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@PROPHESSOR
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Doom 3 all commands all cheats all cvars dhewm3
aasStats shows AAS stats
addarrow adds a debug arrow
addChatLine internal use - core to game chat lines
addline adds a debug line
aviCmdDemo writes AVIs for a command demo
aviDemo writes AVIs for a demo
aviGame writes AVIs for the current game
benchmark benchmark
bind binds a command to a key
bindRagdoll binds ragdoll at the current drag position
bindunbindtwo binds a key but unbinds it first if there are more than two binds
blinkline blinks a debug line
centerview centers the view
checkNewVersion check if a new version of the game is available
clear clears the console
clearLights clears all lights
clientDropWeapon drop current weapon
clientMessageMode ingame gui message mode
clientVoiceChat voice chats: clientVoiceChat <sound shader>
clientVoiceChatTeam team voice chats: clientVoiceChat <sound shader>
closeViewNotes close the view showing any notes for this map
collisionModelInfo shows collision model info
combineCubeImages combines six images for roq compression
compressDemo compresses a demo file
conDump dumps the console text to a file
connect connects to a server
crash causes a crash
cvar_restart restart the cvar system
damage apply damage to an entity
deleteSelected deletes selected entity
demoShot writes a screenshot for a demo
devmap loads a map in developer mode
dir lists a folder
dirtree lists a folder with subfolders
disasmScript disassembles script
disconnect disconnects from a game
dmap compiles a map
echo prints text
envshot takes an environment shot
error causes an error
exec executes a config file
execMachineSpec execs the appropriate config files and sets cvars based on com_machineSpec
exit exits the game
exitCmdDemo exits a command demo
exportmodels exports models
finishBuild finishes the build process
freeze freezes the game for a number of seconds
game_memory displays game class info
gameError causes a game error
gameKick same as kick, but recognizes player names
getviewpos prints the current view position
gfxInfo show graphics info
give gives one or more items
god enables god mode
heartbeat send a heartbeat to the the master servers
hitch hitches the game
keepTestModel keeps the last test model in the game
kick kick a client by connection number
kill kills the player
killMonsters removes all monsters
killMoveables removes all moveables
killRagdolls removes all ragdolls
LANScan scans LAN for servers
listActiveEntities lists active game entities
listAF lists articulated figures
listAnims lists all animations
listAudios lists Audios
listBinds lists key bindings
listClasses lists game classes
listCmds lists commands
listCollisionModels lists collision models
listCvars lists cvars
listDecls lists all decls
listDictKeys lists all keys used by dictionaries
listDictValues lists all values used by dictionaries
listEmails lists Emails
listEntities lists game entities
listEntityDefs lists entity defs
listFX lists FX systems
listGameCmds lists game commands
listGuis lists guis
listHuffmanFrequencies lists decl text character frequencies
listImages lists images
listLines lists all debug lines
listMaterials lists materials
listModelDefs lists model defs
listModels lists all models
listModes lists all video modes
listMonsters lists monsters
listParticles lists particle systems
listPDAs lists PDAs
listRenderEntityDefs lists the entity defs
listRendererCmds lists renderer commands
listRenderLightDefs lists the light defs
listServers lists scanned servers
listSkins lists skins
listSoundCmds lists sound commands
listSoundDecoders list active sound decoders
listSounds lists all sounds
listSoundShaders lists sound shaders
listSpawnArgs list the spawn args of an entity
listSystemCmds lists system commands
listTables lists tables
listThreads lists script threads
listToolCmds lists tool commands
listTypeInfo list type info
listVertexCache lists vertex cache
listVideos lists Videos
loadGame loads a game
localizeGuiParmsTest Create test files that show gui parms localized and ignored.
localizeGuis localize guis
localizeMaps localize maps
localizeMapsTest Create test files that shows which strings will be localized.
makeAmbientMap makes an ambient map
MakeMegaTexture processes giant images
map loads a map
memoryDump creates a memory dump
memoryDumpCompressed creates a compressed memory dump
modulateLights modifies shader parms on all lights
nextAnim shows next animation on test model
nextFrame shows next animation frame on test model
nextGUI teleport the player to the next func_static with a gui
nextMap loads the next map on the server
noclip disables collision detection for the player
notarget disables the player as a target
parse prints tokenized string
path lists search paths
play play record
playCmdDemo plays back a command demo
playDemo plays back a demo
playerModel sets the given model on the player
popLight removes the last created light
prevAnim shows previous animation on test model
prevFrame shows previous animation frame on test model
printAF prints an articulated figure
printAudio prints an Video
printEmail prints an Email
printEntityDef prints an entity def
printFX prints an FX system
printMaterial prints a material
printMemInfo prints memory debugging data
printModel prints model info
printModelDefs prints a model def
printParticle prints a particle system
printPDA prints an PDA
printSkin prints a skin
printSoundShader prints a sound shader
printTable prints a table
printVideo prints a Audio
promptKey prompt and sets the CD Key
quit quits the game
rcon sends remote console command to server
rec start record
reconnect reconnect to the last server we tried to connect to
recordDemo records a demo
recordViewNotes record the current view position with notes
reexportmodels reexports models
regenerateWorld regenerates all interactions
reloadanims reloads animations
reloadARBprograms reloads ARB programs
reloadDecls reloads decls
reloadEngine reloads the engine down to including the file system
reloadGuis reloads guis
reloadImages reloads images
reloadLanguage reload language dict
reloadModels reloads models
reloadScript reloads scripts
reloadSounds reloads all sounds
reloadSurface reloads the decl and images for selected surface
remove removes an entity
removeline removes a debug line
render renders the record
renderbump renders a bump map
renderbumpFlat renders a flat bump map
renderSound start sound record
reportImageDuplication checks all referenced images for duplications
reportSurfaceAreas lists all used materials sorted by surface area
rescanSI internal - rescan serverinfo cvars and tell game
reset resets a cvar
roq encodes a roq file
runAAS compiles an AAS file for a map
runAASDir compiles AAS files for all maps in a folder
runReach calculates reachability for an AAS file
s_restart restarts the sound system
saveGame saves a game
saveLights saves all lights to the .map file
saveMoveables save all moveables to the .map file
saveParticles saves all lights to the .map file
saveRagdolls save all ragdoll poses to the .map file
saveSelected saves the selected entity to the .map file
say text chat
sayTeam team text chat
screenshot takes a screenshot
script executes a line of script
serverForceReady force all players ready
serverInfo shows server info
serverMapRestart restart the current game
serverNextMap change to the next map
set sets a cvar
seta sets a cvar and flags it as archive
setMachineSpec detects system capabilities and sets com_machineSpec to appropriate value
sets sets a cvar and flags it as server info
sett sets a cvar and flags it as tool
setu sets a cvar and flags it as user info
setviewpos sets the current view position
showDictMemory shows memory used by dictionaries
showInteractionMemory shows memory used by interactions
showStringMemory shows memory used by strings
showTriSurfMemory shows memory used by triangle surfaces
showViewNotes show any view notes for the current map, successive calls will cycle to the next note
sizeDown makes the rendered view smaller
sizeUp makes the rendered view larger
spawn spawns a game entity
spawnServer spawns a server
startBuild prepares to make a build
stop stop record
stopRecording stops demo recording
takeViewNotes take notes about the current map from the current view
takeViewNotes2 extended take view notes
teleport teleports the player to an entity location
testAnim tests an animation
testBlend tests animation blending
testBoneFx tests an FX system bound to a joint
testDamage tests a damage def
testDeath tests death
testFx tests an FX system
testGUI tests a gui
testid output the string for the specified id.
