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@PaulPolaschek
Last active November 10, 2018 20:48
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artillery game with python turtle
import turtle
import random
turtle.setup(1400,800)
peter=turtle.Turtle()
peter.pencolor("blue")
peter.pensize(3)
peter.fillcolor("red")
franz=turtle.Turtle()
franz.pencolor("yellow")
franz.pensize(3)
franz.fillcolor("brown")
susi=turtle.Turtle()
susi.pencolor("purple")
susi.pensize(3)
susi.fillcolor("green")
def cannon(t,angle=45, length=100, radius=20):
t.begin_fill()
t.left(angle)
t.circle(-20)
t.fd(-40)
t.fd(100)
t.left(90)
t.fd(10)
t.left(90)
t.fd(100)
t.left(90)
t.fd(10)
t.end_fill()
t.left(90)
t.fd(100)
t.left(90)
t.fd(5)
t.right(90)
def baloon(t,radius=10):
t.circle(radius)
t.left(90)
t.fd(radius)
#main
#cannon to down left
peter.penup()
peter.goto(-600,-385)
peter.pendown()
cannon(peter)
#x = random.randint(0,300)
#y = random.randint(0,300)
#franz.penup()
#franz.goto(x,y)
#franz.pendown()
#ballon(franz)
#kanone(peter)
#peter.penup()
#peter.goto(200,200)
#peter.pendown()
#ballon(peter)
play = True
runde = 0 #round
gravity = -9.81
while play:
runde +=1
peter.penup()
peter.goto(-600,-385)
peter.setheading(0)
peter.pendown()
franz.clear()
x = random.randint(0,300)
y = random.randint(0,300)
franz.penup()
franz.goto(x,y)
franz.pendown()
baloon(franz)
angle = turtle.numinput("player 1, round {}".format(runde), "angle")
speed = turtle.numinput("player 1, round {}".format(runde),"speed")
peter.clear()
cannon(peter, angle)
turtle.home()
turtle.clear()
turtle.left(angle)
turtle.fd(speed)
dx = turtle.xcor()
dy = turtle.ycor()
turtle.home()
turtle.clear()
resultlist = []
while peter.ycor() >= -385:
peter.goto(peter.xcor()+dx, peter.ycor()+dy)
dy += gravity
d = peter.distance(franz)
resultlist.append(d)
if peter.distance(franz) < 30:
peter.write("hit")
play = False
break
susi.penup()
susi.goto(200, runde*10)
susi.pendown()
susi.write("a:{} s:{} best distance {}".format(angle, speed, round(min(resultlist),3)))
turtle.exitonclick()
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