This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* RFC: CCScript Standard Library draft | |
* Last modified date: 2024-03-15 | |
*/ | |
/* Simple commands */ | |
command linebreak "[00]" | |
command newline "[01]" | |
command eob "[02]" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Character Naming Sprite Changer by PhoenixBound | |
// Summary screen parts by Tzepish | |
// Last updated 2021-08-21 | |
// Modifies the sprites that appear on the naming screen and the summary at the end. | |
import asm65816 | |
ness: { | |
naming_screen_sprite(1, 502) | |
naming_screen_sprite(14, 503) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/*ASM Code to implement a proper Run Button patch to EarthBound with CoilSnake*/ | |
/*Made by ShadowOne333 for MaternalBound (https://forum.starmen.net/forum/Community/PKHack/WIP-MaternalBound-Uncensoring-Other-junk-hack)*/ | |
import asm65816 | |
ROM[0xC094E3] = { | |
JSL (burned_status) // Jump to our ASM custom subroutine | |
NOP // No operation | |
NOP // No operation | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* Expanded Naming Screens | |
* Last updated 2020-06-01 | |
* | |
* Made by PhoenixBound | |
* Original Naming Screen editing script by TragicManner | |
* Shifted positions for buttons by ShadowOne333 and PhoenixBound | |
*/ | |
import asm65816 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/** | |
* Arbitrary color text | |
* | |
* Usage: `command custom_text_color(color) "[1C 00 02 {short color}]"` | |
* where color is a 15-bit BGR color value. | |
* Reset to main color with `text_color(0)` or `text_color(1)`. | |
* | |
* Setup: Change the second magenta color in each window graphics PNG to the | |
* window background color. | |
* |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/** | |
* name_fun.ccs | |
* Last updated 14 December 2018 | |
*/ | |
/** | |
* Base commands | |
*/ | |
// Get a single character from a playable character's name. |