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Quick Reference for SDL2
========================
Includes both prototypes and short examples of using the call.
int SDL_Init(Uint32 flags)
SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO);
void SDL_Quit(void)
atexit(SDL_Quit);
const char* SDL_GetHint(const char* name)
SDL_bool SDL_SetHint(const char* name, const char* value)
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"); /* nearest, linear, or best */
const char* SDL_GetError(void)
void SDL_ClearError(void)
void SDL_Log(const char* fmt, ...)
void SDL_LogDebug(int category, const char* fmt, ...)
void SDL_LogError(int category, const char* fmt, ...)
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Something occured\n");
void SDL_LogInfo(int category, const char* fmt, ...)
void SDL_assert(condition)
void SDL_assert_paranoid(condition)
void SDL_assert_release(condition)
void SDL_SetAssertionHandler(SDL_AssertionHandler handler, void* userdata)
SDL_Window* SDL_CreateWindow(const char* title, int x, int y, int w, int h, Uint32 flags)
SDL_Window *win = SDL_CreateWindow("MyTitle", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0, SDL_WINDOW_FULLSCREEN_DESKTOP);
int SDL_CreateWindowAndRenderer(int width, int height, Uint32 window_flags, SDL_Window** window, SDL_Renderer** renderer)
void SDL_DestroyWindow(SDL_Window* window)
void SDL_DisableScreenSaver(void)
void SDL_EnableScreenSaver(void)
SDL_GLContext SDL_GL_CreateContext(SDL_Window* window)
void SDL_GL_DeleteContext(SDL_GLContext context)
SDL_bool SDL_GL_ExtensionSupported(const char* extension)
int SDL_RenderClear(SDL_Renderer* renderer)
void SDL_RenderPresent(SDL_Renderer* renderer)
int SDL_SetRenderDrawColor(SDL_Renderer* renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
void SDL_SetWindowTitle(SDL_Window* window, const char* title)
int SDL_ShowMessageBox(const SDL_MessageBoxData* messageboxdata, int* buttonid)
int SDL_ShowSimpleMessageBox(Uint32 flags, const char* title, const char* message, SDL_Window* window)
void SDL_ShowWindow(SDL_Window* window)
void SDL_SetWindowIcon(SDL_Window* window, SDL_Surface* icon)
void* SDL_SetWindowData(SDL_Window* window, const char* name, void* userdata)
void* SDL_GetWindowData(SDL_Window* window, const char* name)
void SDL_RaiseWindow(SDL_Window* window)
void SDL_RestoreWindow(SDL_Window* window)
void SDL_MaximizeWindow(SDL_Window* window)
void SDL_MinimizeWindow(SDL_Window* window)
void SDL_FilterEvents(SDL_EventFilter filter, void* userdata)
int SDL_PollEvent(SDL_Event* event)
int SDL_PeepEvents(SDL_Event* events, int numevents, SDL_eventaction action, Uint32 minType, Uint32 maxType)
SDL_bool SDL_HasEvents(Uint32 minType, Uint32 maxType)
