Created
August 28, 2011 14:12
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import sys, os, time, random, pygame, math, socket | |
from pygame.locals import * | |
from load_image import load_image | |
pygame.init() | |
# This is to replace the gmk "all" and also to update everything. | |
global globalGameObjectList | |
globalGameObjectList = [] | |
# All drawing should be done on the globalSurface object | |
global globalWindow, globalScreen | |
globalWindow = pygame.display.set_mode((1280, 1024)) | |
globalSurface = pygame.display.get_surface() | |
global globalXview, globalYview, globalWview, globalHview | |
globalXview, globalYview = 0, 0 | |
globalWview = 800 | |
globalHview = 600 | |
class GameObject(pygame.sprite.Sprite): | |
def __init__(self, xpos, ypos): | |
pygame.sprite.Sprite.__init__(self) | |
self.x = xpos | |
self.y = ypos | |
self.hspeed = 0 | |
self.vspeed = 0 | |
self.sprite = 0 | |
globalGameObjectList.append(self) | |
def BeginStep(self): | |
pass | |
def Step(self): | |
pass | |
def EndStep(self): | |
self.x += self.hspeed | |
self.y += self.vspeed | |
def Draw(self): | |
globalSurface.blit(self.sprite, (self.rect.topleft[0]-globalXview, self.rect.topleft[1]-globalYview)) | |
class MapObject(GameObject): | |
def __init__(self): | |
GameObject.__init__(self, 0, 0) | |
self.sprite, self.rect = load_image('Sprites/Maps/MapTesting2.png') | |
class Character(GameObject): | |
def __init__(self): | |
GameObject.__init__(self, 200, 200) | |
self.sprite, self.rect = load_image('Sprites/Characters/Scout/Red/ScoutRedS_fr1.png') | |
self.rect.center = (self.x, self.y) | |
def Step(self): | |
self.y += 2 | |
self.rect.center = (self.x, self.y) | |
gameMap = MapObject() | |
global globalMyself | |
globalMyself = Character() | |
while True: | |
print globalXview | |
for a in range(len(globalGameObjectList)): | |
globalGameObjectList[a].BeginStep() | |
for a in range(len(globalGameObjectList)): | |
globalGameObjectList[a].Step() | |
for a in range(len(globalGameObjectList)): | |
globalGameObjectList[a].EndStep() | |
globalXview = globalMyself.x-globalWview/2 | |
globalYview = globalMyself.y-globalHview/2 | |
globalSurface.fill((255, 255, 255)) | |
for a in range(len(globalGameObjectList)): | |
globalGameObjectList[a].Draw() | |
pygame.display.flip() |
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