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@Plagiatus
Created September 12, 2021 15:19
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A basic implementation for a full flow of Microsoft-Login -> Minecraft Auth + Player Info. No error handling included for easier understandability.
import { XMLHttpRequest } from "xmlhttprequest";
interface AuthorizationTokenResponse {
token_type: string,
expires_in: number,
scope: string,
access_token: string,
refresh_token: string,
user_id: string,
foci: string
}
interface XboxServiceTokenResponse {
IssueInstant: string,
NotAfter: string,
Token: string,
DisplayClaims: DisplayClaim;
}
interface MCTokenResponse {
username: string,
roles: any[],
access_token: string,
token_type: string,
expires_in: number
}
interface MCUserInfo {
id: string,
name: string,
skins: MCSkinInfo[],
capes: MCCapeInfo[]
}
interface MCInfo {
id: string,
state: "ACTIVE" | "INACTIVE",
url: string,
}
interface MCSkinInfo extends MCInfo {
variant: string,
}
interface MCCapeInfo extends MCInfo {
alias: string,
}
interface AuthInfo {
auth_token: AuthorizationTokenResponse,
xbox_token: XboxServiceTokenResponse,
xsts_token: XboxServiceTokenResponse,
mc_token: MCTokenResponse,
mc_info: MCUserInfo
}
interface DisplayClaim {
xui: {
uhs: string;
}[]
}
export default class AuthenticationHandler {
private clientId: string;
private clientSecret: string;
private redirectUri: string;
constructor(clientID: string, clientSecret: string, redirectUri: string) {
if (!clientID) throw new Error("clientID is required");
this.clientId = clientID;
if (!clientSecret) throw new Error("clientSecret is required");
this.clientSecret = clientSecret;
if (!redirectUri) throw new Error("redirectUri is required");
this.redirectUri = redirectUri;
}
public get forwardUrl(): string {
let url: string = `https://login.live.com/oauth20_authorize.srf?client_id=${this.clientId}&response_type=code&redirect_uri=${this.redirectUri}&scope=XboxLive.signin%20offline_access`;
return url;
}
public async getAuthCodes(code: string, refresh: boolean = false): Promise<AuthInfo> {
if (!code) throw Error("No Code provided.");
let authToken: AuthorizationTokenResponse = await this.authCodeToAuthToken(code, refresh);
let xbl: XboxServiceTokenResponse = await this.authTokenToXBL(authToken);
let xsts: XboxServiceTokenResponse = await this.xblToXsts(xbl);
let mcToken: MCTokenResponse = await this.xstsToMc(xsts);
let mcInfo: MCUserInfo = await this.getMCInfo(mcToken);
return {
auth_token: authToken,
mc_info: mcInfo,
mc_token: mcToken,
xbox_token: xbl,
xsts_token: xsts
}
}
private async authCodeToAuthToken(code: string, refresh: boolean): Promise<AuthorizationTokenResponse> {
let request = new XMLHttpRequest();
let data = "client_id=" + this.clientId +
"&client_secret=" + this.clientSecret +
"&redirect_uri=" + this.redirectUri;
if (refresh) {
data += "&refresh_token=" + code +
"&grant_type=refresh_token";
} else {
data += "&code=" + code +
"&grant_type=authorization_code";
}
request.open("POST", "https://login.live.com/oauth20_token.srf", false);
request.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
let promise: Promise<AuthorizationTokenResponse> = this.waitForRequestText(request);
request.send(data);
return promise;
}
private async authTokenToXBL(authToken: AuthorizationTokenResponse): Promise<XboxServiceTokenResponse> {
let request = new XMLHttpRequest();
let data = `{
"Properties": {
"AuthMethod": "RPS",
"SiteName": "user.auth.xboxlive.com",
"RpsTicket": "d=${authToken.access_token}"
},
"RelyingParty": "http://auth.xboxlive.com",
"TokenType": "JWT"
}`;
request.open("POST", "https://user.auth.xboxlive.com/user/authenticate", false);
request.setRequestHeader("Content-Type", "application/json");
request.setRequestHeader("Accept", "application/json");
let promise: Promise<XboxServiceTokenResponse> = this.waitForRequestText(request);
request.send(data);
return promise;
}
private async xblToXsts(token: XboxServiceTokenResponse): Promise<XboxServiceTokenResponse> {
let request = new XMLHttpRequest();
let data = `{
"Properties": {
"SandboxId": "RETAIL",
"UserTokens": [
"${token.Token}"
]
},
"RelyingParty": "rp://api.minecraftservices.com/",
"TokenType": "JWT"
}`;
request.open("POST", "https://xsts.auth.xboxlive.com/xsts/authorize", false);
request.setRequestHeader("Content-Type", "application/json");
request.setRequestHeader("Accept", "application/json");
let promise: Promise<XboxServiceTokenResponse> = this.waitForRequestText(request);
request.send(data);
return promise;
}
private async xstsToMc(token: XboxServiceTokenResponse): Promise<MCTokenResponse> {
let request = new XMLHttpRequest();
let data = `{
"identityToken": "XBL3.0 x=${token.DisplayClaims.xui[0].uhs};${token.Token}"
}`;
request.open("POST", "https://api.minecraftservices.com/authentication/login_with_xbox", false);
request.setRequestHeader("Content-Type", "application/json");
request.setRequestHeader("Accept", "application/json");
let promise: Promise<MCTokenResponse> = this.waitForRequestText(request);
request.send(data);
return promise;
}
private async getMCInfo(mc_token: MCTokenResponse): Promise<MCUserInfo> {
let request = new XMLHttpRequest();
request.open("GET", "https://api.minecraftservices.com/minecraft/profile");
request.setRequestHeader("Authorization", "Bearer " + mc_token.access_token);
let promise: Promise<MCUserInfo> = this.waitForRequestText(request);
request.send();
return promise;
}
private async waitForRequestText(req: XMLHttpRequest): Promise<any> {
return new Promise((resolve, reject) => {
req.addEventListener("readystatechange", () => {
if (req.readyState == 4) {
if (req.status == 200) {
resolve(JSON.parse(req.responseText));
} else {
console.error(req.status, req.statusText);
reject();
}
}
});
});
}
}
@jluims
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jluims commented May 17, 2022

xmlhttprequest :/

@Plagiatus
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Author

@jluims You can use any other request option that you want, all the relevant data and headers are layed out above. I used xmlhttprequest because it works for me. Nobody says you have to copy my code 1:1. ;)

@jluims
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jluims commented May 18, 2022

nah you're fine. i just recommend switching one day

@Redstoneguy129
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Thanks for creating this! Microsoft seems to have a case of bad documentation so nothing helped until i found this.

@jluims
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jluims commented Jan 4, 2023

@Redstoneguy129 https://wiki.vg/ is the best documentation for this.

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