SDL_bool SDL_HasEvent(Uint32 type)
int SDL_WaitEvent(SDL_Event* event)
int SDL_WaitEventTimeout(SDL_Event* event, int timeout)
void* SDL_AndroidGetActivity(void)
void* SDL_AndroidGetJNIEnv(void)
const char* SDL_AndroidGetExternalStoragePath()
int SDL_AndroidGetExternalStorageState()
const char* SDL_AndroidGetInternalStoragePath()
TODO
====
Hints
-----
SDL_HINT_ACCELEROMETER_AS_JOYSTICK
SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION
SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION
SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH
SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT
SDL_HINT_FRAMEBUFFER_ACCELERATION
SDL_HINT_GAMECONTROLLERCONFIG
SDL_HINT_GRAB_KEYBOARD
SDL_HINT_IDLE_TIMER_DISABLED
SDL_HINT_IME_INTERNAL_EDITING
SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
SDL_HINT_MAC_BACKGROUND_APP
SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK
SDL_HINT_MOUSE_RELATIVE_MODE_WARP
SDL_HINT_NO_SIGNAL_HANDLERS
SDL_HINT_ORIENTATIONS
SDL_HINT_RENDER_DIRECT3D11_DEBUG
SDL_HINT_RENDER_DIRECT3D_THREADSAFE
SDL_HINT_RENDER_DRIVER
SDL_HINT_RENDER_OPENGL_SHADERS
SDL_HINT_RENDER_SCALE_QUALITY
SDL_HINT_RENDER_VSYNC
SDL_HINT_THREAD_STACK_SIZE
SDL_HINT_TIMER_RESOLUTION
SDL_HINT_VIDEO_ALLOW_SCREENSAVER
SDL_HINT_VIDEO_HIGHDPI_DISABLED
SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES
SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS
SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT
SDL_HINT_VIDEO_WIN_D3DCOMPILER
SDL_HINT_VIDEO_X11_XINERAMA
SDL_HINT_VIDEO_X11_XRANDR
SDL_HINT_VIDEO_X11_XVIDMODE
SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP
SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN
SDL_HINT_WINRT_HANDLE_BACK_BUTTON
SDL_HINT_WINRT_PRIVACY_POLICY_LABEL
SDL_HINT_WINRT_PRIVACY_POLICY_URL
SDL_HINT_XINPUT_ENABLED
SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING
Enumerations
------------
SDL_AssertState
SDL_AudioFormat
SDL_AudioStatus
SDL_BlendMode
SDL_EventType
SDL_GLattr
SDL_GLcontextFlag
SDL_GLprofile
SDL_GameControllerAxis
SDL_GameControllerButton
SDL_HintPriority
SDL_HitTestResult
SDL_Keycode
SDL_Keymod
SDL_LOG_CATEGORY
SDL_LogPriority
SDL_MessageBoxButtonFlags
SDL_MessageBoxColorType
SDL_MessageBoxFlags
SDL_PixelFormatEnum
SDL_PowerState
SDL_RendererFlags
SDL_RendererFlip
SDL_SYSWM_TYPE
SDL_Scancode
SDL_TextureAccess
SDL_TextureModulate
SDL_ThreadPriority
SDL_WinRT_Path
SDL_WindowEventID
SDL_WindowFlags
SDL_bool
Structures
----------
SDL_AudioCVT
SDL_AudioDeviceEvent
SDL_AudioSpec
SDL_Color
SDL_ControllerAxisEvent
SDL_ControllerButtonEvent
SDL_ControllerDeviceEvent
SDL_DisplayMode
SDL_DollarGestureEvent
SDL_DropEvent
SDL_Event
SDL_Finger
SDL_HapticCondition
SDL_HapticConstant
SDL_HapticCustom
SDL_HapticDirection
SDL_HapticEffect
SDL_HapticLeftRight
SDL_HapticPeriodic
SDL_HapticRamp
SDL_JoyAxisEvent
SDL_JoyBallEvent
SDL_JoyButtonEvent
SDL_JoyDeviceEvent
SDL_JoyHatEvent
SDL_KeyboardEvent
SDL_Keysym
SDL_MessageBoxButtonData
SDL_MessageBoxColor
SDL_MessageBoxColorScheme
SDL_MessageBoxData
SDL_MouseButtonEvent
SDL_MouseMotionEvent
SDL_MouseWheelEvent
SDL_MultiGestureEvent
SDL_Palette
SDL_PixelFormat
SDL_Point
SDL_QuitEvent
SDL_RWops
SDL_Rect
SDL_RendererInfo
SDL_Surface
SDL_SysWMEvent
SDL_SysWMinfo
SDL_SysWMmsg
SDL_TextEditingEvent
SDL_TextInputEvent
SDL_TouchFingerEvent
SDL_UserEvent
SDL_WindowEvent
SDL_assert_data
SDL_atomic_t
SDL_version
Functions
SDL_AddEventWatch
SDL_AddHintCallback
SDL_AddTimer
SDL_AllocFormat
SDL_AllocPalette
SDL_AllocRW
SDL_AndroidGetActivity
SDL_AndroidGetExternalStoragePath
SDL_AndroidGetExternalStorageState
SDL_AndroidGetInternalStoragePath
SDL_AndroidGetJNIEnv
SDL_AtomicAdd
SDL_AtomicCAS
SDL_AtomicCASPtr
SDL_AtomicDecRef
SDL_AtomicGet
SDL_AtomicGetPtr
SDL_AtomicIncRef
SDL_AtomicLock
SDL_AtomicSet
SDL_AtomicSetPtr
SDL_AtomicTryLock
SDL_AtomicUnlock
SDL_AudioInit
SDL_AudioQuit
SDL_BlitScaled
SDL_BlitSurface
SDL_BuildAudioCVT
SDL_COMPILEDVERSION
SDL_CalculateGammaRamp
SDL_CaptureMouse
SDL_ClearError
SDL_ClearHints
SDL_ClearQueuedAudio
SDL_CloseAudio
SDL_CloseAudioDevice
SDL_CompilerBarrier
SDL_CondBroadcast
SDL_CondSignal
SDL_CondWait
SDL_CondWaitTimeout
SDL_ConvertAudio
SDL_ConvertPixels
SDL_ConvertSurface
SDL_ConvertSurfaceFormat
SDL_CreateColorCursor
SDL_CreateCond
SDL_CreateCursor
SDL_CreateMutex
SDL_CreateRGBSurface
SDL_CreateRGBSurfaceFrom
SDL_CreateRenderer
SDL_CreateSemaphore
SDL_CreateSoftwareRenderer
SDL_CreateSystemCursor
SDL_CreateTexture
SDL_CreateTextureFromSurface
SDL_CreateThread
SDL_CreateWindow
SDL_CreateWindowAndRenderer
SDL_CreateWindowFrom
SDL_DXGIGetOutputInfo
SDL_DelEventWatch
SDL_DelHintCallback
SDL_Delay
SDL_DestroyCond
SDL_DestroyMutex
SDL_DestroyRenderer
SDL_DestroySemaphore
SDL_DestroyTexture
SDL_DestroyWindow
SDL_DetachThread
SDL_Direct3D9GetAdapterIndex
SDL_DisableScreenSaver
SDL_EnableScreenSaver
SDL_EnclosePoints
SDL_EventState
SDL_FillRect
SDL_FillRects
SDL_FilterEvents
SDL_FlushEvent
SDL_FlushEvents
SDL_FreeCursor
SDL_FreeFormat
SDL_FreePalette
SDL_FreeRW
SDL_FreeSurface
SDL_FreeWAV
SDL_GL_BindTexture
SDL_GL_CreateContext
SDL_GL_DeleteContext
SDL_GL_ExtensionSupported
SDL_GL_GetAttribute
SDL_GL_GetCurrentContext
SDL_GL_GetCurrentWindow
SDL_GL_GetDrawableSize
SDL_GL_GetProcAddress
SDL_GL_GetSwapInterval
SDL_GL_LoadLibrary
SDL_GL_MakeCurrent
SDL_GL_ResetAttributes
SDL_GL_SetAttribute
SDL_GL_SetSwapInterval
