Skip to content

Instantly share code, notes, and snippets.

@PipelineSC
Created January 31, 2024 23:31
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save PipelineSC/c3cc0a0005fadd59da1ba0b427a96145 to your computer and use it in GitHub Desktop.
Save PipelineSC/c3cc0a0005fadd59da1ba0b427a96145 to your computer and use it in GitHub Desktop.
[Evocati 3.22.1] Arena Commander Game Mode Updates

Arena Commander 3.22.1 Patch Notes

AC Game Mode Updates

  • New Experimental Mode: Grav Race
    • Feel the rush in this exciting new Experimental Mode featuring Grav-lev vehicles racing through 5 new maps: The Snake Pit, The Snake Pit (Reverse), Clio Islands, Rivers Edge & Shifting Sands.
  • Master Modes: 3.22.1 Update
    • Master Modes is testing becomes more important than ever in Arena Commander 3.22.1 with another large update to this special test of the upcoming system.
  • New Game Mode: Master Modes: Pirate Swarm (Special AI Test)
    • We are conducting a very special test of brand-new AI behaviors, focusing on closer engagements and more aggressive traits. Tuned specifically for Master Modes. Play through 13 waves, experience 1v1s and new wingmen. Although the waves are different regular Pirate Swarm will remain active for comparison with the current AI behaviors.
    • This mode replaces Master Mode: Endless Vanduul Swarm.
  • Atmospheric Maps
    • We have enabled atmospheric maps across all Master Mode game modes to assist in testing Master Modes in more environments. It is important to note that this patch does NOT include the “Control Surfaces” atmospheric flight model demonstrated at Citizen Con 2953.
  • Mode Update: Gun Rush
    • Weapons of the ‘verse are currently being updated across the board, with this several weapons featured in Gun Rush no longer provide the best experience. To temporarily address this concern, we have updated several ranks in the mode:
      • Rank 1: FS9 -> S-38
      • Rank 2: Demico (unchanged)
      • Rank 3: Custodian -> FS-9
      • Rank 4: Lumin -> C54
      • Rank 5: ArcLight -> P8-SC
      • Rank 6: Salvo -> Coda
      • Rank 7: GP-33 (Grenade Launcher) -> LH86
      • Rank 8: Gallant -> P6-LR
      • Rank 9: S71 -> P4-AR
      • Rank 10: Ravager-212 Twin -> Karna
      • Rank 11: Devastator -> GP-33 (Grenade Launcher)
      • Rank 12: P6-LR -> BR-2 Shotgun
      • Rank 13: Arrowhead -> Deadrig Shotgun
      • Rank 14: Railgun -> Scalpel
      • Rank 15: Atzkav Sniper (unchanged)
      • Rank 16: Knife. (unchanged)

AC Ship Updates

  • Adjusted capacitor tunings
  • Rotational buffs under boosting now depend on capacitor assignment
  • Retuned shield strength
  • All fighters now utilize “bubble” shields
  • A wider selection of ships has been introduced to all Master Modes tests.
    • P-52, Snub Fighter
    • Gladius, Light Fighter
    • Buccaneer, Medium Interceptor
    • Super Hornet F7C-M, Medium Fighter
    • Vanguard Warden, Heavy Fighter
    • Constellation Andromeda, Medium Gunship
    • Hammerhead, Anti-Fighter Corvette*
      • *Excluded from Master Modes: Classic Race

AC System & Balance

  • Disabled Ballistic Persistence
    • Ballistic Persistence, a system which had you respawn with the same ammo you had upon death, has been disabled in all game modes to see the effects on ballistics in Arena Commander instances.
  • UI Message Queuing
    • Resolving several issues related to UI messages overlapping/overriding each other by introducing messaging queuing, messages should now play one after another and restore “Status” messages rather than clearing them when a new message appears.
  • Kill Confirmed Vehicle Scoring
    • Kill Confirmed (Vehicle) pickups will now award based on the value of the destroyed vehicle
  • Spawn Screen Improvements
    • Several improvements have been made to the UI user experience of the Spawn Screen based on feedback. Including closing the vehicle selection in more ways, a list view of available multicrew ships which is always available, more information on who and how many are aboard a selected vehicle before spawning and more!
  • Racing Scoreboard
    • Scoreboard in Racing game modes now correctly order players based on their racing position, rather than score/lap count.

AC General Updates

  • Disabled Ready System in Squadron Battle
  • Improved Team Balancing, to highly prefer keeping Squads together.
  • Scoreboard in Racing game modes will now display players in order of race position, rather than Lap/Score.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment