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Hold on, it’s about to get bumpy…

PINKgeekPDX PINKgeekPDX

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Hold on, it’s about to get bumpy…
  • PINKgeekPDX
  • Portland, Oregon
  • 02:27 (UTC -07:00)
  • X @eww
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proto native vector Vector(float x, float y, float z);
enum ECurveType
{
CatmullRom,
NaturalCubic,
UniformCubic
};
class Math3D
class Math
{
static
const float PI = 3.14159265358979;
static
const float PI2 = 6.28318530717958;
static
const float PI_HALF = 1.570796326794;
static
typedef int[] dGeom;
typedef int[] dJoint;
typedef int[] dBlock;
proto native int dGetNumDynamicBodies(notnull IEntity worldEnt);
proto native IEntity dGetDynamicBody(notnull IEntity worldEnt, int index);
proto native void dSetInteractionLayer(notnull IEntity worldEntity, int mask1, int mask2, bool enable);
proto native vector dGetGravity(notnull IEntity worldEntity);
proto native void dSetGravity(notnull IEntity worldEntity, vector g);
enum CarDoorState
{
DOORS_MISSING,
DOORS_OPEN,
DOORS_CLOSED
}
enum CarHeadlightBulbsState
{
NONE,
/*
-- AirplaneZ Flight System Mod --
-[ For DayZ Standalone ] -
By: PINKgeekPDX (Danni Parent - 2023)
Version: 1
*/
enum AirplaneState
{
/*
-- AirplaneZ Flight System Mod --
-[ For DayZ Standalone ] -
By: PINKgeekPDX (Danni Parent - 2023)
Version: 1
*/
class Airplane_Base extends CarScript
{
/*
-- AirplaneZ Flight System Mod --
-[ For DayZ Standalone ] -
By: PINKgeekPDX (Danni Parent - 2023)
Version: 1
*/
class Airplane_Base extends CarScript
{
/*
-- AirplaneZ Flight System Mod --
-[ For DayZ Standalone ] -
By: PINKgeekPDX ( Danni Parent - 2023 )
Version: 1
*/
class Airplane_Base extends CarScript
{
/*
-- AirplaneZ Flight System Mod --
-[ For DayZ Standalone ] -
By: PINKgeekPDX ( Danni Parent - 2023 )
Version: 1
*/
class Airplane_Base extends CarScript
{
/*
-- AirplaneZ Flight System Mod --
-[ For DayZ Standalone ] -
By: PINKgeekPDX ( Danni Parent - 2023 )
Version: 1
*/
class Airplane_Base extends CarScript
{