testImage displays the given image centered on screen
testLight tests a light
testmap tests a map
testModel tests a model
testParticleStopTime tests particle stop time on a test model
testPointLight tests a point light
testSave writes out a test savegame
testSaveGame test a save game for a level
testShaderParm sets a shaderParm on an existing testModel
testSIMD test SIMD code
testSkin tests a skin on an existing testModel
testSound tests a sound
testVideo displays the given cinematic
timeCmdDemo times a command demo
timeDemo times a demo
timeDemoQuit times a demo and quits
toggle toggles a cvar
touch touches a decl
touchFile touches a file
touchFileList touches a list of files
touchGui touches a gui
touchModel touches a model
trigger triggers an entity
unbind unbinds any command from a key
unbindall unbinds any commands from all keys
unbindRagdoll unbinds the selected ragdoll
updateUI internal - cause a sync down of game-modified userinfo
vid_restart restarts renderSystem
vstr inserts the current value of a cvar as command text
wait delays remaining buffered commands one or more frames
weaponSplat projects a blood splat on the player weapon
where prints the current view position
writeCmdDemo writes a command demo
writeConfig writes a config file
writeGameState write game state
writePrecache writes precache commands
264 commands
aas_goalArea "0"
aas_pullPlayer "0"
aas_randomPullPlayer "0"
aas_showAreas "0"
aas_showFlyPath "0"
aas_showHideArea "0"
aas_showPath "0"
aas_showPushIntoArea "0"
aas_showWallEdges "0"
aas_test "0"
af_contactFrictionScale "0"
af_forceFriction "-1"
af_highlightBody ""
af_highlightConstraint ""
af_jointFrictionScale "0"
af_maxAngularVelocity "1.57"
af_maxLinearVelocity "128"
af_showActive "0"
af_showBodies "0"
af_showBodyNames "0"
af_showConstrainedBodies "0"
af_showConstraintNames "0"
af_showConstraints "0"
af_showInertia "0"
af_showLimits "0"
af_showMass "0"
af_showPrimaryOnly "0"
af_showTimings "0"
af_showTotalMass "0"
af_showTrees "0"
af_showVelocity "0"
af_skipFriction "0"
af_skipLimits "0"
af_skipSelfCollision "0"
af_testSolid "1"
af_timeScale "1"
af_useImpulseFriction "0"
af_useJointImpulseFriction "0"
af_useLinearTime "1"
af_useSymmetry "1"
ai_blockedFailSafe "1"
ai_debugMove "0"
ai_debugScript "-1"
ai_debugTrajectory "0"
ai_showCombatNodes "0"
ai_showObstacleAvoidance "0"
ai_showPaths "0"
ai_testPredictPath "0"
bearTurretAngle "0"
bearTurretForce "200"
cm_backFaceCull "0"
cm_debugCollision "0"
cm_drawColor "1 0 0 .5"
cm_drawFilled "0"
cm_drawInternal "1"
cm_drawMask "none"
cm_drawNormals "0"
cm_testAngle "60"
cm_testBox "-16 -16 0 16 16 64"
cm_testBoxRotation "0 0 0"
cm_testCollision "0"
cm_testLength "1024"
cm_testModel "0"
cm_testOrigin "0 0 0"
cm_testRadius "64"
cm_testRandomMany "0"
cm_testReset "0"
cm_testRotation "1"
cm_testTimes "1000"
cm_testWalk "1"
com_allowConsole "0"
com_asyncInput "0"
com_asyncSound "3"
com_aviDemoHeight "600"
com_aviDemoSamples "1"
com_aviDemoTics "2"
com_aviDemoWidth "800"
com_compressDemos "1"
com_fixedTic "0"
com_forceGenericSIMD "0"
com_guid ""
com_journal "0"
com_logDemos "0"
com_machineSpec "3"
com_makingBuild "0"
com_memoryMarker "-1"
com_minTics "1"
com_pid "11576"
com_preciseTic "1"
com_preloadDemos "0"
com_product_lang_ext "1"
com_purgeAll "0"
com_showAngles "0"
com_showAsyncStats "0"
com_showDemo "0"
com_showFPS "1"
com_showMemoryUsage "0"
com_showSoundDecoders "0"
com_showTics "0"
com_skipGameDraw "0"
com_skipRenderer "0"
com_speeds "0"
com_timestampPrints "0"
com_updateLoadSize "0"
com_wipeSeconds "1"
con_noPrint "0"
con_notifyTime "3"
con_speed "3"
ConsolePlacement "2C0000000000000001000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF3C00000008010000AD02000016030000"
decl_show "0"
developer "0"
EntityPlacement "2C0000000000000001000000FFFFFFFFFFFFFFFF0000000000000000DC000000B1000000650200008C020000"
fs_basepath "/usr/local/share/dhewm3"
fs_caseSensitiveOS "1"
fs_cdpath ""
fs_configpath "/home/prophessor/.config/dhewm3"
fs_copyfiles "0"
fs_debug "0"
fs_devpath "/home/prophessor/.local/share/dhewm3"
fs_game ""
fs_game_base ""
fs_restrict "0"
fs_savepath "/home/prophessor/.local/share/dhewm3"
fs_searchAddons "0"
g_armorProtection "0.2"
g_armorProtectionMP "0.6"
g_balanceTDM "1"
g_blobSize "1"
g_blobTime "1"
g_bloodEffects "1"
g_cinematic "1"
g_cinematicMaxSkipTime "600"
g_countDown "10"
g_damageScale "1"
g_debugAnim "-1"
g_debugBounds "0"
g_debugCinematic "0"
g_debugDamage "0"
g_debugMove "0"
g_debugMover "0"
g_debugScript "0"
g_debugTriggers "0"
g_debugWeapon "0"
g_decals "1"
g_disasm "0"
g_doubleVision "1"
g_dragDamping "0.5"
g_dragEntity "0"
g_dragShowSelection "0"
g_dropItemRotation ""
g_dvAmplitude "0.001"
g_dvFrequency "0.5"
g_dvTime "1"
g_editEntityMode "0"
g_exportMask ""
g_flushSave "0"
g_fov "90"
g_frametime "0"
g_gameReviewPause "10"
g_gravity "1066"
g_gunX "0"
g_gunY "0"
g_gunZ "0"
g_healthTakeAmt "5"
g_healthTakeLimit "25"
g_healthTakeTime "5"
g_kickAmplitude "0.0001"
g_kickTime "1"
g_knockback "1000"
g_mapCycle "mapcycle"
g_maxShowDistance "128"
g_monsters "1"
g_mpWeaponAngleScale "0"
g_muzzleFlash "1"
g_nightmare "1"
g_password ""
g_projectileLights "1"
g_showActiveEntities "0"
g_showBrass "1"
g_showcamerainfo "0"
g_showCollisionModels "0"
g_showCollisionTraces "0"
g_showCollisionWorld "0"
g_showEnemies "0"
g_showEntityInfo "0"
g_showHud "1"
g_showPlayerShadow "0"
g_showProjectilePct "0"
g_showPVS "0"
g_showTargets "0"
g_showTestModelFrame "0"
g_showTriggers "0"
g_showviewpos "0"
g_skill "1"
g_skipFX "0"
g_skipParticles "0"
g_skipViewEffects "0"
g_spectatorChat "0"
g_stopTime "0"
g_TDMArrows "1"
g_testDeath "0"
g_testHealthVision "0"
g_testModelAnimate "0"
g_testModelBlend "0"
g_testModelRotate "0"
g_testParticle "0"
g_testParticleName ""
g_testPostProcess ""
g_timeEntities "0"
g_useDynamicProtection "1"
g_vehicleForce "50000"
g_vehicleSuspensionDamping "400"
g_vehicleSuspensionDown "20"
g_vehicleSuspensionKCompress "200"
g_vehicleSuspensionUp "32"
g_vehicleTireFriction "0.8"
g_vehicleVelocity "1000"
g_version "dhewm 3 1.4.1.1304-release linux-x86_64 Feb 9 2018 23:45:15"
g_viewNodalX "0"
g_viewNodalZ "0"
g_voteFlags "0"
gamedate "Feb 9 2018"
gamename "baseDOOM-1"
gui_configServerRate "0"
gui_debug "0"
gui_edit "0"
gui_filter_game "0"
gui_filter_gameType "0"
gui_filter_idle "0"
gui_filter_password "0"
gui_filter_players "0"
gui_mediumFontLimit "0.60"
gui_smallFontLimit "0.30"
ik_debug "0"
ik_enable "1"
image_anisotropy "8"
image_cacheMegs "20"
image_cacheMinK "200"
image_colorMipLevels "0"
image_downSize "0"
image_downSizeBump "0"
image_downSizeBumpLimit "256"
image_downSizeLimit "256"
image_downSizeSpecular "0"
image_downSizeSpecularLimit "64"
image_filter "GL_LINEAR_MIPMAP_LINEAR"
image_forceDownSize "0"
image_ignoreHighQuality "0"
image_lodbias "0"
image_preload "1"
image_roundDown "1"
image_showBackgroundLoads "0"
image_useAllFormats "1"
image_useCache "0"
image_useCompression "0"
image_useNormalCompression "0"
image_useOfflineCompression "0"
image_usePrecompressedTextures "0"
image_writeNormalTGA "0"
image_writeNormalTGAPalletized "0"
image_writePrecompressedTextures "0"
image_writeTGA "0"
in_alwaysRun "1"
in_anglespeedkey "1.5"
in_freeLook "1"
in_kbd "english"
in_nograb "0"
in_pitchspeed "140"
in_toggleCrouch "0"
in_toggleRun "0"
in_toggleZoom "0"
in_tty "1"
in_yawspeed "140"
lcp_showFailures "0"
m_pitch "0.022"
m_showMouseRate "0"
m_smooth "1"
m_strafeScale "6.25"
m_strafeSmooth "4"
m_yaw "0.022"
MediaPlacement "2C0000000000000001000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF3C00000008010000AD02000016030000"
mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"
net_allowCheats "0"
net_channelShowDrop "0"
net_channelShowPackets "0"
net_clientDownload "1"
net_clientLagOMeter "1"
net_clientMaxPrediction "1000"
net_clientMaxRate "16000"
net_clientPredictGUI "1"
net_clientPrediction "16"
net_clientRemoteConsoleAddress "localhost"
net_clientRemoteConsolePassword ""
net_clientSelfSmoothing "0.6"
net_clientServerTimeout "40"
net_clientShowSnapshot "0"
net_clientShowSnapshotRadius "128"
net_clientSmoothing "0.8"
net_clientUsercmdBackup "5"
net_ip "localhost"
net_LANServer "0"
net_master0 "idnet.ua-corp.com:27650"
net_master1 ""
net_master2 ""
net_master3 ""
net_master4 ""
net_port "0"
net_serverClientTimeout "40"
net_serverDedicated "0"
net_serverDlBaseURL ""
net_serverDlTable ""
net_serverDownload "0"
net_serverDrawClient "-1"
net_serverMaxClientRate "16000"
net_serverMaxUsercmdRelay "5"
net_serverReloadEngine "0"
net_serverRemoteConsolePassword ""
net_serverSnapshotDelay "50"
net_serverZombieTimeout "5"
net_verbose "0"
password ""
pm_air "1800"
pm_bboxwidth "32"
pm_bobpitch "0.002"
pm_bobroll "0.002"
pm_bobup "0.005"
pm_crouchbob "0.5"
pm_crouchheight "38"
pm_crouchrate "0.87"
pm_crouchspeed "80"
pm_crouchviewheight "32"
pm_deadheight "20"
pm_deadviewheight "10"
pm_jumpheight "48"
pm_maxviewpitch "89"
pm_minviewpitch "-89"
pm_modelView "0"
pm_noclipspeed "200"
pm_normalheight "74"
pm_normalviewheight "68"
pm_runbob "0.4"
pm_runpitch "0.002"
pm_runroll "0.005"
pm_runspeed "220"
pm_spectatebbox "32"
pm_spectatespeed "450"
pm_stamina "24"
pm_staminarate "0.75"
pm_staminathreshold "4"
pm_stepsize "16"
pm_thirdPerson "0"
pm_thirdPersonAngle "0"
pm_thirdPersonClip "1"
pm_thirdPersonDeath "0"
pm_thirdPersonHeight "0"
pm_thirdPersonRange "80"
pm_usecylinder "0"
pm_walkbob "0.3"
pm_walkspeed "140"
r_aspectRatio "-1"
r_brightness "1"
r_checkBounds "0"
r_clear "2"
r_customHeight "900"
r_customWidth "1600"
r_debugArrowStep "120"
r_debugLineDepthTest "0"
r_debugLineWidth "1"
r_debugPolygonFilled "1"
r_debugRenderToTexture "0"
r_demonstrateBug "0"
r_displayRefresh "0"
r_finish "0"
r_flareSize "1"
r_forceLoadImages "0"
r_frontBuffer "0"
r_fullscreen "1"
r_gamma "1"
r_ignore "0"
r_ignore2 "0"
r_ignoreGLErrors "1"
r_inhibitFragmentProgram "0"
r_jitter "0"
r_jointNameOffset "0.5"
r_jointNameScale "0.02"
r_lightAllBackFaces "0"
r_lightScale "2"
r_lightSourceRadius "0"
r_lockSurfaces "0"
r_materialOverride ""
r_megaTextureLevel "0"
r_mergeModelSurfaces "1"
r_mode "13"
r_multiSamples "0"
r_offsetfactor "0"
r_offsetunits "-600"
r_orderIndexes "1"
r_renderer "arb2"
r_screenFraction "100"
r_shadowPolygonFactor "0"
r_shadowPolygonOffset "-1"
r_shadows "1"
r_showAlloc "0"
r_showCull "0"
r_showDefs "0"
r_showDemo "0"
r_showDepth "0"
r_showDominantTri "0"
r_showDynamic "0"
r_showEdges "0"
r_showEntityScissors "0"
r_showImages "0"
r_showIntensity "0"
r_showInteractionFrustums "0"
r_showInteractions "0"
r_showInteractionScissors "0"
r_showLightCount "0"
r_showLights "0"
r_showLightScale "0"
r_showLightScissors "0"
r_showMegaTexture "0"
r_showMegaTextureLabels "0"
r_showMemory "0"
r_showNormals "0"
r_showOverDraw "0"
r_showPortals "0"
r_showPrimitives "0"
r_showShadowCount "0"
r_showShadows "0"
r_showSilhouette "0"
r_showSkel "0"
r_showSmp "0"
r_showSurfaceInfo "0"
r_showSurfaces "0"
r_showTangentSpace "0"
r_showTexturePolarity "0"
r_showTextureVectors "0"
r_showTrace "0"
r_showTris "0"
r_showUnsmoothedTangents "0"
r_showUpdates "0"
r_showVertexCache "0"
r_showVertexColor "0"
r_showViewEntitys "0"
r_singleArea "0"
r_singleEntity "-1"
r_singleLight "-1"
r_singleSurface "-1"
r_singleTriangle "0"
r_skipAmbient "0"
r_skipBackEnd "0"
r_skipBlendLights "0"
r_skipBump "0"
r_skipCopyTexture "0"
r_skipDeforms "0"
r_skipDiffuse "0"
r_skipDynamicTextures "0"
r_skipFogLights "0"
r_skipFrontEnd "0"
r_skipGuiShaders "0"
r_skipInteractions "0"
r_skipLightScale "0"
r_skipMegaTexture "0"
r_skipNewAmbient "0"
r_skipOverlays "0"
r_skipParticles "0"
r_skipPostProcess "0"
r_skipRender "0"
r_skipRenderContext "0"
r_skipROQ "0"
r_skipSpecular "0"
r_skipSubviews "0"
r_skipSuppress "0"
r_skipTranslucent "0"
r_skipUpdates "0"
r_slopNormal "0.02"
r_slopTexCoord "0.001"
r_slopVertex "0.01"
r_subviewOnly "0"
r_swapInterval "0"
r_terrainScale "3"
r_testARBProgram "0"
r_testGamma "0"
r_testGammaBias "0"
r_testStepGamma "0"
r_useCachedDynamicModels "1"
r_useClippedLightScissors "1"
r_useCombinerDisplayLists "1"
r_useConstantMaterials "1"
r_useCulling "2"
r_useDeferredTangents "1"
r_useDepthBoundsTest "1"
r_useEntityCallbacks "1"
r_useEntityCulling "1"
r_useEntityScissors "0"
r_useExternalShadows "1"
r_useFrustumFarDistance "0"
r_useIndexBuffers "0"
r_useInfiniteFarZ "1"
r_useInteractionCulling "1"
r_useInteractionScissors "2"
r_useInteractionTable "1"
r_useLightCulling "3"
r_useLightPortalFlow "1"
r_useLightScissors "1"
r_useNodeCommonChildren "1"
r_useOptimizedShadows "1"
r_usePortals "1"
r_usePreciseTriangleInteractions "0"
r_useScissor "1"
r_useShadowCulling "1"
r_useShadowProjectedCull "1"
r_useShadowSurfaceScissor "1"
r_useShadowVertexProgram "1"
r_useSilRemap "1"
r_useStateCaching "1"
r_useTurboShadow "1"
r_useTwoSidedStencil "1"
r_useVertexBuffers "1"
r_vertexBufferMegs "32"
r_waylandcompat "0"
r_znear "3"
radiant_ALTEdgeDrag "0"
radiant_AngleSpeed "200"
radiant_Autosave "0"
radiant_AutosaveMinutes "5"
radiant_camerawindow "2C0000000000000001000000FFFFFFFFFFFFFFFF0000000000000000090000001F000000FE010000A7010000"
radiant_CamXYUpdate "1"
radiant_ChaseMouse "1"
radiant_CubicClipping "1"
radiant_CubicScale "13"
radiant_entityMode "0"
radiant_EntityShow "0"
radiant_HiColorTextures "1"
radiant_InspectorDockedDialogs "6352"
radiant_InspectorsWindow "2C0000000000000001000000FFFFFFFFFFFFFFFF000000000000000004000000B90100007D02000029030000"
radiant_LastMap "C:\Program Files (x86)\Doom 3\base\maps\test\rotation2.map"
radiant_LastProject "doom.qe4"
radiant_LoadLast "1"
radiant_LoadLastMap "0"
radiant_LoadShaders "2"
radiant_MainWindowPlace "2C00000000000000020000000083FFFF0083FFFF0000000000000000FDFFFFFFFFFFFFFF430600006C030000"
radiant_ModelPath ""
radiant_MoveSpeed "400"
radiant_NewFaceGrab "1"
radiant_NewLightStyle "1"
radiant_NewMapFormat "1"
radiant_NewRightClick "1"
radiant_NewTextureWindowStuff "0"
radiant_NewVertex "1"
radiant_NoClamp "0"
radiant_NoStipple "1"
radiant_QE4Paint "1"
radiant_QE4StyleWindows "0"
radiant_RadiantMapPath ""
radiant_RotateLock "1"
radiant_Rotation "45"
radiant_RunBefore "1"
radiant_SavedInfo "CC010000776A00000000803F000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000803F0000803F0000803F0000403F0000403F0000403F0000003F0000003F0000003F0000803E0000803E0000803E00000000000000000000000000000000000000000000803F0000000000000000000000000000000000000000000000000000803F000000000000000000000000000000000000803F0000003F000000000000403F00000000000000000000000000010000201000000000803F000000000000000000000000000000000000000000000000"
radiant_SelectWholeEntitiesKey "1"
radiant_SizePainting "0"
radiant_Snapshots "0"
radiant_SnapT "0"
radiant_StatusPointSize "10"
radiant_SurfaceWindow "62020000BB000000EA050000C9020000"
radiant_SwitchClipKey "1"
radiant_TextureLock "1"
radiant_TextureQuality "3"
radiant_TextureScale "50"
radiant_TextureScrollbar "1"
radiant_texwindow "E8C17900007E00005857750029996100"
radiant_UndoLevels "63"
radiant_UseDisplayLists "1"
radiant_UseGLLighting "0"
radiant_UseTextureBar "0"
radiant_WideToolBar "1"
radiant_xywindow "2C0000000000000001000000FFFFFFFFFFFFFFFF0000000000000000010200001F000000480600007F030000"
radiant_XZVIS "0"
radiant_xzwindow "2C0000000000000001000000FFFFFFFFFFFFFFFF000000000000000005000000190000008500000064000000"
radiant_YZVIS "0"
radiant_yzwindow "2C0000000000000001000000FFFFFFFFFFFFFFFF000000000000000005000000190000008500000064000000"
radiant_ZClipBottom "C0FFFFFF"
radiant_ZClipEnabled "00"
radiant_ZClipTop "40000000"
radiant_ZVIS "1"
radiant_zwindow "2C0000000000000001000000FFFFFFFFFFFFFFFF0000000000000000CF010000A6010000FF0100007C030000"
rb_showActive "0"
rb_showBodies "0"
rb_showInertia "0"
rb_showMass "0"
rb_showTimings "0"
rb_showVelocity "0"
s_clipVolumes "1"
s_constantAmplitude "-1"
s_decompressionLimit "6"
s_device "null"
s_doorDistanceAdd "150"
s_dotbias2 "1.1"
s_dotbias6 "0.8"
s_drawSounds "0"
s_enviroSuitCutoffFreq "2000"
s_enviroSuitCutoffQ "2"
s_enviroSuitVolumeScale "0.9"
s_force22kHz "0"
s_globalFraction "0.8"
s_maxSoundsPerShader "0"
s_meterTopTime "2000"
s_minVolume2 "0.25"
s_minVolume6 "0"
s_noSound "0"
s_numberOfSpeakers "2"
s_playDefaultSound "1"
s_quadraticFalloff "1"
s_realTimeDecoding "1"
s_reverbFeedback "0.333"
s_reverbTime "1000"
s_reverse "0"
s_showLevelMeter "0"
s_showStartSound "0"
s_singleEmitter "0"
s_skipHelltimeFX "0"
s_slowAttenuate "1"
s_spatializationDecay "2"
s_subFraction "0.75"
s_useEAXReverb "1"
s_useOcclusion "1"
s_volume_dB "-23.365072"
sensitivity "3.117463"
si_fragLimit "10"
si_gameType "singleplayer"
si_idleServer "0"
si_map "game/mp/d3dm1"
si_maxPlayers "4"
si_name "dhewm server"
si_pure "1"
si_serverURL ""
si_spectators "1"
si_teamDamage "0"
si_timeLimit "10"
si_usePass "0"
si_version "dhewm 3 1.4.1.1304 linux-x86_64 Feb 9 2018 23:44:46"
si_warmup "0"
sys_lang "english"
timescale "1"
ui_autoReload "1"
ui_autoSwitch "1"
ui_chat "1"
ui_name "PROPHESSOR"
ui_ready "Not Ready"
ui_showGun "1"
ui_skin "skins/characters/player/marine_mp"
ui_spectate "Play"
ui_team "Blue"
aas_goalArea I GAME ST CH MO
aas_pullPlayer I GAME ST CH MO
aas_randomPullPlayer B GAME ST CH MO
aas_showAreas B GAME ST CH MO
aas_showFlyPath I GAME ST CH MO
aas_showHideArea I GAME ST CH MO
aas_showPath I GAME ST CH MO
aas_showPushIntoArea B GAME ST CH MO
aas_showWallEdges B GAME ST CH MO
aas_test I GAME ST CH MO
af_contactFrictionScale F GAME ST CH MO
af_forceFriction F GAME ST CH MO
af_highlightBody S GAME ST CH MO
af_highlightConstraint S GAME ST CH MO
af_jointFrictionScale F GAME ST CH MO
af_maxAngularVelocity F GAME ST CH MO
af_maxLinearVelocity F GAME ST CH MO
af_showActive B GAME ST CH MO
af_showBodies B GAME ST CH MO
af_showBodyNames B GAME ST CH MO
af_showConstrainedBodies B GAME ST CH MO
af_showConstraintNames B GAME ST CH MO
af_showConstraints B GAME ST CH MO
af_showInertia B GAME ST CH MO
af_showLimits B GAME ST CH MO
af_showMass B GAME ST CH MO
af_showPrimaryOnly B GAME ST CH MO
af_showTimings B GAME ST CH MO
af_showTotalMass B GAME ST CH MO
af_showTrees B GAME ST CH MO
af_showVelocity B GAME ST CH MO
af_skipFriction B GAME ST CH MO
af_skipLimits B GAME ST CH MO
af_skipSelfCollision B GAME ST CH MO
af_testSolid B GAME ST CH MO
af_timeScale F GAME ST CH MO
af_useImpulseFriction B GAME ST CH MO
af_useJointImpulseFriction B GAME ST CH MO
af_useLinearTime B GAME ST CH MO
af_useSymmetry B GAME ST CH MO
ai_blockedFailSafe B GAME ST CH MO
ai_debugMove B GAME ST CH MO
ai_debugScript I GAME ST CH MO
ai_debugTrajectory B GAME ST CH MO
ai_showCombatNodes B GAME ST CH MO
ai_showObstacleAvoidance I GAME ST CH MO
ai_showPaths B GAME ST CH MO
ai_testPredictPath B GAME ST CH MO
bearTurretAngle F ST CH MO
bearTurretForce F ST CH MO
cm_backFaceCull B GAME ST CH MO
cm_debugCollision B GAME ST CH MO
cm_drawColor S GAME ST CH MO
cm_drawFilled B GAME ST CH MO
cm_drawInternal B GAME ST CH MO
cm_drawMask S GAME ST CH MO
cm_drawNormals B GAME ST CH MO
cm_testAngle F GAME ST CH MO
cm_testBox S GAME ST CH MO
cm_testBoxRotation S GAME ST CH MO
cm_testCollision B GAME ST CH MO
cm_testLength F GAME ST CH MO
cm_testModel I GAME ST CH MO
cm_testOrigin S GAME ST CH MO
cm_testRadius F GAME ST CH MO
cm_testRandomMany B GAME ST CH MO
cm_testReset B GAME ST CH MO
cm_testRotation B GAME ST CH MO
cm_testTimes I GAME ST CH MO
cm_testWalk B GAME ST CH MO
com_allowConsole B SYS ST MO
com_asyncInput B SYS ST CH MO
com_asyncSound I SYS ST RO MO
com_aviDemoHeight S SYS ST CH MO
com_aviDemoSamples S SYS ST CH MO
com_aviDemoTics I SYS ST CH MO
com_aviDemoWidth S SYS ST CH MO
com_compressDemos I SYS ST AR MO
com_fixedTic I SYS ST CH MO
com_forceGenericSIMD B SYS ST
com_guid S SYS ST RO AR MO
com_journal S SYS ST IN MO
com_logDemos B SYS ST CH MO
com_machineSpec I SYS ST AR MO
com_makingBuild B SYS ST CH MO
com_memoryMarker I SYS ST IN MO
com_minTics S SYS ST CH MO
com_pid I SYS ST IN MO
com_preciseTic B SYS ST CH MO
com_preloadDemos B SYS ST AR MO
com_product_lang_ext I SYS ST AR MO
com_purgeAll B SYS ST AR MO
com_showAngles B SYS ST CH MO
com_showAsyncStats B SYS ST MO
com_showDemo B SYS ST CH MO
com_showFPS B SYS ST AR MO
com_showMemoryUsage B SYS ST MO
com_showSoundDecoders B SYS ST MO
com_showTics B SYS ST CH MO
com_skipGameDraw B SYS ST CH MO
com_skipRenderer B SYS ST CH MO
com_speeds B SYS ST MO
com_timestampPrints S SYS ST CH MO
com_updateLoadSize B SYS ST MO
com_wipeSeconds S SYS ST CH MO
con_noPrint B SYS ST MO
con_notifyTime S SYS ST CH MO
con_speed S SYS ST CH MO
ConsolePlacement S TOOL CH MO
decl_show S SYS ST CH MO
developer B SYS ST MO
EntityPlacement S TOOL CH MO
fs_basepath S SYS ST IN MO
fs_caseSensitiveOS B SYS ST CH MO
fs_cdpath S SYS ST IN MO
fs_configpath S SYS ST IN MO
fs_copyfiles I SYS ST IN MO
fs_debug I SYS ST CH MO
fs_devpath S SYS ST IN MO
fs_game S SYS SI ST IN MO
fs_game_base S SYS SI ST IN MO
fs_restrict B SYS ST IN MO
fs_savepath S SYS ST IN MO
fs_searchAddons B SYS ST CH MO
g_armorProtection F GAME ST AR MO
g_armorProtectionMP F GAME ST AR MO
g_balanceTDM B GAME ST CH MO
g_blobSize F GAME ST CH MO
g_blobTime F GAME ST CH MO
g_bloodEffects B GAME ST AR MO
g_cinematic B GAME ST CH MO
g_cinematicMaxSkipTime F GAME ST CH MO
g_countDown I GAME ST AR MO
g_damageScale F GAME ST AR MO
g_debugAnim I GAME ST CH MO
g_debugBounds B GAME ST CH MO
g_debugCinematic B GAME ST CH MO
g_debugDamage B GAME ST CH MO
g_debugMove B GAME ST CH MO
g_debugMover B GAME ST CH MO
g_debugScript B GAME ST CH MO
g_debugTriggers B GAME ST CH MO
g_debugWeapon B GAME ST CH MO
g_decals B GAME ST AR MO
g_disasm B GAME ST CH MO
g_doubleVision B GAME ST AR MO
g_dragDamping F GAME ST CH MO
g_dragEntity B GAME ST CH MO
g_dragShowSelection B GAME ST CH MO
g_dropItemRotation S GAME ST CH MO
g_dvAmplitude F GAME ST CH MO
g_dvFrequency F GAME ST CH MO
g_dvTime F GAME ST CH MO
g_editEntityMode I GAME ST CH MO
g_exportMask S GAME ST CH MO
g_flushSave B GAME ST CH MO
g_fov I GAME ST MO
g_frametime B GAME ST CH MO
g_gameReviewPause I GAME ST AR MO
g_gravity F GAME ST CH
g_gunX F GAME ST CH MO
g_gunY F GAME ST CH MO
g_gunZ F GAME ST CH MO
g_healthTakeAmt I GAME ST AR MO
g_healthTakeLimit I GAME ST AR MO
g_healthTakeTime I GAME ST AR MO
g_kickAmplitude F GAME ST CH MO
g_kickTime F GAME ST CH MO
g_knockback I GAME ST CH MO
g_mapCycle S GAME ST AR MO
g_maxShowDistance F GAME ST CH MO
g_monsters B GAME ST CH MO
g_mpWeaponAngleScale F GAME ST CH MO
g_muzzleFlash B GAME ST AR MO
g_nightmare B GAME ST AR MO
g_password S GAME ST AR MO
g_projectileLights B GAME ST AR MO
g_showActiveEntities B GAME ST CH MO
g_showBrass B GAME ST AR MO
g_showcamerainfo S GAME ST AR MO
g_showCollisionModels B GAME ST CH MO
g_showCollisionTraces B GAME ST CH MO
g_showCollisionWorld B GAME ST CH MO
g_showEnemies B GAME ST CH MO
g_showEntityInfo B GAME ST CH MO
g_showHud B GAME ST AR MO
g_showPlayerShadow B GAME ST AR MO
g_showProjectilePct B GAME ST AR MO
g_showPVS I GAME ST CH MO
