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@Oshuma
Created August 14, 2012 19:58
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package de.nerdno.rpc.view;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.widget.AdapterView;
import android.widget.GridView;
import de.nerdno.rpc.model.Tile;
public final class Chessboard extends View {
private static final String TAG = Chessboard.class.getSimpleName();
private static final int COLS = 8;
private static final int ROWS = 8;
private final Tile[][] mTiles;
private int x0 = 0;
private int y0 = 0;
private int squareSize = 0;
/** 'true' if black is facing player. */
private boolean flipped = false;
public Chessboard(final Context context, final AttributeSet attrs) {
super(context, attrs);
this.mTiles = new Tile[COLS][ROWS];
setFocusable(true);
buildTiles();
}
private void buildTiles() {
for (int c = 0; c < COLS; c++) {
for (int r = 0; r < ROWS; r++) {
mTiles[c][r] = new Tile(c, r);
}
}
}
@Override
protected void onDraw(final Canvas canvas) {
final int width = getWidth();
final int height = getHeight();
this.squareSize = Math.min(
getSquareSizeWidth(width),
getSquareSizeHeight(height)
);
computeOrigins(width, height);
for (int c = 0; c < COLS; c++) {
for (int r = 0; r < ROWS; r++) {
final int xCoord = getXCoord(c);
final int yCoord = getYCoord(r);
final Rect tileRect = new Rect(
xCoord, // left
yCoord, // top
xCoord + squareSize, // right
yCoord + squareSize // bottom
);
mTiles[c][r].setTileRect(tileRect);
mTiles[c][r].draw(canvas);
}
}
}
@Override
public boolean onTouchEvent(final MotionEvent event) {
final int x = (int) event.getX();
final int y = (int) event.getY();
Tile tile;
for (int c = 0; c < COLS; c++) {
for (int r = 0; r < ROWS; r++) {
tile = mTiles[c][r];
if (tile.isTouched(x, y))
tile.handleTouch();
}
}
return true;
}
private int getSquareSizeWidth(final int width) {
return width / 8;
}
private int getSquareSizeHeight(final int height) {
return height / 8;
}
private int getXCoord(final int x) {
return x0 + squareSize * (flipped ? 7 - x : x);
}
private int getYCoord(final int y) {
return y0 + squareSize * (flipped ? y : 7 - y);
}
private void computeOrigins(final int width, final int height) {
this.x0 = (width - squareSize * 8) / 2;
this.y0 = (height - squareSize * 8) / 2;
}
}
package de.nerdno.rpc.model;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.util.Log;
public final class Tile {
private static final String TAG = Tile.class.getSimpleName();
private final int col;
private final int row;
private final Paint squareColor;
private Rect tileRect;
public Tile(final int col, final int row) {
this.col = col;
this.row = row;
this.squareColor = new Paint();
squareColor.setColor(isDark() ? Color.BLACK : Color.WHITE);
}
public void draw(final Canvas canvas) {
canvas.drawRect(tileRect, squareColor);
}
public String getColumnString() {
switch (col) {
case 0: return "A";
case 1: return "B";
case 2: return "C";
case 3: return "D";
case 4: return "E";
case 5: return "F";
case 6: return "G";
case 7: return "H";
default: return null;
}
}
public String getRowString() {
// To get the actual row, add 1 since 'row' is 0 indexed.
return String.valueOf(row + 1);
}
public void handleTouch() {
Log.d(TAG, "handleTouch(): col: " + col);
Log.d(TAG, "handleTouch(): row: " + row);
}
public boolean isDark() {
return (col + row) % 2 == 0;
}
public boolean isTouched(final int x, final int y) {
return tileRect.contains(x, y);
}
public void setTileRect(final Rect tileRect) {
this.tileRect = tileRect;
}
public String toString() {
final String column = getColumnString();
final String row = getRowString();
return "<Tile " + column + row + ">";
}
}
@charcode78
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Your code is very clean and readable. Good job!

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