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@OxiBo
Created July 28, 2017 05:05
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CS50 pset3 fifteen
/**
* CS50 pset3
* fifteen.c
*
* Implements Game of Fifteen (generalized to d x d).
*
* Usage: fifteen d
*
* whereby the board's dimensions are to be d x d,
* where d must be in [DIM_MIN,DIM_MAX]
*
* Note that usleep is obsolete, but it offers more granularity than
* sleep and is simpler to use than nanosleep; `man usleep` for more.
*/
#define _XOPEN_SOURCE 500
#include <cs50.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
// constants
#define DIM_MIN 3
#define DIM_MAX 9
// board
int board[DIM_MAX][DIM_MAX];
// dimensions
int d;
// blank tile position
int row, column;
// prototypes
void clear(void);
void greet(void);
void init(void);
void draw(void);
bool move(int tile);
bool won(void);
int main(int argc, string argv[])
{
// ensure proper usage
if (argc != 2)
{
printf("Usage: fifteen d\n");
return 1;
}
// ensure valid dimensions
d = atoi(argv[1]);
if (d < DIM_MIN || d > DIM_MAX)
{
printf("Board must be between %i x %i and %i x %i, inclusive.\n",
DIM_MIN, DIM_MIN, DIM_MAX, DIM_MAX);
return 2;
}
// remember position of the tile with 0 value
row=d-1;
column=d-1;
// open log
FILE *file = fopen("log.txt", "w");
if (file == NULL)
{
return 3;
}
// greet user with instructions
greet();
// initialize the board
init();
// accept moves until game is won
while (true)
{
// clear the screen
clear();
// draw the current state of the board
draw();
// log the current state of the board (for testing)
for (int i = 0; i < d; i++)
{
for (int j = 0; j < d; j++)
{
fprintf(file, "%i", board[i][j]);
if (j < d - 1)
{
fprintf(file, "|");
}
}
fprintf(file, "\n");
}
fflush(file);
// check for win
if (won())
{
printf("ftw!\n");
break;
}
// prompt for move
printf("Tile to move: ");
int tile = get_int();
// quit if user inputs 0 (for testing)
if (tile == 0)
{
break;
}
// log move (for testing)
fprintf(file, "%i\n", tile);
fflush(file);
// move if possible, else report illegality
if (!move(tile))
{
printf("\nIllegal move.\n");
usleep(500000);
}
// sleep thread for animation's sake
usleep(500000);
}
// close log
fclose(file);
// success
return 0;
}
/**
* Clears screen using ANSI escape sequences.
*/
void clear(void)
{
printf("\033[2J");
printf("\033[%d;%dH", 0, 0);
}
/**
* Greets player.
*/
void greet(void)
{
clear();
printf("WELCOME TO GAME OF FIFTEEN\n");
usleep(2000000);
}
/**
* Initializes the game's board with tiles numbered 1 through d*d - 1
* (i.e., fills 2D array with values but does not actually print them).
*/
void init(void)
{
int value=d*d-1;
// create nested loops to iterate over each row ans column on the board
for(int i=0; i<d; i++)
{
for(int j=0; j<d; j++, value--)
{
//asign the value of each element of the array (values of the tiles on the board)
board[i][j]=value;
}
}
//swap values of the last two tiles on the board if d (dimension) is even number
if(d%2==0)
{
int swap=board[d-1][d-3];
board[d-1][d-3]=board[d-1][d-2];
board[d-1][d-2]=swap;
}
}
/**
* Prints the board in its current state.
*/
void draw(void)
{
// create loops to iterate over every tile on the board and print their values
printf("\n");
for(int i=0; i<d; i++)
{
for(int j=0; j<d; j++)
{
if(board[i][j]==0)
{
printf(" _ ");
}
else
{
printf("%2i ", board[i][j]);
}
}
printf("\n \n");
}
printf("\n");
}
/**
* If tile borders empty space, moves tile and returns true, else
* returns false.
*/
bool move(int tile)
{
int swap=0;
//check if tile to move within the board tiles values
if(tile<d*d-1||tile>0)
{
//iterate over rows and columns looking for tile to move position
for (int i=0; i<d; i++)
{
for(int j=0; j<d; j++)
{
if(tile==board[i][j])
{
//check if tile to move is adjacent to tile with 0-value, swap values if so
if((i+1==row&&j==column)||(i-1==row&&j==column)||(i==row&&j+1==column)||(i==row&&j-1==column))
{
swap=board[row][column];
board[row][column]=board[i][j];
row=i;
column=j;
board[i][j]=swap;
return true;
break;
}
}
}
}
}
return false;
}
/**
* Returns true if game is won (i.e., board is in winning configuration),
* else false.
*/
bool won(void)
{
// iterate over each row and column to compare if values of the tils is in incrementing order
for(int i=0; i<d-1; i++)
{
for(int j=0; j<d-1; j++)
{
if((board[i][j]>board[i][j+1])||(board[i][j]>board[i+1][j]))
{
return false;
}
}
}
return true;
return 0;
}
fifteen: fifteen.c
clang -ggdb3 -O0 -std=c11 -Wall -Werror -o fifteen fifteen.c -lcs50 -lm
clean:
rm -f *.o a.out core fifteen log.txt
0. The framework allows following dimentions: 3x3 - 9x9 (DIM_MIN=3, DIM_MAX=9).
1. The game’s board is represented by two-dimensional array.
2. To greet the player at the game's start printf and usleep functions are called.
3. I need to implement following functions: init, draw, move, won.
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