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TTT2 Role Configuration Master List
//
// AMNESIAC
// https://steamcommunity.com/sharedfiles/filedetails/?id=2001213453&searchtext=ttt2+role
//
// enable or disable this role
ttt_amnesiac_enabled 0
// the percentage of players that are spawned as this role
ttt_amnesiac_pct 0.17
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_amnesiac_max 1
// the probability each round of this role being spawned at all
ttt_amnesiac_random 50
// the amount of players needed for this role to spawn
ttt_amnesiac_min_players 7
// Does the Amnesiac inform other players when he changes his role (popup event)
ttt2_amnesiac_showpopup 1
// Does the Amnesiac confirm a player when pressing [E] on a dead body when getting a role (disables confirmation message too!)
ttt2_amnesiac_confirm_player 0
// Does the Amnesiac only get roles from unconfirmed bodies
ttt2_amnesiac_limit_to_unconfirmed 1
//
// ANARCHIST
// https://steamcommunity.com/sharedfiles/filedetails/?id=2524512458&searchtext=ttt2+role
//
//
// BANKER
// https://steamcommunity.com/sharedfiles/filedetails/?id=2402704831&searchtext=ttt2+role
//
//
// BEACON
// https://steamcommunity.com/sharedfiles/filedetails/?id=2199956605&searchtext=ttt2+role
//
// enable or disable this role
ttt_beacon_enabled 0
// the percentage of players that are spawned as this role
ttt_beacon_pct 0.15
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_beacon_max 1
// the probability each round of this role being spawned at all
ttt_beacon_random 30
// the amount of players needed for this role to spawn
ttt_beacon_min_players 6
// the number of buffs that the beacon starts with
ttt2_beacon_min_buffs 1
// The maximum number of buffs that the beacon can achieve
ttt2_beacon_max_buffs 5
// Upon receiving this many buffs, the beacon lights up, revealing their role (like a detective)
ttt2_beacon_deputize_num_buffs 3
// Beacon receives a buff when these types of players are confirmed dead
ttt2_beacon_search_mode 0
// 0: Team mates are confirmed dead (innocents, survivalists, detectives, etc.)
// 1: Non team mates are confirmed dead (traitors, infected, serial killers, jesters, etc.)
// 2: Anyone is confirmed dead
// 3: Do not buff based on player death
// Beacon receives a buff the instant that a mate/non-mate/player dies (based on search_mode above)
ttt2_beacon_buff_on_death 0
// Beacon receives a buff every x seconds. This is disabled if x is 0.
ttt2_beacon_buff_every_x_seconds 0
// The damage the beacon receives if they kill one of their mates
ttt2_beacon_judgement 20
// ###BUFFS###
// The speed boost the beacon gets per buff (as a percentage of default speed)
ttt2_beacon_speed_boost 0.2
// The stamina boost the beacon gets per buff (as a percentage of default stamina. Affects how long the beacon can sprint for)
ttt2_beacon_stamina_boost 0.2
// The stamina regen boost the beacon gets per buff (as a percentage of default stamina regen. Affects how quickly the sprint meter refills)
ttt2_beacon_stamina_regen_boost 0.2
// The jump power boost the beacon gets per buff (as a percentage of default jump power. If this is greater than 0, the beacon will receive the NoFallDamage item)
ttt2_beacon_jump_boost 0.2
// The flat damage resistance boost the beacon gets per buff (as a percentage of damage which will be ignored)
ttt2_beacon_resist_boost 0.15
// The armor the beacon gets per buff (by default a player with armor has 30+% damage reduction. Armor is reduced by each hit absorbed)
ttt2_beacon_armor_boost 0
// The health regen per second the beacon gets per buff (ex. 0.2 ==> 1 HP every 5 seconds)
ttt2_beacon_hp_regen_boost 0.2
// The damage boost the beacon gets per buff (as a percentage of default damage)
ttt2_beacon_damage_boost 0.10
// The fire rate boost that the beacon gets per buff (as a percentage of default fire rate. Only applies to melee, pistol, and heavy type weapons)
ttt2_beacon_fire_rate_boost 0.2
//
// BLIGHT
// https://steamcommunity.com/sharedfiles/filedetails/?id=2339734906&searchtext=ttt2+role
//
// enable or disable this role
ttt_blight_enabled 0
// the percentage of players that are spawned as this role
ttt_blight_pct 0.15
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_blight_max 1
// the probility each round of this role being spawned at all
ttt_blight_random 33
// the amount of players needed for this role to spawn
ttt_blight_min_players 6
// amount of damage should the blight "infection" deal per instance
ttt2_blt_dmg 5
// seconds between damage instances
ttt2_blt_delay 3
// should using a health station cure the blight
ttt2_blt_healstation_cure 1
// minimum health the blight "infection" can take a player to
ttt2_blt_min 1
// whether healing (of any amount/from any source) should cure blight
ttt2_blt_heal_cure 1
//
// BODYGUARD
//
// enable or disable this role
ttt_bodyguard_enabled 0
// the percentage of players that are spawned as this role
ttt_bodyguard_pct 0.13
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_bodyguard_max 1
// the probability each round of this role being spawned at all
ttt_bodyguard_random 20
// the amount of players needed for this role to spawn
ttt_bodyguard_min_players 8
// the damage a bodyguard will get if the person he needs to protect dies
ttt_bodygrd_damage_guarded_death 20
// defines if the bodyguard should be killed if he manages to kill the person he needs to protect
ttt_bodygrd_kill_guard_teamkill 1
// the multiplier of damage that gets reflected to the bodyguard if damaging the person he needs to protect
ttt_bodygrd_damage_reflect_multiplier 1.5
// the multiplier of damage that the person will get if damaged by his bodyguard
ttt_bodygrd_damage_dealt_multiplier 0.1
//
// CHILD
// https://steamcommunity.com/sharedfiles/filedetails/?id=2506398627&searchtext=ttt2+role
//
// enable or disable this role
ttt_child_enabled 0
// the percentage of players that are spawned as this role
ttt_child_pct 0.13
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_child_max 1
// the probability each round of this role being spawned at all
ttt_child_random 20
// the amount of players needed for this role to spawn
ttt_child_min_players 6
//
// CLAIRVOYANT
// https://steamcommunity.com/sharedfiles/filedetails/?id=1357255271&searchtext=ttt2+role
//
// enable or disable this role
ttt_clairvoyant_enabled 0
// the percentage of players that are spawned as this role
ttt_clairvoyant_pct 0.13
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_clairvoyant_max 1
// the probability each round of this role being spawned at all
ttt_clairvoyant_random 100
// the amount of players needed for this role to spawn
ttt_clairvoyant_min_players 8
// the percentage of visible player's roles"
ttt2_cv_visible 100
//
// CURSED
// https://steamcommunity.com/sharedfiles/filedetails/?id=2535321538&searchtext=ttt2+role
//
// enable or disable this role
ttt_cursed_enabled 0
// the percentage of players that are spawned as this role
ttt_cursed_pct 0.13
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_cursed_max 1
// the probability each round of this role being spawned at all
ttt_cursed_random 30
// the amount of players needed for this role to spawn
ttt_cursed_min_players 6
// Can the Cursed swap roles with Detectives?
