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@Oppodelldog
Created September 16, 2023 15:39
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run testserver for godot web exports
python test-server.py --root "C:GodotProjects\myGame\build\web" --file "mygame.html"
pause
#!/usr/bin/env python3
from http.server import HTTPServer, SimpleHTTPRequestHandler, test # type: ignore
from pathlib import Path
import os
import sys
import argparse
import subprocess
class CORSRequestHandler(SimpleHTTPRequestHandler):
def end_headers(self):
self.send_header("Cross-Origin-Opener-Policy", "same-origin")
self.send_header("Cross-Origin-Embedder-Policy", "require-corp")
self.send_header("Access-Control-Allow-Origin", "*")
super().end_headers()
def shell_open(url):
if sys.platform == "win32":
os.startfile(url)
else:
opener = "open" if sys.platform == "darwin" else "xdg-open"
subprocess.call([opener, url])
def serve(root, port, run_browser,file):
os.chdir(root)
if run_browser:
# Open the served page in the user's default browser.
print("Opening the served URL in the default browser (use `--no-browser` or `-n` to disable this).")
shell_open(f"http://localhost:{port}/{file}")
test(CORSRequestHandler, HTTPServer, port=port)
if __name__ == "__main__":
parser = argparse.ArgumentParser()
parser.add_argument("-p", "--port", help="port to listen on", default=8060, type=int)
parser.add_argument(
"-r", "--root", help="path to serve as root (relative to `platform/web/`)", default="../../bin", type=Path
)
parser.add_argument(
"-f", "--file", help="path to serve as root (relative to `platform/web/`)", default="mygame.html", type=Path
)
browser_parser = parser.add_mutually_exclusive_group(required=False)
browser_parser.add_argument(
"-n", "--no-browser", help="don't open default web browser automatically", dest="browser", action="store_false"
)
parser.set_defaults(browser=True)
args = parser.parse_args()
# Change to the directory where the script is located,
# so that the script can be run from any location.
os.chdir(Path(__file__).resolve().parent)
serve(args.root, args.port, args.browser, args.file)
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