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Animation- and Sound handlers for Owlchemist
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class AudioComponentChickenAI : MonoBehaviour | |
{ | |
public AudioClip[] walkingSounds; | |
public AudioClip stalkingSound; | |
public AudioClip runningSound; | |
public AudioClip lookaroundSound; | |
public AudioClip[] staggerSound; | |
public AudioClip stompSound; | |
int voiceNumber; | |
public AudioSource audioS; | |
private void Start() | |
{ | |
voiceNumber = Random.Range(0,1); | |
} | |
void WalkingSound() | |
{ | |
audioS.PlayOneShot(walkingSounds[Random.Range(0, walkingSounds.Length - 1)]); | |
} | |
void StalkingSound() | |
{ | |
//audioS.PlayOneShot(walkingSounds[Random.Range(0, walkingSounds.Length - 1)]); | |
audioS.PlayOneShot(stalkingSound); | |
} | |
void RunningSound() | |
{ | |
audioS.PlayOneShot(runningSound); | |
} | |
void LookAroundSound() | |
{ | |
audioS.PlayOneShot(lookaroundSound); | |
} | |
void StaggerSound() | |
{ | |
audioS.PlayOneShot(staggerSound[voiceNumber]); | |
} | |
void StompSound() | |
{ | |
audioS.PlayOneShot(stompSound); | |
} | |
} |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Assertions; | |
public class ChickenAnimations : MonoBehaviour | |
{ | |
private Animator anim; | |
private ChickenAIComponent chickAI; | |
private void Awake() | |
{ | |
anim = GetComponentInChildren<Animator>(); | |
chickAI = GetComponent<ChickenAIComponent>(); | |
chickAI.OnTriggerLook += TriggerLookAroundAnim; | |
chickAI.OnTriggerStagger += TriggerStaggerAnim; | |
chickAI.OnTriggerStomp += TriggerStompAnim; | |
chickAI.OnSetRunning += SetIsRunning; | |
chickAI.OnSetWalking += SetIsWalking; | |
chickAI.OnSetStalking += SetIsStalking; | |
Assert.IsNotNull(anim, "Animator is missing on Enemy"); | |
} | |
private void TriggerLookAroundAnim() | |
{ | |
anim.SetTrigger("LookAround"); | |
} | |
private void TriggerStaggerAnim() | |
{ | |
anim.SetTrigger("Stagger"); | |
} | |
private void TriggerStompAnim() | |
{ | |
anim.SetTrigger("Stomp"); | |
} | |
private void SetIsRunning() | |
{ | |
anim.SetBool("IsRunning", true); | |
anim.SetBool("IsWalking", false); | |
anim.SetBool("IsStalking", false); | |
} | |
private void SetIsWalking() | |
{ | |
anim.SetBool("IsRunning", false); | |
anim.SetBool("IsWalking", true); | |
anim.SetBool("IsStalking", false); | |
} | |
private void SetIsStalking() | |
{ | |
anim.SetBool("IsRunning", false); | |
anim.SetBool("IsWalking", false); | |
anim.SetBool("IsStalking", true); | |
} | |
} |
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