ttt2_cursed_affect_det 1
// Is the Cursed immune to all forms of damage?
ttt2_cursed_damage_immunity 0
// How many seconds must pass before the Cursed respawns (Respawning disabled if <= 0)?
ttt2_cursed_seconds_until_respawn 10
// When the Cursed respawns, will they respawn at a randomly selected player spawn?
// Note: If disabled, the Cursed will respawn where they died.
ttt2_cursed_respawn_at_mapspawn 0
// What is the range on the Cursed's tagging ability (close range role swap via interaction)?
ttt2_cursed_tag_dist 150
// How long must the Cursed wait before they can tag someone who tagged them (No backsies if 0)?
ttt2_cursed_backsies_timer 0
// Can a player damage Cursed players while they have "No backsies"?
ttt2_cursed_no_dmg_backsies 0
// How should the Cursed's Self-Immolate ability work?
ttt2_cursed_self_immolate_mode 2
// 0: Cursed cannot self-immolate
// 1: Cursed can only set their corpse on fire
// 2: Cursed can self-immolate when alive or dead
// This multiplier applies directly to the Cursed's speed (ex. 2.0 means they move twice as fast).
ttt2_cursed_speed_multi 1.2
// This multiplier applies directly to the Cursed's stamina regen (ex. 2.0 means the sprint bar fills up twice the normal speed).
ttt2_cursed_stamina_regen 1.0
// This multiplier applies directly to how fast the Cursed's stamina bar depletes (ex. 0.5 means the sprint bar decays at half the normal speed).
ttt2_cursed_stamina_drain 0.35
// Should the Cursed spawn with a RoleSwap deagle, for long-range swapping?
ttt2_role_swap_deagle_enable 1
// How long does it take for the RoleSwap deagle to refill its ammo (Won't refill if <= 0)?
ttt2_role_swap_deagle_refill_time 30
//
// DEFECTIVE
// https://steamcommunity.com/sharedfiles/filedetails/?id=2251440528&searchtext=ttt2+role
//
// enable or disable this role
ttt_defective_enabled 0
// the percentage of players that are spawned as this role
ttt_defective_pct 0.13
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_defective_max 1
// the probability each round of this role being spawned at all
ttt_defective_random 30
// the amount of players needed for this role to spawn
ttt_defective_min_players 10
// Send a popup message if there's a defective and detective at the start of the round?
ttt2_defective_inform_everyone 1
// Prevent the detective from purchasing items that aren't in the defective's shop?
// You can create your own custom shop for the defective via the "shopeditor" command.
// You can use this as a way to prevent the detective from purchasing a portable tester, golden deagle, etc. when a defective is active.
// Do not enable if ttt2_random_team_shops is enabled (may prevent dets from purchasing most things at random).
ttt2_defective_shop_order_prevention 0
// Prevent all defectives and detectives from harming one another (unless all other members on their teams are dead)?
ttt2_defective_detective_immunity 1
// Should the defective gain credits from innocent kills (on top of gaining credits from being a "detective")?
ttt2_defective_gain_traitor_credits 0
// Can the defective see their fellow team mates (e.g. traitors, bodyguards, etc.)?
ttt2_defective_can_see_traitors 1
// Are traitors informed about who the defective is?
ttt2_defective_can_be_seen_by_traitors 1
// Can the defective see their fellow defectives?
ttt2_defective_can_see_defectives 1
// When should def's true role be revealed?
ttt2_defective_corpse_reveal_mode 0
// 0: Search never reveals def's role
// 1: Search reveals def's role when all dets and defs are dead
// 2: Search reveals def's role when all defs are dead
// 3: Search reveals def's role
// How should special detectives (ex. Sheriff, Vigilante, Sniffer) be handled when the defective is in play?
ttt2_defective_special_det_handling_mode 1
// 0: Do not alter special dets
// 1: Force all special dets to be normal dets
// 2: Force all special dets to be normal dets, but give them back their roles if: all defs are dead, defs can be revealed, and the former special det didn't undergo a role change (ex. did not become infected)
// If there are no detectives at the beginning of the round, should any player with this role be forced into a generic Traitor role?
ttt2_defective_disable_spawn_if_no_detective 1
// The chance that at the beginning of the round a detective will be "demoted" into an innocent for every defective.
// Note: ttt2_defective_inform_everyone won't activate if all detectives have been demoted.
// Note: ttt2_defective_disable_spawn_if_no_detective takes priority over this ConVar.
ttt2_defective_demote_detective_pct 0.0
//
// DRUNK
// https://steamcommunity.com/sharedfiles/filedetails/?id=2465037140&searchtext=ttt2+role
//
// enable or disable this role
ttt_drunk_enabled 0
// the percentage of players that are spawned as this role
ttt_drunk_pct 0.15
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_drunk_max 1
// the probility each round of this role being spawned at all
ttt_drunk_random 33
// the amount of players needed for this role to spawn
ttt_drunk_min_players 6
// maximum delay before the drunk sobers after a valid player dies
ttt2_drk_delay_max 30
// maximum delay before the drunk sobers after a valid player dies
ttt2_drk_delay_min 15
//
// EXECUTIONER
//
// enable or disable this role
ttt_executioner_enabled 0
// the percentage of players that are spawned as this role
ttt_executioner_pct 0.15
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_executioner_max 1
// the probility each round of this role being spawned at all
ttt_executioner_random 33
// the amount of players needed for this role to spawn
ttt_executioner_min_players 6
// the length of time before the executioner waits for a new target after killing a non-target
ttt2_executioner_punishment_time 60
// the multiplier applied to damage the executioner deals to their target
ttt2_executioner_target_multiplier 2
// the multiplier applied to damage the executioner deals to non targets
ttt2_executioner_non_target_multiplier 0.5
//
// HIDDEN
// https://steamcommunity.com/sharedfiles/filedetails/?id=2487229784&searchtext=ttt2+role
//
// enable or disable this role
ttt_hidden_enabled 0
// the percentage of players that are spawned as this role
ttt_hidden_pct 0.15
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_hidden_max 1
// the probility each round of this role being spawned at all
ttt_hidden_random 33
// the amount of players needed for this role to spawn
ttt_hidden_min_players 6
// the delay before the hidden's knife returns after being thrown
ttt2_hdn_knife_delay 15
// the delay before the hidden's grenade restocks
ttt2_hdn_nade_delay 30
// the duration of the hidden's stun grenade's effect
ttt2_hdn_stun_duration 5
//
// HITMAN
//
// enable or disable this role
ttt_hitman_enabled [0/1] (default: 1)
// the percentage of players that are spawned as this role
ttt_hitman_pct [0.0..1.0] (default: 0.17)
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_hitman_max [0..n] (default: 1)
// the probability each round of this role being spawned at all
ttt_hitman_random [0..100] (default: 50)
// the amount of players needed for this role to spawn
ttt_hitman_min_players: [0..n] (default: 6)
// The credit bonus given when a hitman kills his target.
