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TTT2 Role Configuration Master List
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// | |
// AMNESIAC | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=2001213453&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_amnesiac_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_amnesiac_pct 0.17 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_amnesiac_max 1 | |
// the probability each round of this role being spawned at all | |
ttt_amnesiac_random 50 | |
// the amount of players needed for this role to spawn | |
ttt_amnesiac_min_players 7 | |
// Does the Amnesiac inform other players when he changes his role (popup event) | |
ttt2_amnesiac_showpopup 1 | |
// Does the Amnesiac confirm a player when pressing [E] on a dead body when getting a role (disables confirmation message too!) | |
ttt2_amnesiac_confirm_player 0 | |
// Does the Amnesiac only get roles from unconfirmed bodies | |
ttt2_amnesiac_limit_to_unconfirmed 1 | |
// | |
// ANARCHIST | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=2524512458&searchtext=ttt2+role | |
// | |
// | |
// BANKER | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=2402704831&searchtext=ttt2+role | |
// | |
// | |
// BEACON | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=2199956605&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_beacon_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_beacon_pct 0.15 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_beacon_max 1 | |
// the probability each round of this role being spawned at all | |
ttt_beacon_random 30 | |
// the amount of players needed for this role to spawn | |
ttt_beacon_min_players 6 | |
// the number of buffs that the beacon starts with | |
ttt2_beacon_min_buffs 1 | |
// The maximum number of buffs that the beacon can achieve | |
ttt2_beacon_max_buffs 5 | |
// Upon receiving this many buffs, the beacon lights up, revealing their role (like a detective) | |
ttt2_beacon_deputize_num_buffs 3 | |
// Beacon receives a buff when these types of players are confirmed dead | |
ttt2_beacon_search_mode 0 | |
// 0: Team mates are confirmed dead (innocents, survivalists, detectives, etc.) | |
// 1: Non team mates are confirmed dead (traitors, infected, serial killers, jesters, etc.) | |
// 2: Anyone is confirmed dead | |
// 3: Do not buff based on player death | |
// Beacon receives a buff the instant that a mate/non-mate/player dies (based on search_mode above) | |
ttt2_beacon_buff_on_death 0 | |
// Beacon receives a buff every x seconds. This is disabled if x is 0. | |
ttt2_beacon_buff_every_x_seconds 0 | |
// The damage the beacon receives if they kill one of their mates | |
ttt2_beacon_judgement 20 | |
// ###BUFFS### | |
// The speed boost the beacon gets per buff (as a percentage of default speed) | |
ttt2_beacon_speed_boost 0.2 | |
// The stamina boost the beacon gets per buff (as a percentage of default stamina. Affects how long the beacon can sprint for) | |
ttt2_beacon_stamina_boost 0.2 | |
// The stamina regen boost the beacon gets per buff (as a percentage of default stamina regen. Affects how quickly the sprint meter refills) | |
ttt2_beacon_stamina_regen_boost 0.2 | |
// The jump power boost the beacon gets per buff (as a percentage of default jump power. If this is greater than 0, the beacon will receive the NoFallDamage item) | |
ttt2_beacon_jump_boost 0.2 | |
// The flat damage resistance boost the beacon gets per buff (as a percentage of damage which will be ignored) | |
ttt2_beacon_resist_boost 0.15 | |
// The armor the beacon gets per buff (by default a player with armor has 30+% damage reduction. Armor is reduced by each hit absorbed) | |
ttt2_beacon_armor_boost 0 | |
// The health regen per second the beacon gets per buff (ex. 0.2 ==> 1 HP every 5 seconds) | |
ttt2_beacon_hp_regen_boost 0.2 | |
// The damage boost the beacon gets per buff (as a percentage of default damage) | |
ttt2_beacon_damage_boost 0.10 | |
// The fire rate boost that the beacon gets per buff (as a percentage of default fire rate. Only applies to melee, pistol, and heavy type weapons) | |
ttt2_beacon_fire_rate_boost 0.2 | |
// | |
// BLIGHT | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=2339734906&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_blight_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_blight_pct 0.15 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_blight_max 1 | |
// the probility each round of this role being spawned at all | |
ttt_blight_random 33 | |
// the amount of players needed for this role to spawn | |
ttt_blight_min_players 6 | |
// amount of damage should the blight "infection" deal per instance | |
ttt2_blt_dmg 5 | |
// seconds between damage instances | |
ttt2_blt_delay 3 | |
// should using a health station cure the blight | |
ttt2_blt_healstation_cure 1 | |
// minimum health the blight "infection" can take a player to | |
ttt2_blt_min 1 | |
// whether healing (of any amount/from any source) should cure blight | |
ttt2_blt_heal_cure 1 | |
// | |
// BODYGUARD | |
// | |
// enable or disable this role | |
ttt_bodyguard_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_bodyguard_pct 0.13 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_bodyguard_max 1 | |
// the probability each round of this role being spawned at all | |
ttt_bodyguard_random 20 | |
// the amount of players needed for this role to spawn | |
ttt_bodyguard_min_players 8 | |
// the damage a bodyguard will get if the person he needs to protect dies | |
ttt_bodygrd_damage_guarded_death 20 | |
// defines if the bodyguard should be killed if he manages to kill the person he needs to protect | |
ttt_bodygrd_kill_guard_teamkill 1 | |
// the multiplier of damage that gets reflected to the bodyguard if damaging the person he needs to protect | |
ttt_bodygrd_damage_reflect_multiplier 1.5 | |
// the multiplier of damage that the person will get if damaged by his bodyguard | |
ttt_bodygrd_damage_dealt_multiplier 0.1 | |
// | |
// CHILD | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=2506398627&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_child_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_child_pct 0.13 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_child_max 1 | |
// the probability each round of this role being spawned at all | |
ttt_child_random 20 | |
// the amount of players needed for this role to spawn | |
ttt_child_min_players 6 | |
// | |
// CLAIRVOYANT | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=1357255271&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_clairvoyant_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_clairvoyant_pct 0.13 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_clairvoyant_max 1 | |
// the probability each round of this role being spawned at all | |
ttt_clairvoyant_random 100 | |