SDL_GL_SwapWindow
SDL_GL_UnbindTexture
SDL_GL_UnloadLibrary
SDL_GameControllerAddMapping
SDL_GameControllerAddMappingsFromFile
SDL_GameControllerAddMappingsFromRW
SDL_GameControllerClose
SDL_GameControllerEventState
SDL_GameControllerGetAttached
SDL_GameControllerGetAxis
SDL_GameControllerGetAxisFromString
SDL_GameControllerGetBindForAxis
SDL_GameControllerGetBindForButton
SDL_GameControllerGetButton
SDL_GameControllerGetButtonFromString
SDL_GameControllerGetJoystick
SDL_GameControllerGetStringForAxis
SDL_GameControllerGetStringForButton
SDL_GameControllerMapping
SDL_GameControllerMappingForGUID
SDL_GameControllerName
SDL_GameControllerNameForIndex
SDL_GameControllerOpen
SDL_GameControllerUpdate
SDL_GetAssertionHandler
SDL_GetAssertionReport
SDL_GetAudioDeviceName
SDL_GetAudioDeviceStatus
SDL_GetAudioDriver
SDL_GetAudioStatus
SDL_GetBasePath
SDL_GetCPUCacheLineSize
SDL_GetCPUCount
SDL_GetClipRect
SDL_GetClipboardText
SDL_GetClosestDisplayMode
SDL_GetColorKey
SDL_GetCurrentAudioDriver
SDL_GetCurrentDisplayMode
SDL_GetCurrentVideoDriver
SDL_GetCursor
SDL_GetDefaultAssertionHandler
SDL_GetDefaultCursor
SDL_GetDesktopDisplayMode
SDL_GetDisplayBounds
SDL_GetDisplayDPI
SDL_GetDisplayMode
SDL_GetDisplayName
SDL_GetError
SDL_GetEventFilter
SDL_GetGlobalMouseState
SDL_GetGrabbedWindow
SDL_GetHint
SDL_GetKeyFromName
SDL_GetKeyFromScancode
SDL_GetKeyName
SDL_GetKeyboardFocus
SDL_GetKeyboardState
SDL_GetModState
SDL_GetMouseFocus
SDL_GetMouseState
SDL_GetNumAudioDevices
SDL_GetNumAudioDrivers
SDL_GetNumDisplayModes
SDL_GetNumRenderDrivers
SDL_GetNumTouchDevices
SDL_GetNumTouchFingers
SDL_GetNumVideoDisplays
SDL_GetNumVideoDrivers
SDL_GetPerformanceCounter
SDL_GetPerformanceFrequency
SDL_GetPixelFormatName
SDL_GetPlatform
SDL_GetPowerInfo
SDL_GetPrefPath
SDL_GetQueuedAudioSize
SDL_GetRGB
SDL_GetRGBA
SDL_GetRelativeMouseMode
SDL_GetRelativeMouseState
SDL_GetRenderDrawBlendMode
SDL_GetRenderDrawColor
SDL_GetRenderDriverInfo
SDL_GetRenderTarget
SDL_GetRenderer
SDL_GetRendererInfo
SDL_GetRendererOutputSize
SDL_GetRevision
SDL_GetRevisionNumber
SDL_GetScancodeFromKey
SDL_GetScancodeFromName
SDL_GetScancodeName
SDL_GetSurfaceAlphaMod
SDL_GetSurfaceBlendMode
SDL_GetSurfaceColorMod
SDL_GetSystemRAM
SDL_GetTextureAlphaMod
SDL_GetTextureBlendMode
SDL_GetTextureColorMod
SDL_GetThreadID
SDL_GetThreadName
SDL_GetTicks
SDL_GetTouchDevice
SDL_GetTouchFinger
SDL_GetVersion
SDL_GetVideoDriver
SDL_GetWindowBrightness
SDL_GetWindowData
SDL_GetWindowDisplayIndex
SDL_GetWindowDisplayMode
SDL_GetWindowFlags
SDL_GetWindowFromID
SDL_GetWindowGammaRamp
SDL_GetWindowGrab
SDL_GetWindowID
SDL_GetWindowMaximumSize
SDL_GetWindowMinimumSize
SDL_GetWindowPixelFormat
SDL_GetWindowPosition