ttt_target_credit_bonus [0..n] (default: 2)
// Enables or disables if the Traitor should be revealed if he killed nontarget.
ttt_target_chatreveal [0/1] (default: 0)
//
// IMPOSTER
// https://steamcommunity.com/sharedfiles/filedetails/?id=2480382394&searchtext=ttt2+role
//
// enable or disable this role
ttt_impostor_enabled 0
// the percentage of players that are spawned as this role
ttt_impostor_pct 0.17
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_impostor_max 1
// the probability each round of this role being spawned at all
ttt_impostor_random 30
// the amount of players needed for this role to spawn
ttt_impostor_min_players 6
// ### GENERAL ###
// At the beginning of the round, should everyone be told how many impostors are among us?
ttt2_impostor_inform_everyone 0
// How much damage should the impostor be able to do with traditional guns and crowbars?
ttt2_impostor_normal_dmg_multi 0.5
// Should everyone be informed via pop-ups about how sabotages work every time a sabotage occurs?
ttt2_impostor_sabo_pop_ups 1
// ### INSTANT KILL ###
// What is the range on the impostor's instant-kill ability?
ttt2_impostor_kill_dist 150
// What is the cooldown (in seconds) on the impostor's instant-kill ability?
ttt2_impostor_kill_cooldown 45
// ### VENTING ###
// How many vents does the impostor start with?
ttt2_impostor_num_starting_vents 3
// How many vents does can the impostor hold?
ttt2_impostor_vent_capacity 6
// What is the maximum number of vents allowed on the map (-1 for unlimited)?
ttt2_impostor_global_max_num_vents 9
// What is the range on the Impostor's vent placement tool?
ttt2_impostor_vent_placement_range 100
// If set, newly created vents will attempt to use the creator's position as the exit point (as long as the vent is close enough to them).
// Allows for quick and creative vent placement. Can lead to map abuse (i.e. hiding vents in ridiculous locations).
// If not set, all created vents (regardless of placement distance) will attempt to set the exit point out and in front automatically.
// Enforces sane vent placement. However, the user will be forced to place vents on walls near the floor in most scenarios.
ttt2_impostor_nearby_new_vents_use_ply_pos_as_exit 1
// Should vents be invisible upon creation, only being revealed when entered or exited?
ttt2_impostor_hide_unused_vents 1
// Can the secondary fire on the Vent tool be used to take back already placed vents?
ttt2_impostor_vent_secondary_fire_mode 1
// 0: Impostors cannot take vents back
// 1: Impostors can only take unrevealed vents back
// 2: Impostors can take any kind of vent back
// Should all traitor roles be able to use vents that the Impostor(s) have placed?
ttt2_impostor_traitor_team_can_use_vents 1
// ### SABOTAGE STATION ###
// Should the Impostor's sabotage abilities create a Sabotage Station entity (If disabled, the sabotage abilities can only end once their duration has been exceeded)?
ttt2_impostor_station_enable 1
// Should the Impostor be able to know where the sabotage station will spawn, be able to switch the spawn location, and add new station spawns?
ttt2_impostor_station_manager_enable 1
// Should Impostors be unable to create sabotage stations in the same place twice (until all available locations have been exhausted)?
ttt2_impostor_dissuade_station_reuse 0
// How far away can sabotage station spawn locations be from each other?
ttt2_impostor_min_station_dist 1000
// What is the radius of the circle that players need to enter in order to disable the current sabotage?
ttt2_impostor_station_radius 300
// What proportion of the players (alive and dead, rounded up) need to enter the sabotage station's radius in order to end the current sabotage (ex. If 0.25, and there are 6 players, then at least 2 need to enter the station's radius)?
// Note: Both dead and alive players are counted for determining this threshold.
ttt2_impostor_stop_station_ply_prop 0.25
// How long must enough players be in the sabotage station's radius to end it?
ttt2_impostor_station_hold_time 5
// ### SABOTAGE LIGHTS ###
// How long (in seconds) should the lights be sabotaged for (<= 0 to disable ability)?
ttt2_impostor_sabo_lights_length 55
// What is the cooldown (in seconds) on the impostor's Sabotage Lights ability?
ttt2_impostor_sabo_lights_cooldown 120
// What should happen when the lights are sabotaged?
ttt2_impostor_sabo_lights_mode 0
// 0: A series of Screen fades occur, which blacks out the entire screen. Flashlights will not help you.
// 1: Map lighting is temporarily disabled. Flashlights work. Effectiveness depends on map (ex. some props may still be fully lit, and players may be easier to see instead of harder)
// How long (in seconds) should it take for lights to fade to black upon activating Sabotage Lights under Screen Fade mode (<= 0.0 to disable ability)?
// Note: Only applicable if ttt2_impostor_sabo_lights_mode is 0 (Screen fade mode)
// Note: Fade time is nonlinear. HUD's color difference may be off for large fade times..
ttt2_impostor_sabo_lights_fade_trans_length 2.0
// How long (in seconds) should the victims be in complete darkness under Screen Fade mode (<= 0.0 to disable ability)?
// Note: Only applicable if ttt2_impostor_sabo_lights_mode is 0 (Screen fade mode)
ttt2_impostor_sabo_lights_fade_dark_length 1.0
// How long (in seconds) should the victims be in complete darkness under Screen Fade mode (<= 0.0 to disable ability)?
