(click that thing up there)
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package com.empireminecraft.systems.db; | |
import com.empireminecraft.util.Util; | |
import java.sql.SQLException; | |
import java.util.Queue; | |
import java.util.concurrent.ConcurrentLinkedQueue; | |
import java.util.concurrent.locks.Lock; | |
import java.util.concurrent.locks.ReentrantLock; |
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package com.brohoof.minelittlepony.model; | |
import com.brohoof.minelittlepony.renderer.PlaneRenderer; | |
import net.minecraft.client.model.ModelBox; | |
import net.minecraft.client.model.PositionTextureVertex; | |
import net.minecraft.client.model.TexturedQuad; | |
import net.minecraft.client.renderer.VertexBuffer; | |
public class ModelPlane extends ModelBox { |
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package com.supaham.bukkittesting.protolib; | |
import com.comphenix.protocol.PacketType; | |
import com.comphenix.protocol.ProtocolManager; | |
import com.comphenix.protocol.events.PacketContainer; | |
import com.supaham.bukkittesting.BukkitTesting; | |
import org.bukkit.entity.Player; | |
import org.bukkit.event.EventHandler; | |
import org.bukkit.event.block.Action; |
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import net.minecraft.server.v1_10_R1.Block; | |
import net.minecraft.server.v1_10_R1.BlockPosition; | |
import net.minecraft.server.v1_10_R1.Blocks; | |
import net.minecraft.server.v1_10_R1.ChunkCoordIntPair; | |
import net.minecraft.server.v1_10_R1.DefinedStructure; | |
import net.minecraft.server.v1_10_R1.DefinedStructureInfo; | |
import net.minecraft.server.v1_10_R1.DefinedStructureManager; | |
import net.minecraft.server.v1_10_R1.EnumBlockMirror; | |
import net.minecraft.server.v1_10_R1.EnumBlockRotation; | |
import net.minecraft.server.v1_10_R1.MinecraftKey; |
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/* | |
* Copyright (C) 2012 | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the "Software"), to deal | |
* in the Software without restriction, including without limitation the rights | |
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
* copies of the Software, and to permit persons to whom the Software is | |
* furnished to do so, subject to the following conditions: | |
* |
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import java.lang.reflect.Constructor; | |
import java.lang.reflect.InvocationTargetException; | |
import java.lang.reflect.Method; | |
import org.bukkit.Bukkit; | |
import org.bukkit.Location; | |
import org.bukkit.util.Vector; | |
/** | |
* Small util to load and save structures<br> |
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#!/bin/sh | |
iptables -A INPUT -m set --match-set tcpshield-ips src -p tcp --dport 32767 -j ACCEPT | |
iptables -A INPUT -p tcp --dport 32767 -j DROP |
Currently, player entities ignore the custom DATA_CUSTOM_NAME
EntityDataAccessor
, which sadly means that we cannot just easily change the name of the player entity. Hopefully in the future this functionality will be provided so we do not have to apply such hacky methods.
The goal is being able to mix your microphone and desktop audio into a single track, while leaving Discord out of the equation. This allows you to stream your desktop audio and talk while in a call, without your partners hearing themselves.
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