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require 'google/cloud/pubsub'
require 'json'
pubsub = Google::Cloud::Pubsub.new(project_id: ENV['GCP_PROJECT_ID'])
count = {}
data = []
sub = pubsub.subscription ENV['PUBSUB_SUBSCRIPTION']
retry_count = 0
require 'google/cloud/pubsub'
pubsub = Google::Cloud::Pubsub.new(project_id: ENV['GCP_PROJECT_ID'])
topic = pubsub.topic ENV['PUBSUB_TOPIC']
# Publish 100,000 messages
100000.times { |i| topic.publish "test#{i}" }
#include <iostream>
#include <vector>
using namespace std;
int n, W;
vector<int> w, v;
// 残り重さjまで入れることが可能な状態で,
// i番目の品物を入れるか入れないか
import chainer
import chainer.functions as F
import chainer.links as L
import chainerrl
import gym
import numpy as np
import argparse
from datetime import datetime as dt
parser = argparse.ArgumentParser()
using UnityEngine;
using System.Collections;
public class ScreenToVector3 : MonoBehaviour {
// 射程距離
public float raycastMax = 100.0f;
void Update () {
// 左クリック時
if(Input.GetMouseButtonDown(0)){
using UnityEngine;
using System.Collections;
public class ThrowSphere : MonoBehaviour {
public GameObject ballPrefab;
public GameObject target;
public float initialSpeed;
private int count = 0;
private GameManager gm;
// Use this for initialization