// Note: Only applicable if ttt2_impostor_sabo_lights_mode is 0 (Screen fade mode)
ttt2_impostor_sabo_lights_fade_dark_length 1.0
// Should all (non-Impostor) traitor roles be affected by an Impostor's Sabotage Lights?
ttt2_impostor_traitor_team_is_affected_by_sabo_lights 0
// ### SABOTAGE COMMS ###
// Should all (non-Impostor) traitor roles be affected by an Impostor's Sabotage Lights?
ttt2_impostor_traitor_team_is_affected_by_sabo_lights 0
// What is the cooldown (in seconds) on the impostor's Sabotage Comms ability?
ttt2_impostor_sabo_comms_cooldown 120
// During Sabotage Comms, should the affected be deafened in addition to having text/voice chat disabled?
ttt2_impostor_sabo_comms_deafen 1
// Should all (non-Impostor) traitor roles be affected by an Impostor's Sabotage Comms?
ttt2_impostor_traitor_team_is_affected_by_sabo_comms 0
// ### SABOTAGE O2 ###
// How long (in seconds) should O2 be sabotaged for (<= 0 to disable ability)?
ttt2_impostor_sabo_o2_length 60
// What is the cooldown (in seconds) on an Impostor's Sabotage O2 ability?
ttt2_impostor_sabo_o2_cooldown 120
// For Sabotage O2, How much HP per second should be lost?
ttt2_impostor_sabo_o2_hp_loss 1
// For Sabotage O2, How many seconds should occur between HP deductions?
ttt2_impostor_sabo_o2_interval 1
// How many seconds until Sabotage O2 starts incurring hp loss?
ttt2_impostor_sabo_o2_grace_period 10
// At what HP threshold should Sabotage O2 stop damaging a given player?
ttt2_impostor_sabo_o2_stop_thresh 10
// Should all (non-Impostor) traitor roles be affected by an Impostor's Sabotage O2?
ttt2_impostor_traitor_team_is_affected_by_sabo_o2 1
// Should impostors be affected by their own Sabotage O2?
ttt2_impostor_is_affected_by_sabo_o2 1
// ### SABOTAGE REACTOR ###
// What is the timelimit on the Sabotage Reactor ability (<= 0 to disable ability)?
ttt2_impostor_sabo_react_length 9
// What is the cooldown (in seconds) on an Impostor's Sabotage Reactor ability?
ttt2_impostor_sabo_react_cooldown 120
// What should happen when the reactor is sabotaged and it is not stopped in time?
ttt2_impostor_sabo_react_win_mode 0
// 0: EVERYONE LOSES. Everyone! Including the Impostor and their team!!!
// 1: The Impostor's team wins (ex. If a Doppelganger steals the Impostor's role, they can win from this)
// ### SPECIAL ROLE HANDLING ###
// Should traitors be informed when a player who doesn't have a Traitor subrole enters and exits a vent?
ttt2_impostor_inform_about_non_traitors_venting `
// Can the Trapper use the vents, and if so, for how long (Disabled if 0)?
ttt2_impostor_trapper_venting_time 30
// Should trappers be informed when anyone enters and exits a vent?
ttt2_impostor_inform_trappers_about_venting 1
// Should jesters be able to use vents?
ttt2_impostor_jesters_can_vent 0
// Should Doppelgangers that have stolen a Traitor role be treated like Traitors for the Impostor's abilities (ex. have access to vents and sabotage lights/comms immunity by default)?
//
// INFECTED
// https://steamcommunity.com/sharedfiles/filedetails/?id=1371842074&searchtext=ttt2+role
//
// enable or disable this role
ttt_inf_enabled 0
// the percentage of players that are spawned as this role
ttt_inf_pct 0.17
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_inf_max 1
// the probability each round of this role being spawned at all
ttt_inf_random 10
// the amount of players needed for this role to spawn
ttt_inf_min_players 6
//
// JACKAL
// https://steamcommunity.com/sharedfiles/filedetails/?id=1392362130&searchtext=ttt2+role
//
// enable or disable this role
ttt_jack_enabled 0
// the percentage of players that are spawned as this role
ttt_jack_pct 0.14
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_jack_max 1
// the probability each round of this role being spawned at all
ttt_jack_random 50
// the amount of players needed for this role to spawn
ttt_jack_min_players 7
// Does the Jackal spawn with a sidekick deagle
ttt_jackal_spawn_siki_deagle 1
// The Armor value that the Jackal starts with
ttt_jackal_armor_vale 30
//
// JESTER
//
// enable or disable this role
ttt_jester_enabled 0
// the percentage of players that are spawned as this role
ttt_jester_pct 1.0
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_jester_max 1
// the probability each round of this role being spawned at all
ttt_jester_random 50
// the amount of players needed for this role to spawn
ttt_jester_min_players 8
// set the winstate of this role
ttt2_jes_winstate 0
// 0: select a random winstate
// 1: the jester wins when he is killed
// 2: the jester respawns within three seconds with a random opposite role of his killer
// 3: the jester respawns after his killer died with a random opposite role of his killer
// 4: the jester respawns after his killed died with the same role as his killer
// 5: the jester respawns within three seconds with the same role as his killer and his killer dies
// 6: the jester respawns within three seconds with a random opposite role of his killer and his killer dies
// 7: like 5, unless the killer is a traitor or serialkiller, then jester is killed normally
// should it be publicily anounced if there is a jester in a round
ttt2_jes_announce 1
// should the jester be able to push other players with his convar
ttt2_jes_improvised 1
// should the jester be able to carry entities with his magneto stick
ttt2_jes_carry 1
//
// LIAR
// https://steamcommunity.com/sharedfiles/filedetails/?id=2588268368&searchtext=ttt2+role
//
// enable or disable this role
ttt_liar_enabled 0
// the percentage of players that are spawned as this role
ttt_liar_pct [0.0..1.0] (default: 0.17)
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_liar_max [0..n] (default: 1)
// the probability each round of this role being spawned at all
ttt_liar_random [0..100] (default: 33)
// the amount of players needed for this role to spawn
ttt_liar_min_players: [0..n] (default: 8)
//
// LYCANTHROPE
// https://steamcommunity.com/sharedfiles/filedetails/?id=2238015891&searchtext=ttt2+role
//
// enable or disable this role
ttt_lycanthrope_enabled 0
// the percentage of players that are spawned as this role
ttt_lycanthrope_pct 0.15
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_lycanthrope_max 1
// the probility each round of this role being spawned at all
ttt_lycanthrope_random 33
// the amount of players needed for this role to spawn
ttt_lycanthrope_min_players 6
Lycanthrope Convars (also found in ULX):
// does the lycantrhope know their role?
