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@Pazzaz
Pazzaz / readme.txt
Created January 16, 2023 09:51
Slayer (PuzzleScript Script)
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
@Pazzaz
Pazzaz / readme.txt
Created January 15, 2023 23:30
Slayer (PuzzleScript Script)
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
@Pazzaz
Pazzaz / readme.txt
Created January 15, 2023 13:48
Crate Dashing (PuzzleScript Script)
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
@Pazzaz
Pazzaz / readme.txt
Created January 15, 2023 13:38
Crate Dashing (PuzzleScript Script)
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
@Pazzaz
Pazzaz / readme.txt
Created January 15, 2023 13:26
Crate Dashing (PuzzleScript Script)
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
@Pazzaz
Pazzaz / 5 : 6
Created May 15, 2020 19:48
One of many
SO YOU WANT TO ESCAPE FROM YOUR LAIR? WELL JUST FOLLOW THESE INSTRUCTIONS
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@Pazzaz
Pazzaz / main.hs
Last active February 4, 2020 11:10
ass1
import Data.List
import Data.Maybe
-- Part 1
data SET a = Empty
| Union (SET a) (SET a)
| Intersection (SET a) (SET a)
| Singleton (SET a)
| Var a
This file has been truncated, but you can view the full file.
ply
format ascii 1.0
element vertex 156849
property float x
property float y
property float z
property uchar red
property uchar green
property uchar blue
property uchar alpha
This file has been truncated, but you can view the full file.
ply
format ascii 1.0
element vertex 156849
property float x
property float y
property float z
property uchar red
property uchar green
property uchar blue
end_header
@Pazzaz
Pazzaz / main.rs
Last active November 14, 2019 19:40
Converting a hard graph problem to a hard SMT-formula in the SMT-LIB Standard.
// Compile with
// $ cargo build --release
//
// Then get a description of the problem in the SMT-LIB format
// $ ./target/release/{binary_name} 14 > out
//
// then get the solution
// $ z3 out -v:1
use num::integer::binomial;