g_showTargets B GAME ST CH MO
g_showTestModelFrame B GAME ST CH MO
g_showTriggers B GAME ST CH MO
g_showviewpos B GAME ST CH MO
g_skill I GAME ST CH MO
g_skipFX B GAME ST CH MO
g_skipParticles B GAME ST CH MO
g_skipViewEffects B GAME ST CH MO
g_spectatorChat B GAME ST AR MO
g_stopTime B GAME ST CH MO
g_TDMArrows B GAME ST MO
g_testDeath B GAME ST CH MO
g_testHealthVision F GAME ST CH MO
g_testModelAnimate I GAME ST CH MO
g_testModelBlend I GAME ST CH MO
g_testModelRotate S GAME ST CH MO
g_testParticle I GAME ST CH MO
g_testParticleName S GAME ST CH MO
g_testPostProcess S GAME ST CH MO
g_timeEntities F GAME ST CH MO
g_useDynamicProtection B GAME ST AR MO
g_vehicleForce F GAME ST CH MO
g_vehicleSuspensionDamping F GAME ST CH MO
g_vehicleSuspensionDown F GAME ST CH MO
g_vehicleSuspensionKCompress F GAME ST CH MO
g_vehicleSuspensionUp F GAME ST CH MO
g_vehicleTireFriction F GAME ST CH MO
g_vehicleVelocity F GAME ST CH MO
g_version S GAME ST RO MO
g_viewNodalX F GAME ST CH MO
g_viewNodalZ F GAME ST CH MO
g_voteFlags I GAME ST AR MO
gamedate S GAME ST RO MO
gamename S GAME SI ST RO MO
gui_configServerRate I GUI ST RO AR MO
gui_debug B GUI ST CH MO
gui_edit B GUI ST CH MO
gui_filter_game I GUI ST AR MO
gui_filter_gameType I GUI ST AR MO
gui_filter_idle I GUI ST AR MO
gui_filter_password I GUI ST AR MO
gui_filter_players I GUI ST AR MO
gui_mediumFontLimit S GUI ST AR MO
gui_smallFontLimit S GUI ST AR MO
ik_debug B GAME ST CH MO
ik_enable B GAME ST CH MO
image_anisotropy S RNDR ST AR
image_cacheMegs S RNDR ST AR MO
image_cacheMinK I RNDR ST AR MO
image_colorMipLevels B RNDR ST CH MO
image_downSize S RNDR ST AR MO
image_downSizeBump S RNDR ST AR MO
image_downSizeBumpLimit S RNDR ST AR MO
image_downSizeLimit S RNDR ST AR MO
image_downSizeSpecular S RNDR ST AR MO
image_downSizeSpecularLimit S RNDR ST AR MO
image_filter S RNDR ST AR
image_forceDownSize B RNDR ST AR MO
image_ignoreHighQuality S RNDR ST AR MO
image_lodbias S RNDR ST AR
image_preload B RNDR ST AR MO
image_roundDown B RNDR ST AR MO
image_showBackgroundLoads B RNDR ST CH MO
image_useAllFormats B RNDR ST AR MO
image_useCache B RNDR ST AR MO
image_useCompression B RNDR ST AR MO
image_useNormalCompression I RNDR ST AR MO
image_useOfflineCompression B RNDR ST CH MO
image_usePrecompressedTextures B RNDR ST AR MO
image_writeNormalTGA B RNDR ST CH MO
image_writeNormalTGAPalletized B RNDR ST CH MO
image_writePrecompressedTextures B RNDR ST CH MO
image_writeTGA B RNDR ST CH MO
in_alwaysRun B SYS ST AR MO
in_anglespeedkey F SYS ST AR MO
in_freeLook B SYS ST AR MO
in_kbd S SYS ST AR
in_nograb S SYS ST MO
in_pitchspeed F SYS ST AR MO
in_toggleCrouch B SYS ST AR MO
in_toggleRun B SYS ST AR MO
in_toggleZoom B SYS ST AR MO
in_tty B SYS ST IN MO
in_yawspeed F SYS ST AR MO
lcp_showFailures B SYS ST CH MO
m_pitch F SYS ST AR MO
m_showMouseRate B SYS ST CH MO
m_smooth I SYS ST AR MO
m_strafeScale F SYS ST AR MO
m_strafeSmooth I SYS ST AR MO
m_yaw F SYS ST AR MO
MediaPlacement S TOOL CH MO
mod_validSkins S GAME ST AR MO
net_allowCheats B SYS ST MO
net_channelShowDrop B SYS ST CH MO
net_channelShowPackets B SYS ST CH MO
net_clientDownload I SYS ST AR MO
net_clientLagOMeter B GAME ST AR MO
net_clientMaxPrediction I SYS ST MO
net_clientMaxRate I SYS ST AR MO
net_clientPredictGUI B GAME ST CH MO
net_clientPrediction I SYS ST MO
net_clientRemoteConsoleAddress S SYS ST MO
net_clientRemoteConsolePassword S SYS ST MO
net_clientSelfSmoothing F GAME ST CH MO
net_clientServerTimeout I SYS ST MO
net_clientShowSnapshot I GAME ST CH MO
net_clientShowSnapshotRadius F GAME ST CH MO
net_clientSmoothing F GAME ST CH MO
net_clientUsercmdBackup I SYS ST MO
net_ip S SYS ST CH MO
net_LANServer B SYS ST MO
net_master0 S SYS ST RO MO
net_master1 S SYS ST AR MO
net_master2 S SYS ST AR MO
net_master3 S SYS ST AR MO
net_master4 S SYS ST AR MO
net_port I SYS ST CH MO
net_serverClientTimeout I SYS ST MO
net_serverDedicated I SYS SI ST MO
net_serverDlBaseURL S GAME ST AR MO
net_serverDlTable S GAME ST AR MO
net_serverDownload I GAME ST AR MO
net_serverDrawClient I SYS ST CH MO
net_serverMaxClientRate I SYS ST AR MO
net_serverMaxUsercmdRelay I SYS ST MO
net_serverReloadEngine I SYS ST MO
net_serverRemoteConsolePassword S SYS ST MO
net_serverSnapshotDelay I SYS ST MO
net_serverZombieTimeout I SYS ST MO
net_verbose I SYS ST MO
password S GAME ST MO
pm_air I GAME ST MO
pm_bboxwidth F GAME ST MO
pm_bobpitch F GAME ST MO
pm_bobroll F GAME ST MO
pm_bobup F GAME ST MO
pm_crouchbob F GAME ST MO
pm_crouchheight F GAME ST MO
pm_crouchrate F GAME ST MO
pm_crouchspeed F GAME ST MO
pm_crouchviewheight F GAME ST MO
pm_deadheight F GAME ST MO
pm_deadviewheight F GAME ST MO
pm_jumpheight F GAME ST MO
pm_maxviewpitch F GAME ST MO
pm_minviewpitch F GAME ST MO
pm_modelView I GAME ST MO
pm_noclipspeed F GAME ST MO
pm_normalheight F GAME ST MO
pm_normalviewheight F GAME ST MO
pm_runbob F GAME ST MO
pm_runpitch F GAME ST MO
pm_runroll F GAME ST MO
pm_runspeed F GAME ST MO
pm_spectatebbox F GAME ST MO
pm_spectatespeed F GAME ST MO
pm_stamina F GAME ST MO
pm_staminarate F GAME ST MO
pm_staminathreshold F GAME ST MO
pm_stepsize F GAME ST MO
pm_thirdPerson B GAME ST MO
pm_thirdPersonAngle F GAME ST MO
pm_thirdPersonClip B GAME ST MO
pm_thirdPersonDeath B GAME ST MO
pm_thirdPersonHeight F GAME ST MO
pm_thirdPersonRange F GAME ST MO
pm_usecylinder B GAME ST MO
pm_walkbob F GAME ST MO
pm_walkspeed F GAME ST MO
r_aspectRatio I RNDR ST AR MO
r_brightness F RNDR ST AR
r_checkBounds B RNDR ST CH MO
r_clear S RNDR ST CH MO
r_customHeight I RNDR ST AR MO
r_customWidth I RNDR ST AR MO
r_debugArrowStep I RNDR ST AR MO
r_debugLineDepthTest B RNDR ST AR MO
r_debugLineWidth B RNDR ST AR MO
r_debugPolygonFilled B RNDR ST CH MO
r_debugRenderToTexture I RNDR ST CH MO
r_demonstrateBug B RNDR ST CH MO
r_displayRefresh I RNDR ST MO
r_finish B RNDR ST CH MO
r_flareSize F RNDR ST CH MO
r_forceLoadImages B RNDR ST AR MO
r_frontBuffer B RNDR ST CH MO
r_fullscreen B RNDR ST AR MO
r_gamma F RNDR ST AR
r_ignore S RNDR ST CH MO
r_ignore2 S RNDR ST CH MO
r_ignoreGLErrors B RNDR ST CH MO
r_inhibitFragmentProgram B RNDR ST CH MO
r_jitter B RNDR ST CH MO
r_jointNameOffset F RNDR ST CH MO
r_jointNameScale F RNDR ST CH MO
r_lightAllBackFaces B RNDR ST CH MO
r_lightScale F RNDR ST CH MO
r_lightSourceRadius F RNDR ST CH MO
r_lockSurfaces B RNDR ST CH MO
r_materialOverride S RNDR ST CH MO
r_megaTextureLevel I RNDR ST CH MO
r_mergeModelSurfaces B RNDR ST CH MO
r_mode I RNDR ST AR MO
r_multiSamples I RNDR ST AR MO
r_offsetfactor F RNDR ST CH MO
r_offsetunits F RNDR ST CH MO
r_orderIndexes B RNDR ST CH MO
r_renderer S RNDR ST AR
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r_shadowPolygonOffset F RNDR ST CH MO
r_shadows B RNDR ST AR MO
r_showAlloc B RNDR ST CH MO
r_showCull B RNDR ST CH MO
r_showDefs B RNDR ST CH MO
r_showDemo B RNDR ST CH MO
r_showDepth B RNDR ST CH MO
r_showDominantTri B RNDR ST CH MO
r_showDynamic B RNDR ST CH MO
r_showEdges B RNDR ST CH MO
r_showEntityScissors B RNDR ST CH MO
r_showImages I RNDR ST CH MO
r_showIntensity B RNDR ST CH MO
r_showInteractionFrustums I RNDR ST CH MO
r_showInteractions B RNDR ST CH MO
r_showInteractionScissors I RNDR ST CH MO
r_showLightCount I RNDR ST CH MO
r_showLights I RNDR ST CH MO
r_showLightScale B RNDR ST CH MO
r_showLightScissors B RNDR ST CH MO
r_showMegaTexture B RNDR ST CH MO
r_showMegaTextureLabels B RNDR ST CH MO
r_showMemory B RNDR ST CH MO
r_showNormals F RNDR ST CH MO
r_showOverDraw I RNDR ST CH MO
r_showPortals B RNDR ST CH MO
r_showPrimitives I RNDR ST CH MO
r_showShadowCount I RNDR ST CH MO
r_showShadows I RNDR ST CH MO