ttt2_lyc_know_role 0
// lycantrhope's max health
ttt2_lyc_maxhealth 150
// lycanthrope's bonus armor
ttt2_lyc_armor 30
// amount healed per regen tick
ttt2_lyc_health_regen 2
// health regen tickrate (seconds)
ttt2_lyc_regen_rate 0.5
// delay before healing after taking damage (seconds)
ttt2_lyc_health_delay 5
// lycanthrope's speed bonus
ttt2_lyc_speed 1.5
// lycanthrope's stamina regen bonus
ttt2_lyc_stamina 1.5
// lycanthrope's damage bonus
ttt2_lyc_dmg 1.5
//
// MEDIC
// https://steamcommunity.com/sharedfiles/filedetails/?id=2220740853&searchtext=ttt2+role
//
// enable or disable this role
ttt_medic_enabled 0
// the percentage of players that are spawned as this role
ttt_medic_pct 0.15
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_medic_max 1
// the probability each round of this role being spawned at all
ttt_medic_random 33
// the amount of players needed for this role to spawn
ttt_medic_min_players 8
// enable or disable traitor button visibility
ttt_medic_traitor_button 0
//
// MARKER
// https://steamcommunity.com/sharedfiles/filedetails/?id=1777819207&searchtext=ttt2+role
//
// enable or disable this role
ttt_mark_enabled 0
// the percentage of players that are spawned as this role
ttt_mark_pct 0.15
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_mark_max 1
// the probability each round of this role being spawned at all
ttt_mark_random 33
// the amount of players needed for this role to spawn
ttt_mark_min_players: 7
// should marked players get a symbol in their status display
ttt_mark_show_sidebar 1
// should the marker be informed via a message when a player was marked / a marked player dies
ttt_mark_show_messages 1
// what is the lower limit when the marker is unable to win, set to 0 to disable; only non-marker player count to this limit
ttt_mark_min_alive 4
// the upper limit of how many players have to be marked, set to high number to disable
ttt_mark_max_to_mark 9
// which percentage of alive non marker players have to be marked in order to win?
ttt_mark_pct_marked 0.75
// set to a specific max value if you do not want to used a scaled max value at all, set to -1 to used scaled max
ttt_mark_fixed_mark_amount -1
// sets if the marker should be able to deal any damage
ttt_mark_deal_no_damage 1
// sets if marked players should be able to deal any damage to the marker
ttt_mark_take_no_damage 1
// defines the factor to calculate the amount of defis; set to 0 to disable
ttt_mark_defi_factor 0.34
// how much armor
ttt2_med_armor 50
// enable or disable popup for the arrival of the medic
ttt2_med_announce_arrival_popup 1
// duration of the arrival popup
ttt2_med_announce_arrival_popup_duration 5
// enable or disable popup for a forced medic
ttt2_med_announce_force_popup 1
// duration of the forced popup
ttt2_med_announce_force_popup_duration 5
// enable or disable popup for the death of one medic
ttt2_med_announce_death_popup 1
// duration of the death popup
ttt2_med_announce_death_popup_duration 5
// enable or disable popup for a crime on the medic
ttt2_med_announce_crime_popup 1
// duration of the crime popup
ttt2_med_announce_crime_popup_duration 5
// enable or disable popup for a betrayel on the medic
ttt2_med_announce_betrayel_popup 1
// duration of the betrayel popup
ttt2_med_announce_betrayel_popup_duration 5
// enable or disable popup for an accident by the medic
ttt2_med_announce_accident_popup 1
// duration of the accident popup
ttt2_med_announce_accident_popup_duration 5
// the defibrillation distance
ttt2_med_defibrillator_distance 100
// should the defibrillator be able to revive braindead people or not
ttt2_med_defibrillator_revive_braindead 0
// should the revival process make sounds or not
ttt2_med_defibrillator_play_sounds 1
// the time needed for the revival
ttt2_med_defibrillator_revive_time 3.0
// the cooldown time after an revival attempt
ttt2_med_defibrillator_error_time 1.5
// the chance that a revival is successful
ttt2_med_defibrillator_success_chance 80
// reset confirm state on round begin to prevent short blinking of confirmed roles on round start
ttt2_med_defibrillator_reset_confirm 1
// max range (in Hammer units) the medigun can heal
ttt2_med_medigun_max_range 450
// how many ticks between each healing point(s)
ttt2_med_medigun_ticks_per_heal 40
// how many ticks between each healing point(s) while ubering
ttt2_med_medigun_ticks_per_heal_uber 25
// how many health points received for 1 heal tick
ttt2_med_medigun_heal_per_tick 3
// how many health points received for 1 heal tick while ubering
ttt2_med_medigun_heal_per_tick_uber 4
// how many ticks between each self healing point(s)
ttt2_med_medigun_ticks_per_self_heal 300
// how many ticks between each self healing point(s) while ubering
ttt2_med_medigun_ticks_per_self_heal_uber 15
// how many health points self-received for 1 heal tick
ttt2_med_medigun_self_heal_per_tick 1
// how many health points self-received for 1 heal tick while ubering
ttt2_med_medigun_self_heal_per_tick_uber 1
// how many ticks between each pct of uber
ttt2_med_medigun_ticks_per_uber 50
// how many seconds should the uber last
ttt2_med_medigun_uber_seconds 8
// pct of damage a headshot will actually do
ttt2_med_medigun_uber_headshot_dmg_get_pct 0.50
// pct of damage other things will actually do
ttt2_med_medigun_uber_general_dmg_get_pct 0.60
// enable or disable if the medic should receive HP if he holds the medigun or not
ttt2_med_medigun_self_heal_is_passive 1
// enable or disable if the heal-beam should be rendered or not
ttt2_med_medigun_enable_beam 1
// enable or disable if we should call the heal hook every tick or not
ttt2_med_medigun_call_healing_hook 0
//
// MEDIUM
// https://steamcommunity.com/sharedfiles/filedetails/?id=2454277638&searchtext=ttt2+role
//
// enable or disable this role
ttt_medium_enabled 0
// the percentage of players that are spawned as this role
ttt_medium_pct 0.15
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_medium_max 1
// the probility each round of this role being spawned at all
ttt_medium_random 33
