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@Pietruz3000
Created April 16, 2017 13:20
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This is the program for arduino of the song "Fur Elise". You can play it with an arduino, a buzzer and, if you want, a led. Enjoy the program! :)
// Musical Notes
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
#define melodyPin 4
// Fur Elise --> Melody
int melody[] = {
NOTE_E5, NOTE_DS5, NOTE_E5, NOTE_DS5,
NOTE_E5, NOTE_B4, NOTE_D5, NOTE_C5,
NOTE_A4, NOTE_C4, NOTE_E4, NOTE_A4,
NOTE_B4, NOTE_E4, NOTE_GS4, NOTE_B4,
NOTE_C5, NOTE_E4, NOTE_E5, NOTE_DS5,
NOTE_E5, NOTE_DS5, NOTE_E5, NOTE_B4,
NOTE_D5, NOTE_C5, NOTE_A4, NOTE_C4,
NOTE_E4, NOTE_A4, NOTE_B4, NOTE_E4,
NOTE_C5, NOTE_B4, NOTE_A4, NOTE_B4,
NOTE_C5, NOTE_D5, NOTE_E5, NOTE_G4,
NOTE_F5, NOTE_E5, NOTE_D5, NOTE_F4,
NOTE_E5, NOTE_D5, NOTE_C5, NOTE_E4,
NOTE_D5, NOTE_C5, NOTE_B4, NOTE_E4,
NOTE_E5, NOTE_E4, NOTE_E5, NOTE_E4,
NOTE_E5, NOTE_E4, NOTE_E5, NOTE_DS4,
NOTE_E5, NOTE_D4, NOTE_E5, NOTE_DS4,
NOTE_E5, NOTE_B4, NOTE_D5, NOTE_C5,
NOTE_A4, NOTE_C4, NOTE_E4, NOTE_A4,
NOTE_B4, NOTE_E4, NOTE_GS4, NOTE_B4,
NOTE_C5, NOTE_E4, NOTE_E5, NOTE_DS5,
NOTE_E5, NOTE_DS5, NOTE_E5, NOTE_B4,
NOTE_D5, NOTE_C5, NOTE_A4, NOTE_C4,
NOTE_E4, NOTE_A4, NOTE_B4, NOTE_E4,
NOTE_C5, NOTE_B4, NOTE_A4, 0,
};
// Main tempo of 'Fur Elise'
int tempo[] = {
9, 9, 9, 9,
9, 9, 9, 9,
3, 9, 9, 9,
3, 9, 9, 9,
3, 9, 9, 9,
9, 9, 9, 9,
9, 9, 3, 9,
9, 9, 3, 9,
9, 9, 3, 9,
9, 9, 3, 9,
9, 9, 3, 9,
9, 9, 3, 9,
9, 9, 9, 9,
9, 9, 9, 9,
9, 9, 9, 9,
9, 9, 9, 9,
9, 9, 9, 9,
3, 9, 9, 9,
3, 9, 9, 9,
3, 9, 9, 9,
9, 9, 9, 9,
9, 9, 3, 9,
9, 9, 3, 8,
8, 8, 1, 9,
};
void setup(void)
{
pinMode(4, OUTPUT); // Buzzer Pin
pinMode(8, OUTPUT); // Led Output
}
void loop(){
sing(1);
}
int song = 0;
void sing(int s) {
song = s;
if (song == 1){
Serial.println("'Fur Elise'");
int size = sizeof(melody) / sizeof(int);
for (int thisNote = 0; thisNote < size; thisNote++) {
int noteDuration = 1000 / tempo[thisNote];
buzz(melodyPin, melody[thisNote], noteDuration);
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
buzz(melodyPin, 0, noteDuration);
}
}
}
void buzz(int targetPin, long frequency, long length) {
digitalWrite(6, HIGH);
long delayValue = 1000000 / frequency / 2;
long numCycles = frequency * length / 1000;
for (long i = 0; i < numCycles; i++) {
digitalWrite(targetPin, HIGH);
delayMicroseconds(delayValue);
digitalWrite(targetPin, LOW);
delayMicroseconds(delayValue);
}
digitalWrite(6, LOW);
}
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