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Shangyuan Festival
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[ | |
{ | |
"id": "shugenja*", | |
"name": "Shugenja", | |
"team": "townsfolk", | |
"image": "https://wiki.bloodontheclocktower.com/images/1/11/Icon_shugenja.png", | |
"setup": false, | |
"ability": "You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.", | |
"edition": "", | |
"reminders": [], | |
"firstNight": 33, | |
"otherNight": 0, | |
"firstNightReminder": "Wake the Shugenja; point horizontally in the direction of the closest evil player. If the two closest evil players are equidistant, point your finger horizontally in either direction.", | |
"otherNightReminder": "" | |
}, | |
{ | |
"id": "daoke*", | |
"name": "Blademaster", | |
"team": "townsfolk", | |
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/daoke.png", | |
"setup": false, | |
"ability": "You start knowing an in-play Minion character. Once per game, publicly choose a player during the day: if they are the Minion character you learned about, they die.", | |
"edition": "syyl", | |
"reminders": [ | |
"Hunted", | |
"No ability" | |
], | |
"firstNight": 9410, | |
"otherNight": 0, | |
"remindersGlobal": [], | |
"firstNightReminder": "Place the Blademaster's “Hunted” marker next to one of the Minions. Awaken the Blademaster, then show them the Hunted Minion's character.", | |
"otherNightReminder": "" | |
}, | |
{ | |
"id": "yinyangshi*", | |
"name": "Yinyangshi", | |
"team": "townsfolk", | |
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/yinyangshi.png", | |
"setup": false, | |
"ability": "You start knowing two good characters and two evil characters. Only two of these characters are in play.", | |
"edition": "hdcs", | |
"reminders": [], | |
"firstNight": 43, | |
"otherNight": 0, | |
"firstNightReminder": "Wake the Yinyangshi and show them two good Characters and two evil Characters, for a total of four role markers. Only two of these characters are in play.", | |
"otherNightReminder": "" | |
}, | |
{ | |
"id": "sailor*", | |
"name": "Sailor", | |
"team": "townsfolk", | |
"image": "https://wiki.bloodontheclocktower.com/images/1/16/Icon_sailor.png", | |
"setup": false, | |
"ability": "Each night, choose an alive player: either you or they are drunk until dusk. You can't die.", | |
"edition": "bmr", | |
"reminders": [ | |
"Drunk" | |
], | |
"firstNight": 10, | |
"otherNight": 4, | |
"firstNightReminder": "The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.", | |
"otherNightReminder": "The previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk." | |
}, | |
{ | |
"id": "langzhong*", | |
"name": "Herbalist", | |
"team": "townsfolk", | |
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/langzhong.png", | |
"setup": false, | |
"ability": "Each night, choose a player: you learn a word related to their character's ability.", | |
"edition": "hdcs", | |
"reminders": [], | |
"firstNight": 35, | |
"otherNight": 61, | |
"firstNightReminder": "The Herbalist points to a player. They learn a word related to that player's character's ability, taken from the description or chosen for its thematic similarity.", | |
"otherNightReminder": "The Herbalist points to a player. They learn a word related to that player's character's ability, taken from the description or chosen for its thematic similarity." | |
}, | |
{ | |
"id": "limao*", | |
"name": "Limao", | |
"team": "townsfolk", | |
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/limao.png", | |
"setup": false, | |
"ability": "Each night*, choose a player (not Travellers). If the Demon kills them tonight, you swap roles with them and become drunk.", | |
"edition": "syyl", | |
"reminders": [ | |
"Death Swap" | |
], | |
"firstNight": 0, | |
"otherNight": 2510, | |
"remindersGlobal": [], | |
"firstNightReminder": "", | |
"otherNightReminder": "The Limao chooses a player. Place the “Death Swap” marker on that player. If the marked player dies to the Demon, swap the characters of the Limao and the marked player. Place the “Drunk” marker on the alive player (former Limao) and show them their new character token. Wake up the new Limao and show them the “You Are” information token, then the Limao character token." | |