// the amount of players needed for this role to spawn
ttt_medium_min_players 6
// should random player usernames be mixed into the scrambled chat
ttt2_mdm_add_nicks 1
// chance for each word to get scrambled
ttt2_mdm_scramble_chance 50
// chance for each word to get replaced with a random "noise" (from the noise list or player usernames)
ttt2_mdm_replace_chance 15
// chance for the whole message's order to get shuffled
ttt2_mdm_shuffle_chance 45
// add word(s) to noise list (separate with commas ex. word1,word2,word3)
// ttt2_mdm_add_noise <your words here>
// remove word(s) from noise list (separate with commas ex. word1,word2,word3)
// ttt2_mdm_remove_noise <your words here>
// reset to default noises
// ttt2_mdm_reset_noise
// print current list of noise words to console
// ttt2_mdm_print_noise
//
// MESMERIST AND THRALL
// https://steamcommunity.com/sharedfiles/filedetails/?id=2137829511&searchtext=ttt2+role
//
// enable or disable this role
ttt_mesmerist_enabled 0
// the percentage of players that are spawned as this role
ttt_mesmerist_pct 0.15
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_mesmerist_max 1
// the probility each round of this role being spawned at all
ttt_mesmerist_random 33
// the amount of players needed for this role to spawn
ttt_mesmerist_min_players 6
// how much ammo the mesmerist's defib has (so how many times they can revive people)
ttt2_mesdefi_ammo 1
// how long it takes the revive using the defib
ttt2_mesdefi_revive_time 3.0
// how long it takes the defib to reset after encountering a revive error
ttt2_mesdefi_error_time 1.5
// whether or not Thralls can be re-revived by the Mesmerist's defib
ttt2_mesdefi_res_thrall 1
// should the Thrall inherit the Mesmerist's team
ttt2_thr_inherit_team 1
//
// MIMIC AND DOPPELGANGER
// https://steamcommunity.com/sharedfiles/filedetails/?id=2339261523&searchtext=ttt2+role
//
// enable or disable this role
ttt_mimic_enabled 0
ttt_doppelganger_enabled 0
// the percentage of players that are spawned as this role
ttt_mimic_pct 0.15
ttt_doppelganger_pct 0.15
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_mimic_max 1
ttt_doppelganger_max 1
// the probility each round of this role being spawned at all
ttt_mimic_random 33
ttt_doppelganger_random 33
// the amount of players needed for this role to spawn
ttt_mimic_min_players 6
ttt_doppelganger_min_players 6
// does the mimic/doppelganger steal the role (instead of just copying it)?
ttt2_dop_steal_role 1
ttt2_mim_steal_role 1
// who is alerted when the mimic/doppelganger steals the role (0-no one, 1-victim, 2-everyone)?
ttt2_dop_declare_mode 1
// how long it takes to steal/transform into new role
ttt2_dop_steal_delay 2
// what role replaces the victim's stolen role (0-innocent, 1-amnesiac, 2-unknown, 3-mimic) [requires the selected role be installed]
ttt2_dop_replace_role 1
// add doppelganger indicator to doppelganger corpses
ttt2_dop_corpse_indicator 1
// use special handling when trying to steal marker's role
ttt2_dop_marker 1
// use special handling when doppelganger tries to steal jester's role
ttt2_dop_jester 1
// use special handling when doppelganger tries to steal infected's role
ttt2_dop_infected 1
// use special handling when doppelganger steals beacon's role
ttt2_dop_beacon 1
// how long should the role-steal victim be immune to damage from dop/mim
ttt2_mim_grace_time 10
//
// NECROMANCER
// https://steamcommunity.com/sharedfiles/filedetails/?id=1883650244&searchtext=ttt2+role
//
// enable or disable this role
ttt_necro_enabled 0
// the percentage of players that are spawned as this role
ttt_necro_pct 0.15
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_necro_max 1
// the probability each round of this role being spawned at all
ttt_necro_random 40
// the amount of players needed for this role to spawn
ttt_necro_min_players 7
//
// NOVA
// https://steamcommunity.com/sharedfiles/filedetails/?id=2594893673&searchtext=ttt2+role
//
// enable or disable this role
ttt_nova_enabled 0
// the percentage of players that are spawned as this role
ttt_nova_pct 0.13
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_nova_max 1
// the probability each round of this role being spawned at all
ttt_nova_random 30
// the amount of players needed for this role to spawn
ttt_nova_min_players 6
// The minimum amount of time the nova could explode after becoming the role.
ttt_nova_min_explode_time 30
// The maximum amount of time the nova could explode after becoming the role.
ttt_nova_max_explode_time 180
//
// OCCULTIST
//
// enable or disable this role
ttt_occul_enabled 0
// the percentage of players that are spawned as this role
ttt_occul_pct 0.15
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_occul_max 1
// the probability each round of this role being spawned at all
ttt_occul_random 33
// the amount of players needed for this role to spawn
ttt_occul_min_players 8
// how many HP must the occultist reach to get revived?
ttt_occultist_health_threshold 25
// how much time does it take until the occultist gets revived?
ttt_occultist_respawn_time 10
// how large is the radius of the fire?
ttt_occultist_fire_radius 500
// how much damage deals the fire? Note: It scales in decimal. If you set 1, the fire will kill instant, when you come too close. Under default settings, it deals 10 damage per tick.
ttt_occultist_fire_damagescale 0
// If it set true the occultist´s player won´t see that he is the occultist. The Innocent-Role will be shown.
ttt_occultist_hide_identity 0
// If it set true the occultist´s revival will be announced by a popup in the center of the screen.
ttt_occultist_announce_revival_by_epop 1
// If it set true the revival sound will be played.
ttt_occultist_play_respawn_sound 1
// If it set true the occultist will be teleported to a random spawnpoint on the map, shortly after his revival.
ttt_occultist_teleport_to_mapspawn 0
// If it set true the occultist will receive the NoFireDamage-Item in the round´s beginning. Otherwise he will receive it after he was revived.