// the amount of players needed for this role to spawn | |
ttt_clairvoyant_min_players 8 | |
// the percentage of visible player's roles" | |
ttt2_cv_visible 100 | |
// | |
// CURSED | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=2535321538&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_cursed_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_cursed_pct 0.13 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_cursed_max 1 | |
// the probability each round of this role being spawned at all | |
ttt_cursed_random 30 | |
// the amount of players needed for this role to spawn | |
ttt_cursed_min_players 6 | |
// Can the Cursed swap roles with Detectives? | |
ttt2_cursed_affect_det 1 | |
// Is the Cursed immune to all forms of damage? | |
ttt2_cursed_damage_immunity 0 | |
// How many seconds must pass before the Cursed respawns (Respawning disabled if <= 0)? | |
ttt2_cursed_seconds_until_respawn 10 | |
// When the Cursed respawns, will they respawn at a randomly selected player spawn? | |
// Note: If disabled, the Cursed will respawn where they died. | |
ttt2_cursed_respawn_at_mapspawn 0 | |
// What is the range on the Cursed's tagging ability (close range role swap via interaction)? | |
ttt2_cursed_tag_dist 150 | |
// How long must the Cursed wait before they can tag someone who tagged them (No backsies if 0)? | |
ttt2_cursed_backsies_timer 0 | |
// Can a player damage Cursed players while they have "No backsies"? | |
ttt2_cursed_no_dmg_backsies 0 | |
// How should the Cursed's Self-Immolate ability work? | |
ttt2_cursed_self_immolate_mode 2 | |
// 0: Cursed cannot self-immolate | |
// 1: Cursed can only set their corpse on fire | |
// 2: Cursed can self-immolate when alive or dead | |
// This multiplier applies directly to the Cursed's speed (ex. 2.0 means they move twice as fast). | |
ttt2_cursed_speed_multi 1.2 | |
// This multiplier applies directly to the Cursed's stamina regen (ex. 2.0 means the sprint bar fills up twice the normal speed). | |
ttt2_cursed_stamina_regen 1.0 | |
// This multiplier applies directly to how fast the Cursed's stamina bar depletes (ex. 0.5 means the sprint bar decays at half the normal speed). | |
ttt2_cursed_stamina_drain 0.35 | |
// Should the Cursed spawn with a RoleSwap deagle, for long-range swapping? | |
ttt2_role_swap_deagle_enable 1 | |
// How long does it take for the RoleSwap deagle to refill its ammo (Won't refill if <= 0)? | |
ttt2_role_swap_deagle_refill_time 30 | |
// | |
// DEFECTIVE | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=2251440528&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_defective_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_defective_pct 0.13 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_defective_max 1 | |
// the probability each round of this role being spawned at all | |
ttt_defective_random 30 | |
// the amount of players needed for this role to spawn | |
ttt_defective_min_players 10 | |
// Send a popup message if there's a defective and detective at the start of the round? | |
ttt2_defective_inform_everyone 1 | |
// Prevent the detective from purchasing items that aren't in the defective's shop? | |
// You can create your own custom shop for the defective via the "shopeditor" command. | |
// You can use this as a way to prevent the detective from purchasing a portable tester, golden deagle, etc. when a defective is active. | |
// Do not enable if ttt2_random_team_shops is enabled (may prevent dets from purchasing most things at random). | |
ttt2_defective_shop_order_prevention 0 | |
// Prevent all defectives and detectives from harming one another (unless all other members on their teams are dead)? | |
ttt2_defective_detective_immunity 1 | |
// Should the defective gain credits from innocent kills (on top of gaining credits from being a "detective")? | |
ttt2_defective_gain_traitor_credits 0 | |
// Can the defective see their fellow team mates (e.g. traitors, bodyguards, etc.)? | |
ttt2_defective_can_see_traitors 1 | |
// Are traitors informed about who the defective is? | |
ttt2_defective_can_be_seen_by_traitors 1 | |
// Can the defective see their fellow defectives? | |
ttt2_defective_can_see_defectives 1 | |
// When should def's true role be revealed? | |
ttt2_defective_corpse_reveal_mode 0 | |
// 0: Search never reveals def's role | |
// 1: Search reveals def's role when all dets and defs are dead | |
// 2: Search reveals def's role when all defs are dead | |
// 3: Search reveals def's role | |
// How should special detectives (ex. Sheriff, Vigilante, Sniffer) be handled when the defective is in play? | |
ttt2_defective_special_det_handling_mode 1 | |
// 0: Do not alter special dets | |
// 1: Force all special dets to be normal dets | |
// 2: Force all special dets to be normal dets, but give them back their roles if: all defs are dead, defs can be revealed, and the former special det didn't undergo a role change (ex. did not become infected) | |
// If there are no detectives at the beginning of the round, should any player with this role be forced into a generic Traitor role? | |
ttt2_defective_disable_spawn_if_no_detective 1 | |
// The chance that at the beginning of the round a detective will be "demoted" into an innocent for every defective. | |
// Note: ttt2_defective_inform_everyone won't activate if all detectives have been demoted. | |
// Note: ttt2_defective_disable_spawn_if_no_detective takes priority over this ConVar. | |
ttt2_defective_demote_detective_pct 0.0 | |
// | |
// DRUNK | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=2465037140&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_drunk_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_drunk_pct 0.15 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_drunk_max 1 | |
// the probility each round of this role being spawned at all | |
ttt_drunk_random 33 | |
// the amount of players needed for this role to spawn | |
ttt_drunk_min_players 6 | |
// maximum delay before the drunk sobers after a valid player dies | |
ttt2_drk_delay_max 30 | |
// maximum delay before the drunk sobers after a valid player dies | |
ttt2_drk_delay_min 15 | |
// | |
// EXECUTIONER | |
// | |
// enable or disable this role | |
ttt_executioner_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_executioner_pct 0.15 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_executioner_max 1 | |
// the probility each round of this role being spawned at all | |
ttt_executioner_random 33 | |
// the amount of players needed for this role to spawn | |
ttt_executioner_min_players 6 | |
// the length of time before the executioner waits for a new target after killing a non-target | |
ttt2_executioner_punishment_time 60 | |
// the multiplier applied to damage the executioner deals to their target | |
ttt2_executioner_target_multiplier 2 | |
