Created
February 7, 2020 23:15
-
-
Save PierrotLL/54f8e8044330f1cda8c844d11b452036 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<html> | |
<body style="margin:0;padding:0"> | |
<input type="range" id="slider" min="10" max="100" value="50" style="position:absolute; width:50%;"/> | |
<script src="http://threejs.org/build/three.min.js"></script> | |
<script> | |
var renderer, scene, camera; | |
main(); | |
document.getElementById('slider').oninput = function(e) { | |
setFOV(e.target.value); | |
} | |
function main() { | |
renderer = new THREE.WebGLRenderer(); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
renderer.setClearColor( 0x9fd0e1, 1 ); | |
document.body.appendChild( renderer.domElement ); | |
scene = new THREE.Scene(); | |
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 500 ); | |
camera.position.set( 0, 1, -500 ); | |
camera.lookAt(0, 1, 1); | |
scene.add( camera ); | |
var floor = new THREE.Mesh( | |
new THREE.PlaneGeometry( 1000, 1000 ), | |
new THREE.MeshBasicMaterial( { map: floorTexture() } ) | |
); | |
floor.rotateX( -Math.PI / 2 ); | |
scene.add( floor ); | |
var tree = new THREE.Mesh( | |
new THREE.BoxGeometry( 1, 2, 1 ), | |
new THREE.MeshBasicMaterial( { color: 0x0b4507 } ) | |
); | |
tree.position.y = 1; | |
for (var i = -500 ; i < 500 ; i += 20) { | |
tree.position.z = i; | |
tree = tree.clone(); | |
tree.position.x = 5; | |
scene.add( tree ); | |
tree = tree.clone(); | |
tree.position.x = -5; | |
scene.add( tree ); | |
} | |
loop(); | |
} | |
function floorTexture() { | |
const ctx = document.createElement('canvas').getContext('2d'); | |
ctx.canvas.width = 1000; | |
ctx.canvas.height = 1000; | |
ctx.fillStyle = '#0f9131'; | |
ctx.fillRect( 0, 0, ctx.canvas.width, ctx.canvas.height ); | |
ctx.fillStyle = '#505050'; | |
ctx.fillRect( (ctx.canvas.width - 4) / 2, 0, 4, ctx.canvas.height ); | |
for (var i = 0 ; i < ctx.canvas.height ; i += 10) { | |
ctx.fillStyle = i % 20 ? '#f5f1f0' : '#991b12'; | |
ctx.fillRect( (ctx.canvas.width - 6) / 2 , i, 1, 10 ); | |
ctx.fillRect( (ctx.canvas.width - 6) / 2 + 5, i, 1, 10 ); | |
} | |
var texture = new THREE.CanvasTexture( ctx.canvas ); | |
texture.magFilter = THREE.NearestFilter; | |
texture.minFilter = THREE.NearestFilter; | |
return texture; | |
} | |
function loop() { | |
if (camera.position.z == 0) camera.position.z = -500; | |
camera.position.z++; | |
renderer.render( scene, camera ); | |
requestAnimationFrame(loop); | |
} | |
function setFOV(value) { | |
camera.fov = value; | |
camera.updateProjectionMatrix(); | |
} | |
</script> | |
</body> | |
</html> |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment