayProperty LiveLinkMovieScene.MovieSceneLiveLinkSection.ChannelMask @ 0x130 size: 0x10
[UMovieSceneLiveLinkSection][TArray<UMovieSceneLiveLinkSubSection*>] ArrayProperty LiveLinkMovieScene.MovieSceneLiveLinkSection.SubSections @ 0x140 size: 0x10
[UMovieSceneLiveLinkSection][FName] NameProperty LiveLinkMovieScene.MovieSceneLiveLinkSection.SubjectName @ 0x160 size: 0x8
[UMovieSceneLiveLinkSection][FLiveLinkFrameData] StructProperty LiveLinkMovieScene.MovieSceneLiveLinkSection.TemplateToPush @ 0x168 size: 0x90
[UMovieSceneLiveLinkSection][FLiveLinkRefSkeleton] StructProperty LiveLinkMovieScene.MovieSceneLiveLinkSection.RefSkeleton @ 0x1F8 size: 0x20
[UMovieSceneLiveLinkSection][TArray<FName>] ArrayProperty LiveLinkMovieScene.MovieSceneLiveLinkSection.CurveNames @ 0x218 size: 0x10
[UMovieSceneLiveLinkSection][TArray<FMovieSceneFloatChannel>] ArrayProperty LiveLinkMovieScene.MovieSceneLiveLinkSection.PropertyFloatChannels @ 0x228 size: 0x10
[000996] Class LiveLinkMovieScene.MovieSceneLiveLinkSubSection //size: 0x60, class UMovieSceneLiveLinkSubSection : public UObject {};
[UMovieSceneLiveLinkSubSection][FLiveLinkSubSectionData] StructProperty LiveLinkMovieScene.MovieSceneLiveLinkSubSection.SubSectionData @ 0x38 size: 0x10
[UMovieSceneLiveLinkSubSection][TSubclassOf<ULiveLinkRole> ] ClassProperty LiveLinkMovieScene.MovieSceneLiveLinkSubSection.SubjectRole @ 0x48 size: 0x8
[000997] Class LiveLinkMovieScene.MovieSceneLiveLinkSubSectionAnimation //size: 0x70, class UMovieSceneLiveLinkSubSectionAnimation : public UMovieSceneLiveLinkSubSection {};
[000998] Class LiveLinkMovieScene.MovieSceneLiveLinkSubSectionBasicRole //size: 0x70, class UMovieSceneLiveLinkSubSectionBasicRole : public UMovieSceneLiveLinkSubSection {};
[000999] Class LiveLinkMovieScene.MovieSceneLiveLinkSubSectionProperties //size: 0x70, class UMovieSceneLiveLinkSubSectionProperties : public UMovieSceneLiveLinkSubSection {};
[001000] Class LiveLinkMovieScene.MovieSceneLiveLinkTrack //size: 0xE0, class UMovieSceneLiveLinkTrack : public UMovieScenePropertyTrack {};
[UMovieSceneLiveLinkTrack][TSubclassOf<ULiveLinkRole> ] ClassProperty LiveLinkMovieScene.MovieSceneLiveLinkTrack.TrackRole @ 0xD8 size: 0x8
[001001] Package TakeMovieScene
[001002] Class TakeMovieScene.MovieSceneTakeSection //size: 0x478, class UMovieSceneTakeSection : public UMovieSceneSection {};
[UMovieSceneTakeSection][FMovieSceneIntegerChannel] StructProperty TakeMovieScene.MovieSceneTakeSection.HoursCurve @ 0xF8 size: 0x90
[UMovieSceneTakeSection][FMovieSceneIntegerChannel] StructProperty TakeMovieScene.MovieSceneTakeSection.MinutesCurve @ 0x188 size: 0x90
[UMovieSceneTakeSection][FMovieSceneIntegerChannel] StructProperty TakeMovieScene.MovieSceneTakeSection.SecondsCurve @ 0x218 size: 0x90
[UMovieSceneTakeSection][FMovieSceneIntegerChannel] StructProperty TakeMovieScene.MovieSceneTakeSection.FramesCurve @ 0x2A8 size: 0x90
[UMovieSceneTakeSection][FMovieSceneFloatChannel] StructProperty TakeMovieScene.MovieSceneTakeSection.SubFramesCurve @ 0x338 size: 0xA0
[UMovieSceneTakeSection][FMovieSceneStringChannel] StructProperty TakeMovieScene.MovieSceneTakeSection.Slate @ 0x3D8 size: 0xA0
[001003] Class TakeMovieScene.MovieSceneTakeSettings //size: 0x98, class UMovieSceneTakeSettings : public UObject {};
[UMovieSceneTakeSettings][FString] StrProperty TakeMovieScene.MovieSceneTakeSettings.HoursName @ 0x38 size: 0x10
[UMovieSceneTakeSettings][FString] StrProperty TakeMovieScene.MovieSceneTakeSettings.MinutesName @ 0x48 size: 0x10
[UMovieSceneTakeSettings][FString] StrProperty TakeMovieScene.MovieSceneTakeSettings.SecondsName @ 0x58 size: 0x10
[UMovieSceneTakeSettings][FString] StrProperty TakeMovieScene.MovieSceneTakeSettings.FramesName @ 0x68 size: 0x10
[UMovieSceneTakeSettings][FString] StrProperty TakeMovieScene.MovieSceneTakeSettings.SubFramesName @ 0x78 size: 0x10
[UMovieSceneTakeSettings][FString] StrProperty TakeMovieScene.MovieSceneTakeSettings.SlateName @ 0x88 size: 0x10
[001004] Class TakeMovieScene.MovieSceneTakeTrack //size: 0xB0, class UMovieSceneTakeTrack : public UMovieSceneNameableTrack {};
[UMovieSceneTakeTrack][TArray<UMovieSceneSection*>] ArrayProperty TakeMovieScene.MovieSceneTakeTrack.Sections @ 0xA0 size: 0x10
[001005] Class Engine.MovementComponent //size: 0x100, class UMovementComponent : public UActorComponent {};
[UMovementComponent][USceneComponent*] ObjectProperty Engine.MovementComponent.UpdatedComponent @ 0xC0 size: 0x8
[UMovementComponent][UPrimitiveComponent*] ObjectProperty Engine.MovementComponent.UpdatedPrimitive @ 0xC8 size: 0x8
[UMovementComponent][FVector] StructProperty Engine.MovementComponent.Velocity @ 0xD4 size: 0xC
[UMovementComponent][FVector] StructProperty Engine.MovementComponent.PlaneConstraintNormal @ 0xE0 size: 0xC
[UMovementComponent][FVector] StructProperty Engine.MovementComponent.PlaneConstraintOrigin @ 0xEC size: 0xC
[UMovementComponent][uint8] BoolProperty Engine.MovementComponent.bUpdateOnlyIfRendered @ 0xF8 size: 0x1
[UMovementComponent][uint8] BoolProperty Engine.MovementComponent.bAutoUpdateTickRegistration @ 0xF8 size: 0x1
[UMovementComponent][uint8] BoolProperty Engine.MovementComponent.bTickBeforeOwner @ 0xF8 size: 0x1
[UMovementComponent][uint8] BoolProperty Engine.MovementComponent.bAutoRegisterUpdatedComponent @ 0xF8 size: 0x1
[UMovementComponent][uint8] BoolProperty Engine.MovementComponent.bConstrainToPlane @ 0xF8 size: 0x1
[UMovementComponent][uint8] BoolProperty Engine.MovementComponent.bSnapToPlaneAtStart @ 0xF8 size: 0x1
[UMovementComponent][uint8] BoolProperty Engine.MovementComponent.bAutoRegisterPhysicsVolumeUpdates @ 0xF8 size: 0x1
[UMovementComponent][uint8] BoolProperty Engine.MovementComponent.bComponentShouldUpdatePhysicsVolume @ 0xF8 size: 0x1
[UMovementComponent][uint8] BoolProperty Engine.MovementComponent.m_disableCharacterMovementUpdate @ 0xF9 size: 0x1
[UMovementComponent][EPlaneConstraintAxisSetting] EnumProperty Engine.MovementComponent.PlaneConstraintAxisSetting @ 0xFC size: 0x1
[001006] Class Engine.NavMovementComponent //size: 0x140, class UNavMovementComponent : public UMovementComponent {};
[UNavMovementComponent][FNavAgentProperties] StructProperty Engine.NavMovementComponent.NavAgentProps @ 0x100 size: 0x30
[UNavMovementComponent][float] FloatProperty Engine.NavMovementComponent.FixedPathBrakingDistance @ 0x130 size: 0x4
[UNavMovementComponent][uint8] BoolProperty Engine.NavMovementComponent.bUpdateNavAgentWithOwnersCollision @ 0x134 size: 0x1
[UNavMovementComponent][uint8] BoolProperty Engine.NavMovementComponent.bUseAccelerationForPaths @ 0x134 size: 0x1
[UNavMovementComponent][uint8] BoolProperty Engine.NavMovementComponent.bUseFixedBrakingDistanceForPaths @ 0x134 size: 0x1
[UNavMovementComponent][FMovementProperties] StructProperty Engine.NavMovementComponent.MovementState @ 0x135 size: 0x1
[UNavMovementComponent][UObject*] ObjectProperty Engine.NavMovementComponent.PathFollowingComp @ 0x138 size: 0x8
[001007] Class Engine.PawnMovementComponent //size: 0x148, class UPawnMovementComponent : public UNavMovementComponent {};
[UPawnMovementComponent][APawn*] ObjectProperty Engine.PawnMovementComponent.PawnOwner @ 0x140 size: 0x8
[001008] Package PhysXVehicles
[001009] Class PhysXVehicles.WheeledVehicleMovementComponent //size: 0x2A0, class UWheeledVehicleMovementComponent : public UPawnMovementComponent {};
[UWheeledVehicleMovementComponent][uint8] BoolProperty PhysXVehicles.WheeledVehicleMovementComponent.bDeprecatedSpringOffsetMode @ 0x150 size: 0x1
[UWheeledVehicleMovementComponent][uint8] BoolProperty PhysXVehicles.WheeledVehicleMovementComponent.bReverseAsBrake @ 0x150 size: 0x1
[UWheeledVehicleMovementComponent][uint8] BoolProperty PhysXVehicles.WheeledVehicleMovementComponent.bUseRVOAvoidance @ 0x150 size: 0x1
[UWheeledVehicleMovementComponent][uint8] BoolProperty PhysXVehicles.WheeledVehicleMovementComponent.bRawHandbrakeInput @ 0x150 size: 0x1
[UWheeledVehicleMovementComponent][uint8] BoolProperty PhysXVehicles.WheeledVehicleMovementComponent.bRawGearUpInput @ 0x150 size: 0x1
[UWheeledVehicleMovementComponent][uint8] BoolProperty PhysXVehicles.WheeledVehicleMovementComponent.bRawGearDownInput @ 0x150 size: 0x1
[UWheeledVehicleMovementComponent][uint8] BoolProperty PhysXVehicles.WheeledVehicleMovementComponent.bWasAvoidanceUpdated @ 0x154 size: 0x1
[UWheeledVehicleMovementComponent][float] FloatProperty PhysXVehicles.WheeledVehicleMovementComponent.Mass @ 0x158 size: 0x4
[UWheeledVehicleMovementComponent][TArray<FWheelSetup>] ArrayProperty PhysXVehicles.WheeledVehicleMovementComponent.WheelSetups @ 0x160 size: 0x10
[UWheeledVehicleMovementComponent][float] FloatProperty PhysXVehicles.WheeledVehicleMovementComponent.DragCoefficient @ 0x170 size: 0x4
[UWheeledVehicleMovementComponent][float] FloatProperty PhysXVehicles.WheeledVehicleMovementComponent.ChassisWidth @ 0x174 size: 0x4
[UWheeledVehicleMovementComponent][float] FloatProperty PhysXVehicles.WheeledVehicleMovementComponent.ChassisHeight @ 0x178 size: 0x4
[UWheeledVehicleMovementComponent][float] FloatProperty PhysXVehicles.WheeledVehicleMovementComponent.DragArea @ 0x17C size: 0x4
[UWheeledVehicleMovementComponent][float] FloatProperty PhysXVehicles.WheeledVehicleMovementComponent.EstimatedMaxEngineSpeed @ 0x180 size: 0x4
[UWheeledVehicleMovementComponent][float] FloatProperty PhysXVehicles.WheeledVehicleMovementComponent.MaxEngineRPM @ 0x184 size: 0x4
[UWheeledVehicleMovementComponent][float] FloatProperty PhysXVehicles.WheeledVehicleMovementComponent.DebugDragMagnitude @ 0x188 size: 0x4
[UWheeledVehicleMovementComponent][FVector] StructProperty PhysXVehicles.WheeledVehicleMovementComponent.InertiaTensorScale @ 0x18C size: 0xC
[UWheeledVehicleMovementComponent][float] FloatProperty PhysXVehicles.WheeledVehicleMovementComponent.MinNormalizedTireLoad @ 0x198 size: 0x4
[UWheeledVehicleMovementComponent][float] FloatProperty PhysXVehicles.WheeledVehicleMovementComponent.MinNormalizedTireLoadFiltered @ 0x19C size: 0x4
[UWheeledVehicleMovementComponent][float] FloatProperty PhysXVehicles.WheeledVehicleMovementComponent.MaxNormalizedTireLoad @ 0x1A0 size: 0x4
[UWheeledVehicleMovementComponent][float] FloatProperty PhysXVehicles.WheeledVehicleMovementComponent.MaxNormalizedTireLoadFiltered @ 0x1A4 size: 0x4
[UWheeledVehicleMovementComponent][float] FloatProperty PhysXVehicles.WheeledVehicleMovementComponent.ThresholdLongitudinalSpeed @ 0x1A8 size: 0x4
[UWheeledVehicleMovementComponent][int32] IntProperty PhysXVehicles.WheeledVehicleMovementComponent.LowForwardSpeedSubStepCount @ 0x1AC size: 0x4
[UWheeledVehicleMovementComponent][int32] IntProperty PhysXVehicles.WheeledVehicleMovementComponent.HighForwardSpeedSubStepCount @ 0x1B0 size: 0x4
[UWheeledVehicleMovementComponent][TArray<UVehicleWheel*>] ArrayProperty PhysXVehicles.WheeledVehicleMovementComponent.Wheels @ 0x1B8 size: 0x10
[UWheeledVehicleMovementComponent][float] FloatProperty PhysXVehicles.WheeledVehicleMovementComponent.RVOAvoidanceRadius @ 0x1E0 size: 0x4
[UWheeledVehicleMovementComponent][float] FloatProperty PhysXVehicles.WheeledVehicleMovementComponent.RVOAvoidanceHeight @ 0x1E4 size: 0x4
[UWheeledVehicleMovementComponent][float] FloatProperty PhysXVehicles.WheeledVehicleMovementComponent.AvoidanceConsiderationRadius @ 0x1E8 size: 0x4
[UWheeledVehicleMovementComponent][float] FloatProperty PhysXVehicles.WheeledVehicleMovementComponent.RVOSteeringStep @ 0x1EC size: 0x4
[UWheeledVehicleMovementComponent][float] FloatProperty PhysXVehicles.WheeledVehicleMovementComponent.RVOThrottleStep @ 0x1F0 size: 0x4
[UWheeledVehicleMovementComponent][int32] IntProperty PhysXVehicles.WheeledVehicleMovementComponent.AvoidanceUID @ 0x1F4 size: 0x4
[UWheeledVehicleMovementComponent][FNavAvoidanceMask] StructProperty PhysXVehicles.WheeledVehicleMovementComponent.AvoidanceGroup @ 0x1F8 size: 0x4
[UWheeledVehicleMovementComponent][FNavAvoidanceMask] StructProperty PhysXVehicles.WheeledVehicleMovementComponent.GroupsToAvoid @ 0x1FC size: 0x4
[UWheeledVehicleMovementComponent][FNavAvoidanceMask] StructProperty PhysXVehicles.WheeledVehicleMovementComponent.GroupsToIgnore @ 0x200 size: 0x4
[UWheeledVehicleMovementComponent][float] FloatProperty PhysXVehicles.WheeledVehicleMovementComponent.AvoidanceWeight @ 0x204 size: 0x4
[UWheeledVehicleMovementComponent][FVector] StructProperty PhysXVehicles.WheeledVehicleMovementComponent.PendingLaunchVelocity @ 0x208 size: 0xC
[UWheeledVehicleMovementComponent][FReplicatedVehicleState] StructProperty PhysXVehicles.WheeledVehicleMovementComponent.ReplicatedState @ 0x214 size: 0x14
[UWheeledVehicleMovementComponent][float] FloatProperty PhysXVehicles.WheeledVehicleMovementComponent.RawSteeringInput @ 0x22C size: 0x4
[UWheeledVehicleMovementComponent][float] FloatProperty PhysXVehicles.WheeledVehicleMovementComponent.RawThrottleInput @ 0x230 size: 0x4
[UWheeledVehicleMovementComponent][float] FloatProperty PhysXVehicles.WheeledVehicleMovementComponent.RawBrakeInput @ 0x234 size: 0x4
[UWheeledVehicleMovementComponent][float] FloatProperty PhysXVehicles.WheeledVehicleMovementComponent.SteeringInput @ 0x238 size: 0x4
[UWheeledVehicleMovementComponent][float] FloatProperty PhysXVehicles.WheeledVehicleMovementComponent.ThrottleInput @ 0x23C size: 0x4
[UWheeledVehicleMovementComponent][float] FloatProperty PhysXVehicles.WheeledVehicleMovementComponent.BrakeInput @ 0x240 size: 0x4
[UWheeledVehicleMovementComponent][float] FloatProperty PhysXVehicles.WheeledVehicleMovementComponent.HandbrakeInput @ 0x244 size: 0x4
[UWheeledVehicleMovementComponent][float] FloatProperty PhysXVehicles.WheeledVehicleMovementComponent.IdleBrakeInput @ 0x248 size: 0x4
[UWheeledVehicleMovementComponent][float] FloatProperty PhysXVehicles.WheeledVehicleMovementComponent.StopThreshold @ 0x24C size: 0x4
[UWheeledVehicleMovementComponent][float] FloatProperty PhysXVehicles.WheeledVehicleMovementComponent.WrongDirectionThreshold @ 0x250 size: 0x4
[UWheeledVehicleMovementComponent][FVehicleInputRate] StructProperty PhysXVehicles.WheeledVehicleMovementComponent.ThrottleInputRate @ 0x254 size: 0x8
[UWheeledVehicleMovementComponent][FVehicleInputRate] StructProperty PhysXVehicles.WheeledVehicleMovementComponent.BrakeInputRate @ 0x25C size: 0x8
[UWheeledVehicleMovementComponent][FVehicleInputRate] StructProperty PhysXVehicles.WheeledVehicleMovementComponent.HandbrakeInputRate @ 0x264 size: 0x8
[UWheeledVehicleMovementComponent][FVehicleInputRate] StructProperty PhysXVehicles.WheeledVehicleMovementComponent.SteeringInputRate @ 0x26C size: 0x8
[UWheeledVehicleMovementComponent][AController*] ObjectProperty PhysXVehicles.WheeledVehicleMovementComponent.OverrideController @ 0x298 size: 0x8
[001010] Class PhysXVehicles.SimpleWheeledVehicleMovementComponent //size: 0x2A0, class USimpleWheeledVehicleMovementComponent : public UWheeledVehicleMovementComponent {};
[001011] Class PhysXVehicles.TireConfig //size: 0x60, class UTireConfig : public UDataAsset {};
[UTireConfig][float] FloatProperty PhysXVehicles.TireConfig.FrictionScale @ 0x40 size: 0x4
[UTireConfig][TArray<FTireConfigMaterialFriction>] ArrayProperty PhysXVehicles.TireConfig.TireFrictionScales @ 0x48 size: 0x10
[001012] Class PhysXVehicles.VehicleAnimInstance //size: 0xA70, class UVehicleAnimInstance : public UAnimInstance {};
[UVehicleAnimInstance][UWheeledVehicleMovementComponent*] ObjectProperty PhysXVehicles.VehicleAnimInstance.WheeledVehicleMovementComponent @ 0xA60 size: 0x8
[001013] Class PhysXVehicles.VehicleWheel //size: 0x100, class UVehicleWheel : public UObject {};
[UVehicleWheel][UStaticMesh*] ObjectProperty PhysXVehicles.VehicleWheel.CollisionMesh @ 0x38 size: 0x8
[UVehicleWheel][bool] BoolProperty PhysXVehicles.VehicleWheel.bDontCreateShape @ 0x40 size: 0x1
[UVehicleWheel][bool] BoolProperty PhysXVehicles.VehicleWheel.bAutoAdjustCollisionSize @ 0x41 size: 0x1
[UVehicleWheel][FVector] StructProperty PhysXVehicles.VehicleWheel.Offset @ 0x44 size: 0xC
[UVehicleWheel][float] FloatProperty PhysXVehicles.VehicleWheel.ShapeRadius @ 0x50 size: 0x4
[UVehicleWheel][float] FloatProperty PhysXVehicles.VehicleWheel.ShapeWidth @ 0x54 size: 0x4
[UVehicleWheel][float] FloatProperty PhysXVehicles.VehicleWheel.Mass @ 0x58 size: 0x4
[UVehicleWheel][float] FloatProperty PhysXVehicles.VehicleWheel.DampingRate @ 0x5C size: 0x4
[UVehicleWheel][float] FloatProperty PhysXVehicles.VehicleWheel.SteerAngle @ 0x60 size: 0x4
[UVehicleWheel][bool] BoolProperty PhysXVehicles.VehicleWheel.bAffectedByHandbrake @ 0x64 size: 0x1
[UVehicleWheel][UTireType*] ObjectProperty PhysXVehicles.VehicleWheel.TireType @ 0x68 size: 0x8
[UVehicleWheel][UTireConfig*] ObjectProperty PhysXVehicles.VehicleWheel.TireConfig @ 0x70 size: 0x8
[UVehicleWheel][float] FloatProperty PhysXVehicles.VehicleWheel.LatStiffMaxLoad @ 0x78 size: 0x4
[UVehicleWheel][float] FloatProperty PhysXVehicles.VehicleWheel.LatStiffValue @ 0x7C size: 0x4
[UVehicleWheel][float] FloatProperty PhysXVehicles.VehicleWheel.LongStiffValue @ 0x80 size: 0x4
[UVehicleWheel][float] FloatProperty PhysXVehicles.VehicleWheel.SuspensionForceOffset @ 0x84 size: 0x4
[UVehicleWheel][float] FloatProperty PhysXVehicles.VehicleWheel.SuspensionMaxRaise @ 0x88 size: 0x4
[UVehicleWheel][float] FloatProperty PhysXVehicles.VehicleWheel.SuspensionMaxDrop @ 0x8C size: 0x4
[UVehicleWheel][float] FloatProperty PhysXVehicles.VehicleWheel.SuspensionNaturalFrequency @ 0x90 size: 0x4
[UVehicleWheel][float] FloatProperty PhysXVehicles.VehicleWheel.SuspensionDampingRatio @ 0x94 size: 0x4
[UVehicleWheel][TEnumAsByte<EWheelSweepType>] ByteProperty PhysXVehicles.VehicleWheel.SweepType @ 0x98 size: 0x1
[UVehicleWheel][float] FloatProperty PhysXVehicles.VehicleWheel.MaxBrakeTorque @ 0x9C size: 0x4
[UVehicleWheel][float] FloatProperty PhysXVehicles.VehicleWheel.MaxHandBrakeTorque @ 0xA0 size: 0x4
[UVehicleWheel][UWheeledVehicleMovementComponent*] ObjectProperty PhysXVehicles.VehicleWheel.VehicleSim @ 0xA8 size: 0x8
[UVehicleWheel][int32] IntProperty PhysXVehicles.VehicleWheel.WheelIndex @ 0xB0 size: 0x4
[UVehicleWheel][float] FloatProperty PhysXVehicles.VehicleWheel.DebugLongSlip @ 0xB4 size: 0x4
[UVehicleWheel][float] FloatProperty PhysXVehicles.VehicleWheel.DebugLatSlip @ 0xB8 size: 0x4
[UVehicleWheel][float] FloatProperty PhysXVehicles.VehicleWheel.DebugNormalizedTireLoad @ 0xBC size: 0x4
[UVehicleWheel][float] FloatProperty PhysXVehicles.VehicleWheel.DebugWheelTorque @ 0xC4 size: 0x4
[UVehicleWheel][float] FloatProperty PhysXVehicles.VehicleWheel.DebugLongForce @ 0xC8 size: 0x4
[UVehicleWheel][float] FloatProperty PhysXVehicles.VehicleWheel.DebugLatForce @ 0xCC size: 0x4
[UVehicleWheel][FVector] StructProperty PhysXVehicles.VehicleWheel.Location @ 0xD0 size: 0xC
[UVehicleWheel][FVector] StructProperty PhysXVehicles.VehicleWheel.OldLocation @ 0xDC size: 0xC
[UVehicleWheel][FVector] StructProperty PhysXVehicles.VehicleWheel.Velocity @ 0xE8 size: 0xC
[001014] Class PhysXVehicles.WheeledVehicle //size: 0x2C8, class AWheeledVehicle : public APawn {};
[AWheeledVehicle][USkeletalMeshComponent*] ObjectProperty PhysXVehicles.WheeledVehicle.Mesh @ 0x2B8 size: 0x8
[AWheeledVehicle][UWheeledVehicleMovementComponent*] ObjectProperty PhysXVehicles.WheeledVehicle.VehicleMovement @ 0x2C0 size: 0x8
[001015] Class PhysXVehicles.WheeledVehicleMovementComponent4W //size: 0x418, class UWheeledVehicleMovementComponent4W : public UWheeledVehicleMovementComponent {};
[UWheeledVehicleMovementComponent4W][FVehicleEngineData] StructProperty PhysXVehicles.WheeledVehicleMovementComponent4W.EngineSetup @ 0x2A0 size: 0xA0
[UWheeledVehicleMovementComponent4W][FVehicleDifferential4WData] StructProperty PhysXVehicles.WheeledVehicleMovementComponent4W.DifferentialSetup @ 0x340 size: 0x1C
[UWheeledVehicleMovementComponent4W][float] FloatProperty PhysXVehicles.WheeledVehicleMovementComponent4W.AckermannAccuracy @ 0x35C size: 0x4
[UWheeledVehicleMovementComponent4W][FVehicleTransmissionData] StructProperty PhysXVehicles.WheeledVehicleMovementComponent4W.TransmissionSetup @ 0x360 size: 0x30
[UWheeledVehicleMovementComponent4W][FRuntimeFloatCurve] StructProperty PhysXVehicles.WheeledVehicleMovementComponent4W.SteeringCurve @ 0x390 size: 0x88
[001016] Class AudioExtensions.SoundfieldEncodingSettingsBase //size: 0x38, class USoundfieldEncodingSettingsBase : public UObject {};
[001017] Package SoundFields
[001018] Class SoundFields.AmbisonicsEncodingSettings //size: 0x40, class UAmbisonicsEncodingSettings : public USoundfieldEncodingSettingsBase {};
[UAmbisonicsEncodingSettings][int32] IntProperty SoundFields.AmbisonicsEncodingSettings.AmbisonicsOrder @ 0x38 size: 0x4
[001019] Package Prospect
[001020] Class Prospect.YCharacterCustomizationActor //size: 0x5E0, class AYCharacterCustomizationActor : public ACharacter {};
[AYCharacterCustomizationActor][UYCameraInteractionComponent*] ObjectProperty Prospect.YCharacterCustomizationActor.m_interactionComponent @ 0x500 size: 0x8
[AYCharacterCustomizationActor][UYCustomizationCameraComponent*] ObjectProperty Prospect.YCharacterCustomizationActor.m_customizationCameraComponent @ 0x508 size: 0x8
[AYCharacterCustomizationActor][TArray<FYCharacterCustomizationActorActiveVisualizationEntry>] ArrayProperty Prospect.YCharacterCustomizationActor.m_activeVisualizedCustomizationEntries @ 0x520 size: 0x10
[AYCharacterCustomizationActor][FDataTableRowHandle] StructProperty Prospect.YCharacterCustomizationActor.m_equippedWeaponHandle @ 0x530 size: 0x10
[AYCharacterCustomizationActor][TArray<FDataTableRowHandle>] ArrayProperty Prospect.YCharacterCustomizationActor.m_equippedVanityHandles @ 0x540 size: 0x10
[AYCharacterCustomizationActor][TArray<AYCharacterCustomizationActor*>] ArrayProperty Prospect.YCharacterCustomizationActor.m_childCustomizationActors @ 0x550 size: 0x10
[AYCharacterCustomizationActor][bool] BoolProperty Prospect.YCharacterCustomizationActor.m_clearMaterial @ 0x560 size: 0x1
[AYCharacterCustomizationActor][bool] BoolProperty Prospect.YCharacterCustomizationActor.m_reactToGLobalVanityUpdates @ 0x561 size: 0x1
[AYCharacterCustomizationActor][bool] BoolProperty Prospect.YCharacterCustomizationActor.m_attachToLocalPlayerAtStart @ 0x562 size: 0x1
[AYCharacterCustomizationActor][bool] BoolProperty Prospect.YCharacterCustomizationActor.m_useMeshMerging @ 0x563 size: 0x1
[AYCharacterCustomizationActor][bool] BoolProperty Prospect.YCharacterCustomizationActor.m_shouldSkelMeshComponentsSyncAttachParrentLOD @ 0x564 size: 0x1
[AYCharacterCustomizationActor][TArray<USkeletalMesh*>] ArrayProperty Prospect.YCharacterCustomizationActor.m_meshToUseForMeshMerging @ 0x568 size: 0x10
[AYCharacterCustomizationActor][TArray<EYCustomizationCategory>] ArrayProperty Prospect.YCharacterCustomizationActor.m_visualizationCategoriesToDisable @ 0x578 size: 0x10
[AYCharacterCustomizationActor][bool] BoolProperty Prospect.YCharacterCustomizationActor.m_usingParentMeshForAttachments @ 0x589 size: 0x1
[AYCharacterCustomizationActor][AActor*] ObjectProperty Prospect.YCharacterCustomizationActor.m_explicitCustomizationActor @ 0x590 size: 0x8
[AYCharacterCustomizationActor][AActor*] ObjectProperty Prospect.YCharacterCustomizationActor.m_playerCharacterCustomizationActor @ 0x598 size: 0x8
[AYCharacterCustomizationActor][bool] BoolProperty Prospect.YCharacterCustomizationActor.m_bindToPlayerStateData @ 0x5A0 size: 0x1
[001021] Class Prospect.YCharacterCustomizationExplicitCustomizationActor //size: 0x730, class AYCharacterCustomizationExplicitCustomizationActor : public AYCharacterCustomizationActor {};
[AYCharacterCustomizationExplicitCustomizationActor][FString] StrProperty Prospect.YCharacterCustomizationExplicitCustomizationActor.m_cameraSuffix @ 0x5D8 size: 0x10
[AYCharacterCustomizationExplicitCustomizationActor][FString] StrProperty Prospect.YCharacterCustomizationExplicitCustomizationActor.m_previewCameraSuffix @ 0x5E8 size: 0x10
[AYCharacterCustomizationExplicitCustomizationActor][FYCustomizationExplicitActorInitializationData] StructProperty Prospect.YCharacterCustomizationExplicitCustomizationActor.m_initializationData @ 0x5F8 size: 0x130
[AYCharacterCustomizationExplicitCustomizationActor][bool] BoolProperty Prospect.YCharacterCustomizationExplicitCustomizationActor.m_registerCustomizationModeAssociation @ 0x729 size: 0x1
[001022] Class Prospect.AYNPCCharacter //size: 0x730, class AAYNPCCharacter : public AYCharacterCustomizationExplicitCustomizationActor {};
[001023] Class Prospect.DA_Escape //size: 0x90, class UDA_Escape : public UDataAsset {};
[UDA_Escape][float] FloatProperty Prospect.DA_Escape.m_escapeTime @ 0x40 size: 0x4
[UDA_Escape][int32] IntProperty Prospect.DA_Escape.m_escapeLocations @ 0x44 size: 0x4
[UDA_Escape][USkeletalMesh*] ObjectProperty Prospect.DA_Escape.m_escapeShipSK @ 0x48 size: 0x8
[UDA_Escape][UAnimationAsset*] ObjectProperty Prospect.DA_Escape.m_flyingAnim @ 0x50 size: 0x8
[UDA_Escape][UAnimationAsset*] ObjectProperty Prospect.DA_Escape.m_hoverAnim @ 0x58 size: 0x8
[UDA_Escape][UAnimationAsset*] ObjectProperty Prospect.DA_Escape.m_landedAnim @ 0x60 size: 0x8
[UDA_Escape][UAnimationAsset*] ObjectProperty Prospect.DA_Escape.m_takingOffAnim @ 0x68 size: 0x8
[UDA_Escape][float] FloatProperty Prospect.DA_Escape.m_landingPauzeTime @ 0x70 size: 0x4
[UDA_Escape][float] FloatProperty Prospect.DA_Escape.m_landingTime @ 0x74 size: 0x4
[UDA_Escape][float] FloatProperty Prospect.DA_Escape.m_landedTime @ 0x78 size: 0x4
[UDA_Escape][float] FloatProperty Prospect.DA_Escape.m_departureAlarmTime @ 0x7C size: 0x4
[UDA_Escape][UStaticMesh*] ObjectProperty Prospect.DA_Escape.m_escapeConsoleSM @ 0x80 size: 0x8
[UDA_Escape][float] FloatProperty Prospect.DA_Escape.m_consoleCooldownTime @ 0x88 size: 0x4
[001024] Class Prospect.DA_Uplink //size: 0xE0, class UDA_Uplink : public UDataAsset {};
[UDA_Uplink][float] FloatProperty Prospect.DA_Uplink.m_durationUpdateCommon @ 0x40 size: 0x4
[UDA_Uplink][float] FloatProperty Prospect.DA_Uplink.m_durationUpdateUnCommon @ 0x44 size: 0x4
[UDA_Uplink][float] FloatProperty Prospect.DA_Uplink.m_durationUpdateRare @ 0x48 size: 0x4
[UDA_Uplink][float] FloatProperty Prospect.DA_Uplink.m_durationUpdateEpic @ 0x4C size: 0x4
[UDA_Uplink][USkeletalMesh*] ObjectProperty Prospect.DA_Uplink.m_uplinkSkeletalMesh @ 0x50 size: 0x8
[UDA_Uplink][USoundBase*] ObjectProperty Prospect.DA_Uplink.m_soundUpdateStart @ 0x58 size: 0x8
[UDA_Uplink][USoundBase*] ObjectProperty Prospect.DA_Uplink.m_soundUpdateInterupt @ 0x60 size: 0x8
[UDA_Uplink][USoundBase*] ObjectProperty Prospect.DA_Uplink.m_soundUpdateCompleted @ 0x68 size: 0x8
[UDA_Uplink][USoundBase*] ObjectProperty Prospect.DA_Uplink.m_soundUpdateWhile @ 0x70 size: 0x8
[UDA_Uplink][USoundBase*] ObjectProperty Prospect.DA_Uplink.m_soundPowerGain @ 0x78 size: 0x8
[UDA_Uplink][USoundBase*] ObjectProperty Prospect.DA_Uplink.m_soundPowerLoss @ 0x80 size: 0x8
[UDA_Uplink][float] FloatProperty Prospect.DA_Uplink.m_durationInteractConsole @ 0x88 size: 0x4
[UDA_Uplink][UStaticMesh*] ObjectProperty Prospect.DA_Uplink.m_consoleMesh @ 0x90 size: 0x8
[UDA_Uplink][USoundBase*] ObjectProperty Prospect.DA_Uplink.m_soundConsoleStartUpdate @ 0x98 size: 0x8
[UDA_Uplink][USoundBase*] ObjectProperty Prospect.DA_Uplink.m_soundConsoleInteruptUpdate @ 0xA0 size: 0x8
[UDA_Uplink][USoundBase*] ObjectProperty Prospect.DA_Uplink.m_soundConsoleCompleteUpdate @ 0xA8 size: 0x8
[UDA_Uplink][USoundBase*] ObjectProperty Prospect.DA_Uplink.m_soundConsolePowerGain @ 0xB0 size: 0x8
[UDA_Uplink][USoundBase*] ObjectProperty Prospect.DA_Uplink.m_soundConsolePowerLoss @ 0xB8 size: 0x8
[UDA_Uplink][float] FloatProperty Prospect.DA_Uplink.m_durationFuseBoxInteract @ 0xC0 size: 0x4
[UDA_Uplink][UStaticMesh*] ObjectProperty Prospect.DA_Uplink.m_FuseBoxMesh @ 0xC8 size: 0x8
[UDA_Uplink][USoundBase*] ObjectProperty Prospect.DA_Uplink.m_SoundEnable @ 0xD0 size: 0x8
[UDA_Uplink][USoundBase*] ObjectProperty Prospect.DA_Uplink.m_SoundDisable @ 0xD8 size: 0x8
[001025] Class Prospect.TestRootScreenController //size: 0xC0, class UTestRootScreenController : public UActorComponent {};
[001026] Class Prospect.TestScreen1Controller //size: 0xC0, class UTestScreen1Controller : public UActorComponent {};
[001027] Class Prospect.TestScreen2Controller //size: 0xC0, class UTestScreen2Controller : public UActorComponent {};
[001028] Class Prospect.TestModel //size: 0xC0, class UTestModel : public UActorComponent {};
[001029] Class Prospect.State //size: 0x50, class UState : public UObject {};
[001030] Class Prospect.RootState //size: 0x50, class URootState : public UState {};
[001031] Class Prospect.TestScreenRoot //size: 0x90, class UTestScreenRoot : public URootState {};
[UTestScreenRoot][TSoftClassPtr<UYWidget_MenuTestRootWidget> ] SoftClassProperty Prospect.TestScreenRoot.m_widgetBp @ 0x68 size: 0x28
[001032] Class Prospect.TestState1 //size: 0x50, class UTestState1 : public UState {};
[001033] Class Prospect.TestScreen1 //size: 0x90, class UTestScreen1 : public UTestState1 {};
[UTestScreen1][TSoftClassPtr<UYWidget_MenuTestRootWidget> ] SoftClassProperty Prospect.TestScreen1.m_widgetBp @ 0x68 size: 0x28
[001034] Class Prospect.TestState2 //size: 0x50, class UTestState2 : public UState {};
[001035] Class Prospect.TestScreen2 //size: 0x90, class UTestScreen2 : public UTestState2 {};
[UTestScreen2][TSoftClassPtr<UYWidget_MenuTestRootWidget> ] SoftClassProperty Prospect.TestScreen2.m_widgetBp @ 0x68 size: 0x28
[001036] Class Prospect.YChatExternalFunctions //size: 0x38, class UYChatExternalFunctions : public UObject {};
[001037] Class Prospect.YAbilityActor //size: 0x270, class AYAbilityActor : public AActor {};
[AYAbilityActor][FDataTableRowHandle] StructProperty Prospect.YAbilityActor.m_spawnedRowHandle @ 0x260 size: 0x10
[001038] Class Prospect.YAbilityAnalyticsComponent //size: 0xD0, class UYAbilityAnalyticsComponent : public UActorComponent {};
[UYAbilityAnalyticsComponent][TArray<FYAbilityAnalyticsPerPlayer>] ArrayProperty Prospect.YAbilityAnalyticsComponent.m_abilityPerPlayerAnalytics @ 0xC0 size: 0x10
[001039] Class Prospect.YAbilityContextUtils //size: 0x38, class UYAbilityContextUtils : public UObject {};
[001040] Class Prospect.YAbilityExternalFunctions //size: 0x38, class UYAbilityExternalFunctions : public UObject {};
[001041] Class Prospect.YAbilityPossessionActor //size: 0x258, class AYAbilityPossessionActor : public AActor {};
[001042] Class Prospect.YAbstractMissionActor //size: 0x258, class AYAbstractMissionActor : public AActor {};
[001043] Class Prospect.YActivities_DeveloperSettings //size: 0x78, class UYActivities_DeveloperSettings : public UDeveloperSettings {};
[UYActivities_DeveloperSettings][EYDebugActivitySpawnMode] EnumProperty Prospect.YActivities_DeveloperSettings.m_debugSpawnActivityMode @ 0x48 size: 0x1
[UYActivities_DeveloperSettings][FDataTableRowHandle] StructProperty Prospect.YActivities_DeveloperSettings.m_debugSet @ 0x50 size: 0x10
[UYActivities_DeveloperSettings][TArray<EYActivityType>] ArrayProperty Prospect.YActivities_DeveloperSettings.m_debugActivities @ 0x60 size: 0x10
[UYActivities_DeveloperSettings][bool] BoolProperty Prospect.YActivities_DeveloperSettings.m_bEnableRandomSeedOverride @ 0x70 size: 0x1
[UYActivities_DeveloperSettings][int32] IntProperty Prospect.YActivities_DeveloperSettings.m_randomizationSeed @ 0x74 size: 0x4
[001044] Class Prospect.YActivitiesManager //size: 0x150, class UYActivitiesManager : public UActorComponent {};
[UYActivitiesManager][TArray<UYActivityComponent*>] ArrayProperty Prospect.YActivitiesManager.m_activityComponents @ 0xC0 size: 0x10
[UYActivitiesManager][int32] IntProperty Prospect.YActivitiesManager.m_spawnRequestsAllowedPerFrame @ 0xD0 size: 0x4
[UYActivitiesManager][TArray<FYSpawnActivityActorTokenData>] ArrayProperty Prospect.YActivitiesManager.m_spawnTokens @ 0xD8 size: 0x10
[UYActivitiesManager][TArray<EYActivityType>] ArrayProperty Prospect.YActivitiesManager.m_activeActivityTypes @ 0xE8 size: 0x10
[UYActivitiesManager][FDataTableRowHandle] StructProperty Prospect.YActivitiesManager.m_activitySet @ 0xF8 size: 0x10
[UYActivitiesManager][FDataTableRowHandle] StructProperty Prospect.YActivitiesManager.m_activitySetTutorial @ 0x108 size: 0x10
[UYActivitiesManager][TArray<AYActivityActorManager*>] ArrayProperty Prospect.YActivitiesManager.m_activities @ 0x118 size: 0x10
[UYActivitiesManager][FOnActivitiesSpawned] MulticastInlineDelegateProperty Prospect.YActivitiesManager.OnActivitiesSpawned @ 0x130 size: 0x10
[UYActivitiesManager][FOnSpawnTokensEmpty] MulticastInlineDelegateProperty Prospect.YActivitiesManager.OnSpawnTokensEmpty @ 0x140 size: 0x10
[001045] Class Prospect.YActivityActorInterface //size: 0x38, class UYActivityActorInterface : public UInterface {};
[001046] Class Prospect.YActivityActorManager //size: 0x2D8, class AYActivityActorManager : public AActor {};
[AYActivityActorManager][UYActivityRegisterComponent*] ObjectProperty Prospect.YActivityActorManager.m_registerComponent @ 0x258 size: 0x8
[AYActivityActorManager][EYActivityType] EnumProperty Prospect.YActivityActorManager.m_activityType @ 0x260 size: 0x1
[AYActivityActorManager][UClass*] ClassProperty Prospect.YActivityActorManager.m_defaultActivityActorClass @ 0x268 size: 0x8
[AYActivityActorManager][FOnInitialSpawningFinished] MulticastInlineDelegateProperty Prospect.YActivityActorManager.BP_OnInitialActorSpawningFinished @ 0x2C8 size: 0x10
[001047] Class Prospect.YActivityComponent //size: 0x138, class UYActivityComponent : public UActorComponent {};
[UYActivityComponent][bool] BoolProperty Prospect.YActivityComponent.m_destroySkeletalMeshesOnDedicatedServer @ 0xC0 size: 0x1
[UYActivityComponent][bool] BoolProperty Prospect.YActivityComponent.m_isPlacedInWorld @ 0xC1 size: 0x1
[UYActivityComponent][AYActivityActorManager*] ObjectProperty Prospect.YActivityComponent.m_activityActorManager @ 0xC8 size: 0x8
[UYActivityComponent][UYActivityRegisterComponent*] ObjectProperty Prospect.YActivityComponent.m_registerComponent @ 0xD0 size: 0x8
[UYActivityComponent][AYActivityLocation*] ObjectProperty Prospect.YActivityComponent.m_activityLocation @ 0xD8 size: 0x8
[UYActivityComponent][bool] BoolProperty Prospect.YActivityComponent.m_isMarkedAsDepleted @ 0xE0 size: 0x1
[UYActivityComponent][FString] StrProperty Prospect.YActivityComponent.m_activitySubType @ 0xE8 size: 0x10
[UYActivityComponent][FString] StrProperty Prospect.YActivityComponent.m_actorBIName @ 0xF8 size: 0x10
[UYActivityComponent][FOnActivityActorDepleted] MulticastInlineDelegateProperty Prospect.YActivityComponent.OnActivityActorDepleted @ 0x108 size: 0x10
[UYActivityComponent][FOnSetupComplete] MulticastInlineDelegateProperty Prospect.YActivityComponent.OnActivitySetupComplete @ 0x118 size: 0x10
[UYActivityComponent][FOnSetupComplete] MulticastInlineDelegateProperty Prospect.YActivityComponent.OnActivitySetupCompletePlacedInWorld @ 0x128 size: 0x10
[001048] Class Prospect.YActivityDebugMapMarkerManager //size: 0xD8, class UYActivityDebugMapMarkerManager : public UActorComponent {};
[UYActivityDebugMapMarkerManager][TSubclassOf<UYDebugActivityLocationMapMarkerData> ] ClassProperty Prospect.YActivityDebugMapMarkerManager.m_mapMarkerClass @ 0xC0 size: 0x8
[UYActivityDebugMapMarkerManager][TArray<UYMapMarkerData*>] ArrayProperty Prospect.YActivityDebugMapMarkerManager.m_data @ 0xC8 size: 0x10
[001049] Class Prospect.YActivityFunctions //size: 0x38, class UYActivityFunctions : public UObject {};
[001050] Class Prospect.YActivityLocation //size: 0x2A0, class AYActivityLocation : public AActor {};
[AYActivityLocation][EYActivityLocationStatus] EnumProperty Prospect.YActivityLocation.m_status @ 0x258 size: 0x1
[AYActivityLocation][float] FloatProperty Prospect.YActivityLocation.m_respawnBlockTime @ 0x25C size: 0x4
[AYActivityLocation][TArray<EYActivityType>] ArrayProperty Prospect.YActivityLocation.m_compatibleActivities @ 0x260 size: 0x10
[AYActivityLocation][EYActivityType] EnumProperty Prospect.YActivityLocation.m_activityType @ 0x270 size: 0x1
[AYActivityLocation][float] FloatProperty Prospect.YActivityLocation.m_spawnWeight @ 0x274 size: 0x4
[AYActivityLocation][FTimerHandle] StructProperty Prospect.YActivityLocation.m_timerHandleFreeLocation @ 0x278 size: 0x8
[AYActivityLocation][FOnStatusChanged] MulticastInlineDelegateProperty Prospect.YActivityLocation.BP_OnStatusChanged @ 0x280 size: 0x10
[AYActivityLocation][bool] BoolProperty Prospect.YActivityLocation.m_isGenericActivityLocation @ 0x290 size: 0x1
[AYActivityLocation][float] FloatProperty Prospect.YActivityLocation.m_spawnRadiusOverride @ 0x294 size: 0x4
[AYActivityLocation][float] FloatProperty Prospect.YActivityLocation.m_despawnMinTimeNoPlayerClose @ 0x298 size: 0x4
[AYActivityLocation][bool] BoolProperty Prospect.YActivityLocation.m_hiddenInEditor @ 0x29C size: 0x1
[001051] Class Prospect.YActivityLocationEQS //size: 0x308, class AYActivityLocationEQS : public AYActivityLocation {};
[AYActivityLocationEQS][UEnvQuery*] ObjectProperty Prospect.YActivityLocationEQS.QueryTemplate @ 0x2A8 size: 0x8
[AYActivityLocationEQS][TArray<FEnvNamedValue>] ArrayProperty Prospect.YActivityLocationEQS.QueryParams @ 0x2B0 size: 0x10
[AYActivityLocationEQS][TArray<FAIDynamicParam>] ArrayProperty Prospect.YActivityLocationEQS.QueryConfig @ 0x2C0 size: 0x10
[AYActivityLocationEQS][float] FloatProperty Prospect.YActivityLocationEQS.TimeLimitPerStep @ 0x2D0 size: 0x4
[AYActivityLocationEQS][int32] IntProperty Prospect.YActivityLocationEQS.StepToDebugDraw @ 0x2D4 size: 0x4
[AYActivityLocationEQS][EYEnvQueryHightlightMode] EnumProperty Prospect.YActivityLocationEQS.HighlightMode @ 0x2D8 size: 0x1
[AYActivityLocationEQS][uint8] BoolProperty Prospect.YActivityLocationEQS.bDrawLabels @ 0x2DC size: 0x1
[AYActivityLocationEQS][uint8] BoolProperty Prospect.YActivityLocationEQS.bDrawFailedItems @ 0x2DC size: 0x1
[AYActivityLocationEQS][uint8] BoolProperty Prospect.YActivityLocationEQS.bReRunQueryOnlyOnFinishedMove @ 0x2DC size: 0x1
[AYActivityLocationEQS][uint8] BoolProperty Prospect.YActivityLocationEQS.bShouldBeVisibleInGame @ 0x2DC size: 0x1
[AYActivityLocationEQS][uint8] BoolProperty Prospect.YActivityLocationEQS.bTickDuringGame @ 0x2DC size: 0x1
[AYActivityLocationEQS][TEnumAsByte<EEnvQueryRunMode::Type>] ByteProperty Prospect.YActivityLocationEQS.QueryingMode @ 0x2E0 size: 0x1
[001052] Class Prospect.YActivityLocationLinked //size: 0x470, class AYActivityLocationLinked : public AYActivityLocationEQS {};
[AYActivityLocationLinked][float] FloatProperty Prospect.YActivityLocationLinked.m_linkRadius @ 0x308 size: 0x4
[AYActivityLocationLinked][int32] IntProperty Prospect.YActivityLocationLinked.m_scoreSpawnThreshold @ 0x30C size: 0x4
[AYActivityLocationLinked][TMap<EYActivityType,int32>] MapProperty Prospect.YActivityLocationLinked.m_scorePerType @ 0x310 size: 0x50
[AYActivityLocationLinked][TMap<EYActivityType,int32>] MapProperty Prospect.YActivityLocationLinked.m_debugInfoActorsInRadius @ 0x360 size: 0x50
[AYActivityLocationLinked][EYLinkType] EnumProperty Prospect.YActivityLocationLinked.m_linkType @ 0x3B0 size: 0x1
[AYActivityLocationLinked][FYEvaluationResult] StructProperty Prospect.YActivityLocationLinked.m_lastEvaluationResult @ 0x3B8 size: 0xA8
[AYActivityLocationLinked][FOnEvaluated] MulticastInlineDelegateProperty Prospect.YActivityLocationLinked.BP_OnEvaluated @ 0x460 size: 0x10
[001053] Class Prospect.YActivityLocationsManager //size: 0x1B8, class UYActivityLocationsManager : public UActorComponent {};
[UYActivityLocationsManager][TMap<EYActivityType,FYActivityLocationArray>] MapProperty Prospect.YActivityLocationsManager.m_locations @ 0xC0 size: 0x50
[UYActivityLocationsManager][TMap<AYActivityLocationLinked*,FYActivityLinkedLocations>] MapProperty Prospect.YActivityLocationsManager.m_linkedLocationInfo @ 0x110 size: 0x50
[UYActivityLocationsManager][TMap<AYActivityLocation*,AYActivityLocationLinked*>] MapProperty Prospect.YActivityLocationsManager.m_locationToArea @ 0x160 size: 0x50
[001054] Class Prospect.YActorWidget //size: 0x3B0, class UYActorWidget : public UYWidget {};
[UYActorWidget][UCanvasPanel*] ObjectProperty Prospect.YActorWidget.m_offscreenCanvasPanel @ 0x2D8 size: 0x8
[UYActorWidget][UCanvasPanel*] ObjectProperty Prospect.YActorWidget.m_offscreenRotationContainer @ 0x2E0 size: 0x8
[UYActorWidget][bool] BoolProperty Prospect.YActorWidget.m_offScreenArrowEnabled @ 0x2E8 size: 0x1
[UYActorWidget][UYActorWidgetController*] ObjectProperty Prospect.YActorWidget.m_actorWidgetController @ 0x2F0 size: 0x8
[UYActorWidget][AActor*] ObjectProperty Prospect.YActorWidget.m_actor @ 0x2F8 size: 0x8
[UYActorWidget][FYActorUIWidgetData] StructProperty Prospect.YActorWidget.m_widgetData @ 0x300 size: 0xB0
[001055] Class Prospect.YActivityProgressActorWidget //size: 0x3C0, class UYActivityProgressActorWidget : public UYActorWidget {};
[UYActivityProgressActorWidget][UEditableText*] ObjectProperty Prospect.YActivityProgressActorWidget.m_statusText @ 0x3B0 size: 0x8
[UYActivityProgressActorWidget][UProgressBar*] ObjectProperty Prospect.YActivityProgressActorWidget.m_progressBar @ 0x3B8 size: 0x8
[001056] Class Prospect.YActorWidgetController //size: 0x50, class UYActorWidgetController : public UYWidgetController {};
[UYActorWidgetController][AActor*] ObjectProperty Prospect.YActorWidgetController.m_actor @ 0x48 size: 0x8
[001057] Class Prospect.YActivityProgressActorWidgetController //size: 0x58, class UYActivityProgressActorWidgetController : public UYActorWidgetController {};
[001058] Class Prospect.YActivityRegisterComponent //size: 0xE0, class UYActivityRegisterComponent : public UActorComponent {};
[UYActivityRegisterComponent][TArray<UYActivityComponent*>] ArrayProperty Prospect.YActivityRegisterComponent.m_spawnedActivityComponents @ 0xC0 size: 0x10
[UYActivityRegisterComponent][FOnActivityComponentAdded] MulticastInlineDelegateProperty Prospect.YActivityRegisterComponent.BP_OnActivityComponentAdded @ 0xD0 size: 0x10
[001059] Class Prospect.YActorDamageNormalizationComponent //size: 0xD8, class UYActorDamageNormalizationComponent : public UActorComponent {};
[UYActorDamageNormalizationComponent][TArray<AYAIController*>] ArrayProperty Prospect.YActorDamageNormalizationComponent.m_tokenHolderAIs @ 0xC0 size: 0x10
[UYActorDamageNormalizationComponent][int32] IntProperty Prospect.YActorDamageNormalizationComponent.m_currentMaxTokenCount @ 0xD0 size: 0x4
[001060] Class Prospect.YActorDespawningComponent //size: 0xD8, class UYActorDespawningComponent : public UActorComponent {};
[UYActorDespawningComponent][TArray<FYDespawnActorInfo>] ArrayProperty Prospect.YActorDespawningComponent.m_actorsToDespawn @ 0xC0 size: 0x10
[UYActorDespawningComponent][float] FloatProperty Prospect.YActorDespawningComponent.m_defaultDespawnDistance @ 0xD0 size: 0x4
[001061] Class Prospect.YActorPoolingManager //size: 0x48, class UYActorPoolingManager : public UObject {};
[UYActorPoolingManager][TArray<FYPooledActorEntry>] ArrayProperty Prospect.YActorPoolingManager.m_pooledActors @ 0x38 size: 0x10
[001062] Class Prospect.YActorUIComponent //size: 0x218, class UYActorUIComponent : public UActorComponent {};
[UYActorUIComponent][FVector] StructProperty Prospect.YActorUIComponent.m_offsetToActorLocation @ 0xC0 size: 0xC
[UYActorUIComponent][FVector2D] StructProperty Prospect.YActorUIComponent.m_alignment @ 0xCC size: 0x8
[UYActorUIComponent][float] FloatProperty Prospect.YActorUIComponent.m_maxRenderDistance @ 0xD4 size: 0x4
[UYActorUIComponent][float] FloatProperty Prospect.YActorUIComponent.m_overrideScaleDistance @ 0xD8 size: 0x4
[UYActorUIComponent][float] FloatProperty Prospect.YActorUIComponent.m_minRenderDistance @ 0xDC size: 0x4
[UYActorUIComponent][float] FloatProperty Prospect.YActorUIComponent.m_minScaleValue @ 0xE0 size: 0x4
[UYActorUIComponent][bool] BoolProperty Prospect.YActorUIComponent.m_visibleThroughObstacles @ 0xE4 size: 0x1
[UYActorUIComponent][EYUIComponentType] EnumProperty Prospect.YActorUIComponent.m_componentType @ 0xE5 size: 0x1
[UYActorUIComponent][bool] BoolProperty Prospect.YActorUIComponent.m_isEnabled @ 0xE6 size: 0x1
[UYActorUIComponent][bool] BoolProperty Prospect.YActorUIComponent.m_gameplayTemporaryDisabled @ 0xE7 size: 0x1
[UYActorUIComponent][bool] BoolProperty Prospect.YActorUIComponent.m_isSpawningActorAndShouldBeHidden @ 0xE8 size: 0x1
[UYActorUIComponent][USceneComponent*] ObjectProperty Prospect.YActorUIComponent.m_overridenSceneComponent @ 0xF0 size: 0x8
[UYActorUIComponent][FYActorUIWidgetData] StructProperty Prospect.YActorUIComponent.m_uiWidgetData @ 0xF8 size: 0xB0
[UYActorUIComponent][EYActivityType] EnumProperty Prospect.YActorUIComponent.m_activityContext @ 0x1A8 size: 0x1
[UYActorUIComponent][TSoftClassPtr<UYActorWidget> ] SoftClassProperty Prospect.YActorUIComponent.m_widgetClass @ 0x1B0 size: 0x28
[UYActorUIComponent][UYActorWidget*] ObjectProperty Prospect.YActorUIComponent.m_widget @ 0x1D8 size: 0x8
[UYActorUIComponent][EYMapMarkerType] EnumProperty Prospect.YActorUIComponent.m_markerType @ 0x1E0 size: 0x1
[UYActorUIComponent][FOnWidgetLoaded] MulticastInlineDelegateProperty Prospect.YActorUIComponent.BP_OnWidgetLoaded @ 0x1E8 size: 0x10
[UYActorUIComponent][FVector] StructProperty Prospect.YActorUIComponent.m_worldWidgetLocation @ 0x1F8 size: 0xC
[001063] Class Prospect.YActorWidgetSimple //size: 0x3D8, class UYActorWidgetSimple : public UYActorWidget {};
[UYActorWidgetSimple][UImage*] ObjectProperty Prospect.YActorWidgetSimple.m_image @ 0x3B0 size: 0x8
[UYActorWidgetSimple][UTextBlock*] ObjectProperty Prospect.YActorWidgetSimple.m_title @ 0x3B8 size: 0x8
[UYActorWidgetSimple][UTextBlock*] ObjectProperty Prospect.YActorWidgetSimple.m_playerName @ 0x3C0 size: 0x8
[UYActorWidgetSimple][UTextBlock*] ObjectProperty Prospect.YActorWidgetSimple.m_distanceText @ 0x3C8 size: 0x8
[001064] Class Prospect.YActorWithGenericTeam //size: 0x268, class AYActorWithGenericTeam : public AActor {};
[001065] Class Prospect.YActorWithMapCheck //size: 0x258, class AYActorWithMapCheck : public AActor {};
[001066] Class Prospect.YAIAggroComponent //size: 0x1E8, class UYAIAggroComponent : public UActorComponent {};
[UYAIAggroComponent][AActor*] ObjectProperty Prospect.YAIAggroComponent.m_aggroTarget @ 0xC0 size: 0x8
[UYAIAggroComponent][EYAISenseType] EnumProperty Prospect.YAIAggroComponent.m_highestSenseType @ 0xC8 size: 0x1
[UYAIAggroComponent][FVector] StructProperty Prospect.YAIAggroComponent.m_lastPerceivedSenseLocation @ 0xCC size: 0xC
[UYAIAggroComponent][TMap<AActor*,FYAITargetInfo>] MapProperty Prospect.YAIAggroComponent.m_targets @ 0xD8 size: 0x50
[UYAIAggroComponent][FOnActorRemovedFromPerception] MulticastInlineDelegateProperty Prospect.YAIAggroComponent.OnActorRemovedFromPerception @ 0x188 size: 0x10
[UYAIAggroComponent][FOnActorAggroChangeRequested] MulticastInlineDelegateProperty Prospect.YAIAggroComponent.OnActorAggroChangeRequested @ 0x198 size: 0x10
[UYAIAggroComponent][UYAIPerceptionComponent*] ObjectProperty Prospect.YAIAggroComponent.m_perceptionComponent @ 0x1A8 size: 0x8
[UYAIAggroComponent][FName] NameProperty Prospect.YAIAggroComponent.m_blackboardKeyName_HighestSenseType @ 0x1B0 size: 0x8
[UYAIAggroComponent][FName] NameProperty Prospect.YAIAggroComponent.m_blackboardKeyName_HighestSenseLocation @ 0x1B8 size: 0x8
[UYAIAggroComponent][FName] NameProperty Prospect.YAIAggroComponent.m_blackboardKeyName_CombatTarget @ 0x1C0 size: 0x8
[UYAIAggroComponent][FName] NameProperty Prospect.YAIAggroComponent.m_blackboardKeyName_LastKnownLocation @ 0x1C8 size: 0x8
[UYAIAggroComponent][FName] NameProperty Prospect.YAIAggroComponent.m_blackboardKeyName_DurationTargetNotVisible @ 0x1D0 size: 0x8
[UYAIAggroComponent][FName] NameProperty Prospect.YAIAggroComponent.m_blackboardKeyName_IsCombatTargetVisible @ 0x1D8 size: 0x8
[001067] Class Prospect.YAIAnalyticsComponent //size: 0x168, class UYAIAnalyticsComponent : public UActorComponent {};
[UYAIAnalyticsComponent][TMap<FUniqueNetIdRepl,FYKilledAIAnalyticsEvents>] MapProperty Prospect.YAIAnalyticsComponent.m_killedAIEvents @ 0xC0 size: 0x50
[UYAIAnalyticsComponent][TMap<AYAICharacter*,FYAICombatAnalyticsData>] MapProperty Prospect.YAIAnalyticsComponent.m_aiAnalyticsDataEnties @ 0x110 size: 0x50
[001068] Class Prospect.YAIAnimationComponent //size: 0x148, class UYAIAnimationComponent : public UActorComponent {};
[UYAIAnimationComponent][TArray<FYAIMontagePlayInfo>] ArrayProperty Prospect.YAIAnimationComponent.m_playMontageInfo @ 0xC0 size: 0x10
[UYAIAnimationComponent][FYAIMontageStopInfo] StructProperty Prospect.YAIAnimationComponent.m_stopMontageInfo @ 0xD0 size: 0x10
[UYAIAnimationComponent][FYAIEndLoopInfo] StructProperty Prospect.YAIAnimationComponent.m_endLoopInfo @ 0xE0 size: 0x8
[UYAIAnimationComponent][UAnimInstance*] ObjectProperty Prospect.YAIAnimationComponent.m_animInstance @ 0xE8 size: 0x8
[001069] Class Prospect.YAIAnimationHelperFunctions //size: 0x38, class UYAIAnimationHelperFunctions : public UObject {};
[001070] Class Prospect.YAIAnimationInterface //size: 0x38, class UYAIAnimationInterface : public UInterface {};
[001071] Class Prospect.YAIAttackComponent //size: 0x130, class UYAIAttackComponent : public UActorComponent {};
[UYAIAttackComponent][FOnFired] MulticastInlineDelegateProperty Prospect.YAIAttackComponent.BP_OnFired @ 0xC0 size: 0x10
[UYAIAttackComponent][int32] IntProperty Prospect.YAIAttackComponent.m_currentPhasePlayCount @ 0xD0 size: 0x4
[UYAIAttackComponent][float] FloatProperty Prospect.YAIAttackComponent.m_currentPhaseDuration @ 0xD4 size: 0x4
[UYAIAttackComponent][FYReplicatedAttackRuntimeData] StructProperty Prospect.YAIAttackComponent.m_replicatedRuntimeData @ 0xD8 size: 0xC