// the multiplier applied to damage the executioner deals to non targets | |
ttt2_executioner_non_target_multiplier 0.5 | |
// | |
// HIDDEN | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=2487229784&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_hidden_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_hidden_pct 0.15 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_hidden_max 1 | |
// the probility each round of this role being spawned at all | |
ttt_hidden_random 33 | |
// the amount of players needed for this role to spawn | |
ttt_hidden_min_players 6 | |
// the delay before the hidden's knife returns after being thrown | |
ttt2_hdn_knife_delay 15 | |
// the delay before the hidden's grenade restocks | |
ttt2_hdn_nade_delay 30 | |
// the duration of the hidden's stun grenade's effect | |
ttt2_hdn_stun_duration 5 | |
// | |
// HITMAN | |
// | |
// enable or disable this role | |
ttt_hitman_enabled [0/1] (default: 1) | |
// the percentage of players that are spawned as this role | |
ttt_hitman_pct [0.0..1.0] (default: 0.17) | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_hitman_max [0..n] (default: 1) | |
// the probability each round of this role being spawned at all | |
ttt_hitman_random [0..100] (default: 50) | |
// the amount of players needed for this role to spawn | |
ttt_hitman_min_players: [0..n] (default: 6) | |
// The credit bonus given when a hitman kills his target. | |
ttt_target_credit_bonus [0..n] (default: 2) | |
// Enables or disables if the Traitor should be revealed if he killed nontarget. | |
ttt_target_chatreveal [0/1] (default: 0) | |
// | |
// IMPOSTER | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=2480382394&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_impostor_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_impostor_pct 0.17 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_impostor_max 1 | |
// the probability each round of this role being spawned at all | |
ttt_impostor_random 30 | |
// the amount of players needed for this role to spawn | |
ttt_impostor_min_players 6 | |
// ### GENERAL ### | |
// At the beginning of the round, should everyone be told how many impostors are among us? | |
ttt2_impostor_inform_everyone 0 | |
// How much damage should the impostor be able to do with traditional guns and crowbars? | |
ttt2_impostor_normal_dmg_multi 0.5 | |
// Should everyone be informed via pop-ups about how sabotages work every time a sabotage occurs? | |
ttt2_impostor_sabo_pop_ups 1 | |
// ### INSTANT KILL ### | |
// What is the range on the impostor's instant-kill ability? | |
ttt2_impostor_kill_dist 150 | |
// What is the cooldown (in seconds) on the impostor's instant-kill ability? | |
ttt2_impostor_kill_cooldown 45 | |
// ### VENTING ### | |
// How many vents does the impostor start with? | |
ttt2_impostor_num_starting_vents 3 | |
// How many vents does can the impostor hold? | |
ttt2_impostor_vent_capacity 6 | |
// What is the maximum number of vents allowed on the map (-1 for unlimited)? | |
ttt2_impostor_global_max_num_vents 9 | |
// What is the range on the Impostor's vent placement tool? | |
ttt2_impostor_vent_placement_range 100 | |
// If set, newly created vents will attempt to use the creator's position as the exit point (as long as the vent is close enough to them). | |
// Allows for quick and creative vent placement. Can lead to map abuse (i.e. hiding vents in ridiculous locations). | |
// If not set, all created vents (regardless of placement distance) will attempt to set the exit point out and in front automatically. | |
// Enforces sane vent placement. However, the user will be forced to place vents on walls near the floor in most scenarios. | |
ttt2_impostor_nearby_new_vents_use_ply_pos_as_exit 1 | |
// Should vents be invisible upon creation, only being revealed when entered or exited? | |
ttt2_impostor_hide_unused_vents 1 | |
// Can the secondary fire on the Vent tool be used to take back already placed vents? | |
ttt2_impostor_vent_secondary_fire_mode 1 | |
// 0: Impostors cannot take vents back | |
// 1: Impostors can only take unrevealed vents back | |
// 2: Impostors can take any kind of vent back | |
// Should all traitor roles be able to use vents that the Impostor(s) have placed? | |
ttt2_impostor_traitor_team_can_use_vents 1 | |
// ### SABOTAGE STATION ### | |
// Should the Impostor's sabotage abilities create a Sabotage Station entity (If disabled, the sabotage abilities can only end once their duration has been exceeded)? | |
ttt2_impostor_station_enable 1 | |
// Should the Impostor be able to know where the sabotage station will spawn, be able to switch the spawn location, and add new station spawns? | |
ttt2_impostor_station_manager_enable 1 | |
// Should Impostors be unable to create sabotage stations in the same place twice (until all available locations have been exhausted)? | |
ttt2_impostor_dissuade_station_reuse 0 | |
// How far away can sabotage station spawn locations be from each other? | |
ttt2_impostor_min_station_dist 1000 | |
// What is the radius of the circle that players need to enter in order to disable the current sabotage? | |
ttt2_impostor_station_radius 300 | |
// What proportion of the players (alive and dead, rounded up) need to enter the sabotage station's radius in order to end the current sabotage (ex. If 0.25, and there are 6 players, then at least 2 need to enter the station's radius)? | |
// Note: Both dead and alive players are counted for determining this threshold. | |
ttt2_impostor_stop_station_ply_prop 0.25 | |
// How long must enough players be in the sabotage station's radius to end it? | |
ttt2_impostor_station_hold_time 5 | |
// ### SABOTAGE LIGHTS ### | |
// How long (in seconds) should the lights be sabotaged for (<= 0 to disable ability)? | |
ttt2_impostor_sabo_lights_length 55 | |
// What is the cooldown (in seconds) on the impostor's Sabotage Lights ability? | |
ttt2_impostor_sabo_lights_cooldown 120 | |
// What should happen when the lights are sabotaged? | |
ttt2_impostor_sabo_lights_mode 0 | |
// 0: A series of Screen fades occur, which blacks out the entire screen. Flashlights will not help you. | |
// 1: Map lighting is temporarily disabled. Flashlights work. Effectiveness depends on map (ex. some props may still be fully lit, and players may be easier to see instead of harder) | |
// How long (in seconds) should it take for lights to fade to black upon activating Sabotage Lights under Screen Fade mode (<= 0.0 to disable ability)? | |
// Note: Only applicable if ttt2_impostor_sabo_lights_mode is 0 (Screen fade mode) | |
// Note: Fade time is nonlinear. HUD's color difference may be off for large fade times.. | |
ttt2_impostor_sabo_lights_fade_trans_length 2.0 | |
// How long (in seconds) should the victims be in complete darkness under Screen Fade mode (<= 0.0 to disable ability)? | |
