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@PeterHancock
Created October 22, 2013 08:30
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three js
<html>
<head>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r61/three.min.js"></script>
</head>
<body>
<script>
var camera, scene, renderer;
var geometry, material;
var meshes = [];
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 1000;
scene = new THREE.Scene();
geometry = new THREE.CubeGeometry( 200, 200, 200 );
material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
for(var i=0; i< 10; i++) {
var mesh = new THREE.Mesh( geometry, material );
meshes.push(mesh);
scene.add( mesh );
}
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
// note: three.js includes requestAnimationFrame shim
requestAnimationFrame( animate );
var s = meshes.length;
for(var i = 0; i < s; i++) {
var mesh = meshes[i];
mesh.rotation.x += 0.001 * i;
mesh.rotation.y += 0.01 * i;
}
renderer.render( scene, camera );
}
</script>
</body>
</html>
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