[UYAIAttackComponent][int32] IntProperty Prospect.YAIAttackComponent.m_numShotsFiredInCurrentPhase @ 0xE4 size: 0x4
[UYAIAttackComponent][FOnAttackStarted] MulticastInlineDelegateProperty Prospect.YAIAttackComponent.BP_OnAttackStarted @ 0x100 size: 0x10
[UYAIAttackComponent][FOnAttackEnded] MulticastInlineDelegateProperty Prospect.YAIAttackComponent.BP_OnAttackEnded @ 0x110 size: 0x10
[UYAIAttackComponent][FOnNewAttackPhaseStarted] MulticastInlineDelegateProperty Prospect.YAIAttackComponent.BP_OnNewPhaseStarted @ 0x120 size: 0x10
[001072] Class Prospect.YAIBehaviorHelperFunctions //size: 0x38, class UYAIBehaviorHelperFunctions : public UObject {};
[001073] Class Engine.Controller //size: 0x2F0, class AController : public AActor {};
[AController][APlayerState*] ObjectProperty Engine.Controller.PlayerState @ 0x260 size: 0x8
[AController][FInstigatedAnyDamageSignature] MulticastInlineDelegateProperty Engine.Controller.OnInstigatedAnyDamage @ 0x270 size: 0x10
[AController][FName] NameProperty Engine.Controller.StateName @ 0x280 size: 0x8
[AController][APawn*] ObjectProperty Engine.Controller.Pawn @ 0x288 size: 0x8
[AController][ACharacter*] ObjectProperty Engine.Controller.Character @ 0x298 size: 0x8
[AController][USceneComponent*] ObjectProperty Engine.Controller.TransformComponent @ 0x2A0 size: 0x8
[AController][FRotator] StructProperty Engine.Controller.ControlRotation @ 0x2C0 size: 0xC
[AController][uint8] BoolProperty Engine.Controller.bAttachToPawn @ 0x2CC size: 0x1
[AController][FOnPawnStateChanged] MulticastInlineDelegateProperty Engine.Controller.OnPawnStateChanged @ 0x2D0 size: 0x10
[AController][FOnYPlayerStateSetSignature] MulticastInlineDelegateProperty Engine.Controller.BP_OnPlayerStateChangedDelegate @ 0x2E0 size: 0x10
[001074] Class AIModule.AIController //size: 0x380, class AAIController : public AController {};
[AAIController][uint8] BoolProperty AIModule.AIController.bStartAILogicOnPossess @ 0x328 size: 0x1
[AAIController][uint8] BoolProperty AIModule.AIController.bStopAILogicOnUnposses @ 0x328 size: 0x1
[AAIController][uint8] BoolProperty AIModule.AIController.bLOSflag @ 0x328 size: 0x1
[AAIController][uint8] BoolProperty AIModule.AIController.bSkipExtraLOSChecks @ 0x328 size: 0x1
[AAIController][uint8] BoolProperty AIModule.AIController.bAllowStrafe @ 0x328 size: 0x1
[AAIController][uint8] BoolProperty AIModule.AIController.bWantsPlayerState @ 0x328 size: 0x1
[AAIController][uint8] BoolProperty AIModule.AIController.bSetControlRotationFromPawnOrientation @ 0x328 size: 0x1
[AAIController][UPathFollowingComponent*] ObjectProperty AIModule.AIController.PathFollowingComponent @ 0x330 size: 0x8
[AAIController][UBrainComponent*] ObjectProperty AIModule.AIController.BrainComponent @ 0x338 size: 0x8
[AAIController][UAIPerceptionComponent*] ObjectProperty AIModule.AIController.PerceptionComponent @ 0x340 size: 0x8
[AAIController][UPawnActionsComponent*] ObjectProperty AIModule.AIController.ActionsComp @ 0x348 size: 0x8
[AAIController][UBlackboardComponent*] ObjectProperty AIModule.AIController.Blackboard @ 0x350 size: 0x8
[AAIController][UGameplayTasksComponent*] ObjectProperty AIModule.AIController.CachedGameplayTasksComponent @ 0x358 size: 0x8
[AAIController][TSubclassOf<UNavigationQueryFilter> ] ClassProperty AIModule.AIController.DefaultNavigationFilterClass @ 0x360 size: 0x8
[AAIController][FAIMoveCompletedSignature] MulticastInlineDelegateProperty AIModule.AIController.ReceiveMoveCompleted @ 0x368 size: 0x10
[001075] Class Prospect.YAIController //size: 0x3F0, class AYAIController : public AAIController {};
[AYAIController][bool] BoolProperty Prospect.YAIController.m_delayBehaviorSpawning @ 0x380 size: 0x1
[AYAIController][FOnAnyAIAttackStarted] MulticastInlineDelegateProperty Prospect.YAIController.BP_OnAnyAIAttackStarted @ 0x388 size: 0x10
[AYAIController][FOnComboWindowStarted] MulticastInlineDelegateProperty Prospect.YAIController.OnComboWindowStartedDelegate @ 0x398 size: 0x10
[AYAIController][FGameplayTagContainer] StructProperty Prospect.YAIController.m_possibleComboTags @ 0x3A8 size: 0x20
[AYAIController][UYAITurnComponent*] ObjectProperty Prospect.YAIController.m_turnComponent @ 0x3C8 size: 0x8
[AYAIController][AYAICharacter*] ObjectProperty Prospect.YAIController.m_controlledCharacter @ 0x3D0 size: 0x8
[AYAIController][FName] NameProperty Prospect.YAIController.m_keyHomeLocation @ 0x3D8 size: 0x8
[AYAIController][FName] NameProperty Prospect.YAIController.m_keyNameCombatTarget @ 0x3E0 size: 0x8
[AYAIController][FName] NameProperty Prospect.YAIController.m_keyStabilityAnimationInfo @ 0x3E8 size: 0x8
[001076] Class Prospect.YAIBotController //size: 0x418, class AYAIBotController : public AYAIController {};
[AYAIBotController][TArray<FVector>] ArrayProperty Prospect.YAIBotController.m_currentPath @ 0x3F0 size: 0x10
[AYAIBotController][AYPlayerCharacter*] ObjectProperty Prospect.YAIBotController.m_controlledPlayerCharacter @ 0x408 size: 0x8
[AYAIBotController][AYPlayerController_Match*] ObjectProperty Prospect.YAIBotController.m_controlledPlayerController @ 0x410 size: 0x8
[001077] Class Prospect.YCharacter //size: 0x5A0, class AYCharacter : public ACharacter {};
[AYCharacter][FOnTeleportSuccessfull] MulticastInlineDelegateProperty Prospect.YCharacter.BP_OnTeleport @ 0x4F8 size: 0x10
[AYCharacter][UYHealthComponent*] ObjectProperty Prospect.YCharacter.m_healthComponent @ 0x508 size: 0x8
[AYCharacter][UYDamageComponent*] ObjectProperty Prospect.YCharacter.m_damageComponent @ 0x510 size: 0x8
[AYCharacter][UYCharacterDeathComponent*] ObjectProperty Prospect.YCharacter.m_deathComponent @ 0x518 size: 0x8
[AYCharacter][UYGameplayAttributesComponent*] ObjectProperty Prospect.YCharacter.m_gameplayAttributesComponent @ 0x520 size: 0x8
[AYCharacter][UYPerkComponent*] ObjectProperty Prospect.YCharacter.m_perkComponent @ 0x528 size: 0x8
[AYCharacter][FOnMovementInputInitiated] MulticastInlineDelegateProperty Prospect.YCharacter.OnMovementInputInitiated @ 0x530 size: 0x10
[AYCharacter][uint8] BoolProperty Prospect.YCharacter.bIsProning @ 0x544 size: 0x1
[AYCharacter][FYReplicatedLedgeClimbingData] StructProperty Prospect.YCharacter.m_ledgeClimbingData @ 0x548 size: 0x3C
[001078] Class Prospect.YAICharacter //size: 0x860, class AYAICharacter : public AYCharacter {};
[AYAICharacter][AYAIController*] ObjectProperty Prospect.YAICharacter.m_aiController @ 0x5A8 size: 0x8
[AYAICharacter][FYAIAudio] StructProperty Prospect.YAICharacter.m_audioAIData @ 0x5C8 size: 0x160
[AYAICharacter][FDataTableRowHandle] StructProperty Prospect.YAICharacter.m_audioTagRowHandle @ 0x728 size: 0x10
[AYAICharacter][FGameplayTagContainer] StructProperty Prospect.YAICharacter.m_gameplayTags @ 0x738 size: 0x20
[AYAICharacter][FDataTableRowHandle] StructProperty Prospect.YAICharacter.m_variationsRowHandle @ 0x758 size: 0x10
[AYAICharacter][UYAIDataComponent*] ObjectProperty Prospect.YAICharacter.m_aiDataComponent @ 0x768 size: 0x8
[AYAICharacter][UYAIAnimationComponent*] ObjectProperty Prospect.YAICharacter.m_animationComponent @ 0x770 size: 0x8
[AYAICharacter][UYAIStaggerComponent*] ObjectProperty Prospect.YAICharacter.m_staggerComponent @ 0x778 size: 0x8
[AYAICharacter][UYArmorComponent*] ObjectProperty Prospect.YAICharacter.m_armorComponent @ 0x780 size: 0x8
[AYAICharacter][UYAIVariationsComponent*] ObjectProperty Prospect.YAICharacter.m_variationsComponent @ 0x788 size: 0x8
[AYAICharacter][FText] TextProperty Prospect.YAICharacter.m_characterNameOverride @ 0x790 size: 0x20
[AYAICharacter][FVector] StructProperty Prospect.YAICharacter.m_rangedAttackOriginLocationOffset @ 0x7B0 size: 0xC
[AYAICharacter][bool] BoolProperty Prospect.YAICharacter.m_isPlacedInWorld @ 0x7BC size: 0x1
[AYAICharacter][bool] BoolProperty Prospect.YAICharacter.m_shouldLimitRootMotionVelocity @ 0x7BD size: 0x1
[AYAICharacter][FVector] StructProperty Prospect.YAICharacter.m_rootMotionVelocity @ 0x7C0 size: 0xC
[AYAICharacter][FDataTableRowHandle] StructProperty Prospect.YAICharacter.m_aiTuningDataHandle @ 0x7D0 size: 0x10
[AYAICharacter][FOnAnimNotifyAttackSignature] MulticastInlineDelegateProperty Prospect.YAICharacter.BPOnAttackNotifyDelegate @ 0x7E0 size: 0x10
[AYAICharacter][FOnRangedAttack] MulticastInlineDelegateProperty Prospect.YAICharacter.BP_OnRangeAttack @ 0x7F0 size: 0x10
[AYAICharacter][FOnMeleeAttack] MulticastInlineDelegateProperty Prospect.YAICharacter.OnMeleeAttack @ 0x800 size: 0x10
[AYAICharacter][FOnReceivedGameplayTags] MulticastInlineDelegateProperty Prospect.YAICharacter.BP_OnReceivedGameplayTags @ 0x810 size: 0x10
[AYAICharacter][FVector] StructProperty Prospect.YAICharacter.m_overrideTargetLocation @ 0x820 size: 0xC
[AYAICharacter][AYProjectile*] ObjectProperty Prospect.YAICharacter.m_attachedProjectile @ 0x830 size: 0x8
[AYAICharacter][bool] BoolProperty Prospect.YAICharacter.m_allowedToReset @ 0x838 size: 0x1
[001079] Class Prospect.YAICharacterAnimInstance //size: 0x320, class UYAICharacterAnimInstance : public UAnimInstance {};
[UYAICharacterAnimInstance][AYAICharacter*] ObjectProperty Prospect.YAICharacterAnimInstance.m_aiCharacter @ 0x2C8 size: 0x8
[UYAICharacterAnimInstance][EYAIState] EnumProperty Prospect.YAICharacterAnimInstance.m_characterState @ 0x2D0 size: 0x1
[UYAICharacterAnimInstance][float] FloatProperty Prospect.YAICharacterAnimInstance.m_speed @ 0x2D4 size: 0x4
[UYAICharacterAnimInstance][float] FloatProperty Prospect.YAICharacterAnimInstance.m_direction @ 0x2D8 size: 0x4
[UYAICharacterAnimInstance][bool] BoolProperty Prospect.YAICharacterAnimInstance.m_isDedicatedServer @ 0x2DC size: 0x1
[UYAICharacterAnimInstance][float] FloatProperty Prospect.YAICharacterAnimInstance.m_powerIKScreenSizeTurnOn @ 0x2E0 size: 0x4
[UYAICharacterAnimInstance][float] FloatProperty Prospect.YAICharacterAnimInstance.m_powerIKScreenSizeTurnOff @ 0x2E4 size: 0x4
[UYAICharacterAnimInstance][float] FloatProperty Prospect.YAICharacterAnimInstance.m_powerIKAlpha @ 0x2E8 size: 0x4
[UYAICharacterAnimInstance][bool] BoolProperty Prospect.YAICharacterAnimInstance.m_powerIKOn @ 0x2EC size: 0x1
[UYAICharacterAnimInstance][float] FloatProperty Prospect.YAICharacterAnimInstance.m_lookAtDistance @ 0x2F0 size: 0x4
[UYAICharacterAnimInstance][bool] BoolProperty Prospect.YAICharacterAnimInstance.m_lookAtEnabled @ 0x2F4 size: 0x1
[UYAICharacterAnimInstance][FVector] StructProperty Prospect.YAICharacterAnimInstance.m_lookAtLocation @ 0x2F8 size: 0xC
[UYAICharacterAnimInstance][bool] BoolProperty Prospect.YAICharacterAnimInstance.m_lookAtBlocked @ 0x304 size: 0x1
[UYAICharacterAnimInstance][TArray<UAnimMontage*>] ArrayProperty Prospect.YAICharacterAnimInstance.m_blockLookAtAnimations @ 0x308 size: 0x10
[001080] Class Engine.CharacterMovementComponent //size: 0xB30, class UCharacterMovementComponent : public UPawnMovementComponent {};
[UCharacterMovementComponent][ACharacter*] ObjectProperty Engine.CharacterMovementComponent.CharacterOwner @ 0x158 size: 0x8
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.GravityScale @ 0x160 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.MaxStepHeight @ 0x164 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.JumpZVelocity @ 0x168 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.JumpOffJumpZFactor @ 0x16C size: 0x4
[UCharacterMovementComponent][bool] BoolProperty Engine.CharacterMovementComponent.m_moveServerCorrectionClientAuth @ 0x170 size: 0x1
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.WalkableFloorAngle @ 0x174 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.WalkableFloorZ @ 0x178 size: 0x4
[UCharacterMovementComponent][TEnumAsByte<EMovementMode>] ByteProperty Engine.CharacterMovementComponent.MovementMode @ 0x17C size: 0x1
[UCharacterMovementComponent][uint8] ByteProperty Engine.CharacterMovementComponent.CustomMovementMode @ 0x17D size: 0x1
[UCharacterMovementComponent][ENetworkSmoothingMode] EnumProperty Engine.CharacterMovementComponent.NetworkSmoothingMode @ 0x17E size: 0x1
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.GroundFriction @ 0x180 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.MaxWalkSpeed @ 0x1AC size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.MaxWalkSpeedCrouched @ 0x1B0 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.MaxSwimSpeed @ 0x1B4 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.MaxFlySpeed @ 0x1B8 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.MaxCustomMovementSpeed @ 0x1BC size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.MaxAcceleration @ 0x1C0 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.MinAnalogWalkSpeed @ 0x1C4 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.BrakingFrictionFactor @ 0x1C8 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.BrakingFriction @ 0x1CC size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.BrakingSubStepTime @ 0x1D0 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.BrakingDecelerationWalking @ 0x1D4 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.BrakingDecelerationFalling @ 0x1D8 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.BrakingDecelerationSwimming @ 0x1DC size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.BrakingDecelerationFlying @ 0x1E0 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.AirControl @ 0x1E4 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.AirControlBoostMultiplier @ 0x1E8 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.AirControlBoostVelocityThreshold @ 0x1EC size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.FallingLateralFriction @ 0x1F0 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.CrouchedHalfHeight @ 0x1F4 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.Buoyancy @ 0x1F8 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.PerchRadiusThreshold @ 0x1FC size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.PerchAdditionalHeight @ 0x200 size: 0x4
[UCharacterMovementComponent][FRotator] StructProperty Engine.CharacterMovementComponent.RotationRate @ 0x204 size: 0xC
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bUseSeparateBrakingFriction @ 0x210 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bApplyGravityWhileJumping @ 0x210 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bUseControllerDesiredRotation @ 0x210 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bOrientRotationToMovement @ 0x210 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bSweepWhileNavWalking @ 0x210 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bMovementInProgress @ 0x210 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bEnableScopedMovementUpdates @ 0x210 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bEnableServerDualMoveScopedMovementUpdates @ 0x211 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bForceMaxAccel @ 0x211 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bRunPhysicsWithNoController @ 0x211 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bForceNextFloorCheck @ 0x211 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bShrinkProxyCapsule @ 0x211 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bCanWalkOffLedges @ 0x211 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bCanWalkOffLedgesWhenCrouching @ 0x211 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bNetworkSkipProxyPredictionOnNetUpdate @ 0x212 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bNetworkAlwaysReplicateTransformUpdateTimestamp @ 0x212 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bDeferUpdateMoveComponent @ 0x212 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bEnablePhysicsInteraction @ 0x212 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bTouchForceScaledToMass @ 0x212 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bPushForceScaledToMass @ 0x212 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bPushForceUsingZOffset @ 0x212 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bScalePushForceToVelocity @ 0x213 size: 0x1
[UCharacterMovementComponent][USceneComponent*] ObjectProperty Engine.CharacterMovementComponent.DeferredUpdatedMoveComponent @ 0x218 size: 0x8
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.MaxOutOfWaterStepHeight @ 0x220 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.OutofWaterZ @ 0x224 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.Mass @ 0x228 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.StandingDownwardForceScale @ 0x22C size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.InitialPushForceFactor @ 0x230 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.PushForceFactor @ 0x234 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.PushForcePointZOffsetFactor @ 0x238 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.TouchForceFactor @ 0x23C size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.MinTouchForce @ 0x240 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.MaxTouchForce @ 0x244 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.RepulsionForce @ 0x248 size: 0x4
[UCharacterMovementComponent][FVector] StructProperty Engine.CharacterMovementComponent.Acceleration @ 0x24C size: 0xC
[UCharacterMovementComponent][FVector] StructProperty Engine.CharacterMovementComponent.LastClientLoc @ 0x258 size: 0xC
[UCharacterMovementComponent][FQuat] StructProperty Engine.CharacterMovementComponent.LastUpdateRotation @ 0x270 size: 0x10
[UCharacterMovementComponent][FVector] StructProperty Engine.CharacterMovementComponent.LastUpdateLocation @ 0x280 size: 0xC
[UCharacterMovementComponent][FVector] StructProperty Engine.CharacterMovementComponent.LastUpdateVelocity @ 0x28C size: 0xC
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.ServerLastTransformUpdateTimeStamp @ 0x298 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.ServerLastClientGoodMoveAckTime @ 0x29C size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.ServerLastClientAdjustmentTime @ 0x2A0 size: 0x4
[UCharacterMovementComponent][FVector] StructProperty Engine.CharacterMovementComponent.PendingImpulseToApply @ 0x2A4 size: 0xC
[UCharacterMovementComponent][FVector] StructProperty Engine.CharacterMovementComponent.PendingForceToApply @ 0x2B0 size: 0xC
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.AnalogInputModifier @ 0x2BC size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.MaxSimulationTimeStep @ 0x2CC size: 0x4
[UCharacterMovementComponent][int32] IntProperty Engine.CharacterMovementComponent.MaxSimulationIterations @ 0x2D0 size: 0x4
[UCharacterMovementComponent][int32] IntProperty Engine.CharacterMovementComponent.MaxJumpApexAttemptsPerSimulation @ 0x2D4 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.MaxDepenetrationWithGeometry @ 0x2D8 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.MaxDepenetrationWithGeometryAsProxy @ 0x2DC size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.MaxDepenetrationWithPawn @ 0x2E0 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.MaxDepenetrationWithPawnAsProxy @ 0x2E4 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.NetworkSimulatedSmoothLocationTime @ 0x2E8 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.NetworkSimulatedSmoothRotationTime @ 0x2EC size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.ListenServerNetworkSimulatedSmoothLocationTime @ 0x2F0 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.ListenServerNetworkSimulatedSmoothRotationTime @ 0x2F4 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.NetProxyShrinkRadius @ 0x2F8 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.NetProxyShrinkHalfHeight @ 0x2FC size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.NetworkMaxSmoothUpdateDistance @ 0x300 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.NetworkNoSmoothUpdateDistance @ 0x304 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.NetworkMinTimeBetweenClientAckGoodMoves @ 0x308 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.NetworkMinTimeBetweenClientAdjustments @ 0x30C size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.NetworkMinTimeBetweenClientAdjustmentsLargeCorrection @ 0x310 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.NetworkLargeClientCorrectionDistance @ 0x314 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.LedgeCheckThreshold @ 0x318 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.JumpOutOfWaterPitch @ 0x31C size: 0x4
[UCharacterMovementComponent][FFindFloorResult] StructProperty Engine.CharacterMovementComponent.CurrentFloor @ 0x320 size: 0x94
[UCharacterMovementComponent][TEnumAsByte<EMovementMode>] ByteProperty Engine.CharacterMovementComponent.DefaultLandMovementMode @ 0x3B4 size: 0x1
[UCharacterMovementComponent][TEnumAsByte<EMovementMode>] ByteProperty Engine.CharacterMovementComponent.DefaultWaterMovementMode @ 0x3B5 size: 0x1
[UCharacterMovementComponent][TEnumAsByte<EMovementMode>] ByteProperty Engine.CharacterMovementComponent.GroundMovementMode @ 0x3B6 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bMaintainHorizontalGroundVelocity @ 0x3B7 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bImpartBaseVelocityX @ 0x3B7 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bImpartBaseVelocityY @ 0x3B7 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bImpartBaseVelocityZ @ 0x3B7 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bImpartBaseAngularVelocity @ 0x3B7 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bJustTeleported @ 0x3B7 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bNetworkUpdateReceived @ 0x3B7 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bNetworkMovementModeChanged @ 0x3B7 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bIgnoreClientMovementErrorChecksAndCorrection @ 0x3B8 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bServerAcceptClientAuthoritativePosition @ 0x3B8 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bNotifyApex @ 0x3B8 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bCheatFlying @ 0x3B8 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bWantsToCrouch @ 0x3B8 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bCrouchMaintainsBaseLocation @ 0x3B8 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bIgnoreBaseRotation @ 0x3B8 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bFastAttachedMove @ 0x3B8 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bAlwaysCheckFloor @ 0x3B9 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bUseFlatBaseForFloorChecks @ 0x3B9 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bPerformingJumpOff @ 0x3B9 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bWantsToLeaveNavWalking @ 0x3B9 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bUseRVOAvoidance @ 0x3B9 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bRequestedMoveUseAcceleration @ 0x3B9 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bWasSimulatingRootMotion @ 0x3B9 size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bAllowPhysicsRotationDuringAnimRootMotion @ 0x3BA size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bHasRequestedVelocity @ 0x3BA size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bRequestedMoveWithMaxSpeed @ 0x3BA size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bWasAvoidanceUpdated @ 0x3BA size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bProjectNavMeshWalking @ 0x3BA size: 0x1
[UCharacterMovementComponent][uint8] BoolProperty Engine.CharacterMovementComponent.bProjectNavMeshOnBothWorldChannels @ 0x3BA size: 0x1
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.AvoidanceConsiderationRadius @ 0x3CC size: 0x4
[UCharacterMovementComponent][FVector] StructProperty Engine.CharacterMovementComponent.RequestedVelocity @ 0x3D0 size: 0xC
[UCharacterMovementComponent][int32] IntProperty Engine.CharacterMovementComponent.AvoidanceUID @ 0x3DC size: 0x4
[UCharacterMovementComponent][FNavAvoidanceMask] StructProperty Engine.CharacterMovementComponent.AvoidanceGroup @ 0x3E0 size: 0x4
[UCharacterMovementComponent][FNavAvoidanceMask] StructProperty Engine.CharacterMovementComponent.GroupsToAvoid @ 0x3E4 size: 0x4
[UCharacterMovementComponent][FNavAvoidanceMask] StructProperty Engine.CharacterMovementComponent.GroupsToIgnore @ 0x3E8 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.AvoidanceWeight @ 0x3EC size: 0x4
[UCharacterMovementComponent][FVector] StructProperty Engine.CharacterMovementComponent.PendingLaunchVelocity @ 0x3F0 size: 0xC
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.NavMeshProjectionInterval @ 0x4A0 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.NavMeshProjectionTimer @ 0x4A4 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.NavMeshProjectionInterpSpeed @ 0x4A8 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.NavMeshProjectionHeightScaleUp @ 0x4AC size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.NavMeshProjectionHeightScaleDown @ 0x4B0 size: 0x4
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.NavWalkingFloorDistTolerance @ 0x4B4 size: 0x4
[UCharacterMovementComponent][FCharacterMovementComponentPostPhysicsTickFunction] StructProperty Engine.CharacterMovementComponent.PostPhysicsTickFunction @ 0x4B8 size: 0x30
[UCharacterMovementComponent][float] FloatProperty Engine.CharacterMovementComponent.MinTimeBetweenTimeStampResets @ 0x510 size: 0x4
[UCharacterMovementComponent][FRootMotionSourceGroup] StructProperty Engine.CharacterMovementComponent.CurrentRootMotion @ 0x9C0 size: 0x38
[UCharacterMovementComponent][FRootMotionSourceGroup] StructProperty Engine.CharacterMovementComponent.ServerCorrectionRootMotion @ 0x9F8 size: 0x38
[UCharacterMovementComponent][FRootMotionMovementParams] StructProperty Engine.CharacterMovementComponent.RootMotionParams @ 0xAC0 size: 0x40
[UCharacterMovementComponent][FVector] StructProperty Engine.CharacterMovementComponent.AnimRootMotionVelocity @ 0xB00 size: 0xC
[001081] Class Prospect.YAICharacterMovementComponent //size: 0xB50, class UYAICharacterMovementComponent : public UCharacterMovementComponent {};
[UYAICharacterMovementComponent][bool] BoolProperty Prospect.YAICharacterMovementComponent.m_alignMeshToFloor @ 0xB30 size: 0x1
[UYAICharacterMovementComponent][float] FloatProperty Prospect.YAICharacterMovementComponent.m_maxAllowedRotationValue @ 0xB34 size: 0x4
[UYAICharacterMovementComponent][float] FloatProperty Prospect.YAICharacterMovementComponent.m_interpRotationRate @ 0xB38 size: 0x4
[UYAICharacterMovementComponent][float] FloatProperty Prospect.YAICharacterMovementComponent.m_maxTraceToFloorDistance @ 0xB3C size: 0x4
[001082] Class Prospect.YAIDataComponent //size: 0x130, class UYAIDataComponent : public UActorComponent {};
[UYAIDataComponent][AYAISquad*] ObjectProperty Prospect.YAIDataComponent.m_squad @ 0xC0 size: 0x8
[UYAIDataComponent][bool] BoolProperty Prospect.YAIDataComponent.m_peacefull @ 0xC8 size: 0x1
[UYAIDataComponent][AActor*] ObjectProperty Prospect.YAIDataComponent.m_combatTargetReplicated @ 0xD0 size: 0x8
[UYAIDataComponent][EYAIState] EnumProperty Prospect.YAIDataComponent.m_aiState @ 0xD8 size: 0x1
[UYAIDataComponent][bool] BoolProperty Prospect.YAIDataComponent.m_isAngry @ 0xD9 size: 0x1
[UYAIDataComponent][FOnAIStateChangedSignature] MulticastInlineDelegateProperty Prospect.YAIDataComponent.AIStateChanged @ 0xE0 size: 0x10
[UYAIDataComponent][FOnAIStartHitReactionSignature] MulticastInlineDelegateProperty Prospect.YAIDataComponent.BP_OnHitReactionStartedDelegate @ 0xF0 size: 0x10
[UYAIDataComponent][FOnCombatTargetActorChanged] MulticastInlineDelegateProperty Prospect.YAIDataComponent.BP_OnCombatTargetActorChanged @ 0x100 size: 0x10
[UYAIDataComponent][FOnAIStartDodgeSignature] MulticastInlineDelegateProperty Prospect.YAIDataComponent.BP_OnDodgeStartedDelegate @ 0x110 size: 0x10
[UYAIDataComponent][FOnProjectileSpawnedDelegate] MulticastInlineDelegateProperty Prospect.YAIDataComponent.BP_OnProjectileSpawnedDelegate @ 0x120 size: 0x10
[001083] Class Prospect.YAIEQSTargetDummy //size: 0x260, class AYAIEQSTargetDummy : public AActor {};
[AYAIEQSTargetDummy][AYAIEQSTestingPawn*] ObjectProperty Prospect.YAIEQSTargetDummy.m_associatedEqsTestingPawn @ 0x258 size: 0x8
[001084] Class AIModule.EQSTestingPawn //size: 0x590, class AEQSTestingPawn : public ACharacter {};
[AEQSTestingPawn][UEnvQuery*] ObjectProperty AIModule.EQSTestingPawn.QueryTemplate @ 0x4F8 size: 0x8
[AEQSTestingPawn][TArray<FEnvNamedValue>] ArrayProperty AIModule.EQSTestingPawn.QueryParams @ 0x500 size: 0x10
[AEQSTestingPawn][TArray<FAIDynamicParam>] ArrayProperty AIModule.EQSTestingPawn.QueryConfig @ 0x510 size: 0x10
[AEQSTestingPawn][float] FloatProperty AIModule.EQSTestingPawn.TimeLimitPerStep @ 0x520 size: 0x4
[AEQSTestingPawn][int32] IntProperty AIModule.EQSTestingPawn.StepToDebugDraw @ 0x524 size: 0x4
[AEQSTestingPawn][EEnvQueryHightlightMode] EnumProperty AIModule.EQSTestingPawn.HighlightMode @ 0x528 size: 0x1
[AEQSTestingPawn][uint8] BoolProperty AIModule.EQSTestingPawn.bDrawLabels @ 0x52C size: 0x1
[AEQSTestingPawn][uint8] BoolProperty AIModule.EQSTestingPawn.bDrawFailedItems @ 0x52C size: 0x1
[AEQSTestingPawn][uint8] BoolProperty AIModule.EQSTestingPawn.bReRunQueryOnlyOnFinishedMove @ 0x52C size: 0x1
[AEQSTestingPawn][uint8] BoolProperty AIModule.EQSTestingPawn.bShouldBeVisibleInGame @ 0x52C size: 0x1
[AEQSTestingPawn][uint8] BoolProperty AIModule.EQSTestingPawn.bTickDuringGame @ 0x52C size: 0x1
[AEQSTestingPawn][TEnumAsByte<EEnvQueryRunMode::Type>] ByteProperty AIModule.EQSTestingPawn.QueryingMode @ 0x530 size: 0x1
[AEQSTestingPawn][FNavAgentProperties] StructProperty AIModule.EQSTestingPawn.NavAgentProperties @ 0x538 size: 0x30
[001085] Class Prospect.YAIEQSTestingPawn //size: 0x590, class AYAIEQSTestingPawn : public AEQSTestingPawn {};
[001086] Class Prospect.YAIManager //size: 0x160, class UYAIManager : public UActorComponent {};
[UYAIManager][TArray<AYAICharacter*>] ArrayProperty Prospect.YAIManager.m_aiCharacters @ 0xC0 size: 0x10
[UYAIManager][TArray<FYAISpawnRequest>] ArrayProperty Prospect.YAIManager.m_spawnRequests @ 0xD0 size: 0x10
[UYAIManager][TArray<FSoftObjectPath>] ArrayProperty Prospect.YAIManager.m_objectsRequestedAsyncLoadFor @ 0xE0 size: 0x10
[UYAIManager][TArray<UObject*>] ArrayProperty Prospect.YAIManager.m_objectsLoaded @ 0xF8 size: 0x10
[UYAIManager][FOnAICharacterAdded] MulticastInlineDelegateProperty Prospect.YAIManager.BP_OnAICharacterAdded @ 0x118 size: 0x10
[UYAIManager][FOnAICharacterRemoved] MulticastInlineDelegateProperty Prospect.YAIManager.BP_OnAICharacterRemoved @ 0x128 size: 0x10
[UYAIManager][FOnAISquadDetermineAIsToSpawn] MulticastInlineDelegateProperty Prospect.YAIManager.BP_OnAISquadDetermineAIsToSpawn @ 0x138 size: 0x10
[UYAIManager][bool] BoolProperty Prospect.YAIManager.m_shouldSpawnPrototypeAIVersions @ 0x148 size: 0x1
[UYAIManager][FDataTableRowHandle] StructProperty Prospect.YAIManager.m_rowHandleForAISpawnCharacters @ 0x150 size: 0x10
[001087] Class AIModule.AIPerceptionComponent //size: 0x1A0, class UAIPerceptionComponent : public UActorComponent {};
[UAIPerceptionComponent][TArray<UAISenseConfig*>] ArrayProperty AIModule.AIPerceptionComponent.SensesConfig @ 0xC0 size: 0x10
[UAIPerceptionComponent][TSubclassOf<UAISense> ] ClassProperty AIModule.AIPerceptionComponent.DominantSense @ 0xD0 size: 0x8
[UAIPerceptionComponent][AAIController*] ObjectProperty AIModule.AIPerceptionComponent.AIOwner @ 0xE8 size: 0x8
[UAIPerceptionComponent][FPerceptionUpdatedDelegate] MulticastInlineDelegateProperty AIModule.AIPerceptionComponent.OnPerceptionUpdated @ 0x170 size: 0x10
[UAIPerceptionComponent][FActorPerceptionUpdatedDelegate] MulticastInlineDelegateProperty AIModule.AIPerceptionComponent.OnTargetPerceptionUpdated @ 0x180 size: 0x10
[UAIPerceptionComponent][FActorPerceptionInfoUpdatedDelegate] MulticastInlineDelegateProperty AIModule.AIPerceptionComponent.OnTargetPerceptionInfoUpdated @ 0x190 size: 0x10
[001088] Class Prospect.YAIPerceptionComponent //size: 0x280, class UYAIPerceptionComponent : public UAIPerceptionComponent {};
[001089] Class AIModule.AIPerceptionStimuliSourceComponent //size: 0xD8, class UAIPerceptionStimuliSourceComponent : public UActorComponent {};
[UAIPerceptionStimuliSourceComponent][uint8] BoolProperty AIModule.AIPerceptionStimuliSourceComponent.bAutoRegisterAsSource @ 0xC0 size: 0x1
[UAIPerceptionStimuliSourceComponent][TArray<TSubclassOf<UAISense> >] ArrayProperty AIModule.AIPerceptionStimuliSourceComponent.RegisterAsSourceForSenses @ 0xC8 size: 0x10
[001090] Class Prospect.YAIPerceptionStimuliSourceComp //size: 0xD8, class UYAIPerceptionStimuliSourceComp : public UAIPerceptionStimuliSourceComponent {};
[001091] Class Prospect.YAIPlayerController_Match //size: 0x480, class AYAIPlayerController_Match : public AYAIController {};
[AYAIPlayerController_Match][TArray<FDataTableRowHandle>] ArrayProperty Prospect.YAIPlayerController_Match.m_weaponToInitialize @ 0x3F0 size: 0x10
[AYAIPlayerController_Match][TArray<FDataTableRowHandle>] ArrayProperty Prospect.YAIPlayerController_Match.m_pistolHandles @ 0x400 size: 0x10
[AYAIPlayerController_Match][bool] BoolProperty Prospect.YAIPlayerController_Match.m_randomizeWeaponInventory @ 0x410 size: 0x1
[AYAIPlayerController_Match][FDataTableRowHandle] StructProperty Prospect.YAIPlayerController_Match.m_firstAbility @ 0x418 size: 0x10
[AYAIPlayerController_Match][FDataTableRowHandle] StructProperty Prospect.YAIPlayerController_Match.m_secondAbility @ 0x428 size: 0x10
[AYAIPlayerController_Match][FDataTableRowHandle] StructProperty Prospect.YAIPlayerController_Match.m_thirdAbility @ 0x438 size: 0x10
[AYAIPlayerController_Match][FDataTableRowHandle] StructProperty Prospect.YAIPlayerController_Match.m_fourthAbility @ 0x448 size: 0x10
[AYAIPlayerController_Match][bool] BoolProperty Prospect.YAIPlayerController_Match.m_randomizeAbilities @ 0x458 size: 0x1
[AYAIPlayerController_Match][UYWeaponPlayerControllerRuntimeComponent*] ObjectProperty Prospect.YAIPlayerController_Match.m_runtimeWeaponComponent @ 0x460 size: 0x8
[AYAIPlayerController_Match][UYWeaponPlayerControllerInventoryComponent*] ObjectProperty Prospect.YAIPlayerController_Match.m_inventoryWeaponController @ 0x468 size: 0x8
[AYAIPlayerController_Match][UYControllerInventoryAbilityComponent*] ObjectProperty Prospect.YAIPlayerController_Match.m_abilityInventoryComponent @ 0x470 size: 0x8
[AYAIPlayerController_Match][UYPlayerInteractionComponent*] ObjectProperty Prospect.YAIPlayerController_Match.m_playerInteractionComponent @ 0x478 size: 0x8
[001092] Class Prospect.YAIRangedAttackFunctions //size: 0x38, class UYAIRangedAttackFunctions : public UObject {};
[001093] Class AIModule.AISense //size: 0x90, class UAISense : public UObject {};
[UAISense][float] FloatProperty AIModule.AISense.DefaultExpirationAge @ 0x38 size: 0x4
[UAISense][EAISenseNotifyType] EnumProperty AIModule.AISense.NotifyType @ 0x3C size: 0x1
[UAISense][uint8] BoolProperty AIModule.AISense.bWantsNewPawnNotification @ 0x40 size: 0x1
[UAISense][uint8] BoolProperty AIModule.AISense.bAutoRegisterAllPawnsAsSources @ 0x40 size: 0x1
[UAISense][UAIPerceptionSystem*] ObjectProperty AIModule.AISense.PerceptionSystemInstance @ 0x48 size: 0x8
[001094] Class Prospect.YAISense_AllyAlert //size: 0xA0, class UYAISense_AllyAlert : public UAISense {};
[UYAISense_AllyAlert][TArray<FYAIAllyAlertEvent>] ArrayProperty Prospect.YAISense_AllyAlert.m_registeredEvents @ 0x90 size: 0x10
[001095] Class AIModule.AISenseConfig //size: 0x58, class UAISenseConfig : public UObject {};
[UAISenseConfig][FColor] StructProperty AIModule.AISenseConfig.DebugColor @ 0x38 size: 0x4
[UAISenseConfig][float] FloatProperty AIModule.AISenseConfig.MaxAge @ 0x3C size: 0x4
[UAISenseConfig][uint8] BoolProperty AIModule.AISenseConfig.bStartsEnabled @ 0x40 size: 0x1
[001096] Class Prospect.YAISenseConfig_AllyAlert //size: 0x60, class UYAISenseConfig_AllyAlert : public UAISenseConfig {};
[UYAISenseConfig_AllyAlert][TSubclassOf<UYAISense_AllyAlert> ] ClassProperty Prospect.YAISenseConfig_AllyAlert.m_implementationClass @ 0x58 size: 0x8
[001097] Class Prospect.YAISenseHelperFunctions //size: 0x38, class UYAISenseHelperFunctions : public UObject {};
[001098] Class Prospect.YAISpawnHelperFunctions //size: 0x38, class UYAISpawnHelperFunctions : public UObject {};
[001099] Class Prospect.YAISpawnSquadLocation //size: 0x260, class AYAISpawnSquadLocation : public AActor {};
[001100] Class Prospect.YAISquad //size: 0x288, class AYAISquad : public AActor {};
[AYAISquad][TArray<AYAICharacter*>] ArrayProperty Prospect.YAISquad.m_squadCharacters @ 0x268 size: 0x10
[AYAISquad][UYPersistentDataAISquad*] ObjectProperty Prospect.YAISquad.m_persistentSquadData @ 0x278 size: 0x8
[001101] Class Prospect.YAIStaggerComponent //size: 0x290, class UYAIStaggerComponent : public UActorComponent {};
[UYAIStaggerComponent][TMap<FName,FYAIStaggerDefinition>] MapProperty Prospect.YAIStaggerComponent.m_staggers @ 0xC0 size: 0x50
[UYAIStaggerComponent][TArray<FYAIStaggerTriggerHealthPercentage>] ArrayProperty Prospect.YAIStaggerComponent.m_percentageTriggers @ 0x110 size: 0x10
[UYAIStaggerComponent][TArray<FYAIStaggerTriggerWeakspotHealth>] ArrayProperty Prospect.YAIStaggerComponent.m_weakspotTriggers @ 0x120 size: 0x10
[UYAIStaggerComponent][TMap<FName,int32>] MapProperty Prospect.YAIStaggerComponent.m_currentStaggerIndexMap @ 0x138 size: 0x50
[UYAIStaggerComponent][UAnimMontage*] ObjectProperty Prospect.YAIStaggerComponent.m_forcedStaggerAnimation @ 0x188 size: 0x8
[UYAIStaggerComponent][bool] BoolProperty Prospect.YAIStaggerComponent.m_isStaggering @ 0x190 size: 0x1
[UYAIStaggerComponent][FOnStagger] MulticastInlineDelegateProperty Prospect.YAIStaggerComponent.BP_OnStaggerTriggered @ 0x198 size: 0x10
[UYAIStaggerComponent][AYAICharacter*] ObjectProperty Prospect.YAIStaggerComponent.m_character @ 0x1B0 size: 0x8
[UYAIStaggerComponent][UYAIAnimationComponent*] ObjectProperty Prospect.YAIStaggerComponent.m_animationComponent @ 0x1B8 size: 0x8
[UYAIStaggerComponent][UAnimInstance*] ObjectProperty Prospect.YAIStaggerComponent.m_animInstance @ 0x1C0 size: 0x8
[001102] Class Prospect.YAIAggroData //size: 0x58, class UYAIAggroData : public UObject {};
[UYAIAggroData][TWeakObjectPtr<ACharacter>] WeakObjectProperty Prospect.YAIAggroData.m_aiCharacter @ 0x38 size: 0x8
[UYAIAggroData][TWeakObjectPtr<AActor>] WeakObjectProperty Prospect.YAIAggroData.m_aggroTarget @ 0x40 size: 0x8
[UYAIAggroData][float] FloatProperty Prospect.YAIAggroData.m_aggroValue @ 0x48 size: 0x4
[UYAIAggroData][float] FloatProperty Prospect.YAIAggroData.m_weightedAggroValue @ 0x4C size: 0x4
[UYAIAggroData][EYAISenseType] EnumProperty Prospect.YAIAggroData.m_senseType @ 0x50 size: 0x1
[001103] Class Prospect.YAIAggroDataArrayObject //size: 0x48, class UYAIAggroDataArrayObject : public UObject {};
[UYAIAggroDataArrayObject][TArray<UYAIAggroData*>] ArrayProperty Prospect.YAIAggroDataArrayObject.m_aggroDataArray @ 0x38 size: 0x10
[001104] Class Prospect.YAITokenComponent //size: 0xC8, class UYAITokenComponent : public UActorComponent {};
[UYAITokenComponent][bool] BoolProperty Prospect.YAITokenComponent.m_hasDamageTokenForCurrentTarget @ 0xC0 size: 0x1
[001105] Class Prospect.YAITurnComponent //size: 0xD0, class UYAITurnComponent : public UActorComponent {};
[UYAITurnComponent][float] FloatProperty Prospect.YAITurnComponent.m_turnYawThreshold @ 0xC0 size: 0x4
[UYAITurnComponent][float] FloatProperty Prospect.YAITurnComponent.m_turnAnimatBlockTime @ 0xC4 size: 0x4
[UYAITurnComponent][bool] BoolProperty Prospect.YAITurnComponent.m_turnEnabled @ 0xCC size: 0x1
[001106] Class Prospect.YAITurretController //size: 0x3F0, class AYAITurretController : public AAIController {};
[AYAITurretController][bool] BoolProperty Prospect.YAITurretController.m_canTargetHumanPlayers @ 0x380 size: 0x1
[AYAITurretController][bool] BoolProperty Prospect.YAITurretController.m_canTargetOtherTurrets @ 0x381 size: 0x1
[AYAITurretController][FOnAimTargetChangedSignature] MulticastInlineDelegateProperty Prospect.YAITurretController.BP_OnAimTargetChanged @ 0x388 size: 0x10
[AYAITurretController][FName] NameProperty Prospect.YAITurretController.m_aimAtCharacterSocketName @ 0x398 size: 0x8
[AYAITurretController][FRotator] StructProperty Prospect.YAITurretController.m_initialAimRotation @ 0x3A0 size: 0xC
[AYAITurretController][AYTurretPawn*] ObjectProperty Prospect.YAITurretController.m_controlledTurret @ 0x3B0 size: 0x8
[AYAITurretController][UBehaviorTree*] ObjectProperty Prospect.YAITurretController.m_behaviorTree @ 0x3B8 size: 0x8
[AYAITurretController][UAISenseConfig_Sight*] ObjectProperty Prospect.YAITurretController.m_sightConfig @ 0x3C0 size: 0x8
[AYAITurretController][FYAimTargetInfo] StructProperty Prospect.YAITurretController.m_aimTargetInfo @ 0x3C8 size: 0x18
[AYAITurretController][TArray<AActor*>] ArrayProperty Prospect.YAITurretController.m_seenEnemyActors @ 0x3E0 size: 0x10
[001107] Class Prospect.YAIUpdateManager //size: 0x210, class UYAIUpdateManager : public UActorComponent {};
[UYAIUpdateManager][TMap<TWeakObjectPtr<AController> ,UYAIAggroComponent*>] MapProperty Prospect.YAIUpdateManager.m_aiAggroComponentMap @ 0xC0 size: 0x50
[UYAIUpdateManager][TArray<UYAIAggroData*>] ArrayProperty Prospect.YAIUpdateManager.m_aggroDataEntries @ 0x110 size: 0x10
[UYAIUpdateManager][TMap<TWeakObjectPtr<ACharacter> ,UYAIAggroDataArrayObject*>] MapProperty Prospect.YAIUpdateManager.m_aiCharacterAggroMap @ 0x120 size: 0x50
[UYAIUpdateManager][TMap<TWeakObjectPtr<AActor> ,UYAIAggroDataArrayObject*>] MapProperty Prospect.YAIUpdateManager.m_targetAggroMap @ 0x170 size: 0x50
[UYAIUpdateManager][TArray<UYAIAggroData*>] ArrayProperty Prospect.YAIUpdateManager.m_aggroDataObjectPool @ 0x1C0 size: 0x10
[UYAIUpdateManager][TArray<UYAIAggroDataArrayObject*>] ArrayProperty Prospect.YAIUpdateManager.m_aggroDataArrayObjectPool @ 0x1D0 size: 0x10
[UYAIUpdateManager][TArray<UYAIAggroComponent*>] ArrayProperty Prospect.YAIUpdateManager.m_aggroComponentsToEvaluate @ 0x1E0 size: 0x10
[UYAIUpdateManager][TArray<UYAIAggroDataArrayObject*>] ArrayProperty Prospect.YAIUpdateManager.m_aggroTargetsToUpdate @ 0x1F0 size: 0x10
[001108] Class Prospect.YAIVariationsComponent //size: 0xE0, class UYAIVariationsComponent : public UActorComponent {};
[001109] Class Prospect.YAmmoExternalFunctions //size: 0x38, class UYAmmoExternalFunctions : public UObject {};
[001110] Class Prospect.YAnalytics //size: 0x48, class UYAnalytics : public UObject {};
[UYAnalytics][bool] BoolProperty Prospect.YAnalytics.m_sampleBIEvents @ 0x39 size: 0x1
[UYAnalytics][UYAnalyticsSender*] ObjectProperty Prospect.YAnalytics.m_analyticsSender @ 0x40 size: 0x8
[001111] Class Prospect.YAnalyticsFunctionLibrary //size: 0x38, class UYAnalyticsFunctionLibrary : public UBlueprintFunctionLibrary {};
[001112] Class Prospect.YAnalyticsLootHelper //size: 0x38, class UYAnalyticsLootHelper : public UObject {};
[001113] Class Prospect.YAnimationFunctions //size: 0x38, class UYAnimationFunctions : public UBlueprintFunctionLibrary {};
[001114] Class Prospect.YAnimHelperFunctions //size: 0x38, class UYAnimHelperFunctions : public UObject {};
[001115] Class Prospect.YAnimNotify_BlendToRagdoll //size: 0x48, class UYAnimNotify_BlendToRagdoll : public UAnimNotify {};
[001116] Class Engine.AnimNotify_PlayParticleEffect //size: 0xA0, class UAnimNotify_PlayParticleEffect : public UAnimNotify {};
[UAnimNotify_PlayParticleEffect][UParticleSystem*] ObjectProperty Engine.AnimNotify_PlayParticleEffect.PSTemplate @ 0x48 size: 0x8
[UAnimNotify_PlayParticleEffect][FVector] StructProperty Engine.AnimNotify_PlayParticleEffect.LocationOffset @ 0x50 size: 0xC
[UAnimNotify_PlayParticleEffect][FRotator] StructProperty Engine.AnimNotify_PlayParticleEffect.RotationOffset @ 0x5C size: 0xC
[UAnimNotify_PlayParticleEffect][FVector] StructProperty Engine.AnimNotify_PlayParticleEffect.Scale @ 0x68 size: 0xC
[UAnimNotify_PlayParticleEffect][bool] BoolProperty Engine.AnimNotify_PlayParticleEffect.m_playParticlesOnInvisibleMesh @ 0x74 size: 0x1
[UAnimNotify_PlayParticleEffect][uint8] BoolProperty Engine.AnimNotify_PlayParticleEffect.Attached @ 0x90 size: 0x1
[UAnimNotify_PlayParticleEffect][FName] NameProperty Engine.AnimNotify_PlayParticleEffect.SocketName @ 0x94 size: 0x8
[001117] Class Prospect.YAnimNotify_PlayParticleBlueprint //size: 0xA0, class UYAnimNotify_PlayParticleBlueprint : public UAnimNotify_PlayParticleEffect {};
[001118] Class Prospect.YAnimNotifyState_BlockLeftHand //size: 0x40, class UYAnimNotifyState_BlockLeftHand : public UAnimNotifyState {};
[001119] Class Prospect.AnimNotifyState_BranchingPoint //size: 0x40, class UAnimNotifyState_BranchingPoint : public UAnimNotifyState {};
[001120] Class Prospect.YAnimNotifyState_DTRateScaleAdjustment //size: 0x40, class UYAnimNotifyState_DTRateScaleAdjustment : public UAnimNotifyState {};
[001121] Class Prospect.YAnimNotifyState_PlayLoopingSound //size: 0x58, class UYAnimNotifyState_PlayLoopingSound : public UAnimNotifyState {};
[UYAnimNotifyState_PlayLoopingSound][USoundBase*] ObjectProperty Prospect.YAnimNotifyState_PlayLoopingSound.m_sound @ 0x40 size: 0x8
[UYAnimNotifyState_PlayLoopingSound][float] FloatProperty Prospect.YAnimNotifyState_PlayLoopingSound.m_fadeOutTime @ 0x48 size: 0x4
[UYAnimNotifyState_PlayLoopingSound][UAudioComponent*] ObjectProperty Prospect.YAnimNotifyState_PlayLoopingSound.m_cachedAudioComponent @ 0x50 size: 0x8
[001122] Class Prospect.YAnimNotifyState_PlayRate //size: 0x40, class UYAnimNotifyState_PlayRate : public UAnimNotifyState {};
[001123] Class Prospect.YAnimNotifyState_TargetConverge //size: 0x40, class UYAnimNotifyState_TargetConverge : public UAnimNotifyState {};
[001124] Class Prospect.YMapMarkerData //size: 0x130, class UYMapMarkerData : public UObject {};
[UYMapMarkerData][TArray<APlayerController*>] ArrayProperty Prospect.YMapMarkerData.m_discoveredPlayers @ 0x38 size: 0x10
[UYMapMarkerData][AActor*] ObjectProperty Prospect.YMapMarkerData.m_owner @ 0x48 size: 0x8
[UYMapMarkerData][TArray<EYTransponderMode>] ArrayProperty Prospect.YMapMarkerData.m_transponderModes @ 0x50 size: 0x10
[UYMapMarkerData][UYCharacterCloakComponent*] ObjectProperty Prospect.YMapMarkerData.m_cloakComponent @ 0x60 size: 0x8
[UYMapMarkerData][TArray<APlayerController*>] ArrayProperty Prospect.YMapMarkerData.m_forcedVisibilityPlayers @ 0x68 size: 0x10
[UYMapMarkerData][EYMapMarkerType] EnumProperty Prospect.YMapMarkerData.m_markerType @ 0x78 size: 0x1
[UYMapMarkerData][EYMapMarkerState] EnumProperty Prospect.YMapMarkerData.m_markerState @ 0x79 size: 0x1
[UYMapMarkerData][FText] TextProperty Prospect.YMapMarkerData.m_markerTitle @ 0x80 size: 0x20
[UYMapMarkerData][TSubclassOf<UYWidget_MapMarker> ] ClassProperty Prospect.YMapMarkerData.m_markerWidgetClass @ 0xB0 size: 0x8
[UYMapMarkerData][bool] BoolProperty Prospect.YMapMarkerData.m_onlyRelevantToOwner @ 0xB8 size: 0x1
[UYMapMarkerData][bool] BoolProperty Prospect.YMapMarkerData.m_onlyRelevantToOwnerTeam @ 0xB9 size: 0x1
[UYMapMarkerData][bool] BoolProperty Prospect.YMapMarkerData.m_alwaysVisible @ 0xBA size: 0x1
[UYMapMarkerData][bool] BoolProperty Prospect.YMapMarkerData.m_visibleDuringLobby @ 0xBB size: 0x1
[UYMapMarkerData][bool] BoolProperty Prospect.YMapMarkerData.m_onlyRelevantInLobby @ 0xBC size: 0x1
[UYMapMarkerData][bool] BoolProperty Prospect.YMapMarkerData.m_staysRelevantOnceDiscovered @ 0xBD size: 0x1
[UYMapMarkerData][bool] BoolProperty Prospect.YMapMarkerData.m_centerMinimapOnThisMarker @ 0xBE size: 0x1
[UYMapMarkerData][bool] BoolProperty Prospect.YMapMarkerData.m_shouldFollowActorPosition @ 0xBF size: 0x1
[UYMapMarkerData][bool] BoolProperty Prospect.YMapMarkerData.m_onlyFollowActorPositionForAlly @ 0xC0 size: 0x1
[UYMapMarkerData][bool] BoolProperty Prospect.YMapMarkerData.m_autoRemoveWhenHealthEmpty @ 0xC1 size: 0x1
[UYMapMarkerData][bool] BoolProperty Prospect.YMapMarkerData.m_canChangeStateDuringEvacuation @ 0xC2 size: 0x1
[UYMapMarkerData][float] FloatProperty Prospect.YMapMarkerData.m_timeLeft @ 0xC8 size: 0x4
[UYMapMarkerData][float] FloatProperty Prospect.YMapMarkerData.m_timeOutDuration @ 0xCC size: 0x4
[UYMapMarkerData][bool] BoolProperty Prospect.YMapMarkerData.m_hideFromOwner @ 0xD0 size: 0x1
[UYMapMarkerData][bool] BoolProperty Prospect.YMapMarkerData.m_ownerIsDead @ 0xD1 size: 0x1
[UYMapMarkerData][float] FloatProperty Prospect.YMapMarkerData.m_distanceTowardsLocalPlayer @ 0xD4 size: 0x4
[UYMapMarkerData][bool] BoolProperty Prospect.YMapMarkerData.m_shouldShowLocalDistanceTowardsPlayer @ 0xD8 size: 0x1
[UYMapMarkerData][int32] IntProperty Prospect.YMapMarkerData.m_visibilityDistance @ 0xDC size: 0x4
[UYMapMarkerData][FVector] StructProperty Prospect.YMapMarkerData.m_initialLocation @ 0xE0 size: 0xC
[UYMapMarkerData][FVector] StructProperty Prospect.YMapMarkerData.m_worldLocation @ 0xEC size: 0xC
[UYMapMarkerData][int32] IntProperty Prospect.YMapMarkerData.m_localEvaluationHandle @ 0xF8 size: 0x4
[UYMapMarkerData][FRotator] StructProperty Prospect.YMapMarkerData.m_worldRotation @ 0xFC size: 0xC
[001125] Class Prospect.YAreaMapMarkerData //size: 0x140, class UYAreaMapMarkerData : public UYMapMarkerData {};
[UYAreaMapMarkerData][float] FloatProperty Prospect.YAreaMapMarkerData.m_searchRadius @ 0x130 size: 0x4
[UYAreaMapMarkerData][float] FloatProperty Prospect.YAreaMapMarkerData.m_randAngleRad @ 0x134 size: 0x4
[UYAreaMapMarkerData][float] FloatProperty Prospect.YAreaMapMarkerData.m_randRadius @ 0x138 size: 0x4
[001126] Class Prospect.YAreaStatusNotifyComponent //size: 0xE0, class UYAreaStatusNotifyComponent : public UActorComponent {};
