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[Evocati 3.22.1] EPTU.9045386 Patch Notes

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Star Citizen Alpha 3.22.1 EPTU.9045386 Patch Notes

Star Citizen Patch 3.22.1

  • Alpha Patch 3.22.1 has been released to Evocati, and is now available to test!
  • Patch should now show: VERSION 3.22.1-EPTU.9045386.

Recommendations

  • It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading.
  • The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\EPTU.

Important Information

  • Characters in this new environment will be built from LTP data so items such as medpens, ammo, rentals, and refinery jobs will be lost.
  • Long Term Persistence: Enabled
  • Pledge Copy: Enabled
  • Starting aUEC: 15,000,000
  • The current build is under NDA

Issue Council and Testing

  • Please log out then back in on the issue council site to see the Evocati environment there.
  • Please make sure to only select the Evocati 3.22.1 environment when creating IC reports while the builds are Evocati only.
  • Please monitor etf-testing-chat in spectrum for updates and testing instructions.
  • USER.cfg settings: r_displaySessionInfo = 1

Patch Details

  • Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available.
  • Additionally, some features may be implemented in a partial state and as such are not ready for testing.
  • When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus".
  • Please issue council all issues related to those in testing focus and in general gameplay.

Testing Focus

  • General Stability & Bugfixes
  • New & Updated AC Game Modes
  • Playtest tonight!

Known Issues

  • The San'tok.yai and X1 flight tuning is not fully complete and will require tuning in a later release
  • The Final Boss NPC won't spawn during the Illegal Retrieve Consignment Mission (Legal version still spawns correctly)
  • PU - Stanton - UGF - Elevators can disappear when entering the UGF (STARC-94120)
  • Multivehicle - PU - Vehicles - When docking at a station the docking arm will not extend (STARC-86292)
  • Stanton - Ship to Station Docking - Docking arm on LEOs does not disengage correctly, causing the ship to be impounded (STARC-49759)
  • PU - Locations - Transit - Elevators - Elevator is missing, no carriage, mesh or doors and player falls through if they walk in (STARC-62581)
  • MULTIVEHICLE - PU / AC - VFX / Vehicles - Components - Weapons - Guns - Distortion damage causes severe performance decreases proportionate to ship size
  • PU - Stanton - Data Heist - Mission Content - Data Heist server upload bars do not progress (STARC-96752)
  • PU - Multiweapon - Multiple weapons do not have recoil when shot (STARC-94529)
  • PU - Locations / Missions / AI - Too many AI are spawning during the Additional Derelict missions (STARC-73170)
  • PU - Stanton - Locations / UI - AR Marker showing your assigned hangar does not appear (STARC-83819)
  • PU - Stanton - Actor Status / Medical / Respawn - Unable to move after respawning and long load times (STARC-81772)
  • Multivehicle - PU - Vehicles / Physics - Vehicles with revised ground vehicle physics suffer excessive vibration at low speeds or when stopped (STARC-82528)
  • PU - Stanton - RSI Constellation Series - Vehicles / Docking - Snub Fighter cannot request docking clearance (STARC-86519)
  • PU - shopping/Refinery Kiosk - Refinery Kiosk is stuck at "Signing out" (STARC-88225)
  • PU - Stanton - Locations / Interactables / Actor - Comm Array - The insert interaction for the cryptokey occasionally lost (STARC-92241)
  • PU - Stanton - Derelict Settlement - Multiple Locations - AI - AI are spawning together in group and they can be slow to leave their spawn points (STARC-95361)
  • New Player Experience - Players can spawn with unintended armor on
  • PU - Stanton - Actor - Players can become stuck in bed upon login (STARC-96822)
  • PU - Stanton - Mining / UI - Player is unable to mine asteroids as scan info does not appear (STARC-97113)
  • PU - Stanton - Starmap - Locations / UI - Multiple Derelict settlement's QT markers are not present on the starmap as intended (STARC-96240)
  • MULTIVEHICLE - PU - Vehicles / VFX - Vehicle debris detaches from the ship skeleton on hard death leaving floating VFX and art floating in mid-air (STARC-93866)
  • PU - Controls - Keybindings - Double Key bind / Modifiers Not Working (STARC-94351)
  • AC - Grav Race - Locations - Players occasionally spawn on top of each other when spawning / respawning

Feature Updates

Gameplay

  • Gravlev Balance Updates
  • Updated acceleration restrictions to gravlev player height changes. Full Balance Pass for performance changes for all gravlev vehicles.

Bug Fixes

  • Fixed - PU - Stanton - Mission Content / AI - Bounty Hunter - Mercury Star Runner AI in HRT missions can spawn as civilians
  • Fixed - PU - Medical - Medical Bed - UI - The "Perform Treatment" text is not present on the treatment menu
  • Fixed - PU - Missions / AI - Some Hostile AI will spawn drop their weapon when entering combat (STARC-81995)
  • Fixed - Global - Multivehicle - Audio / SFX / Game Code / Ships / Vehicles - Toggling the Engine of Ground Vehicles causes the Engine SFX to Play at full volume, even when idle (STARC-79119)
  • Fixed - GATAC Syulen - PU - Vehicles - invulnerable areas around weapon hardpoints
  • Fixed - Drake Corsair - PU - Vehicles - Proximity sensor doors are not responsive and all doors must be manually opened via door panels in the Corsair (STARC-85863)
  • Fixed - Aegis Reclaimer - PU - Vehicles - Locations - GFX - R&R MIC L1 - When the Reclaimer quantum travels to MIC L1, half of the bridge/cockpit area will fill up with fog (STARC-87789)
  • Fixed - Hercules Starlifter Series - ( ALL VARIANTS ) - PU - Vehicles - Audio - The interior ambient machinery audio volume is much too loud (STARC-84025)
  • Fixed - Greycat ROC - Stanton - ROC Mining Laser Not Activating (STARC-75117)
  • Fixed - Multivehicle - PU/AC - Vehicles / Weapons / Ship Components - All energy-based weapons state "0/0" in Ammo count on naturally spawned ships and cannot fire (STARC-63262)
  • Fixed - PU - Tractor Beam / Physics - When multiple players interact with the same cargo container using a Tractor Beam, those players' tractor beams may no longer work correctly on that container (STARC-91931)
  • Fixed - EXPLOIT - Lorville - Players are able to land ships at the transit platforms of the Lorville Central Business District, blocking access to the entire area (STARC-94893)
  • Fixed - AC / SM - All Modes - UI / UI Feature - Tracked player data on scoreboards is misaligned (STARC-76836)

Technical

  • Fixed 4 Client Crashes
  • Fixed 2 Server Crashes
  • Fixed a Server Deadlock

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