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RetroArch Log
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel(R) Core(TM) i5-7360U CPU @ 2.30GHz
[INFO] Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AVX2 AES
[INFO] Built: Jul 11 2019
[INFO] Version: 1.7.7
[INFO] =================================================
[INFO] Environ SET_PIXEL_FORMAT: RGB565.
[INFO] Redirecting save file to "/Users/user/Documents/RetroArch/saves/.srm".
[INFO] Redirecting savestate to "/Users/user/Documents/RetroArch/states/.state".
[INFO] Version of libretro API: 1
[INFO] Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
[INFO] [Video]: Video @ fullscreen
[INFO] [GL]: Found GL context: cocoagl
[INFO] [GL]: Detecting screen resolution 960x720.
[INFO] [GL]: Vendor: Intel Inc., Renderer: Intel(R) Iris(TM) Plus Graphics 640.
[INFO] [GL]: Version: 2.1 INTEL-12.9.22.
[INFO] [GL]: Using resolution 3360x2100
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support ...
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Setting up menu pipeline shaders for XMB ...
[INFO] [GLSL]: Compiling ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling simple ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling modern snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling bokeh shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snowflake shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GL]: Using 4 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [Video]: Graphics driver did not initialize an input driver. Attempting to pick a suitable driver.
[INFO] Found HID driver: "iohidmanager".
[INFO] [Joypad]: Found joypad driver: "hid".
[INFO] [Video]: Found display server: null
[INFO] [CoreAudio]: Using output sample rate of 48000.0 Hz
[INFO] [CoreAudio]: Using buffer size of 24576 bytes: (latency = 64 ms)
[INFO] [Menu]: Found menu display driver: "gl".
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [Menu]: Found menu display driver: "gl".
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [LED]: LED driver = 'null' 0x101fe2298
[INFO] [MIDI]: Initializing ...
[INFO] [MIDI]: Input disabled.
[INFO] [MIDI]: Output disabled.
[INFO] [MIDI]: Initialized "null" driver.
[INFO] SRAM will not be saved.
[INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_history.lpl].
[INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_favorites.lpl].
[INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_music_history.lpl].
[INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_image_history.lpl].
[INFO] [GL]: VSync => on
[INFO] [GL]: VSync => on
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] Using content: /Users/user/Game Library/roms/Nintendo (NES)/1942 (Japan, USA).nes.
[INFO] arg #0: retroarch
[INFO] arg #1: /Users/user/Game Library/roms/Nintendo (NES)/1942 (Japan, USA).nes
[INFO] arg #2: -s
[INFO] arg #3: /Users/user/Documents/RetroArch/saves
[INFO] arg #4: -S
[INFO] arg #5: /Users/user/Documents/RetroArch/states
[INFO] arg #6: -c
[INFO] arg #7: /Users/user/Library/Application Support/RetroArch/config/retroarch.cfg
[INFO] arg #8: -L
[INFO] arg #9: /Users/user/Emulators/RetroArch.app/Contents/Resources/cores/nestopia_libretro.dylib
[INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[INFO] Unloading game..
[INFO] Unloading core..
[INFO] Unloading core symbols..
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[INFO] Set config file to : /Users/user/Library/Application Support/RetroArch/config/retroarch.cfg
[INFO] Redirecting save file to "/Users/user/Documents/RetroArch/saves/1942 (Japan, USA).srm".
[INFO] Redirecting savestate to "/Users/user/Documents/RetroArch/states/1942 (Japan, USA).state".
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel(R) Core(TM) i5-7360U CPU @ 2.30GHz
[INFO] Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AVX2 AES
[INFO] Built: Jul 11 2019
[INFO] Version: 1.7.7
[INFO] =================================================
[INFO] Loading dynamic libretro core from: "/Users/user/Emulators/RetroArch.app/Contents/Resources/cores/nestopia_libretro.dylib"
[INFO] [Overrides] no core-specific overrides found at /Users/user/Library/Application Support/RetroArch/config/Nestopia/Nestopia.cfg.
[INFO] [Overrides] no content-dir-specific overrides found at /Users/user/Library/Application Support/RetroArch/config/Nestopia/Nintendo (NES).cfg.