[UYAreaStatusNotifyComponent][FOnAreaRespawned] MulticastInlineDelegateProperty Prospect.YAreaStatusNotifyComponent.BP_OnAreaRespawned @ 0xC0 size: 0x10
[UYAreaStatusNotifyComponent][AYActivityLocation*] ObjectProperty Prospect.YAreaStatusNotifyComponent.m_linkedAreaLocation @ 0xD0 size: 0x8
[UYAreaStatusNotifyComponent][bool] BoolProperty Prospect.YAreaStatusNotifyComponent.m_isEnabled @ 0xD8 size: 0x1
[001127] Class Prospect.YArmorComponent //size: 0x118, class UYArmorComponent : public UActorComponent {};
[UYArmorComponent][FYArmorComponentUpdatedSignature] MulticastInlineDelegateProperty Prospect.YArmorComponent.OnArmorUpdated @ 0xC0 size: 0x10
[UYArmorComponent][FYArmorComponentDurabilityUpdatedSignature] MulticastInlineDelegateProperty Prospect.YArmorComponent.OnArmorDurabilityUpdated @ 0xD0 size: 0x10
[UYArmorComponent][FYArmorComponentUpdatedSignature] MulticastInlineDelegateProperty Prospect.YArmorComponent.OnArmorBrokenEvent @ 0xE0 size: 0x10
[UYArmorComponent][float] FloatProperty Prospect.YArmorComponent.m_effectiveHealthPerArmorConstant @ 0xF0 size: 0x4
[UYArmorComponent][float] FloatProperty Prospect.YArmorComponent.m_damageReductionScalarMin @ 0xF4 size: 0x4
[UYArmorComponent][float] FloatProperty Prospect.YArmorComponent.m_damageReductionScalarMax @ 0xF8 size: 0x4
[UYArmorComponent][TArray<FYActiveArmorData>] ArrayProperty Prospect.YArmorComponent.m_activeArmor @ 0x100 size: 0x10
[001128] Class Prospect.YAssetVariationComponent //size: 0xE0, class UYAssetVariationComponent : public UActorComponent {};
[UYAssetVariationComponent][FOnRowLoaded] MulticastInlineDelegateProperty Prospect.YAssetVariationComponent.BP_OnRowLoaded @ 0xC0 size: 0x10
[UYAssetVariationComponent][TArray<UObject*>] ArrayProperty Prospect.YAssetVariationComponent.m_loadedAssets @ 0xD0 size: 0x10
[001129] Class Prospect.YAudioActorSupportComponent //size: 0xF0, class UYAudioActorSupportComponent : public UActorComponent {};
[UYAudioActorSupportComponent][bool] BoolProperty Prospect.YAudioActorSupportComponent.m_needsInteriorUpdates @ 0xC0 size: 0x1
[001130] Class Prospect.YAudioEffectZoneComponent //size: 0x140, class UYAudioEffectZoneComponent : public UActorComponent {};
[UYAudioEffectZoneComponent][FYAudioEffectZoneDataType] StructProperty Prospect.YAudioEffectZoneComponent.m_audioEffectZoneData @ 0xC0 size: 0x48
[UYAudioEffectZoneComponent][EYAudioEffectZoneBoundsType] EnumProperty Prospect.YAudioEffectZoneComponent.m_boundsType @ 0x108 size: 0x1
[UYAudioEffectZoneComponent][TArray<FInstancedStaticMeshInstanceData>] ArrayProperty Prospect.YAudioEffectZoneComponent.m_trackedStaticMeshDataArray @ 0x118 size: 0x10
[UYAudioEffectZoneComponent][TArray<FYAudioEffectZoneInstanceData>] ArrayProperty Prospect.YAudioEffectZoneComponent.m_connectedActors @ 0x128 size: 0x10
[UYAudioEffectZoneComponent][float] FloatProperty Prospect.YAudioEffectZoneComponent.m_lastMovedTimestamp @ 0x138 size: 0x4
[001131] Class Prospect.YAudioEffectZoneManagerComponent //size: 0x250, class UYAudioEffectZoneManagerComponent : public UActorComponent {};
[UYAudioEffectZoneManagerComponent][TArray<AActor*>] ArrayProperty Prospect.YAudioEffectZoneManagerComponent.m_actorsInsideEffectZone @ 0xC0 size: 0x10
[UYAudioEffectZoneManagerComponent][float] FloatProperty Prospect.YAudioEffectZoneManagerComponent.m_audioEffectZoneRadius @ 0xD0 size: 0x4
[UYAudioEffectZoneManagerComponent][float] FloatProperty Prospect.YAudioEffectZoneManagerComponent.m_playerAudioZoneSampleRadius @ 0xD4 size: 0x4
[UYAudioEffectZoneManagerComponent][TMap<UPhysicalMaterial*,FYAudioEffectZoneDataType>] MapProperty Prospect.YAudioEffectZoneManagerComponent.m_physicsMaterialDataMap @ 0xD8 size: 0x50
[UYAudioEffectZoneManagerComponent][TMap<UStaticMesh*,EYAudioEffectZoneBoundsType>] MapProperty Prospect.YAudioEffectZoneManagerComponent.m_staticMeshBoundsTypeMap @ 0x128 size: 0x50
[UYAudioEffectZoneManagerComponent][bool] BoolProperty Prospect.YAudioEffectZoneManagerComponent.m_debugDisplayEffectZones @ 0x1C8 size: 0x1
[001132] Class Prospect.YAudioManager //size: 0xC8, class UYAudioManager : public UObject {};
[UYAudioManager][TArray<UObject*>] ArrayProperty Prospect.YAudioManager.m_referencingAysncLoadedVoiceLines @ 0x38 size: 0x10
[UYAudioManager][float] FloatProperty Prospect.YAudioManager.m_multiplierTransientMasterVolumeDucking @ 0x48 size: 0x4
[UYAudioManager][TArray<FSoftObjectPath>] ArrayProperty Prospect.YAudioManager.m_audioDataTablesToLoadAsync @ 0x50 size: 0x10
[UYAudioManager][TArray<UDataTable*>] ArrayProperty Prospect.YAudioManager.m_loadedDatatables @ 0x60 size: 0x10
[UYAudioManager][TMap<FString,FDataTableRowHandle>] MapProperty Prospect.YAudioManager.m_cachedVORowHandles @ 0x78 size: 0x50
[001133] Class Prospect.YAudioValidationFunctions //size: 0x38, class UYAudioValidationFunctions : public UObject {};
[001134] Class Engine.AudioVolume //size: 0x300, class AAudioVolume : public AVolume {};
[AAudioVolume][float] FloatProperty Engine.AudioVolume.Priority @ 0x290 size: 0x4
[AAudioVolume][uint8] BoolProperty Engine.AudioVolume.bEnabled @ 0x294 size: 0x1
[AAudioVolume][FReverbSettings] StructProperty Engine.AudioVolume.Settings @ 0x298 size: 0x20
[AAudioVolume][FInteriorSettings] StructProperty Engine.AudioVolume.AmbientZoneSettings @ 0x2B8 size: 0x24
[AAudioVolume][TArray<FAudioVolumeSubmixSendSettings>] ArrayProperty Engine.AudioVolume.SubmixSendSettings @ 0x2E0 size: 0x10
[AAudioVolume][TArray<FAudioVolumeSubmixOverrideSettings>] ArrayProperty Engine.AudioVolume.SubmixOverrideSettings @ 0x2F0 size: 0x10
[001135] Class Prospect.YAudioVolume //size: 0x370, class AYAudioVolume : public AAudioVolume {};
[AYAudioVolume][bool] BoolProperty Prospect.YAudioVolume.m_interiorArea @ 0x300 size: 0x1
[AYAudioVolume][TSoftObjectPtr<USoundCue>] SoftObjectProperty Prospect.YAudioVolume.m_onEnterSoundCue @ 0x308 size: 0x28
[AYAudioVolume][USoundClass*] ObjectProperty Prospect.YAudioVolume.m_soundClass @ 0x330 size: 0x8
[AYAudioVolume][float] FloatProperty Prospect.YAudioVolume.m_volumeMultiplier @ 0x338 size: 0x4
[AYAudioVolume][float] FloatProperty Prospect.YAudioVolume.m_pitchMultiplier @ 0x33C size: 0x4
[AYAudioVolume][FVector] StructProperty Prospect.YAudioVolume.m_soundLocation @ 0x340 size: 0xC
[AYAudioVolume][float] FloatProperty Prospect.YAudioVolume.m_fadeInDuration @ 0x34C size: 0x4
[AYAudioVolume][float] FloatProperty Prospect.YAudioVolume.m_fadeVolumeLevel @ 0x350 size: 0x4
[AYAudioVolume][float] FloatProperty Prospect.YAudioVolume.m_fadeOutDuration @ 0x354 size: 0x4
[AYAudioVolume][float] FloatProperty Prospect.YAudioVolume.m_fadeOutVolumeLevel @ 0x358 size: 0x4
[AYAudioVolume][UAudioComponent*] ObjectProperty Prospect.YAudioVolume.m_audioComponent @ 0x360 size: 0x8
[AYAudioVolume][AYPlayerCharacter*] ObjectProperty Prospect.YAudioVolume.m_listeningPlayer @ 0x368 size: 0x8
[001136] Class Prospect.YAudioVolumeHelperFunctions //size: 0x38, class UYAudioVolumeHelperFunctions : public UObject {};
[001137] Class Prospect.YAuthorization //size: 0xF8, class UYAuthorization : public UObject {};
[UYAuthorization][FAuthServerRegisteredDelegate] MulticastInlineDelegateProperty Prospect.YAuthorization.OnRegistered @ 0x38 size: 0x10
[UYAuthorization][FAuthServerLoginResultDelegate] MulticastInlineDelegateProperty Prospect.YAuthorization.OnAuthServerLoginResult @ 0x48 size: 0x10
[UYAuthorization][FAuthServerReceivedMaintenanceModeState] MulticastInlineDelegateProperty Prospect.YAuthorization.OnMaintenanceModeStateReceived @ 0x68 size: 0x10
[UYAuthorization][FString] StrProperty Prospect.YAuthorization.m_authBaseUrlSteam @ 0x88 size: 0x10
[UYAuthorization][FString] StrProperty Prospect.YAuthorization.m_authBaseUrlEos @ 0x98 size: 0x10
[UYAuthorization][UYPlayfabInstance*] ObjectProperty Prospect.YAuthorization.m_playfabInstance @ 0xA8 size: 0x8
[UYAuthorization][FTimerHandle] StructProperty Prospect.YAuthorization.m_timerHandle @ 0xF0 size: 0x8
[001138] Class Prospect.YAuthorizationManager //size: 0x88, class UYAuthorizationManager : public UObject {};
[UYAuthorizationManager][FOnAuthorizationFinished] MulticastInlineDelegateProperty Prospect.YAuthorizationManager.OnAuthorizationFinished @ 0x38 size: 0x10
[UYAuthorizationManager][FOnAuthorizationStateChanged] MulticastInlineDelegateProperty Prospect.YAuthorizationManager.OnAuthorizationStateChanged @ 0x48 size: 0x10
[UYAuthorizationManager][EYAuthorizationState] EnumProperty Prospect.YAuthorizationManager.m_currentAuthorizationState @ 0x58 size: 0x1
[UYAuthorizationManager][UYPlayfabInstance*] ObjectProperty Prospect.YAuthorizationManager.m_playfabInstance @ 0x60 size: 0x8
[UYAuthorizationManager][FDateTime] StructProperty Prospect.YAuthorizationManager.m_loginQueueTimeStamp @ 0x80 size: 0x8
[001139] Class Prospect.YAutoDestroyComponent //size: 0xC0, class UYAutoDestroyComponent : public UActorComponent {};
[001140] Class Prospect.YAutomationHelperFunctions //size: 0x38, class UYAutomationHelperFunctions : public UObject {};
[001141] Class Prospect.YAutomationManager //size: 0x88, class UYAutomationManager : public UObject {};
[UYAutomationManager][FYAutomationLoadingMetrics] StructProperty Prospect.YAutomationManager.m_automationMetrics @ 0x38 size: 0x50
[001142] Class Prospect.YAutomationPerformanceFunctions //size: 0x38, class UYAutomationPerformanceFunctions : public UBlueprintFunctionLibrary {};
[001143] Class Prospect.YBackendControllerLibrary //size: 0x38, class UYBackendControllerLibrary : public UObject {};
[001144] Class Prospect.YBackendFunctionLibrary //size: 0x38, class UYBackendFunctionLibrary : public UObject {};
[001145] Class Prospect.YBackendInventoryModel //size: 0x1E0, class UYBackendInventoryModel : public UObject {};
[UYBackendInventoryModel][FYBackendInventorySignature] MulticastInlineDelegateProperty Prospect.YBackendInventoryModel.OnInitialized @ 0x38 size: 0x10
[UYBackendInventoryModel][FYBackendInventoryStateChangedSignature] MulticastInlineDelegateProperty Prospect.YBackendInventoryModel.OnInventoryStateChanged @ 0x48 size: 0x10
[UYBackendInventoryModel][FString] StrProperty Prospect.YBackendInventoryModel.m_userId @ 0x58 size: 0x10
[UYBackendInventoryModel][int32] IntProperty Prospect.YBackendInventoryModel.m_status @ 0x68 size: 0x4
[UYBackendInventoryModel][FYPlayerInventory] StructProperty Prospect.YBackendInventoryModel.m_backendRawInventory @ 0x70 size: 0x18
[UYBackendInventoryModel][FYInventorySnapshot] StructProperty Prospect.YBackendInventoryModel.m_data @ 0x88 size: 0x80
[UYBackendInventoryModel][FYInventory] StructProperty Prospect.YBackendInventoryModel.m_rawIncomingInventoryData @ 0x108 size: 0x60
[UYBackendInventoryModel][FYPlayerSet] StructProperty Prospect.YBackendInventoryModel.m_rawIncomingPlayerSetData @ 0x168 size: 0x70
[UYBackendInventoryModel][bool] BoolProperty Prospect.YBackendInventoryModel.m_rawInventoryDataReceived @ 0x1D8 size: 0x1
[UYBackendInventoryModel][bool] BoolProperty Prospect.YBackendInventoryModel.m_rawPlayerSetDataReceived @ 0x1D9 size: 0x1
[001146] Class Prospect.YBannerActor //size: 0x270, class AYBannerActor : public AActor {};
[AYBannerActor][bool] BoolProperty Prospect.YBannerActor.m_isLocalAttachedBanner @ 0x258 size: 0x1
[AYBannerActor][UYDataTableRowAssociationComponent*] ObjectProperty Prospect.YBannerActor.m_rowAssociationComponent @ 0x260 size: 0x8
[AYBannerActor][bool] BoolProperty Prospect.YBannerActor.m_isCustomizationBanner @ 0x268 size: 0x1
[001147] Class Prospect.YBattleLogComponent //size: 0x188, class UYBattleLogComponent : public UActorComponent {};
[UYBattleLogComponent][FYPlayerEncounter] StructProperty Prospect.YBattleLogComponent.m_deathByAIEncounter @ 0xC0 size: 0x40
[UYBattleLogComponent][TArray<FYPlayerEncounter>] ArrayProperty Prospect.YBattleLogComponent.m_allEncountersOrdered @ 0x100 size: 0x10
[UYBattleLogComponent][FOnEncounterDataReceived] MulticastInlineDelegateProperty Prospect.YBattleLogComponent.BP_OnEncounterDataReceived @ 0x110 size: 0x10
[UYBattleLogComponent][FTimerHandle] StructProperty Prospect.YBattleLogComponent.m_timerHandleDistanceChecks @ 0x120 size: 0x8
[UYBattleLogComponent][FTimerHandle] StructProperty Prospect.YBattleLogComponent.m_timerHandleFinalizeEncounters @ 0x128 size: 0x8
[UYBattleLogComponent][TMap<FName,FYEncountersPerType>] MapProperty Prospect.YBattleLogComponent.m_encountersPerPlayer @ 0x130 size: 0x50
[001148] Class Prospect.YBBObject_MeleeAttackInfo //size: 0x58, class UYBBObject_MeleeAttackInfo : public UObject {};
[UYBBObject_MeleeAttackInfo][int32] IntProperty Prospect.YBBObject_MeleeAttackInfo.m_attackIndex @ 0x38 size: 0x4
[UYBBObject_MeleeAttackInfo][UAnimMontage*] ObjectProperty Prospect.YBBObject_MeleeAttackInfo.m_animMontage @ 0x40 size: 0x8
[UYBBObject_MeleeAttackInfo][FVector] StructProperty Prospect.YBBObject_MeleeAttackInfo.m_attackLocation @ 0x48 size: 0xC
[001149] Class Prospect.YBIHookHelperFunctions //size: 0x38, class UYBIHookHelperFunctions : public UObject {};
[001150] Class Prospect.YBlockableComponent //size: 0xD0, class UYBlockableComponent : public UActorComponent {};
[UYBlockableComponent][bool] BoolProperty Prospect.YBlockableComponent.m_isBlocked @ 0xC0 size: 0x1
[UYBlockableComponent][bool] BoolProperty Prospect.YBlockableComponent.m_canBlock @ 0xC1 size: 0x1
[001151] Class Prospect.YBlueprintFunctionsLibrary //size: 0x38, class UYBlueprintFunctionsLibrary : public UBlueprintFunctionLibrary {};
[001152] Class Prospect.YBlueprintLogFunctions //size: 0x38, class UYBlueprintLogFunctions : public UObject {};
[001153] Class Prospect.YBoolHelperFunctions //size: 0x38, class UYBoolHelperFunctions : public UObject {};
[001154] Class AIModule.BTNode //size: 0x68, class UBTNode : public UObject {};
[UBTNode][FString] StrProperty AIModule.BTNode.NodeName @ 0x40 size: 0x10
[UBTNode][UBehaviorTree*] ObjectProperty AIModule.BTNode.TreeAsset @ 0x50 size: 0x8
[UBTNode][UBTCompositeNode*] ObjectProperty AIModule.BTNode.ParentNode @ 0x58 size: 0x8
[001155] Class AIModule.BTAuxiliaryNode //size: 0x70, class UBTAuxiliaryNode : public UBTNode {};
[001156] Class AIModule.BTDecorator //size: 0x78, class UBTDecorator : public UBTAuxiliaryNode {};
[UBTDecorator][uint8] BoolProperty AIModule.BTDecorator.bInverseCondition @ 0x70 size: 0x1
[UBTDecorator][TEnumAsByte<EBTFlowAbortMode::Type>] ByteProperty AIModule.BTDecorator.FlowAbortMode @ 0x74 size: 0x1
[001157] Class AIModule.BTDecorator_DoesPathExist //size: 0xD8, class UBTDecorator_DoesPathExist : public UBTDecorator {};
[UBTDecorator_DoesPathExist][FBlackboardKeySelector] StructProperty AIModule.BTDecorator_DoesPathExist.BlackboardKeyA @ 0x78 size: 0x28
[UBTDecorator_DoesPathExist][FBlackboardKeySelector] StructProperty AIModule.BTDecorator_DoesPathExist.BlackboardKeyB @ 0xA0 size: 0x28
[UBTDecorator_DoesPathExist][uint8] BoolProperty AIModule.BTDecorator_DoesPathExist.bUseSelf @ 0xC8 size: 0x1
[UBTDecorator_DoesPathExist][TEnumAsByte<EPathExistanceQueryType::Type>] ByteProperty AIModule.BTDecorator_DoesPathExist.PathQueryType @ 0xCC size: 0x1
[UBTDecorator_DoesPathExist][TSubclassOf<UNavigationQueryFilter> ] ClassProperty AIModule.BTDecorator_DoesPathExist.FilterClass @ 0xD0 size: 0x8
[001158] Class Prospect.YBTDecorator_DoesPathExist //size: 0xE0, class UYBTDecorator_DoesPathExist : public UBTDecorator_DoesPathExist {};
[UYBTDecorator_DoesPathExist][float] FloatProperty Prospect.YBTDecorator_DoesPathExist.m_maxPathLength @ 0xD8 size: 0x4
[001159] Class AIModule.BTService //size: 0x80, class UBTService : public UBTAuxiliaryNode {};
[UBTService][float] FloatProperty AIModule.BTService.Interval @ 0x70 size: 0x4
[UBTService][float] FloatProperty AIModule.BTService.RandomDeviation @ 0x74 size: 0x4
[UBTService][uint8] BoolProperty AIModule.BTService.bCallTickOnSearchStart @ 0x78 size: 0x1
[UBTService][uint8] BoolProperty AIModule.BTService.bRestartTimerOnEachActivation @ 0x78 size: 0x1
[001160] Class AIModule.BTService_BlueprintBase //size: 0xA8, class UBTService_BlueprintBase : public UBTService {};
[UBTService_BlueprintBase][AAIController*] ObjectProperty AIModule.BTService_BlueprintBase.AIOwner @ 0x80 size: 0x8
[UBTService_BlueprintBase][AActor*] ObjectProperty AIModule.BTService_BlueprintBase.ActorOwner @ 0x88 size: 0x8
[UBTService_BlueprintBase][uint8] BoolProperty AIModule.BTService_BlueprintBase.bShowPropertyDetails @ 0xA0 size: 0x1
[UBTService_BlueprintBase][uint8] BoolProperty AIModule.BTService_BlueprintBase.bShowEventDetails @ 0xA0 size: 0x1
[001161] Class Prospect.YBTService_Aggro //size: 0xE0, class UYBTService_Aggro : public UBTService_BlueprintBase {};
[UYBTService_Aggro][AYAIController*] ObjectProperty Prospect.YBTService_Aggro.m_controllerAIOwner @ 0xA8 size: 0x8
[UYBTService_Aggro][UYAIAggroComponent*] ObjectProperty Prospect.YBTService_Aggro.m_cachedAIDataComponent @ 0xB0 size: 0x8
[UYBTService_Aggro][FBlackboardKeySelector] StructProperty Prospect.YBTService_Aggro.m_combatActorKey @ 0xB8 size: 0x28
[001162] Class Prospect.YBTService_AIActionContextName //size: 0xB0, class UYBTService_AIActionContextName : public UBTService {};
[UYBTService_AIActionContextName][FBlackboardKeySelector] StructProperty Prospect.YBTService_AIActionContextName.m_keyAIActionContextName @ 0x80 size: 0x28
[UYBTService_AIActionContextName][FName] NameProperty Prospect.YBTService_AIActionContextName.m_aiContextActionName @ 0xA8 size: 0x8
[001163] Class AIModule.BTService_BlackboardBase //size: 0xA8, class UBTService_BlackboardBase : public UBTService {};
[UBTService_BlackboardBase][FBlackboardKeySelector] StructProperty AIModule.BTService_BlackboardBase.BlackboardKey @ 0x80 size: 0x28
[001164] Class Prospect.YBTService_BoolGuard //size: 0xA8, class UYBTService_BoolGuard : public UBTService_BlackboardBase {};
[001165] Class AIModule.BTService_DefaultFocus //size: 0xB0, class UBTService_DefaultFocus : public UBTService_BlackboardBase {};
[UBTService_DefaultFocus][uint8] ByteProperty AIModule.BTService_DefaultFocus.FocusPriority @ 0xA8 size: 0x1
[001166] Class Prospect.YBTService_GameplayFocus //size: 0xB0, class UYBTService_GameplayFocus : public UBTService_DefaultFocus {};
[001167] Class AIModule.BTTaskNode //size: 0x80, class UBTTaskNode : public UBTNode {};
[UBTTaskNode][TArray<UBTService*>] ArrayProperty AIModule.BTTaskNode.Services @ 0x68 size: 0x10
[UBTTaskNode][uint8] BoolProperty AIModule.BTTaskNode.bIgnoreRestartSelf @ 0x78 size: 0x1
[001168] Class AIModule.BTTask_BlackboardBase //size: 0xA8, class UBTTask_BlackboardBase : public UBTTaskNode {};
[UBTTask_BlackboardBase][FBlackboardKeySelector] StructProperty AIModule.BTTask_BlackboardBase.BlackboardKey @ 0x80 size: 0x28
[001169] Class AIModule.BTTask_RotateToFaceBBEntry //size: 0xB0, class UBTTask_RotateToFaceBBEntry : public UBTTask_BlackboardBase {};
[UBTTask_RotateToFaceBBEntry][float] FloatProperty AIModule.BTTask_RotateToFaceBBEntry.Precision @ 0xA8 size: 0x4
[001170] Class Prospect.YBTTask_AimTurretAtBBEntry //size: 0xB0, class UYBTTask_AimTurretAtBBEntry : public UBTTask_RotateToFaceBBEntry {};
[001171] Class AIModule.BTTask_BlueprintBase //size: 0xB8, class UBTTask_BlueprintBase : public UBTTaskNode {};
[UBTTask_BlueprintBase][AAIController*] ObjectProperty AIModule.BTTask_BlueprintBase.AIOwner @ 0x80 size: 0x8
[UBTTask_BlueprintBase][AActor*] ObjectProperty AIModule.BTTask_BlueprintBase.ActorOwner @ 0x88 size: 0x8
[UBTTask_BlueprintBase][FIntervalCountdown] StructProperty AIModule.BTTask_BlueprintBase.TickInterval @ 0x90 size: 0x8
[UBTTask_BlueprintBase][uint8] BoolProperty AIModule.BTTask_BlueprintBase.bShowPropertyDetails @ 0xB0 size: 0x1
[001172] Class Prospect.YBTTask_PlayAnimation //size: 0x120, class UYBTTask_PlayAnimation : public UBTTask_BlueprintBase {};
[UYBTTask_PlayAnimation][AYAICharacter*] ObjectProperty Prospect.YBTTask_PlayAnimation.m_characterAIOwner @ 0xB8 size: 0x8
[UYBTTask_PlayAnimation][UAnimInstance*] ObjectProperty Prospect.YBTTask_PlayAnimation.m_animInstance @ 0xC0 size: 0x8
[UYBTTask_PlayAnimation][UAnimMontage*] ObjectProperty Prospect.YBTTask_PlayAnimation.m_animationMontage @ 0xC8 size: 0x8
[UYBTTask_PlayAnimation][EYAnimTaskFinishCondition] EnumProperty Prospect.YBTTask_PlayAnimation.m_taskFinishCondition @ 0xD0 size: 0x1
[UYBTTask_PlayAnimation][FBlackboardKeySelector] StructProperty Prospect.YBTTask_PlayAnimation.m_blackboardValueToObserve @ 0xD8 size: 0x28
[UYBTTask_PlayAnimation][bool] BoolProperty Prospect.YBTTask_PlayAnimation.m_expectedValueAfterChange @ 0x100 size: 0x1
[UYBTTask_PlayAnimation][float] FloatProperty Prospect.YBTTask_PlayAnimation.m_timeBeforeMontageEnds @ 0x104 size: 0x4
[UYBTTask_PlayAnimation][FName] NameProperty Prospect.YBTTask_PlayAnimation.m_montageSectionToPlay @ 0x108 size: 0x8
[001173] Class AIModule.BTTask_RunBehaviorDynamic //size: 0x98, class UBTTask_RunBehaviorDynamic : public UBTTaskNode {};
[UBTTask_RunBehaviorDynamic][FGameplayTag] StructProperty AIModule.BTTask_RunBehaviorDynamic.InjectionTag @ 0x80 size: 0x8
[UBTTask_RunBehaviorDynamic][UBehaviorTree*] ObjectProperty AIModule.BTTask_RunBehaviorDynamic.DefaultBehaviorAsset @ 0x88 size: 0x8
[UBTTask_RunBehaviorDynamic][UBehaviorTree*] ObjectProperty AIModule.BTTask_RunBehaviorDynamic.BehaviorAsset @ 0x90 size: 0x8
[001174] Class Prospect.YBTTask_RunBehaviorDynamic //size: 0x98, class UYBTTask_RunBehaviorDynamic : public UBTTask_RunBehaviorDynamic {};
[001175] Class AIModule.BTTask_RunEQSQuery //size: 0x160, class UBTTask_RunEQSQuery : public UBTTask_BlackboardBase {};
[UBTTask_RunEQSQuery][UEnvQuery*] ObjectProperty AIModule.BTTask_RunEQSQuery.QueryTemplate @ 0xA8 size: 0x8
[UBTTask_RunEQSQuery][TArray<FEnvNamedValue>] ArrayProperty AIModule.BTTask_RunEQSQuery.QueryParams @ 0xB0 size: 0x10
[UBTTask_RunEQSQuery][TArray<FAIDynamicParam>] ArrayProperty AIModule.BTTask_RunEQSQuery.QueryConfig @ 0xC0 size: 0x10
[UBTTask_RunEQSQuery][TEnumAsByte<EEnvQueryRunMode::Type>] ByteProperty AIModule.BTTask_RunEQSQuery.RunMode @ 0xD0 size: 0x1
[UBTTask_RunEQSQuery][FBlackboardKeySelector] StructProperty AIModule.BTTask_RunEQSQuery.EQSQueryBlackboardKey @ 0xD8 size: 0x28
[UBTTask_RunEQSQuery][bool] BoolProperty AIModule.BTTask_RunEQSQuery.bUseBBKey @ 0x100 size: 0x1
[UBTTask_RunEQSQuery][FEQSParametrizedQueryExecutionRequest] StructProperty AIModule.BTTask_RunEQSQuery.EQSRequest @ 0x108 size: 0x48
[001176] Class Prospect.YBTTask_RunEQSQuery //size: 0x160, class UYBTTask_RunEQSQuery : public UBTTask_RunEQSQuery {};
[001177] Class Prospect.YBugReporter //size: 0xF0, class UYBugReporter : public UObject {};
[UYBugReporter][FString] StrProperty Prospect.YBugReporter.LogFilePath @ 0x80 size: 0x10
[UYBugReporter][FString] StrProperty Prospect.YBugReporter.ScreenshotFilePath @ 0x90 size: 0x10
[UYBugReporter][TArray<FString>] ArrayProperty Prospect.YBugReporter.CurrentBugReportFiles @ 0xA0 size: 0x10
[UYBugReporter][FString] StrProperty Prospect.YBugReporter.JiraURL @ 0xB0 size: 0x10
[UYBugReporter][FOnJiraTicketCreated] MulticastInlineDelegateProperty Prospect.YBugReporter.OnJiraTicketCreatedEvent @ 0xC0 size: 0x10
[UYBugReporter][FYOnInitializingBugReport] MulticastInlineDelegateProperty Prospect.YBugReporter.OnInitializingBugReport @ 0xD0 size: 0x10
[UYBugReporter][FString] StrProperty Prospect.YBugReporter.AuthKey @ 0xE0 size: 0x10
[001178] Class Prospect.YBugReportingComponent //size: 0xC0, class UYBugReportingComponent : public UActorComponent {};
[001179] Class Prospect.YBundleFunctions //size: 0x38, class UYBundleFunctions : public UObject {};
[001180] Class UMG.PanelWidget //size: 0x138, class UPanelWidget : public UWidget {};
[UPanelWidget][TArray<UPanelSlot*>] ArrayProperty UMG.PanelWidget.Slots @ 0x120 size: 0x10
[001181] Class UMG.ContentWidget //size: 0x138, class UContentWidget : public UPanelWidget {};
[001182] Class UMG.Button //size: 0x440, class UButton : public UContentWidget {};
[UButton][USlateWidgetStyleAsset*] ObjectProperty UMG.Button.Style @ 0x138 size: 0x8
[UButton][FButtonStyle] StructProperty UMG.Button.WidgetStyle @ 0x140 size: 0x278
[UButton][FLinearColor] StructProperty UMG.Button.ColorAndOpacity @ 0x3B8 size: 0x10
[UButton][FLinearColor] StructProperty UMG.Button.BackgroundColor @ 0x3C8 size: 0x10
[UButton][TEnumAsByte<EButtonClickMethod::Type>] ByteProperty UMG.Button.ClickMethod @ 0x3D8 size: 0x1
[UButton][TEnumAsByte<EButtonTouchMethod::Type>] ByteProperty UMG.Button.TouchMethod @ 0x3D9 size: 0x1
[UButton][TEnumAsByte<EButtonPressMethod::Type>] ByteProperty UMG.Button.PressMethod @ 0x3DA size: 0x1
[UButton][bool] BoolProperty UMG.Button.IsFocusable @ 0x3DB size: 0x1
[UButton][FOnButtonClickedEvent] MulticastInlineDelegateProperty UMG.Button.OnClicked @ 0x3E0 size: 0x10
[UButton][FOnButtonPressedEvent] MulticastInlineDelegateProperty UMG.Button.OnPressed @ 0x3F0 size: 0x10
[UButton][FOnButtonReleasedEvent] MulticastInlineDelegateProperty UMG.Button.OnReleased @ 0x400 size: 0x10
[UButton][FOnButtonHoverEvent] MulticastInlineDelegateProperty UMG.Button.OnHovered @ 0x410 size: 0x10
[UButton][FOnButtonHoverEvent] MulticastInlineDelegateProperty UMG.Button.OnUnhovered @ 0x420 size: 0x10
[001183] Class Prospect.YButton //size: 0x4D0, class UYButton : public UButton {};
[UYButton][FOnYButtonClickedEvent] MulticastInlineDelegateProperty Prospect.YButton.OnYClicked @ 0x440 size: 0x10
[UYButton][USlateWidgetStyleAsset*] ObjectProperty Prospect.YButton.m_buttonStyleAsset @ 0x450 size: 0x8
[UYButton][USlateWidgetStyleAsset*] ObjectProperty Prospect.YButton.m_buttonIsSelectedStyleAsset @ 0x458 size: 0x8
[UYButton][FString] StrProperty Prospect.YButton.m_biButtonName @ 0x460 size: 0x10
[UYButton][FString] StrProperty Prospect.YButton.m_biLocationName @ 0x470 size: 0x10
[UYButton][USlateWidgetStyleAsset*] ObjectProperty Prospect.YButton.m_currentlyUsedStyleAsset @ 0x480 size: 0x8
[001184] Class Engine.CameraActor //size: 0x780, class ACameraActor : public AActor {};
[ACameraActor][TEnumAsByte<EAutoReceiveInput::Type>] ByteProperty Engine.CameraActor.AutoActivateForPlayer @ 0x258 size: 0x1
[ACameraActor][UCameraComponent*] ObjectProperty Engine.CameraActor.CameraComponent @ 0x260 size: 0x8
[ACameraActor][USceneComponent*] ObjectProperty Engine.CameraActor.SceneComponent @ 0x268 size: 0x8
[ACameraActor][uint8] BoolProperty Engine.CameraActor.bConstrainAspectRatio @ 0x278 size: 0x1
[ACameraActor][float] FloatProperty Engine.CameraActor.AspectRatio @ 0x27C size: 0x4
[ACameraActor][float] FloatProperty Engine.CameraActor.FOVAngle @ 0x280 size: 0x4
[ACameraActor][float] FloatProperty Engine.CameraActor.PostProcessBlendWeight @ 0x284 size: 0x4
[ACameraActor][FPostProcessSettings] StructProperty Engine.CameraActor.PostProcessSettings @ 0x290 size: 0x4F0
[001185] Class Prospect.YCameraActor //size: 0x780, class AYCameraActor : public ACameraActor {};
[001186] Class Prospect.YCameraInteractionComponent //size: 0x110, class UYCameraInteractionComponent : public UActorComponent {};
[UYCameraInteractionComponent][USceneComponent*] ObjectProperty Prospect.YCameraInteractionComponent.m_cameraFocusComponent @ 0xC0 size: 0x8
[UYCameraInteractionComponent][FTransform] StructProperty Prospect.YCameraInteractionComponent.m_baseTransform @ 0xD0 size: 0x30
[UYCameraInteractionComponent][bool] BoolProperty Prospect.YCameraInteractionComponent.m_allowRotation @ 0x100 size: 0x1
[001187] Class Prospect.YCameraMenuExternalFunctions //size: 0x38, class UYCameraMenuExternalFunctions : public UObject {};
[001188] Class Engine.CapsuleComponent //size: 0x480, class UCapsuleComponent : public UShapeComponent {};
[UCapsuleComponent][float] FloatProperty Engine.CapsuleComponent.CapsuleHalfHeight @ 0x478 size: 0x4
[UCapsuleComponent][float] FloatProperty Engine.CapsuleComponent.CapsuleRadius @ 0x47C size: 0x4
[001189] Class Prospect.YCapsuleComponent //size: 0x480, class UYCapsuleComponent : public UCapsuleComponent {};
[001190] Class Prospect.YCarryableComponent //size: 0xC0, class UYCarryableComponent : public UActorComponent {};
[001191] Class Prospect.YCharacterAbilityComponent //size: 0x190, class UYCharacterAbilityComponent : public UActorComponent {};
[UYCharacterAbilityComponent][FOnCharacterAbilityConsumed] MulticastInlineDelegateProperty Prospect.YCharacterAbilityComponent.OnCharacterAbilityConsumed @ 0xC0 size: 0x10
[UYCharacterAbilityComponent][FAbilityStateChanged] MulticastInlineDelegateProperty Prospect.YCharacterAbilityComponent.OnAbilityStateChanged @ 0xD0 size: 0x10
[UYCharacterAbilityComponent][FOnCooldownInputPressed] MulticastInlineDelegateProperty Prospect.YCharacterAbilityComponent.OnCooldownInputPressed @ 0xE0 size: 0x10
[UYCharacterAbilityComponent][FString] StrProperty Prospect.YCharacterAbilityComponent.m_abilityItemID @ 0xF0 size: 0x10
[UYCharacterAbilityComponent][FDataTableRowHandle] StructProperty Prospect.YCharacterAbilityComponent.m_abilityRowHandle @ 0x100 size: 0x10
[UYCharacterAbilityComponent][FDataTableRowHandle] StructProperty Prospect.YCharacterAbilityComponent.m_abilityActionRowHandle @ 0x118 size: 0x10
[UYCharacterAbilityComponent][EYAbilityState] EnumProperty Prospect.YCharacterAbilityComponent.m_abilityState @ 0x130 size: 0x1
[UYCharacterAbilityComponent][UYPlayerCharacterStateComponent*] ObjectProperty Prospect.YCharacterAbilityComponent.m_characterStateComponent @ 0x140 size: 0x8
[UYCharacterAbilityComponent][AYPlacementActor*] ObjectProperty Prospect.YCharacterAbilityComponent.m_placementActor @ 0x148 size: 0x8
[001192] Class Prospect.YCharacterBagComponent //size: 0x118, class UYCharacterBagComponent : public UActorComponent {};
[UYCharacterBagComponent][FOnBagMeshChangedSignature] MulticastInlineDelegateProperty Prospect.YCharacterBagComponent.OnBagMeshChangedEvent @ 0xC0 size: 0x10
[UYCharacterBagComponent][TArray<UMeshComponent*>] ArrayProperty Prospect.YCharacterBagComponent.m_bagMeshes @ 0xD0 size: 0x10
[UYCharacterBagComponent][FDataTableRowHandle] StructProperty Prospect.YCharacterBagComponent.m_activeBagData @ 0xE0 size: 0x10
[001193] Class Prospect.YCharacterBannerComponent //size: 0x138, class UYCharacterBannerComponent : public UActorComponent {};
[UYCharacterBannerComponent][FOnBannerSpawned] MulticastInlineDelegateProperty Prospect.YCharacterBannerComponent.BP_OnBannerSpawned @ 0xC0 size: 0x10
[UYCharacterBannerComponent][FYGlobalVanityItem] StructProperty Prospect.YCharacterBannerComponent.m_SelectedVanityItem @ 0xD0 size: 0x18
[UYCharacterBannerComponent][AYBannerActor*] ObjectProperty Prospect.YCharacterBannerComponent.m_localBannerAttachActor @ 0x108 size: 0x8
[UYCharacterBannerComponent][AYBannerActor*] ObjectProperty Prospect.YCharacterBannerComponent.m_spawnedBannerAuthority @ 0x110 size: 0x8
[UYCharacterBannerComponent][TArray<AYSprayActor*>] ArrayProperty Prospect.YCharacterBannerComponent.m_spawnedSpraysAuthority @ 0x118 size: 0x10
[UYCharacterBannerComponent][int32] IntProperty Prospect.YCharacterBannerComponent.m_spawnedSprayCounter @ 0x128 size: 0x4
[001194] Class Prospect.YCharacterCameraTransitionComponent //size: 0xF8, class UYCharacterCameraTransitionComponent : public UActorComponent {};
[001195] Class Prospect.YCharacterCloakComponent //size: 0x118, class UYCharacterCloakComponent : public UActorComponent {};
[UYCharacterCloakComponent][UMaterialInstanceDynamic*] ObjectProperty Prospect.YCharacterCloakComponent.m_cloakMaterialMID @ 0xC0 size: 0x8
[UYCharacterCloakComponent][FYCloakRuntimeData] StructProperty Prospect.YCharacterCloakComponent.m_runtimeData @ 0xC8 size: 0x18
[UYCharacterCloakComponent][TArray<FYCloakMaterialsInfo>] ArrayProperty Prospect.YCharacterCloakComponent.m_nonCloakedMaterialInfos @ 0xE8 size: 0x10
[UYCharacterCloakComponent][FOnCloakMIDInitialized] MulticastInlineDelegateProperty Prospect.YCharacterCloakComponent.OnCloakMIDStateChanged @ 0xF8 size: 0x10
[UYCharacterCloakComponent][FOnCloakStateChanged] MulticastInlineDelegateProperty Prospect.YCharacterCloakComponent.OnCloakStateChanged @ 0x108 size: 0x10
[001196] Class Prospect.YCharacterCosmeticVisualizationComponent //size: 0xF8, class UYCharacterCosmeticVisualizationComponent : public UActorComponent {};
[UYCharacterCosmeticVisualizationComponent][UYSkeletalMeshComponentFOV*] ObjectProperty Prospect.YCharacterCosmeticVisualizationComponent.m_cosmeticSecondaryWeaponMesh @ 0xC0 size: 0x8
[UYCharacterCosmeticVisualizationComponent][UYSkeletalMeshComponentFOV*] ObjectProperty Prospect.YCharacterCosmeticVisualizationComponent.m_cosmeticMeleeMesh @ 0xC8 size: 0x8
[UYCharacterCosmeticVisualizationComponent][FDataTableRowHandle] StructProperty Prospect.YCharacterCosmeticVisualizationComponent.m_equippedSecondaryWeapon @ 0xD0 size: 0x10
[UYCharacterCosmeticVisualizationComponent][FOnComponentCosmeticStateChanged] MulticastInlineDelegateProperty Prospect.YCharacterCosmeticVisualizationComponent.OnCosmeticStateChangedDelegate @ 0xE8 size: 0x10
[001197] Class Prospect.YCharacterCustomizationArchetypeFunctions //size: 0x38, class UYCharacterCustomizationArchetypeFunctions : public UObject {};
[001198] Class Prospect.YCharacterCustomizationCheatFunctions //size: 0x38, class UYCharacterCustomizationCheatFunctions : public UObject {};
[001199] Class Prospect.YCharacterCustomizationComponent //size: 0xE8, class UYCharacterCustomizationComponent : public UActorComponent {};
[UYCharacterCustomizationComponent][FYOnMeshInitialized] MulticastInlineDelegateProperty Prospect.YCharacterCustomizationComponent.OnMeshInitializedDelegate @ 0xC0 size: 0x10
[UYCharacterCustomizationComponent][TArray<USkeletalMeshComponent*>] ArrayProperty Prospect.YCharacterCustomizationComponent.m_meshComponents @ 0xD8 size: 0x10
[001200] Class Prospect.YCharacterCustomizationManager //size: 0x90, class UYCharacterCustomizationManager : public UObject {};
[UYCharacterCustomizationManager][TMap<FString,UYCharacterCustomizationModel*>] MapProperty Prospect.YCharacterCustomizationManager.m_models @ 0x38 size: 0x50
[UYCharacterCustomizationManager][UYCharacterCustomizationModel*] ObjectProperty Prospect.YCharacterCustomizationManager.m_baseModel @ 0x88 size: 0x8
[001201] Class Prospect.YCharacterCustomizationModel //size: 0x240, class UYCharacterCustomizationModel : public UObject {};
[UYCharacterCustomizationModel][FYOnCharacterVanityUpdated] MulticastInlineDelegateProperty Prospect.YCharacterCustomizationModel.OnCharacterUpdated @ 0x38 size: 0x10
[UYCharacterCustomizationModel][FYOnCharacterVanityDataUpdated] MulticastInlineDelegateProperty Prospect.YCharacterCustomizationModel.OnCharacterDataUpdated @ 0x48 size: 0x10
[UYCharacterCustomizationModel][FYCharacterVanity] StructProperty Prospect.YCharacterCustomizationModel.m_characterVanity @ 0x58 size: 0xC0
[UYCharacterCustomizationModel][FYCharacterVanity] StructProperty Prospect.YCharacterCustomizationModel.m_pendingCharacterVanity @ 0x118 size: 0xC0
[UYCharacterCustomizationModel][TMap<FName,FYCharacterVanity>] MapProperty Prospect.YCharacterCustomizationModel.m_persistentArchetypeToVanity @ 0x1D8 size: 0x50
[UYCharacterCustomizationModel][TArray<FName>] ArrayProperty Prospect.YCharacterCustomizationModel.m_ownedArchetypes @ 0x228 size: 0x10
[001202] Class Prospect.YCharacterCustomizationPlayerActor //size: 0x5E0, class AYCharacterCustomizationPlayerActor : public AYCharacterCustomizationActor {};
[001203] Class Prospect.YCharacterCustomizationPreviewActor //size: 0x600, class AYCharacterCustomizationPreviewActor : public AYCharacterCustomizationActor {};
[AYCharacterCustomizationPreviewActor][AActor*] ObjectProperty Prospect.YCharacterCustomizationPreviewActor.m_relevantCameraActor @ 0x5D8 size: 0x8
[AYCharacterCustomizationPreviewActor][bool] BoolProperty Prospect.YCharacterCustomizationPreviewActor.m_usedExplicitModel @ 0x5E0 size: 0x1
[AYCharacterCustomizationPreviewActor][UYCharacterCustomizationModel*] ObjectProperty Prospect.YCharacterCustomizationPreviewActor.m_model @ 0x5E8 size: 0x8
[AYCharacterCustomizationPreviewActor][UYGlobalVanityModel*] ObjectProperty Prospect.YCharacterCustomizationPreviewActor.m_globalVanity @ 0x5F0 size: 0x8
[001204] Class Prospect.YCharacterCustomizationRuntimeFunctions //size: 0x38, class UYCharacterCustomizationRuntimeFunctions : public UObject {};
[001205] Class Prospect.YCharacterCustomizationStaticFunctions //size: 0x38, class UYCharacterCustomizationStaticFunctions : public UObject {};
[001206] Class Prospect.YResourceComponent //size: 0xE0, class UYResourceComponent : public UActorComponent {};
[UYResourceComponent][FOnResourceRegeneratingChanged] MulticastInlineDelegateProperty Prospect.YResourceComponent.BP_OnResourceRegeneratingChanged @ 0xC0 size: 0x10
[UYResourceComponent][FOnResourceStaticDataChanged] MulticastInlineDelegateProperty Prospect.YResourceComponent.BP_OnResourceDataChanged @ 0xD0 size: 0x10
[001207] Class Prospect.YCharacterDBNOComponent //size: 0x1E8, class UYCharacterDBNOComponent : public UYResourceComponent {};
[UYCharacterDBNOComponent][FOnTeleprtStateChanged] MulticastInlineDelegateProperty Prospect.YCharacterDBNOComponent.OnTeleportStateChanged @ 0xE0 size: 0x10
[UYCharacterDBNOComponent][AYGameState_Match*] ObjectProperty Prospect.YCharacterDBNOComponent.m_gameStateMatch @ 0xF0 size: 0x8
[UYCharacterDBNOComponent][FOnRevived] MulticastInlineDelegateProperty Prospect.YCharacterDBNOComponent.OnRevived @ 0xF8 size: 0x10
[UYCharacterDBNOComponent][FOnPreExecuted] MulticastInlineDelegateProperty Prospect.YCharacterDBNOComponent.OnPreExecuted @ 0x108 size: 0x10
[UYCharacterDBNOComponent][FOnExecuted] MulticastInlineDelegateProperty Prospect.YCharacterDBNOComponent.OnExecuted @ 0x118 size: 0x10
[UYCharacterDBNOComponent][FOnTeleported] MulticastInlineDelegateProperty Prospect.YCharacterDBNOComponent.OnTeleported @ 0x128 size: 0x10
[UYCharacterDBNOComponent][FOnEnterDBNO] MulticastInlineDelegateProperty Prospect.YCharacterDBNOComponent.OnEnterDBNOEvent @ 0x138 size: 0x10
[UYCharacterDBNOComponent][FOnLeaveDBNO] MulticastInlineDelegateProperty Prospect.YCharacterDBNOComponent.OnLeaveDBNOEvent @ 0x148 size: 0x10
[UYCharacterDBNOComponent][FOnPreTeleportDBNO] MulticastInlineDelegateProperty Prospect.YCharacterDBNOComponent.OnPreTeleportedDBNO @ 0x158 size: 0x10
[UYCharacterDBNOComponent][FOnTeleportedDBNO] MulticastInlineDelegateProperty Prospect.YCharacterDBNOComponent.OnTeleportedDBNO @ 0x168 size: 0x10
[UYCharacterDBNOComponent][FCurrentDBNOShieldHealthChangedSignature] MulticastInlineDelegateProperty Prospect.YCharacterDBNOComponent.CurrentDBNOShieldHealthChangedDelegate @ 0x178 size: 0x10
[UYCharacterDBNOComponent][FOnTeleportChargsAmountChanged] MulticastInlineDelegateProperty Prospect.YCharacterDBNOComponent.BP_OnTeleportChargsAmountChanged @ 0x188 size: 0x10
[UYCharacterDBNOComponent][FOnRecoveredDBNO] MulticastInlineDelegateProperty Prospect.YCharacterDBNOComponent.OnRecoveredDBNO @ 0x198 size: 0x10
[UYCharacterDBNOComponent][float] FloatProperty Prospect.YCharacterDBNOComponent.m_timestampEnteredDBNO @ 0x1AC size: 0x4
[UYCharacterDBNOComponent][int32] IntProperty Prospect.YCharacterDBNOComponent.m_dbnoTeleportChargesLeft @ 0x1B0 size: 0x4
[UYCharacterDBNOComponent][float] FloatProperty Prospect.YCharacterDBNOComponent.m_dbnoShieldHealth @ 0x1B4 size: 0x4
[UYCharacterDBNOComponent][float] FloatProperty Prospect.YCharacterDBNOComponent.m_currentDBNOTotalDuration @ 0x1B8 size: 0x4
[001208] Class Prospect.YCharacterDeathComponent //size: 0x2B0, class UYCharacterDeathComponent : public UActorComponent {};
[UYCharacterDeathComponent][bool] BoolProperty Prospect.YCharacterDeathComponent.m_isExplodingOnDeath @ 0xC0 size: 0x1
[UYCharacterDeathComponent][FYDeathAnimMontageInfo] StructProperty Prospect.YCharacterDeathComponent.m_deathInfo @ 0xD8 size: 0x150
[UYCharacterDeathComponent][float] FloatProperty Prospect.YCharacterDeathComponent.m_minRagdollDuration @ 0x228 size: 0x4
[UYCharacterDeathComponent][float] FloatProperty Prospect.YCharacterDeathComponent.m_maxRagdollDuration @ 0x22C size: 0x4
[UYCharacterDeathComponent][float] FloatProperty Prospect.YCharacterDeathComponent.m_minDotRagdollCleanUp @ 0x230 size: 0x4
[UYCharacterDeathComponent][float] FloatProperty Prospect.YCharacterDeathComponent.m_minDistanceRagdollCleanUp @ 0x234 size: 0x4
[UYCharacterDeathComponent][float] FloatProperty Prospect.YCharacterDeathComponent.m_freezeRagdollDelay @ 0x238 size: 0x4
[UYCharacterDeathComponent][float] FloatProperty Prospect.YCharacterDeathComponent.m_intervalRetryRagdollCleanUp @ 0x23C size: 0x4
[UYCharacterDeathComponent][float] FloatProperty Prospect.YCharacterDeathComponent.m_destroyOwnerDelay @ 0x240 size: 0x4
[UYCharacterDeathComponent][FGameplayTag] StructProperty Prospect.YCharacterDeathComponent.m_gameplayTagKeepCollisionPostDeath @ 0x244 size: 0x8
[UYCharacterDeathComponent][FOnDeathPreUnpossessDelegate] MulticastInlineDelegateProperty Prospect.YCharacterDeathComponent.BP_OnDeathPreUnpossess @ 0x250 size: 0x10
[UYCharacterDeathComponent][FOnDeathDelegate] MulticastInlineDelegateProperty Prospect.YCharacterDeathComponent.BP_OnDeath @ 0x260 size: 0x10
[UYCharacterDeathComponent][FOnDeathRagdollDelegate] MulticastInlineDelegateProperty Prospect.YCharacterDeathComponent.BP_OnBlendToRagdollOnDeathWithoutDeathAnim @ 0x270 size: 0x10
[UYCharacterDeathComponent][FOnBlendToRagdoll] MulticastInlineDelegateProperty Prospect.YCharacterDeathComponent.BP_OnBlendToRagdoll @ 0x280 size: 0x10
[001209] Class Prospect.YCharacterEmoteComponent //size: 0xF0, class UYCharacterEmoteComponent : public UActorComponent {};
[UYCharacterEmoteComponent][FOnEmoted] MulticastInlineDelegateProperty Prospect.YCharacterEmoteComponent.BP_OnEmoted @ 0xC0 size: 0x10
[UYCharacterEmoteComponent][FYSelectedEmote] StructProperty Prospect.YCharacterEmoteComponent.m_selectedEmote @ 0xD0 size: 0x8
[001210] Class Prospect.YCharacterLandingComponent //size: 0xF8, class UYCharacterLandingComponent : public UActorComponent {};
[UYCharacterLandingComponent][float] FloatProperty Prospect.YCharacterLandingComponent.m_moveSpeedModifier @ 0xC0 size: 0x4
[UYCharacterLandingComponent][UCurveVector*] ObjectProperty Prospect.YCharacterLandingComponent.m_currentActviveMoveAndLookSpeedCurve @ 0xD8 size: 0x8
[UYCharacterLandingComponent][float] FloatProperty Prospect.YCharacterLandingComponent.m_timestampCurveSet @ 0xE0 size: 0x4
[UYCharacterLandingComponent][FYLandingDelegate] MulticastInlineDelegateProperty Prospect.YCharacterLandingComponent.BP_OnLanding @ 0xE8 size: 0x10
[001211] Class Prospect.YCharacterLocationComponent //size: 0xE0, class UYCharacterLocationComponent : public UActorComponent {};
[UYCharacterLocationComponent][FOnTagAdded] MulticastInlineDelegateProperty Prospect.YCharacterLocationComponent.BP_OnTagAdded @ 0xC0 size: 0x10
[001212] Class Prospect.YCharacterModelFunctions //size: 0x38, class UYCharacterModelFunctions : public UObject {};
[001213] Class Prospect.YCharacterRevivingComponent //size: 0xE0, class UYCharacterRevivingComponent : public UActorComponent {};
[UYCharacterRevivingComponent][TArray<FGuid>] ArrayProperty Prospect.YCharacterRevivingComponent.m_appliedAttributeModifiers @ 0xC0 size: 0x10
[001214] Class Prospect.YCharacterStatusEffectAreaComponent //size: 0x110, class UYCharacterStatusEffectAreaComponent : public UActorComponent {};
[001215] Class Prospect.YCharacterVanityDataComponent //size: 0x158, class UYCharacterVanityDataComponent : public UActorComponent {};
[UYCharacterVanityDataComponent][FYActiveGlobalRuntimeVanityData] StructProperty Prospect.YCharacterVanityDataComponent.m_activeData @ 0xC0 size: 0x28
[UYCharacterVanityDataComponent][FDataTableRowHandle] StructProperty Prospect.YCharacterVanityDataComponent.m_socialRow @ 0xE8 size: 0x10
[UYCharacterVanityDataComponent][FOnGlobalVanityUpdated] MulticastInlineDelegateProperty Prospect.YCharacterVanityDataComponent.OnGlobalVanityUpdatedDelegate @ 0xF8 size: 0x10
[UYCharacterVanityDataComponent][FOnFinishedGlobalVanityAsyncloadedStateChanged] MulticastInlineDelegateProperty Prospect.YCharacterVanityDataComponent.OnAsyncloadingStateChanged @ 0x108 size: 0x10
[UYCharacterVanityDataComponent][FOnGlobalCustomizationEntryUpdated] MulticastInlineDelegateProperty Prospect.YCharacterVanityDataComponent.OnGlobalVanityEntryUpdatedDelegate @ 0x118 size: 0x10
[UYCharacterVanityDataComponent][FOnSocialRowDelegateChanged] MulticastInlineDelegateProperty Prospect.YCharacterVanityDataComponent.OnSocialRowChanged @ 0x128 size: 0x10
[UYCharacterVanityDataComponent][TArray<UObject*>] ArrayProperty Prospect.YCharacterVanityDataComponent.m_hardReferenedAsyncloadData @ 0x140 size: 0x10
[UYCharacterVanityDataComponent][bool] BoolProperty Prospect.YCharacterVanityDataComponent.m_shouldAsyncloadData @ 0x150 size: 0x1
[UYCharacterVanityDataComponent][bool] BoolProperty Prospect.YCharacterVanityDataComponent.m_finishedAsyncloading @ 0x151 size: 0x1
[001216] Class Prospect.YCharacterVehicleComponent //size: 0x100, class UYCharacterVehicleComponent : public UActorComponent {};
[UYCharacterVehicleComponent][bool] BoolProperty Prospect.YCharacterVehicleComponent.m_boostStateReplicated @ 0xC0 size: 0x1
[UYCharacterVehicleComponent][bool] BoolProperty Prospect.YCharacterVehicleComponent.m_boostStateActiveLocal @ 0xC1 size: 0x1
[UYCharacterVehicleComponent][FOnVehicleDataTableRowHandleChanged] MulticastInlineDelegateProperty Prospect.YCharacterVehicleComponent.OnDataTableRowHandleChanged @ 0xC8 size: 0x10
[UYCharacterVehicleComponent][FOnVehiclePossesionChanged] MulticastInlineDelegateProperty Prospect.YCharacterVehicleComponent.OnVehiclePossesionChangedDelegate @ 0xD8 size: 0x10
[UYCharacterVehicleComponent][FOnBoostStateChanged] MulticastInlineDelegateProperty Prospect.YCharacterVehicleComponent.OnBoostStateChanged @ 0xE8 size: 0x10
[UYCharacterVehicleComponent][AYVehicle*] ObjectProperty Prospect.YCharacterVehicleComponent.m_vehicle @ 0xF8 size: 0x8
[001217] Class Prospect.YCharacterWeaponGlintComponent //size: 0xC0, class UYCharacterWeaponGlintComponent : public UActorComponent {};
[001218] Class Prospect.YChatFunctionLibrary //size: 0x38, class UYChatFunctionLibrary : public UObject {};
[001219] Class Engine.PlayerController //size: 0x5C8, class APlayerController : public AController {};
[APlayerController][UPlayer*] ObjectProperty Engine.PlayerController.Player @ 0x2F0 size: 0x8
[APlayerController][APawn*] ObjectProperty Engine.PlayerController.AcknowledgedPawn @ 0x2F8 size: 0x8
[APlayerController][UInterpTrackInstDirector*] ObjectProperty Engine.PlayerController.ControllingDirTrackInst @ 0x300 size: 0x8
[APlayerController][AHUD*] ObjectProperty Engine.PlayerController.MyHUD @ 0x308 size: 0x8
[APlayerController][APlayerCameraManager*] ObjectProperty Engine.PlayerController.PlayerCameraManager @ 0x310 size: 0x8
[APlayerController][TSubclassOf<APlayerCameraManager> ] ClassProperty Engine.PlayerController.PlayerCameraManagerClass @ 0x318 size: 0x8
[APlayerController][bool] BoolProperty Engine.PlayerController.bAutoManageActiveCameraTarget @ 0x320 size: 0x1
[APlayerController][FRotator] StructProperty Engine.PlayerController.TargetViewRotation @ 0x324 size: 0xC
[APlayerController][float] FloatProperty Engine.PlayerController.SmoothTargetViewRotationSpeed @ 0x33C size: 0x4
[APlayerController][TArray<AActor*>] ArrayProperty Engine.PlayerController.HiddenActors @ 0x348 size: 0x10
[APlayerController][TArray<TWeakObjectPtr<UPrimitiveComponent> >] ArrayProperty Engine.PlayerController.HiddenPrimitiveComponents @ 0x358 size: 0x10
[APlayerController][float] FloatProperty Engine.PlayerController.LastSpectatorStateSynchTime @ 0x36C size: 0x4
[APlayerController][FVector] StructProperty Engine.PlayerController.LastSpectatorSyncLocation @ 0x370 size: 0xC
[APlayerController][FRotator] StructProperty Engine.PlayerController.LastSpectatorSyncRotation @ 0x37C size: 0xC
[APlayerController][int32] IntProperty Engine.PlayerController.ClientCap @ 0x388 size: 0x4
[APlayerController][UCheatManager*] ObjectProperty Engine.PlayerController.CheatManager @ 0x390 size: 0x8
[APlayerController][TSubclassOf<UCheatManager> ] ClassProperty Engine.PlayerController.CheatClass @ 0x398 size: 0x8
[APlayerController][UPlayerInput*] ObjectProperty Engine.PlayerController.PlayerInput @ 0x3A0 size: 0x8
[APlayerController][TArray<FActiveForceFeedbackEffect>] ArrayProperty Engine.PlayerController.ActiveForceFeedbackEffects @ 0x3A8 size: 0x10
[APlayerController][uint8] BoolProperty Engine.PlayerController.bPlayerIsWaiting @ 0x428 size: 0x1
[APlayerController][uint8] ByteProperty Engine.PlayerController.NetPlayerIndex @ 0x42C size: 0x1
[APlayerController][UNetConnection*] ObjectProperty Engine.PlayerController.PendingSwapConnection @ 0x468 size: 0x8
[APlayerController][UNetConnection*] ObjectProperty Engine.PlayerController.NetConnection @ 0x470 size: 0x8
[APlayerController][float] FloatProperty Engine.PlayerController.InputYawScale @ 0x484 size: 0x4
[APlayerController][float] FloatProperty Engine.PlayerController.InputPitchScale @ 0x488 size: 0x4
[APlayerController][float] FloatProperty Engine.PlayerController.InputRollScale @ 0x48C size: 0x4
[APlayerController][uint8] BoolProperty Engine.PlayerController.bShowMouseCursor @ 0x490 size: 0x1
[APlayerController][uint8] BoolProperty Engine.PlayerController.bEnableClickEvents @ 0x490 size: 0x1
[APlayerController][uint8] BoolProperty Engine.PlayerController.bEnableTouchEvents @ 0x490 size: 0x1
[APlayerController][uint8] BoolProperty Engine.PlayerController.bEnableMouseOverEvents @ 0x490 size: 0x1
[APlayerController][uint8] BoolProperty Engine.PlayerController.bEnableTouchOverEvents @ 0x490 size: 0x1
[APlayerController][uint8] BoolProperty Engine.PlayerController.bForceFeedbackEnabled @ 0x490 size: 0x1
[APlayerController][float] FloatProperty Engine.PlayerController.ForceFeedbackScale @ 0x494 size: 0x4
