Skip to content

Instantly share code, notes, and snippets.

View PINKgeekPDX's full-sized avatar
💭
Hold on, it’s about to get bumpy…

PINKgeekPDX PINKgeekPDX

💭
Hold on, it’s about to get bumpy…
  • PINKgeekPDX
  • Portland, Oregon
  • 02:31 (UTC -07:00)
  • X @eww
View GitHub Profile
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>PINKgeek</title>
<style>
@import url('https://fonts.googleapis.com/css?family=Vibur');
:root {
Utilities
Hastebin
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Cosmic Particle Dust</title>
<style>
body {
# Generated from EnforceParser.g4 by ANTLR 4.13.0
# encoding: utf-8
from antlr4 import *
from io import StringIO
import sys
if sys.version_info[1] > 5:
from typing import TextIO
else:
from typing.io import TextIO
def serializedATN():
class Glider_Base extends CarScript
{
bool m_IsFlying;
bool m_IsGlider;
float m_LiftCoefficient; // Lift coef
float m_MaxLiftCoefficient; // Max lift coef
float m_DragCoefficient; // Drag coef
float m_MaxDragCoefficient; // Max drag coef
class Glider_Base extends CarScript
{
bool m_IsFlying;
bool m_IsGlider;
float m_LiftCoefficient; // Lift coef
float m_MaxLiftCoefficient; // Max lift coef
float m_DragCoefficient; // Drag coef
float m_MaxDragCoefficient; // Max drag coef
class Glider_Base extends CarScript
{
// ------- CONSTANTS --------
EffectSound m_EngineSound;
string m_EngineSoundStart = "engine_start";
string m_EngineSoundStop = "engine_stop";
string m_EngineSoundIdle = "engine_idle";
string m_EngineSoundLow = "engine_low";
string m_EngineSoundHigh = "engine_high";
class Glider_Base extends CarScript
{
// ----- DEBUGGING STUFF -----
DebugEvents debugEvents = new DebugEvents();
/*
- USAGE - :
HandlePrint("Print Message");
HandleAlert("Alert Message!");
HandleError("Error Message!!");
HandleNotifyPlayer("Short notification message.");
class CfgPatches
{
class AirplaneZMod
{
units[] =
{
"UltraLite"
};
/*
-- AirplaneZ Flight System Mod --
-[ For DayZ Standalone ] -
By: PINKgeekPDX ( Danni Parent - 2023 )
Version: 1
*/
class Airplane_Base extends CarScript
{
/*
-- AirplaneZ Flight System Mod --
-[ For DayZ Standalone ] -
By: PINKgeekPDX ( Danni Parent - 2023 )
Version: 1
*/
class Airplane_Base extends CarScript
{