[INFO] [Overrides] no game-specific overrides found at /Users/user/Library/Application Support/RetroArch/config/Nestopia/1942 (Japan, USA).cfg.
[INFO] Environ SET_VARIABLES.
[INFO] [Remaps]: remap directory: /Users/user/Library/Application Support/RetroArch/config/remaps
[INFO] [Remaps]: no game-specific remap found at /Users/user/Library/Application Support/RetroArch/config/remaps/Nestopia/1942 (Japan, USA).rmp.
[INFO] [Remaps]: no content-dir-specific remap found at /Users/user/Library/Application Support/RetroArch/config/remaps/Nestopia/Nintendo (NES).rmp.
[INFO] [Remaps]: no core-specific remap found at /Users/user/Library/Application Support/RetroArch/config/remaps/Nestopia/Nestopia.rmp.
[INFO] Redirecting save file to "/Users/user/Documents/RetroArch/saves/1942 (Japan, USA).srm".
[INFO] Redirecting savestate to "/Users/user/Documents/RetroArch/states/1942 (Japan, USA).state".
[INFO] Environ GET_LOG_INTERFACE.
[INFO] Environ PERFORMANCE_LEVEL: 6.
[INFO] Loading content file: /Users/user/Game Library/roms/Nintendo (NES)/1942 (Japan, USA).nes.
[INFO] Did not find a valid content patch.
[INFO] Environ SET_INPUT_DESCRIPTORS:
[INFO] Environ SYSTEM_DIRECTORY: "/Users/user/Dropbox/Game Saves/RetroArch/system".
[libretro INFO] Custom palette path: /Users/user/Dropbox/Game Saves/RetroArch/system/custom.pal
[libretro INFO] custom.pal not found in system directory.
[libretro INFO] NstDatabase.xml path: /Users/user/Dropbox/Game Saves/RetroArch/system/NstDatabase.xml
[INFO] Environ SET_PIXEL_FORMAT: XRGB8888.
[INFO] Environ SET_GEOMETRY.
[INFO] SET_GEOMETRY: 256x224, aspect: 1.306.
[INFO] Environ SET_GEOMETRY.
[libretro INFO] [Nestopia]: Machine is NTSC.
[INFO] Skipping SRAM load..
[INFO] Version of libretro API: 1
[INFO] Compiled against API: 1
[INFO] [RCHEEVOS]: Load task finished
[INFO] [Audio]: Set audio input rate to: 47952.05 Hz.
[INFO] [Video]: Video @ fullscreen
[INFO] [GL]: Found GL context: cocoagl
[INFO] [GL]: Detecting screen resolution 3360x2100.
[INFO] [GL]: Vendor: Intel Inc., Renderer: Intel(R) Iris(TM) Plus Graphics 640.
[INFO] [GL]: Version: 2.1 INTEL-12.9.22.
[INFO] [GL]: Using resolution 3360x2100
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shaders]: preset directory: /Users/user/Emulators/RetroArch.app/Contents/Resources/shaders/presets
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support ...
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Setting up menu pipeline shaders for XMB ...
[INFO] [GLSL]: Compiling ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling simple ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling modern snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling bokeh shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snowflake shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GL]: Using 4 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [Video]: Graphics driver did not initialize an input driver. Attempting to pick a suitable driver.
[INFO] Found HID driver: "iohidmanager".
[INFO] [Joypad]: Found joypad driver: "hid".
[INFO] [Video]: Found display server: null
[INFO] [CoreAudio]: Using output sample rate of 48000.0 Hz
[INFO] [CoreAudio]: Using buffer size of 24576 bytes: (latency = 64 ms)
[INFO] [Menu]: Found menu display driver: "gl".
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [LED]: LED driver = 'null' 0x101fe2298
[INFO] [MIDI]: Initializing ...
[INFO] [MIDI]: Input disabled.
[INFO] [MIDI]: Output disabled.
[INFO] [MIDI]: Initialized "null" driver.
[INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_history.lpl].
[INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_favorites.lpl].
[INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_music_history.lpl].
[INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_image_history.lpl].
