This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Text; | |
namespace CSLite1 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
int[] numbers = { 5, 0, 0, 0, 0, 0, 0, 5, 9, 9, 9, 3, 3, 3, 3, 3, 5, 5, 9, 9, 9, 9, 9, 9, 2, 3, 4, 0, 1, 2 }; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Text; | |
namespace CSLite1 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
const string ExitCommandKey = "exit"; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Text; | |
namespace CSLite1 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
Random random = new Random(); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Text; | |
namespace CSLite1 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
int[,] numbers = { |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Text; | |
namespace CSLite1 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
const int RowIndexForSum = 1; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Text; | |
namespace CSLite1 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
const string RunCommandKey = "run"; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Text; | |
namespace CSLite1 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
const int MaxRandomNumber = Int32.MaxValue / 2; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Text; | |
namespace CSLite1 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
const int MaxAttempts = 3; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Text; | |
namespace CSLite1 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
const int RangeMin = 50; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Text; | |
namespace CSLite1 | |
{ | |
internal class Program | |
{ | |
static void Main(string[] args) | |
{ | |
const int SymbolLength = 1; |
NewerOlder