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Example of what data should be passed to !skins when registering a skin's animations.
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--[[ | |
This is an example of what data should be passed in the "animations" field when registering a skin with the !skins Factorio mod. | |
It is the same data that you would otherwise overwrite data.raw["character"]["character"].animations with. | |
]] | |
animations = { -- table of CharacterArmorAnimations | |
{ -- a specific CharacterArmorAnimation | |
idle = { -- RotatedAnimation | |
layers = { | |
{ -- a specific RotatedAnimation layer | |
filename = "path/to/image.png", | |
width = 46, | |
height = 58, | |
shift = util.by_pixel(0.0,-21.0), | |
frame_count = 22, | |
direction_count = 8, | |
animation_speed = 0.15 | |
}, | |
{ | |
-- another RotatedAnimation layer, etc... | |
} | |
} | |
}, | |
idle_with_gun = RotatedAnimation, | |
running = RotatedAnimation, | |
running_with_gun = RotatedAnimation, | |
mining_with_tool = RotatedAnimation, | |
flipped_shadow_running_with_gun = RotatedAnimation, -- this one is optional, don't worry if you don't have it. | |
armors = {"light-armor", "another-mods-armor-name"} -- Don't define this if you want these animations to be used for the player without armor. | |
}, | |
{ | |
-- another CharacterArmorAnimation, etc... | |
} | |
} |
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