[INFO] [GL]: VSync => on
[INFO] [GL]: VSync => on
[INFO] Found #pragma parameter Sharpness Horizontal (SHARPNESS_H) 0.500000 0.000000 1.000000 0.050000 in pass 0
[INFO] Found #pragma parameter Sharpness Vertical (SHARPNESS_V) 1.000000 0.000000 1.000000 0.050000 in pass 0
[INFO] Found #pragma parameter Mask Strength (MASK_STRENGTH) 0.300000 0.000000 1.000000 0.010000 in pass 0
[INFO] Found #pragma parameter Mask Dot Width (MASK_DOT_WIDTH) 1.000000 1.000000 100.000000 1.000000 in pass 0
[INFO] Found #pragma parameter Mask Dot Height (MASK_DOT_HEIGHT) 1.000000 1.000000 100.000000 1.000000 in pass 0
[INFO] Found #pragma parameter Mask Stagger (MASK_STAGGER) 0.000000 0.000000 100.000000 1.000000 in pass 0
[INFO] Found #pragma parameter Mask Size (MASK_SIZE) 1.000000 1.000000 100.000000 1.000000 in pass 0
[INFO] Found #pragma parameter Scanline Strength (SCANLINE_STRENGTH) 1.000000 0.000000 1.000000 0.050000 in pass 0
[INFO] Found #pragma parameter Scanline Beam Width Min. (SCANLINE_BEAM_WIDTH_MIN) 1.500000 0.500000 5.000000 0.500000 in pass 0
[INFO] Found #pragma parameter Scanline Beam Width Max. (SCANLINE_BEAM_WIDTH_MAX) 1.500000 0.500000 5.000000 0.500000 in pass 0
[INFO] Found #pragma parameter Scanline Brightness Min. (SCANLINE_BRIGHT_MIN) 0.350000 0.000000 1.000000 0.050000 in pass 0
[INFO] Found #pragma parameter Scanline Brightness Max. (SCANLINE_BRIGHT_MAX) 0.650000 0.000000 1.000000 0.050000 in pass 0
[INFO] Found #pragma parameter Scanline Cutoff (SCANLINE_CUTOFF) 400.000000 1.000000 1000.000000 1.000000 in pass 0
[INFO] Found #pragma parameter Gamma Input (GAMMA_INPUT) 2.000000 0.100000 5.000000 0.100000 in pass 0
[INFO] Found #pragma parameter Gamma Output (GAMMA_OUTPUT) 1.800000 0.100000 5.000000 0.100000 in pass 0
[INFO] Found #pragma parameter Brightness Boost (BRIGHT_BOOST) 1.200000 1.000000 2.000000 0.010000 in pass 0
[INFO] Found #pragma parameter Dilation (DILATION) 1.000000 0.000000 1.000000 1.000000 in pass 0
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support ...
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Setting up menu pipeline shaders for XMB ...
[INFO] [GLSL]: Compiling ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling simple ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling modern snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling bokeh shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snowflake shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support ...
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Setting up menu pipeline shaders for XMB ...
[INFO] [GLSL]: Compiling ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling simple ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling modern snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling bokeh shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snowflake shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support ...
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Setting up menu pipeline shaders for XMB ...
[INFO] [GLSL]: Compiling ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling simple ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling modern snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling bokeh shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snowflake shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support ...
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Setting up menu pipeline shaders for XMB ...
[INFO] [GLSL]: Compiling ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling simple ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling modern snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling bokeh shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snowflake shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GL]: VSync => on
[INFO] [GL]: VSync => on
[INFO] Content ran for a total of: 00 hours, 00 minutes, 10 seconds.
[INFO] No content, starting dummy core.
[INFO] arg #0: retroarch
[INFO] arg #1: --menu
[INFO] arg #2: -s
[INFO] arg #3: /Users/user/Documents/RetroArch/saves
[INFO] arg #4: -S
[INFO] arg #5: /Users/user/Documents/RetroArch/states
[INFO] arg #6: -c
[INFO] arg #7: /Users/user/Library/Application Support/RetroArch/config/retroarch.cfg
[INFO] arg #8: -v
[INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[INFO] Unloading game..