ttt_occultist_receive_buff_to_beginning 1
//
// PHAROAH & GRAVEROBBER
// https://steamcommunity.com/sharedfiles/filedetails/?id=2002040119&searchtext=ttt2+role
//
// enable or disable this role
ttt_pha_enabled 0
// the percentage of players that are spawned as this role
ttt_pha_pct 0.17
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_pha_max 1
// the probability each round of this role being spawned at all
ttt_pha_random 50
// the amount of players needed for this role to spawn
ttt_pha_min_players 6
// is the pharaoh able to pick up his ankh
ttt_ankh_pharaoh_pickup 1
// is the graverobber able to pick up his ankh
ttt_ankh_graverobber_pickup 0
// does the ankh heal itself if his owner is close by
ttt_ankh_heal_ankh 1
// does the ankh heal its owner if he is close by
ttt_ankh_heal_owner 1
// does the ankh light up if his owner is close by
ttt_ankh_light_up 1
// how long it takes to convert the ankh
ttt_ankh_conversion_time 6
// how many HP the ankh has
ttt_ankh_health 500
//
// PIRATE
// https://steamcommunity.com/sharedfiles/filedetails/?id=1737101500&searchtext=ttt2+role
//
// enable or disable this role
ttt_pir_enabled 0
// the percentage of players that are spawned as Pirate
ttt_pir_pct 1.0
// the limit of players that spawn as Pirate each round, this overwrites the percentage
ttt_pir_max 1
// the probability each round of Pirates being spawned at all
ttt_pir_random 50
// the amount of players needed for Pirates to spawn
ttt_pir_min_players 8
// decides if the Pirates can win alone without an active contract
ttt_pir_win_alone 0
//
// PRIEST
// https://steamcommunity.com/sharedfiles/filedetails/?id=1789489722&searchtext=ttt2+role
//
// enable or disable this role
ttt_pri_enabled 0
// the percentage of players that are spawned as this role
ttt_pri_pct 0.15
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_pri_max 1
// the probability each round of this role being spawned at all
ttt_pri_random 33
// the amount of players needed for this role to spawn
ttt_pri_min_players 7
// the time in seconds for the holy deagle to recharge after a player was hit
ttt_pri_refill_time 45
// the time in seconds for the holy deagle to recharge after a player missed a shot
ttt_pri_refill_time_missed 5
// the amount of damage delt to detectives
ttt_pri_damage_dete 30
// the amount of damage delt to marers
ttt_pri_damage_marker 30
// defines if players in the brotherhood should be notified with messages about players in their team
ttt_pri_show_messages 1
//
// RESTLESS
// https://steamcommunity.com/sharedfiles/filedetails/?id=2185765394&searchtext=ttt2+role
//
// enable or disable this role
ttt_restless_enabled 0
// the percentage of players that are spawned as this role
ttt_restless_pct 0.15
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_restless_max 1
// the probility each round of this role being spawned at all
ttt_restless_random 33
// the amount of players needed for this role to spawn
ttt_restless_min_players 6
// should the restless respawn at a player spawn (as opposed to at their body)
ttt2_rst_worldspawn 0
// how much the restless' health decreases with each death
ttt2_rst_health_multi 20
// can the restless revive without their body
ttt2_rst_need_corpse 1
// how many lives the restless has
ttt2_rst_lives 6
// minimum damage multiplier
ttt2_rst_min_dmg 0.5
// minimum health
ttt2_rst_min_health 5
// percentage decrease to damage per death
ttt2_rst_dmg_penalty 0.05
// base revive delay
// ttt2_rst_base_delay
// should revival time increase linearly (0) or exponentially (1)
ttt2_rst_delay_mode 0
// should the Restless' revival prevent the round from ending
ttt2_rst_block_round 0
// how many lives are expended to spawn at a map spawnpoint
ttt2_rst_spawn_cost 1
//
// REVOLUTIONARY
// https://steamcommunity.com/sharedfiles/filedetails/?id=2590672548&searchtext=ttt2+role
//
// enable or disable this role
ttt_revolutionary_enabled 0
// the percentage of players that are spawned as this role
ttt_revolutionary_pct 0.15
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_revolutionary_max 2
// the probability each round of this role being spawned at all
ttt_revolutionary_random 100
// the amount of players needed for this role to spawn
ttt_revolutionary_min_players 7
//
// SERIALKILLER
// https://steamcommunity.com/sharedfiles/filedetails/?id=1363905854&searchtext=ttt2+role
//
// enable or disable this role
ttt_sk_enabled 0
// the percentage of players that are spawned as this role
ttt_sk_pct 0.13
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_sk_max 1
// the probability each round of this role being spawned at all
ttt_sk_random 20
// the amount of players needed for this role to spawn
ttt_sk_min_players 8
//
// SHERIFF & DEPUTY
// https://steamcommunity.com/sharedfiles/filedetails/?id=1885871635&searchtext=ttt2+role
//
// enable or disable this role
ttt_sher_enabled 0
// the percentage of players that are spawned as this role
ttt_sher_pct 0.13
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_sher_max 1
// the probability each round of this role being spawned at all
ttt_sher_random 50
// the amount of players needed for this role to spawn
ttt_sher_min_players 8
//
// SHINIGAMI
// https://steamcommunity.com/sharedfiles/filedetails/?id=1687740592&searchtext=ttt2+role
//
// enable or disable this role
ttt_shinigami_enabled 0
// the percentage of players that are spawned as this role
ttt_shinigami_pct 1.0
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_shinigami_max 1
// the probability each round of this role being spawned at all
ttt_shinigami_random 50
// the amount of players needed for this role to spawn
ttt_shinigami_min_players 8
// the speed modifier the shinigami receives when respawned
ttt2_shinigami_speed 2
// the amount of damage the shinigami takes each second after he respawned
ttt2_shinigami_health_loss 5
//
// SIDEKICK
// https://steamcommunity.com/sharedfiles/filedetails/?id=1367125625&searchtext=ttt2+role
//
// Protection Time for new Sidekick
ttt2_siki_protection_time 1
// Sidekick mode: 1 = Sidekick -> Host Role, 2 = Sidekick receive targets
ttt2_siki_mode 1
// The Sidekick Deagle will be refilled after a missed shot
ttt2_siki_deagle_refill 1
// Sidekickdeagle refill time in seconds
ttt2_siki_deagle_refill_cd 120
// Refiltime reduction per kill
ttt2_siki_deagle_refill_cd_per_kill 60
//
// SKIRMISHER
// https://steamcommunity.com/sharedfiles/filedetails/?id=2582880884&searchtext=ttt2+role
//
// the amount of damage the role does
ttt2_ski_buff 150.0
// the percentage of damage the role receives,
ttt2_ski_resistance 50.0
//
// SNIFFER
// https://steamcommunity.com/sharedfiles/filedetails/?id=1682738483&searchtext=ttt2+role
//
// enable or disable this role
ttt_snif_enabled 0
// the percentage of players that are spawned as this role
ttt_snif_pct 0.13
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_snif_max 32
// the probability each round of this role being spawned at all
ttt_snif_random 100
// the amount of players needed for this role to spawn
ttt_snif_min_players 8
//
// SPECTRE
// https://steamcommunity.com/sharedfiles/filedetails/?id=2138979333&searchtext=ttt2+role
//
// enable or disable this role
ttt_spectre_enabled 0
// the percentage of players that are spawned as this role
ttt_spectre_pct 0.15
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_spectre_max 1
// the probility each round of this role being spawned at all
ttt_spectre_random 33
// the amount of players needed for this role to spawn
ttt_spectre_min_players 6
Role Specific Convars (also found in ULX):
// the amount of health a spectre revives with
ttt2_spectre_revive_health 50
// enable or disable the spectre's smoke
ttt2_spectre_smoke_mode 1
// who sees the announcement that the spectre has died (0 - no one, 1 - everyone, 2 - only detectives)
ttt2_spectre_declare_mode 2
// Whether or not the spectre respawns at worldspawn or at their body.
