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@Parassharmaa
Created July 6, 2020 08:44
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Notched Bottom Bar Flutter
import 'package:flutter/material.dart';
import 'dart:math' as math;
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
home: Scaffold(
body: Center(
child: MyWidget(),
),
),
);
}
}
class MyWidget extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.black54,
bottomNavigationBar: new BottomAppBar(
shape: SlantNotch(),
notchMargin: 12,
color: Colors.white,
child: new Row(
mainAxisSize: MainAxisSize.max,
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: <Widget>[
IconButton(
icon: Icon(Icons.home),
onPressed: () {},
),
IconButton(
icon: Icon(Icons.explore),
onPressed: () {},
),
IconButton(
icon: Icon(Icons.search),
onPressed: () {},
),
IconButton(
icon: Icon(Icons.shop),
onPressed: () {},
),
],
),
),
floatingActionButton: new FloatingActionButton(
backgroundColor: Colors.red,
onPressed: () {},
child: Icon(Icons.add, color: Colors.white),
shape: CircleBorder(
side: BorderSide(color: Colors.white, width: 5),
),
),
floatingActionButtonLocation: FloatingActionButtonLocation.centerDocked,
);
}
}
class SlantNotch extends NotchedShape {
@override
Path getOuterPath(Rect host, Rect guest) {
if (guest == null || !host.overlaps(guest)) return Path()..addRect(host);
// The guest's shape is a circle bounded by the guest rectangle.
// So the guest's radius is half the guest width.
final double notchRadius = guest.width / 2.0;
// We build a path for the notch from 3 segments:
// Segment A - a Bezier curve from the host's top edge to segment B.
// Segment B - an arc with radius notchRadius.
// Segment C - a Bezier curve from segment B back to the host's top edge.
//
// A detailed explanation and the derivation of the formulas below is
// available at: https://goo.gl/Ufzrqn
const double s1 = 15.0;
const double s2 = 1.0;
final double r = notchRadius;
final double a = -1.0 * r - s2;
final double b = host.top - guest.center.dy;
final double n2 = math.sqrt(b * b * r * r * (a * a + b * b - r * r));
final double p2xA = ((a * r * r) - n2) / (a * a + b * b);
final double p2xB = ((a * r * r) + n2) / (a * a + b * b);
final double p2yA = math.sqrt(r * r - p2xA * p2xA);
final double p2yB = math.sqrt(r * r - p2xB * p2xB);
final List<Offset> p = List<Offset>(6);
// p0, p1, and p2 are the control points for segment A.
p[0] = Offset(a - s1, b);
p[1] = Offset(a, b);
final double cmp = b < 0 ? -1.0 : 1.0;
p[2] = cmp * p2yA > cmp * p2yB ? Offset(p2xA, p2yA) : Offset(p2xB, p2yB);
// p3, p4, and p5 are the control points for segment B, which is a mirror
// of segment A around the y axis.
p[3] = Offset(-1.0 * p[2].dx, p[2].dy);
p[4] = Offset(-1.0 * p[1].dx, p[1].dy);
p[5] = Offset(-1.0 * p[0].dx, p[0].dy);
// translate all points back to the absolute coordinate system.
for (int i = 0; i < p.length; i += 1) p[i] += guest.center;
double slantHeight = r / 2.5;
return Path()
..moveTo(host.left, host.top)
..lineTo(p[0].dx, p[0].dy - slantHeight)
..quadraticBezierTo(p[1].dx, p[1].dy - slantHeight, p[2].dx, p[2].dy)
..arcToPoint(
p[3],
radius: Radius.circular(notchRadius),
clockwise: false,
)
..quadraticBezierTo(p[4].dx, p[4].dy - slantHeight, p[5].dx, p[5].dy - slantHeight)
..lineTo(host.right, host.top)
..lineTo(host.right, host.bottom)
..lineTo(host.left, host.bottom)
..close();
}
}
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