[INFO] Unloading core..
[INFO] Unloading core symbols..
[INFO] Saved core options file to "/Users/user/Library/Application Support/RetroArch/config/retroarch-core-options.cfg"
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[INFO] Set config file to : /Users/user/Library/Application Support/RetroArch/config/retroarch.cfg
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel(R) Core(TM) i5-7360U CPU @ 2.30GHz
[INFO] Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AVX2 AES
[INFO] Built: Jul 11 2019
[INFO] Version: 1.7.7
[INFO] =================================================
[INFO] Environ SET_PIXEL_FORMAT: RGB565.
[INFO] Redirecting save file to "/Users/user/Documents/RetroArch/saves/1942 (Japan, USA).srm".
[INFO] Redirecting savestate to "/Users/user/Documents/RetroArch/states/1942 (Japan, USA).state".
[INFO] Version of libretro API: 1
[INFO] Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
[INFO] [Video]: Video @ fullscreen
[INFO] [GL]: Found GL context: cocoagl
[INFO] [GL]: Detecting screen resolution 3360x2100.
[INFO] [GL]: Vendor: Intel Inc., Renderer: Intel(R) Iris(TM) Plus Graphics 640.
[INFO] [GL]: Version: 2.1 INTEL-12.9.22.
[INFO] [GL]: Using resolution 3360x2100
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support ...
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Setting up menu pipeline shaders for XMB ...
[INFO] [GLSL]: Compiling ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling simple ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling modern snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling bokeh shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snowflake shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GL]: Using 4 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [Video]: Graphics driver did not initialize an input driver. Attempting to pick a suitable driver.
[INFO] Found HID driver: "iohidmanager".
[INFO] [Joypad]: Found joypad driver: "hid".
[INFO] [Video]: Found display server: null
[INFO] [CoreAudio]: Using output sample rate of 48000.0 Hz
[INFO] [CoreAudio]: Using buffer size of 24576 bytes: (latency = 64 ms)
[INFO] [Menu]: Found menu display driver: "gl".
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [LED]: LED driver = 'null' 0x101fe2298
[INFO] [MIDI]: Initializing ...
[INFO] [MIDI]: Input disabled.
[INFO] [MIDI]: Output disabled.
[INFO] [MIDI]: Initialized "null" driver.
[INFO] SRAM will not be saved.
[INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_history.lpl].
[INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_favorites.lpl].
[INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_music_history.lpl].
[INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_image_history.lpl].
[INFO] [GL]: VSync => on
[INFO] [GL]: VSync => on
[INFO] Using content: /Users/user/Game Library/roms/Nintendo (NES)/1942 (Japan, USA).nes.
[INFO] arg #0: retroarch
[INFO] arg #1: /Users/user/Game Library/roms/Nintendo (NES)/1942 (Japan, USA).nes
[INFO] arg #2: -s
[INFO] arg #3: /Users/user/Documents/RetroArch/saves
[INFO] arg #4: -S
[INFO] arg #5: /Users/user/Documents/RetroArch/states
[INFO] arg #6: -c
[INFO] arg #7: /Users/user/Library/Application Support/RetroArch/config/retroarch.cfg
[INFO] arg #8: -L
[INFO] arg #9: /Users/user/Emulators/RetroArch.app/Contents/Resources/cores/nestopia_libretro.dylib
[INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[INFO] Unloading game..
[INFO] Unloading core..
[INFO] Unloading core symbols..
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[INFO] Set config file to : /Users/user/Library/Application Support/RetroArch/config/retroarch.cfg
[INFO] Redirecting save file to "/Users/user/Documents/RetroArch/saves/1942 (Japan, USA).srm".
[INFO] Redirecting savestate to "/Users/user/Documents/RetroArch/states/1942 (Japan, USA).state".
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel(R) Core(TM) i5-7360U CPU @ 2.30GHz
[INFO] Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AVX2 AES
[INFO] Built: Jul 11 2019
[INFO] Version: 1.7.7
[INFO] =================================================
[INFO] Loading dynamic libretro core from: "/Users/user/Emulators/RetroArch.app/Contents/Resources/cores/nestopia_libretro.dylib"
[INFO] [Overrides] no core-specific overrides found at /Users/user/Library/Application Support/RetroArch/config/Nestopia/Nestopia.cfg.
