Created
August 24, 2012 20:29
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Blender's script to create Envelope display type Armature like mesh.
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import bpy | |
import math | |
import mathutils | |
from mathutils import Vector | |
from mathutils import Matrix | |
for selobj in bpy.context.selected_objects: | |
#print("{} is {}".format(selobj.name, selobj.type)) | |
if selobj.type == 'ARMATURE': | |
arm = selobj.data | |
# print("Armature {} contains {} bones".format(arm.name, len(arm.bones))) | |
if len(arm.bones) <= 0: | |
print("Armature {} has no bones. skip it.".format(arm.name)) | |
continue | |
verts = [] | |
faces = [] | |
vgroups = [] | |
for abone in arm.bones: | |
""" | |
print("{} length:{}".format(abone.name, abone.length)) | |
# from parent bone | |
#print(" head(loc:{}, r:{}".format(abone.head, abone.head_radius)) | |
#print(" tain(loc:{}, r:{}".format(abone.tail, abone.tail_radius)) | |
#print(" matrix:\n{}".format(abone.matrix)) | |
# from armature | |
print(" head(loc:{}, r:{}".format(abone.head_local, abone.head_radius)) | |
print(" tain(loc:{}, r:{}".format(abone.tail_local, abone.tail_radius)) | |
print(" matrix_local:\n{}".format(abone.matrix_local)) | |
""" | |
head_r = abone.head_radius | |
tail_r = abone.tail_radius | |
bone_len = abone.length | |
tmpverts = [ | |
Vector((-head_r, -head_r, head_r)), | |
Vector(( head_r, -head_r, head_r)), | |
Vector(( head_r, -head_r,-head_r)), | |
Vector((-head_r, -head_r,-head_r)), | |
Vector((-head_r, head_r, head_r)), | |
Vector(( head_r, head_r, head_r)), | |
Vector(( head_r, head_r,-head_r)), | |
Vector((-head_r, head_r,-head_r)), | |
Vector((-tail_r, bone_len-tail_r, tail_r)), | |
Vector(( tail_r, bone_len-tail_r, tail_r)), | |
Vector(( tail_r, bone_len-tail_r,-tail_r)), | |
Vector((-tail_r, bone_len-tail_r,-tail_r)), | |
Vector((-tail_r, bone_len+tail_r, tail_r)), | |
Vector(( tail_r, bone_len+tail_r, tail_r)), | |
Vector(( tail_r, bone_len+tail_r,-tail_r)), | |
Vector((-tail_r, bone_len+tail_r,-tail_r)) | |
] | |
tmpfaces = [ | |
(3, 2, 1, 0), | |
(0, 1, 5, 4), | |
(1, 2, 6, 5), | |
(2, 3, 7, 6), | |
(3, 0, 4, 7), | |
(4, 5, 9, 8), | |
(5, 6, 10, 9), | |
(6, 7, 11, 10), | |
(7, 4, 8, 11), | |
( 8, 9, 13, 12), | |
( 9, 10, 14, 13), | |
(10, 11, 15, 14), | |
(11, 8, 12, 15), | |
(12, 13, 14, 15) | |
] | |
voffset = len(verts) | |
tmpvgrp = {'name':abone.name, 'verts':[]} | |
for i, v in enumerate(tmpverts): | |
verts.append(abone.matrix_local * v) | |
tmpvgrp['verts'].append(i + voffset) | |
vgroups.append(tmpvgrp) | |
for f in tmpfaces: | |
faces.append((f[0]+voffset, f[1]+voffset, f[2]+voffset, f[3]+voffset)) | |
#print(verts) | |
#print(faces) | |
#print(vgroups) | |
# create meshes | |
newname = arm.name + "_mesh" | |
newmesh = bpy.data.meshes.new(newname) | |
newobj = bpy.data.objects.new(newname, newmesh) | |
newobj.matrix_world = selobj.matrix_world | |
bpy.context.scene.objects.link(newobj) | |
newmesh.from_pydata(verts, [], faces) | |
newmesh.update(calc_edges=True) | |
for vg in vgroups: | |
newvg = newobj.vertex_groups.new(vg['name']) | |
for vid in vg['verts']: | |
newvg.add([vid], 1.0, 'REPLACE') | |
submod = newobj.modifiers.new('Subsurf', 'SUBSURF') | |
armmod = newobj.modifiers.new(arm.name, 'ARMATURE') | |
armmod.object = selobj | |
armmod.use_bone_envelopes = False | |
armmod.use_vertex_groups = True | |
arm.draw_type = 'OCTAHEDRAL' | |
selobj.show_x_ray = True | |
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