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@Pasanpr
Created December 17, 2015 21:13
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Code from Object Oriented Swift project
struct Point {
let x: Int
let y: Int
func pointsAroundMe(withRange range: Int) -> [Point] {
var results: [Point] = []
for x in (self.x - range)...(self.x + range) {
for y in (self.y - 1)...(self.y + 1) {
let point = Point(x: x, y: y)
results.append(point)
}
}
return results
}
}
class Enemy {
var life: Int = 2
let position: Point
init(position: Point) {
self.position = position
}
func decreaseHealth(factor: Int) {
life -= factor
}
}
class Tower {
let position: Point
var range: Int = 1
var strength: Int = 1
init(position: Point) {
self.position = position
}
func fireAtEnemy(enemy: Enemy) {
if inRange(self.position, range: self.range, target: enemy.position) {
while enemy.life >= 0 {
enemy.decreaseHealth(strength)
}
print("Enemy vanquished!")
} else {
print("Darn! Out of range!")
}
}
func inRange(position: Point, range: Int, target: Point) -> Bool {
let availablePositions = position.pointsAroundMe(withRange: range)
for point in availablePositions {
if point.x == target.x && point.y == target.y {
return true
}
}
return false
}
}
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