[INFO] [Overrides] no content-dir-specific overrides found at /Users/user/Library/Application Support/RetroArch/config/Nestopia/Nintendo (NES).cfg.
[INFO] [Overrides] no game-specific overrides found at /Users/user/Library/Application Support/RetroArch/config/Nestopia/1942 (Japan, USA).cfg.
[INFO] Environ SET_VARIABLES.
[INFO] [Remaps]: remap directory: /Users/user/Library/Application Support/RetroArch/config/remaps
[INFO] [Remaps]: no game-specific remap found at /Users/user/Library/Application Support/RetroArch/config/remaps/Nestopia/1942 (Japan, USA).rmp.
[INFO] [Remaps]: no content-dir-specific remap found at /Users/user/Library/Application Support/RetroArch/config/remaps/Nestopia/Nintendo (NES).rmp.
[INFO] [Remaps]: no core-specific remap found at /Users/user/Library/Application Support/RetroArch/config/remaps/Nestopia/Nestopia.rmp.
[INFO] Redirecting save file to "/Users/user/Documents/RetroArch/saves/1942 (Japan, USA).srm".
[INFO] Redirecting savestate to "/Users/user/Documents/RetroArch/states/1942 (Japan, USA).state".
[INFO] Environ GET_LOG_INTERFACE.
[INFO] Environ PERFORMANCE_LEVEL: 6.
[INFO] Loading content file: /Users/user/Game Library/roms/Nintendo (NES)/1942 (Japan, USA).nes.
[INFO] Did not find a valid content patch.
[INFO] Environ SET_INPUT_DESCRIPTORS:
[INFO] Environ SYSTEM_DIRECTORY: "/Users/user/Dropbox/Game Saves/RetroArch/system".
[libretro INFO] Custom palette path: /Users/user/Dropbox/Game Saves/RetroArch/system/custom.pal
[libretro INFO] custom.pal not found in system directory.
[libretro INFO] NstDatabase.xml path: /Users/user/Dropbox/Game Saves/RetroArch/system/NstDatabase.xml
[INFO] Environ SET_PIXEL_FORMAT: XRGB8888.
[INFO] Environ SET_GEOMETRY.
[INFO] SET_GEOMETRY: 256x224, aspect: 1.306.
[INFO] Environ SET_GEOMETRY.
[libretro INFO] [Nestopia]: Machine is NTSC.
[INFO] Skipping SRAM load..
[INFO] Version of libretro API: 1
[INFO] Compiled against API: 1
[INFO] [RCHEEVOS]: Load task finished
[INFO] [Audio]: Set audio input rate to: 47952.05 Hz.
[INFO] [Video]: Video @ fullscreen
[INFO] [GL]: Found GL context: cocoagl
[INFO] [GL]: Detecting screen resolution 3360x2100.
[INFO] [GL]: Vendor: Intel Inc., Renderer: Intel(R) Iris(TM) Plus Graphics 640.
[INFO] [GL]: Version: 2.1 INTEL-12.9.22.
[INFO] [GL]: Using resolution 3360x2100
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shaders]: preset directory: /Users/user/Emulators/RetroArch.app/Contents/Resources/shaders/presets
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support ...
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Setting up menu pipeline shaders for XMB ...
[INFO] [GLSL]: Compiling ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling simple ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling modern snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling bokeh shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snowflake shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GL]: Using 4 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [Video]: Graphics driver did not initialize an input driver. Attempting to pick a suitable driver.
[INFO] Found HID driver: "iohidmanager".
[INFO] [Joypad]: Found joypad driver: "hid".
[INFO] [Video]: Found display server: null
[INFO] [CoreAudio]: Using output sample rate of 48000.0 Hz
[INFO] [CoreAudio]: Using buffer size of 24576 bytes: (latency = 64 ms)
[INFO] [Menu]: Found menu display driver: "gl".