// Note: Only applicable if ttt2_impostor_sabo_lights_mode is 0 (Screen fade mode) | |
ttt2_impostor_sabo_lights_fade_dark_length 1.0 | |
// How long (in seconds) should the victims be in complete darkness under Screen Fade mode (<= 0.0 to disable ability)? | |
// Note: Only applicable if ttt2_impostor_sabo_lights_mode is 0 (Screen fade mode) | |
ttt2_impostor_sabo_lights_fade_dark_length 1.0 | |
// Should all (non-Impostor) traitor roles be affected by an Impostor's Sabotage Lights? | |
ttt2_impostor_traitor_team_is_affected_by_sabo_lights 0 | |
// ### SABOTAGE COMMS ### | |
// Should all (non-Impostor) traitor roles be affected by an Impostor's Sabotage Lights? | |
ttt2_impostor_traitor_team_is_affected_by_sabo_lights 0 | |
// What is the cooldown (in seconds) on the impostor's Sabotage Comms ability? | |
ttt2_impostor_sabo_comms_cooldown 120 | |
// During Sabotage Comms, should the affected be deafened in addition to having text/voice chat disabled? | |
ttt2_impostor_sabo_comms_deafen 1 | |
// Should all (non-Impostor) traitor roles be affected by an Impostor's Sabotage Comms? | |
ttt2_impostor_traitor_team_is_affected_by_sabo_comms 0 | |
// ### SABOTAGE O2 ### | |
// How long (in seconds) should O2 be sabotaged for (<= 0 to disable ability)? | |
ttt2_impostor_sabo_o2_length 60 | |
// What is the cooldown (in seconds) on an Impostor's Sabotage O2 ability? | |
ttt2_impostor_sabo_o2_cooldown 120 | |
// For Sabotage O2, How much HP per second should be lost? | |
ttt2_impostor_sabo_o2_hp_loss 1 | |
// For Sabotage O2, How many seconds should occur between HP deductions? | |
ttt2_impostor_sabo_o2_interval 1 | |
// How many seconds until Sabotage O2 starts incurring hp loss? | |
ttt2_impostor_sabo_o2_grace_period 10 | |
// At what HP threshold should Sabotage O2 stop damaging a given player? | |
ttt2_impostor_sabo_o2_stop_thresh 10 | |
// Should all (non-Impostor) traitor roles be affected by an Impostor's Sabotage O2? | |
ttt2_impostor_traitor_team_is_affected_by_sabo_o2 1 | |
// Should impostors be affected by their own Sabotage O2? | |
ttt2_impostor_is_affected_by_sabo_o2 1 | |
// ### SABOTAGE REACTOR ### | |
// What is the timelimit on the Sabotage Reactor ability (<= 0 to disable ability)? | |
ttt2_impostor_sabo_react_length 9 | |
// What is the cooldown (in seconds) on an Impostor's Sabotage Reactor ability? | |
ttt2_impostor_sabo_react_cooldown 120 | |
// What should happen when the reactor is sabotaged and it is not stopped in time? | |
ttt2_impostor_sabo_react_win_mode 0 | |
// 0: EVERYONE LOSES. Everyone! Including the Impostor and their team!!! | |
// 1: The Impostor's team wins (ex. If a Doppelganger steals the Impostor's role, they can win from this) | |
// ### SPECIAL ROLE HANDLING ### | |
// Should traitors be informed when a player who doesn't have a Traitor subrole enters and exits a vent? | |
ttt2_impostor_inform_about_non_traitors_venting ` | |
// Can the Trapper use the vents, and if so, for how long (Disabled if 0)? | |
ttt2_impostor_trapper_venting_time 30 | |
// Should trappers be informed when anyone enters and exits a vent? | |
ttt2_impostor_inform_trappers_about_venting 1 | |
// Should jesters be able to use vents? | |
ttt2_impostor_jesters_can_vent 0 | |
// Should Doppelgangers that have stolen a Traitor role be treated like Traitors for the Impostor's abilities (ex. have access to vents and sabotage lights/comms immunity by default)? | |
// | |
// INFECTED | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=1371842074&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_inf_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_inf_pct 0.17 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_inf_max 1 | |
// the probability each round of this role being spawned at all | |
ttt_inf_random 10 | |
// the amount of players needed for this role to spawn | |
ttt_inf_min_players 6 | |
// | |
// JACKAL | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=1392362130&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_jack_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_jack_pct 0.14 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_jack_max 1 | |
// the probability each round of this role being spawned at all | |
ttt_jack_random 50 | |
// the amount of players needed for this role to spawn | |
ttt_jack_min_players 7 | |
// Does the Jackal spawn with a sidekick deagle | |
ttt_jackal_spawn_siki_deagle 1 | |
// The Armor value that the Jackal starts with | |
ttt_jackal_armor_vale 30 | |
// | |
// JESTER | |
// | |
// enable or disable this role | |
ttt_jester_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_jester_pct 1.0 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_jester_max 1 | |
// the probability each round of this role being spawned at all | |
ttt_jester_random 50 | |
// the amount of players needed for this role to spawn | |
ttt_jester_min_players 8 | |
// set the winstate of this role | |
ttt2_jes_winstate 0 | |
// 0: select a random winstate | |
// 1: the jester wins when he is killed | |
// 2: the jester respawns within three seconds with a random opposite role of his killer | |
// 3: the jester respawns after his killer died with a random opposite role of his killer | |
// 4: the jester respawns after his killed died with the same role as his killer | |
// 5: the jester respawns within three seconds with the same role as his killer and his killer dies | |
// 6: the jester respawns within three seconds with a random opposite role of his killer and his killer dies | |
// 7: like 5, unless the killer is a traitor or serialkiller, then jester is killed normally | |
// should it be publicily anounced if there is a jester in a round | |
ttt2_jes_announce 1 | |
// should the jester be able to push other players with his convar | |
ttt2_jes_improvised 1 | |
// should the jester be able to carry entities with his magneto stick | |
ttt2_jes_carry 1 | |
// | |
// LIAR | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=2588268368&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_liar_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_liar_pct [0.0..1.0] (default: 0.17) | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_liar_max [0..n] (default: 1) | |
// the probability each round of this role being spawned at all | |
ttt_liar_random [0..100] (default: 33) | |
// the amount of players needed for this role to spawn | |
ttt_liar_min_players: [0..n] (default: 8) | |
// | |
// LYCANTHROPE | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=2238015891&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_lycanthrope_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_lycanthrope_pct 0.15 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_lycanthrope_max 1 | |
// the probility each round of this role being spawned at all | |
ttt_lycanthrope_random 33 | |
