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'use strict'; | |
// Block Coordinate System | |
// Starts from the bottom left. All values are positive. 0,0 is 1 block | |
// | |
// Shape order is clockwise starting from the top. | |
var tetrominoShapes = { | |
// I Block | |
0: [ | |
[1,0, 1,1, 1,2, 1,3], | |
[], | |
[], | |
[], | |
] | |
} | |
class Tetromino { | |
constructor(type) { | |
if ( ( isNaN(parseFloat(type)) && ! isFinite(type)) || type > 6 ) { | |
this.randomize(); | |
} else { | |
this.type = type; | |
} | |
} | |
randomize() { | |
this.type = Math.floor( Math.random() * 7 ); | |
} | |
} | |
var Tetris = class { | |
constructor() { | |
this.xyz = 'TETRIS!'; | |
} | |
} | |
var currentTetromino = new Tetromino(7); | |
var nextTetrominoes = []; | |
for (let i = 0; i < 6; i++) { | |
nextTetrominoes.push( new Tetromino() ); | |
} | |
console.log(currentTetromino.type); | |
console.log(nextTetrominoes); | |
console.log(Tetris); |
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