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [LED]: LED driver = 'null' 0x101fe2298
[INFO] [MIDI]: Initializing ...
[INFO] [MIDI]: Input disabled.
[INFO] [MIDI]: Output disabled.
[INFO] [MIDI]: Initialized "null" driver.
[INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_history.lpl].
[INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_favorites.lpl].
[INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_music_history.lpl].
[INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_image_history.lpl].
[INFO] [GL]: VSync => on
[INFO] [GL]: VSync => on
[INFO] Found #pragma parameter Sharpness Horizontal (SHARPNESS_H) 0.500000 0.000000 1.000000 0.050000 in pass 0
[INFO] Found #pragma parameter Sharpness Vertical (SHARPNESS_V) 1.000000 0.000000 1.000000 0.050000 in pass 0
[INFO] Found #pragma parameter Mask Strength (MASK_STRENGTH) 0.300000 0.000000 1.000000 0.010000 in pass 0
[INFO] Found #pragma parameter Mask Dot Width (MASK_DOT_WIDTH) 1.000000 1.000000 100.000000 1.000000 in pass 0
[INFO] Found #pragma parameter Mask Dot Height (MASK_DOT_HEIGHT) 1.000000 1.000000 100.000000 1.000000 in pass 0
[INFO] Found #pragma parameter Mask Stagger (MASK_STAGGER) 0.000000 0.000000 100.000000 1.000000 in pass 0
[INFO] Found #pragma parameter Mask Size (MASK_SIZE) 1.000000 1.000000 100.000000 1.000000 in pass 0
[INFO] Found #pragma parameter Scanline Strength (SCANLINE_STRENGTH) 1.000000 0.000000 1.000000 0.050000 in pass 0
[INFO] Found #pragma parameter Scanline Beam Width Min. (SCANLINE_BEAM_WIDTH_MIN) 1.500000 0.500000 5.000000 0.500000 in pass 0
[INFO] Found #pragma parameter Scanline Beam Width Max. (SCANLINE_BEAM_WIDTH_MAX) 1.500000 0.500000 5.000000 0.500000 in pass 0
[INFO] Found #pragma parameter Scanline Brightness Min. (SCANLINE_BRIGHT_MIN) 0.350000 0.000000 1.000000 0.050000 in pass 0
[INFO] Found #pragma parameter Scanline Brightness Max. (SCANLINE_BRIGHT_MAX) 0.650000 0.000000 1.000000 0.050000 in pass 0
[INFO] Found #pragma parameter Scanline Cutoff (SCANLINE_CUTOFF) 400.000000 1.000000 1000.000000 1.000000 in pass 0
[INFO] Found #pragma parameter Gamma Input (GAMMA_INPUT) 2.000000 0.100000 5.000000 0.100000 in pass 0
[INFO] Found #pragma parameter Gamma Output (GAMMA_OUTPUT) 1.800000 0.100000 5.000000 0.100000 in pass 0
[INFO] Found #pragma parameter Brightness Boost (BRIGHT_BOOST) 1.200000 1.000000 2.000000 0.010000 in pass 0
[INFO] Found #pragma parameter Dilation (DILATION) 1.000000 0.000000 1.000000 1.000000 in pass 0
[INFO] Found #pragma parameter CRTCaligari Spot Width (SPOT_WIDTH) 0.900000 0.100000 1.500000 0.050000 in pass 0
[INFO] Found #pragma parameter CRTCaligari Spot Height (SPOT_HEIGHT) 0.650000 0.100000 1.500000 0.050000 in pass 0
[INFO] Found #pragma parameter CRTCaligari Color Boost (COLOR_BOOST) 1.450000 1.000000 2.000000 0.050000 in pass 0
[INFO] Found #pragma parameter CRTCaligari Input Gamma (InputGamma) 2.400000 0.000000 5.000000 0.100000 in pass 0
[INFO] Found #pragma parameter CRTCaligari Output Gamma (OutputGamma) 2.200000 0.000000 5.000000 0.100000 in pass 0
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support ...
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Setting up menu pipeline shaders for XMB ...
[INFO] [GLSL]: Compiling ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling simple ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling modern snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling bokeh shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snowflake shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support ...