}, | |
{ | |
"id": "dagengren*", | |
"name": "Flamewatcher", | |
"team": "townsfolk", | |
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/dagengren.png", | |
"setup": false, | |
"ability": "Each night*, guess the number of steps from you to the first player to die tonight. If you guess correctly, no one but you can die tonight & you might die tonight.", | |
"edition": "hdcs", | |
"reminders": [ | |
"Dead", | |
"Caution" | |
], | |
"firstNight": 0, | |
"otherNight": 13, | |
"firstNightReminder": "", | |
"otherNightReminder": "Wake up the Flamewatcher and ask them to guess the number of steps by raising their fingers. Place a “Caution” reminder token next to the corresponding players on both sides of the Flamewatcher. The first time a player dies tonight, if they are marked with 'Caution', then no one but the Flamewatcher can die that night. You may kill the Flamewatchman." | |
}, | |
{ | |
"id": "zhen*", | |
"name": "Zhen", | |
"team": "townsfolk", | |
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/zhen.png", | |
"setup": false, | |
"ability": "Each night*, choose a Townsfolk character: if it is in play, it becomes drunk then dies.", | |
"edition": "syyl", | |
"reminders": [ | |
"Drunk", | |
"Dead" | |
], | |
"firstNight": 0, | |
"otherNight": 8899, | |
"remindersGlobal": [], | |
"firstNightReminder": "", | |
"otherNightReminder": "Wake the Zhen and have them choose a Townsfolk character. If it is in play, the corresponding player is drunk then killed." | |
}, | |
{ | |
"id": "xuncha*", | |
"name": "Patroller", | |
"team": "townsfolk", | |
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/xuncha.png", | |
"setup": false, | |
"ability": "Each night*, choose two good characters (not the Patroller): if both are in play and alive, they cannot die tonight.", | |
"edition": "syyl", | |
"reminders": [ | |
"Protected" | |
], | |
"firstNight": 0, | |
"otherNight": 4420, | |
"remindersGlobal": [], | |
"firstNightReminder": "", | |
"otherNightReminder": "The Patroller chooses two Good characters. If both are in play and alive, place a “Protected” reminder token next to both corresponding players: they can't die." | |
}, | |
{ | |
"id": "jinyiwei*", | |
"name": "Brocadier", | |
"team": "townsfolk", | |
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/jinyiwei.png", | |
"setup": false, | |
"ability": "Each night*, choose a player: if they die before dusk, you die in their place.", | |
"edition": "hdcs", | |
"reminders": [ | |
"Death Bounce" | |
], | |
"firstNight": 0, | |
"otherNight": 14, | |
"firstNightReminder": "", | |
"otherNightReminder": "Remove the “Death Bounce” marker placed last night. Wake up the Brocadier and have them choose a player. Place a “Death Bounce” marker on that player." | |
}, | |
{ | |
"id": "geling*", | |
"name": "Diva", | |
"team": "townsfolk", | |
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/geling.png", | |
"setup": false, | |
"ability": "Once per game, in the day, any number of players may publicly volunteer to join your show. Choose any number of players among the volunteers. If the Demon joins your show, you die that night.", | |
"edition": "hdcs", | |
"reminders": [ | |
"Dead" | |
], | |
"firstNight": 0, | |
"otherNight": 62, | |
"firstNightReminder": "", | |
"otherNightReminder": "If the Demon joined the Diva's show, the Diva is killed." | |
}, | |
{ | |
"id": "tealady*", | |
"name": "Tea Lady", | |
"team": "townsfolk", | |
"image": "https://wiki.bloodontheclocktower.com/images/1/16/Icon_tealady.png", | |
"setup": false, | |
"ability": "If both your alive neighbours are good, they can't die.", | |
"edition": "bmr", | |
"reminders": [ | |
"Can not die" | |
], | |
"firstNight": 0, | |
"otherNight": 0, | |
"firstNightReminder": "", | |
"otherNightReminder": "" | |
}, | |
{ | |
"id": "xizi*", | |
"name": "Actor", | |
"team": "townsfolk", | |
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/xizi.png", | |
"setup": true, | |
"ability": "All Actors start knowing each other. Whoever wins, loses & whoever loses, wins, as long as the Actor is in play. [All Good Players are Actors]", | |
