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# This file contains a list of all available settings and their default value for minetest.conf | |
# By default, all the settings are commented and not functional. | |
# Uncomment settings by removing the preceding #. | |
# minetest.conf is read by default from: | |
# ../minetest.conf | |
# ../../minetest.conf | |
# Any other path can be chosen by passing the path as a parameter | |
# to the program, eg. "minetest.exe --config ../minetest.conf.example". | |
# Further documentation: | |
# http://wiki.minetest.net/ | |
# | |
# Client | |
# | |
## Controls | |
# If enabled, you can place blocks at the position (feet + eye level) where you stand. | |
# This is helpful when working with nodeboxes in small areas. | |
# type: bool | |
# enable_build_where_you_stand = false | |
# Unobstructed movement without physics, downwards key is keymap_special1. | |
# type: bool | |
# free_move = false | |
# Fast movement (keymap_special1). | |
# type: bool | |
# fast_move = false | |
# Smooths camera when moving and looking arround. | |
# Useful for recording videos. | |
# type: bool | |
# cinematic = false | |
# Smooths rotation of camera. 0 to disable. | |
# type: float min: 0.0 max: 0.99 | |
# camera_smoothing = 0.0 | |
# Smooths rotation of camera in cinematic mode. 0 to disable. | |
# type: float min: 0.0 max: 0.99 | |
# cinematic_camera_smoothing = 0.7 | |
# Invert vertical mouse movement. | |
# type: bool | |
# invert_mouse = false | |
# Mouse sensitivity multiplier. | |
# type: float | |
# mouse_sensitivity = 0.2 | |
# If enabled, keymap_special1 instead of keymap_sneak is used for climbing down and descending. | |
# type: bool | |
# aux1_descends = false | |
# Double-tapping the jump key toggles fly mode. | |
# type: bool | |
# doubletap_jump = false | |
# If false aux1 is used to fly fast. | |
# type: bool | |
# always_fly_fast = true | |
# The time in seconds it takes between repeated right clicks when holding the right mouse button. | |
# type: float | |
# repeat_rightclick_time = 0.25 | |
# Enable random user input, for testing. | |
# type: bool | |
# random_input = false | |
# Continuous forward movement (for testing). | |
# type: bool | |
# continuous_forward = false | |
## Network | |
# Address to connect to (blank = start local server). | |
# type: string | |
# address = | |
# Port to connect to (UDP). | |
# type: int | |
# remote_port = 30000 | |
# Save the map received by the client on disk. | |
# type: bool | |
# enable_local_map_saving = false | |
# Enable usage of remote media server (if provided by server). | |
# type: bool | |
# enable_remote_media_server = true | |
# URL to the server list displayed in the Multiplayer Tab. | |
# type: string | |
# serverlist_url = servers.minetest.net | |
# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab. | |
# type: string | |
# serverlist_file = favoriteservers.txt | |
## Graphics | |
### In-Game | |
# Minimum wanted FPS. | |
# The amount of rendered stuff is dynamically set according to this. | |
# type: int | |
# wanted_fps = 30 | |
# If FPS would go higher than this, limit it by sleeping. | |
# to not waste CPU power for no benefit. | |
# type: int | |
# fps_max = 60 | |
# Maximum FPS when game is paused. | |
# type: int | |
# pause_fps_max = 20 | |
# The allowed adjustment range for the automatic rendering range adjustment. | |
# type: int | |
# viewing_range_nodes_max = 160 | |
# The allowed adjustment range for the automatic rendering range adjustment. | |
# type: int | |
# viewing_range_nodes_min = 35 | |
# Vertical initial window size. | |
# type: int | |
# screenW = 800 | |
# Horizontal initial window size. | |
# type: int | |
# screenH = 600 | |
# Fullscreen mode. | |
# type: bool | |
# fullscreen = false | |
# type: int | |
# fullscreen_bpp = 24 | |
# Experimental option, might cause visible spaces between blocks | |
# when set to higher number than 0. | |
# type: enum values: 0, 1, 2, 4, 8, 16 | |
# fsaa = 0 | |
# Vertical screen synchronization. | |
# type: bool | |
# vsync = false | |
# Field of view in degrees. | |
# type: int min: 30 max: 160 | |
# fov = 72 | |
# Whether to fog out the end of the visible area. | |
# type: bool | |
# enable_fog = true | |
# Enable a bit lower water surface; disable for speed (not quite optimized). | |
# type: bool | |
# new_style_water = false | |
# Leaves style: | |
# - Fancy -> all faces visible | |
# - Simple -> only outer faces, if defined special_tiles are used | |
# - Opaque -> disable transparency | |
# type: enum values: fancy, simple, opaque | |
# leaves_style = fancy | |
# Connects glass if supported by node. | |
# type: bool | |
# connected_glass = false | |
# Enable smooth lighting with simple ambient occlusion. | |
# Disable for speed or for different looks. | |
# type: bool | |
# smooth_lighting = true | |
# Adjust the gamma encoding for the light tables. Lower numbers are brighter. | |
# This setting is for the client only and is ignored by the server. | |
# type: float min: 1.0 max: 3.0 | |
# display_gamma = 1.8 | |
# Path to texture directory. All textures are first searched from here. | |
# type: path | |
# texture_path = | |
# Video back-end. | |
# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl. | |
# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl | |
# video_driver = opengl | |
# Enable/disable clouds. | |
# type: bool | |
# enable_clouds = true | |
# Height on which clouds are appearing. | |
# type: int | |
# cloud_height = 120 | |
# Radius of cloud area stated in number of 64 node cloud squares. | |
# Values larger than 26 will start to produce sharp cutoffs at cloud area corners. | |
# type: int | |
# cloud_radius = 12 | |
# Use 3D cloud look instead of flat. | |
# type: bool | |
# enable_3d_clouds = true | |
# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double). | |
# type: float | |
# view_bobbing_amount = 1.0 | |
# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double). | |
# type: float | |
# fall_bobbing_amount = 0.0 | |
# 3D support. | |
# Currently: | |
# - "none" = no 3d output. | |
# - "anaglyph" = cyan/magenta color 3d. | |
# - "interlaced" = odd/even line based polarisation screen support. | |
# - "topbottom" = split screen top/bottom. | |
# - "sidebyside" = split screen side by side. | |
# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside | |
# 3d_mode = none | |
# In-game chat console background color (R,G,B). | |
# TODO: struct | |
# type: string | |
# console_color = (0,0,0) | |
# In-game chat console background alpha (opaqueness, between 0 and 255). | |
# type: int min: 0 max: 255 | |
# console_alpha = 200 | |
# Selection box border color (R,G,B). | |
# TODO: struct | |
# type: string | |
# selectionbox_color = (0,0,0) | |
# Width of the selectionbox's lines. | |
# type: int min: 1 max: 5 | |
# selectionbox_width = 2 | |
# Crosshair color (R,G,B). | |
# TODO: struct | |
# type: string | |
# crosshair_color = (255,255,255) | |
# Cross alpha (opaqueness, between 0 and 255). | |
# type: int min: 0 max: 255 | |
# crosshair_alpha = 255 | |
# Path for screenshots. | |
# type: path | |
# screenshot_path = | |
# Whether node texture animations should be desynchronized per mapblock. | |
# type: bool | |
# desynchronize_mapblock_texture_animation = true | |
# Maximum proportion of current window to be used for hotbar. | |
# Useful if there's something to be displayed right or left of hotbar. | |
# type: float | |
# hud_hotbar_max_width = 1.0 | |
# Enable selection highlighting for nodes (disables selectionbox). | |
# type: bool | |
# enable_node_highlighting = false | |
# type: bool | |
# mip_map = false | |
# type: bool | |
# anisotropic_filter = false | |
# type: bool | |
# bilinear_filter = false | |
# type: bool | |
# trilinear_filter = false | |
# Filtered textures can blend RGB values with fully-transparent neighbors, | |
# which PNG optimizers usually discard, sometimes resulting in a dark or | |
# light edge to transparent textures. Apply this filter to clean that up | |
# at texture load time. | |
# type: bool | |
# texture_clean_transparent = false | |
# When using bilinear/trilinear/anisotropic filters, low-resolution textures | |
# can be blurred, so automatically upscale them with nearest-neighbor | |
# interpolation to preserve crisp pixels. This sets the minimum texture size | |
# for the upscaled textures; higher values look sharper, but require more | |
# memory. Powers of 2 are recommended. Setting this higher than 1 may not | |
# have a visible effect unless bilinear/trilinear/anisotropic filtering is | |
# enabled. | |
# type: int | |
# texture_min_size = 64 | |
# Set to true to pre-generate all item visuals. | |
# type: bool | |
# preload_item_visuals = false | |
# Set to true to enable shaders. Disable them if video_driver = direct3d9/8. | |
# type: bool | |
# enable_shaders = true | |
# Set to true to enable textures bumpmapping. Requires shaders enabled. | |
# type: bool | |
# enable_bumpmapping = false | |
# Set to true enables on the fly normalmap generation (Emboss effect). | |