[APlayerController][TArray<FKey>] ArrayProperty Engine.PlayerController.ClickEventKeys @ 0x498 size: 0x10
[APlayerController][TEnumAsByte<EMouseCursor::Type>] ByteProperty Engine.PlayerController.DefaultMouseCursor @ 0x4A8 size: 0x1
[APlayerController][TEnumAsByte<EMouseCursor::Type>] ByteProperty Engine.PlayerController.CurrentMouseCursor @ 0x4A9 size: 0x1
[APlayerController][TEnumAsByte<ECollisionChannel>] ByteProperty Engine.PlayerController.DefaultClickTraceChannel @ 0x4AA size: 0x1
[APlayerController][TEnumAsByte<ECollisionChannel>] ByteProperty Engine.PlayerController.CurrentClickTraceChannel @ 0x4AB size: 0x1
[APlayerController][float] FloatProperty Engine.PlayerController.HitResultTraceDistance @ 0x4AC size: 0x4
[APlayerController][uint16] UInt16Property Engine.PlayerController.SeamlessTravelCount @ 0x4B0 size: 0x2
[APlayerController][uint16] UInt16Property Engine.PlayerController.LastCompletedSeamlessTravelCount @ 0x4B2 size: 0x2
[APlayerController][UInputComponent*] ObjectProperty Engine.PlayerController.InactiveStateInputComponent @ 0x528 size: 0x8
[APlayerController][uint8] BoolProperty Engine.PlayerController.bShouldPerformFullTickWhenPaused @ 0x530 size: 0x1
[APlayerController][UTouchInterface*] ObjectProperty Engine.PlayerController.CurrentTouchInterface @ 0x548 size: 0x8
[APlayerController][ASpectatorPawn*] ObjectProperty Engine.PlayerController.SpectatorPawn @ 0x5A0 size: 0x8
[APlayerController][bool] BoolProperty Engine.PlayerController.bIsLocalPlayerController @ 0x5AC size: 0x1
[APlayerController][FVector] StructProperty Engine.PlayerController.SpawnLocation @ 0x5B0 size: 0xC
[001220] Class Engine.CheatManager //size: 0x98, class UCheatManager : public UObject {};
[UCheatManager][ADebugCameraController*] ObjectProperty Engine.CheatManager.DebugCameraControllerRef @ 0x38 size: 0x8
[UCheatManager][TSubclassOf<ADebugCameraController> ] ClassProperty Engine.CheatManager.DebugCameraControllerClass @ 0x40 size: 0x8
[UCheatManager][TArray<UCheatManagerExtension*>] ArrayProperty Engine.CheatManager.CheatManagerExtensions @ 0x88 size: 0x10
[001221] Class Prospect.YCheatManager //size: 0xA8, class UYCheatManager : public UCheatManager {};
[001222] Class Engine.CheatManagerExtension //size: 0x38, class UCheatManagerExtension : public UObject {};
[001223] Class Prospect.YCheatManagerExtension //size: 0x38, class UYCheatManagerExtension : public UCheatManagerExtension {};
[001224] Class Prospect.YMissionCheatFunctions //size: 0x38, class UYMissionCheatFunctions : public UObject {};
[001225] Class Prospect.YCheatReportingComponent //size: 0xC8, class UYCheatReportingComponent : public UActorComponent {};
[001226] Class Prospect.YProjectile //size: 0x3D8, class AYProjectile : public AActor {};
[AYProjectile][UProjectileMovementComponent*] ObjectProperty Prospect.YProjectile.m_movementComponent @ 0x260 size: 0x8
[AYProjectile][USphereComponent*] ObjectProperty Prospect.YProjectile.m_collisionComp @ 0x268 size: 0x8
[AYProjectile][UParticleSystemComponent*] ObjectProperty Prospect.YProjectile.m_particleComponent @ 0x270 size: 0x8
[AYProjectile][FYProjectileInititalizationData] StructProperty Prospect.YProjectile.m_initData @ 0x278 size: 0xA8
[AYProjectile][bool] BoolProperty Prospect.YProjectile.m_destroyOnImpact @ 0x329 size: 0x1
[AYProjectile][float] FloatProperty Prospect.YProjectile.m_traceBehindDistanceOffset @ 0x32C size: 0x4
[AYProjectile][FVector] StructProperty Prospect.YProjectile.m_groundTraceLocation @ 0x330 size: 0xC
[AYProjectile][bool] BoolProperty Prospect.YProjectile.m_traceToFindGround @ 0x33C size: 0x1
[AYProjectile][bool] BoolProperty Prospect.YProjectile.m_drawTraceResult @ 0x33D size: 0x1
[AYProjectile][bool] BoolProperty Prospect.YProjectile.m_isLockedOnHomingTarget @ 0x3A8 size: 0x1
[AYProjectile][UYWeaponTransportComponent*] ObjectProperty Prospect.YProjectile.m_weaponTransportComponent @ 0x3B0 size: 0x8
[001227] Class Prospect.YClientProjectile //size: 0x3D8, class AYClientProjectile : public AYProjectile {};
[001228] Class Prospect.YCommand_TopMenuButton_ChangeScreen //size: 0x50, class UYCommand_TopMenuButton_ChangeScreen : public UYScreenCommand {};
[UYCommand_TopMenuButton_ChangeScreen][TSubclassOf<UYScreenBase> ] ClassProperty Prospect.YCommand_TopMenuButton_ChangeScreen.m_screenToTriggerBP @ 0x38 size: 0x8
[UYCommand_TopMenuButton_ChangeScreen][FDataTableRowHandle] StructProperty Prospect.YCommand_TopMenuButton_ChangeScreen.m_sceenChange @ 0x40 size: 0x10
[001229] Class Prospect.YCommWheelAnalyticsComponent //size: 0xC0, class UYCommWheelAnalyticsComponent : public UActorComponent {};
[001230] Class Prospect.YCommWheelVOComponent //size: 0x108, class UYCommWheelVOComponent : public UActorComponent {};
[UYCommWheelVOComponent][FOnCommWheelUsed] MulticastInlineDelegateProperty Prospect.YCommWheelVOComponent.BP_OnCommWheelUse @ 0xC8 size: 0x10
[UYCommWheelVOComponent][FTimerHandle] StructProperty Prospect.YCommWheelVOComponent.m_timerHandleReduceSpamCount @ 0xD8 size: 0x8
[UYCommWheelVOComponent][FText] TextProperty Prospect.YCommWheelVOComponent.m_spamMessage @ 0xE0 size: 0x20
[UYCommWheelVOComponent][UDataTable*] ObjectProperty Prospect.YCommWheelVOComponent.m_commWheelItemsDatatable @ 0x100 size: 0x8
[001231] Class Prospect.YConditionLocationActor //size: 0x278, class AYConditionLocationActor : public AYActorWithMapCheck {};
[AYConditionLocationActor][TArray<ATriggerVolume*>] ArrayProperty Prospect.YConditionLocationActor.m_linkedTriggerVolumes @ 0x258 size: 0x10
[AYConditionLocationActor][FDataTableRowHandle] StructProperty Prospect.YConditionLocationActor.m_rowHandle @ 0x268 size: 0x10
[001232] Class Prospect.YConditionLocationActorsComponent //size: 0xD0, class UYConditionLocationActorsComponent : public UActorComponent {};
[UYConditionLocationActorsComponent][TArray<AYConditionLocationActor*>] ArrayProperty Prospect.YConditionLocationActorsComponent.m_actors @ 0xC0 size: 0x10
[001233] Class Prospect.YConstantWidgetUpdateInterface //size: 0x38, class UYConstantWidgetUpdateInterface : public UInterface {};
[001234] Class Prospect.YContractActorInterface //size: 0x38, class UYContractActorInterface : public UInterface {};
[001235] Class Prospect.YContractFunctions //size: 0x38, class UYContractFunctions : public UObject {};
[001236] Class Prospect.YContractsManager //size: 0x128, class UYContractsManager : public UObject {};
[001237] Class Prospect.YContractsUtils //size: 0x38, class UYContractsUtils : public UBlueprintFunctionLibrary {};
[001238] Class Prospect.YControllerAnnouncementComponent //size: 0x200, class UYControllerAnnouncementComponent : public UActorComponent {};
[UYControllerAnnouncementComponent][TMap<FString,FTimerHandle>] MapProperty Prospect.YControllerAnnouncementComponent.m_announcementPlayingTimeoutHandles @ 0xC0 size: 0x50
[UYControllerAnnouncementComponent][UAudioComponent*] ObjectProperty Prospect.YControllerAnnouncementComponent.m_audioAnnouncementComponent @ 0x110 size: 0x8
[UYControllerAnnouncementComponent][UAudioComponent*] ObjectProperty Prospect.YControllerAnnouncementComponent.m_soundBusAnnouncementComponent @ 0x118 size: 0x8
[UYControllerAnnouncementComponent][FOnAnnouncementStarted] MulticastInlineDelegateProperty Prospect.YControllerAnnouncementComponent.BP_OnAnnouncementStarted @ 0x120 size: 0x10
[UYControllerAnnouncementComponent][FOnAnnouncementStopped] MulticastInlineDelegateProperty Prospect.YControllerAnnouncementComponent.BP_OnAnnouncementStopped @ 0x130 size: 0x10
[UYControllerAnnouncementComponent][TMap<FString,FYAnnouncementPlayEntryData>] MapProperty Prospect.YControllerAnnouncementComponent.m_currentAnnouncementPlaying @ 0x140 size: 0x50
[UYControllerAnnouncementComponent][TArray<FYAnnouncementPlayEntryData>] ArrayProperty Prospect.YControllerAnnouncementComponent.m_queuedAnnouncements @ 0x190 size: 0x10
[001239] Class Prospect.YControllerAssociationComponent //size: 0x120, class UYControllerAssociationComponent : public UActorComponent {};
[UYControllerAssociationComponent][TArray<FYHighlightAssociationEntry>] ArrayProperty Prospect.YControllerAssociationComponent.m_associations @ 0xC0 size: 0x10
[UYControllerAssociationComponent][TMap<FGuid,FYSecondEntry>] MapProperty Prospect.YControllerAssociationComponent.m_nonReplicatedState @ 0xD0 size: 0x50
[001240] Class Prospect.YControllerAudioOcclusionComponent //size: 0x160, class UYControllerAudioOcclusionComponent : public UActorComponent {};
[UYControllerAudioOcclusionComponent][FDataTableRowHandle] StructProperty Prospect.YControllerAudioOcclusionComponent.m_occlusionSystemSettingsDataTableRow @ 0xC0 size: 0x10
[UYControllerAudioOcclusionComponent][APawn*] ObjectProperty Prospect.YControllerAudioOcclusionComponent.m_currentLocalPawn @ 0xD0 size: 0x8
[001241] Class Prospect.YControllerBackendMissionComponent //size: 0xD8, class UYControllerBackendMissionComponent : public UActorComponent {};
[001242] Class Prospect.YControllerCharacterCustomizationPersistentComponent //size: 0xD8, class UYControllerCharacterCustomizationPersistentComponent : public UActorComponent {};
[UYControllerCharacterCustomizationPersistentComponent][FYOnNewActiveCustomizationData] MulticastInlineDelegateProperty Prospect.YControllerCharacterCustomizationPersistentComponent.OnNewCustomizationDataDelegate @ 0xC0 size: 0x10
[001243] Class Prospect.YControllerCharacterCustomizationTemporaryComponent //size: 0xC0, class UYControllerCharacterCustomizationTemporaryComponent : public UActorComponent {};
[001244] Class Prospect.YControllerChatComponent //size: 0x158, class UYControllerChatComponent : public UActorComponent {};
[UYControllerChatComponent][FOnMutedStateChanged] MulticastInlineDelegateProperty Prospect.YControllerChatComponent.OnMutedStateChanged @ 0xC0 size: 0x10
[UYControllerChatComponent][FOnChannelTypeChanged] MulticastInlineDelegateProperty Prospect.YControllerChatComponent.OnChannelTypeChanged @ 0xD0 size: 0x10
[001245] Class Prospect.YControllerCheatDetectionComponent //size: 0x1D8, class UYControllerCheatDetectionComponent : public UActorComponent {};
[UYControllerCheatDetectionComponent][FDataTableRowHandle] StructProperty Prospect.YControllerCheatDetectionComponent.m_notificationRowHandle @ 0xC0 size: 0x10
[UYControllerCheatDetectionComponent][APawn*] ObjectProperty Prospect.YControllerCheatDetectionComponent.m_playerPawn @ 0xD0 size: 0x8
[001246] Class Prospect.YControllerCheatSimComponent //size: 0xC8, class UYControllerCheatSimComponent : public UActorComponent {};
[UYControllerCheatSimComponent][AYCharacter*] ObjectProperty Prospect.YControllerCheatSimComponent.m_lastSelectedCharacter @ 0xC0 size: 0x8
[001247] Class Prospect.YControllerContractsActivesDataComponent //size: 0x158, class UYControllerContractsActivesDataComponent : public UActorComponent {};
[UYControllerContractsActivesDataComponent][FYOnContractsStatusChangedSignature] MulticastInlineDelegateProperty Prospect.YControllerContractsActivesDataComponent.OnContractsStatusChanged @ 0xC0 size: 0x10
[UYControllerContractsActivesDataComponent][FYOnActiveContractsProgressUpdatedSignature] MulticastInlineDelegateProperty Prospect.YControllerContractsActivesDataComponent.OnActiveContractsProgressUpdated @ 0xD0 size: 0x10
[UYControllerContractsActivesDataComponent][FYOnCompletedContractDataUpdated] MulticastInlineDelegateProperty Prospect.YControllerContractsActivesDataComponent.OnCompletedContractDataUpdated @ 0xE0 size: 0x10
[UYControllerContractsActivesDataComponent][FOnDeadDropResult] MulticastInlineDelegateProperty Prospect.YControllerContractsActivesDataComponent.BP_OnDeadDropResult @ 0xF0 size: 0x10
[UYControllerContractsActivesDataComponent][FYActiveContractsUIData] StructProperty Prospect.YControllerContractsActivesDataComponent.m_activeContractsUIData @ 0x100 size: 0x10
[UYControllerContractsActivesDataComponent][FYGetCompletedContractsResult] StructProperty Prospect.YControllerContractsActivesDataComponent.m_completedContractData @ 0x110 size: 0x10
[UYControllerContractsActivesDataComponent][FYContractsProgress] StructProperty Prospect.YControllerContractsActivesDataComponent.m_contractsBackendProgressClamp @ 0x120 size: 0x10
[UYControllerContractsActivesDataComponent][FYContractsProgress] StructProperty Prospect.YControllerContractsActivesDataComponent.m_contractsCurrentProgressClamp @ 0x130 size: 0x10
[UYControllerContractsActivesDataComponent][float] FloatProperty Prospect.YControllerContractsActivesDataComponent.m_delayForSendingBackendProgress @ 0x144 size: 0x4
[001248] Class Prospect.YControllerContractsBoardsDataComponent //size: 0x150, class UYControllerContractsBoardsDataComponent : public UActorComponent {};
[UYControllerContractsBoardsDataComponent][FYOnBackendContractStatusChangeResponseReceivedSignature] MulticastInlineDelegateProperty Prospect.YControllerContractsBoardsDataComponent.OnBackendContractStatusChangeResponseReceived @ 0xE0 size: 0x10
[UYControllerContractsBoardsDataComponent][FYOnContractsTimerReachedZeroSignature] MulticastInlineDelegateProperty Prospect.YControllerContractsBoardsDataComponent.OnContractsTimerReachedZero @ 0x110 size: 0x10
[001249] Class Prospect.YControllerContractsCheatsComponent //size: 0xC0, class UYControllerContractsCheatsComponent : public UActorComponent {};
[001250] Class Prospect.YControllerCraftingComponent //size: 0x148, class UYControllerCraftingComponent : public UActorComponent {};
[UYControllerCraftingComponent][FYOnItemScrappedSignature] MulticastInlineDelegateProperty Prospect.YControllerCraftingComponent.OnItemScrapped @ 0xD0 size: 0x10
[UYControllerCraftingComponent][FYOnItemCraftingStartedFailResponseReceivedSignature] MulticastInlineDelegateProperty Prospect.YControllerCraftingComponent.OnItemCraftingStartedResponseReceived @ 0xE0 size: 0x10
[UYControllerCraftingComponent][FYOnItemCraftingStartedReceivedSignature] MulticastInlineDelegateProperty Prospect.YControllerCraftingComponent.OnItemCraftingSetInProgress @ 0xF0 size: 0x10
[UYControllerCraftingComponent][FYOnWeaponShopItemPurchaseResponseReceivedBackendOldSignature] MulticastInlineDelegateProperty Prospect.YControllerCraftingComponent.OnWeaponShopItemPurchaseResponseReceived @ 0x100 size: 0x10
[UYControllerCraftingComponent][FYOnItemCraftedClaimedFailResponseReceivedSignature] MulticastInlineDelegateProperty Prospect.YControllerCraftingComponent.OnItemCraftedClaimedResponseReceived @ 0x110 size: 0x10
[UYControllerCraftingComponent][FYOnClaimedItemResponseReceivedSignature] MulticastInlineDelegateProperty Prospect.YControllerCraftingComponent.OnClaimedItemResponseReceived @ 0x120 size: 0x10
[001251] Class Prospect.YControllerCustomizationComponent //size: 0x150, class UYControllerCustomizationComponent : public UActorComponent {};
[UYControllerCustomizationComponent][FOnSelectedCustomizationPart] MulticastInlineDelegateProperty Prospect.YControllerCustomizationComponent.OnRequestCustomizationPartChange @ 0xC0 size: 0x10
[UYControllerCustomizationComponent][FOnSelectedNewCustomizationRowHandle] MulticastInlineDelegateProperty Prospect.YControllerCustomizationComponent.OnSelectedNewCustomizationRowHandle @ 0xD0 size: 0x10
[UYControllerCustomizationComponent][FOnSelectedTemporaryCustomizationPartUpdate] MulticastInlineDelegateProperty Prospect.YControllerCustomizationComponent.OnTemporaryShowCustomizationEntryUpdateDelegate @ 0xE0 size: 0x10
[UYControllerCustomizationComponent][FOnNewActiveCustomizationData] MulticastInlineDelegateProperty Prospect.YControllerCustomizationComponent.OnNewCustomizatonData @ 0xF0 size: 0x10
[UYControllerCustomizationComponent][FOnResetRequest] MulticastInlineDelegateProperty Prospect.YControllerCustomizationComponent.OnResetRequest @ 0x100 size: 0x10
[UYControllerCustomizationComponent][FOnRequestRotationState] MulticastInlineDelegateProperty Prospect.YControllerCustomizationComponent.OnRequestRotationState @ 0x110 size: 0x10
[UYControllerCustomizationComponent][FOnRequestWeaponVanityTemporaryVisualization] MulticastInlineDelegateProperty Prospect.YControllerCustomizationComponent.OnRequestWeaponVanityTemporaryVisualization @ 0x120 size: 0x10
[UYControllerCustomizationComponent][FOnNewGlobalVanityData] MulticastInlineDelegateProperty Prospect.YControllerCustomizationComponent.OnGlobalVanityDataChanged @ 0x130 size: 0x10
[UYControllerCustomizationComponent][UYGlobalVanityModel*] ObjectProperty Prospect.YControllerCustomizationComponent.m_globalVanityModel @ 0x140 size: 0x8
[001252] Class Prospect.YControllerCustomizationPreviewComponent //size: 0x190, class UYControllerCustomizationPreviewComponent : public UActorComponent {};
[UYControllerCustomizationPreviewComponent][FYOnCustomizationModeChangedSignature] MulticastInlineDelegateProperty Prospect.YControllerCustomizationPreviewComponent.OnCustomizationModeChangedDelegate @ 0xC0 size: 0x10
[UYControllerCustomizationPreviewComponent][FYOnRotationModeChangedSignature] MulticastInlineDelegateProperty Prospect.YControllerCustomizationPreviewComponent.OnRotationModeChanged @ 0xD0 size: 0x10
[UYControllerCustomizationPreviewComponent][FOnCustomizationWorldLocationSignature] MulticastInlineDelegateProperty Prospect.YControllerCustomizationPreviewComponent.OnWorldLocationChanged @ 0xE0 size: 0x10
[UYControllerCustomizationPreviewComponent][FYOnItemIdChangedSignature] MulticastInlineDelegateProperty Prospect.YControllerCustomizationPreviewComponent.OnItemIdChanged @ 0xF0 size: 0x10
[UYControllerCustomizationPreviewComponent][FYOnCustomIdChangedSignature] MulticastInlineDelegateProperty Prospect.YControllerCustomizationPreviewComponent.OnCustomIdChanged @ 0x100 size: 0x10
[UYControllerCustomizationPreviewComponent][FYOnCustomizationStateChangedSignature] MulticastInlineDelegateProperty Prospect.YControllerCustomizationPreviewComponent.OnCustomizationStateChanged @ 0x110 size: 0x10
[UYControllerCustomizationPreviewComponent][FYControllerCustomizationState] StructProperty Prospect.YControllerCustomizationPreviewComponent.m_state @ 0x120 size: 0x70
[001253] Class Prospect.YControllerCustomizationRotationComponent //size: 0xF8, class UYControllerCustomizationRotationComponent : public UActorComponent {};
[UYControllerCustomizationRotationComponent][FYOnRotationCustomizationDeltaSignature] MulticastInlineDelegateProperty Prospect.YControllerCustomizationRotationComponent.OnRotationDeltaDelegate @ 0xC0 size: 0x10
[UYControllerCustomizationRotationComponent][FYOnRotationObjectReset] MulticastInlineDelegateProperty Prospect.YControllerCustomizationRotationComponent.OnRotationResetDelegate @ 0xD0 size: 0x10
[001254] Class Prospect.YControllerDropComponent //size: 0xE0, class UYControllerDropComponent : public UActorComponent {};
[UYControllerDropComponent][FYOnControllerDropStateChanged] MulticastInlineDelegateProperty Prospect.YControllerDropComponent.OnDropStateChanged @ 0xC0 size: 0x10
[UYControllerDropComponent][FYDragStateData] StructProperty Prospect.YControllerDropComponent.m_currentState @ 0xD0 size: 0x10
[001255] Class Prospect.YControllerFortunaPassComponent //size: 0x170, class UYControllerFortunaPassComponent : public UActorComponent {};
[UYControllerFortunaPassComponent][FYOnFortunaPassPlayerDataUpdatedSignature] MulticastInlineDelegateProperty Prospect.YControllerFortunaPassComponent.OnFortunaPassPlayerDataInitialized @ 0xC0 size: 0x10
[UYControllerFortunaPassComponent][FYOnFortunaPassPlayerDataUpdatedSignature] MulticastInlineDelegateProperty Prospect.YControllerFortunaPassComponent.OnFortunaPassPlayerCurrentDataUpdated @ 0xD0 size: 0x10
[UYControllerFortunaPassComponent][FYOnUpdatedActionsBackendValidationReceivedSignature] MulticastInlineDelegateProperty Prospect.YControllerFortunaPassComponent.OnUpdatedActionsBackendValidationReceived @ 0xE0 size: 0x10
[UYControllerFortunaPassComponent][FYOnResetActionsCapBackendValidationReceivedSignature] MulticastInlineDelegateProperty Prospect.YControllerFortunaPassComponent.OnResetActionsCapBackendValidationReceived @ 0xF0 size: 0x10
[UYControllerFortunaPassComponent][FYOnFortunaPassLevelUpSignature] MulticastInlineDelegateProperty Prospect.YControllerFortunaPassComponent.OnFortunaPassLevelUp @ 0x100 size: 0x10
[UYControllerFortunaPassComponent][FYFortunaPassPlayerData] StructProperty Prospect.YControllerFortunaPassComponent.m_fortunaPassPlayerDataBackend @ 0x110 size: 0x30
[UYControllerFortunaPassComponent][FYFortunaPassPlayerData] StructProperty Prospect.YControllerFortunaPassComponent.m_fortunaPassPlayerDataCurrent @ 0x140 size: 0x30
[001256] Class Prospect.YControllerHighlightComponent //size: 0x1A0, class UYControllerHighlightComponent : public UActorComponent {};
[UYControllerHighlightComponent][FYOnHighlightActivatedContextStateChanged] MulticastInlineDelegateProperty Prospect.YControllerHighlightComponent.OnHighlightContextStateChangedDelegate @ 0xC0 size: 0x10
[UYControllerHighlightComponent][FYOnHighlightContextInteracted] MulticastInlineDelegateProperty Prospect.YControllerHighlightComponent.OnHighlightContextInteracted @ 0xD0 size: 0x10
[UYControllerHighlightComponent][TArray<FYHighlightStateReplicationData>] ArrayProperty Prospect.YControllerHighlightComponent.m_replicatedStateData @ 0xE0 size: 0x10
[UYControllerHighlightComponent][TMap<FString,FYWrapperCallbackHighlightData>] MapProperty Prospect.YControllerHighlightComponent.m_callbackEvents @ 0x100 size: 0x50
[001257] Class Prospect.YControllerInventoryAbilityComponent //size: 0x158, class UYControllerInventoryAbilityComponent : public UActorComponent {};
[UYControllerInventoryAbilityComponent][FDataTableRowHandle] StructProperty Prospect.YControllerInventoryAbilityComponent.m_emptyAbility @ 0xC0 size: 0x10
[UYControllerInventoryAbilityComponent][TArray<UYCharacterAbilityComponent*>] ArrayProperty Prospect.YControllerInventoryAbilityComponent.m_runtimeAbilityComponents @ 0xD0 size: 0x10
[UYControllerInventoryAbilityComponent][FOnAbilityEquiped] MulticastInlineDelegateProperty Prospect.YControllerInventoryAbilityComponent.OnAbilityEquipped @ 0xE0 size: 0x10
[UYControllerInventoryAbilityComponent][FOnAbilityUnequiped] MulticastInlineDelegateProperty Prospect.YControllerInventoryAbilityComponent.OnAbilityUnequipped @ 0xF0 size: 0x10
[UYControllerInventoryAbilityComponent][FOnAbilityActivated] MulticastInlineDelegateProperty Prospect.YControllerInventoryAbilityComponent.OnAbilityActivated @ 0x100 size: 0x10
[UYControllerInventoryAbilityComponent][FOnAbilityConsumed] MulticastInlineDelegateProperty Prospect.YControllerInventoryAbilityComponent.OnControllerAbilityConsumed @ 0x110 size: 0x10
[UYControllerInventoryAbilityComponent][FOnSelectedConsumableChanged] MulticastInlineDelegateProperty Prospect.YControllerInventoryAbilityComponent.OnSelectedConsumableChanged @ 0x120 size: 0x10
[UYControllerInventoryAbilityComponent][FOnAbilityComponentsChanged] MulticastInlineDelegateProperty Prospect.YControllerInventoryAbilityComponent.OnAbilityComponentsChanged @ 0x130 size: 0x10
[UYControllerInventoryAbilityComponent][FOnAbilityDropped] MulticastInlineDelegateProperty Prospect.YControllerInventoryAbilityComponent.OnAbilityDropped @ 0x140 size: 0x10
[UYControllerInventoryAbilityComponent][UYCharacterAbilityComponent*] ObjectProperty Prospect.YControllerInventoryAbilityComponent.m_activeAbilityComponent @ 0x150 size: 0x8
[001258] Class Prospect.YControllerInventoryBackendComponent //size: 0x188, class UYControllerInventoryBackendComponent : public UActorComponent {};
[UYControllerInventoryBackendComponent][FYOnInventoryInitializationCompletedSignature] MulticastInlineDelegateProperty Prospect.YControllerInventoryBackendComponent.OnInventoryInitializationCompletedDelegate @ 0xC0 size: 0x10
[UYControllerInventoryBackendComponent][FYOnEndOfMatchUpdatesSignature] MulticastInlineDelegateProperty Prospect.YControllerInventoryBackendComponent.OnEndOfMatchDataAvailable @ 0xD0 size: 0x10
[UYControllerInventoryBackendComponent][FYOnCompleteInventoryRequestCompletedSignature] MulticastInlineDelegateProperty Prospect.YControllerInventoryBackendComponent.OnCompleteInventoryRequestDelegate @ 0xE0 size: 0x10
[UYControllerInventoryBackendComponent][FYBackendInventoryStateChangedSignature] MulticastInlineDelegateProperty Prospect.YControllerInventoryBackendComponent.OnBackendInventoryStateChanged @ 0xF0 size: 0x10
[UYControllerInventoryBackendComponent][UYBackendInventoryModel*] ObjectProperty Prospect.YControllerInventoryBackendComponent.m_backendInventoryModel @ 0x100 size: 0x8
[UYControllerInventoryBackendComponent][FYEomInventoryData] StructProperty Prospect.YControllerInventoryBackendComponent.m_endOfMatchData @ 0x108 size: 0x78
[001259] Class Prospect.YControllerInventoryInsuranceComponent //size: 0x170, class UYControllerInventoryInsuranceComponent : public UActorComponent {};
[UYControllerInventoryInsuranceComponent][FYControllerInventoryInsuranceUpdatedSignature] MulticastInlineDelegateProperty Prospect.YControllerInventoryInsuranceComponent.OnInsuranceUpdated @ 0xC0 size: 0x10
[UYControllerInventoryInsuranceComponent][FYControllerInventoryInsuranceUpdatedSignature] MulticastInlineDelegateProperty Prospect.YControllerInventoryInsuranceComponent.OnInsuranceClaimsUpdated @ 0xD0 size: 0x10
[UYControllerInventoryInsuranceComponent][FYControllerInventoryInsuranceRequestCompletedSignature] MulticastInlineDelegateProperty Prospect.YControllerInventoryInsuranceComponent.OnClaimInsurancePayoutPackageCompleted @ 0xE0 size: 0x10
[UYControllerInventoryInsuranceComponent][FYControllerInventoryInsuranceUpdatedSignature] MulticastInlineDelegateProperty Prospect.YControllerInventoryInsuranceComponent.OnInsurancePayoutPackageVoided @ 0xF0 size: 0x10
[UYControllerInventoryInsuranceComponent][TArray<FYInsuredItem>] ArrayProperty Prospect.YControllerInventoryInsuranceComponent.m_insuredItems @ 0x100 size: 0x10
[UYControllerInventoryInsuranceComponent][TArray<FYInsuredAttachment>] ArrayProperty Prospect.YControllerInventoryInsuranceComponent.m_insuredAttachments @ 0x110 size: 0x10
[001260] Class Prospect.YControllerInventoryInteractionComponent //size: 0xE0, class UYControllerInventoryInteractionComponent : public UActorComponent {};
[UYControllerInventoryInteractionComponent][AActor*] ObjectProperty Prospect.YControllerInventoryInteractionComponent.m_interactingActorContext @ 0xD0 size: 0x8
[UYControllerInventoryInteractionComponent][UYStateInventoryComponent*] ObjectProperty Prospect.YControllerInventoryInteractionComponent.m_interactingInventoryComponent @ 0xD8 size: 0x8
[001261] Class Prospect.YControllerInventoryRuntimeComponent //size: 0xE8, class UYControllerInventoryRuntimeComponent : public UActorComponent {};
[UYControllerInventoryRuntimeComponent][UYPlayerDropComponent*] ObjectProperty Prospect.YControllerInventoryRuntimeComponent.m_cachedDropComponent @ 0xC0 size: 0x8
[UYControllerInventoryRuntimeComponent][FOnInventoryFullOnPickupDelegate] MulticastInlineDelegateProperty Prospect.YControllerInventoryRuntimeComponent.OnInventoryFull @ 0xC8 size: 0x10
[UYControllerInventoryRuntimeComponent][FOnInventoryWeightChanged] MulticastInlineDelegateProperty Prospect.YControllerInventoryRuntimeComponent.OnInventoryWeightChanged @ 0xD8 size: 0x10
[001262] Class Prospect.YControllerItemHoverComponent //size: 0xC8, class UYControllerItemHoverComponent : public UActorComponent {};
[UYControllerItemHoverComponent][UYWidget_ItemContainer*] ObjectProperty Prospect.YControllerItemHoverComponent.m_currentHoveredItemContainer @ 0xC0 size: 0x8
[001263] Class Prospect.YControllerKeyboardLightiningComponent //size: 0xF8, class UYControllerKeyboardLightiningComponent : public UActorComponent {};
[001264] Class Prospect.YControllerMatchmakingComponent //size: 0xC0, class UYControllerMatchmakingComponent : public UActorComponent {};
[001265] Class Prospect.YControllerPlayerMapMarkerComponent //size: 0xF8, class UYControllerPlayerMapMarkerComponent : public UActorComponent {};
[UYControllerPlayerMapMarkerComponent][FOnMarkerDataUpdated] MulticastInlineDelegateProperty Prospect.YControllerPlayerMapMarkerComponent.OnMarkerDataUpdated @ 0xC0 size: 0x10
[UYControllerPlayerMapMarkerComponent][TArray<UYMapMarkerData*>] ArrayProperty Prospect.YControllerPlayerMapMarkerComponent.m_mapMarkerData @ 0xD0 size: 0x10
[UYControllerPlayerMapMarkerComponent][TArray<UYMapMarkerData*>] ArrayProperty Prospect.YControllerPlayerMapMarkerComponent.m_clientMarkersData @ 0xE0 size: 0x10
[001266] Class Prospect.YControllerPlayerQuarterComponent //size: 0x1D0, class UYControllerPlayerQuarterComponent : public UActorComponent {};
[UYControllerPlayerQuarterComponent][FYControllerPlayerQuarterUpdatedSignature] MulticastInlineDelegateProperty Prospect.YControllerPlayerQuarterComponent.OnPlayerQuartersLevelUpdated @ 0xC0 size: 0x10
[UYControllerPlayerQuarterComponent][FYControllerPlayerQuarterUpdatedSignature] MulticastInlineDelegateProperty Prospect.YControllerPlayerQuarterComponent.OnPlayerTechtreeNodesUpdated @ 0xD0 size: 0x10
[UYControllerPlayerQuarterComponent][FYPlayerQuarterPurchaseFailed] MulticastInlineDelegateProperty Prospect.YControllerPlayerQuarterComponent.PlayerQuarterPurchaseFailed @ 0xE0 size: 0x10
[UYControllerPlayerQuarterComponent][FYPlayerQuarterLevelUpSignature] MulticastInlineDelegateProperty Prospect.YControllerPlayerQuarterComponent.OnPlayerQuarterLevelUp @ 0xF0 size: 0x10
[UYControllerPlayerQuarterComponent][FYOnPQUpgradeTimerReachedZeroSignature] MulticastInlineDelegateProperty Prospect.YControllerPlayerQuarterComponent.OnPQUpgradeTimerReachedZero @ 0x100 size: 0x10
[UYControllerPlayerQuarterComponent][FYOnPQBackendAnswerReceivedSignature] MulticastInlineDelegateProperty Prospect.YControllerPlayerQuarterComponent.OnPQBackendAnswerReceived @ 0x110 size: 0x10
[UYControllerPlayerQuarterComponent][FYPlayerQuarterTechTreeCategoryOpen] MulticastInlineDelegateProperty Prospect.YControllerPlayerQuarterComponent.OnTechTreeCategoryOpen @ 0x120 size: 0x10
[UYControllerPlayerQuarterComponent][FYPlayerQuarterTechTreeNodeSelected] MulticastInlineDelegateProperty Prospect.YControllerPlayerQuarterComponent.OnTechTreeNodeSelect @ 0x130 size: 0x10
[UYControllerPlayerQuarterComponent][FIsInPlayerQuartersChanged] MulticastInlineDelegateProperty Prospect.YControllerPlayerQuarterComponent.OnIsInPlayerQuartersChanged @ 0x140 size: 0x10
[UYControllerPlayerQuarterComponent][bool] BoolProperty Prospect.YControllerPlayerQuarterComponent.m_playerLeveledUp @ 0x1A0 size: 0x1
[UYControllerPlayerQuarterComponent][bool] BoolProperty Prospect.YControllerPlayerQuarterComponent.m_bIsInPlayerQuarters @ 0x1A8 size: 0x1
[001267] Class Prospect.YControllerQuestComponent //size: 0xC0, class UYControllerQuestComponent : public UActorComponent {};
[001268] Class Prospect.YControllerReleaseNotesComponent //size: 0xD8, class UYControllerReleaseNotesComponent : public UActorComponent {};
[UYControllerReleaseNotesComponent][bool] BoolProperty Prospect.YControllerReleaseNotesComponent.m_releaseNotesVisibility @ 0xC0 size: 0x1
[UYControllerReleaseNotesComponent][FOnShowReleaseNotes] MulticastInlineDelegateProperty Prospect.YControllerReleaseNotesComponent.OnReleaseNotesVisibilityStateChanged @ 0xC8 size: 0x10
[001269] Class Prospect.YControllerReplicationComponent //size: 0x128, class UYControllerReplicationComponent : public UActorComponent {};
[UYControllerReplicationComponent][FYPlayerSpawnLocationInfo] StructProperty Prospect.YControllerReplicationComponent.m_selectedSpawnLocation @ 0xC0 size: 0x20
[UYControllerReplicationComponent][int32] IntProperty Prospect.YControllerReplicationComponent.m_latencySample @ 0xE0 size: 0x4
[UYControllerReplicationComponent][FOnSpawnLocationSet] MulticastInlineDelegateProperty Prospect.YControllerReplicationComponent.OnSpawnLocationSet @ 0xF0 size: 0x10
[UYControllerReplicationComponent][FOnLatencySampleReceived] MulticastInlineDelegateProperty Prospect.YControllerReplicationComponent.OnLatencySampleReceived @ 0x100 size: 0x10
[UYControllerReplicationComponent][UYMapMarkerData*] ObjectProperty Prospect.YControllerReplicationComponent.m_mapMarkerData @ 0x110 size: 0x8
[UYControllerReplicationComponent][FOnAnyPlayerTeleportedDBNO] MulticastInlineDelegateProperty Prospect.YControllerReplicationComponent.BP_OnAnyPlayerDBNOTeleported @ 0x118 size: 0x10
[001270] Class Prospect.YControllerSessionComponent //size: 0xF0, class UYControllerSessionComponent : public UActorComponent {};
[UYControllerSessionComponent][FGuid] StructProperty Prospect.YControllerSessionComponent.m_instanceGuid @ 0xC0 size: 0x10
[UYControllerSessionComponent][bool] BoolProperty Prospect.YControllerSessionComponent.m_initiatedTravel @ 0xE8 size: 0x1
[001271] Class Prospect.YControllerStateInputComponent //size: 0x178, class UYControllerStateInputComponent : public UActorComponent {};
[UYControllerStateInputComponent][FYOnInputStateChanged] MulticastInlineDelegateProperty Prospect.YControllerStateInputComponent.OnInputStateChanged @ 0xC0 size: 0x10
[UYControllerStateInputComponent][FYStateInputFrameCachedData] StructProperty Prospect.YControllerStateInputComponent.m_inputData @ 0xD0 size: 0x18
[UYControllerStateInputComponent][UYPlayerCharacterStateComponent*] ObjectProperty Prospect.YControllerStateInputComponent.m_characterStateComponent @ 0x138 size: 0x8
[001272] Class Prospect.YControllerStationComponent //size: 0x230, class UYControllerStationComponent : public UActorComponent {};
[UYControllerStationComponent][FYOnCurrentNPCHandleSetSignature] MulticastInlineDelegateProperty Prospect.YControllerStationComponent.OnCurrentNPCHandleSet @ 0xC0 size: 0x10
[UYControllerStationComponent][FYToggleStationHudVisibility] MulticastInlineDelegateProperty Prospect.YControllerStationComponent.OnToggleHudVisibility @ 0xD0 size: 0x10
[UYControllerStationComponent][FYToggleQuickMenuVisibility] MulticastInlineDelegateProperty Prospect.YControllerStationComponent.OnToggleQuickMenuVisibility @ 0xE0 size: 0x10
[UYControllerStationComponent][FYToggleStationInventory] MulticastInlineDelegateProperty Prospect.YControllerStationComponent.OnToggleStationInventory @ 0xF0 size: 0x10
[UYControllerStationComponent][FYToggleStationFortunaPass] MulticastInlineDelegateProperty Prospect.YControllerStationComponent.OnToggleStationFortunaPass @ 0x100 size: 0x10
[UYControllerStationComponent][FYToggleStationShop] MulticastInlineDelegateProperty Prospect.YControllerStationComponent.OnToggleStationShop @ 0x110 size: 0x10
[UYControllerStationComponent][FYToggleStationObjectiveList] MulticastInlineDelegateProperty Prospect.YControllerStationComponent.OnToggleStationObjectiveList @ 0x120 size: 0x10
[UYControllerStationComponent][FYOnShopTabTypeOpened] MulticastInlineDelegateProperty Prospect.YControllerStationComponent.OnShopTabTypeOpened @ 0x130 size: 0x10
[UYControllerStationComponent][FYOnFactionShopOpened] MulticastInlineDelegateProperty Prospect.YControllerStationComponent.OnFactionShopOpened @ 0x140 size: 0x10
[UYControllerStationComponent][FName] NameProperty Prospect.YControllerStationComponent.m_currentNPCHandle @ 0x150 size: 0x8
[UYControllerStationComponent][FYSceneSetupData] StructProperty Prospect.YControllerStationComponent.m_shopSetupData @ 0x158 size: 0x18
[UYControllerStationComponent][FYSceneSetupData] StructProperty Prospect.YControllerStationComponent.m_fortunaPassSetupData @ 0x170 size: 0x18
[UYControllerStationComponent][FYSceneSetupData] StructProperty Prospect.YControllerStationComponent.m_playSetupData @ 0x188 size: 0x18
[UYControllerStationComponent][FYSceneSetupData] StructProperty Prospect.YControllerStationComponent.m_factionICASetupData @ 0x1A0 size: 0x18
[UYControllerStationComponent][FYSceneSetupData] StructProperty Prospect.YControllerStationComponent.m_factionKorolevSetupData @ 0x1B8 size: 0x18
[UYControllerStationComponent][FYSceneSetupData] StructProperty Prospect.YControllerStationComponent.m_factionOsirisSetupData @ 0x1D0 size: 0x18
[UYControllerStationComponent][float] FloatProperty Prospect.YControllerStationComponent.m_onLeftSubMenuFromQuickMenuFadeOutDuration @ 0x1E8 size: 0x4
[UYControllerStationComponent][float] FloatProperty Prospect.YControllerStationComponent.m_onLeftSubMenuFromQuickMenuFadeInDelay @ 0x1EC size: 0x4
[UYControllerStationComponent][float] FloatProperty Prospect.YControllerStationComponent.m_onLeftSubMenuFromQuickMenuFadeInDuration @ 0x1F0 size: 0x4
[UYControllerStationComponent][FYSceneSetupData] StructProperty Prospect.YControllerStationComponent.m_loadoutSetupData @ 0x1F8 size: 0x18
[UYControllerStationComponent][AActor*] ObjectProperty Prospect.YControllerStationComponent.m_currentNPCActor @ 0x210 size: 0x8
[UYControllerStationComponent][FDataTableRowHandle] StructProperty Prospect.YControllerStationComponent.m_requestedScene @ 0x218 size: 0x10
[001273] Class Prospect.YControllerTrackerInventoryComponent //size: 0xE8, class UYControllerTrackerInventoryComponent : public UActorComponent {};
[001274] Class Prospect.YControllerTrackerKillsComponent //size: 0xE8, class UYControllerTrackerKillsComponent : public UActorComponent {};
[001275] Class Prospect.YControllerTrackingActionsComponent //size: 0xE0, class UYControllerTrackingActionsComponent : public UActorComponent {};
[001276] Class Prospect.YControllerTransitionComponent //size: 0x108, class UYControllerTransitionComponent : public UActorComponent {};
[UYControllerTransitionComponent][FYTransitionRuntimeData] StructProperty Prospect.YControllerTransitionComponent.m_runtimeData @ 0xC0 size: 0x28
[UYControllerTransitionComponent][UYWidget*] ObjectProperty Prospect.YControllerTransitionComponent.m_transitionObject @ 0xE8 size: 0x8
[UYControllerTransitionComponent][bool] BoolProperty Prospect.YControllerTransitionComponent.m_useTransitionWidget @ 0x100 size: 0x1
[001277] Class Prospect.YControllerTravelComponent //size: 0x190, class UYControllerTravelComponent : public UActorComponent {};
[UYControllerTravelComponent][FYTravelRequestData] StructProperty Prospect.YControllerTravelComponent.m_currentTravelRequest @ 0xC0 size: 0x28
[UYControllerTravelComponent][EYTravelState] EnumProperty Prospect.YControllerTravelComponent.m_currentTravelState @ 0x110 size: 0x1
[UYControllerTravelComponent][FYOnTravelStateChanged] MulticastInlineDelegateProperty Prospect.YControllerTravelComponent.OnTravelStateChanged @ 0x118 size: 0x10
[UYControllerTravelComponent][FYOnMatchmakingStatusUpdate] MulticastInlineDelegateProperty Prospect.YControllerTravelComponent.OnMatchmakingStatusUpdate @ 0x128 size: 0x10
[UYControllerTravelComponent][bool] BoolProperty Prospect.YControllerTravelComponent.m_requestScreenChangeOnLogin @ 0x138 size: 0x1
[UYControllerTravelComponent][bool] BoolProperty Prospect.YControllerTravelComponent.m_requestedMatchConnection @ 0x139 size: 0x1
[001278] Class Prospect.YControllerUIActivityComponent //size: 0x100, class UYControllerUIActivityComponent : public UActorComponent {};
[UYControllerUIActivityComponent][FInterpolationStateChanged] MulticastInlineDelegateProperty Prospect.YControllerUIActivityComponent.OnInterpolationStateChanged @ 0xC0 size: 0x10
[UYControllerUIActivityComponent][FOnInitializeInterpolation] MulticastInlineDelegateProperty Prospect.YControllerUIActivityComponent.OnInterpolationInitialization @ 0xD0 size: 0x10
[UYControllerUIActivityComponent][FInterpolationPercentChanged] MulticastInlineDelegateProperty Prospect.YControllerUIActivityComponent.OnInterpolationPercentStateChanged @ 0xE0 size: 0x10
[UYControllerUIActivityComponent][FBarVisibilityState] MulticastInlineDelegateProperty Prospect.YControllerUIActivityComponent.OnBarVisibility @ 0xF0 size: 0x10
[001279] Class Prospect.YControllerVehicleComponent //size: 0xF8, class UYControllerVehicleComponent : public UActorComponent {};
[UYControllerVehicleComponent][UYPlayerCharacterStateComponent*] ObjectProperty Prospect.YControllerVehicleComponent.m_characterStateComponent @ 0xE0 size: 0x8
[UYControllerVehicleComponent][UYCharacterVehicleComponent*] ObjectProperty Prospect.YControllerVehicleComponent.m_vehicleCharacterComponent @ 0xE8 size: 0x8
[001280] Class Prospect.YControllerVictimCompensationComponent //size: 0x130, class UYControllerVictimCompensationComponent : public UActorComponent {};
[UYControllerVictimCompensationComponent][FYControllerVictimCompensationUpdatedSignature] MulticastInlineDelegateProperty Prospect.YControllerVictimCompensationComponent.OnVictimCompensationPackagesUpdated @ 0xC0 size: 0x10
[UYControllerVictimCompensationComponent][FYControllerVictimCompensationRequestCompletedSignature] MulticastInlineDelegateProperty Prospect.YControllerVictimCompensationComponent.OnClaimVictimCompensationPackageCompleted @ 0xD0 size: 0x10
[001281] Class Prospect.YControllerWeaponInspectionComponent //size: 0x1C0, class UYControllerWeaponInspectionComponent : public UActorComponent {};
[UYControllerWeaponInspectionComponent][FYOnInspectedInventoryItemUpdatedSignature] MulticastInlineDelegateProperty Prospect.YControllerWeaponInspectionComponent.OnInspectedInventoryItemUpdatedEvent @ 0xC0 size: 0x10
[UYControllerWeaponInspectionComponent][TArray<FDataTableRowHandle>] ArrayProperty Prospect.YControllerWeaponInspectionComponent.m_allowedSceneEntries @ 0xD0 size: 0x10
[001282] Class Prospect.YCosmeticStringVisualizationInterface //size: 0x38, class UYCosmeticStringVisualizationInterface : public UInterface {};
[001283] Class Prospect.YCosmeticStringVisualizationManager //size: 0x268, class AYCosmeticStringVisualizationManager : public AActor {};
[001284] Class Prospect.YCraftingFunctions //size: 0x38, class UYCraftingFunctions : public UObject {};
[001285] Class Prospect.YCraftingManager //size: 0xB8, class UYCraftingManager : public UObject {};
[001286] Class Prospect.YCustomizationActorInterface //size: 0x38, class UYCustomizationActorInterface : public UInterface {};
[001287] Class Prospect.YCustomizationCameraComponent //size: 0x100, class UYCustomizationCameraComponent : public UActorComponent {};
[UYCustomizationCameraComponent][FYOnCharacterCustomizationDataChanged] MulticastInlineDelegateProperty Prospect.YCustomizationCameraComponent.OnRuntimeCustomizationCameraStateChangedDelegate @ 0xC0 size: 0x10
[UYCustomizationCameraComponent][TArray<FYSceneCameraData>] ArrayProperty Prospect.YCustomizationCameraComponent.m_cameraData @ 0xD0 size: 0x10
[UYCustomizationCameraComponent][FYSceneCameraDataRuntimeData] StructProperty Prospect.YCustomizationCameraComponent.m_sceneCameraDataRuntimeData @ 0xE0 size: 0x20
[001288] Class Prospect.YDamageComponent //size: 0x590, class UYDamageComponent : public UActorComponent {};
[UYDamageComponent][TArray<AActor*>] ArrayProperty Prospect.YDamageComponent.m_actorsToIgnoreDamage @ 0xC0 size: 0x10
[UYDamageComponent][FYTakeDamageEvent] MulticastInlineDelegateProperty Prospect.YDamageComponent.BP_PreOnTakeDamage @ 0xD0 size: 0x10
[UYDamageComponent][FYTakeDamageEvent] MulticastInlineDelegateProperty Prospect.YDamageComponent.OnTakeDamage @ 0xE0 size: 0x10
[UYDamageComponent][FYTakeDamageEvent] MulticastInlineDelegateProperty Prospect.YDamageComponent.OnTakeDamagePost @ 0xF0 size: 0x10
[UYDamageComponent][FDataTableRowHandle] StructProperty Prospect.YDamageComponent.m_damageInfoCauserRowHandle @ 0x100 size: 0x10
[UYDamageComponent][EYDamageComponentType] EnumProperty Prospect.YDamageComponent.m_damageComponentType @ 0x110 size: 0x1
[UYDamageComponent][FYHitflashData] StructProperty Prospect.YDamageComponent.m_hitflashData @ 0x118 size: 0x30
[UYDamageComponent][FYDOTDamageEntry] StructProperty Prospect.YDamageComponent.m_dotEntry @ 0x148 size: 0x48
[UYDamageComponent][FYDealtDamageData] StructProperty Prospect.YDamageComponent.m_lastDamageData @ 0x190 size: 0x118
[UYDamageComponent][FYDealtDamageData] StructProperty Prospect.YDamageComponent.m_lastDealtDamageData @ 0x2A8 size: 0x118
[UYDamageComponent][FYDotDamageStateChanged] MulticastInlineDelegateProperty Prospect.YDamageComponent.OnDotStateChanged @ 0x3C0 size: 0x10
[UYDamageComponent][FYDealDamageEvent] MulticastInlineDelegateProperty Prospect.YDamageComponent.OnDealDamage @ 0x3D0 size: 0x10
[UYDamageComponent][FIgnoreActorDamageArrayUpdated] MulticastInlineDelegateProperty Prospect.YDamageComponent.OnDamageArrayUpdated @ 0x400 size: 0x10
[UYDamageComponent][float] FloatProperty Prospect.YDamageComponent.m_hitFlashDelta @ 0x430 size: 0x4
[UYDamageComponent][float] FloatProperty Prospect.YDamageComponent.m_lastTimeTakeDamage @ 0x434 size: 0x4
[UYDamageComponent][float] FloatProperty Prospect.YDamageComponent.m_lastTimeTakeDamageLocallyControlledActor @ 0x448 size: 0x4
[UYDamageComponent][float] FloatProperty Prospect.YDamageComponent.m_lastTimeDealtDamage @ 0x450 size: 0x4
[UYDamageComponent][float] FloatProperty Prospect.YDamageComponent.m_lastTimeDealtPlayerDamage @ 0x454 size: 0x4
[UYDamageComponent][float] FloatProperty Prospect.YDamageComponent.m_lastTimeAIMeleeAttackPerformed @ 0x458 size: 0x4
[UYDamageComponent][bool] BoolProperty Prospect.YDamageComponent.m_canBeDamaged @ 0x45C size: 0x1
[UYDamageComponent][bool] BoolProperty Prospect.YDamageComponent.m_godmodeActivated @ 0x45D size: 0x1
[UYDamageComponent][bool] BoolProperty Prospect.YDamageComponent.m_canBeDamagedByPlayers @ 0x45E size: 0x1
[UYDamageComponent][bool] BoolProperty Prospect.YDamageComponent.m_canBeDamagedByAI @ 0x45F size: 0x1
[UYDamageComponent][bool] BoolProperty Prospect.YDamageComponent.m_canBeDamagedByTurrets @ 0x460 size: 0x1
[UYDamageComponent][bool] BoolProperty Prospect.YDamageComponent.m_canOnlyBeDamageByFilteredTypes @ 0x461 size: 0x1
[UYDamageComponent][TMap<FGameplayTag,float>] MapProperty Prospect.YDamageComponent.m_damageFilterObjectTypeMultipliers @ 0x468 size: 0x50
[UYDamageComponent][bool] BoolProperty Prospect.YDamageComponent.m_relevantForKillFeed @ 0x4B8 size: 0x1
[UYDamageComponent][bool] BoolProperty Prospect.YDamageComponent.m_relevantPerkOnKill @ 0x4B9 size: 0x1
[UYDamageComponent][bool] BoolProperty Prospect.YDamageComponent.m_produceHitFeedback @ 0x4BA size: 0x1
[UYDamageComponent][bool] BoolProperty Prospect.YDamageComponent.m_canBeHealedRegardlessOfTeam @ 0x4BB size: 0x1
[UYDamageComponent][bool] BoolProperty Prospect.YDamageComponent.m_canHealRegardlessOfTeam @ 0x4BC size: 0x1
[UYDamageComponent][bool] BoolProperty Prospect.YDamageComponent.m_canEverBeHealed @ 0x4BD size: 0x1
[UYDamageComponent][bool] BoolProperty Prospect.YDamageComponent.m_isDotActive @ 0x4BE size: 0x1
[UYDamageComponent][bool] BoolProperty Prospect.YDamageComponent.m_hitFlashActive @ 0x4BF size: 0x1
[UYDamageComponent][bool] BoolProperty Prospect.YDamageComponent.m_alwaysShowDamageNumbers @ 0x4C0 size: 0x1
[UYDamageComponent][TMap<FName,float>] MapProperty Prospect.YDamageComponent.m_damageAreas @ 0x4C8 size: 0x50
[UYDamageComponent][FString] StrProperty Prospect.YDamageComponent.m_weakSpotComponentIdentifier @ 0x518 size: 0x10
[UYDamageComponent][float] FloatProperty Prospect.YDamageComponent.m_weakSpotComponentDefaultDamageMultiplier @ 0x528 size: 0x4
[UYDamageComponent][TArray<FDataTableRowHandle>] ArrayProperty Prospect.YDamageComponent.m_weakSpotHitZones @ 0x530 size: 0x10
[001289] Class Prospect.YDamageDecalSpawnComponent //size: 0xC0, class UYDamageDecalSpawnComponent : public UActorComponent {};
[001290] Class Prospect.YDamageFunctions //size: 0x38, class UYDamageFunctions : public UObject {};
[001291] Class Prospect.YDamageNumberComponent //size: 0xD0, class UYDamageNumberComponent : public UActorComponent {};
[UYDamageNumberComponent][FOnRequestDamageNumber] MulticastInlineDelegateProperty Prospect.YDamageNumberComponent.OnRequestDamageNumber @ 0xC0 size: 0x10
[001292] Class Prospect.YDamageRecapComponent //size: 0x1F0, class UYDamageRecapComponent : public UActorComponent {};
[UYDamageRecapComponent][bool] BoolProperty Prospect.YDamageRecapComponent.m_showDamageRecap @ 0xC0 size: 0x1
[UYDamageRecapComponent][APawn*] ObjectProperty Prospect.YDamageRecapComponent.m_ownerPawn @ 0xD8 size: 0x8
[UYDamageRecapComponent][FYRawDamageEventContainer] StructProperty Prospect.YDamageRecapComponent.m_rawTakeDamageEvents @ 0xE0 size: 0x18
[UYDamageRecapComponent][FYRawDamageEventContainer] StructProperty Prospect.YDamageRecapComponent.m_rawDealDamageEvents @ 0xF8 size: 0x18
[UYDamageRecapComponent][TArray<FYCondensedDamageData>] ArrayProperty Prospect.YDamageRecapComponent.m_condensedDamageInfo @ 0x110 size: 0x10
[UYDamageRecapComponent][TArray<FYDamageEvent>] ArrayProperty Prospect.YDamageRecapComponent.m_debugUncondensedDamageInfo @ 0x120 size: 0x10
[UYDamageRecapComponent][FYDamageEvent] StructProperty Prospect.YDamageRecapComponent.m_lastDamageDealtEvent @ 0x130 size: 0x80
[UYDamageRecapComponent][FOnCondensedDamageInfoReceived] MulticastInlineDelegateProperty Prospect.YDamageRecapComponent.BP_OnCondensedDamageInfoReceived @ 0x1B0 size: 0x10
[UYDamageRecapComponent][FOnDebugUncondensedDamageInfoReceived] MulticastInlineDelegateProperty Prospect.YDamageRecapComponent.BP_OnDebugUncondensedDamageInfoReceived @ 0x1C0 size: 0x10
[UYDamageRecapComponent][FOnToggleDamageRecapVisibilityDelegate] MulticastInlineDelegateProperty Prospect.YDamageRecapComponent.BP_OnToggleDamageRecapVisibility @ 0x1D0 size: 0x10
[UYDamageRecapComponent][FOnDamageDealtEventReceived] MulticastInlineDelegateProperty Prospect.YDamageRecapComponent.BP_OnDamageDealtEventReceived @ 0x1E0 size: 0x10
[001293] Class Prospect.YDataTableExternalFunctions //size: 0x38, class UYDataTableExternalFunctions : public UObject {};
[001294] Class Prospect.YDataTableManager //size: 0x1858, class UYDataTableManager : public UObject {};