r_showSilhouette B RNDR ST CH MO
r_showSkel I RNDR ST CH MO
r_showSmp B RNDR ST CH MO
r_showSurfaceInfo B RNDR ST CH MO
r_showSurfaces B RNDR ST CH MO
r_showTangentSpace I RNDR ST CH MO
r_showTexturePolarity B RNDR ST CH MO
r_showTextureVectors F RNDR ST CH MO
r_showTrace I RNDR ST CH MO
r_showTris I RNDR ST CH MO
r_showUnsmoothedTangents B RNDR ST CH MO
r_showUpdates B RNDR ST CH MO
r_showVertexCache I RNDR ST CH MO
r_showVertexColor B RNDR ST CH MO
r_showViewEntitys I RNDR ST CH MO
r_singleArea B RNDR ST CH MO
r_singleEntity I RNDR ST CH MO
r_singleLight I RNDR ST CH MO
r_singleSurface I RNDR ST CH MO
r_singleTriangle B RNDR ST CH MO
r_skipAmbient B RNDR ST CH MO
r_skipBackEnd B RNDR ST CH MO
r_skipBlendLights B RNDR ST CH MO
r_skipBump B RNDR ST AR MO
r_skipCopyTexture B RNDR ST CH MO
r_skipDeforms B RNDR ST CH MO
r_skipDiffuse B RNDR ST CH MO
r_skipDynamicTextures B RNDR ST CH MO
r_skipFogLights B RNDR ST CH MO
r_skipFrontEnd B RNDR ST CH MO
r_skipGuiShaders I RNDR ST CH MO
r_skipInteractions B RNDR ST CH MO
r_skipLightScale B RNDR ST CH MO
r_skipMegaTexture I RNDR ST CH MO
r_skipNewAmbient B RNDR ST AR MO
r_skipOverlays B RNDR ST CH MO
r_skipParticles I RNDR ST CH MO
r_skipPostProcess B RNDR ST CH MO
r_skipRender B RNDR ST CH MO
r_skipRenderContext B RNDR ST CH MO
r_skipROQ B RNDR ST CH MO
r_skipSpecular B RNDR ST AR MO
r_skipSubviews I RNDR ST CH MO
r_skipSuppress B RNDR ST CH MO
r_skipTranslucent B RNDR ST CH MO
r_skipUpdates B RNDR ST CH MO
r_slopNormal S RNDR ST CH MO
r_slopTexCoord S RNDR ST CH MO
r_slopVertex S RNDR ST CH MO
r_subviewOnly B RNDR ST CH MO
r_swapInterval I RNDR ST AR MO
r_terrainScale I RNDR ST CH MO
r_testARBProgram B RNDR ST CH MO
r_testGamma F RNDR ST CH MO
r_testGammaBias F RNDR ST CH MO
r_testStepGamma F RNDR ST CH MO
r_useCachedDynamicModels B RNDR ST CH MO
r_useClippedLightScissors I RNDR ST CH MO
r_useCombinerDisplayLists B RNDR ST MO
r_useConstantMaterials B RNDR ST CH MO
r_useCulling I RNDR ST CH MO
r_useDeferredTangents B RNDR ST CH MO
r_useDepthBoundsTest B RNDR ST CH MO
r_useEntityCallbacks B RNDR ST CH MO
r_useEntityCulling B RNDR ST CH MO
r_useEntityScissors B RNDR ST CH MO
r_useExternalShadows I RNDR ST CH MO
r_useFrustumFarDistance F RNDR ST CH MO
r_useIndexBuffers I RNDR ST AR MO
r_useInfiniteFarZ B RNDR ST CH MO
r_useInteractionCulling B RNDR ST CH MO
r_useInteractionScissors I RNDR ST CH MO
r_useInteractionTable B RNDR ST CH MO
r_useLightCulling I RNDR ST CH MO
r_useLightPortalFlow B RNDR ST CH MO
r_useLightScissors B RNDR ST CH MO
r_useNodeCommonChildren B RNDR ST CH MO
r_useOptimizedShadows B RNDR ST CH MO
r_usePortals B RNDR ST CH MO
r_usePreciseTriangleInteractions B RNDR ST CH MO
r_useScissor B RNDR ST CH MO
r_useShadowCulling B RNDR ST CH MO
r_useShadowProjectedCull B RNDR ST CH MO
r_useShadowSurfaceScissor B RNDR ST CH MO
r_useShadowVertexProgram B RNDR ST CH MO
r_useSilRemap B RNDR ST CH MO
r_useStateCaching B RNDR ST CH MO
r_useTurboShadow B RNDR ST CH MO
r_useTwoSidedStencil B RNDR ST CH MO
r_useVertexBuffers I RNDR ST CH MO
r_vertexBufferMegs I RNDR ST CH MO
r_waylandcompat S SYS ST AR MO
r_znear F RNDR ST CH MO
radiant_ALTEdgeDrag S TOOL CH MO
radiant_AngleSpeed S TOOL CH MO
radiant_Autosave S TOOL CH MO
radiant_AutosaveMinutes S TOOL CH MO
radiant_camerawindow S TOOL CH MO
radiant_CamXYUpdate S TOOL CH MO
radiant_ChaseMouse S TOOL CH MO
radiant_CubicClipping S TOOL CH MO
radiant_CubicScale S TOOL CH MO
radiant_entityMode S TOOL CH MO
radiant_EntityShow S TOOL CH MO
radiant_HiColorTextures S TOOL CH MO
radiant_InspectorDockedDialogs S TOOL CH MO
radiant_InspectorsWindow S TOOL CH MO
radiant_LastMap S TOOL CH MO
radiant_LastProject S TOOL CH MO
radiant_LoadLast S TOOL CH MO
radiant_LoadLastMap S TOOL CH MO
radiant_LoadShaders S TOOL CH MO
radiant_MainWindowPlace S TOOL CH MO
radiant_ModelPath S TOOL CH MO
radiant_MoveSpeed S TOOL CH MO
radiant_NewFaceGrab S TOOL CH MO
radiant_NewLightStyle S TOOL CH MO
radiant_NewMapFormat S TOOL CH MO
radiant_NewRightClick S TOOL CH MO
radiant_NewTextureWindowStuff S TOOL CH MO
radiant_NewVertex S TOOL CH MO
radiant_NoClamp S TOOL CH MO
radiant_NoStipple S TOOL CH MO
radiant_QE4Paint S TOOL CH MO
radiant_QE4StyleWindows S TOOL CH MO
radiant_RadiantMapPath S TOOL CH MO
radiant_RotateLock S TOOL CH MO
radiant_Rotation S TOOL CH MO
radiant_RunBefore S TOOL CH MO
radiant_SavedInfo S TOOL CH MO
radiant_SelectWholeEntitiesKey S TOOL CH MO
radiant_SizePainting S TOOL CH MO
radiant_Snapshots S TOOL CH MO
radiant_SnapT S TOOL CH MO
radiant_StatusPointSize S TOOL CH MO
radiant_SurfaceWindow S TOOL CH MO
radiant_SwitchClipKey S TOOL CH MO
radiant_TextureLock S TOOL CH MO
radiant_TextureQuality S TOOL CH MO
radiant_TextureScale S TOOL CH MO
radiant_TextureScrollbar S TOOL CH MO
radiant_texwindow S TOOL CH MO
radiant_UndoLevels S TOOL CH MO
radiant_UseDisplayLists S TOOL CH MO
radiant_UseGLLighting S TOOL CH MO
radiant_UseTextureBar S TOOL CH MO
radiant_WideToolBar S TOOL CH MO
radiant_xywindow S TOOL CH MO
radiant_XZVIS S TOOL CH MO
radiant_xzwindow S TOOL CH MO
radiant_YZVIS S TOOL CH MO
radiant_yzwindow S TOOL CH MO
radiant_ZClipBottom S TOOL CH MO
radiant_ZClipEnabled S TOOL CH MO
radiant_ZClipTop S TOOL CH MO
radiant_ZVIS S TOOL CH MO
radiant_zwindow S TOOL CH MO
rb_showActive B GAME ST CH MO
rb_showBodies B GAME ST CH MO
rb_showInertia B GAME ST CH MO
rb_showMass B GAME ST CH MO
rb_showTimings B GAME ST CH MO
rb_showVelocity B GAME ST CH MO
s_clipVolumes B SND ST CH MO
s_constantAmplitude F SND ST CH MO
s_decompressionLimit I SND ST AR MO
s_device S SND ST AR MO
s_doorDistanceAdd F SND ST AR MO
s_dotbias2 F SND ST CH MO
s_dotbias6 F SND ST CH MO
s_drawSounds I SND ST CH MO
s_enviroSuitCutoffFreq F SND ST CH MO
s_enviroSuitCutoffQ F SND ST CH MO
s_enviroSuitVolumeScale F SND ST CH MO
s_force22kHz B SND ST CH MO
s_globalFraction F SND ST AR MO
s_maxSoundsPerShader S SND ST AR MO
s_meterTopTime I SND ST AR MO
s_minVolume2 F SND ST CH MO
s_minVolume6 F SND ST CH MO
s_noSound B SND ST MO
s_numberOfSpeakers S SND ST AR MO
s_playDefaultSound B SND ST AR MO
s_quadraticFalloff B SND ST CH MO
s_realTimeDecoding B SND ST IN MO
s_reverbFeedback F SND ST CH MO
s_reverbTime F SND ST CH MO
s_reverse B SND ST AR MO
s_showLevelMeter B SND ST CH MO
s_showStartSound B SND ST CH MO
s_singleEmitter I SND ST CH MO
s_skipHelltimeFX B SND ST CH MO
s_slowAttenuate B SND ST CH MO
s_spatializationDecay F SND ST AR MO
s_subFraction F SND ST AR MO
s_useEAXReverb B SND ST AR MO
s_useOcclusion B SND ST CH MO
s_volume_dB F SND ST AR MO
sensitivity F SYS ST AR MO
si_fragLimit I GAME SI ST AR MO
si_gameType S GAME SI ST AR MO
si_idleServer B SYS SI ST IN MO
si_map S GAME SI ST AR MO
si_maxPlayers I GAME SI ST AR MO
si_name S GAME SI ST AR MO
si_pure B GAME SI ST MO
si_serverURL S GAME SI ST AR MO
si_spectators B GAME SI ST AR MO
si_teamDamage B GAME SI ST AR MO
si_timeLimit I GAME SI ST AR MO
si_usePass B GAME SI ST AR MO
si_version S SYS SI ST RO MO
si_warmup B GAME SI ST AR MO
sys_lang S SYS ST AR MO
timescale F SYS ST CH MO
ui_autoReload B GAME UI ST AR MO
ui_autoSwitch B GAME UI ST AR MO
ui_chat B GAME UI ST RO MO
ui_name S GAME UI ST AR MO
ui_ready S GAME UI ST MO
ui_showGun B GAME UI ST AR MO
ui_skin S GAME UI ST AR MO
ui_spectate S GAME UI ST MO
ui_team S GAME UI ST AR MO
aas_goalArea int
aas_pullPlayer int
aas_randomPullPlayer bool
aas_showAreas bool
aas_showFlyPath int
aas_showHideArea int
aas_showPath int
aas_showPushIntoArea bool
aas_showWallEdges bool
aas_test int
af_contactFrictionScale float
af_forceFriction float
af_highlightBody string
af_highlightConstraint string
