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Contrôle des évènements de la souris
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class Mouse | |
constructor: (el) -> | |
@el = el | |
@x = 0 | |
@y = 0 | |
@click = null | |
@mtime = 0 | |
@loose = null | |
document.addEventListener('mousedown', @onmousedown) | |
document.addEventListener('mousemove', @onmousemove) | |
document.addEventListener('mouseup', @onmouseup) | |
update: -> | |
@mtime++ | |
onmouseup: (e) => | |
@loose = @mtime | |
@click = null | |
onmousedown: (e) => | |
@onmousemove(e) | |
@click = @mtime | |
onmousemove: (e) => | |
@x = e.pageX - (if @el then @el.offsetLeft else 0) | |
@y = e.pageY - (if @el then @el.offsetTop else 0) | |
up: -> @click == null | |
down: -> @click != null | |
press: -> @click == @mtime | |
release: -> @loose == @mtime |
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(function() { | |
function Mouse(el) { | |
var self = this; | |
this.init = function() { | |
this.x = 0; | |
this.y = 0; | |
this.click = null; | |
this.mtime = 0; | |
this.el = el; | |
this.loose = null; | |
// todo : document => el ? | |
document.addEventListener('mousedown', this.onmousedown); | |
document.addEventListener('mousemove', this.onmousemove); | |
document.addEventListener('mouseup', this.onmouseup); | |
}; | |
this.update = function() { | |
this.mtime++; | |
}; | |
this.onmouseup = function(e) { | |
self.loose = self.mtime; | |
self.click = null; | |
}; | |
this.onmousedown = function(e) { | |
self.onmousemove(e); | |
self.click = self.mtime; | |
}; | |
this.onmousemove = function(e) { | |
var el = typeof self.el != undefined ? self.el : null; | |
self.x = e.pageX - (el != null ? el.offsetLeft : 0); | |
self.y = e.pageY - (el != null ? el.offsetTop : 0); | |
}; | |
this.up = function() { | |
return this.click == null; | |
}; | |
this.down = function() { | |
return this.click != null; | |
}; | |
this.press = function() { | |
return this.click == this.mtime; | |
}; | |
this.release = function() { | |
return this.loose == this.mtime; | |
}; | |
this.init(); | |
} | |
window.Mouse = Mouse; | |
})(); | |
/* Utilisation | |
--------------- */ | |
var mouse = new Mouse(); | |
function update() { | |
if (mouse.press()) { | |
console.log('PRESS : ' + mouse.x + ' ; ' + mouse.y); | |
} | |
if (mouse.down()) { | |
console.log('DOWN : ' + mouse.x + ' ; ' + mouse.y); | |
} | |
if (mouse.release()) { | |
console.log('RELEASE : ' + mouse.x + ' ; ' + mouse.y); | |
} | |
if (mouse.up()) { | |
console.log('UP : ' + mouse.x + ' ; ' + mouse.y); | |
} | |
// Tout à la fin | |
mouse.update(); | |
requestAnimationFrame(update); | |
} | |
update(); |
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