12 bytes of unknown things
1 byte of gamemode (0-single, 1-coop, 2-race, anything else - unset)
19 bytes of unknown things
128 chars of title
18 bytes of unknown things
966 bytes of tiles (1 byte per tile, see tiles below)
80 unknown bytes
28 * 2 bytes of object index (2 byte per object see object index table below,
position determines object, value determines object count)
the rest of the file can be split into 5 byte chunks
(id, param1, param2, param3, param4), see param table below
0x0C: game mode (possibly an integer or short value) 00 - Single Player 01 - Coop 02 - Race 04 - Unset
0x26: level name, null padded (to 128 bytes)
Tiles start at top left of the map (0xB8) and go to the bottom right of the map (0x47D)
ID | Tiles |
---|---|
0x0 | Nothing |
0x1 | Full Block |
0x2 | top half block |
0x3 | right half block |
0x4 | bottom half block |
0x5 | left half block |
0x6 | Lower Right Diagonal |
0x7 | Lower Left Diagonal |
0x8 | Upper Left Diagonal |
0x9 | Upper Right Diagonal |
0x0A | - Top left outer curve |
0x0B | - Top right outer curve |
0x0C | - Bottom right outer curve |
0x0D | - Bottom left outer curve |
0x0E | - Top left inner curve |
0x0F | - Top right inner curve |
0x10 | - Bottom right inner curve |
0x11 | - Bottom left inner curve |
0x12 | - (Mid left to top right diagonal) Thin variant |
0x13 | - (Upper left to mid right diagonal) Big variant |
0x14 | - (Bottom left to mid right diagonal) Thin variant |
0x15 | - (Mid left to bottom right diagonal) Big variant |
0x16 | - (Mid right bottom left diagonal) Big variant |
0x17 | - (Mid left to bottom right diagonal) Thin variant |
0x18 | - (Mid left to top right diagonal) Big variant |
0x19 | - (Upper left to mid right diagonal) Thin variant |
0x1A | - (Bottom left to mid top diagonal) Big variant |
0x1B | - (Mid top to bottom right diagonal) Thin variant |
0x1C | - (Mid bottom to top right diagonal) Big variant |
0x1D | - (Top Left to mid bottom diagonal) Thin variant |
0x1E | - (Mid bottom to top right diagonal) Thin variant |
0x1F | - (Mid bottom to top left diagonal) Big variant |
0x20 | - (Bottom left to mid top diagonal) Thin variant |
0x21 | - (Mid top to bottom right diagonal) Big variant |
##Object Table
Index Offset | Name | ID | Params |
---|---|---|---|
0x0 | Ninja | 0 | x, y, ?, ? |
0x2 | Mine | 1 | x, y, ?, ? |
0x4 | Gold | 2 | x, y, ?, ? |
0x6 | Exit Door | 3 | x, y, ?, ? |
n/a | Exit Button | 4 | x, y, ?, ? |
0x8 | Normal Door | 5 | x, y, dir, ? |
0xA | Locked Door | 6 | x, y, dir, ? |
n/a | Locked Button | 7 | x, y, ?, ? |
0xC | Trap Door | 8 | x, y, ?, ? |
n/a | Trap Button | 9 | x, y, dir, ? |
0xE | Launcher | 10 | x, y, dir, ? |
0x10 | Oneway | 11 | x, y, dir, ? |
0x12 | Chaingun Drone | 12 | x, y, dir, path |
0x14 | Laser Drone | 13 | x, y, dir, path |
0x16 | Drone | 14 | x, y, dir, path |
0x18 | Seeker Drone | 15 | x, y, dir, path |
0x1A | Floor Guard | 16 | x, y, ?, ? |
0x1C | Bounce | 17 | x, y, ?, ? |
0x1E | Rocket Turret | 18 | x, y, ?, ? |
0x20 | Gauss Turret | 19 | x, y, ?, ? |
0x22 | Thwump | 20 | x, y, dir, ? |
0x24 | Toggle Mine | 21 | x, y, ?, ? |
0x26 | Evil Ninja | 22 | x, y, ?, ? |
0x28 | Booster | 24 | x, y, ?, ? |
0x2A | Deathball | 25 | x, y, ?, ? |
0x2C | Microdrone | 26 | x, y, dir, path |
0x2E | Shove Thwump | 28 | x, y, ?, ? |
0x30 | Laser Turret | 23 | x, y, dir, path |
0x32 | Unknown | ? | unknown |
0x34 | Unknown | ? | unknown |