Created
January 21, 2019 13:56
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Plotex example
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#!/usr/bin/python3 | |
# -*- coding: utf-8 -*- | |
from plotex3 import * | |
class Scenario(ScenarioClass): | |
Start = State( | |
money=0, | |
location='lobby', | |
costume='none' | |
) | |
BecomeFurry = Chain(Has(fursuit=True), Set(costume='fursuit')) | |
TakeOffCostume = Set(costume='none') | |
# wandering through the locations | |
# it is irrelevant how exactly they connect to each other as long as | |
# there is no puzzle to enter | |
ToMarket = Set(location='market') | |
ToLobby = Set(location='lobby') | |
ToScene = Chain(Has(costume='fursuit'), Set(location='scene')) | |
EarnMoney = Once(Increment('money')) | |
EarnMoneyAgain = Once(Increment('money')) | |
# quests | |
FindMushroom = Chain(Has(location='lobby'), Once(Set(mushroom=True))) | |
TradeMushroom = Chain(Has(location='market'), Has(mushroom=True), Once(Set(mushroom=False, weapon=True))) | |
BuyWeapon = Chain(Has(location='market'), Once(Decrement('money')), Once(Set(weapon=True))) | |
BuyFursuit = Chain(Has(location='market'), Once(Decrement('money')), Once(Set(fursuit=True))) | |
# kill enemy | |
KillEnemy = Chain(Has(location='scene'), Has(weapon=True), Once(Set(killed=True))) | |
Win = Chain(Has(killed=True), Set(win=True)) | |
# Some unit tests for the scenario: | |
TestWinnable = Test(can=Has(win=True)) | |
shell(Scenario) |
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