Created
July 5, 2020 12:01
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Simple TPP player movement in Unity
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using UnityEngine; | |
using Cinemachine; | |
public class PlayerMovement : MonoBehaviour | |
{ | |
public float lookSpeed = 1.5f; | |
public float moveSpeed = 5f; | |
public Camera cam; | |
private Vector3 moveDirection = Vector3.zero; | |
private float x; | |
private float z; | |
void Start() | |
{ | |
Application.targetFrameRate = 300; | |
walkSource = GetComponent<AudioSource>(); | |
walkSource.clip = walkClips[Random.Range(0, walkClips.Length)]; | |
}//Start | |
private void Update() | |
{ | |
x = Input.GetAxis(Axis.Horizontal); | |
z = Input.GetAxis(Axis.Vertical); | |
GetPlayerDirection(); | |
}//Update | |
void GetPlayerDirection() | |
{ | |
moveDirection = cam.transform.right * x + cam.transform.forward * z; | |
if (moveDirection != Vector3.zero) | |
{ | |
//Player Rotation | |
Quaternion rotDir = Quaternion.LookRotation(moveDirection); | |
transform.rotation = Quaternion.Euler(new Vector3(transform.rotation.eulerAngles.x,// X | |
Quaternion.Slerp(transform.rotation, rotDir, Time.deltaTime * lookSpeed).eulerAngles.y, // Y | |
transform.rotation.eulerAngles.z)); // Z | |
//Player Movement | |
moveDirection = transform.forward * moveSpeed * Time.deltaTime; | |
} | |
else | |
moveDirection = Vector3.zero; | |
} | |
}//class PlayerMovement |
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