[UYDataTableManager][FYOnUpdatedDataTableFromTitleData] MulticastInlineDelegateProperty Prospect.YDataTableManager.OnUpdatedDataTableFromTitleData @ 0x38 size: 0x10
[UYDataTableManager][FYOnDataTablesInitialized] MulticastInlineDelegateProperty Prospect.YDataTableManager.OnDataTablesInitialized @ 0x48 size: 0x10
[UYDataTableManager][FSoftObjectPath] StructProperty Prospect.YDataTableManager.m_weaponDataTablePath @ 0x58 size: 0x18
[UYDataTableManager][FSoftObjectPath] StructProperty Prospect.YDataTableManager.m_meleeWeaponDataTablePath @ 0x70 size: 0x18
[UYDataTableManager][FSoftObjectPath] StructProperty Prospect.YDataTableManager.m_meleeVanityDataTablePath @ 0x88 size: 0x18
[UYDataTableManager][FSoftObjectPath] StructProperty Prospect.YDataTableManager.m_abilityDataTablePath @ 0xA0 size: 0x18
[UYDataTableManager][FSoftObjectPath] StructProperty Prospect.YDataTableManager.m_modDataTablePath @ 0xB8 size: 0x18
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_sceneDataTablePath @ 0xD0 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_materialsDataTablePath @ 0xF8 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_keycardsDataTablePath @ 0x120 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_weaponShopsDataTablePath @ 0x148 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_materialsGameDataTablePath @ 0x170 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_currenciesDataTablePath @ 0x198 size: 0x28
[UYDataTableManager][FSoftObjectPath] StructProperty Prospect.YDataTableManager.m_scrapingDataTablePath @ 0x1C0 size: 0x18
[UYDataTableManager][FSoftObjectPath] StructProperty Prospect.YDataTableManager.m_loreItemsDataTablePath @ 0x1D8 size: 0x18
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_performanceTuningDataTablePath @ 0x1F0 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_experienceDataTablePath @ 0x218 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_collectiblesTypesDataTablePath @ 0x240 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_questItemsTypesDataTablePath @ 0x268 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_shieldItemsDataTablePath @ 0x290 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_helmetsDataTablePath @ 0x2B8 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_aiArmorDataTablePath @ 0x2E0 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_bagDataTablePath @ 0x308 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_prospectorBadgeDataTablePath @ 0x330 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_rarityDataTablePath @ 0x358 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_lootTuningDataTablePath @ 0x380 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_characterCustomizationCategoryDataTablePath @ 0x3A8 size: 0x28
[UYDataTableManager][FSoftObjectPath] StructProperty Prospect.YDataTableManager.m_prospectorRankDataTablePath @ 0x3D0 size: 0x18
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_eosStatsDataTablePath @ 0x3E8 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_statsCombinationDataTablePath @ 0x410 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_metaDefaultItemsDataTablePath @ 0x438 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_itemStatsSettingsDataTablePath @ 0x460 size: 0x28
[UYDataTableManager][FSoftObjectPath] StructProperty Prospect.YDataTableManager.m_impactDataTablePath @ 0x488 size: 0x18
[UYDataTableManager][FSoftObjectPath] StructProperty Prospect.YDataTableManager.m_killImpactEffectsDataTablePath @ 0x4A0 size: 0x18
[UYDataTableManager][FSoftObjectPath] StructProperty Prospect.YDataTableManager.m_shieldBreakImpactEffectsDataTablePath @ 0x4B8 size: 0x18
[UYDataTableManager][FSoftObjectPath] StructProperty Prospect.YDataTableManager.m_fxDataTablePath @ 0x4D0 size: 0x18
[UYDataTableManager][FSoftObjectPath] StructProperty Prospect.YDataTableManager.m_perksDataTablePath @ 0x4E8 size: 0x18
[UYDataTableManager][FSoftObjectPath] StructProperty Prospect.YDataTableManager.m_transportDataTablePath @ 0x500 size: 0x18
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_lootItemsDataTablePath @ 0x518 size: 0x28
[UYDataTableManager][FSoftObjectPath] StructProperty Prospect.YDataTableManager.m_scopeTuningDataTablePath @ 0x540 size: 0x18
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_notificationDataTablePath @ 0x558 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_matchmakingDataTablePath @ 0x580 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_characterCustomizationItemsDataTablePath @ 0x5A8 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_characterCustomizationExplicitDataTablePath @ 0x5D0 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_characterCustomizationDefaultSettingsPath @ 0x5F8 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_factionsDataTablePath @ 0x620 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_blueprintsDataTablePath @ 0x648 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_contractsDataTablePath @ 0x670 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_shopOffersDataTablePath @ 0x698 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_playFabStoresDataTableAssetPath @ 0x6C0 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_seasonsDataTablePath @ 0x6E8 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_fortunaPassActionsDataTablePath @ 0x710 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_cameraItemDataTablePath @ 0x738 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_ammoTypesDataTablePath @ 0x760 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_playerQuarterUpgradesDataTablePath @ 0x788 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_techTreeNodesDataTablePath @ 0x7B0 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_techTreeCategoriesDataTablePath @ 0x7D8 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_passiveGeneratorsCrateRewards0DataTablePath @ 0x800 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_passiveGeneratorsCrateRewards1DataTablePath @ 0x828 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_passiveGeneratorsCrateRewards2DataTablePath @ 0x850 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_passiveGeneratorsCrateRewards3DataTablePath @ 0x878 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_passiveGeneratorsCrateRewards4DataTablePath @ 0x8A0 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_passiveGeneratorsCrateRewards5DataTablePath @ 0x8C8 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_passiveGeneratorsCrateRewards6DataTablePath @ 0x8F0 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_passiveGeneratorsCrateRewards7DataTablePath @ 0x918 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_passiveGeneratorsCrateRewards8DataTablePath @ 0x940 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_passiveGeneratorsCrateRewards9DataTablePath @ 0x968 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_passiveGeneratorsCrateRewards10DataTablePath @ 0x990 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_passiveGeneratorsCrateRewardsDataTablePath @ 0x9B8 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_passiveGeneratorsDataTablePath @ 0x9E0 size: 0x28
[UYDataTableManager][FSoftObjectPath] StructProperty Prospect.YDataTableManager.m_activityDataTablePath @ 0xA08 size: 0x18
[UYDataTableManager][FSoftObjectPath] StructProperty Prospect.YDataTableManager.m_gameModesUIDataTablepath @ 0xA20 size: 0x18
[UYDataTableManager][FSoftObjectPath] StructProperty Prospect.YDataTableManager.m_inboxMessagesDataTablePath @ 0xA38 size: 0x18
[UYDataTableManager][FSoftObjectPath] StructProperty Prospect.YDataTableManager.m_grantsDataTablePath @ 0xA50 size: 0x18
[UYDataTableManager][FSoftObjectPath] StructProperty Prospect.YDataTableManager.m_entitlementsDataTablePath @ 0xA68 size: 0x18
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_weaponVanityDataTablePath @ 0xA80 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_onboardingDataTablePath @ 0xAA8 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_blockFeatureDueToOnboardingDataTablePath @ 0xAD0 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_onboardingMissionsDataTablePath @ 0xAF8 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_vehicleDataTablePath @ 0xB20 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_rebindableInputActionsDataTablePath @ 0xB48 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_materialDataTablePath @ 0xB70 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_metaSettingsDataTablePath @ 0xB98 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_modSettingsDataTablePath @ 0xBC0 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_promotionDataTablePath @ 0xBE8 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_globalVanityDefaultsPath @ 0xC10 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_bannerDefaultsPath @ 0xC38 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_deathEmoteDataTablePath @ 0xC60 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_normalEmoteDataTablePath @ 0xC88 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_defaultConfigurationDataTablePath @ 0xCB0 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_popupWidgetsDataTablePath @ 0xCD8 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_mapsInfosDataTablePath @ 0xD00 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_vehicleVanityDataTablePath @ 0xD28 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_droppodDataTablePath @ 0xD50 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_defaultFeatureTogglesTablePath @ 0xD78 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_miscSettingsTablePath @ 0xDA0 size: 0x28
[UYDataTableManager][UYChatFilterDataObject*] ObjectProperty Prospect.YDataTableManager.m_profanityDataObject @ 0xDC8 size: 0x8
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_chatSettingsDataTablePath @ 0xDD0 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_developerCreditsDataTablePath @ 0xDF8 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_awarenessNotificationDataTablePath @ 0xE20 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_playerAwarenessTuningDataTablePath @ 0xE48 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_upgradeDataTablePath @ 0xE70 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_npcDataTablePath @ 0xE98 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_npcCharacterArchetypeDatablePath @ 0xEC0 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_npcCharacterArchetypeDatatableSetsPath @ 0xEE8 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_npcCharacterArchetypeDatatableItemsPath @ 0xF10 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_socialProfileDataTablePath @ 0xF38 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_prospectorLevelProgressionDataTablePath @ 0xF60 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_prospectorLevelRewardDataTablePath @ 0xF88 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_sprayVanityDataTablePath @ 0xFB0 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_weaponCharmVanityDataTablePath @ 0xFD8 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_petDataTablePath @ 0x1000 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_aiTuningDataTablePath @ 0x1028 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_aiSenseTriggerDataTablePath @ 0x1050 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_statKeysDataTablePath @ 0x1078 size: 0x28
[UYDataTableManager][FSoftObjectPath] StructProperty Prospect.YDataTableManager.m_playerTuningDataTablePath @ 0x10A0 size: 0x18
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_characterCustomizationArchetypePath @ 0x10B8 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_characterCustomizationArchetypeSetPath @ 0x10E0 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_effortDataTableAssetPath @ 0x1108 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_insuranceDataTableAssetPath @ 0x1130 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_genericIdDataTablePath @ 0x1158 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_itemSortingLayersDataTablePath @ 0x1180 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataAsset>] SoftObjectProperty Prospect.YDataTableManager.m_interruptionManagementSettingsDataAssetPath @ 0x11A8 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_bundlesDataTableAssetPath @ 0x11D0 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_bundlesPlatformDataTableAssetPath @ 0x11F8 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_veteranPacksDataTableAssetPath @ 0x1220 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_characterCustomizationExplicitPath @ 0x1248 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_gameSessionDataTablePath @ 0x1270 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_keybindingsIconsDataTablePath @ 0x1298 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_retentionBonusDataTablePath @ 0x12C0 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_notificationsDataTablePath @ 0x12E8 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_codexDataTablePath @ 0x1310 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_codexSubDataTablePath @ 0x1338 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_gameplayTagMappingDataTablePath @ 0x1360 size: 0x28
[UYDataTableManager][TSoftObjectPtr<UDataTable>] SoftObjectProperty Prospect.YDataTableManager.m_analyticsSamplingDataTablePath @ 0x1388 size: 0x28
[UYDataTableManager][FYDataTablePropertyData] StructProperty Prospect.YDataTableManager.m_propertyData @ 0x13B0 size: 0x478
[UYDataTableManager][FYOnFeatureTogglesReceived] MulticastInlineDelegateProperty Prospect.YDataTableManager.OnFeatureTogglesReceived @ 0x1828 size: 0x10
[UYDataTableManager][FYOnMiscSettingsReceived] MulticastInlineDelegateProperty Prospect.YDataTableManager.OnMiscSettingsReceived @ 0x1840 size: 0x10
[001295] Class Prospect.YDataTableRowAssociationComponent //size: 0xE0, class UYDataTableRowAssociationComponent : public UActorComponent {};
[UYDataTableRowAssociationComponent][FDataTableRowHandle] StructProperty Prospect.YDataTableRowAssociationComponent.m_rowHandle @ 0xC0 size: 0x10
[UYDataTableRowAssociationComponent][FOnRowHandleChanged] MulticastInlineDelegateProperty Prospect.YDataTableRowAssociationComponent.OnRowHandleChanged @ 0xD0 size: 0x10
[001296] Class Prospect.YDeadDropComponent //size: 0xD8, class UYDeadDropComponent : public UActorComponent {};
[UYDeadDropComponent][FDataTableRowHandle] StructProperty Prospect.YDeadDropComponent.m_deadDropLocationRowHandle @ 0xC0 size: 0x10
[UYDeadDropComponent][bool] BoolProperty Prospect.YDeadDropComponent.m_consumeAllItemsOnDeposit @ 0xD0 size: 0x1
[001297] Class Prospect.YDebugActivityLocationMapMarkerData //size: 0x148, class UYDebugActivityLocationMapMarkerData : public UYMapMarkerData {};
[UYDebugActivityLocationMapMarkerData][float] FloatProperty Prospect.YDebugActivityLocationMapMarkerData.m_linkRadius @ 0x130 size: 0x4
[UYDebugActivityLocationMapMarkerData][float] FloatProperty Prospect.YDebugActivityLocationMapMarkerData.m_spawnRadiusOverride @ 0x134 size: 0x4
[UYDebugActivityLocationMapMarkerData][EYActivityType] EnumProperty Prospect.YDebugActivityLocationMapMarkerData.m_activityType @ 0x138 size: 0x1
[UYDebugActivityLocationMapMarkerData][EYActivityLocationStatus] EnumProperty Prospect.YDebugActivityLocationMapMarkerData.m_locationStatus @ 0x139 size: 0x1
[UYDebugActivityLocationMapMarkerData][float] FloatProperty Prospect.YDebugActivityLocationMapMarkerData.m_currentScore @ 0x13C size: 0x4
[UYDebugActivityLocationMapMarkerData][float] FloatProperty Prospect.YDebugActivityLocationMapMarkerData.m_evaluationScoreThreshold @ 0x140 size: 0x4
[UYDebugActivityLocationMapMarkerData][int32] IntProperty Prospect.YDebugActivityLocationMapMarkerData.m_additionalDebugInfo @ 0x144 size: 0x4
[001298] Class Engine.DebugCameraController //size: 0x6C8, class ADebugCameraController : public APlayerController {};
[ADebugCameraController][uint8] BoolProperty Engine.DebugCameraController.bShowSelectedInfo @ 0x5C8 size: 0x1
[ADebugCameraController][uint8] BoolProperty Engine.DebugCameraController.bIsFrozenRendering @ 0x5C8 size: 0x1
[ADebugCameraController][uint8] BoolProperty Engine.DebugCameraController.bIsOrbitingSelectedActor @ 0x5C8 size: 0x1
[ADebugCameraController][uint8] BoolProperty Engine.DebugCameraController.bOrbitPivotUseCenter @ 0x5C8 size: 0x1
[ADebugCameraController][uint8] BoolProperty Engine.DebugCameraController.bEnableBufferVisualization @ 0x5C8 size: 0x1
[ADebugCameraController][uint8] BoolProperty Engine.DebugCameraController.bEnableBufferVisualizationFullMode @ 0x5C8 size: 0x1
[ADebugCameraController][uint8] BoolProperty Engine.DebugCameraController.bIsBufferVisualizationInputSetup @ 0x5C8 size: 0x1
[ADebugCameraController][uint8] BoolProperty Engine.DebugCameraController.bLastDisplayEnabled @ 0x5C8 size: 0x1
[ADebugCameraController][UDrawFrustumComponent*] ObjectProperty Engine.DebugCameraController.DrawFrustum @ 0x5D0 size: 0x8
[ADebugCameraController][AActor*] ObjectProperty Engine.DebugCameraController.SelectedActor @ 0x5D8 size: 0x8
[ADebugCameraController][UPrimitiveComponent*] ObjectProperty Engine.DebugCameraController.SelectedComponent @ 0x5E0 size: 0x8
[ADebugCameraController][FHitResult] StructProperty Engine.DebugCameraController.SelectedHitPoint @ 0x5E8 size: 0x88
[ADebugCameraController][APlayerController*] ObjectProperty Engine.DebugCameraController.OriginalControllerRef @ 0x670 size: 0x8
[ADebugCameraController][UPlayer*] ObjectProperty Engine.DebugCameraController.OriginalPlayer @ 0x678 size: 0x8
[ADebugCameraController][float] FloatProperty Engine.DebugCameraController.SpeedScale @ 0x680 size: 0x4
[ADebugCameraController][float] FloatProperty Engine.DebugCameraController.InitialMaxSpeed @ 0x684 size: 0x4
[ADebugCameraController][float] FloatProperty Engine.DebugCameraController.InitialAccel @ 0x688 size: 0x4
[ADebugCameraController][float] FloatProperty Engine.DebugCameraController.InitialDecel @ 0x68C size: 0x4
[001299] Class Prospect.YDebugCameraController //size: 0x718, class AYDebugCameraController : public ADebugCameraController {};
[AYDebugCameraController][float] FloatProperty Prospect.YDebugCameraController.m_minCameraSpeed @ 0x6C8 size: 0x4
[AYDebugCameraController][float] FloatProperty Prospect.YDebugCameraController.m_minOrbitDistance @ 0x6CC size: 0x4
[AYDebugCameraController][AActor*] ObjectProperty Prospect.YDebugCameraController.m_lookAtActor @ 0x6D0 size: 0x8
[AYDebugCameraController][FVector] StructProperty Prospect.YDebugCameraController.m_selectedActorHitOffset @ 0x6D8 size: 0xC
[AYDebugCameraController][FVector] StructProperty Prospect.YDebugCameraController.m_lookAtActorHitOffset @ 0x6E4 size: 0xC
[AYDebugCameraController][FVector] StructProperty Prospect.YDebugCameraController.m_cachedOrbitDirectionToCenter @ 0x6F0 size: 0xC
[AYDebugCameraController][float] FloatProperty Prospect.YDebugCameraController.m_cachedOrbitDistance @ 0x6FC size: 0x4
[001300] Class Prospect.YDebugFindDropLocationComponent //size: 0xD0, class UYDebugFindDropLocationComponent : public UActorComponent {};
[UYDebugFindDropLocationComponent][TArray<FYFindDropLocationData>] ArrayProperty Prospect.YDebugFindDropLocationComponent.m_findDropLocationEvaulationData @ 0xC0 size: 0x10
[001301] Class Prospect.YDefaultInventoryDataAsset //size: 0x110, class UYDefaultInventoryDataAsset : public UDataAsset {};
[UYDefaultInventoryDataAsset][bool] BoolProperty Prospect.YDefaultInventoryDataAsset.m_bOverrideBackendInventoryInPIE @ 0x40 size: 0x1
[UYDefaultInventoryDataAsset][bool] BoolProperty Prospect.YDefaultInventoryDataAsset.m_bOverrideStationBackendInventoryInPIE @ 0x41 size: 0x1
[UYDefaultInventoryDataAsset][int32] IntProperty Prospect.YDefaultInventoryDataAsset.m_defaultStashSize @ 0x44 size: 0x4
[UYDefaultInventoryDataAsset][int32] IntProperty Prospect.YDefaultInventoryDataAsset.m_defaultBagSize @ 0x48 size: 0x4
[UYDefaultInventoryDataAsset][int32] IntProperty Prospect.YDefaultInventoryDataAsset.m_defaultSafeSize @ 0x4C size: 0x4
[UYDefaultInventoryDataAsset][int32] IntProperty Prospect.YDefaultInventoryDataAsset.m_defaultPlayerQuarterLevel @ 0x50 size: 0x4
[UYDefaultInventoryDataAsset][FDataTableRowHandle] StructProperty Prospect.YDefaultInventoryDataAsset.m_defaultWeaponOne @ 0x58 size: 0x10
[UYDefaultInventoryDataAsset][TArray<FDataTableRowHandle>] ArrayProperty Prospect.YDefaultInventoryDataAsset.m_defaultWeaponOneMods @ 0x68 size: 0x10
[UYDefaultInventoryDataAsset][TArray<FDataTableRowHandle>] ArrayProperty Prospect.YDefaultInventoryDataAsset.m_defaultWeaponOneVanity @ 0x78 size: 0x10
[UYDefaultInventoryDataAsset][FDataTableRowHandle] StructProperty Prospect.YDefaultInventoryDataAsset.m_defaultWeaponTwo @ 0x88 size: 0x10
[UYDefaultInventoryDataAsset][TArray<FDataTableRowHandle>] ArrayProperty Prospect.YDefaultInventoryDataAsset.m_defaultWeaponTwoMods @ 0x98 size: 0x10
[UYDefaultInventoryDataAsset][TArray<FDataTableRowHandle>] ArrayProperty Prospect.YDefaultInventoryDataAsset.m_defaultWeaponTwoVanity @ 0xA8 size: 0x10
[UYDefaultInventoryDataAsset][FDataTableRowHandle] StructProperty Prospect.YDefaultInventoryDataAsset.m_defaultShield @ 0xB8 size: 0x10
[UYDefaultInventoryDataAsset][FDataTableRowHandle] StructProperty Prospect.YDefaultInventoryDataAsset.m_defaultHelmet @ 0xC8 size: 0x10
[UYDefaultInventoryDataAsset][FDataTableRowHandle] StructProperty Prospect.YDefaultInventoryDataAsset.m_defaultBag @ 0xD8 size: 0x10
[UYDefaultInventoryDataAsset][bool] BoolProperty Prospect.YDefaultInventoryDataAsset.m_addBagItems @ 0xE8 size: 0x1
[UYDefaultInventoryDataAsset][TArray<FDataTableRowHandle>] ArrayProperty Prospect.YDefaultInventoryDataAsset.m_bagItems @ 0xF0 size: 0x10
[UYDefaultInventoryDataAsset][TArray<FDataTableRowHandle>] ArrayProperty Prospect.YDefaultInventoryDataAsset.m_safeContainerItems @ 0x100 size: 0x10
[001302] Class Prospect.YDefaultKitDataAsset //size: 0x58, class UYDefaultKitDataAsset : public UDataAsset {};
[UYDefaultKitDataAsset][bool] BoolProperty Prospect.YDefaultKitDataAsset.m_useDefaultKit @ 0x40 size: 0x1
[UYDefaultKitDataAsset][FDataTableRowHandle] StructProperty Prospect.YDefaultKitDataAsset.m_DefaultKit @ 0x48 size: 0x10
[001303] Class Prospect.YDestructibleMeshComponent //size: 0x7A0, class UYDestructibleMeshComponent : public UDestructibleComponent {};
[UYDestructibleMeshComponent][FMeshFracturedOnChunk] MulticastInlineDelegateProperty Prospect.YDestructibleMeshComponent.OnChunkDestroyed @ 0x788 size: 0x10
[001304] Class Prospect.YDeveloperSettingsFunction //size: 0x38, class UYDeveloperSettingsFunction : public UObject {};
[001305] Class Prospect.YDialogContainer //size: 0x320, class UYDialogContainer : public UYDialogContainerBase {};
[UYDialogContainer][UYWidget_ModalDialogOKCancelItem*] ObjectProperty Prospect.YDialogContainer.m_modalDialogOkCancelItem @ 0x2E0 size: 0x8
[UYDialogContainer][UYWidget_ModalDialogOkCancel*] ObjectProperty Prospect.YDialogContainer.m_notificationWidget @ 0x2E8 size: 0x8
[UYDialogContainer][UYWidget_ModalDialogShopOfferPurchase*] ObjectProperty Prospect.YDialogContainer.m_shopOfferPurchaseModalDialog @ 0x2F0 size: 0x8
[UYDialogContainer][UYWidget_ModalDialogExitGame*] ObjectProperty Prospect.YDialogContainer.m_exitGameModalDialog @ 0x2F8 size: 0x8
[UYDialogContainer][UYWidget_ConnectionLost*] ObjectProperty Prospect.YDialogContainer.m_connectionLostWidget @ 0x300 size: 0x8
[UYDialogContainer][EYReportType] EnumProperty Prospect.YDialogContainer.m_reportType @ 0x308 size: 0x1
[UYDialogContainer][float] FloatProperty Prospect.YDialogContainer.m_connectionTimerIntervalSeconds @ 0x318 size: 0x4
[001306] Class Prospect.YDurabilityAnalyticsComponent //size: 0x110, class UYDurabilityAnalyticsComponent : public UActorComponent {};
[UYDurabilityAnalyticsComponent][TMap<FUniqueNetIdRepl,FYDurabilityAnalyticsPerPlayer>] MapProperty Prospect.YDurabilityAnalyticsComponent.m_dataPerPlayer @ 0xC0 size: 0x50
[001307] Class UMG.EditableTextBox //size: 0xA60, class UEditableTextBox : public UWidget {};
[UEditableTextBox][FText] TextProperty UMG.EditableTextBox.Text @ 0x120 size: 0x20
[UEditableTextBox][FGetText] DelegateProperty UMG.EditableTextBox.TextDelegate @ 0x140 size: 0x10
[UEditableTextBox][FEditableTextBoxStyle] StructProperty UMG.EditableTextBox.WidgetStyle @ 0x150 size: 0x7F8
[UEditableTextBox][USlateWidgetStyleAsset*] ObjectProperty UMG.EditableTextBox.Style @ 0x948 size: 0x8
[UEditableTextBox][FText] TextProperty UMG.EditableTextBox.HintText @ 0x950 size: 0x20
[UEditableTextBox][FGetText] DelegateProperty UMG.EditableTextBox.HintTextDelegate @ 0x970 size: 0x10
[UEditableTextBox][FSlateFontInfo] StructProperty UMG.EditableTextBox.Font @ 0x980 size: 0x58
[UEditableTextBox][FLinearColor] StructProperty UMG.EditableTextBox.ForegroundColor @ 0x9D8 size: 0x10
[UEditableTextBox][FLinearColor] StructProperty UMG.EditableTextBox.BackgroundColor @ 0x9E8 size: 0x10
[UEditableTextBox][FLinearColor] StructProperty UMG.EditableTextBox.ReadOnlyForegroundColor @ 0x9F8 size: 0x10
[UEditableTextBox][bool] BoolProperty UMG.EditableTextBox.IsReadOnly @ 0xA08 size: 0x1
[UEditableTextBox][bool] BoolProperty UMG.EditableTextBox.IsPassword @ 0xA09 size: 0x1
[UEditableTextBox][float] FloatProperty UMG.EditableTextBox.MinimumDesiredWidth @ 0xA0C size: 0x4
[UEditableTextBox][FMargin] StructProperty UMG.EditableTextBox.Padding @ 0xA10 size: 0x10
[UEditableTextBox][bool] BoolProperty UMG.EditableTextBox.IsCaretMovedWhenGainFocus @ 0xA20 size: 0x1
[UEditableTextBox][bool] BoolProperty UMG.EditableTextBox.SelectAllTextWhenFocused @ 0xA21 size: 0x1
[UEditableTextBox][bool] BoolProperty UMG.EditableTextBox.RevertTextOnEscape @ 0xA22 size: 0x1
[UEditableTextBox][bool] BoolProperty UMG.EditableTextBox.ClearKeyboardFocusOnCommit @ 0xA23 size: 0x1
[UEditableTextBox][bool] BoolProperty UMG.EditableTextBox.SelectAllTextOnCommit @ 0xA24 size: 0x1
[UEditableTextBox][bool] BoolProperty UMG.EditableTextBox.AllowContextMenu @ 0xA25 size: 0x1
[UEditableTextBox][TEnumAsByte<EVirtualKeyboardType::Type>] ByteProperty UMG.EditableTextBox.KeyboardType @ 0xA26 size: 0x1
[UEditableTextBox][FVirtualKeyboardOptions] StructProperty UMG.EditableTextBox.VirtualKeyboardOptions @ 0xA27 size: 0x1
[UEditableTextBox][EVirtualKeyboardTrigger] EnumProperty UMG.EditableTextBox.VirtualKeyboardTrigger @ 0xA28 size: 0x1
[UEditableTextBox][EVirtualKeyboardDismissAction] EnumProperty UMG.EditableTextBox.VirtualKeyboardDismissAction @ 0xA29 size: 0x1
[UEditableTextBox][TEnumAsByte<ETextJustify::Type>] ByteProperty UMG.EditableTextBox.Justification @ 0xA2A size: 0x1
[UEditableTextBox][FShapedTextOptions] StructProperty UMG.EditableTextBox.ShapedTextOptions @ 0xA2B size: 0x3
[UEditableTextBox][FOnEditableTextBoxChangedEvent] MulticastInlineDelegateProperty UMG.EditableTextBox.OnTextChanged @ 0xA30 size: 0x10
[UEditableTextBox][FOnEditableTextBoxCommittedEvent] MulticastInlineDelegateProperty UMG.EditableTextBox.OnTextCommitted @ 0xA40 size: 0x10
[001308] Class Prospect.YEditableTextBox //size: 0xA98, class UYEditableTextBox : public UEditableTextBox {};
[UYEditableTextBox][FOnTabPressedEvent] MulticastInlineDelegateProperty Prospect.YEditableTextBox.OnTabPressed @ 0xA60 size: 0x10
[UYEditableTextBox][FOnTabPressedEvent] MulticastInlineDelegateProperty Prospect.YEditableTextBox.OnShiftTabPressed @ 0xA70 size: 0x10
[UYEditableTextBox][FOnUpDownKeyPressed] MulticastInlineDelegateProperty Prospect.YEditableTextBox.OnUpDownArrowPressed @ 0xA80 size: 0x10
[UYEditableTextBox][bool] BoolProperty Prospect.YEditableTextBox.m_upDownArrowInputEnabled @ 0xA90 size: 0x1
[UYEditableTextBox][int32] IntProperty Prospect.YEditableTextBox.m_textLimit @ 0xA94 size: 0x4
[001309] Class Prospect.YEncumbranceEffects_DataAsset //size: 0x60, class UYEncumbranceEffects_DataAsset : public UDataAsset {};
[UYEncumbranceEffects_DataAsset][UCurveFloat*] ObjectProperty Prospect.YEncumbranceEffects_DataAsset.m_walkSpeedEffectCurve @ 0x40 size: 0x8
[UYEncumbranceEffects_DataAsset][UCurveFloat*] ObjectProperty Prospect.YEncumbranceEffects_DataAsset.m_maxStaminaEffectCurve @ 0x48 size: 0x8
[UYEncumbranceEffects_DataAsset][int32] IntProperty Prospect.YEncumbranceEffects_DataAsset.m_maximumEncumbranceWeight @ 0x50 size: 0x4
[UYEncumbranceEffects_DataAsset][float] FloatProperty Prospect.YEncumbranceEffects_DataAsset.m_disableSprintThreshold @ 0x54 size: 0x4
[UYEncumbranceEffects_DataAsset][float] FloatProperty Prospect.YEncumbranceEffects_DataAsset.m_disableSprintLedgeGrabThreshold @ 0x58 size: 0x4
[UYEncumbranceEffects_DataAsset][float] FloatProperty Prospect.YEncumbranceEffects_DataAsset.m_disableSprintWallRunThreshold @ 0x5C size: 0x4
[001310] Class Prospect.YEntitlementFunctionsLibrary //size: 0x38, class UYEntitlementFunctionsLibrary : public UObject {};
[001311] Class Prospect.YEnumHelperFunctions //size: 0x38, class UYEnumHelperFunctions : public UObject {};
[001312] Class Prospect.YEnvQueryTest_CanRangedAttackHit //size: 0x248, class UYEnvQueryTest_CanRangedAttackHit : public UEnvQueryTest {};
[UYEnvQueryTest_CanRangedAttackHit][TSubclassOf<UEnvQueryContext> ] ClassProperty Prospect.YEnvQueryTest_CanRangedAttackHit.m_targetContext @ 0x208 size: 0x8
[UYEnvQueryTest_CanRangedAttackHit][FAIDataProviderIntValue] StructProperty Prospect.YEnvQueryTest_CanRangedAttackHit.m_rangedAttackId @ 0x210 size: 0x38
[001313] Class Prospect.YEnvQueryTest_TraceMaterial //size: 0x2F8, class UYEnvQueryTest_TraceMaterial : public UEnvQueryTest {};
[UYEnvQueryTest_TraceMaterial][FEnvTraceData] StructProperty Prospect.YEnvQueryTest_TraceMaterial.TraceData @ 0x208 size: 0x30
[UYEnvQueryTest_TraceMaterial][FAIDataProviderFloatValue] StructProperty Prospect.YEnvQueryTest_TraceMaterial.ItemHeightOffset @ 0x238 size: 0x38
[UYEnvQueryTest_TraceMaterial][TSubclassOf<UEnvQueryContext> ] ClassProperty Prospect.YEnvQueryTest_TraceMaterial.Context @ 0x270 size: 0x8
[UYEnvQueryTest_TraceMaterial][TArray<TEnumAsByte<EPhysicalSurface> >] ArrayProperty Prospect.YEnvQueryTest_TraceMaterial.AllowedSurfaceTypes @ 0x278 size: 0x10
[UYEnvQueryTest_TraceMaterial][FAIDataProviderFloatValue] StructProperty Prospect.YEnvQueryTest_TraceMaterial.TraceStartOffset @ 0x288 size: 0x38
[UYEnvQueryTest_TraceMaterial][FAIDataProviderFloatValue] StructProperty Prospect.YEnvQueryTest_TraceMaterial.TraceEndOffset @ 0x2C0 size: 0x38
[001314] Class Prospect.YEOSStatsExternalFunctions //size: 0x38, class UYEOSStatsExternalFunctions : public UObject {};
[001315] Class Prospect.YExternalAnnouncementFunctions //size: 0x38, class UYExternalAnnouncementFunctions : public UObject {};
[001316] Class Prospect.YExternalAudioFunctions //size: 0x38, class UYExternalAudioFunctions : public UObject {};
[001317] Class Prospect.YExtractionActivationActor //size: 0x268, class AYExtractionActivationActor : public AActor {};
[AYExtractionActivationActor][UYObjectInteractionComponent*] ObjectProperty Prospect.YExtractionActivationActor.m_interactionComponent @ 0x258 size: 0x8
[AYExtractionActivationActor][AYExtractionActor*] ObjectProperty Prospect.YExtractionActivationActor.m_extractionActor @ 0x260 size: 0x8
[001318] Class Prospect.YExtractionActor //size: 0x280, class AYExtractionActor : public AActor {};
[AYExtractionActor][UYObjectInteractionComponent*] ObjectProperty Prospect.YExtractionActor.m_interactionComponent @ 0x268 size: 0x8
[AYExtractionActor][float] FloatProperty Prospect.YExtractionActor.m_activationTime @ 0x270 size: 0x4
[AYExtractionActor][float] FloatProperty Prospect.YExtractionActor.m_activationDuration @ 0x274 size: 0x4
[AYExtractionActor][EYExtractionActorState] EnumProperty Prospect.YExtractionActor.m_state @ 0x278 size: 0x1
[001319] Class Prospect.YFactionFunctionsLibrary //size: 0x38, class UYFactionFunctionsLibrary : public UObject {};
[001320] Class Prospect.YFactionsProgressionManager //size: 0x48, class UYFactionsProgressionManager : public UObject {};
[UYFactionsProgressionManager][FYOnFactionProgressDataReceivedSignature] MulticastInlineDelegateProperty Prospect.YFactionsProgressionManager.OnFactionProgressDataReceived @ 0x38 size: 0x10
[001321] Class Prospect.YFactionsProgressUtils //size: 0x38, class UYFactionsProgressUtils : public UObject {};
[001322] Class Prospect.YFallingDamageComponent //size: 0x130, class UYFallingDamageComponent : public UActorComponent {};
[UYFallingDamageComponent][FYLandedDelegate] MulticastInlineDelegateProperty Prospect.YFallingDamageComponent.BP_OnLanded @ 0xD0 size: 0x10
[UYFallingDamageComponent][FYLandingDamageDelegate] MulticastInlineDelegateProperty Prospect.YFallingDamageComponent.BP_OnLandingDamage @ 0xE0 size: 0x10
[UYFallingDamageComponent][FYResetFalling] MulticastInlineDelegateProperty Prospect.YFallingDamageComponent.BP_OnResetFalling @ 0xF0 size: 0x10
[UYFallingDamageComponent][FYFallingDamageInfo] StructProperty Prospect.YFallingDamageComponent.m_latestFallDamage @ 0x100 size: 0x2C
[001323] Class Prospect.YFeatureToggleExternalFunctions //size: 0x38, class UYFeatureToggleExternalFunctions : public UBlueprintFunctionLibrary {};
[001324] Class Prospect.YFieldOfViewHelperFunctions //size: 0x38, class UYFieldOfViewHelperFunctions : public UObject {};
[001325] Class Prospect.YFilterUIFunctions //size: 0x38, class UYFilterUIFunctions : public UObject {};
[001326] Class Prospect.YFindDropLocationHelperFunctions //size: 0x38, class UYFindDropLocationHelperFunctions : public UObject {};
[001327] Class Prospect.YFoliageAudioComponent //size: 0x120, class UYFoliageAudioComponent : public UActorComponent {};
[UYFoliageAudioComponent][FDataTableRowHandle] StructProperty Prospect.YFoliageAudioComponent.m_defaultWalkingEffect @ 0xC0 size: 0x10
[UYFoliageAudioComponent][FDataTableRowHandle] StructProperty Prospect.YFoliageAudioComponent.m_crouchingEffect @ 0xD0 size: 0x10
[UYFoliageAudioComponent][FDataTableRowHandle] StructProperty Prospect.YFoliageAudioComponent.m_sprintingEffect @ 0xE0 size: 0x10
[UYFoliageAudioComponent][float] FloatProperty Prospect.YFoliageAudioComponent.m_minEffectTime @ 0xF0 size: 0x4
[UYFoliageAudioComponent][float] FloatProperty Prospect.YFoliageAudioComponent.m_fadeOutDuration @ 0xF4 size: 0x4
[UYFoliageAudioComponent][FYCurrentlyOverlappingFoliage] StructProperty Prospect.YFoliageAudioComponent.m_currentFoliage @ 0xF8 size: 0x28
[001328] Class Prospect.YFoliageHelperFunctionLibrary //size: 0x38, class UYFoliageHelperFunctionLibrary : public UObject {};
[001329] Class Prospect.YFootstepComponent //size: 0x268, class UYFootstepComponent : public UActorComponent {};
[UYFootstepComponent][UYPlayerCharacterStateComponent*] ObjectProperty Prospect.YFootstepComponent.m_optionalPlayerCharacterStateComponent @ 0xC0 size: 0x8
[UYFootstepComponent][float] FloatProperty Prospect.YFootstepComponent.m_traceStartOffsetZ @ 0xC8 size: 0x4
[UYFootstepComponent][float] FloatProperty Prospect.YFootstepComponent.m_traceStartOffsetZCrouching @ 0xCC size: 0x4
[UYFootstepComponent][float] FloatProperty Prospect.YFootstepComponent.m_traceDistance @ 0xD0 size: 0x4
[UYFootstepComponent][float] FloatProperty Prospect.YFootstepComponent.m_traceDistanceLanded @ 0xD4 size: 0x4
[UYFootstepComponent][float] FloatProperty Prospect.YFootstepComponent.m_traceDistanceSlide @ 0xD8 size: 0x4
[UYFootstepComponent][float] FloatProperty Prospect.YFootstepComponent.m_speedMaxAudioParameter @ 0xDC size: 0x4
[UYFootstepComponent][float] FloatProperty Prospect.YFootstepComponent.m_fallingDistanceMaxAudioParameter @ 0xE0 size: 0x4
[UYFootstepComponent][bool] BoolProperty Prospect.YFootstepComponent.m_isTracingAsync @ 0xE4 size: 0x1
[UYFootstepComponent][bool] BoolProperty Prospect.YFootstepComponent.m_isTracingComplex @ 0xE5 size: 0x1
[UYFootstepComponent][bool] BoolProperty Prospect.YFootstepComponent.m_playFootstepVFXFromAnimNotifier @ 0xE7 size: 0x1
[UYFootstepComponent][bool] BoolProperty Prospect.YFootstepComponent.m_playSimplifiedFootsteps @ 0xE8 size: 0x1
[UYFootstepComponent][float] FloatProperty Prospect.YFootstepComponent.m_traceCooldownPhysMaterial @ 0xEC size: 0x4
[UYFootstepComponent][FDataTableRowHandle] StructProperty Prospect.YFootstepComponent.m_footstepRowWalk @ 0xF0 size: 0x10
[UYFootstepComponent][FDataTableRowHandle] StructProperty Prospect.YFootstepComponent.m_footstepRowCrouch @ 0x100 size: 0x10
[UYFootstepComponent][FDataTableRowHandle] StructProperty Prospect.YFootstepComponent.m_footstepRowSprint @ 0x110 size: 0x10
[UYFootstepComponent][FDataTableRowHandle] StructProperty Prospect.YFootstepComponent.m_footstepRowSoftLanding @ 0x120 size: 0x10
[UYFootstepComponent][FDataTableRowHandle] StructProperty Prospect.YFootstepComponent.m_footstepRowMediumLanding @ 0x130 size: 0x10
[UYFootstepComponent][FDataTableRowHandle] StructProperty Prospect.YFootstepComponent.m_footstepRowHardLanding @ 0x140 size: 0x10
[UYFootstepComponent][FDataTableRowHandle] StructProperty Prospect.YFootstepComponent.m_footstepRowSlideInto @ 0x150 size: 0x10
[UYFootstepComponent][FDataTableRowHandle] StructProperty Prospect.YFootstepComponent.m_footstepRowSlideLoop @ 0x160 size: 0x10
[UYFootstepComponent][FDataTableRowHandle] StructProperty Prospect.YFootstepComponent.m_footstepRowSlideOut @ 0x170 size: 0x10
[UYFootstepComponent][TSubclassOf<UMatineeCameraShake> ] ClassProperty Prospect.YFootstepComponent.m_cameraShakePerFootstepCrouch @ 0x180 size: 0x8
[UYFootstepComponent][TSubclassOf<UMatineeCameraShake> ] ClassProperty Prospect.YFootstepComponent.m_cameraShakePerFootstepWalk @ 0x188 size: 0x8
[UYFootstepComponent][TSubclassOf<UMatineeCameraShake> ] ClassProperty Prospect.YFootstepComponent.m_cameraShakePerFootstepSprint @ 0x190 size: 0x8
[UYFootstepComponent][TMap<TEnumAsByte<EYFeet> ,FName>] MapProperty Prospect.YFootstepComponent.m_socketOrBoneNamePerFeetType @ 0x198 size: 0x50
[UYFootstepComponent][FOnPlayFootstep] MulticastInlineDelegateProperty Prospect.YFootstepComponent.BP_OnPlayFootstep @ 0x1E8 size: 0x10
[UYFootstepComponent][UPhysicalMaterial*] ObjectProperty Prospect.YFootstepComponent.m_physMaterialBeneathActor @ 0x1F8 size: 0x8
[001330] Class Prospect.YFortunaPassCheatManager //size: 0x38, class UYFortunaPassCheatManager : public UYCheatManagerExtension {};
[001331] Class Prospect.YFortunaPassFunctionLibrary //size: 0x38, class UYFortunaPassFunctionLibrary : public UBlueprintFunctionLibrary {};
[001332] Class Prospect.YFortunaPassManager //size: 0x100, class UYFortunaPassManager : public UObject {};
[UYFortunaPassManager][FYOnFortunaPassSeasonsTitleDataChange] MulticastInlineDelegateProperty Prospect.YFortunaPassManager.OnFortunaPassSeasonsTitleDataChange @ 0x38 size: 0x10
[UYFortunaPassManager][FYFortunaPassPremiumTrackPurchased] MulticastInlineDelegateProperty Prospect.YFortunaPassManager.FortunaPassPremiumTrackPurchased @ 0x48 size: 0x10
[UYFortunaPassManager][FYOnFortunaPassSkipLevelsSignature] MulticastInlineDelegateProperty Prospect.YFortunaPassManager.OnFortunaPassLevelsSkipped @ 0x58 size: 0x10
[UYFortunaPassManager][FYOnRequestError] MulticastInlineDelegateProperty Prospect.YFortunaPassManager.OnClaimRequestError @ 0x68 size: 0x10
[UYFortunaPassManager][FYOnRequestSuccess] MulticastInlineDelegateProperty Prospect.YFortunaPassManager.OnClaimRequestSuccess @ 0x78 size: 0x10
[UYFortunaPassManager][FYOnRequestError] MulticastInlineDelegateProperty Prospect.YFortunaPassManager.OnSkipLevelsRequestError @ 0x88 size: 0x10
[UYFortunaPassManager][FYOnRequestError] MulticastInlineDelegateProperty Prospect.YFortunaPassManager.OnPurchasePremiumRequestError @ 0x98 size: 0x10
[UYFortunaPassManager][FYOnSeasonWipeDataResponse] MulticastInlineDelegateProperty Prospect.YFortunaPassManager.OnSeasonWipeDataResponse @ 0xA8 size: 0x10
[UYFortunaPassManager][FYOnCurrenciesUpdated] MulticastInlineDelegateProperty Prospect.YFortunaPassManager.CurrenciesUpdated @ 0xB8 size: 0x10
[UYFortunaPassManager][FYOnCustomItemsUpdatedSignature] MulticastInlineDelegateProperty Prospect.YFortunaPassManager.OnCustomItemsUpdated @ 0xC8 size: 0x10
[UYFortunaPassManager][UYFortunaPassModel*] ObjectProperty Prospect.YFortunaPassManager.m_model @ 0xF8 size: 0x8
[001333] Class Prospect.YFortunaPassModel //size: 0x68, class UYFortunaPassModel : public UObject {};
[UYFortunaPassModel][FYOnFortunaPassModelUpdated] MulticastInlineDelegateProperty Prospect.YFortunaPassModel.OnUpdated @ 0x38 size: 0x10
[UYFortunaPassModel][bool] BoolProperty Prospect.YFortunaPassModel.m_isPremiumUnlocked @ 0x48 size: 0x1
[UYFortunaPassModel][FYFortunaPassClaimedRewards] StructProperty Prospect.YFortunaPassModel.m_claimedRewards @ 0x50 size: 0x10
[UYFortunaPassModel][int32] IntProperty Prospect.YFortunaPassModel.m_seasonXp @ 0x60 size: 0x4
[001334] Class Prospect.YFPSSummaryAnalyticsComponent //size: 0x2F0, class UYFPSSummaryAnalyticsComponent : public UActorComponent {};
[UYFPSSummaryAnalyticsComponent][FYAnalyticsHardwareStats] StructProperty Prospect.YFPSSummaryAnalyticsComponent.m_cachedClientHardwareAnalytics @ 0x118 size: 0x188
[001335] Class Prospect.YFunctionsUsedAnalyticsComponent //size: 0xD0, class UYFunctionsUsedAnalyticsComponent : public UActorComponent {};
[UYFunctionsUsedAnalyticsComponent][int32] IntProperty Prospect.YFunctionsUsedAnalyticsComponent.m_toolWheelUsedCount @ 0xC0 size: 0x4
[UYFunctionsUsedAnalyticsComponent][int32] IntProperty Prospect.YFunctionsUsedAnalyticsComponent.m_mapUsedCount @ 0xC4 size: 0x4
[UYFunctionsUsedAnalyticsComponent][int32] IntProperty Prospect.YFunctionsUsedAnalyticsComponent.m_commWheelUsedCount @ 0xC8 size: 0x4
[UYFunctionsUsedAnalyticsComponent][int32] IntProperty Prospect.YFunctionsUsedAnalyticsComponent.m_sprintUsedCount @ 0xCC size: 0x4
[001336] Class Engine.Engine //size: 0xD88, class UEngine : public UObject {};
[UEngine][UFont*] ObjectProperty Engine.Engine.TinyFont @ 0x40 size: 0x8
[UEngine][FSoftObjectPath] StructProperty Engine.Engine.TinyFontName @ 0x48 size: 0x18
[UEngine][UFont*] ObjectProperty Engine.Engine.SmallFont @ 0x60 size: 0x8
[UEngine][FSoftObjectPath] StructProperty Engine.Engine.SmallFontName @ 0x68 size: 0x18
[UEngine][UFont*] ObjectProperty Engine.Engine.MediumFont @ 0x80 size: 0x8
[UEngine][FSoftObjectPath] StructProperty Engine.Engine.MediumFontName @ 0x88 size: 0x18
[UEngine][UFont*] ObjectProperty Engine.Engine.LargeFont @ 0xA0 size: 0x8
[UEngine][FSoftObjectPath] StructProperty Engine.Engine.LargeFontName @ 0xA8 size: 0x18
[UEngine][UFont*] ObjectProperty Engine.Engine.SubtitleFont @ 0xC0 size: 0x8
[UEngine][FSoftObjectPath] StructProperty Engine.Engine.SubtitleFontName @ 0xC8 size: 0x18
[UEngine][TArray<UFont*>] ArrayProperty Engine.Engine.AdditionalFonts @ 0xE0 size: 0x10
[UEngine][TArray<FString>] ArrayProperty Engine.Engine.AdditionalFontNames @ 0xF0 size: 0x10
[UEngine][TSubclassOf<UConsole> ] ClassProperty Engine.Engine.ConsoleClass @ 0x100 size: 0x8
[UEngine][FSoftClassPath] StructProperty Engine.Engine.ConsoleClassName @ 0x108 size: 0x18
[UEngine][TSubclassOf<UGameViewportClient> ] ClassProperty Engine.Engine.GameViewportClientClass @ 0x120 size: 0x8
[UEngine][FSoftClassPath] StructProperty Engine.Engine.GameViewportClientClassName @ 0x128 size: 0x18
[UEngine][TSubclassOf<ULocalPlayer> ] ClassProperty Engine.Engine.LocalPlayerClass @ 0x140 size: 0x8
[UEngine][FSoftClassPath] StructProperty Engine.Engine.LocalPlayerClassName @ 0x148 size: 0x18
[UEngine][TSubclassOf<AWorldSettings> ] ClassProperty Engine.Engine.WorldSettingsClass @ 0x160 size: 0x8
[UEngine][FSoftClassPath] StructProperty Engine.Engine.WorldSettingsClassName @ 0x168 size: 0x18
[UEngine][FSoftClassPath] StructProperty Engine.Engine.NavigationSystemClassName @ 0x180 size: 0x18
[UEngine][TSubclassOf<UNavigationSystemBase> ] ClassProperty Engine.Engine.NavigationSystemClass @ 0x198 size: 0x8
[UEngine][FSoftClassPath] StructProperty Engine.Engine.NavigationSystemConfigClassName @ 0x1A0 size: 0x18
[UEngine][TSubclassOf<UNavigationSystemConfig> ] ClassProperty Engine.Engine.NavigationSystemConfigClass @ 0x1B8 size: 0x8
[UEngine][FSoftClassPath] StructProperty Engine.Engine.AvoidanceManagerClassName @ 0x1C0 size: 0x18
[UEngine][TSubclassOf<UAvoidanceManager> ] ClassProperty Engine.Engine.AvoidanceManagerClass @ 0x1D8 size: 0x8
[UEngine][FSoftClassPath] StructProperty Engine.Engine.AIControllerClassName @ 0x1E0 size: 0x18
[UEngine][TSubclassOf<UPhysicsCollisionHandler> ] ClassProperty Engine.Engine.PhysicsCollisionHandlerClass @ 0x1F8 size: 0x8
[UEngine][FSoftClassPath] StructProperty Engine.Engine.PhysicsCollisionHandlerClassName @ 0x200 size: 0x18
[UEngine][FSoftClassPath] StructProperty Engine.Engine.GameUserSettingsClassName @ 0x218 size: 0x18
[UEngine][TSubclassOf<UGameUserSettings> ] ClassProperty Engine.Engine.GameUserSettingsClass @ 0x230 size: 0x8
[UEngine][UGameUserSettings*] ObjectProperty Engine.Engine.GameUserSettings @ 0x238 size: 0x8
[UEngine][TSubclassOf<ALevelScriptActor> ] ClassProperty Engine.Engine.LevelScriptActorClass @ 0x240 size: 0x8
[UEngine][FSoftClassPath] StructProperty Engine.Engine.LevelScriptActorClassName @ 0x248 size: 0x18
[UEngine][FSoftClassPath] StructProperty Engine.Engine.DefaultBlueprintBaseClassName @ 0x260 size: 0x18
[UEngine][FSoftClassPath] StructProperty Engine.Engine.GameSingletonClassName @ 0x278 size: 0x18
[UEngine][UObject*] ObjectProperty Engine.Engine.GameSingleton @ 0x290 size: 0x8
[UEngine][FSoftClassPath] StructProperty Engine.Engine.AssetManagerClassName @ 0x298 size: 0x18
[UEngine][UAssetManager*] ObjectProperty Engine.Engine.AssetManager @ 0x2B0 size: 0x8
[UEngine][UTexture2D*] ObjectProperty Engine.Engine.DefaultTexture @ 0x2B8 size: 0x8
[UEngine][FSoftObjectPath] StructProperty Engine.Engine.DefaultTextureName @ 0x2C0 size: 0x18
[UEngine][UTexture*] ObjectProperty Engine.Engine.DefaultDiffuseTexture @ 0x2D8 size: 0x8
[UEngine][FSoftObjectPath] StructProperty Engine.Engine.DefaultDiffuseTextureName @ 0x2E0 size: 0x18
[UEngine][UTexture2D*] ObjectProperty Engine.Engine.DefaultBSPVertexTexture @ 0x2F8 size: 0x8
[UEngine][FSoftObjectPath] StructProperty Engine.Engine.DefaultBSPVertexTextureName @ 0x300 size: 0x18
[UEngine][UTexture2D*] ObjectProperty Engine.Engine.HighFrequencyNoiseTexture @ 0x318 size: 0x8
[UEngine][FSoftObjectPath] StructProperty Engine.Engine.HighFrequencyNoiseTextureName @ 0x320 size: 0x18
[UEngine][UTexture2D*] ObjectProperty Engine.Engine.DefaultBokehTexture @ 0x338 size: 0x8
[UEngine][FSoftObjectPath] StructProperty Engine.Engine.DefaultBokehTextureName @ 0x340 size: 0x18
[UEngine][UTexture2D*] ObjectProperty Engine.Engine.DefaultBloomKernelTexture @ 0x358 size: 0x8
[UEngine][FSoftObjectPath] StructProperty Engine.Engine.DefaultBloomKernelTextureName @ 0x360 size: 0x18
[UEngine][UMaterial*] ObjectProperty Engine.Engine.WireframeMaterial @ 0x378 size: 0x8
[UEngine][FString] StrProperty Engine.Engine.WireframeMaterialName @ 0x380 size: 0x10
[UEngine][UMaterial*] ObjectProperty Engine.Engine.DebugMeshMaterial @ 0x390 size: 0x8
[UEngine][FSoftObjectPath] StructProperty Engine.Engine.DebugMeshMaterialName @ 0x398 size: 0x18
[UEngine][UMaterial*] ObjectProperty Engine.Engine.EmissiveMeshMaterial @ 0x3B0 size: 0x8
[UEngine][FSoftObjectPath] StructProperty Engine.Engine.EmissiveMeshMaterialName @ 0x3B8 size: 0x18
[UEngine][UMaterial*] ObjectProperty Engine.Engine.LevelColorationLitMaterial @ 0x3D0 size: 0x8
[UEngine][FString] StrProperty Engine.Engine.LevelColorationLitMaterialName @ 0x3D8 size: 0x10
[UEngine][UMaterial*] ObjectProperty Engine.Engine.LevelColorationUnlitMaterial @ 0x3E8 size: 0x8
[UEngine][FString] StrProperty Engine.Engine.LevelColorationUnlitMaterialName @ 0x3F0 size: 0x10
[UEngine][UMaterial*] ObjectProperty Engine.Engine.LightingTexelDensityMaterial @ 0x400 size: 0x8
[UEngine][FString] StrProperty Engine.Engine.LightingTexelDensityName @ 0x408 size: 0x10
[UEngine][UMaterial*] ObjectProperty Engine.Engine.ShadedLevelColorationLitMaterial @ 0x418 size: 0x8
[UEngine][FString] StrProperty Engine.Engine.ShadedLevelColorationLitMaterialName @ 0x420 size: 0x10
[UEngine][UMaterial*] ObjectProperty Engine.Engine.ShadedLevelColorationUnlitMaterial @ 0x430 size: 0x8
[UEngine][FString] StrProperty Engine.Engine.ShadedLevelColorationUnlitMaterialName @ 0x438 size: 0x10
[UEngine][UMaterial*] ObjectProperty Engine.Engine.RemoveSurfaceMaterial @ 0x448 size: 0x8
[UEngine][FSoftObjectPath] StructProperty Engine.Engine.RemoveSurfaceMaterialName @ 0x450 size: 0x18
[UEngine][UMaterial*] ObjectProperty Engine.Engine.VertexColorMaterial @ 0x468 size: 0x8
[UEngine][FString] StrProperty Engine.Engine.VertexColorMaterialName @ 0x470 size: 0x10
[UEngine][UMaterial*] ObjectProperty Engine.Engine.VertexColorViewModeMaterial_ColorOnly @ 0x480 size: 0x8
[UEngine][FString] StrProperty Engine.Engine.VertexColorViewModeMaterialName_ColorOnly @ 0x488 size: 0x10
[UEngine][UMaterial*] ObjectProperty Engine.Engine.VertexColorViewModeMaterial_AlphaAsColor @ 0x498 size: 0x8
[UEngine][FString] StrProperty Engine.Engine.VertexColorViewModeMaterialName_AlphaAsColor @ 0x4A0 size: 0x10
[UEngine][UMaterial*] ObjectProperty Engine.Engine.VertexColorViewModeMaterial_RedOnly @ 0x4B0 size: 0x8
[UEngine][FString] StrProperty Engine.Engine.VertexColorViewModeMaterialName_RedOnly @ 0x4B8 size: 0x10
[UEngine][UMaterial*] ObjectProperty Engine.Engine.VertexColorViewModeMaterial_GreenOnly @ 0x4C8 size: 0x8
[UEngine][FString] StrProperty Engine.Engine.VertexColorViewModeMaterialName_GreenOnly @ 0x4D0 size: 0x10
[UEngine][UMaterial*] ObjectProperty Engine.Engine.VertexColorViewModeMaterial_BlueOnly @ 0x4E0 size: 0x8
[UEngine][FString] StrProperty Engine.Engine.VertexColorViewModeMaterialName_BlueOnly @ 0x4E8 size: 0x10
[UEngine][FSoftObjectPath] StructProperty Engine.Engine.DebugEditorMaterialName @ 0x4F8 size: 0x18
[UEngine][UMaterial*] ObjectProperty Engine.Engine.ConstraintLimitMaterial @ 0x510 size: 0x8
[UEngine][UMaterialInstanceDynamic*] ObjectProperty Engine.Engine.ConstraintLimitMaterialX @ 0x518 size: 0x8
[UEngine][UMaterialInstanceDynamic*] ObjectProperty Engine.Engine.ConstraintLimitMaterialXAxis @ 0x520 size: 0x8
[UEngine][UMaterialInstanceDynamic*] ObjectProperty Engine.Engine.ConstraintLimitMaterialY @ 0x528 size: 0x8
[UEngine][UMaterialInstanceDynamic*] ObjectProperty Engine.Engine.ConstraintLimitMaterialYAxis @ 0x530 size: 0x8
[UEngine][UMaterialInstanceDynamic*] ObjectProperty Engine.Engine.ConstraintLimitMaterialZ @ 0x538 size: 0x8
[UEngine][UMaterialInstanceDynamic*] ObjectProperty Engine.Engine.ConstraintLimitMaterialZAxis @ 0x540 size: 0x8
[UEngine][UMaterialInstanceDynamic*] ObjectProperty Engine.Engine.ConstraintLimitMaterialPrismatic @ 0x548 size: 0x8
[UEngine][UMaterial*] ObjectProperty Engine.Engine.InvalidLightmapSettingsMaterial @ 0x550 size: 0x8
[UEngine][FSoftObjectPath] StructProperty Engine.Engine.InvalidLightmapSettingsMaterialName @ 0x558 size: 0x18
[UEngine][UMaterial*] ObjectProperty Engine.Engine.PreviewShadowsIndicatorMaterial @ 0x570 size: 0x8
[UEngine][FSoftObjectPath] StructProperty Engine.Engine.PreviewShadowsIndicatorMaterialName @ 0x578 size: 0x18
[UEngine][UMaterial*] ObjectProperty Engine.Engine.ArrowMaterial @ 0x590 size: 0x8
[UEngine][UMaterialInstanceDynamic*] ObjectProperty Engine.Engine.ArrowMaterialYellow @ 0x598 size: 0x8
[UEngine][FSoftObjectPath] StructProperty Engine.Engine.ArrowMaterialName @ 0x5A0 size: 0x18
[UEngine][FLinearColor] StructProperty Engine.Engine.LightingOnlyBrightness @ 0x5B8 size: 0x10
[UEngine][TArray<FLinearColor>] ArrayProperty Engine.Engine.ShaderComplexityColors @ 0x5C8 size: 0x10
[UEngine][TArray<FLinearColor>] ArrayProperty Engine.Engine.QuadComplexityColors @ 0x5D8 size: 0x10
[UEngine][TArray<FLinearColor>] ArrayProperty Engine.Engine.LightComplexityColors @ 0x5E8 size: 0x10
[UEngine][TArray<FLinearColor>] ArrayProperty Engine.Engine.StationaryLightOverlapColors @ 0x5F8 size: 0x10
[UEngine][TArray<FLinearColor>] ArrayProperty Engine.Engine.LODColorationColors @ 0x608 size: 0x10
[UEngine][TArray<FLinearColor>] ArrayProperty Engine.Engine.HLODColorationColors @ 0x618 size: 0x10
[UEngine][TArray<FLinearColor>] ArrayProperty Engine.Engine.StreamingAccuracyColors @ 0x628 size: 0x10
[UEngine][float] FloatProperty Engine.Engine.MaxPixelShaderAdditiveComplexityCount @ 0x638 size: 0x4
[UEngine][float] FloatProperty Engine.Engine.MaxES3PixelShaderAdditiveComplexityCount @ 0x63C size: 0x4
[UEngine][float] FloatProperty Engine.Engine.MinLightMapDensity @ 0x640 size: 0x4
[UEngine][float] FloatProperty Engine.Engine.IdealLightMapDensity @ 0x644 size: 0x4
[UEngine][float] FloatProperty Engine.Engine.MaxLightMapDensity @ 0x648 size: 0x4
[UEngine][uint8] BoolProperty Engine.Engine.bRenderLightMapDensityGrayscale @ 0x64C size: 0x1
[UEngine][float] FloatProperty Engine.Engine.RenderLightMapDensityGrayscaleScale @ 0x650 size: 0x4
[UEngine][float] FloatProperty Engine.Engine.RenderLightMapDensityColorScale @ 0x654 size: 0x4
[UEngine][FLinearColor] StructProperty Engine.Engine.LightMapDensityVertexMappedColor @ 0x658 size: 0x10
[UEngine][FLinearColor] StructProperty Engine.Engine.LightMapDensitySelectedColor @ 0x668 size: 0x10
[UEngine][TArray<FStatColorMapping>] ArrayProperty Engine.Engine.StatColorMappings @ 0x678 size: 0x10
[UEngine][UPhysicalMaterial*] ObjectProperty Engine.Engine.DefaultPhysMaterial @ 0x688 size: 0x8
[UEngine][FSoftObjectPath] StructProperty Engine.Engine.DefaultPhysMaterialName @ 0x690 size: 0x18
[UEngine][TArray<FGameNameRedirect>] ArrayProperty Engine.Engine.ActiveGameNameRedirects @ 0x6A8 size: 0x10
[UEngine][TArray<FClassRedirect>] ArrayProperty Engine.Engine.ActiveClassRedirects @ 0x6B8 size: 0x10
[UEngine][TArray<FPluginRedirect>] ArrayProperty Engine.Engine.ActivePluginRedirects @ 0x6C8 size: 0x10
[UEngine][TArray<FStructRedirect>] ArrayProperty Engine.Engine.ActiveStructRedirects @ 0x6D8 size: 0x10
[UEngine][UTexture2D*] ObjectProperty Engine.Engine.PreIntegratedSkinBRDFTexture @ 0x6E8 size: 0x8
[UEngine][FSoftObjectPath] StructProperty Engine.Engine.PreIntegratedSkinBRDFTextureName @ 0x6F0 size: 0x18
[UEngine][UTexture2D*] ObjectProperty Engine.Engine.BlueNoiseTexture @ 0x708 size: 0x8
[UEngine][FSoftObjectPath] StructProperty Engine.Engine.BlueNoiseTextureName @ 0x710 size: 0x18
[UEngine][UTexture2D*] ObjectProperty Engine.Engine.MiniFontTexture @ 0x728 size: 0x8
[UEngine][FSoftObjectPath] StructProperty Engine.Engine.MiniFontTextureName @ 0x730 size: 0x18
[UEngine][UTexture*] ObjectProperty Engine.Engine.WeightMapPlaceholderTexture @ 0x748 size: 0x8
[UEngine][FSoftObjectPath] StructProperty Engine.Engine.WeightMapPlaceholderTextureName @ 0x750 size: 0x18
[UEngine][UTexture2D*] ObjectProperty Engine.Engine.LightMapDensityTexture @ 0x768 size: 0x8
[UEngine][FSoftObjectPath] StructProperty Engine.Engine.LightMapDensityTextureName @ 0x770 size: 0x18
[UEngine][UGameViewportClient*] ObjectProperty Engine.Engine.GameViewport @ 0x790 size: 0x8
[UEngine][TArray<FString>] ArrayProperty Engine.Engine.DeferredCommands @ 0x798 size: 0x10
[UEngine][float] FloatProperty Engine.Engine.NearClipPlane @ 0x7A8 size: 0x4
[UEngine][uint8] BoolProperty Engine.Engine.bSubtitlesEnabled @ 0x7AC size: 0x1
[UEngine][uint8] BoolProperty Engine.Engine.bSubtitlesForcedOff @ 0x7AC size: 0x1
[UEngine][int32] IntProperty Engine.Engine.MaximumLoopIterationCount @ 0x7B0 size: 0x4
[UEngine][uint8] BoolProperty Engine.Engine.bCanBlueprintsTickByDefault @ 0x7B4 size: 0x1
[UEngine][uint8] BoolProperty Engine.Engine.bOptimizeAnimBlueprintMemberVariableAccess @ 0x7B4 size: 0x1
[UEngine][uint8] BoolProperty Engine.Engine.bAllowMultiThreadedAnimationUpdate @ 0x7B4 size: 0x1
[UEngine][uint8] BoolProperty Engine.Engine.bEnableEditorPSysRealtimeLOD @ 0x7B4 size: 0x1
[UEngine][uint8] BoolProperty Engine.Engine.bSmoothFrameRate @ 0x7B4 size: 0x1
[UEngine][uint8] BoolProperty Engine.Engine.bUseFixedFrameRate @ 0x7B4 size: 0x1
[UEngine][float] FloatProperty Engine.Engine.FixedFrameRate @ 0x7B8 size: 0x4
[UEngine][FFloatRange] StructProperty Engine.Engine.SmoothedFrameRateRange @ 0x7BC size: 0x10
[UEngine][UEngineCustomTimeStep*] ObjectProperty Engine.Engine.CustomTimeStep @ 0x7D0 size: 0x8
[UEngine][FSoftClassPath] StructProperty Engine.Engine.CustomTimeStepClassName @ 0x7F8 size: 0x18
[UEngine][UTimecodeProvider*] ObjectProperty Engine.Engine.TimecodeProvider @ 0x810 size: 0x8
[UEngine][FSoftClassPath] StructProperty Engine.Engine.TimecodeProviderClassName @ 0x838 size: 0x18
[UEngine][bool] BoolProperty Engine.Engine.bGenerateDefaultTimecode @ 0x850 size: 0x1
[UEngine][FFrameRate] StructProperty Engine.Engine.GenerateDefaultTimecodeFrameRate @ 0x854 size: 0x8
[UEngine][float] FloatProperty Engine.Engine.GenerateDefaultTimecodeFrameDelay @ 0x85C size: 0x4
[UEngine][uint8] BoolProperty Engine.Engine.bCheckForMultiplePawnsSpawnedInAFrame @ 0x860 size: 0x1
[UEngine][int32] IntProperty Engine.Engine.NumPawnsAllowedToBeSpawnedInAFrame @ 0x864 size: 0x4
[UEngine][uint8] BoolProperty Engine.Engine.bShouldGenerateLowQualityLightmaps @ 0x868 size: 0x1
[UEngine][FColor] StructProperty Engine.Engine.C_WorldBox @ 0x86C size: 0x4
[UEngine][FColor] StructProperty Engine.Engine.C_BrushWire @ 0x870 size: 0x4
[UEngine][FColor] StructProperty Engine.Engine.C_AddWire @ 0x874 size: 0x4
[UEngine][FColor] StructProperty Engine.Engine.C_SubtractWire @ 0x878 size: 0x4
[UEngine][FColor] StructProperty Engine.Engine.C_SemiSolidWire @ 0x87C size: 0x4
[UEngine][FColor] StructProperty Engine.Engine.C_NonSolidWire @ 0x880 size: 0x4
[UEngine][FColor] StructProperty Engine.Engine.C_WireBackground @ 0x884 size: 0x4
[UEngine][FColor] StructProperty Engine.Engine.C_ScaleBoxHi @ 0x888 size: 0x4
[UEngine][FColor] StructProperty Engine.Engine.C_VolumeCollision @ 0x88C size: 0x4
[UEngine][FColor] StructProperty Engine.Engine.C_BSPCollision @ 0x890 size: 0x4
[UEngine][FColor] StructProperty Engine.Engine.C_OrthoBackground @ 0x894 size: 0x4
[UEngine][FColor] StructProperty Engine.Engine.C_Volume @ 0x898 size: 0x4
[UEngine][FColor] StructProperty Engine.Engine.C_BrushShape @ 0x89C size: 0x4
[UEngine][float] FloatProperty Engine.Engine.StreamingDistanceFactor @ 0x8A0 size: 0x4
[UEngine][FDirectoryPath] StructProperty Engine.Engine.GameScreenshotSaveDirectory @ 0x8A8 size: 0x10
[UEngine][ETransitionType] EnumProperty Engine.Engine.TransitionType @ 0x8B8 size: 0x1
[UEngine][FString] StrProperty Engine.Engine.TransitionDescription @ 0x8C0 size: 0x10
[UEngine][FString] StrProperty Engine.Engine.TransitionGameMode @ 0x8D0 size: 0x10
[UEngine][uint8] BoolProperty Engine.Engine.bAllowMatureLanguage @ 0x8E0 size: 0x1
[UEngine][float] FloatProperty Engine.Engine.CameraRotationThreshold @ 0x8E4 size: 0x4
[UEngine][float] FloatProperty Engine.Engine.CameraTranslationThreshold @ 0x8E8 size: 0x4
[UEngine][float] FloatProperty Engine.Engine.PrimitiveProbablyVisibleTime @ 0x8EC size: 0x4
[UEngine][float] FloatProperty Engine.Engine.MaxOcclusionPixelsFraction @ 0x8F0 size: 0x4
[UEngine][uint8] BoolProperty Engine.Engine.bPauseOnLossOfFocus @ 0x8F4 size: 0x1
[UEngine][int32] IntProperty Engine.Engine.MaxParticleResize @ 0x8F8 size: 0x4
[UEngine][int32] IntProperty Engine.Engine.MaxParticleResizeWarn @ 0x8FC size: 0x4
[UEngine][TArray<FDropNoteInfo>] ArrayProperty Engine.Engine.PendingDroppedNotes @ 0x900 size: 0x10
[UEngine][float] FloatProperty Engine.Engine.NetClientTicksPerSecond @ 0x910 size: 0x4
[UEngine][float] FloatProperty Engine.Engine.DisplayGamma @ 0x914 size: 0x4
[UEngine][float] FloatProperty Engine.Engine.MinDesiredFrameRate @ 0x918 size: 0x4
[UEngine][FLinearColor] StructProperty Engine.Engine.DefaultSelectedMaterialColor @ 0x91C size: 0x10
[UEngine][FLinearColor] StructProperty Engine.Engine.SelectedMaterialColor @ 0x92C size: 0x10
[UEngine][FLinearColor] StructProperty Engine.Engine.SelectionOutlineColor @ 0x93C size: 0x10
[UEngine][FLinearColor] StructProperty Engine.Engine.SubduedSelectionOutlineColor @ 0x94C size: 0x10
[UEngine][FLinearColor] StructProperty Engine.Engine.SelectedMaterialColorOverride @ 0x95C size: 0x10
[UEngine][bool] BoolProperty Engine.Engine.bIsOverridingSelectedColor @ 0x96C size: 0x1
[UEngine][uint8] BoolProperty Engine.Engine.bEnableOnScreenDebugMessages @ 0x970 size: 0x1
[UEngine][uint8] BoolProperty Engine.Engine.bEnableOnScreenDebugMessagesDisplay @ 0x970 size: 0x1
[UEngine][uint8] BoolProperty Engine.Engine.bSuppressMapWarnings @ 0x970 size: 0x1
[UEngine][uint8] BoolProperty Engine.Engine.bDisableAILogging @ 0x970 size: 0x1
[UEngine][uint32] UInt32Property Engine.Engine.bEnableVisualLogRecordingOnStart @ 0x974 size: 0x4
[UEngine][int32] IntProperty Engine.Engine.ScreenSaverInhibitorSemaphore @ 0x978 size: 0x4
[UEngine][uint8] BoolProperty Engine.Engine.bLockReadOnlyLevels @ 0x97C size: 0x1
[UEngine][FString] StrProperty Engine.Engine.ParticleEventManagerClassPath @ 0x980 size: 0x10
[UEngine][float] FloatProperty Engine.Engine.SelectionHighlightIntensity @ 0x990 size: 0x4
[UEngine][float] FloatProperty Engine.Engine.BSPSelectionHighlightIntensity @ 0x994 size: 0x4
[UEngine][float] FloatProperty Engine.Engine.SelectionHighlightIntensityBillboards @ 0x998 size: 0x4
[UEngine][TArray<FNetDriverDefinition>] ArrayProperty Engine.Engine.NetDriverDefinitions @ 0xC08 size: 0x10
[UEngine][TArray<FString>] ArrayProperty Engine.Engine.ServerActors @ 0xC18 size: 0x10
[UEngine][TArray<FString>] ArrayProperty Engine.Engine.RuntimeServerActors @ 0xC28 size: 0x10
[UEngine][float] FloatProperty Engine.Engine.NetErrorLogInterval @ 0xC38 size: 0x4
[UEngine][uint8] BoolProperty Engine.Engine.bStartedLoadMapMovie @ 0xC3C size: 0x1
[UEngine][int32] IntProperty Engine.Engine.NextWorldContextHandle @ 0xC58 size: 0x4
[001337] Class Engine.GameEngine //size: 0xDD8, class UGameEngine : public UEngine {};
[UGameEngine][float] FloatProperty Engine.GameEngine.MaxDeltaTime @ 0xD88 size: 0x4
[UGameEngine][float] FloatProperty Engine.GameEngine.ServerFlushLogInterval @ 0xD8C size: 0x4
[UGameEngine][UGameInstance*] ObjectProperty Engine.GameEngine.GameInstance @ 0xD90 size: 0x8
[001338] Class Prospect.YGameEngine //size: 0xE80, class UYGameEngine : public UGameEngine {};
[UYGameEngine][UYEZProfileManager*] ObjectProperty Prospect.YGameEngine.m_ezProfile @ 0xDF0 size: 0x8
[UYGameEngine][FString] StrProperty Prospect.YGameEngine.m_uploadLLMShare @ 0xDF8 size: 0x10
[001339] Class Engine.GameInstance //size: 0x1B8, class UGameInstance : public UObject {};
[UGameInstance][TArray<ULocalPlayer*>] ArrayProperty Engine.GameInstance.LocalPlayers @ 0x48 size: 0x10
[UGameInstance][UOnlineSession*] ObjectProperty Engine.GameInstance.OnlineSession @ 0x58 size: 0x8
[UGameInstance][TArray<UObject*>] ArrayProperty Engine.GameInstance.ReferencedObjects @ 0x60 size: 0x10
[UGameInstance][FOnPawnControllerChanged] MulticastInlineDelegateProperty Engine.GameInstance.OnPawnControllerChangedDelegates @ 0x88 size: 0x10
[001340] Class Prospect.YGameInstance //size: 0x5B0, class UYGameInstance : public UGameInstance {};
[UYGameInstance][UYGlobalAudio*] ObjectProperty Prospect.YGameInstance.m_globalAudio @ 0x1F0 size: 0x8
[UYGameInstance][bool] BoolProperty Prospect.YGameInstance.m_isMockWorld @ 0x1F8 size: 0x1
[UYGameInstance][UYAudioManager*] ObjectProperty Prospect.YGameInstance.m_audioManager @ 0x200 size: 0x8
[UYGameInstance][UYWeaponResources*] ObjectProperty Prospect.YGameInstance.m_weaponResources @ 0x208 size: 0x8
[UYGameInstance][UYSquadManager*] ObjectProperty Prospect.YGameInstance.m_squadManager @ 0x210 size: 0x8
[UYGameInstance][UYStatsManager*] ObjectProperty Prospect.YGameInstance.m_statsManager @ 0x218 size: 0x8
[UYGameInstance][UYSignalRInstance*] ObjectProperty Prospect.YGameInstance.m_signalrInstance @ 0x220 size: 0x8
[UYGameInstance][UYBackendInstance*] ObjectProperty Prospect.YGameInstance.m_backendInstance @ 0x228 size: 0x8
[UYGameInstance][UYSocialCompatibilityManager*] ObjectProperty Prospect.YGameInstance.m_socialCompatabilityManager @ 0x230 size: 0x8
[UYGameInstance][UYGameInventoryManager*] ObjectProperty Prospect.YGameInstance.m_gameInventoryManager @ 0x238 size: 0x8
[UYGameInstance][UYContractsManager*] ObjectProperty Prospect.YGameInstance.m_contractsManager @ 0x240 size: 0x8
[UYGameInstance][UYFactionsProgressionManager*] ObjectProperty Prospect.YGameInstance.m_factionsProgressionManager @ 0x248 size: 0x8
[UYGameInstance][UYInstanceSessionReconnectionManager*] ObjectProperty Prospect.YGameInstance.m_sessionReconnectionManager @ 0x250 size: 0x8
[UYGameInstance][UYManagerSessionResource*] ObjectProperty Prospect.YGameInstance.m_resourceSessionManager @ 0x258 size: 0x8
[UYGameInstance][UYPlayerQuarterManager*] ObjectProperty Prospect.YGameInstance.m_playerQuarterManager @ 0x260 size: 0x8
[UYGameInstance][UYMissionManager*] ObjectProperty Prospect.YGameInstance.m_missionManager @ 0x268 size: 0x8
[UYGameInstance][UYGeneratorsManager*] ObjectProperty Prospect.YGameInstance.m_passiveGeneratorsManager @ 0x270 size: 0x8
[UYGameInstance][UYUserDataManager*] ObjectProperty Prospect.YGameInstance.m_userDataManager @ 0x278 size: 0x8
[UYGameInstance][UYInitializationManager*] ObjectProperty Prospect.YGameInstance.m_initializationManager @ 0x280 size: 0x8
[UYGameInstance][UYMatchmakingManager*] ObjectProperty Prospect.YGameInstance.m_matchmakingManager @ 0x288 size: 0x8
[UYGameInstance][UYAzureFunctionsManager*] ObjectProperty Prospect.YGameInstance.m_azureFunctionsManager @ 0x290 size: 0x8
[UYGameInstance][UYPlayfabCommonRequestsManager*] ObjectProperty Prospect.YGameInstance.m_commonFunctionsManager @ 0x298 size: 0x8
[UYGameInstance][UYStaticItemLookupManager*] ObjectProperty Prospect.YGameInstance.m_staticItemLookupManager @ 0x2A0 size: 0x8
[UYGameInstance][UYQuestManager*] ObjectProperty Prospect.YGameInstance.m_questManager @ 0x2A8 size: 0x8
[UYGameInstance][UYGrantsManager*] ObjectProperty Prospect.YGameInstance.m_grantsManager @ 0x2B0 size: 0x8
[UYGameInstance][UYNotificationsManager*] ObjectProperty Prospect.YGameInstance.m_notificationsManager @ 0x2B8 size: 0x8
[UYGameInstance][UYGameSessionManager*] ObjectProperty Prospect.YGameInstance.m_gameSessionManager @ 0x2C0 size: 0x8
[UYGameInstance][UYCharacterCustomizationManager*] ObjectProperty Prospect.YGameInstance.m_characterCustomizationManager @ 0x2C8 size: 0x8
[UYGameInstance][UYGlobalVanityManager*] ObjectProperty Prospect.YGameInstance.m_globalVanityManager @ 0x2D0 size: 0x8
[UYGameInstance][UYKeybindingsManager*] ObjectProperty Prospect.YGameInstance.m_keybindingsManager @ 0x2D8 size: 0x8
[UYGameInstance][UYUiManager*] ObjectProperty Prospect.YGameInstance.m_uiManager @ 0x2E0 size: 0x8
[UYGameInstance][UYGenericNotificationsManager*] ObjectProperty Prospect.YGameInstance.m_genericNotificationsManager @ 0x2E8 size: 0x8
[UYGameInstance][UYItemSortingManager*] ObjectProperty Prospect.YGameInstance.m_itemSortingManager @ 0x2F0 size: 0x8
[UYGameInstance][UYPlayerActionsManager*] ObjectProperty Prospect.YGameInstance.m_playerActionsManager @ 0x2F8 size: 0x8
[UYGameInstance][UYFortunaPassManager*] ObjectProperty Prospect.YGameInstance.m_fortunaPassManager @ 0x300 size: 0x8
[UYGameInstance][UYTwitchDropsManager*] ObjectProperty Prospect.YGameInstance.m_twitchDropsManager @ 0x308 size: 0x8
[UYGameInstance][UYTOCVeteranManager*] ObjectProperty Prospect.YGameInstance.m_TOCVeteranManager @ 0x310 size: 0x8
[UYGameInstance][UYVictimCompensationManager*] ObjectProperty Prospect.YGameInstance.m_victimCompensationManager @ 0x318 size: 0x8
[UYGameInstance][FString] StrProperty Prospect.YGameInstance.m_prevMapName @ 0x320 size: 0x10
[UYGameInstance][AActor*] ObjectProperty Prospect.YGameInstance.YCrasher @ 0x330 size: 0x8
[UYGameInstance][UYActorPoolingManager*] ObjectProperty Prospect.YGameInstance.m_actorPoolManager @ 0x368 size: 0x8
[UYGameInstance][UYAuthorization*] ObjectProperty Prospect.YGameInstance.m_authorization @ 0x370 size: 0x8
[UYGameInstance][FYOnNewLoadtimesData] MulticastInlineDelegateProperty Prospect.YGameInstance.OnNewLoadTimesData @ 0x378 size: 0x10
[UYGameInstance][UYVivoxManager*] ObjectProperty Prospect.YGameInstance.m_vivoxManager @ 0x388 size: 0x8
[UYGameInstance][UYVivoxIssueRequestManager*] ObjectProperty Prospect.YGameInstance.m_vivoxIssueManager @ 0x390 size: 0x8
[UYGameInstance][UYGamePingManager*] ObjectProperty Prospect.YGameInstance.m_pingManager @ 0x398 size: 0x8
[UYGameInstance][UYPlayerOnboardingManager*] ObjectProperty Prospect.YGameInstance.m_onboardingManager @ 0x3A0 size: 0x8
[UYGameInstance][UYInventoryManager*] ObjectProperty Prospect.YGameInstance.m_inventoryManager @ 0x3A8 size: 0x8
[UYGameInstance][UYCraftingManager*] ObjectProperty Prospect.YGameInstance.m_craftingManager @ 0x3B0 size: 0x8
[UYGameInstance][UYAutomationManager*] ObjectProperty Prospect.YGameInstance.m_automationManager @ 0x3B8 size: 0x8
[UYGameInstance][UYBattleEyeInstance*] ObjectProperty Prospect.YGameInstance.m_battleEyeInstance @ 0x3C0 size: 0x8
[UYGameInstance][UYInterruptionManager*] ObjectProperty Prospect.YGameInstance.m_interruptionManager @ 0x3C8 size: 0x8
[UYGameInstance][UMaterialParameterCollection*] ObjectProperty Prospect.YGameInstance.m_globalMaterialParameterCollection @ 0x3D0 size: 0x8
[UYGameInstance][TSoftObjectPtr<UMaterialParameterCollection>] SoftObjectProperty Prospect.YGameInstance.m_globalMaterialParameterCollectionPath @ 0x3D8 size: 0x28
[UYGameInstance][UYAnalytics*] ObjectProperty Prospect.YGameInstance.m_gameAnalytics @ 0x408 size: 0x8
[UYGameInstance][int32] IntProperty Prospect.YGameInstance.m_startRank @ 0x410 size: 0x4
[UYGameInstance][bool] BoolProperty Prospect.YGameInstance.m_disableRankedFeature @ 0x414 size: 0x1
[UYGameInstance][bool] BoolProperty Prospect.YGameInstance.m_returningToStation @ 0x415 size: 0x1
[UYGameInstance][UYDataTableManager*] ObjectProperty Prospect.YGameInstance.m_dataTableManager @ 0x418 size: 0x8
[UYGameInstance][UYWidgetPoolManager*] ObjectProperty Prospect.YGameInstance.m_widgetPoolManager @ 0x420 size: 0x8
[UYGameInstance][UYMessageManager*] ObjectProperty Prospect.YGameInstance.m_messageManager @ 0x428 size: 0x8
[UYGameInstance][UYPopUpManager*] ObjectProperty Prospect.YGameInstance.m_popUpManager @ 0x430 size: 0x8
[UYGameInstance][UYShopManager*] ObjectProperty Prospect.YGameInstance.m_shopManager @ 0x438 size: 0x8
[UYGameInstance][UYSocialManager*] ObjectProperty Prospect.YGameInstance.m_socialManager @ 0x440 size: 0x8
[UYGameInstance][UYInsuranceManager*] ObjectProperty Prospect.YGameInstance.m_insuranceManager @ 0x448 size: 0x8
[UYGameInstance][UYAuthorizationManager*] ObjectProperty Prospect.YGameInstance.m_authorizationManager @ 0x450 size: 0x8
[UYGameInstance][UYAccountLinkingManager*] ObjectProperty Prospect.YGameInstance.m_accountLinkingManager @ 0x458 size: 0x8
[UYGameInstance][UYFriendsImportManager*] ObjectProperty Prospect.YGameInstance.m_friendsImportManager @ 0x460 size: 0x8
[UYGameInstance][UYLegalAgreementsManager*] ObjectProperty Prospect.YGameInstance.m_legalAgreementsManager @ 0x468 size: 0x8
[UYGameInstance][int32] IntProperty Prospect.YGameInstance.m_chatLogSize @ 0x510 size: 0x4
[UYGameInstance][float] FloatProperty Prospect.YGameInstance.m_logSendInterval @ 0x514 size: 0x4
[001341] Class Prospect.YGameInventoryManager //size: 0xA8, class UYGameInventoryManager : public UObject {};
[UYGameInventoryManager][FYOnLocalPlayerUpdatedCurrenciesSignature] MulticastInlineDelegateProperty Prospect.YGameInventoryManager.OnLocalPlayerCurrenciesDelegate @ 0x38 size: 0x10
[UYGameInventoryManager][FYOnLocalPlayerUpdatedCurrenciesSignature] MulticastInlineDelegateProperty Prospect.YGameInventoryManager.OnCurrenciesUpdated @ 0x48 size: 0x10
[001342] Class Engine.GameModeBase //size: 0x308, class AGameModeBase : public AInfo {};
[AGameModeBase][FString] StrProperty Engine.GameModeBase.OptionsString @ 0x258 size: 0x10
[AGameModeBase][TSubclassOf<AGameSession> ] ClassProperty Engine.GameModeBase.GameSessionClass @ 0x268 size: 0x8
[AGameModeBase][TSubclassOf<AGameStateBase> ] ClassProperty Engine.GameModeBase.GameStateClass @ 0x270 size: 0x8
[AGameModeBase][TSubclassOf<APlayerController> ] ClassProperty Engine.GameModeBase.PlayerControllerClass @ 0x278 size: 0x8
[AGameModeBase][TSubclassOf<APlayerState> ] ClassProperty Engine.GameModeBase.PlayerStateClass @ 0x280 size: 0x8
[AGameModeBase][TSubclassOf<AHUD> ] ClassProperty Engine.GameModeBase.HUDClass @ 0x288 size: 0x8
[AGameModeBase][TSubclassOf<APawn> ] ClassProperty Engine.GameModeBase.DefaultPawnClass @ 0x290 size: 0x8
[AGameModeBase][TSubclassOf<ASpectatorPawn> ] ClassProperty Engine.GameModeBase.SpectatorClass @ 0x298 size: 0x8
[AGameModeBase][TSubclassOf<APlayerController> ] ClassProperty Engine.GameModeBase.ReplaySpectatorPlayerControllerClass @ 0x2A0 size: 0x8
[AGameModeBase][TSubclassOf<AServerStatReplicator> ] ClassProperty Engine.GameModeBase.ServerStatReplicatorClass @ 0x2A8 size: 0x8
[AGameModeBase][AGameSession*] ObjectProperty Engine.GameModeBase.GameSession @ 0x2B0 size: 0x8
[AGameModeBase][AGameStateBase*] ObjectProperty Engine.GameModeBase.GameState @ 0x2B8 size: 0x8
[AGameModeBase][AServerStatReplicator*] ObjectProperty Engine.GameModeBase.ServerStatReplicator @ 0x2C0 size: 0x8
[AGameModeBase][FText] TextProperty Engine.GameModeBase.DefaultPlayerName @ 0x2C8 size: 0x20
[AGameModeBase][uint8] BoolProperty Engine.GameModeBase.bUseSeamlessTravel @ 0x2E8 size: 0x1
[AGameModeBase][uint8] BoolProperty Engine.GameModeBase.bStartPlayersAsSpectators @ 0x2E8 size: 0x1
[AGameModeBase][uint8] BoolProperty Engine.GameModeBase.bPauseable @ 0x2E8 size: 0x1
[001343] Class Prospect.YGameModeBase //size: 0x388, class AYGameModeBase : public AGameModeBase {};
[AYGameModeBase][bool] BoolProperty Prospect.YGameModeBase.m_enableReplicationGraph @ 0x310 size: 0x1
[AYGameModeBase][TArray<FYPlayerSlot>] ArrayProperty Prospect.YGameModeBase.m_playerSlots @ 0x318 size: 0x10
[AYGameModeBase][TMap<FString,FString>] MapProperty Prospect.YGameModeBase.m_playerIdToSquadId @ 0x330 size: 0x50
[001344] Class Prospect.YGameMode_Match //size: 0x478, class AYGameMode_Match : public AYGameModeBase {};
[AYGameMode_Match][UYMatchDifficultyComponent*] ObjectProperty Prospect.YGameMode_Match.m_matchDifficultyComponent @ 0x390 size: 0x8
[AYGameMode_Match][UYAIManager*] ObjectProperty Prospect.YGameMode_Match.m_aiManager @ 0x398 size: 0x8
[AYGameMode_Match][UYActivityDebugMapMarkerManager*] ObjectProperty Prospect.YGameMode_Match.m_debugActivityMapMarker @ 0x3A0 size: 0x8
[AYGameMode_Match][UYWeaponAnalyticsComponent*] ObjectProperty Prospect.YGameMode_Match.m_weaponAnalytics @ 0x3A8 size: 0x8
[AYGameMode_Match][UYKilledEventAnalyticsComponent*] ObjectProperty Prospect.YGameMode_Match.m_killedEventsAnalytics @ 0x3B0 size: 0x8
[AYGameMode_Match][UYPlayerStatsDeathsComponent*] ObjectProperty Prospect.YGameMode_Match.m_playerStatsDeathsComponent @ 0x3B8 size: 0x8
[AYGameMode_Match][UYAIAnalyticsComponent*] ObjectProperty Prospect.YGameMode_Match.m_aiAnalyticsComponent @ 0x3C0 size: 0x8
[AYGameMode_Match][UYAbilityAnalyticsComponent*] ObjectProperty Prospect.YGameMode_Match.m_abilityAnalytics @ 0x3C8 size: 0x8
[AYGameMode_Match][UYCommWheelAnalyticsComponent*] ObjectProperty Prospect.YGameMode_Match.m_commWheelAnalytics @ 0x3D0 size: 0x8
[AYGameMode_Match][UYDurabilityAnalyticsComponent*] ObjectProperty Prospect.YGameMode_Match.m_durabilityAnalytics @ 0x3D8 size: 0x8
[AYGameMode_Match][UYPlayerKillsTrackingComponent*] ObjectProperty Prospect.YGameMode_Match.m_playerKillsTrackingComponent @ 0x3E0 size: 0x8
[AYGameMode_Match][UYServerResourceManagerComponent*] ObjectProperty Prospect.YGameMode_Match.m_serverResourceManager @ 0x3E8 size: 0x8
[AYGameMode_Match][UYMissionGameManagerComponent*] ObjectProperty Prospect.YGameMode_Match.m_missionManagerComponent @ 0x3F0 size: 0x8
[AYGameMode_Match][UYSpawnManagerComponent*] ObjectProperty Prospect.YGameMode_Match.m_spawnManager @ 0x3F8 size: 0x8
[AYGameMode_Match][UYHideableBushManagerComponent*] ObjectProperty Prospect.YGameMode_Match.m_hideableBushManager @ 0x400 size: 0x8
[AYGameMode_Match][UYGameSquadsComponent*] ObjectProperty Prospect.YGameMode_Match.m_gameSquadsComponent @ 0x408 size: 0x8
[AYGameMode_Match][UYGamePlayerStartComponent*] ObjectProperty Prospect.YGameMode_Match.m_gamePlayerStartComponent @ 0x410 size: 0x8
[AYGameMode_Match][bool] BoolProperty Prospect.YGameMode_Match.m_useLobby @ 0x428 size: 0x1
[AYGameMode_Match][bool] BoolProperty Prospect.YGameMode_Match.m_shouldStartAutomation @ 0x429 size: 0x1
[AYGameMode_Match][bool] BoolProperty Prospect.YGameMode_Match.m_shouldStartPlaytestAutomation @ 0x42A size: 0x1
[AYGameMode_Match][float] FloatProperty Prospect.YGameMode_Match.m_safetyShutdownTimerPostMatch @ 0x42C size: 0x4
[AYGameMode_Match][float] FloatProperty Prospect.YGameMode_Match.m_disconnectPlayerStatesDelay @ 0x430 size: 0x4
[AYGameMode_Match][float] FloatProperty Prospect.YGameMode_Match.m_regularShutdownTimerPostMatchAllPlayersFinishedMatch @ 0x434 size: 0x4
[AYGameMode_Match][int32] IntProperty Prospect.YGameMode_Match.m_blockBlockablesAroundUsedPlayerStartTime @ 0x43C size: 0x4
[AYGameMode_Match][int32] IntProperty Prospect.YGameMode_Match.m_blockBlockablesAroundPlayerStartDistance @ 0x440 size: 0x4
[AYGameMode_Match][FOnPlayerSpawnBackgroundDropPod] MulticastInlineDelegateProperty Prospect.YGameMode_Match.BP_OnPlayerSpawnBackgroundDropPod @ 0x448 size: 0x10
[001345] Class Prospect.YGameMode_Station //size: 0x3A0, class AYGameMode_Station : public AYGameModeBase {};
[AYGameMode_Station][UYMissionGameManagerComponent*] ObjectProperty Prospect.YGameMode_Station.m_missionManagerComponent @ 0x388 size: 0x8
[AYGameMode_Station][float] FloatProperty Prospect.YGameMode_Station.m_timeUntilStationShutdownNoPlayers @ 0x390 size: 0x4
[AYGameMode_Station][float] FloatProperty Prospect.YGameMode_Station.m_timeUntilStationShutdown @ 0x394 size: 0x4
[AYGameMode_Station][float] FloatProperty Prospect.YGameMode_Station.m_timeStampHadPlayers @ 0x398 size: 0x4
[AYGameMode_Station][bool] BoolProperty Prospect.YGameMode_Station.m_requestedEnd @ 0x39C size: 0x1
[001346] Class Prospect.YGameModeExternalFunctions //size: 0x38, class UYGameModeExternalFunctions : public UObject {};
[001347] Class Prospect.YGamePingManager //size: 0x110, class UYGamePingManager : public UObject {};
[UYGamePingManager][TArray<FYGamePingEntry>] ArrayProperty Prospect.YGamePingManager.m_pingEntries @ 0x38 size: 0x10
[UYGamePingManager][TArray<EYServicePingTypes>] ArrayProperty Prospect.YGamePingManager.m_completedTypes @ 0x48 size: 0x10
[UYGamePingManager][float] FloatProperty Prospect.YGamePingManager.m_timeoutPingType @ 0xF8 size: 0x4
[UYGamePingManager][int32] IntProperty Prospect.YGamePingManager.m_maxAmountOfPingRetries @ 0xFC size: 0x4
[UYGamePingManager][FYPingEndpointsComplete] MulticastInlineDelegateProperty Prospect.YGamePingManager.OnPingTypeComplete @ 0x100 size: 0x10
[001348] Class Prospect.YGameplayAttributesComponent //size: 0x120, class UYGameplayAttributesComponent : public UActorComponent {};
[UYGameplayAttributesComponent][FGPAChangedSignature] MulticastInlineDelegateProperty Prospect.YGameplayAttributesComponent.GPAChangedDelegate @ 0xC0 size: 0x10
[UYGameplayAttributesComponent][FGPAModifierChangedSignature] MulticastInlineDelegateProperty Prospect.YGameplayAttributesComponent.GPAModifierChangedEvent @ 0xD0 size: 0x10
[UYGameplayAttributesComponent][TArray<FYGameplayAttributeModifier>] ArrayProperty Prospect.YGameplayAttributesComponent.m_activeOverrideModifiers @ 0xE0 size: 0x10
[UYGameplayAttributesComponent][TArray<FYGameplayAttributeModifier>] ArrayProperty Prospect.YGameplayAttributesComponent.m_activePreAddModifiers @ 0xF0 size: 0x10
[UYGameplayAttributesComponent][TArray<FYGameplayAttributeModifier>] ArrayProperty Prospect.YGameplayAttributesComponent.m_activeAddModifiers @ 0x100 size: 0x10
[UYGameplayAttributesComponent][TArray<FYGameplayAttributeModifier>] ArrayProperty Prospect.YGameplayAttributesComponent.m_activePostAddModifiers @ 0x110 size: 0x10
[001349] Class Prospect.YGameplayAttributesInterface //size: 0x38, class UYGameplayAttributesInterface : public UInterface {};
[001350] Class Prospect.YGamePlayerStartComponent //size: 0xD0, class UYGamePlayerStartComponent : public UActorComponent {};
[UYGamePlayerStartComponent][TArray<FYPlayerStartCluster>] ArrayProperty Prospect.YGamePlayerStartComponent.m_clusters @ 0xC0 size: 0x10
[001351] Class Prospect.YGameplayPlayerExternalFunctions //size: 0x38, class UYGameplayPlayerExternalFunctions : public UObject {};
[001352] Class Engine.GameSession //size: 0x270, class AGameSession : public AInfo {};
[AGameSession][int32] IntProperty Engine.GameSession.MaxSpectators @ 0x258 size: 0x4
[AGameSession][int32] IntProperty Engine.GameSession.MaxPlayers @ 0x25C size: 0x4
[AGameSession][int32] IntProperty Engine.GameSession.MaxPartySize @ 0x260 size: 0x4
[AGameSession][uint8] ByteProperty Engine.GameSession.MaxSplitscreensPerConnection @ 0x264 size: 0x1
[AGameSession][bool] BoolProperty Engine.GameSession.bRequiresPushToTalk @ 0x265 size: 0x1
[AGameSession][FName] NameProperty Engine.GameSession.SessionName @ 0x268 size: 0x8
[001353] Class Prospect.YGameSession_Base //size: 0x280, class AYGameSession_Base : public AGameSession {};
[001354] Class Prospect.YGameSession_Match //size: 0x280, class AYGameSession_Match : public AYGameSession_Base {};
[001355] Class Prospect.YGameSession_Station //size: 0x280, class AYGameSession_Station : public AYGameSession_Base {};
[001356] Class Prospect.YGameSessionManager //size: 0xC8, class UYGameSessionManager : public UObject {};
[UYGameSessionManager][FOnPlayedMultiplayerMatchStateChanged] MulticastInlineDelegateProperty Prospect.YGameSessionManager.OnPlayedMultiplayerStateChanged @ 0x38 size: 0x10
[001357] Class Prospect.YGameShardComponent //size: 0xD0, class UYGameShardComponent : public UActorComponent {};
[UYGameShardComponent][TArray<FYPlayerShardData>] ArrayProperty Prospect.YGameShardComponent.m_playerShardData @ 0xC0 size: 0x10
[001358] Class Prospect.YGameSquadsComponent //size: 0x110, class UYGameSquadsComponent : public UActorComponent {};
[001359] Class Engine.GameStateBase //size: 0x2B8, class AGameStateBase : public AInfo {};
[AGameStateBase][TSubclassOf<AGameModeBase> ] ClassProperty Engine.GameStateBase.GameModeClass @ 0x258 size: 0x8
[AGameStateBase][AGameModeBase*] ObjectProperty Engine.GameStateBase.AuthorityGameMode @ 0x260 size: 0x8
[AGameStateBase][TSubclassOf<ASpectatorPawn> ] ClassProperty Engine.GameStateBase.SpectatorClass @ 0x268 size: 0x8
[AGameStateBase][TArray<APlayerState*>] ArrayProperty Engine.GameStateBase.PlayerArray @ 0x270 size: 0x10
[AGameStateBase][bool] BoolProperty Engine.GameStateBase.bReplicatedHasBegunPlay @ 0x290 size: 0x1
[AGameStateBase][float] FloatProperty Engine.GameStateBase.ReplicatedWorldTimeSeconds @ 0x294 size: 0x4
[AGameStateBase][float] FloatProperty Engine.GameStateBase.ServerWorldTimeSecondsDelta @ 0x298 size: 0x4
[AGameStateBase][float] FloatProperty Engine.GameStateBase.ServerWorldTimeSecondsUpdateFrequency @ 0x29C size: 0x4
[001360] Class Prospect.YGameState_Base //size: 0x358, class AYGameState_Base : public AGameStateBase {};
[AYGameState_Base][FString] StrProperty Prospect.YGameState_Base.m_battleServerId @ 0x2B8 size: 0x10
[AYGameState_Base][bool] BoolProperty Prospect.YGameState_Base.m_battleServerBeginnerFlag @ 0x2C8 size: 0x1
[AYGameState_Base][bool] BoolProperty Prospect.YGameState_Base.m_battleServerAllowBIEvents @ 0x2C9 size: 0x1
[AYGameState_Base][FName] NameProperty Prospect.YGameState_Base.m_gameModeName @ 0x2CC size: 0x8
[AYGameState_Base][bool] BoolProperty Prospect.YGameState_Base.m_useBackendGearset @ 0x2D4 size: 0x1
[AYGameState_Base][bool] BoolProperty Prospect.YGameState_Base.m_allowsDroppingMoney @ 0x2D5 size: 0x1
[AYGameState_Base][bool] BoolProperty Prospect.YGameState_Base.m_useShutdownLogic @ 0x2D6 size: 0x1
[AYGameState_Base][bool] BoolProperty Prospect.YGameState_Base.m_showLoadingOverlay @ 0x2D7 size: 0x1
[AYGameState_Base][TArray<FDataTableRowHandle>] ArrayProperty Prospect.YGameState_Base.m_blockedVoicelineCategories @ 0x2D8 size: 0x10
[AYGameState_Base][AYPlayersMapDataManager*] ObjectProperty Prospect.YGameState_Base.m_playersMapDataManager @ 0x2E8 size: 0x8
[AYGameState_Base][bool] BoolProperty Prospect.YGameState_Base.m_haveMinimapManager @ 0x2F0 size: 0x1
[AYGameState_Base][bool] BoolProperty Prospect.YGameState_Base.m_travelPostAuthorization @ 0x2F1 size: 0x1
[AYGameState_Base][float] FloatProperty Prospect.YGameState_Base.m_introDuration @ 0x2F4 size: 0x4
[AYGameState_Base][FDataTableRowHandle] StructProperty Prospect.YGameState_Base.m_gameModeTuningHandle @ 0x2F8 size: 0x10
[AYGameState_Base][FDataTableRowHandle] StructProperty Prospect.YGameState_Base.m_performanceHandleOverride @ 0x308 size: 0x10
[AYGameState_Base][UYSceneManager*] ObjectProperty Prospect.YGameState_Base.m_sceneManager @ 0x320 size: 0x8
[AYGameState_Base][UYPlayerEOSStatsDataComponent*] ObjectProperty Prospect.YGameState_Base.m_playerEosStatsDataComponent @ 0x328 size: 0x8
[AYGameState_Base][UYPlayersStatsComponent*] ObjectProperty Prospect.YGameState_Base.m_playersStatsComponent @ 0x330 size: 0x8
[AYGameState_Base][UYGameStateCustomizationComponent*] ObjectProperty Prospect.YGameState_Base.m_customizationStateComponent @ 0x338 size: 0x8
[AYGameState_Base][UYPerformanceResourceManagerComponent*] ObjectProperty Prospect.YGameState_Base.m_resourceManagerComponent @ 0x340 size: 0x8
[AYGameState_Base][UYInventoryComponentManager*] ObjectProperty Prospect.YGameState_Base.m_inventoryComponentsManager @ 0x348 size: 0x8
[AYGameState_Base][UYVideoSettingsAnalyticsComponent*] ObjectProperty Prospect.YGameState_Base.m_videoSettingsAnalyticsComponent @ 0x350 size: 0x8
[001361] Class Prospect.YGameState_CharacterSelection //size: 0x358, class AYGameState_CharacterSelection : public AYGameState_Base {};
[001362] Class Prospect.YGameState_Match //size: 0x550, class AYGameState_Match : public AYGameState_Base {};
[AYGameState_Match][FOnMatchLevelsLoadedSignature] MulticastInlineDelegateProperty Prospect.YGameState_Match.OnLevelsOfTypeLoadedDelegate @ 0x358 size: 0x10
[AYGameState_Match][FOnPlayerGameStateChanged] MulticastInlineDelegateProperty Prospect.YGameState_Match.OnPlayerGameStateChanged @ 0x368 size: 0x10
[AYGameState_Match][FOnPlayerTeleported] MulticastInlineDelegateProperty Prospect.YGameState_Match.OnPlayerTeleported @ 0x378 size: 0x10
[AYGameState_Match][FOnPlayerSpawnedAt] MulticastInlineDelegateProperty Prospect.YGameState_Match.OnPlayerSpawnedAt @ 0x388 size: 0x10
[AYGameState_Match][int32] IntProperty Prospect.YGameState_Match.m_waitingToStartTimeout @ 0x398 size: 0x4
[AYGameState_Match][int32] IntProperty Prospect.YGameState_Match.m_prematchDuration @ 0x39C size: 0x4
[AYGameState_Match][int32] IntProperty Prospect.YGameState_Match.m_matchLaunchCountdown @ 0x3A0 size: 0x4
[AYGameState_Match][int32] IntProperty Prospect.YGameState_Match.m_matchDuration @ 0x3A4 size: 0x4
[AYGameState_Match][int32] IntProperty Prospect.YGameState_Match.m_persistentMatchDuration @ 0x3A8 size: 0x4
[AYGameState_Match][int32] IntProperty Prospect.YGameState_Match.m_matchFinishingDuration @ 0x3AC size: 0x4
[AYGameState_Match][EYMatchmakeGameModeType] EnumProperty Prospect.YGameState_Match.m_gameModeType @ 0x3B0 size: 0x1
[AYGameState_Match][int32] IntProperty Prospect.YGameState_Match.m_aiCharacterCount @ 0x3B4 size: 0x4
[AYGameState_Match][FOnMatchTimerElapsed] MulticastInlineDelegateProperty Prospect.YGameState_Match.OnMatchTimerElapsed @ 0x3B8 size: 0x10
[AYGameState_Match][FOnMatchTimerUpdated] MulticastInlineDelegateProperty Prospect.YGameState_Match.OnMatchTimerUpdated @ 0x3C8 size: 0x10
[AYGameState_Match][FOnMatchTimerUpdated] MulticastInlineDelegateProperty Prospect.YGameState_Match.OnDebugSetNewMatchTime @ 0x3D8 size: 0x10
[AYGameState_Match][FOnMatchTimerVisibility] MulticastInlineDelegateProperty Prospect.YGameState_Match.OnMatchTimerVisibility @ 0x3E8 size: 0x10
[AYGameState_Match][FOnMapInfoUpdated] MulticastInlineDelegateProperty Prospect.YGameState_Match.OnMapInfoUpdated @ 0x3F8 size: 0x10
[AYGameState_Match][FMatchStateUpdatedEvent] MulticastInlineDelegateProperty Prospect.YGameState_Match.OnMatchStateUpdated @ 0x408 size: 0x10
[AYGameState_Match][FOnPlayerJoined] MulticastInlineDelegateProperty Prospect.YGameState_Match.OnPlayerJoined @ 0x428 size: 0x10
[AYGameState_Match][FOnPlayerLeft] MulticastInlineDelegateProperty Prospect.YGameState_Match.OnPlayerLeftMatch @ 0x438 size: 0x10
[AYGameState_Match][FOnGamePlayerDeath] MulticastInlineDelegateProperty Prospect.YGameState_Match.OnGamePlayerDeath @ 0x448 size: 0x10
[AYGameState_Match][FSoftObjectPath] StructProperty Prospect.YGameState_Match.m_evacuationBonusDataTablePath @ 0x458 size: 0x18
[AYGameState_Match][FSoftObjectPath] StructProperty Prospect.YGameState_Match.m_diedBonusDataTablePath @ 0x470 size: 0x18
[AYGameState_Match][FSoftObjectPath] StructProperty Prospect.YGameState_Match.m_matchPlayedBonusDataTablePath @ 0x488 size: 0x18
[AYGameState_Match][FSoftObjectPath] StructProperty Prospect.YGameState_Match.m_leadboardPlacementRewardsDataTablePath @ 0x4A0 size: 0x18
[AYGameState_Match][FDataTableRowHandle] StructProperty Prospect.YGameState_Match.m_gameModeUIHandle @ 0x4B8 size: 0x10
[AYGameState_Match][UYLatencyAnalyticsComponent*] ObjectProperty Prospect.YGameState_Match.m_latencyAnalyticsComponent @ 0x4C8 size: 0x8
[AYGameState_Match][UYActivitiesManager*] ObjectProperty Prospect.YGameState_Match.m_activitiesManager @ 0x4D0 size: 0x8
[AYGameState_Match][UYAudioEffectZoneManagerComponent*] ObjectProperty Prospect.YGameState_Match.m_audioEffectZoneManager @ 0x4D8 size: 0x8
[AYGameState_Match][UYActivityLocationsManager*] ObjectProperty Prospect.YGameState_Match.m_activityLocationsManager @ 0x4E0 size: 0x8
[AYGameState_Match][UYFunctionsUsedAnalyticsComponent*] ObjectProperty Prospect.YGameState_Match.m_functionsUsedAnalyticsComponent @ 0x4E8 size: 0x8
[AYGameState_Match][UYRelevancyLookupManager*] ObjectProperty Prospect.YGameState_Match.m_relevancyLookupManager @ 0x4F0 size: 0x8
[AYGameState_Match][EYMatchState] EnumProperty Prospect.YGameState_Match.m_matchState @ 0x504 size: 0x1
[AYGameState_Match][int32] IntProperty Prospect.YGameState_Match.m_matchTimer @ 0x508 size: 0x4
[AYGameState_Match][bool] BoolProperty Prospect.YGameState_Match.m_matchTimerVisibility @ 0x50C size: 0x1
[AYGameState_Match][UYItemActorSpawner*] ObjectProperty Prospect.YGameState_Match.m_itemActorSpawnerComponent @ 0x510 size: 0x8
[AYGameState_Match][UYRewardsRollManagerComponent*] ObjectProperty Prospect.YGameState_Match.m_rewardsRollManager @ 0x518 size: 0x8
[AYGameState_Match][UYFPSSummaryAnalyticsComponent*] ObjectProperty Prospect.YGameState_Match.m_fpsSummaryAnalyticsComponent @ 0x520 size: 0x8
[AYGameState_Match][UYKeybindingAnalyticsComponent*] ObjectProperty Prospect.YGameState_Match.m_keybindingAnalyticsComponent @ 0x528 size: 0x8
[AYGameState_Match][UYMatchChatManagerComponent*] ObjectProperty Prospect.YGameState_Match.m_matchChatManagerComponent @ 0x530 size: 0x8
[AYGameState_Match][FString] StrProperty Prospect.YGameState_Match.m_mapInfoRowId @ 0x540 size: 0x10
[001363] Class Prospect.YGameState_Station //size: 0x358, class AYGameState_Station : public AYGameState_Base {};
[001364] Class Prospect.YGameStateCustomizationComponent //size: 0x120, class UYGameStateCustomizationComponent : public UActorComponent {};
[UYGameStateCustomizationComponent][FYOnCustomizationModeActorStateChanged] MulticastInlineDelegateProperty Prospect.YGameStateCustomizationComponent.OnCustomizationModeActorChanged @ 0xC0 size: 0x10
[UYGameStateCustomizationComponent][TMap<EYCustomizationMode,FYCustomizationModeAssociation>] MapProperty Prospect.YGameStateCustomizationComponent.m_customizationModeToActors @ 0xD0 size: 0x50
[001365] Class Prospect.YGameStateSessionComponent //size: 0xF0, class UYGameStateSessionComponent : public UActorComponent {};
[UYGameStateSessionComponent][FYOnSessionStateChanged] MulticastInlineDelegateProperty Prospect.YGameStateSessionComponent.OnSessionStateChangedDelegate @ 0xC0 size: 0x10
[UYGameStateSessionComponent][TArray<EYSessionEventType>] ArrayProperty Prospect.YGameStateSessionComponent.m_completedStates @ 0xD0 size: 0x10
[UYGameStateSessionComponent][uint64] UInt64Property Prospect.YGameStateSessionComponent.m_startUtcTime @ 0xE0 size: 0x8
[UYGameStateSessionComponent][uint64] UInt64Property Prospect.YGameStateSessionComponent.m_lastTimeUserConnectedUtcTime @ 0xE8 size: 0x8
[001366] Class Engine.ScriptViewportClient //size: 0x48, class UScriptViewportClient : public UObject {};
[001367] Class Engine.GameViewportClient //size: 0x370, class UGameViewportClient : public UScriptViewportClient {};
[UGameViewportClient][UConsole*] ObjectProperty Engine.GameViewportClient.ViewportConsole @ 0x50 size: 0x8
[UGameViewportClient][TArray<FDebugDisplayProperty>] ArrayProperty Engine.GameViewportClient.DebugProperties @ 0x58 size: 0x10
[UGameViewportClient][int32] IntProperty Engine.GameViewportClient.MaxSplitscreenPlayers @ 0x78 size: 0x4
[UGameViewportClient][UWorld*] ObjectProperty Engine.GameViewportClient.World @ 0x88 size: 0x8
[UGameViewportClient][UGameInstance*] ObjectProperty Engine.GameViewportClient.GameInstance @ 0x90 size: 0x8
[001368] Class Prospect.YGameViewportClient //size: 0x420, class UYGameViewportClient : public UGameViewportClient {};
[UYGameViewportClient][TEnumAsByte<ETravelFailure::Type>] ByteProperty Prospect.YGameViewportClient.m_cachedTravelFailureType @ 0x39A size: 0x1
[UYGameViewportClient][TEnumAsByte<ENetworkFailure::Type>] ByteProperty Prospect.YGameViewportClient.m_cachedNetworkFailureType @ 0x39B size: 0x1
[001369] Class Prospect.YGASAbilitySystemComponent //size: 0x1318, class UYGASAbilitySystemComponent : public UAbilitySystemComponent {};
[001370] Class Prospect.YGASAttributeSet //size: 0x60, class UYGASAttributeSet : public UAttributeSet {};
[UYGASAttributeSet][FGameplayAttributeData] StructProperty Prospect.YGASAttributeSet.m_health @ 0x40 size: 0x10
[UYGASAttributeSet][FGameplayAttributeData] StructProperty Prospect.YGASAttributeSet.m_poison @ 0x50 size: 0x10
[001371] Class Prospect.YGASGameplayAbility //size: 0x3C8, class UYGASGameplayAbility : public UGameplayAbility {};
[UYGASGameplayAbility][EYGASAbilityInputID] EnumProperty Prospect.YGASGameplayAbility.m_abilityInputId @ 0x3C0 size: 0x1
[001372] Class Prospect.YGeneratorsManager //size: 0x58, class UYGeneratorsManager : public UObject {};
[UYGeneratorsManager][FYOnGeneratorCollectionSuccessfulBackendSignature] MulticastInlineDelegateProperty Prospect.YGeneratorsManager.OnGeneratorCollectionSuccessfulBackend @ 0x38 size: 0x10
[UYGeneratorsManager][FYOnFailedCollectingGeneratorSignature] MulticastInlineDelegateProperty Prospect.YGeneratorsManager.OnFailedCollectingGenerator @ 0x48 size: 0x10
[001373] Class Prospect.YGeneratorsUtils //size: 0x38, class UYGeneratorsUtils : public UObject {};
[001374] Class Prospect.YGenericActorLocation //size: 0x258, class AYGenericActorLocation : public AActor {};
[001375] Class Prospect.YGenericItemPreviewActor //size: 0x258, class AYGenericItemPreviewActor : public AActor {};
[001376] Class Prospect.YGenericNotificationsManager //size: 0x60, class UYGenericNotificationsManager : public UObject {};
[UYGenericNotificationsManager][FYShowNotification] MulticastInlineDelegateProperty Prospect.YGenericNotificationsManager.OnShowNotification @ 0x38 size: 0x10
[UYGenericNotificationsManager][UYGenericNotificationsModel*] ObjectProperty Prospect.YGenericNotificationsManager.m_model @ 0x48 size: 0x8
[UYGenericNotificationsManager][FTimerHandle] StructProperty Prospect.YGenericNotificationsManager.m_updateReadNotificationsHandle @ 0x50 size: 0x8
[001377] Class Prospect.YGenericNotificationsModel //size: 0xC8, class UYGenericNotificationsModel : public UObject {};
[UYGenericNotificationsModel][TSet<EYNotificationsCategory>] SetProperty Prospect.YGenericNotificationsModel.m_silentNotificationCategories @ 0x38 size: 0x50
[UYGenericNotificationsModel][TArray<FYNotificationDescription>] ArrayProperty Prospect.YGenericNotificationsModel.m_notifications @ 0x88 size: 0x10
[UYGenericNotificationsModel][TArray<FYNotificationDescription>] ArrayProperty Prospect.YGenericNotificationsModel.m_accountNotifications @ 0x98 size: 0x10
[UYGenericNotificationsModel][TArray<FString>] ArrayProperty Prospect.YGenericNotificationsModel.m_shownNotificationsIds @ 0xA8 size: 0x10
[UYGenericNotificationsModel][TArray<FString>] ArrayProperty Prospect.YGenericNotificationsModel.m_shownAccountNotificationsIds @ 0xB8 size: 0x10
[001378] Class Prospect.YGlobalAudio //size: 0x40, class UYGlobalAudio : public UObject {};
[UYGlobalAudio][UAudioComponent*] ObjectProperty Prospect.YGlobalAudio.m_worldMusicComponent @ 0x38 size: 0x8
[001379] Class Prospect.YGlobalVanityManager //size: 0xA0, class UYGlobalVanityManager : public UObject {};
[UYGlobalVanityManager][FYOnVanityItemsUpdated] MulticastInlineDelegateProperty Prospect.YGlobalVanityManager.OnVanityItemsUpdated @ 0x38 size: 0x10
[UYGlobalVanityManager][TMap<FString,UYGlobalVanityModel*>] MapProperty Prospect.YGlobalVanityManager.m_models @ 0x48 size: 0x50
[UYGlobalVanityManager][UYGlobalVanityModel*] ObjectProperty Prospect.YGlobalVanityManager.m_baseModel @ 0x98 size: 0x8
[001380] Class Prospect.YGlobalVanityModel //size: 0xB8, class UYGlobalVanityModel : public UObject {};
[UYGlobalVanityModel][FYOnGlobalVanityUpdated] MulticastInlineDelegateProperty Prospect.YGlobalVanityModel.OnGlobalVanityUpdated @ 0x38 size: 0x10
[UYGlobalVanityModel][FYActiveGlobalRuntimeVanityData] StructProperty Prospect.YGlobalVanityModel.m_globalVanity @ 0x48 size: 0x28
[UYGlobalVanityModel][FYActiveGlobalRuntimeVanityData] StructProperty Prospect.YGlobalVanityModel.m_pendingGlobalVanity @ 0x70 size: 0x28
[UYGlobalVanityModel][FYActiveGlobalVanity] StructProperty Prospect.YGlobalVanityModel.m_globalVanityRawBackendData @ 0x98 size: 0x20
[001381] Class Prospect.YGPAComponentTestActor //size: 0x268, class AYGPAComponentTestActor : public AActor {};
[AYGPAComponentTestActor][UYGameplayAttributesComponent*] ObjectProperty Prospect.YGPAComponentTestActor.m_gameplayAttributesComponent @ 0x258 size: 0x8
[001382] Class Prospect.YGPATestActor //size: 0x270, class AYGPATestActor : public AActor {};
[AYGPATestActor][UYGameplayAttributesComponent*] ObjectProperty Prospect.YGPATestActor.m_gameplayAttributesComponent @ 0x258 size: 0x8
[AYGPATestActor][UYGPATestComponent*] ObjectProperty Prospect.YGPATestActor.m_gpaTestComponent @ 0x260 size: 0x8
[AYGPATestActor][float] FloatProperty Prospect.YGPATestActor.m_floatAttribute @ 0x268 size: 0x4
[AYGPATestActor][int32] IntProperty Prospect.YGPATestActor.m_intAttribute @ 0x26C size: 0x4
[001383] Class Prospect.YGPATestComponent //size: 0xD0, class UYGPATestComponent : public UActorComponent {};
[UYGPATestComponent][UYGameplayAttributesComponent*] ObjectProperty Prospect.YGPATestComponent.m_gameplayAttributesComponent @ 0xC0 size: 0x8
[UYGPATestComponent][float] FloatProperty Prospect.YGPATestComponent.m_maxHealth @ 0xC8 size: 0x4
[001384] Class Prospect.YGrantFunctionsLibrary //size: 0x38, class UYGrantFunctionsLibrary : public UObject {};
[001385] Class Prospect.YGrantsManager //size: 0x58, class UYGrantsManager : public UObject {};
[UYGrantsManager][float] FloatProperty Prospect.YGrantsManager.m_claimingDelay @ 0x38 size: 0x4
[UYGrantsManager][int32] IntProperty Prospect.YGrantsManager.m_claimsPerRequest @ 0x3C size: 0x4
[001386] Class Prospect.YHackCheatManager //size: 0x38, class UYHackCheatManager : public UYCheatManagerExtension {};
[001387] Class Prospect.YHealthComponent //size: 0x220, class UYHealthComponent : public UYResourceComponent {};
[UYHealthComponent][FHealthDataChangedSignature] MulticastInlineDelegateProperty Prospect.YHealthComponent.HealthDataChangedDelegate @ 0xE0 size: 0x10
[UYHealthComponent][FCurrentHealthChangedSignature] MulticastInlineDelegateProperty Prospect.YHealthComponent.CurrentHealthChangedDelegate @ 0xF0 size: 0x10
[UYHealthComponent][FHealthEmptySignature] MulticastInlineDelegateProperty Prospect.YHealthComponent.HealthEmptyDelegate @ 0x100 size: 0x10
[UYHealthComponent][FHealthEmptySignature] MulticastInlineDelegateProperty Prospect.YHealthComponent.DebugDiedInImmortalMode @ 0x110 size: 0x10
[UYHealthComponent][FOnFakeTutorialDeath] MulticastInlineDelegateProperty Prospect.YHealthComponent.OnFakeTutorialDeath @ 0x120 size: 0x10
[UYHealthComponent][bool] BoolProperty Prospect.YHealthComponent.m_immortalmodeActivated @ 0x130 size: 0x1
[UYHealthComponent][float] FloatProperty Prospect.YHealthComponent.m_immortalModeHealthRatioResetTutorial @ 0x134 size: 0x4
[UYHealthComponent][FYActorPlateWidgetCreationData] StructProperty Prospect.YHealthComponent.m_plateWidgetData @ 0x138 size: 0x98
[UYHealthComponent][bool] BoolProperty Prospect.YHealthComponent.m_canDieByDamageOverTime @ 0x1D0 size: 0x1
[UYHealthComponent][FDataTableRowHandle] StructProperty Prospect.YHealthComponent.m_healthData @ 0x1D8 size: 0x10
[UYHealthComponent][float] FloatProperty Prospect.YHealthComponent.m_currentHealth @ 0x1E8 size: 0x4
[UYHealthComponent][AActor*] ObjectProperty Prospect.YHealthComponent.m_healthChangeInstigator @ 0x1F0 size: 0x8
[UYHealthComponent][float] FloatProperty Prospect.YHealthComponent.m_timstampServerTakenRegenRelevantDamage @ 0x210 size: 0x4
[UYHealthComponent][UYGameplayAttributesComponent*] ObjectProperty Prospect.YHealthComponent.m_gameplayAttributeComponent @ 0x218 size: 0x8
[001388] Class Prospect.YHealthTestActor //size: 0x268, class AYHealthTestActor : public AActor {};
[AYHealthTestActor][UYHealthComponent*] ObjectProperty Prospect.YHealthTestActor.m_healthComponent @ 0x258 size: 0x8
[AYHealthTestActor][UYDamageComponent*] ObjectProperty Prospect.YHealthTestActor.m_damageableComponent @ 0x260 size: 0x8
[001389] Class Prospect.YHelmetGoggleComponent //size: 0xF0, class UYHelmetGoggleComponent : public UActorComponent {};
[UYHelmetGoggleComponent][bool] BoolProperty Prospect.YHelmetGoggleComponent.m_disableTargetingWithNightVision @ 0xC0 size: 0x1
[UYHelmetGoggleComponent][FDataTableRowHandle] StructProperty Prospect.YHelmetGoggleComponent.m_nightVisionEnabledSFX @ 0xC8 size: 0x10
[UYHelmetGoggleComponent][FDataTableRowHandle] StructProperty Prospect.YHelmetGoggleComponent.m_nightVisionDisabledSFX @ 0xD8 size: 0x10
[UYHelmetGoggleComponent][bool] BoolProperty Prospect.YHelmetGoggleComponent.m_isNightVisionEnabled @ 0xE8 size: 0x1
[UYHelmetGoggleComponent][bool] BoolProperty Prospect.YHelmetGoggleComponent.m_wasNightVisionEnabledOnTargeting @ 0xE9 size: 0x1
[001390] Class Engine.StaticMeshComponent //size: 0x4F0, class UStaticMeshComponent : public UMeshComponent {};
[UStaticMeshComponent][int32] IntProperty Engine.StaticMeshComponent.ForcedLodModel @ 0x488 size: 0x4
[UStaticMeshComponent][int32] IntProperty Engine.StaticMeshComponent.PreviousLODLevel @ 0x48C size: 0x4
[UStaticMeshComponent][int32] IntProperty Engine.StaticMeshComponent.MinLOD @ 0x490 size: 0x4
[UStaticMeshComponent][int32] IntProperty Engine.StaticMeshComponent.SubDivisionStepSize @ 0x494 size: 0x4
[UStaticMeshComponent][UStaticMesh*] ObjectProperty Engine.StaticMeshComponent.StaticMesh @ 0x498 size: 0x8
[UStaticMeshComponent][FColor] StructProperty Engine.StaticMeshComponent.WireframeColorOverride @ 0x4A0 size: 0x4
[UStaticMeshComponent][uint8] BoolProperty Engine.StaticMeshComponent.bEvaluateWorldPositionOffset @ 0x4A4 size: 0x1
[UStaticMeshComponent][uint8] BoolProperty Engine.StaticMeshComponent.bOverrideWireframeColor @ 0x4A4 size: 0x1
[UStaticMeshComponent][uint8] BoolProperty Engine.StaticMeshComponent.bOverrideMinLod @ 0x4A4 size: 0x1
[UStaticMeshComponent][uint8] BoolProperty Engine.StaticMeshComponent.bOverrideNavigationExport @ 0x4A4 size: 0x1
[UStaticMeshComponent][uint8] BoolProperty Engine.StaticMeshComponent.bForceNavigationObstacle @ 0x4A4 size: 0x1
[UStaticMeshComponent][uint8] BoolProperty Engine.StaticMeshComponent.bDisallowMeshPaintPerInstance @ 0x4A4 size: 0x1
[UStaticMeshComponent][uint8] BoolProperty Engine.StaticMeshComponent.bIgnoreInstanceForTextureStreaming @ 0x4A4 size: 0x1
[UStaticMeshComponent][uint8] BoolProperty Engine.StaticMeshComponent.bOverrideLightMapRes @ 0x4A4 size: 0x1
[UStaticMeshComponent][uint8] BoolProperty Engine.StaticMeshComponent.bCastDistanceFieldIndirectShadow @ 0x4A5 size: 0x1
[UStaticMeshComponent][uint8] BoolProperty Engine.StaticMeshComponent.bOverrideDistanceFieldSelfShadowBias @ 0x4A5 size: 0x1
[UStaticMeshComponent][uint8] BoolProperty Engine.StaticMeshComponent.bUseSubDivisions @ 0x4A5 size: 0x1
[UStaticMeshComponent][uint8] BoolProperty Engine.StaticMeshComponent.bUseDefaultCollision @ 0x4A5 size: 0x1
[UStaticMeshComponent][uint8] BoolProperty Engine.StaticMeshComponent.bReverseCulling @ 0x4A5 size: 0x1
[UStaticMeshComponent][int32] IntProperty Engine.StaticMeshComponent.OverriddenLightMapRes @ 0x4A8 size: 0x4
[UStaticMeshComponent][float] FloatProperty Engine.StaticMeshComponent.DistanceFieldIndirectShadowMinVisibility @ 0x4AC size: 0x4
[UStaticMeshComponent][float] FloatProperty Engine.StaticMeshComponent.DistanceFieldSelfShadowBias @ 0x4B0 size: 0x4
[UStaticMeshComponent][float] FloatProperty Engine.StaticMeshComponent.StreamingDistanceMultiplier @ 0x4B4 size: 0x4
[UStaticMeshComponent][TArray<FStaticMeshComponentLODInfo>] ArrayProperty Engine.StaticMeshComponent.LODData @ 0x4B8 size: 0x10
[UStaticMeshComponent][TArray<FStreamingTextureBuildInfo>] ArrayProperty Engine.StaticMeshComponent.StreamingTextureData @ 0x4C8 size: 0x10
[UStaticMeshComponent][FLightmassPrimitiveSettings] StructProperty Engine.StaticMeshComponent.LightmassSettings @ 0x4D8 size: 0x18
[001391] Class Engine.InstancedStaticMeshComponent //size: 0x5A0, class UInstancedStaticMeshComponent : public UStaticMeshComponent {};
[UInstancedStaticMeshComponent][TArray<FInstancedStaticMeshInstanceData>] ArrayProperty Engine.InstancedStaticMeshComponent.PerInstanceSMData @ 0x4F0 size: 0x10
[UInstancedStaticMeshComponent][int32] IntProperty Engine.InstancedStaticMeshComponent.NumCustomDataFloats @ 0x500 size: 0x4
[UInstancedStaticMeshComponent][TArray<float>] ArrayProperty Engine.InstancedStaticMeshComponent.PerInstanceSMCustomData @ 0x508 size: 0x10
[UInstancedStaticMeshComponent][int32] IntProperty Engine.InstancedStaticMeshComponent.InstancingRandomSeed @ 0x518 size: 0x4
[UInstancedStaticMeshComponent][int32] IntProperty Engine.InstancedStaticMeshComponent.InstanceStartCullDistance @ 0x51C size: 0x4
[UInstancedStaticMeshComponent][int32] IntProperty Engine.InstancedStaticMeshComponent.InstanceEndCullDistance @ 0x520 size: 0x4
[UInstancedStaticMeshComponent][TArray<int32>] ArrayProperty Engine.InstancedStaticMeshComponent.InstanceReorderTable @ 0x528 size: 0x10
[UInstancedStaticMeshComponent][int32] IntProperty Engine.InstancedStaticMeshComponent.NumPendingLightmaps @ 0x580 size: 0x4
[UInstancedStaticMeshComponent][TArray<FInstancedStaticMeshMappingInfo>] ArrayProperty Engine.InstancedStaticMeshComponent.CachedMappings @ 0x588 size: 0x10
[001392] Class Engine.HierarchicalInstancedStaticMeshComponent //size: 0x6A0, class UHierarchicalInstancedStaticMeshComponent : public UInstancedStaticMeshComponent {};
[UHierarchicalInstancedStaticMeshComponent][TArray<int32>] ArrayProperty Engine.HierarchicalInstancedStaticMeshComponent.SortedInstances @ 0x5A8 size: 0x10
[UHierarchicalInstancedStaticMeshComponent][int32] IntProperty Engine.HierarchicalInstancedStaticMeshComponent.NumBuiltInstances @ 0x5B8 size: 0x4
[UHierarchicalInstancedStaticMeshComponent][FBox] StructProperty Engine.HierarchicalInstancedStaticMeshComponent.BuiltInstanceBounds @ 0x5C0 size: 0x1C
[UHierarchicalInstancedStaticMeshComponent][FBox] StructProperty Engine.HierarchicalInstancedStaticMeshComponent.UnbuiltInstanceBounds @ 0x5DC size: 0x1C
[UHierarchicalInstancedStaticMeshComponent][TArray<FBox>] ArrayProperty Engine.HierarchicalInstancedStaticMeshComponent.UnbuiltInstanceBoundsList @ 0x5F8 size: 0x10
[UHierarchicalInstancedStaticMeshComponent][uint8] BoolProperty Engine.HierarchicalInstancedStaticMeshComponent.bEnableDensityScaling @ 0x608 size: 0x1
[UHierarchicalInstancedStaticMeshComponent][int32] IntProperty Engine.HierarchicalInstancedStaticMeshComponent.OcclusionLayerNumNodes @ 0x610 size: 0x4
[UHierarchicalInstancedStaticMeshComponent][FBoxSphereBounds] StructProperty Engine.HierarchicalInstancedStaticMeshComponent.CacheMeshExtendedBounds @ 0x614 size: 0x1C
[UHierarchicalInstancedStaticMeshComponent][bool] BoolProperty Engine.HierarchicalInstancedStaticMeshComponent.bDisableCollision @ 0x630 size: 0x1
[UHierarchicalInstancedStaticMeshComponent][int32] IntProperty Engine.HierarchicalInstancedStaticMeshComponent.InstanceCountToRender @ 0x634 size: 0x4
[UHierarchicalInstancedStaticMeshComponent][float] FloatProperty Engine.HierarchicalInstancedStaticMeshComponent.m_sightObstructionSphereRadius @ 0x63C size: 0x4
[UHierarchicalInstancedStaticMeshComponent][FVector] StructProperty Engine.HierarchicalInstancedStaticMeshComponent.m_sightObstructionSphereOffset @ 0x640 size: 0xC
[001393] Package Foliage
[001394] Class Foliage.FoliageInstancedStaticMeshComponent //size: 0x6D0, class UFoliageInstancedStaticMeshComponent : public UHierarchicalInstancedStaticMeshComponent {};
[UFoliageInstancedStaticMeshComponent][FInstancePointDamageSignature] MulticastInlineDelegateProperty Foliage.FoliageInstancedStaticMeshComponent.OnInstanceTakePointDamage @ 0x698 size: 0x10
[UFoliageInstancedStaticMeshComponent][FInstanceRadialDamageSignature] MulticastInlineDelegateProperty Foliage.FoliageInstancedStaticMeshComponent.OnInstanceTakeRadialDamage @ 0x6A8 size: 0x10
[UFoliageInstancedStaticMeshComponent][FGuid] StructProperty Foliage.FoliageInstancedStaticMeshComponent.GenerationGuid @ 0x6B8 size: 0x10
[001395] Class Prospect.YRustlingBushComponent //size: 0x6D0, class UYRustlingBushComponent : public UFoliageInstancedStaticMeshComponent {};
[001396] Class Prospect.YHideableBushComponent //size: 0x6D0, class UYHideableBushComponent : public UYRustlingBushComponent {};
[001397] Class Prospect.YHideableBushManagerComponent //size: 0x140, class UYHideableBushManagerComponent : public UActorComponent {};
[001398] Class Prospect.YHighlightCheatFunctions //size: 0x38, class UYHighlightCheatFunctions : public UObject {};
[001399] Class Prospect.YHUD //size: 0x3D0, class AYHUD : public AHUD {};
[AYHUD][TSubclassOf<UYWidget> ] ClassProperty Prospect.YHUD.m_loadingIndicatorWBPClass @ 0x348 size: 0x8
[AYHUD][UYProgressDisplayComponent*] ObjectProperty Prospect.YHUD.m_progressDisplayComponent @ 0x350 size: 0x8
[AYHUD][FOnHudBegunPlayDelegate] MulticastInlineDelegateProperty Prospect.YHUD.OnHudBegunPlay @ 0x358 size: 0x10
[AYHUD][UYWidgetUpdater*] ObjectProperty Prospect.YHUD.m_widgetUpdater @ 0x368 size: 0x8
[AYHUD][UYScreenSystemRoot*] ObjectProperty Prospect.YHUD.m_screenSystemRoot @ 0x370 size: 0x8
[AYHUD][TSubclassOf<UYScreenBase> ] ClassProperty Prospect.YHUD.m_startScreenClass @ 0x378 size: 0x8
[AYHUD][TSubclassOf<UYHierarchicalStateBase> ] ClassProperty Prospect.YHUD.m_escStateClass @ 0x380 size: 0x8
[AYHUD][TSubclassOf<UYWidgetRootContainer> ] ClassProperty Prospect.YHUD.m_mainContainerClass @ 0x388 size: 0x8
[AYHUD][TSubclassOf<UYLevelActorContainer> ] ClassProperty Prospect.YHUD.m_levelActorContainerClass @ 0x390 size: 0x8
[AYHUD][TSubclassOf<UYDialogContainerBase> ] ClassProperty Prospect.YHUD.m_dialogContainerClass @ 0x398 size: 0x8
[AYHUD][UYWidget*] ObjectProperty Prospect.YHUD.m_loadingIndicator @ 0x3A0 size: 0x8
[AYHUD][UYWidgetRootContainer*] ObjectProperty Prospect.YHUD.m_mainContainer @ 0x3A8 size: 0x8
[AYHUD][TArray<UYWidgetProvider*>] ArrayProperty Prospect.YHUD.m_widgetProviders @ 0x3C0 size: 0x10
[001400] Class Prospect.YHUD_Match //size: 0x3E8, class AYHUD_Match : public AYHUD {};
[AYHUD_Match][FToggleWidgetRequestDelegate] MulticastInlineDelegateProperty Prospect.YHUD_Match.OnToggleMap @ 0x3D0 size: 0x10
[AYHUD_Match][TSubclassOf<UYScreenBase> ] ClassProperty Prospect.YHUD_Match.m_hudScreenClass @ 0x3E0 size: 0x8
[001401] Class Prospect.YHUD_Outpost //size: 0x3E0, class AYHUD_Outpost : public AYHUD {};
[AYHUD_Outpost][FOnPlayerTraveledFrom] MulticastInlineDelegateProperty Prospect.YHUD_Outpost.OnPlayerTraveledFrom @ 0x3D0 size: 0x10
[001402] Class Prospect.YImpactActorSpawnInterface //size: 0x38, class UYImpactActorSpawnInterface : public UInterface {};
[001403] Class Prospect.YImpactEffectReceiverInterface //size: 0x38, class UYImpactEffectReceiverInterface : public UInterface {};
[001404] Class Prospect.YImpactEffectsFunctions //size: 0x38, class UYImpactEffectsFunctions : public UObject {};
[001405] Class Prospect.YImpactManager //size: 0x48, class UYImpactManager : public UObject {};
[UYImpactManager][FOnSpawnImpactEmitter] MulticastInlineDelegateProperty Prospect.YImpactManager.BP_OnPlayImpactSound @ 0x38 size: 0x10
[001406] Class Prospect.YInboxFunctionsLibrary //size: 0x38, class UYInboxFunctionsLibrary : public UObject {};
[001407] Class UMG.InputKeySelector //size: 0x748, class UInputKeySelector : public UWidget {};
[UInputKeySelector][FButtonStyle] StructProperty UMG.InputKeySelector.WidgetStyle @ 0x120 size: 0x278
[UInputKeySelector][FTextBlockStyle] StructProperty UMG.InputKeySelector.TextStyle @ 0x398 size: 0x270
[UInputKeySelector][FInputChord] StructProperty UMG.InputKeySelector.SelectedKey @ 0x608 size: 0x20
[UInputKeySelector][FSlateFontInfo] StructProperty UMG.InputKeySelector.Font @ 0x628 size: 0x58
[UInputKeySelector][FMargin] StructProperty UMG.InputKeySelector.Margin @ 0x680 size: 0x10
[UInputKeySelector][FLinearColor] StructProperty UMG.InputKeySelector.ColorAndOpacity @ 0x690 size: 0x10
[UInputKeySelector][FText] TextProperty UMG.InputKeySelector.KeySelectionText @ 0x6A0 size: 0x20
[UInputKeySelector][FText] TextProperty UMG.InputKeySelector.NoKeySpecifiedText @ 0x6C0 size: 0x20
[UInputKeySelector][FText] TextProperty UMG.InputKeySelector.ActiveTextBoxText @ 0x6E0 size: 0x20
[UInputKeySelector][bool] BoolProperty UMG.InputKeySelector.bAllowModifierKeys @ 0x700 size: 0x1
[UInputKeySelector][bool] BoolProperty UMG.InputKeySelector.bAllowGamepadKeys @ 0x701 size: 0x1
[UInputKeySelector][TArray<FKey>] ArrayProperty UMG.InputKeySelector.EscapeKeys @ 0x708 size: 0x10
[UInputKeySelector][FOnKeySelected] MulticastInlineDelegateProperty UMG.InputKeySelector.OnKeySelected @ 0x718 size: 0x10
[UInputKeySelector][FOnIsSelectingKeyChanged] MulticastInlineDelegateProperty UMG.InputKeySelector.OnIsSelectingKeyChanged @ 0x728 size: 0x10
[001408] Class Prospect.YInputKeySelector //size: 0xCF8, class UYInputKeySelector : public UInputKeySelector {};
[UYInputKeySelector][FButtonStyle] StructProperty Prospect.YInputKeySelector.m_conflictingInputButtonStyle @ 0x768 size: 0x278
[001409] Class Prospect.YInputStackInterface //size: 0x38, class UYInputStackInterface : public UInterface {};
[001410] Class Prospect.YInstanceSessionReconnectionManager //size: 0x98, class UYInstanceSessionReconnectionManager : public UObject {};
[001411] Class Prospect.YInsuranceFunctions //size: 0x38, class UYInsuranceFunctions : public UObject {};
[001412] Class Prospect.YInsuranceManager //size: 0x98, class UYInsuranceManager : public UObject {};
[UYInsuranceManager][FYOnFetchInsuranceInvoice] MulticastInlineDelegateProperty Prospect.YInsuranceManager.OnFetchInsuranceInvoice @ 0x38 size: 0x10
[UYInsuranceManager][FYOnFetchInsuranceClaims] MulticastInlineDelegateProperty Prospect.YInsuranceManager.OnFetchInsuranceClaims @ 0x48 size: 0x10
[UYInsuranceManager][FYOnClaimInsurancePayoutPackage] MulticastInlineDelegateProperty Prospect.YInsuranceManager.OnClaimInsurancePayoutPackage @ 0x58 size: 0x10
[UYInsuranceManager][FYOnInsuranceManagerRequestCompleted] MulticastInlineDelegateProperty Prospect.YInsuranceManager.OnClaimInsurancePayoutPackageCompleted @ 0x68 size: 0x10
[UYInsuranceManager][FYOnInsurancePayoutPackageVoided] MulticastInlineDelegateProperty Prospect.YInsuranceManager.OnInsurancePayoutPackageVoided @ 0x78 size: 0x10
[UYInsuranceManager][FYOnCurrenciesAdded] MulticastInlineDelegateProperty Prospect.YInsuranceManager.OnCurrenciesAdded @ 0x88 size: 0x10
[001413] Class Prospect.YInterfaceSceneState //size: 0x38, class UYInterfaceSceneState : public UInterface {};
[001414] Class Prospect.YInterruptionManagementSettingsDataAsset //size: 0x68, class UYInterruptionManagementSettingsDataAsset : public UDataAsset {};
[UYInterruptionManagementSettingsDataAsset][float] FloatProperty Prospect.YInterruptionManagementSettingsDataAsset.m_tickInterval @ 0x40 size: 0x4
[UYInterruptionManagementSettingsDataAsset][int32] IntProperty Prospect.YInterruptionManagementSettingsDataAsset.m_requiredMaxSavedMovesForWarning @ 0x44 size: 0x4
[UYInterruptionManagementSettingsDataAsset][float] FloatProperty Prospect.YInterruptionManagementSettingsDataAsset.m_maxSavedMovesResetTime @ 0x48 size: 0x4
[UYInterruptionManagementSettingsDataAsset][int32] IntProperty Prospect.YInterruptionManagementSettingsDataAsset.m_requiredAzureTimeoutsForWarning @ 0x4C size: 0x4
[UYInterruptionManagementSettingsDataAsset][float] FloatProperty Prospect.YInterruptionManagementSettingsDataAsset.m_timeToWaitBeforeForceToStation @ 0x50 size: 0x4
[UYInterruptionManagementSettingsDataAsset][float] FloatProperty Prospect.YInterruptionManagementSettingsDataAsset.m_timeToWaitBeforeForceToLogin @ 0x54 size: 0x4
[UYInterruptionManagementSettingsDataAsset][float] FloatProperty Prospect.YInterruptionManagementSettingsDataAsset.m_waitingForPlayerInitialization @ 0x58 size: 0x4
[UYInterruptionManagementSettingsDataAsset][float] FloatProperty Prospect.YInterruptionManagementSettingsDataAsset.m_minTimeBeforeTravelling @ 0x5C size: 0x4
[UYInterruptionManagementSettingsDataAsset][float] FloatProperty Prospect.YInterruptionManagementSettingsDataAsset.m_minTimeBeforeRetryingLogin @ 0x60 size: 0x4
[001415] Class Prospect.YInterruptionManager //size: 0x150, class UYInterruptionManager : public UObject {};
[UYInterruptionManager][FOnInterruptionStateChangedSignature] MulticastInlineDelegateProperty Prospect.YInterruptionManager.OnInterruptionStateChangedEvent @ 0x38 size: 0x10
[UYInterruptionManager][FOnInterruptionClearedSignature] MulticastInlineDelegateProperty Prospect.YInterruptionManager.OnInterruptionClearedEvent @ 0x48 size: 0x10
[UYInterruptionManager][FOnInterruptionRetryLoginTimerSetSignature] MulticastInlineDelegateProperty Prospect.YInterruptionManager.OnInterruptionRetryLoginTimerSetEvent @ 0x58 size: 0x10
[UYInterruptionManager][UYInterruptionManagementSettingsDataAsset*] ObjectProperty Prospect.YInterruptionManager.m_interruptionManagementSettings @ 0xD0 size: 0x8
[001416] Class Prospect.YInventoryAmmoFunctions //size: 0x38, class UYInventoryAmmoFunctions : public UObject {};
[001417] Class Prospect.YInventoryAssociationComponent //size: 0x1A8, class UYInventoryAssociationComponent : public UActorComponent {};
[UYInventoryAssociationComponent][FYInventoryItem] StructProperty Prospect.YInventoryAssociationComponent.m_itemHandle @ 0xC0 size: 0xD8
[UYInventoryAssociationComponent][FOnInventoryItemChanged] MulticastInlineDelegateProperty Prospect.YInventoryAssociationComponent.OnItemDataChanged @ 0x198 size: 0x10
[001418] Class Prospect.YInventoryAudioComponent //size: 0xC0, class UYInventoryAudioComponent : public UActorComponent {};
[001419] Class Prospect.YInventoryCheatFunctions //size: 0x38, class UYInventoryCheatFunctions : public UObject {};
[001420] Class Prospect.YInventoryCheatManager //size: 0x38, class UYInventoryCheatManager : public UYCheatManagerExtension {};
[001421] Class Prospect.YInventoryComponentManager //size: 0x118, class UYInventoryComponentManager : public UActorComponent {};
[UYInventoryComponentManager][TMap<int32,FYInventoryLink>] MapProperty Prospect.YInventoryComponentManager.m_inventoryComponents @ 0xC8 size: 0x50
[001422] Class Prospect.YInventoryContextUtils //size: 0x38, class UYInventoryContextUtils : public UObject {};
[001423] Class Prospect.YInventoryDragAndDropPayload //size: 0x128, class UYInventoryDragAndDropPayload : public UObject {};
[UYInventoryDragAndDropPayload][FYInventoryItem] StructProperty Prospect.YInventoryDragAndDropPayload.m_item @ 0x38 size: 0xD8
[UYInventoryDragAndDropPayload][EYPlayerSetType] EnumProperty Prospect.YInventoryDragAndDropPayload.m_draggedItemSlot @ 0x110 size: 0x1
[UYInventoryDragAndDropPayload][bool] BoolProperty Prospect.YInventoryDragAndDropPayload.m_dropAmount @ 0x111 size: 0x1
[UYInventoryDragAndDropPayload][int32] IntProperty Prospect.YInventoryDragAndDropPayload.m_amountToDrop @ 0x114 size: 0x4
[UYInventoryDragAndDropPayload][EYItemImprovementScreenSlotType] EnumProperty Prospect.YInventoryDragAndDropPayload.m_itemImprovementScreenSlotType @ 0x118 size: 0x1
[UYInventoryDragAndDropPayload][int32] IntProperty Prospect.YInventoryDragAndDropPayload.m_inventoryId @ 0x11C size: 0x4
[UYInventoryDragAndDropPayload][bool] BoolProperty Prospect.YInventoryDragAndDropPayload.m_shouldCreateNewItem @ 0x120 size: 0x1
[001424] Class Prospect.YInventoryFunctions //size: 0x38, class UYInventoryFunctions : public UObject {};
[001425] Class Prospect.YInventoryItemChangedInterface //size: 0x38, class UYInventoryItemChangedInterface : public UInterface {};
[001426] Class Prospect.YInventoryManager //size: 0x118, class UYInventoryManager : public UObject {};
[UYInventoryManager][TMap<FString,UYBackendInventoryModel*>] MapProperty Prospect.YInventoryManager.m_playerModels @ 0x38 size: 0x50
[UYInventoryManager][TMap<FString,int32>] MapProperty Prospect.YInventoryManager.m_pendingCompleteInventoryUpdates @ 0x88 size: 0x50
[UYInventoryManager][FYOnUpdatedFactionProgression] MulticastInlineDelegateProperty Prospect.YInventoryManager.updatedFactionProgression @ 0xD8 size: 0x10
[UYInventoryManager][FYOnCurrenciesUpdatedSignature] MulticastInlineDelegateProperty Prospect.YInventoryManager.CurrenciesUpdated @ 0xE8 size: 0x10
[UYInventoryManager][FYOnItemSuccessfullyScrapped] MulticastInlineDelegateProperty Prospect.YInventoryManager.OnItemSuccessfullyScrapped @ 0xF8 size: 0x10
[UYInventoryManager][FYOnItemRepaired] MulticastInlineDelegateProperty Prospect.YInventoryManager.OnItemRepaired @ 0x108 size: 0x10
[001427] Class Prospect.YInventoryNetUtils //size: 0x38, class UYInventoryNetUtils : public UObject {};
[001428] Class Prospect.YItemActorSpawner //size: 0xF8, class UYItemActorSpawner : public UActorComponent {};
[UYItemActorSpawner][FOnLootCreated] MulticastInlineDelegateProperty Prospect.YItemActorSpawner.BP_OnLootCreated @ 0xC0 size: 0x10
[UYItemActorSpawner][FOnPlayerCollectedLoot] MulticastInlineDelegateProperty Prospect.YItemActorSpawner.BP_OnPlayerCollectedLoot @ 0xD0 size: 0x10
[UYItemActorSpawner][TSubclassOf<AYPickupActor> ] ClassProperty Prospect.YItemActorSpawner.m_defaultPickupActorClass @ 0xE0 size: 0x8
[UYItemActorSpawner][TArray<AYPickupActor*>] ArrayProperty Prospect.YItemActorSpawner.m_allSpawnedPickUpActors @ 0xE8 size: 0x10
[001429] Class Prospect.YItemFunctionsLibrary //size: 0x38, class UYItemFunctionsLibrary : public UBlueprintFunctionLibrary {};
[001430] Class Prospect.YItemOriginUtils //size: 0x38, class UYItemOriginUtils : public UObject {};
[001431] Class Prospect.YItemSortingFunctions //size: 0x38, class UYItemSortingFunctions : public UBlueprintFunctionLibrary {};
[001432] Class Prospect.YItemSortingManager //size: 0x90, class UYItemSortingManager : public UObject {};
[UYItemSortingManager][FOnSortingMethodChangedDelegate] MulticastInlineDelegateProperty Prospect.YItemSortingManager.OnSortingMethodChangedEvent @ 0x38 size: 0x10
[UYItemSortingManager][TSoftObjectPtr<UDataAsset>] SoftObjectProperty Prospect.YItemSortingManager.m_itemSortingSettingsDataAssetSoftPath @ 0x48 size: 0x28
[UYItemSortingManager][UYItemSortingSettingsDataAsset*] ObjectProperty Prospect.YItemSortingManager.m_itemSortingSettings @ 0x70 size: 0x8
[UYItemSortingManager][FDataTableRowHandle] StructProperty Prospect.YItemSortingManager.m_itemSortingLayerRowHandle @ 0x78 size: 0x10
[UYItemSortingManager][bool] BoolProperty Prospect.YItemSortingManager.m_sortingEnabled @ 0x88 size: 0x1
[001433] Class Prospect.YItemSortingSettingsDataAsset //size: 0x78, class UYItemSortingSettingsDataAsset : public UDataAsset {};
[UYItemSortingSettingsDataAsset][TArray<FDataTableRowHandle>] ArrayProperty Prospect.YItemSortingSettingsDataAsset.m_itemSortingLayers @ 0x40 size: 0x10
[UYItemSortingSettingsDataAsset][TArray<EYItemType>] ArrayProperty Prospect.YItemSortingSettingsDataAsset.m_itemTypeSortingOrder @ 0x50 size: 0x10
[UYItemSortingSettingsDataAsset][TArray<EYDeviceClass>] ArrayProperty Prospect.YItemSortingSettingsDataAsset.m_deviceClassSortingOrder @ 0x60 size: 0x10
[UYItemSortingSettingsDataAsset][bool] BoolProperty Prospect.YItemSortingSettingsDataAsset.m_itemTypeReverseOrder @ 0x70 size: 0x1
[UYItemSortingSettingsDataAsset][bool] BoolProperty Prospect.YItemSortingSettingsDataAsset.m_alphabeticalReverseOrder @ 0x71 size: 0x1
[UYItemSortingSettingsDataAsset][bool] BoolProperty Prospect.YItemSortingSettingsDataAsset.m_rarityReverseOrder @ 0x72 size: 0x1
[001434] Class Prospect.YItemVisualizationFunctions //size: 0x38, class UYItemVisualizationFunctions : public UBlueprintFunctionLibrary {};
[001435] Class Prospect.YITransitionInterface //size: 0x38, class UYITransitionInterface : public UInterface {};
[001436] Class Prospect.YJumpExternalFunctions //size: 0x38, class UYJumpExternalFunctions : public UObject {};
[001437] Class Prospect.YKeybindingAnalyticsComponent //size: 0x110, class UYKeybindingAnalyticsComponent : public UActorComponent {};
[001438] Class Prospect.YKeybindingsFunctions //size: 0x38, class UYKeybindingsFunctions : public UObject {};
[001439] Class Prospect.YKeybindingsManager //size: 0x70, class UYKeybindingsManager : public UObject {};
[UYKeybindingsManager][FYKeybindingManagerEvent] MulticastInlineDelegateProperty Prospect.YKeybindingsManager.OnKeybindingsLoaded @ 0x38 size: 0x10
[UYKeybindingsManager][FYKeybindingManagerEvent] MulticastInlineDelegateProperty Prospect.YKeybindingsManager.OnKeybindingsSaved @ 0x48 size: 0x10
[UYKeybindingsManager][UYKeybindingsModel*] ObjectProperty Prospect.YKeybindingsManager.m_model @ 0x58 size: 0x8
[UYKeybindingsManager][UInputSettings*] ObjectProperty Prospect.YKeybindingsManager.m_oldInputSettingsCached @ 0x60 size: 0x8
[UYKeybindingsManager][UInputSettings*] ObjectProperty Prospect.YKeybindingsManager.m_defaultInputSettingsCached @ 0x68 size: 0x8
[001440] Class Prospect.YKeybindingsModel //size: 0x108, class UYKeybindingsModel : public UObject {};
[UYKeybindingsModel][FYOnKeyReassigned] MulticastInlineDelegateProperty Prospect.YKeybindingsModel.OnKeyReassigned @ 0x38 size: 0x10
[UYKeybindingsModel][FYOnKeySet] MulticastInlineDelegateProperty Prospect.YKeybindingsModel.OnKeySet @ 0x48 size: 0x10
[UYKeybindingsModel][FYOnKeybindingDataChanged] MulticastInlineDelegateProperty Prospect.YKeybindingsModel.OnKeybindingDataChanged @ 0x58 size: 0x10
[UYKeybindingsModel][EYKeybindingInputDeviceType] EnumProperty Prospect.YKeybindingsModel.m_activeInputDevice @ 0x68 size: 0x1
[UYKeybindingsModel][FYKeybindings] StructProperty Prospect.YKeybindingsModel.m_keybindings @ 0x70 size: 0x78
[UYKeybindingsModel][TArray<FYKeybindingData>] ArrayProperty Prospect.YKeybindingsModel.m_addedBindings @ 0xE8 size: 0x10
[UYKeybindingsModel][TArray<FYKeybindingData>] ArrayProperty Prospect.YKeybindingsModel.m_removedBindings @ 0xF8 size: 0x10
[001441] Class Prospect.YKilledEventAnalyticsComponent //size: 0x120, class UYKilledEventAnalyticsComponent : public UActorComponent {};
[UYKilledEventAnalyticsComponent][FOnTrySendingKilledEvent] MulticastInlineDelegateProperty Prospect.YKilledEventAnalyticsComponent.BP_OnTrySendingKilledEvent @ 0xC0 size: 0x10
[UYKilledEventAnalyticsComponent][TMap<FUniqueNetIdRepl,FYPlayerKilledEvent>] MapProperty Prospect.YKilledEventAnalyticsComponent.m_killedEventInfos @ 0xD0 size: 0x50
[001442] Package NavigationSystem
[001443] Class NavigationSystem.NavigationData //size: 0x460, class ANavigationData : public AActor {};
[ANavigationData][UPrimitiveComponent*] ObjectProperty NavigationSystem.NavigationData.RenderingComp @ 0x260 size: 0x8
[ANavigationData][FNavDataConfig] StructProperty NavigationSystem.NavigationData.NavDataConfig @ 0x268 size: 0x78
[ANavigationData][uint8] BoolProperty NavigationSystem.NavigationData.bEnableDrawing @ 0x2E0 size: 0x1
[ANavigationData][uint8] BoolProperty NavigationSystem.NavigationData.bForceRebuildOnLoad @ 0x2E0 size: 0x1
[ANavigationData][uint8] BoolProperty NavigationSystem.NavigationData.bAutoDestroyWhenNoNavigation @ 0x2E0 size: 0x1
[ANavigationData][uint8] BoolProperty NavigationSystem.NavigationData.bCanBeMainNavData @ 0x2E0 size: 0x1
[ANavigationData][uint8] BoolProperty NavigationSystem.NavigationData.bCanSpawnOnRebuild @ 0x2E0 size: 0x1
[ANavigationData][uint8] BoolProperty NavigationSystem.NavigationData.bRebuildAtRuntime @ 0x2E0 size: 0x1
[ANavigationData][ERuntimeGenerationType] EnumProperty NavigationSystem.NavigationData.RuntimeGeneration @ 0x2E4 size: 0x1
[ANavigationData][float] FloatProperty NavigationSystem.NavigationData.ObservedPathsTickInterval @ 0x2E8 size: 0x4
[ANavigationData][uint32] UInt32Property NavigationSystem.NavigationData.DataVersion @ 0x2EC size: 0x4
[ANavigationData][TArray<FSupportedAreaData>] ArrayProperty NavigationSystem.NavigationData.SupportedAreas @ 0x3F8 size: 0x10
[001444] Class NavigationSystem.RecastNavMesh //size: 0x510, class ARecastNavMesh : public ANavigationData {};
[ARecastNavMesh][uint8] BoolProperty NavigationSystem.RecastNavMesh.bDrawTriangleEdges @ 0x460 size: 0x1
[ARecastNavMesh][uint8] BoolProperty NavigationSystem.RecastNavMesh.bDrawPolyEdges @ 0x460 size: 0x1
[ARecastNavMesh][uint8] BoolProperty NavigationSystem.RecastNavMesh.bDrawFilledPolys @ 0x460 size: 0x1
[ARecastNavMesh][uint8] BoolProperty NavigationSystem.RecastNavMesh.bDrawNavMeshEdges @ 0x460 size: 0x1
[ARecastNavMesh][uint8] BoolProperty NavigationSystem.RecastNavMesh.bDrawTileBounds @ 0x460 size: 0x1
[ARecastNavMesh][uint8] BoolProperty NavigationSystem.RecastNavMesh.bDrawPathCollidingGeometry @ 0x460 size: 0x1
[ARecastNavMesh][uint8] BoolProperty NavigationSystem.RecastNavMesh.bDrawTileLabels @ 0x460 size: 0x1
[ARecastNavMesh][uint8] BoolProperty NavigationSystem.RecastNavMesh.bDrawPolygonLabels @ 0x460 size: 0x1
[ARecastNavMesh][uint8] BoolProperty NavigationSystem.RecastNavMesh.bDrawDefaultPolygonCost @ 0x461 size: 0x1
[ARecastNavMesh][uint8] BoolProperty NavigationSystem.RecastNavMesh.bDrawPolygonFlags @ 0x461 size: 0x1
[ARecastNavMesh][uint8] BoolProperty NavigationSystem.RecastNavMesh.bDrawLabelsOnPathNodes @ 0x461 size: 0x1
[ARecastNavMesh][uint8] BoolProperty NavigationSystem.RecastNavMesh.bDrawNavLinks @ 0x461 size: 0x1
[ARecastNavMesh][uint8] BoolProperty NavigationSystem.RecastNavMesh.bDrawFailedNavLinks @ 0x461 size: 0x1
[ARecastNavMesh][uint8] BoolProperty NavigationSystem.RecastNavMesh.bDrawClusters @ 0x461 size: 0x1
[ARecastNavMesh][uint8] BoolProperty NavigationSystem.RecastNavMesh.bDrawOctree @ 0x461 size: 0x1
[ARecastNavMesh][uint8] BoolProperty NavigationSystem.RecastNavMesh.bDrawOctreeDetails @ 0x461 size: 0x1
[ARecastNavMesh][uint8] BoolProperty NavigationSystem.RecastNavMesh.bDrawMarkedForbiddenPolys @ 0x462 size: 0x1
[ARecastNavMesh][uint8] BoolProperty NavigationSystem.RecastNavMesh.bDistinctlyDrawTilesBeingBuilt @ 0x462 size: 0x1
[ARecastNavMesh][float] FloatProperty NavigationSystem.RecastNavMesh.DrawOffset @ 0x464 size: 0x4
[ARecastNavMesh][uint8] BoolProperty NavigationSystem.RecastNavMesh.bFixedTilePoolSize @ 0x468 size: 0x1
[ARecastNavMesh][int32] IntProperty NavigationSystem.RecastNavMesh.TilePoolSize @ 0x46C size: 0x4
[ARecastNavMesh][float] FloatProperty NavigationSystem.RecastNavMesh.TileSizeUU @ 0x470 size: 0x4
[ARecastNavMesh][float] FloatProperty NavigationSystem.RecastNavMesh.CellSize @ 0x474 size: 0x4
[ARecastNavMesh][float] FloatProperty NavigationSystem.RecastNavMesh.CellHeight @ 0x478 size: 0x4
[ARecastNavMesh][float] FloatProperty NavigationSystem.RecastNavMesh.AgentRadius @ 0x47C size: 0x4
[ARecastNavMesh][float] FloatProperty NavigationSystem.RecastNavMesh.AgentHeight @ 0x480 size: 0x4
[ARecastNavMesh][float] FloatProperty NavigationSystem.RecastNavMesh.AgentMaxSlope @ 0x484 size: 0x4
[ARecastNavMesh][float] FloatProperty NavigationSystem.RecastNavMesh.AgentMaxStepHeight @ 0x488 size: 0x4
[ARecastNavMesh][float] FloatProperty NavigationSystem.RecastNavMesh.MinRegionArea @ 0x48C size: 0x4
[ARecastNavMesh][float] FloatProperty NavigationSystem.RecastNavMesh.MergeRegionSize @ 0x490 size: 0x4
[ARecastNavMesh][float] FloatProperty NavigationSystem.RecastNavMesh.MaxSimplificationError @ 0x494 size: 0x4
[ARecastNavMesh][int32] IntProperty NavigationSystem.RecastNavMesh.MaxSimultaneousTileGenerationJobsCount @ 0x498 size: 0x4
[ARecastNavMesh][int32] IntProperty NavigationSystem.RecastNavMesh.TileNumberHardLimit @ 0x49C size: 0x4
[ARecastNavMesh][int32] IntProperty NavigationSystem.RecastNavMesh.PolyRefTileBits @ 0x4A0 size: 0x4
[ARecastNavMesh][int32] IntProperty NavigationSystem.RecastNavMesh.PolyRefNavPolyBits @ 0x4A4 size: 0x4
[ARecastNavMesh][int32] IntProperty NavigationSystem.RecastNavMesh.PolyRefSaltBits @ 0x4A8 size: 0x4
[ARecastNavMesh][FVector] StructProperty NavigationSystem.RecastNavMesh.NavMeshOriginOffset @ 0x4AC size: 0xC
[ARecastNavMesh][float] FloatProperty NavigationSystem.RecastNavMesh.DefaultDrawDistance @ 0x4B8 size: 0x4
[ARecastNavMesh][float] FloatProperty NavigationSystem.RecastNavMesh.DefaultMaxSearchNodes @ 0x4BC size: 0x4
[ARecastNavMesh][float] FloatProperty NavigationSystem.RecastNavMesh.DefaultMaxHierarchicalSearchNodes @ 0x4C0 size: 0x4
[ARecastNavMesh][TEnumAsByte<ERecastPartitioning::Type>] ByteProperty NavigationSystem.RecastNavMesh.RegionPartitioning @ 0x4C4 size: 0x1
[ARecastNavMesh][TEnumAsByte<ERecastPartitioning::Type>] ByteProperty NavigationSystem.RecastNavMesh.LayerPartitioning @ 0x4C5 size: 0x1
[ARecastNavMesh][int32] IntProperty NavigationSystem.RecastNavMesh.RegionChunkSplits @ 0x4C8 size: 0x4
[ARecastNavMesh][int32] IntProperty NavigationSystem.RecastNavMesh.LayerChunkSplits @ 0x4CC size: 0x4
[ARecastNavMesh][uint8] BoolProperty NavigationSystem.RecastNavMesh.bSortNavigationAreasByCost @ 0x4D0 size: 0x1
[ARecastNavMesh][uint8] BoolProperty NavigationSystem.RecastNavMesh.bPerformVoxelFiltering @ 0x4D0 size: 0x1
[ARecastNavMesh][uint8] BoolProperty NavigationSystem.RecastNavMesh.bMarkLowHeightAreas @ 0x4D0 size: 0x1
[ARecastNavMesh][uint8] BoolProperty NavigationSystem.RecastNavMesh.bUseExtraTopCellWhenMarkingAreas @ 0x4D0 size: 0x1
[ARecastNavMesh][uint8] BoolProperty NavigationSystem.RecastNavMesh.bFilterLowSpanSequences @ 0x4D0 size: 0x1
[ARecastNavMesh][uint8] BoolProperty NavigationSystem.RecastNavMesh.bFilterLowSpanFromTileCache @ 0x4D0 size: 0x1
[ARecastNavMesh][uint8] BoolProperty NavigationSystem.RecastNavMesh.bDoFullyAsyncNavDataGathering @ 0x4D0 size: 0x1
[ARecastNavMesh][uint8] BoolProperty NavigationSystem.RecastNavMesh.bUseBetterOffsetsFromCorners @ 0x4D0 size: 0x1
[ARecastNavMesh][uint8] BoolProperty NavigationSystem.RecastNavMesh.bStoreEmptyTileLayers @ 0x4D1 size: 0x1
[ARecastNavMesh][uint8] BoolProperty NavigationSystem.RecastNavMesh.bUseVirtualFilters @ 0x4D1 size: 0x1
[ARecastNavMesh][uint8] BoolProperty NavigationSystem.RecastNavMesh.bAllowNavLinkAsPathEnd @ 0x4D1 size: 0x1
[ARecastNavMesh][uint8] BoolProperty NavigationSystem.RecastNavMesh.bUseVoxelCache @ 0x4D1 size: 0x1
[ARecastNavMesh][float] FloatProperty NavigationSystem.RecastNavMesh.TileSetUpdateInterval @ 0x4D4 size: 0x4
[ARecastNavMesh][float] FloatProperty NavigationSystem.RecastNavMesh.HeuristicScale @ 0x4D8 size: 0x4
[ARecastNavMesh][float] FloatProperty NavigationSystem.RecastNavMesh.VerticalDeviationFromGroundCompensation @ 0x4DC size: 0x4
[001445] Class Prospect.YLargeAgentRecastNavMesh //size: 0x510, class AYLargeAgentRecastNavMesh : public ARecastNavMesh {};
[001446] Class Prospect.YLatencyAnalyticsComponent //size: 0xE0, class UYLatencyAnalyticsComponent : public UActorComponent {};
[001447] Class Prospect.YLeaningComponent //size: 0x110, class UYLeaningComponent : public UActorComponent {};
[UYLeaningComponent][FOnLeanDirectionSwitchedSignature] MulticastInlineDelegateProperty Prospect.YLeaningComponent.OnLeanDirectionSwitchedEvent @ 0xC0 size: 0x10
[UYLeaningComponent][float] FloatProperty Prospect.YLeaningComponent.m_leanTargetAngle @ 0xD0 size: 0x4
[UYLeaningComponent][EYLeanTarget] EnumProperty Prospect.YLeaningComponent.m_leanTarget @ 0xD4 size: 0x1
[UYLeaningComponent][UYPlayerMovementComponent*] ObjectProperty Prospect.YLeaningComponent.m_playerMovementComponent @ 0x100 size: 0x8
[UYLeaningComponent][UYPlayerCharacterStateComponent*] ObjectProperty Prospect.YLeaningComponent.m_playerCharacterStateComponent @ 0x108 size: 0x8
[001448] Class Prospect.YLedgeClimbingComponent //size: 0x1E8, class UYLedgeClimbingComponent : public UActorComponent {};
[UYLedgeClimbingComponent][FOnInternalClimbingStateChangedSignature] MulticastInlineDelegateProperty Prospect.YLedgeClimbingComponent.OnInternalClimbingStateChangedEvent @ 0xC0 size: 0x10
[UYLedgeClimbingComponent][FOnCooldownStateChangedSignature] MulticastInlineDelegateProperty Prospect.YLedgeClimbingComponent.OnCooldownStateChangedEvent @ 0xD0 size: 0x10
[UYLedgeClimbingComponent][FOnCanClimbChangedSignature] MulticastInlineDelegateProperty Prospect.YLedgeClimbingComponent.OnCanClimbChangedEvent @ 0xE0 size: 0x10
[UYLedgeClimbingComponent][UYPlayerMovementComponent*] ObjectProperty Prospect.YLedgeClimbingComponent.m_playerMovementComponent @ 0x1C0 size: 0x8
[UYLedgeClimbingComponent][UYPlayerCharacterStateComponent*] ObjectProperty Prospect.YLedgeClimbingComponent.m_playerCharacterStateComponent @ 0x1C8 size: 0x8
[UYLedgeClimbingComponent][UYFallingDamageComponent*] ObjectProperty Prospect.YLedgeClimbingComponent.m_fallingDamageComponent @ 0x1D0 size: 0x8
[UYLedgeClimbingComponent][AYPlayerCharacter*] ObjectProperty Prospect.YLedgeClimbingComponent.m_ownerCharacter @ 0x1D8 size: 0x8
[UYLedgeClimbingComponent][UCapsuleComponent*] ObjectProperty Prospect.YLedgeClimbingComponent.m_characterCapsuleComponent @ 0x1E0 size: 0x8
[001449] Class Prospect.YLevelFunctions //size: 0x38, class UYLevelFunctions : public UObject {};
[001450] Class Engine.LevelScriptActor //size: 0x260, class ALevelScriptActor : public AActor {};
[ALevelScriptActor][uint8] BoolProperty Engine.LevelScriptActor.bInputEnabled @ 0x258 size: 0x1
[001451] Class Prospect.YLevelScript //size: 0x2D8, class AYLevelScript : public ALevelScriptActor {};
[AYLevelScript][FOnCameraIntentionChanged] MulticastInlineDelegateProperty Prospect.YLevelScript.OnIntentionTypeChangedDelegate @ 0x270 size: 0x10
[AYLevelScript][FOnScreenTypeChanged] MulticastInlineDelegateProperty Prospect.YLevelScript.OnScreenTypeChanged @ 0x280 size: 0x10
[AYLevelScript][FOnEOMLevelLoaded] MulticastInlineDelegateProperty Prospect.YLevelScript.OnEOMLevelLoadedEvent @ 0x290 size: 0x10
[AYLevelScript][UTexture2D*] ObjectProperty Prospect.YLevelScript.m_minimapBackground @ 0x2A0 size: 0x8
[AYLevelScript][AYCharacterCustomizationExplicitCustomizationActor*] ObjectProperty Prospect.YLevelScript.m_explicitCustomizationActor @ 0x2A8 size: 0x8
[AYLevelScript][AYCharacterCustomizationActor*] ObjectProperty Prospect.YLevelScript.m_playerCharacterCustomizationActor @ 0x2B0 size: 0x8
[AYLevelScript][EYCameraIntentionType] EnumProperty Prospect.YLevelScript.m_intention @ 0x2C4 size: 0x1
[AYLevelScript][EYScreenType] EnumProperty Prospect.YLevelScript.m_activeScreen @ 0x2C5 size: 0x1
[AYLevelScript][EYApperenceCategoriesTypes] EnumProperty Prospect.YLevelScript.m_activeApperenceMenu @ 0x2C6 size: 0x1
[AYLevelScript][TArray<FYLevelMapRuntimeData>] ArrayProperty Prospect.YLevelScript.m_minimapData @ 0x2C8 size: 0x10
[001452] Class Prospect.YLevelStreamingComponent //size: 0xC0, class UYLevelStreamingComponent : public UActorComponent {};
[001453] Class Prospect.YLight //size: 0x268, class AYLight : public AActor {};
[AYLight][UStaticMeshComponent*] ObjectProperty Prospect.YLight.StaticMesh @ 0x258 size: 0x8
[AYLight][UYSpotlightComponent*] ObjectProperty Prospect.YLight.YSpotlight @ 0x260 size: 0x8
[001454] Class Prospect.YLightManagerComponent //size: 0xD0, class UYLightManagerComponent : public UActorComponent {};
[UYLightManagerComponent][TArray<AYLight*>] ArrayProperty Prospect.YLightManagerComponent.m_lights @ 0xC0 size: 0x10
[001455] Class Prospect.YLightningComponent //size: 0xC8, class UYLightningComponent : public UActorComponent {};
[001456] Class Prospect.YLocalPlayerProximityComponent //size: 0xE8, class UYLocalPlayerProximityComponent : public UActorComponent {};
[UYLocalPlayerProximityComponent][FOnPlayerClose] MulticastInlineDelegateProperty Prospect.YLocalPlayerProximityComponent.OnPlayerClose @ 0xC0 size: 0x10
[UYLocalPlayerProximityComponent][FOnPlayerNotCloseAnymore] MulticastInlineDelegateProperty Prospect.YLocalPlayerProximityComponent.OnPlayerNotCloseAnymore @ 0xD0 size: 0x10
[UYLocalPlayerProximityComponent][float] FloatProperty Prospect.YLocalPlayerProximityComponent.m_distanceMin @ 0xE0 size: 0x4
[UYLocalPlayerProximityComponent][bool] BoolProperty Prospect.YLocalPlayerProximityComponent.m_isPlayerClose @ 0xE4 size: 0x1
[001457] Class Prospect.YPickupActor //size: 0x4B0, class AYPickupActor : public AActor {};
[AYPickupActor][bool] BoolProperty Prospect.YPickupActor.m_wantsInitialScaling @ 0x258 size: 0x1
[AYPickupActor][FDataTableRowHandle] StructProperty Prospect.YPickupActor.m_soundLanding @ 0x260 size: 0x10
[AYPickupActor][float] FloatProperty Prospect.YPickupActor.m_minimumBouncePlaySoundVelocity @ 0x270 size: 0x4
[AYPickupActor][FString] StrProperty Prospect.YPickupActor.m_instigatorTagBI @ 0x278 size: 0x10
[AYPickupActor][bool] BoolProperty Prospect.YPickupActor.m_offsetSpawnLocationBySphereRadius @ 0x288 size: 0x1
[AYPickupActor][EYPickupType] EnumProperty Prospect.YPickupActor.m_pickupType @ 0x289 size: 0x1
[AYPickupActor][FYPickupItem] StructProperty Prospect.YPickupActor.m_item @ 0x290 size: 0x130
[AYPickupActor][EYLootSourceType] EnumProperty Prospect.YPickupActor.m_lootSourceType @ 0x3C0 size: 0x1
[AYPickupActor][FDataTableRowHandle] StructProperty Prospect.YPickupActor.m_pickUpSoundRowHandle @ 0x3C8 size: 0x10
[AYPickupActor][FColor] StructProperty Prospect.YPickupActor.m_rarityColor @ 0x3D8 size: 0x4
[AYPickupActor][bool] BoolProperty Prospect.YPickupActor.m_showNotificationMessage @ 0x3DC size: 0x1
[AYPickupActor][TSoftClassPtr<UYActorWidget> ] SoftClassProperty Prospect.YPickupActor.m_uiWidgetComponentClass @ 0x3E0 size: 0x28
[AYPickupActor][UMeshComponent*] ObjectProperty Prospect.YPickupActor.m_meshComponent @ 0x408 size: 0x8
[AYPickupActor][FVector] StructProperty Prospect.YPickupActor.m_meshScale @ 0x410 size: 0xC
[AYPickupActor][FVector] StructProperty Prospect.YPickupActor.m_relativeMeshLocation @ 0x41C size: 0xC
[AYPickupActor][FRotator] StructProperty Prospect.YPickupActor.m_relativeMeshRotation @ 0x428 size: 0xC
[AYPickupActor][USphereComponent*] ObjectProperty Prospect.YPickupActor.m_sphereComponent @ 0x438 size: 0x8
[AYPickupActor][UYObjectInteractionComponent*] ObjectProperty Prospect.YPickupActor.m_objectInteractionComponent @ 0x440 size: 0x8
[AYPickupActor][UYScannableComponent*] ObjectProperty Prospect.YPickupActor.m_scannableComponent @ 0x448 size: 0x8
[AYPickupActor][UProjectileMovementComponent*] ObjectProperty Prospect.YPickupActor.m_projectileMovementComponent @ 0x450 size: 0x8
[AYPickupActor][UYMapMarkerComponent*] ObjectProperty Prospect.YPickupActor.m_mapmarkerComponent @ 0x458 size: 0x8
[AYPickupActor][UYActorUIComponent*] ObjectProperty Prospect.YPickupActor.m_actorUIComponent @ 0x460 size: 0x8
[AYPickupActor][ACharacter*] ObjectProperty Prospect.YPickupActor.m_characterCollectingPickUpActor @ 0x468 size: 0x8
[AYPickupActor][AYPlayerState*] ObjectProperty Prospect.YPickupActor.m_exclusivePlayerState @ 0x470 size: 0x8
[AYPickupActor][FOnCollected] MulticastInlineDelegateProperty Prospect.YPickupActor.BP_OnCollectedByPlayer @ 0x480 size: 0x10
[AYPickupActor][bool] BoolProperty Prospect.YPickupActor.m_preventAutoSwitchOffTick @ 0x4A0 size: 0x1
[AYPickupActor][bool] BoolProperty Prospect.YPickupActor.m_isCollected @ 0x4A2 size: 0x1
[AYPickupActor][float] FloatProperty Prospect.YPickupActor.m_lastTimeReceivedMovementUpdate @ 0x4A4 size: 0x4
[AYPickupActor][float] FloatProperty Prospect.YPickupActor.m_netUpdateFrequency @ 0x4A8 size: 0x4
[AYPickupActor][bool] BoolProperty Prospect.YPickupActor.m_LootToLootCollisionEnabled @ 0x4AC size: 0x1
[001458] Class Prospect.YLootContainer //size: 0x500, class AYLootContainer : public AYPickupActor {};
[AYLootContainer][FOnContainerOpenedSignature] MulticastInlineDelegateProperty Prospect.YLootContainer.OnContainerOpenedEvent @ 0x4B8 size: 0x10
[AYLootContainer][FOnContainerClosedSignature] MulticastInlineDelegateProperty Prospect.YLootContainer.OnContainerClosedEvent @ 0x4C8 size: 0x10
[AYLootContainer][int32] IntProperty Prospect.YLootContainer.m_maxInventoryWeight @ 0x4D8 size: 0x4
[AYLootContainer][TArray<AYPlayerState*>] ArrayProperty Prospect.YLootContainer.m_interactingPlayerStates @ 0x4E0 size: 0x10
[AYLootContainer][UYStateInventoryComponent*] ObjectProperty Prospect.YLootContainer.m_inventoryComponent @ 0x4F0 size: 0x8
[AYLootContainer][EYLootContainerWidgetType] EnumProperty Prospect.YLootContainer.m_lootContainerWidgetType @ 0x4F8 size: 0x1
[001459] Class Prospect.YLootContainerVariation //size: 0x558, class AYLootContainerVariation : public AYLootContainer {};
[AYLootContainerVariation][USkeletalMeshComponent*] ObjectProperty Prospect.YLootContainerVariation.m_skelMeshComponent @ 0x500 size: 0x8
[AYLootContainerVariation][FDataTableRowHandle] StructProperty Prospect.YLootContainerVariation.m_lootContainerDefinition @ 0x508 size: 0x10
[AYLootContainerVariation][UAnimSequenceBase*] ObjectProperty Prospect.YLootContainerVariation.m_openAnimation @ 0x520 size: 0x8
[AYLootContainerVariation][USoundBase*] ObjectProperty Prospect.YLootContainerVariation.m_openSound @ 0x528 size: 0x8
[AYLootContainerVariation][USoundBase*] ObjectProperty Prospect.YLootContainerVariation.m_closeSound @ 0x530 size: 0x8
[AYLootContainerVariation][TArray<UMaterialInstanceDynamic*>] ArrayProperty Prospect.YLootContainerVariation.m_dynamicMaterials @ 0x538 size: 0x10
[AYLootContainerVariation][bool] BoolProperty Prospect.YLootContainerVariation.m_isOpen @ 0x548 size: 0x1
[AYLootContainerVariation][bool] BoolProperty Prospect.YLootContainerVariation.m_isEmpty @ 0x549 size: 0x1
[AYLootContainerVariation][FName] NameProperty Prospect.YLootContainerVariation.m_overlayGleamMaterialParameterName @ 0x54C size: 0x8
[001460] Class Prospect.YLootHelperFunctions //size: 0x38, class UYLootHelperFunctions : public UObject {};
[001461] Class Prospect.YMainContractFunctions //size: 0x38, class UYMainContractFunctions : public UObject {};
[001462] Class Prospect.YManagerSessionResource //size: 0x88, class UYManagerSessionResource : public UObject {};
[001463] Class Prospect.YMapInfoComponent //size: 0xC8, class UYMapInfoComponent : public UActorComponent {};
[001464] Class Prospect.YMapMarkerComponent //size: 0x120, class UYMapMarkerComponent : public UActorComponent {};
[UYMapMarkerComponent][EYMapMarkerType] EnumProperty Prospect.YMapMarkerComponent.m_markerType @ 0xC0 size: 0x1
[UYMapMarkerComponent][bool] BoolProperty Prospect.YMapMarkerComponent.m_autoGenerateMarkerData @ 0xC1 size: 0x1
[UYMapMarkerComponent][bool] BoolProperty Prospect.YMapMarkerComponent.m_markerAlwaysVisible @ 0xC2 size: 0x1
[UYMapMarkerComponent][bool] BoolProperty Prospect.YMapMarkerComponent.m_visibleDuringLobby @ 0xC3 size: 0x1
[UYMapMarkerComponent][bool] BoolProperty Prospect.YMapMarkerComponent.m_onlyRelevantInLobby @ 0xC4 size: 0x1
[UYMapMarkerComponent][bool] BoolProperty Prospect.YMapMarkerComponent.m_onlyRelevantToOwner @ 0xC5 size: 0x1
[UYMapMarkerComponent][bool] BoolProperty Prospect.YMapMarkerComponent.m_onlyRelevantToOwnerTeam @ 0xC6 size: 0x1
[UYMapMarkerComponent][bool] BoolProperty Prospect.YMapMarkerComponent.m_staysRelevantOnceDiscovered @ 0xC7 size: 0x1
[UYMapMarkerComponent][bool] BoolProperty Prospect.YMapMarkerComponent.m_autoRemoveWhenHealthEmpty @ 0xC8 size: 0x1
[UYMapMarkerComponent][bool] BoolProperty Prospect.YMapMarkerComponent.m_canChangeStateDuringEvacuation @ 0xC9 size: 0x1
