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JSON Deserialization in D
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import std.json : JSONValue, parseJSON; | |
T fromJson(T)(JSONValue j) | |
{ | |
import std.traits : isNumeric; | |
// Handle JSON number and boolean values: | |
static if (is(typeof(j.get!T))) | |
return j.get!T; | |
// Handle JSON object values -> struct: | |
else static if (is(T == struct)) | |
{ | |
T result; | |
static foreach (idx, member; T.tupleof) | |
result.tupleof[idx] = j.object[__traits(identifier, member)].fromJson!(typeof(member)); | |
return result; | |
} | |
// Handle JSON object values -> assosiative array: | |
else static if (is(T == V[K], K, V)) | |
{ | |
if (j.isNull) | |
return null; | |
T result; | |
foreach (key, value; j.object) | |
result[key] = value.fromJson!V; | |
return result; | |
} | |
// Handle JSON array values: | |
else static if (is(T : U[], U)) | |
{ | |
if (j.isNull) | |
return null; | |
T result = new U[j.array.length]; | |
foreach (i, ref jArrayElem; j.array) | |
result[i] = jArrayElem.fromJson!U; | |
return result; | |
} | |
// Handle null JSON values: | |
else static if (__traits(compiles, { T t = null; })) | |
{ | |
if (j.isNull) | |
return null; | |
else | |
assert(0, "Expected null convertible to `" ~ T.stringof ~ "` but got: " ~ j.toString()); | |
} | |
else | |
static assert(0, "Unsupported type: `" ~ T.stringof ~ "`"); | |
} | |
unittest | |
{ | |
import std.meta : AliasSeq; | |
assert(`true`.parseJSON.fromJson!bool == true); | |
assert(`false`.parseJSON.fromJson!bool == false); | |
static foreach (Num; AliasSeq!(byte, ubyte, short, ushort, int, uint, long, ulong, float, double, real)) | |
{ | |
assert(`42`.parseJSON.fromJson!Num == Num(42)); | |
assert(`[1, 2, 3]`.parseJSON.fromJson!(Num[]) == [1, 2, 3]); | |
assert(`[[1], [2], [3]]`.parseJSON.fromJson!(Num[][]) == [[1], [2], [3]]); | |
assert(`[[[[1]], [[2]], [[3]]]]`.parseJSON.fromJson!(Num[][][][]) == [[[[1]], [[2]], [[3]]]]); | |
assert(`{"a": 1, "b": 2}`.parseJSON.fromJson!(Num[string]) == ["a": Num(1), "b": Num(2)]); | |
} | |
static foreach (Nullable; AliasSeq!(int[], Object, Object[], int[string], Object[string])) | |
{ | |
assert(`null`.parseJSON.fromJson!Nullable is null); | |
} | |
assert(`{"a": 1, "b": 2}`.parseJSON.fromJson!(int[string]) == ["a": 1, "b": 2]); | |
assert(`{"a": [1], "b": [2]}`.parseJSON.fromJson!(int[][string]) == ["a": [1], "b": [2]]); | |
assert( | |
`{"a": { "a1": ["11", "12"], "a2": ["21", "22"] }, "b": null }` | |
.parseJSON.fromJson!(string[][string][string]) == | |
["a": [ "a1": ["11", "12"], "a2": ["21", "22"] ], "b": null ] | |
); | |
} | |
unittest | |
{ | |
const json = `{ | |
"squadName": "Super hero squad", | |
"homeTown": "Metro City", | |
"formed": 2016, | |
"secretBase": "Super tower", | |
"active": true, | |
"members": [ | |
{ | |
"name": "Molecule Man", | |
"age": 29, | |
"secretIdentity": "Dan Jukes", | |
"powers": ["Radiation resistance", "Turning tiny", "Radiation blast"] | |
}, | |
{ | |
"name": "Madame Uppercut", | |
"age": 39, | |
"secretIdentity": "Jane Wilson", | |
"powers": [ | |
"Million tonne punch", | |
"Damage resistance", | |
"Superhuman reflexes" | |
] | |
}, | |
{ | |
"name": "Eternal Flame", | |
"age": 1000000, | |
"secretIdentity": "Unknown", | |
"powers": [ | |
"Immortality", | |
"Heat Immunity", | |
"Inferno", | |
"Teleportation", | |
"Interdimensional travel" | |
] | |
} | |
] | |
}`; | |
struct Squad | |
{ | |
string squadName; | |
string homeTown; | |
int formed; | |
string secretBase; | |
bool active; | |
Hero[] members; | |
struct Hero | |
{ | |
string name; | |
int age; | |
string secretIdentity; | |
string[] powers; | |
} | |
} | |
Squad s = json.parseJSON.fromJson!Squad; | |
assert(s.squadName == "Super hero squad"); | |
assert(s.homeTown == "Metro City"); | |
assert(s.formed == 2016); | |
assert(s.secretBase == "Super tower"); | |
assert(s.active == true); | |
assert(s.members == [ | |
Squad.Hero( | |
"Molecule Man", | |
29, | |
"Dan Jukes", | |
[ | |
"Radiation resistance", | |
"Turning tiny", | |
"Radiation blast" | |
] | |
), | |
Squad.Hero( | |
"Madame Uppercut", | |
39, | |
"Jane Wilson", | |
[ | |
"Million tonne punch", | |
"Damage resistance", | |
"Superhuman reflexes" | |
] | |
), | |
Squad.Hero( | |
"Eternal Flame", | |
1000000, | |
"Unknown", | |
[ | |
"Immortality", | |
"Heat Immunity", | |
"Inferno", | |
"Teleportation", | |
"Interdimensional travel" | |
] | |
) | |
]); | |
} |
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