// the amount of players needed for this role to spawn | |
ttt_lycanthrope_min_players 6 | |
Lycanthrope Convars (also found in ULX): | |
// does the lycantrhope know their role? | |
ttt2_lyc_know_role 0 | |
// lycantrhope's max health | |
ttt2_lyc_maxhealth 150 | |
// lycanthrope's bonus armor | |
ttt2_lyc_armor 30 | |
// amount healed per regen tick | |
ttt2_lyc_health_regen 2 | |
// health regen tickrate (seconds) | |
ttt2_lyc_regen_rate 0.5 | |
// delay before healing after taking damage (seconds) | |
ttt2_lyc_health_delay 5 | |
// lycanthrope's speed bonus | |
ttt2_lyc_speed 1.5 | |
// lycanthrope's stamina regen bonus | |
ttt2_lyc_stamina 1.5 | |
// lycanthrope's damage bonus | |
ttt2_lyc_dmg 1.5 | |
// | |
// MEDIC | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=2220740853&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_medic_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_medic_pct 0.15 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_medic_max 1 | |
// the probability each round of this role being spawned at all | |
ttt_medic_random 33 | |
// the amount of players needed for this role to spawn | |
ttt_medic_min_players 8 | |
// enable or disable traitor button visibility | |
ttt_medic_traitor_button 0 | |
// | |
// MARKER | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=1777819207&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_mark_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_mark_pct 0.15 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_mark_max 1 | |
// the probability each round of this role being spawned at all | |
ttt_mark_random 33 | |
// the amount of players needed for this role to spawn | |
ttt_mark_min_players: 7 | |
// should marked players get a symbol in their status display | |
ttt_mark_show_sidebar 1 | |
// should the marker be informed via a message when a player was marked / a marked player dies | |
ttt_mark_show_messages 1 | |
// what is the lower limit when the marker is unable to win, set to 0 to disable; only non-marker player count to this limit | |
ttt_mark_min_alive 4 | |
// the upper limit of how many players have to be marked, set to high number to disable | |
ttt_mark_max_to_mark 9 | |
// which percentage of alive non marker players have to be marked in order to win? | |
ttt_mark_pct_marked 0.75 | |
// set to a specific max value if you do not want to used a scaled max value at all, set to -1 to used scaled max | |
ttt_mark_fixed_mark_amount -1 | |
// sets if the marker should be able to deal any damage | |
ttt_mark_deal_no_damage 1 | |
// sets if marked players should be able to deal any damage to the marker | |
ttt_mark_take_no_damage 1 | |
// defines the factor to calculate the amount of defis; set to 0 to disable | |
ttt_mark_defi_factor 0.34 | |
// how much armor | |
ttt2_med_armor 50 | |
// enable or disable popup for the arrival of the medic | |
ttt2_med_announce_arrival_popup 1 | |
// duration of the arrival popup | |
ttt2_med_announce_arrival_popup_duration 5 | |
// enable or disable popup for a forced medic | |
ttt2_med_announce_force_popup 1 | |
// duration of the forced popup | |
ttt2_med_announce_force_popup_duration 5 | |
// enable or disable popup for the death of one medic | |
ttt2_med_announce_death_popup 1 | |
// duration of the death popup | |
ttt2_med_announce_death_popup_duration 5 | |
// enable or disable popup for a crime on the medic | |
ttt2_med_announce_crime_popup 1 | |
// duration of the crime popup | |
ttt2_med_announce_crime_popup_duration 5 | |
// enable or disable popup for a betrayel on the medic | |
ttt2_med_announce_betrayel_popup 1 | |
// duration of the betrayel popup | |
ttt2_med_announce_betrayel_popup_duration 5 | |
// enable or disable popup for an accident by the medic | |
ttt2_med_announce_accident_popup 1 | |
// duration of the accident popup | |
ttt2_med_announce_accident_popup_duration 5 | |
// the defibrillation distance | |
ttt2_med_defibrillator_distance 100 | |
// should the defibrillator be able to revive braindead people or not | |
ttt2_med_defibrillator_revive_braindead 0 | |
// should the revival process make sounds or not | |
ttt2_med_defibrillator_play_sounds 1 | |
// the time needed for the revival | |
ttt2_med_defibrillator_revive_time 3.0 | |
// the cooldown time after an revival attempt | |
ttt2_med_defibrillator_error_time 1.5 | |
// the chance that a revival is successful | |
ttt2_med_defibrillator_success_chance 80 | |
// reset confirm state on round begin to prevent short blinking of confirmed roles on round start | |
ttt2_med_defibrillator_reset_confirm 1 | |
// max range (in Hammer units) the medigun can heal | |
ttt2_med_medigun_max_range 450 | |
// how many ticks between each healing point(s) | |
ttt2_med_medigun_ticks_per_heal 40 | |
// how many ticks between each healing point(s) while ubering | |
ttt2_med_medigun_ticks_per_heal_uber 25 | |
// how many health points received for 1 heal tick | |
ttt2_med_medigun_heal_per_tick 3 | |
// how many health points received for 1 heal tick while ubering | |
ttt2_med_medigun_heal_per_tick_uber 4 | |
// how many ticks between each self healing point(s) | |
ttt2_med_medigun_ticks_per_self_heal 300 | |
// how many ticks between each self healing point(s) while ubering | |
ttt2_med_medigun_ticks_per_self_heal_uber 15 | |
// how many health points self-received for 1 heal tick | |
ttt2_med_medigun_self_heal_per_tick 1 | |
// how many health points self-received for 1 heal tick while ubering | |
ttt2_med_medigun_self_heal_per_tick_uber 1 | |
// how many ticks between each pct of uber | |
ttt2_med_medigun_ticks_per_uber 50 | |
// how many seconds should the uber last | |
ttt2_med_medigun_uber_seconds 8 | |
// pct of damage a headshot will actually do | |
ttt2_med_medigun_uber_headshot_dmg_get_pct 0.50 | |
// pct of damage other things will actually do | |
ttt2_med_medigun_uber_general_dmg_get_pct 0.60 | |
// enable or disable if the medic should receive HP if he holds the medigun or not | |
ttt2_med_medigun_self_heal_is_passive 1 | |
// enable or disable if the heal-beam should be rendered or not | |
ttt2_med_medigun_enable_beam 1 | |
// enable or disable if we should call the heal hook every tick or not | |
ttt2_med_medigun_call_healing_hook 0 | |
// | |
// MEDIUM | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=2454277638&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_medium_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_medium_pct 0.15 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_medium_max 1 | |
// the probility each round of this role being spawned at all | |
ttt_medium_random 33 | |
// the amount of players needed for this role to spawn | |
ttt_medium_min_players 6 | |
// should random player usernames be mixed into the scrambled chat | |
ttt2_mdm_add_nicks 1 | |
// chance for each word to get scrambled | |
ttt2_mdm_scramble_chance 50 | |