[UYMapMarkerComponent][bool] BoolProperty Prospect.YMapMarkerComponent.m_shouldFollowActorPosition @ 0xCA size: 0x1
[UYMapMarkerComponent][bool] BoolProperty Prospect.YMapMarkerComponent.m_shouldShowLocalDistanceTowardsPlayer @ 0xCB size: 0x1
[UYMapMarkerComponent][bool] BoolProperty Prospect.YMapMarkerComponent.m_onlyFollowActorPositionForAlly @ 0xCC size: 0x1
[UYMapMarkerComponent][bool] BoolProperty Prospect.YMapMarkerComponent.m_isClientOnly @ 0xCD size: 0x1
[UYMapMarkerComponent][bool] BoolProperty Prospect.YMapMarkerComponent.m_centerMinimapOnThisMarker @ 0xCE size: 0x1
[UYMapMarkerComponent][float] FloatProperty Prospect.YMapMarkerComponent.m_timeOutDuration @ 0xD0 size: 0x4
[UYMapMarkerComponent][float] FloatProperty Prospect.YMapMarkerComponent.m_timeLeft @ 0xD4 size: 0x4
[UYMapMarkerComponent][TSubclassOf<UYMapMarkerData> ] ClassProperty Prospect.YMapMarkerComponent.m_markerDataClass @ 0xD8 size: 0x8
[UYMapMarkerComponent][bool] BoolProperty Prospect.YMapMarkerComponent.m_overrideMarkerWidgetClass @ 0xE0 size: 0x1
[UYMapMarkerComponent][TSubclassOf<UYWidget_MapMarker> ] ClassProperty Prospect.YMapMarkerComponent.m_markerWidgetClass @ 0xE8 size: 0x8
[UYMapMarkerComponent][bool] BoolProperty Prospect.YMapMarkerComponent.m_hideFromOwner @ 0xF0 size: 0x1
[UYMapMarkerComponent][int32] IntProperty Prospect.YMapMarkerComponent.m_markerVisibilityDistance @ 0xF4 size: 0x4
[UYMapMarkerComponent][FText] TextProperty Prospect.YMapMarkerComponent.m_markerTitle @ 0xF8 size: 0x20
[UYMapMarkerComponent][UYMapMarkerData*] ObjectProperty Prospect.YMapMarkerComponent.m_markerData @ 0x118 size: 0x8
[001465] Class Prospect.YMapsInfosFunctionsLibrary //size: 0x38, class UYMapsInfosFunctionsLibrary : public UObject {};
[001466] Class Prospect.YTestActorWithMarker //size: 0x260, class AYTestActorWithMarker : public AActor {};
[AYTestActorWithMarker][UYMapMarkerComponent*] ObjectProperty Prospect.YTestActorWithMarker.m_markerComponent @ 0x258 size: 0x8
[001467] Class Prospect.YMatchChatManagerComponent //size: 0x100, class UYMatchChatManagerComponent : public UActorComponent {};
[UYMatchChatManagerComponent][FString] StrProperty Prospect.YMatchChatManagerComponent.m_serverName @ 0xE0 size: 0x10
[UYMatchChatManagerComponent][FString] StrProperty Prospect.YMatchChatManagerComponent.m_currentEnvironmentName @ 0xF0 size: 0x10
[001468] Class Prospect.YMatchDifficultyComponent //size: 0xD0, class UYMatchDifficultyComponent : public UActorComponent {};
[UYMatchDifficultyComponent][int32] IntProperty Prospect.YMatchDifficultyComponent.m_currentDifficultyLevel @ 0xC0 size: 0x4
[001469] Class Prospect.YMatchLevelActorContainer //size: 0x50, class UYMatchLevelActorContainer : public UYLevelActorContainer {};
[UYMatchLevelActorContainer][FOnMatchCameraUpdated] MulticastInlineDelegateProperty Prospect.YMatchLevelActorContainer.OnMatchCameraUpdated @ 0x38 size: 0x10
[UYMatchLevelActorContainer][AActor*] ObjectProperty Prospect.YMatchLevelActorContainer.m_matchLobbyCameraActor @ 0x48 size: 0x8
[001470] Class Prospect.YMatchmakingFunctionsLibrary //size: 0x38, class UYMatchmakingFunctionsLibrary : public UObject {};
[001471] Class Prospect.YMatchmakingManager //size: 0x80, class UYMatchmakingManager : public UObject {};
[UYMatchmakingManager][FYMatchmakingSettingsUpdated] MulticastInlineDelegateProperty Prospect.YMatchmakingManager.OnMatchmakingSettingsUpdated @ 0x38 size: 0x10
[001472] Class Prospect.YMatchPhaseDirectorComponent //size: 0xF0, class UYMatchPhaseDirectorComponent : public UActorComponent {};
[UYMatchPhaseDirectorComponent][FYMatchPhaseData] StructProperty Prospect.YMatchPhaseDirectorComponent.m_currentMatchPhaseData @ 0xC0 size: 0x28
[UYMatchPhaseDirectorComponent][FTimerHandle] StructProperty Prospect.YMatchPhaseDirectorComponent.m_startNextMatchPhaseTimeHandle @ 0xE8 size: 0x8
[001473] Class Prospect.YMatchPhaseFunctionsLibrary //size: 0x38, class UYMatchPhaseFunctionsLibrary : public UObject {};
[001474] Class Prospect.YEndOfMatchLevelScriptActor //size: 0x260, class AYEndOfMatchLevelScriptActor : public ALevelScriptActor {};
[001475] Class Prospect.YMatchScreenEndOfMatch //size: 0xC8, class UYMatchScreenEndOfMatch : public UYScreenBase {};
[UYMatchScreenEndOfMatch][TSubclassOf<UYWidget> ] ClassProperty Prospect.YMatchScreenEndOfMatch.m_transitionWidgetClass @ 0xC0 size: 0x8
[001476] Class Prospect.YMatchScreenHUD //size: 0xD8, class UYMatchScreenHUD : public UYScreenBase {};
[UYMatchScreenHUD][TSubclassOf<UYScreenBase> ] ClassProperty Prospect.YMatchScreenHUD.m_endOfMatchHUDBP @ 0xC0 size: 0x8
[UYMatchScreenHUD][TSubclassOf<UYScreenBase> ] ClassProperty Prospect.YMatchScreenHUD.m_spectateHUDBP @ 0xC8 size: 0x8
[UYMatchScreenHUD][float] FloatProperty Prospect.YMatchScreenHUD.m_openSpectateScreenDelay @ 0xD0 size: 0x4
[UYMatchScreenHUD][float] FloatProperty Prospect.YMatchScreenHUD.m_openEndOfMatchScreenDelay @ 0xD4 size: 0x4
[001477] Class Prospect.YMatchScreenLobby //size: 0xC8, class UYMatchScreenLobby : public UYScreenBase {};
[UYMatchScreenLobby][TSubclassOf<UYScreenBase> ] ClassProperty Prospect.YMatchScreenLobby.m_hudMatchScreenClass @ 0xC0 size: 0x8
[001478] Class Prospect.YMatchScreenSpectator //size: 0xC8, class UYMatchScreenSpectator : public UYScreenBase {};
[UYMatchScreenSpectator][TSubclassOf<UYScreenBase> ] ClassProperty Prospect.YMatchScreenSpectator.m_eomScreenBP @ 0xC0 size: 0x8
[001479] Class Prospect.YMediumAgentRecastNavMesh //size: 0x510, class AYMediumAgentRecastNavMesh : public ARecastNavMesh {};
[001480] Class Prospect.YMeleeActor //size: 0x288, class AYMeleeActor : public AActor {};
[AYMeleeActor][UYDataTableRowAssociationComponent*] ObjectProperty Prospect.YMeleeActor.m_rowAssociationComponent @ 0x258 size: 0x8
[AYMeleeActor][USceneComponent*] ObjectProperty Prospect.YMeleeActor.m_rootComponent @ 0x260 size: 0x8
[AYMeleeActor][USceneComponent*] ObjectProperty Prospect.YMeleeActor.m_sceneBase @ 0x268 size: 0x8
[AYMeleeActor][USceneComponent*] ObjectProperty Prospect.YMeleeActor.m_sceneRotationComponent @ 0x270 size: 0x8
[AYMeleeActor][USkeletalMeshComponent*] ObjectProperty Prospect.YMeleeActor.m_skeletalMeshComponent @ 0x278 size: 0x8
[AYMeleeActor][UYCameraInteractionComponent*] ObjectProperty Prospect.YMeleeActor.m_cameraInteractionComponent @ 0x280 size: 0x8
[001481] Class Prospect.YMeleeAttackComponent //size: 0x250, class UYMeleeAttackComponent : public UActorComponent {};
[UYMeleeAttackComponent][FDataTableRowHandle] StructProperty Prospect.YMeleeAttackComponent.m_cachedWeaponTransportHandle @ 0xC0 size: 0x10
[UYMeleeAttackComponent][FDataTableRowHandle] StructProperty Prospect.YMeleeAttackComponent.m_cachedWeaponRowHandle @ 0xD0 size: 0x10
[UYMeleeAttackComponent][FDataTableRowHandle] StructProperty Prospect.YMeleeAttackComponent.m_cachedImpactTransportHandle @ 0xE0 size: 0x10
[UYMeleeAttackComponent][EYWeaponTransportType] EnumProperty Prospect.YMeleeAttackComponent.m_weaponTransportType @ 0xF0 size: 0x1
[UYMeleeAttackComponent][bool] BoolProperty Prospect.YMeleeAttackComponent.m_canExecuteOnAuthority @ 0xF1 size: 0x1
[UYMeleeAttackComponent][bool] BoolProperty Prospect.YMeleeAttackComponent.m_canExecuteOnAutonomousProxy @ 0xF2 size: 0x1
[UYMeleeAttackComponent][bool] BoolProperty Prospect.YMeleeAttackComponent.m_canExecuteOnSimulatedProxy @ 0xF3 size: 0x1
[UYMeleeAttackComponent][bool] BoolProperty Prospect.YMeleeAttackComponent.m_enableSphereTraceInterpolation @ 0xF4 size: 0x1
[UYMeleeAttackComponent][int32] IntProperty Prospect.YMeleeAttackComponent.m_sphereTraceInterpolationIterations @ 0xF8 size: 0x4
[UYMeleeAttackComponent][FOnMeleeAttackStartedSignature] MulticastInlineDelegateProperty Prospect.YMeleeAttackComponent.OnMeleeAttackStartedEvent @ 0x100 size: 0x10
[UYMeleeAttackComponent][FOnMeleeHitResultSignature] MulticastInlineDelegateProperty Prospect.YMeleeAttackComponent.OnMeleeHitResultEvent @ 0x110 size: 0x10
[UYMeleeAttackComponent][USkeletalMeshComponent*] ObjectProperty Prospect.YMeleeAttackComponent.m_cachedSkeletalMeshComponent @ 0x120 size: 0x8
[UYMeleeAttackComponent][TArray<AActor*>] ArrayProperty Prospect.YMeleeAttackComponent.m_actorsAlreadyHit @ 0x150 size: 0x10
[001482] Class Prospect.YMenuLevelActorContainer //size: 0x50, class UYMenuLevelActorContainer : public UYLevelActorContainer {};
[UYMenuLevelActorContainer][AActor*] ObjectProperty Prospect.YMenuLevelActorContainer.m_mainCameraActor @ 0x38 size: 0x8
[UYMenuLevelActorContainer][TArray<FYMenuCameraCustomizationCategoryAssociation>] ArrayProperty Prospect.YMenuLevelActorContainer.m_cameraCustomizationCategorySetup @ 0x40 size: 0x10
[001483] Class Prospect.YMenuScreenAuthorization //size: 0xD0, class UYMenuScreenAuthorization : public UYScreenBase {};
[UYMenuScreenAuthorization][TSubclassOf<UYScreenBase> ] ClassProperty Prospect.YMenuScreenAuthorization.m_homeScreenBP @ 0xC0 size: 0x8
[UYMenuScreenAuthorization][TSubclassOf<UYScreenBase> ] ClassProperty Prospect.YMenuScreenAuthorization.m_clientUpdateScreenBP @ 0xC8 size: 0x8
[001484] Class Prospect.YMenuScreenCharacterCreation //size: 0xC0, class UYMenuScreenCharacterCreation : public UYScreenBase {};
[001485] Class Prospect.YMenuScreenClientUpdate //size: 0xC0, class UYMenuScreenClientUpdate : public UYScreenBase {};
[001486] Class Prospect.YMenuScreenDisconnected //size: 0xE8, class UYMenuScreenDisconnected : public UYScreenBase {};
[UYMenuScreenDisconnected][TSubclassOf<UYScreenBase> ] ClassProperty Prospect.YMenuScreenDisconnected.m_entryScreenBP @ 0xC0 size: 0x8
[UYMenuScreenDisconnected][TSubclassOf<UYScreenBase> ] ClassProperty Prospect.YMenuScreenDisconnected.m_homeScreenBP @ 0xC8 size: 0x8
[UYMenuScreenDisconnected][TSubclassOf<UYScreenBase> ] ClassProperty Prospect.YMenuScreenDisconnected.m_legalAgreementsScreenBP @ 0xD0 size: 0x8
[UYMenuScreenDisconnected][TSubclassOf<UYScreenBase> ] ClassProperty Prospect.YMenuScreenDisconnected.m_clientUpdateScreenBP @ 0xD8 size: 0x8
[001487] Class Prospect.YMenuScreenEntry //size: 0xE8, class UYMenuScreenEntry : public UYScreenBase {};
[UYMenuScreenEntry][TSubclassOf<UYScreenBase> ] ClassProperty Prospect.YMenuScreenEntry.m_homeScreenBP @ 0xC0 size: 0x8
[UYMenuScreenEntry][TSubclassOf<UYScreenBase> ] ClassProperty Prospect.YMenuScreenEntry.m_newLoginBP @ 0xC8 size: 0x8
[UYMenuScreenEntry][TSubclassOf<UYScreenBase> ] ClassProperty Prospect.YMenuScreenEntry.m_legalAgreementsScreenBP @ 0xD0 size: 0x8
[UYMenuScreenEntry][TSubclassOf<UYScreenBase> ] ClassProperty Prospect.YMenuScreenEntry.m_serverUnavailableScreenBP @ 0xD8 size: 0x8
[UYMenuScreenEntry][TSubclassOf<UYScreenBase> ] ClassProperty Prospect.YMenuScreenEntry.m_clientUpdateScreenBP @ 0xE0 size: 0x8
[001488] Class Prospect.YMenuScreenHome //size: 0xC8, class UYMenuScreenHome : public UYScreenBase {};
[UYMenuScreenHome][TSubclassOf<UYScreenBase> ] ClassProperty Prospect.YMenuScreenHome.m_clientUpdateScreenBP @ 0xC0 size: 0x8
[001489] Class Prospect.YMenuScreenHomeSubScreen //size: 0xD0, class UYMenuScreenHomeSubScreen : public UYScreenBase {};
[UYMenuScreenHomeSubScreen][TSubclassOf<UYScreenBase> ] ClassProperty Prospect.YMenuScreenHomeSubScreen.m_entryScreenBP @ 0xC0 size: 0x8
[001490] Class Prospect.YMenuScreenHomeCharacterOverview //size: 0xD0, class UYMenuScreenHomeCharacterOverview : public UYMenuScreenHomeSubScreen {};
[001491] Class Prospect.YMenuScreenHomeSeasons //size: 0xD0, class UYMenuScreenHomeSeasons : public UYMenuScreenHomeSubScreen {};
[001492] Class Prospect.YMenuScreenLegalAgreements //size: 0xD0, class UYMenuScreenLegalAgreements : public UYScreenBase {};
[UYMenuScreenLegalAgreements][TSubclassOf<UYScreenBase> ] ClassProperty Prospect.YMenuScreenLegalAgreements.m_homeScreenBP @ 0xC0 size: 0x8
[UYMenuScreenLegalAgreements][UYAuthorization*] ObjectProperty Prospect.YMenuScreenLegalAgreements.m_authorization @ 0xC8 size: 0x8
[001493] Class Prospect.YMeshFunctionsLibrary //size: 0x38, class UYMeshFunctionsLibrary : public UObject {};
[001494] Class Prospect.YMessageManager //size: 0xF8, class UYMessageManager : public UObject {};
[001495] Class Prospect.YMetaFunctionsLibrary //size: 0x38, class UYMetaFunctionsLibrary : public UObject {};
[001496] Class Prospect.YMineralActor //size: 0x308, class AYMineralActor : public AActor {};
[AYMineralActor][TArray<FTransform>] ArrayProperty Prospect.YMineralActor.m_lootSpawnLocations @ 0x258 size: 0x10
[AYMineralActor][TArray<FVector>] ArrayProperty Prospect.YMineralActor.m_lootSpawnedAt @ 0x268 size: 0x10
[AYMineralActor][TArray<FVector>] ArrayProperty Prospect.YMineralActor.m_lootLocationsDestroyed @ 0x278 size: 0x10
[AYMineralActor][TArray<AYPickupActor*>] ArrayProperty Prospect.YMineralActor.m_spawnedLootActors @ 0x288 size: 0x10
[AYMineralActor][TArray<FVector>] ArrayProperty Prospect.YMineralActor.m_lootPickedUpAt @ 0x298 size: 0x10
[AYMineralActor][USceneComponent*] ObjectProperty Prospect.YMineralActor.m_sceneComponent @ 0x2A8 size: 0x8
[AYMineralActor][UStaticMeshComponent*] ObjectProperty Prospect.YMineralActor.m_rockMeshComponent @ 0x2B0 size: 0x8
[AYMineralActor][UYDestructibleMeshComponent*] ObjectProperty Prospect.YMineralActor.m_destructibleMeshComponent @ 0x2B8 size: 0x8
[AYMineralActor][UYScannableComponent*] ObjectProperty Prospect.YMineralActor.m_scanComponent @ 0x2C0 size: 0x8
[AYMineralActor][FDataTableRowHandle] StructProperty Prospect.YMineralActor.m_mineralVariationRowHandle @ 0x2C8 size: 0x10
[AYMineralActor][TArray<UMaterialInstanceDynamic*>] ArrayProperty Prospect.YMineralActor.m_dynamicMaterials @ 0x2D8 size: 0x10
[AYMineralActor][TArray<AYPickupActor*>] ArrayProperty Prospect.YMineralActor.m_discoveredLootActorsByLocalPlayer @ 0x2E8 size: 0x10
[AYMineralActor][FString] StrProperty Prospect.YMineralActor.m_materialParameterName @ 0x2F8 size: 0x10
[001497] Class Prospect.YMineralActorWidget //size: 0x3C0, class UYMineralActorWidget : public UYActorWidget {};
[UYMineralActorWidget][UEditableText*] ObjectProperty Prospect.YMineralActorWidget.m_statusText @ 0x3B0 size: 0x8
[UYMineralActorWidget][UProgressBar*] ObjectProperty Prospect.YMineralActorWidget.m_progressBar @ 0x3B8 size: 0x8
[001498] Class Prospect.YMineralActorWidgetController //size: 0x50, class UYMineralActorWidgetController : public UYActorWidgetController {};
[001499] Class Prospect.YMineralsMapMarkerData //size: 0x130, class UYMineralsMapMarkerData : public UYMapMarkerData {};
[001500] Class Prospect.YMissionActor //size: 0x2D0, class AYMissionActor : public AYAbstractMissionActor {};
[AYMissionActor][FYMissionInitializationData] StructProperty Prospect.YMissionActor.m_replicatedInitializationData @ 0x258 size: 0x48
[AYMissionActor][int32] IntProperty Prospect.YMissionActor.m_stepHandle @ 0x2A0 size: 0x4
[AYMissionActor][int32] IntProperty Prospect.YMissionActor.m_actorHandle @ 0x2A4 size: 0x4
[AYMissionActor][FOnMissionStatusDelegate] MulticastInlineDelegateProperty Prospect.YMissionActor.OnActorMissionStatusDelegate @ 0x2A8 size: 0x10
[AYMissionActor][EYMissionResultType] EnumProperty Prospect.YMissionActor.m_missionStatus @ 0x2B8 size: 0x1
[AYMissionActor][USkeletalMeshComponent*] ObjectProperty Prospect.YMissionActor.m_skeletalMeshComponent @ 0x2C0 size: 0x8
[AYMissionActor][UStaticMeshComponent*] ObjectProperty Prospect.YMissionActor.m_staticMeshComponent @ 0x2C8 size: 0x8
[001501] Class Prospect.YMissionActorInterface //size: 0x38, class UYMissionActorInterface : public UInterface {};
[001502] Class Prospect.YMissionExternalFunctions //size: 0x38, class UYMissionExternalFunctions : public UObject {};
[001503] Class Prospect.YMissionGameManagerComponent //size: 0xC0, class UYMissionGameManagerComponent : public UActorComponent {};
[001504] Class Prospect.YMissionLocationActor //size: 0x268, class AYMissionLocationActor : public AActor {};
[AYMissionLocationActor][FName] NameProperty Prospect.YMissionLocationActor.m_id @ 0x258 size: 0x8
[AYMissionLocationActor][bool] BoolProperty Prospect.YMissionLocationActor.m_isAvailable @ 0x260 size: 0x1
[001505] Class Prospect.YMissionManager //size: 0x78, class UYMissionManager : public UObject {};
[UYMissionManager][FYOnMissionRewardsReceived] MulticastInlineDelegateProperty Prospect.YMissionManager.OnMissionRewardsReceived @ 0x38 size: 0x10
[UYMissionManager][FYMissionDataUpdatedSignature] MulticastInlineDelegateProperty Prospect.YMissionManager.OnMissionDataUpdated @ 0x48 size: 0x10
[UYMissionManager][FYOnCurrenciesUpdate] MulticastInlineDelegateProperty Prospect.YMissionManager.OnCurrenciesUpdate @ 0x58 size: 0x10
[UYMissionManager][FYMissionRequestFailedSignature] MulticastInlineDelegateProperty Prospect.YMissionManager.OnMissionRequestFailed @ 0x68 size: 0x10
[001506] Class Prospect.YMockHelper //size: 0x38, class UYMockHelper : public UObject {};
[001507] Class Prospect.YModCheatFunctions //size: 0x38, class UYModCheatFunctions : public UObject {};
[001508] Class Prospect.YModFunctions //size: 0x38, class UYModFunctions : public UObject {};
[001509] Class Prospect.YMultiDataTableRowAssociationComponent //size: 0xE0, class UYMultiDataTableRowAssociationComponent : public UActorComponent {};
[UYMultiDataTableRowAssociationComponent][TArray<FDataTableRowHandle>] ArrayProperty Prospect.YMultiDataTableRowAssociationComponent.m_rowHandles @ 0xC0 size: 0x10
[UYMultiDataTableRowAssociationComponent][FOnMultiRowHandleChanged] MulticastInlineDelegateProperty Prospect.YMultiDataTableRowAssociationComponent.OnRowHandleChanged @ 0xD0 size: 0x10
[001510] Class Prospect.YNavigationCommand //size: 0x38, class UYNavigationCommand : public UObject {};
[001511] Class Prospect.YExitGameCommand //size: 0x40, class UYExitGameCommand : public UYNavigationCommand {};
[001512] Class Prospect.YReturnToStationCommand //size: 0x40, class UYReturnToStationCommand : public UYNavigationCommand {};
[001513] Class Prospect.YOpenSettingsCommand //size: 0x48, class UYOpenSettingsCommand : public UYNavigationCommand {};
[UYOpenSettingsCommand][TSubclassOf<UYCommand_TopMenuButton_ChangeScreen> ] ClassProperty Prospect.YOpenSettingsCommand.m_changeScreenCommandClass @ 0x38 size: 0x8
[UYOpenSettingsCommand][UYCommand_TopMenuButton_ChangeScreen*] ObjectProperty Prospect.YOpenSettingsCommand.m_changeScreenCommand @ 0x40 size: 0x8
[001514] Class Prospect.YOpenDeveloperCreditsCommand //size: 0x48, class UYOpenDeveloperCreditsCommand : public UYNavigationCommand {};
[UYOpenDeveloperCreditsCommand][TSubclassOf<UYCommand_TopMenuButton_ChangeScreen> ] ClassProperty Prospect.YOpenDeveloperCreditsCommand.m_changeScreenCommandClass @ 0x38 size: 0x8
[UYOpenDeveloperCreditsCommand][UYCommand_TopMenuButton_ChangeScreen*] ObjectProperty Prospect.YOpenDeveloperCreditsCommand.m_changeScreenCommand @ 0x40 size: 0x8
[001515] Class Prospect.YNotificationData //size: 0x78, class UYNotificationData : public UObject {};
[001516] Class Prospect.YNotificationDataCollection //size: 0x68, class UYNotificationDataCollection : public UObject {};
[UYNotificationDataCollection][TArray<UYNotificationData*>] ArrayProperty Prospect.YNotificationDataCollection.m_notificationData @ 0x58 size: 0x10
[001517] Class Prospect.YNotificationComponent //size: 0xC8, class UYNotificationComponent : public UActorComponent {};
[UYNotificationComponent][UYNotificationDataCollection*] ObjectProperty Prospect.YNotificationComponent.m_playerActionNotifications @ 0xC0 size: 0x8
[001518] Class Prospect.NotificationControllerMock //size: 0x50, class UNotificationControllerMock : public UObject {};
[001519] Class Prospect.YNotificationSettings //size: 0xC0, class UYNotificationSettings : public UDataAsset {};
[UYNotificationSettings][TArray<EYNotifcationType>] ArrayProperty Prospect.YNotificationSettings.m_notificationsShowSocialDisabled @ 0x40 size: 0x10
[UYNotificationSettings][TArray<EYNotifcationType>] ArrayProperty Prospect.YNotificationSettings.m_notificationsToDisregardMaximum @ 0x50 size: 0x10
[UYNotificationSettings][int32] IntProperty Prospect.YNotificationSettings.m_maximumAmountOfNotifications @ 0x60 size: 0x4
[UYNotificationSettings][int32] IntProperty Prospect.YNotificationSettings.m_maxNumbersToTrackRecentlyPlayed @ 0x64 size: 0x4
[UYNotificationSettings][int32] IntProperty Prospect.YNotificationSettings.m_shrinkNumberRecentlyPlayed @ 0x68 size: 0x4
[UYNotificationSettings][float] FloatProperty Prospect.YNotificationSettings.m_minAllowedNewSearchTimeThreshold @ 0x6C size: 0x4
[UYNotificationSettings][TMap<EYFriendState,FYFriendActionMuteSettings>] MapProperty Prospect.YNotificationSettings.m_actionMuteSettings @ 0x70 size: 0x50
[001520] Class Prospect.YNotificationsFunctions //size: 0x38, class UYNotificationsFunctions : public UBlueprintFunctionLibrary {};
[001521] Class Prospect.YNotificationsManager //size: 0x1A8, class UYNotificationsManager : public UObject {};
[UYNotificationsManager][TMap<FString,FYSocialNotification>] MapProperty Prospect.YNotificationsManager.m_pendingNotifications @ 0x38 size: 0x50
[UYNotificationsManager][TMap<FString,FYSocialNotification>] MapProperty Prospect.YNotificationsManager.m_permamentPendingNotifications @ 0x88 size: 0x50
[001522] Class Prospect.YNotificationController //size: 0x40, class UYNotificationController : public UObject {};
[UYNotificationController][float] FloatProperty Prospect.YNotificationController.m_frequency @ 0x38 size: 0x4
[001523] Class Prospect.YNPCCharacter //size: 0x770, class AYNPCCharacter : public AYCharacterCustomizationExplicitCustomizationActor {};
[AYNPCCharacter][UYMultiDataTableRowAssociationComponent*] ObjectProperty Prospect.YNPCCharacter.m_multiRowAssociationComponent @ 0x730 size: 0x8
[AYNPCCharacter][UYNpcVoiceOverComponent*] ObjectProperty Prospect.YNPCCharacter.m_npcVoiceOverComponent @ 0x738 size: 0x8
[AYNPCCharacter][FDataTableRowHandle] StructProperty Prospect.YNPCCharacter.m_npcDataTableRow @ 0x740 size: 0x10
[AYNPCCharacter][FDataTableRowHandle] StructProperty Prospect.YNPCCharacter.m_animationDataTableRow @ 0x750 size: 0x10
[AYNPCCharacter][AYStationLocationActor*] ObjectProperty Prospect.YNPCCharacter.m_locationActor @ 0x760 size: 0x8
[001524] Class Prospect.YNPCExternalFunctions //size: 0x38, class UYNPCExternalFunctions : public UObject {};
[001525] Class Prospect.YNPCObject //size: 0x2A8, class AYNPCObject : public AActor {};
[AYNPCObject][FYSceneSetupData] StructProperty Prospect.YNPCObject.m_sceneSetupData @ 0x258 size: 0x18
[AYNPCObject][UStaticMeshComponent*] ObjectProperty Prospect.YNPCObject.m_staticMesh @ 0x270 size: 0x8
[AYNPCObject][FDataTableRowHandle] StructProperty Prospect.YNPCObject.m_npcRowHandle @ 0x278 size: 0x10
[AYNPCObject][FViewTargetTransitionParams] StructProperty Prospect.YNPCObject.m_cameraData @ 0x288 size: 0x10
[AYNPCObject][USceneComponent*] ObjectProperty Prospect.YNPCObject.m_rootComponent @ 0x298 size: 0x8
[AYNPCObject][EYNPCType] EnumProperty Prospect.YNPCObject.m_npcType @ 0x2A0 size: 0x1
[AYNPCObject][bool] BoolProperty Prospect.YNPCObject.m_shouldPlayVoiceOverOnInteraction @ 0x2A1 size: 0x1
[001526] Class Prospect.YNpcVoiceOverComponent //size: 0xC8, class UYNpcVoiceOverComponent : public UActorComponent {};
[UYNpcVoiceOverComponent][AYNPCCharacter*] ObjectProperty Prospect.YNpcVoiceOverComponent.m_npcActor @ 0xC0 size: 0x8
[001527] Class Prospect.YObjectCustomizationRotationComponent //size: 0xD0, class UYObjectCustomizationRotationComponent : public UActorComponent {};
[UYObjectCustomizationRotationComponent][TArray<FYRotationObjectEntry>] ArrayProperty Prospect.YObjectCustomizationRotationComponent.m_sceneComponentsToRotate @ 0xC0 size: 0x10
[001528] Class Prospect.YObjectInteractionComponent //size: 0x1C8, class UYObjectInteractionComponent : public UActorComponent {};
[UYObjectInteractionComponent][EYInteractionType] EnumProperty Prospect.YObjectInteractionComponent.m_interactionType @ 0xC0 size: 0x1
[UYObjectInteractionComponent][bool] BoolProperty Prospect.YObjectInteractionComponent.m_showInteractionWidget @ 0xC1 size: 0x1
[UYObjectInteractionComponent][bool] BoolProperty Prospect.YObjectInteractionComponent.m_disableAfterInteractionCompleted @ 0xC2 size: 0x1
[UYObjectInteractionComponent][bool] BoolProperty Prospect.YObjectInteractionComponent.m_displayItemCountOnInteractionText @ 0xC3 size: 0x1
[UYObjectInteractionComponent][float] FloatProperty Prospect.YObjectInteractionComponent.m_maxInteractionDistance @ 0xC4 size: 0x4
[UYObjectInteractionComponent][bool] BoolProperty Prospect.YObjectInteractionComponent.m_blockMovementWhileInteracting @ 0xC8 size: 0x1
[UYObjectInteractionComponent][bool] BoolProperty Prospect.YObjectInteractionComponent.m_requiresPerfectLineOfSight @ 0xC9 size: 0x1
[UYObjectInteractionComponent][bool] BoolProperty Prospect.YObjectInteractionComponent.m_currentSelectedRelevantInteraction @ 0xCA size: 0x1
[UYObjectInteractionComponent][TArray<FYInteractionReleaseEntry>] ArrayProperty Prospect.YObjectInteractionComponent.m_perfectInteractionReleaseEntries @ 0xD0 size: 0x10
[UYObjectInteractionComponent][FOnPlayerInteractionCompleted] MulticastInlineDelegateProperty Prospect.YObjectInteractionComponent.OnPlayerInteractionCompleted @ 0xE0 size: 0x10
[UYObjectInteractionComponent][FOnPlayerInteractionStarted] MulticastInlineDelegateProperty Prospect.YObjectInteractionComponent.OnPlayerInteractionStarted @ 0xF0 size: 0x10
[UYObjectInteractionComponent][FOnPlayerInteractionStopped] MulticastInlineDelegateProperty Prospect.YObjectInteractionComponent.OnPlayerInteractionStopped @ 0x100 size: 0x10
[UYObjectInteractionComponent][FYEvaluateInteractionTimeNative] MulticastInlineDelegateProperty Prospect.YObjectInteractionComponent.OnEvaluateInteractionTimeDelegate @ 0x110 size: 0x10
[UYObjectInteractionComponent][FOnObjectInteractionMessageUpdated] MulticastInlineDelegateProperty Prospect.YObjectInteractionComponent.OnObjectInteractionMessageUpdated @ 0x120 size: 0x10
[UYObjectInteractionComponent][FOnObjectInteractionDetected] MulticastInlineDelegateProperty Prospect.YObjectInteractionComponent.OnObjectInteractionDetected @ 0x130 size: 0x10
[UYObjectInteractionComponent][bool] BoolProperty Prospect.YObjectInteractionComponent.m_notifyAllClients @ 0x140 size: 0x1
[UYObjectInteractionComponent][bool] BoolProperty Prospect.YObjectInteractionComponent.m_currentlyBeingInteracted @ 0x141 size: 0x1
[UYObjectInteractionComponent][FText] TextProperty Prospect.YObjectInteractionComponent.m_interactionMessage @ 0x148 size: 0x20
[UYObjectInteractionComponent][FText] TextProperty Prospect.YObjectInteractionComponent.m_interactionBlockedMessage @ 0x168 size: 0x20
[UYObjectInteractionComponent][TArray<UYPlayerInteractionComponent*>] ArrayProperty Prospect.YObjectInteractionComponent.m_currentInteractors @ 0x188 size: 0x10
[UYObjectInteractionComponent][FOnCurrentlyBeingInteracted] MulticastInlineDelegateProperty Prospect.YObjectInteractionComponent.BP_OnCurrentlyBeingInteractedWithChanged @ 0x198 size: 0x10
[UYObjectInteractionComponent][float] FloatProperty Prospect.YObjectInteractionComponent.m_interactionDuration @ 0x1A8 size: 0x4
[UYObjectInteractionComponent][TArray<UPrimitiveComponent*>] ArrayProperty Prospect.YObjectInteractionComponent.m_visualizationComponentInteractions @ 0x1B0 size: 0x10
[UYObjectInteractionComponent][bool] BoolProperty Prospect.YObjectInteractionComponent.m_includeChildsInInteractionVisualization @ 0x1C0 size: 0x1
[UYObjectInteractionComponent][bool] BoolProperty Prospect.YObjectInteractionComponent.m_isActive @ 0x1C1 size: 0x1
[001529] Class Prospect.YOcclusionAudioDataComponent //size: 0x240, class UYOcclusionAudioDataComponent : public USceneComponent {};
[001530] Class Prospect.YOcclusionPluginSettings //size: 0x78, class UYOcclusionPluginSettings : public UOcclusionPluginSourceSettingsBase {};
[UYOcclusionPluginSettings][bool] BoolProperty Prospect.YOcclusionPluginSettings.m_occlusionEnabled @ 0x38 size: 0x1
[UYOcclusionPluginSettings][bool] BoolProperty Prospect.YOcclusionPluginSettings.m_useDynamicOcclusion @ 0x39 size: 0x1
[UYOcclusionPluginSettings][bool] BoolProperty Prospect.YOcclusionPluginSettings.m_usePhysmatStacking @ 0x3A size: 0x1
[UYOcclusionPluginSettings][int32] IntProperty Prospect.YOcclusionPluginSettings.m_optionalMaxPhysmatStackCount @ 0x3C size: 0x4
[UYOcclusionPluginSettings][float] FloatProperty Prospect.YOcclusionPluginSettings.m_audioSize @ 0x40 size: 0x4
[UYOcclusionPluginSettings][float] FloatProperty Prospect.YOcclusionPluginSettings.m_maxDistanceBetweenTraces @ 0x44 size: 0x4
[UYOcclusionPluginSettings][float] FloatProperty Prospect.YOcclusionPluginSettings.m_occlusionMinDistance @ 0x48 size: 0x4
[UYOcclusionPluginSettings][float] FloatProperty Prospect.YOcclusionPluginSettings.m_occlusionMaxDistance @ 0x4C size: 0x4
[UYOcclusionPluginSettings][float] FloatProperty Prospect.YOcclusionPluginSettings.m_interpolationTime @ 0x50 size: 0x4
[UYOcclusionPluginSettings][FDataTableRowHandle] StructProperty Prospect.YOcclusionPluginSettings.m_occlusionSystemSettingsOverride @ 0x58 size: 0x10
[UYOcclusionPluginSettings][int32] IntProperty Prospect.YOcclusionPluginSettings.m_traceDirectionCount @ 0x68 size: 0x4
[UYOcclusionPluginSettings][TEnumAsByte<ECollisionChannel>] ByteProperty Prospect.YOcclusionPluginSettings.m_occlusionTraceChannel @ 0x6C size: 0x1
[UYOcclusionPluginSettings][float] FloatProperty Prospect.YOcclusionPluginSettings.m_centerLineTraceWeight @ 0x70 size: 0x4
[UYOcclusionPluginSettings][bool] BoolProperty Prospect.YOcclusionPluginSettings.m_occlusionUseComplexCollision @ 0x74 size: 0x1
[001531] Class Prospect.YOnboardingPlayerDataComponent //size: 0x1A0, class UYOnboardingPlayerDataComponent : public UActorComponent {};
[UYOnboardingPlayerDataComponent][UYOnboardingPlayerInstanceComponent*] ObjectProperty Prospect.YOnboardingPlayerDataComponent.m_activeOnboardingInstance @ 0xC0 size: 0x8
[UYOnboardingPlayerDataComponent][FOnMissionLineStepCreated] MulticastInlineDelegateProperty Prospect.YOnboardingPlayerDataComponent.OnMissionLineStepCreated @ 0xC8 size: 0x10
[UYOnboardingPlayerDataComponent][FOnMissionLineStepCompleted] MulticastInlineDelegateProperty Prospect.YOnboardingPlayerDataComponent.OnMissionLineStepCompleted @ 0xD8 size: 0x10
[UYOnboardingPlayerDataComponent][FOnMissionCompleted] MulticastInlineDelegateProperty Prospect.YOnboardingPlayerDataComponent.OnMissionCompleted @ 0xE8 size: 0x10
[UYOnboardingPlayerDataComponent][FOnRewardsReceivedFromMetaQuest] MulticastInlineDelegateProperty Prospect.YOnboardingPlayerDataComponent.OnRewardsReceivedFromMetaQuest @ 0xF8 size: 0x10
[UYOnboardingPlayerDataComponent][FYMissionRuntimeData] StructProperty Prospect.YOnboardingPlayerDataComponent.m_onboardingArcRuntimeData @ 0x108 size: 0x90
[001532] Class Prospect.YOnboardingPlayerInstanceComponent //size: 0x188, class UYOnboardingPlayerInstanceComponent : public UActorComponent {};
[UYOnboardingPlayerInstanceComponent][FOnMissionStateUpdated] MulticastInlineDelegateProperty Prospect.YOnboardingPlayerInstanceComponent.OnMissionStateUpdated @ 0xC0 size: 0x10
[UYOnboardingPlayerInstanceComponent][FYMissionRuntimeInitializationData] StructProperty Prospect.YOnboardingPlayerInstanceComponent.m_runtimeInitializationData @ 0xD0 size: 0x30
[UYOnboardingPlayerInstanceComponent][FDataTableRowHandle] StructProperty Prospect.YOnboardingPlayerInstanceComponent.m_rowHandle @ 0x100 size: 0x10
[UYOnboardingPlayerInstanceComponent][TMap<int32,FYMissionStepProgressEntry>] MapProperty Prospect.YOnboardingPlayerInstanceComponent.m_stepEntries @ 0x110 size: 0x50
[UYOnboardingPlayerInstanceComponent][FYMissionReplicatedStateData] StructProperty Prospect.YOnboardingPlayerInstanceComponent.m_missionReplicatedStateData @ 0x168 size: 0x20
[001533] Class Prospect.YOnlineSession //size: 0x38, class UYOnlineSession : public UOnlineSession {};
[001534] Class Prospect.YOSSFunctionLibrary //size: 0x48, class UYOSSFunctionLibrary : public UObject {};
[UYOSSFunctionLibrary][FOnPlayerIdQueryDone] MulticastInlineDelegateProperty Prospect.YOSSFunctionLibrary.OnPlayerIdQueryDone @ 0x38 size: 0x10
[001535] Class Engine.ParticleSystemComponent //size: 0x6D0, class UParticleSystemComponent : public UFXSystemComponent {};
[UParticleSystemComponent][UParticleSystem*] ObjectProperty Engine.ParticleSystemComponent.Template @ 0x460 size: 0x8
[UParticleSystemComponent][TArray<UMaterialInterface*>] ArrayProperty Engine.ParticleSystemComponent.EmitterMaterials @ 0x468 size: 0x10
[UParticleSystemComponent][TArray<USkeletalMeshComponent*>] ArrayProperty Engine.ParticleSystemComponent.SkelMeshComponents @ 0x478 size: 0x10
[UParticleSystemComponent][uint8] BoolProperty Engine.ParticleSystemComponent.bResetOnDetach @ 0x489 size: 0x1
[UParticleSystemComponent][uint8] BoolProperty Engine.ParticleSystemComponent.bUpdateOnDedicatedServer @ 0x489 size: 0x1
[UParticleSystemComponent][uint8] BoolProperty Engine.ParticleSystemComponent.bAllowRecycling @ 0x489 size: 0x1
[UParticleSystemComponent][uint8] BoolProperty Engine.ParticleSystemComponent.bAutoManageAttachment @ 0x489 size: 0x1
[UParticleSystemComponent][uint8] BoolProperty Engine.ParticleSystemComponent.bAutoAttachWeldSimulatedBodies @ 0x489 size: 0x1
[UParticleSystemComponent][uint8] BoolProperty Engine.ParticleSystemComponent.bWarmingUp @ 0x48A size: 0x1
[UParticleSystemComponent][uint8] BoolProperty Engine.ParticleSystemComponent.bOverrideLODMethod @ 0x48A size: 0x1
[UParticleSystemComponent][uint8] BoolProperty Engine.ParticleSystemComponent.bSkipUpdateDynamicDataDuringTick @ 0x48A size: 0x1
[UParticleSystemComponent][TEnumAsByte<ParticleSystemLODMethod>] ByteProperty Engine.ParticleSystemComponent.LODMethod @ 0x495 size: 0x1
[UParticleSystemComponent][EParticleSignificanceLevel] EnumProperty Engine.ParticleSystemComponent.RequiredSignificance @ 0x496 size: 0x1
[UParticleSystemComponent][TArray<FParticleSysParam>] ArrayProperty Engine.ParticleSystemComponent.InstanceParameters @ 0x498 size: 0x10
[UParticleSystemComponent][FParticleSpawnSignature] MulticastInlineDelegateProperty Engine.ParticleSystemComponent.OnParticleSpawn @ 0x4A8 size: 0x10
[UParticleSystemComponent][FParticleBurstSignature] MulticastInlineDelegateProperty Engine.ParticleSystemComponent.OnParticleBurst @ 0x4B8 size: 0x10
[UParticleSystemComponent][FParticleDeathSignature] MulticastInlineDelegateProperty Engine.ParticleSystemComponent.OnParticleDeath @ 0x4C8 size: 0x10
[UParticleSystemComponent][FParticleCollisionSignature] MulticastInlineDelegateProperty Engine.ParticleSystemComponent.OnParticleCollide @ 0x4D8 size: 0x10
[UParticleSystemComponent][bool] BoolProperty Engine.ParticleSystemComponent.bOldPositionValid @ 0x4E8 size: 0x1
[UParticleSystemComponent][FVector] StructProperty Engine.ParticleSystemComponent.OldPosition @ 0x4EC size: 0xC
[UParticleSystemComponent][FVector] StructProperty Engine.ParticleSystemComponent.PartSysVelocity @ 0x4F8 size: 0xC
[UParticleSystemComponent][float] FloatProperty Engine.ParticleSystemComponent.WarmupTime @ 0x504 size: 0x4
[UParticleSystemComponent][float] FloatProperty Engine.ParticleSystemComponent.WarmupTickRate @ 0x508 size: 0x4
[UParticleSystemComponent][float] FloatProperty Engine.ParticleSystemComponent.m_runtimeParticleLifetime @ 0x50C size: 0x4
[UParticleSystemComponent][float] FloatProperty Engine.ParticleSystemComponent.SecondsBeforeInactive @ 0x514 size: 0x4
[UParticleSystemComponent][float] FloatProperty Engine.ParticleSystemComponent.MaxTimeBeforeForceUpdateTransform @ 0x51C size: 0x4
[UParticleSystemComponent][TArray<UParticleSystemReplay*>] ArrayProperty Engine.ParticleSystemComponent.ReplayClips @ 0x540 size: 0x10
[UParticleSystemComponent][float] FloatProperty Engine.ParticleSystemComponent.CustomTimeDilation @ 0x558 size: 0x4
[UParticleSystemComponent][TWeakObjectPtr<USceneComponent>] WeakObjectProperty Engine.ParticleSystemComponent.AutoAttachParent @ 0x5B0 size: 0x8
[UParticleSystemComponent][FName] NameProperty Engine.ParticleSystemComponent.AutoAttachSocketName @ 0x5B8 size: 0x8
[UParticleSystemComponent][EAttachmentRule] EnumProperty Engine.ParticleSystemComponent.AutoAttachLocationRule @ 0x5C0 size: 0x1
[UParticleSystemComponent][EAttachmentRule] EnumProperty Engine.ParticleSystemComponent.AutoAttachRotationRule @ 0x5C1 size: 0x1
[UParticleSystemComponent][EAttachmentRule] EnumProperty Engine.ParticleSystemComponent.AutoAttachScaleRule @ 0x5C2 size: 0x1
[UParticleSystemComponent][FOnSystemFinished] MulticastInlineDelegateProperty Engine.ParticleSystemComponent.OnSystemFinished @ 0x5F0 size: 0x10
[001536] Class Prospect.YParticleSystemComponentFOV //size: 0x6E0, class UYParticleSystemComponentFOV : public UParticleSystemComponent {};
[UYParticleSystemComponentFOV][float] FloatProperty Prospect.YParticleSystemComponentFOV.m_defaultFOV @ 0x6C8 size: 0x4
[UYParticleSystemComponentFOV][float] FloatProperty Prospect.YParticleSystemComponentFOV.m_nearClipDistance @ 0x6CC size: 0x4
[UYParticleSystemComponentFOV][float] FloatProperty Prospect.YParticleSystemComponentFOV.m_currentFOV @ 0x6D0 size: 0x4
[UYParticleSystemComponentFOV][bool] BoolProperty Prospect.YParticleSystemComponentFOV.m_useCustomFOV @ 0x6D4 size: 0x1
[001537] Class AIModule.PathFollowingComponent //size: 0x260, class UPathFollowingComponent : public UActorComponent {};
[UPathFollowingComponent][UNavMovementComponent*] ObjectProperty AIModule.PathFollowingComponent.MovementComp @ 0xF8 size: 0x8
[UPathFollowingComponent][ANavigationData*] ObjectProperty AIModule.PathFollowingComponent.MyNavData @ 0x108 size: 0x8
[001538] Class Prospect.YPathFollowingComponent //size: 0x268, class UYPathFollowingComponent : public UPathFollowingComponent {};
[001539] Class Prospect.YPerformanceCaptureCameraActor //size: 0x790, class AYPerformanceCaptureCameraActor : public ACameraActor {};
[AYPerformanceCaptureCameraActor][FName] NameProperty Prospect.YPerformanceCaptureCameraActor.m_capturePointName @ 0x780 size: 0x8
[001540] Class Prospect.YPerformanceResourceManagerComponent //size: 0x1B0, class UYPerformanceResourceManagerComponent : public UActorComponent {};
[UYPerformanceResourceManagerComponent][TMap<int32,FYResourceSpawnActorRequest>] MapProperty Prospect.YPerformanceResourceManagerComponent.m_spawnRequests @ 0xF0 size: 0x50
[UYPerformanceResourceManagerComponent][TMap<int32,FYResourceSpawnActorRequest>] MapProperty Prospect.YPerformanceResourceManagerComponent.m_finishedLoadResourceClass @ 0x140 size: 0x50
[001541] Class Prospect.YPerformanceTestFunctionLibrary //size: 0x38, class UYPerformanceTestFunctionLibrary : public UBlueprintFunctionLibrary {};
[001542] Class Prospect.YPerkAction //size: 0x50, class UYPerkAction : public UObject {};
[UYPerkAction][AYPlayerCharacter*] ObjectProperty Prospect.YPerkAction.m_owningPlayerCharacter @ 0x38 size: 0x8
[UYPerkAction][AYPlayerController_Match*] ObjectProperty Prospect.YPerkAction.m_owningPlayerController @ 0x40 size: 0x8
[UYPerkAction][EYItemStatsType] EnumProperty Prospect.YPerkAction.m_statsType @ 0x48 size: 0x1
[001543] Class Prospect.YPerkComponent //size: 0x158, class UYPerkComponent : public UActorComponent {};
[UYPerkComponent][FYPerkChangedSignature] MulticastInlineDelegateProperty Prospect.YPerkComponent.PerkChangedDelegate @ 0xC0 size: 0x10
[UYPerkComponent][FYPerkActivatedSignature] MulticastInlineDelegateProperty Prospect.YPerkComponent.BP_PerkActivatedDelegate @ 0xD0 size: 0x10
[UYPerkComponent][FYPerkDeactivatedSignature] MulticastInlineDelegateProperty Prospect.YPerkComponent.BP_PerkDeactivatedDelegate @ 0xE0 size: 0x10
[UYPerkComponent][TArray<FYPerk>] ArrayProperty Prospect.YPerkComponent.m_activePerks @ 0xF8 size: 0x10
[UYPerkComponent][TArray<FYPerk>] ArrayProperty Prospect.YPerkComponent.m_activePerksPrev @ 0x108 size: 0x10
[UYPerkComponent][UYGameplayAttributesComponent*] ObjectProperty Prospect.YPerkComponent.m_gpaComponent @ 0x118 size: 0x8
[UYPerkComponent][UYPlayerCharacterStateComponent*] ObjectProperty Prospect.YPerkComponent.m_playerStateComponent @ 0x120 size: 0x8
[UYPerkComponent][UYHealthComponent*] ObjectProperty Prospect.YPerkComponent.m_healthComponent @ 0x128 size: 0x8
[UYPerkComponent][UCharacterMovementComponent*] ObjectProperty Prospect.YPerkComponent.m_characterMovementComponent @ 0x130 size: 0x8
[UYPerkComponent][TArray<UYPerkAction*>] ArrayProperty Prospect.YPerkComponent.m_perkActionInstances @ 0x138 size: 0x10
[UYPerkComponent][TArray<UYPerkAction*>] ArrayProperty Prospect.YPerkComponent.m_loadedPerkActions @ 0x148 size: 0x10
[001544] Class Prospect.YPerkComponentTestActor //size: 0x278, class AYPerkComponentTestActor : public AYGPAComponentTestActor {};
[AYPerkComponentTestActor][UYPerkComponent*] ObjectProperty Prospect.YPerkComponentTestActor.m_perkComponent @ 0x268 size: 0x8
[AYPerkComponentTestActor][UYDamageComponent*] ObjectProperty Prospect.YPerkComponentTestActor.m_damageComponent @ 0x270 size: 0x8
[001545] Class Prospect.YPermanentAssetData //size: 0x50, class UYPermanentAssetData : public UDataAsset {};
[UYPermanentAssetData][TArray<UObject*>] ArrayProperty Prospect.YPermanentAssetData.m_hardReferencedObjects @ 0x40 size: 0x10
[001546] Class Prospect.YPersistentData //size: 0x88, class UYPersistentData : public UObject {};
[UYPersistentData][float] FloatProperty Prospect.YPersistentData.m_spawnRadiusSquare @ 0x38 size: 0x4
[UYPersistentData][float] FloatProperty Prospect.YPersistentData.m_despawnRadiusSquare @ 0x3C size: 0x4
[UYPersistentData][AActor*] ObjectProperty Prospect.YPersistentData.m_actor @ 0x40 size: 0x8
[UYPersistentData][TSubclassOf<AActor> ] ClassProperty Prospect.YPersistentData.m_classToSpawn @ 0x48 size: 0x8
[UYPersistentData][FVector] StructProperty Prospect.YPersistentData.m_location @ 0x50 size: 0xC
[UYPersistentData][FRotator] StructProperty Prospect.YPersistentData.m_rotation @ 0x5C size: 0xC
[UYPersistentData][bool] BoolProperty Prospect.YPersistentData.m_shouldActorRespawn @ 0x68 size: 0x1
[UYPersistentData][FOnPersistentDataPurged] MulticastInlineDelegateProperty Prospect.YPersistentData.OnPersistentDataPurged @ 0x70 size: 0x10
[UYPersistentData][bool] BoolProperty Prospect.YPersistentData.m_forceDespawn @ 0x80 size: 0x1
[001547] Class Prospect.YPersistentDataAISquad //size: 0x168, class UYPersistentDataAISquad : public UYPersistentData {};
[UYPersistentDataAISquad][FYAISquadSpawnDefinition] StructProperty Prospect.YPersistentDataAISquad.m_spawnDefinition @ 0x88 size: 0x90
[UYPersistentDataAISquad][TArray<FYSquadAIType>] ArrayProperty Prospect.YPersistentDataAISquad.m_AIsToSpawn @ 0x118 size: 0x10
[UYPersistentDataAISquad][TArray<FYSquadAIType>] ArrayProperty Prospect.YPersistentDataAISquad.m_AIsStillAlive @ 0x128 size: 0x10
[UYPersistentDataAISquad][FOnAICharacterDied] MulticastInlineDelegateProperty Prospect.YPersistentDataAISquad.OnAIDied @ 0x138 size: 0x10
[UYPersistentDataAISquad][FOnSquadDied] MulticastInlineDelegateProperty Prospect.YPersistentDataAISquad.OnSquadDied @ 0x148 size: 0x10
[UYPersistentDataAISquad][FOnAICharacterSpawned] MulticastInlineDelegateProperty Prospect.YPersistentDataAISquad.OnAISpawned @ 0x158 size: 0x10
[001548] Class Prospect.YPersistentWeaponDataComponent //size: 0xD0, class UYPersistentWeaponDataComponent : public UActorComponent {};
[UYPersistentWeaponDataComponent][TArray<EYTransponderMode>] ArrayProperty Prospect.YPersistentWeaponDataComponent.m_transponderModesActive @ 0xC0 size: 0x10
[001549] Class Prospect.YPingableComponent //size: 0x100, class UYPingableComponent : public UActorComponent {};
[UYPingableComponent][FDataTableRowHandle] StructProperty Prospect.YPingableComponent.m_socialActorCommWheelEntry @ 0xC0 size: 0x10
[UYPingableComponent][bool] BoolProperty Prospect.YPingableComponent.m_isEnabled @ 0xD0 size: 0x1
[UYPingableComponent][FVector] StructProperty Prospect.YPingableComponent.m_actorLocationOffset @ 0xD4 size: 0xC
[UYPingableComponent][float] FloatProperty Prospect.YPingableComponent.m_pingableRadius @ 0xE0 size: 0x4
[UYPingableComponent][bool] BoolProperty Prospect.YPingableComponent.m_disregardIfInSameTeam @ 0xE4 size: 0x1
[UYPingableComponent][AActor*] ObjectProperty Prospect.YPingableComponent.m_teamRelevantActor @ 0xE8 size: 0x8
[UYPingableComponent][FOnPinged] MulticastInlineDelegateProperty Prospect.YPingableComponent.BP_OnPinged @ 0xF0 size: 0x10
[001550] Class Prospect.YPlacementActor //size: 0x258, class AYPlacementActor : public AActor {};
[001551] Class Prospect.YPlatformAnalyticsComponent //size: 0xC0, class UYPlatformAnalyticsComponent : public UActorComponent {};
[001552] Class Prospect.YPlayAnnouncementLatentProxy //size: 0xC8, class UYPlayAnnouncementLatentProxy : public UBlueprintAsyncActionBase {};
[UYPlayAnnouncementLatentProxy][FOnAnnouncementUpdated] MulticastInlineDelegateProperty Prospect.YPlayAnnouncementLatentProxy.OnStartFailed @ 0x40 size: 0x10
[UYPlayAnnouncementLatentProxy][FOnAnnouncementUpdated] MulticastInlineDelegateProperty Prospect.YPlayAnnouncementLatentProxy.OnStarted @ 0x50 size: 0x10
[UYPlayAnnouncementLatentProxy][FOnAnnouncementUpdated] MulticastInlineDelegateProperty Prospect.YPlayAnnouncementLatentProxy.OnCancelled @ 0x60 size: 0x10
[UYPlayAnnouncementLatentProxy][FOnAnnouncementUpdated] MulticastInlineDelegateProperty Prospect.YPlayAnnouncementLatentProxy.OnCompleted @ 0x70 size: 0x10
[UYPlayAnnouncementLatentProxy][FOnAnnouncementUpdated] MulticastInlineDelegateProperty Prospect.YPlayAnnouncementLatentProxy.OnChainCompleted @ 0x80 size: 0x10
[UYPlayAnnouncementLatentProxy][FYAnnouncementPlaybackOptions] StructProperty Prospect.YPlayAnnouncementLatentProxy.m_playbackOptions @ 0x90 size: 0x20
[UYPlayAnnouncementLatentProxy][TArray<FDataTableRowHandle>] ArrayProperty Prospect.YPlayAnnouncementLatentProxy.m_chain @ 0xB0 size: 0x10
[001553] Class Prospect.YPlayerActionsManager //size: 0x58, class UYPlayerActionsManager : public UObject {};
[001554] Class Prospect.YPlayerActivityTrackerInterface //size: 0x38, class UYPlayerActivityTrackerInterface : public UInterface {};
[001555] Class Prospect.YPlayerActivityTrackingUtils //size: 0x38, class UYPlayerActivityTrackingUtils : public UBlueprintFunctionLibrary {};
[001556] Class Prospect.YPlayerAnimationInterface //size: 0x38, class UYPlayerAnimationInterface : public UInterface {};
[001557] Class Prospect.YPlayerAnimEvalComponent //size: 0xC0, class UYPlayerAnimEvalComponent : public UActorComponent {};
[001558] Class Prospect.YPlayerAntiPeekComponent //size: 0xE0, class UYPlayerAntiPeekComponent : public UActorComponent {};
[UYPlayerAntiPeekComponent][AYPlayerCharacter*] ObjectProperty Prospect.YPlayerAntiPeekComponent.m_playerCharacter @ 0xC0 size: 0x8
[UYPlayerAntiPeekComponent][TArray<AYCharacter*>] ArrayProperty Prospect.YPlayerAntiPeekComponent.m_processedCharacters @ 0xC8 size: 0x10
[001559] Class Prospect.YPlayerBIDataComponent //size: 0xE0, class UYPlayerBIDataComponent : public UActorComponent {};
[UYPlayerBIDataComponent][bool] BoolProperty Prospect.YPlayerBIDataComponent.m_haveUsedVehicleOnce @ 0xC0 size: 0x1
[UYPlayerBIDataComponent][float] FloatProperty Prospect.YPlayerBIDataComponent.m_timeStampLastTimeLevel @ 0xC8 size: 0x4
[UYPlayerBIDataComponent][int32] IntProperty Prospect.YPlayerBIDataComponent.m_localCacheMountID @ 0xCC size: 0x4
[UYPlayerBIDataComponent][FString] StrProperty Prospect.YPlayerBIDataComponent.m_currentGameSituation @ 0xD0 size: 0x10
[001560] Class Prospect.YPlayerCameraFoVComponent //size: 0xD0, class UYPlayerCameraFoVComponent : public UActorComponent {};
[001561] Class Engine.PlayerCameraManager //size: 0x25B0, class APlayerCameraManager : public AActor {};
[APlayerCameraManager][APlayerController*] ObjectProperty Engine.PlayerCameraManager.PCOwner @ 0x258 size: 0x8
[APlayerCameraManager][USceneComponent*] ObjectProperty Engine.PlayerCameraManager.TransformComponent @ 0x260 size: 0x8
[APlayerCameraManager][float] FloatProperty Engine.PlayerCameraManager.DefaultFOV @ 0x270 size: 0x4
[APlayerCameraManager][float] FloatProperty Engine.PlayerCameraManager.DefaultOrthoWidth @ 0x278 size: 0x4
[APlayerCameraManager][float] FloatProperty Engine.PlayerCameraManager.DefaultAspectRatio @ 0x280 size: 0x4
[APlayerCameraManager][FCameraCacheEntry] StructProperty Engine.PlayerCameraManager.CameraCache @ 0x2D0 size: 0x590
[APlayerCameraManager][FCameraCacheEntry] StructProperty Engine.PlayerCameraManager.LastFrameCameraCache @ 0x860 size: 0x590
[APlayerCameraManager][FTViewTarget] StructProperty Engine.PlayerCameraManager.ViewTarget @ 0xDF0 size: 0x5A0
[APlayerCameraManager][FTViewTarget] StructProperty Engine.PlayerCameraManager.PendingViewTarget @ 0x1390 size: 0x5A0
[APlayerCameraManager][FCameraCacheEntry] StructProperty Engine.PlayerCameraManager.CameraCachePrivate @ 0x1960 size: 0x590
[APlayerCameraManager][FCameraCacheEntry] StructProperty Engine.PlayerCameraManager.LastFrameCameraCachePrivate @ 0x1EF0 size: 0x590
[APlayerCameraManager][TArray<UCameraModifier*>] ArrayProperty Engine.PlayerCameraManager.ModifierList @ 0x2480 size: 0x10
[APlayerCameraManager][TArray<TSubclassOf<UCameraModifier> >] ArrayProperty Engine.PlayerCameraManager.DefaultModifiers @ 0x2490 size: 0x10
[APlayerCameraManager][float] FloatProperty Engine.PlayerCameraManager.FreeCamDistance @ 0x24A0 size: 0x4
[APlayerCameraManager][FVector] StructProperty Engine.PlayerCameraManager.FreeCamOffset @ 0x24A4 size: 0xC
[APlayerCameraManager][FVector] StructProperty Engine.PlayerCameraManager.ViewTargetOffset @ 0x24B0 size: 0xC
[APlayerCameraManager][FOnAudioFadeChangeSignature] MulticastInlineDelegateProperty Engine.PlayerCameraManager.OnAudioFadeChangeEvent @ 0x24C0 size: 0x10
[APlayerCameraManager][TArray<AEmitterCameraLensEffectBase*>] A
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