This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import sys, os, time, random, pygame, math, socket | |
from pygame.locals import * | |
from load_image import load_image | |
pygame.init() | |
# This is to replace the gmk "all" and also to update everything. | |
global globalGameObjectList | |
globalGameObjectList = [] |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import os | |
import glob | |
import pygame | |
from load_image import load_image | |
from pygame.locals import * | |
# This is used later to check all the surrounding pixels of one. | |
global edgeList |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
0; 227 | |
12; 25 | |
12; 26 | |
12; 27 | |
12; 28 | |
12; 29 | |
12; 30 | |
12; 31 | |
12; 32 | |
12; 33 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import os | |
import glob | |
import pygame | |
from load_image import load_image | |
from pygame.locals import * | |
# This is used later to check all the surrounding pixels of one. | |
global edgeList |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import sys, os, time, random, pygame, math, socket | |
from pygame.locals import * | |
from load_image import load_image | |
import functions | |
from collision import characterCheckCollision, characterHitObstacle | |
from importMapRects import importMapRects | |
pygame.init() | |
# This is to replace the gmk "all" and also to update everything. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import pygame | |
def importMapRects(): | |
rectList = [] | |
text = open('Maps/Test_wm', 'r') | |
linesList = text.readlines() |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import functions | |
import pygame | |
def characterCheckCollision(character, wallmask): | |
# Check if a the Character has hit the wall: | |
hasCollided = False | |
for index in range(len(wallmask)): |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
def characterHitObstacle(character, wallmask): | |
newX = character.x | |
newY = character.y | |
oldX = character.x-character.hspeed | |
oldY = character.y-character.vspeed |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
def characterHitObstacle(character, wallmask): | |
# THIS IS THE NEW VERSION; STILL WITH x/y | |
newX = character.x | |
newY = character.y | |
hspeed = character.hspeed |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
from __future__ import division, print_function | |
import pygame, math | |
from pygame.locals import * | |
import random | |
import function | |
import character | |
class Rocket(entity.Entity): |
OlderNewer