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Dice game
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<meta name="viewport" content="width=device-width"> | |
<title>repl.it</title> | |
<link href="style.css" rel="stylesheet" type="text/css" /> | |
</head> | |
<body> | |
<script src="script.js"></script> | |
</body> | |
</html> |
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class Player { | |
constructor(playerNumber, onClickGlobal) { | |
this.tally = 0; | |
this.roll = null; | |
this.number = playerNumber; | |
this.onClickGlobal = onClickGlobal; | |
this.createElement(); | |
this.createListener(); | |
this.unhide(); | |
} | |
createElement() { | |
this.button = document.createElement('button'); | |
document.body.appendChild(this.button); | |
this.p = document.createElement('p'); | |
document.body.appendChild(this.p); | |
} | |
createListener() { | |
this.button.addEventListener('click', () => { | |
this.hidden = true; | |
this.roll = Math.ceil(Math.random() * 6); | |
this.button.disabled = true; | |
this.button.innerHTML = `${this.roll}`; | |
this.onClickGlobal(); | |
}); | |
} | |
unhide() { | |
this.hidden = false; | |
this.roll = null; | |
this.button.disabled = false; | |
this.button.innerHTML = `Player ${this.number} Roll`; | |
this.p.innerHTML = `Score: ${this.tally}`; | |
} | |
} | |
function onClick() { | |
// Make sure all players have rolled. | |
allRolled = true; | |
players.forEach(function (player) { | |
if (!player.hidden) { | |
allRolled = false; | |
} | |
}); | |
if (!allRolled) { | |
return; | |
} | |
// Get an array of winners. | |
winners = []; | |
players.forEach(function (player) { | |
if (!winners.length || player.roll == winners[0].roll) { | |
winners.push(player); | |
} else if (player.roll > winners[0].roll) { | |
winners = [player]; | |
} | |
}); | |
if (winners.length == 1) { // No draw. | |
winners[0].tally += 1; | |
info.innerHTML = `Player ${winners[0].number} wins with a roll of ${winners[0].roll}.`; | |
} else { // Draw. | |
info.innerHTML = 'It is a draw, roll again!'; | |
} | |
newRound.disabled = false; | |
} | |
const numOfPlayers = 2; | |
var players = []; | |
for (var i = 1; i <= numOfPlayers; i++) { | |
players.push(new Player(i, onClick)); | |
} | |
var newRound = document.createElement('button'); | |
newRound.innerHTML = 'New Round'; | |
newRound.disabled = true; | |
document.body.appendChild(newRound); | |
newRound.addEventListener('click', function() { | |
players.forEach(function (player) { | |
player.unhide(); | |
}); | |
newRound.disabled = true; | |
}); | |
var info = document.createElement('h3'); | |
document.body.appendChild(info); |
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