Here are the mods I recommend. These are all compatible with the latest versions of SMAPI and Stardew Valley on Linux/macOS/Windows. See the player's guide to using mods if you're interested.
I think the best mods are those which improve the game while maintaining its balance, lore, and style.
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AutoGate
Gates open automatically when you approach and close behind you. -
Better Sprinklers Plus
Customise the sprinkler radius, with a proportional change to their cost. If you're willing to mine all the ores you'll need, that makes the basic sprinklers useful early in the game and lets you do more than just watering crops every day. -
Billboard Anywhere
View the calendar and daily quest anywhere. See upcoming birthdays and festivals without needing to walk to the nearest calendar. -
Chests Anywhere
Access, label, and categorise your chests from anywhere (with optional balanced mode). Makes inventory management less of a chore — you can have multiple organised chests and sort things away without walking around trying to find which chest is which. -
Data Layers
Toggle an overlay to see live bee house / Junimo hut / scarecrow / sprinkler coverage, hidden paths and warp points, and more. Very useful when laying out your crops. -
Fast Animations
Makes the routine player animations (breaking geodes, eating, drinking, etc) almost instant. -
Generic Mod Config Menu
Edit mod options in-game without needing to manually editconfig.json
files, for the many mods which support it. -
Horse Flute Anywhere
You'll often find you left your horse across town, or the horse can't pass through a narrow path. This mod eliminates horse location management as a game mechanic; just play the flute from anywhere and he'llcome runningteleport to you. -
Lookup Anything
Point at almost anything, and press a button to see information about it. This helps you decide whether an item is worth keeping (e.g. it shows what bundles/recipes/achievements you still need it for), plan your crops (e.g. it tells you when a crop will be ready), manage trees (e.g. it tells you whether something is blocking their growth), see what gifts an NPC likes, etc. Has an option to only show gift tastes you've discovered in-game. -
Loved Labels (unofficial update)
Point at a farm animal and it'll show whether you've pet them today, without needing to check them manually.
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NPC Map Locations
NPCs move around a lot, and it can be frustrating to find them when you need to talk to them. This mod shows their locations on your map. -
Pony Weight Loss Program
Lets the horse pass anywhere you can. This eliminates a common annoyance where the horse can't pass through narrow paths. -
Quick Glance
Press a button to zoom out and view the surrounding area, and release it to return to normal. This lets you quickly get your bearing, look for nearby forage, etc.
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Rented Tools (unofficial update)
While Clint is upgrading one of your tools, he'll let you rent an old one he has until yours is ready. -
Self Service (unofficial update)
When you enter a shop and the shopkeeper isn't behind the counter, you can still buy from them. -
Skip Intro
Skips the starting splash screens and (optionally) the title screen. It's only a few seconds each time, but you won't be able to go back once you're used to this mod. -
Tillable Ground
Lets you plant crops (and grass) on the grassy portions of the farm map. -
Toddlers Like Parents
Your children will look a bit like your spouse (instead of the default generic children). You can optionally customize the clothing they wear too.
These mods are best used later in the game, once you've already played for a while with the vanilla mechanics.
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Automate
When you're tired of manually working each machine, this opens a whole new gameplay mechanic. Place a chest next to a machine (like a furnace or crystalarium), and the machine will pull raw items from the chest and push processed items into it. Connect multiple machines with a chest to create factories. -
Deep Woods
Adds an explorable, procedurally-generated forest area to the game with many secrets and resources.
- Tractor Mod
Buy a tractor from Robin to make managing large farms much easier. The tractor lets you quickly clear debris, plant/fertilise/water/harvest crops, etc.
These mods visually tweak the game using Content Patcher.
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Fixed Mouse House
Give the hat mouse a less broken-down house. -
Natural Clock
Change the Gold Clock to fit in better the game style and look a bit less ostentatious. -
Rustic Traveling Cart
Change the traveling cart to better fit the game style and look a bit less silly.
These mods are useful for mod developers.
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CJB Cheats Menu
Adds many useful utilities like teleporting, changing the time, building instantly, making machines finish instantly, etc. -
CJB Item Spawner
Lets you instantly spawn any item in the game. -
Debug Mode
Press a button to show debug info like the tile coordinate under the cursor, and enable the game's debug features like teleporting. -
Fast Travel
Fast travel to any named location on the map by clicking it. Immensely useful when testing to avoid needing to walk everywhere. -
Instant Pets and Farm Caves
Preconfigure which pet and farm cave you want, so you won't see the unskippable cutscenes from Demetrius and Marnie when testing saves. -
Lookup Anything
EnableShowDataMiningFields
andEnableTileLookups
in itsconfig.json
, point at almost anything in the game, and pressF1
to see all the hidden data about it. -
Noclip Mode
Enable noclip at the press of a button, letting you walk through anything (even map boundaries). Useful to quickly accessing places you haven't unlocked for testing, or taking shortcuts to where you need to go.
Want more suggestions? Take a look at the most endorsed mods on Nexus. (You can check mods.smapi.io to know whether a SMAPI mod is compatible with the latest versions.)
Hi, really appreciate this list. Unfortunately, there seems to be an issue with the Billboards Anywhere mod, for me the buttons show up on the menu but do nothing when clicked. A quick look on the Nexus page under Posts shows this is an issue that seems to be widespread. Whilst some people have managed to enable the buttons by setting UI and general zoom to the same levels as a workaround, for others it still doesn't work regardless of adjustments.