SDL_GetWindowSize
SDL_GetWindowSurface
SDL_GetWindowTitle
SDL_GetWindowWMInfo
SDL_HapticClose
SDL_HapticDestroyEffect
SDL_HapticEffectSupported
SDL_HapticGetEffectStatus
SDL_HapticIndex
SDL_HapticName
SDL_HapticNewEffect
SDL_HapticNumAxes
SDL_HapticNumEffects
SDL_HapticNumEffectsPlaying
SDL_HapticOpen
SDL_HapticOpenFromJoystick
SDL_HapticOpenFromMouse
SDL_HapticOpened
SDL_HapticPause
SDL_HapticQuery
SDL_HapticRumbleInit
SDL_HapticRumblePlay
SDL_HapticRumbleStop
SDL_HapticRumbleSupported
SDL_HapticRunEffect
SDL_HapticSetAutocenter
SDL_HapticSetGain
SDL_HapticStopAll
SDL_HapticStopEffect
SDL_HapticUnpause
SDL_HapticUpdateEffect
SDL_Has3DNow
SDL_HasAVX
SDL_HasAVX2
SDL_HasAltiVec
SDL_HasClipboardText
SDL_HasEvent
SDL_HasEvents
SDL_HasIntersection
SDL_HasMMX
SDL_HasRDTSC
SDL_HasSSE
SDL_HasSSE2
SDL_HasSSE3
SDL_HasSSE41
SDL_HasSSE42
SDL_HasScreenKeyboardSupport
SDL_HideWindow
SDL_Init
SDL_InitSubSystem
SDL_IntersectRect
SDL_IntersectRectAndLine
SDL_IsGameController
SDL_IsScreenKeyboardShown
SDL_IsScreenSaverEnabled
SDL_IsTextInputActive
SDL_JoystickClose
SDL_JoystickEventState
SDL_JoystickGetAttached
SDL_JoystickGetAxis
SDL_JoystickGetBall
SDL_JoystickGetButton
SDL_JoystickGetDeviceGUID
SDL_JoystickGetGUID
SDL_JoystickGetGUIDFromString
SDL_JoystickGetGUIDString
SDL_JoystickGetHat
SDL_JoystickInstanceID
SDL_JoystickIsHaptic
SDL_JoystickName
SDL_JoystickNameForIndex
SDL_JoystickNumAxes
SDL_JoystickNumBalls
SDL_JoystickNumButtons
SDL_JoystickNumHats
SDL_JoystickOpen
SDL_JoystickUpdate
SDL_LoadBMP
SDL_LoadBMP_RW
SDL_LoadDollarTemplates
SDL_LoadFunction
SDL_LoadObject
SDL_LoadWAV
SDL_LoadWAV_RW
SDL_LockAudio
SDL_LockAudioDevice
SDL_LockMutex
SDL_LockSurface
SDL_LockTexture
SDL_Log
SDL_LogCritical
SDL_LogDebug
SDL_LogError
SDL_LogGetOutputFunction
SDL_LogGetPriority
SDL_LogInfo
SDL_LogMessage
SDL_LogMessageV
SDL_LogResetPriorities
SDL_LogSetAllPriority
SDL_LogSetOutputFunction
SDL_LogSetPriority
SDL_LogVerbose
SDL_LogWarn
SDL_LowerBlit
SDL_LowerBlitScaled
SDL_MUSTLOCK
SDL_MapRGB
SDL_MapRGBA
SDL_MasksToPixelFormatEnum
SDL_MaximizeWindow
SDL_MinimizeWindow
SDL_MixAudio
SDL_MixAudioFormat
SDL_MostSignificantBitIndex32
SDL_MouseIsHaptic
SDL_NumHaptics
SDL_NumJoysticks
SDL_OpenAudio
SDL_OpenAudioDevice
SDL_PauseAudio
SDL_PauseAudioDevice
SDL_PeepEvents
SDL_PixelFormatEnumToMasks
SDL_PointInRect
SDL_PollEvent
SDL_PumpEvents
SDL_PushEvent
SDL_QueryTexture
SDL_QueueAudio
SDL_Quit
SDL_QuitRequested
SDL_QuitSubSystem
SDL_REVISION
SDL_RWFromConstMem
SDL_RWFromFP
SDL_RWFromFile
SDL_RWFromMem
SDL_RWclose
SDL_RWread
SDL_RWseek
SDL_RWsize
SDL_RWtell
SDL_RWwrite
SDL_RaiseWindow
SDL_ReadBE16
SDL_ReadBE32
SDL_ReadBE64
SDL_ReadLE16
SDL_ReadLE32
SDL_ReadLE64