# Requires bumpmapping enabled. | |
# type: bool | |
# generate_normalmaps = false | |
# Strength of generated normalmaps. | |
# type: float | |
# normalmaps_strength = 0.6 | |
# Defines sampling step of texture (0 - 2). | |
# A higher value results in smoother normal maps. | |
# type: int min: 0 max: 2 | |
# normalmaps_smooth = 0 | |
# Set to true enables parallax occlusion mapping. Requires shaders enabled. | |
# type: bool | |
# enable_parallax_occlusion = false | |
# 0 = parallax occlusion with slope information (faster). | |
# 1 = relief mapping (slower, more accurate). | |
# type: int min: 0 max: 1 | |
# parallax_occlusion_mode = 1 | |
# Strength of parallax. | |
# type: float | |
# 3d_parallax_strength = 0.025 | |
# Number of parallax occlusion iterations. | |
# type: int | |
# parallax_occlusion_iterations = 4 | |
# Overall scale of parallax occlusion effect. | |
# type: float | |
# parallax_occlusion_scale = 0.08 | |
# Overall bias of parallax occlusion effect, usually scale/2. | |
# type: float | |
# parallax_occlusion_bias = 0.04 | |
# Set to true enables waving water. Requires shaders enabled. | |
# type: bool | |
# enable_waving_water = false | |
# type: float | |
# water_wave_height = 1.0 | |
# type: float | |
# water_wave_length = 20.0 | |
# type: float | |
# water_wave_speed = 5.0 | |
# Set to true enables waving leaves. Requires shaders enabled. | |
# type: bool | |
# enable_waving_leaves = false | |
# Set to true enables waving plants. Requires shaders enabled. | |
# type: bool | |
# enable_waving_plants = false | |
# The strength (darkness) of node ambient-occlusion shading. | |
# Lower is darker, Higher is lighter. The valid range of values for this | |
# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be | |
# set to the nearest valid value. | |
# type: float min: 0.25 max: 4.0 | |
# ambient_occlusion_gamma = 2.2 | |
# Enables caching of facedir rotated meshes. | |
# type: bool | |
# enable_mesh_cache = false | |
# Enables minimap. | |
# type: bool | |
# enable_minimap = true | |
# Shape of the minimap. Enabled = round, disabled = square. | |
# type: bool | |
# minimap_shape_round = true | |
# True = 256 | |
# False = 128 | |
# Useable to make minimap smoother on slower machines. | |
# type: bool | |
# minimap_double_scan_height = true | |
# Make fog and sky colors depend on daytime (dawn/sunset) and view direction. | |
# type: bool | |
# directional_colored_fog = true | |
### Menus | |
# Use a cloud animation for the main menu background. | |
# type: bool | |
# menu_clouds = true | |
# Scale gui by a user specified value. | |
# Use a nearest-neighbor-anti-alias filter to scale the GUI. | |
# This will smooth over some of the rough edges, and blend | |
# pixels when scaling down, at the cost of blurring some | |
# edge pixels when images are scaled by non-integer sizes. | |
# type: float | |
# gui_scaling = 1.0 | |
# When gui_scaling_filter is true, all GUI images need to be | |
# filtered in software, but some images are generated directly | |
# to hardware (e.g. render-to-texture for nodes in inventory). | |
# type: bool | |
# gui_scaling_filter = false | |
# When gui_scaling_filter_txr2img is true, copy those images | |
# from hardware to software for scaling. When false, fall back | |
# to the old scaling method, for video drivers that don't | |
# propery support downloading textures back from hardware. | |
# type: bool | |
# gui_scaling_filter_txr2img = true | |
# Delay showing tooltips, stated in milliseconds. | |
# type: int | |
# tooltip_show_delay = 400 | |
# Whether freetype fonts are used, requires freetype support to be compiled in. | |
# type: bool | |
# freetype = true | |
# Path to TrueTypeFont or bitmap. | |
# type: path | |
# font_path = fonts/liberationsans.ttf | |
# Font size. | |
# type: int | |
# font_size = 15 | |
# Font shadow offset, if 0 then shadow will not be drawn. | |
# type: int | |
# font_shadow = 1 | |
# Font shadow alpha (opaqueness, between 0 and 255). | |
# type: int min: 0 max: 255 | |
# font_shadow_alpha = 128 | |
# type: path | |
# mono_font_path = fonts/liberationmono.ttf | |
# type: int | |
# mono_font_size = 15 | |
# This font will be used for certain languages. | |
# type: path | |
# fallback_font_path = fonts/DroidSansFallbackFull.ttf | |
# type: int | |
# fallback_font_size = 15 | |
# type: int | |
# fallback_font_shadow = 1 | |
# type: int min: 0 max: 255 | |
# fallback_font_shadow_alpha = 128 | |
### Advanced | |
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. | |
