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package com.example.myapplication | |
import android.os.Bundle | |
import androidx.activity.ComponentActivity | |
import androidx.activity.compose.setContent | |
import androidx.compose.foundation.layout.fillMaxSize | |
import androidx.compose.foundation.lazy.LazyColumn | |
import androidx.compose.foundation.lazy.itemsIndexed | |
import androidx.compose.material.MaterialTheme | |
import androidx.compose.material.Surface | |
import androidx.compose.material.TextField | |
import androidx.compose.runtime.* | |
import androidx.compose.ui.Modifier | |
import androidx.compose.ui.composed | |
import androidx.compose.ui.draw.drawWithCache | |
import androidx.compose.ui.focus.onFocusChanged | |
import androidx.compose.ui.geometry.Offset | |
import androidx.compose.ui.geometry.Size | |
import androidx.compose.ui.graphics.Color | |
import androidx.compose.ui.graphics.SolidColor | |
import androidx.compose.ui.graphics.drawscope.Fill | |
import androidx.compose.ui.graphics.drawscope.Stroke | |
import androidx.compose.ui.graphics.lerp | |
import androidx.compose.ui.platform.debugInspectorInfo | |
import androidx.compose.ui.unit.dp | |
import kotlinx.coroutines.delay | |
import kotlin.math.min | |
class MainActivity : ComponentActivity() { | |
override fun onCreate(savedInstanceState: Bundle?) { | |
super.onCreate(savedInstanceState) | |
setContent { | |
MaterialTheme { | |
Surface( | |
modifier = Modifier.fillMaxSize(), | |
color = MaterialTheme.colors.background | |
) { | |
Greeting() | |
} | |
} | |
} | |
} | |
} | |
@Composable | |
fun Greeting() { | |
val state = remember { | |
List(20) { it to "" }.toMutableStateMap() | |
} | |
LazyColumn(Modifier.fillMaxSize()) { | |
itemsIndexed(state.values.toList()) { index, string -> | |
TextField( | |
value = string, | |
onValueChange = { state[index] = it }, | |
modifier = Modifier | |
.recomposeHighlighter() | |
.onFocusChanged { } | |
) | |
} | |
} | |
} | |
/** | |
* A [Modifier] that draws a border around elements that are recomposing. The border increases in | |
* size and interpolates from red to green as more recompositions occur before a timeout. | |
*/ | |
@Stable | |
fun Modifier.recomposeHighlighter(): Modifier = this.then(recomposeModifier) | |
// Use a single instance + @Stable to ensure that recompositions can enable skipping optimizations | |
// Modifier.composed will still remember unique data per call site. | |
private val recomposeModifier = | |
Modifier.composed(inspectorInfo = debugInspectorInfo { name = "recomposeHighlighter" }) { | |
// The total number of compositions that have occurred. We're not using a State<> here be | |
// able to read/write the value without invalidating (which would cause infinite | |
// recomposition). | |
val totalCompositions = remember { arrayOf(0L) } | |
totalCompositions[0]++ | |
// The value of totalCompositions at the last timeout. | |
val totalCompositionsAtLastTimeout = remember { mutableStateOf(0L) } | |
// Start the timeout, and reset everytime there's a recomposition. (Using totalCompositions | |
// as the key is really just to cause the timer to restart every composition). | |
LaunchedEffect(totalCompositions[0]) { | |
delay(3000) | |
totalCompositionsAtLastTimeout.value = totalCompositions[0] | |
} | |
Modifier.drawWithCache { | |
onDrawWithContent { | |
// Draw actual content. | |
drawContent() | |
// Below is to draw the highlight, if necessary. A lot of the logic is copied from | |
// Modifier.border | |
val numCompositionsSinceTimeout = | |
totalCompositions[0] - totalCompositionsAtLastTimeout.value | |
val hasValidBorderParams = size.minDimension > 0f | |
if (!hasValidBorderParams || numCompositionsSinceTimeout <= 0) { | |
return@onDrawWithContent | |
} | |
val (color, strokeWidthPx) = | |
when (numCompositionsSinceTimeout) { | |
// We need at least one composition to draw, so draw the smallest border | |
// color in blue. | |
1L -> Color.Blue to 1f | |
// 2 compositions is _probably_ okay. | |
2L -> Color.Green to 2.dp.toPx() | |
// 3 or more compositions before timeout may indicate an issue. lerp the | |
// color from yellow to red, and continually increase the border size. | |
else -> { | |
lerp( | |
Color.Yellow.copy(alpha = 0.8f), | |
Color.Red.copy(alpha = 0.5f), | |
min(1f, (numCompositionsSinceTimeout - 1).toFloat() / 100f) | |
) to numCompositionsSinceTimeout.toInt().dp.toPx() | |
} | |
} | |
val halfStroke = strokeWidthPx / 2 | |
val topLeft = Offset(halfStroke, halfStroke) | |
val borderSize = Size(size.width - strokeWidthPx, size.height - strokeWidthPx) | |
val fillArea = (strokeWidthPx * 2) > size.minDimension | |
val rectTopLeft = if (fillArea) Offset.Zero else topLeft | |
val size = if (fillArea) size else borderSize | |
val style = if (fillArea) Fill else Stroke(strokeWidthPx) | |
drawRect( | |
brush = SolidColor(color), | |
topLeft = rectTopLeft, | |
size = size, | |
style = style | |
) | |
} | |
} | |
} |
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