// chance for each word to get replaced with a random "noise" (from the noise list or player usernames) | |
ttt2_mdm_replace_chance 15 | |
// chance for the whole message's order to get shuffled | |
ttt2_mdm_shuffle_chance 45 | |
// add word(s) to noise list (separate with commas ex. word1,word2,word3) | |
// ttt2_mdm_add_noise <your words here> | |
// remove word(s) from noise list (separate with commas ex. word1,word2,word3) | |
// ttt2_mdm_remove_noise <your words here> | |
// reset to default noises | |
// ttt2_mdm_reset_noise | |
// print current list of noise words to console | |
// ttt2_mdm_print_noise | |
// | |
// MESMERIST AND THRALL | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=2137829511&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_mesmerist_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_mesmerist_pct 0.15 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_mesmerist_max 1 | |
// the probility each round of this role being spawned at all | |
ttt_mesmerist_random 33 | |
// the amount of players needed for this role to spawn | |
ttt_mesmerist_min_players 6 | |
// how much ammo the mesmerist's defib has (so how many times they can revive people) | |
ttt2_mesdefi_ammo 1 | |
// how long it takes the revive using the defib | |
ttt2_mesdefi_revive_time 3.0 | |
// how long it takes the defib to reset after encountering a revive error | |
ttt2_mesdefi_error_time 1.5 | |
// whether or not Thralls can be re-revived by the Mesmerist's defib | |
ttt2_mesdefi_res_thrall 1 | |
// should the Thrall inherit the Mesmerist's team | |
ttt2_thr_inherit_team 1 | |
// | |
// MIMIC AND DOPPELGANGER | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=2339261523&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_mimic_enabled 0 | |
ttt_doppelganger_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_mimic_pct 0.15 | |
ttt_doppelganger_pct 0.15 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_mimic_max 1 | |
ttt_doppelganger_max 1 | |
// the probility each round of this role being spawned at all | |
ttt_mimic_random 33 | |
ttt_doppelganger_random 33 | |
// the amount of players needed for this role to spawn | |
ttt_mimic_min_players 6 | |
ttt_doppelganger_min_players 6 | |
// does the mimic/doppelganger steal the role (instead of just copying it)? | |
ttt2_dop_steal_role 1 | |
ttt2_mim_steal_role 1 | |
// who is alerted when the mimic/doppelganger steals the role (0-no one, 1-victim, 2-everyone)? | |
ttt2_dop_declare_mode 1 | |
// how long it takes to steal/transform into new role | |
ttt2_dop_steal_delay 2 | |
// what role replaces the victim's stolen role (0-innocent, 1-amnesiac, 2-unknown, 3-mimic) [requires the selected role be installed] | |
ttt2_dop_replace_role 1 | |
// add doppelganger indicator to doppelganger corpses | |
ttt2_dop_corpse_indicator 1 | |
// use special handling when trying to steal marker's role | |
ttt2_dop_marker 1 | |
// use special handling when doppelganger tries to steal jester's role | |
ttt2_dop_jester 1 | |
// use special handling when doppelganger tries to steal infected's role | |
ttt2_dop_infected 1 | |
// use special handling when doppelganger steals beacon's role | |
ttt2_dop_beacon 1 | |
// how long should the role-steal victim be immune to damage from dop/mim | |
ttt2_mim_grace_time 10 | |
// | |
// NECROMANCER | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=1883650244&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_necro_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_necro_pct 0.15 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_necro_max 1 | |
// the probability each round of this role being spawned at all | |
ttt_necro_random 40 | |
// the amount of players needed for this role to spawn | |
ttt_necro_min_players 7 | |
// | |
// NOVA | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=2594893673&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_nova_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_nova_pct 0.13 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_nova_max 1 | |
// the probability each round of this role being spawned at all | |
ttt_nova_random 30 | |
// the amount of players needed for this role to spawn | |
ttt_nova_min_players 6 | |
// The minimum amount of time the nova could explode after becoming the role. | |
ttt_nova_min_explode_time 30 | |
// The maximum amount of time the nova could explode after becoming the role. | |
ttt_nova_max_explode_time 180 | |
// | |
// OCCULTIST | |
// | |
// enable or disable this role | |
ttt_occul_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_occul_pct 0.15 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_occul_max 1 | |
// the probability each round of this role being spawned at all | |
ttt_occul_random 33 | |
// the amount of players needed for this role to spawn | |
ttt_occul_min_players 8 | |
// how many HP must the occultist reach to get revived? | |
ttt_occultist_health_threshold 25 | |
// how much time does it take until the occultist gets revived? | |
ttt_occultist_respawn_time 10 | |
// how large is the radius of the fire? | |
ttt_occultist_fire_radius 500 | |
// how much damage deals the fire? Note: It scales in decimal. If you set 1, the fire will kill instant, when you come too close. Under default settings, it deals 10 damage per tick. | |
ttt_occultist_fire_damagescale 0 | |
// If it set true the occultist´s player won´t see that he is the occultist. The Innocent-Role will be shown. | |
ttt_occultist_hide_identity 0 | |
// If it set true the occultist´s revival will be announced by a popup in the center of the screen. | |
ttt_occultist_announce_revival_by_epop 1 | |
// If it set true the revival sound will be played. | |
ttt_occultist_play_respawn_sound 1 | |
// If it set true the occultist will be teleported to a random spawnpoint on the map, shortly after his revival. | |
ttt_occultist_teleport_to_mapspawn 0 | |
// If it set true the occultist will receive the NoFireDamage-Item in the round´s beginning. Otherwise he will receive it after he was revived. | |
ttt_occultist_receive_buff_to_beginning 1 | |
// | |
// PHAROAH & GRAVEROBBER | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=2002040119&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_pha_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_pha_pct 0.17 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_pha_max 1 | |
// the probability each round of this role being spawned at all | |
ttt_pha_random 50 | |
// the amount of players needed for this role to spawn | |
ttt_pha_min_players 6 | |
// is the pharaoh able to pick up his ankh | |
ttt_ankh_pharaoh_pickup 1 | |
// is the graverobber able to pick up his ankh | |
ttt_ankh_graverobber_pickup 0 | |
// does the ankh heal itself if his owner is close by | |
ttt_ankh_heal_ankh 1 | |
// does the ankh heal its owner if he is close by | |