af_jointFrictionScale float
af_maxAngularVelocity float
af_maxLinearVelocity float
af_showActive bool
af_showBodies bool
af_showBodyNames bool
af_showConstrainedBodies bool
af_showConstraintNames bool
af_showConstraints bool
af_showInertia bool
af_showLimits bool
af_showMass bool
af_showPrimaryOnly bool
af_showTimings bool
af_showTotalMass bool
af_showTrees bool
af_showVelocity bool
af_skipFriction bool
af_skipLimits bool
af_skipSelfCollision bool
af_testSolid bool
af_timeScale float
af_useImpulseFriction bool
af_useJointImpulseFriction bool
af_useLinearTime bool
af_useSymmetry bool
ai_blockedFailSafe bool
ai_debugMove bool
ai_debugScript int
ai_debugTrajectory bool
ai_showCombatNodes bool
ai_showObstacleAvoidance int [0, 2]
ai_showPaths bool
ai_testPredictPath bool
bearTurretAngle float
bearTurretForce float
cm_backFaceCull bool
cm_debugCollision bool
cm_drawColor string
cm_drawFilled bool
cm_drawInternal bool
cm_drawMask string [none, solid, opaque, water, playerclip, monsterclip, moveableclip, ikclip, blood, body, corpse, trigger, aas_solid, aas_obstacle, flashlight_trigger]
cm_drawNormals bool
cm_testAngle float
cm_testBox string
cm_testBoxRotation string
cm_testCollision bool
cm_testLength float
cm_testModel int
cm_testOrigin string
cm_testRadius float
cm_testRandomMany bool
cm_testReset bool
cm_testRotation bool
cm_testTimes int
cm_testWalk bool
com_allowConsole bool
com_asyncInput bool
com_asyncSound int
com_aviDemoHeight string
com_aviDemoSamples string
com_aviDemoTics int [1, 60]
com_aviDemoWidth string
com_compressDemos int
com_fixedTic int [0, 10]
com_forceGenericSIMD bool
com_guid string
com_journal string
com_logDemos bool
com_machineSpec int
com_makingBuild bool
com_memoryMarker int
com_minTics string
com_pid int
com_preciseTic bool
com_preloadDemos bool
com_product_lang_ext int
com_purgeAll bool
com_showAngles bool
com_showAsyncStats bool
com_showDemo bool
com_showFPS bool
com_showMemoryUsage bool
com_showSoundDecoders bool
com_showTics bool
com_skipGameDraw bool
com_skipRenderer bool
com_speeds bool
com_timestampPrints string
com_updateLoadSize bool
com_wipeSeconds string
con_noPrint bool
con_notifyTime string
con_speed string
ConsolePlacement string
decl_show string
developer bool
EntityPlacement string
fs_basepath string
fs_caseSensitiveOS bool
fs_cdpath string
fs_configpath string
fs_copyfiles int [0, 4]
fs_debug int [0, 2]
fs_devpath string
fs_game string
fs_game_base string
fs_restrict bool
fs_savepath string
fs_searchAddons bool
g_armorProtection float
g_armorProtectionMP float
g_balanceTDM bool
g_blobSize float
g_blobTime float
g_bloodEffects bool
g_cinematic bool
g_cinematicMaxSkipTime float [0, 3600]
g_countDown int [4, 3600]
g_damageScale float
g_debugAnim int
g_debugBounds bool
g_debugCinematic bool
g_debugDamage bool
g_debugMove bool
g_debugMover bool
g_debugScript bool
g_debugTriggers bool
g_debugWeapon bool
g_decals bool
g_disasm bool
g_doubleVision bool
g_dragDamping float
g_dragEntity bool
g_dragShowSelection bool
g_dropItemRotation string
g_dvAmplitude float
g_dvFrequency float
g_dvTime float
g_editEntityMode int [0, 7]
g_exportMask string
g_flushSave bool
g_fov int
g_frametime bool
g_gameReviewPause int [2, 3600]
g_gravity float
g_gunX float
g_gunY float
g_gunZ float
g_healthTakeAmt int
g_healthTakeLimit int
g_healthTakeTime int
g_kickAmplitude float
g_kickTime float
g_knockback int
g_mapCycle string
g_maxShowDistance float
g_monsters bool
g_mpWeaponAngleScale float
g_muzzleFlash bool
g_nightmare bool
g_password string
g_projectileLights bool
g_showActiveEntities bool
g_showBrass bool
g_showcamerainfo string
g_showCollisionModels bool
g_showCollisionTraces bool
g_showCollisionWorld bool
g_showEnemies bool
g_showEntityInfo bool
g_showHud bool
g_showPlayerShadow bool
g_showProjectilePct bool
g_showPVS int [0, 2]
g_showTargets bool
g_showTestModelFrame bool
g_showTriggers bool
g_showviewpos bool
g_skill int
g_skipFX bool
g_skipParticles bool
g_skipViewEffects bool
g_spectatorChat bool
g_stopTime bool
g_TDMArrows bool
g_testDeath bool
g_testHealthVision float
g_testModelAnimate int [0, 4]
g_testModelBlend int
g_testModelRotate string
g_testParticle int
g_testParticleName string
g_testPostProcess string
g_timeEntities float
g_useDynamicProtection bool
g_vehicleForce float
g_vehicleSuspensionDamping float
g_vehicleSuspensionDown float
g_vehicleSuspensionKCompress float
g_vehicleSuspensionUp float
g_vehicleTireFriction float
g_vehicleVelocity float
g_version string
g_viewNodalX float
g_viewNodalZ float
g_voteFlags int
gamedate string
gamename string
gui_configServerRate int
gui_debug bool
gui_edit bool
gui_filter_game int
gui_filter_gameType int
gui_filter_idle int
gui_filter_password int
gui_filter_players int
gui_mediumFontLimit string
gui_smallFontLimit string
ik_debug bool
ik_enable bool
image_anisotropy string
image_cacheMegs string
image_cacheMinK int
image_colorMipLevels bool
image_downSize string
image_downSizeBump string
image_downSizeBumpLimit string
image_downSizeLimit string
image_downSizeSpecular string
image_downSizeSpecularLimit string
image_filter string [GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST, GL_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR]
image_forceDownSize bool
image_ignoreHighQuality string
image_lodbias string
image_preload bool
image_roundDown bool
image_showBackgroundLoads bool
image_useAllFormats bool
image_useCache bool
image_useCompression bool
image_useNormalCompression int
image_useOfflineCompression bool
image_usePrecompressedTextures bool
image_writeNormalTGA bool
image_writeNormalTGAPalletized bool
image_writePrecompressedTextures bool
image_writeTGA bool
in_alwaysRun bool
in_anglespeedkey float
in_freeLook bool
in_kbd string [english, french, german, italian, spanish, turkish, norwegian, brazilian]
in_nograb string
in_pitchspeed float
in_toggleCrouch bool
in_toggleRun bool
in_toggleZoom bool
in_tty bool
in_yawspeed float
lcp_showFailures bool
m_pitch float
m_showMouseRate bool
m_smooth int [1, 8]
m_strafeScale float
m_strafeSmooth int [1, 8]
m_yaw float
MediaPlacement string
mod_validSkins string
net_allowCheats bool
net_channelShowDrop bool
net_channelShowPackets bool
net_clientDownload int
net_clientLagOMeter bool
net_clientMaxPrediction int
net_clientMaxRate int
net_clientPredictGUI bool
net_clientPrediction int
net_clientRemoteConsoleAddress string
net_clientRemoteConsolePassword string
net_clientSelfSmoothing float [0, 0.95]
net_clientServerTimeout int
net_clientShowSnapshot int [0, 3]
net_clientShowSnapshotRadius float
net_clientSmoothing float [0, 0.95]
net_clientUsercmdBackup int
net_ip string
net_LANServer bool
net_master0 string
net_master1 string
net_master2 string
net_master3 string
net_master4 string
net_port int
net_serverClientTimeout int
net_serverDedicated int [0, 2]
net_serverDlBaseURL string
net_serverDlTable string
net_serverDownload int
net_serverDrawClient int
net_serverMaxClientRate int
net_serverMaxUsercmdRelay int [1, 10]
net_serverReloadEngine int
net_serverRemoteConsolePassword string
net_serverSnapshotDelay int
net_serverZombieTimeout int
net_verbose int [0, 2]
password string
pm_air int
pm_bboxwidth float
pm_bobpitch float
pm_bobroll float
pm_bobup float
pm_crouchbob float
pm_crouchheight float
pm_crouchrate float
pm_crouchspeed float
pm_crouchviewheight float
pm_deadheight float
pm_deadviewheight float
pm_jumpheight float
pm_maxviewpitch float
pm_minviewpitch float
pm_modelView int [0, 2]
pm_noclipspeed float
pm_normalheight float
pm_normalviewheight float
pm_runbob float
pm_runpitch float
pm_runroll float
pm_runspeed float
