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@PilzAdam
Created May 31, 2013 18:45
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1) Fix disappearing of water when carying in a bucket.
2) Change liquid drawtype (i.e. use the source tile if the water isnt moving)
3) Automatically adjust the selection/collision box to fit the water height (currently flowing liquids are still handled as whole nodes)
4) Tweak mapgen so that oceans dont flow into caves when joining a map
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