# type: int | |
# screen_dpi = 72 | |
## Sound | |
# type: bool | |
# enable_sound = true | |
# type: float min: 0.0 max: 1.0 | |
# sound_volume = 0.7 | |
## Advanced | |
# Timeout for client to remove unused map data from memory. | |
# type: int | |
# client_unload_unused_data_timeout = 600 | |
# Maximum number of mapblocks for client to be kept in memory. | |
# Set to -1 for unlimited amount. | |
# type: int | |
# client_mapblock_limit = 5000 | |
# Whether to show the client debug info (has the same effect as hitting F5). | |
# type: bool | |
# show_debug = false | |
# | |
# Server / Singleplayer | |
# | |
# Name of the server. | |
# type: string | |
# server_name = Minetest server | |
# Description of server. | |
# type: string | |
# server_description = mine here | |
# Domain name of server. | |
# type: string | |
# server_address = game.minetest.net | |
# Homepage of server. | |
# type: string | |
# server_url = http://minetest.net | |
# Automaticaly report to masterserver. | |
# type: bool | |
# server_announce = false | |
# Announce to this masterserver. | |
# If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net. | |
# type: string | |
# serverlist_url = servers.minetest.net | |
## Network | |
# Network port to listen (UDP). | |
# type: int | |
# port = 30000 | |
# The network interface that the server listens on. | |
# type: string | |
# bind_address = | |
# Set to true to disallow old clients from connecting. | |
# type: bool | |
# strict_protocol_version_checking = false | |
# Specifies URL from which client fetches media instead of using UDP. | |
# $filename should be accessible from $remote_media$filename via cURL | |
# (obviously, remote_media should end with a slash). | |
# Files that are not present would be fetched the usual way. | |
# type: string | |
# remote_media = | |
# Enable/disable running an IPv6 server. An IPv6 server may be restricted | |
# to IPv6 clients, depending on system configuration. | |
# Ignored if bind_address is set. | |
# type: bool | |
# ipv6_server = false | |
### Advanced | |
# How many blocks are flying in the wire simultaneously per client. | |
# type: int | |
# max_simultaneous_block_sends_per_client = 10 | |
# How many blocks are flying in the wire simultaneously per server. | |
# type: int | |
# max_simultaneous_block_sends_server_total = 40 | |
# To reduce lag, block transfers are slowed down when a player is building something. | |
# This determines how long they are slowed down after placing or removing a node. | |
# type: float | |
# full_block_send_enable_min_time_from_building = 2.0 | |
# Maximum number of packets sent per send step, if you have a slow connection | |
# try reducing it, but don't reduce it to a number below double of targeted | |
# client number. | |
# type: int | |
# max_packets_per_iteration = 1024 | |
## Game | |
# Default game (default when creating a new world). | |
# type: string | |
# default_game = minetest | |
# Message of the Day. | |
# type: string | |
# motd = Welcome to this awesome Minetest server! | |
# Maximum number of players connected simultaneously. | |
# type: int | |
# max_users = 15 | |
# World directory (everything in the world is stored here). | |
# type: path | |
# map-dir = | |
# Time in seconds for item entity to live. | |
# Setting it to -1 disables the feature. | |
# type: int | |
# item_entity_ttl = 900 | |
# Set to true to enable creative mode (unlimited inventory). | |
# type: bool | |
# creative_mode = false | |
# Enable players getting damage and dying. | |
# type: bool | |
# enable_damage = false | |
# A chosen map seed for a new map, leave empty for random. | |
# type: string | |
# fixed_map_seed = | |
# Gives some stuff to players at the beginning. | |
# type: bool | |
# give_initial_stuff = false | |
# New users need to input this password. | |
# type: string | |
# default_password = | |
# Available privileges: interact, shout, teleport, settime, privs, ... | |
# See /privs in game for a full list on your server and mod configuration. | |
# TODO: list? | |
# type: string | |
# default_privs = interact, shout | |
# Whether players are shown to clients without any range limit. | |
# Deprecated, use the setting player_transfer_distance instead. | |
# type: bool | |
# unlimited_player_transfer_distance = true | |
# Defines the maximal player transfer distance in blocks (0 = unlimited). | |
# type: int | |
# player_transfer_distance = 0 | |
# Whether to enable players killing each other. | |
# type: bool | |
# enable_pvp = true | |
# If this is set, players will always (re)spawn at the given position. | |
# TODO: struct | |
# type: string | |
# static_spawnpoint = 0, 10, 0 | |
# If true, new players cannot join with an empty password. | |
# type: bool | |
# disallow_empty_password = false | |
# If true, disable cheat prevention in multiplayer. | |
# type: bool | |
# disable_anticheat = false | |
# If true, actions are recorded for rollback. | |
# This option is only read when server starts. | |
# type: bool | |
# enable_rollback_recording = false | |
# A message to be displayed to all clients when the server shuts down. | |
# type: string | |
# kick_msg_shutdown = Server shutting down. | |
# A message to be displayed to all clients when the server crashes. | |
# type: string | |
# kick_msg_crash = This server has experienced an internal error. You will now be disconnected. | |
# Whether to ask clients to reconnect after a (Lua) crash. | |
# Set this to true if your server is set up to restart automatically. | |
# type: bool | |
# ask_reconnect_on_crash = false | |
# From how far client knows about objects. | |
# type: int | |
# active_object_send_range_blocks = 3 | |
# How large area of blocks are subject to the active block stuff. | |
# Active = objects are loaded and ABMs run. | |
# type: int | |
# active_block_range = 2 | |
# From how far blocks are sent to clients, stated in mapblocks (16 nodes). | |
# type: int | |
# max_block_send_distance = 10 | |
# Maximum number of forceloaded blocks. | |
# type: int | |
# max_forceloaded_blocks = 16 | |
# Interval of sending time of day to clients. | |
# type: int | |
# time_send_interval = 5 | |
# Controls length of day/night cycle. | |
# 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged. | |
# type: int | |
# time_speed = 72 | |
# Interval of saving important changes in the world, stated in seconds. | |
# type: float | |
# server_map_save_interval = 5.3 | |
### Physics | |
# type: float | |
# movement_acceleration_default = 3 | |
# type: float | |
# movement_acceleration_air = 2 | |
# type: float | |
# movement_acceleration_fast = 10 | |
# type: float | |
# movement_speed_walk = 4 | |
# type: float | |
# movement_speed_crouch = 1.35 | |
# type: float | |
# movement_speed_fast = 20 | |
# type: float | |
# movement_speed_climb = 2 | |
# type: float | |
# movement_speed_jump = 6.5 | |
# type: float | |
# movement_speed_descend = 6 | |
# type: float | |
# movement_liquid_fluidity = 1 | |
# type: float | |
# movement_liquid_fluidity_smooth = 0.5 | |
# type: float | |
# movement_liquid_sink = 10 | |
# type: float | |
# movement_gravity = 9.81 | |
### Advanced | |
# Handling for deprecated lua api calls: | |
# - "legacy" = (try to) mimic old behaviour (default for release). | |
# - "log" = mimic and log backtrace of deprecated call (default for debug). | |
# - "error" = abort on usage of deprecated call (suggested for mod developers). | |
# type: enum values: legacy, log, error | |
# deprecated_lua_api_handling = legacy | |
# Mod profiler. | |
# type: bool | |
# mod_profiling = false | |
# Detailed mod profile data. | |
# type: bool | |
# detailed_profiling = false | |
# Profiler data print interval. 0 = disable. | |
# type: int | |
# profiler_print_interval = 0 | |
# Number of extra blocks that can be loaded by /clearobjects at once. | |
# This is a trade-off between sqlite transaction overhead and | |
# memory consumption (4096=100MB, as a rule of thumb). | |
# type: int | |
# max_clearobjects_extra_loaded_blocks = 4096 | |
# How much the server will wait before unloading unused MapBlocks. | |
# Higher value is smoother, but will use more RAM. | |
# type: int | |
# server_unload_unused_data_timeout = 29 | |
# Maximum number of statically stored objects in a block. | |
# type: int | |
# max_objects_per_block = 49 | |
# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2 | |
# type: int min: 0 max: 2 | |
# sqlite_synchronous = 2 | |
# Length of a server tick and the interval at which objects are generally updated over network. | |
# type: float | |
# dedicated_server_step = 0.1 | |
# Can be set to true to disable shutting down on invalid world data. | |
# type: bool | |
# ignore_world_load_errors = false | |
# Max liquids processed per step. | |
# type: int | |
# liquid_loop_max = 100000 | |
# The time (in seconds) that the liquids queue may grow beyond processing | |
# capacity until an attempt is made to decrease its size by dumping old queue | |
# items. A value of 0 disables the functionality. | |
# type: int | |
# liquid_queue_purge_time = 0 | |
# Liquid update interval in seconds. | |
# type: float | |
# liquid_update = 1.0 | |
## Mapgen | |
# Name of map generator to be used when creating a new world. | |
# Currently supported: v5, v6, v7, singlenode. | |
# type: enum values: v5, v6, v7, singlenode | |
# mg_name = v6 | |
# Water surface level of map | |
# type: int | |
# water_level = 1 | |
# From how far blocks are generated for clients, stated in mapblocks (16 nodes). | |
# type: int | |
# max_block_generate_distance = 6 | |
# Where the map generator stops. | |
# Please note: | |
# * Limited to 31000 (setting above has no effect) | |
# * The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks). | |
# * Those groups have an offset of -32, -32 nodes from the origin. | |
# * Only groups which are within the map_generation_limit are generated | |
# type: int min: 0 max: 31000 | |
# map_generation_limit = 31000 | |
# Global map generation attributes. | |
# Currently supported: trees, caves, flat, dungeons, light. | |
# Flags that are not specified in the flag string are not modified from the default. | |
# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight. | |
# 'trees' and 'flat' flags only have effect in mgv6. | |
# TODO: flags? | |
# type: string | |
# mg_flags = trees, caves, dungeons, light | |
### Advanced | |
# Size of chunks to be generated, stated in mapblocks (16 nodes). | |
# type: int | |
# chunksize = 5 | |
# Dump the mapgen debug infos. | |
# type: bool | |
# enable_mapgen_debug_info = false | |
# Maximum number of blocks that can be queued for loading. | |
# type: int | |
# emergequeue_limit_total = 256 | |
# Maximum number of blocks to be queued that are to be loaded from file. | |
# Set to blank for an appropriate amount to be chosen automatically. | |
# type: int | |
# emergequeue_limit_diskonly = 32 | |
# Maximum number of blocks to be queued that are to be generated. | |
# Set to blank for an appropriate amount to be chosen automatically. | |
# type: int | |
# emergequeue_limit_generate = 32 | |
# Number of emerge threads to use. Make this field blank, or increase this number | |
# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly | |
# at the cost of slightly buggy caves. | |
# type: int | |
# num_emerge_threads = 1 | |
# Noise parameters for biome API temperature, humidity and biome blend. | |
# TODO: struct or noise? | |
# type: string | |
# mg_biome_np_heat = 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0 | |
# TODO: struct or noise? | |
# type: string | |
# mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0 | |
# TODO: struct or noise? | |
# type: string | |
# mg_biome_np_humidity = 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0 | |
# TODO: struct or noise? | |
# type: string | |
# mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0 | |
#### Mapgen v5 | |
# TODO: struct or noise? | |
# type: string | |
# mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 | |
# TODO: struct or noise? | |
# type: string | |
# mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 | |
# TODO: struct or noise? | |
# type: string | |
# mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 | |
# TODO: struct or noise? | |
# type: string | |
# mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 | |
# TODO: struct or noise? | |
# type: string | |
# mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 | |
#### Mapgen v6 | |
# Map generation attributes specific to Mapgen V6. | |
# Currently supported: jungles, biomeblend, mudflow, snowbiomes. | |
# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored. | |
# TODO: flags? | |
# type: string | |
# mgv6_spflags = jungles, biomeblend, mudflow, snowbiomes | |
# Controls size of deserts and beaches in Mapgen V6. | |
# When snowbiomes are enabled 'mgv6_freq_desert' is ignored. | |
# type: float | |
# mgv6_freq_desert = 0.45 | |
# type: float | |
# mgv6_freq_beach = 0.15 | |
# Perlin noise attributes for different map generation parameters. | |
# Noise parameters can be specified as a set of positional values: | |
# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity. | |
# For example: | |
# TODO: struct or noise? | |
# type: string | |
# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 | |
# TODO: struct or noise? | |
# type: string | |
# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 | |
# TODO: struct or noise? | |
# type: string | |
# mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0 | |
# TODO: struct or noise? | |
# type: string | |
# mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0 | |
# TODO: struct or noise? | |
# type: string | |
# mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 | |
# TODO: struct or noise? | |
# type: string | |
# mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0 | |
# TODO: struct or noise? | |
# type: string | |
# mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0 | |
# TODO: struct or noise? | |
# type: string | |
# mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0 | |
# TODO: struct or noise? | |
# type: string | |
# mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0 | |
# TODO: struct or noise? | |
# type: string | |
# mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0 | |
# TODO: struct or noise? | |
# type: string | |
# mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0 | |
# TODO: struct or noise? | |
# type: string | |
# mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 | |
#### Mapgen v7 | |
# Map generation attributes specific to Mapgen V7. | |
# Currently supported: mountains, ridges. | |
# 'ridges' are the rivers. | |
# TODO: flags? | |
# type: string | |
# mgv7_spflags = mountains, ridges | |
# TODO: struct or noise? | |
# type: string | |
# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 | |
# TODO: struct or noise? | |
# type: string | |
# mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 | |
# TODO: struct or noise? | |
# type: string | |
# mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0 | |
# TODO: struct or noise? | |
# type: string | |
# mgv7_np_height_select = -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0 | |
# TODO: struct or noise? | |
# type: string | |
# mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 | |
# TODO: struct or noise? | |
# type: string | |
# mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0 | |
# TODO: struct or noise? | |
# type: string | |
# mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0 | |
# TODO: struct or noise? | |
# type: string | |
# mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 | |
# TODO: struct or noise? | |
# type: string | |
# mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 | |
# TODO: struct or noise? | |
# type: string | |
# mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0 | |
# TODO: struct or noise? | |
# type: string | |
# mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0 | |
## Security | |
# Prevent mods from doing insecure things like running shell commands. | |
# type: bool | |
# secure.enable_security = false | |
# Comma-separated list of trusted mods that are allowed to access insecure | |
# functions even when mod security is on (via request_insecure_environment()). | |
# TODO: list? | |
# type: string | |
# secure.trusted_mods = | |
# | |
# Client and Server | |
# | |
# Name of the player. | |
# When running a server, clients connecting with this name are admins. | |
# type: string | |
# name = | |
# Override language. When no value is provided (default) system language is used. | |
# Check "locale" directory for the list of available translations. | |
# type: string | |
# language = | |
# Level of logging to be written to debug.txt: | |
# - <nothing> (no logging) | |
# - none (messages with no level) | |
# - error | |
# - warning | |
# - action | |
# - info | |
# - verbose | |
# type: enum values: warning, action, info, verbose | |
# debug_log_level = action | |
# IPv6 support. | |
# type: bool | |
# enable_ipv6 = true | |
## Advanced | |
# Default timeout for cURL, stated in milliseconds. | |
# Only has an effect if compiled with cURL. | |
# type: int | |
# curl_timeout = 5000 | |
# Limits number of parallel HTTP requests. Affects: | |
# - Media fetch if server uses remote_media setting. | |
# - Serverlist download and server announcement. | |
# - Downloads performed by main menu (e.g. mod manager). | |
# Only has an effect if compiled with cURL. | |
# type: int | |
# curl_parallel_limit = 8 | |
# Maximum time in ms a file download (e.g. a mod download) may take | |
# type: int | |
# curl_file_download_timeout = 300000 | |
# Makes DirectX work with LuaJIT. Disable if it causes troubles. | |
# type: bool | |
# high_precision_fpu = true | |
# type: string | |
# main_menu_script = | |
# type: int | |
# main_menu_game_mgr = 0 | |
# type: int | |
# main_menu_mod_mgr = 1 | |
# type: string | |
# modstore_download_url = https://forum.minetest.net/media/ | |
# type: string | |
# modstore_listmods_url = https://forum.minetest.net/mmdb/mods/ | |
# type: string | |
# modstore_details_url = https://forum.minetest.net/mmdb/mod/*/ |
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