ttt_ankh_heal_owner 1 | |
// does the ankh light up if his owner is close by | |
ttt_ankh_light_up 1 | |
// how long it takes to convert the ankh | |
ttt_ankh_conversion_time 6 | |
// how many HP the ankh has | |
ttt_ankh_health 500 | |
// | |
// PIRATE | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=1737101500&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_pir_enabled 0 | |
// the percentage of players that are spawned as Pirate | |
ttt_pir_pct 1.0 | |
// the limit of players that spawn as Pirate each round, this overwrites the percentage | |
ttt_pir_max 1 | |
// the probability each round of Pirates being spawned at all | |
ttt_pir_random 50 | |
// the amount of players needed for Pirates to spawn | |
ttt_pir_min_players 8 | |
// decides if the Pirates can win alone without an active contract | |
ttt_pir_win_alone 0 | |
// | |
// PRIEST | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=1789489722&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_pri_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_pri_pct 0.15 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_pri_max 1 | |
// the probability each round of this role being spawned at all | |
ttt_pri_random 33 | |
// the amount of players needed for this role to spawn | |
ttt_pri_min_players 7 | |
// the time in seconds for the holy deagle to recharge after a player was hit | |
ttt_pri_refill_time 45 | |
// the time in seconds for the holy deagle to recharge after a player missed a shot | |
ttt_pri_refill_time_missed 5 | |
// the amount of damage delt to detectives | |
ttt_pri_damage_dete 30 | |
// the amount of damage delt to marers | |
ttt_pri_damage_marker 30 | |
// defines if players in the brotherhood should be notified with messages about players in their team | |
ttt_pri_show_messages 1 | |
// | |
// RESTLESS | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=2185765394&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_restless_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_restless_pct 0.15 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_restless_max 1 | |
// the probility each round of this role being spawned at all | |
ttt_restless_random 33 | |
// the amount of players needed for this role to spawn | |
ttt_restless_min_players 6 | |
// should the restless respawn at a player spawn (as opposed to at their body) | |
ttt2_rst_worldspawn 0 | |
// how much the restless' health decreases with each death | |
ttt2_rst_health_multi 20 | |
// can the restless revive without their body | |
ttt2_rst_need_corpse 1 | |
// how many lives the restless has | |
ttt2_rst_lives 6 | |
// minimum damage multiplier | |
ttt2_rst_min_dmg 0.5 | |
// minimum health | |
ttt2_rst_min_health 5 | |
// percentage decrease to damage per death | |
ttt2_rst_dmg_penalty 0.05 | |
// base revive delay | |
// ttt2_rst_base_delay | |
// should revival time increase linearly (0) or exponentially (1) | |
ttt2_rst_delay_mode 0 | |
// should the Restless' revival prevent the round from ending | |
ttt2_rst_block_round 0 | |
// how many lives are expended to spawn at a map spawnpoint | |
ttt2_rst_spawn_cost 1 | |
// | |
// REVOLUTIONARY | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=2590672548&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_revolutionary_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_revolutionary_pct 0.15 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_revolutionary_max 2 | |
// the probability each round of this role being spawned at all | |
ttt_revolutionary_random 100 | |
// the amount of players needed for this role to spawn | |
ttt_revolutionary_min_players 7 | |
// | |
// SERIALKILLER | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=1363905854&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_sk_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_sk_pct 0.13 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_sk_max 1 | |
// the probability each round of this role being spawned at all | |
ttt_sk_random 20 | |
// the amount of players needed for this role to spawn | |
ttt_sk_min_players 8 | |
// | |
// SHERIFF & DEPUTY | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=1885871635&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_sher_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_sher_pct 0.13 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_sher_max 1 | |
// the probability each round of this role being spawned at all | |
ttt_sher_random 50 | |
// the amount of players needed for this role to spawn | |
ttt_sher_min_players 8 | |
// | |
// SHINIGAMI | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=1687740592&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_shinigami_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_shinigami_pct 1.0 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_shinigami_max 1 | |
// the probability each round of this role being spawned at all | |
ttt_shinigami_random 50 | |
// the amount of players needed for this role to spawn | |
ttt_shinigami_min_players 8 | |
// the speed modifier the shinigami receives when respawned | |
ttt2_shinigami_speed 2 | |
// the amount of damage the shinigami takes each second after he respawned | |
ttt2_shinigami_health_loss 5 | |
// | |
// SIDEKICK | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=1367125625&searchtext=ttt2+role | |
// | |
// Protection Time for new Sidekick | |
ttt2_siki_protection_time 1 | |
// Sidekick mode: 1 = Sidekick -> Host Role, 2 = Sidekick receive targets | |
ttt2_siki_mode 1 | |
// The Sidekick Deagle will be refilled after a missed shot | |
ttt2_siki_deagle_refill 1 | |
// Sidekickdeagle refill time in seconds | |
ttt2_siki_deagle_refill_cd 120 | |
// Refiltime reduction per kill | |
ttt2_siki_deagle_refill_cd_per_kill 60 | |
// | |
// SKIRMISHER | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=2582880884&searchtext=ttt2+role | |
// | |
// the amount of damage the role does | |
ttt2_ski_buff 150.0 | |
// the percentage of damage the role receives, | |
ttt2_ski_resistance 50.0 | |
// | |
// SNIFFER | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=1682738483&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_snif_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_snif_pct 0.13 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_snif_max 32 | |
// the probability each round of this role being spawned at all | |
ttt_snif_random 100 | |
// the amount of players needed for this role to spawn | |
ttt_snif_min_players 8 | |
// | |
// SPECTRE | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=2138979333&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_spectre_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_spectre_pct 0.15 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_spectre_max 1 | |
// the probility each round of this role being spawned at all | |
ttt_spectre_random 33 | |
// the amount of players needed for this role to spawn | |
ttt_spectre_min_players 6 | |
Role Specific Convars (also found in ULX): | |
// the amount of health a spectre revives with | |
ttt2_spectre_revive_health 50 | |
// enable or disable the spectre's smoke | |
ttt2_spectre_smoke_mode 1 | |
// who sees the announcement that the spectre has died (0 - no one, 1 - everyone, 2 - only detectives) | |
ttt2_spectre_declare_mode 2 | |
// Whether or not the spectre respawns at worldspawn or at their body. | |
ttt2_spectre_worldspawn 0 | |
// | |
// SPY | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=1683708655&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_spy_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_spy_pct 1.0 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_spy_max 2 | |
// the probability each round of this role being spawned at all | |
ttt_spy_random 50 | |
// the amount of players needed for this role to spawn | |
ttt_spy_min_players 8 | |
// Spies are only allowed to fake purchases (Def. 1) | |
ttt2_spy_fake_buy 1 | |
// Spies will be confirmed as traitor (Def. 1) | |
ttt2_spy_confirm_as_traitor 1 | |
// Spies role will be revealed after every traitors death (Def. 1) | |
ttt2_spy_reveal_true_role 1 | |
// Spies role will jam special traitor roles, special roles will be displayed as normal traitors (Def. 1) | |
ttt2_spy_jam_special_roles 1 | |
// | |
// TRAPPER | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=2004491494&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_tra_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_tra_pct 0.17 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_tra_max 1 | |
// the probability each round of this role being spawned at all | |
ttt_tra_random 50 | |
// the amount of players needed for this role to spawn | |
ttt_tra_min_players 6 | |
// allow the trapper to use traitor buttons | |
ttt_trapper_traitor_button 1 | |
// shows ripple effect to trappers | |
//ttt_trapper_tbutton_show_to_trapper | |
// shows ripple effect to others | |
//ttt_trapper_tbutton_show_to_others | |
// | |
// VAMPIRE | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=1361602585&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_vamp_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_vamp_pct 0.1 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_vamp_max 1 | |
// the probability each round of this role being spawned at all | |
ttt_vamp_random 10 | |
// the amount of players needed for this role to spawn | |
ttt_vamp_min_players 10 | |
// the length of the bloodlust phase | |
ttt2_vamp_bloodtime 60 | |
// | |
// VIGILANTE | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=2172724253&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_vigilante_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_vigilante_pct 0.15 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_vigilante_max 1 | |
// the probility each round of this role being spawned at all | |
ttt_vigilante_random 33 | |
// the amount of players needed for this role to spawn | |
ttt_vigilante_min_players 6 | |
// how much armor the Vigilante gets | |
ttt2_vig_armor 30 | |
// whether or not the Vigilante receives an alert when they kill someone | |
ttt2_vig_msg 1 | |
// amount multiplier increases per enemy kill | |
ttt2_vig_enemy_kill_bonus 0.2 | |
// amount multiplier decreases per innocent/ally kill | |
ttt2_vig_team_kill_penalty 0.1 | |
// maximum damage multiplier | |
ttt2_vig_max_multiplier 2.0 | |
// minimum damage multiplier | |
ttt2_vig_min_multiplier 0.5 | |
// | |
// WRATH | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=2001952383&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_wrath_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_wrath_pct 0.17 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_wrath_max 1 | |
// the probability each round of this role being spawned at all | |
ttt_wrath_random 33 | |
// the amount of players needed for this role to spawn | |
ttt_wrath_min_players 8 | |
// Changes the time before a wrath will be revived as a traitor in seconds. | |
ttt_wrath_revival_time 15 | |
// Makes the Wrath know that he is Wrath, or think he is just another innocent | |
ttt_wrath_can_see_own_role 0 | |
// | |
// UNDECIDED | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=2596111277&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_undecided_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_undecided_pct 0.13 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_undecided_max 1 | |
// the probability each round of this role being spawned at all | |
ttt_undecided_random 30 | |
// the amount of players needed for this role to spawn | |
ttt_undecided_min_players 6 | |
// How many possible roles can the Undecided choose between? | |
ttt2_undecided_num_choices 3 | |
// How many seconds does the Undecided have to choose their role? | |
ttt2_undecided_ballot_timer 60 | |
// If the Undecided fails to vote, what should happen to them? | |
ttt2_undecided_no_vote_punishment_mode 3 | |
// 0: D E A T H P E N A L T Y | |
// 1: They get randomly assigned a role from the list of choices that they had. | |
// 2: They become a regular old Innocent | |
// 3: They become a Jester | |
// What is the weight of the possibiilty for an innocent subrole (including base innocent) from being presented to the Undecided? | |
ttt2_undecided_weight_innocent 35 | |
// What is the weight of the possibiilty for a detective subrole (including base detective) from being presented to the Undecided? | |
ttt2_undecided_weight_detective 5 | |
// What is the weight of the possibiilty for a traitor subrole (including base traitor) from being presented to the Undecided? | |
ttt2_undecided_weight_traitor 15 | |
// What is the weight of the possibiilty for a role that has a team which isn't INNOCENT, TRAITOR, or NONE from being presented to the Undecided? | |
ttt2_undecided_weight_evil 25 | |
// What is the weight of the possibiilty for a role that has no discernable team (ex. Amnesiac, Drunk) from being presented to the Undecided? | |
ttt2_undecided_weight_neutral 20 | |
// Can the Undecided vote to be an Undecided? | |
ttt2_undecided_can_vote_for_self 1 | |
// | |
// UNKNOWN | |
// https://steamcommunity.com/sharedfiles/filedetails/?id=1457185541&searchtext=ttt2+role | |
// | |
// enable or disable this role | |
ttt_unk_enabled 0 | |
// the percentage of players that are spawned as this role | |
ttt_unk_pct [0.0..1.0] 0.17 | |
// the limit of players that spawn as this role each round, this overwrites the percentage | |
ttt_unk_max 1 | |
// the probability each round of this role being spawned at all | |
ttt_unk_random 10 | |
// the amount of players needed for this role to spawn | |
ttt_unk_min_players 6 |
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