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Setting up menu pipeline shaders for XMB ...
[INFO] [GLSL]: Compiling ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling simple ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling modern snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling bokeh shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snowflake shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support ...
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Setting up menu pipeline shaders for XMB ...
[INFO] [GLSL]: Compiling ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling simple ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling modern snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling bokeh shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snowflake shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GL]: VSync => on
[INFO] [GL]: VSync => on
[INFO] Content ran for a total of: 00 hours, 00 minutes, 31 seconds.
[INFO] No content, starting dummy core.
[INFO] arg #0: retroarch
[INFO] arg #1: --menu
[INFO] arg #2: -s
[INFO] arg #3: /Users/user/Documents/RetroArch/saves
[INFO] arg #4: -S
[INFO] arg #5: /Users/user/Documents/RetroArch/states
[INFO] arg #6: -c
[INFO] arg #7: /Users/user/Library/Application Support/RetroArch/config/retroarch.cfg
[INFO] arg #8: -v
[INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[INFO] Unloading game..
[INFO] Unloading core..
[INFO] Unloading core symbols..
[INFO] Saved core options file to "/Users/user/Library/Application Support/RetroArch/config/retroarch-core-options.cfg"
[INFO] [Video]: Average monitor Hz: 59.708622 Hz. (24.832 % frame time deviation, based on 2048 last samples).
[INFO] Set config file to : /Users/user/Library/Application Support/RetroArch/config/retroarch.cfg
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel(R) Core(TM) i5-7360U CPU @ 2.30GHz
[INFO] Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AVX2 AES
[INFO] Built: Jul 11 2019
[INFO] Version: 1.7.7
[INFO] =================================================
[INFO] Environ SET_PIXEL_FORMAT: RGB565.
[INFO] Redirecting save file to "/Users/user/Documents/RetroArch/saves/1942 (Japan, USA).srm".
[INFO] Redirecting savestate to "/Users/user/Documents/RetroArch/states/1942 (Japan, USA).state".
[INFO] Version of libretro API: 1
[INFO] Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
[INFO] [Video]: Video @ fullscreen
[INFO] [GL]: Found GL context: cocoagl
[INFO] [GL]: Detecting screen resolution 3360x2100.
[INFO] [GL]: Vendor: Intel Inc., Renderer: Intel(R) Iris(TM) Plus Graphics 640.
[INFO] [GL]: Version: 2.1 INTEL-12.9.22.
[INFO] [GL]: Using resolution 3360x2100
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support ...
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Setting up menu pipeline shaders for XMB ...
[INFO] [GLSL]: Compiling ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling simple ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling modern snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling bokeh shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snowflake shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GL]: Using 4 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [Video]: Graphics driver did not initialize an input driver. Attempting to pick a suitable driver.
[INFO] Found HID driver: "iohidmanager".
[INFO] [Joypad]: Found joypad driver: "hid".
[INFO] [Video]: Found display server: null
[INFO] [CoreAudio]: Using output sample rate of 48000.0 Hz
[INFO] [CoreAudio]: Using buffer size of 24576 bytes: (latency = 64 ms)
[INFO] [Menu]: Found menu display driver: "gl".
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [Font]: Using font rendering backend: stb-unicode.
[INFO] [LED]: LED driver = 'null' 0x101fe2298
[INFO] [MIDI]: Initializing ...
[INFO] [MIDI]: Input disabled.
[INFO] [MIDI]: Output disabled.
[INFO] [MIDI]: Initialized "null" driver.
[INFO] SRAM will not be saved.
[INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_history.lpl].
[INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_favorites.lpl].
[INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_music_history.lpl].
[INFO] Loading history file: [/Users/user/Library/Application Support/RetroArch/config/content_image_history.lpl].
[INFO] [GL]: VSync => on
[INFO] [GL]: VSync => on
[INFO] [GL]: VSync => on
[INFO] [config] Saved new config to "/Users/user/Library/Application Support/RetroArch/config/retroarch.cfg".
[INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[INFO] Unloading game..
[INFO] Unloading core..
[INFO] Unloading core symbols..
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
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