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using UnityEngine; | |
using System.Collections; | |
public class DD : MonoBehaviour | |
{ | |
void Start() | |
{ | |
print(Digit(123456789, 6)); //7桁目を表示(変数digは0を含んでカウントしている) | |
} | |
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using UnityEngine; | |
using System.Collections; | |
public class DD : MonoBehaviour | |
{ | |
void Start() | |
{ | |
print(Digit(123456789, 6)); //7桁目を表示(変数digは0を含んでカウントしている) | |
} | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
public class DD : MonoBehaviour | |
{ | |
void Start() | |
{ | |
print(Digit(123456789, 6)); //7桁目を表示(変数digは0を含んでカウントしている) | |
} | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
public class DD : MonoBehaviour | |
{ | |
void Start() | |
{ | |
print(Digit(123456789, 6)); //7桁目を表示(変数digは0を含んでカウントしている) | |
} | |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class FnFn : MonoBehaviour | |
{ | |
//フィボナッチ数列の近似を黄金比で出力 | |
void Start() | |
{ | |
int length = 10; |
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using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text.RegularExpressions; | |
using UnityEngine; | |
public class regTest1 : MonoBehaviour | |
{ | |
void Start() | |
{ |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using System.IO; | |
using System.Text.RegularExpressions; | |
using System.Linq; | |
public class CharSetHelper : MonoBehaviour | |
{ | |
void Start() |
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using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
public class RandomTest : MonoBehaviour | |
{ | |
void Start() | |
{ | |
OpenCardSampling(100f, 61, 39, 3); |
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using UnityEngine; | |
public class Dice : MonoBehaviour | |
{ | |
void Start() | |
{ | |
Sampling(60, 60, 100000); | |
Sampling(600, 600, 100000); | |
Sampling(6000, 6000, 100000); | |
} |
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using UnityEngine; | |
public class Dice : MonoBehaviour | |
{ | |
void Start() | |
{ | |
Sampling(6, 60, 5, 100000); | |
Sampling(6, 60, 10, 100000); | |
Sampling(6, 60, 16, 100000); | |
} |