"edition": "hdcs", | |
"reminders": [], | |
"firstNight": 12, | |
"otherNight": 0, | |
"firstNightReminder": "Wake up all the Actors and have them acknowledge each other.", | |
"otherNightReminder": "" | |
}, | |
{ | |
"id": "puzzlemaster*", | |
"name": "Puzzlemaster", | |
"edition": "", | |
"team": "outsider", | |
"firstNight": 0, | |
"firstNightReminder": "", | |
"otherNight": 0, | |
"otherNightReminder": "", | |
"reminders": [ | |
"Drunk", | |
"Guess used" | |
], | |
"setup": false, | |
"ability": "1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.", | |
"image": "https://wiki.bloodontheclocktower.com/images/7/7a/Icon_puzzlemaster.png" | |
}, | |
{ | |
"id": "recluse*", | |
"name": "Recluse", | |
"team": "outsider", | |
"image": "https://wiki.bloodontheclocktower.com/images/6/60/Icon_recluse.png", | |
"setup": false, | |
"ability": "You might register as evil & as a Minion or Demon, even if dead.", | |
"edition": "tb", | |
"reminders": [], | |
"firstNight": 0, | |
"otherNight": 0, | |
"firstNightReminder": "", | |
"otherNightReminder": "" | |
}, | |
{ | |
"id": "moonchild*", | |
"name": "Moonchild", | |
"team": "outsider", | |
"image": "https://wiki.bloodontheclocktower.com/images/d/dc/Icon_moonchild.png", | |
"setup": false, | |
"ability": "When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.", | |
"edition": "bmr", | |
"reminders": [ | |
"Dead" | |
], | |
"firstNight": 0, | |
"otherNight": 49, | |
"firstNightReminder": "", | |
"otherNightReminder": "If the Moonchild used their ability to target a player today: if that player is good, they die." | |
}, | |
{ | |
"id": "zealot*", | |
"name": "Zealot", | |
"team": "outsider", | |
"image": "https://wiki.bloodontheclocktower.com/images/1/16/Icon_zealot.png", | |
"setup": false, | |
"ability": "If there are 5 or more players alive, you must vote for every nomination.", | |
"edition": "", | |
"reminders": [], | |
"firstNight": 0, | |
"otherNight": 0, | |
"firstNightReminder": "", | |
"otherNightReminder": "" | |
}, | |
{ | |
"id": "panguan*", | |
"name": "Magistrate", | |
"team": "minion", | |
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/panguan.png", | |
"setup": false, | |
"ability": "You start knowing a secret word. The first time an evil player says this word during the day, executed players might not die today.", | |
"edition": "hdcs", | |
"reminders": [ | |
"No death today" | |
], | |
"firstNight": 0, | |
"otherNight": 0, | |
"firstNightReminder": "Show the Magistrate the secret word.", | |
"otherNightReminder": "" | |
}, | |
{ | |
"id": "humeiniang*", | |
"name": "Vixen", | |
"team": "minion", | |
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/humeiniang.png", | |
"setup": false, | |
"ability": "On your first night, choose a player: they learn a Vixen is in play. If you die by execution, the player you chose becomes evil that night.", | |
"edition": "hdcs", | |
"reminders": [ | |
"Charmed" | |
], | |
"firstNight": 27, | |
"otherNight": 6, | |
"firstNightReminder": "The Vixen points to a player. Mark that player as “Charmed”. Put the Vixen to sleep. Wake the Charmed player, show them “This character selected you”, then the Vixen's character token.", | |
"otherNightReminder": "If the Vixen died to execution today, wake up the Charmed player and inform them they are now evil." | |
}, | |
{ | |
"id": "huapi*", | |
"name": "Skin Painter", | |
"team": "minion", | |
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/huapi.png", | |
"setup": false, | |
"ability": "On your first night, choose an alive player: they die but register as alive. The next time something tries to kill them, they are revived instead and you may choose a new player tonight.", | |
"edition": "syyl", | |
"reminders": [ | |
"Painted" | |
], | |
"firstNight": 6310, | |
"otherNight": 8810, | |
"remindersGlobal": [], | |
"firstNightReminder": "The Skin Painter points to an alive player, who dies but registers as alive. Do not declare the player dead, and do not flip the player's life marker in the town square. Add the 'Painted' reminder token to that player.", | |
