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Developing [DRRP] Doom RPG Remake Project

PROPHESSOR PROPHESSOR

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Developing [DRRP] Doom RPG Remake Project
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@PROPHESSOR
PROPHESSOR / experience.md
Created December 16, 2018 04:10
Опыт)

Компиляция VSCODE C# приложений под Mono (Linux)

xbuild /p:TargetFrameworkVersion="v4.5" path/to/file.csproj
@PROPHESSOR
PROPHESSOR / parser.js
Created December 5, 2018 16:02
Doom 3 GUI text parser
/*
* Doom 3 GUI Text parser
*
* Copyright (c) PROPHESSOR 05.12.2018
* MIT License
*
*/
const fs = require('fs');
@lucasw
lucasw / doom_compile_linux.md
Last active September 8, 2023 01:13
Compile Doom on Linux

Anything on github?

The original Id software release is there, but no dos version because of a sound library issue. (Why not release dos source without sound?

This is still under development, try it out:

https://sourceforge.net/projects/prboom-plus/

Where can I checkout the source code?

@yyscamper
yyscamper / .eslintrc.json
Created March 29, 2017 06:41
ESLint Airbnb Javascript Standard Configuration (Single File Version)
{
"rules": {
"strict": [
"error",
"never"
],
"import/no-unresolved": [
"error",
{
"commonjs": true,
@lttlrck
lttlrck / gist:9628955
Created March 18, 2014 20:34
rename git branch locally and remotely
git branch -m old_branch new_branch # Rename branch locally
git push origin :old_branch # Delete the old branch
git push --set-upstream origin new_branch # Push the new branch, set local branch to track the new remote
@noonat
noonat / extract_pak.c
Created August 5, 2011 14:13
Extract files from a Quake PAK
// Extract a PAK file (from Quake 1 and 2)
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/stat.h>
typedef struct {
char id[4];