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Hold on, it’s about to get bumpy…
  • PINKgeekPDX
  • Portland, Oregon
  • 13:12 (UTC -07:00)
  • X @eww
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NEW PROJECT:
WebView2 with C# WPF/WinForms
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coversion of the old project i want built into this
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OLD PROJECT:
Electron and tsx ts js
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i want all this converted to new project type
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part 1
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OLD PROJECT:
Electron and tsx ts js
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i want all this converted to new project type
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part 2
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@PINKgeekPDX
PINKgeekPDX / newdataset.json
Created April 14, 2024 10:08
newdataset.json
[
{
"Type": "Enum",
"Name": "StaticDefines",
"Values": [
"DEVELOPER",
"RELEASE",
"PREVIEW_BUILD",
"PLATFORM_WINDOWS",
"PLATFORM_MACOSX",
[
{
"Type": "Enum",
"Name": "StaticDefines",
"Values": [
"DEVELOPER",
"RELEASE",
"PREVIEW_BUILD",
"PLATFORM_WINDOWS",
"PLATFORM_MACOSX",
class Airplane_Base extends CarScript
{
// ---- DEBUGGING VARIABLES ----
bool ENABLE_TELEMETRY = true;
bool ENABLE_DEBUG = true;
// ---- ENGINE STATES -----
int STATE_OFF = 0;
class AeroSurfaceConfig : Managed
{
float liftSlope = 6.28;
float skinFriction = 0.02;
float zeroLiftAoA = 0;
float stallAngleHigh = 15;
float stallAngleLow = -15;
float chord = 1;
float flapFraction = 0;
float span = 1;
class AeroSurfaceConfig: ScriptedEntity {
float liftSlope = 6.28;
float skinFriction = 0.02;
float zeroLiftAoA = 0;
float stallAngleHigh = 15;
float stallAngleLow = -15;
float chord = 1;
float flapFraction = 0;
float span = 1;
bool autoAspectRatio = true;
{
"CfgAirplanes":{
"class Car":{
},
"class CarScript":{
"class CarController":{
},
"class AirplaneController":{
enum AirplaneState
{
LANDED,
FLYING
};
enum OperationalState
{
OPERATIONAL,
NONOPERATIONAL
};