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// Generated by PeacockDumper on 2018-12-25
namespace Worldprobe
{
inline int StartShapeTestLosProbe(float x1, float y1, float z1, float x2, float y2, float z2, int flags, Entity ent, int p8)
{
return invoke<int>(0x7EE9F5D83DD4F90E, x1, y1, z1, x2, y2, z2, flags, ent, p8);
}
inline int GetShapeTestResultEx(int rayHandle, BOOL* hit, Vector3* endCoords, Vector3* surfaceNormal, Hash* materialHash, Entity* entityHit)