"otherNightReminder": "If the Skin Painter's chosen player has been revived, The Skin Painter points to an alive player, who dies but registers as alive. Do not declare the player dead, and do not flip the player's life marker in the town square. Add the 'Painted' reminder token to that player." | |
}, | |
{ | |
"id": "yangguren*", | |
"name": "Plaguebearer", | |
"team": "minion", | |
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/yangguren.png", | |
"setup": false, | |
"ability": "Players who nominate you die that night, even if you are dead.", | |
"edition": "hdcs", | |
"reminders": [ | |
"Plague", | |
"Dead" | |
], | |
"firstNight": 0, | |
"otherNight": 38, | |
"firstNightReminder": "", | |
"otherNightReminder": "If a player has a “Plague” marker placed, kill that player." | |
}, | |
{ | |
"id": "dianyuzhang*", | |
"name": "Warden", | |
"team": "demon", | |
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/jianning.png", | |
"setup": false, | |
"ability": "Each night, choose one to three players. If one of them is executed tomorrow, the others die that night. Otherwise, only one dies that night.", | |
"edition": "hdcs", | |
"reminders": [ | |
"Imprisoned", | |
"Dead" | |
], | |
"firstNight": 31, | |
"otherNight": 33, | |
"firstNightReminder": "Wake the Warden and have them choose up to three players. Place the “Imprisoned” cue marker next to these players' character markers.", | |
"otherNightReminder": "If a player executed during the day today is marked with “Imprisoned”, kill all other Imprisoned as dead. Otherwise, kill one Imprisoned players. Remove all “Imprisoned” markers. Wake the Warden and have them choose up to three players. Place the “Imprisoned” cue marker next to these players' character markers." | |
}, | |
{ | |
"id": "guhuoniao*", | |
"name": "Tao Tie", | |
"team": "demon", | |
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/guhuoniao.png", | |
"setup": true, | |
"ability": "Each night*, choose any number of non-traveler players or one traveler player: if none of them have the same character type, they die. [+1 Outsider].", | |
"edition": "hdcs", | |
"reminders": [ | |
"Dead" | |
], | |
"firstNight": 0, | |
"otherNight": 28, | |
"firstNightReminder": "", | |
"otherNightReminder": "Wake the Tao Tie and have them choose any number of players. If none of these players have the same character type, mark these players as dead." | |
}, | |
{ | |
"id": "po*", | |
"name": "Po", | |
"team": "demon", | |
"image": "https://wiki.bloodontheclocktower.com/images/b/b2/Icon_po.png", | |
"setup": false, | |
"ability": "Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.", | |
"edition": "bmr", | |
"reminders": [ | |
"Dead", | |
"3 attacks" | |
], | |
"firstNight": 0, | |
"otherNight": 28, | |
"firstNightReminder": "", | |
"otherNightReminder": "If the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal, or points to a player. Chosen players die." | |
}, | |
{ | |
"id": "yanluo*", | |
"name": "Yama", | |
"team": "demon", | |
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/yanluo.png", | |
"setup": false, | |
"ability": "Each night*, choose a player: they die. All players learn your choice. Minions you choose learn an out-of-play Minion character - they may choose to survive and become that character.", | |
"edition": "syyl", | |
"reminders": [ | |
"Dead" | |
], | |
"firstNight": 11710, | |
"otherNight": 8410, | |
"remindersGlobal": [], | |
"firstNightReminder": "", | |
"otherNightReminder": "Yama chooses a player. If they are not a Minion, they die. Otherwise, they are shown a not-in-play Minion token - they either become that Minion or die. At dawn, announce the chosen player." | |
}, | |
{ | |
"id": "jiaohuazi*", | |
"name": "Pauper", | |
"edition": "hdcs", | |
"team": "traveller", | |
"firstNight": 0, | |
"firstNightReminder": "", | |
"otherNight": 0, | |
"otherNightReminder": "", | |
"reminders": [], | |
"remindersGlobal": [ | |
"Has ability" | |
], | |
"setup": false, | |
"ability": "Each day, you may publicly choose another player, who then chooses a non-Demon character. You might gain that character's ability until dawn.", | |
"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/jiaohuazi.png" | |
} | |
] |
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