Created
March 9, 2020 15:22
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This allows to rename a C++ class without breaking every blueprint that inherits from it
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# Open Configs/DefaultEngine.ini of your project and under [/Script/Engine.Engine] section add the below line: | |
+ActiveClassRedirects=(OldClassName="/Script/MyOldClassName",NewClassName="/Script/MyNewClassName") | |
# This can look like this in a plugin: | |
+ActiveClassRedirects=(OldClassName="/Script/MyPlugin.MyClass",NewClassName="/Script/MyPlugin.MyClass2") | |
# If you are not sure how the reference looks like, you can right click your C++ class in the editor and copy the reference |
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