pm_spectatebbox float
pm_spectatespeed float
pm_stamina float
pm_staminarate float
pm_staminathreshold float
pm_stepsize float
pm_thirdPerson bool
pm_thirdPersonAngle float
pm_thirdPersonClip bool
pm_thirdPersonDeath bool
pm_thirdPersonHeight float
pm_thirdPersonRange float
pm_usecylinder bool
pm_walkbob float
pm_walkspeed float
r_aspectRatio int [-1, 2]
r_brightness float [0.5, 2]
r_checkBounds bool
r_clear string
r_customHeight int
r_customWidth int
r_debugArrowStep int [0, 120]
r_debugLineDepthTest bool
r_debugLineWidth bool
r_debugPolygonFilled bool
r_debugRenderToTexture int
r_demonstrateBug bool
r_displayRefresh int [0, 200]
r_finish bool
r_flareSize float
r_forceLoadImages bool
r_frontBuffer bool
r_fullscreen bool
r_gamma float [0.5, 3]
r_ignore string
r_ignore2 string
r_ignoreGLErrors bool
r_inhibitFragmentProgram bool
r_jitter bool
r_jointNameOffset float
r_jointNameScale float
r_lightAllBackFaces bool
r_lightScale float
r_lightSourceRadius float
r_lockSurfaces bool
r_materialOverride string
r_megaTextureLevel int
r_mergeModelSurfaces bool
r_mode int
r_multiSamples int
r_offsetfactor float
r_offsetunits float
r_orderIndexes bool
r_renderer string [best, arb2]
r_screenFraction int
r_shadowPolygonFactor float
r_shadowPolygonOffset float
r_shadows bool
r_showAlloc bool
r_showCull bool
r_showDefs bool
r_showDemo bool
r_showDepth bool
r_showDominantTri bool
r_showDynamic bool
r_showEdges bool
r_showEntityScissors bool
r_showImages int [0, 2]
r_showIntensity bool
r_showInteractionFrustums int [0, 3]
r_showInteractions bool
r_showInteractionScissors int [0, 2]
r_showLightCount int [0, 3]
r_showLights int [0, 3]
r_showLightScale bool
r_showLightScissors bool
r_showMegaTexture bool
r_showMegaTextureLabels bool
r_showMemory bool
r_showNormals float
r_showOverDraw int [0, 3]
r_showPortals bool
r_showPrimitives int
r_showShadowCount int [0, 4]
r_showShadows int [0, 3]
r_showSilhouette bool
r_showSkel int [0, 2]
r_showSmp bool
r_showSurfaceInfo bool
r_showSurfaces bool
r_showTangentSpace int [0, 3]
r_showTexturePolarity bool
r_showTextureVectors float
r_showTrace int
r_showTris int [0, 3]
r_showUnsmoothedTangents bool
r_showUpdates bool
r_showVertexCache int
r_showVertexColor bool
r_showViewEntitys int
r_singleArea bool
r_singleEntity int
r_singleLight int
r_singleSurface int
r_singleTriangle bool
r_skipAmbient bool
r_skipBackEnd bool
r_skipBlendLights bool
r_skipBump bool
r_skipCopyTexture bool
r_skipDeforms bool
r_skipDiffuse bool
r_skipDynamicTextures bool
r_skipFogLights bool
r_skipFrontEnd bool
r_skipGuiShaders int [0, 3]
r_skipInteractions bool
r_skipLightScale bool
r_skipMegaTexture int
r_skipNewAmbient bool
r_skipOverlays bool
r_skipParticles int [0, 1]
r_skipPostProcess bool
r_skipRender bool
r_skipRenderContext bool
r_skipROQ bool
r_skipSpecular bool
r_skipSubviews int
r_skipSuppress bool
r_skipTranslucent bool
r_skipUpdates bool
r_slopNormal string
r_slopTexCoord string
r_slopVertex string
r_subviewOnly bool
r_swapInterval int
r_terrainScale int
r_testARBProgram bool
r_testGamma float [0, 195]
r_testGammaBias float
r_testStepGamma float
r_useCachedDynamicModels bool
r_useClippedLightScissors int [0, 2]
r_useCombinerDisplayLists bool
r_useConstantMaterials bool
r_useCulling int [0, 2]
r_useDeferredTangents bool
r_useDepthBoundsTest bool
r_useEntityCallbacks bool
r_useEntityCulling bool
r_useEntityScissors bool
r_useExternalShadows int [0, 2]
r_useFrustumFarDistance float
r_useIndexBuffers int [0, 1]
r_useInfiniteFarZ bool
r_useInteractionCulling bool
r_useInteractionScissors int [-2, 2]
r_useInteractionTable bool
r_useLightCulling int [0, 3]
r_useLightPortalFlow bool
r_useLightScissors bool
r_useNodeCommonChildren bool
r_useOptimizedShadows bool
r_usePortals bool
r_usePreciseTriangleInteractions bool
r_useScissor bool
r_useShadowCulling bool
r_useShadowProjectedCull bool
r_useShadowSurfaceScissor bool
r_useShadowVertexProgram bool
r_useSilRemap bool
r_useStateCaching bool
r_useTurboShadow bool
r_useTwoSidedStencil bool
r_useVertexBuffers int [0, 1]
r_vertexBufferMegs int
r_waylandcompat string
r_znear float [0.001, 200]
radiant_ALTEdgeDrag string
radiant_AngleSpeed string
radiant_Autosave string
radiant_AutosaveMinutes string
radiant_camerawindow string
radiant_CamXYUpdate string
radiant_ChaseMouse string
radiant_CubicClipping string
radiant_CubicScale string
radiant_entityMode string
radiant_EntityShow string
radiant_HiColorTextures string
radiant_InspectorDockedDialogs string
radiant_InspectorsWindow string
radiant_LastMap string
radiant_LastProject string
radiant_LoadLast string
radiant_LoadLastMap string
radiant_LoadShaders string
radiant_MainWindowPlace string
radiant_ModelPath string
radiant_MoveSpeed string
radiant_NewFaceGrab string
radiant_NewLightStyle string
radiant_NewMapFormat string
radiant_NewRightClick string
radiant_NewTextureWindowStuff string
radiant_NewVertex string
radiant_NoClamp string
radiant_NoStipple string
radiant_QE4Paint string
radiant_QE4StyleWindows string
radiant_RadiantMapPath string
radiant_RotateLock string
radiant_Rotation string
radiant_RunBefore string
radiant_SavedInfo string
radiant_SelectWholeEntitiesKey string
radiant_SizePainting string
radiant_Snapshots string
radiant_SnapT string
radiant_StatusPointSize string
radiant_SurfaceWindow string
radiant_SwitchClipKey string
radiant_TextureLock string
radiant_TextureQuality string
radiant_TextureScale string
radiant_TextureScrollbar string
radiant_texwindow string
radiant_UndoLevels string
radiant_UseDisplayLists string
radiant_UseGLLighting string
radiant_UseTextureBar string
radiant_WideToolBar string
radiant_xywindow string
radiant_XZVIS string
radiant_xzwindow string
radiant_YZVIS string
radiant_yzwindow string
radiant_ZClipBottom string
radiant_ZClipEnabled string
radiant_ZClipTop string
radiant_ZVIS string
radiant_zwindow string
rb_showActive bool
rb_showBodies bool
rb_showInertia bool
rb_showMass bool
rb_showTimings bool
rb_showVelocity bool
s_clipVolumes bool
s_constantAmplitude float
s_decompressionLimit int
s_device string
s_doorDistanceAdd float
s_dotbias2 float
s_dotbias6 float
s_drawSounds int [0, 2]
s_enviroSuitCutoffFreq float
s_enviroSuitCutoffQ float
s_enviroSuitVolumeScale float
s_force22kHz bool
s_globalFraction float
s_maxSoundsPerShader string
s_meterTopTime int
s_minVolume2 float
s_minVolume6 float
s_noSound bool
s_numberOfSpeakers string
s_playDefaultSound bool
s_quadraticFalloff bool
s_realTimeDecoding bool
s_reverbFeedback float
s_reverbTime float
s_reverse bool
s_showLevelMeter bool
s_showStartSound bool
s_singleEmitter int
s_skipHelltimeFX bool
s_slowAttenuate bool
s_spatializationDecay float
s_subFraction float
s_useEAXReverb bool
s_useOcclusion bool
s_volume_dB float
sensitivity float
si_fragLimit int [1, 100]
si_gameType string [singleplayer, deathmatch, Tourney, Team DM, Last Man]
si_idleServer bool
si_map string
si_maxPlayers int [1, 4]
si_name string
si_pure bool
si_serverURL string
si_spectators bool
si_teamDamage bool
si_timeLimit int [0, 60]
si_usePass bool
si_version string
si_warmup bool
sys_lang string [english, spanish, italian, german, french, russian, polish, korean, japanese, chinese]
timescale float [0.1, 10]
ui_autoReload bool
ui_autoSwitch bool
ui_chat bool
ui_name string
ui_ready string
ui_showGun bool
ui_skin string [skins/characters/player/marine_mp, skins/characters/player/marine_mp_red, skins/characters/player/marine_mp_blue, skins/characters/player/marine_mp_green, skins/characters/player/marine_mp_yellow]
ui_spectate string
ui_team string [Red, Blue]
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