Skip to content

Instantly share code, notes, and snippets.

@PCianes
Last active February 14, 2020 15:13
Show Gist options
  • Save PCianes/ea3e3096de938c5c274ea29e54d47833 to your computer and use it in GitHub Desktop.
Save PCianes/ea3e3096de938c5c274ea29e54d47833 to your computer and use it in GitHub Desktop.
Bouncing balls// source https://jsbin.com/xoqejok
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Bouncing balls</title>
<link rel="stylesheet" href="style.css">
</head>
<body>
<h1>bouncing balls</h1>
<canvas></canvas>
<script src="main.js"></script>
</body>
</html>
// setup canvas
const canvas = document.querySelector('canvas');
const ctx = canvas.getContext('2d');
const width = canvas.width = window.innerWidth;
const height = canvas.height = window.innerHeight;
// function to generate random number
function random(min,max) {
const num = Math.floor(Math.random()*(max-min)) + min;
return num;
}
class Ball {
constructor(x, y, velX, velY, color, size) {
this.x = x;
this.y = y;
this.velX = velX;
this.velY = velY;
this.color = color;
this.size = size;
}
draw() {
ctx.beginPath();
ctx.fillStyle = this.color;
ctx.arc(this.x, this.y, this.size, 0, 2 * Math.PI);
ctx.fill();
}
update() {
if ((this.x + this.size) >= width) {
this.velX = -(this.velX);
}
if ((this.x - this.size) <= 0) {
this.velX = -(this.velX);
}
if ((this.y + this.size) >= height) {
this.velY = -(this.velY);
}
if ((this.y - this.size) <= 0) {
this.velY = -(this.velY);
}
this.x += this.velX;
this.y += this.velY;
}
collisionDetect() {
for (let j = 0; j < balls.length; j++) {
if (!(this === balls[j])) {
const dx = this.x - balls[j].x;
const dy = this.y - balls[j].y;
const distance = Math.sqrt(dx * dx + dy * dy);
if (distance < this.size + balls[j].size) {
balls[j].color = this.color = 'rgb(' + random(0, 255) + ',' + random(0, 255) + ',' + random(0, 255) +')';
}
}
}
}
}
var balls = [];
while (balls.length < 25) {
const size = random(10,20);
let ball = new Ball(
// ball position always drawn at least one ball width
// away from the edge of the canvas, to avoid drawing errors
random(0 + size,width - size),
random(0 + size,height - size),
random(-5,5),
random(-5,5),
'rgb(' + random(0,255) + ',' + random(0,255) + ',' + random(0,255) +')',
size
);
balls.push(ball);
}
function loop() {
ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';
ctx.fillRect(0, 0, width, height);
for (let i = 0; i < balls.length; i++) {
balls[i].draw();
balls[i].update();
balls[i].collisionDetect();
}
requestAnimationFrame(loop);
}
loop();
html, body {
margin: 0;
}
html {
font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;
height: 100%;
}
body {
overflow: hidden;
height: inherit;
}
h1 {
font-size: 2rem;
letter-spacing: -1px;
position: absolute;
margin: 0;
top: -4px;
right: 5px;
color: transparent;
text-shadow: 0 0 4px white;
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment