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April 7, 2020 14:25
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A quick n dirty untested port to js of TurnipPrices.cpp
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function SeededRandom() | |
{ | |
var srandom = { | |
context: [0,0,0,0] | |
}; | |
return srandom; | |
} | |
SeededRandom.prototype.Seed(seed) | |
{ | |
if (typeof variable !== 'undefined') { | |
seed = 42069; | |
} | |
srandom.context.push(0x6C078965 * (seed ^ (seed >> 30)) + 1); | |
srandom.context.push(0x6C078965 * (context[0] ^ (context[0] >> 30)) + 2); | |
srandom.context.push(0x6C078965 * (context[1] ^ (context[1] >> 30)) + 3); | |
srandom.context.push(0x6C078965 * (context[2] ^ (context[2] >> 30)) + 4); | |
} | |
SeededRandom.prototype.FromArray = function(seed1, seed2, seed3, seed4) | |
{ | |
if ((seed1 | seed2 | seed3 | seed4) == 0) // seeds must not be all zero. | |
{ | |
seed1 = 1; | |
seed2 = 0x6C078967; | |
seed3 = 0x714ACB41; | |
seed4 = 0x48077044; | |
} | |
this.context[0] = seed1; | |
this.context[1] = seed2; | |
this.context[2] = seed3; | |
this.context[3] = seed4; | |
} | |
SeededRandom.prototype.GetU32 = function() | |
{ | |
this.context[0] ^ (this.context[0] << 11); | |
this.context[0] = this.context[1]; | |
this.context[1] = this.context[2]; | |
this.context[2] = this.context[3]; | |
this.context[3] = n ^ (n >> 8) ^ this.context[3] ^ (this.context[3] >> 19); | |
return this.context[3]; | |
} | |
SeededRandom.prototype.GetU64 = function() | |
{ | |
var n1 = this.context[0] ^ (this.context[0] << 11); | |
var n2 = this.context[1]; | |
var n3 = n1 ^ (n1 >> 8) ^ this.context[3]; | |
this.context[0] = this.context[2]; | |
this.context[1] = this.context[3]; | |
this.context[2] = n3 ^ (this.context[3] >> 19); | |
this.context[3] = n2 ^ (n2 << 11) ^ ((n2 ^ (n2 << 11)) >> 8) ^ this.context[2] ^ (n3 >> 19); | |
return (this.context[2] << 32) | this.context[3]; | |
} | |
SeededRandom.prototype.RandBool = function() | |
{ | |
return this.GetU32() & 0x80000000; | |
} | |
SeededRandom.prototype.RandInt = function(max, min) | |
{ | |
return ((this.GetU32() * (max - min + 1)) >> 32) + min; | |
} | |
SeededRandom.prototype.RandFloat = function(a, b) | |
{ | |
var val = 0x3F800000 | (this.GetU32() >> 9); | |
return a + ((val - 1.0) * (b - a)); | |
} | |
function TurnipPrices(seed) | |
{ | |
var prices = { | |
basePrice: 0, | |
sellPrices: [0,0,0,0,0,0,0,0,0,0,0,0,0,0], | |
whatPattern: 0, | |
tmp40: 0, | |
rng: new SeededRandom() | |
}; | |
prices.rng.Seed(seed); | |
return prices; | |
} | |
TurnipPrices.prototype.calculate() | |
{ | |
this.basePrice = this.rng.RandInt(90, 110); | |
var chance = this.rng.RandInt(0, 99); | |
var nextPattern; | |
if (this.whatPattern >= 4) | |
{ | |
nextPattern = 2; | |
} | |
else | |
{ | |
switch (this.whatPattern) | |
{ | |
case 0: | |
if (chance < 20) | |
{ | |
nextPattern = 0; | |
} | |
else if (chance < 50) | |
{ | |
nextPattern = 1; | |
} | |
else if (chance < 65) | |
{ | |
nextPattern = 2; | |
} | |
else | |
{ | |
nextPattern = 3; | |
} | |
break; | |
case 1: | |
if (chance < 50) | |
{ | |
nextPattern = 0; | |
} | |
else if (chance < 55) | |
{ | |
nextPattern = 1; | |
} | |
else if (chance < 75) | |
{ | |
nextPattern = 2; | |
} | |
else | |
{ | |
nextPattern = 3; | |
} | |
break; | |
case 2: | |
if (chance < 25) | |
{ | |
nextPattern = 0; | |
} | |
else if (chance < 70) | |
{ | |
nextPattern = 1; | |
} | |
else if (chance < 75) | |
{ | |
nextPattern = 2; | |
} | |
else | |
{ | |
nextPattern = 3; | |
} | |
break; | |
case 3: | |
if (chance < 45) | |
{ | |
nextPattern = 0; | |
} | |
else if (chance < 70) | |
{ | |
nextPattern = 1; | |
} | |
else if (chance < 85) | |
{ | |
nextPattern = 2; | |
} | |
else | |
{ | |
nextPattern = 3; | |
} | |
break; | |
} | |
} | |
this.whatPattern = nextPattern; | |
for (var i = 2; i < 14; i++) | |
{ | |
this.sellPrices[i] = 0; | |
} | |
this.sellPrices[0] = this.basePrice; | |
this.sellPrices[1] = this.basePrice; | |
var work, decPhaseLen1, decPhaseLen2, peakStart; | |
var hiPhaseLen1, hiPhaseLen2and3, hiPhaseLen3; | |
var rate; | |
switch (this.whatPattern) | |
{ | |
case 0: | |
// PATTERN 0: high, decreasing, high, decreasing, high | |
work = 2; | |
decPhaseLen1 = this.rng.RandBool() ? 3 : 2; | |
decPhaseLen2 = 5 - decPhaseLen1; | |
hiPhaseLen1 = this.rng.RandInt(0, 6); | |
hiPhaseLen2and3 = 7 - hiPhaseLen1; | |
hiPhaseLen3 = this.rng.RandInt(0, hiPhaseLen2and3 - 1); | |
// high phase 1 | |
for (var i = 0; i < hiPhaseLen1; i++) | |
{ | |
this.sellPrices[work++] = ceil(this.rng.RandFloat(0.9, 1.4) * this.basePrice); | |
} | |
// decreasing phase 1 | |
rate = this.rng.RandFloat(0.8, 0.6); | |
for (var i = 0; i < decPhaseLen1; i++) | |
{ | |
this.sellPrices[work++] = ceil(rate * this.basePrice); | |
rate -= 0.04; | |
rate -= this.rng.RandFloat(0, 0.06); | |
} | |
// high phase 2 | |
for (var i = 0; i < (hiPhaseLen2and3 - hiPhaseLen3); i++) | |
{ | |
this.sellPrices[work++] = ceil(this.rng.RandFloat(0.9, 1.4) * this.basePrice); | |
} | |
// decreasing phase 2 | |
rate = this.rng.RandFloat(0.8, 0.6); | |
for (var i = 0; i < decPhaseLen2; i++) | |
{ | |
this.sellPrices[work++] = ceil(rate * this.basePrice); | |
rate -= 0.04; | |
rate -= this.rng.RandFloat(0, 0.06); | |
} | |
// high phase 3 | |
for (var i = 0; i < hiPhaseLen3; i++) | |
{ | |
this.sellPrices[work++] = ceil(this.rng.RandFloat(0.9, 1.4) * this.basePrice); | |
} | |
break; | |
case 1: | |
// PATTERN 1: decreasing middle, high spike, random low | |
peakStart = this.rng.RandInt(3, 9); | |
rate = this.rng.RandFloat(0.9, 0.85); | |
for (work = 2; work < peakStart; work++) | |
{ | |
this.sellPrices[work] = ceil(rate * this.basePrice); | |
rate -= 0.03; | |
rate -= this.rng.RandFloat(0, 0.02); | |
} | |
this.sellPrices[work++] = ceil(this.rng.RandFloat(0.9, 1.4) * this.basePrice); | |
this.sellPrices[work++] = ceil(this.rng.RandFloat(1.4, 2.0) * this.basePrice); | |
this.sellPrices[work++] = ceil(this.rng.RandFloat(2.0, 6.0) * this.basePrice); | |
this.sellPrices[work++] = ceil(this.rng.RandFloat(1.4, 2.0) * this.basePrice); | |
this.sellPrices[work++] = ceil(this.rng.RandFloat(0.9, 1.4) * this.basePrice); | |
for (; work < 14; work++) | |
{ | |
this.sellPrices[work] = ceil(this.rng.RandFloat(0.4, 0.9) * this.basePrice); | |
} | |
break; | |
case 2: | |
// PATTERN 2: consistently decreasing | |
rate = 0.9; | |
rate -= this.rng.RandFloat(0, 0.05); | |
for (work = 2; work < 14; work++) | |
{ | |
this.sellPrices[work] = ceil(rate * this.basePrice); | |
rate -= 0.03; | |
rate -= this.rng.RandFloat(0, 0.02); | |
} | |
break; | |
case 3: | |
// PATTERN 3: decreasing, spike, decreasing | |
peakStart = this.rng.RandInt(2, 9); | |
// decreasing phase before the peak | |
rate = this.rng.RandFloat(0.9, 0.4); | |
for (work = 2; work < peakStart; work++) | |
{ | |
this.sellPrices[work] = ceil(rate * this.basePrice); | |
rate -= 0.03; | |
rate -= this.rng.RandFloat(0, 0.02); | |
} | |
this.sellPrices[work++] = ceil(this.rng.RandFloat(0.9, 1.4) * this.basePrice); | |
this.sellPrices[work++] = ceil(this.rng.RandFloat(0.9, 1.4) * this.basePrice); | |
rate = this.rng.RandFloat(1.4, 2.0); | |
this.sellPrices[work++] = ceil(this.rng.RandFloat(1.4, rate) * this.basePrice) - 1; | |
this.sellPrices[work++] = ceil(rate * basePrice); | |
this.sellPrices[work++] = ceil(this.rng.RandFloat(1.4, rate) * this.basePrice) - 1; | |
// decreasing phase after the peak | |
if (work < 14) | |
{ | |
rate = this.rng.RandFloat(0.9, 0.4); | |
for (; work < 14; work++) | |
{ | |
this.sellPrices[work] = ceil(rate * this.basePrice); | |
rate -= 0.03; | |
rate -= this.rng.RandFloat(0, 0.02); | |
} | |
} | |
break; | |
} | |
this.sellPrices[0] = 0; | |
this.sellPrices[1] = 0; | |
} | |
function main(pattern, seed) | |
{ | |
if (typeof seed === "undefined") | |
{ | |
seed = 42069; | |
} | |
var turnips = new TurnipPrices(parseInt(seed)); | |
turnips.whatPattern = pattern; | |
turnips.calculate(); | |
const zeroPad = (n, p) => String(n).padStart(p, '0'); | |
console.log("Pattern {0}".format(turnips.whatPattern)); | |
console.log("Sun Mon Tue Wed Thu Fri Sat"); | |
console.log("{0} {1} {2} {3} {4} {5} {6}".format( | |
zeroPad(turnips.basePrice, 3), | |
zeroPad(turnips.sellPrices[2], 3), | |
zeroPad(turnips.sellPrices[4], 3), | |
zeroPad(turnips.sellPrices[6], 3), | |
zeroPad(turnips.sellPrices[8], 3), | |
zeroPad(turnips.sellPrices[10], 3), | |
zeroPad(turnips.sellPrices[12], 3))); | |
console.log(" {0} {1} {2} {3} {4} {5}".format( | |
zeroPad(turnips.sellPrices[3], 3), | |
zeroPad(turnips.sellPrices[5], 3), | |
zeroPad(turnips.sellPrices[7], 3), | |
zeroPad(turnips.sellPrices[9], 3), | |
zeroPad(turnips.sellPrices[11], 3), | |
zeroPad(turnips.sellPrices[13], 3))); | |
} | |
//main(pattern, seed); | |
main(0, 0); |
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