ttt2_spectre_worldspawn 0
//
// SPY
// https://steamcommunity.com/sharedfiles/filedetails/?id=1683708655&searchtext=ttt2+role
//
// enable or disable this role
ttt_spy_enabled 0
// the percentage of players that are spawned as this role
ttt_spy_pct 1.0
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_spy_max 2
// the probability each round of this role being spawned at all
ttt_spy_random 50
// the amount of players needed for this role to spawn
ttt_spy_min_players 8
// Spies are only allowed to fake purchases (Def. 1)
ttt2_spy_fake_buy 1
// Spies will be confirmed as traitor (Def. 1)
ttt2_spy_confirm_as_traitor 1
// Spies role will be revealed after every traitors death (Def. 1)
ttt2_spy_reveal_true_role 1
// Spies role will jam special traitor roles, special roles will be displayed as normal traitors (Def. 1)
ttt2_spy_jam_special_roles 1
//
// TRAPPER
// https://steamcommunity.com/sharedfiles/filedetails/?id=2004491494&searchtext=ttt2+role
//
// enable or disable this role
ttt_tra_enabled 0
// the percentage of players that are spawned as this role
ttt_tra_pct 0.17
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_tra_max 1
// the probability each round of this role being spawned at all
ttt_tra_random 50
// the amount of players needed for this role to spawn
ttt_tra_min_players 6
// allow the trapper to use traitor buttons
ttt_trapper_traitor_button 1
// shows ripple effect to trappers
//ttt_trapper_tbutton_show_to_trapper
// shows ripple effect to others
//ttt_trapper_tbutton_show_to_others
//
// VAMPIRE
// https://steamcommunity.com/sharedfiles/filedetails/?id=1361602585&searchtext=ttt2+role
//
// enable or disable this role
ttt_vamp_enabled 0
// the percentage of players that are spawned as this role
ttt_vamp_pct 0.1
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_vamp_max 1
// the probability each round of this role being spawned at all
ttt_vamp_random 10
// the amount of players needed for this role to spawn
ttt_vamp_min_players 10
// the length of the bloodlust phase
ttt2_vamp_bloodtime 60
//
// VIGILANTE
// https://steamcommunity.com/sharedfiles/filedetails/?id=2172724253&searchtext=ttt2+role
//
// enable or disable this role
ttt_vigilante_enabled 0
// the percentage of players that are spawned as this role
ttt_vigilante_pct 0.15
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_vigilante_max 1
// the probility each round of this role being spawned at all
ttt_vigilante_random 33
// the amount of players needed for this role to spawn
ttt_vigilante_min_players 6
// how much armor the Vigilante gets
ttt2_vig_armor 30
// whether or not the Vigilante receives an alert when they kill someone
ttt2_vig_msg 1
// amount multiplier increases per enemy kill
ttt2_vig_enemy_kill_bonus 0.2
// amount multiplier decreases per innocent/ally kill
ttt2_vig_team_kill_penalty 0.1
// maximum damage multiplier
ttt2_vig_max_multiplier 2.0
// minimum damage multiplier
ttt2_vig_min_multiplier 0.5
//
// WRATH
// https://steamcommunity.com/sharedfiles/filedetails/?id=2001952383&searchtext=ttt2+role
//
// enable or disable this role
ttt_wrath_enabled 0
// the percentage of players that are spawned as this role
ttt_wrath_pct 0.17
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_wrath_max 1
// the probability each round of this role being spawned at all
ttt_wrath_random 33
// the amount of players needed for this role to spawn
ttt_wrath_min_players 8
// Changes the time before a wrath will be revived as a traitor in seconds.
ttt_wrath_revival_time 15
// Makes the Wrath know that he is Wrath, or think he is just another innocent
ttt_wrath_can_see_own_role 0
//
// UNDECIDED
// https://steamcommunity.com/sharedfiles/filedetails/?id=2596111277&searchtext=ttt2+role
//
// enable or disable this role
ttt_undecided_enabled 0
// the percentage of players that are spawned as this role
ttt_undecided_pct 0.13
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_undecided_max 1
// the probability each round of this role being spawned at all
ttt_undecided_random 30
// the amount of players needed for this role to spawn
ttt_undecided_min_players 6
// How many possible roles can the Undecided choose between?
ttt2_undecided_num_choices 3
// How many seconds does the Undecided have to choose their role?
ttt2_undecided_ballot_timer 60
// If the Undecided fails to vote, what should happen to them?
ttt2_undecided_no_vote_punishment_mode 3
// 0: D E A T H P E N A L T Y
// 1: They get randomly assigned a role from the list of choices that they had.
// 2: They become a regular old Innocent
// 3: They become a Jester
// What is the weight of the possibiilty for an innocent subrole (including base innocent) from being presented to the Undecided?
ttt2_undecided_weight_innocent 35
// What is the weight of the possibiilty for a detective subrole (including base detective) from being presented to the Undecided?
ttt2_undecided_weight_detective 5
// What is the weight of the possibiilty for a traitor subrole (including base traitor) from being presented to the Undecided?
ttt2_undecided_weight_traitor 15
// What is the weight of the possibiilty for a role that has a team which isn't INNOCENT, TRAITOR, or NONE from being presented to the Undecided?
ttt2_undecided_weight_evil 25
// What is the weight of the possibiilty for a role that has no discernable team (ex. Amnesiac, Drunk) from being presented to the Undecided?
ttt2_undecided_weight_neutral 20
// Can the Undecided vote to be an Undecided?
ttt2_undecided_can_vote_for_self 1
//
// UNKNOWN
// https://steamcommunity.com/sharedfiles/filedetails/?id=1457185541&searchtext=ttt2+role
//
// enable or disable this role
ttt_unk_enabled 0
// the percentage of players that are spawned as this role
ttt_unk_pct [0.0..1.0] 0.17
// the limit of players that spawn as this role each round, this overwrites the percentage
ttt_unk_max 1
// the probability each round of this role being spawned at all
ttt_unk_random 10
// the amount of players needed for this role to spawn
ttt_unk_min_players 6
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