SDL_RecordGesture
SDL_RectEmpty
SDL_RectEquals
SDL_RegisterEvents
SDL_RemoveTimer
SDL_RenderClear
SDL_RenderCopy
SDL_RenderCopyEx
SDL_RenderDrawLine
SDL_RenderDrawLines
SDL_RenderDrawPoint
SDL_RenderDrawPoints
SDL_RenderDrawRect
SDL_RenderDrawRects
SDL_RenderFillRect
SDL_RenderFillRects
SDL_RenderGetClipRect
SDL_RenderGetD3D9Device
SDL_RenderGetLogicalSize
SDL_RenderGetScale
SDL_RenderGetViewport
SDL_RenderIsClipEnabled
SDL_RenderPresent
SDL_RenderReadPixels
SDL_RenderSetClipRect
SDL_RenderSetLogicalSize
SDL_RenderSetScale
SDL_RenderSetViewport
SDL_RenderTargetSupported
SDL_ResetAssertionReport
SDL_RestoreWindow
SDL_SaveAllDollarTemplates
SDL_SaveBMP
SDL_SaveBMP_RW
SDL_SaveDollarTemplate
SDL_SemPost
SDL_SemTryWait
SDL_SemValue
SDL_SemWait
SDL_SemWaitTimeout
SDL_SetAssertionHandler
SDL_SetClipRect
SDL_SetClipboardText
SDL_SetColorKey
SDL_SetCursor
SDL_SetError
SDL_SetEventFilter
SDL_SetHint
SDL_SetHintWithPriority
SDL_SetMainReady
SDL_SetModState
SDL_SetPaletteColors
SDL_SetPixelFormatPalette
SDL_SetRelativeMouseMode
SDL_SetRenderDrawBlendMode
SDL_SetRenderDrawColor
SDL_SetRenderTarget
SDL_SetSurfaceAlphaMod
SDL_SetSurfaceBlendMode
SDL_SetSurfaceColorMod
SDL_SetSurfacePalette
SDL_SetSurfaceRLE
SDL_SetTextInputRect
SDL_SetTextureAlphaMod
SDL_SetTextureBlendMode
SDL_SetTextureColorMod
SDL_SetThreadPriority
SDL_SetWindowBordered
SDL_SetWindowBrightness
SDL_SetWindowData
SDL_SetWindowDisplayMode
SDL_SetWindowFullscreen
SDL_SetWindowGammaRamp
SDL_SetWindowGrab
SDL_SetWindowHitTest
SDL_SetWindowIcon
SDL_SetWindowMaximumSize
SDL_SetWindowMinimumSize
SDL_SetWindowPosition
SDL_SetWindowSize
SDL_SetWindowTitle
SDL_SetWindowsMessageHook
SDL_ShowCursor
SDL_ShowMessageBox
SDL_ShowSimpleMessageBox
SDL_ShowWindow
SDL_StartTextInput
SDL_StopTextInput
SDL_Swap16
SDL_Swap32
SDL_Swap64
SDL_SwapBE16
SDL_SwapBE32
SDL_SwapBE64
SDL_SwapFloat
SDL_SwapFloatBE
SDL_SwapFloatLE
SDL_SwapLE16
SDL_SwapLE32
SDL_SwapLE64
SDL_TICKS_PASSED
SDL_TLSCreate
SDL_TLSGet
SDL_TLSSet
SDL_ThreadID
SDL_TriggerBreakpoint
SDL_TryLockMutex
SDL_UnionRect
SDL_UnloadObject
SDL_UnlockAudio
SDL_UnlockAudioDevice
SDL_UnlockMutex
SDL_UnlockSurface
SDL_UnlockTexture
SDL_UpdateTexture
SDL_UpdateWindowSurface
SDL_UpdateWindowSurfaceRects
SDL_UpdateYUVTexture
SDL_VERSION
SDL_VERSIONNUM
SDL_VERSION_ATLEAST
SDL_VideoInit
SDL_VideoQuit
SDL_WaitEvent
SDL_WaitEventTimeout
SDL_WaitThread
SDL_WarpMouseGlobal
SDL_WarpMouseInWindow
SDL_WasInit
SDL_WinRTGetFSPathUNICODE
SDL_WinRTGetFSPathUTF8
SDL_WinRTRunApp
SDL_WriteBE16
SDL_WriteBE32
SDL_WriteBE64
SDL_WriteLE16
SDL_WriteLE32
SDL_WriteLE64
SDL_acos
SDL_assert
SDL_assert_paranoid
SDL_assert_release
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